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/tg/ - Traditional Games


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Do you have any specific RPGs in your country that arent known to broader public? Are they original and different than you can find in classic american system? Share your knowledge i'm very interested in little known rpgs.

I'l start with Poland

When tg hobby started in poland it was very difficult to get any rpg books from west so in no-time they made original "Kryształy Czasy" which translates to "Crystals of Time". And it was horrible. Running joke in our comunity is that you need a calculator per player to run it.

By modern times most popular local system is "Neuroshima" which is really basic post-apo system that everybody plays on massive house-rules 'couse basic rules are shit.

Also really popular is "Wolsung" steampunk, action oriented game for ladies and gentlemans. Really cool game, that even got translated and published in english. Basic rule is that if something is cool then it works. Works for me.

But personally, my favorite is "Klanarchia" (Clanarchy?). Magic post-apocaliptic setting in which remnants of humanity divaded in little clans fight against big demon controlled empire. Pretty dark, but not to edgy, with simple fight mechanics and generally good rulings.
If you want to know anything more ask questions.
I really want to know about game exlusive to your (not english speaking) country.
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>Sweden
We have quite a few rpgs here, some are better known like Kult and (what came to be) Mutant Chronicles, but there's a lot of smaller local IPs of various genres as well.

Our long-time runner, Drakar och Demoner [dragons and demons, D&D lol but much better rule system] has existed since 1982, has been many swe/tg/'s first roleplaying experience and has had a decent reformat in the last ten or so years. Trying to focus on a more traditional folk-tale setting (pic related), rather than the cardboard standard fantasy fare that it's been running since its inception (no, motherfucking Chronopia doesn't count).

http://wiki.sverok.se/wiki/Lista_%C3%B6ver_rollspelsprodukter
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>>47557122

>When tg hobby started in poland it was very difficult to get any rpg books from west so in no-time they made original "Kryształy Czasy" which translates to "Crystals of Time". And it was horrible. Running joke in our comunity is that you need a calculator per player to run it.

Everyone and his mother played Warhammer Fantasy Roleplay back during the 90ties (late 90ties belonged to WoD, Earthdown and CoC). "Kryształy Czasu" never got popular around here.

T. upper silesia.
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>>47557122
Klanarchia seems cool, reminds me of Tribe8?
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Holy fuck, fore-chan thinks google translate links are spam...
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>>47557993
Nope, translating to english for reading comprehension isn't allowed for your own protection. You'll just have to put >>47557749 and the links below in GT yourself. :/

The list seems pretty incomplete though? Dunno why they haven't included these:
>The Lone Wolf
Not really a swedish IP but I believe this is an indigenous product, made here?
http://www.ensamma-vargen.se/

This broken goddamn spam filter lol...
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>>47558257
>Leviathan
Subnautical scifi
http://www.mylingspel.se/index.php?lang=sv&sidid=249
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>>47557122
>Neuroshima
>Wolsung
>Popular
Pick none.
Out of all Polish games, MAYBE first edition of Wild Fields ever was popular, but now average player age is around 40, that's how fucking old it is.
Neuroshima is only popular as board game, but forget about role-playing system, it's considered abomination by everyone and their dog.

>>47557792
Kryształy Czasu never got popular anywhere. The original, floppy-delivered text was just plain horrible bunch of contradicting rules and "lore". When MAG took over and was trying to salvage this wreck due to supposed popularity, they've realised this is just not possible and killed it in cold water.
And THAT created the legacy for KaCet, since suddenly everyone was talking about this awful piece of shit and how it was aborted.
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>>47558273
>Symbaroum
Actually never heard of this, but seemingly a cool different take on fantasy: A little darker, somewhat horror-influenced?
http://www.jarnringen.com/symbaroum/

Seems you can't have several links in a post... Oh well.
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>>47558392
>Svenska Kulter: Rollspelet
Heavily Lovecraft-inspired but still nice locally rooted contemporary horror setting. Players are part of the various mythos cults operating beneath the rational and modern facade of society.
>...aaand no article or review whatsoever that I'm able to post.
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Bumping with Red Land, quite an interesting Russian mystical post-apocalypse setting for Savage Worlds.

Sadly, out of print even in Russian.
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>>47557122
Wow, a genuinely interesting thread for once.
Well done OP.

I can't really say much about where I'm from. Here in the Uk we import most of our roleplaying stuff from the states.
There are things like The Laundry RPG I guess but I don't think that's actually made within the country.
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>>47558328
>Neuroshima is only popular as board game, but forget about role-playing system, it's considered abomination by everyone and their dog.

Seriously? How come? I never heard about that.

As for KC, at least you can play it with Korwin-Mikke
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>>47560439
Cubicle 7 is British, but as someone in the US I don't know if I'd call The Laundry a particularly Britain-exclusive game, as it's something that I've had good luck discussing with Americans. Of course, I might have friends with more broad tastes (and the fact that most of my friends are Doctor Who nuts and C7 does the game for that might speak to some of the reason why most fa/tg/uys I hang out with know about it.
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>wolsung
totally not blatant Arcanum ripoff, which is wildly overrated game in the first place
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>>47557122
Finland has Praedor

Basicly a fantasy S.T.A.L.K.E.R with, at least in my opinion, rather unique world.

Basicly, there was a post-scarcity wizard utopia that spanned the whole fucking world and where almost everyone was immortal.

Then it collapsed when they started opening portals to other dimensions, eldritch apocalypse later, the "world" is just relatively small disc of land sustained by magic.

Players are fantasy Stalkers "Praedors" who journey beyond the borders of habitable land, into the dead world (habited by horrible monsters and demons and others) for profit.

There was also some god-tier comics but they propably haven't been translated from finnish
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>>47562829
http://www.burgergames.com/Praedor/
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>>47558392
God this looks so awesome.
At least the art. I literally haven't seen RPG with illistrations that good like never
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>>47562965
Available in english pdfs, apparently.

It seems this also has a certain STALKER vibe, just like >>47562829 has Imagine that the Mirkwood was grown on top of what's left of some earlier, wondrous civilization. The known world has fucked itself up with a fantasy version of WWI, and in efforts to try to rebuild shit depserate people and fortune seekers have started making expeditions into this giant impenetrable forest. There's small settlements just outside the forest that has grown up around this "looter/adventurer" industry, but the forest itself is basically unknown "HERE BE DRAGONS" territory.

There also seems to be a lot of politicking left, back in what's left of the civilized or urban areas, Iunno?
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>>47557122
Thanks for making this thread. I was always interested in what they played in Poland, as well as other countries.
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>>47558328
Neuroshima got 20 printed expansions, so somebody have to buy and play it. Wolsung got less but something around 6-8 i think. Those are still the longest running active settings in our community.

When it comes Kryształy Czasu, i'm too young too remember those times, but my older friends often talks about how shitty it was to play it, till Earthdawn was printed in Poland. Somehow they didnt get to play Warhammer or AD&D.
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>>47557795
Dont know Tribe 8, but from what i found only the basic tropes are the same.

In Klanarchia demonic empire already won, and rules over something like 80% of population. If youre lucky and you were born in one of the mega-cities you live with certain amount of luxus but most of the time youre terribly drugged. If youre born in a work camp then youre kinda screwed cos for your whole life (15-25 years i gues) you will be slevery workin for city people. If you are born in army then firstly they gonna experiment on you in some horrible ways (and i mean really horrible) and then they gonna send you to fight and kill free people. Youre commander probably will be fully controlled by some powerfull demon so there is no chance for running away.

Other option is to be born in one of 4 free families, that are scattered across free lands and divided into clans. All four fammilies are united in "Omam Union"
The families are:
Soldat Companies: Very militaristic but free-thinking peaple, usually being mercenaries for more powerfull clans.
Ritualist Order: Very strict and rules-heavy clans that explore arcane mysteries. They try to find a way to efectively fight with demon empire. (Pic Related)
Technoclans: Clans that are focused on regaining the technologies of the Ancients (our technology).
Hanza: Economic masters of the union
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>>47566802
Besides demonic empire there is large number of different dangers for free people. Wild clans of free people that worship wild demons including Druids and Cultist of the Chosen One based on catolic church. Dragons, Vampires, Werewolfs, and of course other union clans.
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>>47566802
>>47566831
Thanks for the rundown!
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Switzerland reporting in!

As far as I know we have only one remotely famous RPG, it's "Tigres Volants" made by some guys from Geneva. It's now at its fourth edition or so. The game is a heavily anime and heavy metal inspired space opera with humans, human space nazi, alien space nazi, mutants, furries, elves, space lizards, fantasy, magic, elementals, and rock 'n roll.
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That would be the cover of the last edition.

I never played the last edition, but have the previous edition and played it in conventions. The system was pretty complex with many stats, plenty derived stats, tons of skills, rules and tables for everything. From what I've read the system got slightly streamlined.
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Bump
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No French or Brit fags?
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>>47560512
You never heard about Neuroshima Hex? The only thing related with Neuro that is not only played by any meaningful amount of people, but also popular and constantly supported by Portal?
They've literally pulled out of RPGs entirely to run board game business. And Hex is played outside of Poland.

Playing with him? But this only makes it worse

>>47566519
>Neuroshima got 20 printed expansions
Yeah, all of them printed under one thousand units and most of them were nothing more than over-gloriefied articles. Even fucking Witcher had better printing (and sales), which should tell you something. If MiM was still in print, sizable chunk of Neuro material would be just dumped there, instead of self-printed.

I've yet have to find someone who actually plays Wolsung. If people heard about it, that's already an achievement all by itself.

About KaCet - nothing to miss, really. It wasn't even popular back in the day, given the bootleg of Warhammer Fantasy hitting Poland right when KaCet was created. A mess of rules, countless pointless stats and overly complicated means of solving all kinds of checks packed into setting that was pretty much lolsrandom spin on how people back then understood D&D.
No, wait, there is ONE thing to miss: Musiał's ilustrations. But they were only created in the MAG edition of KaCet, not the original, floppy-based text, so...
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>>47562829
Just asking out of curiosity, since I'm in the office and there is no way to read the pdf of the game
How high with fantasy it goes?
Is it more aimed toward Finnish folklore or "standard generic European fantasy" stuff?
>>
In Korea, TRPGs aren't very popular. Those that get played are generally translated western ones.

There is La-conda-Ria, which is a game set in fantasy Korea with elves and dwarves and magic. It's not very popular, though.
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>>47570626
Wait, are you saying there is a Korean game that happens to take place in Korea, BUT that's all and everything else about it is just generic D&D stuff?
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>>47570666
I don't know a ton about the setting, but reading about it (from a guy who can't write for shit), it takes place on two large continents. One is named Condo and has elves and dwarves on it, and another bigger one named Ria (which sounds like the "rea" in Korea) has humans is shaped like the Korean peninsula, and the mountains and rivers are pretty similar.
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>Italy
We have lots of shitty rpgs which are basically homebrews of generic fantasy, and some good ones, like Sine Requie and Dawn of Cthulhu, made by the same guys with similar mechanics (tarots and poker cards as an alternative to dice).

Sine Requie is a post-apocalypse zombie game that has the zombie apocalypse start at the D-Day, resulting in the allied forces' loss of the war. You get italy turned into papal state, russia turned into hive cities with robobrain mecha controlling population and stalin's brain in a jar, the fourth reich making genetic experiments resulting in controllable monsters, egypt ruled by mummified pharaohs, and america blasted into oblivion by its own nuclear weapons. france and england resist the fourth reich but are literally defeated everywhere but paris. They added lots of splatbook that are mostly badly written fluff about every faction, even the absolutely unnecessary japan.

The other game is a pulp-noir game set in a 1920-something world where Cthulhu actually awakened and became the supreme president-overlord and decided that humans are to become his chosen ones for the future coming of the elder gods or some shit. You can play as a human, a ghoul, a deep one or a wingless mi-go, each sporting their own fedora and tommy gun. The writing still sucks.
Both settings have a lot of potential but aren't very thoroughly implemented.

Another game from another group of people, and it's really some unknown game for most (even I am struggling to find the handbooks) is Lex Arcana, a game about a surviving Western Roman Empire and players rping as various classes of a praetorian guard made to investigate magic. Pretty good, actually.

Then there's a lot of d20 D&D-inspired games and Nephandum, filled with lots of unpronounceable monsters and the already mentioned Vulgus (i mentioned it in another thread some weeks ago, basically the Thing in D&D).

We also have a completely shitty pathfinder society, but I bet you guys have one too.
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>>47571055
I remember that one Italian guy once made a Fist Of The Northstar RPG.
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>>47571055
Sine Requie setting is great. Definitely one of the most interesting post-apo games that were ever created
But then again, I've only played the vanilla version
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>>47557122
Brazilfag reporting in, hue-hue-hue to you all.

We have, and they shouldn't be known. The amount of recycling and copy-and-paste from outside is a fucking shame. Besides that, there is a lot of meh.

I'm still butthurt that a meh one seemed like it was improving, but total false alarm. It got worse.

Nunca mude /tg/, nem pra melhor nem pra pior
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>>47570395
Well, i played two campaigns in Wolsung, and lot of people from my gaming club (City: Łódź) also likes to play it.
To tell the truth since last year it become less popular, but people are starting to talk about it again.
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>>47571600
>Steampung Skirmish Game
More like Clockfop Forced Fantasy Racism Game

I've read the English translation of it. Did people who wrote it are at least aware the 90s are over?
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>>47571805
What is so racist in that game?
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>>47570571
Not the same anon but to me Praedor gave a very Conan the Barbarian-esque vibe as far as the world and it's inhabitants go.

If I remember correctly there was no way for players to learn magic.
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>>47571910
It's not how the game is racist. It's how it tries so fucking hard to be edgy about racial issues, while failing miserably at it. Or apparently Poles find exaggerated stereotypes funny, but that is not helping at all.
Every existing race, every existing political entity is reduced to one-dimensional setting element, apparently assuming cramming enough shit into something so flar will add depth. I mean come on, entirity of Balkans turned into fucking Transilvania, because somone had to put something on the map out there? Not!Spain full of matadors fighting minotaurs? Not!Vikings (in steampunk setting, no less) being all feral creatures and with horny helmets? Then how about cramming all existing German stereotypes (the fascist type of them) on dwarves and then literally creating Germany With Dwarves?

This is all pure cringe. Maybe it's the translation. Or maybe Poles have really peculiar sense of humour and knack for worldbuilding.
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>>47570571
It's nothing like finnish folklore (There are some other games inspired by it, but i haven't dug into them that much).

In terms of low fantasy - high fantasy, it's more in the Conan the Barbarian end of the spectrum.
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>Czech Republic
Although there is quite a few czech RPGs, I have personally played only the most popular one - Dračí Doupě (Dragon's Den). As you would guess from the name, it's fantasy heavily inspired by DnD.

Rules were quite complicated, lots of tables and rolling of pretty much all types of dice. Spell casting was non-vaccine spellpoint based. Abilities same as in DnD 3, just Wisdom was missing.

Races: hobit, dwarf, kuduk (hobit-dwarf hybrid), elf, human, barbarian (just tougher and dumber human), kroll (idiotic big strong tough mofo with gigantic ears used for echolocation - not kidding).
Classes: fighter, ranger, alchemist, wizard, thief
No multiclasses, but each of basic classes branches into two different subclasses. Iirc ranger for instance branches into druid and strider.
Alchemist was rather original. I think he specialized in crafting magical items, brewing potions, throwing molotovs and grenades etc.
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>>47560439
>the UK
You've got Modiphius, Brutal Games (the Corporation guys), and Nightfall (the SLA Industries guys).
>>
http://www.verkami.com/projects/9331-ablaneda

Ablaneda is a medieval fantasy game that, unlike the most widely known, is not based on myths and fantasy of Northern Europe or pulp literature , but in geography and legends of the north of the Iberian Peninsula.

The setting focuses on a lost territory isolated from the rest of the world, Ablaneda County, where humans struggle to survive in a hostile environment full of giants, snakes, duendes, demons ...

The characters belong to a body specially created for this: Round Yerbosera.
>>
It seems the Hungarian anons aren't here to complain about their own national shit RPG, MAGUS.

>>47571212
Is 3D&T really that shit?
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>>47572148
Please tell me there is English translation of this. The intern with Spanish degree left the company last month.
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>>47572029
No, it's not translation. It is that bad.
In addion it is wthat Arcanum was. Lololo, we'll mix two overdone as fuck cluches (victorian steampunk and D&Dlike fantasy) so suddenly we'll get something original outta it. Nope. It doesn't work that way.
There are no good polish RPGs
Maybe old Witcher TTRPG but only as a easy start for total newbies.
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>>47572233
You know, as a guy who usually shovels Witcher left and right (and fighting the urge of posting it in this thread since yesterday), I find relief in your post.
Because that's my usual pitch for the game - really good for newbs.

Dzikie Pola was also pretty solid, but only first edition and only if your GM is someone familiar with 17th century history more than school material and period pieces.
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>>47572171
>Please tell me there is English translation of this.
I don't think so. They create the setting knowing that it´s almost imposible to export, so they invested only for the minimum to made it public in very little circles.
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>>47572158
No, but Cassaro (the creator) never supported like it deserved.

Designed to be a rpg intro system, it's simple and flexible enough that one fan made it so one could even play as a noble house of GoT with it (not the character, the house itself). That from something originally made to play as power rangers and megamens.

It was a missed oportunity.
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>>47572148
I know this spanish game too.
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>>47572171
>The intern with Spanish degree left the company last month.
Is this going to set back the Core Exxet translation attempts, FFG?
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>>47557122

Since Praedor was already mentioned there's this little thing:

https://1d4chan.org/wiki/Ikuisuuden_Laakso
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>>47572532
>You are a penguin
Sounds bitchin'
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Great thread guys! Anyone can provide links for english pdfs for Klanarchia and Symbaroum? Technically I would be interested in all "obscure" rpgs mentioned in this thread.
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>>47573198
Klanarchia never got translation from what I know. And it's pretty obscure even in Poland, especially so many years after release,

Symbaroum got pretty decent fan-translation, but to get it, you would have to go for RPG Codex, so it's up for you
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>>47573198
>>47573492
Symbaroum is actually in /tg/ PDF archives
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>>47573198
Unless some Polefriend will translate it for you, Clanarchy is out of reach. The game was printed in 1000 copies. And that was a decade ago.
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>>47573545
I searched the latest incarnation of PDF share thread, but no dice? Can you provide links?
>>
French authors made quite a lot of different games ranging from excellent to incredibly shitty.

Berlin XVIII: Low-tech cyberpunk game set in the megalopolis of Berlin, more exactly in the sector 18 (which would be today's Berlin). The whole ambient is very grim (Europe's at war with the Soviet Union, Europe is in a huge depression, crime and corruption are rampant, etc.). The game is more based on investigation and roleplaying than shooting bad guys with exploding bullets. It's one of my favorite games.

Nephilim: Another favorite game of mine. Nephilim is a modern fantasy game full of secret societies, magic and mystery. It's heavily based on European myths and occultism. Focus is also more investigation and role-play than combat. I think it got translated in english.

Bloodlust: A game set in a particularly brutal universe making Conan's Hyboria look like the world of the Teletubbies. Players play two characters - their main character and its self-aware god-weapon (a god reincarnated in a weapon - at least that's what the weapons are telling to their carriers), in their epic quest for glory, violence, lust, and wealth. Playable races include: infibultated man-hating amazons, viking raiders riding on flesh-eating horses, decadent and cruel but civilized racists, and drug-dealing slavers with dark hair and dark skin. XP's are gained from raping, killing, torturing, having gangbangs, using drugs, and spending money on decadent parties. Needless to say that this game was pretty controversial when it came out.

Wog Shrog: Another controversial game. This time it's a space opera. The characters are elite warriors from the dreaded Wog Shrog unit. Probably inspired by the movie "Predator" the characters wear full armors with integrated weapons (chainsaws, laser guns, etc.) and they serve Talkerus (aka. The Butcher of the Universe). As you might imagine, this game isn't about subtlety, investigation or profound roleplaying but rather about destruction and genocides.
>>
This whole talking about Neuroshima and Clanarchy got me searching about current state of Polish TTRPG. And...
... it cease to exist roughtly 4 years ago. Board games are doing quite well, but classic pen&paper RPG virtually doesn't exist anymore, unless we are talking about buying old used books and collector stuff.

Shit's depressive.
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>>47573683
http://userscloud.com/t29loe5oofj5
It was in the pdf attached to the OP's pic, though last thread is already archived
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>>47574189
Thanks anon, I've already found that and another book on 7chan; here are the links for those that are interested in Symbaroum:

Symbaroum - Core Rulebook.pdf - 56.1 MB
http://www.gboxes.com/ma048d3qa509

Symbaroum - On the Nature of Davokar.pdf - 2.4 MB
http://www.gboxes.com/mr7li73lu0m5
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Stormbringer: the RPG
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Within
Classical Horror (King, Carpenter, Romero like)
Diceless
French
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>>47557122
Esteemed Polish friends, are there any published systems for playing out semi-historical adventures on the same vein as the novels of Henryk Sienkiewicz? To ride with Cossacks on the Steppe, to broker fragile alliances with Tartar dogs, to woo the hearts of noble women by taking on sleigh rides? What is the best system for saber dueling? These are all intense desires of mine.
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>>47574975
You mean, except for Dzikie Pola?
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>>47574998
That seems like the ticket! How is it?
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>>47575027
First edition - everything but shooting is golden
Second edition - everything turned into shit to fix shooting

In short - don't bother with 2nd edition. And the game itself requires highly educated GM, at least when it comes to history. Players can know jack shit about anything, but the GM simply MUST be well-versed in 17th century history to pull this game.
Crunch-wise, fencing system is what Song of Swords so desperately wants to be, while neatly explained within 25 pages instead of pointless bloat for 400.

Also, no English translation.
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Weeabo the RPG
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>>47575451
Country of origin?
Setting?
Some interesting elements?
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Where can i download the french rrpg within? thanks.
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Czech asking out of curiosity. Do French or Canadians have any RPG set in Canada during colonial period?
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>>47575507
Spain, "everything is anime", hilarious criticals
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>>47575507
>Spain
>Medieval fantasy with a bit advance technology of former civilizations hidden around the world (shit like mechs and stuff that probably you'll never play with unless you homebrew it)
>Edgy, not catholic church at all with the spanish inquisition killing or capturing every supernatural being (so if you are a mage you're fucked) and level of powers that are ridiculous, but at least you have the possibility of creating characters like Goku, Guts, Emiya, etc if you embrace the crunch and math
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About the spanish rpg ablaneda. Is basically a homemade setting, it was free in the internet. I cant remember about the system, bu the setting is heavy inspired by mouse guard: a valley with several towns and settlements in medieval spain get isolated from the rest of the world by magical and unknown means. There are several mythic creatures. The player characters are average joes that , for commiting lesser crimes are sentenced to join the guard (that in the not so long term, it means a dead sentence) and solve the problems that mythical creatures, or another humans, make. Also thhey must protect the valley.
The point is that they arent heroes, or specially equiped or trained, and the system was very lethal.
I found the setting a good idea that you can use with many settings in many game systems. Just select a small location, and use low level characters.i was thinking of adapting it to a hobbit setting.
By the way, i think that the game was based in another homemade game where the characters where lowlife servants of glorious knights where they solved the problems and the knights took the glory and the chicks.
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>>47572016
The game designer has been trying to figure out rules to make the settings magic work for player characters, with minimal success. He did get a novel and a long campaign out of the playtests, so there's at least something.
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>>47575194
The non English translation is unfortunately a dealbreaker, but it's gratifying to know that someone made such a system, even if the 2nd edition, as with many games, went to hell.
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The Dark Eye is the best RPG in Germany. Has been going for about 30 years now.

Has a very detailed history and setting and has a living world sort of feel.

There is currently a kickstarter going on for an English edition:

https://www.kickstarter.com/projects/1216685848/the-dark-eye-rpgenglish-edition
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>>47574975
>>47574998
So looking into Dzikie Pola on Wikipedia brought me to this page:
https://en.m.wikipedia.org/wiki/Sarmatism

This is essentially exactly what I was talking about, that culture of religious martial mobility with certain delightful quirks to it. Do people still talk about this in Poland today? Is it weird to have foreigners fascinated by it, like a weeaboo might be fascinated by the idea of bushido?
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>>47577049
Sarmatism is considered as one of the worst traits Poles ever developed and is directly linked with why Poland went from regional power to regional push-over. Not to mention how it tainted public mentality with all the negative elements of it.
In short, sarmatism is treated like shit and for solid reasons in Poland.
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>>47577269
So a lot like bushido, then.
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>>47572158
It's hilariously broken, while managing to be less complete and interesting than 1d4chan's 1 page rpgs. It doesn't help that it's written by capefag/weeaboo hybrids who think it's okay to turn your system into a parade of unbalanced clichés from 90's anime and capeshit. You can actually have a transformation sequence, and you get extra points if you include partial nudity a-la magical girl anime transformations. It's pretty much "Mary Sue: The Attention Whoring".
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>>47577353
Bushido was pretty much engineered AFTER Meji Restoriation happend, so not exactly the same stuff. Especially since sarmatism basically promoted being an uneducated redneck combined with boasting about your noble title and living way above your real financial possibilities.
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>>47577717
Bushido was codified well before the Meiji Restoration (a century or two before) but it was most definitely codified well after the samurai class had really ceased having any real function in society
And actually the Meiji Restoration took huge strides to move as far away from Bushido as possible so as to Westernize itself more and make itself an international power.

Also, from what I heard Sarmatism started out as one thing (something about cultural unity and shit like that?) but eventually ended up meaning something else entirely, kinda like how some American groups use the word "freedom" to invoke or mean literally anything at all, often in mutually contradicting ways.

It seems that the main problem with Sarmatism is that like American Exceptionalism and Yamato-damashii and Aryanism is that it promotes lots of cultural stagnation over time; if you're exceptional and better then anyone else just because you were born in the right place then why bother improving yourself at all or adapting to changing times or addressing the fact that certain aspects of your society have huge flaws that harm the country?

You're better just through luck of birth after all, no need to improve or better yourself even if you live in squalor.
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frenchfag here, here are some games :

> INS-MV (In Nomine Satanis - Magna Veritas) :
Game where you can play either an angel or a demon, locked in human bodies, fighting the long war between God and Satan.
It's very "tongue-in-cheek" and is not mean to be taken seriously, (Jesus is a pot smoker, God is obsessed about cock and created the universe around that concept) angels can be assholes while demons can be cool guys.
The only rule in the hell vs heaven war is : humans must not discover angels and demons true nature.

For example in one campaign we played demons who were members of a company that selled weapons, biological weapons and mining equipment in a third-world african country in the middle of a civil war. And we were sent in that country to deal with a humanitarian NGO led by hippie angels trying to sabotage our business.

>C.O.P.S (Central Organization for Public Security)
A bit like Berlin XVIII another frenchfag mentioned earlier but in an independant California, of course full of corruption, pollution and overpopulated. I recently learned it was french and always thought it was an american game.

>Würm
A rpg where you play prehistoric men in the Würm glaciation, with a bit of shamanic magic. A lot of focus on survival of course.

>Qin
A game inspired by the chinese "wu xia pian" movies, taking place in the chinese kingdoms around 250BC with some magic/mythologic elements like dragons and demons.

>The shadows of Esteren
A kind of horrific med-fan game, taking place in a not!celtic peninsula divided in three kingdoms. One of those still preserve the old traditions while another adopted the not!catholic religion from a continental country and the last one became open to continental "steampunk" scientists.
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>>47577864
Oh, I forgot to mention the Mandate of Heaven, perhaps the most extreme example given how long Manchurian China considered itself and insisted to everyone that it was socially and culturally on top of the world even had long since been left behind and afflicted with severe internal problems and how foreign powers could literally make any demands they want of them and there was nothing they could do for years.
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>>47577864
>2016
>People actually believing in this
Anon, when Japan was done with westernising and getting modern, it switched focus on promoting own uniquesness and as a way of showing they've had a long evolution culture, just like Europeans did and not just popped out of the blue thanks to western tech. Just read about Philadelphia’s Centennial Exposition and how Japan from then on did a lot to promote their own culture.
In the process engineering bushido, something that never existed in such form as we now percieved in history.

And sarmatism didn't evolve from one thing to another. It was just classic 17th century bullshit all nations had in form of "We are proud descendants of..." and pick whoever you want to boast about. In case of Polish nobility, they've picked ancient Sarmats, who matched what the nobility wanted to promote as their image - fierce warriors, great hosts. It never was "good" nor devolved into anything "bad". It was just a stupid boast from the very start and within less than two decades turned into "we are special snowflakes, so there is no need to adopt or change" bullshit. Nobody sheds a single tear this bullshit mostly died. The real problem is how all sorts of low-lifes and nationalist lot are using sarmatism as sign of being great and powerful nowdays, never mind it was the very thing that brought Poland to knees and left a lot of toxic cultural fallout (like the obsession of good presentation for your guests when being a host, so people are going into insane lenghts to present themselves as the best, while clearly not being)
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>>47577905

cont.

>Vermine
A post-apocalyptic game where nature "rebelled" against mankind and almost wiped it. Most animals evolved to become deadly to human life.
Mankind itself is divided as some people tries to recover pre-apocalyptic technology, other embrace this new world and want to co-exist with it even if it means losing your humanity, while some people just try to survive.

>Brain Soda
A very not serious game where you play shitty actors in a shitty B movie or in a shitty Z movie.

Players can create themselves their aptituted and as the writers says : the more useless they are, the better.

Players can also randomly pick a cliché at characters creation which can influence the game. For example a player with the "Director's Cut" cliché can reset a scene and allows players to replay it.
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>>47577905
>>47578114
>Würm
>Vermine
Do they have translations?
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>>47578216
As far as I know they don't
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>>47578216

Found a kickstarter for Würm : https://www.kickstarter.com/projects/1464818793/wurm-a-prehistoric-rpg

Found nothing for vermine though
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>>47557749
I'm mostly familiar with Dnd 3.5 and pathfinder. Is drakar & demoner a step up?
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>>47578317
I'm mostly interested in Wurn. There is a Polish homebrew very, very similar in nature and content, so getting hands on more games like that is always nice.
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>>47557122
>Netherlands
AFAIK, we've produced fuck all, game wise
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>>47578317

Recently found Polaris was also about to be translated from french to english.
https://www.kickstarter.com/projects/blackbook/polaris-rpg

Post-apocalyptic rpg where humans sought refuge in underwater cities.
Most humans are steriles though so every nation jealously keep fertile people to themselves.

It's a bit of an underwater 40k : xenophobia, mutants, ancient technology no-one knows how it really works...
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>>47578453
>There is a Polish homebrew very, very similar in nature and content

Title?
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Still hoping for some sort of semi-official SSSS rpg product... ;__;
Nordic commonwealth arpegee!
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>>47579636
Anaboria.
But don't get too excited. It's for old-school D&D and done by oldfags who never played anything more modern than old-school D&D
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>>47579727
What exactly am I looking at? This comics got me really, really curious
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>>47579812
http://sssscomic.com/comic.php?page=1
The introduction in the present ends at page ~65, where the "real comic" starts. Introduction is bretty gud tho.
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>>47560312
The correct term would be Redlands. As in red Deadlands. Because that's exactly what the setting is: Russian civil war in Deadlands verse.
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>>47573198
>>47573545
The publisher has english PDFs of the absolute core material. Bottom of page:
http://butik.jarnringen.com/en/shop.php?id=41105
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>>47579727
Reminds me about Original War for some reason.
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>>47579875
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>>47572158
>Hungary
>I've never played MAGUS
>I only know of Chaos RPG or "Worluk"
It's oldschool low-fantasy RPG, no classes, eleven races, plus mix-ups.
Skill based system, meaning the character can learn stuff, and as advances in levels, can either become more proficient at it, or learn new things, or just combine the two.

So even at high levels, you just get very versile/very skilled mortals, but mortals nonetheless. No becoming demigod-lvl20-dnd-machos.
Sorcery has "codexes" rather than schools. I think I can relate it to Warhammer Fantasy best. A wizard can only choose spells from one codex. Like in Warhammer where the bright fire wizard cannot cast illusion spells.

I've been thinking about translating it as a pet project, then I wasn't sure if anyone would be interested.
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>>47574690
Diceless? How to skill check/challenge?
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>>47577559
>Blanka is a reptile now
>Can't tell if the shitty spastic Naruto is boy or girl
>At least that OCDNS evangelion bitch has her own colour set
______hue______
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>>47577905
>>47578114
Neat!
>>
There's "Shadows Musketeers", a free french RPG. Dunno if it's popular but me and my friends had a ton of fun with it.
Basically a penitential alien ship crash in the woods of Fontainebleau and the Cardinal Richelieu picks a bunch of elite musketeer to capture them back and/or hide their presence and technology from other European powers. Lots of silly stuff, but also potential for more serious games.
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bump
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>>47578432
I liked it very much! The old versions I played didn't have levels, you got xp points which were used to up skills and abilities individually. Classes weren't as big of a deal as in the D&Ds/PFs, they were more of a job description. The exception to this were mages that got access to spells as a "class" benefit.
It was less of a computer game (kill shit and grab their loot) than the D&Ds, but those are a casual fun too.

Another swedish cult classic from the 80's, that got revived post-2k was Mutant. The first version had primitive rules af (more or less the same as first iterations of Drakar & Demoner+some additions) but soon got better in Mutant 2. Mutant was a somewhat generic but well-written post-apoca setting with humans, mutants, psi-mutants and mutated humanoid animals (see >>47557993). It had an awesome "figure out how pre-fall technology works" table that oftentimes ended in you destroying the stuff by hitting yourself in the head with it.

The setting was somewhat of a science fantasy with pre-fall technology replacing magic and weird mutatated creatures and plants in place of chimeras and orcs. Getting hold of and figuring the technology out was the stuff of quests and legends.

Mutant got a glorious reboot in 2001 (after living a waning life as the cyberpunk reboot Mutant 2089, that later got turned into Mutant Rymd/Mutant Chronicles), Mutant: Undergångens Arvtagare, made by the company Järnringen (the people behind Symbaroum!) that had bought the rights from the shitters at Target Games. These new passioned guys turned the IP into an awesome product with high production values and more of a "pioneer into the wastes" setting. The world and metaplot was also improved greatly. They publshed a great deal of material, and sold pretty well as I understand, bu Järnringen finished their line of Mutant in 2008 with a big finale campaign.

Another developer recently relaunched Mutant: År Noll as a more primitive setting, closer to the catastrophe.
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>>47584164
https://en.wikipedia.org/wiki/Mutant_(role-playing_game)
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>>47584164
>>47584201
Järnringen is pretty good at finding illustrators that fit their product well...
>Core book
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>>47578087
There is a certain morbidity to my fascination, and I think the works that I've read or watched manage to convey that the "system" isn't sustainable. It might work for exceptional heroes of legend, but only on times of great crisis and war, and they are foing to go through hell before they receive even the slightest bit of peace, and the institutionalized hypocrisy of, "we are all equal but some are better than others" keep fomenting divisions in the Commonwealth. Most of the supportinf cast and even some of the main cast of the Trilogy are doomed. That's part of the Romantic appeal...the more flawed the system, the greater it is when someone finds happiness from it. I think of you looked at any cultural paradigm that is good for adventurers, for exceptional individuals, it will be bad for a nation. Hence >>47577909
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>>47576874
Someone pledged and can share the Digital content? I'd like to have a look at this.
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>>47584201
>>47584271
Just remembered that some guys made a short about Undergångens Arvtagare... Heard about it a few years ago and promptly forgot about it so haven't watched it myself yet...
https://www.youtube.com/watch?v=yX1bcDumZBw
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>>47576874
Degenesis is better known outside of Germany though?
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>>47577905

Bitume: RPG set in a post-apocalyptic France. The Halley comet passed too close to the earth, causing natural disasters, but its worst effect was a mysterious illness causing mass amnesia. The survivors created tribes and religions based on different information they found in the ruins of the old world. Of course they don't know what was reality and what was fiction. As such those tribes and religions are always pretty wacky.

Heavy Metal: Sci-fi RPG heavily influenced by Terminator and Blade Runner. The earth is divided in two factions: the rich, highly industrialized and highly robotized northern countries (25%) and the poor southern countries (75%). You find evil corporations, replicants, rebels/terrorists, etc.

Miles Christi: Play as a knight templar during the crusades. Character creation is interesting as you don't distribute points among stats or roll them, but get you get your scores by answering questions about your character's past.

Maléfices: One of the oldest French RPG's. It's a horror game set during the late 19th to early 20th century.

Night Prowler: Classic medieval-fantasy RPG with character classes, etc. set in a mostly urban environment.

Polaris: A subaquatic post-apocalyptic RPG. The Earth's surface got more or less destroyed during a conflict. Humanity survived in underwater colonies, mining stations, research labs, military stations, etc.

Simulacres: A universal RPG system published during the 1990's with different backgrounds. It was specially designed for RPG newbs as each background came with a full set of rules, a mini-campaign and a DM screen. The two I know are Capitaine Vaudou (swashbuckling and voodoo) and Cyber Age (cyberpunk).
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>>47584164
Thank you for an informative answer friend
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>>47572158
well, it IS shit. I mean MAGUS. it's a pile of shit
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Anima and infinity. Thats it the rest are too old for anyone even here to care.
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>>47575736
>medieval
It is more renaissance, only shitholes likr argos are medieval tier
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Via Prudensia is the only Danish roleplaying game that I know of, VP for short.

It's so fucking rare and obscure that this is literally the only picture of the cover that I could find.

It's a sorta catchall system made to be used for all kinds of games and settings, and isn't very serious. It literally calls you an idiot after describing what happens when you critically fuck up hitting someone with your weapon so badly that you destroy it.

Perk and drawbacks are a big part of character creation, and has option everywhere from "Super Cool" to "Homosexual."
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>>47557122
https://1d4chan.org/wiki/VTNL

Russia represent
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>>47588810
So it's Danish Savage with shit and giggles as core elements of gameplay?
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>>47557122
About Crystals of time. Regardless of shitty system and confusing lore they're responsible for rpg's popularity in Poland, before them it was obscure hobby for a handful of people orbiting the sf cons.Like you've said the english rpg books were rare and expensive back then, and "Kryształy czasu" were published in "Magia i Miecz" magazine so it was almost free.(btw - it was lately revived by polish kickstarter of sorts)
Also, one of the selling points of this system were illustrations of Jarosław Musiał, proffesional magazine illustartor, which gave this crap some much needed consistency and integrity it kinda lacked otherwise.
So, no matter how bad it was, it was the first rpg i played and always will be remembered as such, and my ntr.evil reptillian merchant based on Jabba the Hutt will be among my fav characters.
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>>47588840
Probably.

Also has a weird way of handling critical damage and first aid. Enough damage and you can lose a limb. Apply first aid to said limb and you get it back. So I've lost the same leg three times in one fire fight with a Snakeman.
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>>47577905
Is there another translation of In Nomine? I heard the Steve Jackson translation cut out the goofiness and made it like some sort serious WoD clone.
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>>47588917
>they're responsible for rpg's popularity in Poland
That's Warhammer Fantasy Roleplay, smuggled and bootlegged in '89. And bunch of articles about RPG printed in mid-80s in Swiat Młodych.

The reason we've got Kryształy Czasu were those two factors, people were experimenting with RPGs long before Szyndler even bothered to interest with the hobby.

>"Kryształy czasu" were published in "Magia i Miecz" magazine so it was almost free
Szyndler was providing free floppy discs of his game in early 90s on fantasy conventions long before Magia i Miecz printed first issue. And before that, he was going all over Warsaw, pushing his shit (infamous Big and Small Notepad) to every group of players who still didn't know this absolute autist.
The reason why MiM picked the game up was MAG publishing house striking a deal with Szyndler for the game, but first they've need to buy some time to organise it into coherent book, while someone had to keep public interested with the game.
By doing so, OTHER equally awful game beat them for the title of "first Polish tabletop RPG". What was it? Cień? Upiór? Anyone remember that trash anymore?

>it was the first rpg i played and always will be remembered as such,
>i played
I pity you

But in general - why are you lying about this game? What for? Everyone who knows anything about tabletop RPG in Poland is fully aware how KaCety were, are and always be nothing more than just a meme game, an abomination that gave a swift lesson how NOT to make games to everyone interested in the hobby.
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>>47588934
Just out of curiosity - does Danish language notice the difference on purely semantic level between disabled and removed limb?
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>>47566802
Tribe8 is from Dream pod nine and considered one of their most unique settings, hell of a good read sadly they dont publish new material for it anymore though.
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>>47589341
This

All of it. The best part is - Kryształy Czasu were finally published in 1998. By that time not only it was irrevelant, but pretty much forgotten, as people had WFRP, D&D, Call of Cthulhu, extremely popular Cyberpunk (at least in 90s), oWoD and bunch of much better Polish games, with flag-ship Wild Fields (already mentioned in this thread).

Kryształy Czasu were pretty much dead by the time the game was finally published by official means.
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>>47589082

afaik it has only been translated to german and spanish.
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>>47589341
>By doing so, OTHER equally awful game beat them for the title of "first Polish tabletop RPG". What was it? Cień? Upiór? Anyone remember that trash anymore?

"Zły Cień: Kruki Urojenia." It was sooo bad.
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>>47589341
>By doing so, OTHER equally awful game beat them for the title of "first Polish tabletop RPG".
Cień - Kruki zapomnienia. It makes "Kryształy czasu" almost awesome by comparsion. This was a total disaster in every aspect including every aspect of language, setting and layout. The illustrations were actually drawn with pen on a checkered paper.
I've seen it with my own eyes, as a friend of mine bought it. It still hurts.
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>>47590142
"Zły Cień", my bad. I know it was something, something, with the ravens though.
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>>47590142
>as a friend of mine bought it
>bought it
Did he bought a farm right after?
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>>47590239
It was in a mid 90's, he was a metalhead, game was supposed to be all gloomy and pagan. What could I say more.
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>>47558392
Holy tits this looks great. I should learn the language...
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>>47591227
There is English edition, anon...
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>>47580699
>blanka is supposed to be some kobold
>naruto is a thief from a shitty "anime styled drawn by occidentals" medieval comic based on the system
>Evangelion bitch is the druid, IIRC, from said comic
>Yoko is the elf mage from the comic
in the game manual you can find all sorts of pictures form anime and /co/ that they took from the internet... from teen titans to escaflowne, from Alucard to marvel's apocalypse. It's a bloody aborted mess.
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>>47558458
>Svenska Kulter: Rollspelet
Was just about to give it a mention.
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>>47558392
Damn, others have said it, but I can't help myself. That looks great!

>>47584483
Really? Is it? Huh, I would have thought DSA/TDE would be better known.

On that note: There was a xboxhueg Mega trove of german DSA books I found quite some time ago, does someone have something similair?

Don't know about other games of german origin. DSA and Degenisis are those I wanted to mention
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So don't you die on me
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>>47592838
Degenesis pops up here every now and then, sometimes have its own /general/. DSA/TDE is only mentioned in contexts such as this thread, "remember that old fantasy system?".
>>47591227
>>47591232
Yeah, I saw a reference in some other thread that claimed to have found a dl link of the english core book on 7chan or somesuch?
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>>47577559
>>47591361
Brazil gotta have a good system/setting somewhere? What about the rest of South America?
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>>47595113
>Rest of South America
If you remove Chile and Argentina, there are no countries left to even have anyone bothering with RPG.
It's that fucking simple.
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>>47558458
>>47591624
What I like about it is it seems to have a slightly traditional view of Sweden, a nostalgic "good ol' times" retrospect of late 80's/early 90's but with fucked up shit like cults and mythos.

Kind of the same vibe that Simon Stålenhag creates, but with horror instead of scifi:
http://www.simonstalenhag.se/
https://www.google.se/search?q=televerket+sci+fi&biw=1280&bih=878&source=lnms&tbm=isch&sa=X&ved=0ahUKEwilnvH85ozNAhVEiywKHbSqCAUQ_AUIBigB#tbm=isch&q=simon+st%C3%A5lenhag&imgrc=1uisloi3XLqvcM%3A
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Here spain.
Oldest commercial spanish rpg: AKELARRE (gathering of witches). Medieval spain in the reconquista (1200), a realistic view of medieval life ( famine, ignorance, high mortality) but all the superstitions and mythical creatures of spanish flocklore are real (and christian mithology too, with its legions of demons, angels, archangels, etc..); but although almost everybody believes some or all of them, very few people had experience with the supernatural.
The game system is basically BRP with a very simple madness system, magic its very subtle and slow (potions and long rituals, alchemy) and magical items use to be amulets that can be true, or not. Its in its third edition, it has a lot of books published, and it will be soon published in english. It was publised by joc international, the first nig rpg publisher in spain in the 80s, nowaday its published by the current big publisher, nosolorol.
In the 90s, ludotecnia published "mutantes en la sombra" mutants in the shadows, a game where the players were average guys with small parnormal powers, who worked for an organization who wathered an protected them. The game was more a spygame than a low level superheroe game, think of james bond with small powers, or "scanners".
they published too a succesful generic horror game, ragnarok, again with a game system very closed to brp. It had some excellent adventures, and there was not metaplot, only some vague hints about how every supernatural thing was related to some old evil who came to earth in the asteroid which killed dinosaurs. Both games are out of print, although there was a try of a third edition for ragnarok.

Nosolorol (literally, not only rpg) has published some local games. Magissa and pequenos detectives de monstruos (small monsters detectives) are both rpg for children.

The tower of rudensindus its a rpg where the players are the diferent creatures who work for a mage called rudensindus, and their small adventures trying to do his duty
>>
Another from nosolorol: Fragmentos, fragments, a generic horror game intended to play all the cinematic subgenres, with a lot of adventures in the core rulebook, and a suplement about the italian giallo horror genre. It has especific rules to show the topics of this genre, and in the same way that the tower of rudensindus remind me of a very close (and older) free rpg in the web, this its very close to "dead of night" a british rpg.
La mirada del centinela ( the gaze of the watchman). The players play the roles of a "not-batman" superheroe and his support team, in a not-ghotam city. It has an extense ingame lore with lot of enemies, some allies, and the diferent people who has wore the mask of the centinela through the decades. Its a setting with no superpowers of any class, and no superscience.
"Cultos innombrables" unspeakable cults, a lovecraft game where the players are the cultists. Slang, a game about modern noir genre in los angeles, with lots of published adventures; bakemono, an japanese horror game where players take turns as the game master ( i didnt like this one). El reino de la sombra (the shadow kingdom) your usual high fantasy, and a lot of one shot adventures for their own multigenre system, hitos, very close to fate.
Nosolorol use to have very high value productions, at least regarding illustrations.

Not by nosolorol, but by devir, el capitan alatriste, an excellent rpg by the author of aquelarre, about the spanish golden century , and the character from the novels "el capitan alatriste" very high value in adventures, info about the age, and art, but only one corebook, another suplement and the screen. The system its very closed to gurps, (3d6) with lots of fencing manouvers (the only suplement was maestros de esgrima, fencing masters).

another one, walkure, if i can recall it right. A cold war nowaday between the nazis, the us and the urss, with more advanced tech.
There was in the 90 far west, a succesfull game, with several superb campaigns
>>
Another one, adventures in the east mark, an osr clone that has been published some years ago, with some succes, and it has been published in english, another game from ludotecnia, in the 90s, piratas, (pirates) with a great campaign, the dragon coast
And piratws
>>
More from nosolorol:
Blacksad, based in a famous spanish comic of the same name, noir genre in the 40s 50s with anthropomorphic annimals.

Dreamraiders, it has some kind of metaplot, the characters ride in anothe people dreams...

Plenilunio (high moon) its a rpg mad around the illustrations of royo brothers, the game its some kind of apocalyptic game in new york in 2033

Fabulas (fabbles) about some englishmen in the last XIX century that try to find fabbles characters, as they discover that they are real.

And inocentes, innocents, where the players roleplay little children
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>>47595847
>>47596175
>>47596888
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>>47595165
~nyon...
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Does Norway play any /tg/s?
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>>47589352
Another danon here. I don't know the specific terms used in the game, but yes - "lemlæstelse" (maiming) is very much part of common vernacular.

>>47588810
We also have Ulvevinter (Wolf Winter), which a guy I know actually wrote for.

With a quick search I also found Asteria, Familie & Ære (Family & Honor), and Fusion.
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>>47558328
I played Wolsung once, it's decent. Problem is that it's a re-skin of Shadowrun, setting-wise. I kept wondering to myself why I shouldn't SR 5E instead.
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>>47576874
Germany also has Degenesis.
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Again, spain. I forgot about "comandos de guerra, tras las lineas enemigas" (war comandos, behind the enemy lines, the players are comandos in wwii) percentile system, just one suplement, published in the 90s.

Superheroes ltd, as long as i know, the only superheroes rpg published in spain, translated or not. It has a lot of suplements.
Exxo, a small booklet, black and white fanmade art, your average scifi setting, i still see it in some shops, although it was published several years ago.
I recall have seen advertisments for "alkalandra" a fantasy game from the early 90s, same time that aquelarre, where the players took turns to be the gamemaster, and had cards that could change the narrative, but i never heard of someone that played it.
In the last years it has been a boom of spanish commercial games, some are really crap, (it seems that some guys have enough money to publish its hanmade rpgs with crap art and stupid rules)... others are fine.
I can think of omertá, a game about the mafia and noir genre, or haunted house, a ligh rules game with several tables to make a haunted house scenario in the run
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By the way, if you are interested in spanish rpgs, you can check the main publisher nowaday, nosolorol.com

Or you can download a lot of them from this megatrove
https://mega.nz/#F!aEkDgRRC!L5ZBINIa9eeiVo97-XjbiA

https://mega.nz/#F!6Rd0GIbC!dwC4P_hb3SFewFQGCCPgKg

Those two links are the two parts of a giant megatrove with lots of rlgs in spanish, both translated and made in spain.
In the "hitos" folder you can find a lot of games from nosolorol for his hitos system. In the "otros sistemas" folder (other systems folder) you can find a lot of spanish made rpgs
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>>47562829
Sounds pretty neat.

Here's an American one that probably no one outside North America has heard of.
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>>47604469
Ok, so the game is just weird with healing system. I was simply wondering it its not just a case of how it's worded in Danish. Thanks for helping solving this
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>>47604971
>Dat pic
English version when?

>>47604997
>>47605011
Something more than just covers about those games?
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I have talked about both them, they are la mirada del centinela ("the gaze of the centinel, or the gaze of the watchman") the game about a nobatman where the players play both the main role and his suport team, and fragmentos (fragments, a cinematic generic horror game).
The antropomorphic animals are from the blacksad rpg, based on a famous comic of the same title, noir adventures in the fifties in usa
>>
This is plenilunio (high full moon or something close) they made a rpg around the illustrations of luis royo, a very famous spanish illustrator
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This is walkure, or nazis in space. It has been published a few years ago, it has some books published, and an excellent art. Spanish rpg, i have talked about it, where the nazis, rusia usa and japan are in a cold war, and exploring the solar syste.
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>>47572532
I've got a copy of the rulebook for that in English, and it's one of those games that I know I'll never get around to playing, but, damn, it looks awesome.
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>>47605361
Damn, I actually know Royo. And I thought that the pic looks like he'd done it before reading your post or his name on the pic. His work is really distinguishable most of the time.
The theme is somwhat generic most of the time, but the stlye often very easily lets you trace his works back to him
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>>47570395
I heard about Neuroshima Hex, I just do not know what makes Neuroshima the RPG system bad.
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>>47606582
And here we go. It's been nice knowing you, thread.
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>>47606582
>what makes Neuroshima the RPG system bad
Let's try:
- 3d20 based
- character sheet that gives you head-ache
- god-awful crunch, with modifiers to submodifiers, counted of course just like THAC0
- absolute inability to hande any other situation than shooting each other on plain, open ground at range between 50-100 meters
- setting is a hodge-podge of unrelated and disconnected elements
- setting is pure cringe if you don't look at it with massive Polish nostalgia glasses toward early 90s, where Polsat was the king and Dr Queen the highest watched show
- "expansions" are nothing more than over-glorified newspaper articles, but at price of fucking book
- the game is pretty much dead since roughtly '07, but Portal is printing expansion once per half a year to keep rights AND pretend the game wasn't abandoned

In short - unplayable mechanics combined with boring and cringe-worthty setting, all wrapped with really shitty business practice.
Oh, and player base doesn't exist at this point, since the game at this point is nothing more than footnote in history of Polish TTRPGs. Which is to be expected from something 13 years old and without any real support or marketing for past 7 years. Combined with general situation of the hobby in Poland (it's dying) and how specific the setting of Neuroshinma is and you end up with handful of people who will bother with it.
Most of them wearing double nostalgia googles, since it was usually their first (and last) TTRPG.

I'm running games in local culture centre. I can't recall anyone even ASKING about Neuro since early '11 - meaning people who just played New Vegas asking for similar tabletop.
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>>47606689
Nah, I'm not going to try to convince everyone, just stating the obvious and I'm done. Especially since I'm leaving to run a game within a hour. So chillax
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>>47606701
>Combined with general situation of the hobby in Poland (it's dying)

Hey, I got to play some decent gaming sessions on Falkon and Pyrkon... the conventions are still on with sizable RPG blocs, so it can't be that bad? A lot of people were coming over to shill stuff like Dogs in the Vinyard, too.

And nu-MiM is still coming out? Right?

>I'm running games in local culture centre

Where, out of curiosity?
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>>47606714
Different anon, but that's the point, really. Outside massive fantasy conventions, it's hard as fuck to find players. I'm living in Rzeszów. If not sticking with group we started back in junior high (and at this point we are all post-graduates of different unis) I wouldn't have anyone to play with. When we were starting wit the hobby, there was a group running games in house of culture, one of the teachers in the high school was an avid homebrewer and dozens of people were playing, so all it took was asking among people and someone surely would be found to play with.
I'm not sure if outside of Sląski Klub Fantastyki there is anything like that anymore in entire Poland and they have tabletop section mostly because tabletops are related with fantasy, not because they are gaming organisation.

nu-MiM is dead for what now? A year? Not to mention they were printing 100 copies of it for entire Poland. ONE HUNDRED copies. And still were unable to sell them.
Which is the same thing going for different Polish tabletops since about Neuroshima (3k copies printed originally, then the 1.5 edition with 500 copies, 5 years later). Armies of Apocalypse were printed in 200 copies, which took almost half a year to sell, after which the publisher throw A CELEBRATION of being "massive success" and "selling out entire stock".
200 copies. In half a year.

In the same time, non-Polish games are selling just as bad, not to mention those not translated. At this point REBEL is the only shop in Poland that is distributing TTRPG. Mostly as just a filler of empty space, because they are not making any dought out of it when compared with board games and there is also no support from publishers, as non-Polish ones long ago realised demand is too low to justify translations, while Polish ones are barely printing

We are all relics of a past era. The youngest player I've met was a kid right after high school when I was finishing my Masters on UJ. Other than him, next guy was my age
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>>47606714
Anon, do you remember times when every single Empik had tabletop rack? Hobby shops actually existing and not just in Warsaw, Kraków and Katowice? Or how there were gaming conventions few times a year in middle-sized cities, not just Pyrkon and Polcon and one-offs pulled to see if there will be anyone to show up? How about times when MAG and Copernicus were busy translating games and printing fresh stuff? MiM existing and selling pretty well?
And so on and forth.
All of those are past. Polcon reached the point that Witcher, but the vidya one, crowd is making 3/4 of all participants. And personally I think that's good, because otherwise the place would look like a set from a western, with tumbleweed rolling in the middle of it.

I don't want to spread defetism, but ever since MAG dropped tabletop business, the hobby is in slow, but constant decline. I mean seriously, we are not getting new translations for past 12 years, not counting giants like D&D (and who plays D&D above ADD in Poland anyway?)
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>Poles in the thread
>Not a single mention of De Profundis

I know it's a niche stuff, but come on!
>Call of Cthulhu
>Story-driven
>No crunch
>Basic set advice to play the game as actual letters exchanged VIA POST between players
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>>47607043
Found a copy here in Australia. Guess I was lucky. On that subject, Anything Oz specific?
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>>47607625
I'm... not sure if I understand your question
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>>47607673
Australia themed/published games.
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>>47604752
>>47604971
Spain's rpg scene seems pretty good? :3
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>>47606998
From my observations since 3.0 ed hit the shelves D&D was slowly gaining userbase. Most people into hobby I encountered in last decade were actually players of this cancerous shit.
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Polish system: Armie Apokalipsy.

Premise? BDSM Angels.

Very unofficial trailer (NSFW): https://drive.google.com/file/d/0B8w8ZeKcDeCbLW5kdTFmNkdBSkE/view
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>>47607900
I call bullshit on this. No Pole will buy a game for what amounts to 1/10 of month pay, with barely any expansions and support, while still charging massive sums for them.
Not to mention actual printing of D&D in Poland - 4 ed was such a massive marketing failure they weren't sure if to even TRY to print 5 ed in our little whorehole.
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>>47607927
Already mentioned, already laughed at. Are they going to make another print? How many copies this time? 50?
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>>47607930
>4 ed was such a massive marketing failure they weren't sure if to even TRY to print 5 ed in our little whorehole.
Because polish d&d community dissed 4e as shit at the start and remained loyal to 3.5. When everywhere else there were edition wars, polest just said lolnope to 4e unanimously.
As for support 3.0 and 3.5 had actually fuckton of splats translated, and the books weren't much more expensive than other games. Basically only thing that made them expensive was that you needed 3 books instead of one as a core, but single D&D core book was actually 40% (IIRC) cheaper than WHFB core book, despite simmilar volume.
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>>47607995
"Community" aside (200 people are not a community, not even by Polish standards), 4 ed wasn't simply marketed at all. They've literally printed the book, dumped in in the stores and... that's all. Not to mention going for extreme, as it was published in 2k copies, in times where selling 500 was an achievement already
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>>47608029
I'd say it's far larger than just 200 people, though I may be biased because of having to deal with those fucktards often.
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>>47607995
Anon, this is not changing a thing in the whole picture - we've got a bunch of people who play 3.5 and that's what constitutes for D&D in Poland.
Pathfinder literally doesn't exist (nobody is complaining), any new editions are pretty much "Oh, D&D... but I already got mine, why should I have another?". Editions don't work in Poland at all, because people apply basic economics to them - why buying another version of the same game you already have? Sometimes being slavpoor is good.
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>>47608059
Let me guess - Warsaw?
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>>47608064
>we've got a bunch of people who play 3.5
from my observations this bunch is pretty large, as for local conditions. But yes, they still playing 3.5 and not going anywhere towards newer editions/pathfinder, mostly
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>>47608071
I'm not from Warsaw, but many of the people I'm talking about actually are, so kind of yes.
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>>47608113
So you've got the answer - it's a "capital thing" to play D&D and being smug about it.
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>>47595065
>tfw no one will ever play Degenesis with you in Australia. The shipping for that fucking book cost me more than the book itself.
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>>47608398
I thought the smugness of Poles was about playing stuff that wasn't the noblebright, banal D&D, and that WFRP is the trve kvlt system.

Frankly, I don't know if Poles even play anything other than WFRP (up to 2 at most), WoD and D&D 3.5.
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>>47595113
>Brazil

I remember hearing that the Street Fighter RPG (the White Wolf one) was super-popular there and had a few unofficial spin-offs. That's something, I guess?

The only other thing of (very minor) note in South America is that a particularly toxic OSR shithead lives in Uruguay, but the only thing he's done is get banned from every RPG forum out there.

So, yeah sadly, it's pretty sparse.
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>>47608460
Poles that DO play those are close to 40, because they've started in mid-90s with WFRP as high-schoolers.
People from Warsaw (capital) like to make a point how "progressive" they are, so they play DD, but 3.5 is absolute max you can expect from Poles - usually it's ADD.
WoD is at this point almost forgotten, just like CoC, while both were MASSIVE hits in late 90s and early 00s. Being goth/metal is simply no longer equal with playing TTRPG, so those games lost following almost completely.

If anything, smugness of Poles in general comes from playing old-ass systems that were last time popular outside Poland roughtly two decades ago. For example, Cyberpunk 2020 is suprisingly popular for 30-years old game translated in '93, even outside oldfags. They've simply taught younger generation to worship this game.
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>>47574482
Any way you could upload to mega or something? Can't seem to get it from here on a phone.
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>>47574482
WTF? Each time I try to generate a download link, it tells me that I misstyped the fucking captcha, even it's absolutely correct.

Upload it somewhere else, please.
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Oh come on! Don't let this thread die
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>>47609333
>>47610836
In case either of you still need it.

https://mega.nz/#!hQxBxIBI!b73xVqhv8YilekM144Gh2zJQAjmvA3Dd4BOfcFieNR4
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>>47558257
The Swedish Drakar och demoner DoD for short, is literally just a translation of runequest
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>>47557749
DoD was never into folk-tales until after chronograph, before that it's literary the same campaign setting as runequest, called Glorantha.
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We made Jovian Chronicles so that was pretty cool.
A writer from this country also made the setting for Sword of the Stars, and that makes a decent setting for an RPG if you can write the details yourself.
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>>47612367
>chronograph
Ment too say Chronopia
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>>47558273
Fellow swede here. I was thinking about buying this for 25 SEK the other day, is it worth it?
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>>47612437
>Game for pocket change
>Shoukd I buy it?
Are you seriously asking this question?
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>>47612490
It is not retail price, its an used copy. I can probably find a pdf. My question was if it was WORTH it, not weather the price was cheap or not, what kind of fucking answer is that?
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>>47612875
If the book is in decent shape, that's a perfect price for it.
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>>47612892
The question is still not about the price, let's start over, ignore the price and phrase the question like this: why would I want too buy this game, mechanic wise?
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>>47613041
Yes.
But again, only if the book ins good physical conditions. Otherwise, get yourself the pdf.

So in short - get the game regardless, but unless the copy you have an eye on is in good shape, don't bother buying it and instead go for digital copy.
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>>47613041
>>47613083
>Why
>Yes
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now I want to know what the fuck Leviathan is. is there an english version or fan translation?

I am so down for underwater scifi.
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>>47613083
Well you seem pretty confident I will like the game, I might just order it since I'm bored at work. Im putting this on you, anon, If this becomes yet another paperweight. Thanks for the Litle imput
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>>47613280
Even if you won't like crunch of it, the setting by itself is rewarding, so I highly doubt it will end up as paperweight.
But then again, I've enjoyed stealing more interesting bits from Cthulhutech, so I'm not the most objective person around
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>>47613322
not the anon you were talking to but you seem to know the mechanics. can you flesh that out a bit. I cant even find what kind of dice system it uses since i cant speak Sweed
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>>47613350
It's simplified d6 game (single dice), with nothing fancy in it. Aside of your own PC, you are also more or less required to create the base of operations with fellow team-members.
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>>47613438
Original Swefag you were talking too here.

D6 system made my interest peak. Just one D6 or is it dicepool?
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>>47613438
Noticed now the single in parenthesis. Nice, it's settled, il buy the book
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>>47568616
Are rules usable?
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>>47613506
if/when you get it, can you do some kind of basic translation of the rules or something. I am intrigued, and I like the idea of the setting and base building aspect.
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>>47575194
is it really only 25 pages? can u post it please?
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>>47613674
25 pages of fencing rules
In Polish
With Polish unique fencing terminology
Stylised for 17th century Polish

...you sure you want it?

I can give you an outline from the head, since the book is back home and I'm currently doing night shift.
The body of your enemy is divided into "slices" going from head to tights, so attacks aim from one of... five (might be six) of those "slices".
You can pull up to 3 fencing attacks within single turn (no perks or min-maxing, every fencer can do that).
Almost all rules are written for fencing with Polish szabla, a specific type of sabre, so it's mostly about slashing unarmoured enemies.
It involves real-life fencing, so being already familiar with it greatly helps understand what the hell you are even suppose to do. On the other hand, NOT knowing anything about RL fencing allows for great roleplay of no-skill-big-name hot-head, Kmicic style (one of the main characters from Sienkiewicz's Trilogy), as all attacks you will be able to figure out will be those most basic and simplistic ones.
Since you are allowed to pull up to 3 attacks in single turn, the game expect from you to align them into a short sequence of attacks and parries. If done correctly, they might allow to pull a feint, render your enemy exposed and cut him open with single strike (again, armour virtually doesn't exist, given the setting)
With proper skills, combination of moves and stats, it's entirely possible to extend the sequence up to 6 moves - and it's still not min-maxing, just a linear progression of your skills.
Depending on your reputation (and that's something important, given it's a game about Polish nobles in mid 17th century), it's entirely possible to play it dirty, so there is nothing wrong with smashing your enemy nose with your guard or fist or just pulling a gun and shootings someone point-blank. Just don't expect it going lightly for being cheap and dishonourable. Unless of course you are fighting with non-Christians, then anything goes
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>>47613923
Well if it is as good as you say it is I can try to find someone who knows Polish well enough to translate. I'm mostly interested in base mechanics. Specific super detailed stuff does not interest me(unless they are for some reason especially awesome).
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>>47614829
If you mean the other anon wanking about this game having ultimate crunch - I'm not that guy. For me the mechanics are somewhat flawed, as it takes some knowledge of fencing to properly handle them, or you will have to page-flip the book constantly for first few games. And that ain't fun at all.
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>>47614957
Different anon, but for me this was one of the basic problems with Wild Fields - the game pretty much assumes from the get go that your GM is well-versed in history of the period and all players at least know proper fencing terms and basic stances before even sitting to the game. Not exactly the healthiest environment for fresh players.
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>>47614957
Well I'm still pretty interested. Combat mechanics are a big thing to me. I think SoS (and TRoS before it) had the right idea but failed in execution. If someone does it better I really want to see it.
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>>47612189
Thanks anon.
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>>47574482
>>47609333
Made a post in the share thread:
>>47608643
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>>47615768
tnx senpai
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>>47612396
>>47566802
Outside of Dream Pod 9 and RaFM, most RPG and miniature companies are small, one-man operations. One example right here is Cloak of Steel, a fantasy RPG inspired by the Vision of Escaflowne. Another one I remember was Fool's Moon (which is a company, not the rule set), which also did fantasy.

>>47575644
Not that I'm aware of. And anyways, it wouldn't be a great idea, given the amount of triggering you'd get from the Separatist camp...
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>>47612189
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>>47560439
I'm pretty sure Chav the Knifing won't make a lot of sense to you if your not from the UK.
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>>47572158
>It seems the Hungarian anons aren't here to complain about their own national shit RPG, MAGUS.
I'd complain more about the company to be honest (not that the game doesn't warrant complaints).

>get hired to work on a supplement
>IP owners having a catfight between them
>uncertain if our work ever gets published or paid for

A few of the novels were alright though.
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>>47622746
Were you involved in that shitshow, Anon? Because that sounds depressing? :(
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>>47622798
>Were you involved in that shitshow, Anon?
Nah, I just took it as my cue to bail asap. Luckily it was early on so I didn't put in a lot of time yet and in hindsight it was the right choice.
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>>47622857
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>>47584164
New mutant sucks ass. I don't know why they wanted to ruin it like that.
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>>47623150
Cyberpunk was pretty big in the late 80's/early 90's, I can understand wanting to get in on that thing. Totally scrapping the best postapoca line there was makes less sense though.

Basically all Äventyrsspel material, including old Mutant/M2, can be found here:
http://petterkatt.no-ip.org/%C3%84ventyrsspel_17/
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>>47623229
>freezing robots
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>>47623229
Man, that link got all Sinkadus! That magazine was the swedish RPG bible once upon a time (Rubicon BTFO)!
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>>47623150
>>47623229
New Mutant is different from Mutant Chronicles, right?
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>>47574655
As opposed to Stormbringer by Chaosium?
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>>47595113
There are some nice games in the indie market (pic related) and in the Fate-hacks community. But the main games are just 3D&T, a more animu copy of D&D (Tormenta), a OSR copy of D&D (Old Dragon), a copy of CoC with the magic system from Ars Magica (Daemon).
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>>47624409
>pic related
Anything about that game?
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>>47575737
Ablaneda setting is awesome, at least the feel. Another good one is Aquelarre, d100 based game and one of the oldest ones, inspired in the Spanish medieval age, but with all the mithological stuff being real. Very low power tough, you tend to play as dretches of society with some knights throw in.
A pic of the last edition, best art desu, the other one was a weird mix of manga and american style or very old school with few images. The suplements of Aquelarre tend to be GOAT if you like Medieval history or anthropology.
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>>47604971
>https://mega.nz/#F!6Rd0GIbC!dwC4P_hb3SFewFQGCCPgKg
Gran aporte macho.
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>>47623656
Yeah, once upon a time Target Games (then Äventyrsspel >>47623229, the lone company being everything rpg-related in Sweden back in the day) did a "side-expansion" of New Mutant (Mutant 2089) called Mutant Rymd, a setting that had space travel within the solar system being commonplace. M.2089 was very earth-centric.
In Mutant Rymd they introduced this "ancient evil" element with quite some inspiration from Kult (also property of Target Games back then, no "true" crossover though thank god), humankind awakening some dark shit on a hitherto undiscovered tenth planet in orbit of the sun.

Mutant Rymd never sold much, was quite niche from what I remember and never was much of an advertised brand, they kinda threw it out there and let it rot. But it served as the prototype for Mutant Chronicles which was a "comic book refinement" of M.Rymd: An easy accessible action blockbuster type of product. And as an IP it sold quite well.
https://en.wikipedia.org/wiki/Mutant_Chronicles
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>>47604971
thanks m8!
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>>47577559
Fan translation, and its not so bad like people said.

https://docs.google.com/document/d/1JroB5R-G1h5ME2tnzlvPI0oDmCsOzmq7BwMtHFyfMLE/edit
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>>47591361
>>47580699

Tork is "dwarf" Troglodyte. And he his a character from the same comic has Sandro, Lisandra and Niele.
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>>47584483
Got the english version for christmas
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>>47630861
I really need to read up on Degenesis. I've had it on the HD forever...

The setting seems badass af
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>>47629270
Yeah, that becomes far more recognizable to my Anglo-Saxon eyes.

As a hobby, I've been translating the fluff of the DoD 5th Ed. (in other words, Chronopia) to see what the similarities and differences are between the RPG and the wargame (outside of Adrian Smith's artwork, that is). It is interesting that Äventyrsspel hired a few British game creators to spearhead the projects (writer Bill King and Smith for the artwork after the core book), and then formed the wargame studio in Scotland with a lot of the Scotia-Grendel crew (including King and Smith).
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>>47633797
In recent years I've begun to ease up somewhat on Chronopia as a setting and its fluff... I actually like that "metropolitan fantasy" thing and the steps towards "no natural evil" (except like, demons)" it took. I like "shadowrun without technology" settings, and Chronopia, from the little I've read of it, seems very much like Eberron?
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>>47633797
Oh, and I forgot: Great job on the translation there! :3
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>>47634358
What would be the best translations for the following creatures:
Eldbjörn
Parastruts

The first one I believe is "Fire Bear", but I'm not sure if it's just the colour of its fur or if it and other "Fire Beasts" have any flame powers. Just thought of a new one, maybe it should just be translated as "Desert Bear".

The second gives a rough translation of "Pair Ostrich". I don't quite understand it, and thought maybe that it was also a port-manteau of parrot and ostrich, but the Swedish word for the smaller bird is different...
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>>47629046
Well what happens next? Why is he going into the mountains?
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>>47635298
>eldbjörn
Really depends upon the creature? If it's a bear with elemental powers "fire bear" works, if a bit plain or literally translated. "Flame bear" is an alternative but it might sound a bit "Gummi Bears" to a native english speaker, Iunno?
Any catchy synonym to "fire bear" will work fine, I think. How about "emberbear"?
>parastruts
T.b.q.h. it kinda sounds more like a portmanteau of "paraply" (umbrella)? No evidence for either of them. I think it might be a usage of para- as an equivalent of semi- (paramilitary, for example)?
"Pair" is more of "duo" or "pairing" so that sounds awkward. I honestly don't think just "para ostrich" is too off, is it (sounds weird tho)? They might have been going for just "almost ostrich", only worded better...
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>>47636380
Depression. Or...
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>>47637281
And I forgot to check for "parakeet", which is "parakiter" and awfully closer then "papegoja" (parrot).

And honestly, I'm not quite sure of the context. The entries (from the Elf book (Alven i Chronopia), which I believe was reworded into the bestiary passage in "Vassen i Chronopia" ("People of Chronopia", I think? ) for both are as follows:

Eldsbjörn
Eldsbjörnarna är enorma eldsröda bestar med ramar stora som storvuxna råbarkade hyrsvärd och käftar stora nog att sluka ett trollhuvud eller en oförsiktig wongos. De är fruktansvärda morståndare, såväl i vildmarken som på Arenan och deras rykte är mycket stort. Ryktet berättar att den numera avlidne furst Lysander den äldre utan framgång försökte skapa ett björnryttarkompani.

Fardigheter: Bett 8 (1T10, halv SB), Ramar 9 (1T8, om bägge Ramarna träffar samma offer lyckas björnen automatiskt med en Björnkram som gör 1T6 i skada per SR), Smyga 8, Upptäcka fara 8.

Parastruts
Parastrutsarna är stora, kraftfulla fjäderfän från Kristallöarna med en svart fjäderskud, undantaget stjärtfjädrarna som är knallröda. Deras näbbar är lika skarpa som kraftiga och kan picka genom den tjockaste trollskalle. De säljs i stora mängder till Cerias som stridstränar dem och använder dem i sitt s. k. fjädergarde.

Fardigheter: Finna dolda ting 8, Hoppa 10, Näbb 10 (1T8), Smyga 11, Upptäcka fara 10.

(cont...)
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>>47638241

Or translated:

Firebear
Firebears are huge fire-red beasts with big frames as large adults rough-barked rented host and jaws large enough to swallow a magic key or a careless wongos. They are terrible opponents, both in the wilderness on the arena, and their reputation is very large. Rumor has it that the now deceased Prince Lysander the Elder unsuccessfully tried to create a bear equestrian company.

Skills: Bite 8 (1T10, semi-SB), Paws 9 (1T8, if both paws hits the victim manages to bear automatically with a Bear Hug makes 1T6 in damage per SR), Sneaking 8, Discovering danger 8

pair Ostrich
Pair Ostriches are large, powerful poultry from Crystal Islands with a black feathers, except for the tail feathers that are bright red. Their beaks are as sharp as sharp and pecking through the thickest magic skull. They are sold in large quantities to Cerias as combat train them and use them in their p. K. spring-garde.

Skills: Finding hidden objects 8, Jump 10 Bill 10 (1T8), Sneak 11, Detecting Danger 10

The fluff text for House Lysander might provide some more context, but I have not glanced at it (plus, I have to transcribe all the text before I can run it through a translation program)
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>>47575451
>>47575736
>>47575666
shittier Big Eyes Small Mouth
sorry did I say "shittier"? I meant a D&D homebrew that sucks
also its very much available in the US and Canada. It's also quite popular around the comic shops i go to
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>>47625821 it's one of those GMless narration-focused games, kinda like Fiasco or Munchausen, but more gamely. It's tarantinesque feels made excellent Unknown Armies-inspired one shots but I wouldn't try to play a whole campaign in it.
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>>47638241
Those descriptions just make them out to be "dire" varieties of the standard critters?

My shitty non-qualified take on the google translations, feel free to replace with synonyms as seen fit:
>Firebears are huge fire-red beasts with paws as big as a large mercenary and jaws huge enough to swallow a troll's head or a careless wongos. They are terrible opponents, both in the wilderness and the arena, and they have a fearful reputation. Rumor has it that the now deceased Prince Lysander the Elder unsuccessfully tried to create a [bear cavalry].
>Paws 9 (1D8, if both paws hit the victim they'll automatically get grappled by the bear for 1D6 damage per SR [round of combat]),

>Their beaks are as sharp as they are powerful and may pierce through the thickest troll skull. They are sold in large quantities to Cerias whom train them in combat and use them in their so-called "feather guard".

oh snap, co-workers showing up. GLHF
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>>47639016
Grammar correction :
>Claws 9 (1D8. If both attacks hit, the target will automatically get grappled by the bear for 1D6 damage per SR [round of combat]),
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Praedor's already been mentioned, but I have to put out these two Finnish RPGs of the oldest of schools.

On the left, what is probably the second Finnish RPG ever (and certainly the first one actually published) - Miekka ja Magia ("Sword and Magic") by Nordic the Incurable. This one came out in 1987 and was by all accounts quite popular. It was probably one of the reasons we got the Red Box DnD and Runequest 3rd Edition translated to Finnish in 1988. The man behind this one was - and is - really big in the Finnish RPG scene, having written the first Finnish game (Acirema) and writing columns about RPGs in a computer magazine since the mid-1980s.

On the right, ANKH or Adventurers of the North - Kalevala Heroes. Despite not looking anything at all like Kalevala heroes, this one came out in 1988.
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>>47639016
>>47639873

That did help a lot. Turned part of the babble into something clear. You wouldn't believe how many times I've had to correct "chrono whip" into the adjective/noun "Chronopian". And I'm no where done. But it's a side project anyways.
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>>47640064
np! It's an ambitious and curious project :)

Heh, I wondered where you got >>47638241
"vassen i C." [reeds of C.] from, but I just saw that there's a "Väsen i C." [creatures of C.] book!
"Väsen" is also "noise", different words same spelling, but the point made is quite clear in this case. ^^
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>>47640210
I can't understand most Swedish outside of some of the words that clearly have the same Proto-Germanic origins as their English counterparts, but it's surprisingly easy to type it and the accents out on a North American QWERTY keyboard. More so than French, which you'd think would be what they'd gear for given that it is the language in North America that goes crazy with accents. At least they kept ç.
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>>47623820
Stormbriger and Bloodlust are two excellent but very different games.

I would say that Stormbringer is a classic medieval fantasy game, while Bloodlust is classic sword and sorcery. Also from the style, Stormbringer would be anchored somewhere in the late middle ages (plate armor is common, there's advanced science and medicine, etc.), while Bloodlust would be set in something aking to the early middle age (plate armor is very rare, medicine and science are still very primitive).
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Speaking of well, mentioning Magus, this thread made me look up hungarian RPGs. There's a surprising amount of them, some even quite recent.

For example there's Helvéczia, mostly influenced by picaresque novels. Sadly the rules don't seem to be too inspired. At a quick glance it looks like it's just a D&D rehash, vancian magic included. The only real appeal I can see are the slightly alternative XVII-XVII. century European setting and the deliberately low power levels (capped at level 6).
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>>47575550
>within
Never saw one.
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>>47576461
Note: The reason why there was no magic for player characters was the the cartoonist who made the Praedor comic vetoed wizards as player characters. The game is based on the setting of his comic so he has the final word on what is acceptable and what isn't.

Only recently he allowed some sort of magic system but still no actual wizards.

(Not everyone who uses magic is actually a wizard, there are some simple spells and rituals that commoners can use, but the actual wizards in Praedor are immortal and have immense powers so they wouldn't be balanced anyway.)
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>>47640484
Typing isn't that much of a deal, it's just the umlauts in å/ä/ö marking another vowel than a/o. Skipping the umlauts is still readable 98% of the time, just look a bit sloppy.

The trouble with swedish is the shit-ton of grammatical exceptions and weird customs it's got, making you basically have to be born into speaking it, or at least start at a very early age, to be 110% fluid in it and not have lots of small elements of broken accent.
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>>47580699
>>At least that OCDNS evangelion bitch has her own colour set

Oh you give them far too much credit. Just bleach that hair and off you go.
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>>47646388
>even the glasses
Jebus
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I AM ZOMBIE, Mark Rein Hagens newest game

Not really an RPG, but Amirani/Prometheus is over here in our mountains so yeah.
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>>47649953
info plz



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