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Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Post-Apocalypse%20Magical%20Girl%20Quest

Twitter: @echogarrote

Opening Theme: https://www.youtube.com/watch?v=r3FKgL7YVFg

This is what you know:

Once upon a time, the world ended. Your name is Lupa, and you were born in the Ashes.

Your mother was a junkie who tried to roll the wrong man. The man, Pytor, killed her with a crowbar, and adopted you. You and he salvaged the ruins of the world. Piton kept you as you had a knack for repairing things, and understood the forgotten written language of the Civilization that used to be. The pair of you traded with the large settlements: the military-run multi-farm colony of Genesis, and the large ranch owned by the religious group known as the Confessors.

You survived, and had a full stomach, and a warm place to sleep, more nights than you didn’t. A fair accomplishment in this world.

Then you salvaged some old relics from a forgotten museum, and everything in your world changed. Including you.

Once upon a time, the world had a team of magical girls in it. They fought a secret war against monsters one year, and witches the next, then Misery came. Misery was an invader, whether from another dimension or the stars, it doesn’t matter. She was good at it though, and the magical girls were losing. Until one of them did the only thing she could, she told her secret, and her father was part of the military. The world fought back, adapted, and won. After that, nothing was the same, and Magic (Known now as Clean Energy), and Magical Girls (Known as Joy-In-Hearts) were now everywhere, and a fundamental part of the world.

And you are one of the last. Your name is also Joy-In-Ashes. The artifacts that belonged to the first magical girl reawakened the energy within you, allowing you to change, and do terrible and wondrous things. It also opened your eyes to one of the biggest threats that the old world left for you.
>>
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>>47233704
They’re called Hubris, at least that’s what the voice in your head calls them. Creatures created from the fallout of magical ‘Clean Energy,’ and invisible to most eyes. They’re small insect-like creatures that seek out water to drink, and humans so they can burrow into them. Hollowing them out and turning them into Hives, so more Hubris can hatch within them. It’s unsure if infection from Hubris makes humans hostile and irritable, or if Hubris prefer to seek out hostile and irritable humans. The answer seems to be a bit of both.

Of course, the Hubris are only just as threatening as any of the other Altered animals that exist in this world. It’s not too hard to deal with them, especially now that you can see them. Humans are always the worst threat to other humans. As one of the last magical girls alive, you have very specific human threats.

They are called the People of Joy, and they’re the descendants of the people who remember the days of magic and wonder. It seems that most of humanity now consists of the lower rungs of society, people who were unable to benefit from ‘Clean Energy’s’ ability to improve bodies and minds. Some of the ‘Accepting’ did survive though. Once they were kind, and led by a man named Gaft. However, he was overthrown in a coup, and barely escaped with his life. Apparently, he went and found you. He was in the museum, and gave you the relics that Awoke your Joy. You’re not sure how you want to ‘thank’ him for that, when you see him next.
>>
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>>47233722
Either way, now his former followers are after you, and anyone else that was capable of turning into a Magical Girl, for reasons that are mildly unclear and deeply unsettling. In Genesis Settlement, there was a girl named Emily who could do just that. Thankfully, you got to her first, and saw her emerge as Joy-In-Embers. Embers…was utterly useless in combat. She could barely hit the side of a barn, if she was standing next to it…trying punch it. You had to teach her almost everything, and you knew so very little. That might be the explanation as to how the People of Joy managed to kidnap the both of you.

You both managed to escape, but not before your kidnappers brought you far from your familiar territory, miles away from anyone who could be friendly. Thankfully, that was when Voice contacted you over the radio. She said that she was trapped within an area that was soaked in Clean Energy Fallout, which was fatal to normal humans, but harmless to Joy-In-Hearts. She needed help, and Voice said that she had supplies, technology, maps to get you back to Genesis, and answers.

You traveled toward’s Voice’s location, and went through a city that was filled with people. People who were all infected by Hubris. However, they were all acting strangely, and unlike the usual Hubris Hives that you’d seen. It turned out it was due to them all being under the control of a Joy-In-Heart that had been infected by Hubris just before her own awakening. Her mind and powers were scrambled, but still desperately trying to keep everyone alive. You were able to purify the girl, and save her and her ‘followers.’ She had no memory of her pre-Joy identity, her mind scrambled by the Hubris, and went by her title of ‘Joy-In-Ruin.’ She joined you and Emily, being slightly better at combat than Joy-In-Embers, and the three of you continued towards Voice.
>>
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>>47233731
While you were doing this, Pytor was attempting to track you down. He was joined by Raymond, a Confessor boy who ‘knew’ you (biblically) and carried a torch for you; and Amelia, a Genesis soldier who was sent to spy on Pytor, and discover what was the secret behind the Ash-covered girl with incredible powers. They ran into the People of Joy, who were also looking for you, and thanks to guidance from Voice, began a three-person war against them. During their fighting Raymond discovered that he was one of the new ‘Accepting’ and found his vision, and reaction time, becoming sharper and sharper. Amelia was infected by Hubris, and underwent a procedure that the People of Joy performed on a chosen few of themselves. It saved her life, and made her capable of working artifacts that ran on Clean Energy, but made her skin, and body fluid, a walking toxic hazard.

The People of Joy threw quite a bit at you, including other girls who could manipulate Clean Energy, who had forcibly enhanced into being Joy-In-Hearts by the People of Joy. It appeared that there were two camps, one that wanted to capture you, and one that wanted to outright kill you. As you managed to slaughter their agents with the blades you could summon from your ashes, the second camp slowly grew to be the louder voice.

You arrived at Voice’s compound, and discovered that she wasn’t lying. She was indeed trapped by fallout, and had a fantastic trove of everything a scavenger could hope for. What’s more was that she wasn’t just another survivor, but a survivor from Before the End, and that she was a former Joy-In-Heart. One of the very first teams, the one known as ‘Joy-In-Thought,’ although she went by Wren these days. She had survived by turning her body nearly completely robotic. She then revealed to you two very large revelations.
>>
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>>47233745
First: The world was dying.

Due to all the catastrophic disasters, and the unleashing of so much Clean Energy in untamed formed, the temperature of the world was dropping. In 50 years the world would be in the middle of another ice age, another 50 and there would be no way that life, beyond bacterial, could survive. It would take centuries before the planet would regulate and warm again. There was nothing that could be done to stop it. The problem was too far gone, and too wide spread for this broken world to fix.

Second: There was a chance.

All the time, you had been getting information about a site in Genesis territory that was once known as OLYMPUS. The place was located in the middle of an area that was so heavy with corrupted Clean Energy Fallout that is was unlikely that even a Joy-In-Heart could survive it. It was a personal project of Joy-In-Love: the original team’s first leader, most powerful, and greatest of all Joy-In-Hearts. She was incredibly secretive about it. At one point she paid a fortune to hire an entire movie studio, and a cast of hundreds, in order to create part of an AI called HESTIA to run it. Wren said that it was only after the End, that she discovered what was inside OLYMPUS that was so valuable, and dangerous. It was to contain a single Joy-In-Heart, known as ‘Joy-In-Time.’ A girl who had accidentally erased the existence of a teacher, and her brother, from the world with her gift.
>>
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>>47233763
It is now clear that the People of Joy want to gain access to OLYMPUS, and use Joy-In-Time’s power to escape this slowly dying world. This would kill Joy-In-Time, an act that Gaft viewed as heresy, which caused the coup. Wren believes that Joy-In-Time’s powers, along with OLYMPUS and HESTIA can be used to stop the End. What a changing timeline means for your survival…Wren is unsure.

However, Emily and Joy-In-Ruin wanted nothing to do with any of it, and they had enough of your emotionally detached nature, and blasé regard for killing people. They loaded up a truck with as much as they could carry from Wren’s compound and took off, back towards Genesis. You were left alone with Wren, and since you had little purpose left, you decided it was better to help her, than do nothing and watch the world freeze. Also, you wouldn’t be alone this way.

Wren’s thought was that the End was caused by a weapon that worked too well. Her records show the End’s effects were that all Joy-In-Hearts instantly dropped dead. Then everyone came to a slow, safe, pause and stood still for a few moments. Then nearly everyone on Earth went insane. Killing themselves, each other, going catatonic, or just remaining in a single spot until they died of thirst or exposure.
>>
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>>47233775
Your own research in Wren’s endless files show that it might have been something else. The World Before was an age of magic and wonder, but it was not peaceful. There were multiple wars between nations, and conflicts were devastating as armies led by Joy-In-Hearts unleashed the fury of Gods against each other. Peace summits were regularly called, and regularly failed, and the records of ‘Joy-In-Unity,’ a diplomat, show her becoming increasingly unhinged and talking more and more of ‘making people see each other’s point of view.’ A phrase that Wren agreed should be investigated. More importantly, if Joy-In-Unity WAS the cause of the End, getting the exact date and time of the Event was absolutely necessary.

You took a motorcycle from Wren’s compound, and went to the city of Charybdis, the seat of Unity’s organization, ‘The Peacekeepers.’ There you used you power to make a new friend, Musor…an Altered bear that had been living in the ruins. You also discovered that Unity’s building was intact…but filled with Hubris that had merged with all the advanced technology and security systems within the building. The place was impregnable. However, one species of Hubris will violently fight another, so you traveled a few miles away to gather up a large amount of ‘Standard’ Hubris in order to, hopefully, fry the ‘Silverbug’ Hubris’ systems.
>>
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>>47233783
There you had a pleasant, and murder filled, reunion with Pytor, Ray, and Amelia. You happened upon them, as they were fighting People Of Joy. After combat, you explained to them most of your story, and they agreed to assist you. You gather up a barrel full of Hubris, and went back to Charybdis. Pytor and the others will be on the edge of the city, so as to avoid Hubris infection, and any possible Clean Energy fallout.

All throughout this, you’ve been discovering things about your self, your powers, your helpful voice in your head, and the fact that you are a severely psychologically damaged individual.

That is what you know…you’ll have to continue to sift through the ashes of this world to see what’s next, and what’s left.
>>
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>>47233783
The Summit Building is a friendly looking building. Cream colored stone supports shiny mirrored glass, and the sigil of the world surrounded in roses is engraved in the stone, still clearly visible. The building’s doors are wide and have large pull-bars on them that are decorated with paintings that look like they were done by four year olds. Smiling children and happy suns with lots of colorful dots and rainbows. Everything about this building says both ‘Welcome’ and ‘Stability.’ It’s a shiny gem in this endless, cold, trash heap.

Well…time to lift this rock up, and see how nasty the things wriggling under it are.

Wren told you that the defenses and auto-repair of the building make it so that throwing a rock through the glass wouldn’t be effective. The only way to start this, is by doing something dramatic.

Musor is by your side, and you are wearing your regalia. The barrel of Hubris rests against your feet, slightly moving.

> Just hurl the barrel through the doors and let the Hubris spill out.
> Walk in, carrying the barrel and let the building make the first move.
>>
>>47233839
Hmm...
> Walk in, carrying the barrel and let the building make the first move.
>>
>>47233839
> Walk in, carrying the barrel and let the building make the first move.
>>
>>47233839
>>
Quick question dudes
Should we take it to the max?
Thanks.
>>
>>47233839
>> Walk in, carrying the barrel and let the building make the first move.
>>
>>47234138
T-the max!?
>>
>>47234153
It's just a troll making the rounds with all the quests up at the moment, just report him
>>
>>47233875
>>47233964
>>47234152

You carry the barrel carefully and, Musor padding along behind you, you pull open the doors to the Summit building.

The lobby is as pristine as the outside, and still trying to be as welcoming and friendly. Aqua blue/White marble pattern floors, and cheerful looking murals made out of recycled materials and/or drawn by accomplished child artists decorate the walls.

'Someone's trying a bit too hard.' Joy, your 'other' self, says in your mind.

'You've been quiet.' You respond, silently.

'I've been helping the bear. You know how freaked out the poor thing is, now that it understands the concept of mortality? Besides, you seemed to be doing fine.' She responds.

There's a whirring noise, and a hole in the ceiling opens up. Just like in Wren's compound, a robotic arm unfolds from above. Instead of a claw, this one has a microphone, and an attached camera lens, at the end. It stops right in front of your face.

You can see the Silverbug Hubris crawling over the upper part of the arm. They're disgusting, resembling millipedes that were made out of mercury.

*Kkkhhkk*

A burst of static erupts from an unseen speaker. After a moment, the speaker continues in a robotic female voice.

"Welcome, Sister. State name, title and purpose of visit, please."

> Say the truth
> Pretend you're here for a summit meeting
> Unleash the Hubris
>>
>>47234313
>> Say the truth
>>
>>47234313
>>47234313
>> Say the truth
>>
>>47234313
> Say the truth
Yeah alright.
>>
>>47234313
>Say the truth
This has never gone wrong before.
>>
>>47234391
Honesty is best policy, it is known.
>>
>>47234325
>>47234337
>>47234344
>>47234391

"Lupa. Joy-In-Ashes. I'm here to find Joy-In-Unity, or what's left of her." You say.

The arm folds back up into the ceiling, and you hear a whirring noise, but it's not the sound of something working. It's the too-fast, too-loud sound of a machine that's almost, or in the process of being, broken.

"We're sorry." The robotic voice says. "There is no record of Joy In...Ashes...as an invited guest. Please proceed to the reception lounge, and a representative will see to you promptly."

*Click*

The speaker cuts off.

> Find the reception lounge
> Ignore the speaker, and explore the building
> Unleash the Hubris
>>
>>47234621
>Ignore the speaker, and explore the building
>>
>>47234254
It's funny because there aren't even that many quests running right now.
>>
>>47234621
> Find the reception lounge
What could go wrong?
>>
>>47234621
>> Ignore the speaker, and explore the building
>>
>>47234784
I was unaware of this. It's been a while since I was here and I just jumped in after I wrote the summary. Next thread I'll put there.
>>
>>47234840
No worries it only happened around 2 weeks ago, I am fine with quests on this board I was just explaining to the anon why there were so few quests on this board.
>>
>>47234840
Don't, you're just fine staying right here on /tg/
>>
>>47234840
Nah, it's still a trial board and kinda a toxic cesspit atm. You don;t have to move.
>>
>>47234672
>>47234748
Seeing as there's no one to see to you, you see to yourself, and start poking around the halls on your own.

There's a bank of elevators, some stairs, and more cheery, community based, art.

Musor expresses his opinion of it by urinating on a sculpture made out of empty drink bottles. Instantly, a Silverbug Arm drops down from the ceiling, and polishes the art installation clean.

You notice that there's a small, dome-shaped, robot about the size of a dinner plate following you. Trying to vacuum up the ashes left in your wake. Silverbugs squirm right under the clear casing of the little machine.

'Well it's clear that the building is fine with a Joy-In-Heart wandering around the empty lobby floor. You're probably going to have to go somewhere you shouldn't to get a reaction.' Joy says. 'That or let our guests out to play with their cousins.'

> Take the stairs
> Call an elevator
> Use the Hubris
>>
>>47235135
> Take the stairs
>>
>>47235135
>> Take the stairs
>>
>>47235135
>> Take the stairs
Elevators are traps
>>
>>47235145
>>47235208

Walking up multiple flights of stairs while carrying a large barrel of squirming Demon-Insects is not a pleasant task.

Also, it seems that every access door on this floor is firmly locked. Thankfully, there's descriptive door plates for each floor that detail what's inside.

2nd floor: Servers and IT
3rd floor: Call Center
4th Floor: Records
5th floor: VIP Reception & Elysium Lounge
6th Floor: Peacekeeper Assembly Hall

You figure that it won't be too hard to kick in the door, but that once you do, all Hell is going to break loose.

> Pick a floor for your entry point
> Unleash the Hubris in the stairwell
>>
>>47235444
4th floor
>>
>>47235444
>4th Floor: Records
>>
>>47235444
I guess 4th is fine, let's get some consensus going here.
>>
>>47235454
>>47235471
>>47235494

You kick in the fourth floor door, and walk into a large open floor that consists of cubicle desks and wide, shoulder height, filing cabinets.

Also, an alarm bell starts ringing and bright white lights set high up on the wall start flashing.

Two robot arms unfold from the ceiling, and they're dripping in Silverbugs. Each one of the arms is tipped with what appears to be a live, very painful looking, taser.

> Fight off the arms with Musor
> Unleash your own Hubris.
>>
>>47235597
>> Unleash your own Hubris.
>>
>>47235597
> Fight off the arms with Musor
>>
>>47235597
>> Fight off the arms with Musor
>>
>>47234840
Quest threads are still allowed on /tg/, and as you can see, complainers get their posts deleted.

Antiquestfags got their /qst/ board, and quest threads get to stay on /tg/. Everybody wins!
>>
Rolled 1, 2, 5 = 8 (3d10)

>>47235629
>>47235637

Alright, roll 1d10 for initiative.

As before, best of three with crit and crit fails taking precedence.
>>
Rolled 5 (1d10)

>>47235925
>>
Rolled 5 (1d10)

>>47235925
>>
Rolled 3 (1d10)

>>47235925
C'mon!
>>
Rolled 1 (1d10)

>>47235925
hey, this is back!
>>
>>47236041
You and Musor go first.

To recap, here are your powers:

Ash Shot
1d20 - Hits on 13+, 17+ add lost turn, Crit 2 Wounds + 1 Lost Turn

Ash cloud
1d20, Created on 12+, Enemies roll 14+ or lost turn, Crit Fail wounds

Ash choke
1d20, Lose 1 turn on 14+, 17+ lose two turns, Crit 2 turns lost + 1 wound

Ash armor
Auto, Adds 2 hits, after summon turn can Ash dodge hits. (Dodge is -2 Hit Score, I.E. Enemy Roll is 17, dodge on 15+) Lose dodge upon losing 2 hits.

Ash knife
2d20, Summon 2 knives. 14+ Hits, 19-20 Crit creates another 2 knives that hit at +15, another Crit creates 2 more knives at +16 hit, etc.

Dodge Kick
2d20, Kicks, then Dodges and kicks again. Wounds on 13+, (NOTE: First Kick Must be 10+ or second kick auto fails) Crit 2 Wounds per kick

Purify
Hits on 14+, Kills Hubris within human beings and cures them of their Hive status.

Bright Burst
Automatic Wound, Extra wound on 14+, Two extra wounds on 19+. Hits everyone in the blast radius. You return to being Lupa afterwards.

> Ash shot
> Ash knives
> Ash cloud
> Ash choke
> Dodge kick
> Attempt Purify on a Machine
> Bright Burst
>>
>>47235933
>>47236041
>>47236064
Well, it could be worse..
>>
>>47236133
>> Ash knives
Can't go wrong with that
>>
Rolled 13 (1d20)

>>47236133
> Ash cloud
Sounds fun!
>>
>>47236133
>> Attempt Purify on a Machine
>>
>>47236155
>>47236158
>>47236160

Anyone want to change their vote, or should I roll for it?
>>
Good to see you echo!
>>
>>47236238
Try the purification 1st, I guess we could always try the knife/shot if we fail
>>
>>47236271
>>47236160

You draw the Purity sigil in the air with your ash trail and force your Joy through it towards the arm on the left.

> Roll 1d20
>>
Rolled 9 (1d20)

>>47236325
here goes
>>
Rolled 13 (1d20)

>>47236325
>>
Rolled 9 (1d20)

>>47236325
>>
>>47236377
A few of the Silverbugs shrivel and turn to ash, but not all of them. It seems like they're just too different of a species for your normal tricks.

Musor lashes out with his paws at the taser arm on the right.
>>
Rolled 10, 15 = 25 (2d20)

>>47236433
Musor gets 2 attacks a round, for humanoid attacks there's a pin option with a bite attack, if he rolls a crit and a hit, but that doesn't apply here.
>>
>>47236464
Musor is best
>>
Rolled 5, 16 = 21 (2d20)

>>47236464
One of the blows doesn't do much, but the second swipe breaks off metal pieces, tears a few wires and causes sparks.

The machines try to shock the both of you.
>>
>>47236493
You ash dodge out of the way, but your bear isn't so lucky. He grunts in pain as the machine stabs his carapace shell, but he looks okay.

Your turn. Please say if you're aiming for the right or the left arm. Musor has already damaged the left arm.

> Ash shot
> Ash knives
> Ash cloud
> Ash choke
> Dodge kick
> Purify
> Bright Burst
>>
>>47236531
>> Ash shot
Right
>>
>>47236531
> Ash cloud
One day!
>>
>>47236531
>Ash shot
Right
>>
>>47236544
>>47237052

You fire a cloud of caustic dust at the robot arm.

> Roll 1d20
>>
Rolled 15 (1d20)

>>47237123
>>
Rolled 18 (1d20)

>>47237123
>>
>>47237123
HWG
>>
Rolled 11 (1d20)

>>47237123
Huh
>>
Rolled 14 (1d20)

>>47237123
>>
Rolled 19, 5 = 24 (2d20)

>>47237183
You blast the right arm with a cloud of dust, and you hear gears grind and pneumatics jam. The silverbugs shrivel up and die, you can hear faint squealing as they die.

The arm jams up and hangs limp.

Musor continues to maul the right arm.
>>
Rolled 6 (1d20)

>>47237348
One blow glances off but Musor continues to rip into the device. Breaking it further and crushing more of the silverbugs.

The right arm tries to fight back and jab Musor.
>>
>>47237348
I thought musor was mauling the left arm before.
>>
>>47237370
It glances harmlessly off of your bear's shell.

The left arm seems to have gotten past it's jam.

The left arm is slightly damaged, and the right arm is almost completely destroyed.

The alarms are still going and you see more activity from the ceiling and the floor as more mechanical devices come into operation.

> Ash shot
> Ash knives
> Ash cloud
> Ash choke
> Dodge kick
> Purify
> Bright Burst
>>
>>47237404
> Ash cloud
>>
>>47237404
>> Ash shot
>>
>>47237404
> Dodge kick
Right arm!
>>
>>47237404
>ash shot
right arm
>>
>>47237428
>>47237452
You aim and fire at the right arm.

> Roll 1d20
>>
Rolled 6 (1d20)

>>47237481
>>
Rolled 16 (1d20)

>>47237481
>>
Rolled 17 (1d20)

>>47237481
HWG
>>
Rolled 11 (1d20)

>>47237481
>>
Rolled 3, 7 = 10 (2d20)

>>47237532
You flick your hands and cover the broken arm with grey dust, it flops to the floor, dead and unresponsive. Silverbugs dripping off it and when they hit the ground they turn into puffs of ash.

Musor turns his attention to the other.
>>
Rolled 19 (1d20)

>>47237598
Sadly it looks like the damn things are learning the lesson 'Stay out of reach of the bear' It folds up towards the ceiling out of reach of Musor, and then lunges down at you like a steel snake.
>>
>>47237625
OW! Damn it, it hit you in the shoulder, and that gear is built to hurt Joy-In-Hearts, so it stung quite a bit. You're a little woozy from the shock.

(Next roll is at -1)

> Ash shot
> Ash knives
> Ash cloud
> Ash choke
> Dodge kick
> Purify
> Bright Burst
>>
>>47237650
> Ash cloud
>>
>>47237650
Ash armor
>>
>>47237650
> Ash cloud
>>
>>47237659
>>47237690
why are you voting for cloud instead of armor? Cloud affects bear too.
>>
>>47237650
> Ash knives
>>
>>47237731
I suppose. >>47237690 switch to Ash armor then.
>>
Rolled 11 (1d20)

>>47237800
like a ninja! A socially stunted, magical ninja!
>>
Rolled 12 (1d20)

>>47237800
>>
Rolled 1 (1d20)

>>47237800
>>
Rolled 10 (1d20)

>>47237800
HWG
>>
Rolled 4, 1 = 5 (2d20)

>>47237797
>>47237661

You summon up your armor and feel your body become slightly less solid.

Musor attacks.
>>
>>47237839
Oh well, I won't be sad about losing that nat 1!
>>
Rolled 14 (1d20)

>>47237839
The thing folds up, and Musor jumps to attack it...only to land flat on his back and due to his shell, it keeps him there, helpless for a moment or two.

The arm lashes out at you again.
>>
>>47237857
Thankfully, your new armor, and intangibility, make it much easier to dodge out of the way of that snake like stab.

Your turn.

> Ash shot
> Ash knives
> Ash cloud
> Ash choke
> Dodge kick
> Purify
> Bright Burst
>>
>>47237884
> Ash knives
>>
>>47237884
>> Ash knives
>>
>>47237886
>>47237912
You focus on the cloud around you and flick your wrist out, hurling your blades at the robot.

>Roll 2d20
>>
Rolled 2, 15 = 17 (2d20)

>>47237946
>>
Rolled 10, 12 = 22 (2d20)

>>47237946
>>
Rolled 4, 19 = 23 (2d20)

>>47237946
samefag 3rd roll
>>
>>47238001
One knife sinks in and...oh...there it is...the feeling of a fresh kill and more blades are but an effortless second thought as you continue to hurl the blades at the thing.

> Roll 2d20
>>
Rolled 4, 14 = 18 (2d20)

>>47238045
>>
Rolled 2, 4 = 6 (2d20)

>>47238045
>>
Rolled 5, 20 = 25 (2d20)

>>47238045
>>
>>47238127
One hits, and it's just so sweet, that lovely rush. you smile as every part of you tingles with joy. Somehow, hearing the Hubris scream in agony as your blades rip into them is SO much better than human pain. This is your Purpose in LIFE!

> Roll 2d20
>>
Rolled 4, 11 = 15 (2d20)

>>47238164
Oh yeah, this skill is OP, and makes us get off on it. Cool.
>>
Rolled 2, 3 = 5 (2d20)

>>47238164
I mean it's nice to get combo rolls here, but calm down, Lupa!
>>
Rolled 19, 4 = 23 (2d20)

>>47238164
That's not scary at all!
>>
Rolled 6, 7 = 13 (2d20)

>>47238164
>>
>>47238192
The little dust robot that was following you now has a blade it in, more Hubris screams, more more more! As long as you have blades to throw, and you still have them! Your body is just responding naturally, wherever you sense Hubris...you attack.

> Roll 2d20
>>
Rolled 16, 15 = 31 (2d20)

>>47238244
>>
Rolled 12, 9 = 21 (2d20)

>>47238244
Will it ever end?
>>
Rolled 2, 14 = 16 (2d20)

>>47238244
Well I can't really say we're not used to this
>>
>>47238251
>>47238265
>>47238273
done
>>
>>47238251
And that's it. Your ash cloud is spent, and you stand there smiling amid all the sparks and chaos. The sounds of dying Hubris slowly fade from your ears, and you look around.

Musor rights himself and nuzzles your hand.

'He likes it when you're happy like that.' Joy says. 'Anyway, we've got a bit of the floor free to examine, but if we want to search more then we're going to have to deal with more automations.'

'Unless we release the Hubris." You reply.

'Read my mind.' Joy says.

'You ARE my mind.' You snap.

> Search the area you've cleared
> Go further into the Records Office
> Unleash your barrel of Hubris
>>
>>47238352
> Go further into the Records Office
>>
>>47238352
>> Unleash your barrel of Hubris
>>
>>47238352
> Search the area you've cleared
Get our bearings on where stuff could be
>>
>>47238352
>> Search the area you've cleared
>>
>>47238430
>>47238525

You start poking around the small area that's designated by the dusting of ash on it, mostly from your dissolving knives.

There's some file cabinets and a few desks. The screens are intact, and the papers in the files aren't completely aged past the point of crumbling.

It's just a matter of being able to 1) read faded documents, 2) translate sturdier documents that are in a Civilization language you're unfamiliar with, and 3) Get the Screens to work.

The odds aren't great, but you've got three shots at it.

DC: 17+

> Roll 3d20
>>
Rolled 14 (1d20)

>>47238626
>>
Rolled 14, 2, 8 = 24 (3d20)

>>47238626
...3d20 each, you mean?
>>
Rolled 2, 3, 6 = 11 (3d20)

>>47238626
Oraoraora!
>>
Ash knife is love, ash knife is life
>>
>>47233704
My God, it is back! Life is good again.
>>
Rolled 5, 5, 3 = 13 (3d20)

>>47238626
>>
>>47238651
>>47238655
>>47238675

Nothing. The ink's too far gone, the language is unreadable and the screens wont respond to your presence.

Your options are pretty limited now.

> Explore further, and risk the machines.
> Unleash the Hubris
>>
>>47238721
> Explore further, and risk the machines.
>>
>>47238721
Fug.
> Explore further, and risk the machines.
>>
>>47238721
>> Explore further, and risk the machines.
>>
>>47238721
> Explore further, and risk the machines.
Gonna need to do another try
>>
>>47233775
Was Ray always this cute?
>>
>>47238734
>>47238736
>>47238741
>>47238749
Why are we not using the shit we collected explicitly for this?
>>
>>47238837
Cause the hubris are the nuke and we want to get intel before wrecking the place
>>
>>47237946
Wait, which anon thought it was a good idea to unleash knives again in an non-emergency?
>>
>>47238352
>He likes it when you're happy like that.
Best bear
>>
>>47238816
Yeah, Lupa fucked him before the story started explicitly because she was horny and he was cute.
>>
>>47238734
>>47238736
>>47238741
>>47238749

'You know...if you aren't going to use the Hubris, then why did we bring them?' Joy asks.

'Just in case...' You reply. 'Also, we're back with Pytor and Ray. It was worth it.'

A 5 foot high pillar made of white plastic rolls down the cubicle aisle towards you. Silverbugs cover the surface of the think and poke out of small holes and cracks in the plastic.

Two blue lights and a line below them wink on.

"Hello, Sister!" A recording says. "You are trespassing upon Peacekeeper territory, and are in violation of Charybdis law. You also have destroyed servitors."

The eyes go to angry eyes.

"I will not be bullied by warmongers, tyrants, or absentee saviors. We are not afraid of you. However, if you surrender now, you will be treated with the finest of hospitality. Do you comply?"

Before you can open your mouth, the recording continues.

"There IS no weapon! I don't know what you're talking about! Please, we're all Sisters, surrender Zephyr, and I'll show you everything! I'm SO close!"

Another pause. "Fine, I'm sorry Zephyr, but there's no place in this world for a creature of Hate like yourself."

The plastic pillar sparks, and panels open, and there's a hiss...and no gas comes out.

'Must have already been spent. Hubris can't make knockout gas from nothing.' Joy says.

That's when speakers pop out and a low happy tone starts to play...and it's so soothing and pleasant, and you remember this from the wonderful time those nice People of Joy, what a funny name, took you on a fun trip. You think you need to relax for a bit. Snuggle up to Musor's fur...isn't that nice?

DC: 16 to break free

> Roll 1d20
>>
It is a bit sad that I got so excited for this but anons are not.
>>
File: Accepting Ray.jpg (20 KB, 500x417)
20 KB
20 KB JPG
>>47238816
Yeah, kinda. Now he looks more like this though, not that his Acceptance Genes have been activated and Clean Energy's changed his body.
>>
Rolled 6 (1d20)

>>47239055
>>
>>47239077
now that his Acceptance Genes have activated*
>>
Rolled 19 (1d20)

>>47239055
>>
Rolled 7 (1d20)

>>47239055
>absentee saviors

Ahhh Joy in Unity is a chuuni.
>>
>>47239091
>>47239077
Not as cute but acceptable.

>>47239092
Damn anon, you are a beast.
>>
>>47239095
Or just gone batshit insane
>>
>>47239055
>Zephyr?
>>
>>47239107
Was her writing more and more insane towards the end? Anyone would be fed up playing UN in a war torn world like that.
>>
>>47239127
We're here Joy descendent. Remember how each mantle has certain elemental themes? Zephyr was the last one on record to hold ours.
>>
>>47239186
Ahhh right. Thanks anon!

So our predecessors was against other Joys?
>>
Did she upload her mind into the building computer mainframe?
>>
Anyone else was surprised the original joys were a magical girl team in the classical sense of the word?
>>
>>47239197
Or Unity is simply crazy.


>>47239200
Given Joy in Thought? Possible.

>>47239230
Too many for that.
>>
>>47239237
>Too many for that.

Wasn't that in the intro though?
>>
>>47239230
That's the backhistory, then their numbers went up and they became the backbone for all industry in there time
>>
>>47239092
'WAKE UP!' Joy screams. And you slap yourself hard. Then throw two blades, one into each speaker to shut off the noise.

You start to search around this area. Thankfully, it seems the silverbugs see you as a threat and not prey or danger, so they're pulling back...probably to get something more dangerous working. Either way, security on the past records isn't as tight as it would be in say, the server room, or where Unity keeps all the VIPs.

You continue to search. You're obviously going to find something, it's just a question of what and how much.

Auto: Lvl 1

DC: Lvl 2:11, Lvl 3:15, Lvl 4: 18

> Roll 1d20
>>
Rolled 10 (1d20)

>>47239334
Watch me fail.
>>
Rolled 11 (1d20)

>>47239334
>>
Rolled 13 (1d20)

>>47239334
HWG
>>
Rolled 12 (1d20)

>>47239334
>>
Rolled 11 (1d20)

>>47239334
For Mother!
>>
Rolled 17 (1d20)

>>47239334
Auto fail.
>>
>>47239356
>>47239358
>>47239360
>>47239368
>>47239380
Damn seeing the rolls so close together is weird

The RNG have made there will known
>>
>>47239394
Are we taking the best of three or the best of all?
>>
>>47239360
Well, from what you can tell

1) Unity was planning to do something big, that required quite a few Joy-In-Hearts. Unity was convinced this would stop the fighting.

2) At this point Unity had no faith left in the peace talks, governments, or Joy-In-Love. She was putting all of her resources into this project.

3) She was especially paranoid about Joy-In-Zephyr who was a notorious 'independent intelligence agent.' Apparently Zephyr infiltrated nearly every group of powerful Joy-In-Hearts and learned and stole secrets. Then she turned around and sold them to the highest bidder.

That's it though. Nothing on what the project was, no date, and no further information apart from one last thing.

Unity's ritual was to take place in the assembly hall. The sixth floor.

> Go further into the records and see if you can't get more data on the ritual.
> Go to the stairs and head to the sixth floor.
>>
>>47239503
> Go further into the records and see if you can't get more data on the ritual.
>>
>>47239503
[x] > Go further into the records and see if you can't get more data on the ritual.

You think anon will pick otherwise? Even if it is the most dangerous place in the world anons will keep going at the secrets.


>3) She was especially paranoid about Joy-In-Zephyr who was a notorious 'independent intelligence agent.' Apparently Zephyr infiltrated nearly every group of powerful Joy-In-Hearts and learned and stole secrets. Then she turned around and sold them to the highest bidder.

Our ancestor is great.
>>
>>47239503
> Go further into the records and see if you can't get more data on the ritual.
HWG
>>
>>47239539
>HWG

I would like to inquire about this acronym and what it meant.
>>
>>47239565
here we go
>>
>>47239570
Ahhh thanks anon.
>>
Rolled 10, 1 = 11 (2d10)

>>47239539
>>47239536
>>47239526

You walk further into the data archives, thumbing through yellowed documents, and trying to get long dead screens to work.

You hear the silverbugs humming above you. They're getting ready to do something. You know it.

'Now?' Joy asks, as you look at the barrel of Hubris that you left by the stairwell door.

'Not yet.' You say.

Creeeak...THUD.

The ceiling opens up and at least twenty bodies, mummified, all fall down in front of you in a pile. You ash dodge clear of the collapse.

It's a mess of well dressed human males, some females who have the hallmarks of Small Joys, and one Joy-In-Heart in her regalia. You 'know' her to be Joy-In-Reflection. She was one of Unity's people.

Then their bodies start to twitch, and you see that nearly all of these people were not only Accepting, but Transhumanist as well. Robotic limbs, eyes, organs, and a mish-mash of parts, no two people having the same looking replacements.

And the silverbugs are reanimating those pieces and ripping them free of their dead bodies.

You back away as you see the part start to combine, and join together, all while the silverbugs seem to be swelling and twisting forming silvery 'muscle' tissue and sprouting extrusions that look like metal shavings.

It finally stands to look at you, it's head a cybernetic hand, gripping four mechanical eyes that glare at you.

It's a robotic Vainglory.

>Roll 1d10 for initiative
>>
Rolled 4 (1d10)

>>47239790
Spooky.
>>
Rolled 4 (1d10)

>>47239790
>>
Rolled 2 (1d10)

>>47239790
Here goes nothing!
>>
Rolled 10, 5 = 15 (2d20)

>>47239832
The Vainglory was fast, and it lunges towards you on cobbled limbs, lashing out with a foot and a claw, both of them sharp and nowhere near where they should be.

(Wounds taken from the previous fight still apply, your armor is still up.)
>>
>>47239888
Dump the worms boys.
>>
>>47239888
Thankfully you dodge out of the way of the chittering creature.

Your turn.

> Ash shot
> Ash knives
> Ash cloud
> Ash choke
> Dodge kick
> Purify
> Bright Burst
> Try to unleash the Hubris
>>
>>47239911
>> Try to unleash the Hubris
>>
>>47239911
> Ash knives
HWG
>>
>>47239911
> Try to unleash the Hubris
>>
>>47239938
Are you for real anon?
>>
>>47239934
>>47239946

Okay, there's two ways you can do this.

> Throw blades at the barrel and cause it to burst sending Hubris all over the floor and into the building's systems. Benefits: You're still able to ash dodge the Vainglory's attack and in combat with him. Downside: You could miss, and the Hubris wont be near the Vainglory.

> Dash over to the barrel and then throw the thing at him. Benefits: Pretty much can't miss with this. Disadvantages: The Vainglory gets a free shot at you...or worse, might go after Musor.
>>
>>47239911
> Purify
>>
>>47240044
>> Throw blades at the barrel and cause it to burst sending Hubris all over the floor and into the building's systems. Benefits: You're still able to ash dodge the Vainglory's attack and in combat with him. Downside: You could miss, and the Hubris wont be near the Vainglory.

The good news is, we probably gets a few chain links of free shots after this.
>>
>>47240044
> Throw blades at the barrel and cause it to burst sending Hubris all over the floor and into the building's systems. Benefits: You're still able to ash dodge the Vainglory's attack and in combat with him. Downside: You could miss, and the Hubris wont be near the Vainglory.
>>
>>47240044
> Throw blades at the barrel and cause it to burst sending Hubris all over the floor and into the building's systems. Benefits: You're still able to ash dodge the Vainglory's attack and in combat with him. Downside: You could miss, and the Hubris wont be near the Vainglory.
>>
>>47240044
> Throw blades at the barrel and cause it to burst sending Hubris all over the floor and into the building's systems. Benefits: You're still able to ash dodge the Vainglory's attack and in combat with him. Downside: You could miss, and the Hubris wont be near the Vainglory.
>>
>>47240060
>>47240065
>>47240082

You summon your blades and chuck them at the barrel.

> Roll 2d20
>>
Rolled 12, 11 = 23 (2d20)

>>47240094

Double trouble.
>>
Rolled 1, 3 = 4 (2d20)

>>47240094
>>
Rolled 9, 20 = 29 (2d20)

>>47240094
HWG
>>
Rolled 10, 19 = 29 (2d20)

>>47240094
>>
>>47240112
Good job.
>>
Rolled 16, 7 = 23 (2d20)

>>47240112
>>47240111

Okay, so good news is that your daggers nailed the barrel and the Hubris is pouring out.

The bad news is that your ash cloud hadn't recovered as much as you thought it did. You knives have glitched out again, and you're unable to use them for the rest of the fight.

Musor gets a turn.
>>
Rolled 12, 19 = 31 (2d20)

>>47240210
WHAM, one good solid hit. Good bear!

The vainglory assaults you again, lashing out like a wild animal.
>>
>>47240271

OW! Damnit! That one was too fast to dodge, your armor got a nice heavy rake to it. Still holding.

Your turn.

> Ash shot
> Ash cloud
> Ash choke
> Dodge kick
> Purify
> Bright Burst
>>
>>47240291
> Dodge kick
>>
>>47240291
> Ash shot
>>
>>47240291
> Dodge kick
>>
>>47240308
>>47240424
You charge towards the Vainglory, metal toed boot swinging out.

> Roll 2d20
>>
Rolled 11, 10 = 21 (2d20)

>>47240433
Here goes nothing.
>>
Rolled 8, 17 = 25 (2d20)

>>47240433
HWG
>>
>>47240449
I have not seen a more average vote.
>>
Rolled 6, 13 = 19 (2d20)

>>47240433
>>
>>47240291
> Ash shot
I thought this quest died.
>>
Rolled 2, 3 = 5 (2d20)

>>47240449
>>47240463

Your first kick doesn't do any damage, but when you warp behind him with your ash dodge, your second kick slams into the thing's back and it hits hard.

Musor's attack.
>>
>>47240502
Wow Musor, even Ember can do better.
>>
Rolled 12, 2 = 14 (2d20)

>>47240502
The vainglory is just too fast for your bear sadly.

The Hubris are apparently fighting with the Silverbugs in the building now, as the alarm system is back on, only it's also mixed with the PA and it's playing children's sing-a-long music.

Then the fire extinguisher sprinklers turn on and soak the three of you.

The vainglory lunges out at you again.
>>
>>47240541
You dodge out of the way.

Your turn

> Ash shot
> Ash cloud
> Ash choke
> Dodge kick
> Purify
> Bright Burst
>>
>>47240557
>Ash shot
>>
>>47240557
> Ash choke
I'm going to imagine because this has no lungs it's instead going to fill all of the joints and any gap we can find with ash instead.
>>
>>47240578
I am ok with this.

[x] Ash choke.
>>
>>47240557
> Ash shot
Won't ashshot do the same thing to it then, but more of it will hit it?
>>
>>47240615
Ash shot won't hit the inside.

>Ash choke

I have no idea whether this will do anything but I'm curious.
>>
>>47240578
Creative anons win again.
>>
Gotta go on a flight home, keep our beloved ash girl alive for me anons?
>>
>>47240578
>>47240601
>>47240668

You aren't sure this is going to work, since the thing has no lungs, but you focus on the machines, the pistons, the gears...whirrring...pushing...in...out...

THERE!

> Roll 1d20
>>
Rolled 3 (1d20)

>>47240996
Here it goes.
>>
Rolled 20 (1d20)

>>47240996
>>
>>47241012
>>47241051
I don't even. Now no one rolls a 1.
>>
Rolled 11 (1d20)

>>47240996
>>
>>47241051
>>47241060
We have become the blight of all machines everywhere.
>>
File: 1452491817361.png (120 KB, 1245x217)
120 KB
120 KB PNG
>>47241051
>tfw you roll a 20 on your own suggestion
>>
>>47241096
You deserved it buddy.
>>
>>47241051
It pauses, jams...and quite literally falls apart. You gummed up the works in-between the different prosthetic parts so efficiently that the silverbugs can't keep it together. Add to that all the water that's pouring down over you, and the vainglory just...collapses as the Hubris is too busy feeding on the water to take the effort to hold themselves together and fight you.

You grin as your boots stomp the Hubris bugs into ashy paste. Then you return to the search.

Unfortunately, having all the water sprinklers go off at full blast isn't good for old electronic or old paper records. You've only got one more chance to salvage any thing in this mess. After that, the whole place is wrecked.

DC: Lvl 3 Info:10, Lvl 4 Info:15

> Roll 1d20
>>
Rolled 18 (1d20)

>>47241224
Search monster.
>>
Rolled 19 (1d20)

>>47241224
One more time!
>>
Rolled 14 (1d20)

>>47241224
>>
>>47241265
Jackpot! This is exactly what Wren was looking for!

It was called Operation: Both Sides Now, or the BSN. There aren't finer details regarding the 'How' listed in this, but Unity got about twenty Joy-In_hearts to amplify her power and then...oh...

Unity was planning on using her Sacrifice Power. All of her energy, her Joy, and her life force. Boosted by the prayers and energies of her followers.

The goal was to, safely, create a global fugue state. Let every person on Earth see the world through the viewpoint of another person. Experience Empathy of others. Achieve understanding, and eliminate fear of the other.

Then after just a few moments, the fugue would automatically end itself, and the world would rejoice in peace and mourn Joy-In-Unity as it's martyr.

Best of all, you have a date for when the Event is to occur, and the date on THIS document looks like they were less than a week away. You've got no idea what this measurement of time is, but Wren will know. It's enough for Wren to be able to, hopefully, get Joy-In-time and OLYMPUS to work.

So, you've got what you need. You can go.

However...just two floors above is Unity's Summit Hall...

Then again, you hear machinery grinding and hear more alarms. The fighting Hubris are going to wreck this place. Soon.

> Leave the building before the Hubris destroy it further.
> Go to the top floor and see what's there.
>>
>>47241437
> Go to the top floor and see what's there.
>>
>>47241241
>>47241265
Almost perfect
>>
>>47241437
>> Go to the top floor and see what's there.
>>
>>47241437
> Go to the top floor and see what's there.

There's probably nothing useful there. But it is a mystery box. I cannot not open it.
>>
>>47241483
>>47241546
>>47241592

You get to the stairs and head upwards.

The building shakes and you hear what sounds like a floor below you collapsing.

>Roll 1d10
>>
Rolled 8 (1d10)

>>47241660
Woo hoo, time to see if the building collapses underneath us as we ignore the clear warning.
>>
Rolled 8 (1d10)

>>47241660
HWG
>>
Rolled 1 (1d8)

>>47241660
>>
>>47241813
Oh fuuuuu!
>>
Rolled 6 (1d10)

>>47241813
oh thank god your using the wrong dice

>>47241660
Praise the RNG
>>
>>47241845
LoL, Yeah, I was thinking getting 3, 8 rolls in a row... I'll... just let you guys roll.
>>
Rolled 12 (1d100)

>>47241660
>>
>>47241910
Disregard. I missed seeing that that was the wrong dice.
>>
>>47241910
> Go and get my bear out of here.
>>
>>47241910
> Forget the top floor, we got what we needed. Let's leave.
>>
>>47241869
Cocky shithead, no wonder the RNG decided to punish you
>>
>>47241949
Hey that 1 could have been this guys roll.>>47241845 Its probably a blessing I messed up.
>>
File: Joy-In-Unity.jpg (319 KB, 1920x1080)
319 KB
319 KB JPG
>>47241693
The stairway holds, and you let out a sigh of relief.

'You want me to tell Musor to get out of here?' Joy asks. 'It'll take a second.'

'Yeah.' You say. 'I don't want him trapped here.'

Musor looks at you and nods, he makes his way down the stairs, quite quickly for a bear.

'He'll wait for you outside.' Joy says.

Good.

You head upstairs and open the door. You pass through a small blank white hallway, and then enter the side of Unity's Summit Hall.

The place is huge, with vaulted ceilings and rose colored marble arches. It's dominated by a huge table of a thick dark wood, with the Peacekeeper logo of the world surrounded by roses engraved in gold into the top.

There's a dead corpse in every seat, all of them Joy-In-Hearts, and in the middle of the table is the body of Joy-In-Unity herself.

She looks perfect. The ultimate example of a Martyr for World Peace. She even died with a vague smile on her face.

'Nothing.' Joy says to you. 'I can hear Ash-Voices from the others...but nothing from her. She died before anything happened. Whatever she did...she didn't feel any of it.'

Spot check

> Roll 1d20
>>
Rolled 18 (1d20)

>>47242160
HWG
>>
Rolled 14 (1d20)

>>47242160
>>
Rolled 13 (1d20)

>>47242160
>>
>>47242160
Blessed be the RNG
>>
It's been a while since I read this quest, but didn't we promise Meadows to let her fuck up the person who caused everything to go to shit? And from what I can tell, that was Joy in Unity.

Kinda sucks that she's dead.
>>
>>47242305
Eh shit happens
>>
File: Joy-In-Zephyr.png (383 KB, 1024x1675)
383 KB
383 KB PNG
>>47242177
One of the dead Joy-In-Hearts is different from the others. She's in handcuffs, and gagged. Also she's chained to her chair.

You look at her, and you know...she's Joy-In-Zephyr.

Say hello to your great-great-howevermany-grandmother.

'Okay...now what?' Joy asks. 'It doesn't look like there's anything in this place other than dead bodies.'

> Go corpse-salvaging, starting with Unity
> See if the relative's willing to talk.
> Leave before the Hubris destroy the building, and you do something stupid.
>>
>>47242330
> See if the relative's willing to talk.
>>
>>47242330
>> See if the relative's willing to talk.

Obvious choice is obvious.
>>
>>47242330
Zephyr is way too adorable to be a feared super-spy.
>>
>>47242330
> See if the relative's willing to talk.
>>
>>47242330
>See if the relative's willing to talk.
Let's hope we take after her more than our mother does
>>
>>47242330
> See if the relative's willing to talk.
>>
>>47242344
'Well, let me see if there's anything in her mind's AsAHAAAAHH!'

"WOW!" You see Zephyr sit up and jump onto the table. "Oh thank joy, I thought I..." She turns and sees her dead body. "Oh...shit..."

She jumps off of the table and frowns looking at her body. "You know, it's really galling that I died with that stupid hair, and in a Peacekeeper's Regalia." She shrugs. "Well...Saul died pretending to be a dentist, so there are worse ways to go. Then again, HE died with his cover intact, so point for him." She shrugs.

She finally notices you and walks around you. "Who are you? How can you see me...let alone allow me out of my...and why are Civility and Meadows..."

Her eyes widen. "Wow. Huh. There's...probably a lot I don't want to know about...shit."

She gives you another look, and then stares at your nose. Then she smiles. "Okay. I get it." She nods. "How long has it been?"

"We honestly don't know." You say.

"Damn." She says. "Alright...I guess you have questions."

'You can't ask her everything you want.' Joy says. 'I can only keep the connection up for so long before bad things happen. Two questions, safely.'

> What happened?
> Why are you here?
> Can you teach me anything?
> Other
>>
check
>>
>>47242586
> What happened?
> Why are you here?
>>
>>47242586
> What happened?
> Can you teach me anything?
>>
>>47242586
> Can you teach me anything?

I don't really care about what happened or why she was here compared to getting some neat family legacy skill.
>>
>>47242586
> What happened?
> Why are you here?

Need to know what caused this mess
>>
>>47242949
We KNOW what caused it. Joy in Unity got fed up with everything and used her sacrifice magic.
>>
>>47234840
Probably a bad idea, /qst/'s board culture is VERY different from /tg/'s.

Though, the board itself is looking into, got some interesting posting options.
>>
>>47242586
> What happened?
> Why are you here?
>>
seriously regretting having meadows in our head when we could have held out for superspy grandma
>>
>>47242949
>>47242852
>>47242844

"Why are you here?" You ask.

Zephyr sits up on the table and shrugs. "I was paid to find out what Unity was doing. She was recalling her little cult," she nods at the other Peacekeepers. "And couldn't hide how crazy she was. Some people thought she had a weapon, so they paid me to find out what it was. I got in, and I was able to make my way through...and then I got caught, and Unity was enough of an ego-maniac that she wanted Witnesses to her great sacrifice." She shook her head. "Look, I didn't know that Unity regularly did telepathic scans of her flunkies. It's illegal and dangerous, a huge violation of privacy, and Love herself spoke out against it." Zephyr shook her head. "But Unity wanted to ensure that she was surrounded by True Believers at all time, so Laws that she enforced were for other people. I didn't find out about until I got caught.

"Anyway, they dragged me here, locked me up, and then did their light show. Actually...I'm now glad I died in that copy Peacekeeper Regalia. If I was in my own, I'd have died right off and be in a screaming hell like her flunkies."

"So...what happened?" You ask.

"What happened was that Unity had too many Yes-Girls and never considered how mentalities work for people who DON'T have Psychic Joy power." Zephyr sighs. "Also, she played with Sacrifice Power, and that's stupid.

"When she used her full power, she was connected to Everyone...and then her power told her body that it was time to die. Thus...the Kill Signal was sent to ALL Joys-In-Heart that were in regalia. They drop stone dead, and the Mental Fugue just grew and grew in power.

"I was really lucky, and the fugue hit me not as bad as the others, since I could resist it and was surrounded by the dead. Still killed me.

(cont)
>>
>>47243178
Wooow. Fuck Unity. I was ready to hate her just for being crazy and using sacrifice power to cause the apocalypse, but routine invasions of privacy are a whole new level of shit.
>>
>>47243178
Welp we know what caused everyone going insane. Her sacrifice link caused everyone awoken to die via her mind link, and everyone else felt the trauma driving them nutty.
>>
so, uh... the uniform she's wearing seems to give resistance to something

am I the only person that wants to strip her corpse?

>>47243321
Yeah, except we already knew that and passed up our chance to learn something new for a little long-irrelevant information.
>>
>>47243178
"Do you know how horribly alien another person's mind is? Think about it. It's not just two eyeballs in a different head. It's everything, likes, dislikes, desires, thought processes...just consider how many different ways one person can consider something as basic as an apple.

Also, every person thinks that they're the center of the universe. Not in a self-centered way, it's just how it is.

Now think how traumatic it is to have all of THAT forced into your mind? Now multiply it by millions. People snapped. I suppose things didn't get better when the dust settled."

"No. No it didn't."

"Well...that's a shame, kiddo." She looks you up and down. "I'm sorry...I can only get glimpses of your life...but that's not what was meant for a Child of the Air. You don't even despair...God."

"SON OF A WHORE!" A new voice yells, and you look and there's Meadows, in her uniform, kicking Unity's corpse ineffectually. "SHE'S DEAD?! AND SHE DIDN'T EVEN...FUCK YOU YOU FUCKING BITCH!"

"Hey Maddie." Zephyr says.

"Hey, spook." Meadows says. "You have no idea how fucked up your grandkid is."

"It's a tragedy...but she also deserves it." Civility says. She's now sitting on the table. "From what I've seen of their world...they all do. It's a broken world, with broken people, and the oncoming ice age is about what they deserve."

"Agora...I see death hasn't made you any more depressing." Zephyr rolls her eyes. "She's always been a bit of a pill."

'Some...something wrong...' Joy says. 'I'm...I can't..I don't know what's hap-'

(cont)
>>
>>47243421
"And that's enough of that." Zephyr says. "Interesting power, but I guess it doesn't know about one of the risks of touching minds with family members."

"What?" You ask.

"Well...you see, and this was a horrible crime back in the day, it was a way for older Joy-In-Hearts to cheat death." Zephyr says. "The older will would...take over.

"Although, your mind does seem to have two tagalongs...that's interesting too." Zephyr says.

You do NOT like how the three older women are looking at now.

"We've been sharing for a while." Civility says. "No need to change what's working."

"As long as you let us have a bit more breathing room than your demented offspring has." Meadows says.

"Well...that just leaves us with one question." Zephyr says. "What are we going to do with the kid?"

END EPISODE 22
>>
>>47243439
Fuck yeah, Zephyr quest. Best grandma.
>>
>>47243439
Oh no, our long dead grandmother is trying to steal our body.

Thanks for running again Echo.
>>
>>47243466
You do realize she's going to try and kill us yes?
>>
>>47243533
So? She's cooler than us and thus deserves the body more.
>>
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>>47243439
Ending Theme: https://www.youtube.com/watch?v=ycsgmGkg_mM
>>
>>47243439
Thanks for running Echo. Hope you'll be running more.

>>47243550
She's also totally missing the mental guard to actually survive in this world. There's a reason we're the first new Joy, everyone else was either to much of a bitch(which is sad considering Lupa) or lacked the ability to partition off and not go boom.
>>
>>47243439
Good to see you back Echo, hopefully see you again soon. Also fuck you granny
>>
>>47243600
If that's true, we can reason her out of taking over.

I don't think it is though. She'll be fine.

>>47243575
Next thread better be on /tg/ or I'm going to never notice it and forget this thread exists.
>>
>>47243663
Did you miss the entire early part of how every full joy that awakened died because of how fucked the world is now?
>>
Good game

Thanks for running

Remember to archive the thread
>>
>>47243692
That's why we have Joy, isn't it? She isn't going to go away just because of a change in management.

Probably. It could go either way.

I'm more annoyed at Meadows' willingness to throw us under the bus than anything the other two are doing. Did I skip some part where she started disliking us?
>>
>>47243750
No, but we're apparently really fucked up and she wants more freedom than we're giving her.


As far as Joy goes, it seems she's subverting and devouring her and Lupa to take her place.
>>
>>47243789
Subverting, yes. But there's nothing that says she's devouring us or Joy.

We'll find out next thread. I don't see Lupa winning any kind of fight unless she gets a gigantic home turf bonus, in any case.
>>
>>47243693
Archived. Thank you all for coming back, I know I'm going to deeply regret this, but it's fun, Lupa's story deserves to be finished, and I missed writing.

I'm going to be trying for a game a week. Please follow my twitter: @echogarrote because I'll always post there when I'm running a chapter.
>>
>>47243858
Why would you regret it?
>>
>>47243897
Shitstorms, anons being pain in the asses, mods being annoying, writers block, real life etc
>>
You have no idea how happy I am to see this back. Thank you for running, and goodnight.
>>
>>47243858
>>47244384
QFT. There are a lot of quests I've loved that abruptly stop, and to see you pick this back up to finish out, even for all the chaos it'll cause you, makes me almost as happy as Lupa during an Ash Knife storm. (though I have to say, the exploding crits on that ability are ridiculous)



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