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/tg/ - Traditional Games


Previous thread: >>47130927

Game Info: https://docs.google.com/document/d/11lm29OHBNuwXdegZZWV2xraf7SDsGut4wHCu2bwypQQ/edit?usp=sharing
Help or questions: https://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23Skirmish

>The party advances!
Robutt taunts an enemy. The skeleton takes notice.

[Dungeon Phase]
>>
File: Grid-Lock Starter Info.png (137 KB, 2500x1250)
137 KB
137 KB PNG
Posting the starting info
>>
>>47149881

>Skeletons Advance. One has armed themselves with a Meaty Leg! Another loses their legs in the process of being knocked Prone.

[Action Phase]
>>
>>47150022

>Attack the shield skeleton.
>-Swing the Greatsword first to crush some armour. Do not use cleave.
>-Stella Fundati next to try and down it, and/or the one behind it.
>-Stab it with the Gladio to finish. Still do not use cleave.

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
20 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]

Skills: [S] Draining Assault, [S] Quadmanus, [S] Sanguis Restore
[W] Crescent, [W]Grand-Riser
>>
>>47150022
"CHAARRRGGEEE FOR THE EMPRAAH!!!"
>move 5 east and 1 north

[A2] Lune the Volunteer
=Status=
Speed [4+2] Health [2+1] Armor [0] Shield [2] Resist[0]

=Equipment=
Wielded: Lv 1 Titan's Smite [Strike, Trauma, 1 Hand; 4 Dmg], Aegis [Shield, 1 Hand; +2 Shield]

Head:
Shoulders: Lv1 Satchel [Cloth; Store2]
Arms: Lv 1 Master's Wraps [Arms, Cloth; Skill: Rapid Strike]
Torso:Lv 1 Remedial Bind [Torso, Reinforced; Regen1]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Bandit's Crimson [Hands, Cloth; Skill: Pilfer]
Legs:
Feet: Lv 2 Moccasins [Cloth; +2 Speed +Skill: Water Step]
Store: Shrieker, Meat [9/9 Bites]

Skills: [A] Agile Strike, [A] Fleet, [A] Mend, Pilfer,Waterstep,

>Bank x1 Empty Maiden
>>
>>47150022

>-put wrench in my waistband
>Focus

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47150022
"Overclocking, Preparing Defensive Subroutines, Those under my guard shall not fall while I still stand"
>-Tap overclock
>-Tap overclock
>Move 2E
>Activate Bulwark
>Activate Dauntless Stance

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1+1] Shield [0+1+1+1+1]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
>>47150022

>-Tap Overclock
>Move 1E
>Activate [Dauntless Stance]

"OVERCLOCKING, I TOO SHALL BE A FORTRESS FOR MY ALLIES"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [8] (1+1+1+2+3)

Equipment
Wielded: Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders:Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
Processing begins in 30 minutes.
>>
>>47150022
> Tiger Claw the skelly, (2dmg+puncture+rapid2)
>-option: attack
>-rapid1: push
>-rapid2:evade
>-Sweep:prone

[A1] Tic
=Sleepy/Normal=
Speed [4+1] Health [2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store:
Store:
Z:11

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47151416

>Those who can, retreat. That which cannot, must stand instead.
>Stun is applied to Nid and Sacataro

[Action Phase]
>>
Somehow the previous Action Phase results were deleted. Reposting for clarity sake.
>>
>>47151539
"ITZ KRUMPIN TOIME!"

>Vault 3E; Attack Red Man Thing SE at end of Push (3 DMG, Puncture 2)

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47151560

>focus

>>47150022

>-put wrench in my waistband
>Focus

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47151539
>-Fleet E
>-Pick up them zeni
>-Face E
>Overwatch Tiger Claw (2dng+puncture+rapid2)
>-option:Evade
> rapid1:push
>-rapid2:bleed
>-Sweep:prone

[A1] Tic
=ThisisStupid/Normal=
Speed [4+1] Health [2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store:
Store:
Z:11

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47151539

>-Dauntless Stance is still active
>Shake off 1 stun

"BZZZT, NID MUST VENT EXCESS HEAT BEFORE RESUMING ACTIVITIES"

[G1] Nid
=Stunned=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [8] (1+1+1+2+3)

Equipment
Wielded: Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders:Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
>>47153543
"Warning, systems overloaded; Recovering..."
>-Dauntless stance is still active
>-Bulwark is still active
>Shake off 1 stun

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1+1] Shield [0+1+1+1+1]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
>>47153353
It's hard to make out, but the wrench is in your belt/waistband.
>>
>>47151560
>>47151539

>Not dead yet?
>Hit the Skeleton in front with all the weapons again.

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
20 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]

Skills: [S] Draining Assault, [S] Quadmanus, [S] Sanguis Restore
[W] Crescent, [W]Grand-Riser
>>
Bump
>>
I believe we're just waiting onLune to post actions. Processing begins in roughly four hours, so they have until then to post actions or get botted.
>>
So, why the reduction to one action per turn?
>>
Bump
>>
>>47160501
Makes processing easier, less actions to get lost while skimming over the thread, more clarity for players to comprehend what they can do and what is going on, less confusion as to what the enemy did and what triggered where.

Let alone, Grid-Lock is meant to be like a brawler or beat-em-up style skirmish. One action seems fitting enough to keep the pace of what those games tend to have.
>>
>>47151539

>Another skeleton turned to dust, leaving behind the Farseeker it held in hand, a skull, and a small bounty of zeni on the ground. The shield broke in the assault, and is unable to be recovered.

>Robutt however, ends up swinging at thin air.

[Dungeon Phase]
>>
>>47161399

>The outcome of this conflict has really left these undead rattled.

>Patch note: Focus stacks decrease at a rate of 1 Stack per action spent not in Focus. Stack reduction takes place at the end of each Action Phase. (google doc will reflect this change)

[Action Phase]
>>
>>47161707

>-Dauntless Stance is still active
>Move 2NE
>-Face N

"It seems they are retreating for now, lets use this opportunity to investigate this area. I'll guard the passage in case they come back with friends."

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [8] (1+1+1+2+3)

Equipment
Wielded: Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
>>47161707
"OI DATZ A LOCK MATE! DOSE GITZ RUNNIN' LOIKE PANZEYZ!"

>Vault 1E to skull; Devour skull.

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47161707

>move 4 East

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47161707
"Systems restoring to full functionality"
>- Dauntless stance is still active
>- Bulwark is still active
>Shake off 1 stun

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1+1] Shield [0+1+1+1+1]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
>>47163269

forgot trip
>>
>>47161707
>Move 5E
>-Fleet 2E
"What sort o' skelet'n runs away? An' what're we doin' here?"

[A1] Tic
=Normal=
Speed [4+1] Health [2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store:
Store:
Z:11

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
Bump?
>>
Waiting on Robutt and Lune. If anyone wishes to bot them, please do so. Processing begins in two hours.
>>
>>47174779
*waiting moth noises*
>>
Bump
>>
Sorry for the delay. Lost some resources so processing was pushed back until now. Expect phase change in 30 minutes.
>>
>>47178705

I can bot those two de we have time?
>>
>>47161707

>Gorgrubz devours the skeleton's remains.
>Tic steps forward, and finds reinforcements.

[Dungeon Phase]
>>
>>47179230

>focus assault archer skeleton or closest one if not possible. (2 shots +2 focus)

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 2/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47179230

>The archer takes advantage of the opportunity, while the armored skeleton steps forward to meet the party.
>The trio of skeletons who headed up the stairs seem to have regrouped to a more advantageous position.
>The unarmed skeleton continues on, their task not yet completed.
>Nid's buff catches up to their avatar. Oops.

[Action Phase]
>>
>>47179392
"Systems recovered, relocating to more advantageous location"
>-Dauntless stance is still active
>-Bulwark is still active
>move 2E

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1+1] Shield [0+1+1+1+1]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
>>47179392

Jumped the gun but keeping my action. Let's see if you one shot this guy.

See here
>>47179358
>>
>>47179392

>-Dauntless Stance is still active
>Move 2NE
>-Face E

"REINFORCEMENTS! I'll block the passage to prevent us from getting flanked!"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [8] (1+1+1+2+3)

Equipment
Wielded: Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
>>47179392
>Shot for 4dmg+puncture
>-reduce by 2 shield minus puncture
>-Take something between 2 and 4 damage, exist as Schrodinger's Tic. Puncture isn't in the resource doc.
"Ow. I'm mayb' coming for y'. Just stay t'ere a moment while I f'gure it out. An' I'm keepin' this."
>-Mend: 1+1 hp (Compress Brace)
>-Fleet E
>Tiger Claw the Torch E and Up (2dmg+puncture+rapid2)
>-Option:Evade
>-Rapid1:Evade
>-Rapid2:+Launch
>If attack is invalid, just overwatch Evade

[A1] Tic
=Cat in a Box=
Speed [4+1] Health [??/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x1
Store:
Z:18

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47179923
Puncture is now on the document.

>Ignores the first 2 points of Shield or Armor when damage is applied. Shield is reduced first if applicable.

>Torch is out of range. You would need a Ranged or Reach weapon to strike this Torch.
>>
>>47179392

>-focus assault
>attack archer skeleton or closest one if not possible. (2 shots +2 focus)

Should be 8 damage total

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47180060

Stupid client never remembers trips
>>
>>47180060
>>47180075

I should clarify I'm shooting both bullets. Does focus apply to both bullets? If so would I be doing 8 damage a bullet before armor? That seems about right as it takes several turns to set up.
>>
>>47180925
You fire each bullet as part of an attack. Given that you don't have Rapid or a means of attacking multiple times, you'll only shoot once.

As for Focus, it reads next 'attack' so it won't work if you Focus and make multiple attacks with the same action.
>>
>>47180969
That's what I mean. Which scenario is playing out?

1 attack 2 bullets both are affected by focus. Total potential attack: 16

Or

1 attack 2 bullets 1 is affected by focus.
Total potential: 12
>>
>>47180993
Neither. You're making one attack with one bullet affected by Focus.

If you make another attack (through some means) then it's an additional attack not modified by Focus. Keywords are 'next attack' not 'next skill' or 'next weapon attack'.
>>
>>47181019

I was under the impression that I was able to fire both shots within the same turn because that's what was explained last time I asked on irc:

I have 6 bullets total. I could fire 3 volleys of 2 shots or 6 volleys of 1 shot. Has it changed? If you decided to change it I understand but this many mechanic changes within so few phases makes it very difficult to play.

If it's been changed then what is the point of burst? Since it takes an action to shoot a bullet and an action to reload then what is the difference between a weapon with 1 burst and 2 burst initially? I understand with rapid you could then fire an additional attack before reloading but that begs another question do you have to reload to full capacity before you can attack again?
>>
>>47181524
That was in regards to reloading, not in regards to how many attacks are made per action. Burst is written out in the doc and has been for a couple days now.

The point of Burst is to signify that the weapon can only be used for a short period of time when involving attacks, before there's an effective cooldown time where ammo needs to be loaded in. However, if a weapon has Burst greater than Burst 1 then you only need to load a single piece of ammunition into it to fire again.
>>
>>47181591

So I can reload 2 bullets an action?
>>
>>47181748
Standard Ammunition is one piece per action. There's a means of loading multiple pieces of ammunition into a Burst weapon, but they're not standard issue or currently available.
>>
Might instill a rule where characters who are skipped or botted twice in a row will automatically retreat from the run. Expect processing in three and a half hours.
>>
>>47182718

It's my birthday boss, sorry for the delay

>Move 4E forward.
>>
Just out of curiousity, can you target yourself with attacks?
>>
>>47179392
"OI, YOO DON'T JUS LEEVE GRUB LAYIN' ON DA FLOOR!"

>Vault 2S; Devour all money on ground at end of push.

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47185740
Please read what Vault allows again, because Devour is a Skill. Skills are not Weapon Attacks. If I allowed it before then I made a mistake.
>>
>>47179392

>Scroll unleashes their Focus in a single well-placed shot, destroying the skeleton with precision.

[Dungeon Phase]
>>
>>47186345

>The unarmed skeleton can no longer be seen.
>Both paths have an obstacle. Which is the one preferred?

[Action Phase]
>>
>Focus

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47186471
"Relocating, assaulting enemy"
>-bulwark is still active
>-dauntless stance is still active
>move 2E

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1+1] Shield [0+1+1+1+1]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
>>47186471

>-Dauntless Stance is still active
>Overwatch to use [G] Construct Fist on any enemy that gets into strike range
>-Option: Prone

"Three to the North and one to the East, which path shall we take?"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [8] (1+1+1+2+3)

Equipment
Wielded: Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
>>47186345
>Should be East of where I am, >>47179923
>>47186471
>-Mend (Restore 1+1 health)
>-Fleet E
>-Face W
>Fur Tic (2dmg+Rapid)
>-Option:+Push (2East)
>-Rapid:Evade
>-2 Damage-1+1shield=0damage
>-Face E
"This 's gonna feel weird. But s'mething's up with that skel."

[A1] Tic
=Reckless=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x1
Store:
Z:18

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
bump
>>
Processing begins in one hour. Bot any remaining characters. If Lune does not post their action on this turn they will automatically retreat.
>>
>>47195263
>GORGRUBZBOT
>Move 2S
>-Gather the zeni, and anything else edible (read:everything)
>GIT DE GRUBINZ

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47185783
Devour used to be classified as a strike, which was a legal action during a vault. It seems as though it has since been reclassified as a skill.
>>
>>47195263
>Robobut
>Move 2E
>-Chitter and click
>-Blow out birthday candles

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
20 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]

Skills: [S] Draining Assault, [S] Quadmanus, [S] Sanguis Restore
[W] Crescent, [W]Grand-Riser
>>
>>47195263
>>47195485
>>47195557
>>47186471
And with Lune on auto-withdrawal, that should be everyone.
>>
>>47186471
>>47195485
"OI DAT SOUNDZ LOIKE A PROPPA SMART IDEA. OIZ GONNA GO WIF DAT."

>Move 2S
>-Pick up delicious edible money
>-Do not pick up gear because two-handed weapon and no pockets.

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47186471

>Battledancer [+1 Speed -1 Self-Stun on Overclock]

I just realized the last part of this title is a bit useless now, can I change it to something else race specific?

>>47186471

>Move 2E, 1SE, 1E
>-Raise shield.

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
20 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]

Skills: [S] Draining Assault, [S] Quadmanus, [S] Sanguis Restore
[W] Crescent, [W]Grand-Riser
>>
>>47186471

>[A2] Lune retreats.
>The party advances, cautiously.
>The reinforcements seem to be more than just one armored skeleton. Now there's two and one of them is considerably intimidating.

[Dungeon Phase]
>>
>>47195861

>The dead stand ready.

[Action Phase]
>>
>>47196032
>-Dauntless stance is still active
>-Bulwark is still active
>move 1E 1NE

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1+1] Shield [0+1+1+1+1]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
>>47196032
>lune redeploys hopefully next to gorgubbz
(i have been busy the past few days so apoligies)


[A2] Lune the Volunteer
=Status=
Speed [4+2] Health [2+1] Armor [0] Shield [2] Resist[0]

=Equipment=
Wielded: Lv 1 Titan's Smite [Strike, Trauma, 1 Hand; 4 Dmg], Aegis [Shield, 1 Hand; +2 Shield]

Head:
Shoulders: Lv1 Satchel [Cloth; Store2]
Arms: Lv 1 Master's Wraps [Arms, Cloth; Skill: Rapid Strike]
Torso:Lv 1 Remedial Bind [Torso, Reinforced; Regen1]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Bandit's Crimson [Hands, Cloth; Skill: Pilfer]
Legs:
Feet: Lv 2 Moccasins [Cloth; +2 Speed +Skill: Water Step]
Store: Shrieker, Meat [9/9 Bites]

Skills: [A] Agile Strike, [A] Fleet, [A] Mend, Pilfer,Waterstep,

>Bank x1 Empty Maiden
>>
>>47196032
>-Fleet E, again.
>Tiger Claw the Shade E, 2dmg+puncture+rapid2
>-Rapid1:+Bleed
>-Rapid2:Evade
>-Option:Evade
>-Sweep:+Prone
>-Face SE
"Nid, t'ink you can bottleneck those skells f'a bit? Rest o' you, mayb' some assistance up here? Seems like w' got a whole gravey'rd to rebury."

[A1] Tic
=Attacking the Darkness=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x1
Store:
Z:18

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47196320
Out of curiosity, have you read what Evade does as an option?
>>
>>47196032

>-focus
>overwatch focus assault

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47196411
Let's you move up to two spaces, presumably to get out of the way of attacks. I'm not expecting to need to move 4, I'm expecting two separate attacks.
Now, if it's just "use this option to move" you should call it something other than evade.
>>
>>47196705
Considering the intent of the skirmish is to replicate brawler and beat-em-up style combat, Evade is meant to be a means of avoiding counter-attack by just moving out of range. Even then, it says 'move up to 2 spaces' meaning that at least a distance and direction should be included. Otherwise it's assumed that you're just not moving for whatever reason you have. Overwatch is similar, except by default it has the trigger of 'enemy in range moves'.
>>
Going to try and aim for ten hours before processing. See if we can't get a few more rounds out in the same day.
>>
>>47196032

>-Continue to raise shield
>Overwatch attacks
>-Engage in staring contest with skeleton, unblinking insectoid eyes versus skeletal eye sockets.

*Staaaaaaaaaaaaare*

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
20 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]

Skills: [S] Draining Assault, [S] Quadmanus, [S] Sanguis Restore
[W] Crescent, [W]Grand-Riser
>>
>>47196032
>>47196320

>-Dauntless Stance is still active
>Move 1 NE
>-Face N

"Roger that Tic, just make sure that no one back stabs me. Ahem...TRY TO GET THROUGH AND BREAK UPON ME!"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [8] (1+1+1+2+3)

Equipment
Wielded: Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
>>47196743
So, you want
> Evade W, as far as it takes to avoid the next attack
?
Or are you saying that the option should be called Maneuver, and there's really nothing I can do to stop the archers from filling me full of arrows?
>>
>>47196032
"ITZ TOIME FER GRUB!"

>Vice Hunger everything in the square 1E

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47200232
I'm just looking for an expected direction of movement and preferred distance. If I wanted the option to just be raw movement it would be renamed to Fleet for consistency. Would also only allow one space for moving too.

Anyway, processing begins. Sorry for the delay.
>>
>>47196032

>In light of a potential oversight, Vice Hunger has been changed to be unable to be used while at full Health. Would honestly prefer more characters fighting instead of removing all chance of good loot being acquired by the party.

[Dungeon Phase]
>>
>>47206553

>Caught out in the open, the party faces harsh times ahead.

>A shadow moves unnoticed.
>>
>>47205643
Oh, ok.
Speaking of Fleet, does the "move through enemies" option apply to Evade's movement? It'd be the same turn, just a different phase, right?
>>47206694
[Action Phase]?
Also, one more skill question. When using >Option: Attack with [Agile Strike], can a different enemy be targeted with it?
>>
>>47207325
Fleet does read 'movement during the turn' so yes, it would allow for moving through enemy spaces. As for the multi-targeting deal, so long as there are multiple targets within range available attacks can be divvied up between them.
>>
>>47206694
"Engaging primary thread, Distracting enemy, Giving allies oppurtunity to eliminate secondary threats"
>-Bulwark is still active
>-Dauntless stance is still active
>-Overclock move 2E
>Move 2E

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1+1] Shield [0+1+1+1+1]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
>>47206694
Also question? Does nids Duantless stance grant me any added shield as he has a higher shield bonus then I
>>
>>47208097
Highest value is what stacks, and considering that your shield bonus is applied to armor currently, no.
>>
>>47206694

>-Dauntless Stance is still active
>-Switch out Metal Ward for Grand Crusher
>Overwatch to attack any enemy that get into range
>-Face N

>>47208115

So its the same thing for armor too? Like I don't get his 8 armor bonus (4 from equips and 4 from Bulwark) for being within his Dauntless stance?

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [5] (1+1+1+2)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
>>47206694
"INTA DA FOIGHT!"

>-Pursuit
>-Burrow 3NE 3E

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47208552
Your Armor is pretty much set to 8 since it's higher than yours. Thing is, you're giving him your Shield bonus, meaning that both of you are setting everyone's Armor and Shield to 8 and 4 respectively, so long as they're within both areas.

... I need to reword Dauntless Stance. Might need to nerf it too. Sorry if I do.
>>
>>47206694
>-Fleet SE
>Tiger Claw Skeleknight E, 2dmg+puncture+rapid2
>-Rapid1:+Bleed
>-Rapid2:Attack S Shade, 2dmg (+puncture?)
>--Sweep:+Prone on both targets
>-Option:Evade NW, or N if GORGRUBZ is blocking that.
"Scroll, see 'f you can keep these 'rchers off us? Don't thin' that long'ron is gonna do much t' the big one."

[A1] Tic
=Attacking the Darkness=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x1
Store:
Z:18

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47208773
thats fair enough, also does guard blitz only do damage equal to the shield bonus from my shield or my overall shield rating?
>>
>>47210013
Shield only. Added Guard Blitz to the skills list in the doc for further inquiry.
>>
>>47206694

Was that 8 or 6 damage that armor skeleton ignored?

>-sacred well (forgot this was still activated)
>reload


[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47210331

Forgot trip
>>
>>47210331
8 damage blocked by Armor and Shield bonuses, since you used Focused Assault as an overwatch.
>>
>>47206694
"CHARRRGE!!!"
>move 1 south 5 east


[A2] Lune the Volunteer
=Status=
Speed [4+2] Health [2+1] Armor [0] Shield [2] Resist[0]

=Equipment=
Wielded: Lv 1 Titan's Smite [Strike, Trauma, 1 Hand; 4 Dmg], Aegis [Shield, 1 Hand; +2 Shield]

Head:
Shoulders: Lv1 Satchel [Cloth; Store2]
Arms: Lv 1 Master's Wraps [Arms, Cloth; Skill: Rapid Strike]
Torso:Lv 1 Remedial Bind [Torso, Reinforced; Regen1]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Bandit's Crimson [Hands, Cloth; Skill: Pilfer]
Legs:
Feet: Lv 2 Moccasins [Cloth; +2 Speed +Skill: Water Step]
Store: Shrieker, Meat [9/9 Bites]

Skills: [A] Agile Strike, [A] Fleet, [A] Mend, Pilfer,Waterstep,

>Bank x1 Empty Maiden
>>
Believe we're waiting on Robutt. Otherwise, processing begins in two hours.
>>
>>47210736

I was asleep! And I sees you there shadow skeleton.

>Hit the shadow skeleton with weapons until it dies
>>
>>47206694

>The shadow has been noticed, and dealt with.

[Dungeon Phase]
>>
>>47212452

>The undead begin their assault, though the ones in the stairwell seem to be waiting for something still.

[Action Phase]
>>
>>47212452

Whoever has crush will need to break that armor first then we can lay it on him. Drag robutt this way

>-sacred well
>reload


[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47212589
"Severely inconvenienced, Recovering"
>-Dauntless stance is still active
>-Bulwark still active
>recover from self-stun

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1+1] Shield [0+1+1+1+1]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
>>47212725
I was about to do 4 crush attacks on him but then I got... Relocated
>>
>>47212782
If you didn't notice, your toggles were turned off when stunned.
>>
>>47212589
>-Swap Fur for Chakram
>-Fleet SE
>-Mend [S1] Robbut, 1+1Restore, Chakram Range3
>Tiger Claw Skeleknight, 2dmg+Puncture+Rapid2
>-Rapid1:+Bleed
>-Sweep:+Prone
>-Rapid2:Evade SW, W
>-Option:Evade 2W

[A1] Tic
=Needs A Symbol Glossary=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x1
Store:
Z:18

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47212589

>-Dauntless Stance is still active
>Use [Crush Stomp] 2N
>-Face N

"If they won't come to me then I WILL COME TO THEM INSTEAD! TAKE THIS!"

>also I should have my Grand Crusher equipped instead of my Metal Ward unless switching out equips count as an action

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [5] (1+1+1+2)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
>>47212589
"[Muffled Yelling]"

>Burrow 7E

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47218413
I'm not sorry, I love questions.
So, is GORGRUBZ's speed 7 or 14 at the start of this phase?
>Pursuit [As a Toggled Active, converts Armor and Shield bonus into Speed
>Dauntless Stance [As a Toggled Active, provides Armor and Shield bonuses to all Allies within 3 spaces.
And, if it's 14, when does it go back down to 7? At the end of the phase, the turn, his move action, or as soon as he leaves Nid's AoE?
>>
Bump
>>
>>47221000
Since Gorgrubz cannot be targeted while burrowed, they're also exempt from most AoE because of it. Same goes for Launched characters, or those who are in Flight.
>>
>>47212589
>continue the charge 6 east

[A2] Lune the Volunteer
=Status=
Speed [4+2] Health [2+1] Armor [0] Shield [2] Resist[0]

=Equipment=
Wielded: Lv 1 Titan's Smite [Strike, Trauma, 1 Hand; 4 Dmg], Aegis [Shield, 1 Hand; +2 Shield]

Head:
Shoulders: Lv1 Satchel [Cloth; Store2]
Arms: Lv 1 Master's Wraps [Arms, Cloth; Skill: Rapid Strike]
Torso:Lv 1 Remedial Bind [Torso, Reinforced; Regen1]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Bandit's Crimson [Hands, Cloth; Skill: Pilfer]
Legs:
Feet: Lv 2 Moccasins [Cloth; +2 Speed +Skill: Water Step]
Store: Shrieker, Meat [9/9 Bites]

Skills: [A] Agile Strike, [A] Fleet, [A] Mend, Pilfer,Waterstep,

>Bank x1 Empty Maiden
>>
>>47227081
Hypothetically, if he had toggled Pursuit but chose not to burrow?
>>
>>47227357
Dunno. Sounds like something where Gorgrubz could move incredibly fast until they left the AoE. Speed and movement works where once you've moved the maximum allowed according to speed, you're done moving. So bonuses which are removed midway through the movement don't extend it.
>>
Waiting on Robutt. One hour and fifteen minutes before processing begins.
>>
>>47227548

>Move 3W, 2N
>>
>>47212589

>Robutt receives vital healing.
>Nid is struck back with a potent attack.
>Lune gets struck by the skeleton's weapon and spiked shield in passing.

[Dungeon Phase]
>>
>>47227814
A mistake was made on my part:

>Lune's damage and status taken were calculated post-shield bonus.
>>
>>47227814

This wasn't where I thought I was going to end up Fenster.
>>
>>47228056
Oop, mixed up directions. Simple mistake and an easy fix.
>>
>>47227814

>Lune is recruited into the skeleton ranks, with a pair of fatal blows followed by a finishing shot to the skull.
>The stairwell skeletons begin to go onto the offensive.

[Action Phase]
>>
>>47227814
Ok, this is bothering me a fair bit. Why are enemy pushes working while my bleeds and prones fail?
>>
>>47228247

>-Take no damage from the push and the dagger attack cause 2 Armor and 5 Shield lol
>-Dauntless Stance is still active
>Attack the Skeleton Knight E of me (should be in range of my Grand Crusher)
>-Face NE

"Dammit! We are in a perilous situation! The knight is the bigger threat than those three skeletons! TAKE IT DOWN QUICKLY! BEFORE THE ONES BY THE STAIRS BREAK THROUGH!

>>47228569
I believe they have skills or weapon that have the potent trait, which I think ignores force resistance and other things.

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [8] () Shield [5] (1+1+1+2)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
"Reactivating defensed, relocating to assist party"
>-Overclock 3 times to move 6E
>Toggle bulwark

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1+1] Shield [0+1+1+1+1]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
>>47228247

>-sacred well [Heal S1]
> Move 3S

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
bump
>>
Whoops can't let that fall.
>>
>>47228247

>-Block both instances of 2 Damage. Thanks Stella.
>-Get healed by Scroll
>Overwatch Counter East.


[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
20 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]

Skills: [S] Draining Assault, [S] Quadmanus, [S] Sanguis Restore
[W] Crescent, [W]Grand-Riser
>>
>>47228247
"[Muffled Kunnin' Sounds]"

>Overwatch trigger: 2S and 2E Skeleton archers move W
>-Unburrow
>-Unpursit
>-Cleave
>Vault to position where both can be hit with Cleave; attack at end of push (3 DMG, x2). If no valid position, prioritize N-most archer.

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
Processing. Potential changes to rules and mechanics incoming tonight during the upcoming action phase.
>>
>>47241397
Oop, jumped the gun a bit. Waiting on Tic to process. Giving let's say... one hour and twenty minutes before processing is completed then.
>>
>>47242082
Waiting on an answer before actions.>>47228569
>>
>>47242244
Nid's on the money with his theory. Even hinted at it with the wording:

>Nid is struck back with a potent attack.

Potent shows up on the doc's ability key too.
>>
>>47242365
And that answers half the question. Prone failed on the shadow thing after it recieved damage because?
Bleed has repeatedly failed on the knight after recieving hits because?
>>
>>47242490
The shadowed skeleton was affected by Prone but died before Dungeon Phase, as noted in the Action Phase results (where the Prone icon can be seen on the skeleton themselves).

Bleed has failed to be inflicted upon the skeleton knight for another reason, which was hinted at with the skeleton archers. It's also noted on the google doc, and has been for quite a while.

I wasn't kidding when I said that I'd be updating the doc with the rules and information as the game progresses, and that players should check in regularly.
>>
>>47242652
Unless you mean the obvious but also inaccurate reason for him not bleeding, your hints are too vague. But whatever, I guess I'm not getting a straight answer now, so I'll ask after the run.
>>47228247
> Move 3NW
>-Face E
>-Mend 1+1Restore

[A1] Tic
=Salt Merchant=
Speed [4+1] Health [1/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x1
Store:
Z:18

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47243327
>It's been noted on the google doc
>The google doc at the top of the thread where the rules are kept
>Skeleton archer got Analyzed by Scroll >>47186345
Read the rules, or pay attention to what's going on in the game. Don't make assumptions, which includes saying you're not getting a straight answer just because I'm not holding your hand.

>>47228247

>The party recovers as best they can.

[Dungeon Phase]
>>
>>47244863

>The skeleton knight clears the path with another potent attack, this one less so than the previous showing.
>The skeletons pour out into the party, while the archers keep an eye open for opportunity.

[Action Phase]
>>
>>47245099
Before Nid asks, yes Dauntless Stance's provided Force Resistance has been taken into account.
>>
>>47245099
"Recoveing overloaded systems"
>-bulwark is still active
>recover from 1 stack of self-stun

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1+1] Shield [0+1+1+1+1]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
>>47245099

>-Take no damage
>-Dauntless Stance turned off due to being stunned
>Recover from 1 stack of stun

Upon seeing that his attack did nothing to the skeleton knight, the golem's systems calculated that he had made a huge mistake
"Oh this is not good"

[G1] Nid
=Stunned=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [5] (1+1+1+2)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
>>47245099
"[Muffled obscenities intensify]"

>Burrow 2SE 1E

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47245099

>-Scared Well; Heal [S1]
>-switch out longiron for Wrench
>repair [S1]

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47149881
Is this still under development and if so how far does it have?
>>
>>47246742
It's under development in the consideration that I'm still trying to find the means of making it feel like a side-scroller brawler or beat-em-up. Otherwise it's pretty much completed, just getting tweaks on a regular basis depending on the shenanigans performed in the game.
>>
>>47245099

Could have sworn I posted

>Ha-ha, time for CLEAVES
>-Open with the Greatblade
>-Throw the Stella at the Knight
>-Use [Crescent] on the Gladio, I want to see what it does different to cleave.

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
20 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]

Skills: [S] Draining Assault, [S] Quadmanus, [S] Sanguis Restore
[W] Crescent, [W]Grand-Riser
>>
>>47245099
>Stand
>-Fleet S
>-Mend
>>
From the google doc

>Each character gets one action per turn, but may move up to their Speed stat before performing this action.

Does that mean we can move and act now?
>>
Bamp
>>
>>47245099
>>47245595
>>47248034

Does that mean I can move after I shake myself out of the stun or doing an action before moving ends the turn?

If I can move after recovering then, otherwise ignore this
>-Move 1SE 1S
>>
>>47248034
>>47250971
>before performing this action
>before

The action ends the character turn, so recovering does not allow someone to move afterwards.
>>
>>47245099

>Another skeleton falls, yet the skeleton knight remains standing.

[Dungeon Phase]
>>
>>47252828

I would like to take this moment for players to understand the following: please update your stat sheets. This includes boosted damage to weapon attacks, and what your character's current Health is at.

>The skeletons continue the assault, losing their concept of defensive tactics in favor of keeping momentum.

[Action Phase]
>Read the rules please
>>
>>47253258
"[Rumbling Intensifies] -GRRRYYEAAAAAAH!!! 'OO WANTZ A KLOBBERIN'!?"

>-Unburrow
>-Unpursuit
>-Cleave!
>Vault 1SW 2W; Attack W-facing arc at Reach range after launch. (3 DMG x2)

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47253258

So I'm at 0 hp and I need someone to get me up.
>>
>>47253258

>-Take no damage
>-Move 2E
>Attack the skeleton E of me (the one holding the club)
>-Face SE

"I AM REALLY TIRED OF BEING PUSHED AROUND SO HOW ABOUT I PUSH YOU INTO THE GROUND?!"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [5] (1+1+1+2)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
Bump
>>
>>47253258

>-I think my shield will still protect me? I dunno if I am damaged or not.
>Crack neck, take one step E
>Sanguine Assault and CLEAVE THE BONES FROM YOUR BONES
>-Greatsword, 4 + 1 = 5 Dmg + Crush, Cleave
>-Stella Fundati, 1 + 1 = 2 Water Dmg + Prone
>Gladio, 3 + 1 = 4 Dmg + Cleave

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
20 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]

Skills: [S] Draining Assault, [S] Quadmanus, [S] Sanguis Restore
[W] Crescent, [W]Grand-Riser
>>
>>47253258
"Damage received, initiating retaliation Protocals"
>-4 damage reduced to 0 by armour
>-armor reduced by 2 from crush
>-bulwark is still active
>move 1E
>Use Construct Fist on the N skeleton

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1+1] Shield [1+1+1+1+1-2]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
If processing needs to happen within ~3 hours, I'll need a bot
>>
Processing begins in two hours and ten minutes from this post.
>>
>>47253258
>Move 3SE
>-Mend 1+1Restore on [L1]
>Attack E Armoured Skel, 2dmg+Rapid2+Puncture
>-Option and Rapid1, 2:+Push+Push+Push
>-Sweep:+Prone
>-Fleet W
>-Face E

[A1] Tic
=Mobility Restored=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x1
Store:
Z:18

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47261628
Oh, and I suppose I should note that I am not using the Chakram on the attack.
>>
>>47253258

>The patrol falls in an instant, leaving only the skeleton knight and a single archer standing.
>Scroll is saved from the jaws of death.

[Dungeon Phase]
>>
>>47262526

>A guarded retreat is made, while the archer provides a means of securing an exit for the knight.

[Action Phase]
>>
>>47262708
"Suprised: what just happened. Initiating suspension of disbelief"
>Move 1NE 1E
>Dash to move an additional 2E
>-Loot S

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1+1]Shield [1+1+1+1+1(-2)]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47262708
>-Mend [L1] 1+1Restore
>Move 5E
>-Loot Shadow's Sword and Z, leave the bones (which are, I think, in a different space anyway) NE
>Mend [F1] 2+1Restore, Range6
>-Fleet SW
If the Brace only adds+1Restore once, it goes to GORGRUBZ.
Is that entire thing on the knight the symbol for Guard?

[A1] Tic
=Triage=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x1
Store:
Z:18

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47262889
Oh, and
>-Face NE
>>
>>47262708

>-Move 2E
>-Loot everything in range
>Dash another 2E

"....you know, even though they were able to push us around they sure went down fast, there are 2 left, lets finish the job"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [5] (1+1+1+2)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair
>>
>>47262526

>>47245099

>activate Scared Well


[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
File: dai.png (1 KB, 242x333)
1 KB
1 KB PNG
>>47262841
>Gain 4z
>Acquire Meaty Leg [2 Bites Heals 3]

>>47262889
>Gain 7z
>Acquire Lv 1 Dai (pic related)
Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]

>>47263026
>Gain 13z
>Acquire Lv 2 Cudgel
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]
>Acquire Skull
Remnants of an undead wandering above ground for quite an extended duration after the expiration date.
>>
>>47262708
"OI DAT 'URT YA GROT! YOOZ GONNA PAY FER DAT!"

>Move 1SE 2E
>Vault 1SE 2E; attack Archer at end of launch (3 DMG x2)

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [3/4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47262708

>-Move 2NE
>-Loot S and SE stuff
>-Point sword at Skeleton knight, make a predator crackle.
>Overwatch Counter

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
20 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso:
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]

Skills: [S] Draining Assault, [S] Quadmanus, [S] Sanguis Restore
[W] Crescent, [W]Grand-Riser
>>
Processing.
>>
>>47262708

>Now only the knight remains.

>>47264502
>Gain 14z
>Acquire Lv1 Farseeker
Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]

>>47263026
>Gain 7z
>Acquire Dagger
These are items that were missed previously in the loot actions.

[Dungeon Phase]
>>
>>47268407

>This feels very anticlimactic, and far from being a noble course of action. Thing is, chivalry cannot be found in the undead.

[Action Phase]
>>
>>47268508

>-move 4 E
>-loot
>Examine HeavyKnight

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47268508
>>47268407

>-Don't have enough room for all items, so I'm dropping the Dagger (I think it is +2 atk with rapid and puncture?) and the Skull and keeping the Cudgel
>-Total Zeni as of right now is 20z
>-Loot all the Zeni in range
>-Move 2N
>Dash another 2N

"Lets see what is up here, don't want to have nasty surprises to happen to us eh?"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [5] (1+1+1+2)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 20z
>>
>>47268508
"OI! YOO PANZEY GIT RUNNIN' AWAY!? FOINE! OIZ GONNA EAT YER MATES DEN!"

>Move 1NW 1W
>Devour Skeleton Corpse
>-Loot S and SW squares
>-Face N

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed, 27z in pouch]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47268508
"Exclaimation: It's getting away, it's too fast. Initiating loot everything subroutines"
>Move 2SE
>-Loot everything within range
>Dash 2 NE
>-Loot everything within range

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1+1] Shield [1+1+1+1+1-2]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 7

Inventory: Meaty Leg [2 Bites Heals 3]

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47268508

>Shrug
>-Put Farseeker on back for now. (What is it exactly Fenster? Some kind of pistol?)
>Move 5E

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
34 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]

Skills: [S] Draining Assault, [S] Quadmanus, [S] Sanguis Restore
[W] Crescent, [W]Grand-Riser
>>
Processing is slotted for five hours from now.
>>
>>47268508
>-Offer Dai to Scroll
"This isn' really my style, seems mo' like something you'd 'ike.
>Move 4E 1NE
>-Collect Lune
>Guard N

[A1] Tic
=Memento Mori=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x1
Store:
Z:18

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
Processing...

>>47273356
>All that remains of Lune is a Lv 1 Titan's Smite [Strike, Trauma, 1 Hand; 4 Dmg]
>>
Bump
>>
>>47269089
>Gain 11z
>Acquire Lv 1 Daystar
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
>Acquire Salvaged Helm
>Acquire Skull
>Cannot examine due to wielding a Wrench and not Longiron

>>47269452
>Gain 5z

>>47269930
>Gain 12z
>Acquire Lv 1 Heavy Pelt
Lv 1 Heavy Pelt [Reinforced, Torso, Cloth; +1 Shield, +Status Resist]
>Acquire Arrow x1

>>47270031
>Gain 26z
>Acquire Arrow x6
>Acquire Skull x3
>Acquire Lv 2 Arcum
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
>Acquire Lv 1 Arcum
Lv 1 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Range8]

>>47271217
>Farseeker is in the document already.

>>47273356
>Acquire Lv 1 Titan Smite
Lv 1 Titan's Smite [Strike, Trauma, 1 Hand; 4 Dmg]

[Dungeon Phase]
>>
>>47277959

>The retreat continues.
>A howl is heard nearby due northeast.

[Action Phase]
>>
>>47278161
"DIS'LL KEEP ME GOIN' FOR A LIL' BIT!"

>-Drop arrow
>-Keep Pelt for a snack
>Move 4N
>-Collect delicious money in square SW
>Guard N

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed, 39z in pouch]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit

Inventory:: Heavy Pelt Lv 1
>>
>>47278161
>-Swap to Titan's Smite
>Move 1SE 4E
>-Loot Arrows dropped by [F1] >>47278255
>Dash 5E
"Checkin' the stairs, I'll ca'ch up if y'all want to press ahead elsewh're."

[A1] Tic
=Hammer&Sickle=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Titan's Smite [Strike, Trauma, 1 Hand; 4 Dmg]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x1
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Belt: Dai (pending deny/accept by [L1]Scroll)
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47278161

>You missed me on movement but that doesn't matter too much
>-Move 5E
>Dash 3E, 1NE
>-Swap the Gladio for the Farseeker

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
34 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]
>>
>>47278161
>-Take the Lvl 2 Arcum and the arrows and drop the rest
>move 1E 1NE
>-Overclock to move 2NE
>Guard Blitz to move 2NE and attack the skeletal knight

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1+1-1] Shield [1+1+1+1+1-3]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
Skull x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47278161
>>47278632

"Let's try this again. Keep the Dai Tic. It's not much use to me sadly."

>-switch to longiron
>move 4E
>examine heavy knight

===

>Gain 11z
>Acquire Lv 1 Daystar
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
>Acquire Salvaged Helm
>Acquire Skull

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47279914

every single time....
>>
>>47280113
"Alright, 'f you're sure."
>Was hoping to see what happened with a focus weapon+focused assault
>>
>>47282145
they don't stack. I asked.
>>
>>47278161

>-Move 2N
>Activate Bulwark

"Now lets see whats around the corner..."

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [5] (1+1+1+2)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z
>>
>>47276292
I notice that the Smite in the doc has the Grand tag.
A, should I add this to Lune's
B, what does it mean?
>>
>>47284817
Yes.
It means that it's easier to tell if a weapon can contain a Grand skill, like with the Grand-blade or Foerazor. Making Grand an official weapon type also allows for an understanding of it's upgrade path.

Processing.
>>
>>47278161

>The party explores, finding new curios paths. Yet which one is the path for fools?
>Sacataro strikes the knight, but sees something beyond which sends a rattle down their chasis.

[Dungeon Phase]
>>
>>47290716

>A skeleton warped with elementa descends upon the knight. This might become a problem.

[Action Phase]
>>
>>47290832
>Move 1SE, 4S
>-Fleet S
>Guard S
"Seems s'mething doesn't want m' close to that southe'n passage. Just makes me double-cur'ous.
S'rry, aint nothin' I can do to tha' knight."

[A1] Tic
=Encountering Headwind=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x2
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47290832

>-Bulwark is active
>-Move 1NE 1E
>-Overclock to move 2E
>Dash 2E
>-Face E

"Hoh whats this? An ice ledge? Well this is a convenient way to rejoin my allies!"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2] () Shield [5] (1+1+1+2)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z
>>
>>47290832
"Warning, Danger, Threat detected: initiating emergency defensive subsystems"
>-Bulwark is still active
>Move 2NE
>Guard E

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1+1(-1)] Shield [1+1+1+1+1(-3)]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
Arrow x6

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
Bump
>>
>>47290832
"WOT DA ZOG IZ DAT!?"

>Move 4N
>Guard E

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed, 43z in pouch]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47290832

"Let's look at this thing shall we.... Don't want to get cursed or anything"

>Identify salvaged helm
>-Equip IF safe to do so
===
In bag:where does all this stuff go? In our slots?

11z
Lv 1 Daystar
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Salvaged Helm
Skull

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 0/2
L: n/a
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 6 stone shot // Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
Waiting on Robutt from the look of it.
>>
>>47290832

I think you three can handle this

>-Move 5SE
>Peek 3E around the corner
>-Face South

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
34 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]
>>
>>47290832

>Nid hears the sound of a creaking hinge from behind.
>Tic smells something meaty and savory.
>Scroll sees exactly how normal this helmet is, and puts it on their head.

[Dungeon Phase]
>>
>>47297181

>The shield and armor worn by the skeleton knight seems to be repaired.
>The ice is slippery when one is not watching their footing.
>The corrupted skeleton strides forward and extends a bony hand, releasing streaks of shrapnel from its form to shower the area.

A note for guarding, and defending: Reduction applies to the phase, not for each separate attack.

[Action Phase]
>>
>>47297352

"Oh no, be careful everyone"

>-move 3 NE 1 E
>-loot bow and arrows
>-focus
>focus assault spoopy skele [6 dmg]

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47297352
"Suggestion: we should target the unarmoured one to prevent it from repairing the other"
>-Bulwark is still active
>Move 2E
>Guard Blitz 2E and attack E

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1+1(-1)] Shield [1+1+1+1+1(-3)]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
Arrow x6

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47297605

Agreed. Can you damage it's armor?
I'd like to ammend the timing of my attack

>focused assault after Nid's attack
>>
>>47298019
Damaging armour is my specialty. well, a side specialty at least
>>
>>47298367
Where did that come from, I swear I did not write that
>>
>>47298445

Someone might have scooped your trip. Go ahead and change it.
>>
>>47298771
Done, not sure how they got my other one but hopefully this one shall be safe
>>
>>47297352
Just noticed that the damage to GORGRUBZ is elemental, adjusting actions
>Move 1N, 4NW
>-Swap Titan's Fist with Chakram
>-Mend [F1] 1+1Restore, range6
>Mend [F1] 2+1Restore
>-Fleet NE
>-Face N
"Scroll, I got a c'ple arrows if you wan' them."

[A1] Tic
=Meats Delayed=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x2
Store: Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47297352
>>47298019

>-Bulwark is still active
>-Move 2E
>-Overclock 2E
>Overwatch to attack any enemy that gets into range
>-Face NE

"Watch yourselves! Possible enemies coming in from behind! I'm sorry Scroll but I cannot get into range to attack them just yet. Now...FOUL CREATURES PREPARE TO MEET YOUR END AGAIN!" (Hopefully I don't make a fool of myself on the ice) he mutters

>-Since this is the first time we encountered icy terrain can we know how it affects movement?

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [5] (2-1+4) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z
>>
>>47297352

>Meat? Gimme.
>Move 2E, 1SE, 2S
>Dash 2SE, 3S

*Crackles questioningly for food*

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
34 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]
>>
>>47302993
"You b'tter save me a bi'e!"
>>
Waiting on Gorgrubz.
>>
>>47303708
wasn't he bleeding out? isn't he at 0 now?
>>
>>47303804
Should have been healed up to full or near full on this turn anyway.

Lucky for him, I won't be able to process until eight hours from now.
>>
>>47297352
"OI'LL SHOW YA 'OW TA 'IT A GIT, YA PANZEYZ!"

>Move 1NE 1E
>-Cleave
>Vault 3E; Attack Mage and Knight in NW Arc (3 DMG, Puncture 2, Blast)

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4/4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed, 39z in pouch]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
Processing.
>>
>>47297352

>Mistakes are made. Sacataro gets shot by accident due to faulty aiming and poor timing. Gorgrubz and Sacataro feel the pain of Blast being used in tight quarters and close proximity.
>Robutt passes the source of the smell. Seems there's something hidden here.
>Ice or other Slippery tiles double movement made using any action, tap action, skill, ability, or attack. Normal movement will not proc this effect. Bumping into other characters forces their movement so long as they stay on a Slippery tile.

[Dungeon Phase]
>>
>>47313126

>The skeleton knight stocks up charges on Gorgrubz.
>Corrupted skeleton throws metal bindings into the floor, which spring up to entrap Sacataro.

[Action Phase]
>>
>>47313284
"SEE YA LAT'R SNOTLINGZ!"

>-Pursuit
>-Burrow
>Burrow 3W 3SW

[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devour gear +HP = lvl]
Speed [4] Health [4] Armor [1+1] Shield [1]

=Equipment= [445z Consumed, 39z in pouch]
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, Skill: Head Slip]
Shoulders: Lv 1 Winged Pauldrons [Reinforced; Skill: Glide]
Arms: Lv 1 Blast Sleeves [Reinforced; Skill: Second Charge]
Torso: Lv 1 Vice Plate [Heavy; +1 Shield, Skill: Vice Hunger]
Apparel:
Hands: Lv 1 Blunder Gloves [Cloth; Skill: Lob]
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet: Lv 1 Lancer Greaves [Reinforced; Skill: Vault]

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47313284
>>47313422

>-Bulwark is still active
>-Overclock debuff is still applied
>-Move 1NE 1E
>Use [Repair] on [G2] Sacataro

"Hold still comrade, let me free you from these bindings."

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [5] (2-1+4) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z
>>
>>47313284
>>47313482
>>47313284 #
"Appreciation: Thank you ally, let us commence with defeating these foes"
>-Take no damage due to 6 armor
>-Bulwark is still active
>Move 2E
>Activate dauntless stance

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1+1(-1)] Shield [1+1+1+1+1(-3)]

Wielded: Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
Arrow x6

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47313284
>Move 1N
>-(If required for above, Swap Chakram for Arrows)
>Attempt to make Flaming Arrow by applying 1x Arrow to (much lower than previous) Torch.
>-Face NW

[A1] Tic
=Caveman Scientist=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Arrow x2
Store: Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47313284

Did I not loot anything or am I blind?

"I tell everyone to be careful and then I shoot my own ally..."

>-move 3 NE 1 E
>-loot bow and arrows
>-sacred well
>-focus
>owerwatch focus assault [6 dmg]

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47313284

>Food is hidden?
>Go back 2N, attempt to walk 1E
>-Feel the wall for switches if that doesn't work
>Hit the wall with the Greatblade if that doesn't work either.

((Well let's go through all the hidden wall staples))

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
34 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
>>
Cough
>>
>Grumbles for food.
>>
Bump
>>
>>47314716
Oh sorry.

>Acquire Lv 1 Arcum

Arrows were already looted by Tic.
>>
Bump
>>
>>47313284

>Tic discovers the recipe to make Fire Arrows!
>Robutt finds a secret shop!

"Oh hey, finally someone found me. Here, I got a deal for you. Each piece of meat is only 3 zeni. However! If you can guide me out of this place, I'll carry and make food for you. Please, brave Suco, please get me out of this place."

[Dungeon Phase]
>>
>>47326578

>Corrupted skeleton summons a a pillar of elementa, blocking the path. Meanwhile, the skeleton knight makes its exit.

[Action Phase]
>>
>>47326887
"Warning: the enemy is escaping"
>bulwark is active
>-Switch to lvl 2 Arcum
>fire at the corrupted skeleton
>-Overclock twice for another action
>-Fire at the corrupted skeleton again

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1(-3)] Shield [1+1+1+1(-5)]

Wielded: Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x6

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47326887
>Make a second Fire Arrow
>-Fleet W
>-Offer 2x Fire Arrows to Scroll
"Ow, that's 'ot. Hey, try these in'tead of that peashoot'r."

[A1] Tic
=Arms Dealer=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Fire Arrow x2
Store: Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
Bump
>>
>>47326887

>-Bulwark is still active
>-Overclock debuff is still applied
>-Move 2E
>Dash 2E

[spacemarine] "WHAT FOUL SORCERY IS THIS? REGARDLESS, THIS WILL NOT STOP ME! PREPARE TO MEET YOUR END...just stay there while I slowly walk towards you..." [/spacemarine]

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [5] (2-1+4) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z
>>
>>47326887
>>47327851

"Thanks I'll make quick work of that."

>-move 4 N
>-grab Tic's fire arrows
>put the Arcum on my back
>-sacred well
>-focus
>overwatch focus assault [8 dmg]

Do I lose focus if I move? Because I'm either at 8 or 6 dmg. Do I need to identify the stats on the fire arrows?

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47329293

>Focus = User sacrifices an Action (not a Tap) to produce an additional effect on their next Attack. Standard Focus benefit is an additional 2 Damage on Hit. Stacks of Focus decrease at a rate of 1 stack per turn not spent using Focus.

As for fire arrows, they're just Fire attuned ammunition used for anything that requires arrows. Bows and crossbows, in short.
>>
Bump
>>
Bump
>>
>Robutt purchases one mystery meat.
>Robutt in clicks and jitters says 'Certainly, do you know where the exit is? I don't.'

S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
>>
File: 1456902609976.png (252 KB, 500x453)
252 KB
252 KB PNG
>>
Processing begins in one hour
>>
>>47326887

>The barrier, it does nothing! Corrupted skeleton is slain!
>Another arrow is attuned, and a trade is made.
>A conversation is had.

"Unfortunately I don't know where the exit resides as well. Ever since I found myself in this place, I've been hiding out in one of these hidden away alcoves. There's another I've found in this area but it was so obvious that I figured the skeletons would find it."

[Dungeon Phase]
>>
>>47338168

>The corruption remains, and so does the barrier.

[Action Phase]
>>
>>47338346

>"I shall get you as far as the exit, afterwards I need to come back"
>-Beckon stranger to grab his stuff and follow
>Turn around, move 1SW, 2SE, 2E
>Guard E

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
>>
>>47338346
"Statement: the host is dead, yet the corruption remains"
>-Bulwark is still active
>Fire another shot with the Lvl 2 Arcum

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1(-3)] Shield [1+1+1+1(-5)]

Wielded: Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x4

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47338346

>-Bulwark is still active
>-Overclock debuff is still applied
>-Move 2W
>Overwatch to either Dash to 1W 1SW if the barrier is not broken, if it is broken then Dash to 2E

*POWERFUL BATTLE ROA-* "Oh its dead already but this barrier seems like will not dissipate any time soon. If you guys can figure out how to remove this obstacle then I will go with you but if not then I'll check our rear to see if anyone is sneaking around behind our backs, earlier I heard a door of some kind open on the other side of the ledge so be careful!"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [5] (2-1+4) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z
>>
>>47338346
"Grab a to'ch, burn the barrie' down. I'm gonna 'atch up wit' Robutt, see if 'e saved me any meat."
>Move 4SW 1S
>Dash 5S

[A1] Tic
=Meats Time=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store:
Store: Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47338346

"That's what I'm here for."

>-sacred well
>-focus?
>Examine the barrier w/ longiron

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
Bump
>>
Bunp
>>
Bump
>>
Bump
>>
Bump
>>
>>47338346

>The arrow passes through both the barrier and the elementa staring Sacataro in the face.
>Tic has issues with directions.
>Shady Chef joins the party! Armed with a trusty Frying Pan, they'll cook you food on a moment's notice. Don't expect them to help in combat while making a meal though.
>[F1] has been removed due to inactivity.

[Dungeon Phase]
>>
>>47346593
Yes, that is supposed to be southeast, not southwest. Do you mind fixing my typo.
>>
>>47346593

>Corrupted Elementa moves East, finding safety in the fog of war.

Although it's a bit late: Scroll examines the barrier!
>Metal Barrier
>Obstacle which cannot be passed through. Creatures can burrow underneath or fly over, if room allows. Each space has 10 Health. Non-elemental items cannot damage the barrier. Elements the barrier is weak to deal double damage. Elements the barrier is strong against deal half damage. Automatically dismissed if the conjurer is slain.

[Action Phase]
>>
>>47346885
It'll be fixed for this action phase, so work off of that assumed spacing.
>>
>>47346938
Thanks.
>>47346922
>Move 2SE
>-Follow Shady Chef with remaining Move (3) and Fleet
>-Assist Robutt with escort via
>Guard opposite flank.
"You sm'll delicious."

[A1] Tic
=Hunger Compass=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store:
Store: Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47346922

>Move 5E
>Guard E

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
>>
>>47347500

>Obstacle which cannot be passed through.
>>
>>47347838

Is it invisible? I don't see anything blocking that route.
>>
>>47347838

How convenient that we have fire arrows. Who remembers if fire was strong against metal? If it's water I can just run up to it.
>>
>>47348254
It should be, yes. I may be wrong, but I think the image on the doc has them aligned so that each element has the two it's strong vs clockwise, and those it's weak vs counter-clockwise.
>>
>>47346922

>-Bulwark is still active
>-Overclock debuff is still applied
>-Move 2SW
>Attempt to look around the corner to see if anything or anyone is out there
>-Face S

"Now what do I spy with my little eye?"

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [5] (2-1+4) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z
>>
>>47346922
>-Move 3 E 1 SE
>-scared well
>-switch to Arcum
>-focus
>Fire arcum at barier w/ fire arrows

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47348170
Oh sorry, mixed you up with Sacataro for some reason.
>>
>>47346922
"Statement: it seems that I am incapable of damaging this barrier"

>-Bulwark is still active
>Activate Dauntless stance

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1(-3)] Shield [1+1+1+1(-5)]

Wielded: Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47356766
Say, what happened to my fire rod?
>>
>>47359768
No idea, wasn't in my updated character sheet when we changed to the new version so I'm not sure.
>>
>>47360726
It totally was, the second time.
http://suptg.thisisnotatrueending.com/archive/47017743/#p47023370
>>
>>47361584
Oh, i must have missed that
>>
Processing
>>
>>47346922

>Part of the barrier has been destroyed.
>Shadey Chef turns around to address Tic.

"Oh, that would be either my Frying Pan or any of the sweet meat cutlets I have prepared. Would you like one? I got plenty."

>They mutter under their breath "10 zeni each though."

[Dungeon Phase]
>>
>>47364761

>Something in the air feels strange.
>Robutt feels a chill running up their spine.

[Action Phase]
>>
>>47364811

>-Swap the Gladio for the Farseeker
>-Notion the cook to stay where he is.
>Advance cautiously 1NE, 4N
>Overwatch a Dash 4S, 1SW back in case of enemies.

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
>>
>>47364811

>-scared well
>-focus
>Fire arcum at barier w/ fire arrows

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47364811

>-Bulwark is still active
>-Overclock debuff is still applied
>-Move 2NE
>Dash 1NE 1E
>-Face W

"Hrmm this feeling in the air, I don't like it, feels like enemies out of our sight are plotting to end us."

[G1] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [6] (2-1+4+1(Dauntless)) Shield [4] (1+1+1+2-1)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
Inventory (Shoulders: 2 slots): Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Lv 2 Cudgel [Trauma, 1 Hand; 3 Dmg, +Push, +Potent]

Skills: [G] Construct Fist; [G] Dauntless Stance; [G] Overclock

Weapon Skills: Bulwark, Crush Stomp, Repair

Zeni: 25z
>>
Waiting on Tic and Sacataro. Processing won't begin for at least 7 hours tonight.
>>
>>47373797
What's the verdict on the missing fire rod, is it suddenly in my inventory or do I not have it because I forgot to add it? Also what happens if I try to use Overclock with zero armor?
>>
>>47364811
>-Fleet E
>Move 5E
>Guard E
"Ten Z? Th't the thanks I 'et for tryin' to get you o't alive? Nah, you' teaching me how t' fry-cook l'ter."

[A1] Tic
=Meat Shield=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store:
Store: Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47149881
What game is this on the screenshot ?
>>
>>47378288
That'd be the game we're playing.
If you mean "how are the images being made?" I don't know.
>>
>>47375048

How about a compromise on it being in your bank? That makes sense to me at least.

Going to say that Overclocking when you have 0 armor and shield makes it fail to properly activate. So long as you have an on-character armor or shield bonus you should be able to activate it. Of course if you have at least one point of armor or shield, you can activate it. That's what we'll go with for now.

>>47378288
>>47378832
To answer the question of how the game is made: 800% zoom sprite work in paint.net over the course of 8 hours for making the initial stock. Then about 20~40 minutes of processing for turns.
>>
Processing begins in 1 hour 25 minutes.
>>
>>47364811

>Progress in the north is slow.
>Robutt discovers an enemy with far too many legs for comfort. They will retreat as planned!

[Dungeon Phase]
>>
>>47382938

>Trouble finds half of the party.

[Action Phase]
>>
>>47382973
"Robutt, the elementa's all y'rs, I seem to ha'e a habit o' giving away m' attuned gear."
>Move 2E 2NE 1N
>-Fleet N
>-Swap Chakram for Titan's Smite
>Attack leggy NE, 2dmg+puncture+rapid2
>rapid1:Attack
>rapid2:+Push
>option:Evade 2W
>-Sweep
>-Face NE

Because I'm wielding two strike weapons, do I also attack with the Smite? Or, if not, can I use it for the Attack option?

[A1] Tic
=Hunger Compass=
Speed [4+1] Health [3/2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Titan's Smite [Grand, Strike, Trauma, 1 Hand; 4 Dmg]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range6]
Store:
Belt: Lv 1 Dai [Slash, Focus, 1 Hand; 3 Dmg, +Focus]
Z:25

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil, 2x lv2 Katar (from Lune)
>>
>>47384080

Strike weapons allow for strikes to be used with the benefits of the wielded weapon in addition to the strike normally. If the strike weapon has more damage, the strike deals that damage instead. Weapon attacks and skills that use weapon attacks also allow use of the strike weapon, with additional benefits such as strike-based triggers. However, this bonus does not allow use of any other wielded weapons or items to be used across the strike/weapon barrier.

By the way, since you're dual-wielding you'll need to mark down which weapon you'll be tying the +Push on. Also be sure to note you're using Agile Strike instead of just a basic Attack.
>>
>>47382973
>>47382973
Im back, it seems my internet was acting up
"Wall impenetrable, masters threatened, recalculating pathfinding subsystems"
>-Bulwark is still active
>-Dauntless stance is still active
>-Switch out Arcum for Terra Aegis
>Move 2W
>Dash to move 1SW 1S

[G2] Sacataro
=Status=
Speed [3-1] Health [5/5] Armor [1+2+1+1(-3)] Shield [1+1+1+1+1(-5)]

Wielded:
Lv 3 Terra Aegis [+1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
Arrow x3

=Equipment=
Head: Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
Arms: Lv1 Bound Iron Sleeves [Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:
Z: 33

Inventory:
Lv 2 Arcum [Focus, 2 Hand; 4 Dmg, +Focus, +Puncture, +Range8]
Arrows x3

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

Weapon Skills: Bulwark
>>
>>47382973

*Skreeeeeek*

>-That looks like a water animalia, best swap the Stella for the Farseeker.
>Move 4NE
>Hit the Animalia with all weapons
>-Open with the greatblade and cleave (5 Dmg)
>-Follow with the Farseeker on the Animalia (3 Dmg)
>-End with the Gladio and cleave (4 Dmg)

[S1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [5] Health [7/7] Armor [0] Shield [2]

Wielded:
R: Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]
L: Lv 1 Farseeker [Length, 1 Hand; 2 Dmg, +Puncture, +Range5]
2 Hand: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
=Equipment=
31 Zenny.
Head: Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
Shoulders:
Arms 1: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Arms 2: Lv 1 Fanged Wraps [Arms, Cloth; +1 Health]
Torso: Lv 3 Stella Fundati [Shield; DR 2, 1 Dmg, +Line 3, +Prone, +Water]
Apparel:
Hands 1:
Hands 2:
Legs:
Feet: Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed
1x Mystery Meat
>>
>>47382973

"We're wasting our time! Let's try another way."

>-switch Arcum for Longiron
>-sacred well
>-Move 2W 2SW
>Focus

[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+2]

Wielded:
R: Longiron [Burst, 2 Hand; 4 Dmg, +Range12, Burst2] 1/2
L: n/a
=Equipment=
Head: Salvaged Helm [1 Shield]
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands: Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well] |
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Bag: 3 stone shot
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]
11z
Lv 1 Daystar [Rupture, Trauma, 1 Hand; 2 Dmg, +Bleed, +Crush]
Skull

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Potions)

Banked: Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
>>
>>47384611
>It's purple, not blue. That's metal.
>>47384383
>Agile Strike noted
>+Push with Titan's Smite

>does not allow use of any other wielded weapons or items to be used across the strike/weapon barrier.
This includes set bonuses, like the Treated Compress strike damage bonus?
>>
>>47384611
>>47384971

In that case

>Ignore the weapon swapping part of that order
>Stella against the Aninalia (2 Water Damage)
>>
Bump



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