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/tg/ - Traditional Games


>Cosmic Horror with Nature as focus.

Is that possible?
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>>46417158
I don't see why not.
Nature is both horrifying and sufficiently strange, vast, and complex to be easily understood by humans.
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>>46417158
Princess mononoke
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>>46417158
It wouldn't be cosmic, would it? Unless it has cosmic implications, which would still just make it natural horror with cosmic implications, not cosmic horror. Better stick -punk in there for good measure, OP, while we're just jumbling words together.
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>>46417158
Isn't Shub-Niggurath fairly nature-themed, with all the mother of 1000 young business?
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>>46417158
You know when you are strolling inside the forest and sometimes you imagine brances looks like a face?
They are watching
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>>46417158
>A vast forest begins to grow wildly among the land
>Suffused with an ethereal darkness, and a chilling cold, simply walking through it is harmful enough on the mind
>Not to mention the crawling horrors, and strange sounds that echo throughout at all hours of the day, surrounding any who dare enter its depths
People are already scared of forests, if you don't live by one, going into one is scary as shit, from what I've seen. It's quiet, but just enough to hear animals crunching leaves and walking just where you can't see them. Where you can hear random growls and sounds you don't understand or recognize.
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>>46417158
Mother Shubni.
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I'm COMIN FOR YA BOYS, WOOOOOOO
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>>46417158
The Crones from the Witcher 3 and that ghost in the tree might be what you're looking for, example wise, so yes.
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whatever you do, however creative you are, you'll never be as freaking scary as nature
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>>46417158
Correct me if I'm wrong, but weren't a lot of the themes of cosmic horror present in old-timey village folktales and ghost stories about the wilderness and spooky forests?

If anything, Lovecraft should be credited with updating those themes for a more advanced a scientifically literate culture.
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>>46417158
Read "The Willows" by Algernon Blackwood.
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>>46417833

Well, it would, if it was. Cosmic horror is about insignificance and a lack of meaning, not spess monsters.

OP, go and watch 'The Watcher in the Woods' or the original 'Wicker Man' and ignore the plot, just focus on the way they build horror in the woods.
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>>46419758

That is an amazingly good call
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>>46419319
One prominent Russian epithet is "go get lost in a/the forest".

Mostly because forests are terrifying and because they contain bears.
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>>46417158

A great deal of cosmic horror is already "nature focused," basically all of the stuff that isn't about ancient cities. That's kind of the entire point, that nature is alien and uncaring in ways we have yet to fully comprehend.
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Read The Southern Reach trilogy
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>>46417158

>As the characters travel along a road they become aware that the trees are not moving entirely in time with the breeze; while they do move naturally, they also lean or twist in the direction of the party, forming an always-moving 'eye' centred on the PCs.

>At night, animals congregate near the party. They do not act in unison, they simply seem to be drawn towards the camp. Since they continue to behave naturally, this results in vicious predation and alarm calls throughout the night. If you;ve ever actually heard alarm calls at night in a forest you will know that this is fucking terrifying when it only happens far away and occasionally...

>The group's supplies are infested with vermin, but no so many as to ruin them. Instead, there are always a few insects in every portion when they go to prepare food; there is always a scavenger startled when supplies are secured for travel; many pieces of dried fruit or similar long-lasting supplies contain mummified larvae, even if they were inspected when bought.
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>>46417158
>>46420110

Unless you mean specifically like eldritch abomination plants, then that's a narrow field but still already established. You should really go read The Ruins for a fantastic example of that.
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>>46420090
That's very interesting, I'd never heard of that. Thanks!
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>>46417859
This.

Also Machen's Great God Pan.
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>>46417158
All cosmic horror is, at its core, fear of the great black forest at the edge of the village and the strange masters of that place. Before we had the hard darkness beyond the stars, we had that.
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>>46419960
Also on your reading list:

The Willows, by Algernon Blackwood
The Wendigo, by Algernon Blackwood
The Great God Pan, by Arthur Machen
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>>46420178
Bears were considered so terrifying that the slavic people had MULTIPLE euphemistic names for them, since they believed that saying a dangerous animal's name would summon one.

The Japanese Ainu people on Hokkaido similarly saw bears as divine and terrible, IIRC.
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Look up Cordyceps OP. Nature is fucked up to shit.
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>>46417158
Take the unforgiving, uncaring, mindless, "law of the jungle" aspects of nature and juxtapose them with humanity. Humans are used to being both the top of the food chain and the smartest/most "enlightened" thing around. Show your players just how wrong we are, how we are mewling cattle or worse still, nothing but fodder.

Tyger Tyger, burning bright
In the forest of the Night
What immortal hand or eye
Could frame thy
Fearful
Symmetry
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>>46420028
mah nigga
>>46419758
"The Wendigo" is another good story by him.
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>>46420090
My experience with forests is that they're terrifying because of how easy it is to get lost. You can't see far and everywhere looks the same. The deeper in the woods the exponentially more fucked you are.
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>>46420778
Worth pointing out that /x/'s skinwalkers are just Blackwood's wendigo with some very minor changes.
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>>46420778

"Sand" is actually very good, from what I recall.
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Ask an Autralian about the Outback. They have some very uncanny stories. Australia is one of the few places left on Earth which is still mostly free from humans and seems to resent their presence.
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>>46417158
Cosmic Horror with Nature as focus
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>>
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>>46421852
Funny about that, I remember that as a kid I used to draw scribbles for a werewolf concept a bit reminiscent of Shub--Niggurath's spawns in design. A thin, tree-like, vaguely wolf-shaped form growing out of the nervous system and able to hide inside the body.

That was just autism over conservation of mass, but I liked the general feel of it.
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>>46422344
I like werewolves that combine all the wrong features of wolves and humans. The big ripped furry doesn't work for me.
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>>46422792
This right here, a werewolf shouldn't be some great looking, well kempt and stronk furry man with pride and such. How do you guys do werewolves that aren't like that, how to make them a curse that people actually should fear contracting and having?
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>>46417158
If by nature, you mean the underlying principles of the universe, yes.

If by nature, you just mean "trees" then yes but it will be trite.
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>>46422927
By doing what we have done in this thread wth weird fiction/modern horror
The werewolf curse, at it's root, is the fear of the beast in men. Family fathers and village doctors that one day kill their beloved without warning. Men who suddenly and violently spasm and flail with the strength of ten men.
And most importantly, the most base impulses of mankind applied to such. Hunt. Kill. Eat.

A good monster is letting us fear the monster within.
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>>46419583
The atmosphere of cosmic horror was presaged by gothic horror.

IMO the difference is that gothic horror and ghost stories assume that there is a supernatural world *centered on humans*.
>the devil wants your soul--because your soul has cosmic importance
>your dead relative returns from the grave--because the goals and desires of humans are so important that they transcend mortality

In cosmic horror, you're insignificant.
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>>46423327
Isn't it interesting how subversion of that theme revived to, essentially, a new kind of horror?
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>>46423450
source?
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>>46423518
Slaine, it's a comic.
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>>46423450
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>>46417158
I'd argue for any of Gaea's monstrous children.
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So /tg/ is there a name for "fairy and witch hiding in the wood with a mix of celtic mythology and a bit of the darkest aspect of fairy tale while still keeping a bit of the marvellous" horror ?
For those who play mtg a name for a setting that would mix lorwynn/shadowmoor and innistrad.
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>>46424166
Innawoods.
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>>46424166
Oh, you mean FaWHitWwaMoCMaaBotDAoFTWSKaBotM Horror? One of my favorite genres.
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>>46424307
Mine too, that's why I ask because I want some inspiration for a setting
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>>46417158
Of course.

--

Imagine you're still a caveman, fire-hardened wooden spears are your prized possession.

Now fight these:
http://www.philipsibbering.com/whf/03-02-orcs.shtml

--

Either focusing on the universe or just Earth, you, individually, are insignificant to Nature anon. Who needs Cthulhu when we have real life?

--

Have nature actually fight against civilization like it had a grudge. It's doing it for the last 1000 years, but the PCs are the first to connect the dots and understand the Green Will which does not depends on a single lifetime or fear of death. Once the cover is blown, all carnivores attack people instead of anything else. All horses resist riding. All dogs became feral. Crops die. Kudzu is found everywhere. Ants now know they match us on global biological weight. Spiders fall down on you from eagles.
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>>46421013
Examples, please?
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>>46420749
Plants and mushrooms growing in places they "shouldn't" always fucks with me big time.
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>>46422927
>>46423201
I once read an anthropological study on the "warg" and its meanings. The word appeared on nordic law codes. It was a sentence, once you were a "warg", outcast, you weren't human, killing you wasn't a crime, it was a moral duty.

Being a "warg", also likened to being a skin-changer or berserker, meant not phisically becoming a beast, but acting as one. Eating people, killing, taking corpses from the graves, all things that wolves did.

I remember that it also put forth the notion that Loki and Fenrir were originally aspects of Odin, his trickster/shapechanger and berserker traits becoming full-bodied deities, and that was then developed as Loki being Odin's son and Fenrir being Loki's son.
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>>46425291
Same thing with things growing in ways that they "shouldn't".

These seem very "unnatural" (which some of these are, due to radioactivity) but they could happen in your very own garden due to biological mutations - "freaks of nature". Radiation is not necessary (though it does make it easier/more likely), nature can do this all on her own!
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>>46425291
>>46425379
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>>46425400
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>>46425421
>>
see also: ice giants

I'll give you a hint: they're not the D&D kind
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>>46425421
> Brother- do you love me?
> Stay strong Clarence.
> Stay Strong for mother.
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>>46425118
>Who needs Cthulhu when we have real life?

This. Nature itself can easily take the place of any elder god. The 'normal' elements in a fantasy forest could easily be scarier than anything supernatural. Boars, bears, and wolves are all terrifying enough as is, in addition to things like trolls, wendigos, and forest-dwelling pagans.
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>>46417158
I remember reading about some group of Inuits or something that had legends about an evil lake. If you drank from it the lake water would reach up and strangle you. If you got away the lake would hunt you.
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>>46419758
Came here to post this.

Also, his story The Wendigo.
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>>46425156
Highwayman are still a thing, for one. Abbos will fake being dead on the great north/south highway and when people stop to help, murder them and take their stuff.
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There's always tree rape
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Read Nausicaa manga. Said nature is genetically engineered by humans though, so I'm not sure it counts.
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>>46425464
Explain further
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>>46426409
>Nausicaa manga
Muh Worm Handler!
That series is how I always imagined Psions

Plus that spirit of despair thin was super spooky
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>>46426732
>Plus that spirit of despair thin was super spooky
What the fuck was that anyway? I never understood was it just a dream or some psychic fuckery.

Also, that fucking Garden. How to be extra creepy yet serene at same time.
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>>46426560

You know how dark matter accounts for 85% of mass in the universe? And you know how the universe is rapidly expanding which will eventually bring about heat death?

Yeeeah...


think of it as air-conditioning, elder god style.
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>>46426732
Don't forget these cactus-guys. Also, Namulith in general was awesome character, an edgelord done right.
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>>46426835
I think it was a psychic amalgamation of humanity's despair and desire for self destruction, amplified by the psychic field created by both the Sea of Corruption and the fallout of the destruction of the old world

Afterall, humans in that series did have a massive fatalistic bent to them, which was why they needed Nausicaa's blinding hope to rescue them.

If Namulith wished to fashion himself as an Ubermensch, then that would make Nausicaa the Knight of Infinite Faith/Hope by contrast
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Would like to recommend "lost in the barrens" (can be watched on YouTube, its old and a bit meh) as a (slight) horror type theme.

15yr old boy living in Ontario in ~1930's is kicked out of boarding school 2 years after his parents die, because tuition and funds the school presided over for him ran out. He's sent to live out in the middle of nowhere with his bushman uncle. Uncle is a friend to native americans, is supposed to go hunting with them for a few weeks late in fall (on canoes) but can't due to illness so sends his nephew. Natives end up having trouble tracking the herd of elk and have to go further and further north (apparently there's been some starvation so this hunt is extremely important), but they're afraid to for 3 reasons 1) winter is coming 2) hostile tribes (that have an alleged history of cannibalism) 3) Wendigo and other evil spirits roam the barrens of the north.

The natives decide to leave the boy with one of their own, and they get bullshitting about local myths like the 'house of the giants'. White boy pressures native boy to check it out, and so they take their canoe to the rumored spot over 3 days (downstream) instead of waiting in the spot they were supposed to for a week. Native boy is getting spooked as its harder to go back upstream and he doesn't want to miss the others, and they're about to turn back when they find the house of giants.

They go to investigate it, and find out that it's a tomb and the dead have been sealed inside. White boy takes something from the tomb, native boy is extremely upset; tells white boy to put it back or else they're cursed - that by taking it he's angered spirits. White boy refuses; and suddenly they see their canoe float away... And downstream into a whirlpool where it breaks.

They've lost their transport, their food, their warm clothing and their tools. They will not be able to make it back to the hunting party, and they're on the barrens side. They need to survive winter and fend off the curse.
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>>46427292
What a dumb kid
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>>46427057
I thought it just was battle of hope versus nihilism inside Nausicaa's head, but your explanation makes more sense.

Also, that ending, so confusing. Still, I'm not sure whether Nausicaa "doomed" (basically acting as champion of natural selection) humanity or was it intented that the Garden (which she didn't destroy and conveniently being also a pacifist version of the Crypt) will save humanity because there exists capacity to modify humans for breathing clean air as it did that to Nausicaa and those two Torumekians.
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>>46417158
It's like you've never seen the bottom of the ocean before, OP.
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>>46427491
He was a white teen in the 30's in Canada, no one gave a shit what natives thought, least of all him.

Reminder that this was more or less when Canada was trying to constitutionally destroy natives, by taking away their language and rights and pulling honestly pretty vile shit.
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>>46427594
Kid fancied himself a fucking archeologist and thought he could sell that shit to get back into school.
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Watch this nature-ish focused slice of cosmic horror. It's a suprisingly decent, low-budget lovecraftian movie. Lot's of Thing-ish vibes.

https://www.youtube.com/watch?v=i2JmjCioya4
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>>46427558
The ending was simple. Nausicaa, through her act of destroying the crypt, denied the Shackles that had destroyed the old world and drove the current world to war and destruction: the shackle of hubris and the shackle of indolence(or rather resignation). She believed in the capacity of man to build its own future, but also in the need for man to seek humility and Faith in the worthy yet harder path. She saw the beauty of the world laid pure beyond the corruption, and knew full well that, should man seek to return to it via the same self destructive mindset of ages past, then they would be unworthy of their Promised Land, and would end up destroying it.
So, she sought the undo the shackles, and teach people in the true ways that would bring them freedom: Action and Humility (or responsibility). She denies the aesthetic trap of resignation, believing that should and would have to change themselves from the inside and strive to become worthy of the Promised land of their own learning. By doing so they would fly and soar anew, even if they had to cough up their life's blood to do so.

So yeah, it is very much a message of Hope vs Nihilism, and in hindsight acts as a good piece dissecting and comparing the existential contrasts between Nietzsche, Kierkegaard, and the "slaves" of resignation.

So yeah, no Garden, as in this analogy, it is a purgatory/prison willingly chosen by those who have resigned and given up on the strength and hope of humanity. It is Eden, and in order for humanity to achieve their glory and fulfill their intended and commanded potential, they must willingly and knowingly deny the hollow existence of Eden to partake of the conflict of Good and Evil

Or at least, all of this is mostly my personal theory.
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>>46417158
The Color Out of Space comes to mind. It warped the flora and fauna around it into something almost otherworldly.
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>>46417158
I've always thought that cosmic horror could be seen as an extension of Naturalism, but instead of just mother nature on earth not giving a fuck about you, it's the entire universe and what lives there. So you could say that cosmic horror is still Naturalism, just looking at the bigger picture.
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Hypothetical: You're walking through the forest at dusk, it's chilly outside, a little cloudy but not too bad. In the distance a sound picks up.

http://vocaroo.com/i/s1TcHoKidilz

You see pic related, you hear link related, does this constitute naturalistic/cosmic horror and if so how hard do you shit yourself?
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There's this game called Darkwood that does exactly that. its pretty creepy.
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>>46428787
I don't feel afraid of it.

Or do I? I suppose I would just prepare for combat, or more likely if I'm a normal powerless human, run the fuck away.
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>>46427594
Still, grave robbing has always been seen as a vile and spiritually perilous act, even across cultures.
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There many ways an animal can suffer and die

now apply them to humans
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>>46417158
Focus on the brutality of evolution by natural selection and the callous, uncaring logic of the selfish gene. With plodding, inhuman thought, survivors are selected and future generations shaped according to values not our own.

Consider the case of the transmissible cancers, which occur when genes "discover" that they can replicate more efficiently by spreading to already existent conspecifics. Think on what this means: your own genes, which define what you are, treat you like a disposable container. They do not care for our dreams and aspirations. To them we are nothing but a vector of transmission, and when we are no longer useful in that capacity we will be left to die.

Consider the phenomenon of insular dwarfism. Consider Homo floresiensis. Evolution fits a species to its environment, or else destroys it. What does this mean for our human future?

Envision a migratory people, unhomed by some ill fortune, wandering unknowingly into a Malthusian trap. They find an isolated environment with an open ecological niche for a great ape population. In a resource glut, they reproduce explosively. Lacking natural predators, multiple generations of massive families drive the environment to its carrying capacity. The population can no longer grow: some proportion of each new generation must die instead of reproducing.

A subgroup abandons all recreational pursuits in favor of extra time scrounging for survival. Slightly fewer of them die each generation than in the mainstream population. With inevitable logic: in the span of some generations, none of these people engage in play or leisurely diversion any longer. Any clan which attempts to revert to the old ways is outcompeted and dies off. Any clan which attempts to limit the number of their offspring to edge back from the populational threshold is outbred and dies off. Any clan which shares resources with those not of their clan is outcompeted and dies off.
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>>46430407
One desperate clan takes up cannibalism to supplement their food supply. The benefit of the extra food outweighs the drawbacks attendant on the consumption of human flesh. Cannibalism becomes the norm as those who cling to the value of respecting the bodies of the dead are outbred and die off.

How much can be sacrificed on the altar of evolutionary fitness before life is no longer worth living? How much before the things doing the living can no longer be called human?

What would it take for this to happen to us?

Nature is revolting in its indifference to human values. There's plenty of cosmic horror fodder to be had.
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>>46417859
Pretty much. Lovecraft never really went into a lot of detail, but Shubby get's called "a kind of sophisticated Astarte" (another name for Ishtar, the Babylonian goddess of sex, war and fertility) in one story, and her best known title is "the Black Goat of the Woods with a Thousand Young", which would imply some kind of connection to forests (and probably nature in general). In some of the stuff he ghostwrote Shub-Niggurath appears more prominently, and is outright stated to have given birth to all life (or at least, the people who worship her believe so).

It's commonly accepted that Shubby can be considered a kind of cosmic embodiment of life/nature (possibly matter as a whole), in the same way Yog-Sothot is for space and time.
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>>46425443
Enhance schlong
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>>46425118
>Imagine you're still a caveman, fire-hardened wooden spears are your prized possession.
>Now fight these:
>http://www.philipsibbering.com/whf/03-02-orcs.shtml
I'm reminded of this; https://plus.google.com/+BenjaminBaugh/posts/gPKAuyJHTTj
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>>46430407
>malthusian trap
That's fucking bullshit right there. Triggr'd.
If anything, the children will be better hunters and farmers than their parents.
>but muh easter island
Still bullshit.
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>>46417158
Because of something called the iron curtain, we had original versions of fairy tales and folk legends, instead of disney ones. In those, nature was always something to be treated with the respect it deserves.
Also, you might want to check out slav and german mythology, they are full of bits that can be readily applied to a game. Another useful bit of inspiration are testaments of people who got shipwrecked or stranded. There was a guy, i think he was a filipino, who would play possum to attract birds, and would then grab them and drink their blood. This was the only source of liquid in his area, and he was able to survive for months. Another plane crash victim drank his own piss for several weeks, because he knew the water in the area was unsafe. He was the only survivor of that particular crash.
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>>46431821

...speaking of malthusian traps...
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>>46432047
Hey Shubs!
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>>46419386
Underrated post.
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>>46417158
The Fair Folk. Great God Pan. Changeling - The Lost. Pan's Labyrinth and Don't be Afraid of the Dark.

If by cosmic you mean "so grand, humanity is but a speck of dust in the big framework of it all", then sure.

If you mean "from outer space", I dunno man. Maybe if humans are the ones from outer space.
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>>46427594
>Reminder that this was more or less when Canada was trying to constitutionally destroy natives, by taking away their language and rights and pulling honestly pretty vile shit.
And nothing of value would have been lost.
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>>46417158
>who is Algernon Blackwood
>>46425752
Same but can't be deterred by time/space
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>>46417158
SCP-354?
http://www.scp-wiki.net/scp-354
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>>46417604
Not exactly cosmic, more about the selfish nature of life. Actually I suppose that could be interpreted as cosmic.
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>>46420129
Stealing the infestation of rations bit.
Thank you goyim
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>>46420868
/x/ literally has a skinwalker explenation for everything.
That being said, it's a comfy as hell board when you're hung over
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>>46434592

poast faster
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>>46417158
>>Cosmic Horror with Nature as focus.

Alan Moore's Swamp Thing run is literally this
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>>46434613
I'll try !
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>>46421013
>Ask an Australian about the Outback
Okay, sure!

Never been there, probably never will.
Most of the country lives along the coast.
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>>46419386
kek
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>>46423450
fucking neat m80
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>>46425379
mutation is natural, and constantly happening, throughout all bioligy.
I have a masters in biomedicine, and work for the largest insulin producer in the world. Part of my research involves biological mutations in, basically, everything alive. Obviously the biologist department are more into it, but I dable occassionaly
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Shub-Niggurath
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>>46434802
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>>46425849
at the risk of teenagers spewing /pol/ buzzwords; why are abos still considered human?
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>>46427834
this looks comfy as fuck, thanks anon
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>>46434920
They technically are. Maladjusted and not adapted to modern society, sure, but they are human.

We are a species, not a society
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>>46432074
#1 waifu godess
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>>46434135
You don't happen to have this in PDF, or any other quick way to download it all at once?
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>>46435130
Are you me?
Just opened 20 in tabs, then scrolled further down and thought "fuck it"
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https://kat.cr/corpus-hermeticum-t01-%CE%A407-2008-cbr-t10273946.html
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Did anyone bothered to read throught it, or did I wasted an hour with it ?
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>>46435203
Read it, was great.
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>>46435203
I did. Thanks, anon
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Evil Dead: Forest Rape

It did not end well.
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>>46435075
>>
>>46435203
lovecraft wrote a similar story set in Spain,except froggy arrived
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>>46433538
edgy inferior race meme xD
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>>46435330
/b/ tier teenage delusions XD
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Come, wayward souls...
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>>46435432
Who wander through the darkness
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>>46435432
How did I read through this entire thread without thinking about him?
Although, The Beast is more human-centric horror than cosmic horror.
>>
This thread reminded me of this text:
I have yet to hear anyone give a compelling reason for believing that a prey animal has any sort of preference for which species the predator that ends its life belongs to. If anything, it might prefer a human being - at least we can *sometimes* be quick about it.

I've worked with wildlife; I have family that works with wildlife. People who haven't (and haven't done the research due) usually have no idea the magnitude of the suffering nature offers most of the creatures unfortunate enough to live within it. They have no idea how long an animal's body can keep functioning while coping with debilitating illness, injury, or starvation.

My mom once rescued a group of young squirrels whose tails (and portions of their bodies) had been fused together by muck and tree sap. They weren't mobile enough to find food or water and were suffering extreme infections, as well as dehydration and starvation. They were suffering intensely and were too weak to be likely to survive surgical separation and the removal of the necrotic tissues, so they had to be euthanized immediately.

Anyone who has an aesthetic or moral preference for *that* can fuck right off, in my humble opinion.
(cont)
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>>46435671
Nature is babies with teeth growing up into their skulls. It's animals with open wounds rotting over without treatment. It's swollen feet and hunger and painful, infectious blindness. I see a healthy-looking animal getting ripped open and eaten alive by a predator, and while I flinch, I honestly think "Wow, it looked healthy - it was really lucky that only those last 30 minutes were intensely painful."

Wildlife rehabilitation is largely resolving nature's botch jobs, usually (and unfortunately) by humanely killing animals that have been damaged too severely to have any quality of life, even after treatment. Burnout is probably the field's #1 problem, and I'd wager that's because there's not enough therapy in the world to help someone cope with the sort of things you see - especially knowing that *those* animals are only the tiny, tiny fraction that happened to wander into human contact during the course of their suffering.
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>>46435652
Sorrow and fear are easily forgotten...
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>>46435203
That was a really good read.
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>>46434876
Exactly. I was trying to say that even though it's usually associated in pop culture with "unnatural" things like atom bombs and nuclear power plants, it is indeed natural and can happen due to just nature. I guess I might not have worded my post very well.
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>>46435713
When you submit to the soil of the earth
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>>46428787
I really didn't care much for The Mist on the whole, but that one scene in the film where that fucker just wandered past minding its own business gave me chills, and was a pretty good highlight of the film itself.
>>
https://www.youtube.com/watch?v=z0PvZGVPiJU
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>>46435203
Thank you anon!

The plot was pretty formulaic but it was a lot of fun.
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>>46434920
But they're literally not human, they're even more genetically distant from humans than sub-saharans are from europids and asiatics.
>>
From Blackwood's The Willows

> Indeed, so vague was the sense of distress I experienced, that it was impossible to trace it to its source and deal with it accordingly, though I was aware somehow that it had to do with my realization of our utter insignificance before this unrestrained power of the elements about me. The huge-grown river had something to do with it too—a vague, unpleasant idea that we had somehow trifled with these great elemental forces in whose power we lay helpless every hour of the day and night. For here, indeed, they were gigantically at play together, and the sight appealed to the imagination
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>>46419386
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>>46435048
I like this Centurion.
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>>46434645
You Aussies, always so smartass.

Ask one who knows, he probably should have said.
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>>46424166
That's just simply Celtic/Gaelic/Breton folktales, man. Those things were dark (as were most if not all pre-christian beliefs).
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>>46435048
MEN OF IRON
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>He thinks cosmic horrors got shit on Nature

not even close bby
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>>46438703
It's really more that cosmic horror, proper cosmic horror and not just throwing big gribblies with tentacles at you and calling it cosmic horror, is all about realizing just how utterly insignificant mankind is in the big picture, and how we've deluded ourselves into thinking that we are the masters of nature, instead of the other way around.
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>>46417158
>"The Color Out of Space"
>>
"Dear diary,

"Today on 4chan I learned that my ancestors in Scotland were evidently a Lovecraftian cult, that veteran Roman legionaires were completely incompetent and broke rank the second they were assaulted by unorganized, shieldless men with pointy sticks and swords, and that the Picts had a system of writing."
>>
>>46419319
This
If you're not a scout, going inna woods can be a spooky affair.
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>>46435203
Thank you very much, anon, that was a fine read.
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>>46439499
Well, to be fair, most of those soldiers look like young, inexperienced men. They'd just completed a forced march in unfamiliar territory, and the picts there seem to be not altogether human.
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>>46438840
Eh. The Antarctic starfish aliens opposed an active Cthulhu & his servants using just science and won repeatedly until their culture degenerated and shoggoth technology went out of control.
>>
Well, I had these weird thoughts once that plants are basically cancer cells to an Earth mega organism. And creatures and every living thing in and on it are bacteria and viruses. And the Earth actually hates up and everything on it and is conspiring and planning to get rid of it. Of course, it's a giant ball made out of earth floating in space so it can't do shit, but it's also immensely powerful telepathically, extremely old by our standards (young by other celestial beings' standards) and will influence certain key people and elements into his favor. Every major was and cataclysm was Earth's doing somehow. He's playing the long game, spanning over millions of years.

I'm actually writing this but since this is a thread of /tg/ and not on /lit/ I'll post this here.
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>>46441606
/tg/ is more /lit/ than /lit/ is. They only care about signalling socially there, like the worst English Lit course ever.
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>>46441692
I have three books published, and wouldn't dream of reading anything on /lit/.
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>>46441771
It's that humbling?
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>>46417158
Yes.
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>>46441440

Didn't it state early on that they were veterans, "Most had fought in Germany, Spain, now found themselves in this sad, dark and dangerous land" (I remember that bit at least partially because I laughed my ass off because it's just Scotland). The intimidation, sure, I get you, but again I would think they'd be used to 'barbarians' that were out for their head. I guess if anything I would have capitalized more on the Romans being whittled down over time by the land, occasional Pictish attacks and then finally beset by impossible odds and that... gigantic, angry ginger root.
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>>46441944
I think the point was that, basically, they were spooked.

The whole thing had them freaked the fuck out already and then, all of a sudden, they were getting hit from range and charged down by abnormally bestial barbarians whom they seemed to believe were something other than human.

They were being whittled down the whole time, just in morale terms rather than actual numbers.
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>>46427558
She argued that humanity as it was would turn the already purified lands into wastes within short order, so waiting out the transformation while having humanity slowly mutate away from being dependant on spore pollution was the only solution that'd actually offer land large enough to sustain humanity.

She also figured that the long wait in the twilight of their purgatory could maybe humble humanity as a species enough to make them not fuck up a second time.
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>>46441561
Yeah, but in the end even their civilization fell and they died out. Same thing will happen to humanity as well. Nothing is certain, but death and change.

And in the gand scheme of things, even Cthulhu is pretty insignifigant. Sure, he might be to a human as human is to an ant, but in the scale of the universe he's still an insignifigantly small being.
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>>46434968
>Bottom-right corner
OH GOOOOOOOD
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>>46417158
I can't stress how important it is to be aware of the limitations, strengths and particularities of your system of choice when trying to run any sort of horror game. Gurps, for example, for the long time needed to heal even minor wounds, and the lethality of combat, can make a stalking wolf terrifying at some points, and a bear something that likely has to be avoided by anything less prepared than a fully heavy armored warrior. Mages diminish that a bit. D&D and Pathfinder have strongest warriors, less lethal dangers and you'll have a hard time making small things like wolf packs seem terrifying, and in those cases you should rely on things that are not a physical threat, and more eerie and unsettling on their own. Infested rations as one anon suggest, lots of dead animals with seemingly nothing wrong with them will work better than trying to spook them with a monster that they could easily kills. Even if not easily, engaging in combat in D&D has a way of breaking the mystery and making the situation too predictable to be properly scary and should be avoid and saved for when you want the terror to end.

World of Darkness and Call of Cuthullu have a lot of merits to work horror themes, but unfortunately I dont know much about the system from a DM perspective. What I can tell you is that they allow you to use mystery better as mechanical clarity isn't a must for combat and there is a more 'foggy' aspect to the system's playability.
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>>46443740
that's why I feel it's best to run things as a more normal campaign and just try to insert horror themes where you can then to try and have the horror be front and center
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>>46444464
Horror works best when it is unexpected. Imagine preparing for what you think to be a standard mystical trek to rescue a princess only to find that you're hopelessly lost in the middle of a swamp constantly being stalked by an entity that wants to kill you as tortuously as possible.
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>>46432047

>A monster that can give you a tit job and suck your balls as you fuck it
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>>46426910
In a D&D adventure I brainstormed on a while back that was set in an american southwest style area, there were trolls with the greenbound template (with cactus fluff) based on these guys.
>>
Read the Willows by Algernon Blackwood. It's sad how the genre of weird fiction RPGs and cosmic horror will rarely go past HP Lovecraft into the people that inspired him
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>>46445202
yeah it is sad, some other good examples are The House On The Borderland and The Night Land by William Hope Hodgson(for the latter one you should get the A Story Retold version that James Stoddard put together, cause the original version is written in a very archaic style that was hard to read even when it was first published, while the newer version renders it in a much more pleasant to read fashion that loses none of the original's punch)
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>>46446667
I've always thought that the Nightland would make an excellent campaign setting, as long as the players really understood that all their quests and victories were in the end pointless, and entropy would eventually consume their world...

Also, the Dream of X is another good rework of the Nigbt Land, and also by the same author. It's being reworked to 20,000 words instead of 200,000
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>>46443521
pretty sure that's a staff

or it's a reference you're making, I dunno

>>46441606
I've had the same idea, but about the sun
it's a telepathic evil being that is always fucking with us

recently, I read something about how it's fluctuations affect us psychologically, and periods heavy with war often line up with heavy solar activity
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>>46435268
For those wondering, it's called "The Very Old Folk." Quite good.
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>>46441922
CHAOS REIGNS
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>>46417158
>cosmic horror
>nature
I don't see these as being compatible. I've always throught of natural horror coming in two flavors: (1) the bleakness and uncaring reality of the world which was not made for our comfort, and is filled with areas inimical to life, natural disasters, and regions inhospitable (deep caves, deserts); (2) body horror (my favorite) -fungi, parasites, being eaten alive, infections, venoms that coagulate blood, etc.

Natural horror is about coming to understand much more intimately the harshness of the world. Cosmic horror is kind of abstract, and is much larger is scope. the focus is less on the visceral, and more on the tension and revelation of the *true* nature of reality, and the consequences that being aware of that reality are. It's about things that we can't beat with technology, because we don't understand what is happening.

Patterning cosmic horror with naturalistic elements is a time-honored thing, though. Just make it fucking weird.
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>>46425156
The Black Mountains in Queensland have heaps of weird stories about them. The native aborigines had named it the "mountains of death." They avoided the place at all costs.

Entire herds of cattle have been mustered into those mountains and they disappeared, never to be seen again. Even aboriginal trackers, people who made careers out of exploring the landscape, have disappeared into the Black Mountains and never found again.

There's also been tales of strange magnetic fluctuations and of a strange, lion-esque creature which makes its home in the Black Mountains.
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>>46431517
Anyone else think Shubby's kids look like Exeggutor?
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>>46448520
Well, I do now.
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>>46427292
Honestly, a huge amount of Canlit, especially the early stuff, is Nature-themed cosmic horror. The amount of Hungry Wilderness this, We Don't Belong Here that that they make you read to get a degree is just tedious.
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>>46448247

I was looking that up for more information. Apparently there are a lot of Black Mountain ranges in the world.
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>>46417158
Try reading "The Willows" By Algernon Blackwood. It's a really old short story that you can read online.

The basic plot is a couple guys out innawoods find themselves being hunted by mysterious "otherworldly beings." Not exactly Aliens more like beings from another reality. I highly recommend it and it's the only thing I can think of that has a cosmic horror vibe and a natural horror vibe at the same time.
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>>46435203
It was a great read!
Even if I was subconsciously comparing it to Asterix

>>46435432
>>46435652
>>46435713
>>46435764

Don't know how many people have seen it, but The Secret of Kells definitely gets into this territory at times.
What's surprising is how effective it is despite the fact that the action never gets R-rated.
Example:
https://www.youtube.com/watch?v=ncq4YMv2Pv8
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>>46417158
I actually prefer this kind of thing more than 'standard' cosmic horror to be honest.
The idea of nature having its own inhuman will is a very powerful one, and has resonated with people no matter where we live. And it's such an all-encompassing thing that it can very well square up to any Lovecraftian monster in terms of power.
I'm also a fan of fairies having this sort of feel about them too, as more direct agents of nature or something like that.
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>>46441944
Roman era Brittania was a fucking miserable place.
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Sure it is. What about some sort malicious super-intelligence bound to an ancient dead tree that grants its boon to any who bring it the date and place of death of some unknown soul it names?
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>>46448247
Thanks, that's quite a good start. I'll look up these mountains.
>>
I supose there is something I can add.

After taking a fairy tales course, I learned how the versions Grimms, Disney and others wrote down congealed what were dynamic oral stories, in which characters and dangers were freely swapped according to the boredom of your audience. In most tales, only two elements were constant and immune to anything: the narrator and the florest.

I combined those into the Ent Narrative: the combined talking and description of countless sentient trees, shaping their territory through a form of true word magic.

They covered the entire continent, and kept the young humanoid races in the paleolithic so that they would never become a threat as the primordial race they descended from was.

Accepting gifts, food and water, interacting with the feyfolk, all were ilusionary ways of enthralling mortals into the Narrative, dissolving their individuality. Fey do not live or die, they just pop and are gone as the Ents tell it so.

The continent 'Culture Heroes', the Unmaginables, contested this, created space for mortal expansion, for nomads to become sedentary farmers, to writing to be. They also were the archetype from which all adventurers are based on.

Farms needed that trees be cut down, writing something made it resistant to the Narrative.

The Ents lost most of the continent, until they created a river to divide feyland from any other land, the 'Liminal Border' which usually marks enchanted forests.

The Unmaginables' bloodlines provide the blood catalyst that makes iron into cold iron, the most horrifying poison to fey.

Full of grief, loss and hate, they made a weapon from such bloodlines: the orc.

A orc is like a gorilla or a Frazetta's beastman, except for: their scar tissue is made of bone; their bones accumulate the iron they digest; this iron is metabolized into cold iron; an orc corpse will scab over wounds and become a womb for a new litter.

Cont>
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>>46420178
Jesus this picture fucked me up.
I've suffered from sleep paralysis and this picture fully sums it up. Definitely not sleeping tonight.
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>>46452260
Over time a orc becomes naturally armed and armored, with rusty growths of bone laced with cold iron.

They don't know how to use fire or any tool. Their purpose is to eat and topple civilization itself, revert the races to the status before the Heroes came. All people and animals on a village will vanish, all shovels and axes will be missing, but valuables are left untouched. Clearing an infested iron mine is the stuff of nightmares, because orcs may gorge and cut themselves to the point of looking more like big, hunched iron golems than hairy beasts.

Without their stories and tricks wrote down, burnt and forgotten, the Ents will be able to freely use them again, to make mortals fearful of the dark and the woods, the strange noises and the unnatural beasts.

Because orcs spawn from the borders of the fey river, opposite to the fairy florest, and have cold iron into their organism, most people think they are some kind of predator or parasite of fairies, and may be the reason of their retreat.

But for the last 4000 years, the Ents are attacking all civilizations of the Sarba landmass, as hateful and patient as they were in the first day, beyond the attention spans of even most dragons.

Anyone that writes, that plants, that uses tolls. Anyone that lives instead of surviving, that uses fire to light up the night; all those are targets for a communal inteligence older than the gods, and the orcs are their main weapon.
>>
This thread has been a very good read. Since we've drawn from very different sources, I'll add one to the heap; it's a bit outside of the scope of the thread but it could be interesting.

Italian Romantic poet Giacomo Leopardi developed a poetics that is sometimes called "cosmic pessimism": in short, humanity is doomed to be unable to reach happiness in face of an uncaring Nature.
This philosophy is expounded in the "Small moral works" (Operette Morali), in particular in the "Dialog between Nature and an Icelander", in which a man from Iceland meets the personification of Nature, and laments the harsh conditions of his life; to which Nature replies with this:

>NATURE -- Thinkest thou then that the world was made for thee? It is time thou knewest that in my designs, operations, and decrees, I never gave a thought to the happiness or unhappiness of man. If I cause you to suffer, I am unaware of the fact; nor do I perceive that I can in any way give you pleasure. What I do is in no sense done for your enjoyment or benefit, as you seem to think. Finally, if I by chance exterminated your species, I should not know it.

The end result is not horror, but it's still a pretty bleak vision. It could offer a couple of hooks if needed.
Link to the only translation I found:
http://digilander.libero.it/testi_di_leopardi/translate_english/leopardi_dialogue_between_nature_and_a_icelander.html
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>>46435203
>dumping images on an image board
>wondering if people read it

Even if no one replies to you chances are people read it.
>>
Bamp
>>
>>
>>46424166
Just call it fairy tale horror, christ. Or fairy horror.
>>
>>46430263
What? You are flat out wrong.

Europeans in the Renaissance would flock to Greece and Italy to plunder graves of ancient Roman and Greeks. It was basically a rite of passage for young rich educated men to go to these places and bring back a piece of glorious Rome.

The British also spent decades searching out and plundering tombs in Egypt. They had so many fucking mummies stolen from tombs that they literally burned them as firewood because they had no room for them all.
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>>46458266
He's right but only wrt people from your own culture. In group graves are sacred land, anybody else's are an archaeological curiosity.
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>>46422792
Damn anon that is some sweet werewolf art, creeps me right the fuck out.
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>>46417158

>The group of young adventurers gather close around the fire and fill the woods with their laughter for the woods are dark and silent.

>They have heard many tales about the dangers of the woods, but their village has been suffering from a terrible sickness and it is weeks faster to the closest large town going through rather than around.

>Everything is still save for the crackling of the fire and the boasting of the young men surrounding it. They feel warm and safe and have seen no sign of any dangerous animals rumored to stalk these dark trails.

>One man stands and drifts a short distance away from the camp to piss, he leans against a tree as he relieves himself. His eyes adjust to the dark and he whistles while he attends to the call of nature. the sound of liquid is thunder in the silence, his off-key whistling the howl of a storm in the silence of the forest.

>As the land adjust from inky black to a monochrome landscape of brush and fallen branches, he notices a short and gnarled tree, out of place amidst this forest of giants. Then the branches of the tree rustle in a wind the man cannot feel, and as the whistle dies on his lips, the faint starlight from above glints off the eyes of great antlered figure.

>The woods are dark and silent.
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>>46435374
At least you tripfag so we can easily filter you.
>>
>>46458750
>He's right but only wrt people from your own culture. In group graves are sacred land, anybody else's are an archaeological curiosity.

This.
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>>46458964
Right? Too bad it and>>46421852 are the only ones the guy did.
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>>46435203
What are you talking about?
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bump
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>>46457021
welp things are about to go vore here
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WHOO! I wasn't able to get back to my last thread about the dark forest before it was archived, so this is awesome!

>>46435203
Dude, it was fucking sweet. Saved.

>>46435432
>>46435652
>>46435713
>>46435764
Over the Garden Wall is one of the best animated presentations in decades.

>>46438132
Scandinavian, German and Italian medieval and later tales too. Anywhere where there is dense forest
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>>46468143
>>
Just want to throw this out, but in the Chronicles of Thomas Covenant, the woods aren't just a hivemind of truly ancient terror and magic embodied by the Forestal Caerill Wildwood. They re all that, including the uncanny ability to distort one's perception of time, and they hate, hate, murderously hate the entire human species.

When the Woods themselves are capable of felling demon-possessed giants AND they hate your very existance, you better stay the fuck outta da woods.
>>
this is a wonderful thread
>>
spopyy
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>>46420117
Seconding this anon. It is American Roadside Picnic that concentrates on exploring an incomprehensible zone in south of usa with every explorer going mad but trained to document his descent and everything before so that next batch can progress with the previous work.
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Rolled 14 (1d20)

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Behold
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>>46435239
I just came in here to post this.
Forest Rape, not even once...
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>>46473077
Potoos are a miracle of nature
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http://creepypasta.wikia.com/wiki/Anansi's_Goatman_Story
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>>46425118
>>46431725
>>46452260
>>46452412
>>46469486
think I'm seeing a campaign setting forming in front of my eyes
>>
>CTRL + F "Damn nature, you scary!"
>0 results found

Good on you for a decent thread, but I'm still disappointed
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>>46417158
>deep, dark forest
>hundreds of years ago, a chunk of another planet crashed into the forest and brought some of the native life forms with it
>the closer you get to the chunk, which has melted into a black lake, the more fucked up it gets
>trees with eyes, mushrooms that open like oysters, tentacles everywhere
>chunk is intelligent and telepathic and very unhappy with his current situation

Probably an obscure reference, but I think it worked in the book.
>>
>>46423518

Imagine how creepy this would be if you kept scrolling down but those eyes stayed put on your screen.
>>
>>46417158
If you want to relentlessly murder your players have them engulfed by Incredibly fast growing mushrooms, grass (sharp edged if you like) or, if your GF is playing, rosebushes
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>>46417158
Parasites and carrion are very natural things. If cthulu mythos has weird fish people, replace fish with worms or flies or cockroaches and bang, we spooky now.
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>>46417158
https://soundcloud.com/historian-himself/ghost-elk
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>>46475539
>"wow, that's pretty g-"
>neckbeard starts rapping
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>>46475568
Did you give it a minute? The guy has a good thing going. It's weird but it works, and it's haunting.

Cuz this is what rap is for. Righteous wrath. It's frankly surprising to me that there isn't more Native American rap.
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>>46417158
>For too long, the Earth has been used to ground thought instead of bending it; such grounding leaves the planet as nothing but a stage for phenomenology, deconstruction, and other forms of anthropocentric philosophy. In far too much continental philosophy, the Earth is a cold dead place enlivened only by human thought—either as a thing to be exploited, or as an object of nostalgia. Geophilosophy seeks instead to question the ground of thinking itself, the relation of the inorganic to the capacities and limits of thought. This book constructs an eclectic variant of geophilosophy through engagements with digging machines, cyclones and volcanoes, secret vessels, nuclear waste, giant worms, decay, hell, demon souls, subterranean cities, black suns, and xenoarcheaology, via continental theory (Nietzsche, Schelling, Deleuze, et alia) and various cultural objects such as horror films, videogames, and weird Lovecraftian fictions, with special attention to Speculative Realism and the work of Reza Negarestani. In a time where the earth as a whole is threatened by ecological collapse, On an Ungrounded Earth generates a perversely realist account of the earth as a dynamic engine materially invading and upsetting our attempts to reduce it to the ground beneath our feet.
>>
>>46475166
sounds like roadside picnic
>>
>>46475733
What?
>>
I live close to Detroit, and if you bother to tour some of the abandoned neighborhoods there, you get a sense of natute's power.

Detroit used to be one of the greatest cities in the world, arguably on the planet. It was an industrial powerhouse, sprawling, thriving...and then, in less than a generation, it died. It's still dying now. Do you know ALS? Lou Gherig's disease? It's a degenerative nerve disorder that starts at the limbs but slowly paralyzes your entire body, eventually working its way to core organs. Perversely, it usually leaves the heart alone, leaving someone there who can barely breathe, can't speak, and can't move any part of their body except their eyes. This is Detroit. A living corpse.

When you explore all these abandoned neighborhoods and see roads splitting to give way to vegetation, rusted streetlights that don't work, streetsigns long stolen, wild dogs running the street...it's not a triumph of nature. It looks like a triumph of disease.

Many of these houses were mansions once. This one burned down without anyone showing up to put out the fire. If you dug through the rubble, it's probably full of squirming, biting mice. That house didn't burn, but its roof collapsed in a summer storm, and now there's a twisted tree growing out of the heart of it. Nature never left, she just waited.

Have you ever wondered how many other towns there are like this in the rust belt? Detroiters are lucky, healthy cities existed to flee to less than 30 minutes in any direction. What about the mill towns and steel towns out in the center of nowhere, places which have a handful of roads if they're lucky? These towns watched their livelihood abandon them for the Chinese decades ago, and they people that could flee did. Banks foreclosed on houses but never came to collect. Politicians fled with their embezzlements. But some people couldn't - or wouldn't - leave.
>>
>>46479276
How many towns in America are regarded as dead, but still occupied by the shadows of families, and old, bitter men and women who squat in homes they no longer technically own watching the green slowly creep into everything? Maybe you've driven through a place like that. Ever given a thought to who might be watching you from the window of a home choked in living death, and what secret they might know that you're fortunate enough to have never brushed up against?
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>>46479276
>>46479316
That seems like the kind of places where Lovecraft's stories happened. You know, those forgotten places with degenerates? Sorry, not meant that people from Detroit are like that, just considering how some local terror might arise from mounds of bricks, or things might settle between the rubble.

>>46475045
Poster from >>46425118, >>46452260
and >>46452412
This is already part of my setting, and I'm already writing a story dealing with it.
>>
Bump
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>>46482888
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>>46482888

COSMIC DIGITS
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>>46475166
The quest for the PCs is to try to get the chunk home.
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>>46420715
Fun fact:
no one knows the real name for the creature. All languages only list pseudonims, like "brown one" or "honey eater".

name is lost cause bears be fucking scary
>>
>>46486906
I couldn't find any confirmation for that doing a bit of googling. But I wouldn't be surprised if it's true.
>>
>>46488234
Even the name "bear" is derived from an archaic from of "brown" is it not?
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I'd say look into something like the Blackwater Creek scenario for CoC.
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>>46486906
>>46488604

They don't have a 'real' name, simply what we assign them.
>>
Nature based cosmic horror is the impression i get form early Yeats specifically the stuff about fariys
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>>46490205
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>>46490230
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>>46490266
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>>46490315
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>>46425379
The Ruby Red grapefruit was created by experimenting with radiation.
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There's always this thing
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>>46490343
So I have this whole file of freaky nature shit called CoCK specifically for inspiration in case I ever run a Call of Cthulhu game.
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>>46490390
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>>46490416
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>>46490447
>>
>>46486906
>>46488604
>>46488960
Wow yes isn't it funny how the names of things are derived from their attributes this is totally a legitimate horror-building fact
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>>46490491
But I dont know OP, maybe this is a dumb idea.
>>
>>46490491
what
what was stopping the fish from just swimming away though? Why didn't it?
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>>46490491
All that time to run. Too dumb to live.
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>>46490535
>>
>>46422792
Man Bloodborne was so good.
>>
>>46425118
>Imagine you're still a caveman, fire-hardened wooden spears are your prized possession.
>Now fight these:
>a bear
>>
>>46434920
Because they can produce fertile offspring with the other races.
>>
>>46476552
>>46475733
Basically, it is a post-postmodern return to objectivity by renouncing human-centered philosophy.
>>
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>>46490590
>>
>>46490537
I think that mollisic may have a needle with paralyzing venom. .
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>>46479276
I live in SoCal, our ghost towns just get sand blasted.
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>>46490549
That's one of those mollusks that fire paralytic needles.
>>
>>46490535
What game is this?
>>
>>46490537
>>46490549
Those snails have harpoons with a neurotoxin strong enough to kill humans.
>>
this thread worked out pretty well, think we should do another?
>>
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>>46488888
Czech'd

>>46491140
Or turned into tourist destinations
>>
Blair Witch Project
>>
>>46491395
Yes.



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