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File: Friendly advice.png (5 KB, 911x649)
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Updating edition!

Previous threads: >>46996010 and >>46916178

Since the update is a bit too big and is still in the works to be changed, you can find it here: https://docs.google.com/document/d/11lm29OHBNuwXdegZZWV2xraf7SDsGut4wHCu2bwypQQ/edit?usp=sharing

The previous run has been ended given that this new version will require a bit of testing before it should be used as a stable platform for play. As of this moment, Grid-Lock is back in testing mode.

Characters from the previous game version can be carried over, albeit they will be modified to fit the current standard. Please post old character sheets to get your new character sheet.
>>
>>47017743

[BOOP?] :\

[G] Robutt Level 3
=Status=
Speed [4] Health [6/6] Armor [1] Shield [2] [+S]
Dance Battler (+Speed, Skill: Kick)

Equipment
Wielded: Lv 3 Stella Fundati [1 Dmg Shield1 +Prone +Line3 +Water]
Modification: None
Apparel: None

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.
[Kick] 2 Damage

Inventory: 13z
-Life Potion
-Greatblade
-
-

Class/Race Skills:
[Assault Mode] (Furious Assault), [Overclock], [Eject]
Equipment Skills: [Kick]
Monster Skills: None
Weapon Skills: [Grand-Riser]
>>
>>47017759
[G1] Robutt the Battledancer [+1 Speed -1 Self-Stun on Overclock]
=Status=
Speed [3] Health [6/6] Armor [0+1] Shield [0+1+1]

Wielded: Lv 3 Stella Fundati [Shield; 1 Dmg, +Line 3, +Prone, +Water]
=Equipment=
Head:
Shoulders: Lv 2 Greatblade [Slash, Heavy, 2Hands; 4 Dmg, +Cleave, +Crush, +Skill: Grand-Riser]
Arms:
Torso: Lv 1 Heavy Plate [Heavy; +1 Armor +1 Shield]
Apparel:
Hands:
Legs: Lv 1 Heavy Greaves [Heavy; +1 Strike Dmg]
Feet:

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
Rolling a leng

I guess i just build a new one?
>>
>>47018041
[L1] Scroll
=Status=
Speed [3+1] Health [3+1] Armor [0] Shield [0+1]

Wielded:
=Equipment=
Head:
Shoulders:
Arms:
Torso:
Apparel: Researcher Robes [Cloth; +1 Health, +1 Shield]
Hands:
Legs:
Feet: Pathkeepers [Cloth; +1 Speed]

Skills: [L] Examine, [L] Focused Assault, [L] Warmonger (Choose an item type)

>>47018041
>>47017759
Don't forget you have 20 zeni to spend on acquiring additional items.
>>
>>47017743
[F] Lv3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1 Water] Shield [0]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Lv3 Luna Perdita [DMG 3, Reach, Cleave, Blast]
Worn: Lv3 Aquamarine Headband [+1 ARM, +Water, +Head Slip]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills:: [1 Free]
-Class/Race
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
-Weapon
[Blst] Second Charge: Tap to deal damage to initial target again
[Rch] Vault: Self-Launch + Self-Push = DMG. Attack during Launch or end of Push.
-Monster
Lob: Throw held object, Range 4
-Equipment
Head Slip: Overwatch; +Evade 2, Srike on attacker.
-Title
Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
>>47017743
[G] Sacataro - Level 1
=Status=
Speed [2] Health [6/6] Armor [3] Shield [0]

Equipment
Wielded: none
Modification: Ironhide
Apparel: none

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.

Inventory: 0z
Lv 3 Terra Aegis [Shield 2 +Earth +Skill: Guarded Advance +Skill: Guard Blitz]
-
-
-

Class/Race Skills:
[Ablative Field] Active: Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] Toggle: +2 Armour -3 Move; Heavy Strike gains range 4

Equipment Skills:
None

Monster Skills:
[Bulwark] Toggle: Converts Shield bonus into Armour while active. Cannot Attack or Strike while active.

Weapon skills:
*1 skill slots*
>>
>>47018151

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1] Shield [0+1+1]

Wielded: Lv 3 Terra Aegis [Shield; +1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head:
Shoulders:
Arms:
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
>>47018145
Will post the updated version of this sheet sometime tomorrow.
>>
go to >>>/qst/ ya filthy animal
>>
>>47018327

tanks 4 da bampu fampai here's ya (You) desu
> <:^]
>>
So Monster skills can only be acquired through items?
>>
>Bamp
>>
>>47017743

Not sure I will survive this run but here is my sheet anyway


[G1] Nid Level 3
=Normal=
Speed [2](3-1[Mod]) Health [6/6] Armor [3](1+2[Mod]) Shield [5] (3+2)

Equipment
Wielded: Level 2 Metal Ward [3] Shield + Metal [Strong against: Earth and Plant] [Weak against: Fire and Water] (1 hand)
Modification: Ironhide: -1 Speed +2 Armor
Apparel: Level 2 Match's Guard [2] Shield + Fire [Strong against: Metal and Plant] [Weak against: Water and Earth]

[Heavy Strike] A Strike that deals 3 Damage and Pushes the target back a number of spaces equal to damage dealt.

Inventory: 0z
-Grand Crusher (4 Damage, +Crush, +Prone, 2 Hand)
-
-
-

-Warden's Key
-Aegis +2 Shield

+1 Skill
Skills: 0 Slots Free
[Ablative Field](Active) Sets Allies' Armor within 2 spaces equal to your CURRENT Armor until the next Action Phase (Acts like a Field)
[Sentry Mode](Active/Toggle) +2 Armor -3 Move; Heavy Strike gains Range 4
[Overclock](Tap) +1 Action as a Tap (Max 4) +1 Self-Stun per Action gained applied during next Dungeon Phase
[Eject](Tap) Tap to gain +Push or +Launch on any Weapon Attack, Skill, or Strike that deals Damage

Monster Skills: 0 Slots Free
[Repair] (Active) Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Heavy Stomp] (Active) Launches self towards a space within Weapon or Strike Range, dealing Weapon Damage or Strike Damage and applying Prone to creatures occupying the same space.
[Bulwark](Active/Toggle) Converts Shield bonus into Armor while active, Cannot Attack or Strike while active

Weapon Skills: 3 Slots Free
>>
[A] Tic Lv[4]
Speed [5] Health [3/3*] Armor [0+1(Fire attuned)]

Equipment
Wielded: Tiger Claw lv.2 [2dmg+Rapid+Puncture+Skill-Fierce Strike][Water Oiled]
Armor: Fledgling Robes [+1Health]
Apparel: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:0z
Inanimalia Headx2
Meat (3bites)
Razor Oil

Bank:26z, Chakram
Adept Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Restore] heal 2hp to self or ally w/in Strike/Weapon range
[Open Slot]
[Open Slot]
Equip. Skills:
[Fleet Potion] Can Tap to move 2 Spaces once a turn
[Fierce Strike]2dmg+×2
W.Skills
[Sweep](Passive, Strike) Tap on Strike to inflict Prone.
>>
>>47018145
[F1] GORGRUBZ GOZZNOBBLE the Golden Fang [Devouring Equipment restores Health equal to Level]
Speed [4] Health [4] Armor [1+1] Shield [0]

=Equipment=
Wielded: Lv3 Luna Perdita [Length, Slash, 2 Hands; 3 Dmg, +Blast, +Cleave, +Reach]
Head: Lv 3 Aquamarine Headband [Cloth; +1 Armor, +Water, +Skill: Head Slip]
Shoulders:
Arms:
Torso:
Apparel:
Hands:
Legs: Lv 1 Wild Trousers [Reinforced; +1 Armor]
Feet:

Skills: [F] Devour, [F] Fierce Assault, [F] Pursuit
>>
>>47021502
[G3] Nid
=Status=
Speed [3-1] Health [6/6] Armor [2] Shield [1+2+3]

Wielded: Lv 2 Metal Ward [Shield; +3 Shield, +Metal]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire]
Shoulders: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
Arms:
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock

>Warden's Key and Aegis shield are banked.
>>
>>47021508
Oh, and Sacararo was using my Fire Rod [1damage+Crush+Fire]
>>
>>47021508
[A1] Tic
=Status=
Speed [4+1] Health [2+1] Armor [0] Shield [1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, 1 Hand; 2 Dmg, +Rapid2, +Puncture]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms:
Torso:
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands:
Legs:
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], and Razor Oil
>>
>>47018234
Editing in light of >>47023266

[G2] Sacataro
=Status=
Speed [3-1] Health [6/6] Armor [0+2+1] Shield [0+1+1]

Wielded:
-Lv 1 Fire Rod [Trauma, 1 Hand; 1 Dmg, +Crush, +Fire]
-Lv 3 Terra Aegis [Shield; +1 Armor +1 Shield, +Earth, +Skill: Guard Blitz]
=Equipment=
Head:
Shoulders:
Arms:
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands:
Legs:
Feet:

Skills: [G] Construct Fist, [G] Dauntless Stance, [G] Overclock
>>
Can I just say someone grabbed Pane's equips and are now in the guild bank?
>>
>>47023507
Sure.
>>
>>47023336
>Agile Strike [Deals 2 Damage, and the player may choose an Option to follow the attack: Attack, +Bleed, Evade, +Launch, +Prone, or +Push. Additional attacks are converted into Options]
>Lv 2 Tiger Claw [Slash, 1 Hand; 2 Dmg, +Rapid2, +Puncture]
So, to make sure I understand the changes right, I can make attacks like this:
>Tiger Claw [2damage+rapid2]
>-rapid1 [Evade]
>-rapid2 [+Bleed]
Because Evade and Bleed are both Options for Agile Strike. But not
>-rapid1 [+Puncture]
>-rapid2 [+Rapid2]
Because Puncture isn't an Agile Option, and Rapid isn't an Agile Option and endless combos are verboten. Have I got this all correct?
Also, can [Mend] still benefit from the +Rapid bonus?
>>
>>47024209
Oh, I forgot to include 'Strike' in the weapon type. Tiger Claw should read:
>Lv 2 Tiger Claw [Slash, Strike, 1 Hand; 2 Dmg, +Puncture, +Rapid2]

As for it's mechanics for Agile Strike, it would allow for the following:
>Agile Strike [2 Dmg +Puncture]
>-Option
>-Option [Rapid1]
>-Option [Rapid2]

In essence, a Strike weapon applies its traits to all Strikes it is employed for.

As for Mend, since it reads 'as an Action' and not 'as a Weapon Attack or Strike' it is not reliant on the currently wielded equipment and is an isolated skill, even though it does rely on the current character's Range or Reach. This being stated, Mend cannot gain bonuses from equipment unless the bonus directly ties to Healing benefits, such as 'Heals an additional Health' or something of the sort.
>>
>>47024349
Oh. Sweet.
More questions: the red headband converted to a shield bonus, the aquamarine stayed as armor. Is this because of item level, or elemental attunement?
Are the starting attributes listed with or without the starting equipment bonuses?
Basic Equiment is all weapons, are armor and utility things available?
>>
>>47024839
I haven't finished typing up the basic armor list, alongside potions and oils. Other utility items, such as the Wrench, are also currently being priced for purchasable use.

The headbands progress on different improvement paths based on color. Green got a skill, and Red got defense.

Starting attributes shown are included with the starting equipment.
>>
Might we still upgrade skills or is that part of the system scrapped now?
>>
How does the self-stun work for overclock? If I over-clocked three times in an action would it mean I am stunned for the next three turns or does it work differently?
>>
>>47026818
3 actions

you get 2 actions a turn maxing out an overclock essentially means you act three times in one phase. You become vulnerable for two turns so it's better to use it as a finisher
>>
>>47023131

I forgot that I had Volans Auger with 7 metal arrows, can I get the stats for that?
>>
blergh
>>
>>47017743
[A]Lune Lvl:2
=Status=
Titles:Volunteer.
Speed[5+1] [Health 3/3*] Armor[0] Shield [0]
Equipment
Wielded 2 hands worth of katars[2 dmg, rapid,puncture,lvl: 2]
Armor: Fledgling robes [+1 health*],
Apparel:Moccasins +1 mov and water walk,
[Agile Strike] A Strike that deals 1 Damage and allows use of an Option [Kick for 2 Dmg or Evade+]
Inventory: 14z
-shreiker
-Empty maiden
-Satchel:can contain 1 item,meat 9/9 restore 1 hlth
-
Class skills:
-Flying kick (move 2 spaces and tap to gain kick as starting strike
-restore (restore 2 health within weapon range)
pilfer (steal something)
[empty],
[empty]
Weapon skills:
Combo (tap to lose 1 health and perform a known strike)
Evade+ (when evading option move 2 spaces instead of 1)
Equipment skills:
Monster skills:
>>
>>47027188
I'm actually a bit concerned about what has happened to the entirety of the group storage.
Something like a corpse, some weapons and shields, and a lot of zeni.
>>
Bump
>>
Back home and processing responses.
>>
>>47026818
>>47027017
Overclock grants additional actions for tapping. Self-Stun is the same as being hit with Stun, which is removed through use of recovering via spending an action. Maxing out your overclock in a turn allows for 5 actions, but then applies 3 stacks of Stun on yourself. Theoretically a golem can max overclock two turns in a row to act five times, then two times, but then they will be unable to act if they continue to tap overclock each turn.

>>47027188
Lv 2 Volans Auger [Focus, 2 Hand; 4 Dmg, +Focus, +Metal, +Range8]

>>47029824
Pretty sure the group bank only has a Blunder Warden corpse, around 600 zeni, and two Pokers. The shields were both withdrawn. One is on Sacataro, the other was used to make Ward.
>>
>>47033519

Hey what happened to that dirty golem corpse that Lune acquired? I recall that Tic stored it into the group bank.
>>
>>47026361
Skill upgrades will be either passive or active skills on equipment. Alternatively, some skills can be learned permanently or upgraded through some hidden means or another.

I actually already figured out how to include upgraded skills, but someone is going to need to stumble over it. Shouldn't be that hard though. In fact, should be as easy as tripping on a loose extension cord.

>>47033907
Oh, I honestly forgot about that. Noted, even though it would be ideal for the group to keep track of this... in case of forgotten dirty corpses.
>>
>>47033519
>>47033938
Last time it was opened the group bank contained:
Group Bank
941z
x1 Poker
x3 Aegis
x1 Volans Auger w/ 7 Arrows
x1 Blunder Elite Corpse
×1 Dusty Golem Corpse

Though, I think we may have taken one more Aegis out.
>>
>>47034361
There were originally x3 Aegis. One was used to make Ward, the second is currently held by Sacataro. The third was used to make Crescent and Comet, which is now Stella Fundati. There should no longer be any Aegis in the bank.

Blunder Elite Corpse is the Warden Corpse because someone listed 'looting' the Elite Corpses but the Warden was included as an Elite corpse.

I just remembered, Nid has a Cracked Core on repair from Hearth. It's in the group bank as soon as it's fixed.

Then there's also the medical tome that Pane had Poptart fetch, which won't be in the group bank once found since it has to be purchased from the business pup.
>>
>>47027923
[A2] Lune the Volunteer
=Status=
Speed [4+2] Health [2+1] Armor [0] Shield [0]

=Equipment=
Wielded: x2 Lv1 Katar [Slash, Strike, 1 Hand; 2 Dmg, +Puncture, +Rapid]
Head:
Shoulders: Lv1 Satchel [Cloth; Store2]
Arms:
Torso:
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands:
Legs:
Feet: Lv 2 Moccasins [Cloth; +2 Speed +Skill: Water Step]
Store: Shrieker, Meat [9/9 Bites]

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x1 Empty Maiden
>>
Store-bought armor is now available.

Working on utility buys, potions, and oils now.
>>
>>47035573
○Set bonus
Do these exist for our starting gear, assuming we make a complete set of related items?
>>
>>47036335
Set bonuses can only be derived from items that are part of an already existing set. So mixing the available equipment between the playable races won't garner any benefits. However, if you're inquiring towards there being a Fledgling, Wild, or Researcher set... maybe.

Experimenting and general discovery would be required to see if the starting equipment is part of a larger set.
>>
>>47036478
>Fledgeling
>Not Pathkeeper
Dis goiy.
>>
>>47037789
Maybe Pathkeeper is part of an incredibly difficult to figure out set?

Maybe it's a stand-alone?
>>
>>47037928
Maybe it's what I'll be feeding Poptart for information on.
What I meant was that's the starter gear that has my interest, not Fledeling.
>>
Only managed to balance a single Oil and Potion tonight. Prices yet to be determined.
>>
Bamp
>>
>>47039367

Will the town be getting a reworking?
>>
>>47041687
Definitely. Vaw's affinity attunement is going to just decrease the item's level by one. Other npc's will get some revisits to their interactions, and with the stockpiled PCA system that'll be introduced there'll be more PCA options available too.

Revisiting the spawn mechanics for Town npc's and might scrap them entirely in favor of just rotating out a few npc's. The remainder might just stay in town all the time.
>>
>>47041822

Fascinating, and are any new faces going to show up?

>Thinly veiled bump question
>>
>Push

Will anything happen at some point?
>>
I think I'll take Potions depending on how they work now. I doubt I can craft potions that work for the whole floor right off the bat can I?
>>
>>47043080
If I need a npc for a task that can't be covered by the others, then yes.

>>47044510
At the rate the update is coming, we should be back to our regularly scheduled skirmish tomorrow night.

>>47045937
Generally t he weaker the effect the longer the duration. There might be a potion that lasfs for a whole run, but id would have a near negligible effect. Like +1 Vision Range, or heal 1 per cleared room/floor.
>>
If able, could I get a list of characters names with the following details?

>Character name
>Character Level pre-change
>Extra Skill slots
>Monster Skills acquired
>Weapon Skills acquired
>Zeni held on person
>Miscellaneous 'lost' items or features
>>
>>47048424
Tic
Level 4
1 bonus skill slot, 1 level skill slot: unused
No monster skills
1 weapon skill: Sweep
No zeni on hand, 26z in personal bank
Moostep (rolled somewhat into Fleet), J.C. still needs a beating.
>>
>>47048424
Nid
Level 3
+1 bonus skill slot
Monster Skills: [Repair][Heavy Stomp][Bulwark]
Weapon Skills: None
Zeni: 0
>>
>>47048424
GORGRUBZ GOZZNOBBLE
Level 3
1 bonus skill slot, 1 bonus skill slot unused
Monster Skills: Lob
Weapon Skills: Vault, Second Charge
Zeni: 0z (445z eaten)

Misc Lost features::
1 Base Armor
[Rake] Racial Skill
[Frenzy] Racial Skill
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger
Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
>>47048424
[A2] Lune the Volunteer
Level: 2
3 used slots 2 unused/extra skills
Monster skills: Pilfer, flying kick,restore
Combo skill aquiried
12 zenny on person
>>
>>47051704
Rake is included in Fierce assault. Frenzy has been removed from the Ferox racial skills and placed elsewhere. Golden Fang title has been updated to be useable in the new system with limited inventory slots. Base armor is now explained through equipment.

>>47052934
Flyink Kick had been merged with Agile Strike. Restore is now Mend.

As for actual lost features and items, I'll be posting the replacement list in the morning.
>>
>>47048424

>Robutt
>Level 3
>1 base, 2 weapon, 3 monster
>None
>Grand-Riser
>20z
>Furious Assault upgrade from Assault Mode
>-Eject folded into Heavy Strike
>-Assault Mode folded into Overclock
>-[Kick] from battle dancer, replaced with a better upgrade.
>>
Skills will be updated on the google doc later today. If you choose to list a weapon type, please mark a preference for one or two handed weapons for that type.

>>47049122
>Gain Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
>Pick up to two open equipment slots or weapon types.

>>47049320
>Gain Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
>Gain Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
>Gain Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
>Choose one open equipment slot or a weapon type.

>>47051704
>Gain Lv 1 Lancer Greaves [Feet, Reinforced; Skill: Vault]
>Gain Lv 1 Blunder Gloves [Hands, Cloth; Skill: Lob]
>Gain Lv 1 Blast Sleaves [Arms, Reinforced; Skill: Second Charge]
>Choose up to two open equipment slots or two weapon types.

>>47052934
>Gain Lv 1 Bandit's Crimson [Hands, Cloth; Skill: Pilfer]
>Gain Lv 1 Master's Wraps [Arms, Cloth; Skill: Rapid Strike]
>Choose up to two open equipment slots, or two weapon types.

>>47055586
>Grand Riser is now tied to the Grand-Blade.
>Choose up to three open equipment slots or weapon types.
>>
>>47054801
(Forgot one)

Misc Lost Features::
[Burrow] Racial Skill
>>
>>47055823
>New Pursuit mechanics
>>
>>47055742
>Pick up to two open equipment slots or weapon types.
I don't understand.
>>
>>47055915
Of your open equipment slots for your character, choose one or two of them. Alternatively, you may choose one of the available weapon types in placee of an equipment slot.

Currently there are: Rupture, Burst, Blast, Trauma, Slash, Strike, Flexile, Shield, and Length.
>>
>>47055742

>Feet slot, because a dancer needs dancing shoes.
>2 Weapon Types here.

What's a Trauma weapon?

What do my current weapons count as because I was thinking to pick one for both of those.
>>
>>47056281
Trauma weapons are blunt weapons. The easiest means to identify one is if it has Crush or some force effect as a trait. An easier means of identifying them is by reading their stat block as follows:

>Lv # Name [Type(s), Hand(s); Damage, Trait(s)]

Stella Fundati is a Shield, and the Grand-Blade is Slash.
>>
>>47055742
>Legs
>Strike, 1h

>>47056031
And Focus, right?
>>
>>47055742
>Torso
>Shoulders
>>
>>47048424

Pane is gone but I figure you would want his equips at least.

Fons Santina [Sacred Well]
Lvl 3 Chakram
Wrench [Repair]
>>
>>47056453
"OH ROIGHT. OI MADE A 'EROES FEEST OUTA DAT POOR SOD. DO OI GET ANYFIN FER DAT?"
>>
>>47056415
Oh yeah, forgot Focus. Thanks!
>>
>>47048424
[G]Sacataro
Lvl 1
1 Weapon Skill Slot
Monster Skills: Bulwark
0 Zeni

>Miscellaneous 'lost' items or features
>>
>>47056607
>Gain Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark]
>Choose one open equipment slot or weapon type.
>>
>>47056655
I guess I'll chooses helmet
>>
>>47056955
>Gain Lv 1 Iron Helm [Head, Heavy; +1 Armor, +1 Shield]
>>
>>47056281
>>47056346

Change of plans slightly.

>Feet slot
>Head slot
>Slash Type

'What do I from picking a weapon type?'

Is what I meant to ask, since I wasn't entirely sure if I would get a skill or a weapon, and I don't want another shield.
>>
>>47056281
>>47057397
>Gain Lv 1 Dervish Sandals [Feet, Cloth; +1 Speed]
>Gain Lv 1 Berserker Helm [Head, Reinforced; +1 Weapon Damage, +1 Strike Damage]
>Gain Lv 2 Gladio [Slash, 1 Hand; 3 Dmg, +Cleave, +Skill: Crescent]

>>47056415
>Gain Lv 1 Bandit's Armory [Legs, Cloth; Store1]
>Gain Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]

>>47056434
>Gain Lv 1 Vice Plate [Torso, Heavy; +1 Shield, +Skill: Vice Hunger]
>Gain Lv 1 Winged Pauldrons [Shoulders, Reinforced; +Skill: Glide]

All skills included in this list of equipment and previous lists of equipment have now been included on the google doc here: https://docs.google.com/document/d/11lm29OHBNuwXdegZZWV2xraf7SDsGut4wHCu2bwypQQ/edit?usp=sharing
>>
>>47056453
Lv 1 Fons Santina [Hands, Cloth; Skill: Sacred Well]
Lv 3 Chakram [Slash, 1 Hand; 3 Dmg, +Bounce, +Range4]
Lv 1 Wrench [Trauma, 1 Hand; 1 Dmg, +Skill: Repair]

>>47056466
Unfortunately not.
>>
Is there anyone else who needs the update?
>>
>>47055742

>Choosing Arms Slot

If I already have a piece of equipment occupying my shoulders, where does my grand crusher or metal ward go if I'm not using them?
>>
>>47060343
Shoulders is a catch-all for back. Currently figuring out the whole deal with it, but treat it like a low-functioning inventory slot for now.

>Gain Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
>>
bump
>>
Bump
>>
>>47018071
>Don't forget you have 20 zeni to spend on acquiring additional items.
This true for the rest of us?

[A1] Tic
=Status=
Speed [4+1] Health [2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso:
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands:
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store:

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil
>>
>>47066134
Yes.
>>
>>47066212
>Compress Binding, 7z
>Compress Brace, 2z
>11z remaining

[A1] Tic
=Status=
Speed [4+1] Health [2+1] Armor [0] Shield [1+1]

=Equipment=
Wielded: Lv 2 Tiger Claw [Slash, 1 Hand; 2 Dmg, +Rapid2, +Puncture], Lv 1 Fur [Strike, 1 Hand; 2 Dmg, +Rapid]
Head: Lv 1 Red Headband [Cloth; +1 Shield]
Shoulders: Lv 1 Chakram [Slash, 1 Hand; 2 Dmg, +Bounce, +Range3]
Arms: Lv 2 Brachium [Arm, Reinforced; +1 Shield, Skill: Sweep]
Torso: Lv 1 Compress Binding [Cloth; +1 Store]
Apparel: Lv 1 Fledgling Robes [Cloth; +1 Health]
Hands: Lv 1 Compress Brace [Cloth; +1 Restore]
Legs: Lv 1 Bandit's Armory [Legs, Cloth; Store1]
Feet: Lv 1 Pathkeepers [Cloth; +1 Speed]
Store:
Store:

Skills: [A] Agile Strike, [A] Fleet, [A] Mend

>Bank x2 Inanimalia Head, Meat [3/3 Bites], Razor Oil
>>
>>47056031
mind explaining all of them?like what does rupture and strike do?
>>
>>47067557
Everything else is irrelevant, go strike:
>>47024349

I'd like to know what flexile does
>>
>>47066212

>Buy Lv 1 Bound Iron Trousers [Heavy; +1 Shield] 17z
>3z remaining

Does the force resistance from the Bound Iron Armor set bonus and dauntless stance stack? And force resistance is resistance against effects such as push, pull, launch, bind, etc correct?

updated stat sheet

[G3] Nid
=Normal=
Speed [2](3-1) Health [6/6] Armor [2]() Shield [7] (1+1+2+3)

Equipment
Wielded: Lv 1 Grand Crusher [Trauma, 2 Hand; 4 Dmg, +Crush, +Prone]
=Equipment=
Head: Lv 2 Match Guard [Reinforced; +2 Shield, +Fire(+:Metal & Plant;-:Water & Earth)]
Shoulders: Lv 1 Sentinel Pauldrons [Shoulders, Reinforced; Skill: Bulwark], Lv 2 Metal Ward [Shield; +3 Shield, +Metal(+:Earth & Plant;-:Fire & Water)]
Arms: Lv 1 Iron Bracers [Arms, Heavy; +1 Shield]
Torso: Lv 1 Iron Plate [Heavy; -1 Speed +2 Armor +1 Shield]
Apparel:
Hands: Lv 1 Machinist Gauntlet [Hands, Reinforced; Skill: Repair]
Legs: Lv 1 Bound Iron Trousers [Heavy; +1 Shield]
Feet: Lv 1 Tyrants Greaves [Feet, Heavy; Skill: Crush Stomp]
>>
>>47067557
>>47067789
There are examples of the base weapons in the google doc. Flexile types are flexible, be it chain or cord based, and aside from whips they'll be crossed with other types. Rupture weapons have Bleed as a trait by default, and are primarily axes. They also can dismember the easiest too. Strike type weapons are weapons which use natural movements to attack, such as punching, kicking, or otherwise striking with a bodypart.
>>
>>47055742
>gain a torso armor
>gain a slash weapon
>>
>>47068878
Oh and also for the torso the preferance is medium armor you know like the scavenged armor.
one handed sword

(does someone want my katars?)
>>
>>47069843
I'll take 'em if no one else does, use them as bits for improvin' my claw.
>>
>>47070950
It's unlikely that adding the same weapon later on in a recipe will improve from previous states. If anything it has a chance of removing features or traits gained from other items.

>>47069379
One or two hand preference?
>>
>>47071727
Ah, I have a plan
Katar+katar, rapid focus=rapid2
Tiger claw+swift katar, rapid focus=rapid3
Yes, it will take time (PCAs) and money, but I think that's how the system works.
>>
>>47069379
>Gain Lv 1 Remedial Bind [Torso, Reinforced; Regen1]
>Gain Lv 1 Titan's Smite [Strike, Trauma, 1 Hand; 4 Dmg]
>>
If there are no other characters still active, I'll begin the new run process. Expect action phase sometime tomorrow.
>>
>>47074312

Sounds good can I get an idea of how warmonger would work if I take it?
>>
>>47074347
It's a starting skill that's mandatory. You just have to choose one type for starters, and you'll be able to craft items you know of that type by spending actions each turn to craft. Each action is 3 zeni worth, and an item is not crafted until it's cost has been met. In addition, crafting requires the zeni to purchase the item, but not the number of actions. An example would be six actions for 16 zeni, and spending only the 16 zeni for the craft.
>>
>>47074376
Oh okay I forgot to mention potions specifically. I can't reasonably spend 6 turns making a single item. By the time it's ready the run is over.
>>
>>47075075
Oh yeah, most potions are intended to be applied pre-run or at least crafted outside of combat. Same goes with oils. Of course, there are indeed skills that make crafting certain types of items go by faster, but they'll still cost turns.
>>
>buy a ward 12 zenny
>>
>>47075279
I'm sorry sorry I mean the aegis
>>
>Buy Bound Iron Sleeves 17z
>3z remaining
>>
I'm stuck between the Longiron and Arcum

What's the difference between Burst and Focus?
>>
Nyet
>>
SM Fenster will be back on the 7th as he is planning things such as balance changes, fun skills, and your deaaaaaaths.

>See you guys on Saturday Folks!



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