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File: TRANSATLANTIC_01a.png (2.12 MB, 3600x1596)
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2.12 MB PNG
General Thread.
>>47941727

Team Lupe and Team Dragon fight each other to determine the acceptance of new students.

Lupe's Objective is to ensure that the 3 students make it to the other side of the bridge.

Team Dragon's Objective is to ensure that no one crosses to their side for 12 Turns.

AND NOW ACTION PHASE !
https://www.youtube.com/watch?v=qmxKQ2ZHcYQ
>>
>>47944201

>Move 4 West
>Move 3 West into cover behind car
>Overwatch West
[CH-4S]
=Status=
[Android gunner]
Health [12/12] Act [3] Strength [1] Accuracy [30] Intelligence [20] Movement [4]

=Equipment=
UF-M3
RNG 4r DMG 4 Ammo:10R00
Single: [40]x1
Pulse: [20]x3, Burst
Auto: [10]xA

=Skills=
[Don't Blink] At 1hp all shots crit
[Combat high] +10 competence on elimination until end of encounter

=Passive=
[Summer Project: bitank]
>>
> Move 9N, 3W


=Status=
Android Gunner
HP 12/12
Act 3
Str 2
Aim 20
Int 20
Mov 4

=Equipment=
UF-M4 Preventer
Rng 6r, Dmg 6, Ammo 2/2, Reload 30
Prone Shot: [70]x1 Move or Shoot Only
Drift Shot: [35]x1


=Inventory=
EMPTY

=Skills=
[Hold Breath] Tap +10 Acc. Disables movement for 1 Turn
[Combat High] Scoring an Elimination gives you a +10 Competence until the end of Encounter

Notes:
Traded bruiser shotgun for melia's preventer sniper rifle
>>
>>47944201

>[Access code] Lirin [25 vs 10]
>[Access code] Mister Chuck [25 vs 25]
>search for nodes

[Mutant Holon Officer]
HP: 7/7, MOV: 4 ACT: 3 Str: 2 COMP: 15 INT: 10

Equipment:
>Holographic On-Site
-VM 100/100
-Invade / Bridge / Freeze / ACT

Inv [0/2]:
-
-

Skills:
[H]: [Ghost.AI]
[R]: [Patience]
[M]: [Telepathy] [Telespotting] [Access codes]
[Trn]: [Rifle 1]
>>
Rolled 92, 15, 94 = 201 (3d100)

>>47944233

stupid dice
>>
>>47944201

>Move 1/3rd of length to the edge West
>Overwatch 6L W Postwar 90aim

Android Mechanized

HP 12, AIM 70, INT 20
STR 1(6), ACT 3 MOV 4

REX
HP 20, ACT 3, ARM 6, MOV 2L
-Chaingun x2 Rng 5, Dmg 5, Ammmo inf, Burst [25x5], Twinburst [15x10]
-50mm POSTWAR Rng 4LR, AOE 1, Dmg 10ap+6aoe, Ammo 1r x5, Fire [40x1]+AOE [35xAoe]
Warforged- HP can be repaired with 1 AS actoin at int/3 worth of HP during AS phase

Shock and Load: Reloading tank cannon gives +5 init. next turn
Pre-Game Lifting: +4 str
Ghoul.Exe: Reviving from suppressed at 50% hp
>>
>>47944201

"Alright team, let's do this."

>Stealth from Hide & Seek
>Jump over the edge W

Prodigy Gunner
HP: 7, Str: 4, Act: 2
Aim: 32, Int: 15, Mov: 5

-Loadout-
UF-M2 Bruiser
Rng 4r, Dmg 4x4, Ammo 6/6, Reload 24
Shot [62x4]

Abilities: Fast Learner, Combat High, Hide and Seek,
Training: Shotgun I
>>
>Move 4E
>Driving Blow

JOHNNY SMASH SOME SKULLS!

HP: 19/15 + 4
ACT: 2
STR: 6 + 4
ACC: 22
INT: 10
MOV: 4

Sub Systems
Ballistic Calculator (+10% Dodge against projectiles)

Class: Vanguard
(-) Charge
(+) Driving Blow
(+) Pre-Game Lifting (+4 STR)


Main Hand: Hammer: 1-2 RNG, 8 CRUSH
JAB: +1 RNG, 30% (single)
SMASH: 40% Front Arc
Off Hand: Star Shield: Atk: 2, Def: 3
Passiv Block +10 Cover
Full Block +30 Cover, ½ Move
>>
Turn Ends in 5 Minutes.
>>
>>47944201

> Move 2 North, 2 West
> Move 4 West
> Overwatch Bomber Fire West

[Moore]
=Status=
[Mutant Demo]
HP: 7/7 MOV: 4 ACT: 3 STR: 2 COMP: 15 INT: 10

=Equipment=
"Bomber" RNG: 4, ARC/BNC AMM: 2R DMG:4, Blast +4 AoE, Fire +2/turn
"Magnet Charge" x3 RNG: 2 DMG: 8 AoE: 4 (3+1)

=Inventory=
Grenades (Bomber Ammo) x16

=Skills=
[D] [Structural Awareness] Tap to apply Crushing damage to friendly explosives
[D] [Nitro] +1 AoE for explosions
[M] [Pyrosol] Burn 1HP to generate +1Dmg and +2RNG of Fire from your person. You may burn 2hp to create +1Aoe instead.
>>
>Move 2W 1N
>Overwatch to fire [BURST] around corner if an enemy comes into range

Prodigy Meta, Gunner Class, UF-M3 Assault Kit
HP 7, ACT 2, STR 4, AIM 30, INT 15, MOV 3

Inventory:
>UF-M3 Assault
-RNG 4
-DMG 4
-AMMO 10
-SINGLE [40]x1
-BURST [20]x3
-AUTO [10]xA
>5 Magazines

>Body: Gunner Uniform
- +2HP, +2 ITEM SLOTS
>R.HAND: UF-M3 Assault
-RNG 4
-DMG 4
-AMMO 10
-SINGLE [40]x1
-BURST [20]x3
-AUTO [10]xA
>L.HAND: (N/A)
Skills: [Hold Breath],[Combat High],[Fast Learner]
>>
>>47944201
"And so the match begins."

>Move 5N 1W
>Move 5W
>Face W

Burt 'Iron Curtain' Jackson
=Augment= [20xp]
HP:19/19 MOV:6 ACT:2 STR:6 ACC:20 INT:10

Equipment::
Hand 1: Sword of Dignity (ATK 4, RNG 1-2)
- Slash: [40%]
- Stab: [30%] (+1 RNG)
Hand 2: Greatshield of Glory (ATK 3, DEF 6)
- Full Block: (+30 Cover, 1/2 MOV)
- Smash: [40%] (FRN Arc)
Armor: Trappings of Valor (+4 HP, 1 INV)

Inventory: [50zp]
- EMPTY

Skills: [A]Integrate, [V]Charge, [V]Shield Bash
>>
>move 7S 4E

[EverGreen]
=Android Recon=
Health 11/11 | Act 4 | Strength 1 | Accuracy 30 | Intel 5 | Movement 5

=Equipment=
UF-M3 RNG 4 | DMG 4 | Ammo 10x5
Single [70]x1 | Burst [50]x3 | Auto [40]xA
Rift Cutters RNG 1/3 | DMG 5
SwordArm [70]x1 | TwinStab [55]x2 | KnifeThrow [30]x1

=Inventory=
-
-

=Skills=
Machine Spirits
[R]Mobility Gear
[R]Proper Lead
>>
>>47944201

>Deploy?

[Stream] =Android Recon=
HP: 11/11 ACT: 3 STR: 2
ACC: 20 INT: 20 MOV: 5

=Equipment=
UF-M4 "Preventer" (upon firing grants +1 Initiative)
[Rng 6r: Dmg 6: Ammo 2r]
-Prone Shot [70] x1 (Move/Shoot only)
-Drift Shot [35] x1 (Move+Shoot)
Binoculars

Skills: [Mobility Gear] [Patience]
>>
>>47944370
>>47944201
Linking to OP for easy processing
>>
>>47944400
>and Overwatch E
>>
>>47944201
>Activate Hide and Seek
>Move 4S, using mobility gear as necessary to avoid interupting movement

Hetros Jistin
=Status=
Prodigy Meta, Recon Class, "Preventer" Kit
HP [8/8], Act 2, Str 4, Aim 30, Int 15, Mov 4

=Equipment=
>Body: Scout Uniform:
-+1HP, +1Mov, +2Items
>R.Hand: UF-M4 "Preventer"
-Rng: 6R, Dmg6, Ammo 2/2r30
-Prone Shot [85]x1, Move or Shoot Only
-Drift Shot [55]x1
>L.Hand: N/A

=Inventory=
>Rift Cutters*2
-Rng 1-8 (Throw), Dmg 8
-Sword Arm [70]x1, 1hnd
-Twin Stabs [55]x2, DualWield
-Knife Throw [60]x1, Lose Knife
>Binoculars
-Can Spot

Skills:
[Prod]: Fast Learner
[SumSpec]: Hide and Seek
[R]: Mobility Gear

=Training=
15xp
25zp
>VTC: Rifle Training[2]
>SumSpec: Hide and Seek
>>
Rolled 23, 90, 37 = 150 (3d100)

>>47944247
Ghra-- ah--- cupcakes! Stiles, I /felt/ that - I will eat you alive Stiles! No rooting around in private memories, a girl is allowed to have her secrets!

Hiya Battery. Can I call your companions Cell and Dynamo? Or do you have names of their own? I like your hat, it’s very shiny. It’s really very nice.
Okay Team, I’m super psyched to be working with you today – that’s a really lovely hat EverGreen. Can you get me one? I’d great with bunny years.
We’re the fast response support on this particular mission, so I want you all to back up the Knights who are a bit harder hitting than we are. Stay behind Smashin’ Johnny down there, he’s a safer bet than most. Solid steel. That may not have been clear but I mean that literally, he’s actually made of solid steel, I saw his spine once and it was, well handsome, very vertebrae, much chine but my point is unless a four ton riftspawn drifts into existence if you cover him you’re good.
CHUCK
WE DON’T HAVE TIME FOR YOU TO PLAY MECHA MARAUDERS RIGHT NOW

HEY
HEY STILES
HEY

>FREE: Search Boxes S. What are all these boxes for? What’s in them?
>Move 1E 2S 1E
>Invade Hack M-Blue with 100 VM + 15 [ 115 Vs ? ]
>*Act M-Blue : Fire PostWar 2W
>*Act M-Blue : TwinChainBurst Any viable teammate

[Liren Ink]
=Active=
[Mutant Gunner-Holon]
Health [7/7] Act [3/3] Strength [2] Competence[15] Int [10] Movement [6]
Xp [45] ZP [0]
=Equipment=
UF-M2, 4D-4R [6/6]x24
Crack [25]x4

Holographic On-Site
VM 100/100
Invade / Bridge / Freeze / ACT
=Inv [2 / 2]=
2x DemoAmmo Bombs
UF-M3, 4D-4R, [10/10] x5
Single [40]x1, Burst [20]x3, FA[10]xAmmo

=Skills=
(9,5) [Accelerated Homeostasis] - 1 hp for 1 move, 3 hp for 1 act [tap]
lvl 2 [Accelerated Homeostasis] - 1 hp for +1 trigger pull on Semi-Auto fire
[G] Don’t Blink, Ghost.ai
[VR] Digital 1
>>
Pencils down it's phase.
>>
>Overwatch E twice
>-Hold Breath

Team : Magic
Meta : Unveiled
Class : Gunner
XP : 20 ; ZP ; 25

HP 5 : 3+2 ; Str 2 ; Int 25 ; Act 2 ; Acc 20 ; Mov 6

Skills : Hold Breath, Combat High
Learned : Technician, Overclock
Training : Rifle Rank 1
Unveiled : Promethius Gate

Assault Kit
Range 4, Damage 4, Ammo 10, Reloads 5, Single [40], Burst [20x3], Auto [10xAmmo]
>>
>Hack into Blue form Lirin
>Delete File - [Pre-Game Lifting]

[Lupe / Mister Chuck]
=Status=
[Unveiled Holon Officer]
HP: 5/5 MOV: 3 ACT: 2 STR: 2 ACC: 20 INT: 25

=EQUIPMENT=

Console O-Type. VM: 100/100

Skills:
[U] [Aquas Gate]
[H] [Remote Location], [Ghost.AI]

XP: 0
ZP: 0
>>
>>47944511
botting happens on the sync phase.
>>
>>47944432
>>47944201
>>47944490
Finally! Goddammit, Chuck! Was beating the final camel candy crusader that important?

I was waiting on you, man!
>>
File: TRANSATLANTIC_01b.png (2.21 MB, 3600x1596)
2.21 MB
2.21 MB PNG
Despite lack of fog of war ; the vision stat during the day will always be 3x[brightness] in this case brightness is [3b]

Synch Phase.
https://www.youtube.com/watch?v=4PuP7IkpRLU
" And we kick off to a cautious start as both sides gauge distance with each other with every approach ! But what's this 3 guest students from the fallen K International University joins the fray ! Could this have anything to do with the hidden provisions for the winner ? And what does this mean for our foreign guests who have travelled countless Hectiles through enemy territory only to arrive at the gates of Ral Gran's finest !? "
>>
>>47945007

Do I still get my action or is it invalidated?
>>
" I'm afraid we weren't given much time for introductions; My is Iriuna Salazar, My Silent cohorts there are simply Horace and Hazel. They are capable of understand the people they fight with but for now I entrust them to you as they are used to acting without my presence. "


" With that said what strategies would you have us adopt ? "
>>
>>47945046
No one established connection of any sort:
SEE>>47945007
>>
>>47945007
Bot Order for Transfer Recon Student
>Move using the shadows to take down lone targets of opportunity. Note that the barrier in the center of the road creates a shadow on the south side.

>Botting Kail
>Move 2E, 1N
>Move 1N2E

[Kail]
=Prodigy Demolitions=
HP 7/7 | ACT 2 | Acc 30 | Mv 3 | Str 4 | Int 15

=Equipment=
Demolitions Uniform (+2HP, +2 items)
Bomber (Ammo 2/2, 4dmg, Aoe 4 Bounce, Arc, Lob ([30]×1), Blast ([35]×Aoe), Fire ([--]×Aoe)) Ammo ×14
Magnet Charges ×3 (Dmg 8, Aoe 3, Range Str (4), Throw ([20]×1), Detonate ([50int]×Aoe)

=Skills=
[Meta] Fast Learner
[Class] Nitro, Rubber Bone
>>
>>47945007

Botting: [Ugly][U-Hm] Clyde
>Move 4 West
>Raise Metal Wall 2 levels from 5W,1S to 5W,3S using fairy.mag, spend 1 power for 6 potency (POW=6)
The wall being 2 high and 3 wide.

[Clyde]
=Active=
[Uveiled Holon Mage]
Health [5/5] Act [2/2] Str[3] Acc[15] Int[25] Movement[4]

=Equipment=
Hardlight Channeler - Power: 6/6
DMG: 5 + POW
Cast: [50] x 1
Bi-Cast: [30] x 1
2x Aether Battery
2x HL-Emitter

=Skills=
[M] Teras Gate
[G] Pitching Arm, Fairy.mag
[K] Take Time
>>
>>47945056
Try to hang back, let us take the brunt of the assault and open a path for you, take down targets of opportunity. Horace? You're the Holon? Can you try to build connections and bridges through us until you can hit their Rex? If we can control his rex that would be the best. Irunia? You have that heavy gun? Move to cover and keep an eye out, one of their people is moving foward along the front and is stealthed like me. They're probably the biggest threat to you guys. Remember, we lose if you guys can't make it, so don't take unnecessary risks.
>>
Rolled 27 (1d100)

>>47945076
>>47945046

Ah right thought so. Now let's see if I got this right.

>-Move to 4th node down on lights
>Attempt to hack Truck next to Evergreen, 25 Intelligence + 25 VM
>-Accelerate Twice Towards the enemy. RAMMING SPEED.

[Lupe / Mister Chuck]
=Status=
[Unveiled Holon Officer]
HP: 5/5 MOV: 3 ACT: 2 STR: 2 ACC: 20 INT: 25

=EQUIPMENT=

Console O-Type. VM: 70/100
-Bucketz Truck: 30 VM

Skills:
[U] [Aquas Gate]
[H] [Remote Location], [Ghost.AI]

XP: 0
ZP: 0
>>
>>47945056
Command I have to be in sight range to use [Access codes]
>Lvl 2: Access Codes. You can roll INT+ACC against a target's INT to gain a 30% hacking bonus against them or gain access codes to their local terminals
>>
>>47945115
>>47945056
Target Priority by the way:
1) Their holons. We have them outnumbered on the cyberfront, if we can completely remove them, it will be for the best.
2) Their Rex Pilots, they might have another deploying eventually, so the sooner we can take them down, the better.
3) Their prodigies. They have the best accuracy and the best ability to get past whatever cover we take
>>
File: TRANSATLANTIC_02a.png (2.31 MB, 3600x1596)
2.31 MB
2.31 MB PNG
Action Phase ! 15M
https://www.youtube.com/watch?v=-rFW2Df5iRs

" DRAGON SUFFERS THEIR FIRST CASUALTY FROM THE SHADOWS ! WHAT TECHNIQUE - WHAT SAVAGERY !"
>>
> Move 3E, 2N, 5W, 1S, 2E

=Status=
Android Gunner
HP 12/12
Act 3
Str 2
Aim 20
Int 20
Mov 4

=Equipment=
UF-M3 Assault
Rng 4r, Dmg 4, Ammo 10/10, Reload 5/5
Single: [60]x1
Burst: [40]x3
Auto: [30]xA

=Inventory=
EMPTY

=Skills=
[Hold Breath] Tap +10 Acc. Disables movement for 1 Turn
[Combat High] Scoring an Elimination gives you a +10 Competence until the end of Encounter
>>
Rolled 94 (1d100)

>Move 3W, 1N
>SMASH back end of TRUCK and send it flying into BLUE OR WHOEVER THAT OVERWATCH GUY IS (66)

HP: 19/15 + 4
ACT: 2
STR: 6 + 4
ACC: 22
INT: 10
MOV: 4

Sub Systems
Ballistic Calculator (+10% Dodge against projectiles)

Class: Vanguard
(-) Charge
(+) Driving Blow
(+) Pre-Game Lifting (+4 STR)


Main Hand: Hammer: 1-2 RNG, 8 CRUSH
JAB: +1 RNG, 30% (single)
SMASH: 40% Front Arc
Off Hand: Star Shield: Atk: 2, Def: 3
Passiv Block +10 Cover
Full Block +30 Cover, ½ Move
>>
Rolled 42 (1d100)

>>47945301

>Shut down wireless
>Fire POSTWAR at Vanguard Johnny 80?
>Reload

Android Mechanized

HP 12, AIM 70, INT 20
STR 1(6), ACT 3 MOV 4

REX
HP 20, ACT 3, ARM 6, MOV 2L
-Chaingun x2 Rng 5, Dmg 5, Ammmo inf, Burst [25x5], Twinburst [15x10]
-50mm POSTWAR Rng 4LR, AOE 1, Dmg 10ap+6aoe, Ammo 1r x5, Fire [40x1]+AOE [35xAoe]
Warforged- HP can be repaired with 1 AS actoin at int/3 worth of HP during AS phase

Shock and Load: Reloading tank cannon gives +5 init. next turn
Pre-Game Lifting: +4 str
Ghoul.Exe: Reviving from suppressed at 50% hp
>>
Rolled 96, 3, 32 = 131 (3d100)

>>47945301

>Move East 4
>Move East 2 South 1
>Pulse enemy attacking Clyde

[CH-4S]
=Status=
[Android gunner]
Health [12/12] Act [3] Strength [1] Accuracy [30] Intelligence [20] Movement [4]

=Equipment=
UF-M3
RNG 4r DMG 4 Ammo:10R00
Single: [40]x1
Pulse: [20]x3, Burst
Auto: [10]xA

=Skills=
[Don't Blink] At 1hp all shots crit
[Combat high] +10 competence on elimination until end of encounter

=Passive=
[Summer Project: bitank]
>>
Rolled 69, 24, 61, 7, 92, 27 = 280 (6d100)

>>47945301
!!!!
>Tap [Hold Breath]
>Shoot the enemy that just killed Clyde 2 times using [Burst] (ACC:60)

Prodigy Meta, Gunner Class, UF-M3 Assault Kit
HP 7, ACT 2, STR 4, AIM 30, INT 15, MOV 3

Inventory:
>UF-M3 Assault
-RNG 4
-DMG 4
-AMMO 10
-SINGLE [40]x1
-BURST [20]x3
-AUTO [10]xA
>5 Magazines

>Body: Gunner Uniform
- +2HP, +2 ITEM SLOTS
>R.HAND: UF-M3 Assault
-RNG 4
-DMG 4
-AMMO 10
-SINGLE [40]x1
-BURST [20]x3
-AUTO [10]xA
>L.HAND: (N/A)
Skills: [Hold Breath],[Combat High],[Fast Learner]
>>
File: 1462748652196.gif (256 KB, 500x480)
256 KB
256 KB GIF
>>47945335
>>
>>47945372
>FUCKING
>Acc on attack is 40
>>
Rolled 91 (1d100)

>>47945301

>analyze those nodes with score 0 (are they lights?)
>analyze node with sore 20
>use access codes on recon East of us [25 vs ??]

[Mutant Holon Officer]
HP: 7/7, MOV: 4 ACT: 3 Str: 2 COMP: 15 INT: 10

Equipment:
>Holographic On-Site
-VM 100/100
-Invade / Bridge / Freeze / ACT

Inv [0/2]:
-
-

Skills:
[H]: [Ghost.AI]
[R]: [Patience]
[M]: [Telepathy] [Telespotting] [Access codes]
[Trn]: [Rifle 1]
>>
>>47945301
>Maintain Hide and Seek
>Move 3E, 1S, hang off side of bridge with mobility Gear
>Move 4E


Hetros Jistin
=Status=
Prodigy Meta, Recon Class, "Preventer" Kit
HP [8/8], Act 2, Str 4, Aim 30, Int 15, Mov 4

=Equipment=
>Body: Scout Uniform:
-+1HP, +1Mov, +2Items
>R.Hand: UF-M4 "Preventer"
-Rng: 6R, Dmg6, Ammo 2/2r30
-Prone Shot [85]x1, Move or Shoot Only
-Drift Shot [55]x1
>L.Hand: N/A

=Inventory=
>Rift Cutters*2
-Rng 1-8 (Throw), Dmg 8
-Sword Arm [70]x1, 1hnd
-Twin Stabs [55]x2, DualWield
-Knife Throw [60]x1, Lose Knife
>Binoculars
-Can Spot

Skills:
[Prod]: Fast Learner
[SumSpec]: Hide and Seek
[R]: Mobility Gear

=Training=
15xp
25zp
>VTC: Rifle Training[2]
>SumSpec: Hide and Seek
>>
>>47945395
>>47945301

[I SEE YOU]

>Ride into Friendly Recon, Deposit 30 VM
>-Reaper Counter
>-Localized Stealth.

[Lupe / Mister Chuck]
=Status=
[Unveiled Holon Officer]
HP: 5/5 MOV: 3 ACT: 2 STR: 2 ACC: 20 INT: 25

=EQUIPMENT=

Console O-Type. VM: 70/100
-Friendly Recon: 30 VM

Skills:
[U] [Aquas Gate]
[H] [Remote Location], [Ghost.AI]

XP: 0
ZP: 0
>>
Rolled 23, 82, 86 = 191 (3d100)

>Move 3S
>Burst fire into enemy SW [3x45]

Team : Magic
Meta : Unveiled
Class : Gunner
XP : 20 ; ZP ; 25

HP 5 : 3+2 ; Str 2 ; Int 25 ; Act 2 ; Acc 20 ; Mov 6

Skills : Hold Breath, Combat High
Learned : Technician, Overclock
Training : Rifle Rank 1
Unveiled : Promethius Gate

Assault Kit
Range 4, Damage 4, Ammo 10, Reloads 5, Single [40], Burst [20x3], Auto [10xAmmo]
>>
>Move 3S then wall walk (keeping my head low) 11E then move 1N and stay hanging below the bridge

[EverGreen]
=Android Recon=
Health 11/11 | Act 4 | Strength 1 | Accuracy 30 | Intel 5 | Movement 5

=Equipment=
UF-M3 RNG 4 | DMG 4 | Ammo 10x5
Single [70]x1 | Burst [50]x3 | Auto [40]xA
Rift Cutters RNG 1/3 | DMG 5
SwordArm [70]x1 | TwinStab [55]x2 | KnifeThrow [30]x1

=Inventory=
-
-

=Skills=
Machine Spirits
[R]Mobility Gear
[R]Proper Lead
>>
>>47945301

>Move 9 East, climbing on top of the car.
>go prone and Overwatch SE [70]

[Stream] =Android Recon=
HP: 11/11 ACT: 3 STR: 2
ACC: 20 INT: 20 MOV: 5

=Equipment=
UF-M4 "Preventer" (upon firing grants +1 Initiative)
[Rng 6r: Dmg 6: Ammo 2r]
-Prone Shot [70] x1 (Move/Shoot only)
-Drift Shot [35] x1 (Move+Shoot)

Skills: [Mobility Gear] [Patience]
>>
>>47945301

>move 2 S, 3 W
>Overwatch W @62


Prodigy Gunner
HP: 7, Str: 4, Act: 2
Aim: 32, Int: 15, Mov: 5

-Loadout-
UF-M2 Bruiser
Rng 4r, Dmg 4x4, Ammo 6/6, Reload 24
Shot [62x4]

Abilities: Fast Learner, Combat High, Hide and Seek,
Training: Shotgun I
>>
>>47945056
Woah!
I'm pretty fast but that's something else - what just happened? Hazel, that was amazing. Sorry about that Clyde!

Hack my brain, huh? Hack my brain?! I’m Lirin Ink! I’m too fast for you! I can overclock my cereberal cortex! I spent the last six days without sleep learning how to code and I’m starting to feel a little rough at the dges – hi mr. elephant – and my god buckets! BUCKETS
It’s brilliant!
Buckets! A truck full of buckets!

Hey Stiles! You want to see me hack brains? I CAN HACK BRAINS

>Move 1E, drop, 4S, touch range of truck
>Reaper Counter on [Self]
>Move 3S

[Liren Ink]
=Active=
[Mutant Gunner-Holon]
Health [7/7] Act [3/3] Strength [2] Competence[15] Int [10] Movement [6]
Xp [45] ZP [0]
=Equipment=
UF-M2, 4D-4R [6/6]x24
Crack [25]x4

Holographic On-Site
VM 100/100
Invade / Bridge / Freeze / ACT
=Inv [2 / 2]=
2x DemoAmmo Bombs
UF-M3, 4D-4R, [10/10] x5
Single [40]x1, Burst [20]x3, FA[10]xAmmo

=Skills=
(9,5) [Accelerated Homeostasis] - 1 hp for 1 move, 3 hp for 1 act [tap]
lvl 2 [Accelerated Homeostasis] - 1 hp for +1 trigger pull on Semi-Auto fire
[G] Don’t Blink, Ghost.ai
[VR] Digital 1
>>
Rolled 24 (1d100)

>>47945301
"...Wha !? I dozed off ! Has it started ? Let's go !"
>move 1E 2N
>overwatch Bomber shot NE [60]

[Kail]
=Prodigy Demolitions=
HP 7/7 | ACT 2 | Acc 30 | Mv 3 | Str 4 | Int 15

=Equipment=
Demolitions Uniform (+2HP, +2 items)
Bomber (Ammo 2/2, 4dmg, Aoe 4 Bounce, Arc, Lob ([30]×1), Blast ([35]×Aoe), Fire ([--]×Aoe)) Ammo ×14
Magnet Charges ×3 (Dmg 8, Aoe 3, Range Str (4), Throw ([20]×1), Detonate ([50int]×Aoe)

=Skills=
[Meta] Fast Learner
[Class] Nitro, Rubber Bone
>>
Phase Mark.
>>
>>47945301
"I shall be going dark for now. I wish you all well."

>-Enable Autistic Mode
>Move 3W, 1S, Hop 2S onto top of truck.
>Move 6S
>Face E

Burt 'Iron Curtain' Jackson
=Augment= [20xp]
HP:19/19 MOV:6 ACT:2 STR:6 ACC:20 INT:10

Equipment::
Hand 1: Sword of Dignity (ATK 4, RNG 1-2)
- Slash: [40%]
- Stab: [30%] (+1 RNG)
Hand 2: Greatshield of Glory (ATK 3, DEF 6)
- Full Block: (+30 Cover, 1/2 MOV)
- Smash: [40%] (FRN Arc)
Armor: Trappings of Valor (+4 HP, 1 INV)

Inventory: [50zp]
- EMPTY

Skills: [A]Integrate, [V]Charge, [V]Shield Bash

[ST]Pre-Game Lifting
>>
>>47945569
Burt heard a familiar grating voice in his head
"Don't forget about me. We can still communicate through telepathy."
>>
Rolled 57 (1d100)

>>47945301

> Tap Structural Awareness for upcoming Bomber shot
> Lob Blast Grenade 3 North-West, 1 West [45] and [35]*AOE
> Reload
> Overwatch Bomber W

[Moore]
=Status=
[Mutant Demo]
HP: 7/7 MOV: 4 ACT: 3 STR: 2 COMP: 15 INT: 10

=Equipment=
"Bomber" RNG: 4, ARC/BNC AMM: 2R DMG:4, Blast +4 AoE, Fire +2/turn
"Magnet Charge" x3 RNG: 2 DMG: 8 AoE: 4 (3+1)

=Inventory=
Grenades (Bomber Ammo) x16

=Skills=
[D] [Structural Awareness] Tap to apply Crushing damage to friendly explosives
[D] [Nitro] +1 AoE for explosions
[M] [Pyrosol] Burn 1HP to generate +1Dmg and +2RNG of Fire from your person. You may burn 2hp to create +1Aoe instead.
>>
File: TRANSATLANTIC_02b.png (2.5 MB, 3600x1596)
2.5 MB
2.5 MB PNG
Synch Phase.
NPCs move first during these things.
>>
>>47946217

>Send Request to the Transfer Student Holon, Horace I assume
>"I'm within range of the west-center side light pole, you can bridge through me now"
>>
>>47946221
>>47946217
Use any additional actions activating east and west facing thermal cameras to try and detect stealthed enemies. Please don't reveal me if your cameras pick me up!
>>
>>47945395
Can you get the thermals on those cameras working? We got a that guy wandering around and I bet he still has a heat signature.
>>
Wait a tick are you the guy who had something a few years back where we fought as members of an elite unit in the army with mechs, magic (and mages that kept dying - Every time a mage got enough XP to specialize, one of the older ones ended up biting the dust and there were never more than like four mages total), and soldiers who fought off a bunch of weird necromancer armies with pumpkin heads? Your art style seems really familiar.
>>
>>47946269
already plan on doing it.
>>
>>47946304
That's Monday for you.
>>
>>47946304
Same dude exactly.
>>
File: TRANSATLANTIC_03a.png (2.42 MB, 3600x1596)
2.42 MB
2.42 MB PNG
ACTION PHASE
https://www.youtube.com/watch?v=IOmNWL5nzE4

" Wake up Wake Up Wake UP RalGran Stealth is dominating this scene and our sneaky speedsters aren't stopped by this- meanwhile we have yet to get a single person across the line! "
>>
Rolled 51, 67, 23, 68, 82, 83, 95, 35, 71, 79, 11, 58, 69, 5, 9, 38, 37, 11 = 892 (18d100)

Hey Smash!
How it's it going? That was some amazing smashing, I dig it - uh, say, about that kneecap of yours? C-can I just, uhm, drop that off-- or...

This is awkward - I'm going to go defile a combat robot now.

HI CH-4S! Let me just re-write those combat routines real quick – you okay there? I promise this won’t sting. All that much. Do you even have the capacity to appreciate how witty I am? Remind me to try and code that in later. What is the artificial intelligence backend for appreciating humorous layers of charm and wit? Okay maybe I shouldn’t mess so much with these lankest files, that is some immense encryption.
That is a lot of combat simulations. Fighting how enemies at once? Wait, you’re equipped to do what wow oh wow is that even--- Okay ignoring that now. Let’s just tweak these variable a little, how’s it go
SET=BOB_DOE [Target]? Yeah, that’ll do it.

HI BOB
I’m not as good at brain-hacking as Stiles is, so this might actually hurt a little! I am terribly sorry! I tried to program the AIMKLUDGE to aim for the soft spots, I’ve heard that makes it hurt less. Right? That’s how that works, I’m absolutely sure of it.

>-Use LoS Range from EverGreen Ally to connect to [Ugly] [A-Ga] CH-4S
>*Invade 100 VM+15skill vs [20] Int - ACT: FA 4N on Jackson – [40]x7
>*Act: Reload
>*Act: FA 5N on Bob Doe – [40]x10

[Liren Ink]
=Active=
[Mutant Gunner-Holon]
Health [7/7] Act [3/3] Strength [2] Competence[15] Int [10] Movement [6]
Xp [45] ZP [0]
=Equipment=
UF-M2, 4D-4R [6/6]x24
Crack [25]x4

Holographic On-Site
VM 100/100 [Used]
Invade / Bridge / Freeze / ACT

=Inv [2 / 2]=
2x DemoAmmo Bombs
UF-M3, 4D-4R, [10/10] x5
Single [40]x1, Burst [20]x3, FA[10]xAmmo

=Skills=
(9,5) [Accelerated Homeostasis] - 1 hp for 1 move, 3 hp for 1 act [tap]
lvl 2 [Accelerated Homeostasis] - 1 hp for +1 trigger pull on Semi-Auto fire
[G] Don’t Blink, Ghost.ai
[VR] Digital 1
>>
> Move 3E, 1S, 2E, go prone, overwatch East Burst[40]x3

=Status=
Android Gunner
HP 12/12
Act 3
Str 2
Aim 20
Int 20
Mov 4

=Equipment=
UF-M3 Assault
Rng 4r, Dmg 4, Ammo 10/10, Reload 5/5
Single: [60]x1
Burst: [40]x3
Auto: [30]xA

=Inventory=
EMPTY

=Skills=
[Hold Breath] Tap +10 Acc. Disables movement for 1 Turn
[Combat High] Scoring an Elimination gives you a +10 Competence until the end of Encounter
>>
>>47946381
>Maintain Hide and Seek
>Maintain Mobility Gear hold on side of bridge
>Move 4E
>Move 4E


Hetros Jistin
=Status=
Prodigy Meta, Recon Class, "Preventer" Kit
HP [8/8], Act 2, Str 4, Aim 30, Int 15, Mov 4

=Equipment=
>Body: Scout Uniform:
-+1HP, +1Mov, +2Items
>R.Hand: UF-M4 "Preventer"
-Rng: 6R, Dmg6, Ammo 2/2r30
-Prone Shot [85]x1, Move or Shoot Only
-Drift Shot [55]x1
>L.Hand: N/A

=Inventory=
>Rift Cutters*2
-Rng 1-8 (Throw), Dmg 8
-Sword Arm [70]x1, 1hnd
-Twin Stabs [55]x2, DualWield
-Knife Throw [60]x1, Lose Knife
>Binoculars
-Can Spot

Skills:
[Prod]: Fast Learner
[SumSpec]: Hide and Seek
[R]: Mobility Gear

=Training=
15xp
25zp
>VTC: Rifle Training[2]
>SumSpec: Hide and Seek
>>
>>47946381
"Attention Team Lupe and Company will now surrender. Failure to comply will result in termination of enemy combatant."

>Activate autistic mode
>Move 3 East 1 North
>Overwatch double tap downed enemy if enemy team doesn't surrender

[CH-4S]
=Status=
[Android gunner]
Health [12/12] Act [3] Strength [1] Accuracy [30] Intelligence [20] Movement [4]

=Equipment=
UF-M3
RNG 4r DMG 4 Ammo:7R00
Single: [40]x1
Pulse: [20]x3, Burst
Auto: [10]xA

=Skills=
[Don't Blink] At 1hp all shots crit
[Combat high] +10 competence on elimination until end of encounter

=Passive=
[Summer Project: bitank]
>>
>Free hammer from truck
>Move 1S, 3E
>Tap Passive Block

HP: 19/15 + 4
ACT: 2
STR: 6 + 4
ACC: 22
INT: 10
MOV: 4

Sub Systems
Ballistic Calculator (+10% Dodge against projectiles)

Class: Vanguard
(-) Charge
(+) Driving Blow
(+) Pre-Game Lifting (+4 STR)


Main Hand: Hammer: 1-2 RNG, 8 CRUSH
JAB: +1 RNG, 30% (single)
SMASH: 40% Front Arc
Off Hand: Star Shield: Atk: 2, Def: 3
Passiv Block +10 Cover
Full Block +30 Cover, ½ Move
>>
Rolled 96 (1d100)

> Tap Structural Awareness for upcoming Bomber shot
> Lob Nitro Blast in an Arc over the car 4 West [45] and [35]*AOE
> Reload
> Overwatch Lob Nitro Blast West [45] and [35]*AOE

[Moore]
=Status=
[Mutant Demo]
HP: 7/7 MOV: 4 ACT: 3 STR: 2 ACC: 15 INT: 10

=Equipment=
"Bomber" RNG: 4, ARC/BNC AMM: 2R DMG:4, Blast +4 AoE, Fire +2/turn
"Magnet Charge" x3 RNG: 2 DMG: 8 AoE: 4 (3+1)

=Inventory=
Grenades (Bomber Ammo) x14

=Skills=
[D] [Structural Awareness] Tap to apply Crushing damage to friendly explosives
[D] [Nitro] +1 AoE for explosions
[M] [Pyrosol] Burn 1HP to generate +1Dmg and +2RNG of Fire from your person. You may burn 2hp to create +1Aoe instead.
>>
>>47946381

[Spoiler]>Move 5 W
>Move 4 S[/Spoiler]

Prodigy Gunner
HP: 7, Str: 4, Act: 2
Aim: 32, Int: 15, Mov: 5

-Loadout-
UF-M2 Bruiser
Rng 4r, Dmg 4x4, Ammo 6/6, Reload 24
Shot [62x4]

Abilities: Fast Learner, Combat High, Hide and Seek,
Training: Shotgun I
>>
>>47946381
>Move 3E
>Overwatch to [BURST] any enemy that tries to attack allies and aim to suppress

"I swore that I saw another person sneaking around."

Prodigy Meta, Gunner Class, UF-M3 Assault Kit
HP 7, ACT 2, STR 4, AIM 30, INT 15, MOV 3

Inventory:
>UF-M3 Assault
-RNG 4
-DMG 4
-AMMO 10
-SINGLE [40]x1
-BURST [20]x3
-AUTO [10]xA
>5 Magazines

>Body: Gunner Uniform
- +2HP, +2 ITEM SLOTS
>R.HAND: UF-M3 Assault
-RNG 4
-DMG 4
-AMMO 10
-SINGLE [40]x1
-BURST [20]x3
-AUTO [10]xA
>L.HAND: (N/A)
Skills: [Hold Breath],[Combat High],[Fast Learner]
>>
Rolled 90 (1d100)

>>47946381
>move 3E
>lob a blast grenade E [60]

"Hey ! How do you like this one ?!"

[Kail]
=Prodigy Demolitions=
HP 7/7 | ACT 2 | Acc 30 | Mv 3 | Str 4 | Int 15

=Equipment=
Demolitions Uniform (+2HP, +2 items)
Bomber (Ammo 1/2, 4dmg, Aoe 4+1 Bounce, Arc, Lob ([30]×1), Blast ([35]×Aoe), Fire ([--]×Aoe)) Ammo ×14
Magnet Charges ×3 (Dmg 8, Aoe 3+1, Range Str (4), Throw ([20]×1), Detonate ([50int]×Aoe)

=Skills=
[Meta] Fast Learner
[Class] Nitro, Rubber Bone
>>
>>47946333
>>47946337
Thanks for the confirmation, was enough to jog my memory to remember the old campaigns. Gonna go re-read all of Ironhearts and get nostalgic.
>>
>>47946497
woops should be 4 AMMO
>>
Rolled 71 (1d100)

>>47946381

>turn on all cameras and relay that information to all allies
>move 50 VM from main node to one West of 20 score node
>Hack center west column node 15+55 VM

Attention allies: please see the following
Everyone Hetros is to 3W 2S of the pink car


[Liren Ink]
=Active=
[Mutant Gunner-Holon]
Health [7/7] Act [3/3] Strength [2] Competence[15] Int [10] Movement [6]
Xp [45] ZP [0]
=Equipment=
UF-M2, 4D-4R [6/6]x24
Crack [25]x4

Holographic On-Site
VM 100/100
Invade / Bridge / Freeze / ACT
=Inv [2 / 2]=
2x DemoAmmo Bombs
UF-M3, 4D-4R, [10/10] x5
Single [40]x1, Burst [20]x3, FA[10]xAmmo

=Skills=
(9,5) [Accelerated Homeostasis] - 1 hp for 1 move, 3 hp for 1 act [tap]
lvl 2 [Accelerated Homeostasis] - 1 hp for +1 trigger pull on Semi-Auto fire
[G] Don’t Blink, Ghost.ai
[VR] Digital 1
>>
>>47946381
>>47946532

>Fire POSTWAR at Knight Recon 110
>Reload
>Overwatch Chaingun SW 95

Android Mechanized

HP 12, AIM 70, INT 20
STR 1(6), ACT 3 MOV 4

REX
HP 20, ACT 3, ARM 6, MOV 2L
-Chaingun x2 Rng 5, Dmg 5, Ammmo inf, Burst [25x5], Twinburst [15x10]
-50mm POSTWAR Rng 4LR, AOE 1, Dmg 10ap+6aoe, Ammo 1r x5, Fire [40x1]+AOE [35xAoe]
Warforged- HP can be repaired with 1 AS actoin at int/3 worth of HP during AS phase

Shock and Load: Reloading tank cannon gives +5 init. next turn
Pre-Game Lifting: +4 str
Ghoul.Exe: Reviving from suppressed at 50% hp
>>
Rolled 69 (1d100)

>>47946564

Recon Hetros*
>>
Rolled 3, 27, 80, 47, 48, 26, 3, 2, 87, 43 = 366 (10d100)

>>47946381
>move 8E 1S 2E(in the L1 platform) 4N on top of the building and then the mech
>(-tap) touch Blue so my team mates can hack him
>shot at the gunner N with full auto
>(-tap) keep my head low so the guys below can't see me

[EverGreen]
=Android Recon=
Health 11/11 | Act 4 | Strength 1 | Accuracy 30 | Intel 5 | Movement 5

=Equipment=
UF-M3 RNG 4 | DMG 4 | Ammo 10x5
Single [70]x1 | Burst [50]x3 | Auto [40]xA
Rift Cutters RNG 1/3 | DMG 5
SwordArm [70]x1 | TwinStab [55]x2 | KnifeThrow [30]x1
>>
Rolled 69, 34, 70, 9 = 182 (4d100)

>>47946381
>>47946590

>Break into Blue from Evergreen's Touch. 70 VM + INT 25
>-M2 Blue: Pulse Fire Pistol at Stiles Rei. [20]x3 + 15 Close Range.
>Delete Files - [Pre-Game Lifting]

"Say goodbye to the use of your arms shitlord."

[Lupe / Mister Chuck]
=Status=
[Unveiled Holon Officer]
HP: 5/5 MOV: 3 ACT: 2 STR: 2 ACC: 20 INT: 25

=EQUIPMENT=

Console O-Type. VM: 30/100

Skills:
[U] [Aquas Gate]
[H] [Remote Location], [Ghost.AI]

XP: 0
ZP: 0
>>
>Overwatch burst W twice
>-Hold Breath

Team : Magic
Meta : Unveiled
Class : Gunner
XP : 20 ; ZP ; 25

HP 5 : 3+2 ; Str 2 ; Int 25 ; Act 2 ; Acc 20 ; Mov 6

Skills : Hold Breath, Combat High
Learned : Technician, Overclock
Training : Rifle Rank 1
Unveiled : Promethius Gate

Assault Kit
Range 4, Damage 4, Ammo 10, Reloads 5, Single [40], Burst [20x3], Auto [10xAmmo]
>>
Phase End.
>>
>>47946532
how the fuck did I post....STOP USING MY NAME LIRIN FUCK
>>
>>47946651
I THINK YOU'VE TAKEN MIND-READING TO AN UNSETTLING, OBSESSIVE LEVEL STILES AND IF YOU CAN STILL TALK AT THE END OF THIS I WILL PUNCH
YOU
WITH
MY
RIFLE BUTT

A-althoguh I guess it is a little f-flattering.
>>
>>47946532
>>47946651

My stat block....

[Mutant Holon Officer]
HP: 7/7, MOV: 4 ACT: 3 Str: 2 COMP: 15 INT: 10

Equipment:
>Holographic On-Site
-VM 100/100
-Invade / Bridge / Freeze / ACT

Inv [0/2]:
-
-

Skills:
[H]: [Ghost.AI]
[R]: [Patience]
[M]: [Telepathy] [Telespotting] [Access codes]
[Trn]: [Rifle 1]
>>
Phase Mark.
>>
>>47946415
Woah! Hey-hey! Easy mode! This isn't a live action fire drill, it's a team building exercise! Dammit CH-4S! Don't murder fellow school-mates! YOu---

Oh. Oh right, classmates.

Damn that is one problematic loop-hole in the FoF protocols. Huh.
>>
>>47946415
"You do that CH-4S and you won't leave this field alive. That's beyond the pale."
>>
>>47946415

...For fuck's sakes
>>
>>47946802
>>47946769

"This units action have a mission success probability of 100%. If team Lupe surrenders teams Ugly and Dragon win. If team Lupe does not surrender execution of enemy unit results in failure of team Lupe's objective defaulting a win for teams Ugly and Dragon. Surrender or enemy unit will be executed."
>>
>>47946864
"No, we can still make it a draw, and I promise you CH-4S, you do this, and our team might lose, but you will not be around to benefit from it. We are not here to murder our fellow Kriegspielers, that is a shadow of a darker age, when we waged real wars, not games of war."
>>
>>47946864
"You do realise the higher ups will have your ass for that, right ?"
>>
>>47946901
>>47946915

"Mission success exceeds importance of any individual unit. Surrender or enemy unit will be executed."
>>
>>47946937
"Very well criminal scum. You're going down."
>>
>>47946937

Good, nothing is off the table. Unconscious mage approves
>>
>>47946971

"Surrender or enemy unit will be executed."
>>
>>47946590
>>47946600

Are you sure you're touching me and not my mech?
>>
>>47946999
>>47947010

FRATRICIDE IT IS, THEN!

SKULL SMASHING TIME!
>>
>>47947015

I am pretty sure I am touching you and not your mech, she is on top of your mech in an open chassis vehicle.
>>
I have a slightly suspecious feeling this might be my bad, and uh, I, uhm, I apologize for mucking about with interior android targetting coding I should not have touched.

But I remind you all that CH-4S is currently threatening someone while holding an unloaded weapon. So if we can just, sort of, gently pry the combat android away from the hostage then we're fine.

I am awfully sorry about the... incident! I should have read up on my android / robotics interface but I can only cram so much into one work-week!
>>
File: whyyyyyy.gif (2.28 MB, 213x194)
2.28 MB
2.28 MB GIF
>>47946937
*Screaming internally*
>>
>>47946381

Command, does my Ghoul.exe do anything against hackers?
>>
>>47946564
In your own words determine where you are shooting. Since simply revealing is not enough without visual confirmation.
>>
>>47947175
Blue. please get in chat
>>
>>47946590
2 tiles of vertical traversal has been deducted from your move total
>>
>>47947421
can I forgo may last action [shot] and use it to finish my movement?
>>
>>47947346

3 West, 2 South of the rear wind shield of the pink car
>>
File: TRANSATLANTIC_03b.png (2.48 MB, 3600x1596)
2.48 MB
2.48 MB PNG
THE WIFI IS FRYING ! BOB DOE IS ELIMINATED FROM TREACHERY !
Miriam: SHUT DOWN THAT UNIT WHILST THE ENEMY HAS THEIR EGGS IN ONE BASKET !
Butler: Relax and calm down ! If you're fast you can switch your wifi off !

[SYNCH PHASE]

action phase is SOON.
>>
>>47947761
"BRIDGE THE LINK! BRIDGE IT AND ACTIVATE ALL OF THE CAMERAS THAT YOU CAN!"
>>
File: TRANSATLANTIC_04a.png (2.57 MB, 3600x1596)
2.57 MB
2.57 MB PNG
https://www.youtube.com/watch?v=sLiiYm2jI8A

MULTIP- NO ALL HIDDEN UNITS REVEALED !

ACTION PHASE !
>>
Rolled 35, 67, 56, 9, 73, 20, 74, 89, 33, 40 = 496 (10d100)

>move 4N
>(tap)Touch Blue
>full auto the gunner N
>reload
>overwatch W

[EverGreen]
=Android Recon=
Health 11/11 | Act 4 | Strength 1 | Accuracy 30 | Intel 5 | Movement 5

=Equipment=
UF-M3 RNG 4 | DMG 4 | Ammo 10x5
Single [70]x1 | Burst [50]x3 | Auto [40]xA
Rift Cutters RNG 1/3 | DMG 5
SwordArm [70]x1 | TwinStab [55]x2 | KnifeThrow [30]x1

=Inventory=
-
-

=Skills=
Machine Spirits
[R]Mobility Gear
[R]Proper Lead
>>
> Move 1W, 4S, 1E, go prone, overwatch East Burst[40]x3

=Status=
Android Gunner
HP 12/12
Act 3
Str 2
Aim 20
Int 20
Mov 4

=Equipment=
UF-M3 Assault
Rng 4r, Dmg 4, Ammo 10/10, Reload 5/5
Single: [60]x1
Burst: [40]x3
Auto: [30]xA

=Inventory=
EMPTY

=Skills=
[Hold Breath] Tap +10 Acc. Disables movement for 1 Turn
[Combat High] Scoring an Elimination gives you a +10 Competence until the end of Encounter
>>
>Move 8E
>Tap Passive Block

HP: 19/15 + 4
ACT: 2
STR: 6 + 4
ACC: 22
INT: 10
MOV: 4

Sub Systems
Ballistic Calculator (+10% Dodge against projectiles)

Class: Vanguard
(-) Charge
(+) Driving Blow
(+) Pre-Game Lifting (+4 STR)


Main Hand: Hammer: 1-2 RNG, 8 CRUSH
JAB: +1 RNG, 30% (single)
SMASH: 40% Front Arc
Off Hand: Star Shield: Atk: 2, Def: 3
Passiv Block +10 Cover
Full Block +30 Cover, ½ Move
>>
File: CELINEMEME.png (174 KB, 590x590)
174 KB
174 KB PNG
>>47947801
" Where the enemy's head is turned is the brightest opportunity for attack !! seize the moment ! "
>>
Rolled 75, 77, 84, 92, 71, 51, 25, 46, 8, 26, 13, 45, 48, 75, 95, 58, 97, 38, 80, 73, 89 = 1266 (21d100)

>>47947801

>Fire twinburst at Recon Evergreen 85
>Fire twinburst at Gunner CH-4S 85
>Fire Postwar on Recon Hetros 110

Rei, cover incase there is any more of them coming.

Android Mechanized

HP 12, AIM 70, INT 20
STR 1(6), ACT 3 MOV 4

REX
HP 20, ACT 3, ARM 6, MOV 2L
-Chaingun x2 Rng 5, Dmg 5, Ammmo inf, Burst [25x5], Twinburst [15x10]
-50mm POSTWAR Rng 4LR, AOE 1, Dmg 10ap+6aoe, Ammo 1r x5, Fire [40x1]+AOE [35xAoe]
Warforged- HP can be repaired with 1 AS actoin at int/3 worth of HP during AS phase

Shock and Load: Reloading tank cannon gives +5 init. next turn
Pre-Game Lifting: +4 str
Ghoul.Exe: Reviving from suppressed at 50% hp
>>
>>47947832

I'm acting with +5 Init from Shock and Load
>>
Rolled 62, 30 = 92 (2d100)

>>47947801
>double prone fire called shot on Blue inside his mech, -40 for rifling [45]

Hetros Jistin
=Status=
Prodigy Meta, Recon Class, "Preventer" Kit
HP [8/8], Act 2, Str 4, Aim 30, Int 15, Mov 4

=Equipment=
>Body: Scout Uniform:
-+1HP, +1Mov, +2Items
>R.Hand: UF-M4 "Preventer"
-Rng: 6R, Dmg6, Ammo 2/2r30
-Prone Shot [85]x1, Move or Shoot Only
-Drift Shot [55]x1
>L.Hand: N/A

=Inventory=
>Rift Cutters*2
-Rng 1-8 (Throw), Dmg 8
-Sword Arm [70]x1, 1hnd
-Twin Stabs [55]x2, DualWield
-Knife Throw [60]x1, Lose Knife
>Binoculars
-Can Spot

Skills:
[Prod]: Fast Learner
[SumSpec]: Hide and Seek
[R]: Mobility Gear

=Training=
15xp
25zp
>VTC: Rifle Training[2]
>SumSpec: Hide and Seek
>>
Rolled 20, 3 = 23 (2d100)

"Lirin....you talks too fucking much"

With +5 int Blue goes first

>Move 20 VM to main node from smaller sub node
>attempt to invade node between us using 30 of my VM and 20 from the 50 score node
>attempt to steal access codes from Hetros using my mutation [25]
[Mutant Holon Officer]
HP: 7/7, MOV: 4 ACT: 3 Str: 2 COMP: 15 INT: 10

Equipment:
>Holographic On-Site
-VM 100/100
-Invade / Bridge / Freeze / ACT

Inv [0/2]:
-
-

Skills:
[H]: [Ghost.AI]
[R]: [Patience]
[M]: [Telepathy] [Telespotting] [Access codes]
[Trn]: [Rifle 1]
>>
>>47947801

"How klutzy of me, let's see if I can fix this."

>Hide and seek
>Move N1 E3 S1

Prodigy Gunner
HP: 7, Str: 4, Act: 2
Aim: 32, Int: 15, Mov: 5

-Loadout-
UF-M2 Bruiser
Rng 4r, Dmg 4x4, Ammo 6/6, Reload 24
Shot [62x4]

Abilities: Fast Learner, Combat High, Hide and Seek,
Training: Shotgun I
>>
>>47947801
"Get ready for a surprise !"

>move 3E
>lob a blast grenade E [60]
"It's a bomb !

[Kail]
=Prodigy Demolitions=
HP 7/7 | ACT 2 | Acc 30 | Mv 3 | Str 4 | Int 15

=Equipment=
Demolitions Uniform (+2HP, +2 items)
Bomber (Ammo 0/2, 4dmg, Aoe 4+1 Bounce, Arc, Lob ([30]×1), Blast ([35]×Aoe), Fire ([--]×Aoe)) Ammo ×14
Magnet Charges ×3 (Dmg 8, Aoe 3+1, Range Str (4), Throw ([20]×1), Detonate ([50int]×Aoe)

=Skills=
[Meta] Fast Learner
[Class] Nitro, Rubber Bone
>>
Rolled 99, 100, 51 = 250 (3d100)

>Move 4S
>Burst fire on enemy S [3x45]

Team : Magic
Meta : Unveiled
Class : Gunner
XP : 20 ; ZP ; 25

HP 5 : 3+2 ; Str 2 ; Int 25 ; Act 2 ; Acc 20 ; Mov 6

Skills : Hold Breath, Combat High
Learned : Technician, Overclock
Training : Rifle Rank 1
Unveiled : Promethius Gate

Assault Kit
Range 4, Damage 4, Ammo 10, Reloads 5, Single [40], Burst [20x3], Auto [10xAmmo]
>>
Rolled 4 (1d100)

>>47947997
Roll
>>
Rolled 10, 9 = 19 (2d100)

>>47947801
"Hey there babe, how's it going?
Heh, you're looking smokin' today!
Don't shoot me please?
Also you might want to get out of the way for this."

>Tap Structural Awareness
>Lob Nitro Fire 1SW, 3S [45] and [--]*AOE
>Burn 3hp(+3 DMG, +6 RNG) and 2hp(+1DMG +1 AOE)
>Pyrosol 1SW, 1S, 1SW, 1S, 1SW targeting Johnny Smash

[Moore]
=Status=
[Mutant Demo]
HP: 2/7 MOV: 4 ACT: 3 STR: 2 ACC: 15 INT: 10

=Equipment=
"Bomber" RNG: 4, ARC/BNC AMM: 2R DMG:4, Blast +4 AoE, Fire +2/turn
"Magnet Charge" x3 RNG: 2 DMG: 8 AoE: 4 (3+1)

=Inventory=
Grenades (Bomber Ammo) x14

=Skills=
[D] [Structural Awareness] Tap to apply Crushing damage to friendly explosives
[D] [Nitro] +1 AoE for explosions
[M] [Pyrosol] Burn 1HP to generate +1Dmg and +2RNG of Fire from your person. You may burn 2hp to create +1Aoe instead.
>>
Rolled 11, 73, 96, 95, 64, 42, 17, 73, 50, 14, 85, 63 = 683 (12d100)

I think we’ve let this entire thing escalate a little too far. D-did no one inform the android that this was supposed to be a team-bonding exercise? You don’t kill people in team bonding exercises! You don’t kill people at all!
Killing people is not COOL.
This kind of logic error is what leads to mistakes, mistakes that get people killed! C’mon, what is that? And you’re just standing there and taking it!

You suck! You all suck! Do something! You can’t just let a fault-fire in an archaic warfare programme murder people! What is *wrong* with all of you?! Are you just going to stand there?! What the hell! Winning a game isn’t worth /that/! That’s murder!

Oh, thank you Blue

>+1 Move
>Move 6E, 1N
>Move 2N, 5E
>Move 2E, 2N, 3E
>Burn 3 HP for +1 Act
>Fire at Moore
>-1 Hp to Shoot again at Moore
>-1Hp to shoot again at Erica (last 4 shots all crit)
>12 shots at 40, last 4 all crit

[Liren Ink]
=Active=
[Mutant Gunner-Holon]
Health [1/7] Act [3/3] Strength [2] Competence[15] Int [10] Movement [6]
Xp [45] ZP [0]
=Equipment=
UF-M2, 4D-4R [3/6]x24
Crack [25]x4

Holographic On-Site
VM 0/100
Invade / Bridge / Freeze / ACT

=Inv [2 / 2]=
2x DemoAmmo Bombs
UF-M3, 4D-4R, [10/10] x5
Single [40]x1, Burst [20]x3, FA[10]xAmmo

=Skills=
(9,5) [Accelerated Homeostasis] - 1 hp for 1 move, 3 hp for 1 act [tap]
lvl 2 [Accelerated Homeostasis] - 1 hp for +1 trigger pull on Semi-Auto fire
[G] Don’t Blink, Ghost.ai
[VR] Digital 1
>>
>>47948069

Hey, you guys are the ones that hacked him to shoot to kill.
>>
>>47948069
Y-you shot me in the back!
I trusted you precisely NOT to!
>>
Rolled 57, 64 = 121 (2d100)

>>47947801
>-Patience [+1 Action after doing nothing for a turn]
>Move North 1 East 9
>Prone shot on Moore SE [70]
>Prone Shot on Moore SE [70]

[Stream] =Android Recon=
HP: 11/11 ACT: 3 STR: 2
ACC: 20 INT: 20 MOV: 5

=Equipment=
UF-M4 "Preventer" (upon firing grants +1 Initiative)
[Rng 6r: Dmg 6: Ammo 2r]
-Prone Shot [70] x1 (Move/Shoot only)
-Drift Shot [35] x1 (Move+Shoot)

Skills: [Mobility Gear] [Patience]
>>
Phase Mark.
https://www.youtube.com/watch?v=QjMCkLCaE_A
>>
>>47948190
can't prone shot and move at one time.
>>
>>47948180
I'm sorry Moore, I'll make it up to you! S-somehow. Sorry.
>>
>>47948261
Isn't it with the action and not the turn?
>>
>>47948269
You shot me!
I'm bleeding here!
This /really/ hurts!
>>
>>47948293
Nope.
>>
>>47947997
>>47948018
>clarification : Aim for the tile 1S of Moore
>>
>>47948296
You probably didn't get shot, especially if my mistake means I'm using skip shot where it's a 35 to hit.
>>
>>47947801
now that I think about it, Shouldn't I be still hanging from the building? since moving from L0 (below the bridge) to lvl3 are 3 movs and no 2
pls don't turn me into mist
>>
>>47948420
>>47947801
well that or using my last turn's shot action to actually shot someone, like blue
>>
>>47948528
you're paste bucko. Every time Blue shoots the fuck you cannon he gets +5 init so he goes 5 posts before anyone. Since he posted pretty early he's the first post to go regardless. You were already on the map as is, so you have nowhere to run and aren't fast enough to do it.
>>
>>47948594
I know my problem is with last turn's actions not this one
>>
File: TRANSATLANTIC_04b.png (2.74 MB, 3600x1596)
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https://www.youtube.com/watch?v=-Tdu4uKSZ3M

Betty Bomber Here, presiding VP for the knights and benched highschooler enjoying the show and having a piece of the mic action !

With the conclusion of the first trisection, the game is off to a savage start ! But we'll take a break here and pick up when the times are active. Yay !

Will Dragon be able to last the 8 turns needed for a deciscive win ?

Can Rabbit manage the task of getting 2 of the 3 kashirn students through !?

And do cloned students remember the time of their death ??

Hearts will blaze, desperations will rise and the sport of Kriegspiel will be brought to question it's methodologies as the first days of school open !

Don't miss it ! Wonderful Days Part 2: Road Rage !
>>
Two?! TWO?
I someone dead?
What?!

What happened!
>>
File: WD_COVER.png (432 KB, 1020x1320)
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This game brought to you by Va11-Hala A cyberpunk bartending booze em up waifu simulator.

https://www.youtube.com/watch?v=6j4wd7CFo80
>>
>>47949021

>Holy fuck I'm not dead
>>
>>47949088
>Kail saved you with that crit on me, negating my double crit
>>
Rolled 7 (1d100)

>>47949021
(Action to take place in the following Sync Phase, as I did not get to act this turn.)

>Move 2N 1E
>Collect and integrate Bob Doe's UF-M2 into Right Arm

Burt 'Iron Curtain' Jackson
=Augment= [20xp]
HP:19/19 MOV:6 ACT:2 STR:6 ACC:20 INT:10

Equipment::
Hand 1: Sword of Dignity (ATK 4, RNG 1-2)
- Slash: [40%]
- Stab: [30%] (+1 RNG)
Itg. Hand 1: UF-M2 (ATK 4, RNG 4, 10/10X5)
- Single: [40%]
- Burst: [20%]x3
- Auto: [10%]x10
Hand 2: Greatshield of Glory (ATK 3, DEF 6)
- Full Block: (+30 Cover, 1/2 MOV)
- Smash: [40%] (FRN Arc)
Itg. Hand 2: EMPTY
Armor: Trappings of Valor (+4 HP, 1 INV)

Inventory: [50zp]
- EMPTY

Skills: [A]Integrate, [V]Charge, [V]Shield Bash

[ST]Pre-Game Lifting
>>
bump
>>
>>47949021
Oh! Sync Phase.

Battery, can you move up?
Salazar, can you begin to join us as well?
>>
So alright moving away from the screen for a moment I wasn't aware that the best way to deal with a Holon is not the careful marshelling of VM on key targets and pouncing on moments of weakness as I thought, giving a complicated class it's own rewarding mini game to play in, but just saying "No I don't want to play with you" and just, opting out of an entire part of the game

For free.
With no real downside.
Completely cut out an entire class mechanic with no possible counter play I can make.

I might as well make my acts ">Furiously masturbate to freaky transhuman porn" it'll have about the same effect as all my efforts for the past few turns.

/gripes
>>
>>47951390
>Suggestions
Get rid of the whole 'shut off wireless' mechanic. It's not fun. It's the opposite of fun.

Instead:
1) Make it so Offsite Hackers take -1 initiative from 'lag' so they have to be twice as clever to justify their safety.

OR

2) Make it so mind-hacked-and-controlled characters use the Acc and Int of the Hacker rather than their own.
>>
Rolled 50, 98 = 148 (2d100)

==H Chuck==

>Bridge Node 7 E of Lirin into network from with Rabbit-Flag connection
>Use 50 Vm from Network and 30 from Self to take control of truck-node | 1 act to accelerate and ram E ( 80 vm, rating 105)

[Lupe / Mister Chuck]
=Status=
[Unveiled Holon Officer]
HP: 5/5 MOV: 3 ACT: 2 STR: 2 ACC: 20 INT: 25

=EQUIPMENT=

Console O-Type. VM: 30/100

Skills:
[U] [Aquas Gate]
[H] [Remote Location], [Ghost.AI]

XP: 0
ZP: 0
>>
>>47951625

Having no way to prevent a hacker from hacking you cause they can just dump 100VM into the attempt at nine paces isn't exactly fun either. At the very least there is some safety in being able to force a hacker to get into melee before they can hack me.
>>
>>47952023
then make it so that rifling rules are applied to hacking or something.

And keep in mind hacking is VARIABLE distance. 9 range with LoS enabled. In differing conditions, hacking becomes more or less effective. We're on a big old open field. What gives advantage to your giant guns and your artillery, also gives advantage to hackers.

In different conditions, the hackers would be far less effective.
>>
>>47952062
Also going to point out that the argument "should have brought armor" just as easily applies to "should have brought a hacker". I've heard people tossing around the idea that bringing armor should be REQUIRED on some level. And so far every game is proving that true.

If that's the case, then I see no reason why hackers couldn't be a decent counter. It took us forever to get into position to actually hack Blue, and we paid dearly for it every step of the way.
>>
>>47952023

Yes but under the rules, if you get taken out that hacker just lost 100 VM and can't do anything. And another hacker isolating that bridge that now all of that hacker's VM is in would also do the same.

System needs more time in the oven, you maybe shouldn't be able to brute force hack like that with no repercussions but nor should you just be able to say "That doesn't work on me"

I'm running [Remote Location] I physically cannot touch you. What exactly am I supposed to do if everyone just decides to switch off

I'm not having fun, I'm having the exact opposite of fun and it killed my desire to keep playing on top of everything else that happened

I'm not dealing with this right now.
>>
>>47952088
I'm not complaining about getting hacked. I'm pointing out that you're advocating the removal of the only safety net I have against shooting up my allies on a regular basis.

>>47952110
You can hack through allied touch. I can't help that you're a the mercy of your allies for that. That's the price you pay for being off the map and totally immune to anything but another hacker or concerted effort to blow up all your hacked nodes.
>>
>>47952180
Have autistic mode remain. Have it work so that you can't be pupetteered by a hacker, but you give up something else.

Your defense is too strong and costs too little. You are defended, literally, by an unhackable, unkillable, 3 act android in a mech that, likewise, cannot be hacked, and who autohits on almost every attack.

You do not see the problem with this?
>>
>>47952180

Please enlighten me to what we are physically meant to do right now. Barring in mind we can't approach the tank, it will always out range us, and out initiative us, and the one conceivable way we actually thought of dealing with it he completely negated because what's the fucking downside to a button that deletes the one good damn weakness that character conceivably has.

The game was rigged from the get go and we have a snowballs chance in hell to deal with it.
>>
>>47952232
and you have paid NOTHING for this ability to deny hackers. You give up literally nothing for it.
>>
>>47952258
and it will always hit us while outranging us.
>>
>>47952232
>>47952258

Ok, put the fucking breaks on. I am not arguing about this match. I am not arguing that Blue isn't broken as all fuck.

My point is
My options for dealing with a hacker are
FUCK THEM or GET FUCKED
>>
>>47952258
also keep in mind, unless we have EXACTLY the same build as the person we're fighting? they will still always win against us even if we had a rex ourselves.
>>
>>47952336
and our point is that hacking was one of the very few viable methods of countering armor, but we can't do that because players can shut off their own ability to be hacked, AND the rex is unhackable.

And this was decided moments before the match, and we still thought we might overcome it, and it's blatantly obvious that no, the game is rigged, and it's rigged specifically in a manner to make the game unfun for hackers entirely.
>>
>>47952365
Oh, and my last point before going to bed.

A hacker can only make your life hell one turn at a time. The entire team can turn off their ability to be hacked and simply deny hacker players the ability to play at all.
>>
>>47952336
That seems to be how it goes.

vanguards with rocket hammers squish anyhing in melee

raptors move 18 squares a turn (2x3l + rocket boost) and hit something they trample across

shadowsteppers just instant teleport across the map and slit a throat ( !!!! )
>seriously what?
>that was kinda harsh

someone goes stealth and now they're invincible unless you've got a telepath or a thermal camera (shooting at sneaking people is cheating!).

recons apparently can't miss with Lead.

that one guy with the timestop just... no-save paralyses you.

FUCK THEM or GET FUCKED.
>>
You're all idiots.

Just make an action that gives x2 int for the purposes of hacker defense, allow it to stack additively with multiple actions. Force some actual tactical decision making.
>>
>>47952365

There are now two methods for countering armor. Blow it up or hack it. Only one of those should ever be easy because blowing it up is going to take a few turns and is rather reliable.
Where as hacking is literally a delete button. With a single action a hacker can remove a tank from play. And you're trying to tell me that is okay and fair and balanced and fun?
>>
>>47952446

Then you protect your pilots with your own Holon Officers to prevent that from happening.

And yeah maybe that's kind of a bad place to be where a class is mandatory to defend against another class and I will agree that this experiment hasn't worked.

But I'd feel better if we weren't about to just lose this match outright because we only found that out too late.
>>
been lurking since a single game of floors, I like monday's art.

I have to say it's strange that people are so against holon officers being a mandatory class but are perfectly okay with guides having been a mandatory class back in floors. It's the same basic principle.
>>
>>47952646

Guides in floors were only really mandatory because dudes kept going balls deep into the enemy territory and getting chewed up. Being that all attacks auto-hit this would be a small problem so healers got a lot of use.

This I think would be more like if mages could only be fought by other mages and you've seen how strong they can be
>>
>>47952686
then provide some minor ability to give people the ability to intiate hacking counter measures on their own in return for sacrificing actions to do so. Make it a calculated risk.

Or hell, have Hackers be the thing that is the impetus for moving fast and trying to post faster than the hacker, use up your actions before the hacker can get you.
>>
File: CROW_MEME.png (161 KB, 515x515)
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" Hello everyone to the Kriegspiel morning infotek where we cover various tips and tricks to save you on the field. This is Crow speaking live to comment on the developments of today's match.

Lots of viewers today have been heating up the wifi line lately on effective hacking countermeasures and why it was even in Kriegspiel at all ! So let's start our questions with some basic forum asks:

> What's the best defense against having my soul corrupted and shooting up my school !?
" Answer, just turn off your WIFI feature ! In today's society every child from the ages of 8 and onward has their surgical neural node activated in order to aide with education about the internal networks in today's world but did you know, barely 200 years ago, mankind has done without internet at all ! Going dark or [Autistic Mode] is the best most basic defense and it's a global human right given to those who detest having their brain connected to by outside parties. But beware this feature is only as strong as the "airplane" mode phones used to have. Nothing will truly stop someone from tampering with it if they have the physical means of doing so.

> In matches everyone is networked why not have everyone go autistic mode as their opening move.
" Going dark is a strategy favored by lone assassins or elite special ops team that have opted to using common radio waves to communicate with each other but the downsides that come with going dark are subtle and in a word extreme.
- The inability to be "botted" or given orders by your HQ remotely unless you are squadded with your teammates.
- For some model of Androids it prevents them from uploading their blackbox, which therefore allows their ghost to escape to a cloud upon death. This is a serious mortality risk, and prevents spies or assassins to give prompt reports !
- Inability to access allied sight, allied command buffs, and confer targeting buffs like [Spot] unless squadmates were local to you.

more >
>>
>>47953102
Oh no! Does that mean CH-4S is... Dead? Deader? Permanently turned off?
>>
>>47953176
Oh no no not at all. After the battle a parasave team will simply come in and retrieve the black box. Nothing short of the molecular destruction of the body will prevent our android from seeing the great cloud in the sky !

>>47953102
Now understand that what I've proposed are simple counters, and very binary. However to truly gain an upper hand in real time node manipulation even against units that have gone dark, it's far more effective to have a balanced team that is capable of securing high ground in these three fronts.

> Networking. Having a secure node network and one that has the fewest weaknesses is a basic practice to most hackers. In an ideal one should be able to access and invade the most nodes while at the same time isolate themselves from multiple avenues of threats. Freezing a node cuts of its bridges and setting up multiple hostile nodes with a minimal number of occupying VMs forces invaders to roll and use up actions against each one, buying you time and space.

>Martial. In the event that you're dealing with assassins a dark unit, or even the most powerful of networks, relying on your teammates to take out hostiles, tag untouchable fortresses or hard invade even the stoutest nodes gives the entire team a full deck to play with. In return your victories can allow for surveilance invasions, VM hoarding, and info on the objective. It's a win win !

>Visibility. This is a play on the first and second concept and combines the two. Nowadays with Holon kits and optic data lines, Data warfare has started to share similarities with 21st century warfare with Line of Sight, Visibility, Weather, Brightness, Smoke Cover, and psio- err Jamming all affecting the fine mechanisms that allows Holon kits to interface visually with a digital landscape. Visibility to one holon maybe blinding to another depending on cameras and imagine softwares in their disposal. Some hackers even use quantum simulations as a vantage point !
>>
>>47953296
>>47953102

>It's not unbalanced guys just use cover and visibility!
>Against a tank on high ground on a flat sparsley populated map with only one direction to approach from.

Sure thing boss! If we crouch behind these cars maybe he won't blow it to tiny bits in one shot and then we can rush out and get blown up anyway because he will always be faster then us.

Good advice 10/10 would listen to again so when are you going to actually
fix this class?

And provide us more options to actually fight armour then other armour.
>>
File: FIERSTROM_MEME.png (350 KB, 799x799)
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The locks of drill hair shuddered as she tumped her feet and sword.
" The macrophone " She requests.
" Yes ma'am "

" Celine Irons, This is Miriam Fierstrom of the Dragon and Ugly Alliance, I believe you might have noticed by now, but this match seems a little too long for you does it not ? "

Celine's eyes narrowed a moment.
" What are you suggesting ? Fierstrom"

" I don't intend to shrink the match timer however, how would you feel about making the battle feel-- proportional to its size ?"

" You don't mean - "

" Yes I speak of a second wave. The funds for both sides could be arranged don't you worry. So how about it ? Do you consent to a redeployment of your fallen at the second half ? Unfortunately we dont have a clone of the Kashirn students but at the very least your people will see a second chance at taking a swing at our impregnable fortress and my hopeful hatchlings can see a victory worth dying for. It will be a learning experience " She grins an angel's grin.

If angels were also god-sent destroyers.

[Lupes and Knights]

Celine: Interesting, our field advantages would be unchanged but we can get some of our people back and rekitted for the current situation, on the other
hand Ugly could do the same and have a counter for our people. And buy themselves time. Team, what's your suggestion ?


[Ugly and Dragon]

Butler: Pardon me madam Fierstrom, but has our team not performed satsifactorily ? Despite our losses we have garnered a solid field advantage and should the clock run down it would be easily our win.
Fierstrom: Relax, Butler. My dragons are yet dragons and your Uglies have yet to learn the true /ugliness/ of war.
Butler: The true... ugliness ?
Fierstrom: Passions run high and their flames are all but blazing A dragon's scales are tempered by such fires and I can ill afford those who haven't learned from their mistakes.


What do ?
>>
>>47953611

Our line up isn't built for cracking that tank miss and there's no feasible way we can avoid it, that's the top and bottom of it, and I am sorry I let everyone down on that front but people suddenly being able to turn off WiFi threw a wrench into the plan we had.

Miss Celine I don't think we can make the 6 turn goal you set for us with the team we've currently got, but permission to swap kits around and I have an idea of how to handle it on that score.
>>
Perhaps an explanation to help those of you who don't know the rulebook from end to end.

https://www.youtube.com/watch?v=ykpDQhWlrBQ

" Properly coined as the Second Wave to demarcate a halfway point in timed battles or non-annihilation matches, the Second Wave allows a second wave of eliminated units in addition to fresh recruits to redeploy on the 6th turn synch phase. To be deployed in each alliance's back lines.
In order to invoke the 2nd wave, however, at least one member of each team must be left alive, otherwise that team will be "annihilated" pre emptively and be unable to receive a second wave. "

She closes the book, her eyes glazed with contempt as she smiles.

" Surely such a thing isn't beyond your ken to consider, right Celine ~ "?
>>
>>47953611

C: Request [Assistance]
C: Request [Gear Exchange]
C: Request [Side-Arm]
C: [Second Wave Vote y/n?] [Y]
>>
Finally, this cough drop works!
Uhh, so we have to face off against that mech...
I bet the Dragons did this!

[Garton Helvetica]
=Status=
[Mutant Gunner]
HP: 7/7 MOV: 5 ACT: 3 STR: 2 ACC: 16 (+5 rifle) INT: 10

=EQUIPMENT=
"Bruiser" RNG: 4 AMM: 6R DMG: 4x4
my shorthand: (4 R, [25+16+5] x 4, 6 rounds, 4 x 4 Dmg)

Skills:
[M] Sound Manipulation II
[G] Tight Squeeze
[G] Don't Blink

XP: 20
ZP: 25
>>
>>47953611

Two Rexes, please
Or another team with demo gear
>>
>>47954270

Armour of our own would be nice, I'd drop my space to accommodate for it.
>>
" It just occured to me, but your school lacks a heavy munitions department does it not ?"

Lupe: Ah.. good eye, we had a heavy weapons department a few months back, but a munitions fire caused by the rift attacks put a stop to that and with the energy weapons research the argument favored a greener solution that did the job of fighting monsters...
Hazel: But what would you do if the other schools utilized armor at you ?

Lupe: Hahahaha well about that I took it on myself to order a few boxes but they say it's still in customs even though it was transported by land. Tch I knew I should have paid a courier extra to just ride it over himself ...
>>
>>47954270
>>47954299
I could try to rush at blue again, now that I know how vertical movement works and maybe if I'm lucky I wont end my turn in front of his guns, really we could have won the game this turn if I had been allowed to take my 4th act last turn to finish my intended movement, so getting armor isn't a must
>>
>>47953721
"If I have any say in this matter, no. Absolutely not."

"This battle already commits nearly 80% of Ral Gran's active junior student body, and this battle was meaningless from the beginning. This was never about transfer students and more about Lady Firestorm and Lady Lupe's egos. We've nearly exhausted the combat readiness of the entire junior student body on behalf of your egos, and now you propose to throw what remains into the fray?"

"Are you mad? Do you wish to leave us completely undefended in the case of an emergency or rift incursion, instead of merely mostly undefended? How could anyone of sound mind suggest something so preposterously stupid as throwing our last line of defense into the fray simple for 'a learning experience', as you put it?"

"Do they not teach field tactics at this Academy? Is Sir Alistair the only one with a brain over there in the high school division? I don't even know what else to say, other than I wish to conclude this stupid battle and brace for the worst that will inevitably follow afterwards."
>>
>>47954634

>Raise hand
>Lower hand

"He, does actually kind of have a point here. Why are we fighting over this again?"

"Considering that we have, as the Jackson has said exhausted half the new student body on what appears to be a challenge pissing contest, we could defiantly use the new Kashir recruits now."
>>
>>47953721

With all due respect let's just get this over with Lady Fierstrom. I'm not one to leave an opportunity to learn but I feel we need some more incentive than just a second chance for our allies who have fallen.
>>
>>47954666
>>47954852
"It's only a matter of time before poor Lanns of Team Knight comes calling for back up, since his idiot juniors decided fighting here was much more important than keeping the peace of Ral Gran. I want there to be at least someone left that can go to his aid."
>>
>>47954931
>>47954852

Think we'd be allowed to call it a tie? Half of each team is pretty beat up as it is.
>>
>>47954946
"I doubt the ladies will be happy about a tie. Women are scary like that."
>>
>>47954946
"I would not be adverse to that, but I think the decision would ultimately be up to Lirin and... Stiles is our team captain at current? I was never too clear on that point."

"Doing so would likely enrage both Lady Lupe and Lady Firestorm, but if this is a matter that is truly worth fighting over, perhaps they will do it themselves, no?"
>>
>>47955072
>>47955085

"I'll risk a bit of anger so we don't throw away more lives on this nonsense. The lady Fierstorm said that rescuing the students would have happened no matter who won, so why bother?"

>Vote to Tie.
>>
>>47955143
"In the event that a majority vote is what is required to settle matters, I shall naturally vote in favor of this as well."

>Vote to Tie.
>>
>>47955143
"Sure, that sounds good, then. Besides, it's not like team Knight is under their jurisdiction."

>vote to tie
>>
>>47953611
"Additional units are unnecessary to secure Teams Dragon and Ugly win. Conversely allowing Teams Lupe and Knight to bring in reinforcements has a 60% probability of resulting in Teams Dragon and Ugly to lose. This unit recommends continuing the match as it currently is."

>Vote to continue as is
>>
>>47955143
>>47955211

"Of course the team that is losing will vote to get a better outcome."

>Fight as is
>>
Lupe started this fight, and Dragon will ends it.

>Fight as is
>>
>>47955516
>>47955561
>>47955466

Yeah you lot have fun with that self masturbatory glorious combat.

Have fun when the rift happens.

>Peace out of this reality
>>
>>47953102
>>47953296
Shouldn't the Rex be hackable? I mean come on. The thing is a monster even before you stick a 110acc cannon using android inside of it. And with shock and awe it's simply beyond the pale in how strong it is.
>>
>>47953611
>Calls in from his broken boned wreck floating in the river below
"I say let the second wave happen, or vote to tie in this case if necessary."
>>
There is no such thing as vote to tie.
> Voting to tie will just force the battle to continue as is.
> Voting for a second wave will grant you a second wave.

There is no inbetween.
>>
>>47956002
Correction: Voting to tie will leave the deciscion to Fierstrom and Lupe and the next person with an opinion.
>>
>>47956032
Let's finish this fight
>continue
>>
>>47955211
>>47956002
>>47956032
"I see. If those are my options as given, then I shall vote to continue as is. I simply want this to be over as expediently as possible."
>>
>>47956002
Voting for Second Wave
>>
>>47956002

>Continuing fighting with no second wave
>>
SECOND WAVE, LET'S DO THIS.

SOMEONE BRING IN SOME ARMOR!

OR A LOT OF ARMOR.

AND EXPLOSIVES.
>>
>>47956052

>attempt to reach Celine Irons with telepathy

Hey miss Irons. No you're not going crazy, it's one of the new Dragons. Yeah, this is uncalleds for and wrong but please hear me out. I'd prefers not to pointlessly continue the suffering of our fellow students. I think I speaks for all of us when I says most would just like to end this fight before any more resources are wasted to fill her bloodlust.

>>47956138
plz join chat
>>
>2nd wave

I want to play, hue
>>
It's as your people have said Fierstrom, this wasn't about Kashirn students to begin with but your obsession to win this year and surpass Kill-

Miriam
"DO NOT SPEAK THAT NAME HERE, CELINE. OR SO HELP YOU I WILL- "

There is a stunned silence.

" I see. If your pride can be scratched nay DEFEATED for the sake of these strangers' dreams then it would be worth it. Let's continue as is.

"Let's run this down for the people that DO believe in others still ! "


> Game will commence and continue to its conclusion, please report in. Players who are not present maybe botted or withdrawn to make room for active participants.

https://www.youtube.com/watch?v=xoWh_uGL1Gk&index=10&list=PLiSEF1kmpyzEU0giUqOYaa655l8DcPtOn
>>
>Withdrawing

JOHNNY SMASH NEEDS TO GO DO SHIT.

LIKE WALK HIS DOG AND GO TO HIS PART TIME JOB THAT INVOLVES ME YELLING AT PEOPLE THROUGH A MEGAPHONE.
>>
>>47957086

Here
>>
>>47957086
"Weary as I am, I am still here."
>>
>>47957086

Stiles reporting in

[Mutant Holon Officer]
HP: 7/7, MOV: 4 ACT: 3 Str: 2 COMP: 15 INT: 10

Equipment:
>Holographic On-Site
-VM 100/100
-Invade / Bridge / Freeze / ACT

Inv [0/2]:
-
-

Skills:
[H]: [Ghost.AI]
[R]: [Patience]
[M]: [Telepathy] [Telespotting] [Access codes]
[Trn]: [Rifle 1]
>>
>>47957086

>Am present
>Am also dead
>>
>>47957086

>Reporting in.
>>
>>47957086
>Withdrawing
Real life calls to me
>>
>>47957086

>Stand at attention
>>
Hello.

This is Lirin.
[Liren Ink]
=Active=
[Mutant Gunner-Holon]
Health [1/7] Act [3/3] Strength [2] Competence[ 15 / 15] Int [10] Movement [6]
Xp [45] ZP [0]
=Equipment=
UF-M2, 4D-4R [6/6]x24
Crack [25]x4
Holographic On-Site
VM 0/100
Invade / Bridge / Freeze / ACT

=Inv [2 / 2]=
2x DemoAmmo Bombs
UF-M3, 4D-4R, [10/10] x5
Single [40]x1, Burst [20]x3, FA[10]xAmmo

=Skills=
(9,5) [Accelerated Homeostasis] - 1 hp for 1 move, 3 hp for 1 act [tap]
lvl 2 [Accelerated Homeostasis] - 1 hp for +1 trigger pull on Semi-Auto fire
[G] Don’t Blink, Ghost.ai
[VR] Digital 1
>>
[Rabbit-Knight]
Here's the tally of Rabbit&Knight still on the field. We are at 50% field strength from original.

==Rabbit Knight==
(8 on foot)
Knights
>V-aug JOHNNY SMASH [Withdrawn]
D-p Kail
G-a Symphony
>R-p Hetros [Eliminated]

Rabbits
>H-u Chuck [Withdrawn]
H-m Lirin
>R-a EverGreen [Eliminated]
R-a Stream

Wth 2 withdrawals this gives us 2 spaces.

>>47954065
Mutant Gunner, Garton Helvetica would like to step up. I want to remind Helvetica he doesn't have to, but hey, enjoy.
>>
in a fitting bit of meta commentary, all of ugly is down while Dragon hasn't lost a single soldier.

-Ugly 4/6
>Mutant Demo/ Demo/ Moore
>Prodigy Gunner/ Assault/ Bob Doe
>Android Gunner/ Assault/ CH-4S
>Unveiled Holon/ Mage/ Clyde

-Dragon 6/6
Prodigy Gunner/ Shotgun/ Erica
Android Mech/ Rex/ Blue
Deployed inside Rex
-Mutant Holon/ Officer/ Stiles Rei
Augment Vanguard/ Sword+Shield/ Burt Jackson
Unveiled Gunner/ Assault/ Jackie
>>
>>47957086

Here
>>
File: BRUTUS_MEME.png (134 KB, 475x427)
134 KB
134 KB PNG
Due to sporadic traffic, another attendance check will occur in the IRC later in the DEEP NIGHT.
Barring that, Sunday Noon will become the target time for the next game.

> Please ensure the thread remains until then.
>>
Dr Blickentholm shut off the flashlight after peering in Melia's eyes. "Well you check out alright physically, so I'm going to push up your schedule with Dr Huffman. We've been rethinking the psychological model and believe it would be a better match." The researcher stopped and looked Melia over in thought before suddenly remembering something. "Oh! We made more adjustments to the helmet but the articulated bracing still isn't ready yest so be careful."

Melia took the helmet, frowning down at it while the pair walked to the exit. Thankfully it wasn't orange this time. Blickentholm seemed to insist on some strange design elements with the original prototypes. The researcher continued to chatter pleasantly about the project even as she opened the door to see Melia out.

"..so I'm hoping we'll see you sooner than later for that I'm definitely looking forward to lunch next week! I hear the burgers are fantastic!," the doctor concluded, giving Melia a hug. "Watch yourself out there. Don't push yourself too hard, okay?"

Melia looked up from the helmet and nodded. "Okay. Thanks, Meave," she said, returning the hug and headed off to the Academy grounds.


>>47958717

Standing at the doorway to the Rabbit-Knight planning room, Melia knocked on the frame. "Hi," she greeted, "Do you have room for an Independent?"
>>
Bump
>>
>>47959579
"GOD YES YES YES OF COURSE YE--- I mean, ahem.
Well, uhm, Liren here, what's your.... qualifications?"
>>
>>47960497
Melia pulled out her student ID from the dufflebag she had with her and handed it to Lirin. "I'm Melia. Freshman, recently arrived from Helena River. I can be ready to in 15 minutes once I switch in and calibrate the recon limbs."
>>
>>47958717
Noon EST, yes?
>>
>>47957086
Reporting in!

[Garton Helvetica]
=Status=
[Mutant Gunner]
HP: 7/7 MOV: 5 ACT: 3 STR: 2 ACC: 16 (+5 rifle) INT: 10

=EQUIPMENT=
"Bruiser" RNG: 4 AMM: 6R DMG: 4x4
my shorthand: (4 R, [25+16+5] x 4, 6 rounds, 4 x 4 Dmg)

Skills:
[M] Sound Manipulation II
[G] Tight Squeeze
[G] Don't Blink

XP: 20
ZP: 25
>>
>>47963404

It might be done later tonight, you also might need to check how your selection of abilities work since you need something that gives an element to use magic.
>>
>>47961154

Stiles could feel a pang of dread. He could only mutter a small protest. "...Please. Don't...."

>>47963404
Signal, go ahead and switch fairy.mag for either offsite hacking OR projection. Offsite will keeps you safe but projection will let you do some serious damage.
>>
>>47963404
>>47964329
The work-around means buying the Hardlight suit for yer lunch monies.

You could pay for it, and then it'd all be good set 'cause you'd be swinging a hard-light suit with the batteriies and the holon data kit in one package, but it'd be sort of expensive. Lots of ice cream for that money.

>>47955603
No, Chuck! Resist the siren call of Mecha Mauraders! We can do this, I need your help!

>>47955072
Boo!

>>47961154
"Deal! If it works, it works, but I can't really qualify you for the field 'least it all works out, no promises.You might have to shoot Stiles. In the face. Repeatedly.
>>
Bump
>>
Just hold on for a little bit more, I'm sure we'll pull through this minor hell.
>>
>>47964504
Melia reached out with her thoughts, sensing Stiles' familiar presence. While not psychic herself, she had grown familiar with the interactions on some level. 'Stiles, you know this is going to happen at some point and you also know I can't sit idly by on something like this.'

>>47966399
She stared at Liren, her brows twitching for just a moment before returning to their task of looking stony. "How do you know about Stiles and me?"
>>
>>47970014
"Know what? Do I look like the type of person that knows anything? I mean, c'mon, I was joking. 'Sides, he's says your name out loud with emphasis like every fifth minute

listen

you can hear a faint echo of it right now

Regular as clockwork

Soooo
so

... so what's there to know that I didn't know?"
>>
>>47970014

"Yeah I know... Don't think I won't hold back."

>>47970038

"That's.... not my voice."
>>
>>47970775
"So what you're saying is that vengeful spirits are saying the name of your childhood friend and love interest ?"
>>
File: WONDERCOVERweb.png (2.06 MB, 638x1125)
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Good day everyone and a late late morning for me. We go back to the current engagement occuring over route 881 on the Transatlantic highway where the Dragon and Ugly alliance is faced off against Lupe and Knight in what appears to be the opening exhibition match for prospective transfer students !

But first another segment from InfoTek ran by yours truly. Today we'll be addressing many tweets and forums asks about Second Wave. Typically , Secondwave is a fairly new mechanic in Kriegspiel that showcases the UF's control of the battlefield right down to the reversal of death ?

How does it work exactly ? Well ever since the scientific discovery of souls penned by a Metano Asimov called Meta's Proof, the recognition of AI as having souls gained scientific recognition and it was not before long before data and memory can be stored on the cloud and therefore placed in a genetically exact body thanks to SoulCell technology. Queue 2 generations later and the Millitary Medical industry is able to revive completely deceased people but at a gaudy industry price and only if it's legal to do so.

While most citizens fill out a Right to Death certificate, there is a special exception for Kriegspiel Players in which a secondary measure is made available to them once they reach highschool. The Right to End is given to such students who feel that dying once is their ultimate. In net speak it's what you would call going [Hero].

" Going Hero? That's pretty dark. That word gets banned in other countries now too "

However since we're dealing with junior highschool students society can't deem the death of a minor as legal so they are revived no matter what, even if it means wiping the memory of post-murder trauma victims.

" Ahhh that's so harsh, I'll still have nightmares!"
Ah well, I suppose you can wait till you enter Highschool , go [Hero] and shoot for a Play of the Game. Or wait for a Rift Monster to claim your soul.


> With That said CONTESTANTS ARE YOU READY !?
>>
>>47971486

Still here, still dead
>>
>>47971535
same
>>
>>47971486
"Reporting."
>>
>>47971486
But I am off mark, let's talk about it's use in a kriegspiel context.

Entering Highschool and the later half off Junior High , non-annihilation or limited point Battles [not skirmishes] 2nd Waves essentially revive fallen units, as well as recruit more to the field in a bid for both sides to fill up this roster. As an age old adage goes, measure twice , and cut once. And this applies to Kriegspiel engagements that seek to test the veracity of a solid strategy and reduces the amount of flukes.

> Wouldn't this take away from earlier wins and their effort ?
Not entirely, to begin with, players are always rewarded for eliminations, even if its the same eliminations. Some divisions even favor granting survivors a 2nd life after a match if their spare wasn't called for.
Secondly, you can think about this the other way and utilize the first wave to play it fast and loose in the hopes that you can gain as much field advantage as possible before chomping down on the second half. Tons of strategies and counterstrategies open up at the introduction of this feature and like any competent commander, being able to adapt to changes on the field is a golden talent worth more than ESP.

> It feels like there's a third reason there or a twist...
Well how do I say it, the longer a fight rolls on the more data can be gathered, not just for the schools but for their patron governments too I imagine. As for a twist.. hmmm let's see well it does state that the 2nd wave happens once only and only for teams who were annihilated, perhaps there's a window of opportunity there to really go wild and take a team out before their second wave can hit. Sounds risky no ? But it's definitely the other side of the " Glorious Aggression" tunnel.

" Ah but it looks like the vote was batted down this time around. Perhaps this match is /just/ getting warmed up !"

Team Leaders report in with your rosters.
Game will resume at 12.
>>
>>47971486

Check in
>>
>>47971663
>>47971486

I'm here
>>
reporting in

Team : Magic
Meta : Unveiled
Class : Gunner
XP : 20 ; ZP ; 25

HP 5 : 3+2 ; Str 2 ; Int 25 ; Act 2 ; Acc 20 ; Mov 6

Skills : Hold Breath, Combat High
Learned : Technician, Overclock
Training : Rifle Rank 1
Unveiled : Promethius Gate

Assault Kit
Range 4, Damage 4, Ammo 10, Reloads 5, Single [40], Burst [20x3], Auto [10xAmmo]
>>
>>47971486

"Let's ends this already"
>>
>>47971710
Blue can you get on chat? I have a question
>>
>>47971486

>Reporting in
>>
JOHNNY SMASH HERE FOR THE NEXT FIVE HOURS
>>
All Units. Action Phase Will post at 12:50.
I repeat. Action phase will post at 12:50.

Please refer to the last synchphase to base your action on.

https://www.youtube.com/watch?v=Q4wb11w0ZHQ
>>
File: TRANSATLANTIC_05a.png (2.58 MB, 3600x1596)
2.58 MB
2.58 MB PNG
Action Phase
https://www.youtube.com/watch?v=CiP9Bhha0-4
>>
Rolled 52 (1d100)

ORRRYYYAAAAAAAAA!

>Move 1S, 3E
>JAB pink car to send if flying E (55)
>Tap Passive Block

HP: 19/15 + 4
ACT: 2
STR: 6 + 4
ACC: 22
INT: 10
MOV: 4

Sub Systems
Ballistic Calculator (+10% Dodge against projectiles)

Class: Vanguard
(-) Charge
(+) Driving Blow
(+) Pre-Game Lifting (+4 STR)


Main Hand: Hammer: 1-2 RNG, 8 CRUSH
JAB: +1 RNG, 30% (single)
SMASH: 40% Front Arc
Off Hand: Star Shield: Atk: 2, Def: 3
Passiv Block +10 Cover
Full Block +30 Cover, ½ Move
>>
Rolled 62, 15 = 77 (2d100)

>>47972359


>Use 10+20VM+30AC to hack Johnny using the score 50 node SW of Blue
>-Jab Lirin NW [50]
>--drop weapon and shield IF THIS A TAP ACTION
>-move 4 south off the bridge (do a front flip while we're at it :P)
>Scan node west of 50 score node closest to me.
>Localized stealth east cameras from South to North (as many as possible)

[Mutant Holon Officer]
HP: 7/7, MOV: 4 ACT: 3 Str: 2 COMP: 15 INT: 10

Equipment:
>Holographic On-Site
-VM 100/100
-Invade / Bridge / Freeze / ACT

Inv [0/2]:
-
-

Skills:
[H]: [Ghost.AI]
[R]: [Patience]
[M]: [Telepathy] [Telespotting] [Access codes]
[Trn]: [Rifle 1]
>>
>>47972359
"Let us get this over with, then."

>Full Bloc (+30 Cover, 1/2 MOV)
>Overwatch FAx10 W (30 ACC, 4 DMGx10)

Burt 'Iron Curtain' Jackson
=Augment= [20xp]
HP:19/19 MOV:6 ACT:2 STR:6 ACC:20 INT:10

Equipment::
Hand 1: Sword of Dignity (ATK 4, RNG 1-2)
- Slash: [40%]
- Stab: [30%] (+1 RNG)
Itg. Hand 1: UF-M2 (ATK 4, RNG 4, 10/10X5)
- Single: [40%]
- Burst: [20%]x3
- Auto: [10%]x10
Hand 2: Greatshield of Glory (ATK 3, DEF 6)
- Full Block: (+30 Cover, 1/2 MOV)
- Smash: [40%] (FRN Arc)
Itg. Hand 2: EMPTY
Armor: Trappings of Valor (+4 HP, 1 INV)

Inventory: [50zp]
- EMPTY

Skills: [A]Integrate, [V]Charge, [V]Shield Bash

[ST]Pre-Game Lifting
>>
> Jump down East, move 4E

=Status=
Android Gunner
HP 12/12
Act 3
Str 2
Aim 20
Int 20
Mov 4

=Equipment=
UF-M3 Assault
Rng 4r, Dmg 4, Ammo 10/10, Reload 5/5
Single: [60]x1
Burst: [40]x3
Auto: [30]xA

=Inventory=
EMPTY

=Skills=
[Hold Breath] Tap +10 Acc. Disables movement for 1 Turn
[Combat High] Scoring an Elimination gives you a +10 Competence until the end of Encounter
>>
>>47972359


>Reload
>Fire POSTWAR at Holon Liren 110
>Reload

Android Mechanized

HP 12, AIM 70, INT 20
STR 1(6), ACT 3 MOV 4

REX
HP 20, ACT 3, ARM 6, MOV 2L
-Chaingun x2 Rng 5, Dmg 5, Ammmo inf, Burst [25x5], Twinburst [15x10]
-50mm POSTWAR Rng 4LR, AOE 1, Dmg 10ap+6aoe, Ammo 1r x5, Fire [40x1]+AOE [35xAoe]
Warforged- HP can be repaired with 1 AS actoin at int/3 worth of HP during AS phase

Shock and Load: Reloading tank cannon gives +5 init. next turn
Pre-Game Lifting: +4 str
Ghoul.Exe: Reviving from suppressed at 50% hp
>>
>>47972361

Whoops, that should be 52, not 55.

>I still smashed, WOO!
>>
Rolled 9 (1d100)

>>47972367
>>
>>47972359

>Hide & Seek stealth
>Move 3 E, 1 N

Prodigy Gunner
HP: 7, Str: 4, Act: 2
Aim: 32, Int: 15, Mov: 5

-Loadout-
UF-M2 Bruiser
Rng 4r, Dmg 4x4, Ammo 6/6, Reload 24
Shot [62x4]

Abilities: Fast Learner, Combat High, Hide and Seek,
Training: Shotgun I
>>
>Unjam my gun
>Move 5W

Team : Magic
Meta : Unveiled
Class : Gunner
XP : 20 ; ZP ; 25

HP 5 : 3+2 ; Str 2 ; Int 25 ; Act 2 ; Acc 20 ; Mov 6

Skills : Hold Breath, Combat High
Learned : Technician, Overclock
Training : Rifle Rank 1
Unveiled : Promethius Gate

Assault Kit
Range 4, Damage 4, Ammo 10, Reloads 5, Single [40], Burst [20x3], Auto [10xAmmo]
>>
>>47972457
You might have jumped 7ish metres from the ground and just went splat...
>>
>>47972361
>>47972378

IT HAS COME TO MY ATTENTION THAT I SMEARED CH-4S'S DOWNED/DEAD BODY.

I GUESS I'M OKAY WITH THAT.

BUT, UHH. WHOOPS.
>>
>>47972523
" " Have a bit more tact will you ? these comms don't filter out screaming children "

" Hokay Phase end !"
>>
Stiles sighed relieved. Melia wasn't on the battlefield. He wouldn't have to break his promise after all.
>>
File: TRANSATLANTIC_05b.png (2.6 MB, 3600x1596)
2.6 MB
2.6 MB PNG
SYNCH PHASE
https://www.youtube.com/watch?v=Af5r8ONtacw

bottings need to be submitted within 5 minutes.
>>
Rolled 43 (1d100)

>>47972788

>Pharoh NPC, move to blue car below

>Machine gun girl, get in car NW of her

>Steam (TV head), dismount top of car, enter, and attempt hotwiring (I don't know the roll for it)
>>
>>47972880
YOU CAN DO IT JOHNNY YOU ARE THE MAN!!!! WOOT!
>>
File: TRANSATLANTIC_06a.png (2.58 MB, 3600x1596)
2.58 MB
2.58 MB PNG
Action Phase
Horace: I have given you a inlet, that chariot is yours to dispose !
https://www.youtube.com/watch?v=ONqygJEJIhs
>>
Rolled 57 (1d100)

> move 4W, 2N and get in car
> touch to attempt hotwiring [20] int

=Status=
Android Gunner
HP 12/12
Act 3
Str 2
Aim 20
Int 20
Mov 4

=Equipment=
UF-M3 Assault
Rng 4r, Dmg 4, Ammo 10/10, Reload 5/5
Single: [60]x1
Burst: [40]x3
Auto: [30]xA

=Inventory=
EMPTY

=Skills=
[Hold Breath] Tap +10 Acc. Disables movement for 1 Turn
[Combat High] Scoring an Elimination gives you a +10 Competence until the end of Encounter
>>
>Overwatch a burst SW [3x55]
>Overwatch a burst W [3x55]
>-Hold Breath

Team : Magic
Meta : Unveiled
Class : Gunner
XP : 20 ; ZP ; 25

HP 5 : 3+2 ; Str 2 ; Int 25 ; Act 2 ; Acc 20 ; Mov 6

Skills : Hold Breath, Combat High
Learned : Technician, Overclock
Training : Rifle Rank 1
Unveiled : Promethius Gate

Assault Kit
Range 4, Damage 4, Ammo 10, Reloads 5, Single [40], Burst [20x3], Auto [10xAmmo]
>>
Rolled 60, 38, 97 = 195 (3d100)

>>47973178


>Invade Johnny 10+20VM+30AC Johnny using the score 50 node SW of Blue
>--drop weapon and shield IF THIS A TAP ACTION
>-move 4 south off the bridge (do a front flip while we're at it :P)
>use 10+20VM to hack the truck north of Burt
>-ramming speed W all
>Invade Car node with 10+60WM+30AC


[Mutant Holon Officer]
HP: 7/7, MOV: 4 ACT: 3 Str: 2 COMP: 15 INT: 10

Equipment:
>Holographic On-Site
-VM 100/100
-Invade / Bridge / Freeze / ACT

Inv [0/2]:
-
-

Skills:
[H]: [Ghost.AI]
[R]: [Patience]
[M]: [Telepathy] [Telespotting] [Access codes]
[Trn]: [Rifle 1]
>>
>Get in car in front of me
>Back up NW to be in front of round burgundy car

HP: 19/15 + 4
ACT: 2
STR: 6 + 4
ACC: 22
INT: 10
MOV: 4

Sub Systems
Ballistic Calculator (+10% Dodge against projectiles)

Class: Vanguard
(-) Charge
(+) Driving Blow
(+) Pre-Game Lifting (+4 STR)


Main Hand: Hammer: 1-2 RNG, 8 CRUSH
JAB: +1 RNG, 30% (single)
SMASH: 40% Front Arc
Off Hand: Star Shield: Atk: 2, Def: 3
Passiv Block +10 Cover
Full Block +30 Cover, ½ Move
>>
>47973178
>reload the Bomber
>move 3E

[Kail]
=Prodigy Demolitions=
HP 7/7 | ACT 2 | Acc 30 | Mv 3 | Str 4 | Int 15
=Equipment=
Demolitions Uniform (+2HP, +2 items)
Bomber (Ammo 0/2, 4dmg, Aoe 4+1 Bounce, Arc, Lob ([30]×1), Blast ([35]×Aoe), Fire ([--]×Aoe)) Ammo ×14
>Magnet Charges ×3 (Dmg 8, Aoe 3+1, Range Str (4), Throw ([20]×1), Detonate ([50int]×Aoe)
=Skills=
[Meta] Fast Learner
[Class] Nitro, Rubber Bone
>>
Rolled 38 (1d100)

>>47973178

>Fire west on purple Demo 90?
>Reload
>Overwatch twin chaingun west-southwest 85

Android Mechanized

HP 12, AIM 70, INT 20
STR 1(6), ACT 3 MOV 4

REX
HP 20, ACT 3, ARM 6, MOV 2L
-Chaingun x2 Rng 5, Dmg 5, Ammmo inf, Burst [25x5], Twinburst [15x10]
-50mm POSTWAR Rng 4LR, AOE 1, Dmg 10ap+6aoe, Ammo 1r x5, Fire [40x1]+AOE [35xAoe]
Warforged- HP can be repaired with 1 AS actoin at int/3 worth of HP during AS phase

Shock and Load: Reloading tank cannon gives +5 init. next turn
Pre-Game Lifting: +4 str
Ghoul.Exe: Reviving from suppressed at 50% hp
>>
>>47973178

>Move 1 S, 3 W
>Overwatch S @ 62


Prodigy Gunner
HP: 7, Str: 4, Act: 2
Aim: 32, Int: 15, Mov: 5

-Loadout-
UF-M2 Bruiser
Rng 4r, Dmg 4x4, Ammo 6/6, Reload 24
Shot [62x4]

Abilities: Fast Learner, Combat High, Hide and Seek,
Training: Shotgun I
>>
Phase Mark
>>
>>47973224
>>47973399

Proxy I forgot to add 30 to the truck hack with AC bonus
>>
File: TRANSATLANTIC_06b.png (2.56 MB, 3600x1596)
2.56 MB
2.56 MB PNG
Synch Phase.
https://www.youtube.com/watch?v=D5byxSgCDDo
>>
>>47973988

Horace:

>Cut network access to your car/insulate yourself from hostile hacking attempts in any way you see fit
>Floor it, warp speed bajillion east
>Do not stop for anything, especially enemy personnel
>Don't forget evasive maneuvers
>>
Rolled 61 (1d100)

>>47973988
"I see that you have opted for an escape strategy. However, you will be going nowhere."

>-End Full Bloc
>Move 6W
>Shield Smash red bubble car NW (60 ACC, 9 DMG, STUN)

Burt 'Iron Curtain' Jackson
=Augment= [20xp]
HP:19/19 MOV:6 ACT:2 STR:6 ACC:20 INT:10

Equipment::
Hand 1: Sword of Dignity (ATK 4, RNG 1-2)
- Slash: [40%]
- Stab: [30%] (+1 RNG)
Itg. Hand 1: UF-M2 (ATK 4, RNG 4, 10/10X5)
- Single: [40%]
- Burst: [20%]x3
- Auto: [10%]x10
Hand 2: Greatshield of Glory (ATK 3, DEF 6)
- Full Block: (+30 Cover, 1/2 MOV)
- Smash: [40%] (FRN Arc)
Itg. Hand 2: EMPTY
Armor: Trappings of Valor (+4 HP, 1 INV)

Inventory: [50zp]
- EMPTY

Skills: [A]Integrate, [V]Charge, [V]Shield Bash

[ST]Pre-Game Lifting
>>
>>47973988
>Pharaoh NPC, Counter hack the truck and the car and make them turn back
>Steam(TV head) Drive the car E ram any ugly dragon in its way
>Machinegun Girl shot from the back of the car if we get past the red car shot at the vanguard's side
>>
>>47973988
"Great. I need to try a PIT maneuver and I don't even know how to drives yet....

Last chance everyone let's ends this now!"

captacha: pickup trucks O.o
>>
File: TRANSATLANTIC_07a.png (2.59 MB, 3600x1596)
2.59 MB
2.59 MB PNG
HAZEL: UNLESS SOMEONE TRIES TO TAKE THE WHEEL I'M DRIVING HERE AND CAN'T SHOOT !

HORACE: I Have invaded your network , pity that you dont have a working side arm on you.

//Important//
>Rei Stiles spends 1 action turning off the Bitank. It will tank a full turn act to activate it once again. Rei Stiles is also linked to a 120vm intruder but can still take actions.

https://www.youtube.com/watch?v=VPUp2PiCYBY

Action Phase
[captcha: Cars]
>>
Rolled 48, 81, 9, 98, 26, 92, 91, 49, 77, 62, 62 = 695 (11d100)

>Move 1S 3W
>-Charge
>Shield Slam Johnny in his car as part of charge (60 ACC, 9 DMG, FRN ARC, STUN)
>Full-auto Johnny through window with integrated UF-M2 (30 ACC, 4 DMG, 10 shots)
>Face N

Burt 'Iron Curtain' Jackson
=Augment= [20xp]
HP:19/19 MOV:6 ACT:2 STR:6 ACC:20 INT:10

Equipment::
Hand 1: Sword of Dignity (ATK 4, RNG 1-2)
- Slash: [40%]
- Stab: [30%] (+1 RNG)
Itg. Hand 1: UF-M2 (ATK 4, RNG 4, 10/10X5)
- Single: [40%]
- Burst: [20%]x3
- Auto: [10%]x10
Hand 2: Greatshield of Glory (ATK 3, DEF 6)
- Full Block: (+30 Cover, 1/2 MOV)
- Smash: [40%] (FRN Arc)
Itg. Hand 2: EMPTY
Armor: Trappings of Valor (+4 HP, 1 INV)

Inventory: [50zp]
- EMPTY

Skills: [A]Integrate, [V]Charge, [V]Shield Bash

[ST]Pre-Game Lifting
>>
Rolled 27 (1d100)

>Autism mode activate!
>Try to squeeze car between burgundy car and truck
>Ramming speed Jackson (Vanguard E of me) (??)

WITNESS ME CELINE!

HP: 19/15 + 4
ACT: 2
STR: 6 + 4
ACC: 22
INT: 10
MOV: 4

Sub Systems
Ballistic Calculator (+10% Dodge against projectiles)

Class: Vanguard
(-) Charge
(+) Driving Blow
(+) Pre-Game Lifting (+4 STR)


Main Hand: Hammer: 1-2 RNG, 8 CRUSH
JAB: +1 RNG, 30% (single)
SMASH: 40% Front Arc
Off Hand: Star Shield: Atk: 2, Def: 3
Passiv Block +10 Cover
Full Block +30 Cover, ½ Move
>>
Rolled 80, 47, 55 = 182 (3d100)

> fire out of white car with sniper on top
> single shot [60] x 3 at orange gunner to east

=Status=
Android Gunner
HP 12/12
Act 3
Str 2
Aim 20
Int 20
Mov 4

=Equipment=
UF-M3 Assault
Rng 4r, Dmg 4, Ammo 10/10, Reload 5/5
Single: [60]x1
Burst: [40]x3
Auto: [30]xA

=Inventory=
EMPTY

=Skills=
[Hold Breath] Tap +10 Acc. Disables movement for 1 Turn
[Combat High] Scoring an Elimination gives you a +10 Competence until the end of Encounter
>>
>>47974450

>Overwatch NW @ 62
>Overawtch NW @ 62


Prodigy Gunner
HP: 7, Str: 4, Act: 2
Aim: 32, Int: 15, Mov: 5

-Loadout-
UF-M2 Bruiser
Rng 4r, Dmg 4x4, Ammo 6/6, Reload 24
Shot [62x4]

Abilities: Fast Learner, Combat High, Hide and Seek,
Training: Shotgun I
>>
>Overwatch W burst fire twice [3x55]
>-Hold Breath


Team : Magic
Meta : Unveiled
Class : Gunner
XP : 20 ; ZP ; 25

HP 5 : 3+2 ; Str 2 ; Int 25 ; Act 2 ; Acc 20 ; Mov 6

Skills : Hold Breath, Combat High
Learned : Technician, Overclock
Training : Rifle Rank 1
Unveiled : Promethius Gate

Assault Kit
Range 4, Damage 4, Ammo 10, Reloads 5, Single [40], Burst [20x3], Auto [10xAmmo]
>>
Fuck you
>Turn on Tank

[Mutant Holon Officer]
HP: 7/7, MOV: 4 ACT: 3 Str: 2 COMP: 15 INT: 10

Equipment:
>Holographic On-Site
-VM 100/100
-Invade / Bridge / Freeze / ACT

Inv [0/2]:
-
-

Skills:
[H]: [Ghost.AI]
[R]: [Patience]
[M]: [Telepathy] [Telespotting] [Access codes]
[Trn]: [Rifle 1]
>>
>>47945355
Blue's not been noting this on his sheet, but this is his last reload.
>>
>>47974658
-go autistic
>>
https://www.youtube.com/watch?v=GjO2swVYbV0

Phase End.
>>
>>47974658
>>47974686
ARRRRGHH

>Turn on the tank
>-TAP TO TURN OFF WIRELESS SHIT STOP YELLING AT ME
>>
Rolled 28 (1d100)

>>47974450

>Fire POSTWAR on cream color car that has tv head on it 100?
>Overwatch twin burst west-northwest 85
>Overwatch twin burst west-southwest 85

Android Mechanized

HP 12, AIM 70, INT 20
STR 1(6), ACT 3 MOV 4

REX
HP 20, ACT 3, ARM 6, MOV 2L
-Chaingun x2 Rng 5, Dmg 5, Ammmo inf, Burst [25x5], Twinburst [15x10]
-50mm POSTWAR Rng 4LR, AOE 1, Dmg 10ap+6aoe, Ammo 1r x5, Fire [40x1]+AOE [35xAoe]
Warforged- HP can be repaired with 1 AS actoin at int/3 worth of HP during AS phase

Shock and Load: Reloading tank cannon gives +5 init. next turn
Pre-Game Lifting: +4 str
Ghoul.Exe: Reviving from suppressed at 50% hp
>>
>>47974663

I can count thank you very much.
>>
>>47974751
Mark it on your sheet then so Monday can always tell then.
>>
File: TRANSATLANTIC_07b.png (2.54 MB, 3600x1596)
2.54 MB
2.54 MB PNG
https://www.youtube.com/watch?v=xAWvCybz4c0

Synch Phase.
> NPCs will act
> Bottable/ Late Units may act.
>>
>>47975165
>From broken bodied wreck floating in the water dead man float style.
"Horace, keep that mech turned off!"
"Hazel, just drive for your life, get to the other side of the bridge!"
>>
>>47975165
>>47974731

>My late action
>>
Horace:

>If possible, keep messing with the tank via Stiles
>Start moving east
>Move that truck north of Stream if needed
>>
>>47975309
What my college here means is
>Shoot at Burt Jackson [70]x1
>Shoot at Burt Jackson [70]x1
>Reload
>Shoot at Burt Jackson[70]x1

[Stream] =Android Recon=
HP: 11/11 ACT: 3 STR: 2
ACC: 20 INT: 20 MOV: 5

=Equipment=
UF-M4 "Preventer" (upon firing grants +1 Initiative)
[Rng 6r: Dmg 6: Ammo 2r]
-Prone Shot [70] x1 (Move/Shoot only)
-Drift Shot [35] x1 (Move+Shoot)

Skills: [Mobility Gear] [Patience]
>>
>>47974450

>Turn on player and turn volume way up on external speakers
>https://www.youtube.com/watch?v=wZZ7oFKsKzY
>Deploy
>Integrate Shotgun into arm
[Melia]
=Status=
[AUGMENT + RECON]
HP: 16 MOV: 6 ACT: 2 STR: 7 COMP: 20 INT: 10

=Equipment=
• UF-M2 "Bruiser"
Rng 4R, Dmg 4 x 4, Ammo 6r
Shot [45] x 4
(24 shotshells)
• "Rift Cutters (Pair)" , RNG: Melee/(Str * 2 Throw), AMM: ∞, DMG:4+Dmg
Sword Arm (1H): 40x1
Twin Stabs (DualWield): 25x2
Knife Throw: 30x1 - Lose a Knife


=Inventory=
• Binoculars - Can Spot


Traits:
Integrate weapons are sacrificed for stats
Ballistics Calculator +10 Dodge chance against non crit projectiles

Skills:[V / G / D / M]
• [All Fours] Fall Damage and Impact Damage from Force Collisions do not Stun or Damage
• [Patience] If you do not act this turn, you gain 1 extra Act that's usable in the next 3 Turns

25xp/10zp
>>
>>47975514
>>47975165
>>
>>47975241

Hazel:

>Get out of car and board green truck
>Coordinate with Horace to get you across the bridge ASAP
>>
>>47975467
>>47975165
deletes make writing hard

that action is for

R-STREAM,

the TV COMBAT ANDROID who is on top of a CAR in the midle of the match
>>
File: TRANSATLANTIC_08a.png (2.55 MB, 3600x1596)
2.55 MB
2.55 MB PNG
ACTION PHASE !
Horace: Now the deciding game begins !

https://www.youtube.com/watch?v=uc7EcuqVhPE
>>
Rolled 53, 80 = 133 (2d100)

"I still endure."

>Move onto Johnny's vehicle and charge Stream on the other vehicle. (60 ACC, 9 DMG, STUN)
>Shield Slam Symphony through the windshield (60 ACC, 9 DMG, STUN)
>Face NW

Burt 'Iron Curtain' Jackson
=Augment= [20xp]
HP:19/19 MOV:6 ACT:2 STR:6 ACC:20 INT:10

Equipment::
Hand 1: Sword of Dignity (ATK 4, RNG 1-2)
- Slash: [40%]
- Stab: [30%] (+1 RNG)
Itg. Hand 1: UF-M2 (ATK 4, RNG 4, 10/10X5)
- Single: [40%]
- Burst: [20%]x3
- Auto: [10%]x10
Hand 2: Greatshield of Glory (ATK 3, DEF 6)
- Full Block: (+30 Cover, 1/2 MOV)
- Smash: [40%] (FRN Arc)
Itg. Hand 2: EMPTY
Armor: Trappings of Valor (+4 HP, 1 INV)

Inventory: [50zp]
- EMPTY

Skills: [A]Integrate, [V]Charge, [V]Shield Bash

[ST]Pre-Game Lifting
>>
Rolled 55, 41, 62 = 158 (3d100)

https://youtu.be/uXW4zyDhkNA
>>47976051

"Didn't anyone ever tells you don't put all your eggs in one basket?"

>Hack back intruder 10+80VM+30AC
>reaper counter
>reaper counter

[Mutant Holon Officer]
HP: 7/7, MOV: 4 ACT: 3 Str: 2 COMP: 15 INT: 10

Equipment:
>Holographic On-Site
-VM 80/100
-Invade / Bridge / Freeze / ACT

Inv [0/2]:
-
-

Skills:
[H]: [Ghost.AI]
[R]: [Patience]
[M]: [Telepathy] [Telespotting] [Access codes]
[Trn]: [Rifle 1]
>>
>>47976069
(HP is at 1/19)
>>
Rolled 78, 100 = 178 (2d100)

> fire upon Burt Jackson [60] x 2
> get out of car northside and move 3N, face east

=Status=
Android Gunner
HP 12/12
Act 3
Str 2
Aim 20
Int 20
Mov 4

=Equipment=
UF-M3 Assault
Rng 4r, Dmg 4, Ammo 10/10, Reload 5/5
Single: [60]x1
Burst: [40]x3
Auto: [30]xA

=Inventory=
EMPTY

=Skills=
[Hold Breath] Tap +10 Acc. Disables movement for 1 Turn
[Combat High] Scoring an Elimination gives you a +10 Competence until the end of Encounter
>>
Rolled 72, 47, 19, 22, 14, 18, 48, 70, 63, 40, 25 = 438 (11d100)

>>47976051

>Fire postwar on green truck 5 squares, intro driver compartmeent
>Fire twinburst into driver compartment
>Overwatch twinburst west-northwest

Android Mechanized

HP 12, AIM 70, INT 20
STR 1(6), ACT 3 MOV 4

REX
HP 20, ACT 3, ARM 6, MOV 2L
-Chaingun x2 Rng 5, Dmg 5, Ammmo inf, Burst [25x5], Twinburst [15x10]
-50mm POSTWAR Rng 4LR, AOE 1, Dmg 10ap+6aoe, Ammo 1r x5, Fire [40x1]+AOE [35xAoe]
Warforged- HP can be repaired with 1 AS actoin at int/3 worth of HP during AS phase

Shock and Load: Reloading tank cannon gives +5 init. next turn
Pre-Game Lifting: +4 str
Ghoul.Exe: Reviving from suppressed at 50% hp
>>
>>47976115
The TwinBurst occupies both guns for the entire turn

What you might want to consider is

>Gatling driver compartment [85]x5
>Overwatch 2nd Gatling [85]x5

The REX has 2 guns, so it's use both independently or twinburst someone to turn them into mist.
>>
>>47976051

>Move 2 N
>Overwatch NE @ 62


Prodigy Gunner
HP: 7, Str: 4, Act: 2
Aim: 32, Int: 15, Mov: 5

-Loadout-
UF-M2 Bruiser
Rng 4r, Dmg 4x4, Ammo 6/6, Reload 24
Shot [62x4]

Abilities: Fast Learner, Combat High, Hide and Seek,
Training: Shotgun I
>>
Book keeping all of the VM Stiles has been using.
>>47946532
>Has has deployed 70 VM at this point. Never recalled.

>>47973224
Put 60 VM into this car to control it and hold it. Again, never recalled, though arguably when control was retaken? I dunno.

He's never used more than this, and has repeatedly used more than the 30 VM remaining to him throughout his usage of abilities. He's never deposited VM into anything, yet he's gotten massive amounts of VM deposited everywhere.

I'm calling shenanigans on Stiles usage of VM.
>>
>>47976190

I did it in a previous turn.
>>
>>47976425
Oh! I coud be talking out my shapely ass, sorry Blue. That was the previous rule, it could be changed.

Spray death in as many directions as you like then.
>>
>>47976425
No you didn't. The second double shot didn't actually shoot anybody.
>>
>Move 3N, 3W
>overwatch burst fire SW [3x55]

Team : Magic
Meta : Unveiled
Class : Gunner
XP : 20 ; ZP ; 25

HP 5 : 3+2 ; Str 2 ; Int 25 ; Act 2 ; Acc 20 ; Mov 6

Skills : Hold Breath, Combat High
Learned : Technician, Overclock
Training : Rifle Rank 1
Unveiled : Promethius Gate

Assault Kit
Range 4, Damage 4, Ammo 10, Reloads 5, Single [40], Burst [20x3], Auto [10xAmmo]
>>
>>47976736

Yes I did. I shot the recon, then I shot CH, can you not see the map?
>>
Rolled 60 (1d100)

>Action lost to Stun
>Move S2 E2
>-Swap to Rift Cutters
>Attack Burt Jackson w/ Sword Arm [60] (6 Dmg, Quickdraw)

[Stream] =Android Recon=
HP: 2/11 ACT: 3 STR: 2
ACC: 20 INT: 20 MOV: 5

=Equipment=
UF-M4 "Preventer" (upon firing grants +1 Initiative)
[Rng 6r: Dmg 6: Ammo 2r]
-Prone Shot [70] x1 (Move/Shoot only)
-Drift Shot [35] x1 (Move+Shoot)
Rift Cutters x2 (Quickdraw)
[Rng 1-4; Dmg 6]
Sword Arm [60]x1
Twin Stab [45]x2 (Dual Wield)
Throw Knife [50]x1 -1 Knife

Skills: [Mobility Gear] [Patience]
>>
>>47976051
>>47975534
>changing to deploy
>look inside purple crate marked 'Rabbit'
>>
File: TRANSATLANTIC_08b.png (2.58 MB, 3600x1596)
2.58 MB
2.58 MB PNG
Sync Phase.
https://www.youtube.com/watch?v=jWEmBRlEdFI
>>
Horace, Hazel:

>BOOK IT, NOW
>>
>>47977508
H & H : !!!!

https://www.youtube.com/watch?v=n6jCJZEFIto
>>
>botting for Erica


>overwatch NW @62
>overwatch NW @ 62


Prodigy Gunner
HP: 7, Str: 4, Act: 2
Aim: 32, Int: 15, Mov: 5

-Loadout-
UF-M2 Bruiser
Rng 4r, Dmg 4x4, Ammo 6/6, Reload 24
Shot [62x4]

Abilities: Fast Learner, Combat High, Hide and Seek,
Training: Shotgun I
>>
>>47973178
"And then we sweep up the center, use the contents of the CH-4S node to break into Stiles, and THEN we wi---
does anyone here hear that whistling sound or is it just me? Kail? Anything on th"

Someone replaced the world with white fire and shrapnel and, as an encore, flung her half-way through a truck. She stayed concious. That bit she could have done without.

"This is Lirin, I don't think I'm cut out for this wargame thing.

Mortar shots... kinda hurt"
>>
>>47977464
>Deploy

[Signal Interrupt: Augment Holon]
HP: 17/17 MOV: 4 ACT: 2 STR: 6 ACC: 20 INT: 10
Gear: [Officer Kit]
-Holo OnSite (type 0) Networks Hacked by Team can Project Interface
-Console (type 0)
VM:100/100
Range:* (Allied Sight/Touch; Connected Node)
DMG:-

Skills:
-Holon: [Ghost.AI] (mk-1)Perform following on hacked: > Localized Stealth, >File Deletion, >Read-Only Mem, >Reaper Counter
[Faery.Mag] (mk-1) Form Following 4-tile shapes: Block, Wall, Cross, Orbs
-Aug:
-Kit: [Invade] VM+10* Interface Actions: -Bridge, -Freeze, -Act
>>
File: TRANSATLANTIC_09a.png (2.81 MB, 3600x1596)
2.81 MB
2.81 MB PNG
https://www.youtube.com/watch?v=m6BQKFs3-VM

Cars screeched, Overwatches trigger but 3 cars don't add up ! In the midst of the haze one escaped and one remained. And the match continues yet.

Where is the last Flag.
Who will act first ?

ACTION PHASE !

//Important//
The Tank was turned off yet again as a counterhack measure. Rei no longer posses anymore VM.
>>
Blue it's up to you now.

>-turn off wireless
>turn on the tank
>be fucking useless


[Mutant Holon Officer]
HP: 7/7, MOV: 4 ACT: 3 Str: 2 COMP: 15 INT: 10

Equipment:
>Holographic On-Site
-VM 80/100
-Invade / Bridge / Freeze / ACT

Inv [0/2]:
-
-

Skills:
[H]: [Ghost.AI]
[R]: [Patience]
[M]: [Telepathy] [Telespotting] [Access codes]
[Trn]: [Rifle 1]
>>
>>47978856
>Look inside crate
>Next action depends on contents
>>
>>47978856
>Move N2
>Pick up and equip Shield
>Pick up and equip Hammer
>-Face East

[Stream] =Android Recon=
HP: 2/11 ACT: 3 STR: 2
ACC: 20 INT: 20 MOV: 5

=Equipment=
UF-M4 "Preventer" (upon firing grants +1 Initiative)
[Rng 6r: Dmg 6: Ammo 2r]
-Prone Shot [70] x1 (Move/Shoot only)
-Drift Shot [35] x1 (Move+Shoot)
Rift Cutters x2 (Quickdraw)
[Rng 1-4; Dmg 6]
Sword Arm [60]x1
Twin Stab [45]x2 (Dual Wield)
Throw Knife [50]x1 -1 Knife

Skills: [Mobility Gear] [Patience]
>>
>>47978856
>>47978033
>Try again?
>Deploy
>>
Phase end.
> Signal will deploy
>>
Rolled 61, 83, 61, 92, 91, 95, 95, 56, 84, 82 = 800 (10d100)

>>47978856

>Move 2L north
>twinburst at cream color car northwest 85
>overwatch twinburst west-northwest 85

Android Mechanized

HP 12, AIM 70, INT 20
STR 1(6), ACT 3 MOV 4

REX
HP 20, ACT 3, ARM 6, MOV 2L
-Chaingun x2 Rng 5, Dmg 5, Ammmo inf, Burst [25x5], Twinburst [15x10]
-50mm POSTWAR Rng 4LR, AOE 1, Dmg 10ap+6aoe, Ammo 1r x5, Fire [40x1]+AOE [35xAoe]
Warforged- HP can be repaired with 1 AS actoin at int/3 worth of HP during AS phase

Shock and Load: Reloading tank cannon gives +5 init. next turn
Pre-Game Lifting: +4 str
Ghoul.Exe: Reviving from suppressed at 50% hp
>>
>>47979578

Fucking, blue car
>target is blue car
>>
>>47979779
Oh no Blue!

You're shooting the blue car

but you're in a blue car

nooooooo

Suicidal Androids is a terrible problem facing modern society.



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