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/tg/ - Traditional Games


Poptart returns edition!

>A chest arrives at Town. Once opened, Poptart pokes his head out with his tail wagging behind him.
"I found her! The one you were looking for. She's currently holed up over in the Faux Pass on the way to Frostfang Mountain."

>With an excited leap the dog knocks over the chest he was delivered in which in turn dumps out a few rolled up scrolls of parchment. Shade steps forth and snatches the parchments, unraveling one at a time before nodding to itself and posting each on the Bounty Board.

[Cont.]
>>
File: Welcome back to Town.png (43 KB, 1025x463)
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>>46774253
>Bounty Board updated
>Poptartz's Stall upgraded! [Now players can trade Food for Loot, or Loot for Food? Hopefully it's Food for Loot]

Now would be the time to finish your PCA's and get everything in order.
>>
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Please keep your Character Sheets in this format

[n] Name Level #
=Status= (optional)
Speed [#] Health [#/#] Armor [#]

Equipment
Wielded: 2 Hands worth
Worn: Currently 1 Item

[Strike] (Information)

Inventory: 0z (starting until Guild Bank is set up for allowances)
-(Four Slots standard)

Skills: (Choose 2 at Creation)
[Name] (Information)
>>
Please Claim or Stash these Items.

Crescent can be re-crafted and purchased from Hearth for only 30z.
>>
File: Updated Shops List.png (12 KB, 625x625)
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>Shop List updated
>Food can now be purchased in increments of Bites! Price for one Bite is 3z, price for two Bites is 5z, etc.

If anyone would be so kind as to post the Guild's Bank please do so now.

[Now accepting player actions]
>>
>>46774543

>Robutt is perplexed that he asked for a new weapon out of his newly acquired Crescent Shield and seems to have gotten something worse back.
>Robutt assumes this is a mistake, and puts it on anyway

[G2] Robutt - Level 3
=Normal=
Speed [4] Health [6/6] Armor [1]

=Dance Battler= (+1 Speed, Skill: Kick)

Equipment
Wielded: Nothing
Worn: Comet (1 Shield, +Bounce, +Push, +2 Range)

Strike:
[Heavy Strike] 3 Dmg + Knockback
[Kick] 2 Dmg

Inventory: 0z

4 Nothing

Skills:
[Assault Mode] Heavy Strike and Move can be performed in the same action, drains 1 health per turn.
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun applied during next dungeon phase.
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill or Strike that does Damage
*1 Free Skill*
>>
>>46774543
"DATZ FER ME!"

>Claim Luna, perdita

[F2] GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Luna, perdita [DMG 3, Reach, Cleave, Blast]
Worn: Green Hedband [+1 Arm]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills:: Level 3
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
[M]Lob: Throw held object, Range 4
[Ti]Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
>>46774400

I still have my town PCA

>Look for Shade and then whine to him

"Heya Spooks, I've been walking around looking for you. Something told me you can help me do some shady things. I'm looking to forget. Forget how to fight. It's too much effort you know? I'm much better at healing. Don't have to get hurt. Just help those goofuses that do. I think if I forget how to do flying kicks, I won't even need to fight. Got me Shade?"


Speed [5] Health [3/3] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Agile Strike]: 1 Dmg + [Option: Kick 2 Dmg/Evade]
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Flying Kick] Flying Kick Moving at least 2 spaces before a Strike makes the Strike start with a Kick
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range

Money pouch: 50z

Bank: Aegis Shield +2 Shld; 83z
>>
>>46774668
961z
x1 Poker
x2 Aegis
x1 Volans Auger w/ 7 Arrows
x1 Blunder Elite Corpse
x1 Red Headband

Personal Banks:
Pane: 100z
Tic: 35z

Items on Wait/Repair:
Core Component [1 Run]
>>
>>46775135
>The Shade looks around at the rest of the Town for a moment. His gear hides his face in shadows, but you could see small inflected movements from his hat and jacket.
"I got a deal for yah, yeah."
>They confirm in a rasp whisper. Opening up their section of the counter, they lead Pane down a trap door and through a short maze of hallways almost too narrow to navigate. Shade opens up a door of darkwood to reveal a number of Shades all working on their own projects. Some are manufacturing firearms, others are duplicating ammunition, one is working on exclusively smithing new knives, and another sits behind a desk with an operation table behind them.
"Oh, finally found a volunteer?"
>The voice is feminine in nature, but still has the trademark Shade coarse texture to her words. Pane's escort turns back to look at their ward.
"Can't make any promises, but you'll at least free up your options."

>Use PCA to gain potentially 2 PCA's but forfeit a Skill. Results vary. Volunteering is tax-deductable, and may include side-effects both fortunate and unfortunate.
>>
>>46775295

"Meh. Why not"

>Go for it
>>
>>46775439
>Your time spent on the table goes by as a strange dream. Visions of your past flitter away as your martial training is lost to time. You awaken in a stupor at the front of the Shade counter in Town. Standing up in front of the counter you see what seems like a seafoam hood disappearing beneath a trap door with Shade nowhere to be seen.

>Lost Skill [Flying Kick]
>Gain +S!
>Gain PCA
>Gain Title =Experiment One=
Can access the Shadey Underground in Towns or wherever you can encounter a Shade in a Run. Can Identify an item Held as an Action. Can Analyze objects and creatures within Strike or Weapon Range as an Action.
Analyze [Skill] Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
>>
>>46774543
>>46774668
>>46775166
>Claim my Claw
>Deposit Aegis in Group bank, withdraw Red Headband
>Withdraw 7z from Personal bank, buy 3 bites of meat.
>Examine bounty.

Level [3]
Speed [5] Health [3/3] Armor [0+1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana
Agile Strike: 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Chakram, Meat (3bites)
Purse:
Bank:26z
Skills:Moonstep, Hammer Arm, Fierce Claw, (tbd)
>>
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>>46774668
Posting a compilation of the Weapon Trait list.

Armor: Provides additional Armor
Blast: Deals damage to enemies and structures adjacent to the target.
Bleed: Deals 1 Damage at the end of the defender's phase. Stacks duration.
Bounce: Ricochets from the target back to the user, spreading out excess damage to potential targets between the attacker and defender until either all damage is applied or the weapon returns to the attacker.
Cleave: Tap to deal weapon damage as a Front Arc AoE. Can be used in conjunction with a Weapon Attack or Skill.
Cone: Targets an area in front of the user. Size and shape varies.
Crush: Reduces Armor by 1. Stacks effect.
Focus: Spend an additional Action while using a Weapon Attack or Skill to increase the Damage by 2.
Launch: Throws the defender skyward. Spend an Action to Recover or take additional Damage. Choosing not to Recover wastes the turn.
Prone: Defender is knocked to the floor. Spend an Action to stand up. Knocks defender off of Platforms. Can deal damage depending on height if defender was on a Platform before subjected to Prone.
Puncture: Ignores 2 Armor when applying Damage.
Push: Moves the defender further away from the Attacker. Distance based on Damage applied.
Range: Allows the user to target out to the number of spaces shown to the right of the icon.
Rapid: Grants an additional available attack when the equipped weapon is used for a Weapon Attack or Skill.
Reach: Tap to gain Range 2 for a single Weapon Attack or Skill. Cannot be applied to items already with Range.
Reload: Feeding the Firearm ammunition only takes one Action instead of two.
Shield: Grants Armor against attacks the wearer is Facing.
Skill: Grants access to a Skill while the item is Worn or Wielded.
>>
>>46774543
>Reposting from last thread
>>46746637
>>46766359
>Claim and Equip Match's Guard
>Claim and Equip Ward
>Stash Aegis into Group Bank

[G1] Nid Level 3
=Normal=
Speed [3] Health [6/6] Armor [6](1+2[Shield]+3[Shield])

Equipment
Wielded: Ward [3] Shield (1 hand)
Worn: Match's Guard [2] Shield + Fire Affinity [Strong against: Metal and Plant] [Weak against: Water and Earth]

[Heavy Strike] 3 Dmg + Knockback

Inventory: 0z
-
-
-
-

Items I stashed in the Group Bank:
-=Volans Auger= [4 Dmg +Focus +Range 8 +Metal Affinity]
Focus: Tap to forfeit an action while using a Skill or Attack with the weapon to gain +2 Damage.
Range: Allows the weapon to target out to the numbered distance in spaces.
Metal Affinity: Ignores Armor but follows the rules of the Element Wheel instead. [Strong against: Earth and Plant] [Weak against: Fire and Water]
-7 x Metal Arrows
-Warden's Key
-Aegis +2 Shield


Skills:
[Ablative Field] Sets Allies' Armor within 2 spaces equal to your CURRENT Armor until the next Action Phase (Acts like a Field)
[Sentry Mode] +2 Armor -3 Move; Heavy Strike gains Range 4
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun per Action gained applied during next Dungeon Phase
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill, or Strike that deals Damage

Monster Skills:
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
>>
>>46775940
>Bounty =Inanimalia Inbound=
>Posted by: Elaine the Battle-craftsmen
There's been an uprising of Inanimalia in the Faux Pass without any signs of a cause. Normally these creatures stay to barren wastelands or old ruins of long-forgotten fortifications, but the sheer number of these creatures existing elsewhere is troublesome. I've taken it upon myself to try and find the cause behind this appearance, but haven't made any headway in the past couple of months. 15 zenny to each adventurer who brings me the head of an Inanimalia. I've given Poptart a map to show where I'm currently stationed, and to include a warning for potential Mimics in the region. Proceed with caution.

>>46775166
>>46775940
>>46776228
>Updating Group Bank
961z
x1 Poker
x4 Aegis
x1 Volans Auger w/ 7 Arrows
x1 Blunder Elite Corpse

Personal Banks:
Pane: 100z
Tic: 28z

Items on Wait/Repair:
Core Component [1 Run]
>>
Players interested in joining the Quest please post a reply here: >>46776384

Please include your updated Character Sheet using the format here:

[n] Lv # Name =Title=
=Status= (optional)
Speed [#] Health [#/#] Armor [#] (All stats post modifications please. Shown formulae optional)

Equipment
Wielded: 2 Hands worth
Worn: Currently 1 Item per character

[Strike] (Information)

Inventory: 0z (starting until Guild Bank is set up for allowances)
-(Four Slots standard)

Skills: (Choose 2 at Creation)
[Name] (Information)
Title: [Name]
(Information)
Monster Skills:
[Name] (Information)
>>
>>46776384

>Robutt has decided that he quite liked the art of Interpretive Dance
>Robutt decides to practice his art elsewhere
>He calls this upcoming performance piece, 'A Faux Pas of Blended Fleshbags, in G Minor'.

[G2] Robutt - Level 3
=Normal=
Speed [4] Health [6/6] Armor [1]
Title: =Dance Battler= (+1 Speed, Skill: Kick)

Equipment
Wielded: Nothing
Worn: Comet (1 Shield, +Bounce, +Push, +2 Range)

Strike:
[Heavy Strike] 3 Dmg +Push
[Kick] 2 Dmg

Inventory: 0z, 4 Nothing

Skills:
[Assault Mode] Heavy Strike and Move can be performed in the same action, drains 1 health per turn.
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun applied during next dungeon phase.
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill or Strike that does Damage
*1 Free Skill*
>>
>>46775675

"Thanks for hearing me out Mr. Shade man. Although I'm not exactly sure what happened exactly. See you /yesterday/? I think."

>>46776445

*Sigh* "Here we go again. Try not to do anything stupid guys, I hate getting punched in the face."

[A] Lvl 3 Pane =Experiment One=

Speed [5] Health [3/3] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Agile Strike]: 1 Dmg + [Option: Kick 2 Dmg/Evade]
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Identify] Identify the stats of items and Equipment
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Free Slot] Learn a new skills
Money pouch: 50z

Titles
=Experiment One= Can access the Shadey Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z

Note: 2 PCAs left
>>
>>46776384
"WE GIT TA BASH SOME 'EADS IN, AN YOO GONNA PAY US FER IT? DIS IS A ROIGHT PROPPA JOB, DIS IS!"

[F2] GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Luna, perdita [DMG 3, Reach, Cleave, Blast]
Worn: Green Hedband [+1 Arm]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills:: Level 3
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
[M]Lob: Throw held object, Range 4
[Ti]Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
>>46776384
[A] Lv[3] Tic
Speed [5] Health [3/3] Armor [0+1:1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Chakram, Meat (3bites)
Purse:0z
Bank:26z
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Open Slot]
>>
Working on the Faux Pass and updated Party Sprites.
>>
>>46774400
>gonna trade 10 zenny for food

Speed [5] Health [3] Armor[0]
Equipment: nothing
Money pouch:29 zenny
Wielding: 2 katars in each hand +2 base damage
Worn: satchel +1 inv
Inventory: shrieker
Skills: flying kick, restore,ferox claw, extra pca
>>
>>46774253
>>46774400

>use town PCA to tell kitten a story

"Heya Kitten, I'm trying to remember something. Maybe you can help me remember. If you help I'll get you some food deal? I learned how to restore from a book. Reading was never fun but it made the time go by faster. Problem was I never finished reading the book. I bet if I did I could learn more. I lost that book a while ago. I wish I knew where it ended up."

>use PCA to talk to Hearth
>use PCA to analyze Hearth

"Hey big guy. I like this wrench you gave me. I'll see how it helps out next go around. I wanted to ask you something. How'd you end up in that cage we found you in? Seems like a big part is missing and we didn't have time to ask. Sorry bout that by the way.

Oh yeah and I learned a neat little trick. Check this out..."
>>
Some notes for players:

>Use your PCA(s)!
Unused PCA's are forfeit when party leaves Town. Sure you can get extra PCA's during a Run, or even while in Town, but they reset as soon as the focus leaves to another area. Players who choose to deploy later on in a Run cannot use their PCA before deploying as well.

In essence: Run > Obtain PCA(s) > Town > Reset PCA's to 0 > Run

A quick list of PCA's currently available:
>Shadey Experimentation
Ask Shade to have you forget a Skill. Results may vary.
>Poptart Hassling
Force a NPC to spawn in the next Town. Replaces Poptart in the next Town.
>Nine Lively Stories
Tell a story to Kitten. Can gain Zenny, a Title, or even an Item. Might gain nothing. She's fickle.
>Hearthy Craft
Present at least two items and 25z to Hearth to obtain an item that is a combination of the two. Results will vary.
>Final Affinity
Bring an item to Vaw to grant it the current area's Element as Affinity to the item. Drains 1 Health from the person presenting the item, since binding an Element requires some form of life to be present.
>Fetch Quest
Talk to Poptart about searching out an item based on qualities you're interested in. He'll look for something while the party is out on a Run and will trade Food in exchange of the results. Results may vary.
>>
>>46786718
>experiment with shade.
"whats the worst that can happen???


Speed [5] Health [3] Armor[0]
Equipment: nothing
Money pouch:29 zenny
Wielding: 2 katars in each hand +2 base damage
Worn: satchel +1 inv
Inventory: shrieker
Skills: flying kick, restore,ferox claw, extra pca
>>
>>46786667
>Gain Leg of Meat [1 Health / 8 Bites]
>Gain 1z

>>46786673
>Kitten yawns and scratches an ear. She waits a few silent seconds for Pane to finish her story before realizing that was all she was looking to tell. She then uses a paw to point towards the blissfully happy dog across the way, implying that she's not the one who finds stuff for others.

>Hearth looks down from his still sitting position and tilts his head.
"That was my temporary storefront. Those little creatures provided it for me and even presented a lock and key to keep my wares from being stolen while I was asleep. They were very kind and generous creatures, providing me with plenty of zenny and resources to create their gear and equipment. One even gave me a needle for tailoring jobs."

>Analysis
Hearth - A gargantuan gentle giant- i mean golem.
Race: Forgeborne Golem
Speed: 1 Health: 13 Armor: 6

Skills:
Smith [Can craft and experiment with Weapons]
Tailor [Can craft and experiment with Gear]
Identify [Learns information of a held item]
Reverse-Engineering [Identified items can be crafted]
Repair [Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range]
Fortify [Improves one of the three Stats by 1 by reducing another by 1]
Gargantuan Size [Is Size 4. Treated as an Obstacle for Size 2 and smaller sized creatures]
Smith Strike [4 Damage +Crush +Knockdown +Self-Stun 1]

>>46786786
What skill are you willing to forget?
>>
>>46786786
>The Shade leads you into the underground, through a narrow maze of hallways and a workshop full of their kind tinkering away at various items. Your last memory of the place is a woman's raspy voice in your ear whispering 'Your determination will lead you to great things' before waking up just outside of Town, and wandering in to see everyone going about their daily life.

>Lose Ferox Claw
>Gain Title [Volunteer]
Can access the Shadey Underground in Towns or wherever you can encounter a Shade in a Run. Performing tasks for Shades yields bonus results. Some Shades might ask you to test or try out their prototypes.
>Gain Skill [Pilfer]
Pilfer [Tap during a Weapon Attack or Strike to snag an item in the defender's Inventory. Cannot Pilfer Worn or Wielded items. Chances of Pilfer taking an item improve the less damage received by the Defender]
>>
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>>46786462
Pane is no longer an [A]dept and is instead a [L]eng. Being of another new race entirely, they will have a separate Race Skill list to choose from by the time they gain a Level. In addition, they have access to different skills, and will be able to acquire Monster Skills through a means unique to their own kind.

>Example: Adepts can be taught Monster Skills from NPC's. Golems can teach one another Golem Monster Skills. Ferox can Devour and have a chance to gain a Monster Skill.

This means of Monster Skill progression is: Overwatching Analyze to a target. If they perform a Monster Skill then the Leng immediately identifies it and may choose to learn it on the spot. However! A Leng cannot use a new Monster Skill until they have entered the next Room or Zone.

Once the Leng Starting Skills list is typed up and added to the Character Creation image, Leng can be chosen as a Starting Race.
>>
>>46786718
>go tell a story to Kitten (Last PCA)
"Hey. So, I have a story to tell. My story, pretty much. It isn't as interesting as Gorgrubz eating fortune worth of money, but still.

So, I was a young Ferox, looking for adventure. Then came along this guy, with his fortune brew. I drank it, and found a magic weapon. I guess it's not called Fortune brew for nothing.

Then in the Caves, I fought, and came out alive, and stronger. I guess I also became the leader ? Something close to it ? I made an agreement with a Shade, and then made sure everybody in the partygot his share of the money.

Sorry if it isn't that fascinating for now. I'll make sure to make cooler stories from now on. Until then Kitten, see you."

[F]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed), Quake Scepter (2dmg, Blast, Earth affinity)
Worn: Blue Headband (Armor+1)

Inventory:
-Pick (mining tool)
-
-
-
Purse : 15z
Skills: Devour, Frenzy, Grippas, Burrow
>>
>>46788110
>She gives a cheering mew before providing a Compass to Maw.

>Gain Compass [Locates a type of Item you wish to find. Results may vary]

Also, I didn't mention this earlier but FoeRazer is a two-handed item. I forgot to mention it when it was first crafted and didn't remember until just now. Sorry.
>>
Just noticed this thread and this seems really cool but I have no idea what it is, anyone care to explain
>>
>>46788534
It's a skirmish game that's ran and operated like a beat-em-up, side-scrolling brawler. Combat is fast and the tech gets deep.

Also the only dice rolled are outside of fights too. Unfortunately the lore in the game is pretty sparse since the group has only been through one area twice so far. Going on their third. If you're looking to join, just wait a bit since there's a new playable race being introduced before the next run.
>>
>>46788580
Ok, sounds fun, may need some assistance since I have no idea what I'm doing but I'll try to join in next turn.
>>
>>46788602
http://suptg.thisisnotatrueending.com/archive.html?tags=Grid-Lock%20Combat
Here, read up on what's happened so far.
>>
>>46776384
I shall join then.

>Buy Katar, buy Katar (- 22)
>Wield 2x Katars instead of Daggers

>Visit Delicious Poptart to Trade Loot for Food
>Trade in 2x Daggers
>Trade in 2x Water Stones

Hello Pop. I require delicious edibles of a nutrioucious and crunchy nature.

[F3] Kartin
Speed [4] Health [4/4] Armor [2]

Equipment
Wielded: Katar, Katar (2dmg, Rapid, Puncture)
Worn: Yellow Headband

Strike: Fierce Strike 2 dmg +x2
Inventory: Match Pace (4, reload, puncture, rng 8), 10shots

Skills: Pursuit, Devour, Frenzy
[Mon] Money Shot (Zen = ammo, -1 dmg)

Bank: 50z, 1x Water Stones,
>>
>>46788673
Oh, I was mireading that. A katar is only 6z.
So it is 2 for 12z.

However, the Longblade's stats are unlisted, and they are expensive. I shall buy two of those as well then.

>-22 for two Longblades
>-12 for two Katars

>-34z in total

>So that is 36z left in own bank after donating far too much to the large community pool.
>>
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Posting most recent update to the Identified Shop Items list, and also noting what Primary type each item is.
>>
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Now I would like you all to welcome the new playable race: The Leng. They have orange skin, pointed ears, and have a knack for learning information from their surroundings to an extent that far surpasses those of the other races.

Check the image for a more detailed look as to why.
>>
>>46776384
Let's do this (again mobile sorry)
>>
>>46789018
I shall play a golem, the stalwart defender "Sacataro"
>>
>>46789045
With the skills Sentry Mode and Ablative Field
>>
>>46789045
>>46789056
>[n] Name Level #
>=Status= (optional)
>Speed [#] Health [#/#] Armor [#]
>Equipment
>Wielded: 2 Hands worth
>Worn: Currently 1 Item
>[Strike] (Information)
>Inventory: 0z (starting until Guild Bank is set up for allowances)
>-(Four Slots standard)
>Skills: (Choose 2 at Creation)
>[Name] (Information)

Cool. You start at Level 1. Fill out this character sheet and you'll be good to go. If you would like to join the soon to be starting Quest link a reply to here: >>46776384

Don't forget to make yourself a tripcode. That's how you validate actions.
>>
>>46789045
Don't forget your trip. It's just #easilyrememberedwords next to your name

Also post your character sheet. Look for another golem that posted theirs. Copy and paste. Delete all the shit they have because you're brand new and won't have gear. Keep those two skills you got.
>>
>>46789067
[G] Sacataro - Level 1
Speed [3] Health [6/6] Armor [1]

Equipment
Wielded: Nothing
Worn: Nothing

Strike:
[Heavy Strike] 3 Dmg +Push

Inventory: 0z, 4 Nothing

Skills:
[Ablative Field] Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] +2 Armour -3 Move; Heavy Strike gains range 4

Anything i missed/got wrong?
>>
>>46789157
All is good. Welcome aboard. If you want to join the party in deploying on the upcoming quest, reply here: >>46776384
and link your sheet post too.
>>
>>46776384
>>46789157
>>46789182
Then I shall join this quest
>>
>>46789018

*picks at ears* "Stupid shade magic. Walking feels funny."

Updated Stat sheet

[L] Lvl 3 Pane =Experiment One=

Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
Money pouch: 50z

Titles
=Experiment One= Can access the Shadey Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z
>>
>>46789018
Hey, Poptart, y'sure this Elaine can teach me [Strike Synergy]?
>>
File: Headcount 001.png (7 KB, 947x397)
7 KB
7 KB PNG
Reposting the headcount for current party members.

Deployment coming soon!
>>
>>46789659
"She teaches Weapon Skills. Don't think she has much knowledge about these Leng. Where did they even come from? I don't even know how I know about them. Did someone even give them a name? If not I'm going with Leng. Yes, Leng sounds fitting for them. Yes indeed."
>Poptart resumes gnawing down on his bone backlog.
>>
>>46789663
Do you think I could be Cyan/Blue instead of green?, for some reason I really like that colour and try to insert it into everything (if my request requires you to put in more effort then you want to just ignore this and pretend it doesnt exist)
>>
>>46789700
No problem. I won't post a headcount update though, since I'm almost done with the deployment image already.
>>
>>46789727
Many thanks good sir.
>>
>>46789727

I still wanted to talk to Poptart since kitten told me head that way. Am I out of time? I don't remember if that cost a pca
>>
>>46789663
With this scarf around my scaley neck, I am indescructible and fashionable both!

Come Gorgrubz! Together, we are resplendent like the rainbow!
>>
>Buy 2 bites of food 5z
>Go talk to Poptart about what I told Kitten >>46786880


"Hey Poptart, So I talked to Kitten about a book I lost. I offered her food and she didn't seem interested. She pointed to you. Want to help me out?"
>>
>>46790005
>The cyan dog wags his tail happily, bounding in a goofy sharp circle amid his excitement for food. Once he is given a bite he chews on it until it disappears down his gullet.
"Yes? Yes? Want me to find you a book yes? Anything you remember about the book, tell it to me and I'll find it while you're out adventuring! I got a cask now so it'll be safe for when you return."
>He lays down his front paws on the counter as if he is a pose to beg. It looks like he's really willing to help Pane find their missing book.
>>
>>46789976
"DATZ A GUD LOOK FER YOO. LUCKY AN SNAZZY IZ ARE GUD FINGZ TA BE."
>>
>>46790050

"It was really big and had some weird title.The first chapter had the basics on healing people and the later chapters had more advance stuff. Some of it was only preventing people from getting hurt in the first place. I stopped reading it because it got pretty dry at times. I wish I didn't"

>give Poptart the rest of the food

"Thanks for listening Poptart"
>>
>>46790126
>After devouring the remainder of the food offered, he jumps up on Pane and licks their face. He then picks up a handkerchief 'bag' with his mouth, slings it over his neck, and bolts out of Town. His excited yaps and barks can be heard for the next hour as the party gathers before heading out to Faux Pass.
>>
>>46776384
>The party consisting of Robutt, Pane, GORGRUBZ GOZZNOBBLE, Tic, Kartin, Lune, and Sacataro gathers in the center of Town before heading out with the Faux Pass Map in hand. With the recent spring air carrying a stubbornly chilled breeze, the sun peeks out from behind the mist covered skies as a means for lighting the way quite a bit. Time spent in transit is uninterrupted with any significant events, but birds in the mists sing spring songs while other woodland critters go about their daily lives.

>The cheery sounds of spring begin to die down, until only the chilled breeze can be heard coming from over Frostfang mountain. An eerie silence reigns supreme over the entryway to the pass, though a distant echo of a broken conversation is picked up by the ears of the Ferox and Leng in the party. Nothing can be made of the conversation subject, but it's a good sign that someone is alive kicking.

>Upon entering the mouth of the pass, the party is confronted with Maniacle the Peddler Golem.
"Greetings friends! Sorry for missing out on your previous homecoming, but I took it upon myself to assist Miss Elaine however she deemed fit. She decided that it would be my duty to stand guard at the mouth entrance and give some tips and words of advice for those new to the pass. So, here goes!"
>Maniacle fakes clearing his throat before presenting a written parchment unrolled between his hands in front of him.
"Faux Pass is a dangerous place. Please proceed with caution. Inanimalia are attracted to large numbers of sentient beings, and can be roused from the deepest of slumbers if a crowd of them gather nearby. Please be sure to keep your party members in sight, as the fog in Faux Pass never lets up. Please keep the party spread out to avoid awakening any nearby and hidden Inanimalia. If we manage to miss one another, You can meet me in the glen. Just follow the dirt path."

[Cont.]
>>
>>46790299
[Deployment Phase]

Characters will deploy in the left farthest column, and will choose the numbered row to determine their starting location. Being that we have so many starting characters, we will not be granting the standard turn's worth of actions to avoid confusion or triggering combat too early.

Anyone who deploys now will be able to act in the Action Phase, coming up next.

Please be sure to link to the Image Post here >>46790299 with your character sheet updated for smoother processing.

Thank you for your time.

[Now taking Replies]
>>
>>46790324
I shall deploy on row 5
>>
>>46790299

"Don't run off too far. I swear to the gods you better not start any fights."

[L] Lvl 3 Pane =Experiment One=

Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
Money pouch: 50z

Titles
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z
>>
>>46790361

>Deploy on 4
>>
>>46790299

Kartin will join this foxy expedition - I shall deploy in row 8.

[F3] Kartin
Speed [4] Health [4/4] Armor [2]

Equipment
Wielded: Longblade (3dmg, Cleave), Katar (2dmg, Rapid, Puncture)
Worn: Yellow Headband

Strike: Fierce Strike 2 dmg +x2
Inventory: Match Pace (4, reload, puncture, rng 8), 10shots

Skills: Pursuit, Devour, Frenzy
[Mon] Money Shot (Zen = ammo, -1 dmg)

Bank: 34z, 1x waterstone, 1x Longblade, 1x Katar
>>
>>46790299
G] Sacataro - Level 1
Speed [3] Health [6/6] Armor [1]

Equipment
Wielded: Nothing
Worn: Nothing

Strike:
[Heavy Strike] 3 Dmg +Push

Inventory: 0z, 4 Nothing

Skills:
[Ablative Field] Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] +2 Armour -3 Move; Heavy Strike gains range 4
>>
>>46790324
>deploy in row 7

[F]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed)
Worn: Blue Headband (Armor+1)

Inventory:
-Pick (mining tool)
-Compass
-Quake Scepter (2dmg, Blast, Earth affinity)
-
Purse : 15z
Skills: Devour, Frenzy, Grippas, Burrow
>>
>>46790357
>>46790396
You are [G1] for future Action Phases

>>46790361
>>46790374
[L1] if it wasn't obvious

>>46790391
[F1]

>>46790420
[F2]
>>
"Can one of you boobs not focus entirely on killing and eating shit and lead this here party? I'm too busy making sure you don't die, so I'm not doing it..."

We should set a party leader out early to bot people who disappear. This way you don't die because you were AFK. Anyone up for doing it?
>>
>>46790574
"Skillset Lacking; Unable To Perform Designated Function"

I would volunteer but I am extremely new and haven't even played so I probably wouldn't be a very suitable candidate
>>
>>46790574
We have glorious leader
glorious leader is Maw

he is as charismatic as his canines are sharp he is the best leader. Agree or I will eat your thumb.
>>
>>46790299
"GOZZNOBBLE, TOO DA FORE!"

>Deploy 4

[F4] Lv 3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Luna, perdita [DMG 3, Reach, Cleave, Blast]
Worn: Green Hedband [+1 Arm]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills::
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
[M]Lob: Throw held object, Range 4
[Ti]Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
>>46790665
[F3] and bumped to Row 3 since Row 4 is already taken by Pane.
>>
>>46790684
"YOO SAYZ GOZZNOBBLE IZUNT AT DA FORE, BUT FREE? YOOZ A SILLY GIT; GOZZNOBBLE 'AS ALWAYZ BEEN FREE. DERE AIN'T NOBODEE IN DIS WORLD WOT KULD OWN A GOZZNOBBLE!."
>>
>>46790299
>Deploy on Row 2

"Let us find out the cause for such a gathering and DESTROY IT"

[G1] Nid Level 3
=Normal=
Speed [3] Health [6/6] Armor [6](1+2[Shield]+3[Shield])

Equipment
Wielded: Ward [3] Shield (1 hand)
Worn: Match's Guard [2] Shield + Fire Affinity [Strong against: Metal and Plant] [Weak against: Water and Earth]

[Heavy Strike] 3 Dmg + Knockback

Inventory: 0z
-
-
-
-

Skills:
[Ablative Field] Sets Allies' Armor within 2 spaces equal to your CURRENT Armor until the next Action Phase (Acts like a Field)
[Sentry Mode] +2 Armor -3 Move; Heavy Strike gains Range 4
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun per Action gained applied during next Dungeon Phase
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill, or Strike that deals Damage

Monster Skills:
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
>>
>>46790299
>During the Action Phase, each character gets 2 Actions.
>Before, during, or between each Action a character can use a Tap action. Tap actions include: exchanging items held with ones in inventory, dropping an item, picking up an item, applying Cleave to a Weapon Attack, and are also used as reminders for the processor to remember a feature or trait to keep track of. Tap actions are technically infinite, but please do not abuse this or they will be restricted.
>Actions that characters can take are:
Move [Relocates the character in any of the 8 directions a number of spaces equal to their Speed]
Weapon Attack [Attacks with any wielded weapons]
Strike [Uses the character's Strike]
Use Skill [Performs a Skill the character knows]
Defend [Uses wielded items to reduce the effects of attacks]
Evade [Treats attacks targeting the character as 1 Space AoE. Can successfully evade up to a number of spaces equal to the character's Speed]
Activate [Interacts with something in the environment. Used to open or close doors, chests, and can be used on certain enemies or NPC's during combat]

>Remember, there are no dice rolls in combat. Keep your eyes peeled for opportunities to shine, and don't over-extend yourself.
>Rule of Cool is always in effect. If something normally doesn't work one way, but a character figures out a means of pulling it off with style it might work out just fine anyway.
>Lastly: Reply to the Action Phase posts or risk your turn being lost.

[Action Phase!]
>>
>>46792428

"Thanks for the tips Shiny. Here I'd like to try something new. Don't worry it'll only tickle.

You heard her....not people.... Don't all group up unless you want a fight. Well knowing you fools that's exactly what you'll do." *sigh*

>Analyze Maniacle
>Overwatch Analyze

[L] Lvl 3 Pane =Experiment One=

Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
Money pouch: 50z

Titles
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z
>>
>>46792428
"I'll scout ahead."
>toggle Burrow
>move 3E 1N

[F]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed)
Worn: Blue Headband (Armor+1)

Inventory:
-Pick (mining tool)
-Compass
-Quake Scepter (2dmg, Blast, Earth affinity)
-
Purse : 15z
Skills: Devour, Frenzy, Grippas, Burrow
>>
>>46792428
>Move 2SE 3E 1SE

"I'll be the vanguard!"

[G] Nid Level 3
=Normal=
Speed [3] Health [6/6] Armor [6](1+2[Shield]+3[Shield])

Equipment
Wielded: Ward [3] Shield (1 hand)
Worn: Match's Guard [2] Shield + Fire Affinity [Strong against: Metal and Plant] [Weak against: Water and Earth]

[Heavy Strike]

Inventory: 0z


Skills:
[Ablative Field][Sentry Mode][Overclock][Eject]

Monster Skills:
[Repair]
>>
>>46792428
"LETZ GIT TA FOIGHT'IN!"

>-Burrow
>Move 6E

[F3] Lv 3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Luna, perdita [DMG 3, Reach, Cleave, Blast]
Worn: Green Hedband [+1 Arm]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills::
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
[M]Lob: Throw held object, Range 4
[Ti]Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
>>46792765
Burrow is a Toggle. Sorry for not mentioning that Toggles take an Action to activate, and a Tap to persist or dismiss.
>>
>>46790299
>>46790324

>I just got home from work
>Deploy Row whatever is free.
>>
>>46793171
1, 2, 7, or 9
>>
>>46793215

>I'll take Row 2
>Move 6E forward.
>>
into danger and delicious lethality that awaits us around every corner!

To fight and fail and struggle and gnash. It will be glorious.

>Move FORWARD 4 E
>Peer into the haze / snow / mountain side to see anything

[F1] Kartin
Speed [4] Health [4/4] Armor [2]

Equipment
Wielded: Longblade (3dmg, Cleave), Katar (2dmg, Rapid, Puncture)
Worn: Yellow Headband

Strike: Fierce Strike 2 dmg +x2
Inventory: Match Pace (4, reload, puncture, rng 8), 10shots

Skills: Pursuit, Devour, Frenzy
[Mon] Money Shot (Zen = ammo, -1 dmg)

Bank: 34z, 1x waterstone, 1x Longblade, 1x Katar
>>
Giving Sacataro some time to post. If there isn't a Dungeon Phase in the next hour then I've fallen asleep. Apologies in case that happens.
>>
>>46792622

Maw would you like to be party leader? You've been nominated and I'm willing to nominate you as well.
>>
>>46792888
"DEN OI GUEZ OI'Z GONNA MOVE FREE INSTEAD A SIX."

"'KUZ IT'Z FREE SEEZUN FER FOIGHT'N!"
>>
"Must I do everything around here..."

>>46792428
[G1]
>Move 2 E
>Activate Ablative Field
>>
>>46792428

>>46792572
Maniacle the =Peddler=
Speed: 3 Health: 6 Armor: 2

Items Worn: Beret
Inventory: None

Skills:
Peddler [Can open up a store that sells random items. Moderate chance to sell a at least one new item]
Empty Compartment [+2 Inventory]
Eject [Tap to apply +Launch on any Weapon Attack, Skill, or Strike that deals damage]
>>
>>46792428
>Deploy row 2
When did y'all decide Maw was gonna be your leader? Well, bollocks to that, we don't need a leader.

[A] Lv[3] Tic
Speed [5] Health [3/3] Armor [0+1:1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Chakram, Meat (3bites)
Purse:0z
Bank:26z
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Open Slot]
>>
>>46794333
>A creature steps from the darkness of the cave. Their body is full of cracks and markings, giving off an eerie glow of orange from beneath the imperfections.

>It appears that Elaine hasn't noticed the creature yet, or the party for that matter.

[Action Phase]
Going to get some sleep. Will do the next Dungeon Phase after I wake up.
>>
>>46794359
It's a vote of the people to elect our own despotic dictator for life!
>>
>>46794454
"OI YOO DERE! YOO SEEN ANY OF DEM ENANEMALYA FINGS MUCKIN' ABOUT?"

>Move 1S 5E

[F3] Lv 3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Luna, perdita [DMG 3, Reach, Cleave, Blast]
Worn: Green Hedband [+1 Arm]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills::
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
[M]Lob: Throw held object, Range 4
[Ti]Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
>>46794454

"Be careful now. We seem to have some guests. Do not open that treasure chest. Who knows what trap can lie inside"

>Move 4E
>Analyze The buried chest. [Chakram Range 4]

[L] Lvl 3 Pane =Experiment One=

Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
Money pouch: 50z

Titles
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z
>>46794359

If you want to wait all day then we can have no leader. But I say bollocks to that.
>>
>>46794454
>Move 3E
>Activate [Sentry Mode]

"Miss Elaine! We are here to help you with your investigation!"

[G] Lvl 3 Nid
=Normal=
Speed [0] Health [6/6] Armor [8](1+2[Shield]+3[Shield]+2[Sentry Mode])

Equipment
Wielded: Ward [3] Shield (1 hand)
Worn: Match's Guard [2] Shield + Fire Affinity [Strong against: Metal and Plant] [Weak against: Water and Earth]

[Heavy Strike]

Inventory: 0z


Skills:
[Ablative Field][Sentry Mode][Overclock][Eject]

Monster Skills:
[Repair]
>>
>>46794454

[BOOP] :o

>Robutt is attracted by the prospect shiney loot.
>Robutt will tease that chest to his NE open with his foot
>-Tap [Eject] +Launch
>Overwatch a mighty Heavy Strike boot if it's some sort of mimic.

[G2] Robutt - Level 3
=Normal=
Speed [4] Health [6/6] Armor [1]
Title: =Dance Battler= (+1 Speed, Skill: Kick)

Equipment
Wielded: Nothing
Worn: Comet (1 Shield, +Bounce, +Push, +2 Range)

Strike:
[Heavy Strike] 3 Dmg +Push
[Kick] 2 Dmg

Inventory: 0z, 4 Nothing

Skills:
[Assault Mode] Heavy Strike and Move can be performed in the same action, drains 1 health per turn.
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun applied during next dungeon phase.
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill or Strike that does Damage
*1 Free Skill*
>>
>>46794546
Forgot Trip

>>46795034

"Bahh you daft blasted robot! I'm trying to do a careful operation here and you muck it up with your stubby foot." >:O

[G1] Feel free to override

>Move 3E
>Ablative field
>>
>>46794454
[hums the Jaws theme]
>move 8E

[F]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed)
Worn: Blue Headband (Armor+1)

Inventory:
-Pick (mining tool)
-Compass
-Quake Scepter (2dmg, Blast, Earth affinity)
-
Purse : 15z
Skills: Devour, Frenzy, Grippas, Burrow
>>
>>46793569
Sorry everyone, musta fallen asleep and now I've got work in 30 minutes, probably won't have time to come back for the next 9 or so hours.
>>
>>46796697

You've already been botted. You can overide the bot. Gm is asleep now so you have 6 hours or so to try and get commands in.
>>
>>46794454
"Overiding automated functions, Initiating Movement protocol"

Move 1N 5E

[G1] Sacataro - Level 1
Speed [3] Health [6/6] Armor [1]

Equipment
Wielded: Nothing
Worn: Nothing

Strike:
[Heavy Strike] 3 Dmg +Push

Inventory: 0z, 4 Nothing

Skills:
[Ablative Field] Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] +2 Armour -3 Move; Heavy Strike gains range 4
>>
>>46797109
Good just remember to put [G1] in your tag. It makes it easier for the gm to process you.
>>
>>46795296

[BEEP] :'(

>Robutt gots this man, it'll be fine.
>It's probably just empty anyway
>Stealth Bump
>>
>>46794454
>Move 5E
>Overwatch Evade
>>46795296
Scaredy-Leng. I like taunting the mimics.

[A] Lv[3] Tic
Speed [5] Health [3/3] Armor [0+1:1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Chakram, Meat (3bites)
Purse:0z
Bank:26z
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Open Slot]
>>
>>46794333
>deploy 3 down

[A] Lune-level 3
Title: volunteer 10% to gain when talking to shade dude
Status:
Speed [5] Health [3] Armor[0]
Equipment: nothing
Wielding: 2 katars [2 Dmg +Rapid +Puncture] +1 base damage
Worn: satchel +1 inv
Inventory: shrieker,chicken leg 9/9 1 restore
Moneyz: 19 zenny
Skills: flying kick,restore,pilfer,[empty]
>>
>>46801972
Redoing my actions
>deploy row 8 3 east
>1 south 4 east
>check the thing thats buried in the ground
>>
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>>46795034
>Within the chest Robutt discovers: a Grand-Blade, 13z, and a Green Potion.
Grand-Blades are iconic for their imposing size, but are not encumbering when wielded. Legends tell tales of heroes who wielded Grand weapons to take down Elementa in single combat.

Also: Waiting on Kartin's Actions. Anyone who wants to bot Kartin may do so, but has 30 minutes to perform this action.
>>
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>>46803609
>You examine the Metal Maiden. From what you've heard, these objects have been used to contain many things within and when lacking storage otherwise... some have used these to contain their valuables. These are normally found within a tomb. What is one doing out here?

Processing begins in 5 minutes
>>
>>46794454
>The population of living beings has stimulated the nearby Inanimalia. Two venture out from the mouth of their nearby cave, while four that were in a frozen slumber on the mountain face find a source of food nearby.

[Dungeon Phase]
>>
>>4680519
What is the difference between the phases
>>
>>46805402
Players act in [Action Phase], enemies act in [Dungeon Phase].
>>
>>46805196
>Faux Pass has become quite lively. The Inanimalia sprint from their hiding places, draining life from those in front of them. The Metal Maiden seems to be showing some form of life. Doesn't look like it has a welcoming demeanor.

To save time with processing, damage is now applied before Armor. In addition, Element type Damage will be of it's appropriate color. The Inanimalia attacks currently happening at the moment are all Metal Type attacks, meaning they bypass Armor unless any of the defender's Armor has Element Affinity (Such as Match Guard on Nid, which has Fire).

As a reminder: Metal is Weak to Fire, and Fire is Strong versus Metal as shown here >>46789001
>Attacking Elements that are Weak to Defending Elements must bypass Armor.
>Attacking Elements that are Strong to Defending Elements deal 2x Damage.
>The Front Arc of characters is the three adjacent spaces to the West or East of the character. Attacks that pass through any section of these three spaces, including corners and edges, are treated as part of the Front Arc. Keep this in mind for Shield bonuses to Armor.
>(This means that to ignore a defender's Shield Bonus you must attack them from behind. Attacking from immediately above or below counts as attacking through the Front Arc)

[Action Phase!]
>>
>>46806581

"Of course this happens... Alright let's spread them thin and pile on the damage. And for the love of the Gods do not leave me by myself."

>restore allies NE overheal should hit both the adept and golem.
>-[medic gloves] restore golem to my East overheal should bounce back to me
>Analyze The hostiles. [Chakram Range 4]

[L] Lvl 3 Pane =Experiment One=

Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram +2 ATK, Bounce, +3 RNG // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
-
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
Money pouch: 50z

Titles
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z
>>
>>46806901

Forgot trip again.... Also at 3 hp
>>
>>46806581
(Did my overwatched Evade not work for a reason?)
> Tiger Claw NE Inanimalia (2dmg+Pierce+Rapid+Fierce Strike)(if only one tag Applies, use Pierce)
> Agile strike NE Inanimalia (1dmg+Evade)

[A] Lv[3] Tic
Speed [5] Health [3/3] Armor [0+1:1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Chakram, Meat (3bites)
Purse:0z
Bank:26z
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Open Slot]
>>
>>46806581

>Tap [Eject] +Launch for both strikes
>[Heavy Strike] the Iron Maiden Mimic
>[Heavy Strike] the NE Inanimalia next to me

"YOU DARE TRY TAKE MY LIFE INFERIOR BEINGS?! I WOULD PREFER THAT YOU RETURN TO BEING INANIMATE"

[G] Lvl 3 Nid
=Normal=
Speed [0] Health [6/6] Armor [8](1+2[Shield]+3[Shield]+2[Sentry Mode])

Equipment
Wielded: Ward [3] Shield (1 hand)
Worn: Match's Guard [2] Shield + Fire Affinity [+: Metal and Plant] [-: Water and Earth]

[Heavy Strike]

Inventory: 0z


Skills:
[Ablative Field][Sentry Mode][Overclock][Eject]

Monster Skills:
[Repair]

Since I have fire affinity on Match's guard, no damage was dealt to me.
>>
>>46806581
"we will talk about this later..."
>move 4 north
> do a flying kick and strike.

[A] Lune-level 3
Title: volunteer can gain acess to experimental weapons and shit.
Status:alive
Speed [5] Health [3] Armor[0]
Equipment: nothing
Wielding: 2 katars [2 Dmg +Rapid +Puncture] +1 base damage
Worn: satchel +1 inv
Inventory: shrieker,chicken leg 9/9 1 restore
Moneyz: 19 zenny
Skills: flying kick,restore,pilfer,[empty]
>>
>>46806581
"Initiating Offensive Protocals, Activating Murder.EXE"

Since these guys seem to bypass armour and most of my skills are defensive I'm just going to smash them

>Heavy Strike the Inanimalia to my NE
>Heavy Strike the Inanimalia to my NE

[G1] Sacataro - Level 1
Speed [3] Health [6/6] Armor [1]

Equipment
Wielded: Nothing
Worn: Nothing

Strike:
[Heavy Strike] 3 Dmg +Push

Inventory: 0z, 4 Nothing

Skills:
[Ablative Field] Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] +2 Armour -3 Move; Heavy Strike gains range 4
>>
>>46807682
Meant to say NW for my second heavy strike
>>
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>>46806901
>You manage to glean some information. Also a piece of knowledge awakens deep within your mind. http://pastebin.com/kRRPcJTU

Key:
[n] = [A], [F], [G] or [L] which represents the Races that can learn it through their respective means of Acquisition.
T = Skill uses a Tap action to activate
A = Active. Any Skill that requires an Action to use. Includes Toggle-capable skills.
P = Passive. Modifies the character, a particular action, skill, strike, or other feature.
S = Strike. Simple as that.
N/A = Cannot be acquired by anyone, is unique to that particular subject.

>Reminder
Characters have a limit to known Monster Skills equal to their Level.
>Characters cannot acquire more Monster Skills than their Level, and cannot remove a Monster Skill without using a PCA at any Shade NPC.
Adepts can learn Monster Skills from Drick for a price. Adepts can share Monster Skills between other Adepts as a PCA in a Town.
>Ferox can learn Monster Skills through Devouring corpses. There is no guarantee that a Skill would be gained. They can also learn a Monster Skill for a price if they bring a corpse to Para. Ferox can also share Monster Skills between other Ferox as a PCA in a Town.
Golems can learn Monster Skills from Shekels, for either a price or an offering of the corpse which might have it. Golems can also share Monster Skills between other Golems as a PCA in a Town.
>Leng can learn Monster Skills by using Analyze on an Overwatch, but must target a single creature. Any skill that creature uses during the turn may then be immediately used by the Leng. Leng can also share Monster Skills between other Leng as a PCA in a Town.
>>
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>>46808489
Great-Blade stats
>>
>>46806581
[BEEP] >8(

>-Grab the contents of the chest, equip Greatblade.
-Tap Cleave on both Greatblade attacks.
-Tap [Eject] +Launch on both Greatblade
> Target the SE square in front of me and cleave 2 Inanimalia
>Cleave the Inanimalia to the east and south of me again.

[G2] Robutt - Level 3
=Normal=
Speed [4] Health [5/6] Armor [1]
Title: =Dance Battler= (+1 Speed, Skill: Kick)

Equipment
Wielded: Greatblade (4, +Cleave, +Crush)
Worn: Comet (1 Shield, +Bounce, +Push, +2 Range)

Strike:
[Heavy Strike] 3 Dmg +Push
[Kick] 2 Dmg

Inventory: 13z, 1 Green Potion, 3 Nothing

Skills:
[Assault Mode] Heavy Strike and Move can be performed in the same action, drains 1 health per turn.
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun applied during next dungeon phase.
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill or Strike that does Damage
*1 Free Skill*
>>
>>46807107
Sorry, didn't see the Evade part.

Given that you're wielding a Strike weapon (Katar/Tiger Claw) you can use it in place of the normal Strike attacks. (I'm going to assume that you are)
>>
>>46807983

"We can't break through that armor through normal means. If you have a pick or prybar you can damage it's armor. Let's try to focus our attacks to take them out!"
>>
>>46808964
So their attacks ignore armour and they have too high an armour value to be damaged by normal attacks... Welp I'm litteraly useless in this fight
>>
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>>46806581
>Elaine calls out to the party.
"You're not equipped to fight these things! Fall back with me and we'll figure this out!"
>She turns to her Ferox companion.
"Prepare for company, we'll need to put up the gate on our return."
>She then strides away from the entry path to Faux Pass, instead delving deeper along the trail.


>Reply to this post to forfeit actions and Retreat with Elaine. Using Retreat in this manner does not clear the Room or end the current Run. Replying to this post automatically Overrides old actions.
>>
>>46809088
You can stick near friendlies and spam ablative field. After their armor gets damaged by Robutts fuckhuge sword they'll be wasted in no time. Also their armor can possibly only be their front. Back attacks conventionally do more damage.
>>
>>46809168

If I retreat in this manner will i get to keep the stuff I picked up?
>>
>>46809088
Git over here and take my prybar, then. Y'can [Crush] their defenses off. Or jus' [Pierce] them a whole buncha times.
>Prybar [1dmg+Crush+Pierce]
>>
>>46809168

"I'm not inclined to give up so easily. You underestimate our strength lady."

If we're not retarded we can win. My heals should keep up. And Robutt can straight fuck their armor to 1 now. He releases the gates, uses sentry mode to get OP range he can wipe out all their armor you guys attack after he does. We only have to worry about the ones to the south. Robutt can drop the sword. Someone grabs it and and head south to skull fuck the rest of them. Those corpses will be hella valuable.
>>
>>46809248

>Robutt indicates that sentry mode cannot make use of weapon attacks only heavy strikes
>And goes on further to suggest this isn't as much as problem as the fact that he doesn't actually know know [Sentry Mode]
>>
>>46809226
Yes.

>>46809248
>She calls back.
"You have yet to see what destruction these creatures can manage if they aren't dealt with immediately. Choosing to stay behind in confidence will be your downfall, adventurer."
>>
>>46809290
>>46808779

[BEEP] X(

>Robutt sees the point in this statement, and the fact that he keeps the stuff he looted.
>Robutt retreats with the lady
>>
>>46809290

"Ehhh, on second thought let's go ahead and run... Try to grab the maiden while we're at it.."

>>46809276

Welp my plan's fucked....

>retreat like a bitch
>>
>>46809168
>>46809290

>retreat with Elaine

"As much as it frustrates me that we must retreat again, this is a wise choice for we have very few means of dealing with them but once we have acquired better weapons, WE SHALL PUT THEM TO REST."
>>
>>46809168
>grab maiden and run
>>
"Current Force Insufficient, Reccomened method of attack: Retreat"
I'ma retreat as well
>>
>>46809168
Sometimes you eat, sometimes you get eaten

sometimes you run away to come back to eat people another day

>Retreat
>>
>>46809168
"Dammit, I can take one o'these things myself, but not four. I guess "Majority Rules" is right." *More irate grumbling*
>Retreat
>As that makes all party-members who have acted now retreating, request that those who don't act be Auto-retreated as well, rather than left to die alone.

>>46809230
Pierce should be Puncture, derp. Also just noticed that it only bypasses 2 armor. Derpx2

[A] Lv[3] Tic
Speed [5] Health [3/3] Armor [0+1:1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Chakram, Meat (3bites)
Purse:0z
Bank:26z
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Open Slot]
>>
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>>46809168
>The party escapes to Elaine's Safe Haven, where some others have gathered. A ghost is having a conversation with an animated marionette, Beverage the brewing golem can be seen checking his inventory, an Adept with a Golem's arm stands in front of a chest overflowing with blueprints, and a blue Ferox who is standing surprisingly upright watches the party enter the area.

>Elaine introduces the party to everyone in the Haven.
"They'll be able to help each of you out, so be sure to talk to them. If you want to learn some Weapon Skills, I created a majority of the Weapon Skills known to the area."

Each character gets 3 PCA's. Each NPC interaction will cost a PCA. Interactions available are listed below.

>Beverage's Bottles
>The Golem can provide you a Potion or Oil. Potions are consumables that grant immediate effects. Oil is applied to an Item and has a persistent effect on the item until the end of the Run. Bottles available are: Barrier Potion, Fleet Potion, Keen Potion, Stoic Potion, Elemental Oil, Razor Oil, Fortify Oil, and Feather Oil.
>PCA allows up to two Bottle effects to take place immediately, and up to two Bottles to be placed into your inventory in any combination you choose.

>Maniacle Merchant
>The exotic Golem provides a service of accessing the group or personal Bank for anyone who visits him. He is also selling some gear, and can craft items. If you want he can also try out a recipe, but his results are limited to Level 2 items. Results that would produce a higher than Lv 2 Item will be returned with no damage done.
"I-I can try helping out. I'm not as good as Hearth but... I can be useful."

>Para's Feroxious Training
>Can teach one Ferox Monster Skill on request. Just give her an idea of what you're looking for and she'll present a couple of options.

>Shekel's Training
>Can modify a Golem to give them a Passive effect, or teach a Golem Monster Skill on request. Just give him an idea of what you're looking for.

[Cont.]
>>
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>>46809882
>Elaine's Battlesmithing
>Teaches Weapon Skills. These occupy a Skill slot just like a Race Skill. Present to her a Weapon Type or Weapon Trait [Bleed, Puncture, Prone, Reach, Crush, any aside from Skill that are known are applicable] and she'll present to you a couple options to choose from. Given that everyone here has yet to acquire a Weapon Skill, she'll be teaching the basics. She can teach as many Skills as the character has available Skill Slots.

>Mango the Ghost
>She can speak to items, and bestow Affinity as well. Unlike Vaw, she only requires an Oil of the desired Element. However, using her to apply Affinity also decreases the owner's Armor by 1. Characters with 0 Armor lose 1 Speed instead. (Base statistics applied only, no Armor or Speed bonuses provided by Equipment is allowed)
>Can also teach Adept Monster Skills as a separate PCA.

>Starchy the Marionette
>He can draw out the potential in an item, increasing it's Level by one. Items that increase in Level randomly gain an Improved Weapon Trait, and have a chance for acquiring a Skill.

[Now accepting replies]

>FACING RULES UPDATED
>>
>>46809976. First pca
>talk to maiden creature that I lugged back to safe haven
>>
>>46809997
>A spectral arm reaches out and constantly tries to grip onto Lune, all the while groaning out hoarse howls.
"Ssssooooooouuul... give m-mee soooooouuuul"

>Lune takes the maiden to Mango, who holds a whispered conversation for a few minutes. Upon completing the conversation, she enters the Maiden. Clicking and the sound of metal breaking can be heard from within, until the maiden opens up on it's own! Out steps a pitch black armored Golem, covered in soot, which then collapses to the ground in a lifeless husk as Mango dismisses her possession over the body.

"Looks like you found a victim to an Iron Mimic before they could get changed into an Inanimalia. Thing is, this Golem shouldn't have been responsive at all, since it's missing the little gemstone that is suppose to be within it's core."

>Gain Harmless Maiden
>Gain Dirty Golem Corpse
>>
>>46810051
"Thank you for saving me now, I declare this maiden to be mine"
>>
>>46809882
"Requesting Upgrade Service, What upgrades are available"
>I go to Shekel's Training and inquire as to what passive effect/Golem monster skills are available
>>
>>46809882
The list of Potions and Oils available:

>Barrier Potion: Ingesting the potion spawns a spectral Buckler that always faces the same direction the user is facing.
Fleet Potion: Can Tap to move 2 Spaces once a turn
>Keen Potion: Can Tap to extend all Range the user employs by 1 once a turn
Stoic Potion: Incoming Force Effects are reduced by 2 for the remainder of the Run.
>Elemental Oil: Applies Affinity to an Item for the remainder of the run. Choose an Element on acquiring the bottle.
Razor Oil: Applies Bleed trait to a Weapon. Weapons that already have Bleed gain Bleed+ which applies two stacks per hit.
>Fortify Oil: Applies Shield to an Item. Items that already have Shield gain an additional point of Shield
Feather Oil: Removes the Heavy trait on an Item for the remainder of the Run
>>
>>46809976
>>46809882

I have this Match' Pace, it does 4 damage at range 8 and ignores 2 armor. I also have 10 shots. It is lvl 3. I will trade it for someone Improving my [Yellow Headband].

>Talk to Para - Beeseech her for a skill that shatters armor and breaks defenses or inversely something that allows someone to trade armor piercing for more damage
>>Ask her if it is possible to unlearn [Money Shot] to improve it

>Talk to Starchy the Marionette - show them them the Katars
>-Ask Starchy to Improve the Katars
>Katar, 2 dmg, Rapid, Puncture

[F1] Kartin Lvl 2
Speed [4] Health [4/4] Armor [2]

Equipment
Wielded: Katar+Katar (2dmg, Rapid, Puncture)
Worn: Yellow Headband (+1 Armor)

Strike: Fierce Strike 2 dmg +x2
Inventory: Match Pace (4, reload, puncture, rng 8), 10shots

Skills: Pursuit, Devour, Frenzy
[Mon] Money Shot (Zen = ammo, -1 dmg)

Bank: 34z, 1x waterstone, 1x Longblade, 1x Katar
>>
>>46809395
Remember to reply to GM posts. You could be ignored by accident.

>>46809882
"Nothing for ole Leng's like me? Typical."

>use first PCA to gain and consume a keen potion

I'm under the assumption that the chakram is level 1.

>PCA 2 and 3 to improve the chakram if it's level 1. (come on moooore range)

I'm also assuming facing a direction is a tap action?

Finally does drain work with weapons or strikes? I want to know if I need strike synergy first to benefit from ranged chakram drain shenanigans. If I don't then what would strike synergy help with?
>>
>>46809882
>>46809976

>Ask Shekel if there is a way to improve heavy strike or grant it a weapon type or trait and ask if there is a passive that gets rid of self stuns from overclock faster
>>
>>46809976

>PCA 1
>Robutt presents the Greatblade to Elaine, and inquires about good crushing skills.
>He also inquires about the Green Potion he picked up to Beverage.
>>
>>46809882
>>46809976
>PCA 1
"Hey Para, do you think you could help me improve my Grippas skill. It's already really great, but I have the feeling I can make it even better, with your help."
>>
>>46810140
"You see that Golem over there with the wheels for legs? I made those for him. Can replicate the results on someone like yourself as well. I can also improve one of your already known Skills, or teach you one of the Skills Golems can learn naturally. I also happen to know a few Monster Skills that can only be learned by Golems if you're interested."

>Golems may only have one Mod performed on them at a time.
[Mod] Motorlegs [-1 Armor +2 Speed] Lets you zoom through the room
[Mod] Ironhide [-1 Speed +2 Armor] Heavy materials provide you with better protection
[Mod] Clockwork [-2 Health +1 Action] Speeds up processing time, but the intricate parts installed are fragile.

>Can teach any Basic Golem Skill, or Improve any currently known Basic Golem Skill

>Golem Monster Skills
Bulwark [Active/Toggle] Converts Shield bonus into Armor while active. Cannot Attack or Strike while active.
Heavy Stomp [Active] Launches self towards a space within Weapon or Strike Range, dealing Weapon Damage or Strike Damage and applying Prone to creatures occupying the same space.
Terra Fang [Active] Make a Strike or Weapon Attack, with +Bind
>>
>>46809882
>>46810305
"Requesting IronHide Augment, Ablaitive field improvement, sentry mode improvement. Your assistance is appreciated"
>PCA 1 to take the Ironhide Modification
>PCA 2 to have my Ablaitive field ability improved
>PCA 3 to have my Sentry Mode ability improved
>>
>>46810215
>Opportunist [Passive] Attacks that are not subject to a Shield Bonus gain Puncture and +2 Damage. If Puncture is already on the Attack in question, then the attack ignores one additional point of Armor.

>She informs you that Shades might have a means of removing your memories. Also tells you that the results are not always desired.

>Lv 2 Katar [2 Dmg +Rapid +Puncture +Cleave]

>>46810250
You assume correct.
>Keen Potion is one of 3 potions or oils you may acquire. Please select your second, third, and fourth choices in a reply to this post.

>Lv 2 Chakram [2 Dmg +Bounce +Range 3 +Rapid]

Facing is a tap action. Drain has yet to be acquired and therefore identified. You'll have to at least view it as a potential Monster Skill to learn it's mechanics first.

>>46810264
>Heavy Strike+ Options [+Crush] [+Prone] [+Puncture] [+Focus] [+Line 3]
>Overclock+ Options [+Move] [+Dmg] [+Armor] [+Recovery]
>>
>>46810272
"Oh, a Grand-blade. Been a while since I've seen one in person. I could show you some of the tricks behind using one of these... for example..."

>Grand-Cutter [Active] Weapon Attack that is applied as a Line with Range equal to the weapon's Damage
>Grand-Riser [Passive] If Launch is applied to an Enemy within Weapon Range, tap to Launch self towards the enemy. Acts as a Weapon Attack that also applies Prone and additional damage equal to the Height of the Launch
>Grand-Stinger [Active] Move 4 spaces and make a single Weapon Attack against an enemy within Weapon Range. AoE's are not applied on this Weapon Attack.
>Grand-Recover [Passive] If subjected to a Force Effect [Launch, Push, Pull, or Prone] you can Tap to Recover and immediately attack an enemy within Weapon Range, dealing additional damage equal to the strength of the Force Effect.

>>46810299
"Oh yeah, I know a few means of improving that!"
>Grippas+ Options [Bigger Grippas] [Stronger Grippas] [Restrict]

>>46810380
"Hm... Well I can perform the modification, but you don't seem to have the Skill slots available for the ability improvements. Sorry friend."
>Apply the Ironhide Modifications to your character Stat sheet and mark it in your Skills as a Passive.
>>
>>46810051
"Here, gimme that, we're gonna want it when we get back to Hearth.
> Request dirty golem corpse
An' the rest of you, if you want anything from the group's storage, tell me now.
>>46809976
>Access storage from Maniacle, 1st PCA
>Deposit corpse
> Wait for retrieval requests
>>
>>46810523
Group Bank
961z
x1 Poker
x4 Aegis
x1 Volans Auger w/ 7 Arrows
x1 Blunder Elite Corpse
>>
>>46810305
>>46809882

>PCA 1 to acquire [Mod] Ironhide
>PCA 2 to learn [Heavy Stomp]
>PCA 3 to learn [Bulwark]
>>
>>46810538
Could I have an aegis shield since their are quite a few spares?
>>
>>46810538

A reminder that Volans Auger (LVL 2) has 4 damage has Focus, 8 range, and metal affinity meaning using an act to Focus to add +2 damage and attacking those undead should one shot them
>>
>>46810596
Sho thing, S'taro.
>>46810633
Ah, Nid, those t'ngs have metal affinity, too, so, no it wouldn't. Now, put some elemental oil on, and y'damn skippy it will.
>>46810523
> Deposit Chakram in personal Storage
> Retrieve Aegis from group storage
>-continue waiting
>>
>>46810272
"Oh and before I forget! You might be interested in some of the Crush Weapon Skills!"

>Impact [Active] A Weapon Attack with Blast
>Post Driver [Active] A Weapon Attack that inflicts Prone. If the Attack already has Prone it deals +2 additional Damage
>Terra Tempest [Active] A Weapon Attack that hits all creatures in adjacent spaces. All tiles adjacent to the user are treated as Front Arc spaces if this is used as the last Action in the character's turn.
>Meteor Dive [Active] A Weapon Attack that moves the user a number of spaces equal to Weapon Damage. User can make a Weapon Attack before or after moving. Movement is as if the user was afflicted with Launch.
>>
>>46810272
>Green Potion identifies as a Life Potion. Heals a character to full Health. If already at full Health, the character gains +1 Health for the remainder of the Run.

>>46810677
To save some time, and because I forgot to mention it, Element Oil cannot be applied to already Attuned items.
>>
>>46810415

I'll take 3 more Keen potions please

And didn't we get drained? Or they drained after I was analyzed.

Also do I have a pca left? I'm guessing I can't double upgrade.
>>
>>46810712
>To save some time, and because I forgot to mention it, Element Oil cannot be applied to already Attuned items.
To save more time, can this be side-stepped with attuned ammunition?
Also, am I seeing correctly that Metal is weak vs Fire and Water?
>>
>>46810738
Drain was after the Analyze, and a Leng learns Monster Skills from Overwatched Analysis targeting a specific creature. Your Overwatch didn't target anything, which is why no skill has been learned.

>>46810746
Yes, actually.

And yeah, Metal is indeed weak to Fire and Water.
>>
>>46809882
>PCA 1) Approach Elaine, show her the Luna Perdita.
"OI! YOO DA GIT WUT DUZ ALL DA TRAININ' FINGS? WOT KAN OI DU WIT DIS FING?"

>PCA 2) Approach Para, ask about improving [Devour].
"YOO LOOK LOIKE A GIT WUT KNOWZ 'IZ WAY 'BOUT DA FOINE ART A EATIN' FINGS GUD. GIMME SUM TIPZ!"

[F3] Lv 3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Luna Perdita [DMG 3, Reach, Cleave, Blast]
Worn: Green Hedband [+1 Arm]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills::
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
[M]Lob: Throw held object, Range 4
[Ti]Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
>>46809976
Miss Elaine - what sort of weapons-tricks does a Puncturing Weapon possess? Or a Rapid one?

Or, uh, a Rapid Puncturing one?
>>
>>46810476
"So, stronger Grippas would allow to wield heavier weapons with one hand, bigger Grippas would let me lift bigger objects, am I correct ? If so."
>acquire Stronger Grippas
>>
>>46810191
>PCA 2
>I go get a fortify oil from the potion/oil vendor
>>
>>46810793
Reach Weapon Skills
>Wingbane [Active] Weapon Attack that increases the Range on Reach by 1 which also increases damage by 2 if targeting a creature that is Launched or Flying.
>Giantbane [Active] Weapon Attack that moves the user to any space within Weapon Range before or after making a Weapon Attack.
>Impale [Passive] Tap to inflict Bleed and Bind on dealing damage.
>Vault [Active] Inflicts Launch on the user and Push in any direction equal to Weapon Damage. Can make a Weapon Attack while under the effects of Launch or at the end of the Push.

Cleave Weapon Skills
>Faux Cut [Passive] Tap on Weapon Attack to have Line 3 instead of Cleave
>Grand Cleave [Passive] Tap on Weapon Attack to extend Cleave to Flanking Squares as well
>Passing Cut [Active] Move up to the user's Speed and make a Weapon Attack at any point during movement
>Dual Slice [Active] A Weapon Attack that Cleaves in two directions. State the Facing direction for both attacks upon use.

Blast Weapon Skills
>Second Charge [Passive] Tap on Weapon Attack to inflict Weapon Damage an additional time on the initial target
>Shrapnel Blast [Active] A Weapon Attack that inflicts Bleed on defenders who take damage
>Shatter Blast [Active] A Weapon Attack that inflicts Crush 2 on all defenders of the attack
>Grenade [Active] A Weapon Attack that has Range 3

>>46810848
Puncture Weapon Skills
>Opening Rend [Passive] Tap to have each attack ignore an additional point of Armor during the turn
>Impale [Passive] Tap to inflict Bleed and Bind on dealing damage
>Full Force Puncture [Active] A single Weapon Attack that allows the user to move up to their Speed before making an attack. This attack ignores additional Armor equal to the amount of spaces moved before the attack.
>Acrobat's Stab [Active] Inflicts Launch on self and allows the user to move up to three spaces, automatically recovering in the same turn and landing, before making a Weapon Attack.

[Cont.]
>>
>>46810848
Rapid Weapon Skills
>Crimson Tide [Active] A Weapon Attack with all Wielded weapons that deals additional damage equal to the number of each previous attack. (+0, +1, +2, +3, +4, etc)
>Opportunity Made [Active] A Weapon Attack where the user attacks three times. Armor is applied as if there was only one attack made.
>Pounce [Active] A Weapon attack where the user moves up to their Speed and attacks with all Wielded weapons.
>Evasive Slash [Passive] Tap to reduce the number of attacks made during a Weapon Attack to gain Evasion 1 per reduced attack. Must make at least one attack for this to take effect.

>>46810983
Correct.
>Stronger Grippas: Can wield two-handed weapons in one hand.

>>46810996
Choose three more Oils or Potions from Beverage's stock please.

[Fin]
>>
>>46811058
In that case I shall also take a barrier potion, a fleet potion and a razor oil
>>
>>46810767
Aha so overwatch analyze a specific target to analyze.

Okay so do I have 3 more Keen potions and can I upgrade the chakram again?
>>
>>46811091
Correct. Yes you have the extra potions, and you can upgrade the Chakram again but if you're not Level 3 then you can't wield it. Are you level 3?
>>
>>46809976
"Equipment quality insufficient, seeking improvement"
>Finally for my third PCA can I get my aegis shield improved to Lvl 2 (assuming Tic has given it to me yet)
>>
>>46811129

Lvl 3 chakram tiem
>>
>>46810476

>Grand-Riser [Passive] If Launch is applied to an Enemy within Weapon Range, tap to Launch self towards the enemy.

If apply Launch on the attack with [Eject], can I tap in the same action?

Does this apply to all targets I hit with this cleave weapon?

>Learn Grand-Riser, make a note for Post-Driver for later because that looks like some shit that was designed to combo together.

>>46810305

>PCA 2. Enquire to Shekels about improving my basic Golem skills.
>PCA 3: Talk to Mango about the [Comet]
>>
>>46811145
>Chakram [Lv3 2 Dmg +Bounce +Rapid +Range 4]

>>46811132
Since you've just started, you're Level 1 and couldn't use a Level 2 item. Still want to go through with it?
>>
>>46811185
"Planning ahead>Short term benefit"
>I'll take the upgrade now while I've got the chance so that when I do level up I'll have a good shield as apprised to having a mediocre one now
>>
>>46811173
You cannot inflict Launch multiple times in the same round, including yourself. Therefore you can only use Grand-Riser once per turn unless you can acquire a means to recover immediately.

If multiple targets are Launched, then you must choose one.

>There's so many options available that it would be appreciated if you narrowed down what you'd like to improve.

>Mango has a conversation with Comet while it's still strapped to your chest. Once finished talking, which takes about half an hour, she finally addresses you.
"Comet needs a tail to be like the ones flying in the sky! That's what it wants though. You can also make it a Meteor by adding more Earth Stones to it."

>>46811215
Alright then!
>Aegis [Lv 2 Shield 2 +Skill: Guarded Advance]
Guarded Advance [Active] User moves up to their Speed and automatically Faces any Attacks or AoE's that target or affect the user while moving.
>>
>>46809976
Right, tired of waitin', thanks Mani.
>-Give Sacataro 1xAegis
>Can retrieve 2 more items, pending Fenster's ok reply to this post to acquire something from group storage >>46810538
> Visit Beverage, request 1xFire Oil, applied to Bandana; 1xFleet potion, consumed; 1xElemental Oil ([Strong vs Undead] or [Water]), pocket; 1xRazor Oil, pocket. 2nd PCA
>Ask Elaine about Strike Weapons.
In p'ticular, Miss, I'd like some options about mixing in my martial arts with my weapons' qualities.

[A] Lv[3] Tic
Speed [5] Health [3/3] Armor [0+1:1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Meat (3bites), Razor Oil, (Elemental) Oil
Purse:0z
Bank:26z, Chakram
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Open Slot]
[Fleet Potion] Can Tap to move 2 Spaces once a turn
>>
>>46811238
Also if I drink my barrier potion now will it still take effect next combat since that seems to leave me with no spare inventory space now that I can't equip the shield
If yes then I drink it
If no I see if anyone wants my razor oil
>>
>>46811258
The Beverage PCA allows you to automatically imbibe the effects of up to two potions or oils in any combination. So yes, yes you may have the effects now and it lasts for the remainder of the Run.
>>
>>46811010
"OH OI LOIKE DA SOUND A DAT ONE, ROIGHT PROPPA FLASH DAT IZ!"
>PCA 1) Learn [Bst] Second Charge

>PCA 2) Approach Para, ask about improving [Devour].
"YOO LOOK LOIKE A GIT WUT KNOWZ 'IZ WAY 'BOUT DA FOINE ART A EATIN' FINGS GUD. GIMME SUM TIPZ!"

>PCA 3) Approach Starchy, ask to upgrade [Green Headband]
"YOO DA GIT DAT MAKES FINGS SNAZZEYER? OI'D LOIKE DIS 'EADFING TA BE SNAZZY!"

[F3] Lv 3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Luna, perdita [DMG 3, Reach, Cleave, Blast]
Worn: Green Hedband [+1 Arm]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills::
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
[Bst] Second Charge: Tap to deal damage to initial target again
[M]Lob: Throw held object, Range 4
[Ti]Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
>>46811284
>Should be [Blast] instead of [Bst].

Devour Options
>Blood in the Water [Active] A Weapon Attack or Strike that inflicts Bleed. If the defender would become Dying from this skill they are instead immediately Devoured.
>Hearty Meal [Passive] Devouring a creature recovers 1 additional Health per Size.
>Taste for Knowledge [Passive] Devour has an improved chance to grant +S! Can potentially learn Boss Skills.
>Razor Bite [Strike] Deal 4 damage. Additional Attacks apply stacks of Bleed instead. If the defender would become Dying from this skill they are instead immediately Devoured.

"Oh yeah I think there's some good potential here for sure!"
>Green Headband [Lv2; Shield 1 +Skill: Head Slip]
Head Slip [Active] As an Overwatch, gain Evade2 and automatically deliver a Strike to attackers who's attacks have been evaded. Choose Strike to use on Activation.
>>
>>46811284
"Note to Self: Avoid consumption by Goregubz, Comsumption = Death"
>>
>>46811404
He got the title 'Golden Fang' by devouring 500z. You have a right to be afraid.

Anywho, going to sleep. Hopefully can get processing done after waking up before work starts.
>>
BIG FIX!!!!!

>Weapon Skills are limited to your Level, like Monster Skills
THEY ARE NOT HOWEVER STACKED!

Lv 2 Characters can have 2 Monster Skills AND 2 Weapon Skills.

It is a PCA to learn each Monster Skill or Weapon Skill though!
>>
>>46811238

>Mechanics

I worded that poorly and meant to say if I could attack with the weapon on the ground, tap [Eject] to add launch, and immediately follow it up with the Great-Riser.

>Shekel

Alright, tell me what I could get from Assault Mode first. What assault mode upgrades are available?

>Mango

A tail? Hmm, well I'll keep on eye out for a chain weapon, turn it into a meteor hanmer of sorts. Thank you Mango.

>>46811488

Do I have one PCA left or do I wait for the town?

Do the base racial skills count as monster skills or are they their own thing?
>>
>>46811717
You get base monster and weapon skills unless you blew the base slots on PCAs

Each of the npcs cost a pca this time around, but if you just ask a question I believe it's doesn't count.
>>
>>46811010
>>46811396
"EH, DOSE ALL SOUND REEL GUD, BUT OI FINK OI NEED A 'LIL MOAR KUNNIN AFORE OI TRY AN LEARN ON A DEM. OI'LL BE BAK, DOUGH!"

>PCA 3) Go back to Elaine and learn [Vault]

"DIS OI GOTZ DA KUNNIN FER DOUGH. NOW DA SKEYE IZ MINE!"

[F3] Lv3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1SHD]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Lv3 Luna, perdita [DMG 3, Reach, Cleave, Blast]
Worn: Lv1 Green Hedband [+1 SHD; Head Slip]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills::
-Class/Race
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
-Weapon
[Blst] Second Charge: Tap to deal damage to initial target again
[Rch] Vault: Self-Launch + Self-Push = DMG. Attack during Launch or end of Push.
-Monster
Lob: Throw held object, Range 4
-Equipment
Head Slip: Overwatch; +Evade 2, Srike on attacker.
-Title
Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
Updating stat sheet. For when bread thread dead

>Dat 7 range 6 heals a turn

[L] Lvl 3 Pane =Experiment One=
=Status= x2 Keen sight potions (+2 RNG)
Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram Chakram [Lv3 2 Dmg +Bounce +Rapid +Range 4] // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
- x2 Keen Potions [+1 range for the duration of the run]
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
Money pouch: 50z

Titles
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z
>>
Today is going to be an updated character sheet posting day until I'm back home. Make sure you've used your PCA's and try formulating a plan.

Also, you can purchase weapons from Maniacle for half price here. Make sure to get some more Crush weapons for that armor.
>>
>>46811010
>PCA 2
>Learn Grenade

>PCA 3
>Improve Devour with Taste for Knowledge


[F]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed), Quake Scepter (2dmg, Blast, Earth affinity)
Worn: Blue Headband (Armor+1)

Inventory:
-Pick (mining tool)
-Compass
-
-
Purse : 15z
Skills: Devour (Taste for Knowledge), Frenzy, Grippas (Stronger), Burrow
>>
>>46815967

>Waiting on the options on my second PCA (>>46811717), other then that I am pretty much ready.
>And I want to clarify the new rules on skills, base, monster and weapon skills all have their own 'slots' now?

[G2] Robutt - Level 3
=Normal=
Speed [4] Health [6/6] Armor [1]
Title: =Dance Battler= (+1 Speed, Skill: Kick)

Equipment
Wielded: Greatblade (4, +Cleave, +Crush)
Worn: Comet (1 Shield, +Bounce, +Push, +2 Range)

Strike:
[Heavy Strike] 3 Dmg +Push
[Kick] 2 Dmg

Inventory: 13z, 1 Life Potion, 3 Nothing

Skills:

[Base]
[Assault Mode] Heavy Strike and Move can be performed in the same action, drains 1 health per turn.
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun applied during next dungeon phase.
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill or Strike that does Damage
*1 Skill Slot*

[Monster]
*3 Skill Slots*

[Weapon]
[Grand-Riser] [Passive] If Launch is applied to an Enemy within Weapon Range, tap to Launch self towards the enemy. Acts as a Weapon Attack that also applies Prone and additional damage equal to the Height of the Launch
*2 Skill Slots*
>>
>>46816469
Monster Skills, Weapon Skills, and Base Skills have their own separate slots, yes.

Assault Mode Options
>Furious Assault [Assault Mode grants x2 to Weapon Attacks and Strikes. Immune to Angered while in Assault Mode]
>Element Assault [On activating Assault Mode, and if an Element Stone or an item with Affinity is Held, the Golem can choose to apply that element's Affinity to all Weapon Attacks or Strikes]
>Stoic Assault [While in Assault Mode, the Golem reduces Force Effects by half, rounded down. Not moving or attacking during a turn doesn't drain Health as well]
>Blitzkrieg [While Assault Mode is active, gain +2 Speed. Attacking from Back or Flank Tiles grants +2 Damage on the Weapon Attack or Strike]
>>
"You know I used to be an adept...All I ever got out of it was being able to heal people. Never liked fighting. What can you tell me about healing people?"

>Ask about adept skill restore

not sure if I need a PCA to get info.
>>
>>46816888

Some questions.

>Furious Assault - Is the x2 to Weapon attacks twice the damage, or twice the attacks?
>Element Assault - Are these buggers weak to Earth? Because I gots Earth.
>>
>>46815967
>My updated character sheet

[G1] Sacataro - Level 1
Speed [2] Health [6/6] Armor [3]

Equipment
Wielded: Nothing
Worn: Nothing

Strike:
[Heavy Strike] 3 Dmg +Push

Inventory: 0z, Fortify Oil, Razor Oil, Fleet potion, Aegis [Lv 2 Shield 2 +Skill: Guarded Advance]

Skills:
[Ablative Field] Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] +2 Armour -3 Move; Heavy Strike gains range 4
[Ironhide] Passive, -1 Speed +2 Armour
[Barrier Potion] Lasts until the end of the run - Ingesting the potion spawns a spectral Buckler that always faces the same direction the user is facing
>>
>>46815967
Waiting on answers as well, re:Strike Type weapons (>>46811247). 1 PCA remaining.
>>
>>46815967
>>46810586

>Ask Maniacle for the prices on all available weapons that have Crush

[G1] Lvl 3 Nid
=Normal=
=[Mod] Ironhide= -1 Speed +2 Armor
Speed [2](3-1[Mod]) Health [6/6] Armor [8](1+2[Shield]+3[Shield]+2[Mod])

Equipment
Wielded: Level 2 Ward [3] Shield (1 hand)
Worn: Level 2 Match's Guard [2] Shield + Fire Affinity [Strong against: Metal and Plant] [Weak against: Water and Earth]

[Heavy Strike] 3 Dmg + Push

Inventory: 0z
-
-
-
-

Items I stashed in the Group Bank:
-=Volans Auger= Level 2 [4 Dmg +Focus +Range 8 +Metal Affinity]
Focus: Tap to forfeit an action while using a Skill or Attack with the weapon to gain +2 Damage.
Range: Allows the weapon to target out to the numbered distance in spaces.
Metal Affinity: Ignores Armor but follows the rules of the Element Wheel instead. [Strong against: Earth and Plant] [Weak against: Fire and Water]
-7 x Metal Arrows
-Warden's Key
-Aegis +2 Shield


Skills: 0 Slots Free
[Ablative Field](Active) Sets Allies' Armor within 2 spaces equal to your CURRENT Armor until the next Action Phase (Acts like a Field)
[Sentry Mode](Active/Toggle) +2 Armor -3 Move; Heavy Strike gains Range 4
[Overclock](Tap) +1 Action as a Tap (Max 4) +1 Self-Stun per Action gained applied during next Dungeon Phase
[Eject](Tap) Tap to gain +Push or +Launch on any Weapon Attack, Skill, or Strike that deals Damage

Monster Skills: 0 Slots Free
[Repair] (Active) Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Heavy Stomp] (Active) Launches self towards a space within Weapon or Strike Range, dealing Weapon Damage or Strike Damage and applying Prone to creatures occupying the same space.
[Bulwark](Active/Toggle) Converts Shield bonus into Armor while active, Cannot Attack or Strike while active

Weapon Skills: 3 Slots Free
>>
>Practice my flying kick and martial arts
>Continue practicing with the martial arts
>>46809882


[A] Lune-level 2
Title: volunteer can gain acess to experimental weapons and shit.
Status:alive
Speed [5] Health [3] Armor[0]
Equipment: nothing
Wielding: 2 katars [2 Dmg +Rapid +Puncture] +1 base damage
Worn: satchel +1 inv
Inventory: shrieker,chicken leg 9/9 1 restore, maiden
Moneyz: 19 zenny
Skills: flying kick,restore,pilfer,[empty]
>>
>>46817342
x2 stands for the damage being dealt twice, and is applied separately from itself. Pretty much the bonus provided for dual-wielding two weapons normally. x2 also stacks with rapid, but rapid doesn't stack with itself.

Inanimalia are Metal Element, which is strong against Earth and Plant. You want Fire and Water for weaknesses.
>>
>>46817317
Restore Options
>Focus Restore [Active] As Restore but can sacrifice an action to boost Healing done to all targets by 1.
>Guardian Restore [Active] As an action, grant a healing effect that only takes effect when the target would begin Dying. Restores 1 Health on activation.
>Purify [Passive] As a Tap action, reduce the amount of healing done by any healing effect on activation to remove an equal amount of status effects from the target. Stacked effects only remove one stack per Tap.
>Fleet Restore [Active] As an Action, the user moves a number of soaces equal to their speed and uses Restore once finished moving.

>>46818366
Strike Base Skills
>Sweep [Passive] Tap on Strike to inflict Prone
>Combo [Passive] Tap to lose one Health but be able to perform any known Strike as part of this Tap action.
>Hefty Roll [Active] A Strike that deals damage equal to the defender's size. This damage ignores Armor and Shield entirely.
>Restrain [Active] A Strike that inflicts Bind on the defender. User must remain in an adjacent space to the defender for the Bind to persist.
>>
>>46818881
Lv1 Mace 7z
>2Dmg +Crush
Lv1 Daystar 9z
>2Dmg +Crush +Bleed
Lv2 Crusher 10z
>2Dmg +Crush +Prone
Lv1 Pick 6z
>2Dmg +Crush +Puncture
Lv1 Prybar 5z
>1Dmg +Crush +Puncture
Lv1 Grand-Blade 15z
>4Dmg +Cleave +Crush 2Hand
Lv1 Grand-Crusher 20z
>4Dmg +Crush +Prone 2Hand

>>46821231
Is this a PCA?
>>
>>46825293
>>46824738
Would I be able to undo one of my PCA usages and instead of taking potions, take the Bulwark Golem monster skill

[G1] Sacataro - Level 1
Speed [2] Health [6/6] Armor [3]

Equipment
Wielded: Nothing
Worn: Nothing

Strike:
[Heavy Strike] 3 Dmg +Push

Inventory: 0z, Aegis [Lv 2 Shield 2 +Skill: Guarded Advance]

Base Skills:
[Ablative Field] Active: Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] Toggle: +2 Armour -3 Move; Heavy Strike gains range 4
[Ironhide] Passive: -1 Speed +2 Armour

Weapon Skills:
*1 skill slot*

Monster Skills:
*1 skill slot*
>>
>>46825036
>Learn [Sweep], 3rd PCA

[A] Lv[3] Tic
Speed [5] Health [3/3] Armor [0+1:1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Meat (3bites), Razor Oil, (Elemental) Oil
Purse:0z
Bank:26z, Chakram
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Open Slot]
[Fleet Potion] Can Tap to move 2 Spaces once a turn
W.Skills
[Sweep](Passive, Strike) Tap on Strike to inflict Prone.
>>
>>46821231
>Join in with Agressive Feng Shui techniques.
>>
>>46818366
>>46825293

"Hey Tic! MInd if you buy me a Grand Crusher? I'll pay you back!"
>>
>>46825604
Sure. Just make sure to update the sheet.
>>
>>46826205
Ok thanks

[G1] Sacataro - Level 1
Speed [2] Health [6/6] Armor [3]

Equipment
Wielded: Nothing
Worn: Nothing

Strike:
[Heavy Strike] 3 Dmg +Push

Inventory: 0z Aegis [Lv 2 Shield 2 +Skill: Guarded Advance]

Base Skills:
[Ablative Field] Active: Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] Toggle: +2 Armour -3 Move; Heavy Strike gains range 4
[Ironhide] Passive: -1 Speed +2 Armour

Weapon Skills:
*1 skill slot*

Monster Skills:
[Bulwark] Toggle: Converts Shield bonus into Armour while active. Cannot Attack or Strike while active.
>>
>>46826094
Man, we got a group bank f' a reason.
>>46811247
>Remove 20z from group storage
> Purchase Grand Crusher
> Transfer Grand Crusher to Nid
(If Purchases are a separate PCA, just give Nid the 20z)

Group Bank
941z
x1 Poker
x3 Aegis
x1 Volans Auger w/ 7 Arrows
x1 Blunder Elite Corpse
>>
>>46826526
Nah, the PCA for Maniacle is just for the Bank.

By the way, good mindset to just hang open that PCA to grant people access to it in the most efficient manner.

Gain a Level.
>>
>>46825293
Yes....yes it is!
>>
>>46826526
"Awesome! Thank you Tic for the weapon! I owe you one okay?"

Update

Inventory: 0z
-Grand Crusher (4 Damage, +Crush, +Prone, 2 Hand)
-
-
-
>>
>>46825036
removing the second pca to learn combo.
But still keeping the last one to train/pratice.
So like this
>learn combo
>train/pratice with anyone in the martial arts and stuff/spar.
Tick wanted to join so...>>46825904

Title: volunteer can gain acess to experimental weapons and shit.
Status:alive
Speed [5] Health [3] Armor[0]
Equipment: nothing
Wielding: 2 katars [2 Dmg +Rapid +Puncture] +1 base damage
Worn: satchel +1 inv
Inventory: shrieker,chicken leg 9/9 1 restore, maiden
Moneyz: 19 zenny
Race Skills: flying kick,restore,pilfer,[empty]
Weapon skills: [empty]
>>
>>46827372
(It's just the cash, see >>46826931, I used my 3rd PCA on Sweep here >>46825635. Speaking of.)
>>46826931
(Does that come with the usual [Skill or PCA] option?)
>>
>>46827584
Skill only. The normal option is +Level or +PCA like at the end of a run. Also since you used your third PCA already, you won't get bonuses from the training. Just a head's up.

>>46827453
>Agile Strike Improved!
>Evade+ [Evade Option grants Evade2] Replaces Evade
>>
>>46827453
Tha's a neat trick, Lune. Yer gonna have to teach me it sometime.
>>46827689
(Oh, right, I remebered that. Clearly. And I wasn't expecting anything from the practice except entertainment)
>Level:Learn [Restore]

[A] Lv[4] Tic
Speed [5] Health [3/3] Armor [0+1:1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Meat (3bites), Razor Oil, (Elemental) Oil
Purse:0z
Bank:26z, Chakram
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Restore] heal 2hp to self or ally w/in Strike/Weapon range
[Open Slot]
[Fleet Potion] Can Tap to move 2 Spaces once a turn
W.Skills
[Sweep](Passive, Strike) Tap on Strike to inflict Prone.
>>
Rolled 1 (1d2)

>>46824738

Oh gods I can't decide, so fuck it.

RNGesus take the wheel!

>1: Furious Assault.
>2: Blitzkrieg.

>Then I'll be ready.
>>
Compiled non-basic information into a sort of google doc encyclopedia. I'll be sure to update it with rule changes, new information, etc etc. Link in the spoiler.

https://docs.google.com/document/d/1qcdVcGFRdEEArmRz2cae8fsdWtcIGcSCcSNAg9tQTv0/edit?usp=sharing
>>
Anyone have any remaining PCA's? Planning on resuming the run in about 10 hours after I wake up.
>>
>>46830240
GORGRUBZ done
Robutt done
Maw done
Nid done
Kartin (upgraded two katars, 1PCA or 2?) 1 (or 2) PCA Remaining
Lune done
Tic done
Pane done
Sacataro done
>>
>>46830925
Kartin used all three PCA's in one post.

From the looks of it, we're good to go! I'll get a deployment post out before going to sleep, and peeps can just post their finalized stat sheets when they deploy.
>>
>>46831024
Sort of. He asked Para (and then Elaine) about skills, but has not claimed one yet. Why he wouldn't go with [Opportunist] I can't fathom, but stranger things have happened.
>>
>>46831109
Seems like they were just curious.
>>
>>46830925
>>46831024
>>46831109
>>46831148
Oh, I thought getting the monster skill was the thing. You ask Para, they tell you what they can get, and so you're locked into learning one from the list. The list had 1 skill, so I learn 1 skill. Very neat, very quick.

2 katars is 2 actions.

I was finished before everyone else and I've been here by the gates waiting for you slow-pokes.

[F1] Kartin Lvl 2
Speed [4] Health [4/4] Armor [2]

Equipment
Wielded: Katar2+Katar2 (2dmg, Rapid, Puncture, Cleave)
Worn: Yellow Headband (+1 Armor)

Strike: Fierce Strike 2 dmg +x2
Inventory: Match Pace (4, reload, puncture, rng 8), 10shots

Skills: Pursuit, Devour, Frenzy
[Mon] Money Shot (Zen = ammo, -1 dmg)
[Oppertunist] Attacks that are not subject to a Shield Bonus gain Puncture and +2 Damage. If Puncture is already on the Attack in question, then the attack ignores one additional point of Armor.

Bank: 34z, 3x waterstone, 2x Longblade, 2x Dagger
>>
>>46831148

**Sigh** "I have to think of everything for you people don't I?"

>ask Elaine about Bounce weapon skills
>>
>>46831237
"Sure! Might as well inform you on these before your group heads out."
Bounce Weapon Skills
>Blind Ricochet [Active] Make a Weapon Attack against all enemies within half of Weapon Range, rounded up.
>Skipping Stone [Active] A Weapon Attack with Line equal to weapon Range. Bounce only triggers if no damage is dealt on any hit.
>Shock Jolt [Passive] Tap to Disarm a Held item instead of dealing damage to the initial target. Bounce automatically triggers.
>Caber Toss [Active] A Weapon Attack that allows the user to move up to their Speed before making the attack. Each space moved prior to making the attack increases the Weapon Damage by 1 per space.
>>
File: Sparring Match.png (10 KB, 906x622)
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>As the party is readily packed up and about to head out, Elaine motions to the other merchants and vendors in the Haven to clear out of the center before turning to the party.
"It would be wrong for me to allow your group to leave without first determining if you are all capable of holding your own out in the wilds. Your victory within the Cave of Blunders sounds grand, but I know of your earlier defeat before even reaching Match."
>She draws her Longblade and holds onto the foregrip of a Farseeker. A Grand-Mace and Staff are both strapped to her back. Para, the Ferox, steps into the clearing as well. Both give an inquisitive glance to Beverage who dismisses both with a waving hand gesture. It appears that Para and Elaine are requiring a sparring match to be had before the party can leave the Haven.
"Just as our world does nothing more than test us to our fullest, we shall test you to yours."
>They both get into a readied stance, and await the party's actions.

Deploy as normal at the Western-most column. Characters all get full turn on deployment. No deployments may be made adjacent to allies this combat. Also, please stay within the Padded Ground (brown sharing tiles) to avoid mixing in the other NPC's.

[Deploy!]
>>
>>46831499
C'mon then, Para, lessee what you've got.
>Deploy Row 3
>-Tap Fleet 2E
>Overwatch Agile Strike (2dmg+Evade)
>-Tap Sweep (+prone)
>Overwatch Tiger Claw (2dmg+Puncture)

[A] Lv[4] Tic
Speed [5] Health [3/3] Armor [0+1:1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Meat (3bites), Razor Oil, (Elemental) Oil
Purse:0z
Bank:26z, Chakram
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Restore] heal 2hp to self or ally w/in Strike/Weapon range
[Open Slot]
[Fleet Potion] Can Tap to move 2 Spaces once a turn
W.Skills
[Sweep](Passive, Strike) Tap on Strike to inflict Prone.
>>
>>46831499
"Alright ! Then let's go !"
>deploy in row 5
>move 2E
>overwatch Frenzied Grenade

[F2]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed), Quake Scepter (2dmg, Blast, Earth affinity)
Worn: Blue Headband (Armor+1)

Inventory:
-Pick (mining tool)
-Compass
-
-
Purse : 15z
Skills: Devour (Taste for Knowledge), Frenzy, Grippas (Stronger), Burrow, Grenade
>>
>>46831499
"ITZ A FOIGHT, DEN? ITZ A FOIGHT! FOIGHT!"

>Deploy Row 6
>Move 1N 1E
>Overwatch Head Slip

[F3] Lv3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1SHD]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Lv3 Luna Perdita [DMG 3, Reach, Cleave, Blast]
Worn: Lv1 Green Hedband [+1 SHD; Head Slip]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills::
-Class/Race
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
-Weapon
[Blst] Second Charge: Tap to deal damage to initial target again
[Rch] Vault: Self-Launch + Self-Push = DMG. Attack during Launch or end of Push.
-Monster
Lob: Throw held object, Range 4
-Equipment
Head Slip: Overwatch; +Evade 2, Srike on attacker.
-Title
Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
"Watch yourselves people"

>Deploy Row 4

>Analyze Elaine
>-rapid Analyze Paras
>-see if bounce analyzes other npcs

>Overwatch restore [Medic gloves x2 heals; Chakram 7 RNG]
>-rapid restore

[L] Lvl 3 Pane =Experiment One=
=Status= x2 Keen sight potions (+2 RNG)
Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram Chakram [Lv3 2 Dmg +Bounce +Rapid +Range 4] // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
- x2 Keen Potions [+1 range for the duration of the run]
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
Money pouch: 50z

Titles
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z
>>
File: Elaine Analysis.png (3 KB, 581x357)
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>>46831679
>Your attempts to Analyze are blocked by some force unseen, as if she was aware of your attempts to gain information. You don't manage to obtain much in the process.
>>
>>46831499
>Deploy row 2
>Move 4 East

[G1] Sacataro - Level 1
Speed [2] Health [6/6] Armor [3]

Equipment
Wielded: Nothing
Worn: Nothing

Strike:
[Heavy Strike] 3 Dmg +Push

Inventory: 0z, Aegis [Lv 2 Shield 2 +Skill: Guarded Advance]

Base Skills:
[Ablative Field] Active: Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] Toggle: +2 Armour -3 Move; Heavy Strike gains range 4
[Ironhide] Passive: -1 Speed +2 Armour

Weapon Skills:
*1 skill slot*

Monster Skills:
[Bulwark] Toggle: Converts Shield bonus into Armour while active. Cannot Attack or Strike while active.
>>
>>46831728
You get two Actions each turn. Deploying at an Entrance is a Tap action instead of a Regular Action. Pretty much, a Tap is shown as >- instead of > and doesn't count towards Actions in the Turn.

Don't try abusing it though. That gets you killed.
>>
>>46831785
Ok, also does activating toggle effects like sentry mode and bulwark take a action or a tap action
>>
>>46831818
Action to activate, tap on further turns to persist or dismiss the toggle. Serves as a reminder for me when processing to make it go smoothly.
>>
>>46831919
Ok, also do you get a limited amount of tap actions are can you take as menu as you want (within reason of course)
>>
>>46831991
Pretty much depends on the action.
>>
File: Pounce.png (58 KB, 589x405)
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>>46831499

You wait and waste! There is food on the field! Food to be fought! The fruit of knowledge is taken by those who step forward!

>-Not sure what row is what, since they're unlabeled - so I made a guide
>Deploy and move with Pursuit, as done before
>Attack Elaine the BattleSmith
>-6x 4 dmg + 3 AP
>-Split attacks up to account for any movement to evade

[F1] Kartin Lvl 2
Speed [6] Health [4/4] Armor [0]

Equipment
Wielded: Katar2+Katar2 (2dmg, Rapid, Puncture, Cleave)
Worn: Yellow Headband (+1 Armor)

Strike: Fierce Strike 2 dmg +x2
Inventory: Match Pace (4, reload, puncture, rng 8), 10shots

Skills: Pursuit, Devour, Frenzy
[Mon] Money Shot (Zen = ammo, -1 dmg)
[Oppertunist] Attacks that are not subject to a Shield Bonus gain Puncture and +2 Damage. If Puncture is already on the Attack in question, then the attack ignores one additional point of Armor.
>Pursuit, +2 Speed, -2 armor
>>
>>46833478
I made a terrible hash of that.
It's
>6x 2 dmg ap 2
>+-Tap Oppertunist if there's no shield Bonus for +2 dmg / +1 ap per attack
>>
>>46831499
>Deploy Row 4
>Move 2E
>Activate [Ablative Field]

"Very well, lets see if we can prove our might to you Elaine."

[G] Lvl 3 Nid
=Normal=
=[Mod] Iron Hide= -1 Speed +2 Armor
Speed [2](3-1[Mod]) Health [6/6] Armor [8](1+2[SHD]+3[SHD]+2[Mod])

Equipment
Wielded: Ward [3] Shield (1 hand)
Worn: Match's Guard [2] Shield + Fire Affinity [+: Metal and Plant] [-: Water and Earth]

[Heavy Strike]

Inventory: 0z
Grand Crusher

Skills:
[Ablative Field][Sentry Mode][Overclock][Eject]

Monster Skills:
[Repair][Heavy Stomp][Bulwark]

Weapon Skills:
>>
>>46835204

I'm already in Row 4 Pick 2
>>
>>46835355
sorry about that
Overriding
>>46835204

>-Deploy Row 2
>Move 2SE
>Activate [Ablative Field]
>>
>>46831499

>Deploy Row 1
>Move 2E
>Overwatch a Greatblade to the face
>-With Added Push from [Eject]

[BOOP] >:(

[G2] Robutt - Level 3
=Normal=
Speed [4] Health [6/6] Armor [1]
Title: =Dance Battler= (+1 Speed, Skill: Kick)

Equipment
Wielded: Greatblade (4, +Cleave, +Crush)
Worn: Comet (1 Shield, +Bounce, +Push, +2 Range)

Strike:
[Heavy Strike] 3 Dmg +Push
[Kick] 2 Dmg

Inventory: 13z, 1 Life Potion, 3 Nothing

Skills:

[Base]
[Assault Mode] Heavy Strike and Move can be performed in the same action, drains 1 health per turn.
>-Furious Assault [Assault Mode grants x2 to Weapon Attacks and Strikes. Immune to Angered while in Assault Mode]
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun applied during next dungeon phase.
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill or Strike that does Damage
*1 Skill Slot*

[Monster]
*3 Skill Slots*

[Weapon]
[Grand-Riser] [Passive] If Launch is applied to an Enemy within Weapon Range, tap to Launch self towards the enemy. Acts as a Weapon Attack that also applies Prone and additional damage equal to the Height of the Launch
*2 Skill Slots*
>>
>>46831499
>deploy row 3 from top
>walk 5 east
>strike,evade+


[A] Lune-level 2
Title: volunteer can gain acess to experimental weapons and shit.
Status:alive
Speed [5] Health [3] Armor[0]
Equipment: nothing
Wielding: 2 katars [2 Dmg +Rapid +Puncture] +1 base damage
Worn: satchel +1 inv
Inventory: shrieker,chicken leg 9/9 1 restore
Moneyz: 19 zenny
Skills: flying kick,restore,pilfer,[empty]
>>
>>46841564
Also almost forgot.
>combo
>rapid strike again
>>
bumper cars
>>
Processing is almost done.
>>
>>46850056
Bev, this potion you gave seems t'be a dud.
(I should be two steps East)
>>
>>46850273
"Oh my mistake. Just close your eyes for a second and everything should be where it needs to be."

[Fixing]
>>
>>46831499
>Para stomps the ground, launching Sacataro and Lune high into the air before letting out a hefty laugh.
"You hold the advantage of numbers, and choose to only partially commit to overrunning us? We've been in the wilds for years! Don't give us such a poorly contrived handicap just because we're your mentors."

>Elaine on the other hand pins Kartin to the ground with her Farseeker, remaining silent as she keeps her gaze to the main population of the group.
>>
>>46850354
>continu falling i guess..
>>
>>46850567
>Not doing a sweet flip and attacking from the air...

Try to recover on action phase. If you last that long...
>>
>>46850607
i wish i could i wish i could if i could attack from the air i would do a rko
>>
>>46850354
>Para repositions herself to a nearby space, frost escaping her maw before she unleashes a breathe of freezing water into the bulk of the party, dealing Water damage and Binding those effected in place.
>She releases another laugh, this one lasting just a tad longer than it should be.

>Elaine steps towards Kartin, delivering a Passing Strike and leaving the Longblade in Kartin's body after delivering the attack. Her remaining movement puts her toe-to-toe with Nid, wedging a Grand-Mace under her arm and delivering a weapon attack that Stuns the Golem before sending him flying through the air with a Launch.
"When your vanguard and bulwark fail their tasks, how are you to respond?"
>She inquires while taking a readied stance.
>>
>>46850999
[Action Phase]
>>
>>46850999
Bind: Cannot move from the space where this effect has been applied unless subject to a Force effect, which removes the Bind. Otherwise, the afflicted can act normally or spend an action to remove this effect.
>>
>>46851054
Post your sheet so I can figure out what you're trying to do. That or use the legit wording or phrase of what you're activating.
>>
>>46850999

Forgot to assign character tags
[A1] Tic
[F1] Maw
[F2] GORGRUBZ GOZZNOBBLE
[L1] Pane
[G1] Sacataro
[F3] Kartin
[G2] Nid
[G3] Robutt

Sorry for not doing this in the first turn.
>>
>>46850999
>>46850999

>recover mid air
>tap: switch to shrieker
>fire shrieker at para,
>combo to throw the shrieker at para

A] Lune-level 2
Title: volunteer can gain acess to experimental weapons and shit.
Status:alive
Speed [5] Health [3] Armor[0]
Equipment: nothing
Wielding: 2 katars [2 Dmg +Rapid +Puncture] +1 base damage
Worn: satchel +1 inv
Inventory: shrieker,chicken leg 9/9 1 restore
Moneyz: 19 zenny
Skills: flying kick,restore,pilfer,[empty]
>>
>>46850999
"Warning, connection to ground separated"

I guess I shall continue falling and try to brace myself in a way that doesn't result in me getting smashed to pieces on the ground

[G1] Sacataro - Level 1
Speed [2] Health [6/6] Armor [3]

Equipment
Wielded: Nothing
Worn: Nothing

Strike:
[Heavy Strike] 3 Dmg +Push

Inventory: 0z, Aegis [Lv 2 Shield 2 +Skill: Guarded Advance]

Base Skills:
[Ablative Field] Active: Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] Toggle: +2 Armour -3 Move; Heavy Strike gains range 4
[Ironhide] Passive: -1 Speed +2 Armour

Weapon Skills:
*1 skill slot*

Monster Skills:
[Bulwark] Toggle: Converts Shield bonus into Armour while active. Cannot Attack or Strike while active.
>>
>>46850999
(I hate doing this to myself, but fair is fair. Is fire weak vs water?)
>>
>>46851227
You're looking for the '>Recover' action. If you have a non-movement based ability, you can activate it with your remaining action after that.
>>
>>46850999
>>46851013

>Act: remove 1 stun
>Recover in mid-air

"Okay remember Nid! Feet towards the ground!

[G2] Lvl 3 Nid
=+1 Stun, Trying to be a bird (Launched)=
=[Mod] Iron Hide= -1 Speed +2 Armor
Speed [2](3-1[Mod]) Health [4/6] Armor [8](1+2[SHD]+3[SHD]+2[Mod])

Equipment
Wielded: Ward [3] Shield (1 hand)
Worn: Match's Guard [2] Shield + Fire Affinity [+: Metal and Plant] [-: Water and Earth]

[Heavy Strike]

Inventory: 0z
Grand Crusher

Skills:
[Ablative Field][Sentry Mode][Overclock][Eject]

Monster Skills:
[Repair][Heavy Stomp][Bulwark]

Weapon Skills:
>>
>>46851013
>fire frenzied Grenade at Elaine
>fire frenzied Grenade at Elaine

[F1]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed), Quake Scepter (2dmg, Blast, Earth affinity)
Worn: Blue Headband (Armor+1)

Inventory:
-Pick (mining tool)
-Compass
-
-
Purse : 15z
Skills: Devour (Taste for Knowledge), Frenzy, Grippas (Stronger), Burrow, Grenade
>>
>>46850999

[BEEP] :)

>There are no overwatches to run into, this is good. You've activated my Robutt card.

[FURIOUS BEEPING INTENSITIES]

>Furious Assault Activated
>-Tap for 4 additional actions.
>Move 3E 1S
>Cleave Para twice with the great blade
>Cleave her again because I suspect high armour and/or Health
>And then cleave once more with feeling to be absolutely sure.
>-Tap [Eject] for added +Push just in case
>Move 3S, 1W and Heavy Strike Elaine in the unmentionables from behind
>-Tap [Eject] for +Launch
>-Tap Grand-Riser to follow.

[G3] Robutt - Level 3
=Normal=
Speed [4] Health [6/6] Armor [1]
Title: =Dance Battler= (+1 Speed, Skill: Kick)

Equipment
Wielded: Greatblade (4, +Cleave, +Crush)
Worn: Comet (1 Shield, +Bounce, +Push, +2 Range)

Strike:
[Heavy Strike] 3 Dmg +Push
[Kick] 2 Dmg

Inventory: 13z, 1 Life Potion, 3 Nothing

Skills:

[Base]
[Assault Mode] Heavy Strike and Move can be performed in the same action, drains 1 health per turn.
>-Furious Assault [Assault Mode grants x2 to Weapon Attacks and Strikes. Immune to Angered while in Assault Mode]
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun applied during next dungeon phase.
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill or Strike that does Damage
*1 Skill Slot*

[Monster]
*3 Skill Slots*

[Weapon]
[Grand-Riser] [Passive] If Launch is applied to an Enemy within Weapon Range, tap to Launch self towards the enemy. Acts as a Weapon Attack that also applies Prone and additional damage equal to the Height of the Launch
*2 Skill Slots*
>>
>>46850999

"How on earth did he launch two of them in the air? He bounded 5 of us at the same time?! We need to work quickly everyone!"

/Guys please put on you tag and number in the name field. it makes my life a lot easier/

>Restore [F3]
>-[medic glove] restore [F2]
>-[rapid] restore [F1]

>Restore [L1] myself
>-[medic glove] restore [A1]
>-[rapid] restore [G1]
>>
>>46851833

[L] Lvl 3 Pane =Experiment One=
=Status= x2 Keen sight potions (+2 RNG)
Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram Chakram [Lv3 2 Dmg +Bounce +Rapid +Range 4] // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn: Medic Gloves: for the medic with their hands full, just wear and be able to Heal two different allies with the same Action.
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
- x2 Keen Potions [+1 range for the duration of the run]
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
Money pouch: 50z

Titles
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z
>>
>>46851244
(Never mind, found it)
>>46851833
(-4+2=1/3hp)
>>46850999
>Recover/Unbind
>Overwatch Evade
>-Fleet 1E 1SE

[A] Lv[4] Tic
Speed [5] Health [1/3] Armor [0+1:1]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar, Meat (3bites), Razor Oil, (Elemental) Oil
Purse:0z
Bank:26z, Chakram
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Restore] heal 2hp to self or ally w/in Strike/Weapon range
[Open Slot]
[Fleet Potion] Can Tap to move 2 Spaces once a turn
W.Skills
[Sweep](Passive, Strike) Tap on Strike to inflict Prone.
>>
Woah shit bump the thread!
>>
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bump for justice
>>
>>46850999
"YOO DA GIT WOT GETTIN IT FURST!"

>Vault 3 NE; attack Para at end of push (3 DMG x2)
>-Tap Second Charge (3 DMG x2)
>Vault 1SE 2E; attack Para at end of push (3 DMG x2)
>-Tap Second Charge (3 DMG x2)

[F2] Lv3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1SHD]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Lv3 Luna Perdita [DMG 3, Reach, Cleave, Blast]
Worn: Lv1 Green Hedband [+1 SHD; Head Slip]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills::
-Class/Race
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
-Weapon
[Blst] Second Charge: Tap to deal damage to initial target again
[Rch] Vault: Self-Launch + Self-Push = DMG. Attack during Launch or end of Push.
-Monster
Lob: Throw held object, Range 4
-Equipment
Head Slip: Overwatch; +Evade 2, Srike on attacker.
-Title
Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
Woke up too late and don't have enough time to process right now. Processing will begin in about 8 hours.
>>
>>46861587

Take your time hoss.
>>
I'm havin' a bit of trouble understanding how this is a test of our 'bility to handle the Faux Pass. T'Inanimalia didn't really seem to have such a tight grasp of tactics as you two, an' they certainly didn't go about breathin' ice at us.
>>
>>46869507
"If you believe only soulless husks are what goes bump in the wilds, you're soreley mistaken. We are making sure you can handle yourselves against more than just ironclad defenses. This is Shoq territory, and they are the territorial sort to say the least."
>>
>>46872968
Oh, alrighty, that makes more sense. Except the part about what th' bleeding hells a Shoq is.
>>
>>46874518
"Bulky armored creatures with a penchant for ambush and blitzing down their foes. They take hostages and employ them as slaves, and those who resist are immediately slain."
>>
Gonna be busy tomorrow so if I don't make it back in time for the next action phase just bot me and have me laying down [Ablative Fields] with [Sentry Mode]
>>
>>46850999
>A flurry of strikes are thrown amid the sparring grounds, and the party survives it's first moments against such strong opponents.
"Alright, that's enough."
>Elaine and Para both surrender, meaning the party has passed the test to leave the Haven.
"Even though this group is well on terms of recovering from setbacks, you should work towards keeping the setbacks from occurring anyway. Ready your actions specifically to complement your allies, and understand that you need not focus all attacks on a single target for every instance. Learn to become more fluid with the battlefield, and you all will do just fine."
>She steps forward and opens up the gate with the help of Para, allowing the party to leave.

>Match Results
>[All who participated in the sparring match gain +S!]
>[All injuries fully healed, and status effects removed]

[Processing Deployment]
>>
>>46875955
*has an epiphany*
"I NEED THUNDER FISTS!, and also remember you are probably able to block all melee attacks and i think were not exactly packed with guns.."
>>
>>46875955

[BEEeeeeeeeoooo...] X_X

>Powers down from opening of gates.

[G3] Robutt - Level 3
=Normal=
Speed [4] Health [6/6] Armor [1] [+S]
Title: =Dance Battler= (+1 Speed, Skill: Kick)

Equipment
Wielded: Greatblade (4, +Cleave, +Crush)
Worn: Comet (1 Shield, +Bounce, +Push, +2 Range)

Strike:
[Heavy Strike] 3 Dmg +Push
[Kick] 2 Dmg

Inventory: 13z, 1 Life Potion, 3 Nothing

Skills: >>46851386
>>
>>46876030
I dunno, you already know how to do a flying kick, why no'a dropkick?
>>
>>46876231
I would rather learn the rumored art of the elemental fist or continue to improve my bare fist fighting
>>
>>46876255
"and by elemental fist I mean imbuing gloves to wear as I do hand yo hand combat to improve ones capability in damage "
>>
>>46876352
Oh, tha's what you meant. I thought you were talkin' about some sorta reverse [Vault]. Yea, I want some Affinitied stuff for m'own, but Vaw and Mango charge a steep price. No way I wanna be slower nor weaker, y'know?
>>
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>>46875955
>Upon leaving the gates, the surrounding area seems to be clear. With the party now exiting from Haven, they venture down the Faux Pass towards where they first encountered the Inanimalia. However, they are met with a familiar... shadow? A Shade stands on the rode, dead center and facing the party. They offer no greeting, but show no signs of hostility.

>Once approached, they open up their jacket to allow a small cask to fall out and onto the ground. It is made from a dark wood with a red-tinted lacquer, and framed with iron bindings.

>The raspy voice held by all Shades calls out to the party in a hoarse whisper.
"Place an item within."

[One item per character]
[Post a reply stating what item is being placed within the cask]
[Results may vary]

[Deployment will happen next thread. Players have until this thread is archived to post for this event]
>>
>>46876804
>I place my shield within the cask

[G1] Sacataro - Level 1
Speed [2] Health [6/6] Armor [3]

Equipment
Wielded: Nothing
Worn: Nothing

Strike:
[Heavy Strike] 3 Dmg +Push

Inventory: 0z, Aegis [Lv 2 Shield 2 +Skill: Guarded Advance]

Base Skills:
[Ablative Field] Active: Allies within 2 spaces gain armour equal to your current armour until the next action phase.
[Sentry Mode] Toggle: +2 Armour -3 Move; Heavy Strike gains range 4
[Ironhide] Passive: -1 Speed +2 Armour

Weapon Skills:
*1 skill slot*

Monster Skills:
[Bulwark] Toggle: Converts Shield bonus into Armour while active. Cannot Attack or Strike while active.
>>
>>46876804

I place my medic gloves inside
>>
>>46876957
Received: Lv 3 Terra Aegis [Shield2 +Earth +Skill: Guarded Advance +Skill: Guard Blitz]
Guard Blitz [Active] Deal Damage equal to equipped Shield bonus to a single enemy within an adjacent space. Can be Tapped once per turn if used during Guarded Advance.

>>46877063
Received: Lv 2 Fons Sanitas [+Water +Skill: Sacred Well]
Sacred Well [Active/Toggle] Adjacent Allies can Tap to restore 1 Health per turn. Adjacent Enemies are Pushed one space away. Enemies weak to Water Affinity take 3 Damage, once per turn.
>>
>>46877259
Did they lose their ability to give a restore action?
>>
>>46877281
It's an entirely different item now.
>>
>>46876804

[BEEP] :o

>Put the Comet into the Case.
>>
>>46877291
okay can i tap heal myself or only my allies can?
>>
>>46877304
Received: Lv 3 Stella Fundati [1 Dmg Shield1 +Prone +Line3 +Water]
Line: Applies damage and effects out to the number of spaces shown

>>46877316
Allies includes the user, unless stated otherwise.
>>
>>46877379

[BEEP] 8D

>Robutt is very happy with his new Water Shield.
>Robutt makes another note to pick up that [Post Driver] when he has an opportunity, now that he has even more things that knock stuff prone. It'll be super good.
>>
>>46876804
"PUT A FING IN DA KASK? OK!"

>Stuff [Green Headband] into the cask.

[F2] Lv3 GORGRUBZ GOZZNOBBLE, The Golden Fang
Speed [4-1] Health [4/4] Armor [1+1+1SHD]

Titles:: [445z Consumed]
The Golden Fang: +1 Arm, -1 Mov, Vice Hunger

Equipment::
Wielded: Lv3 Luna Perdita [DMG 3, Reach, Cleave, Blast]
Worn: Lv1 Green Hedband [+1 SHD; Head Slip]

Fierce Strike: DMG 2 x 3

Inventory:: [0z]

Skills::
-Class/Race
Burrow: Travel through ground, ignore terrain/hazards
Devour: Eat people for hp and skills
Frenzy: Extra attack on all attacks and skills
Rake: Single attack, ignore armor = #attacks
. . .EMPTY
-Weapon
[Blst] Second Charge: Tap to deal damage to initial target again
[Rch] Vault: Self-Launch + Self-Push = DMG. Attack during Launch or end of Push.
-Monster
Lob: Throw held object, Range 4
-Equipment
Head Slip: Overwatch; +Evade 2, Srike on attacker.
-Title
Vice Hunger: Eat 50z of items to get 2 hp and purge status
>>
>Updated Stats Dump.

[G3] Robutt - Level 3
=Normal=
Speed [4] Health [6/6] Armor [1] [+S]
Title: =Dance Battler= (+1 Speed, Skill: Kick)

Equipment
Wielded: Lv 3, Stella Fundati [1 Dmg, Shield 2, +Prone, +Line3, +Water]
Worn: Nothing.
-Lv 1, Greatblade (4, +Cleave, +Crush)

Strike:
[Heavy Strike] 3 Dmg +Push
[Kick] 2 Dmg

Inventory: 13z, 1 Life Potion, 1 Grandblade, 2 Nothing

Skills:

[Base]
[Assault Mode] Heavy Strike and Move can be performed in the same action, drains 1 health per turn.
>-Furious Assault [Assault Mode grants x2 to Weapon Attacks and Strikes. Immune to Angered while in Assault Mode]
[Overclock] +1 Action as a Tap (Max 4) +1 Self-Stun applied during next dungeon phase.
[Eject] Tap to gain +Push or +Launch on any Weapon Attack, Skill or Strike that does Damage
*1 Skill Slot*

[Monster]
*3 Skill Slots*

[Weapon]
[Grand-Riser] [Passive] If Launch is applied to an Enemy within Weapon Range, tap to Launch self towards the enemy. Acts as a Weapon Attack that also applies Prone and additional damage equal to the Height of the Launch
*2 Skill Slots*
>>
If we get a +S does that mean we've leveled again?

[L] Lvl 3 Pane =Experiment One=
=Status= x2 Keen sight potions (+2 RNG)
Speed [4] Health [4/4] Armor [0]
Equipment:
Wielded: Chakram Chakram [Lv3 2 Dmg +Bounce +Rapid +Range 4] // Wrench [1 Hand 2 Dmg +Push +Skill: Repair]
Worn:Lv 2 Fons Sanitas [+Water +Skill: Sacred Well]
Strike: [Identify] Identify the stats of items and Equipment
Inventory:
- x2 Keen Potions [+1 range for the duration of the run]
-
-
-

Skills:
[Restore] Heal 2 HP to Self or an Ally within Weapon or Strike Range
[Analyze] Analyze objects and creatures within Strike or Weapon Range as an Action. Gives Base Stats, Held, Worn, and Wielded Equipment information. Might reveal the name of a Skill if any are known by the target.
[Repair] Purifies Bleed, Purifies Crush, Restores Damaged Items, or Heal 1 to a single item or Creature within Strike Range
[Keen Sight] Vision range +1. Ranged weapons gain +1 range. Does not apply to weapons with reach.
[Sacred Well] (Active/Toggle) Adjacent Allies can Tap to restore 1 Health per turn. Adjacent Enemies are Pushed one space away. Enemies weak to Water Affinity take 3 Damage, once per turn.
[Skill Slot]
Money pouch: 50z

Titles
=Experiment One= Can access the Shady Underground in Towns or wherever you can encounter a Shade in a Run.

Bank: Aegis Shield +2 Shld; 83z
>>
>>46876804
>Place the Ward into the cask

One more post before I leave for the day
>>
Bump
>>
>>46876804
"Huh."
>place the Pick inside the cask

>>46875955
>Learn Rake

[F1]Maw Lvl2
Speed [4] Health [4/4] Armor [2 (1+1)]

Equipment
Wielded: FoeRazer (4dmg, Cleave, Bleed), Quake Scepter (2dmg, Blast, Earth affinity)
Worn: Blue Headband (Armor+1)

Inventory:
-Pick (mining tool)
-Compass
-
-
Purse : 15z
Skills: Devour (Taste for Knowledge), Frenzy, Grippas (Stronger), Burrow, Grenade
>>
>>46878293
Received: Lv 2 Green Headband (1 Armor +Water)

>>46879971
Received: Lv2 Metal Ward (Shield3 +Metal)

>>46882154
Received: lv 2 Qui Metit (2Dmg +Bleed +Crush +Plant +Puncture)
>>
>>46875955
>Consider putting a Tic in the cask
>Express better judgment.
>Place [Prybar] in cask

>>46875955
(Any chance I can get Lune to teach me Evade+?)

[A] Lv[4] Tic
Speed [5] Health [3/3] Armor [0+1(Fire attuned)]

Equipment
Wielded: Tiger Claw [2dmg+Rapid+Puncture+Skill-Fierce Strike]
Worn: Red Bandana [Fire Oiled]
[Agile Strike] 1damage+{Evade, Kick, Bleed, Prone}
Inventory:Prybar*, Meat (3bites), Razor Oil, Water Oil
Purse:0z
Bank:26z, Chakram
Skills:
[Moonstep] Evade vs melee places Defender behind Attacker
[Hammer Arm] gain +Prone as Option
[Fierce Claw] gain +Bleed as Option
[Restore] heal 2hp to self or ally w/in Strike/Weapon range
[Open Slot]
[Pending]
[Fleet Potion] Can Tap to move 2 Spaces once a turn
W.Skills
[Sweep](Passive, Strike) Tap on Strike to inflict Prone.
>>
>>46882440
Received: Lv 1 Fire Rod (1 Dmg +Crush)

>>46882383
Geen Headband retained its skill, and is Lv 3, not 2
>>
>>46882577
Fire Rod has +Fire as well
>>
>>46875955
>Checks if he has a pair of gloves....
"hmm...no....dammit, i wonder...."
>puts his shoes in the cask.

>takes off his shoes and puts them in the cask.
>>
>>46882957
Received: Lv 1 Mocassans (+1 Speed +Water)
>>
>>46882991
Ah, heh, I was righ'. You got Drop kicks now.



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