[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


From street-level to cosmic and everything in between, this is the thread to discuss all things superheroic, at least as tabletop games go. Mutants & Masterminds, Marvel Heroic, Heroes Unlimited, Dark Champions, Villains and Vigilantes, and any other system out there, this is the thread for you if you want to feel superhuman.

Cape World pastebins:
>The Generals
http://pastebin.com/4ZEeWk7F
>Statesmen
http://pastebin.com/qCgQBDgr
>Hollywood
http://pastebin.com/2Bp49SEa
>Las Vegas
http://pastebin.com/ysD4JsRR
>Japan
http://pastebin.com/wz33giaC
>Germany
http://pastebin.com/pVweBM4F

last thread:>>47297029


Topic Starter: What's some plot ideas you have for your super games?
>>
File: Chase and Trinity.png (212 KB, 1238x705)
212 KB
212 KB PNG
First for best Father/Daughter duo
>>
>>47309996
The players (except the one whos chaarcter it was) got so involved in the teamup between the Robot King of Sweden, Ravus the Dark Sorcerer, and Dr Demento, and their subsequent invasion, it legitimately took them by surprise that Dr Demento turned out to be a former teammate super scientist in a wheelchair who got sucked into an immortality hole with a roman god of terror.

I mostly managed to pull off a 'the masked guy was your dead partner all along' scheme. Still proud.

don't want to post any current/future plot ideas because one of my players is in this thread chain.
>>
>>47309996

I've always wanted to run a supers game right on the cusp of powers appearing. I always enjoy the idea of the players actively shaping the world not because they're powerful, but just because it's early enough that a strong enough fart could shift things. You failed to protect the city, public perception has shifted against supers in general! etc.
>>
For plot ideas, I almost always go for a street level start and let the party and their foes develop a bit before figuring out a long term plot.

But plots generally are ripped straight out of classic comics/cartoons.
>>
>>47310181
>Robot King of Sweden, Ravus the Dark Sorcerer, and Dr Demento
Anon you won me over with just those names

I'm just wondering what system do you all use?
>>
>>47310295
for that one, Risus. Been considering bringing it back with Supers Revised Edition.

the first ever adventure was Robos the Robot King of Sweden attacking a sports arena because he was mad the Undertaker lost at Wrestlemania 30.
>>
>>47310181

As the player, I saw through it because we planned it together. Favourite part was when I got to pick the voice I did for him back up and the room got hype, because he was a super popular character that was a lot of fun to play.

That game was 90s as fuck, we had like four characters whose superpower was just being really good with guns, and one who was bad with guns but good at lying.

My plot element was probably when suddenly, from fucking nowhere my scientist wizard(morally a wizard, not actually a wizard) pumped a shit ton of dice and just yelled "YOU WILL NOT HARM THE CHILDREN" and started being super heroic.
>>
File: _madman.jpg (110 KB, 300x462)
110 KB
110 KB JPG
Who is this setting's Spawn?

How about Madman?
>>
>>47310404

hopefully? Noone.
>>
>>47309996
>What's some plot ideas you have for your super games?
there's been one I've been tossing around Where a whole bunch of people suddeny get super powers. player have their first super villain and fight him a few times.
then during their downtime that same super villain crashes though a window or something bloody and panicked and begging for help.
turns out their world was the setting for Wanted and they just pissed off the fraternity.
>>
More Baron Bizarre notes for the eventual write up

-Unlike an Atlantean, his three bodies are not "one" so much as they are separate entities roped together.

-They are tied by web of Dreaming, and it is this web of Dreaming all three Baron Bizarres call upon for their magic. When they work together the net is calm and their magic is calm. When they pull apart in opposition the magic is strong with the force of their pulling but chaotic.

-Baron Bizarre does not have a mental body like Atlanteans and Homo Dynamis like Arthur and his Knights. Rather the "Baron Bizarre" of mental Earth is a dream person, like Guardian Genie. The "Baron Bizarre" of spiritual Earth is a trickster spirit like Bob Cat.

-Because of this physiology Baron Bizarre is much more than just a spell slinger. He wields the raw potentiality of Dreaming in both its chaotic and harmonious states. The chaotic state comes form his opposition to his spiritual self. His spiritual self is a shadowy, malicious, evil creature that wants to kill and take Baron Bizarre's place on Physical Earth. His bitter hatred fuels Baron Bizarre's chaos magics. His mental self is a kind young elfish woman. She is his first playmate.She protected him from his nightmares when he was little. The only one that could arguably be a better friend than her is Dr Chase. Her love for him fuels his order magics.

-His physiology has also made him well...a little bizarre in certain respects. He sees the color yellow as red. Certain sounds have a scent toward him. His tastes in food would put a pregnant lady to shame. He likes sandwiches with just bread, condiments, and pickles. He buries his food in hot sauce and salt.

-Baron Bizarre is the title given to the Bizarre family's greatest wizard. The Baron is the one that goes out to protect and better the world while the others remain in their grand (and kind of spooky) mansion in the English countryside studying the 3 Earths and the Dreaming. His family is his support team basically.
>>
>>47310458

>tying yourself to wanted

why don't you just shoot your players, anon? it's easier that way.
>>
>>47310404
>Spawn
Best bet would probably be Ghost O Jarone

>Madman
Never got around to reading him, so I got no idea.
>>
>>47310485
-The Mansion Bizarre exists within the Dreaming across time and space. He simply needs to open a door, any door, perform a long ritual, and when he opens it on the other side will be his comfortable study.

-Triplette is no longer allowed to sit on the couch after spilling coke on it

-Baron Bizarre keeps pet spiders. He became interested in them when he was a boy and was taken to Africa to learn story magic from Anansi.

-Triplette is not allowed near his spiders. She makes faces at them.
>>
>>47310497
yeah it's honestly one of those ideas that would work way better as a story then a game.
I just like up hill battles and thought it could be cool to go up against super villain illuminati.
>>
>>47310485
>Baron Bizarre is the title given to the Bizarre family's greatest wizard. The Baron is the one that goes out to protect and better the world while the others remain in their grand (and kind of spooky) mansion in the English countryside studying the 3 Earths and the Dreaming. His family is his support team basically.
I wonder what the Generals reactions to meeting them were.
>>
>>47309996
Idea regarding blue cobalt and her race

What should be called?
Because of the whole Paint pigment theme with the "english" translations of their alien names i'd argue Acryllians (Like Acryllic paints) or Chromans (Chroma being colors).

I kind of think Chroman is shorter and pithier. bud doesn't have much to do with paint.
>>
>>47310586

make your own illuminati, the issue is wanted, not the illuminati
>>
>>47310646
They're Palettes
>>
>>47310603
Considering one thread has Baron give Psinobi shit constantly I feel like her reaction would be
>Oh god there's more of him
>>
>>47310685
Huemen?
>>
>>47310650
oh, well duh. it's pretty much the legion of Substitute super Villains by the end of the book and while that would be a good reason the PCs have a chance, good villains they are not.
though I would keep Wesley and pretty much have him be Caligula with superpowers and a even bigger sense of instilment. basically make the players want to punch him in the face but can't because it turns out he's still really good at killing shit.
>>
I've been unsatisfied with crunchier systems lately, so I started looking at lighter ones and here are the ones I've found.

ORE - Including Wild Talents, Godlike, etc.
FUDGE - Including Strands of FATE, Atomic Robo, Spirit of the Century, ICONS, etc.
PBTA - Worlds In Peril specifically
D6/LEGEND - Mainly their DC Universe books
Savage Worlds
PDQ - Truth and Justice
Tri-Stat - Silver Age Sentinels

Which on the list do you prefer and why?

Is there one missing that you really enjoy?
>>
File: image.jpg (30 KB, 303x303)
30 KB
30 KB JPG
>>47310743
This
>>
>>47310824

Supers revised edition
>>
>>47310566
>His other selves make meeting Baron Bizarre very strange for mental and physical creatures. When they materialize in the physical they might expect the baron to be a elven dream maiden or a shadowy monster

-The Baron can travel and transport himself and others through the Atlantean Walls into the Mental and Spiritual earth, but takes time to bind his Spiritual double before moving to the Spiritual

-His dream self thinks Trinity is a lot like him when he was a child and give her headpats and cookies, much to the Baron's frustrations.

-Previous Barons had different relationships to their other selves. The first Baroness was at harmony with hers and was a master of order magics. The Baron of the 1940's had to fight and tame both his other halves and was a master of chaos magics. The Baron of the 1960's was at harmony (and in love with) his spiritual half and at war with his mental half, and like the modern Baron was adept at both order and chaos magics because of this arrangement.


Here's a question: How did the Baron meet Dr Chase and how did they become such good friends?
>>
>>47310899
Give us the basics?
>>
File: image.png (296 KB, 1774x999)
296 KB
296 KB PNG
>>47311022
>Here's a question: How did the Baron meet Dr Chase and how did they become such good friends?
That's a good question
>>
>>47311046
they both fought some monster and kept arguing over if it was made from science or magic.
they found that they liked hanging out with the other and decided to become friends.
>>
>>47311022
Dr.Chase was probably adventuring with the Harpy to investigate some Atlantans ruins and the Baron happened to be there?
>>
>>47311090
>>47311107
Combine these two?
>>
>>47311107
The Baron probably showed up and pulled a classic, "FOOLS YOU MEDDLE WITH FORCES BEYOND YOUR COMPREHENSION" warning. Which they proceeded to ignore, releasing GORTHAL, HE WHO BLOTS OUT THE SKY, TERROR OF THE ANCIENTS. This would tie into >>47311090 were they originally bond over fighting some monster and arguing its relation to science and magic
>>
>>47311027

someone already talked about it last thread, I'm heading to bed right now or I would. It's super simple though, and pretty robust despite that. D6 die pools, and such.
>>
>>47311027

ill repost my summary here.

very fast for both players and gms. once you have a moderate grasp of the book, chargen takes as little as 10 minutes.

its very difficult for someone to become an invincible combat monster; everything is handled in d6 pools. though as always, a high enough powers will becomes STORY breaking in the right circumstances.

quite flexible for its relatively simplicity. powers are highly customizable, and the boosts, complications, advantages, and disadvantages are broad enough to let a player model essentially any concept.

on the weakneses side... everything beind done in broad d6 pools leaves it not nearly as granular as some of the more crunchy systems, like M&M, or Gurps, or Hero System. So the cap of what you can get out of it for what amount of effort is a bit lower.

if your game happens often enough, you'll need to throw out the advancement rules as written to prevent say, street level pulp heroes from going all the way up to mega-city defending world class champions in 8-10 adventures.

ps. forgot to mention, its the first superhero game I've seen that has pretty much properly balanced RANDOM cape generator. since any power or aptitude can be used for attack, defense, and movement as long as you can describe it properly in context, its almost impossible to end up with random powers that leave you useless.
>>
I don't recall seeing this talked about yet, but how do you feel about pic related.

What are your thoughts/opinions on a "No killing" policy?
>>
>>47311170
And Harpy hates them both.
>>
>>47311216
Is it based on the D6 system?
>>
>>47311227
>>47311227
Depends on the hero and tone.
>>
>>47311227
varies character to character. generally I see it as a good trait for any characters who rally want to inspire people to do good in tgheir own lives, or to make a point about people in general.

not killing when you could is also a demonstration of great skill.

personally, i tend towards the violence is not strength, compassion is not weakness school of thought.

in terms of batman specifically? killing should be negotiable depending on circumstance as long as its indirect (if someone gets a fatal injury while he clears a room of hostage takers etc), but guns should never be on the table. batman is psychologically still a somewhat developmentally arrested person, and guns are a HUGE part of that shit.
>>
>>47311227
I had a crime fighter who was willing to I'll if he was pushed
>>
>>47311333
>willing to i'll

nearly eight thousand people are victims of mobile version autocorrect each day. donate to "program autocorrect right for fucks sake international" to put an end to the suffering, and begin the healing.
>>
>>47311227
I'm of the school of "don't kill if you have other options but sometimes you need to put down a rabid dog."

so yes kill the joker but don't kill Mr. freeze.
or even better just let the state do it, let due progress do it's job and give the asshole the death penalty if he warrants it.
>>
>>47311090
>Atlantean ruins found
>Inane mortal military this is in the past right? Would the military still try to stay in control of this kind of stuff? explore looking for fancier guns and end up unleashing a giant, apocalyptic, higher-tier monster that goes straight for the nearby city
>At a loss and in a panic every specialist available is called in
>Mages and heroes and scientists and all sorts of supernatural creatures and even a few villains called in
>First order of business is to figure out what they are dealing with
>Baron and Chase start arguing on whether it's a scientific thing or a magical thing
>Hours pass and the monster draws closer
>Every other specialist in the impromptu think tank forgets about it's nature and is just focused on one thing: how to kill it
>Baron and Chase still arguing
>Monster finally reaches the border of the city
>Time for talk is over
>Except for Baron and Chase who are still arguing
>Everyone else either helps civilians evacuate or heads to the town border, standing by friends strangers and enemies alike in one last grim battle against forces unknown
>Baron and Chase still arguing
>General tells Baron and Chase that if they aren't going to evacuate or help fight this thing then thay can just let the monster stomp them for all he cares
>Baron and Chase reveal that they came up with some stuff to prove each other wrong and accidentally came up with a way to kill it
>The Baron modified a detection spell and Chase made a new invention to gather more data
>Neither works but together they can theoretically kill the monster
>Neither said anything though because they wanted to hold off on the obliterating every trace of it into an unrecongizable scientifically magical oblivion until they could settle once and for all what it was
>Their solution is deployed
>Monster is kill
>>
File: generals.png (928 KB, 1934x1678)
928 KB
928 KB PNG
>>47311446
>Baron and Chase considered heroes by all but those who were there
>Baron and Chase start scouring the world for similar monsters for more chances to prove the other wrong
>Saved many people and cities but were always dissapointed they had to rescue the innocents before finishing their examinations
>Baron and Chase got better with their priorities as time went on
>Became full-fledged superheroes
>Started recruiting psychic ninjas and gay alien musclewoman and a mysterious stranger with the power to duplicate herself who has never been seen before
>They still argue about that monster every once in a while
>Actually it's quite often
>>
>>47309996
>Topic Starter: What's some plot ideas you have for your super games?

Our favorite long-running game involves everyone playing a member of the Danger Clan (a superheroic family descended from a pulp adventurer who's surname was actually Danger).
There were two brothers, a father, a wife, a daughter, their robot butler, and their weird pet from another dimension on the team.

It was basically Fantastic Four insanity stuff because the group decided they wanted to do balls to the wall crazy superheroics but nobody could think up cosmic characters with enough diversity between them, so we went with F4 knockoffs because they deal with cosmic stuff all the time.
>>
Shame /sh/g was strangled in its infancy by people wanking to their waifu team

Yes, the way you treat them, Chase and Baron are fucking waifus and you know it
>>
>>47311504
I think this is the most we've talked about Chase and Baron in the last tree treads.
>>
>>47309996
Superheroes are the worst sci-fi/fantasy has to offer. They represent pure escapism of the variety designed to make people ignore the fact that they are miserable with their existence.
>>
>>47311227
Do not kill criminals in the United States unless you have no choice; in the US you are making a citizens arrest and thus usage of excessive force is just murder.
However, don't turn your villains into the Joker either; you can have them get away and be hard to catch, but don't make their capture a slap on the wrist because of "insanity" (Joker doesn't qualify for the insanity plea anyway), and have them rot in jail until they are put to death for their crimes, assuming the state has a death penalty.
Superheroes uphold justice, but justice in the United States is REALLY okay with killing people. The Joker would have been killed via lethal injection decades ago.

Conversely, stuff like world-threatening terrorists or alien or demonic invasions it's okay to kill because the stakes are too high and they aren't actually triable in court due to the scale of their crimes.
Normal terrorists are arrest able though; they often try to capture normal terrorists in real life because they have valuable intelligence and such, it's just not usually possible to capture them since in real life SWAT and soldiers are hardly as competent as superheroes who can effortlessly KO an enemy and bring them in.
>>
>>47311539
well someone needs a sandwhich.
>>
>>47311539
You've made an assertion, but can you provide any actual reasoning?
>>
>>47311504
Yeah, I rarely post anything on here anymore because the setting they keep doing is pretty awful for actually being used as a real game with real people unless the players are happy with pregens.

The objective of these generals should NOT be to write a comic book you'll never actually make but to focus on traditional gaming with superheroes.
>>
>>47311635
I definitely agree with you that Cape Universe or whatever it's called should be transferred to its own thread at this point, and actual supers discussion is minimal, but the universe is as good for supers games as Marvel universe.
>>
Can someone explain MnM combat to me because I ran a game for my nephew the other day and I feel like I was doing it wrong
>>
>>47311539

pointless complaining about something you don't like in a general thread you clearly don't belong in is the worst shitposting/bait has to offer. it represents pure escapism of the variety designed to make people ignore the fact that they are miserable with their existence.
>>
>>47311688
Roll a d20+Attack modifiers.
The Damage Effect of the roll is added to 15, 10 if it's not a Damage effect.
Character rolls Toughness versus the resultant number.

That's it.
>>
>>47311617
>>47311710
>>47311629
Why are you taking the bait?
>>
>>47311504
>>47311635
We weren't all this focused on specific heroes until last thread, we've mostly been doing worldbuilding and important characters without a story attached to them.

The major players in a super hero setting are kind of important to flesh out.

And we don't have to focus on one topic per thread. Last thread had a lot going on with Blue Cobalt and her origin, but there was also worldbuilding Brazil and the Middle East. Some good stuff came out of that, and both of those are shaping into interesting and fun settings for a campaign.

What aspect of Cape World as a traditional game with superheroes and not a set story did you guys want to talk about?
>>
>>47311730
And what are the degrees of failure?
>>
>>47311756

not angry at all. just chuckling a bit. mockery is a tad more likely to randomly trigger a hint of self awareness. taking the bait would be some long, overwritten attempt at "proving" why hes wrong, or some vague threats.

>>47311661
as for these people... the thread topic has been discussed in this thread as much if not more than capes universe.

i would say that capes universe needs to refocus on world building over specific pockets of characters. though last thread had some fuck complaining that we did to much worldbuilding and not enough specific character shit... for an rpg setting.
>>
>>47311771
For Damage?
One degree (Failing the check) makes you Bruised (-1 to Toughness checks).

Two degrees (failing by 5) makes you Bruised and Dazed (can only do free actions or move or standard action for that one round).

Three degrees (10 or more) Staggers you, which leaves you Dazed and Hindered (move half normal speed). Getting this more then once counts as getting 4 degrees of failure.

Four degrees removes the character from the fight.

For Afflictions, the affect depends on the type of Affliction, which you build yourself.
>>
>>47311812
Some anons can never be satisfied.

Though I enjoyed the race development from last thread
>>
>>47311865
also, i'd point out that my shallow ass request for "lol Brazilian starfire plz" actually got a conversation going by some more worldly anons as to what exactly goes on in south america. you know, that continent we hadn't touched yet.

anyhoo, need to sleep soon. do we have any new pastebins in the works of the stuff form the last 2 threads?
>>
>>47311918
I'll try to do that tonight
>>
>>47311928

you are witnessed. you are awaited in Sigil.
>>
File: the face of a demon.png (26 KB, 361x285)
26 KB
26 KB PNG
There was a lot of discussion Blue Cobalt's people last thread. We haven't really discussed aliens a lot these threads. What are they like in Cape World? Do they have their own Spiritual and Mental sides?

>>47304562
>>47304644
There was some talk over tension between Dacante and Blue because their people were at war. Maybe we could get into that a bit. We know little of Blue's people and nearly nothing of Dacante's. And is that her name? I've seen it spelled a couple different ways in the past thread.

>>47306813
>>47307003
There was talk about some kind of caste system based on color, with different colors having different natural attributes.
>Red means soldier, and gives the physical prowess Cobalt has
>Blue means scientist, they have Cobalt's appearance and calm rationality
Is the two we have so far. This sound good so far? Any ideas for the others?

And it's been kind of assumed that Blue's people are, overall, warlike, but is it just politics and desire to expand or is their culture or even nature geared toward war? Is Blue some kind of mutant beyond just her interbreeding, and the rest of her people including the blue scientists naturally aggressive or cruel and warmongering?

How many other alien species have they gone to war with? Are they a potentially apocalyptic level threat to Earth? Are they a serious threat to the rest of the galaxy?
>>
>>47312076
i like the idea that theyve gone to war with a lot of races. lets the players come up with thir own alien races who have reason to come to earth, if they're having creativity trouble.

>one of the few remaining glibnorks, fleeing to an intelligent planet that hasnt been shrecked yet.

not sure about labeling them a galactic threat yet. ra military power can be matched with raw power. id consider a galactic threat something insane like a self replicating mind controlling virus that spreads by radio wave. or a toxic space cloud that makes entire planets commit sudoku by blowing past.
>>
>>47312190
I'm on board with all that. Something to stir up shit elsewhere but not necessarily a threat to everything ever or Earth. I know we're trying to move from stories and specific characters back to worldbuilding and that's what I'm trying to do with Cobalt's people, and using them like you described is, I think, a great way to go about that.
>>
>>47312268
also may leave alien races that have been beaten, but have interesting abilities, as a valuable commodity for slavers, or those building interstellar scale taskforces.

making players of those aliens or teammates/friends potential targets for headhunters, bounty hunters, and assassins, when your campaign is ready to go to that scale.
>>
>>47312076

I think Blue's people believe that perfection is achievable and they're pretty close to it. They've had strict breeding policies to maximize the benefit of an individual and so they could provide for the society.Whites are expected to be the sturdiest laborers, Blues are expected to revolutionize their societies' technology,Reds are expected to be the perfect foot soldier, Greens are expected to be the most skilled tacticians and politicians,etc. To have the races mix would muddle the desired result of the future child.

They wage war because they want to assist lower species to reach their maximum potential. This usually results in them performing massive genocide and experimentation on those who remain. Their method of improving upon other races usually improves them in one way shape or form. The ungrateful ingrates usually rebel with their new found gifts and it ends with failure and possible extinction. Dacante's race are one of the few that managed to beat back BC's race.

Does this sound decentish?
>>
>>47312365
More decent than my idea. Having an actual reason for war that causes some amount of thought and moral pondering is always better than "evil alien invaders want to take over the universe because they can feel only HATE!".
>>
>>47312076
>And is that her name? I've seen it spelled a couple different ways in the past thread.
Vento Dançante (ç is pronounced like "s").
>>
>>47311635
>>47311661
Glad at least one or two other people are feeling the same way.

>>47311761
I've saved every thread so far, and trust me, there was a LOT of talk about individual heroes.

There was also tons of faffing on about the countries.

At this point I feel "CapeWorld" has gotten too involved in its own mythos and is trying to tie everything together too much. Also, frankly, a lot of it is just super, super lame. Like Mr. Potato Golem.
>>
>>47312419
I've had fun fleshing some of this stuff out but I admit some of it seems a little ridiculous and I can see where some anons are coming from.

Hopefully people start talking more game stuff in these threads now.
>>
>>47312419
>there was too much focus on characters
>there was too much focus on country scale setting material

what the fuck do you even think you are asking for? fuck, last thread someone complained about too much country shit, so we started talkign about regional sized stuff. like developing the western canadian team and landscape more.

now we're talking more about space.

in past threads, particularly the australian stuff, we've touched on the truly cosmic side of things. the discussion and development of a by /tg/ superhero setting is a long process, yet we still make great strides every day.

again, i ask hat the fuck you even think you re asking for? other than for the entire setting; the community activity of working together on a creative project; and the general discussion about how different people do different superhero things in rpgs to go away, because YOU don't intend to use it?
>>
>>47312365
We're calling them Huemen right?
>>
>>47312508
Too punny.
>>
>>47312483
>more game stuff

define game stuff. do you mean crunch? because a big appeal of making a setting like this so far, is that its just a set of ideas that people can use in whatever superhero system works for them.

other than making a big world with tons of different ideas and stuff goign on to be used as a jumping off point for whatever game people want to plauy...

i mean, i can think of 1 fluff heavy rog that went all the way to the bottom, detailing individual characters in every major playable city. the white wolf world of drkness games. and they overdeveloped so many specific groups all the way down to every fucking street corner that msot sane people ive ever talked to would end up throwing huge amounts out because there was no way to telly our own tory when you tried to keep to that overdone version of fluff.
>>
>>47312535
They're entire race are named after colors.

Blue Cobalt's real name is blueberry.

They were begging to have a punny race name
>>
>>47312496
Stop sperging out, and deal with the fact that not everyone wants to talk about Capeworld.
>>
>>47312535
Let's not forget that this setting was originally intended to be corny.
>>
>>47312600
There is no divide between Cape World and general superhero /tg/.

Most of the thread is consumed with Cape World because Cape World is a huge thing that most of us really like it and are having fun with it.

Everything else, questions on superhero campaigns in general, people coming in 6 hours before their campaign starts with nothing done asking for help, and all that are also posted, lesser quantity because there is less demand for participation and they are frankly not as appealing. But they are still posted, they are still responded to. We still help out troubled DM's when we can. They are not told to fuck off and let these threads be 100% what we want all the time.

If coexisting topics is not enough for you, then go ahead and make your own non-Cape World superhero thread. If it takes off then we can all let it be the hub for general superhero /tg/ and next OP can rename this "Cape World general" or "Cape World collaboration" or something like that to differentiate the two.

But at this time the only issues between these different topics are the ones you are generating.
>>
>>47312551
We've had various people asking about systems, running a game, starting a game, statting out DC and Marvel supers, and mostly get ignored because of the sheer mass and speed of Capeworld posts - at least at times made by a small group of /shg/ posters. Partly probably resented because some of them were tripfagging for no reason.

For example, >>47310824 has a single reply that's got barely any information.

Out of all the posts in this thread, almost half are directly related to Capeworld, and another quarter or so is devoted to meta-discussion of Capeworld and people rebelling against it choking out the threads, and this is the lowest ration in probably the past half dozen threads.

Capeworld people, just slow down, spend some time editing instead of spewing out reams of stuff, and chill out when people want to talk about other things. We can all get along.
>>
>>47312675
>yfw I'm the guy who started /shg/ and then largely skipped it since because I didn't like Capeworld
>>
>>47312698
You made one general that took off on it's own pretty well.
Try your luck with a second one.
>>
>>47312675
>lesser quantity because there is less demand for participation and they are frankly not as appealing

Not accounting for the subjective nature of all entertainment of course.
>>
File: itsokay.jpg (274 KB, 738x857)
274 KB
274 KB JPG
>>47312698
I'm sorry anon.
>>
>>47312733
I'm just kind of bemused. It's kinda neat that it exploded in such a way but the content itself I'm just apathetic about.

Of course, I never liked groups like the Statesmen in actual comics either.
>>
>>47312761
I'm fond most of the stuff that was made here but I get it.
>>
>>47310824
Unfortunately, I've not really chewed on any of those systems, so I can't properly contribute. My experience goes as far as M&M 3e.
>>
>>47310824
I'm interested in trying out Marvel Heroic and Wild Talents but I feel obligated to try and use M&M 3e since those were Christmas presents that some friends got me.
>>
>>47312823
>My experience goes as far as M&M 3e.

This is an issue contributing to the other issues. MnM is such a giant in the capes gaming community, and it has so much in the way of random gen and all, that it makes Capeworld creation semi-automatic. Need ideas? Just roll the dice and it'll shit something out for you.
>>
>>47312405
>>47312535
So what are we gonna call them?
>>
>>47312842
I can't help it that M&M's quickgen system lets you shit something out in a few minutes and be functional. It's very handy for GMs who don't know what they're doing.
>>
>>47312862
Or need someone on hand really fast.
>>
>>47312916
>>47312862
>>47312842
Are there any other systems that have a good character gen like that?
>>
I got bored so I went through an old thread to pastebin the villains that were made in it.
http://pastebin.com/gms0S8Vb

I apologize if Viper's format is wonky. Anon who was doing the rolls never flat out wrote out the stats so I had to go through my Player's Handbook and type everything out.
>>
>>47313277
I don't know a lot about stating in this system so I can't really comment on how well you did there, but all the same thanks a ton for taking the time to go through the threads and compile this information.

All along I had been assuming that Trinity's mom hadn't been thought up yet and was dead or otherwise removed from the story. This is why we what's been established to be compiled, there's just so much content it's easy to overlook. Thanks again for making this.
>>
>>47313402
It was during the random rolling. Villains got a gadgeteer, an anon suggested it was Chase's ex and/or Trinity's mom. She was kinda glossed over in favor of Viperstrike,Sensei Serpent and Science Tyrant.
>>
>>47312842
>>47312862
Another issue is a basic /tg/ one; namely a lot of people aren't actually playing games of anything right now and so have nothing to talk about if they fully understand the rules.
And the people that ARE playing or HAVE played nobody particularly cares about listening to or chatting with because it's not THEIR game and they aren't particularly interested.

It's why all those worldbuilding threads and "in your setting" threads aren't really discussions about anything at all; it's just people sounding off something "in my setting/worldbuild" and then ignoring what everyone posting above and below them said and focusing on their own stuff, so while the thread has a ton of posts no actual discussion is had at any point.
This "Capeworld" thing is a discussion about something many people on her kinda-sorta participated in making in lieu of having any games of their own to talk about so it takes the place of being the "in my setting" they want to discuss and overrides pretty much all other topics of conversation.

Not making judgments there or saying it's a bad thing (it's likely just an extension of natural human behavior I think), but it's a very common thing to see on /tg/; an interest in creative thought and storytelling, but mostly a focus on your OWN creative thought and a relative lack of interest in the creative thought and stories that everyone else has to tell.
>>
>>47313474
When the whole thing started to get rolling, the idea was to create a system-agnostic setting that could conceivably be used by anyone. I'm not opposed to worldbuilding, as it helps keep the creative juices flowing (the purpose of many threads on /tg/, when you think about it). Hell, some of the creation process has introduced people to new systems. It's difficult to maintain a strictly generalized discussion on super systems or general questions because the field is relatively broad. The worldbuilding keeps people focused on something in the meantime, lest the thread just fizzle.
>>
>>47313564
No, it started as /shg/ making a Justice League-type group.

The problem is that the broadness has been killed by the focus. I'm really interested in replies to >>47310824 but since I haven't played or read any of them I can't offer anything, and in previous threads we did see things moving so fast that the odd non-Capeworld post was drowned out entirely.

Maybe /shg/ could play some of those games and then make a pasta about the games themselves? Right now literally every pasta we have is about Capeworld.
>>
>>47313808
I was the one who made the errant remark about not wanting to be rescued by a Hollywood team, as they would never shut up. Things spiraled from there.
>>
So, as there's a lull, how do people gain superpowers in your games? Is it like Worm, is it genetic, an accident, divine gift, all of the above?
>>
>>47313808
If someone could provide links of dropboxes/torrents/4shared of the various stuff I can do a pastebin for the games
>>
>>47313821
Damn you.

>>47313825
I'm tangling with that question right now, actually. I'm trying to figure out why superpowers just came out of the limelight in a modern-day game, and got way more common.

Optionally, why they used to be common and there was a dip between, say, 1750 and 2000
>>
>>47313825
I'm a fan of kitchen sinks, so powers tend to come from all over the place.
>>
File: DC-new-52-050412.jpg (269 KB, 610x452)
269 KB
269 KB JPG
>>47313825
All of the above. The thing I like about comic books, it's a mash up of everything. The Justice League is a combination of a god like alien, a greek myth, a detective, runs good cause of a chemical spill,space cop with an alien ring,and the king of the sea. I think it's cool to have a diverse line up of characters especially in a cape game
>>
>>47313855
I'm not sure you can do a Shadowrun-type event where magic/powers literally exploded back into the world.

I remember DC Universe Online had the excuse of "Braniac's nanites fanned out over the world and created new supers so they could stop armageddon."
>>
>>47313855
I'd kinda pull inspiration from Heroes for that. An organization(or organizations) have been in the loop about them for x amount of time and been trying to keep it under wraps. They perform some kind of fluke usually some monster appears before they can respond so the players defeat it making it known to the world powers exist.

Powers begin happening more frequently because people begin to try to recreate or counteract those powers.
>>
>>47313825
All of the above. Why pick one option when most great comics world's don't?
That said I DO like "Mass Superpowering Events" as a way to explain a sudden need for heroes to really step up because suddenly a ton of random guys get superpowers that they might not be particularly safe or law-abiding with and it causes problems you need superheroes for.

I also like natural mutation as a reason, but I tend to keep natural mutants fairly weak or low-powered on average (X-Men-style mutants being much too powerful) to show that even with natural mutation they aren't exactly a threat to humanity because their abilities just don't give them that much of an advantage on average.
>>
>>47313873
Didn't DCUO eventually turn into it was all future Lex's keikaku
>>
>>47309996
Western Australia currently has a huge meth/ICE problem. It's a little dark but magic meth is a cool plot hook.
>>
>>47313929
I blame Breaking Bad
>>
>>47313873
>>47313924
>>47313916
How does this sound: a powerful evil magician did something magical that erased/suppressed/made people forget about powers. Centuries later, something made his block stop working, and now people have powers again. Except you may have always had those powers and not realized it. People slipping through the cracks with unintentional power use, their own magic, etc. have happened before, but now supers are exploding in numbers and power.
>>
>>47313855
The world wasn't bleak enough, people didn't need heroes to give hope or villains to personify their comparatively petty fears. Heroes and villains are the same as the Greek heroes, the Knights of Arthur, and all other legends. They arise when emotions are high, hope is low, and something is needed to lift up the world.

TLDR; heroes exist when we need them. Just an idea.
>>
>>47313965
So where the hell were the supers during the mass carnage of the Napoleonic Wars, WWI, WWII, Great Leap Forward, Holodmor, paranoia and dread of the Cold War...
>>
Made a pastebin of a few cape pdfs I could find
http://pastebin.com/bU7vZFAN
>>
>>47313999
>WWII
Well that's when the genre was born and start point for the MnM setting.
>>
>>47313825
While I do love the gonzo style of anything goes that >>47313863 mentions, I generally tend to go point source in my games, meaning all superpowers have one origin.

In my current game, the inhabitants of the flickering ember of the first dimension, from which all other universes spawned, fucked up trying to reignite their universe, flinging fragments of strange matter across the multiverse. One such fragment became stuck in the star that my campaign planet orbits, and the change in solar radiation grants a small percentage of the population superpowers. Problematically, the inhabitants of the first universe are basically the evil New Gods from Kirby's fourth world, and not at all amused that lesser lifeforms are benefiting from their science.
>>
>>47313825
>So, as there's a lull, how do people gain superpowers in your games?

How I've been doing it is:
-70% of all Super powers are genetic meaning the person was born with them.

-20% of all current Super powers are "Environmental Osmosis" meaning that this category of persons were not "born" with Super powers but still obtained them naturally and gradually from being exposed to other people's powers. Psychic themed powers make up the vast majority of this catagory.

-10% of all current Super powers are artificial in origins meaning that a person had themselves genetically enhanced, gifted or bought a super power that was attributed into their own genetics.

In my "Obligatory Super Hero Setting" superpowers began "mysteriously" appearing around the early 1930's with the first generation considered the "lost" generation due to their powers being random, faulty or sometimes even self-destructive in nature.
It wasn't until the 1960's that Super powers began to steady out and "plateau" with trends and reliable consistency finally forming.

Currently it's "2030" in the setting and about 85% of the Human population has some sort of superpower.
>>
File: The Most Dangerous Game.png (253 KB, 1169x844)
253 KB
253 KB PNG
bump
>>
File: sweating towel guy.png (298 KB, 2271x2380)
298 KB
298 KB PNG
>>47314184
>Blue Cobalt's wizard legs
>>
>>47313941
Haha! More realistically the mining boom here has made it a financial hub for Chinese drug gangs and many miners are super depressed and self medicate with meth
>>
>>47314184
>>47314212
>BC best ass of the generals confirmed?
>>
>>47313825
I like worm's stress/genetics method. It makes it more likely for emotionally damaged people to become empowered. Great for the setting
>>
>>47314255
I want to say yes but really I'd need more evidence, probably in the form of more pics, to confirm.
>>
File: image.jpg (97 KB, 600x450)
97 KB
97 KB JPG
>people complaining that dozens of ideas for NPC's, plot hooks and worldbuilding are being discussed instead of what they want.
>>
File: 1463439965861.png (391 KB, 773x800)
391 KB
391 KB PNG
>>47314268
If only Edspear was here...
>>
>>47312508
>>47312551
>>47312589
Kinda wanna get back to Blue Cobalt's race. So are the any other alternatives to Hueman?
>>
>>47314414
Hueman only works written down. It's pronounced exactly the same as human and that will cause confusion. Chroma/n/ian works better IMO
>>
File: maxresdefault[1].jpg (87 KB, 1280x720)
87 KB
87 KB JPG
>>47314175

Hold on- I actually want to round out my thought a little because I don't get to do many "cape setting":

-The Power a person is born with greatly depends on the power(s) of their parents (provided their parents had powers): it can either be a combination of the two or one over the other.

-Parents with super powers however do not guarantee that the child will be born with a power: Powerless parents can give birth to powered children and vice versa. Powers that skip a generation are often more random/diverse than ones that are constantly inherited and can be completely different.

-There are a few "general" categories/trends for types of powers: Physical Mutations, "Power Forms", Matter Manipulation & Psychics.
Physical mutations are the most explicit & reliable but can also often come under the most prosecution and discrimination due to severely altered appearances and the spite/ire of "Human purists".
Power Forms are the ability to temporarily enter into an "altered state" that enables the user to express their power.
Matter Manipulation is some variation of ability that allows an individual to alter, manipulate or create inanimate objects. The majority of these types are "item creators" of some form.
Psychics are persons who's power have something to do with their mind: telekinesis and telepathy being the most abundant and understood.

-With the exception of physical mutations (which are obvious the moment a person is born) the vast majority of other powers only begin expressing themselves during the onset of puberty.

-There is no such thing as an "oddly specific power" nor "stagnant power": all powers grow, develop, mature and can even evolve as a person uses them throughout their life time(like wise however a person's power can weaken and deteriorate through lack of use).
>>
>>47314414
Spectrans?
Luminans?
>>
>>47314554
So in your setting a power is like a muscle?
>>
>>47312589
Cyanococcus seems like a mouthful though
>>
>>47310404
>Madman
closest fit would probably be Florida Man, someone else can explain him better than I can though
>>
>>47310824
can't really call it light, but I'm fond of a OSR game called Hideouts & Hoodlums, pretty much the only Superhero game that uses classes that actually works and isn't a mess
>>
>>47314579
>So in your setting a power is like a muscle?

Yes, pretty much: Your body and your power have limits of course, but you can raise that "soft" cap higher and higher- Any power no matter how seemingly stupid can eventually develop into something note worthy.
Many people often consider their power "dumb" simply on the grounds that they don't entirely understand how it works; making development incredibly difficult and frustrating.
Many more people are often over confident in their power and never truly "grow" or accept the soft limitations of their power at a very early stage because they can't imagine it getting any better or they don't "need/want" it to get any better.

>>47314554

With that said some final points of interest/fluff for the non-powered:

-With Today's modern technology people without powers do not need to lose faith entirely: Gene therapy can be used to screen a persons DNA for any unexpressed super powers that may be hiding dormant within their genetics. Modern medical techniques can then be used to force and express these genes; a process that can be long and painful, but worth it to many people who feel "cheated". In some countries this practice is MANDATORY for the sake of "public health", but some consider "forced evolution".
>>
>>47314672
Huh do tell anon
>>
>>47312601
yeah, something to keep in mind is to always keep some corn in the mix

>>47313999
maybe that's the thing, all of those were situations mankind managed to pull out of by themselves, whatever is coming is going to be so bad that we will need the Supermen around

>>47314710
basically it's derived from Swords & Wizardry White Box(which is itself derived from OD&D), and it's primary focus is on Comic books of the Golden Age, so each class covers a different archetype that was commonly seen in those days, for example in the core game the classes there are Fighter(covering non powered characters who fight with more conventional methods), Magic-Users(self explanatory), and Superhero(have an inherent ability to wreck objects, and gain powers as they level up, in exchange though they can't wear armor, and have to make a saving throw to shoot a living target with a gun)

overall it's one of those games you'd have to read yourself to judge, on the plus side the entire game line is dirt cheap on DriveThruStuff(like I don't think I paid more than five to six bucks for any one book, and most of them were like three dollars or less)
>>
>>47314707
>>47314554
>>47314175

Aaaannd some Final General thoughts and points concerning how people use and interact with each other and their powers:

-People generally speaking with "similar" powers tend to attract a sense of familiarity and comfort from one another: becoming friends easier, often marrying people of their own "kind" and it isn't unheard of for people to have gated communities themed on the people's shared power/ability.

-People with "opposing" powers like wise have a tendency to not get a long or can even come to feud or fight with one another almost instinctively.

-The vast majority of people are not interested in super heroics and live quite normal lives not too different from our own. Professional Heroism in many western countries -especially America- is a heavily commercialized aggressive and competitive industry that has a habit of chewing people up and spitting them out.

-It's perfectly normal for people to use their powers within their everyday jobs and lives and although it's usually illegal to discriminate- people generally find jobs that suit their powers.

-Many byproducts of people's unique powers HAVE revolutionized medicine and commercial markets after they were successfully synthesized and replicated. Though, there remain many people who prefer the 'natural' product and procure it through both legal and illegal means.

-As mentioned before: people with odd or explicit physical mutations are often the most victimized by prejudice and racism from groups interested in maintaining the physiological purity of the human species. This can come as harmless as not wishing to associate with "weirdos" to mothers being pressured to abort babies with physical mutations.
>>
>>47314302
>people don't want to suck me off for my half baked ideas

Deal with it you egocentric fucktard
>>
>>47314995
DESU I think you need to deal with the fact the discussion around here isn't to your taste. Everyone else is having loads of fun
>>
>>47309996
Everyone forgets Weaver Dice.
>>
>>47310485
The "Baron Bizarre has three bodies" thing makes me wonder if Trinity's powers resulted from a scientific attempt to replicate the Baron's physiology
>>
>>47312690
>Had a single reply
>Has six

Here's a thought. Maybe worlbuilding naturally attracts more discussion than "guys which system is best".
>>
>>47315676
That's because it's not very good beyond the character generation subgame
>>
>>47312690
>Capeworld people, just slow down, spend some time editing instead of spewing out reams of stuff, and chill out when people want to talk about other things. We can all get along.

We do. Its the anti-cape world fags that are attention whores.
>>
>>47312076

>Spiritual and Mental Sides

The Huemens (also go by the name Spectrums. Huemens is what Dr Chase named them, because he's Dr Chase.) BTFO the stuff on the mental and spritiual sides of their planets. It was a war and the physical won hard. There are barely any of them left, and the spiritual and mental sides of planet COOL-AR (working name) are largely a curiosity for the science caste.

Blue Cobalt is probably pretty well read on the magic-science of the 3 Earth division. She's not as astute as the Doc and Baron but she can hold conversations with them and knows what they're talking about generally.

This is in contrast to Trinity who doesn't care what they're talking about and Psinobi who wishes she knew what they were talking aout.

>Dacante's people

They're explorers, raiders, and adventurers. They're evolved the ability to fly and take their atmosphere with them (her wind powers). I see them living in a solar system where the planets are really close together at times, think dragon riders of Pern, and they've evolved to "fly" between them.

They can drift through space for a time by combining their personal atmospheres to enhance the group. Think how birds fly in a flock. They have a reputation as stealthy space pirates. They're very small and hard to detect and can latch on to the sides of space ships and tear holes.

They're seen as a huge nuisance by the Hueman empire. They take advantage of the size of their trade routes to take down isolated, resource filled vessels. Think how the Spanish empire was the prime target of pirates during the Age of Exploration.

>Warlike people

Its both culture and biology. They evolved to be warlike because during their evolutionary development they had to compete with the mental and spiritual beings of their planet. With them now properly subjugated they turn their aggression to the stars.

I see them as a big empire, a big threat. Think the Kree or Skrulls.
>>
>>47315259
Evidently not
>>
>>47316220
It had one when he replied to it you thick fuck. Not taking sides here but come on.

And I for one would love te see more system discussion. In fact, this thread has inspired me to try them all so I can give some feedback.
>>
>>47312076
The blues are aggressive by human standards, but not as aggressive at the reds.

The reds see blues as pussies and humans as super-pussies.

Cobalt Blue is a weird outlier that is extremely calm and level-headed.

>>47312190
That's what I think as well. They're a big empire but their threat is just pure brute force. They aren't like Galactus or anything.

>>47312365
>maximum potential for lower races

I like this. It makes sense with >>47316424
They were probably kept from developing by the mental and spiritual people of their planet until they fought back.

Dacante's people are probably hard for them to conqueror because they can just pack up their atmospheres and bolt into space at the first sign of trouble. They might not even HAVE a home planet.
>>
>>47316490
So they problem isn't that they don't reply the problem is they don't reply fast enough?
>>
>>47316566
I've read this three time and I still don't know what you mean
>>
Hi guys, forever GM here and my players have been asking me to run a superhero campaign for some time. As a comic book fan I really like the idea, but I have serious problems with making it work story-wise. I mean the backstory is far more important in superhero rpg than in any other setting, because here the characters aren't just normal people who are on an adventure for some reason - here all player characters are supposed to be very unique individuals with their own motivation, some interesting origins story and possibly an alternative civilian identity or some powerfull enemy. My problem is that I feel that forcing the players to work as a team would kill this sense of individuality they characters should have, unless they are some x-men style team of superheroes from the beginning and my players don't really want to do that. Ideally, I would like to make few separate game sessions with only one or two players where they work on they own, focused on building their backstory and bonding with their character, before actually somehow forming a team out of them. However I realise this rather wouldn't work in practice and campaign would die before it even trully began.
So tl;dr: How do you make your player's characters work as a group while still keeping their individuality and letting them develop their backstory, even when they are sometimes completely different from each other?

And as I'm a newfag in superhero roleplaying could you tell me what are some most commonly used game systems and what are the pros and cons of them?
>>
>>47316668
Oh, I get it. You think bitching that the guy didn't get any replies on his question caused the rest of the thread to return shame faced to their keyboards and give him some attention?

Don't delude yourself. Just because a question as vapid as "which system is best" doesn't get replied to in the first five minutes doesn't mean you "rescued" them you white knight faggot.
>>
>>47316688
>comic fan

>How can unique individuals with their own motivations and interesting origin stories work together without killing that sense of individuality?

>Comic book fan

No you aren't.
>>
>>47313825
for the most part, its up to the players. i'll use whatever means of gaining superpowers i feel fits the gimmick of the character.

Dr Demento needed a power up form the PC's basic superscience stuff, so i decided he made a contract with a outer dimensional being to escape from where the character trapped by the actions of the players. So h gained magic powers.

one player character got some of his powrs becuse he set off a security measure while stumbling around another PC's science lab. got stuck with a syringe of should-be-lethal juice that supered him up real good and made him talk like Willam Dafoe's green goblin.
>>
>>47316711
lol u mad

I'm not involved, I just couldn't make sense of your post.

>So they problem isn't that they don't reply the problem is they don't reply fast enough?

literally what
>>
>>47316727
That's exactly what I mean. Most interesting comic book heroes that work in teams also have dozens of solo stories that explore their individual backstory and personality, often before they even joined the team. But you can't really do that in a roleplaying game unless you have some very dedicted players and a lot of time, can you? Shifting the particular session/story to focus on a particular character is the closest thing you can do, but this would on the other hand remove the time you have for some overall story, focused equally on all characters and equally enjoyable for all of them.
>>
>>47316865
I think he's complaining about the guy complaining that a question only got one response, when it later got many responses
>>
>>47316688
Frankly I had this issue as a player, in the first super game I played i rolled up some vigilante hobbyist and the other guy rolled up one of the gm's pet Alien races, and another guy rolled up a do-anything roomba bot.

It was a bit of a clusterfuck at first needless to say. But that said I enjoyed my time with the other two guys, my feeling's on the GM's story amount to "It was crazy and awesome and weird, but damn was it rail-roady".

Basically my advice, as a player, is to try and come up with plot hooks with multiple 'dimensions' to them. IE a different engagement for each player, and those engagements can run parallel or in opposition to each other.

Part of the thing with super teams is that they don't always get along all the time, and have the same goal.

Example from the game.
>New SuperClub is being opened by Not!Lex Luthor.
>Alien dude as a member of an ex antagonist race is told to go as a sort of diplomatic thing.
>Do Everything Robot Works there and has strict programming to keep things clean.
>It's a Night Club! Super Healing half-assed vigilante gets to go crazy.

that lead to some little social encounters that also ran a little in contrast to each other. One guy acting like a party dude really screwed with the alien's halfhearted attempts to "connect" with humans. Robot was happy just doing its thing to the best of its ability where it discovered some sabotage in the flying nightclub which lead to having to defuse bombs and fight off some weird psychic monsters for PR (the alien), for "justice and attention!" (The vigilante), and for "Cleanliness!" (The robot).
>>
>>47316898
But only after that guy pointed it out. So that means his post paid off...
>>
>>47316925
Well maybe but correlation =/= causation tho
>>
>>47316925
Because the guy pointed it out after five minutes because he got scared when he saw Cape World posts coming in front of it.

>>47316896
>But you can't really do that in a roleplaying game unless you have some very dedicted players and a lot of time, can you?

You just answered your own problem.
>>
>>47316978
But I didn't post that post, I just posted about it.

Is your mind blown that two people might post about something other than Capeworld?
>>
>>47317015
No, my mind's blown that you expect a thread to shower a post with replies in five minutes, especially a post as vapid as "lol which system guys?"
>>
>>47317054
But anon, if we cant' complain people aren't being spoon fed what are we supposed to do, not reply?
>>
>>47316688
This is easier then you think with the approach you're trying; try to see how many are willing to GM a single solo adventure (their very own "SENSATIONAL 1rst ISSUE!" so to speak) both to get a feel for the system and work through their origins and maybe give them a villain related to said origins.

If that doesn't work you're just gonna have to rough it and figure it out as you go, though for this can work this requires the players to be very cooperative and not sabotage the group as they forget that they're on a team.
>>
File: Super Hug.jpg (33 KB, 600x312)
33 KB
33 KB JPG
I'm a guy that's done a lot of Cape World writing, both characters and countries sense the Blockbusters. I believe in the first thread that I asked if it would be best if Cape World had its own thread and the only replies I got were that the general was big enough of a sandbox for everyone to play in.

I only started noticing anti-Cape World replies about four or five threads ago, usually with the allegation that we were somehow taking attention away from posters that wanted help creating a game in six hours and things like that.

I honestly never got the complaint. How do people not replying to a post prevent other people from replying to the post? I was also one of the ones that replied to the six hour game anon and gave him advice along with others, and yet somehow that didn't rate as "enough".

This is the only thread where the Cape World anti-Cape World stuff has gotten really bad.

I wanted to have Cape World in its own thread at first, but I sort of liked being able to world build and talk about cape stuff in general from comics to running games. Sometimes I was able to tie building Cape World in with discussing other stuff and that was fun. But now the general has started to become what I always feared it would become.

So I ask, and I ask civilly, should Cape World have its own thread? Yes or No?
>>
>>47317296
Doesn't matter to me either way.
I don't plan on using Cape World but neither does it bother me at all.
>>
>>47317296
I don't think there's enough in the way of general superhero discussion to maintain a thread on its own, the Cape World stuff has some issues but it keeps the thread alive
>>
>>47317296
at this point... might as well. doesn't even have to be strictly capeworld stuff. just let these whiners have their bottle.

nice pic choice by the way. personal favorite comic I own is the hardcover trade.
>>
>>47317339
What are the issues? Instead of migrating away perhaps we can work on fixing those issues?
>>
>>47317461
For me it's mostly that the discussion is dominated by one guy, and that old elements are overused instead of coming up with new stuff
>>
>>47316424
>>47316556
See >>47312411
>>
>>47317477
It's true that there's a couple of those "My fingers are moving on their own~" types who continually keep creating new stuff constantly. Others should at least get an opportunity to comment on that which has come before it. I don't want to dissuade new ideas or anything, but at least let other people catch up.
>>
>>47317477
>dominated by one guy

Recent threads have been a lot better about this in my opinion. And in my personal experience writing collabs are usually one or two really creative types that the others edit and hit with suggestions.

>old elements are overused

I recall Greece and Korea were originally going to involve more of the Atlantean stuff but were changed for this reason. Its part of having an interconnected universe and cosmology. Look at DC and the speedforce. Every speedster taps into it these days. Or how Darksied and the New Gods keep popping up as the go-to cosmic stuff.

>>47317518
We've just about have general ideas for themes for every corner of the globe at this point. I see the future being about fine tuning and editing things and working off/modifying these ideas.

Should we repost ideas and stuff from older threads for people to comment on? Would that help giving them a chance to catch up?
>>
>>47317574
See this is part of the problem, if people raise their issues with the project and you just get defensive, that's not really going to resolve anything
>>
>>47317574
>Its part of having an interconnected universe and cosmology.
The issue is when said cosmology gets involved with almost everything. Some people just wanna be spandex heroes stopping crime.
>>
So, outside of general cape rug discussion, are you guys making your own Cape Setting ? Because if so, I'm down.
>>
>>47317606
That's been some of the dominant discussion of the past several threads: creating a setting that people can take advantage of.
>>
>>47317596
this is why i nominate Detroit for having absoluely 0 pre existing superstuff from us. if gms don't feel like just picking and choosing stuff from their preferred area, thjeres always Detroit.
>>
File: 1354681718884.jpg (24 KB, 300x300)
24 KB
24 KB JPG
>>47317630
>Detroit
Why would you do that to people? Have a heart, man.
>>
>>47317590
>Defensive

I'm sorry if I've come across like that It's not my intention. I'm just trying to explain my take on things.

>>47317596
I understand this, and I'm hoping Cape World can like other comic universes be big enough for Spectre and Dr Strange stuff as well as batman stuff. Canada, Spain, Germany, and Japan have extremely little or nothing to do with the cosmology of the setting.
>>
>>47317644
Detroit is the Gotham of the real world. i mean, if they really want they could go with Chicago or Edmonton; the Bludhaven(s) of the real world.
>>
>>47317477
>>47317518
>>47317574
As one of the guys unhappy about the past few threads, this is the main reason; a couple of people just pouring out tons and tons of stuff and making it all connect.
>>
>>47317606
>Cape Setting

Welcome to the party anon.

>>47317662
>Detroit is Gotham

More like Hug City. Or Genosha.

>>47317596
I agree. The discussion has been big on cosmology lately but I think we can move away from it baring Dr. Strange types like Baron Bizarre that HAVE to feature it in their character s.

>>47317688
>pouring out tons and tons of stuff and making it all connect

But isn't that good world building? Lots and lots of stuff that all connects? I'm having a little trouble seeing the problem here anon.
>>
>>47317712
>But isn't that good world building? Lots and lots of stuff that all connects? I'm having a little trouble seeing the problem here anon.
As mentioned a little earlier, one of the most common forms of collaboration around here is a couple of guys constantly spewing stuff out and the rest of the thread editing them down (or at least trying to edit).
>>
>>47317688
a bunch of unconnected stuff that in no way relates to each other isn't a setting. and looking at the broad amount of stuff so far, we have cosmic dimensional shit, space races, a surge of super science and robotics, earth developed anti-super technology, natural born mutations/born powers, fallout zones from past wars, a possible civil war in the present, brazils whole fucked up political situation, familial lines shit that makes super mexico not unlike a setup for game of thrones, among other thing.

the links between things are at best tangential. the most connected stuff is that a few earth heroes have alien origins whose races have interacted.
>>
>>47317742
I couldn't really follow the development of Australia and some of Africa because they tie in deep with the cosmology. It's true, though, that countries have been ruled by individual themes and trends (Germany is about burying the Nazis and modern super robotics, Spain is about armaments, etc).
>>
>>47317734
So the issue here is one of digestion? Cape World is developing too fast?

>>47317742
>A bunch of unconnected stuff that in no way relates to each other.

What about all that 3 Earths Atlantean stuff? It features heavily in Australia, Africa, and the Arthurian Knights and some people that that's going too far.

>the most connected stuff is that a few heroes have alien origins whose races have interacted

I think the cosmology stuff spanning the entire planet is a bit more connected than having Blue Cobalt and Wind Dancer's races fight each other.

>>47317783
>countries have been ruled by individual themes and trends

I think that's the best part actually. You can tell a lot of stories in one country that you can't in the others.
>>
>>47317827
>So the issue here is one of digestion? Cape World is developing too fast?
Partly, yes. Which is part of why the pastebins are so crucial. At least you can condense and summarize everything in a single place that can be perused later.
>>
>wah i fuckin hate capeworld
>fuck off man i like cape world

"You'll see; when the chips are down, these uh, these civilized people? They'll eat each other." :The Thread.
>>
>Writing up Baron Bizarre

>Turn of the century war between Thelema and Theosophy, faerie changelings, magic lessons in Africa with Anansi, lotssss of cosmic shit.

>Worries that there is too much cosmic in the setting.

Welp, dodged a bullet there. I think I'll hit the breaks on his write up for awhile and do someone more down to Earth.


>>47317849
I'm slowing down my contributions by doing detailed character and location write ups. It'll give people a lot of time to post other and discuss other stuff not my ideas and to critique what I eventually post.
>>
>>47317881
That's a really dark and nihilistic observation, but wickedly humourous at the same time
>>
Well MY main problem with Capeworld is stupid-ass shit like Spudman and the overall "comfy" vibe it has
>>
>>47317296
Personally I'd advocate working on making cape world stuff more generically useable to say "people running a game in 6 hours"

Creating quick characters and or scenarios for gm's to use.

Cause while yeah I may be just as complicit in the whole "Worldbuilding" thing, and have also been enjoying it, I do agree what I and a lot of other people come here for is for help on running a supers game or getting into super tabletop in general.

Meet people half way.
>>
>>47318027
They did say there is a minimum cornball quota to be met.
>>
Bit of outside perspective here, for the Capeworld guys saying "well if we don't post fast the thread will die!"

As a SoS regular, let me tell you - twenty or forty posts a day will keep a general alive just fine.

And as a Delta Green regular, we don't have a general up all the time, but there's still a consistent community.

Don't stress about it too much, amigos.
>>
>>47318092
Well, I don't like Cornballman and the Huemons. Personal taste and all.
>>
>>47318037
so at this point are we just in pastebin mode for what we have? we could put together some tools for quickplay by compiling tables and stuff for plot hooks/random comic issue creation from various rpgs.

the stuff we have plus some compiled tables should be exactly what the doctor ordered for people who need to start a game in capeworld.
>>
>>47318027
Overall comfy vibe? I don't know man. Its like Marvel or DC. You have sunny funny sides and then you have really dark stuff. Kamalha Khan, the Punisher, Galactus, and Howard the Duck all live in the same universe.

Also whats your problem with with the Tuberous family? They're nice goofy fun like DC's Metal Men. They fight rock snakes and aren't afraid of anything.

>>47318037
We did start to do something like that with Albany making it a nice neutral "starter" city to contrast with New York. They got a quirky NPC heroes like Albany Man the hipster hero and the guy with the invisible genie guardian. It als has Science Tyrant and his goons which make for an interesting but low level group of bad guys. Their main minions are street toughs that know a little kung fu after all.

>>47318137
Yeah. We got loads to paste bin. And I think you're on the right track about coming up with tables and quickplay stuff. Someone suggested making a "cape world themed" archetype roll table with stuff like Australian Kellyman and Spanish Matador and Arthurian Knight. Could be fun.

Maybe we could work Albany and Science Tyrant into a quickstart adventure?
>>
>>47318163
>Also whats your problem with with the Tuberous family?

I don't like it

that's all.
>>
>>47318163
See I'd argue if we do random tables, stuff generated should be able to run anywhere, places without a spiritual earth and mental earth. Characters that can be used wherever whenever for whatever.

>Baron Bizarre is in town to do studies on mystical energies.

Said mystical energies can do with Third Earth stuff in Cape World or the magic analogue in the GM's world of choice.

If its a specific Super universe replace Baron Bizarre with Doctor Strange or Doctor Fate or the BPRD.

>>47318390
Fair enough.

Dr. Tuberous is a joke character after all.
A joke character who through discussion became weirdly "Useful", but still the fundamental joke of "Haha! Idaho! Potatoes so useless and random!" is still there.

Gemstone is pretty independent from tater jokes, though. So I feel that can be usable in good conscious.
>>
File: file.png (67 KB, 580x624)
67 KB
67 KB PNG
>>47314324
Sorry bout that.

Just got the first good night's sleep in days without medication.

I'll be hanging around to draw stuff as needed.

So I'll be taking some requests. Specifically for GM stuff. Heroes, villains, players, other characters, or artifacts from games that may be or are in progress.

I feel like there's been a lot of Capeworld stuff and I figure that I should do stuff for the general in general.
.
>>
File: 1217574207111.jpg (63 KB, 400x1100)
63 KB
63 KB JPG
>>47318477
How about a superspy doing superspy stuff?
>>
Well I'm glad that we seem to have had a reasonably amiable discussion (for 4chan) about Capeworld.

I for one am busy hunting down and reading all the systems in >>47310824 because I'm tired of only knowing M&M
>>
File: th_vanessa-xi-jacket.gif (42 KB, 121x149)
42 KB
42 KB GIF
>>47318507
>Driving fast cars
>Punching thugs in the head
>Aiming a handgun
>Mingling at parties
>Skulking around corners
What else do they do?
>>
>>47318540
Disarming bombs
Hanging upside down from a ceiling.
Being tied up and about to be sawed in half
Aggressive Bobsledding.
Falling down a waterfall
Occasionally washing out and living in an exotic locale to "get away from everything".
>>
>>47318507
>>47318540
>>47318575
What place is there for superspies in a cape game anyway? They're not as overtly superhuman as any other super (though some like Vanessa are capable of truly impressive feats for an ostensibly non-powered individual), but there's still a niche for them. Where do they fit in on the superteam? Are they the skillmonkey, or something else? Can they still get a couple good fights of their own?
>>
>>47318575
>Aggressive Bobsledding.
That's oddly specific.
>>
>>47318575
>exotic location

if archer has taught me anything, its that they wake up to their eyeballs in cobra whiskey and ladyboy hookers.
>>
>>47318613
>Where do they fit in on the superteam? Are they the skillmonkey, or something else? Can they still get a couple good fights of their own?

>where does the skilled normie fit in on the super team?

Read a team book featuring Batman, Captain America, or Wildcat. It all depends on the character beyond the stat block and skill set. Batman is the prep god. Cap is the leader. Wildcat is the trainer and die hard.

Cape World has normies in several roles. El Fray of Mexico was a Captain America inspirational type crossed with Wildcat. He trained up a lot of Mexico's heroes. Spain is all about giving normies tools to take on people with super powers. Dame Ankou is an immortal but otherwise non-powered superspy from WW2. She uses her political connections and years of experience to be both a field team leader and political figurehead of the UN group United Front.

Normies are as diverse as powered people. Just think of their skills as their super powers.
>>
File: file.png (108 KB, 798x999)
108 KB
108 KB PNG
>>47318698
George Lazenby comes to mind.
https://www.youtube.com/watch?v=Fi0NingIKtA

>>47318507
How's this anon?

>>47318746
It seems to happen a lot in spy fiction.

One of the recent James Bond films featured him playing chicken with a scorpion someplace tropical after unceremoniously being shot and falling off a train into a waterfall.
>>
>>47318097
>As a SoS regular
Think you'll live to see that Kickstarter chum?
>>
File: 1365120243055.jpg (84 KB, 820x742)
84 KB
84 KB JPG
>>47318841
>Captain America
>Normie
And Batman is the archetypical Crime Fighter, which is still a breed of superhero.
>>
>>47318973
Peak Human is still human anon. Just because Movie Cap wrestles helicopters doesn't mean the 616 one can as well.
>>
>>47318970
Doubt it.
>>
Any Knight Model players?
Vision looks great.
>>
>>47318902
Skyfall, it was good shit.
>>
>>47318841

The better examples would be people like Black Widow, Nick Fury, Agent 13, Spymaster, Mockingbird, Winter Soldier, Dick Grayson when he was working for Spyral, Nemesis, King Faraday, etc, etc.

Super spies have a long and storied history in superhero comics. They exist in a world full of superhuman, supernatural, and high-tech threats, and represent the actions of normal humans to try and keep a lid on that sort of stuff when the superheroes can't or aren't willing to. They do this through a combination of extraordinary training and high-tech scifi gadgets, and usually the support of some shadowy organization with vast resources. When operating on a super hero team or when otherwise working with superheroes, they get by in much the same way a character like Batman does: through their wits, skills, and when necessary the application of gadgets to even the scales against super powered opponents. Probably the best things they have to offer, though, are their resources, the contacts they have within their spy organization and with various factions all over the globe. Not every superhero has that kind of network to fall back on, and it can be a real boon to them when a super spy gives them access to it.
>>
>>47319148
So superspies almost invariably work for a broader organization?
>>
>>47319203

Most of them. A lot of the Marvel ones work for groups like SHIELD or SWORD or just more fantastical superhero-setting versions of the CIA or FBI. DC ones are a little rarer, but they work for organizations like Spyral or the C.B.I. DC doesn't have a single dominant superspy organization like SHIELD.
>>
>>47319320

Oh, forgot Checkmate. They're a big one in DC, though again, not as big as SHIELD is for Marvel.
>>
>>47319336
I'd argue they're actually bigger than SHIELD in that during Final Crisis their "the multierse is ending" plan worked a lot better than SHEILDs.
>>
>>47319430

I mean "big" as in "omnipresent in the setting for a long, long time." SHIELD's been a thing since 1965, Checkmate only showed up in DC in 1988. Plus, SHIELD shows up all the goddamn time in Marvel stories, whereas Checkmate only shows up now and then, usually in more spy/espionage-centric stories, for DC. SHIELD just generally plays a bigger role in the Marvell universe, comparatively.
>>
>>47319336
>>47319475
Speaking of Checkmate, has anyone got those OMAC stick figure solution comics?
>>
>>47319667
I got one.

Based OMAC is based. Did you know its the number one comic Grant Morrison wants to see adapted into a movie?

Cape World need an OMAC. Either in the sense of a guy that's 100 percent Kirby in talk and action or in the sense of a guy whose powers are based on having an OP satellite friend.

Speaking of Cape World I've been looking over the Statesmen and thinking about ways to punch them up/develop them.

Any ideas for the South Dakota Rushmore guy? I'm thinking about making him a distant relative of the Tuberous family. Someone Tuberous made to come inbetween Titan and Gemstone. Each of his faces is powered by a separate gemstone and he fills the quirky uncle role of the family. He's usually off doing stuff in South Dakota while the others are protecting Idaho. He's not meant to fight, and people treat him like a big fun mascot. He takes pictures with people and educates them on the Presidents of Mount Rushmore and he's fine with that.

His character role would be a push back against characters like Deseret and Pele who want the Statesmen to do more. He's fine just being a big fun mascot.

Should he be more of a fighter or is fun mascot the way to take the character?
>>
File: peak human.jpg (43 KB, 496x244)
43 KB
43 KB JPG
>>47318998
this is caps normal bench routine. his "normal" workout has him doing reps with 2lb shy of the heaviest recorded benchpress ever.

" You are deluded, Captain. You pretend to be a simple soldier, but in reality you are just afraid to admit that we have left humanity behind."
>>
>>47319854
how does that weight even make sense? you just change the dial to what weight you want?
>>
>>47319871
yeah. shield has some wacky gym equipment. i assume they developed it off of some restraint device meant for super characters.
>>
>>47319827
I think Four Fathers works best without any explanation as to his origin. He's just some guy who happens to have four presidents' heads.
>>
File: WMD.png (264 KB, 1175x638)
264 KB
264 KB PNG
Heres the experimental character stats for our WMD russian.im not the best at making characters. lol
>>
>>47317895
Literally me
>>
>>47318137
>>47318163
I think coming up with a couple QuickStart adventures could be useful. Should they be just an outline so it can be used in any system or use MnM or something ?
>>
>>47320185
ideally yeah. i know im doing supers, and other people have talked about marvel, m&m, fate etc. best keep them generic.
>>
>>47320185
Probably just an outline for now. PCs help Albany man and guardian genie fight the science tyrant. Starts as an investigation of Albanys crime wave of martial arts savvy street punks, leads to sensei serpent and viper strike, then to science tyrant. Nice and simple.

My question is are we okay with ST just having serpent and viper strike as henchmen? I feel as if that should be the low power version of the team in case the GM doesn't have a lot of players, but I feel that we should roll up two more henchmen for science tyrant. Five bad guys shouldn't be too much especially when the PCs are unlikely to fight them all at once.
>>
>>47319978
Not bad. So he's immortal? He can be fired at the enemy and just go crazy? Scary guy. If general atom represented Soviet assertiveness and pride this guy represents raw atomic destruction pure and simple.
>>
Rolled 14 (1d20)

>>47320383
I'm always down for rolling more characters. But doesn't ST also have Harpy ?
>>
>>47320451
Harpy is more of an associate and less of a mook. She's also more a thief than a front line fighter. She could be used to steal something from the PCs that she later sells to Science Tyrant. If the PCs want whatever she stole back they're going to have to deal with ST.

>14

Evil Speedster, nice.

ROLL 1D20 FOR ABILITIES
>>
File: image.jpg (783 KB, 1988x3056)
783 KB
783 KB JPG
Rolled 6 (1d20)

>>47320569
We Reverse Flash now
>>
>>47320601
VETERAN. So this guy has done super villain stuff before. Maybe someone Serpent knew back at DECK when he was a marker?

ROLL 1D20 FOR ADVANTAGES
>>
Rolled 18 (1d20)

>>47320682
>>
>>47320722
TEAM PLAYER: Experience working in a super team

Maybe he's got ties like Science Tyrant has to his old outfit

ROLL 1D20 TWICE FOR SKILLS
>>
Rolled 5, 1 = 6 (2d20)

>>47320775
>>
>>47320451
Harpy and there was also another unrelated Vampire Hearthrob villain.
>>
>>47320984
And Hotshot
>>
>>47320842
Charmer and Athlete.

Maybe he moonlights as a professional super speed athlete running globe spanning races? But he cheats. He pays Science Tyrant to up his abilities.

I'm getting a kind of Tour De France Vibe. What was the name of that guy that drugged to win and was popular for awhile? Like that.

He used to be apart of a super team. Maybe we can tie him into some of the Brazil fluff from last thread? He's apart of that super group that got into government and got corrupt. His corruption manifests by being in ST's back pocket in exchange for illegal performance enhancing drugs from Portugal.

He believes doing a few back things is worth being an inspiring hero again.

Serpent could have used some underworld contacts to purchase the identity of a super speedester and given it to this guy. He wears a mask with a voice changer to hide his true ID

ROLL 1D20 FOR POWERS

>>47320984
>>47321008
I thought that Heart Throb and Hotshot were more general...Generals bad guys and not associated with ST, like how not all Batman's bad guys are Arkham affiliated.
>>
Rolled 7 (1d20)

>>47321063
>>
>>47321093
RUNNING POWER

Roll 1d20 again for specific running power.
>>
Rolled 11 (1d20)

>>47321267
>>
>>47321297
Rapid Metabolism: Immunity 1 (Poison);
Quickness 11; Regeneration 5; Speed 11
(4,000 MPH) • 28 points

ST takes advantage of his metabolism to load him up with super drugs? Maybe we can make it a strain of Sprint and make it tie into New Jersey Statesman Turnpike?

ROLL 1D20 FOR OFFENSIVE POWERS
>>
Rolled 19 (1d20)

>>47321506
Oh boy super drugs
>>
>>47321063
Lance Armstrong, and the ideas you have are nice. ST keeps him under his thumb with roids, and makes him work for his dose. Maybe make it a bit of a moral question whether the players should reveal this after presumably defeating him. Is it really the right thing to deprive Brazil of a hero, even if he's not clean? Maybe a bit of a branching point for the GM to make their actions matter.
>>
>>47321587
That sounds fantastic
>>
>>47321571
Vertigo Attack: Cumulative Affliction 9 (Resisted by
Fortitude; Dazed, Stunned, Incapacitated), Accurate 2
• 20 points

He can use his vibrations to make an opponent temporarily feel like he does after shooting up?

ROLL 1D20 FOR ALTERNATE EFFECT
>>
>>47321634
I'm not sure about other GMS, but I use quickstarts and starting adventures to shape the campaign down a road. Basically, add hooks for later. In this scenario, Speed Demon (placeholder) may ask for help going clean if they release him, or the players are asked to testify in his trial should he be captured. Not to mention the possible impact on Brazil. A GM could use these or some other hooks to progress the campaign. At this point, we should focus on giving choices for the GM, not developing stuff on our own. Maybe add in a Magic Villain later to show how magic is handled in game?
>>
>>47321747
In agree on making choices for the gm. It's why I like the speed dude. They could book him or maybe turn him into an ally. Sense he's still somewhat a hero he's also likely to pull his punches if he PC's are getting punked. He may even save the lives of things go really bad.
>>
Rolled 15 (1d20)

>>47321714
Maybe if the PCs let him slide Speed Demon might be able to share some info on Science Tyrant.

He'd be a fairly new but powerful villain right? And he can't let anyone know that he's a mook for notCobra. So that could spiral into players investigating who is the Science Tyrant.
>>
>>47321747
I'd like to take all the stuff we brain stormed and forming plot trees. Maybe the next adventure could involve King Arthur? One of the PC's turns out to be one of his Knights, or appears to be one of his Knights. And morgause wants them dead anyway just to be sure. To add a political intrigue dimension have Arthur chase a bad guy into faerie controlled Ireland only for tam Lin and Janet to stop him at the border and tell him the fae will handle the matter themselves.
>>
>>47321845
We roll on the attack table again. So another D20 please.
>>
Rolled 10 (1d20)

>>47321972
Here ya go
>>
I've been statting out Wild Talents characters all morning. Describe a character's skills and powers and just how powerful compared to your other Capeworld characters they're supposed to be, and I'll stat em up.
>>
Any ideas for a (tv-)series where i can get some ideas for my playgroup (M&M PL12) thats not Marvel or DC (or at least nothing anybody knows)?
>>
>>47322033
What kind of game?
>>
>>47322008
Doctor Chase: scientist with a teleporting belt and force armor who's good with technology

Trinity: teenage girl who can make duplicates of herself

Psinobi:Acrobatic ninja with telekenesis

Baron Bizarre: Magic 'n shit
>>
>>47322008
The haunter. Woman armed with a thought-form of rage at her beck and call that terrorized herself and her family when she was a girl. She's very powerful. The thought-form can pull a variety of haunting powers. Bend space. Stop time. Telekinesis. Teleportation. Weather control. Haunted relies on a flute and violin to signal the thought form and direct its powers. The music controls her thoughts and emotions which in turn control the thought-form.
>>
>>47322071
classic superheroes (kind of superman/flash/lantern but also some xmen like stuff and so on)
>>
>>47322033
Invincible and Irredeemable for comics

tv series for a PL12 game that's not Marvel or DC? Good joke mate. For PL8-10 there's Heroes,the Cape, and Spawn
>>
>>47322007
Rapid attack. Basic speedster rush. Roll 1D20 for defensive powers
>>
>>47322033
Does it have to be a tv series? Can it be comics?
>>
>>47322102
Spawn = PL8-10? more PL18-20 i guess
>>
>>47322138
also comics but im more into series/tv-shows (i also play like a tv-show. in episodes, season finals, cliffhangers and so on)
>>
>>47322159
Astro City. Top ten. Tom strong. Planetary.
>>
>>47322139
Spawn came to mind at the last second because I forgot he had a cartoon
>>
>>47322096
Steal plot hooks from 80s superhero cartoons. I recommend spiderman and ironman, as well as Superman for more high-flying stuff.
>>
Still looking for that editable m&m 3e character sheet from a few threads ago. Does anyone still have it?
>>
>>47322255
looking for the same but for mnm 2e!
>>
Rolled 7 (1d20)

>>47322119
Okay
>>
>>47322074
>Trinity

Is there a writeup of Trinity's bio somewhere? I like to go through the different periods of a character when making them. When they just got their powers, early in their superhero career, etc.
>>
>>47322396
We got hard target. He's good at evading attacks. Probably a little twitchy with all those super drugs.
Hero identity is Wind Storm, but serpent set him up with the identity of criminal speedster Skidmark.

Want to roll up one last minion? If so roll for the archetype.
>>
Rolled 1 (1d20)

>>47322532
I hope it´s the right roll.
>>
Rolled 9 (1d20)

>>47322532
Skidmark is kind of... eh. Burnout because drugs maybe?
>>
File: image.png (145 KB, 603x463)
145 KB
145 KB PNG
>>47322509
There's not really a defend tie write up for most of the generals. Blue Cobalt and Baron Bizarre got fleshed out the last two threads but for Trinity it's been every thread a couple ideas got tossed out for her.

Like she's the daughter of Doctor Chase and the Harpy. She seems to get annoyed with her father's antics and gained her powers as a result to one of his antics.When she was younger Baron Bizarre would babysit her.
>>
>>47322565
I like burnout
>>
>>47322554
It is everything. Is a 20. But I'm taking the other roll because science tyrant is already an armored and I don't see him letting someone else use a suit. Is that okay?
>>
>>47322603
She got babysat by baron and his mental self. He was the stern babysitter and she was the nice babysitter that face her cookies made out of dreams.
>>
>>47322747
Yeah, we want some variety in this adventure.
>>
>>47322747
Of course it is, anon. It´s your decision.
>>
>>47322565
Mystic

Oh boy. Serpent dojo just got some ninja magic potentially.

Roll for abilities!
>>
Rolled 3 (1d20)

>>47322809
>>
Rolled 4 (1d20)

>>47322809
Called it. Good.
>>
>>47322828
Host. This character is host to a being that gives them magic.

...anyone ever seen ninja 3 the domination?

Roll for advantages!
>>
Rolled 10 (1d20)

>>47322856
>>
Rolled 2 (1d20)

>>47322856
Could be the classical demon possession. But we need more background to know.
>>
>>47322886
Enchanter. They can create magical artifacts.

...ancient Japanese sword smith possessing some guy? Maybe through a sword he stole?

Roll for powers!
>>
Rolled 14 (1d20)

>>47322937
Let´s see what we get.
>>
>>47322957
Ah crap I meant to say roll for skills. We got occult investigator which mechanically gives investigation 4 and sleight of hand 4. Could we fluff this into an ancient spirit with dexterity because he's a swords smith and investigate because he knows the occult?
>>
>>47322982
Whatever we decide the skills mean roll again for powers!
>>
File: Misfits gif.gif (437 KB, 500x230)
437 KB
437 KB GIF
>>47322033
I don't think its quite at the power level you're aiming for in terms of super heroics but Misfits is pretty good at least the first couple seasons anyways. Never got to see the rest.

Basically Community Service punks get super powers and deal with their profound lack of responsibility and weird shit happening. Pretty raunchy, and a quite a few people die.

Characters I can recall include:
A gorilla with the power to turn human.
A young lady who's secretly super old.
A shy dude who goes invisible
A guy who can turn back time if he regrets shit hard enough.
A villain of the week Makes people go bald.
Another uses milk to kill people.
Heartrate based teleportation.
Lust touch.
Insecurity powered telepathy.
>>
Rolled 15 (1d20)

>>47323002
He doesn't need to be Japanese.
>>
>>47323022
Maybe he's just a consultant to Science Tyrant on how to deal with magical mayhem.
>>
>>47323022
Well yeah. I'm just throwing ideas out here. He might not even be a sword maker ghost when we're done.

15 gives us a protective aura from cold heat vacuum the works.

Now the fun part. 5 rolls to fill out the old spell book.
>>
>>47323050
He could cover the st's blind spot that he doesn't want to admit to having.
>>
>>47323050
I like that more, and he has a spirit/demon as a "partner".
>>
Rolled 15, 5, 2, 7, 13 = 42 (5d20)

>>47323063
>>
Rolled 8 (1d20)

>>47323063
>>
>>47323075
Oh god this guy and Science Tyrant are just an evil Doc and Baron
>>
>>47323082
>>47323082
Enervation, mystic binding, billowing darkness, enhanced strength...yeah, sounds like I got a demon thing inside me powers so far.

Last one is maddening blast. Oh yeah he's got a host in him alright.

So what's this guy exactly? We got a few ideas so far but nothing solid.
>>
>>47323108
Evil baron even has an "other self" like baron was fluffed to have.

Here's a crazy idea. What if he possessor was baron's evil spiritual half?
Too corny?
>>
>>47323127
Professor Plight, a Mage using magic for his own personal gain
>>
>>47323127
Some guy that deliberately allowed himself to be possessed so he could have powers? A heroic occult investigator possessed by a monster?
>>
>>47323147
Or is the magic using him!
>>
>>47323108
That might actually be a neat twist. A Crisis on Infinite Cape Worlds. The universe where the good guys and bad guys swap alignment, with an evil tyrant Arthur and a Blue Cobalt who actively encourages her people to come take over the Earth and an official resident supervillain for every US State, got too chaotic and hairy for the more intelligent dastardly duo, so they left for an alternate reality less crowded with villains and ripe for the taking.

Science Tyrant is evil Chase who cares naught for the good of mankind or morals, this guy is a Baron who was overcome by his evil Mental self.

But keep it all like a mystery, a huge twist in the storyline of the Generals. Or not even a twist, just have it NEVER be revealed in canon, just a bit of flavor the DM can exploit in their campaign.

That's pretty fucking out there even for us though so please feel free to ignore this.
>>
>>47323180
Maybe just say it as a character thing that they're parallels, not actually a plot. It's not that they're alt versions, just that they have many similarities and you should play them sort of the same as Doc and Baron.
>>
>>47323180
Evil spiritual self. His mental self is a qt elf girl who spoils trinity with dream adventures and cookies.

They could be mirror universe versions, but at must have crossed over sometime before he joined hectonchires.
>>
>>47323276
Science tyrant I mean must have crossed worlds.
>>
>>47323180
I was going more for parallels and pottery than flat out alternate reality but it's still a fun idea
>>
>>47323407
Hey I'm just throwing out suggestions.

If you've already got some themes planned, some sick pottery in the works, then don't let my brainstorming take over, share some of your ideas.
>>
>>47323446
I've been waiting for Baron Bizarre to have a straight-up rival to directly counter/challenge him. They're both mystics, and I've been of the mind that apart from mythological threats, the only thing that really challenges a mystic is another mystic. The best thing I can imagine is that this new mystic has some longstanding beef with Baron Bizarre, whether it's regarding his title or something else, and he wants to take the Baron down.

Going full Crisis just makes this more convoluted.
>>
Guy writing up the generals. Got a good deal done with baron and I'll post it next thread now that emotions seemed to have cooled about things.

I got a good idea what to do with blue cobalt and trinity, but how are dr chase and psinobi. What are their character elements so far? I'm getting a slightly out of his depth mad scientist that gets by through luck and pluck vibe from chase.
>>
>>47323779
Baron has a big family. Maybe he's a relative that wanted the title of baron himself and agreed to host a demon to get an edge over baron?
>>
>>47323779
I figure if we're going pottery we could have a rival for the Baron that is the inverse of the three earths that he's composed of, like the Kabbalist idea of the qlippoth, sort of an opposite of body, mind, and spirit
>>
>>47323808
Dr. Chase Addams - Doc Chase, for short - is this universe's equivalent of Doc Savage. He's the one all the pulp adventures are about: he's a brilliant and well-educated man who loves three things in his life: knowledge, adventure, and his daughter Trinity. He and Trinity are always on globe-hopping adventures given the opportunity, and Doc Chase himself gets exceptionally giddy anytime he's on the verge of a breakthrough or discovery. He and his adventures are relatively famous. I wouldn't call him a mad scientist.

Psinobi is a well-adjusted grad student who interns under either Doc Chase or Baron Bizarre (I'm not sure it was specified who). She just-so-happened to receive ninja training latently while she was growing up. She wields telekinesis, and she's got a mind like a steel trap: calm, collected, and rather difficult to rattle.

>>47323854
Let's not get too complicated.
>>
>>47323854
I like the sound of this. His bodies are composed of anti-spirit, anti-mind, and anti-matter? Or we could go even more abstract. His bodies are unchanging permanency, the death of spirit, absolute oblivion the death of mind, and flawless void the death of the physical.

At that point we aren't talking about someone that hangs out with science tyrant so I'm thinking of banking that idea and just going with a guy whose three bodies are composed of anti substances no one has words for.
>>
>>47323954
>>47323962
I agree. These sound like good ideas for baron villains but science tyrants magic guy should be a bit more low key. Starter adventure remember?
>>
>>47323854
Anon, you need to read Unsong
>>
>>47323954
>Psinobi is a well-adjusted grad student who interns under either Doc Chase or Baron Bizarre (I'm not sure it was specified who). She just-so-happened to receive ninja training latently while she was growing up. She wields telekinesis, and she's got a mind like a steel trap: calm, collected, and rather difficult to

I think it was originally Doctor Chase but another thread said Baron Bizarre
>>
New thread when?
>>
>>47324115
This thread is still good for another hour or so.
>>
>>47323839
It's cliche but I like it.
>>
>>47323180
>>47323108
Wait a minute Science Tyrant is an evil Doc Chase and the mystic is an evil Baron Bizarre. Does that make Sensei Serpent evil rule 63 Psinobi and Viperstrike evil Trinity?
>>
>>47324204
You're reading too much into it.
>>
>>47323991
>someone already wrote all my relegion punk ideas into a book.
>my greatest literary contributions have been contributing to a world building thread on 4chan that half the posters want to see killed.

Fuck. You actually broke me anon. I'm broken. I don't even know if I should keep writing. It all just seems like a joke now.
>>
>>47324204
Somewhat. It's pottery, the teams rhyme but they aren't mirrors of each other.
>>
File: image.png (59 KB, 506x608)
59 KB
59 KB PNG
>>47324225
It's going to be okay anon
>>
We need more Russians. we only have 2
>>
>>47324252
So we need an evil alien to be the Blue Cobalt potter
>>
>>47324530
Wait two? I thought we only had the WMD
>>
>>47324535
Red Mercury.
>>
>>47324556
WMD and Icebreaker i believe.
>>
>>47323808
What is your idea with Blue Cobalt and Trinity?

I always thought that as the older woman in the group she kind of took to motherless Trinity, not necessarily going full-blown trying to raise Trinity as her own child or anything extreme like that, but she cares a lot about her, both during missions where she calmly picks Trinity out of the poisonous snake pit, picking them off her while chastising "now, what has your father told you a million times about rushing ahead in booby-trapped tombs?" without any fuss, just trying to turn the whole thing into a learning experience, and outside missions maybe she does get more flustered and worry about Trinity more when regarding human customs she doesn't fully understand herself, like fussing over Trinity before her big date with mysterious sharp-toothed boy with an aversion to garlic, or some other isolated embarrassment played for laughs. And on the other hand, Trinity thinks Blue is the coolest and looks up to her, and after a decade or so with no mother, she is more comforted by Blue Cobalt's presence than she would ever admit.

Anyway, that's just my shitty fanfiction spitballing, though. What were you thinking of doing? Does anyone else have any ideas for these two? Or any other relationship between characters in the Generals?
>>
>>47324619
Not the same anon but I think she views Blue Cobalt as a surrogate mom and Psinobi as a cool sister.

Blue Cobalt asking Psinobi out was particularly awkward for her.
>>
>>47324585
And general atom for three, although he left earth in the 80s
>>
>>47324747
If it wasn't to spread universal communism I call bullshit.
>>
>>47324619
Sounds like good stuff to me. Blue is pretty much written out for me with her alien culture and whatnot. Trinity's power will tie into baron's three bodies.

I'm not so sure about making psinibi unflappable. Maybe to an extent, but that seems more blues thing. Not sure where her ninja training came from. Or her powers. She's probably just naturally psychic.

But where that ninja training came from man, I'm stumped hard.
>>
>>47324747
Whos general atom?
>>
>>47324826
I think we rolled him up last thread. Cosmic Russian general that went on adventures in higher dimensions with his American foes during the Korean war when they caused a huge multi dimensional explosion while fighting. Glasnost depressed him so he went back to that not new gods dimension in the 80s where he could be respected as a hero.
>>
>>47324814
I think one thread suggested it was her parents. Another was the same place as Johnny Song
>>
>>47324814
>I'm not so sure about making psinibi unflappable.
But that's specifically what the M&M quickgen described her character as.

Also, she got her training from her parents.
>>
>>47324912
Alright, I'm sure I can hash something out.
>>
>>47324814
>Trinity's power will tie into baron's three bodies.
Wait, what? So we can't have a stock duplicator without tying it into the cosmology? Hell, I think the original idea was a freak accident from one of Doc Chase's experiments.
>>
>>47324931
Alright, chill. It was just an idea, I'll change it. No need to get huffy.
>>
>>47324931
Chase is always trying to prove Baron wrong on something, especially during their earlier years.

Maybe it IS just a freak accident from one of Doc Chase's experiments, the experiment being that Baron just explained how he has three selves in three different Earths, Chase gets upset that he's always trying to tie cosmology into everything, and to prove that good old sci-fi mad scientists can do everything he can do but better he gets to work on a machine that can do something similar.

Not sure where to go from there, maybe Trinity just turns it on by accident or something? Either as a little kid wandering around the lab while Chase was busy not being a good father or later in her life, right before joining the Generals, when she is looking through her dad's old projects for whatever reason.
>>
Should we make a new thread now or ride it into page 10?
>>
>>47325001
Again, I wouldn't call Doc Chase an outright mad scientist. He's more a...very eager thinker.
>>
>>47324747
>>47324761
Maybe in some later story arc after the generals fight of an invasion of blue cobalt's people, chroma green (or whatever blue's childhood friends name was) shows up on earth begging the generals for help. After their defeat on earth, the chroma empire(not sure what the final name was) continued conquering other civilizations. However a unknown being has begun opposing thier conquest, and has been actively beating back the Chroma empire. His name is general atom, and he is not amused, none shall take what is rightfully claimed my new Moscow
>>
>>47325033
I see him like Me.Fantastic. He means well but he can be forgetful sometimes
>>
>>47325052
Remember that Doc Savage is his spiritual liege.
>>
>>47325001
I figure Trinity was 10-12 when she got her powers. Long enough to experience dad's antics but still young enough to still touch shit she isn't supposed to
>>
New thread: >>47325510



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.