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/tg/ - Traditional Games


File: Tick Fung Shui.png (5 KB, 423x651)
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Redecorating edition

Previous thread: >>47149881

Game Info: https://docs.google.com/document/d/11lm29OHBNuwXdegZZWV2xraf7SDsGut4wHCu2bwypQQ/edit?usp=sharing
Help or questions: https://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23Skirmish
>>
File: Grid-Lock Starter Info.png (137 KB, 2500x1250)
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Starting information for new players, and a casual reminder to check your facing!
>>
>The creator of the barrier has been slain, lifting the blockage from the hall.
>Corpse Amalgamate has been revealed!

[Dungeon Phase]
>>
>>47409127
https://youtu.be/Q-WQhltJjMo

>Corpse Amalgamate looks to be preparing something huge.
>The knight steps forth and strikes!
>Shadey Cook throws some fresh Meaty Assistance into the fray. (Heals 4 on pickup, uses an Action)

[Action Phase]
>>
>>47409433

>-Bulwark is still active
>-Overclock debuff is still applied
>-Move 2E
>Dash 2E
>-Face E

"I HEAR COMBAT FRIENDS, THE OTHER GROUP MUST HAVE ENCOUNTERED SOME ENEMIES! TO BATTLE! "

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [5] (2-1+4) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z
>>
>>47409433

>-sacred well
>-Move 4S
>Focus

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47409433

>Yeah fuck standing there
>-Pick up Inanimalia Skull
>-Swap the Stella for the Gladio for reals this time.
>Move 2NE, 3N
>Sanguine Assault the Corpse Amalgamate in the back.
>-Greatblade to crush, (5 Dmg, +Crush)
>-Farseeker to follow, (3 Dmg, +Puncture)
>-Gladio to finish, (4 Dmg)

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [5/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
>>
>>47409433
>-Shield negates Damage
>-Fleet N
>Move 4NE
>Agile Strike Corpse Amalgamate, 2dmg+puncture+rapid2
>rapid1:Attack, Titan's Smite, 4 damage
>rapid2:+Bleed, Tiger Claw
>option:Evade 2N
>-Sweep:+Prone
>-Face S
"Back 'p, Cookie, let us tr' to handle these thin's."

[A1] Tic
=Stab Happy=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Store:
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
Bampu
>>
Waiting on Sacataro. Processing begins within the hour.
>>
>>47418280

Preemptively botting Sac. I don't remember how exactly he moves but we're all advancing from the main hall.

>-move South 2
>-dash South 2
>-overclock debuff
>-Bulwark is still active
>-Dauntless stance is still active
>-face East

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1+1(-3)] Shield [1+1+1+1+1(-5)]

Wielded:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x3

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
Arrows x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47409433

>The battle starts off with some quick re-positioning.
>Reinforcements hear the call to arms!

[Dungeon Phase]
>>
>>47419390

>The knight defends their ward with a potent attack! Although the wall stopped Tic's movement, it only converted the excess force into damage.
>It seems the Corpse Amalgamate is almost ready to unleash it's power!

[Action Phase]
>>
>>47419451
"Allies threatened, relocating to assist allies"

>-Bulwark is still active
>-Dauntless stance is still active
>-move 2E
>Dash to move 2E

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1+1(-3)] Shield [1+1+1+1+1(-5)]

Wielded:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x3

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
Arrows x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47419451

Hey Fenster does focus reset when you change weapons?

>-sacred well
>-switch to longiron
>-Move 1S 1SE 2E
>Focus

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
Bump
>>
>>47419451

>-Bulwark is still active
>-Overclock debuff is still applied
>-Move 2E
>Dash 2E
>-Face E

"I know that cursed elementa went through here so I know there is a definite way to our friends. Please not let this be a dead end."

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [5] (2-1+4) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z
>>
>>47420078

Nope.
>>
>>47419451

>-Swap The Farseeker for the Shield
>Move 5SE
>Guard NW

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [5/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
>>
>>47419451
Well, this teaches us that Evade is now halfway to useless.
> Recover 1/4 Stun

[A1] Tic
=Stunned 3=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Store:
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
Bump
>>
Morning poke.
>>
bump
>>
>>47419451

[Dungeon Phase]
>>
>>47434251

>Corpse Amalgamate unleashes a flurry of chains and blade, encompassing a huge portion of the room with hazardous metal! Fortunately, nobody is in range.
>The knight takes to locking down a hallway for now.

[Action Phase]
>>
>>47434392

"Watch out! That ball of chains can focus its attacks like me!"

>-sacred well
Not sure if this is doable
>-overwatch mimic purple knight's movements (if it moves towards us back away and if it moves away follow it)
>Focus

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47419451
>converted the excess force into damage.
>damage
>not stun stacks
>lrn2read
So, facing and damage source question. The attack came from my facing, but the damage came from my back hitting the wall; does my shield apply?
>>47434392
>-Mend 1+1Restore
>Move 2SE 3E
>-Swap Titan's Smite with Chakram
>Knock Torch off the N wall with Chakram
>-Bounce: C.Amalgamate, 2dmg (Range 6, I believe)
>-Retrieve Torch
>-Face SW

[A1] Tic
=Less Stun, More Blood=
Speed [4+1] Health [3 or 1/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store:
Store: Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47434968

Force applied damage is only mitigated by Armor.
>>
>>47434392

Is it safe to go near the Amalgamate now?
>>
>>47435160

I wouldn't go near that guy. He's three skeletons mashed together! Triple spooky!
>>
>>47435068
Huh, well, time to get me some armor, then.
>>
>>47434392
>"Allies threatened, relocating to assist allies"
>>-Bulwark is still active
>>-Dauntless stance is still active
>>-move 1SE 1E
>>Dash to move 2E

>[G2] Sacataro
>=Status=
>Speed [3-1] Health [5/5] Armor [1+2+1+1(-3)] Shield [1+1+1+1+1(-5)]
>Wielded:
>Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
>Arrow x3
>=Equipment=
>Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
>Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
>Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
>Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
>Apparel:
>Hands:
>Legs:
>Feet:
>Z: 33
>Inventory:
>Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
>Arrows x3
>Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>Weapon Skills: Bulwark
>>
>>47434392

>Advance 5SW cautiously, do not enter the whirling death field if it's still up
>-If it's not up
>Hit the creature with all weapons

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
>>
Bump
>>
>>47434392

>-Bulwark is still active
>-Overclock debuff is still applied
>-Move 2E
>Turn off Bulwark
>-Face E

"A way down? And the knight below? This is a perfect chance for an ambush!"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [1] (2-1) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
bump
>>
Bump
>>
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24 KB
24 KB JPG
>>47435318
Bump
>>
Not sure when processing will begin tonight. Just a head's up.
>>
Processing begins!
>>
>>47434392

[Dungeon Phase]

Feel free to converse in the meantime. Action phase will be delayed until late.
>>
>>47448933
Is armour damage from crush applied before or after the actual damage?
If it is before then I think I am about to die.
>>
>>47449025
Dead? I doubt it, but yes, you may get hurt. But, between Scroll, the shady chef, and myself, we should be able to keep you alive.
>>
>>47449025
Crush is applied on hit but after damage is dealt.
>>
>>47448933

>Corpse Amalgamate traces a wide circle above them with the chain, the shadow of their intended attack falling upon the ground.

[Action Phase]
>>
>>47450813

>-Overclock debuff is still applied
>-Move 2E
>Use [Crush Stomp] 2S
>-Face S

"FOR GLORY AND HONOR"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [1] (2-1) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
>>47450813
>-Mend 1+1Restore
>-Store Chakram
>-Loot Torch
>Move 3SW 2W
>Agile Strike SE C.Amalgamate, Tiger Claw: 2dmg+Puncture+Rapid2
>Rapid1:+Launch
>Rapid2:Evade 2N
>Option:Evade 2N
>-Fleet N
>Face SW

[A1] Tic
=Float Like a Log, Sting Like a Nettle=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv? Torch [??]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Store: Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47450813
>-Dauntless stance is still active
>-Bulwark is still active
>-Move 1NW 1W
>-Switch to Arcum
>Focus

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1(-3)] Shield [1+1+1+1(-5)]

Wielded:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
Bump
>>
Need Robutt and Scroll to post.
>>
>>47450813


"I have it in my sights"

>-sacred well
>-move 1 S
>-Focus
>Focus assault w/longiron

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 2 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47454853

Every single time!
>>
>>47450813

>Move 5N
>Hit the thing will all weapons
>-Greatblade (5 Dmg +Crush
>-Stella (2 Water Dmg + Prone)
>-Gladio (4 Dmg)

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
>>
Bump
>>
>>47450813
>>47451034
>>47457555
For the sake of targeting and status effects, I'd like to let Robutt act before I do.
>>
Bump
>>
bump
>>
>>47450813

>The knight is slain, dropping a bounty alongside their estranged weapon.

[Dungeon Phase]
>>
>>47468413

>The combo continues!

[Action Phase]
>>
>>47468459
"Enemy Obstacle removed thanks to allies efforts, relocating to assault final enemy(s)"
>Bulwark is still active
>Dauntless stance is still active
>-Move 2SE
>Dash to move 2E

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1(-3)] Shield [1+1+1+1(-5)]

Wielded:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47468459
>-Swap Torch for Titan's Smite
>Move 5S
>Agile Strike Tripple Spooky, Tiger Claw, 2dmg+Puncture+Rapid2
>Rapid1:Attack, Titan's Smite, 4dmg
>Rapid2:+Bleed, TS, 4 stacks?
>Option:Evade 2N
>-Face S
"Looks like 'e's to heav' to Launch, just gonna ha'e to kill it t'e old-fash'on way."

[A1] Tic
=How Do Skeletons Bleed, Anyway?=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Store: Lv? Torch [??]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47468459

Did I shoot the purple guy or was it dead before hand?

These actions are on the assumption I haven't..

>-move 4 E
>-sacred well
>focus

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 2 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47468459

>-Overclock debuff is still applied
>-Switch out Grand Crusher for Metal Ward
>-Move 1 SW
>Use [Repair] on myself to try to remove the overclock debuff
>-Face E

"Hrm can't just charge in just yet, lets see if I can fix the strain caused by my overclocking."

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [1] (2-1) Shield [7] (1+1+1+2+3-1)

Equipment
Wielded: Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots):
Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
>>47468459

>-Swap the Gladio for the Farseeker
>Move 3S
>Throw the Farseeker at the Amalgamate (3 Dmg, +Puncture)
>-Reequip the Gladio.

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
>>
Cough
>>
Processing begins soon.
>>
>>47468459

>Looks like Corpse Amalgamate has a few feet in the grave.

[Dungeon Phase]
>>
>>47478024

This single bullet will do 16 damage.....if I can actually get there in time
>>
>>47478024

>Here comes the finale. Take cover!
>As a note which I forgot to make, the Repair to Overclock's "damage" is the same as the Heal effect, so one stack of Overclock damage has been removed to both Armor and Shield.

[Action Phase]
>>
>>47478128

>-move 4 E
>-sacred well
>-focus
>fire focus assault at amagalate using Longiron FOR MASSIVE DAMAGE (18 damage 12 range) now it's 0/2
[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 2 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47478128
>>47478257

>-Switch out Metal Ward for Grand Crusher
>-Move 1SE 1S
>-Overclock 2S
>Dash another 1S

"TAKE THE SHOT SCROLL TAKE IT DOWN"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [1] (2-1) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
>>47478128
>Move 2S, or 1SE 1S if moving straight south would foul Scroll's shot
>Agile Strike, Tiger Claw, 2dmg+Puncture+Rapid2
>Rapid1: Attack, Titan's Smite, 4dmg
>Rapid2:Attack, TS, 4dmg
>Option:Evade 2NE
>-Fleet NE
>-Face SW

[A1] Tic
=ABBUpRightUpRightZUpRight=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Store: Lv? Torch [??]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47478128
>-Bulwark is still active
>-Dauntless stance is still active
>-Loot the drops from the Skeletal Knight if they haven't been looted already
>Move 2E
>Focus

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1(-3)] Shield [1+1+1+1(-5)]

Wielded:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47480341
Almost. The Hand slot is for things like gloves, not your wielded items.
>>
Going with a 2 hour 30 minute time limit for processing. Hope Robutt posts by then.
>>
>>47482025
>>47478128
>Robotbutt
> Move 2W
>-Face NE
> Click and Chitter absently

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5] {In a Corpse Amalgamate}
>>
>>47478128

>The Corpse Amalgamate has been slain! Run cleared!
>Sacataro acquires Lv 2 Luna Frangit
Lv 2 Luna Frangit [Blast, Slash, 1 Hand; 2 Dmg, +Blast, +Cleave]
>Sacataro acquires Burial Armor Set!

>The skeleton mass crumbles to pieces after the precise aim of Scroll combined with a frenzy of blows which followed up from Tic. The wall on the East crumbles, and the fortifications of the building shudders.

[Loot Phase]
>Each player may lay claim to a single item remaining on the ground or within the dungeon.
>Instead of claiming an item, each player may use up to two skills on themselves or allies.
>>
>>47483551
Can I go investigate the passageway north of where the corrupted skeleton put up the barrier, I think I noticed a chest up there before we had to fight the amalgamate
>>
File: a vaw discovered.png (3 KB, 355x335)
3 KB
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>>47483591

>You discover a familiar skeleton man. It's Vaw but with a new piece of headgear!
"Oh hello! Thought that the whole ruckus as involving your lot. It got quiet all of a sudden, and the foundation is shaking, but I do hope you brave souls managed to best the big bones."
>>
>>47483551

>Investigate the area opposite of the ice ledge

"The monster is defeated! Now lets rest up and explore this place before moving on. I remember earlier that I heard a door open by the ice ledge, I will go check that out."
>>
> Loot Phase
A quick eyeball at last thread and this leaves the following scattered around the dungeon
> Many bones
> A pile of Z, from the elementa
> A trident looking thing, near the begining
> Some sort of knife, near the begining
> 2x Fire Arrows
> Shady Chef Meats
> Whatever the Amalgamate dropped, if anything
Did I miss anything not covered by >>47483591 and >>47483710 ?

>>47483551
Did the Amalgamate drop anything? If not, get all the Zeni lying around.
>>
>>47483551
Also I forgot to ask, what are the stats for the burial armour set?
>>
>>47483551

>Reclaim Farseeker
>Give the corpse a kick
>>
>>47483636

I'll grab the two fire arrows and some bones and any Z that's left. I'll need to buy more bullets.
>>
>>47484932
>>47483636

Actually I'll hold off on looting and instead reload my last two bullets
>>
Bump
>>
>>47483875
Amalgamate dropped the east wall, meaning there's an exit to this place.

>>47484675
They'll be in the doc soon.

Other exploration actions are going to be processed in an hour or two.
>>
File: nid finds a chest.png (17 KB, 539x301)
17 KB
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>>47483710

>Oh what fortune; a whole chest!
>>
>>47489479
Ah well, no bone chains for Tic. Looting Zeni it is.
>>
>>47490582

>Is that a mimic? Well one way to find out
>-Take out the Lv 2 Cudgel
>-Move 2E
>Throw the Cudgel at the chest

"What a wondrous find! Now lets loo....wait a minute. What if it is trapped or a mimic? Caution must be observed, I will do the age old testing method, throw a stick at it."
>>
File: nid befriends a mimic.png (3 KB, 525x285)
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>>47490753

>The Cudgel is devoured by the Mimic, who props open their lid for a better view.
"What's this? Giving me a gift without trying to see if I'm chock full of goods? What gives?"
>>
>>47490802

"Oh, excuse me mimic, I was being very cautious since I thought there was a trap or something else. You see, me and my comrades recently woke up in this place with no knowledge of how and when we got here. After we disposed of the hostile skeletons we then explored this place. This is how I found you. If you don't mind, can you tell me where is this place and how do we leave? Oh and my name is Nid, what is yours?
>>
>>47490802
"AAAAAAIII FEED IT BONES~! APPEASE THE BOX GOD HURRY!!!
>>
File: dialogue ensues.png (4 KB, 531x289)
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>>47490890

>The mimic reveals its limbs, standing off of the ground and towering over the golem.
"Mimics hold no names, only that which is material. My kind also holds little in regards to information, unless it is written or woven. You speak of removing the skeletons, does that mean the monstrosity has been slain?"
>>
>>47491018

If you mean that Corpse Amalgamate, then yes it is dead for we slayed it. The wall to the East has crumbled and it leads to somewhere new. Now what you will do Mimic? We plan to gather as much as we can here before moving on."
>>
>>47491096

"I will come with you. There is nothing keeping me in hiding anymore, and maybe this mimic could be of use to your band."

[Mimic NPC joins the party!]
>>
>>47491251
"Mimic, y' got some swole a'ms there. If you fin' yourself feeling 'ungry, talk at t'e Shady Cook o'er here."
>>47483636
"Vaw, wh't did you d' to your face?"
>>
>>47491251

>-Loot the trident and any zenny if possible

"Excellent! The more the merrier and the scarier for our enemies! Now since I fed you my Cudgel I must find a new weapon. How about that trident?"
>>
>>47491251

"W-w-w-w-w-why would we take one of the Box Gods attendants!??!! N-n-n-n-nooo this is a terrible idea!!
>>
>>47491352

"Oh thank you for noticing! I recently found myself a whisp friend, who I then bound to my skull to form a sort of face. A mask that I cannot remove!"
>Vaw pauses for an awkward moment.
"I might have not thought this all the way through. In any regard, using this whisp and a donor corpse, I can now attune items to the element of the corpse themselves! What do you say? Finally worth my services now?"

>>47491425
>Farseeker was already looted by Robutt.
>>
>>47491641

>-Loot the dagger instead if possible

"Oh, it seems that the trident was already taken, I suppose I could take this knife as a consolation prize."
>>
>>47491641

"Depends, do you still attune items with our soul?"
>>
Bump
>>
Bump
>>
>>47492564

"Oh no no no no no. I'd use the corpse as the means for attunement. What little remnants of a soul within allow more than enough to get a permanent attunement to most items. Thing is, the element in question would be determined by the corpse itself and not the current area we reside within. Also, I don't know what element will be attuned until after it's done, in the case of a creature that wasn't attuned to an element in the first place."
>>
>>47496805
"Well, I like a b't of a gamble now and t'en, lessee what happ'ns when you use a skel on m' Fur."
> Loot Skeleton Skullx1
> Offer Skull and Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid] for -Unknown- Attunement
> This overides looting Z, >>47490640
>>
>>47497788

>Acquire Lv 2 Fulgur Fur [Strike, 1 Hand; 2 Dmg, +Metal, +Rapid]
>>
>>47498843
"Nice'y done, Vaw. We all 'bout ready to leave? Place s' ms a bit crum'ly."

[A1] Tic
=Death Metal=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 2 Fulgur Fur [Strike, 1 Hand; 2 Dmg, +Metal, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Store: Lv? Torch [??]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
A bump.

Also, is there anything I'm missing? Feel free to bring it up.
>>
>>47484680
>>47501423

Does the corpse drop anything from giving it a good kicking? Because we can't take it with us.
>>
>>47501423
I'd like to try making a Potion if anyone is willing to spare some zeni
>>
>>47501795
How much, and what potion?
>>
>>47502068

Let's try a 10z potion to see what that does. I can craft 9z per action but I think it rounds.
>>
>>47496805
>Loot the skull of the corrupted knight (just loot a generic skeleton skull if it is not available)
>Offer skull to Vaw

"Query: as I am a constuct and not a biological being, would you be able to attune my body similarly to a weapon or other object"

>If not - offer my Lvl 2 Luna Frangit [Blast, Slash, 1 Hand; 2 Dmg, +Blast, +Cleave] for attunement Instead
>>
>>47502501
Eh, sure, I'll pay half of it.
>>
>>47501423
>>47491735

I would like have the dagger at least
>>
>>47503447
Thanks. Unfortunately I have neither ammo nor zeni left...

Anyone else would like to try this experiment?
>>
>>47504040
I'll donate whatever else is needed, already got a (hopefully) good set of armour so I'm happy
>Give Scroll whatever Z is needed out of my Z:33
>>
>>47504193

>>47503447

Perfect!

>Take 9z each from Tic and Sacataro
>create a random potion
>>
Bump
>>
>>47501446
No boss drops aside from a fused skull.

>>47503333
>Acquire Lv3 Lunae Affulgeo [Blast, Slash, 1 Hand; +Blast, +Line3, +Metal]

>>47503986
>Acquire Lv 1 Dagger

>>47504920
>Crafted x1 Catalyst
Useless on it's own, but can act as a stabalizer for recipes or to contain unstable reagents.
>>
>>47507889

I'll grab the skull before we bounce out of here then.
>>
>>47507961
>Acquire Tri-Fused Skull
>>
Bump
>>
bump
>>
Bump
>>
>>47507889
That Lunae does no damage?
>>
>>47514951
Good point, if that is the case then it is a very interesting weapon. Perfect for pacifists.
>>
>>47514951
>>47515849
Oop!

Lv3 Lunae Affulgeo [Blast, Slash, 1 Hand; 2 Dmg, +Blast, +Line3, +Metal]
>>
>>47515849
A pacifist (or pacification) Weapon would be [potent, stun, prone], preferably with something like cleave, line, or blast. Or bounce, for real shenanigans. And yes, 0 damage.
>>
>>47516910
Well potent functions off of the damage of the weapon, so the pacifist options would be [bind, prone, stun, pull] and any form of AoE or multiple instances of attack such as bounce or rapid would increase the crowd control potential, or single target lockdown.
>>
Pre-sleep bump.

Make sure to save your character's information to a memo or something. In the meantime, treat the thread as a general.
>>
>>47520681

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
1x Animalia Skull (Metal?)
1x Tri-Fused Skull

This should be the final tally.
>>
>>47520681
[G2] Sacataro
=Status=
Speed [2] Health [5/5] Armor [5(-3)] Shield [5(-5)]

Wielded:
Lv3 Lunae Affulgeo [Blast, Slash, 1 Hand; 2 Dmg, +Blast, +Line3, +Metal]
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 24

Inventory:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
Burial Armour set
Arrow x2

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47520681
>General Thread
Ok, so, to help avoid the saltiness of last thread, and to inform us of things failing rather than being missed, could you add a symbol for when statuses are resisted/negated?
I don't mean display that the target has Resist8, or Bloodless, or whatever other quality that caused the status to not stick, just a notice that it was attempted and failed.

Does Vaw now know that skels attune to metal, or is twice just coincidence?

Is there an upper limit to stackable item stack sizes (eg. Ammo, Meat)?

And, finally, is this >>47507889 an 18z potion?
>>
Any other new NPCs we'll meet on the way?
>>
>>47520681

we never did get the stats of the dagger

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] (2) Shield [5] (1+1+1+2)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots):
Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Dagger (Need stats)

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z

Bank: Volans Auger, 7 metal arrows, warden's key, Aegis
>>
Bamp
>>
>>47521244
Been working on a symbol to represent resisting a status effect, but results have been poor so far.

Vaw's wording was to encompass future corpses, or creative means to be used.

Pretty sure item stacks are in the doc. If not, 10 is a good max in my opinion.

Yes.

>>47523381
Maybe.

>>47523607
Standard Lv 1 Dagger. Sorry for missing it before.
>>
>>47516215
How does having blast twice work? Does it just increase the aoe or is their some more extravagant affect?

Also with line and blast, is it just the first enemy hit that affects the blast or all three (in the case of line three)
>>
>>47529501
The first Blast is weapon type, like with the Longiron, Bus, and Shrieker. The second is +Blast, the attack modifying Trait.
>>
>>47529622
Correct on it being weapon type. Thing is, the Longiron, Bus, and Shriejer are Burst types. Blast weapon type referrs to melee AoE weapons that have blast, line, or cone.
>>
>>47530003
Derp, reading.
I am also curious about that second question, though. How do two aoe effects interact?
Like, does +Blast+Cone explode on every target hit, or just the first, or dealers choice?
Does +Cleave+Line create a line out of every square in the front arc?
>>
>>47527981

So its Lv 1 Dagger [Slash, 1 Hand; 2 Dmg, +Rapid, +Range4]? I got the stats from the first town, just making sure that the weapon didn't change with the new system.
>>
>>47531017
Pretty sure it's still the same as that. Should be in the google doc too.

>>47530429
Blast is applied after all defenders are calculated, so it would be a means of stacking damage on groups of enemies. Cleave+line though wouldn't stack, since they change the means of determining defenders. Pretty sure the wording reflects this feature.

Then again, I don't remember the last time I looked at the doc so maybe it isn't clear.
>>
Came to an idea on stacking AoE's. Line extends the AoE in the facing direction, cone widens the AoE in the facing direction, and cleave widens the AoE in nearby spaces.

Thoughts?
>>
>>47520681

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag:
Catalyst
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47533864
Makes sense to me.
>>
bump
>>
One last bump before bed



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