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File: Turn 000 Deployment.png (21 KB, 829x631)
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It doesn't matter who you are. It only matters that you're here now. The 'Cave of Blunders' is known to kill fledgling adventurers, but there's a reason why you're seeking out such a dangerous place. It might be to gain fame and glory, or maybe it's to rescue the smith stolen away from the nearby town. Be it selfish or selfless, you're at the entrance of a dungeon. All you need to do is step forth and claim what fate determines is yours.

>Everyone has 2 Actions per turn
>Move, Attack, Use Skill, and Overwatch are universal use
>Overwatch ends the character turn, so use it last
>First Action Phase in the Run allows players to take one turn's worth of Actions
>If you need help, contact Fenster in https://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23Skirmish

Action Phase! Go make something for yourselves.
>>
File: Turn 000 Deployment.png (31 KB, 1600x1200)
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>>46616424
A zoom for anyone who can't see it too easily.
>>
what game is this?
>>
>>46616811
Side-scroller beat-em-up skirmish. It's new and hopefully intuitive. Wanna join?
>>
>>46616667
"DA GOZZNOBBLE IZ 'ERE!"

HP: 4/4 MOV: 4 ARM: 1
Fierce Strike: DMG 2 x 3

Equipment::

Skills::
Devour
Frenzy
>>
>>46616834
it looks interesting so yes
>>
"Nid is here! Protector of all things good AND DESTROYER OF EVIL"
=Normal=
HP:6
MOV:3
ARMOR:1
ACT:2

Equips:
-Fists

Bag:

Skills:
[Heavy Strike] 3 Dmg + Knockback
[Ablative Field] Allies within 2 spaces gain Armor equal to your CURRENT Armor until the next Action Phase
[Sentry Mode] +2 Armor -3 Move; Heavy Strike gains Range 4
>>
>>46616845
>[F1]
Don't forget your Fierce Strike

>>46616931
>[G2]
Welcome aboard. Fight the good fight.
>>
Zen has been forcibly deployed.

Golem: 3/6/1, Heavy Strike

Skills: Ablative Field, Sentry Mode
>>
>>46616424

Adept
1 damage+option
Mov: 5
3/3 health
0 armor,
skills: flying kick and restore
>>
>>46617113
>[G2]
Stay vigilant.

>>46617158
>[A1]
Stride on.

Processing begins. Please wait 15 minutes.
>>
File: Turn 001A Spawns.png (8 KB, 699x631)
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>>46616424
Four adventurers step out of the light, and into the darkness of the cave. The sound of dripping water deeper in the darkness echoes throughout the silent cave.

[Cont.]
>>
File: Hearth Avatar.png (3 KB, 231x239)
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>>46617310
>[Cont.]

>A greeting pierces the silence.
"Hello. Are you here for my skills? I am a smith, and can craft or combine items for you. If you would like a demonstration of my crafting skills, feel free to try out the Mace or Crusher. Please return them before leaving my shop."

>It seems the golem doesn't understand he's in a holding cell. You'll need to get a Key to set him free.

[Action Phase]
>Post Actions like this please
>Don't split your Actions up with roleplay
>Everyone gets 2 Actions, like the OP says
>Movement is in all 8 directions
>Vision range is 6 spaces
>>
>>46617402
[Action Phase]
>I move forward three spaces
>>
>>46617455
Don't forget your character sheet, and second action. Makes processing a lot easier.
>>
>Move 3 E
>Activate Sentry Mode

Don't worry smith! We will get you out of that cell and make use of your skills!

=Normal=
HP:6
MOV:3
ARMOR:1
ACT:2

Equips:
-Fists

Bag:

Skills:
[Heavy Strike]
[Ablative Field]
[Sentry Mode]
>>
>>46617310
Adept
1 damage+option
Mov: 5 3/3 health 0 armor,
skills: flying kick and restore
>move 5 east
>>
>>46617472
(Got it)

>Move 3 spaces E
>Move 2 spaces E

Stats
HP: 6
MOV: 3
ARMOR: 1
ACT: 2

Equips: Fists

Inventory:

Skills:
(Heavy Strike)
(Ablative Field)
(Sentry Mode)
>>
>>46617310
"OI WOTZ DAT? YOUZ GOTZ A BASHA? GOZZNOBBLE'LL DO YA ROIGHT WIT DAT!"

>Move to friendly golem man
>Receive BASHA

HP: 4/4 MOV: 4 ARM: 1 ACT: 2
Fierce Strike: DMG 2 x 3

Equipment::

Skills::
Devour
Frenzy
>>
>>46617589
Mace or Crusher? (they're both Trauma weapons, so you'll need to be specific OOC)
>>
>>46617654
"GIMME DA BIGGEST BASHA YA GOT!"

>Receive BIGGEST BASHA
>>
>>46617310
[Dungeon Phase]
>>
>>46617891
>flying kick 2 north 1 east
>attack east, evade
>>
>>46617891
>Move 2 east
>Attack South
>>
>>46617891
>[A] is Angered [Cannot use Skills]
>A Blunder calls an Alarm

[Action Phase]
>>
>>46618215
(Ah, was confused on what the Dungeon Phase was. Let's try this again)

>move 1 south
>use skill: Sentry Mode
>>
>>46618215
>flying kick 2 east
>flying kick 3 west 1 north facing east
>>
>Activate [Ablative Field]
>Deactivate [Sentry Mode]
SO MANY BLUNDERS! KILL THEM ALL! WATCH OUT FOR THE ONES BEHIND THE PILLAR IN THE BACKGROUND AND DON'T FORGET TO FLANK THE SHIELD USERS!
=Normal=
HP:6/6
MOV:3
ARMOR:1
ACT:2

Equips:
-Fists

Bag:

Skills:
[Heavy Strike]
[Ablative Field]
[Sentry Mode]
>>
>>46618215
"OI! OI'LL BASH YA DIM!"

>Move 1 SE 3 E
>BASH DA BLUNDA DIM!

HP: 4/4 MOV: 4 ARM: 1 ACT: 2

Equipment::
Crusher: DMG 3, [Knockdown] x2

Skills::
Fierce Strike: DMG 2 x 3
Devour
Frenzy
>>
>>46618215
>>46618329
changing it
>move 2 east attack/evade
>attack and evade again
both on the east blunder
>>
>>46618215
>Someone has sprung a trap!

[Dungeon Phase]
>>
>>46618726
>[A1] gets hit twice, one for 2 Dmg and another for 1 Dmg
>[F1] is Impaled by a Mite, taking 3 Damage (after armor) Knockdown and is Bleeding (deals 1 Damage each Action Phase)
>A Blunder throws a raw Water Stone towards [G2]

[Action Phase]
>>
>>46619187
"Initiating Combat Mode"

>Use skill: Heavy Strike 1 east
>Attack 1 east

HP:6/6 MOV:3 ARM:4 (Sentry Mode+Ablative Field) ACT:2

Equips: Fists
Inventory:

Skills: Heavy Strike, Ablative Field, Sentry Mode
>>
>>46619261
Forgot to make MOV=0 since I am in Sentry Mode. Whoops
>>
"Lune! Gorgrubz!"
>Move 1E
>[Heavy Strike] the mite off Gorgrubz

=Normal=
HP:6/6
MOV:3
ARMOR:1
ACT:2

Equips:
-Fists

Bag:

Skills:
[Heavy Strike]
[Ablative Field]
[Sentry Mode]
>>
>>46619187
"OI'LL BITE YER FACE!"

>Stand Up
>Devour Mite

HP: 1/4 MOV: 4 ARM: 1 ACT: 2

Equipment::
Crusher: DMG 3, [Knockdown] x2

Skills::
Fierce Strike: DMG 2 x 3
Devour
Frenzy
>>
>>46619187
>First Blunder is slain
>[G2] catches the Water Stone. The Blunder didn't think its plan through all that well.

[Dungeon Phase]
>>
>>46620314
>Two Blunders attack [F1] with Pokers, dealing 2 Dmg each.
>The Ambushers spring from the shadows, after one throws a Boulder into [G2]
>>
>>46620630
[Action Phase]

Getting something to eat. Post actions or roleplay in the meantime.
>>
"Lune! GIVE HIM BACK YOU PATHETIC PIECES OF MEAT"
>Move 1 NE 1 E
>[Heavy Strike] the SE blunder holding [A]lune

=Normal=
HP:6/6
MOV:3
ARMOR:1
ACT:2

Equips:
-Fists

Bag:

Skills:
[Heavy Strike]
[Ablative Field]
[Sentry Mode]
>>
>>46620314
welll i cant really see myself so presuming i am still in the same positionas turn 003A....
>move 2 north 1 east...
>attack, dodge
>>
>>46620658
>Deploy with Burrow and Devour
>>
>>46622380
>[F2]
Hope you're hungry.
>>
>>46620630
>>46620658
>[A1] molests a training dummy, and a shadowy figure tries to get their attention.

>"If you give me an element stone I'll trade you some gear. If you're looking for money, I can buy the stone off of you then."

[Dungeon Phase]
>>
>>46622868
>[F1] is dealt fatal damage, and is dying.
>[G1] gets hit with a Chopper and is Bleeding.

[Action Phase]
>>
>>46622868
>>"If you give me an element stone I'll trade you some gear. If you're looking for money, I can buy the stone off of you then."
do we have any element stones?
>>
>>46622868
"yeah i will get you one but just give me a minute or two...kinda busy.."
>flying kick 1 south 1 east and south again and attacking west.
>attack, and evade west blunder
>>
>>46623317
"just wait a moment please."
changing that.
>move 2 west 1 south and 1 west again
>restore [F1]
>>
"REMOVE BLUNDER" *ANGRY GOLEM NOISES*
>[Heavy Strike] the E Blunder
>[Heavy Strike] the NE Blunder

=Bleeding=
HP:2/6
MOV:3
ARMOR:1
ACT:2

Equips:
-Fists

Bag:

Skills:
[Heavy Strike]
[Ablative Field]
[Sentry Mode]
>>
>>46623026
>The front line falls as reinforcements arrive.

[Dungeon Phase]
>>
>>46623974
>These reinforcements mean business. It wouldn't be a bad idea to Retreat for now and come back later. Should be able to regroup back in Town, and might get something to help with the next Run if you do.
>>
>>46624162
[Action Phase]
>>
"I believe we are not strong enough to take those gunners yet! Lets retreat and regroup at the town!"
"YOU WILL LIVE FOR NOW BLUNDERS"

>[Heavy Strike] the S Blunder
>Retreat

=Bleeding=
HP:1/6
MOV:3
ARMOR:1
ACT:2

Equips:
-Fists

Bag:

Skills:
[Heavy Strike]
[Ablative Field]
[Sentry Mode]
>>
>>46624162
>retreat
>>
File: Turn 006 Retreat.png (15 KB, 880x366)
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>>46625031
>>46625335
The active characters fall back, meaning all other characters follow suit.

Town incoming.
>>
>>46625391
>The party encounters a strange golem with a pair of wheels for feet, and some form of lens in place of their face. It beams a projected smile and extends a hand to the party, a bottle with a golden liquid resting gently on the palm.

"Greetings travelers! I wish you good fortune in your ventures through the land. Mayhaps you would partake in a sampling of my 'Fortune Brew' made most recently? Guaranteed to lift your spirits if not burden your inventory."

>Link to this post and roll 2d6 if you wish to try a sample.
>One sample per person allowed.
>Delete your roll or attempt a reroll for any reason forfeits the sampling.
>>
Rolled 6, 5 = 11 (2d6)

>>46625555
"Of course !"

HP: 4/4 MOV: 4 ARM: 1 ACT: 2

Equipment::
[Nothing]

Skills::
Fierce Strike: DMG 2 x 3
Devour
Frenzy
>>
File: Earth Scepter.png (1 KB, 373x314)
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>>46625605
>Maw takes a sip of the brew, to which tastes like some burning variant of honey with the creamy texture of milk.
>After finishing the sample, Maw notices a glint in the dirt at their feet. They brush the pebbles and grit away from it to reveal the head of an item, to which they pull free from the earth.
>Maw acquires an Earth Scepter

"Oh that is quite the most fortunate outcome I've witnessed! Such a strange find you've made. Well, treat it with care and be on your way. Maybe someone can tell you more about it in town!"
>>
>>46625739
"Thank you very much, Bevy. This will give me a good headstart in life."
>acquire Earth Scepter
>>
File: Town Welcome.png (5 KB, 661x284)
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>>46625555 (You)
>Upon entering the town, the faces of merchants and vendors brighten up for a moment until realizing the overall look of defeat upon the faces of those returning adventurers. The bounty board seems to have lost a flier recently, but new bounties have been placed in its stead.

Each character gets 1 PCA. Anything that requires a PCA will state so, otherwise have fun at the market.

>[Kill Bounty] =Match=
>Find Match, a Blunder wearing a welding mask in the Cave of Blunders. Kill him. Little bastard has been stealing town resources to craft firearms for it's clan mates. Keep whatever you find on him as a reward.

>[Trade Notice] =Gems 4 Trade=
>Will buy or trade for Element Stones. 25z per Stone or an item of equivalent value from the shop. Visit any Shade to make the transaction.

>[Poptart Notice] =Borf=
>Want me to sniff out some information? Give me some food and I'll tell you anything! Well, if the food is good. Foul eats makes for achy feet.

>Gun Runner Shade: Sells a pair of one-handed Blast weapons for 15z each. Can sell ammunition. Buys or trades for Element Stones.

>Drick: Teaches monster skills to Ferox or Golems. Have to at least encountered the monster, and seen them use the skill. Uses a PCA.

>Kitten: Loves stories. Can give money or grant boons if she likes one you tell her. Uses a PCA.

>Maniacle: Merchant that sells general goods, such as food, consumables, and offers a special deal of 1z for a 'Surprise Bag' which has a random item from his wares within it. Surprise Bag uses a PCA.

>Vaw: Attunes items to the Element of the previous Run's location. Currently can attune any single item with the Earth Element. Uses a PCA.
>>
>>46626143
>try to find someone able to tell me more about the Earth Scepter
>>
Rolled 1, 1 = 2 (2d6)

>>46625555
"WOTZ DIS FING? IZZIT GOOD GRUBZ?"

>>46626143
"OI! YOO! FUZZY FINGY! LEMME TELL YA DA STOREE UF KAPTIN KRUSH, DA BIGGEST AN MEANEST SEA FEROX WUT THIS SOIDE 'A DA BLUDGUSH BOG. 'E ONCE 'ELD OFF FOIVE 'ELLSNAPPAS BY 'ISSELF COMIN' BAK FRUM A RAID, AN STILL MADE IT AFORE THA STURMSURGE 'IT DA KOAST. DEN DERE WUZ DIS TOIME 'E TOOK ON DAT KAPTIN LUUDWIGZ OR WHATEVA DAT GITS NAME WUZ AN 'IS ENTIRE KREW, WIF NUTTING BUT A SHARP STIK AN A SKIFF. KRUMPED 'EM SO HARD DEY WENT RUNNIN BAK TA... UH... WHATEVA DAT PLACE IZ KALLED. ANYWAY, DEY SAY KAPTAIN KRUSH IZ DED AT DA BOTTUM UF DA SEE, BUT IF OI KNOW ME DAD, DEN 'E'S OUT DERE SOMEWHERE. DAT WHOI OI'Z BE DIGGIN' 'ROUND IN DEM DUNGEONS. OI BET 'E JUZ GOT BORD UF DA PIRATE FING SINCE 'E WUZ TOO STRONG AN WAS LOOKIN FER A NEW FING TA DO.YA 'AVEN'T SEEN A BIG NOB WOT TWICE DA SOIZE A ME WIF A BIG MEEN KUT ON 'IS FACE DID YA, AN A ROITE SNAZZY 'AT ON 'IS 'HEAD? DAT 'AT WUZ A PRIZE FROM SUM PONCY GIT FER SAVIN' 'IS SHIP FRUM ONE A DEM KRAKEN FINGS BY KRUMPIN' IT TA DETH WIF 'IS FISTS. YA SHULDA BEEN DERE, IT WAS KOOL."

HP: 4/4 MOV: 4 ARM: 1 ACT: 2
Fierce Strike: DMG 2 x 3

Equipment::
- Crusher: (DMG 3, [Knockdown])

Skills::
Devour
Frenzy



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