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/tg/ - Traditional Games


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>Previous Thread: http://suptg.thisisnotatrueending.com/archive/46545437/
>Twitter: https://twitter.com/WeaselThat

>Introduction:

OK, stay calm, control your breathing in 10 easy steps. You can get through this. Breathe in... Breathe out. Lather, rinse, repeat. Think of good thoughts. Happy thoughts. That time you won your only Judo tournament despite having to argue with refs over how much you were bleeding; Watching the last few years of Formula 1 cars blasting down the streets of Adelaide with your dad when you a little kid; Your first bar-room brawl of a fight with that rugby team after you had started to take up Judo courses; Going out with your parents to have nightly picnics in the Australian Outback and watching the stars; Listening to your mom tell you old Aboriginal bed-time stories about magical places like "DreamTime"...

Yeah... Nah, it's not working. Not when you see two things you very specifically DIDN'T bring with you, sitting on the two stuffed animals that you always thought were supposed to ward off freaky shit like this.

You are Katja Hartkern. Even though there might be other people out there with the same name, that's your name and you're sticking with it. A bigger concern is less than 4 hours after packing up and leaving your cabin out in the woods so an "Exorcist" can cleanse your house from all kinds of recent, spiritually-heinous activity, two artifacts you left behind (A Black Top-Hat and a White Mask) followed you back to your hotel room.

Man, today is just not your day. Especially after "Seeing Red" and nearly breaking that one girl's arm at The Pao Pao cafe...

>A. Leave the hotel. It's not safe to stay here any longer.

>B. Hop on FightChan and see if that "/x/pert" has a thread up. Following his(?) advice worked last time.

>C. Destroy the mask and burn the top-hat (Roll 3d20)

>D. Go out for a night drive and sleep in your car at a rest-stop or something.

>E. Put them both on. They're calling for your touch.
>>
Rolled 3, 17, 12 = 32 (3d20)

>>46565312
>>C. Destroy the mask and burn the top-hat (Roll 3d20)
>>
>>46565390

>15 Minutes in
>1 Vote

And this is what happens when I don't expressly say "I'll be back tomorrow!" with certainty at the end of a thread... I guess I'll keep the voting open for a little longer.
>>
Rolled 8, 6, 6 = 20 (3d20)

>>46565632

I thought you weren't going to run this today?

>>46565312

>C. Destroy the mask and burn the top-hat (Roll 3d20)

As much as I would've liked to see a "Boogie pop Phantom" Katja, this is the only real choice.
>>
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>>46565786

I thought so too. Seems as though most of my plans didn't happen, so I figured it would be nice to run today before taking tomorrow off for my frend's party.

>>46565390

OK, that's two votes; Currently writing for Option C. Random image because random image.
>>
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>>46565390
>>46565786

You cautiously walk toward your bed and take one last look at your two precious stuffed Kangaroos ("Ripper & Hopper"), your heart beating fast enough that it could explode out of your chest as you grab the top-hat off of one of them. You examine it for a good 5 minutes before concluding that it's really just an old, impeccably well-made hat from a brand you don't recognize. It'll be a shame to destroy it...

But oh well. You grab a match from the small bedside stand (You're lucky that the only room the Hotel had available was a "Smoking' one), take the hat and light it on fire in the shower. You were half-expecting it to burn in some kind of oddly-colored flame, or see a face that would scream in agony in the flames, but it just burns like a normal hat would.

You flick on the shower-head to douse out the flames and clean up the ashes before going back to your room to take a look at the mask... When you see that it changed locations on you again: Now it's sitting on top of the lamp sitting on the bedside stand. Also, both of your stuffed 'roos are missing...

Yeah, nah, not tonight motherfucker. That mask is toast.

You do a little neck-stretch and start to warm yourself up before slowly, carefully grabbing the mask to inspect it and see if you maybe take it outside and throw a Kou'ouken at it or something. It's an odd mask; The design doesn't really hint at who could've made it or where it might be from. The color of it suggests a European opera mask, but the shape is like that of something Chinese and the design itself looked like it came out of an old manga you never got a chance to read...

You can't really feel any kind of dark aura around it or anything, so you shrug, get into your Karate Stance and toss the mask high enough into the air that it bangs off of the ceiling before you line up your first to try and break it.

However, you only nearly break your hand as it flies across the room and lands softly on your bed.
>>
>>46566282

"Fuck, what is that thing made out of?" you growl while shaking out your hand. You peer to take a closer look and can see that it's still in one piece, though there's a crack from one of it's eye slits that goes all the way down to where the mouth ends...

You can't lie, it looks kind of cool. But you need to get rid of this thing before it, like, posses you or starts ordering you to start killing people like "The Son of Sam".

>A. Look on your phone for any late-night hardware stores and see if there's one nearby; You're gonna get a sledgehammer and finish this the old fashioned way.

>B. See if you can find anything out in the mean streets of South Town like a lead pipe, or a baseball bat... Hell, even a long, hard dildo could do the trick at this point!

>C. Go out for a night drive and chuck this thing into the South Town Harbor, then maybe get a late-night snack while you're at it.

>D. Hop on FightChan, search for that "/x/pert" and see if he's got a thread up; Hell, you're honestly desperate enough that you could post photos of you posing if it'll get some attention.

>E. Put on the mask, become "The G-Mantle" and paint the town red.
>>
>>46566531

>C. Go out for a night drive and chuck this thing into the South Town Harbor, then maybe get a late-night snack while you're at it.
>>
>>46566531
>>C. Go out for a night drive and chuck this thing into the South Town Harbor, then maybe get a late-night snack while you're at it.
>>
>>46566627
>>46566687

You grab the mask, get changed into something a little warmer than the clothes you had on (The days might be nice, but it's still April so South Town nights can get cold) and hop into your car, driving out to the largest bridge you can think of.

If one of your punches can't break this damn thing, then you're probably going to have to chuck it off of "South Town Bridge" on East Island, you reckon, so that's what you do. You stand close to the edge of the side of the railing on the small "Pedestrian Pathway" and watch the mask float down like a lone cherry blossom gracefully shedding off of a tree.

Part of you figures that you might have to deal with it again, but not for a while at least. You make your way back to the hotel (Stopping on the way to pick up some Korean BBQ) and rest uneasily while trying to drift off to sleep.

===

The next day felt like a blur to you. Once again, you had to wake up after it had felt like you only just fell asleep and clocked in at "Cafe de Paradiso" just a few minutes later than usual despite having a much shorter, more direct route to it the old shit-shack. Work itself was much of the same old, same old... Kind of comforting really after all of the stuff you usually deal with, but it was enough that you felt like you were stuck in "Zombie Mode" until like 11 AM (Less than an hour left in your shift).

At least it wasn't super-busy and you got to FINALLY clean everything... Well, OK, you weren't up for cleaning detail today but Jennette didn't show up for work today so you had to basically hold down the fort until 9 or so. Gosh, wonder what happened to her? For as much of a bitch as she was, she's not the type to not show up for work...

Whatever, you clocked out early on account of not having any real customers in the place and take a "Cat-Nap" in your car until around 1 PM, by which point the sun started shining and the temperature outside started rising. Today's looking up, that's for sure...
>>
>>46567088

>A. Use that good energy to drop in on Tatsuya-Sensei. You're ready to get back to doing classes again.

>B. You've neglected going to the Gym long enough. You probably don't even know what "Sick Gainz" look like anymore.

>C. You feel like shopping for some new clothes... Maybe some new fighting gear to wear for Real Bout? (Not this week's though.)

>D. Write-In.
>>
>>46567185

>C. You feel like shopping for some new clothes... Maybe some new fighting gear to wear for Real Bout? (Not this week's though.)
>>
>>46567185
>>B. You've neglected going to the Gym long enough. You probably don't even know what "Sick Gainz" look like anymore.
>>
>>46567185
>>B. You've neglected going to the Gym long enough. You probably don't even know what "Sick Gainz" look like anymore.
>>
>>46567185

>B. You've neglected going to the Gym long enough. You probably don't even know what "Sick Gainz" look like anymore.

It takes a lot of dedication to stay /fit/. We haven't done enough of it lately.
>>
>>46567185
>B. You've neglected going to the Gym long enough. You probably don't even know what "Sick Gainz" look like anymore.
>>
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>>46567228
>>46567289
>>46567337
>>46567475

As good as going shopping, or crashing Tatsuya's afternoon classes sounds, you need to hit the gym. It's been far too long since you've had a really good session of whaling on your glutes, or your pecs, or your arms... Plus, since you weren't planning on fighting in Real Bout tomorrow you need to have at least one day of wearing yourself out by pushing your limits to the extremes.

You arrive at your gym, a "Fitness Center" that seems forever stuck in the 1980's design-wise, but generally has just about anything you'll ever need to stay fit in it. Plus, it's kind of a hang-out for Real Bout regulars and other local fighting toughs, so the equipment won't break on you in the middle of working out like some of the more "Normal" places in South Town.

You take a few minutes to get changed into some purposefully-tight bodywear that is supposed to help increase your circulation, but generally just shows off your body... Not that you mind; Gym code here is not to be caught 'mirin' somebody when you should be focusing on your own shit.

Speaking of which, you should probably take a photo of that sign of 'The REAL Gym Rules" the owner put up and share it on FightChan one of these days; You read so many damn horror stories about the shit that goes on that it could be a good laugh... OK, enough fucking around; Time to get serious and focus on improving your...

>A. Striking

>B. Grappling

>C. Overall Speed

>D. Overall Power
>>
>>46567668
>A. Striking
>>
>>46567668
>>A. Striking
>>
>>46567668

>D. Overall Power

Kyokugen STRONG.
>>
>>46567668
>A. Striking

Aside from Ki, this seems to be our weekend area.
>>
>>46567668
>striking

Practice on our ora ora's
>>
>>46567717
>>46567731
>>46567763
>>46568062

... Striking... Yeah, that makes sense. It's probably the weakest aspect of your "Game" at the moment; You really only learned how to throw punches and kicks to set up your throws when you did Judo all of the time and Tatsuya, for as much as he's taught you, has kind of given up on teaching you proper form and all of that because of how your arms & legs react...

You end your stretches and start by warming up with some freeweights, progressively going heavier and heavier with each set before stopping just before your limit at the 5th one (You usually do 5x15s, but sometimes go longer for endurance training) and switching to doing leg work on a couple of free machines, again going up in weight until you're starting to strain (4x15, unfortunately).

A quick rest, an even quicker stretch and you start to get into the meat & potatoes of your workout: Smashing the heaviest bag in the gym, with punches & kicks. For whatever reason, you always seem to tune your mind out when punching air and doing these drills with Tatsuya & the rest of the class, but here in the gym you lock out everything else and get into some kind of "Zone" you read and hear racing car drivers talk about.

By the time you're done punching, your knuckles almost feel raw inside of your gloves as you finish up that last "Punch Flurry" (You usually do one after another and switch off each leading arm) and smile when you see the bag move ever-so-slightly. Your kicks aren't as fast and you're not as flexible with your legs as you like, so you focus on single, hard-hitting strikes with your legs at first.

You have to keep yourself from doing a silly little dance after performing each one of your "Super Kicks" on the bag (You got the nickname "Hart-Break Queen" for two reasons, after all), then do a couple of Hien Shippu Kyakus to finish off your set. Sweat poring down your chest, your hair wet and muscles sore... You kind of miss doing this after all.
>>
>>46568256

Time seemed to melt as you head out of the gym; It's just past 5 PM and your stomach's growling, so you head to the nearest place you can find (A Jamaican restaurant, of all things), order some jerked prawn and think over things for a little bit.

You're probably weaker than you were when you were at your peak, doing the fightclub circuit in South Town 3 nights a weak and not even bothering with Real Bout unless you owed somebody a favor or needed some "Walking Around Money"; That's just common sense after being gone from competitively fighting for 6 months.

However... There's no denying that you're a tougher, stronger woman than the little thing you were when you started doing the fightlubs here altogether, let alone when you picked up your taste for fighting outside of Judo meets in Highschool & College... Is it really enough for a spot in a King of Fighters tournament though? Those have a nasty reputation for being full of Fire-chucking Highschoolers, Cyborgs, Androids, Ghosts, pissed-off Gods hell-bent on destroying humanity...

You tap your fingers to the beat of some reggae tune and sigh. Maybe you're stuck in a rut and can't get to that last rung, the top of the mountain, a championship with what you've got. Maybe you really do need to ship up, shape out and push yourself harder to achieve it...?

Your food arrives none too soon and your phone goes off to remind you that you missed a call and got a new message. Apparently, you only booked a day and a night at the hotel...

>A. Book another night at the Hotel; You'll check up on your house tomorrow to see if it's still there or not.

>B. Call the hotel back, apologize profusely and race to get your shit out of your room before they trash it all...

>C. Eat your dinner, then call up Kazahaya and see if he knows if his "Exocist" is done yet; You want to go home already.

>D. Munch on your prawns for a little bit, then call up Tatsuya and see if you can crash at his place tonight.
>>
>>46568597
>>A. Book another night at the Hotel; You'll check up on your house tomorrow to see if it's still there or not.
Then call lax and inform him of what the hell happened at the hotel
>>
>>46568597

>D. Munch on your prawns for a little bit, then call up Tatsuya and see if you can crash at his place tonight.
>>
>>46568597
>A. Book another night at the Hotel; You'll check up on your house tomorrow to see if it's still there or not.
>>
>>46568597
>A. Book another night at the Hotel; You'll check up on your house tomorrow to see if it's still there or not.
>>
>>46568650
>>46568683
>>46568723

Even though it doesn't seem like a good time or place, you call up the hotel and go through the motions of setting up a one-night extension on your current room in between chomping down on prawns. Eventually, you get the extension and breathe a sigh of relief before finishing up your meal... Though, from the amount of money you had on you and the amount you're going to need to cover the extra night and your groceries, you might just have to fight tomorrow in Real Bout after all.

Ah, screw it, you'll manage. You'll just have to go back to classes and fight over Tatsuya's daily Buckwheat Soba with the rest of the class...

You drive back to hotel and arrive at your room by around 7:30, traffic again hindering your progress and raising your blood pressure a little bit. You quickly check to see if all of your personal belongings are still there and, amazingly, they are (A small miracle considering that you had enough money stashed away in your bags to put a down payment on a Bay Area condo). Hell, you even find "Ripper & Hopper" hiding in the closet...

You do one last stretch, then flop down on your bed and call up Kazahaya. And endless amount of rings later, he finally picks up. "Hello?"

"It's me Kaz. What's going on with my house?"

"... Are you sitting down for this?" he asks, your stomach in knots at the sound of that.

"Yes...?"

"OK... Well, my guy found a couple of really nasty ghosts and phantoms around your property. Nothing in your house, but just a matter of time before they moved in."

"And what happened to my cabin exactly, Kazunroi?" you growl, your blood pressure rising again.

"Well... He got your house set up real nice, but he blew out all of the electrical sockets and the powerlines by accident" Kazahaya mutters. "I it fried your TV too."

You let out a long, frustrated sigh. You're going to have to win at least a month's worth of Real Bouts to pay for all of that... "At least it's still standing, right?"
>>
>>46569206

"Oh yeah, the place looks spotless. He sent me a couple of photos and the grass even looks greener than it did before" he tells you.

Well, OK, that;'s good. At least it's still standing; Maybe you've watched too many horror movies in your teens and read too many "Creepypastas" on FightChan, but you were bracing yourself to hear that your house got sucked into some kind of alternate dimension.

"It didn't spoil my food, did it?" you ask. You need to get some fruit and veggies tomorrow or Saturday, but you shudder to think about what you just bought on Sunday might've already gone sour or turned to nothing.

"Nah, nothing that crazy" he says, sounding like he wants to get off the line as soon as possible. Well, you would too if you had just told somebody that they're house's electrics are fucked by your hand.

>A. "You're gonna help cover me on the bill and the TV, right Windy Boy?"

>B. "Thanks. See you never."

>C. Hang up on him and read through your backlog of manga. You want to be in a good mood before you go off to sleep tonight.

>D. Hop on FightChan and just... Vent through the art of shit-posting.
>>
>>46569435

>A. "You're gonna help cover me on the bill and the TV, right Windy Boy?"
>>
>>46569435
>A. "You're gonna help cover me on the bill and the TV, right Windy Boy?"
>>
>>46569435
>>A. "You're gonna help cover me on the bill and the TV, right Windy Boy?"
>>
>>46569435
>A. "You're gonna help cover me on the bill and the TV, right Windy Boy?"
>>
>>46569463
>>46569648
>>46569704
>>46569901

"You're gonna help cover me on the bill and the TV, right Windy Boy?" you ask with a tone that's both sugary and dark.

"Uh... I'll get back to you on that" Kazahaya quickly says before hanging up on you.

Well shit, you've got a house with no TV, no way to charge up your lap-top and no damn lights... Great... At least you get your paycheck from the Cafe tomorrow. And you were smart enough that you aren't going to get fucked over on your hours because you forgot to clock in and out.

You fire up ye olde Netflix and marathon an Anime on your backlog before finally calling it a night just before Midnight. As usual, the best girl lost... But, you aren't too sad about it; The thing was so bad in a funny kind of way that you didn't really feel anything. Maybe you should just stick to "The Classics" for a while? Because that's like the third Anime series you've completed in the last month that didn't leave any impression on you.

===

You wake up at around 8 AM and stretch out all of the pain your body accrued while you were asleep. You have to check out of here by 10, so you don't waste any time: You take a shower, clip your nails, change into a nice dressy-shirt and slacks and pack up your Porsche just before the manager of the hotel calls you up to demand that you need to leave or else he'll call the cops on you.

"No worries" you tell him, laughing inwardly at him while driving back up to your house. You pull up to your semi-permanent garage that you had built with your bare hands and take a minute to breath in the crisp mountain air. It's high-up enough that you're getting rolling fog a lot of wetness ("Tree Rain", you call it) and grey skies while South Town proper still enjoys bright sunny weather... But man, you miss the air. So fresh, so clean.

You let yourself inside and see that somebody cleaned up the place and re-arranged your furniture. That'll be a fun couple of hours...
>>
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>>46570318

The real "Fun" starts when you spot a young kid, maybe 10-11 at the most, walk out and nearly trip over... Himself? Herself? you honestly can't tell.

"Hey... You lost?" you ask as you help him/her up.

He/she looks at you, then starts speaking a language you can't understand. He/she takes a moment to think it over while looking at your impassive face, then asks "English?" in a cute accent.

"Yes. I'm the owner of this place..." you tell him/her. "What's your name?"

"Bao" he/he says.

"OK Bao, what's a kid like you doing here?"

"I was hunting spirits!" he/she beams. "I caught a lot of them just down that hill over there!" he adds with a smile.

"Really?" you smile. KAZ YOU MOTHERFUCKER YOU JUST SENT SOME GODDAMN KID UP HERE TO USE UP MY ELECTRICITY, DIDN'T YOU?!

"Yep!" he squeaks, but then pauses. "I'm sorry I broke your TV... And your Playstation..."

"Ah, don't worry, they're just things. I can replace things... I can't replace my spiritual health" you reassure him in a calm, friendly voice. GODDAMN IT THE NEXT CHANCE YOU GET YOU'RE GONNA BEAT THAT MOTHERFUCKER'S ASS FOR LYING TO YOU AND SENDING ONE OF HIS FUCKING BASTARD KIDS OFF ON A VACTION ARGHDGARGRGSBAZFSGX.

Bao smiles and says "Thank you" before trotting out of the house and going on his merry way.

>A. Hit up one of the known gang spots and tear it up in a blind rage.

>B. Do some "Angry Yoga" to relieve all of this stress.

>C. Enter tonight's "Real Bout". You're blood is boiling so hot right now that pain has no meaning.

>D. Run off into the woods and go meditate until this rage passes; You want to be as far away from anything touched by the hands of humanity right now.

>E. Go outside and attempt to become "The Legendary Super-'Strayan" (Roll 1d20)
>>
>>46570798
>D. Run off into the woods and go meditate until this rage passes; You want to be as far away from anything touched by the hands of humanity right now.
>>
>>46570798
>>C. Enter tonight's "Real Bout". You're blood is boiling so hot right now that pain has no meaning.
>>
>>46570798

>C. Enter tonight's "Real Bout". You're blood is boiling so hot right now that pain has no meaning.
>>
>>46570798
You're allowed to use "they" as a gender-neutral singular when the gender of the subject is unknown/inapplicable, you know. The "he/she" thing is just awkward.
>>
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>>46570938
Bao is a young boy. There's no getting out of this one.
>>
>>46570798
>C. Enter tonight's "Real Bout". You're blood is boiling so hot right now that pain has no meaning.

I agree with >>46570938. All you needed was that first "He/She" and then switch to "They".

Also goddammit Bao. Why does he fuck up everything? WHY?!
>>
>>46571101

Because he is the most goddamned annoying character to fight against in KOF 2K2 UM? He's not even truly Top-Tier either, just annoying.
>>
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>>46570867
>>46570911
>>46571101

>LATER THAT NIGHT

>"Ladies & Gentlemen, Welcome to this week's Real Bout!"

You're still mad about Kazahaya lying to you and sending some kid to fuck around in your house that you still feel like killing somebody. And, to paraphrase what one KOF competitor infamously said: "You just love it when you can maim people and get money!"

You didn't bother with the Kyokugen Gi tonight or rent out a cheesy costume: Instead, you went to the fighting gear store located in East Island's "Happy Park" and bought a nice, high-quality Luchadore Mask, a cheap Sports-bra and T-Shirt, some cargo pants and dipped them all in a solution that makes them resistant to fire or fire-based Ki attacks and signed up under the name "Miss X."

Even when it took you most of your day to apply the solution to your new clothes and dry everything out before Real Bout, your anger didn't subside in the slightest. Instead, it seemed to grow ever-stronger and only drive you towards competing tonight to "Blow off some Steam".

You walk out in your new costume to the center of the park they've set-up in today, eagerly waiting for a chance to demolish whoever has the stones to fight you.

>Roll 1d100 and suggest an opponent. Highest roll wins.
>>
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Rolled 49 (1d100)

>>46571652
>>
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Rolled 96 (1d100)

>>46571652
Josie Miller, professional cowgirl from Texas (actually does rodeos) and an all-American amateur wrestler.
>>
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>>46571652

Nui-Nui, the last male member of "The Dragon Clan". He's trying to rekindle his fighting spirit because his younger sister got invited to compete in this year's KOF over him.
>>
Rolled 5 (1d100)

>>46571867

Hiromoot ate my dice, so let's try that again shall we?
>>
>>46571800
Hi, Brony
>>
Rolled 87 (1d100)

>>46571652

Dave, the guy from the Speed Shop we visited. What does he look like Weasel?

Also, reposting my list of VA's from the last thread:

"Old" Katja: Yu Asukawa
"Old" Katja's Mom: Yoko Soumi
"New" Katja: ??? (Megumi Toyoguchi maybe? I keep imagining Revy from Black Lagoon's voice when reading the new MC.)
Tsuyako: Minako Kotobuki
Fiona: Yuuko Kaida
Dave: Kanichi Kurita
Kazahaya: ??? (What dialect is he supposed to be Weasel?)
The Spooky Ghost: Issei Futamata
Everybody Else: Their KOF XIV VA

Rate/Review/Flame

>>46571800

Spoiler that shit Anon. You're gonna get b&'d quick.
>>
>>46571800
>>46571965
>>46571995
Does it matter if the original picture happens to be of a humanoid pony? Besides, at least she's no Tina Armstrong or Dixie Clements.
>>
>>46571995

>(What dialect is he supposed to be Weasel?)

Hokkaido-Ben if we're talking Japanese. Tsuyako's supposed to be from Okinawa.

Dave doesn't really have a look... Maybe pic Related?

>>46572065

I've seen "Cheesecake" threads on /co/ get pruned because pics like that, solely because of what series the character was from.
>>
>>46572130

Forgot to add "Without the headband" on Dave's description.
>>
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>>46572130
Damn shame that people have such a guttural reaction to it. I just like the pictures.
>>
>>46572323

I won't lie, there's some cute designs out there. And I don't mind it.

>>46571800
>>46571652

>"AAAAAAAAAND her opponent... From Austin, Texas, she's a local and state champion in Rodeo competition and an All-American in Amatuer Wrestling... Please welcome JOOOOOOOSSSSIIIIIIIEEEEE MILLLLEEEERRRRR!!!"

A blond, freckled cowgirl chewing on a pic and dressed like a total skank walks up to the designated "Space" set aside for fighting and laughs at you. "Aw hell, y'all jumpin' beans crack me up... If y'all had any ground & mat skills like mine, you wouldn't need to dress up fer' hallaween every day."

You say nothing, only letting your body stretching speaking any words as you gear up to pound this girl's face in. Josie "Come on, girl, loosen up a little! We ain't gonna kill each other now."

More silence as you stare into her eyes. You werevery particular

"Fine, be a tough nut t'crack. I'll just catch'ya' out of the sky if ya' try asny flippy stuff" Josie says as she gets into a low crouch. You try not to stare at her heaving, wriggling chest straing to bust out of her flannel shirt as you get into the "Brawler"-kind of stance you used in Fightclubs. Maybe you should've gotten a full-face obscuring mask? Because she's a bit... "Distracting" compared to who you usually fight.

>A. Rush down and dominate. RIP & TEAR HER APART! (Roll 1d20)

>B. Hold back and stuff her advances through spacing and counters. (Roll 2d20)

>C. Focus on combos and how long you can stretch one out; You're not too fond of fighting "Grapplers" anymore and the less time she's throwing you down, the better (Roll 3d20)

>D. RYUUKO RANBUU RIGHT OFF THE BAT!!! (Roll 3d20)
>>
Rolled 6, 20 = 26 (2d20)

>>46572585

>B. Hold back and stuff her advances through spacing and counters. (Roll 2d20)
>>
Rolled 10 (1d20)

>>46572585
>A. Rush down and dominate. RIP & TEAR HER APART! (Roll 1d20)
Let's see how amateur wrestling fares against judo.
>>
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Rolled 11 (1d20)

>>46572585

>A. Rush down and dominate. RIP & TEAR HER APART! (Roll 1d20)
>>
Rolled 17, 17 = 34 (2d20)

>>46572585
>>B. Hold back and stuff her advances through spacing and counters. (Roll 2d20)
>>
Rolled 11, 15 = 26 (2d20)

>>46572585
>A. Rush down and dominate. RIP & TEAR HER APART! (Roll 1d20)
>>
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>>46572784

Meant to post the B option on that one.
>>
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>I've wrestled steers more ornery than you! Three times bigger, too!
>That's a hold? Gimme a lasso, an' I'll show you what a hold REALLY looks like!
>When you're the only girl in a family fulla boys, you gotta get tough.
>Man, all this rolling on the mat makes me wish I were rolling in some hay right now. ...Wait, did I just say that out loud?
>You think I look silly? Try dating a rodeo clown!
Someone help me. I can't stop.
>>
>>46572870

10/10 would main for those post-win quotes alone.

>>46572636
>>46572709
>>46572784

Even in your blinding rage, you know that it's foolish to rush-in on a Grappler" right from the get go. Plus, you figure that if she's an All-American at traditional Wrestling, her striking skills should be lacking or only there to set-up her grabs like yours...

So, you simply hang back and let Josie bounce her way over to you... Man, if this were another time and place you'd ask her how she'd gotten that tan; It's almost as deep as yours...

Josie seems to hesitate for a couple of seconds before finally committing to a "Wave Dash" that reminds you of Tsunami Tsuyako's for a moment. Her's is much, much shorter though and you land a stiff kick to her shoulder wile she tries to get up out of it. She gasps in pain and you land a Left Hook to her arm before backing up again, standing up and making her guess what you're going to do as Josie gets back down into a crouch.

You can hear the skies crackle with thunder and see flashes of lightning off in the distance as some of the spectators either get out their rain coats or head back inside of the small restaurant just behind you in case of an April Shower starts... You wish you had that luxury as Josie again dashes towards you. You crouch down low to try and counter whatever she's doing, but Josie pops up out of the crouch and goes to grab you; She looks shocked as the two of you lock arms in a classic "Test of Strength."

"Y-You call this a hold? Gimme a lasso, an' I'll show you what a hold REALLY looks like!" Josie grunts. If if this were an actual grappling tournament like she would be someone to fear... Thank god for you that it's not. You let up for just a second to knee her in the stomach, then toss her over your shoulder with a "Ippon seoinage".

You land a low sweep that knocks Josie off of her feet, but she recovers out of it and goes for a Fireman's Carry that you can't quite jump way from. Damn.
>>
>>46573246

Her technique is flawless, but her power isn't quite as forceful as you'd expect, so you roll away from her follow-up submission hold and smack Josie in the face with a Left Hook and keep her from advancing with a "Super Kick'.

You back up again, almost right to the edge of the "Stage" as Josie wipes a small trickle of blood from her mouth. "Girl, I've wrestled steers more ornery than you! Three times bigger, too!" she boasts before she copies a page from your book and takes it slowly, cautiously as the skies begin to open and some rain trickles down.

Well, at least it's a relatively "Warm" rain. And it only makes Josie look even more appealing to your eye... Hell, you could probably just wait out the clock until the rain really starts to come down, because they're probably going to DQ her if her shirt gets wet and she ends up exposing herself.

>A. Switch gears and go on the offense now, while you can still feel some grip in the ground and have solid footing (Roll 1d20)

>B. Stick to the plan and make Josie come to you. Her striking isn't as good as yours and your limbs have a reach advantage despite being around the same height (Roll 2d20)

>C. Do a combo and try to hit one of your "Desperation Moves" to finish this match quickly; You never liked fighting in the rain (Roll 3d20)

>D. "Lame it out" with Fireballs until the time runs out. If you're lucky, you could blow Josie's clothes off... (Roll 2d20)
>>
Rolled 9 (1d20)

>>46573598
>A. Switch gears and go on the offense now, while you can still feel some grip in the ground and have solid footing (Roll 1d20)
>>
>>46573598

>A. Switch gears and go on the offense now, while you can still feel some grip in the ground and have solid footing (Roll 1d20)
>>
Rolled 18 (1d20)

>>46573680

Stop eating my dice Hiro!
>>
Rolled 15, 5 = 20 (2d20)

>>46573598

>D. "Lame it out" with Fireballs until the time runs out. If you're lucky, you could blow Josie's clothes off... (Roll 2d20)
>>
Rolled 13, 14 = 27 (2d20)

>>46573598
>>B. Stick to the plan and make Josie come to you. Her striking isn't as good as yours and your limbs have a reach advantage despite being around the same height (Roll 2d20
>>
Rolled 5 (1d20)

>>46573598
>A. Switch gears and go on the offense now, while you can still feel some grip in the ground and have solid footing (Roll 1d20)
>>
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>>46573661
>>46573709
>>46573891

Just one look at Josie and how she's nervously backing away from you, then feebly feeling out whether it's safe to try and advance tells you all you need to know about her experience in "Real" street fights like this. You made the same mistakes when you first started; They're easy enough to spot.

You switch gears as a light drizzle begins to fall and run in on Josie. You fool her into thinking you'll jump-in with a kick and instead knock her back with a Right Straight Punch, then combo into your "Punch Flurry" with your Left arm (That training session yesterday helped enormously; Your power in your left arm has improved a little bit).

She's struggling to get up as the rain steadily starts to fall now. You have to concentrate to keep your footing too; So much for trying to hold one of these things out in the open... Who's idea was that anyway?

You hop back and miss a wild Haymaker to throw out a Kou'ouken that nearly knocks her over and go for a Hien Shippu Kyaku string of kicks. Though they land beautifully, she tanked the last hit to grab you while you tried to regain your footing on the slick grass. Wait what in the fu-

"-When you're the only girl in a family fulla boys, you gotta get tough" Josie huffs as she has you in a nice, big hug that feels like your insides are getting squeezed out while lifting you up off the ground. You know how damaging something so simple can be; You can recall reading about how Raiden/Big Bear in his prime used to finish off lesser opponents with this "Bear Hug" and sent some guy to the hospital...

>Roll 1d20 to break the submission hold. The first 3 rolls will count
>>
Rolled 20 (1d20)

>>46574363

Dicegods don't fail me now.
>>
Rolled 9 (1d20)

>>46574363
>>46574363
>>
Rolled 10 (1d20)

>>46574363
G-Mantle got it covered. But gotta roll.
>>
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>>46574398
>>
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>>46574398
>>
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>>46574398
>>46574363

Thanks to the rain pouring down, Josie's grip isn't as tight as she thought, so you wriggle your right arm out of her grasp and punch her in the head. She looks confused at the hit, so you punch her again and she drops the hold and tries to cover her face from any further punishment.

That's when you grab her and land a nice, quick "Stun-Gun Stinger" that launches her right out of the "Designated Area" and through a wooden table to the shocked gasps of the crowd looking on from indoors. Again, you get a creeping feeling of dread rise up in your stomach as the medics check up on her as she laid still for just a moment too long, but pump your fist up as the referee calls for the bell and Josie sits up, clearly looking like that gave her a concussion or something.

>"And your winner.... MMMMMMMIIIIIIIIIISSSSSSSSSSS X!"

The referee leads you towards the little plaza next to the fountain while a crack team of hired hands quickly set up a temporary awning and a mat on the wet ground and you take a good look at the usual crop of fighters... Except there's no Tatsuya, no Avery, heck nobody you recognize here today. The weather might be affecting that, but compared to last week it feels like you crashed a private garden party.

It takes about an hour to set everything back up, by which point the rain had stopped and most of the crowd had stayed away and the rest of the fights take a lot longer than yours did. You really had to keep yourself "In the Zone" to try and tap into the same mindless rage that fueled you signing up here in the first place. By the time you're finally up to fight, you're starting to feel a little more of Josie's grapples.

>Roll 1d100 and suggest another opponent. Highest roll wins.
>>
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Rolled 62 (1d100)

>>46574955
Andre Goshen the Muay Tai champion. Only 5 foot nothing and pissed that he gets no respect.
>>
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Rolled 66 (1d100)

>>46574955

Kenji & Ryu Nagato. Brothers that are exchange students from Okinawa and (Are totally NOT Kyo Clones) have command over flames. They fight with Kenpo-based attacks and are known to jump in and mimic each other's supers (Think Yung in Cvs2).
>>
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Rolled 73 (1d100)

>>46574955
Malin.
>>
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>>46574955

BJ Smith. A former tight-end for The Southtown Maulers, he owns a couple of local car dealerships and has a ridiculous fitness program squarely aimed at the "Retrowave" demographic.
>>
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Rolled 75 (1d100)

>>46574955
Officer Pao Shen Ping, Chinese detective and Interpol agent. A friendly asset of famed Hong Kong supercop Hon-Fu. Uses police training and Kempo.
>>
Rolled 33 (1d100)

>>46575301
>>
>>46575310
Omen Deng!!
>>
I liked Josie. She's friendly enough, and while inexperienced, she has a solid base to work from.
>>
>>46575301

Doesn't he also have like 18 kids and is so pumped full of steroids he can't even feel physical pain anymore? (Vice City's ads were the best. Hell, their radio station DJs were the best too.)

>>46575384

Me too.
>>
>>46575310
>>46575380
Men of taste. I loved that game.

>>46575384
Me too. Who knows, maybe we'll see her again.
>>
>>46575310
>>46574955

Fixing dinner. Sorry for the late reply.

Thinking about it, you kind of feel bad for Josie a little. While inexperienced, she had all of the fundamentals of a great fighter. Plus, she was pretty friendly to you even while you were trying to put on the "Silent Badass" schtick... That's probably why you dislike donning masks and disguises so much; You miss out on being able to just talk to other fighters like her and show that there weren't any hard feelings.

Oh well... She'll be back in one these things sooner or later. Right now, you need to fight.

A wave of boos and hisses greet you as you walk onto the mat, the sun starting to shine and the clouds clearing up as the announcer fumbles his way through your next opponent's name.

>"Aaaaaand her opponent.... From Hong Kong, PAO SHEEEEEEEENNNNN PING!"

How he pronounces "Pao" makes you chuckle a little bit and nearly makes you break your character. What makes you chuckle and break character is some guy that looks like a Japanese Train Conductor from the 1930's walks up, stands at "Attention" to deliver a short speech (In Mandarin, so it goes in one ear and out of the other) and then finally settles on going into a Kenpo-like stance.

You rotate your shoulders back a little before the bell rings and the fight starts. Again, you start off cautiously, not quite eager to get this fight started as much as Pao is. He lunges at you with a palm, then a standing "Roadhouse" kick and ginally with ends with a couple of quick strikes that aren't so quick after all...

You toss him with a "Sumi Otoshi", but he gets right back up and shows off some surprising flexibility by ducking backwards to dodge your Left Hook and counter you with a kick that knocks you off of your feet and nearly turned into a nasty submission if you weren't careful enough to dodge in time...
>>
>>46575964

>A. Go on the offense and rush Pao down (Roll 1d20)

>B. Try to space him out with projectiles & counter-hits (Roll 2d20)

>C. Let him keep coming, then block & punish his attacks (Roll 2d20)

>D. Hunt for a gap and land a sick combo (Roll 3d20)

>E. RYUUKO RANBUU! (Roll 3d20)
>>
Rolled 20, 16 = 36 (2d20)

>>46575989
>>B. Try to space him out with projectiles & counter-hits (Roll 2d20)
>>
Rolled 5, 5, 6 = 16 (3d20)

>>46575989
>>D. Hunt for a gap and land a sick combo (Roll 3d20)
A Judo combo grab, specifically.
>>
Rolled 8, 18 = 26 (2d20)

>>46575989

>B. Try to space him out with projectiles & counter-hits (Roll 2d20)
>>
Rolled 20, 3, 16 = 39 (3d20)

>>46575989
>D. Hunt for a gap and land a sick combo (Roll 3d20)
>>
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Rolled 8, 12, 19 = 39 (3d20)

>>46575989

>E. RYUUKO RANBUU! (Roll 3d20)

Go big or go home.
>>
Rolled 13, 6 = 19 (2d20)

>>46575989
>>B. Try to space him out with projectiles & counter-hits (Roll 2d20)
>>
>>46576191

That is not the gif I wanted to post...
>>
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>>46576196
>>46576038
>>46576016

You smack Pao in the face with a Right straight when you get up and block a kick string (Rekka-style, from the way he stopped after the second hit), then counter his grab by breaking it and throwing out a quick Kou'ouken to try and keep him off of you.

Surprisingly, it works like a charm, as Pao has to back up and block every time you throw out a projectile. When he finally does get in to try and hit you, your limb's superior reach is enough to carry you away and knock him back at the same time (He took, like, two "Super Kicks" raw before blocking the third one). The "Space & Aggravate" plan is one you used to perfection once you learned how to take hits and throw out "Fireballs" without it taking too much strain.

Pao seems to be struggling to keep his cool, but eventually he "Powers Up" and starts using some kind of parry technique to swat your Kou'oukens away... Though your punches and kicks are doing damage, he powered through a "Punch Flurry" to smack you in the face, then delivered a quick series of disconbuboolating slaps, pokes and kicks to your shins...

The last one really hurt and you fall down to the ground, clutching your knee in pain before he kicks up sand in your face? No, wait, it's Ki-infused mud like Yamazaki would do. It stings a little actually as Pao slowly starts to walk around you, half of the time trying to kick you in the stomach, the other half trying to tell you something in Mandarin... You wish you could tell him that you don't speak it, but you're not sure t would matter...

>A. "Play Possum" until he gets close, then RYUUKO RANBUU! (Roll 3d20)

>B. Sweep Pao off of his feet and do one the forbidden techniques of Judo to try and turn the tide (Roll 2d20)

>C. Get up off of the ground and try to combo into a throw or two (Roll 3d20)

>D. Get up and block his strikes. He's got quick moments of inactivity and that's where you'll nail him (Roll 1d20)
>>
Rolled 4, 13 = 17 (2d20)

>>46576726

>B. Sweep Pao off of his feet and do one the forbidden techniques of Judo to try and turn the tide (Roll 2d20)
>>
Rolled 18, 8 = 26 (2d20)

>>46576726
>>B. Sweep Pao off of his feet and do one the forbidden techniques of Judo to try and turn the tide (Roll 2d20)
>>
Rolled 2, 17, 14 = 33 (3d20)

>>46576726

>A. "Play Possum" until he gets close, then RYUUKO RANBUU! (Roll 3d20)
>>
Rolled 5, 8, 13 = 26 (3d20)

>>46576726
>>A. "Play Possum" until he gets close, then RYUUKO RANBUU! (Roll 3d20)
>>
Rolled 11, 7, 5 = 23 (3d20)

>>46576726
>A. "Play Possum" until he gets close, then RYUUKO RANBUU! (Roll 3d20)

It's time tof blast this old guy out of here, Kyokugen style.
>>
>>46576814
>>46576872
>>46576946

Well, the caliber of fighters that "Real Bout" seems to be attracting nowadays really is improving, because this guy hits fairly hard... Or, are you just softer than before? Better yet, did Josie from the last fight hurt you more than you had expected....?

Whatever, no time to sweat the big stuff now. You need to get this over with sooner rather than later... But for a change, you don't get up immediately right away. The referee even starts to come over as you wait for Pao Shen Ping to try and kick you again. Man, this guy's moves are so... "Mechanical" for knowing Kenpo. Is he a police officer or something?

OK, here we go. You lean into his kick as he FINALLY stops yakking on and on in Mandarin (If it were Cantonese you could understand it and probably lob insults at him to throw off his game) and do a "Kip-Up" that knocks him in the stomach. That's all the opening you need as you punch and kick him over and over, the "Ryuuko Ranbuu" Tatsuya-Sensei calls it.

You call it fucking awesome. Well, not in an actual tournament like this. And certainly not as an actual move name... Speaking of which, why do people still yell out the names of their special attacks? It's ridiculous and not even worth it if you were a superhero in-training like that one Tae Kwan Do chick you've seen fanart of...

By the time you land the last projectile to cap it off, Pao has slumped down to his knees and is trying to stay upright & conscious, but the referee stops the fight and declares you the winner as Pao salutes you and says something in Mandarin before passing out. Damn, what a guy... You wish you had that kind of conviction and resolve. Or strength even; To take that barrage and not pass out?

Maybe Real Bout is starting to become a "Thing" again. If it does you'd need to get paid better

You were the last fighter to go up for the round and now you've got a little break before the next bracket starts... Maybe you should get something to nosh on?
>>
>>46577373

>A. Go get a quick bite to eat from inside before your fight.

>B. Go look for that Josie chick and apologize to her for roughing her up like that.

>C. Take a look at the next bracket of fighters and see if you can learn from any of them (Roll 1d20)

>D. It's getting a little cold out as the sun starts to set; You should go grab the jacket you left in your car before you freeze up.
>>
>>46577444

>B. Go look for that Josie chick and apologize to her for roughing her up like that.
>>
Rolled 20 (1d20)

>>46577444
>>C. Take a look at the next bracket of fighters and see if you can learn from any of them (Roll 1d20)
>>
Rolled 11 (1d20)

>>46577444

>C. Take a look at the next bracket of fighters and see if you can learn from any of them (Roll 1d20)
>>
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Rolled 17 (1d20)

>>46577444
>C. Take a look at the next bracket of fighters and see if you can learn from any of them (Roll 1d20)


>>46577569
>>
>>46577444
>>A. Go get a quick bite to eat from inside before your fight.

>>46577569
Who did you sacrifice to get all these good rolls?
>>
>>46577719
I sacrificed to Liam.
>>
>>46577444
>B. Go look for that Josie chick and apologize to her for roughing her up like that.
>>
>>46577569
>>46577604
>>46577690

You look around for a minute or so for Josie, but she seems to have already gone from the medical tents. Damn... You'll have to buy her a beer if you see her again. With the long lines at the one concession stand, you figure it would be a good idea to maybe take at look at the rest of the bracket just to get an impression on where you stand and what chances you have at victory.

What you find is that your suspicions about Real Bout becoming "A Thing" again are very, VERY real. There's a good mix of KOF veterans, Real Bout favorites and a couple of guys you don't recognize:

>Eiji Kisaragi
>Kasumi Todoh
>Rick Strowd
>Duck King
>Andrew Draco
>Hobo-Kamen
>Karate Joe
>Miss X

You're not to sure on that "Draco" guy, or "Karate Joe", but Hobo-Kamen is infamous around South Town: A crazy "Karate Hobo" that uses an eclectic mixture of wrestling, martial arts and "Hero" moves... He was even a moderator for the South Town mayor's race.

You're surprised to see Ms. Todoh school herself and Strowd in the mix too. Kasumi is pretty much the only Black-Belt in the art left around after her dad took off and you had heard that Strowd was working as a boxing instructor, but could never find out where he actually worked... As for the others, Duck King is practically a legend despite his lack of success; You had figured he had just eased into the life of a club owner until the old "King's Court" got closed down.

Eiji Kisaragi? A classic ninja, in the most ridiculous of ways. Seriously, you kind of wonder if he could kill everybody here in around 700 ways with his bare hands or something.

And you're in the middle of all that. On a friday night in South Town, in a fucking Real Bout tournament, the pros are here and ready to rock... The gravity of it all then hits you as the "Great Eight" begins:

"I'm not good enough to be here. I need to train before I can come back to this again."

===
>>
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>>46578405

And that's the thread! I won;t be able to resume this tomorrow due to being at a friend's party, but I plan to continue with the next session (And the conclusion of this tournament) on Monday (4/11/16) at the usual time.

I will stick around for a Q&A if y'all want, but I need to take care of a few things so...?
>>
>>46578453
How do you like these fights so far? How do you like the spread of opponents?
>>
>>46578453

Nice thread Weasel, especially after that slow start.

Could we get a move list for the MC in time for the next thread?
>>
>>46578453
What would you have named the New MC? Is OG Katja somewhere in the wide world?
>>
>>46578453
>>46578645
Just put me down as agreeing with all of that.
I've got the vague sense we're less power, more speed than Old Katja, but beyond that we're blind.
>>
>>46578503

I wouldn't be doing these kind of fighting tournaments if I didn't like them. Trying to get a good spread of characters, their fighting styles and how they could approach a fight have been the biggest challenges for me as a QM so far.

With that said, this is probably going to be the last tournament for a while.

>>46578645

Yes.

>>46578782

We're a speedy bootleg of EX Ryo from KOF 98UM, but certain moves function more like "Normal" Yashiro specials. Again, I'll have a movelist up and done by the next thread.

>>46578669

I would've just made this all a prequel to the previous KOF Quest and drop you in Draco's shoes,,, PSYCHE!

I didn't really have a name in mind for this MC when I pitched the "Select a Name" vote out there two threads ago. My initial thought was a Mai Shiranui-like cousin or member of her clan, but I decided against it and went with my gut.

The OG Katja is still alive somewhere. If you can figure out where she could be, it would be a miracle though.
>>
>>46579421

What happens if we find OG Katja?
>>
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>>46579881

I'll probably quit being a QM and ask one you anons to run it, because y'all would be better at planning than I am.

And archived: http://suptg.thisisnotatrueending.com/archive/46565312/
>>
>>46579421

If you had gone with the Shiranui thing, would the MC have been Another Mai?
>>
>>46580172

She probably would've looked like Momiji from DOA... But "Another Mai" is about the only Falcoon design I like, so that could've fit too I guess.
>>
>>46580113

Is that our outfit while we train with the rest of Tatsuya's class? Also, what lead you to the last seven characters in the Real Bout tournament?
>>
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>>46580448

Kind of...? Again, the whole "Bootleg AOF Ryo" style of moveset probably seeped into "Katja's" design a little bit. And as for the brackets, I was thinking of "What does a fighting game cast need?" and thought about arch-types, which lead to my choices. Plus, all of them currently not in KOF XIV was a good excuse as well.
>>
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>>46580619

>Ninja
>Traditional Asian chick
>Boxer
>Black Dancer
>Ridiculous Henshin Hero-type
>Beamspam Karate Hobo
>?

Where does Draco fit on that? Hell, what's his moveset even like?

Bigger question: Where's Shermie?
>>
>>46580723

>Where's Shermie?

Trading make-up and nail tips with [REDACTED]

>Where does Draco fit on that?

He's kind of a brawler, but has attack counters and grabs. I might change his moveset a little bit to balance him out if you end up having to fight him.
>>
>>46580814

>Blood Aikido
>Everyone's in Blue Hakama

Also, I thought it was "Evil Aikido"?
>>
>>46580937

Evil Aikido dissolved after a while, but then got reformed as "Blood Aikido" under a new group of instructors.
>>
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>>46580970

Is one of them Goose Howard?
>>
>>46581001
Man if we could study under Geese for any length of time I'd say DO IT!!
>>
>>46581001

Maybe. It's a guy and a girl running it. I'll leave the looks of the girl up to y'all.

>>46581026

That... Might happen. Play your cards right is all I'll say.
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>>46581095

Pic Related for the female instructor.
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>>46581186

>Implying it isn't Moira
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>>46581186
Nah, there's too many tiddy-monsters in this story already.

>>46581229
Does Draco still look like Frank Zappa?
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>>46581276

Probably...
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>>46581276

>TFW He cut it all off and started working for Geese as his butler to get a KOF XIV invite
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>>46581379

I thought Geese had Ripper & Hopper?
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>>46581409

Not in XIV. The leaks show that he has a new guy either acting as his butler on his team.
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>>46581449

Billy's still in right?
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>>46581095
You have to tell me where and when we do! Pls weasel. Pls. Weasel. Pls.
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>>46581503

Of course.
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>>46581517

Well, there comes a time in everyone's life where you have to stop and take stock of your life to decide where you want to go and what you want to do.

The current MC is nearing the cusp of that time. It took Katja 5 years to understand that time had passed her by already and there wasn't anything she could do about it.
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>>46581661

There's quite a difference of character too. While OG Katja was stubborn to the point of recklessness, the new MC Can we call her something else? Or come up with a Pseudonym? seems to be in that K' mold of "Too lazy, don't care" and seemingly wilts at the sign of a major challenge.

Why else would she think "I'm not good enough for this" when she looked at the remainder of the Real Bout roster? Because she doesn't want to push herself in any real way. She puts up with her dead-end job because she's kind of good at it and it satisfies her needs. She worked for gangs because she's good at fighting and they probably provided her needs.

OG Katja, on the other hand, would probably end up running for mayor if she ever met Ellie, Tatsuya & Co. and think "Fuck the haters" for every person that told her "No" or showed her how bad her poll numbers were or something.
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>>46581978

I'm down for a new name for the MC for the next thread. Calling her "Katja" just doesn't feel right to me while the original strayan muscle-goddess is still alive.



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