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Welcome back to the second thread where we take the role of Anlec Falconcrest, a veteran of the first and Second war, who has returned home to a land that is considered a den of traitors by the rest of the Alliance. Put in charge of the town of Strahnbrad, an important trading center of the Former kingdom, you have taken it upon your self to bring the Kingdom to it's former glory.

The way ahead is hard and paved with danger, already, you have made powerful allies, and even more powerful enemies.

Can you make the eagle rise?
Pic Unrelated.
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previous thread
http://suptg.thisisnotatrueending.com/archive/46778732/

This is the map of Alterac. The orange box is the location of tower pointe, the garrison is held by a high ranking noble of alterac with his own household garrison. Prior to the first war, it was the place where Stromgarde was held back by the redoubtable general Hath.
Now, the fortress is not being held by any one from alterac.
>>
>>46866411
the brown block is the location of the forces of Stromgarde. They are encampled there, in striking distance of Tower Pointe, (marked in orange) and are nestled between the spurs of the lower foothills of alterac.

The blue boxes are the fortresses that Uther Lightbringer captured during the siege of Alterac city. It is still being held by Lordaeronian forces, but you have sent your militia to garrison them while the Alteraci army is in tatters. The fortress of Falcon's rest (closer to strahnbrad) has been abandoned and secured.

The encircled area is the hinterland of Strahnbrad, lands that feed your people and let Alterac remain free from the machinations of your larger neighbors.
>>
As the story last stood, your militia, led by captain Garth Ryson, your right hand man was en route to the Falcon's rest. The nearest of the fortresses to garrison it. On the surface, the kingdom of Alterac seems to be recovering well from the war. The new king, Isiden Perenolde is popular enough with the court, despite his long fostering in Gilneas. Due to his closeness with Genn Greymane, there has been a flurry of activity in Alterac city as it is being rebuilt. Large numbers of gilneans architects are finding work there, along with some grumbling from the local alteraci populace who prefer to migrate to Stormwind or to Strahnbrad.

You are personally worried that Genn may be more than just a close friend and might be controlling Isiden from the shadows. Since you vouched for him in the court of Lordaeron, you cannot overtly go against him. Instead you have decided to undercut the gilneans by siding with their rivals, the Naval nation of Kul Tiras. Gilneas is building a navy, and the forests of Northern Alterac are of importance to them. Large parts of it fall under your fiefdom, and you have promised Grand admiral Daelin Proudmoore that you will hinder the attempts to gilneas to take it. In return, he pays you with weapons and money. An underhanded tactic, but it has helped you equip your militia rather well.

Not all has been well however. The dispossessed nobles have gone underground and seem to have organized themselves into a shadowy group that plans to liberate Alterac by killing everyone they deem to be collaborators. Your name is chief among them, as is general Hath's. They call themselves the syndicate and have caused the kidnapping and murder of General Hath. You received his signet ring covered in blood and a promise that you would be next. Your attempt to seek aid from the city state of Dalaran has been rebuffed in no uncertain terms.
>>
>>46867553

As it stands, you are now chasing after the rebels yourself. You are accompanied by a band of cavalrymen that you have trained yourself. They aren't a match for the knights of Lordaeron or stromgarde, but that is not their purpose. They carry pistols aplenty and are armed with quarter plate armor. They are outriders who only press home a charge once their enemies have been whittled down by shot. You are accompanied by the ambassador from Dalaran, Arcanist Rathaella. She has not been the most helpful of people but has done exactly what you asked of her. She came to you with a proposition from her master, the Mage Krasus. He needed you to be his eyes an ears during an investigation into the nobleman Daval prestor. You don't know what happened to him but you upheld your end of the bargain.
The city of mages however, doesn't care about your concerns. As it is, the only person you have to rely on is the Arcanist. She has analyzed the letter and told you where the letter was written based on the arcane properties of the ink. It comes from the yetis that still dwell in Alterac valley and you intend to go there and rout the conspirators and rebels. It is better to nip this problem in the bud.
>>
>>46868000
Arcanist Rathaella has asked you about the history of Alterac as your small force moves down towards the northern entrance to Alterac valley. Alterac is by far the smallest of the Alliance nations, and it's conduct in the second war has been terrible. Since you have nothing better to do, you tell her the story of how Alterac came into being.

Aiden Strom was a weak child who was cast away from his home because he couldn't ride a horse. The arathi highlands had a tradition of equestrian combat, and a son that was this weak couldn't stay in the capital. So Aiden the Unhorsed moved to hillsbrad which was sparsely populated at that point, and lived part of his life there. The summers in hillsbrad were rather hot, and there were problems with the snow monsters that came by at night to steal cattle and people alike. Being a frontier city of questionable value, the kings of strom didn't bother aiding the people of Hillsbrad.
Strom took it upon himself and built a small army from the people who were getting increasingly dispossessed due to the aggressive yeti attacks. After a decade of staying there, when the snows began to melt in spring, Aiden led his rag tag army north, scouring the foothills of Alterac clean of the monsters. For raising an army against the will of his father, Aiden the Unhorsed was exiled from the domains of Strom. Undaunted, and becoming increasingly popular among the peasantry of Hillsbrad, he led his host into the mountains of Alterac, vowing to end the yeti menace once and for all. They succeeded after a year, and created the town of Strombrad, as far away from the foothills as possible. After hearing of his march, the new king of Alterac forgave Aiden Strom, and granted him the lands of Alterac to rule.

Alterac grew rather slowly over the next centuries as people used it chiefly as a conduit to pass north into the fertile lands of Lordaeron, and a few people preferred to stay in the mountains.
>>
>>46868919
As the lands grew increasingly tamed north and south of the mountains, Alterac gained a new life as the shortest route into the ever expanding human kingdom of Strom. Southshore hadn't been built yet, and the river to andorhal was infested with trolls that descended from the mountains. In Aiden's time, the trolls would have been destroyed, but the rapid migration of people had splintered the kingdom.

As a result Alterac began being settled more, and several secondary noble houses became prominent, among them the Perenoldes and the Falconcrests.

Gregror Strom was the last ruler with that ancient name, and in his time, he constructed the capital city and began exploiting the iron and gold veins of Alterac. During this time, Dalaran, bereft of it's magic users paid tribute to Alterac for protection, and Gregor spent it on creating the capital city and it's formidable defenses. He grew old and had only a single daughter as his heiress, and she ended up marrying the bard Morvan Perenolde. A minor courtier, he seduced her, or as the Perenoldes claim, courted her and took over the barony without a bloody war.

As you finish telling her the story, your riders come up and inform you that the tunnel is being guarded by what looks like a small force of ruffians armed with shovels, spades and a few weapons. Interestingly enough. The group armed with proper weapons armed like the soldiers from house Perenolde, House Falconcrest, and House Hath. Alterac Valley is largely avoided by the Alteraci as there aren't too many resources there. It is certainly not guarded by any group of sentries, let alone professional guardsmen.

Your father's personal guard disappeared after he died, and Otto disappeared. It would seem that he threw his lot in with the rebels. It is a lot to ponder over and perhaps you should return to Strombrad and cleanse the valley with your militia thoroughly. On the other hand, you should be able to take them easily.

>6d6 roll for combat
>>
Rolled 6, 4, 5, 6, 3, 5 = 29 (6d6)

>>46869734
>>
Rolled 2, 1, 2, 6, 1, 3 = 15 (6d6)

>>46869734
>>
>>46869873
>tactics roll: success
>combat roll: success.

Years of fighting in the brotherhood of the horse have made you a supreme horseman. While you are no Turaylon of Anduin Lothar, you can hold your own on a horse. You spread out your riders in a shallow arc around the camp with the majority of your forces concentrated on the side closest to the valley entrance on your command, your horsemen unload a furious fusillade of shot once. Nearly half the camp falls dead, their steel armor not much use to them.
Just like you have taught them, the riders wait for the smoke to clear and fire another round, this time directed at the men who are running away into the valley entrance.
You sound the charge, and your men follow, using the Kul Tirassian cutlasses and swords to cut down the wretches fleeing from the carnage. In a few moments it is over. One of the soldiers wearing your house colors is missing his head, while the rest are dead or dying. Gamil was right. This cartridge he invented for his gunrifle is incredible. Your men don't have to pour powder in seperately like the gilneans do.

As you watch, a soldier in Falconcrest colors - blue and orange - tries to stab you in the gut with his sword. Even as he does so, a puff of arcane dust appears and he is transformed into a sheep
You turn and look at Rathaella. She smiles quite coyly and says, "thought you might need one for interrogating lord falconcrest." Clever on her part. You spend the next hour hiding the bodies and looking over them for any scrap of information that turns up as you wait for Rathaella's spell to wear off.

>roll 3d6-1 for making sense


Also thanks for responding guys.
>>
Rolled 3, 6, 1 + 1 = 11 (3d6 + 1)

>>46870373
>>
>>46870436
I am gonna count that as a 9 if thats alright with you
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>>46870499
I know I hit - instead of +, I don't know why it changed.
>>
Rolled 3, 4, 3 = 10 (3d6)

>>46870373
>>
>>46870436
>>46870585

>intelligence roll : failure

The papers are rather useless. It seems to be propaganda for the most part. Something about traitors heads on pikes, new allies to do make the eagle rise again, on winds running red on the blood of the traitors.
You find a list of names, with yours near the top, as enemies of alterac and bootlickers of terenas and trollbane. Not a scrap of useful information. You order the entire lot to be burned.

As the smoke begins to die down, another puff of arcane dust appears and you see a man in falconcrest colors on the ground with grass in his mouth. The sight is as funny as it is absurd. A soldier claps a pistol to the man's head and brings him up. You look at him and ask him if he knows who you are.
You are rewarded with him spitting in your face.
>kill him
>ask Rathaella to polymorph him
>interrogate him, he might know something important. 3d6+1 roll required
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>>46870967
>>interrogate him, he might know something important. 3d6+1 roll required
>>
>>46871172
roll please
>>
Rolled 3, 6, 3 = 12 (3d6)

>>46871172
>>
Rolled 1, 3, 5 + 1 = 10 (3d6 + 1)

>>46870967
>interrogate him, he might know something important.
>>
>>46871226
>>46871237
>persuasion check succeeded.

"If only you fought as well as you spit. Maybe you wouldn't be here. Now, you and I are going to have a chat. Depending on how you answer, I either let the lady here make turn you back into a sheep, or you get to go home."

He is about to spit again when you crack your gauntlet against his face. The blood you draw seems to make him focused again.

You ask him who he works for.
>The real falconcrest. Otto is the true heir to the house and you are just an impostor.
What happened to old General Hath
>He doesn't know. General Hath was a hero of alterac who fought trollbane.
Who are those mysterious allies?
>They kept their word to alterac while the alliance turned it's back on the eagle.

>any other questions for him?
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>>46871515
>"Who is your daddy and what does he do?"

For real though, we need to know where these guys are hiding if we want to deal with them.
Aside from that, I'm not sure what else we could ask him.

I'm used to lurking quest threads, not being involved with them.
>>
>>46871515
>Where is Otto?
>Does he know the locations of anymore of his people.
>Does he know if there are any of their members in positions of influence, and if so does he know their identities.
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>>46870967
scrolls with names are actually quite useful. It Lets us know who their targets and probable goals can be guessed with some thinking and reason.

>>46871515
>what were they doing here in the valley? Were they waiting for someone one or something?

Didn't know when you'd be running the quest again.
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>>46871852
Why is that, anon?
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>>46871928
"Where is my brother? Where is Otto?"

>"He is with the master now, he stood by us when the alliance left us to rot. While you were gallivanting around with dwarves and elves, they stood by us. Our fellow people abandoned us but the Argus wake stood by us."

You didn't know the particulars of Uther's campaign, but you hadn't seen too many of your father's forces. He fills you on that. Aiden had ordered Strahnbrad to be abandoned. They would mount a more effective defence there. Otto stayed with the infantry while your lord father rode with all haste to Alterac. Otto would have at most a few crossbowmen and pikemen.


"What is the argus wake."

"our friends and allies. The light abandoned us but they found us. They showed us true power, the likes of which you are too weak to comprehend. We will be triumphant. The eagle will rise again!"

Your questioning done, you consider what to do with him. You can't just let him walk away.
>kill him
>polymorph him.
>>46872333
Its more like every guy who is now a nob is their target. Its a propaganda poster, not a master plan.

>>46871852
join in, I am as clueless as you are
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>>46872695
>Kill him.
Dude drank the coolaid, there's not saving him.
Can't have demon worshipers running around.

>mfw our current situation

>>46872544
I don't find it worth actually taking part in most quests.
Usually it ends up with you going with the crowd or pissing against the tide.
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>>46872695
>>kill him
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>>46872695
Keep him alive in the dungeon, cell, lockup, whatever. I want to use him as bait. We know we have spies in our town, either in our mists or hiding with the townsfolk. We may be able to lure they agent out by hiding his identity and making him seem like a important enough prisoner to keep.

Hopefully the agent will try and make contact with him, that is when we spring the trap.

So....
>polymorph him.
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>>46872695
>>46873151
>>46873306
>>46873384
Use as bait or turn over to someone for good PR.

(Also to go meta, wouldn't the Argus Wake be very close to the Cult of the Damned pre-TFT?)
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need a tiebreaker lads
>>46873511
It was a remnant of the shadow council
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Rolled 1 (1d2)

>>46873543
1 - Kill
2 - Polymorph

Looks like the Dice Gods will have their pick.
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>>46873798
"Tell my father in whatever hell you meet, that the eagle rises again, without any dark masters."

Your sword stroke is quick and the man's head rolls off his shoulder. A poor fool, like many others. Otto would have a lot to answer for. For his sake you hoped that he hadn't turned into a fanatic. You knew a little that men who worshipped demons for power would be consumed by them. For your sake, you hoped you didn't have to kill your brother.

You give the order and the horsemen start trooping into the valley. You are doing another sweep of the makeshift camp. It is poorly defended, and you notice that the banners of House falconcrest are flying high. At the end, where a small altar of the king should be, you see a strange structure. It is a hooded man holding two chains standing above a rune. Rathaella is standing by it, touching the rune and singing an incantation. You wait for her to finish.

She looks at you with an expression of horror.
"You were right, it would seem. I must return to my masters and warn them that there is a demon worshipping cult. I will return with an army of mages my lord, we should have taken heed."

>let her go and wait for reinforcements.
>take the initiative. She accompanies you into the valley and you end this now.
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Reading through the wikis for information and found Otto is just a bodyguard of Lord Falconcrest, who appears to actually be our younger brother that doesn't seem to have a first name.
So, yeah.
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>>46874298
I could call him Greg Street
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>>46874193
>let her go and wait for reinforcements.
Don't fuck around with possible demons and shit.
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>>46874193
>take the initiative. She accompanies you into the valley and you end this now.

Form an ad-hoc squad around her for, and defend her with their lives.

We do not have the time for that, we just ambushed their camp so they are likely aught unprepared. We give them breathing room, and they could either escape or finish summoning something.
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>>46874193
>let her go and wait for reinforcements.
As much as I'd love to nip this in the bud here and now, it pays to be well prepared when dark magic bullshit is going down.

>>46874359
Nah. From what I've read our younger brother actually has a sense of subtlety and tact.
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>>46874193
>>let her go and wait for reinforcements.

Woo it's running again
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>>46874374
>>46874514
>>46874564

>not charging with your pistoliers and Gustavus Adolphusing that shit
Shiggity.

"My lord, we await your order." The captain of your guard, Benedict has returned. The son of a furrier, he is rather good on a horse and an excellent shot.

"Benedict. We are returning to Falcon's Rest. We will deal with them later." While you had the element of surprise, you trusted the elf. She believed that the Syndicate was trafficking with demons, and you didn't like the look of that altar. You would feel secure with an army of mages at your back. There was no need to martyr yourself now.

You hear Rathaella mutter something in Thalassian, something about an Altar of Storms. You had seen them in orcish encampments, and they used it to infuse bloodlust in their warriors. What had Otto gotten himself into?

"My lady you must be swift." She nods and starts muttering another incantation. In a few seconds there is another portal open. You begin walking into it and are stopped by her.
"Prepare your army my lord. We shall be returning soon." Then she disappears into the portal, closing it behind her.

Benedict has brought your horse up. Before you leave, you order the Altar to be burned to the ground. Even as it is destroyed, you notice the ground underneath it glowing a sickly green. By the light, what horrors was your brother getting into?

The ride back is fast. Mountain horses, the things are sure footed and you make good time.
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>>46874835
As the towers of Eagle's rest come into view, you sense that something is wrong. The militiamen there are nervous and some of the gunners nearly shoot you.

You demand to know what has put your men on edge. The answer makes you clap your head in shock. The leader of the alliance forces in the region has refused Garth's charge and ended up turning the cannons upon your forces. Your militia retreated in good order and have garrisoned Falcon's Rest. Eagle's Perch remains in Lordaeronian hands. Their leader has started an improptu siege and demands that the militia turn themselves in and clear a path to Strahnbrad.

In a day's time, he will consider your men the enemies of the Alliance and begin the Siege in earnest.

You summon Garth to a meeting with Benedictus. The tension in the keep is palpable. Looking outside the window you can see the banners of Lordaeron flying in the distance and an army, replete with a contingent of shining knights and cannons pointed towards the walls.

The Garrison commander is a man you have met before. Othmar Garithos. You want to ride into parley with him, only you are unsure of what forces to bring with you. Garth wants you to take your cavalry with you. Benedict suggests that just a banner bearer will suffice.

>Garth: Ride with your cavalry.
>Benedict: Ride with him as your banner carrier.
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>Benedict: Ride with him as your banner carrier.
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>>46874835
>Benedict: Ride with him as your banner carrier.
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>>46874969
>Garth: Ride with your cavalry.
Wasn't Garth kidnapped and murdered?
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>>46875085
that was General Hath.
Garth is the one with the qt daughter.
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>>46875102
Ah, thank you for correcting me.
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>>46874969
>Garth: Ride with your cavalry.
Harder to outright kidnap/arrest us unless hes willing to spill blood first.
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Rolled 2 (1d2)

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>>46874969
>The leader of the alliance forces in the region has refused Garth's charge and ended up turning the cannons upon your forces. Your militia retreated in good order and have garrisoned Falcon's Rest. Eagle's Perch remains in Lordaeronian hands. Their leader has started an improptu siege and demands that the militia turn themselves in and clear a path to Strahnbrad.
What happened? We tried to garrison that fort the alliance was leaving, and they said no? Then attack us?
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>>46875185
Look at the map. The closer fortress was abandoned so we took over it. The Alliance has pledged to leave Alterac once we are able to stand on our feet and Isiden's rule is secure. They are here in a police capacity, and garithos is on a hair trigger.
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>>46875185
>>46875230
So Garithos is just throwing a hissy fit. I can hear it now...
>"You lot are not but traitorous orc/elf/dwarf lovers! How dare you presume you can take this fort from me! You're getting too big for your britches! If it was up to me, I would have had the lot of you hung and your homes burned!"
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>>46875167
It would be easy to ride out with to deal with this braggart. If matters came to a head, the cavalry would ensure that the parley didn't end with your head on a lance. However, Alterac still stood at a hair's breadth from destruction. You were determined not to be the straw that broke the dwarf's back. All the same you felt as though you were naked as you and Benedict began walking toward the assembled army.

Garithos hadn't even bothered to to screen his cannons with his infantry. Your gunners attacking in a loose formation would kill his engineers and end his 'siege' if it came to it. You hoped that the man was not this tactically inept for the sake of the men in his command. Light help them all. You were challenged by the engineers and Benedictus announced that the Lord Falconcrest had come to demand that the interlopers stop besieging his fortress.

You were let in without another word. Sentries stood at the command tent, and all his knights stood at the ready around the two of you, menacing in their stirrups. Garithos was not a subtle man, whatever else he was. A big bear of a man with an auburn mustache came out of the tent, with a mustache much grander than the last time you had seen it. The soldiers all snapped to attention.

"Who are you and why have you come here?"
>announce yourself as though you have come in to parley with a besieging army.
>announce yourself as the lord falconcrest demanding an answer to the attack on your men and the siege of your ancestral lands.
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>>46875528
Garithos lacks tact, competence, and subtlety. The best option is to carry a big stick and measure it against his.
Get right in his face, give him the most royal of stink-eyes, and announce yourself as Lord Anlec Falconcrest, demanding an answer to the attack on your men and the siege on your ancestral holdings.

Dressing him down in front of his troops will put him in his place and force him to see you as the man of station you are.
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>>46875528
>>announce yourself as the lord falconcrest demanding an answer to the attack on your men and the siege of your ancestral lands.
Sleep time
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>>46865977
so when am i going to be able to join the scarlet crusade?

i would even allow jaina to be a leading member even though shes a women
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>>46875528
did we just really waltz into the command tent unannounced? We could probably decapitate the whole dam force in one move.

>announce yourself as the lord falconcrest demanding an answer to the attack on your men and the siege of your ancestral lands.

Did we setup any signals to give to our men before going in, for attack should things go south?

This guy seems to value might and as such would only respect strength. We have Calvary at his doorsteps while his army is not even in formation. I think we can route this army fairly easily. Hopefully our mage friend gets back before, if things head south.

>>46875591
I think you need to actually greentext your option
>>
>>46875591
>>46875670
You open your mouth, but Benedict cuts you off. "I am Benedict, banner bearer of Lord Anlec Falconcrest. Who are you, standing before the halls of his fathers, as though besieging it?"

To his credit, Benedict takes no notice of Garithos' murderous glare. If looks could kill, he would be a bloody pulp on the floor. He is doing a fine job being your banner bearer and herald. You must step up your game.

"I am lord Othmar Garithos, leader of the Lordaeronian Police mission to Alterac, and your men have committed hostilities against the Alliance. Since I am a fair man, I must ask your men to surrender. as for you, 'Lord Falconcrest' you are under arrest for being the ringleader of this entire mess. You will be transported to Lordaeron, as befitting a nobleman of your rank and tried for high treason against the Alliance forces in alterac."

>allow him to continue. Roll a 3d6+1 to persuade him to back off.
>stop him now, Roll a 3d6+2 to respond to the man in a manner befitting a falcon.
>>46875679
nah its cool.

yeah, garithos isn't the sharpest tool in the shed.
>>
>>46875676
sorry bud. No autistic lordaeroni allowed
>>
alright taking a nap Write ins are welcome for the verbal beatdown
>>
Rolled 3, 4, 2 + 2 = 11 (3d6 + 2)

>>46875795
>stop him now, Roll a 3d6+2 to respond to the man in a manner befitting a falcon.
I'd like to know what these supposed 'hostilities' were and if he's even aware that he's suppose to pull out now that we have a king secured and armed forces to defend ourselves.
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>>46875994
Read the thread. He got butthurt when Garth told him to fuck off.
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>>46875847
Okay so, our militia tried to take Eagle's Perch (assuming that's the farthest north fort) after taking Falcon's rest. The two blue squares on the map. Right? And when our militia got there, the fort still had Lordaeronian forces there and refused to hand it over or vacate. Then for some reason, our men were fired upon yes? That would put him in the wrong and as the aggressor, or whoever was the fort commander atleast.

Ask him on who's orders hes acting on. I hope its his own initiative this way we have more options in dealing with him instead of possible capitulation.

So at the moment... they are preparing to siege Falcon's rest, and are not besieging Strahnbrad?
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>>46876005
correct, he doesn't see it that way. He thinks that occupying a lordaeronian fort is insurrection.
>>
Rolled 1, 3, 1 + 2 = 7 (3d6 + 2)

>>46875972
Sorry, had to go over this thread and last one to find out how we ended in this situation. I seem to have poorly understood our geography.

>>46876040
Ok, Thanks.

>>46875795
Ask if hes acting on the orders of his superiors or on his own, then follow up with asking him if he has our kings permission for his actions, as acting in his manner in another kings turf can cause a bit of a political scandal.
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>>46876070
OOH FUFUFUUUU!!

Wait ones are bad right? How do you use the dice for this quest? And what are the multiple dice for?
>>
>>46876083
Dice are used for doing a check against the opponent's roll. If you win, the action succeeds.
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>>46876260
So only one person rolling is necessary, or is it best out of 3, average, etc?
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>>46876314
depends on the people. There are barely any awake right now and I want more people to participate. Generally QMs take a best out of 3 approach.
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>>46876320
Well we topped out at 3 players and seem to be at 2 right now one fell asleep here>>46875972

It would help if this quest had a twitter (I know social media sucks) and a set time to run things so potential players are not "scattered" around.
>>
Can we get more names and landmarks on the current map? Like names above the colored squares, location of the ambush on the syndicate camp, and maybe a rought blob of the Lordaeronian forces?
>>
yeah, I can wait until more people are up. nite m8
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>>46876409
will work on it
gimp is hard to use
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>>46876416
Ok.... lets say.. roughly in 8 hours? around 11am for me.

It doesn't have to be complex, just a papery brown background and some towns and roads. maybe a legend in the corner. Thanks.
>>
>>46876445
sure.
>>
bump
>>
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>>46875994
>will roll successful.

You raise a hand and stop him. "Arrest me, the lord of another nation, for what? A crisis that you have caused on your own? This is an outrage commander Garithos. Stand down and walk away."

Perhaps it was the fear of losing face in front of his men, or maybe Garithos was a man who liked the taste of command too much but he didn't listen to what you had to say.

"Arrest this man for crimes against the alliance, and send a messenger to the fort, telling them to surrender. If not begin the siege. I want that fortress down and those traitors dead! No nation of mountain dwelling orc lovers is going to stop me."

This is too absurd. This idiot is going to start a war because he believes that Alterac is a nation of orcs. The absurdity of your situation makes you burst out laughing. Some no name fool will start a war and people will die because he feels that he is being insulted in doing his duty.

"your commander is madder than a raging troll. I cannot believe that this bloodthirsty idiot is in charge of men such as you. I fought alongside Anduin Lothar and the paladin Turaylon, defending lordaeron and the alliance. I will not stand here while some madman insults the sacrifice that the brotherhood of the horse has made. Is this man truly your commander? Truly the darkest days for the Alliance are still ahead if barking dogs like this lead your men."

A few of the knights look at each other uneasily, before looking back at you. "begging your pardon milord but lady Abbendis put him in charge of Eagle's perch while she was away on the orders of the lightbringer. Maybe we can resolve this once she has returned."

"Very well then. Now get out of my lands"
>>
>>46881448
An hour later, you can scarcely believe as you watch the army break camp and begin returning to eagle's perch. You have sent a rider to King Isiden Perenolde, telling him that the Alteraci flag flies over Falcon's rest once more. You have successfully cowed down the man from starting another war. A dozen militiamen is a short price for the cessation of hostilities and a war you are ill equipped to win. Garth is to remain here, while Anna returns with you and the cavalry back to Stahnbrad. The ride back is short and you crash into bed, falling asleep almost instantly, the exertions of the few days lulling you to sleep.

You are woken up in the middle of the night as you hear a window break and the scream of a woman. leaping outside your bed and in your night clothes, you grab your sword and go forward to investigate, your naked feet feeling cold against the stone floor. You run towards the source of the scream and realize it is coming from the Ryson's residence.

>run in to help Anna
>Raise the alarm
>>
>>46881602
>Run in to help Anna
>>
>>46881602
>>run in to help Anna
>>
>>46881814
>>46882815

You can raise the alarm later. Anna and her family might be in danger right now. You run in, your dirk on your offhand and your bastard sword gripped in your right. The windows of the Ryson's house are broken, and you can see several figures moving inside. They might do the same to Anna what they did to garth. You are lucky that you returned today.
Jumping in the window beside them would be a good idea but you are bare foot and will undoubtedly cripple yourself. Instead you take the smarter approach and begin ramming the door with the side of your body. The door is not strong and by the third push you can hear the hinges creaking. A final kick rewards you with the door falling and your receive a wooden splinter on your foot for your trouble. You stop charging in, taking time to dig the splinter out of your foot and bandaging it with a strip of cloth from your forearm.

The kick has alerted some of the assailants, you see two men, their faces covered with burlap masks and holding daggers come up to investigate the noises. You can charge into them and overwhelm them, or you can lure them out and dispatch them outside where your weapons are less unwieldy.
>lure them outside
>charge them now
>>
forgot my trip
>>
I like this thread, though I do wish there were more pictures.

Get on that, QM.

Has there been any art of Anlec yet? I'm assuming it's a qtp2t human girl.
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>>46882974
>>charge them now
No guarantee they'll follow if we go outside.
>>
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>>46883018
>lord anlec
also, I can't draw for shit. I try painting with my words
pic unrelated
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>>46882974
>Charge them now
Speed is essential
>>
>>46883102
>some terrible quest with no qt waifus at all

It doesn't matter how much I like the concept or execution. What's the point if there aren't any pretty girls in it?!
>>
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>>46883035
>>46883163
You cannot wait, and luring them out might not be guaranteed to work. Treading lightly on your hurt leg, you break into an awkward charge, slamming into the first person with your shoulder and nearly falling down with him. At the same time, you aim a slash with your dagger at his companion, and slit his throat. A spray of blood in your mouth blinds you as the man gurgles and falls.

you are atop the man you tackled and you see that he is trying to stab you. You drop your sword, hearing it fall with a clatter as you grab his wrist in your fingers. The two of you wrestle around the floor as the man's comrade dies with a sickening gurgling sound.

As he is about to drive the knife into your throat, you manage to stab him in the eye and push him away as his body goes slack.


>>46883232
>Anna
>the qt arcanist
>abbendis
here, have a picture. R63 Anlec
>>
>>46883356
>A spray of blood in your mouth blinds you
Do we see with our tongue?
>>
>>46883429
Face. I meant face. I should really stick to one thread at a time.
>>
>>46883356
You get up from the mess, and pick your sword up again. Your sidearm has seen much more usage so far than your bastard sword. It is a grim thought as you begin walking up the stairs, tiptoeing through the shards of the broken window. Even as you do so, you notice that there is a faint trickle of your blood. The sound of a soft squish every time you put your right foot down tells you that your bandage is soaked. A growl and a whimper from upstairs jogs you back to your surroundings. Then you hear another yell. And another man wearing the leather burlap peeks out and sees you hobbling up the stairs.
>>
>>46883655
The man charges at you, his dagger held above his head. You wait until he is about to plunge his weapon and raise your sword.
A dagger is a poor match for a sword, and you parry his stab with a swing of your blade. Doing so on a rapidly bleeding foot causes you to lose your balance and you stumble and fall down the stairs.
A last bit of your reflexes makes you drop your sword again and you grab your assailant by his arm and the two of you tumble down together. By some stroke of luck your dagger is in your hands and as the two of you wrestle on the ground trying to grab it, you manage to push him into the broken glass.
You dive on top of him, cutting yourself on the glass and stab him in the stomach. He cries out in pain and you silence him with a punch from your right hand.
Even as you raise your hand to kill the interloper, a harsh cry demands your attention. It is too inhuman. You look at the stairs and you are horrified to see a big hulking brute, his eyes red and his skin green holding a small child, who looks like a smaller version of Anna. Two women are standing in the doorway, one of them is Anna, and the other must be her mother.
>>
>>46883945

You would be confident if you were in your armor and if you had both your weapons and were not bleeding. As you are not, your confidence has taken a bit of a dive. You must save the child.

>persuade the orc to drop the child 3d6+1 roll : cunning
>threaten the orc with dire consequences if she is not let go 3d6+2 roll Will.
>>
Rolled 2, 3, 2 + 1 = 8 (3d6 + 1)

>>46884068
>>persuade the orc to drop the child 3d6+1 roll : cunning
Check out these 1s!
>>
Rolled 4, 2, 1 + 2 = 9 (3d6 + 2)

>>46883945
>threaten the orc with dire consequences if she is not let go 3d6+2 roll Will.
>>
>>46884329
>>46884383
RIP
>>
Rolled 3, 6, 6 = 15 (3d6)

>>46884068
>persuade the orc to drop the child 3d6+1 roll : cunning
>>
>>46884459
Lets save some babies
>>
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>>46884459
The orc will easily tear the child apart with his hands. Attacking it will enrage it, and so will taunting it. You decide to try for a more subtle approach.
You tell the orc that the child means nothing. You have him cornered and the commotion will bring the town watch. Dawn is not far away and when it comes, you are going to have a field day. The people of this land have no love for greenskins, despite what it might believe.
You go into detail telling it about how it is going to be tortured and how much it's suffering will be. It will spill all it's secrets and die.

It has the desired effect, even as you turn away from it, talking about nails, the Orc tosses the child at you with the force of a small projectile. You manage to catch her, but fall over the broken glass and have your night robes torn.

Pain erupts in your back and around your spine and neck. You are close to passing out as you watch the orc charging towards you. You try shielding the child but it is unnecessary. The orc leaps over your prostate form and bowls out of the window with a speed that is belied from it's bulk. You let go of the child and she begins wailing. A clatter of sound from the stairs warns you that Anna and her mother are running downstairs. The child runs to her mother's skirts and hugs her leg tightly. You slowly feel the world growing dimmer as you keep loosing more blood. The last thing you see before you pass out is Anna's face, her beautiful features lit up with concern. You mumble something inarticulate and let the darkness take you.
>>
Alright lads, where do you want to go with Lord Anlec Falconcrest next?
>>
>>46885450
Rathaella back yet? We got a demon summoning cult to deal with. In nothing else focus on increasing our strategic security. And ensure Falcon's Rest is properly supplied, in the even of another siege with runners in both the town and the fort to ensure we stay in contact.
>>
>>46885174
You are in the forest glades beneath quel'thalas again. The smell of burning trees is in your nose, and you feel your horse tense between your legs. The cries of orcs and trolls in the airs makes you nervous too. You have fought them long enough, alongside the brotherhood. And now there are only a few of you left now. You do not carry the lance any more. You are the banner bearer, and you must not let the banner fall.

You hear the whistling of arrows flying overhead, the elven archers and rangers firing in disciplined volleys as the horde charges towards you. Markus raises his sword, and you follow. Nearly a hundred of your brothers tighten your grip on your lances and you urge your warhorse forward. The procession follows you, a wave of steel and horseflesh that slowly marches towards the approaching tide, the banner fluttering bravely in the wind. Your life passes before your eyes as you increase your pace to a canter. The horde is scarcely a few hundred paces away.

Your brothers begin chanting songs from their houses, songs of glory and victory, of love and loss, and of comrades dead and gone. You sing of an eagle, abandoned by it's mother, and fed on the nourishing roots of the mountain, rising higher in the storms. The lay of Alterac still reminds you of home.

Markus blows his silver horn, and you begin to gallop, the horse and you are one, a single engine of righteous destruction. The horde is charging towards you now, and your brothers will meet them head on. The horn blows again and the momentum of your charge is unstoppable. You see the eyes of the troll who leads this horde, and you see.

You see your brother's head on his totem, laughing at you.
>>
>>46886849
"My lord, My lord Falconcrest, wake up."

The sound, you have heard it before. A maiden with eyes greener than emeralds and hair the color of the midday sun. She is standing over you, with a set of spare bandages, looking concerned. You remember a name. Anna.

Then the memories come back to you. You wish to speak but your mouth is dry. Your arm hurts as you make a gulping motion to show that you need water. She obliges you with a jug of clear cool water. It is the best thing you have ever tasted. You manage to sit up, your entire body racked with pain.

She excuses herself, saying that you must be hungry and leaves the room. You would rather she didn't. You wonder how her sister would be like. The girl was surprisingly heavy for a petite child.
She returns with her Benedict. The man looks like he has aged. You want to ask Anna about her sister, but benedict holds a parchment in his hand

>ask anna about her sister
>ask benedict about the paper.
>>
>>46887036
>>ask benedict about the paper.
>>
>>46887036
>ask benedict about the paper.
>>
>>46887036
>ask benedict about the paper.
>>
>>46887095
>>46887130
>>46887187
You point at benedict and beckon him closer. You form the words with a little difficulty, asking him about the paper. The effort leaves you thirstier than before, and anna slakes it with a pitcher of Alterac stout. You relish the taste, and half hear something what Benedict has to say. Something about the representative from quel'thalas.

Apparently, the Arcanist has returned with two strangers in tow. She doesn't wear the thalassian robes anymore, but a Dalaran Tabard. The strangers are an elven man and an old woman. They are staying at the inn, and have inquired about you. Benedict has managed to keep them away from seeing you bedridden and tired. Anna tells that you have gotten better, and can meet them soon.

The effort to rise up is taxing and Benedict helps you up. Logic dictates that you meet them immediately. The light have mercy on you all if the syndicate succeeds. The fact that an orc was let loose in Strahnbrad means that they are confident enough, Were they working with the orcs now? If so your brother was damned

On the other hand, You are the lord of Falcon's Rest. It doesn't become you to meet random strangers in an inn. Come the morrow they can meet in your study.

>Meet them now, gaining an edge against the Argus wake and the syndicate
>meet them later when you are stronger, both physically and mentally.
>>
>>46887431
>>Meet them now, gaining an edge against the Argus wake and the syndicate
Also, QM, how many years is this before WCIII
>>
>>46887478
this is post second war. Arthas hasn't begun to get frisky with Jaina yet.
>>
>>46887431
>>Meet them now, gaining an edge against the Argus wake and the syndicate
>>
>>46887496
I don't suppose we could... take a visit to Durnholde sometime in the future?
>>
>>46887478
>>46887578
>>46887578
alright. Beware you are still tired and delirious
>>
>>46887594
oh sure. If you read the previous thread, the internment act is not as nice as people seem to think. Especially if you have to pay taxes.
>>
>>46887431
>Meet them now, gaining an edge against the Argus wake and the syndicate
Fk, you know what, they can meet us instead. We taking a sick day.
>>
>>46887622
Also, would this quest extend into the Third War?
>>
>>46887846
depends on what happens to anlec.
>>
>>46887861
by the way, you wouldn't happen to have a twitter account to follow, would you?
>>
>>46887578
>>46887478
Tact and subtlety be damned, you have demons to contend with. With some difficulty you convince Benedict to dress you and the two of you make your way towards the inn, followed by the protesting Anna. Your head feels like it is on fire and the walk to the inn, generally a stone's throw away from your residence seems like it is across the thandol span. Benedict goes to announce your arrival to the representatives, and you and Anna stand outside in the cold.

While you do, you ask her about her sister. Anna says that she is doing fine, but the details escape you as the pain resurges. Maybe meeting the representatives in not a good idea. You are in half a mind to return to your bed when Benedict appears. You walk behind him, leaning on him for support and order a drink. To fortify yourself. It has the side effect of making you as drunk as a dwarf on brewfest.

You climb upstairs in a pleasant daze, all the while swigging drinks from another pint, and are ready to greet the ambassadors. You recognize two of them, Arcanist Rathaella and the old bitch who shooed you away the first time. Along them is an elf dressed like a princeling.

>address Rathaella
>address The hag
>address The princeling
>>46888090
no. I don't like twitter.
>>
>>46888350
>>address Rathaella
>>
>>46888350
>>
>>46888541
???
>>
>>46888350
>address Rathaella
Just too good to pass this up.
Address her by asking who is the hag and the fucciboi is. We are drunk after all.
>>
>>46888404
You are a diplomatic person, and you greet Rathaella in Thalassian, your pronunciation a little bit off because you feverish and drunk. Luckily she doesn't seem to mind, although the princeling is more offended. You plop yourself down in a clumsy way, thanking your self that you are drunk enough NOT to feel the jarring impact. If only Gamil were here.

You enquire who the hag is and what she is doing in your city. Are you not wasting her time by being present this time in a provincial backwater?

And why does the ponce dressed like a enunch stare at you so? You demand to know who he thinks he is, with his long flowing mane and a cloak that makes him look like a caricature. The elf gets angry at that, and you gain some amusement at seeing his stoic face break into an angry outburst.

"I am the Prince Kael'Thas you arrogant wretch, the heir to the kingdom of Quel'thalas and a member of the council of Six. The lady here is Archmage Modera, another member of that esteemed council. We wield power beyond your comprehension. We came to this wretched den of traitors and orc lovers, on the suspicion that there was a demonic cult. Instead I find myself bandying time with a lordling whose wit is in his cups!" The last line is spoken in common.

You can't help it. You burst out laughing at that. The elf fancies himself a prince. Truly, Gamil should be here with you. Maybe the two of you could make this prince here mad enough to turn either one of you into a sheep. Oh to be a sheep would be so grand!

Anna manages to turn the conversation. You are delirious with fever and pain and have been administered with alcohol to deal with it. She had planned on keeping you away from them until you had convalesced but you needed to meet them now because it was of the utmost importance.
>>
>>46889293
Benedict picks up the slack. He explains that you were being targeted by assassins, and after you had been dragged away to the town hall, Benedict had scoured the area to find any other remaining traces or clues. All he had found were a few tokens on the bodies, and what looked like a shrunken head. You dimly remember the orc having a shrunken head on his belt pocket.

But that is all later news, you simply must find gamil, your head is swimming and he would know what to do. You try to get up and feel your legs buckle.

The prince wrinkles his nose at you with an expression of disgust and the human hag, Modera looks at you as though you are a particularly squirmy worm. They could use a few drinks.

While the mages observe the head and the tokens, you tell benedict to get a few drinks. Research is thirsty work and after it is done maybe the mages would appreciate a drink.

After what seems like forever, they seal the items in a magical bag and look at you, clearly wanting to talk to you, but not wanting to. You also want to ask Rathaella where was the army she promised you.

>ask the mages what they found out
>ask the mages where their armies are.
>>
Also, any advice on my writing style and prose would be deeply appreciated.
>>
>>46889493
>>ask the mages what they found out
>>
>>46889509
Ok, I'll try and keep an eye out for stuff from now on.

Would like to see the MC actually speak lines in the posts, though.
>>
>>46889493
>>ask the mages what they found out
>>
>>46889493
>ask the mages what they found out
We've had our fun, plus we are sobering up. Did we show them the green poisoned land and the destroyed alter?

>>46889509
Maybe a few breaks before going into deep conversations. You seem to be telling a story more than running a quest. Not a big difference except in level of interactions and control in the story direction our player has. Mainly in how the conversation once started we have little in influence in how it is carried, but doing so would prolong the post times, and its already pretty long in between posts so not gonna complain on that.

The only other thing was with us occupying the towers. It was a bit confusing, particularly on the second tower we tried to occupy. Should mention Eagles Perch before, hand mention the locations and ensure that a map marks their position and is updated as the area is revealed or becomes relevant.

I suppose the other thing, that I don't have issue with but YMMV with players is the option for long diaulog exoplaing everything at once instead of selecting options for bits and pieces, or bites of info over the course of adventure or all at once. Like for example 5 solid posts full of text can be off putting for some lazy readers, and other may skimp through it missing crucial details. Some more autistic/compulsive guys like me read all of it.
>>
>>46890103
I came up with the names later, after the first quest. I am following the blizzard dev train of thought.

I will pace options out more evenly in the future.
>>
>>46889568
>>46889733
>>46890103

You wait patiently, as you sober up. The headiness is still there, but it will be gone soon, and tomorrow you will have a splitting headache.

Archmage modera nods curtly and says that you were right. The artefacts are clearly imbued with demonic magic, and fell powers reside in them. You feel like donning a smug expression and hold it back just in time. There is no time for this kind of grandstanding.

"Just so you know. We destroyed the altar the men had constructed in the camp. The ground seemed tainted with dark magics. Just something for you to mull over." You offer helpfully.

The three of them talk for a moment before Rathaella looks to you. "We will be right back." Then she opens the portal, and you observe Anna's eyes become wide and Benedict's mouth open wide as they observe them disappear into the portal.

Benedict looks at you and asks, "What was that? What is happening?"
They don't speak Thalassian.

>tell them everything that is going on.
>tell them as little as possible.
>>
>>46891026
>>tell them everything that is going on.
>>
>>46891026
>Tell them the important need to know bits, but be vague and leave out anything compromising.
>>
do I roll or do I wait.
>>
>>46891645
Roll
>>
Rolled 2 (1d2)

>>
>>46891565
Supporting this.
>>
>>46891026
You bid them sit, and begin telling them of what happened to the remaining lords who rebelled. You keep your details vague, not telling them of the letter you found or the demonic taint in the altar you destroyed. Benedict had destroyed the posters and the bits of information you tell them are as intentionally vague. You don't want them to fall into any trouble.

When you are done, Benedict asks you what you are going to do next. You tell him that you don't know. You had told the mages of dalaran about this hoping that they would send an army to aid you, and you could warn the king about rebels. Then the two nations would crush them and form a strong bond. A political masterstroke that would raise your standing.

However, they have sent two mages, and the ambassador and they are not the army you are hoping for. Your militia would suffice, but the crisis at Eagle's Perch is threatening to brew into a full blown war. You couldn't abandon the fortress, and if your army was deployed in the valley, Garithos could storm it. You were caught between the warlock and the wetlands crocolisk.

>resolve the situation at Falcon's Rest first, with the help of the mages.
>pull out from falcon's rest. Demonic cultists summoning demons is bad.
>>
>>46892218
>>pull out from falcon's rest. Demonic cultists summoning demons is bad.

Could we ask the ambassador to delay Garithos for a bit while we deal with the demons?
>>
>>46892218
>resolve the situation at Falcon's Rest first, with the help of the mages.
We can't trust some one that incompetent and with loyalties to another nation to ensure the strategic security of our realm.
>>
>>46892320
>ambassador pls polymorph garry while we deal with demons.
gonna need good rolls for that.
>>
>>46892390
should I roll now?
>>
>>46892405
easy there pupper.
Lets wait for the third guy to choose.

Oh fair warning. Abandoning the fort means garithos will take it.

Dealing with him is going to be a time consuming process and the orc would have warned it's masters by then.
>>
Rolled 2 (1d2)

>>
>>46892428
It is Garithos job to make this area stable, we can point out that if he leaves as the Orks start razing the lands it will reflect extremely poorly on him and suggest it would look like he retreated from them out of neglection of duty and cowards to superior forces than timetable "Iraqi" pull out.
>>
>>46892633

It galls you, but you don't have enough forces to deal with Garithos and destroy the cult in the area. The orc might make it and warn his masters, giving them a warning. You had not attacked during the first time you came across the camp because you didn't know the magnitude of the powers that were arrayed against you. If the Mages think that they can deal with this problem. You will be damn sure that you support them with every last soldier at your command.

You ask for parchment and paper, and write a hasty command to Garth, telling him to abandon the fortress and assemble his army. A new threat has risen. Old enemies of alterac that brought the nation low are prepared to strike again. He is to enter Alterac Valley from the western side and defeat the forces that are laid out against him. You ask Anna to take this letter to her father, and grant her your signet ring. It will be proof enough for Garth.

She leaves the room and you hear the sound of a postal carriage that is about to leave for lordaeron let her enter. You pray to the light that she reach her father and he act swiftly.

Even as the wine haze dies down, the ache returns. You want to lose yourself to the drink, but you must stay sober. The elves return again, and to his credit, Benedict pretends that everything is normal. You crack your knuckles and suddenly feel twice as old.

Benedict has gone to assemble your riders. They will be ready to leave soon. You only await the mages. They seem rather perturbed after returning. You see they are looking at you with distaste and in Rathaella's case sympathy. Before starting this sorry business, you wish to apologize. But who do you apologize to first? Mages are notoriously fickle, and an apology that turns you into a sheep is a rather bad one.


>apologize to Archmage Modera
>apologize to Prince Kael'Thas Sunstrider
>>
>>46892755
>garithos
>duty
>not just playing with his daddy's baton like a faggot.
>>
>>46893112
>>apologize to Prince Kael'Thas Sunstrider
maybe try and be on good standing with this guy. Maybe, later on, we'll be able to affect his decision making during the Frozen Throne period.
>>
>>46893112
>apologize to Prince Kael'Thas Sunstrider
>>
>>46893112
>apologize to Prince Kael'Thas Sunstrider
He didn't deserve any of that razing we gave him....Yet.
>>
>>46893130
Literally or......?
>>
>>46893165
>>46893216
>>46893249

You cough slowly, drawing the attention of the three magi in the room. Any one of them will turn you into sheep if you anger them enough.

"Prince Kael'Thas. I believe we got off on the wrong foot. I apologize for any offense I may have caused thee or thine noble father. I have fought alongside the high elves before, and have japed with them. I forgot my place, and behaved like I was a simple soldier, not a lord of Alterac receiving honored emissaries from Dalaran and those of royal blood. By the light of the sun, I shall endeavor to make good on the shameful impression I have made of myself in thy august presence, and those of thine colleagues, who are powerful mages in their own right. I only crave forgiveness that I do not know their heritage."

>roll 3d6+2 for willpower check.

>>46893270
He was gay for Kael.
>>
Rolled 4, 3, 5 + 2 = 14 (3d6 + 2)

>>46893351
>>
Rolled 6, 1, 6 + 2 = 15 (3d6 + 2)

>>46893351
Willpower thy name is Falconcrest!
>>
Rolled 6, 4, 1 + 2 = 13 (3d6 + 2)

>>46893351
Kael wh..... ooh.
And how to you use the spoilers damit
>>
oh, I forgot to tell, the willpower check mollifies modera and rathaella.
>>
>>46893451
just for clarification's sake, you're picking the highest value for each of the three dice? Or the highest total value?
>>
>>46893351

>willpower check success.

You expect to be turned into a sheep. Your expectations prove to be false. Rathaella looks positively happy, and the mages look a little more kindly at you than before. After a while Archmage modera nods, and asks about the forces you have on hand.

You tell her you have two hundred horsemen, not knights, with you. The bulk of your forces will be moving towards the western edge of the valley before long. You will ride with your cavalrymen, and the mages to distract the enemy and deal with any enemies. It will not be long before the Argus wake will know that they have been found out.

A knock from on door and benedict's voice tells you the men are ready. You have taught them discipline rather well.
>>
>>46893588
The ride is shorter than before, since this is not a leisurely stroll to find some rebels. You are dealing with demons that might soon know you know about them. By the time dawn breaks, your forces have reached the entrance to Alterac valley. The camp is still untouched, and undisturbed since the last time you left it.

The valley entrance is starting to change color as your troops enter the valley. A few of the fastest riders are sent on ahead to find the volunteers. The valley is secluded and it would be a place where the remaining orcs can lay low for a while. It would be better either way to kill them once and for all.

As the day grows lighter, the cavalry men return with some news that surprises you and the magi. Your men have seen the soldiers of house perenolde, house falconcrest and house Hath fighting side by side with orcs. What is more surprising is that they are fighting another group of orcs, and the latter group is hard pressed.

>question them about the other group of orcs
>question them about the human forces supporting the orcs.
>>
>>46893713
>>question them about the other group of orcs
>>
>>46893534
the total value
>>
>>46893713
>>question them about the other group of orcs
>>
>>46893713
>both
we could end up helping one side, helping neither, or attacking both.
>>
>>46893735
>>46894028
>>46894170

The bit about the other group of orcs is what piques your interest. You know that the alliance was saved in the end because the creatures were fractious. It would seem that their nature had compelled them to do the same here.

The group of the orcs fighting against the combined seem more primitive. they seem to wear wolf hides for the most part and are fighting a losing battle against the forces of the traitors and their orcish patrons.

The combined forces are focused on the battle at hand, and a charge will break them, but your momentum will carry you straight into the other orc group. The one with the wolf pelts. On the other hand, you can skirmish with them and split their forces, allowing you to destroy them piecemeal, but risking the escape of stragglers who might warn the argus wake.

Even as you formulate your battle plan, the prince comes up next to you. "The smaller group of orcs is not using demonic magic, as curious as it may sound. I would rather you keep some of them alive"

"Why?"

"Because they would be a fascinating thing to study in captivity. Orcs not using demonic magic is an outlier not seen before." This is modera.
The mages clearly want you to spare the orcs. To do so would be to gain their favor.

>charge the rear of the argus wake forces breaking them utterly and running straight into the orcish encampment.
>skirmish with them, destroying the traitors piecemeal but letting some of them escape.

>spare the strange orcs.
>do not spare them.
>>
>>46894389
>>charge the rear of the argus wake forces breaking them utterly and running straight into the orcish encampment.
>spare the strange orcs.

It's the Frostwolves, isn't it?
>>
>>46894431
No meta knowledge.
yes. I like to think that the demon worshipping blackrocks took refuge in alterac valley.We see then in wc3
>>
>>46894389
>charge the rear of the argus wake forces breaking them utterly and running straight into the orcish encampment.
>spare the strange orcs.
>>
>>46894389
>>charge the rear of the argus wake forces breaking them utterly and running straight into the orcish encampment.

>spare the strange orcs.
but only after their numbers are reduced a bit. We are busy getting in "favorable positions".
>>
>>46894431
>>46894518
>>46894722

You form your soldiers up, in a loose formation resembling a wedge. The plan is simple. You cannot extensively skirmish with the combined forces. All of you will fire your pistols and charge into them. Your cavalry is lightly armored, so your charge must be ready to hit the weakest point.

Your training has taught them just that. Your forces form up in a loose wedge outside the dell where the battle is taking place. They move from a canter to gallop at a pace that would not please the brotherhood, and fire their pistols at the rear of the embattled enemy in one go, and then another.

The shots ring true, and you see the enemy line buckling at two points, each presenting a tactical opportunity.

>charge towards the center of the enemy formation. This takes you the closest to the strange, wolf pelt orcs and crushes the largest part of the enemy.

>charge at the enemy farthest from you, hemmin them in and making their assault on the wolf-orcs redouble. They don't escape.
>>
>>46894845
>charge at the enemy farthest from you, hemmin them in and making their assault on the wolf-orcs redouble. They don't escape.
We don't need any bitter survivors resorting to magical demonic terrorism now do we?
>>
>>46894845
>charge at the enemy farthest from you, hemmin them in and making their assault on the wolf-orcs redouble. They don't escape.
>>
>>46894845
>>charge at the enemy farthest from you, hemmin them in and making their assault on the wolf-orcs redouble. They don't escape.
>>
>>46894912
>>46894934
>>46894995

You urge your horse forward sword drawn down, Benedict follows after you, sounding the charge on his horn. Your cavalry tightens up and the wedge becomes more prominent as your horsemen charge, an blur of speed and naked steel as the Kul Tiras sabers are drawn level.

Your charge crashes into the orcs and lightly armored infantry around the edge. Even as your men ride over them, breaking the furthest flank of the combined orcish and human forces. Your riders ride them down, and even as they do so, you watch the mages wreak havoc on the exposed side of the force. Most spectacular is the Prince, who makes a complex series of arcane symbols in the air, which do nothing, before flicking his arm casually. A pillar of flame erupts from the ground, burning man and orc alike in a wide radius. A terrible death, even for the greenskins.

>let the mages wreak havoc on the enemy hastening the end of the battle as your men ride down the fleeing orcs and traitors
>aid them with shot and sword causing more casualties on your side but ending the battle the quickest.
>ask them to stop and let the enemy be destroyed by the wolfish orcs. Your forces take no casualties and it takes the longest time.
>>
Rolled 1 (1d6)

>>46895148
>aid them with shot and sword causing more casualties on your side but ending the battle the quickest.
Maybe we can reoccupy the fort before Garithos gets off his baffooning rainbow ass and realizes we left it.
>>
>>46895148
>>let the mages wreak havoc on the enemy hastening the end of the battle as your men ride down the fleeing orcs and traitors
>>
Rolled 2 (1d2)

>>
>>46895148
By fleeing orcs you don't mean the wolfish ones right?
>>
>>46895293
>>>let the mages wreak havoc on the enemy hastening the end of the battle as your men ride down the fleeing orcs and traitors
You order your men to a standstill. They are better off killing the few escaping orcs or men. Most of them are not so lucky. The three mages are an army in themselves, slinging spells like a child throws rocks.
Even as you watch, nearly a thousand orcs and hundreds of men are frozen solid, or burned or turned to ash as the three mages unleash havoc on the beleaguered forces. Your men ride down the few survivors. They take no prisoners.

You try to approach the prince to thank him for his aid, but overhear them talking to each other in thalassian
"...and it cannot prove to be good Modera, there should have been a few warlocks here."

"Most of them should be feeling the withdrawal from the fel magic soon enough, maybe their warlocks are now impotent. We can confirm this hypothesis."

Then the two see you and beckon you over. They have a proposition for you.

>listen to modera. Try and talk to the wolfish orcs and ask them about the warlocks. Maybe they know more about their attackers.
>listen to kael'thas. Leave the orcs alone and deal with them later. You have demon worshipping orcs and humans to kill.

>>46895261
you already have abandoned the fort. Gary is going to cause shit.
>>
>>46895475
of course not
maybe a few.
>>
>>46895492
>listen to modera. Try and talk to the wolfish orcs and ask them about the warlocks. Maybe they know more about their attackers.
>>
>>46895492
So most of our forces are not together at the moment? Okay, well talk to the orcs and ask them to come join us in battle against the main force that attacked them.
I guess this means I pick this option more or less.
>listen to modera. Try and talk to the wolfish orcs and ask them about the warlocks. Maybe they know more about their attackers.
>>
Although I am worried about other peoples alliances view on us for "consorting with orcs again".
>>
>>46895568
its all good. We have dalaran mages with us. Its all cool.
>>
>>46895492
>>46895492
>>listen to modera. Try and talk to the wolfish orcs and ask them about the warlocks. Maybe they know more about their attackers.
(MODERA being diplomatic? FIrst time for everything,)

And only send a small party to parlay while the rest of the army readies to pursue future conflict.
>>
>>46895587
you don't have much of an army. Just your cavalrymen. The militia is taking a long march through alterac to seal off the exit from the other side.

Also, modera is doing that because of research purposes. Antonidas has a fascinating theory that the orcs are bloodthirsty because of the demon blood, and they might become lethargic with it's absence.
>>
>>46895587
>>46895520
>>46895549

You have no need for further bloodshed. Alterac valley has largely been abandoned by humans for a while. Your scouts have no knowledge of the land. On the other hand, these orcs have been living here for a while and you clearly helped them. At the most you could expect a temporary truce.

The four of you walk towards the makeshift orc encampment, and you feel that this is a terrible idea. If the mages decide to leave you, your life and land is forfeit. An alteraci noble hobnobbing with orcs is the last thing your nation needs, and you have grown fond of being alive. Not for the first time, you think life would be simpler if you were on the other side of the dark portal.

The orcs, massive monsters in wolf pelts move to block the party. You can see some of your men stand at the ready. If something happens they are going to do battle with the orcs.

Modera says something in their tongue, and the orcs look at her with surprise, their faces looking exceptionally stupid. After some grunting, they allow the lot of you to pass through. You are surprised at the amount of women and children in the camp, far more than you had expected, and several old orcs.

Modera stands before an old orc who is on a chair, and makes a small bow before saying something. The orc says something in return, and modera points towards you.
The orc looks at you and says something, and you realize that the orc is blind.

Modera looks at you before saying, "He wants to speak to the person who won the battle. I can translate. Don't ruin this opportunity."

>ask the orc how they have survived in alterac for so long
>ask the orc about the location of the orc and human cultists
>write in
>>
>>46895804
>>ask the orc about the location of the orc and human cultists
Their survival is plenty obvious, the Kingdom is in ruins and has always been a mountainous maze.

(OOC I know that it'd lead to a lecture about shamanism but I don't think it would occur to anyone in-character)
>>
>>46895804
>>ask the orc about the location of the orc and human cultists
>inb4 we ruin everything
>>
>>46895804
>>46895837
>>46895879
PHrase it as "Well fought! Do you know where these bastards are coming from?"

Rather than implying they'd know because Orcs would know Orcs.
>>
>>46895804
>Greeting warchief, I am Lord Anlec Falconcrest of Strahnbrad. A Glorious battle battle was it not? We were on our way to cut off the head of the demon consorters, when we saw your warriors fighting our common foe. We bare you and your tribe no ill intend, but I must ask what you are doing on Alterac land? Surely you know the situation here is (small pause) tense?
>>
>>46895879
>>46895908
>>46895954
"What do you want to know?"

"He wants to know who you are, and where you come from."

"I could ask him the same question" you say.

"Just answer him"

"I am Anlec Falconcrest, Lord of Falcon's rest and ruler of Strahnbrad. You want to ask how I won the battle, so let me be brief. The foe had overextended itself while attacking your camp, and the flanks were too far away to help each other. I smashed their weakest flank and my friends here did the rest of the job."

When Modera is done translating that, you see a curious change come over the orcs. Instead of being wary, they become passively hostile. Some of the bigger and burlier orcs grab their axes and they scowl at your party.

>ask modera why they are behaving like that.
>continue speaking and tell the old orc why you are here
>>
>>46896022
>>ask modera why they are behaving like that.
Starting to look like we should've just killed them all already.
>>
>>46896041
Oy vey, look at this raycist human, putting us in camps and letting us live instead of genociding us!

Remember Taurajo
>>
>>46896022
>>ask modera why they are behaving like that.
Had none of the bravado I wanted. thats probably what ticked him off, we could be bothers in arms but nooooo!
>>
>>46896085
Why would you treat with orcs like that? Anlec doesn't have time for chitchat. We saved that old ass orc's life and that of his clan, and we want info.
>>
>>46896022
(Needing translation is silly, there's never been a language barrier in Warcraft Lore unless people are deliberately being Obtuse, Common just exists on all titan-seeded worlds, people always understand each other outside of WoW's gameplay mechanics)
>>
>>46896103
Cuz the mages wanted this, and asked us to not screw this up. but I figured we'd just start trying to seem like brothers in arms from the battle, since we did save him and his people from likey extermination. Then move on to asking him questions when have sounded like we don't mean to cause him and his people any harm. I suppose I didn't phrase it right, so it came off a bit strange.

I also wanted to try and drop hints on how they felt towards them, if they had any previous animosity before that battle and they owe us one, and present them a chance at retribution, by mentioning that we are heading to kill their leadership. I also think I tried dropping hints that we do not think kindly of these peoples, on non racial grounds.
>>
>>46896041
>>46896085

You wondered if you had committed a faux pas. Maybe modera could tell you where exactly you had gone wrong, and you could apologize. Apologizing to orcs. Hah! What would lothar say?

Modera's voice is full of concern as she translates. "They know the name Falconcrest well. They have fought them before. They say that they are demon worshipping humans, and the person who calls himself Lord Falconrest is a demon in a man's skin. He eats babies and flays their mothers alive."

Hearing that makes your stomach roil. Otto was always running around, a dreamy scholar who would rather sing a song instead of reading his lessons. He couldn't possibly be this sadistic, even to orcs.

Meanwhile modera has picked up the conversation. She points repeatedly towards you while grunting and slapping her biceps, and the orcs seem to calm down. Some of them look at you with what seems like grudging respect, or so you think. Their muscles slacken and they lose the grip on their axes

"What did you tell them now?" If she said that he would have to marry the chief's daughter, you would burn the camp down.

"I told them that you are hunting for your brother, and to kill him for causing suffering on your people. They seem to respect that, and expect you to carry his severed head to their chieftain when you best him."

So there was no saving Otto then. If what the orcs said were true, the brother you knew was long gone. And consorting with demons would lead the him to ruin. He wanted you dead as well.

>>46896154
Its because blizzard cannot world build for shit. Murlocs have their own language. The Arakkoa did. And it makes the mages look like the nerds-with-superpowers that they are. There is no lore basis for people having common as a titan language of the universe. Language barrier was a thing in Wc3 and it made the world bigger for it.
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>>46896236
Anlec is still in pain, is suffering from a hangover and his brother may be the servant of a demon. He really is not the kind of person who is going to go into the nuances of orcish culture. He fought in the first and second wars, nearly died at quel'thalas and has lost many friends to the orcs. Of course he is a little cuntish towards them. Think of him grinding rep with an unfriendly faction.
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>>46896284
>Its because blizzard cannot world build for shit. Murlocs have their own language. The Arakkoa did. And it makes the mages look like the nerds-with-superpowers that they are. There is no lore basis for people having common as a titan language of the universe. Language barrier was a thing in Wc3 and it made the world bigger for it.
What? No it wasn't. Not at all. In WC3 there wasn't even an inkling of language barrier.

Races COULD secretly speak in their own language but they all knew a common tongue from the minute them met each other.
>>
>>46896314
Except the main orc was raised by humans and could speak common.

The night elves speak in spooky elf voices when the warsong run into them and cenarius taunts them much later.

The night elves in lordaeron don't talk with regular humans but rather Kael'thas who is a royal elf and probably speaks darnassian better.

Medivh is a guardian and can speak a shit ton of languages because that is his job
>>
Also, it makes the world a lot less gamey.
>>
please reply to this post if you are in this thread. I am doing a headcount.
>>
>>46896674
Game: Eagle Rising
Insert coin - Player 1
>>
>>46896674
Just woke up, drinking coffee
>>
>>46896674
reporting
>>
>>46896284
The orc said something to modera, and when she didn't translate you felt something was suspicious.

She turns around and looks at you, her face full of surprise. "The chieftain demands that you tell him what you did during the war. He says that he will sense when you are lying, and a warrior brings shame to his ancestors by lying about those he kills."

"I will, if he is willing to tell me where the Argus wake is."

You don't need a translator to tell you what the grunt means. What he says next is far more interesting,

"He says that these other orcs and men are no friends of his. He will send his warriors alongside you, and fight them, If you answer his query truthfully. How many orcs did you kill during the wars between our peoples?"

>answer bluntly
>keep the numbers on the higher side
>keep the numbers on the lower side
>>
Also forgot my trip
>>
>>46896674
lurking

>>46897311
answer truthfully, to the best of our memory.
>>
>>46897311
>>answer bluntly
Orc shock troops when?
>>
>>46897311
>answer bluntly
Why is this even up for debate? Some DM's just wana see the thread burn.

Also over and hour and a half to post?
>>
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131 KB
131 KB JPG
>>46897696
OP might have passed out from exhaustion.
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>>46898417
I shall follow suit!
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>>46897311
>answer bluntly
>>
>>46897311
>answer bluntly
>>
>>46896674
Just got to work, you were running late last night and I went to bed.

>>46896349
The humans and Orcs coordinated to build their base, the Elves could successfully spy on them and eventually coordinate with Jaina and Thrall.
>>
>>46896349
And then there is Cairne and Thrall meeting, two races who have never ever been known to exchange before the Horde arrived on Kalimdor. In fact the Tauren haven't even remotedly had any encounter with another culture employing common, so there's no chance they had any knowledge of it.

Or the orcs and the Darkspear, a Troll-tribe that doesn't even belong to the Amani-branch and must've had a terrible accent to match. These guys also have lived in relative isolation so that they probably have never heard of "common" before and their tribal dialect should likely have made communication by troll all the more difficult.

Or the time when the Orcs go around killing Harpies and the feathery sloots throw empty threats at them before being mangled.

And also, right after the cutscene leading into the same mission where the Warsong-Clan hears spoopeh elf voices, there's a huntress talking shit. It's up to debate whether it was just for the player or if the orcs also understood it, though. Nevermind that Grom wasn't raised by humans and Thrall wasn't even present.

Maiev's squad encounters orc runes, a script that should be absolutely alien and unintelligible to her, writing in Orc-language, which she should never have heard because she was doing god knows what after Tyrande kicked her shit in, when she entered the Tomb of Sargeras, but only after she encounters an old Orc hermit who has likely not been around long enough for Orgrim's Horde to adapt common.

There is no language barrier in Warcraft, whatsoever, and we're better off not getting hung up on it because Warcraft is an entry-level setting that focuses on cool shit instead of sensible shit and currently suffers the worst case of setting bloat because of it.

Continue with quest b/c I wanna see more FARUKEN PANCHU.



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