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Here is our most current map.

The Q'orl have been removed entirely on account of belonging on the opposite side of the galaxy, and replaced with a Tau-led defensive alliance of interesting minor xenos.

http://wh40k.lexicanum.com/wiki/Tarellian
http://wh40k.lexicanum.com/wiki/Nagi
http://wh40k.lexicanum.com/wiki/Brachyura

Lizard men, mind-controlling sentient worms, and multi-limbed crustecean plasma engineers respectively.

The orks of WAAAGH Grimsnag have been carried along from the excellent ork clan creation thread. Led by an insane weridboy, they're trying to rescue back the legendary warboss Tuska from his imprisonment in the warp. The threat of the orks accidentally tearing open a new eye of terror in the attempt imperils the entire sector.

A contested zone has also been created to distinguish between worlds fallen into anarchy or chaos, such as Schwarz Convictus, from the secessionists, and the secessionists have been given the placeholder name 'Heraclian Confederacy' (based on the prior discussion about our dictator's name).

As far as I'm aware, that's the next major topic of discussion - the specifics of our renegade ultramarine, his motivations and ideals and so on.
>>
>>46326422
I think that we should focus on adding more stuff to the sector itself before we go onto special characters, etc..
>>
>>46326200

For those who want to make unique aliens for the planets in this sector
>>
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Sure. Just I remember people were discussing him last night. On the subject of more stuff, though, weren't the Sanguine Shields and Rising Sons meant to be added to the sector? Or were they just part of the crusade?
>>
From last thread

Was thinking the sgt and his brothers were ordered to hold a specific location and wait for reinforcements,
They held for a while sgt watched as brother after brother died still believing holding position was of importance and backup was on the way
Eventually he is left the only one left with still no contact or reinforcement. The sgt looks off in the distance as he sees the imperium ships meant to reinforce his position rocket spaceward leaving him stranded surrounded by his dead brothers

Corrupt incompetent imperial guard general convinces captain of ultramarines he needs that position held for some sort of personal gain, maybe his private library of 1st editions was in that town. Gets his books out, says fuck those marines would take too long to get em out. Tells capn they are all dead as they abandon world
>>
>>46326523
For the renegade marine
>>
>>46326523
Then the sgt treks back to abandoned imperial hq and discovers that he and his bros were just wasted and thrown away for books. This tips him over the edge and he just says fuck the imperium
>>
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>>46326523

I like this a lot. I think we can add to it though, with regards as to how he created his confederacy and turned on the imperium.

I imagine he's been stranded in the sub-sector for decades, and without any reinforcements he and his few surviving brothers set themselves up - not out of ambition, but necessity - as the de facto, martial rulers of what few human worlds remained, to keep them unified and strong after the Imperium abandoned them, and in the face of invading tyranids, necrons, and chaos cults.

After many years, he's created an oasis of comparative strength and stability, and now the same incompetent, corrupt Guard bastards who fucked over the sector in the first place have come back to demand he hand his worlds over.

But he's spent too many years and too much blood saving these worlds, and he's come to regard their people as his own. He isn't letting them back into the hands of the corrupt, failing imperium.
>>
What other cool planets can we add?
>>
He might have some sort of space marine superiority complex going on. After all the Ultramarines have a culture of governance. Perhaps he's come to believe that only space marines are fit to rule at all, and humans are all corrupt and weak.
>>
>>46326690

I plonked a hive world into the Hrud section. Back at the beginning of the last thread there were people talking about how, with their entropy fields, large Hrud infestations in underhives could bring whole cities crashing down from their foundations.
>>
>>46326690

Then there's Brachyura, where the aliens of the same name come from. There's no fluff on it, but given that they're crustaceans It's probably oceanic. I put it down as a volcanic world. I'm imagining massive chains of undersea volcanoes powering their cities.
>>
>>46326422
What size and font do you use for the planet names in MS paint?
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>>46326780

I'm using size 8 Athelas Regular
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>>46326792
>Athelas regular

Can't find it
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Perhaps this sector has a higher than normal amount of shards of the Burning One, and the Ra'thekt dynasty seeks to combine them to resurrect their master.
>>
Should I change it then?
>>
Added an agri world. Couldn't find the right font though so someone can change the font of the name if they so wish.
>>
>>46326957
What's on Phorcys again?
>>
>>46326994

Here's what was written on Phorcys:

The Capital World of the Sector is the gas giant of Phorcys. Its moons are ringed with the docks of the sector battlefleet, their bodies pitted with deep vaults housing the billion adepts of the sector administratum.

Its surface is predominantly wracked by sweeping storms, a fluctuating web of placid regions inhabited by nomadic harvest clans, tribal cultures piloting advanced atmospheric platforms built by ancestral colonists.

Incredible skill is required on the part of the tribal aeromasters who guide these vessels through the clouds with little understanding of their technology, and over generations they have come to compose the bulk of the sector battlefleet's officers.

The upper atmosphere of Phorcys is rich with valuable compounds, and the harvesters reap them, providing the sector and the Imperium with an inexhaustible supply of high-grade fuels and rare elements, necessary for the most advanced plasma and nuclear technology.

The native fauna too is a valuable resource, and Clans will pursue the diaphanous leviathans that inhabit the troposphere for weeks on end, to harpoon and haul in the creatures for processing. The unique biocrystalline compounds that form in their bodies are a key ingredient in the best juvenat treatments, allowing the most esteemed members of the sector admiralty to lead for hundreds of years.
>>
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>>46326957

Here it is with the font. Do we have any fluff for this world? Also it's not the prettiest name. Is there a reason for it? Perhaps something classical like Hemera or Hestia?
>>
>>46326422
Link old thread >>46312006

Will be rolling up a Necron Dynasty with the table found here http://www.heresy-online.net/forums/showthread.php?t=116455 in a bit
>>
>>46327064
I just thought that would be a nice name for an agri-world. And for fluff I was just thinking that it it a relative low tech agri world that farm grox and grow fruit. But I haven't really come up with more fluff than that
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>>46327081
Are we going to skip the part about whether they're still loyal to the C'tan?
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>>46327143
No. On the chart i'm using it's a viable random option to be secretly or openly loyalist.
>>
Necron thread here >>46327162
>>
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>>46327111

for an interesting agri-world, how about a planet of fungal forests instead of the usual cropfields? A toxic atmosphere perhaps, Co2, or ammonia, with it's workers swaddled in protective gear and rebreathers.
>>
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>>46327179
Instead of underground shroom chambers how about a Felucia-ish planet?
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>>46327064
Why in the fuck are the Hrud still there?
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>>46327207

That looks cooler, yeah. For a name perhaps just Belion? Or just Daug?
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>>46327209

Because for minor xenos the Hrud have the most extensive and unique fluff.
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>>46327152
I'm asking because we've already said that they serve Nyadra'zatha.
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>>46327213
Belion fits more I think. Perhaps in fluff the captial can be named Daugobelion?
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>>46327225
Nigger we agreed that the minor xenos are going to be with the Tau, stop doing your own thing.
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>>46327230
You assume I mean Ra'Thekt - I figured they had already been rolled. One of the organizers last thread asked for two dynasties though
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>>46327244

What? Tau and three minor xenos races are all there. I can erase Hrud if you really want but they're not in the way of anything.
>>
>>46327207
>>46327179
I like the fungle (geddit?) world idea, makes for more interesting wildlife and environment and drugs.

>>46327213
Belion sounds like a good name to me.

>>46327209
I think it's more of a heavy infestation rather than a ruled domain; a second contested area.
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>>46327266
Didn't see that. I rolled for you.
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>>46327231

Of course. Daugobelion for Capital of Belion.
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Here's Belion.
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>>46327307
Maybe we can say that Daug(o) mean great or imporant in thier langauge, and Belions mean world or home?
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>>46327330
>Belion*
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>>46327290

Perhaps the Hrud region should be merged into the contested zone for clarity?
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>>46326422
Renegade Ultramarine better be called Titusv fa/tg/boi or we'll have words
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>>46327330

Sounds good. We should come up with as much fluff for the individual planets as we can.
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>>46327352

Perhaps you're right. Maybe this is where he went after the Inquisition accused him of warp-taint
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>>46327287
>>46327290
Ffs just use AA's shitty map and make it less shitty.

I'd replace the north western Orkz with Eldar tho
>>
Posting the slots.
>>Space Marine Chapters
>Sanguine Shields (Invading)
>Thunder Devils (Native?)
>Golden Spectres (Native?)
>Death Consuls (Invading)
>Sunken Angels/Dune Talons (Pick yer poison bub)

>>Imperial Guard/Imperial Navy/Knight House/Sororitas Order/Skitarii/Other Imperial Force
>Hua Yuanese Regiment/Regiments (Neighboring/Invading)
>9

>>Chaos Space Marine Warband/Legion
>Angels Apostate

>>Chaos/Renegade/Traitor/Heretic Factions (Chaos Cult, Genestealer Cult, Tau Gue’Vesa, Dark Mechanicus, Separatists, etc)
>Bolts Of Hammerwatch (Native?)
>9

>>Tau Cadre (2 slots)+Minor Xenos forces (4 slots)

>>Eldar (Dark Eldar Cabal/Exodite/Craftworld/Harlequin Troupe)
>5

>>Ork Klan
>Grimsnags Warband
>3

>>Necron Dynasty
>Ra'thekt Dynasty
>1

>>Tyranid Hive Fleet
>1
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>>46327230
Nope, they serve a fiery C'Tan.

Deal widit
>>
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Added a jungle deathworld in the waagh area. Thinking of calling it "Pascal's Haven". It could work as a buffer between the waagh and Imperial space
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>>46327465
Nyadra'zatha is the Burning One.
>>
Rolled 7, 7, 3, 6, 9, 5, 5, 1, 4, 8 = 55 (10d10)

Rolling a Confederacy world

>>46327418
Or we could use the one that multiple people have collaborated on rather than one person's initial thoughts.

>>46327455
To the guard, add the Kebrade heavies as natives. And if nobody minds, the Ouroff Widowers as crusading
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>>46327506
here you go Anon, the table itslef
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>>46327506
>one person's initial thoughts
>that map
>Indicative of anyone's thoughts but the guy that made it

Lmao no.

Here's the map that makes more sense and has less shoe horning of Hrud
>>
I've rolled up and fleshed out a world.
Classification: 3-Civilized World
Physical classification: 9-Mixed Biome
Death world classification: 10-Safe for widespread habitation
Loyalty rating: 7-Believers but unorthodox
War rating: 6-Regularly sends troops to close by conflicts
Insurgency rating: 7-Petty cults
Miltary status: 5-Guard regiments stationed on planet with naval defence
Threats: 5-Tau expansion
Traditional ennemy: 2-Orks
Unique factors: didn't roll one

Carelia is a fairly average Imperial world. Its mixed economy is mostly geared towards agriculture, with its industry mostly devoted to arming the Guard. Its people follow a particular brand of the Imperial Creed founded by Cardinal Balthazar the Blessed that venerates the purity of the unaltered Human Form and shuns the bionics and chem-augments of the Mechanicum. The priests of Mars and the products of their Forge Worlds are thus viewed with suspicion. To circumvent this problem, the Administratum graciously granted their manufactorums the blueprints to produce basic materiel such as Leman Russ tanks and Chimeras, but Carelianregiments do not have access to more advanced weaponry such as meltaguns and rely on Munitorum-trained engineers for maintaining their equipment. While the population is largely loyal, Vandiran apostates have a following among some of the local bureaucrats.
As tensions with the Tau grow, the planetary governor has received orders to found new regiments, putting a strain on the planet's small industry.
>>
>>46327540
Thank you very much!

>>46327506
>Hive
>Ocean
>Death
>Adherent (to the Imperial or Confederate creed?)
>Mostly peaceful
>Petty cults (again, are these Imperial resistance cults or normal ones?)
>Guard and Navy protection
>Hidden Necron tomb (seacrons?)
>Traditional enemy of the Eldar
>Has a ring

I like it. Might make a good capital.
Some initial questions:
>Entirely ocean, or some protruding landmasses?
>Is it the capital?
>Is it anti-imperial or just disillusioned and desperate?
>Are the hives part-submerged, island-based, oil rig type, or monumental ships?
>What's it's value as a world? Electrolytic mining?
>Other
>>
>>46327506
Hive, Ocean, Death World, Average Adherance to Imperial Faith, Mostly Peaceful (sort of redundant now), Petty Cults active, Guard Regiments with Naval Defenses, threatened by Hidden Necron Tombs, Eldar are traditional enemies, Planet has a weak magnetic field.

Solar winds cause constant storming on the planets oceanic surface, most people live deep underwater in hives?
>>
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Rak'thest dynasty a best
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>>46327621
Currently rolling Necrons, maybe we (or the other Dynasty) has some vaults in the depths of your world.
>>
Rolled 1, 7, 8, 3, 8, 2, 3, 9, 4, 4 = 49 (10d10)

>>46327540
Rolling a planet also for the anti-imperials
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>>46327655
Ra'Thekt
>>
Going to try making the map into a calixis style affair, got all the fonts and shit from some kind anon way way back. What's the most up to date map?
>>
>>46327677
Still a best. All others a shit.
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>>46327665
Agriworld
Ocean
Safe
Average Adherance
Mostly Peaceful
Chaos Cult active
Competent PDF
Inquisitorial Suspicion
Eldar threat
High Gravity world
>>
>>46327665
>Agri world
>Ocean world (thinking of choosing desert instead)
>safe
>Adhearant
>Mostly peaceful
>Active chaos cults
>Poorly trained PDF
>Inquisitorial suspicion (switiching to Hrud infestation instead)
>Eldar as traditional enemy
>High gravity world
>>
>>46327621
>>46327630
HEY

GUESS WHAT

>>46327727
>>46327698

YOU MAY BE LIVING ON OUR TOMB WORLD
>>
>>46327682
I think this one is the latest one: >>46327474
>>
>>46327621

>Adherent (to the Imperial or Confederate creed?)
>Petty cults (again, are these Imperial resistance cults or normal ones?)

The general consensus on the confederate dictator seems to be that he's sincere, as opposed to some chaos despot. I suppose he and his people believe that they're following the Emperor's true intentions, and that the rest of the Imperium is corrupt. The space marine's may have set himself up as a sort of Prophet. After all, the average imperial citizen sees space marines as living embodiments of the Emperor.

>Is it anti-imperial or just disillusioned and desperate?

Both, likely. The Confederate worlds were abandoned by the Imperial retreat decades ago, left surrounded by hostile aliens.

>Are the hives part-submerged, island-based, oil rig type, or monumental ships?

A variety might be cool - roving city-ships that harvest oceanic wildlife to feed the populace, perhaps, or even burn as fuel idk.

Then the main hives could be built around undersea geo-thermal vents, their economies based on mining rare compounds that only occur naturally in such high pressure environments.
>>
>>46327739
Eexcellent! Saves us the effort of bringing them back into the fold! Though how does that mesh with the burning thing?
Maybe some clever man found a nice solid reef on the seabed, which seemed to have an ancient structure at its core. It made perfect foundations for a spire...

>>46327717
>>46327715
I'll agree to not having too many sea worlds, but what agriculture are we harvesting from a desert world? Unless it's a greenhouse colony. That would give some nice sheltered and damp conditions to be filled with Hrud underneath the greenhouses.

>>46327682
Thanks, Anon

>>46327615
I like it! Good to see some imperial cult activity, rather than outright evil. So is this one out on the southern Imperial border, near the Tau?
>>
>>46327897
>but what agriculture are we harvesting from a desert world?

Cacti?
>>
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The current state of Vasenica. We need a name before I add the Confederate Capital though. Any suggestions?

I'll put forward Gelerus
>>
>>46327897
I would actually like to see the Awakening Necrons and Humans as 'allies'. With the necrons masquerading as benefactors or even ancient Gods, while they slowly repower their systems. They have a vested interest in using the humans as a shield for the time being (especially since Tyranids are their enemy), it would help explain why the tiny confederacy has been able to survive so long with so much shit going on. Necron Firepower meets human numbers
>>
Didnt someone want homebrew xenos? He should flesh out the Nagi and the Brachyura, there's only about one line of fluff for them.
>>
>>46327955
It also explains why the eldar are their number one threat. They want to stamp out the crons before they come back to full power.
>>
>>46327997
right, we've got TWO worlds with Eldar as enemy.

And if we use the Eldar as the ones who stole Grimsnags Pain Engine, it's possible they led the Ork waagh here to wipe out the Necrons!

And then the fucking Tyranids showed up when they sensed all this biomass and chaos
>>
Reasons why we should use Arbites map as a base and leave all this Hrud nonsense behind.

>Arbites map clearly has a contested area where we can give and take land to certain factions, or leave it open to have a giant battleground.

>Giving the Imperium some leg room allows for fresh players to fuck around in the warhammer world before having to get kicked in the ass

>No Hrud holding ground.

>Having all four major antagonists cut off the freespace leads to everything from Necron Slaves, Genestealer Cult worlds, Gue’Vesa worlds, Chaos Worlds, to genuinely free systems
>>
>>46327759
>>46327897
Does the subsector that Grimsnag is romping through have a name? Or is it largely unclaimed? If so, it might make sense to remove the majority of the borders on the spin/rimward side since there're only two worlds there and this is an Imperial Map. Mark it all as Uncharted and just put some stickers saying "fuck m8 orks!"
>>
1d4chan page when?
>>
>>46328031
What would a necron slaveworld look like, anyways?
>>
>>46328109
Like aincent egypt I guess, but darker
>>
>>46327955
>>46327997
>>46328030

I like this, it all fit togethers nicely into an overarching narrative.

>>46328084

I presumed it was imperial territory fallen to the orks, and so would be part of the map.
>>
>>46328156
If that's the case, it'll need a name. What was that subsector called before Grimsnag/the Necrons/Tyranids/ the Hrud knocked in the door and the Hrud took over a hive world?
>>
>>46328202
Same as the area named 'Imperium'.
>>
>>46328031
I will agree that Hrud shouldn't be holding anything, more just a presence if people so demand it as they do. And I will agree the Tau should be south and Orks north.
Other than that, I'm not quite sure I understand your points.

>>46328084
Well, it would have been a full Subsector, but it's been abandoned by the greater Imperial authorities for about fifty years or more, so it could be anything. The borders on the map aren't actual subsectors though, just general faction boundaries.

>>46328088
I suppose when we've had a third successful thread. I don't know the etiquette.
>>
>>46328191
Ok, what palnets have been fluffed out (atleast a bit) and what haven't been touched upon at all?
>>
>>46328252
Siberis has a good amount of fluff in the Death Consuls thread.

http://suptg.thisisnotatrueending.com/archive/46295002/
>>
So there are two necron dynasties in the sector? How do they interact?
>>
>>46328321
One is apparently loyal to their C'tan, the other one was a Secessionist who has fully embraced being metal and plan for domination, but have a reputation as diplomats, and are currently allied with the Humans who are squatting on their planet (and are secretly plotting to turn them into robots Dr. Egghead style)

So... not enemies yet, not allies though?
>>
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>>46327682
This is it so far. I'm going to leave it for now until everything's a bit more organised. Once I know what worlds go where, no new worlds are being added and what space is claimed by whom I'll pick it back up again.
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>>46328349
How did you make that map?
>>
>>46328305

Alright, we have fluff of varying quantities for:
Siberis
Accha
Schwarz Convictus
Phorcys
Belion
Carelia
Cordesancti

Although desu we could always do with more fluff for all of these.

There's little or no fluff for:
Krusevac
Agantyre
Kebrade
Pascal's Haven
Brachyura (an alien homeworld, keep in mind)
>>
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>>46328088
I think I could start one up. I helped make the Hua Yuan page a thing.

>>46321192
>>46321612
Looks like Accha was good enough for the map so I will continue fluffing.

>Classification: 8- Paradise world
>Physical Nature: 3- Ice world
>Deadliness: 5- Semi-dangerous
>Loyalty Rating: 3- Adherent to Imperial Religion
>War Rating: 9-Mostly peaceful, Centuries >pass between widespread strife
>Insurgency Rating: 7- Petty cults active
>Military Status: 2- Poorly Trained PDF
>Threats: 6- Chaos Incursion
>Ancient foe: 1- Orks
>Unique Factor: 1- Tidal locking
>The paradise world of Accha, a jewel rested gently in the nape of the Segementum's crown. An oddity, as far as paradise worlds are concerned, as it is frozen to it's core and locked in a face-forward dance with a distant yellow sun. She spins in tandem with her stride, the sun-ward face catching just enough sunlight for the various composite ices of the planet's crust to melt or sublimation, a thin but breathable atmosphere forever rising from the surface, blowing to the twilight boundary, and falling as razor snows. this forms a distinct and deadly boundary between night and day upon Accha, and one it's inhabitants believe to be a gift from the emperor, a divine defensive line from the Eternal Cold that hungers on the other side.

>Another peculiarity of this world is it's surface's never ending march to the center of the sun-ward face. As the ice and snow turns to gas, new icebergs and glaciers push into the space. The twilight lands are marked by the razor snows that pile, pile and pile, forming mountains of ice that reach to the sky and slide either way, either to the sun-ward lowlands or the shattered face of the ever-dark. All of this constant churning of material means that no stationary formation could exist for long, save for at the very heart of the sun-ward side's face, where a single hive rests, crystalline in composition, an homage to the planet it claims.
>>
>>46328413
I found a folder from way back, I think it was originally on Dark Reign. It has the outline and the key as well as most of the planets.
>>
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>>46328345

At the moment there's only one dynasty on the map. What's the name of the other one? I could add it to the excess Imperial space bottom left.

>>46328349

Alright now we have this anon making us a nice map we need to decide which configuration to go with. Right or left?
>>
>>46328415
im working on the fluff for Kebrade, and the heavies
>>
>>46328514
Their tomb world is a confederate ocena agri-world.
>>
>>46328514
The way things are going the 2nd dynasty is actually INSIDE the Seperatist Confederacy, and is allies with the ocean deathworld planet there.

>>46327621
>>46327739
>>46327897
>>46327955
>>46327997
>>46328030
Going for a Terror from the Deep vibe with these Necrons, who embrace Necrodermis over flesh and may or may not be secretly plotting to Roboticize everyone.
>>
>>46328514
Right, without Hrud, definitely.
And if we're sticking another dynasty in the southwest, I think the Waaagh should be expanded, that the dynasty isn't too big. Wouldn't want the sector completely swamped with deathless machines.

>Astrography niggle
If the Tyranids are down there, the Tau should be too, really, with their whole confederacy, in place of the Orks.
Either that, or this sector map is looking at it on a trailing to spinward axis.
>>
>>46328415
>Pascal's Haven

The death world of Pascal's Haven was charted by a rogue trade by the name of Wiktor von Pascal in late M.38.
The planet itslef could be considered a temperate world, unless it wasn't bombarded by cosmic radiation. The flora and fauna on this planet has adapted to this and is immunte to the efffects of radiation and the plants use the radiation instead of sunlight in order to grow.

Besides the radiation the planet is also a host of many dangerous natural disasters like for example; acid tides. Acid tides occur a few times a month when the moons of the planet align. This causes a certain toxic chemical compund to cover the ground from deep pockets underground. And it will kill or erode anything that hasn't adapted to it.

Among the wildlife there are beast such as:
>Yellow Kapoxi
>Ram birds
>Sleep eaters
>Bark eating slugs
>>
>>46328621
What do you think?
>>
>>46328191
That works, but the way Arbites has it set up can have Digganobs, Genestealers, and Gue’Vesa at the borders of the system. Chaos and free worlds can lay in the center.

I don't think these particular crons take slaves. Or prisoners.
>>
> https://en.m.wikipedia.org/wiki/Kruševac

We need kebab removal options for this world. Chaos will do too.
>>
>>46328424
Acca, frozen, ever changing, One of her cheeks forever turned form the warmth of the sun. Granted, It's ices are multi-colored and fantastically stratified, it's ever-lasting compression and cycle of the razor snows. In equal parts enchanting, and deadly it is truly A peculiar would to call "Paradise" one would think.

Peace, Peace is the key to this Crystal orb's prestigious classification. For three hundred years Accha has danced about it's star with only minor worker's riots and the occasional witch hunt sparking up to disturb the Traveler-oriented lifestyle of the Acchains.
It's PDF has grown slow and complacent, content to style themselves of their grandfather's grandfathers, the tenacious men who scoured the Praryya jami[the lands within 100 miles of the twilight boundary] free of the Ork hoards that once raided and pillaged.

Her surface is dotted by Crawler-resort herds, rolling against the marching ices, melting tunnels when faced with cliffs, forging ice bridges when faced with crags. These rolling towns are composed of 20-35 land trains, lead by Tech-priest mayors who lead the towns and operate the archaic ice-molding technology that allow the herds to exist. These Crawler trains are segregated communities, The lowest decks are given over to the tech-priests, the middle floors are worker habs and small hydroponic farms, while the upper floors are host to the heights of luxury. Each and every car is capped with specially treated crystal domes. the floors within are made up of specialized suits, small libraries, and well pointed meeting spaces for Imperial men and women of power to meet and mingle as they watch the rainbow tinted spire-scapes march by. Nobles the sector over send their children to Accha so they can meet and mingle, hopefully forge new friendships that will tie this struggling sector closer together.
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>>46328907
I like it!
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>>46328621
I like it, But do remember that sunlight is radiation in and of it'self. I'd change it to say "The plants have adapted to the cosmic radiation, using it instead of the planet's sun to grow and thrive" This, or just changing your current wording slightly to cover for that.

It's quite the deadly world! what is it's use to the Imperium? Luxury creatures? Maybe a ADmech instalation harvesting the most potent of acids, or just sucking up the sea for use in very particular industrial processes on the sector's forge worlds? Acid is incredibly important to industry, a pure, powerful type would indeed be worth transporting it around.
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>Kebrade

Mining planet and Hive world
mountainous planet with few water sources
and a dry atmosphere
primarily churns out a heavy durable type of bronze metal
the population itself is governed by a caste structure, ruling, clergy, warrior, miner, business, and servant.
the people there are fanatically devoted to the emperor, and are taught from birth to be devout to him and the caste.

Homeworld of the Kabrade Bronze Heavies
comprised of the warrior caste
Led by Lord General Gabriel Kent
The heavies rely on their specialized armor developed on their homeworld.
having faced ork incursions before they have developed a special hatred for the greenskins and are particularly adept at standing against them
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>>46328610

Alright sorted the astrography
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>>46328903
I'm pretty sure we're going for Asians and Europeans thing, with friction between cultures on all sides.
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>>46328202

And here's a map with subsector boundaries.
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Pivole, do you have a name for the Confederate capital you created? I'd like to add it to the map too.
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Q'orl got removed?
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>>46329192
Thanks, that makes me feel easier. I suppose that we're on the northward extremity of the Tau empire, so now, if necessary, we can label Coreward, Rimward, Trailing, and Spinward, as I've crudely drawn here.

>>46328907
>>46329103
Great stuff.
I really enjoy the Accha stuff, really nicely written. Kebrade looks like it'll be good when detailed.
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>>46329311

wrong side of the galaxy, but they've been replaced by three intriguing minor xenos races if anyone wants to flesh them out.
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>>46329192
How's about this, the the Flamecron woke up in the middle of the Tau expansion? And now that area is in a fuck hole of a three way between Allied Xenos, Tyranids, and Necron.

Is there a way to represent this?

Also I don't like the Confederacy, as the space is supposed to be free.


Why didn't you just go with Arbites model again? I'm confused.
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>>46329311
>>46329343
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>>46329343
Or we can save our selves and just use fucking Tarellians et al like normal non-snowflakes
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>>46327455
If we go by the current map, the Death Consuls and the Penal legion from Siberis are Natives.

Still need a name for them, don't think we ever agreed on one.

I'm thinking something German/Austrian, around that area of Europe at least, since that's what our writefag made the names sound like, which I like, honestly.

I feel like they should have some sort of Afrika Korps theme to them.
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>>46329266
Not really. There was Gelerus, but I suppose it might be cool if we gave it some kind of Oriental Islander name. Something Maori-sounding, maybe?
Hoàkau?

>>46329311
Yeah, they were on the opposite side of the galaxy if we wanted Tau and Tyranids, so we went for a homebrew confederacy in stead.
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>>46328907
The Sparkling towers of her Capital of Kpaanhkat Rell Tite, Kpaa to it's visitors, is circled by a grand wall, another marvel of the local Admech Cult's Ice shaping archano-tech. The wall is more of a massive inlet for an immense terraforming device designed during the dark age of technology. It's lower half is a yawning maw, swallowing the sun-thinned glaciers whole, it's internal spaces stuffed with laser arrays that blast the ices apart, freeing gases to thicken the capital's atmosphere further while titanic grates allow fluids to wash downwards to filtration devices that pull a double duty. Specific elements and compounds are pulled from the slurry while pure water is pumped inwards towards the Capitol City. This wonder of engineering and design is yet another facet of the Gem of the Sector, another wonder that pulls tech-priests from all around the segmentum, The pilgrimage of Harmonic Quartz.

The Ring of Resonance is the name of the local Admech cult, and it's roots are sunk deeply into every facet of the planet's continued prosperity. It's Disciples guide the Crawler herds, It's leaders both defend Kpaanhkat Rell Tite from he crushing ices, and supplies it with air, water and industrial materials. By all rights this planet should be Controlled in full by the Ring of Resonance, Her heart beats at their command. Yet the arch-magos stays to the right side of the planetary governor, content to keep this crystal clockwork ticking. His arms ever spread to the many faces of the Imperium, from administrator, to the ecclesiarchy and every organization in between. His voice is ringing, an array of crystals in his vox-caster humming each word out as he makes his little moves and facilitates the many talks and meetings between the many minds of the sector.
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>>46329380
I dont understand what you want. That's whats there. Tau and Tarellians.
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>>46329439

Phorcys is the crusade and sector battlefleet HQ, but I get the impression that Accha should be the sector capital.
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>>46329408

Sure, Hoàkau is good. What designation should I give it? We dont have oceanic world on our key. A hive world, isn't it?
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>>46329315
I'm glad you like it! I've been enjoying writing it and am just about 2 3rds finished. I want to fluff out the structure a bit more and then detail the chaos threat.
>>46329439
I hope i'm not going to ham with the Archano tech. I'm trying to keep it ice-oriented and am using it as an explanation to why a frozen hellhole is considered a paradise. I like the thought of this being like a massively ornate crystal based clockwork device. Quartz at the center, shifting ever onwards.

>>46329506
I think it could be in the same system as the Capital, but it's current format is kinda designed around the ideal of towns like aspen colorado, slightly isolated Resorts of amazing luxury and elbow-rubbing, the place the great minds go to unwind and discuss, gather and disseminate new opinions and ideals to take home. that and it's shit ass PDF makes me feel that this is not capital material. I'd be happy to write the fluff for the capital though!
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>>46328621
Can someone please fluff Pascal's haven a bit more? I have to go sadly
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>>46329506
It seems pretty cool, but it just doesn't have the population or infrastructure, with only one hive city. It is the near-literal jewel in the crown of the sector

>>46329538
Yeah, hive world primarily. I'll try and flesh it out tonight, but again, other people should too. One question might be, why does it have such a navy presence?
Are they the actual sector battlefleet (most likely a bunch of second-line reserve cruisers), if so why are they Confederate, and didn't just warp out?
Or are they one or two cruisers and a bunch of system ships and monitors, possibly a Rogue Trader's fleet, lent to them as a gift in exchange for...?

Secondly, why is it the capital? I imagine the answer is that nowhere else in the subsector comes close to the industry and infrastructure, and they're all just little backwater fifedoms to serve Hoàkau.
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>>46327897
Glad you like Carelia! I like its current position on the map. I'll write more about it later and maybe roll for its Guard.

Here's a Confederate world I rolled.
Civilized World
Ocean world
Safe for widespread habitation
Borderline heretical (thus loyal to the Confeds)
Planet is in a state of war
Petty Cults (Imperial resistance)
Competent PDF
Tyranids
Inquisitorial suspicion (to be changed to something more appropriate considering it isn't an Imperial world anymore)
10 different weather seasons

Telos II was a peaceful, loyal world until Genestealer acivity was discovered half a century ago. While it was quickly crushed by the Home Guard, the planet came under inquisitorial scrutiny. The popular Princess-Regent was deposed for her supposed incompetence in the handling of the crisis and replaced by a military governor. His personal guards were well-known for their petty cruelty and his officials terribly corrupt. Tensions were high, and when the governor declared his intent to use artillery to cull a riot started by a group of dockers, the Home Guard leadership staged a coup, executing the governor and his top men. The old monarchy was restored, and Imperial loyalists fled the main islands to wage a guerilla from the smaller ones, without much success. Knowing very well that the Imperium would return sooner or later, the Princess-Regent has sworn fealty to the Confederation of Man.
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I'm thinking about making my DH character's home planet in this sector, just because. How do you guys feel about dried up mining worlds that have a small force of arbitrators trying to keep the peace? It's pretty much just a bunch of Western clichés, Banditos, tough-as-nails sheriffs, the whole shebang.
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>>46326422
What if a system have more than one colonized planet?
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>>46329192
>>46329217
I'd add the H'rud back, but use a dotted line to denote their territory. They're not a political player, they're an infestation that's complicating things for everyone.
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>>46329708
as long as it's not to simmilar to https://1d4chan.org/wiki/Darmine I can dig it.

>>46329439

The RIng Of resonance has Four main duties. 1, Maintaining the Ring that it take's it's name from. 2, Leading and protecting the Crawler Herds. 3, Operating and maintianing the slew of research stations, power plants and the fleet of airships and flers that dart between the capital, it's herds, and the rest. And 4, Maintain the Twin Docks.

The Twin Docks form the final piece of Accha's puzzling success. Though their fundamental technologies are no grander, archaic or powerful than the average around the sector, blindingly efficient layout and operation once again reaffirms the planet's claim to the title of Paradise. THough your average Imperial would only see a mess of instructions, overly-complicated checklists and a mess of red tape, the Admech and Administratum see a choreographed waltz of Shipping and information.

The twins are spaced by thousands of kilometers, one seated firmly next to the heart of Kpaa, the other careening through the void in a swift orbit about the equator. It's passing marks the only obstruction of sunlight to the surface of Accha's habitable side, while gracing the ever-night with the dim reflected light of the distant star. With each pass a swarm of ships swerve up or down, and as it races away the skies are clear once more. Another Vibrant and visible pulse upon the living face of Accha.
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Can we add stuff like nebulas, warp storms etc in the sector?
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>>46329940

Though this Crystal-work clock seems to tick with out issue, her face telling the spirit and ideas of the sector at large, a rot still remains in the tightest wound springs; Petty cults spring up with each orbit about the star, More often than not these cults are slaneshi in nature; The Service class working clansmen desperate for tastes of the luxury built upon their backs and lubricated with their sweat and sweet words as they spend their days serving lords and ladies from worlds unknown. Their workings are often subtle and meticulous, Excess and pleasure taken in the shadows between the decks of rolling tows, the elbows and nooks of Kpaa's glittering spires. While the ruling class is often adherent to the God-Emporer, if only to save face with their equals, broken servants spread the cloying words of chaos where they can. If it were not for the fact that Inquisitors took frequent trips to the planet, these cults would have long ago grown and thrown this Gem into the fires of war.

Indeed, through petty cult or worker riot, the Day ward side of Accha seems situated to bask forever in the light of the God Emporer's grace. Upon the night-ward face, this Jewel'd lady dances to a different step. Basked in the dim glow of the Skyward Twin, Chaotic shapes take form. While there is no sun to melt and ease the movement of ice on ice, letting the landmasses slide and skate, the ground still marches. frigid friction, shattering faces, the night-ward face of the twilight mountains pushing down. the face of the night is shattered and reformed second to second, the air hardly thick enough to hold the sound of it all, yet man would still hear it. He would feel it if he were to stand upon that surface, in his being the shattering of worlds and reforming, each new face more chaotic than the last. Though countless eyes of countless followers of the Corpse Emperor gaze down, not a single one sees the truth of the evil churning below.
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>>46329570

Ok we'll keep Phorcys as capital. It'd be great if you could expand its fluff though.

Perhaps there might be tension between the Phorcyn harvest clans and the nobles on planets like Accha. The fluff we've got says that Phorcys is sector battlefleet HQ, and Phorcyns compose the bulk of the sector admiralty due to their naval skill, but I imagine the established sector nobility looks down on them, since they're effectively gas-giant whalers. Not a very esteemed or cultured society.

I also liked the idea people had of the administratum and the mechanicum owning enclaves on its moons. Pivole said the moons also serve as staging posts for the crusade fleet, and someone had their guard regiment come from one of the moons if I recall.
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>>46327162
Necron Dynasty 2, "Ally" of the Heracliane Confederacy reporting in

Dynasty Harkomire were noted Technologicians during the heyday of the great Necron Empire, ever fascinated with the elegance and power of science and metal over flesh and bone. Deep in their murky realm beneath the waves, they crafted massive, eldritch war machines, weapons of such power as to shake the heavens. Despite their predilection towards violence and domineering behavior, they were known for congeniality, and were the makers and scribes of many treaties between their people. Such as it was, when the war of Secession came, their web of allies and treaties found them fighting against the Silent King on the side of a rebelling Phaeron.

During the age of the Necron's enslavement by the C'tan, they served the Void-dragon, and gladly made the leap from flesh to necrodermis. And though they ultimately turned on their erstwhile masters, they never forsook the promise of metal over flesh. Indeed, to them, flesh was a thing little to be missed - were they not now immortal, unceasing and terrible?

When the long slumber came, they and their great war machines sank back beneath the waves to lay dormant for eons, undisturbed until deep sea miners labouring on behalf of the Imperial Hive city that had been built on the bones of their tomb world accidentally disturbed their ancient halls looking for thermal vents. Awakening the tomb world has been slow, particularly with the human squatters siphoning off vast amounts of the planets thermal energy that would otherwise be consumed in the great forges and generators of Harkomire. Worse even than this, their greatest Cryptek, Khededes, was found to be missing and his tomb long emptied when the Necrons at last began to awaken.
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>>46330126
and that covers all of the parameters of my rolling. to summerise:
The capital is Kpaanhkat Rell Tite, it's points of interest are the many crystal spires, It's efficient orbital dock, and the Archanotech terraforming machine called the Ring of Resonance that circles the capital with a radius of 80 kilometers. The hive does not fill this space, and is a minor hive.

It is also dotted in 'villages' of Crawler land trains that serve as mobile resorts and sanctuaries, servicing the imperial elite and acting as the playing field of the great game of sector politics, Where the Capitol of the sector would be the battleground of politics, where alliances forged in the serenity of the Ice Marches are put to the test. These Crawlers have Ice-shaping archanotech and are controlled by the Admech.

The Twilight zone is ringed by Praryya jami, which then shift into the Ice Marches on the Sun-ward side, while they push into the Ever-night on the Dark side.

The major faction of note[as of now, feel free to add more] Is the Ring of Resonance, Lead by the Arch-Magos Spaha Tikaros, A man who's voice box has been replaced with a set of harmonic crystals. His flock seems content to keep the wonders of this ice world clicking along while the sector's elite come from all over to rub shoulders and talk of trade, war and riches. Their sites and holdings are scattered around the planet, centering around the Ring. The AdMech of the sector and even some from around the segment-um partake in a pilgrimage to the Ring. This pilgrimage allows for the machine cult to mingle and mix, keeping ties strong in much a simmilar way as the Crawler resorts serve the Imperial organizations.

This planet is a meeting place, Hushed discussions in crystal-bound studies, Blurts of binary over the buzz of lasers and roar of steam, calculated balls in shimmering spires.
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>>46329867
Fuck you, you piece of shit. Stop your nonsense
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>>46330327
Nonplussed at this disappearance, Phaeron Inekhmire the Sunken Lord is confident the violent and erstwhile cryptek will return when he deems the time to be right. In the mean time, he marshals his forces and his Tomb's command of the arcane sciences to defend his vulnerable, still slumbering empire. While the vast bulk of his Dynasties numerous heavy weapons platforms lay slumbering and unclaimed, some of his greatest weapons are still yet available to him, including his gift for alliances and diplomacy. Despite the almost insufferable insult the human squatters represented, he found them most amendable to his protection when he promised weapons of great power with the ability to sweep the hated Eldar from the sky, and Gloom Prism's to ward off the deprivations of the warp - an important asset for the rebellious confederacy of Heraclian who is bereft of the Imperium of Man's protection. Though it galls him to work alongside such clearly inferior beings, pragmatism trumps such notions of pride, and besides - the humans make useful guinea pigs for scientific experimentation into the process of transferring all organic life to that of machine. Let alliances and accords be struck today, that the humans of the world they call 'Mire' can be used as a shield against the Phaerons many enemies. Particularly the perfidious Tyranids, who have begun invading the sector enmasse, drawn by the chaos and the swelling of biomass brought by the Waaagh of Wierdboy Grimsnag the Pierced. Not only do these beasts represent a physical threat, but the Phaeron see's them as nothing less than an anathema to his own great and wise philosophy - metal over flesh.
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>>46330187

>>46330187
I think that would be pretty cool, Perhaps the Admiralty comes to Arccha with a hint of disdain, preferring to keep to the skies on either airships or the Sky-ward Twin. It's battlegrounds and playing fields are much to strategic in the never ending conflict that is IoM politics, but that does not mean they have to like it.

IN addition, I could see all of these important people bringing heavy body guards with them, piles of heavily armed men and women ready to kill in the name of their lord, but resigned to sitting wuitly to the side while elbows are rubbed and noses are browned. THis would leave the planet with a significantly larger force of fighting humans, if they were at all ready to work together. in the event of a crisis, it will be every big-wig for themselves, adding to the chaos while the ineffectual PDF struggles to hold the line.

Well, I'm off to go eat something. I'll be back later today to help fluff more planets. if you have any ideas for Accha, feel free to add on. I'll be pulling all of my posts together and preparing them for a wiki-entry when the time comes.
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>>46330415

I know you think thats me. I'm not the only one who likes the minor xenos.
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>>46330439
ammend the planets name to Hoàkau as per >>46329408

Pivole, please look over >>46330327
>>46330439
just to make sure you don't have any complaints. I avoided describing the world at all, really. This is where the Necrons stand with the humans of Hoàkau for the time being.
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How's the 1d4chan going?
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>>46330574
1d4chan page*
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Anyway, I need to go to bed and then to work and etc. I'll be back in about 12 hrs probably. When I come back i'd like to roll up the Eldar Craftworld that drew the Orks here to put down the Necron threat, and/or the Dark Eldar Kabal who wants their goddamn Pain Engine back.
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Our current map of Vasenica.

Have I missed any planets?
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>>46330591
Nonexistent, I think
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Wasn't there a desert agri-world in the works?
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>>46330934
you mean this one?
>>46327717
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>>46330522
Sounds pretty good, I don't know much about Necrons, so I don't quite understand the diplomacy bit, but It suits me fine enough. I'll have a read through the whole thread. Do the common plebs know about the Necrons?
I've been busy today, so haven't done anything for the world, but yeah, good stuff.
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>>46331006
I like the idea of a desert agri world growing cactus
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>>46331050
What about vast fields of what is essentially a useless cover crop designed to support massive swarms of locust-like insects that are collected, desiccated, and ground whole into a powder for transport?
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I think the desert agri world should be in the anti-imperial subsector. And it also needs a name
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>>46331078

Yes. I love it.
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>>46331029
As far as I know, the necrons are keeping their true nature secret and are only using the humans as a buffer until they are ready to go out and conquer the stars once more.
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>>46331383

Presumably the Confederacy's space marine overlord understands what the necrons are, if only in to the extent that the Imperium is aware of them.
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This map shit is driving me insane, but unlike a certain anon I'm not here to be happy.

Anyway's here's the story with sector and the resulting crusade.

>The Vasenica Sector, once shrouded in warp storms and mystery has now erupted in turmoil, as the passing of the Warpstorms has revealed heresy most foul. The encroaching Ork Clans and Tau Expansion has cut off several systems in the Eastern Fringe, with the sudden awakening of a fatalistic Necron Dynasty in the midst of Tau controlled worlds and the emergence of a Tyranid Hive Fleet these stranded systems have come to rely on eachother for support in a wildly uneasy alliance due to their conflicting views of freedom and their various alliances.

>Beyond this insurrection of necessity, the Warpstorms have revealed the location of the mythic Enoshima System, home to several supposedly uninhabited worlds that house great Dark Age treasure, and if the legends are to be believed, a vaunted Omega Vault.

>The Imperium will not let this region fall to the enemy, and heretics and Xenos race to reach it before the Humans do.

I have no idea what you guys are doing, and I have little to do with the project now, but this is what I was originally aiming for
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>>46331469
I'm not certain what the problem is? To me, the map that we have and what you've described are perfectly compatible.
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>>46331469
This looks pretty nice, Arbites. Good job, yet again!
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>>46326422
I'd still think a Neutral Zone between Imperial and Tau territories, filled with unexplored goodies that the two sides send privateers in to search for, would be some nice Rogue Trader potential, and could have some interesting political interaction.
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>>46331790
Well, I suppose that's in the western corners. A sector is a cube centred on the interesting bits (which just so happen to be overrun), but the edges and corners here might as well be unexplored deep space, being a relatively sparse backwater sector.
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>>46331469

so, was most of it enshrowded by the storms? Or were there imperial holdings outside of the storm?
I would hope so, because it allows us to have an entrenched and establish sector'culture' and political scene, with the newly open worlds serving as the setting of the major conflicts.

Is that uneasy alliance the pact, or the confederacy? I'm not sure which is which. are there humans in both?
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>>46331790

Thats what the contested zone is for. Anything can be there. At the moment we have a chaos infested penal world that the navy is trying to keep under quarantine, and a collapsing, Hrud-infested hiveworld. There's still plenty of space.
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>>46331873

when arbites anon was last here we still had the q'orl. A lot of stuff has changed since yesterday.
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>>46331790

Also anything outside of the imperial subsectors is uncharted by humanity.
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>>46327017
Starting a write up on Phorcys, The Scattered heart of the Vasenica Sector. I'm going to focus on the nature of living around a gas giant, the nature of the clans, And the dizying amount of orbital structures found through out the moon systems.
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>Order of the Burning Path

Formerly the Order of Blessed Remembrance, this small Order Pronatus was originally charged with the transport, storage, and dissemination of religious relics to the sector's cathedrals and basilicas. However, when the Heraclian Insurrection began the bureaucrats, antiquarians, and security forces were no match for their enemies and they were forced to flee their headquarters at Peringious Station and leave behind dozens of relics. Dedicating themselves to freeing the relics from the hands of heretics and schismatics, the Order transformed itself into a merciless tool of retribution. Trading in the scholar's robe and quills for weaponry and explosives, the newly christened Order of the Burning Path carries out brazen assassinations and acts of terrorism in addition to their raids against Heraclian religious institutions, bolstered by an endless stream of zealots recruited to die in the Emperor's name.
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>>46331850
>>46331938
>>46332013

Yeah, good points. Overall, though, this is a fun project. Great Rogue Trader fodder (or any of the RPGs).

Hell, a narrative Heralds of Ruin Kill Team campaign would be awesome, too.
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>>46327455
>Imperial Navy
I suppose no ones gonna fill this in so ill post my guys.

The Kin of Clan Cromwell

The clan Cromwell is an extremely large clan of officers in the imperial navy. The Clan owing its success to the ease of reproduction of many of the clans customs and traditions, it is not uncommon to find a Cromwell serving on any imperial voidship in a crusader fleet.
An extremely ancient name, Cromwells can trace their lineage back to its earliest days, to one midshipman that was aboard the ancient ship Argent Spear during the great crusade. It is said that from this ships flag the Cromwells first took their clan colours; red and green, which is usually worn as a flag tied to the belt of a Cromwell officer.

Cromwell kin are known to be deeply rooted in their clan history, reading widely on the subject during the cold nights and long voyages. Out of this has grown a set of peculiar customs regarding proper geller field maintenance; spotting flaws and fluctuations in the geller field along with the proper incantations to the Saints. From this tradition Cromwells are well versed in what awaits them outside the geller fields glow. Deamons. It is said in the mists of history that Cromwell clansmen have battled and sleyed deamons, a tradition that it is their highest goal and esteem. It is said that Cromwells will never desert their posts even if daemons are aboard the ship, and that they prepare for this threat above all.

>Origin: Navy Armsmen
>Demographic: Tribespeople & Spacers
>Recruitment: Elite tithe
>Home World: Battlefleet
>Core Units: Shock Troopers
>Specialisation: Deamonhunting
>Loyalty ratings: Overzealous
>Special Equipment: Modified Weaponry: Persecutor shotgun w/ modified Bolt shells.
>Regiment Creed: For the Emperor
>Motto: For the Emperor, For the Clan!
>Regiment Friends: Imperial Navy
>Regiment Enemies: Daemons

Continued...
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>>46327455
>>46332520
Continued

If the geller field should fail, clan officers and ratings immediatly go to hunt out the deamons and protect the core areas of the ship. Not so much as repelling boarders but activly seeking deamons.

Such is the fearlessness of the clan when facing deamons that they are often called upon to join one of the many knight-houses of the emperors deamonhunters. They have also seen use by [redacted] in boarding actions against ships of the great enemy.

>Equipment and Weapons

In order to effectivly hunt deamons clan Cromwell armsmen and officers are equipped with shotguns with modified boltshells and a pistol grip.

It is part of their doctrine to wear flak armour to increase the chances of survival of marcocannon strikes to the ship. This armour is further upgraded with deflective construction, which further improves its protection from explosions and rending weapons.

Lastly, most Cromwell clansmen are equipped with a single photo sight attached to their helmet should lighting fail, cause brownouts, become inconsistent, be used as a weapon.
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>>46331602
It's as canon as you want it, bub.

>>46331578
Oh no, I mean the Anon spouting my word as gosspel. It was just a suggestión, ya dig? I would like to see my map as canon, since it aligns with what I want out of this project, but this isn't my project, so as long as everyone is at least 65% percent happy am I set.

>>46331873
Both? The warp storms weren't as bad as the ones in the System housing the Tau or Hua Yuan, allowing for a respectable Imperial presence.

Then again whole chaos systems where just chillen, as well as systems that had nothing to do with either side, like the Tau or independent worlds.

I have no idea what this Confederacy stuff is, but it's space in the map is where I imagined this going down. With the Necron cutting off the Tau from their Gue’Vesa and Chaos and Independent worlds suddenly confronted with encroaching Orks and Tyranids everyone kinda has to act like they're not going to kill eachother immediately afterwards so they can survive this shit storm.

The treasure in the heart of the sector might be their only hope of survival.
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So, I haven't used the dice roller since before 4chan removed the email field, and the sticky still hasn't been updated. Where does one enter it now?
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>>46332602
The options field.
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Rolled 61 (1d100)

>>46332619
Thanks.
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>>46332563
>>46332520

If anyone might want to add something to this; perhapse famous battles against other factions. Then go ahead, just use common sense.
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This project has ignited my interest in the Sanguine Shields, but the 1d4chan page doesn't have much information that I'm looking for (although it did answer a fair amount of my fluff questions).

In particular, which Chapter Tactics would best fit them? Should I stick with them using Blood Angels tactics, or another?
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>>46332564

The confederacy is just an organisation of independent worlds. Your ideas are still fine.
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>>46332773
The Imperial Fists and Blood Angels had a baby and had it raised by Alexander the Great and Immortan Joe.

Pop in the thread, they'd be glad to tell you all about it.
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>>46327017
>>46332145


The capital of Vasenica was not chosen, persay. Rather, Convenience overlapped with necessity as the Vasenica Crusade Frothed forth into the tumultuous void.

The Planet Phorcys it'self is a gas giant, It's chaotic and violent storms rolling across the skies while megafauna flit about the thick and resource rich atmosphere. The Capital it'self is composed of the swarm of satellites, space stations and orbital docks that swarm around this troubled giant. This vast array of installations center about the largest moon, who's entire surface and core has been consumed and overran by the Flying buttress and vaulted cathedrals of the Sector Comand's HQ. At least, In theory the HQ serves as the center, reality is quite a bit more complicated, with the politics of the sector being scattered through out the Many orbitals. perhaps the most prominent among these orbitals are those of the administratum. They lay in a ring seated in the same orbit as the Head Quarter's moon. Together they serve as habs and work spaces combined, housing the billions of Adepts who allow the Administratum to churn ever forward, and the great cogitators and reams of paper that accompany their never ending task.

Behind the Admi-orbitals in sheer size or population but by no means grandeur the Ecclesiarchal palace sinks it's roots into the smallest, closest moon of Phorcys. In the bosom of this enraged planet, the hymns of the devoted ring out. The weight of their faith seems to be thrown to the planet it’self, more than anything else. They say it takes a special kind of person to live in the orbit of a gas giant. It's surface is forever churning, it's size is mind-numbing, reinforced tenfold by it's domination of the vault of the sky. Alas, most men are not special, and for the rest this common wisdom is given: 'It does not do well, to challenge the Giant with a man's gaze"
how's this so far?
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>>46332942

good stuff so far
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Just writing some fluff for a misc location in the contested Zone

"The dark port"

The dark port is an area inside the contested zone where all types of pirates, mercenaries, xenos and heretics come to sell thier stole good or offer services to currupt Imperial officials. Pirates can sell thier loot to a offical who then will bring it into Imperial space and sell it legaly. All while the pirates get a piece of a cake.

The dark port itself is built around a cluster of asteroids. So it is well hidden from those who doesn't know where or what the port is.

I just wanted to contribute with something here. Please make use of this however you guys wish
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>>46332942
>>46332942
Following the Palace, the individual docks of the Imperial navy Spread their fingers into the void, open and welcoming to all ships that follow the light of the God Emperor. These docks serve as the primer refueling station in imperial space for many sectors, Their tanks filled with the rare and powerful fuels that are harvested and processed from Phorcy's atmosphere. These fuels are given at cut rates compared to much of the local imperial sectors, Their composite materials 'on tap' so to speak from the planet it'self. The merchant houses work in tandem with the Admech and the Navy Command to keep the price of fuels in favor of Phorcys, tightening the Imperium's grip on the sector's economy. And of course, with close cooperation comes boons for all, With the leading house's ships fueled before the rest, the Navy given the best of the best, and the supporting forge worlds given both protection and swift transport in return for the materials that the Docks and foundries of the Capital consume at an ever increasing rate.

Though the Priests of Mars do not hold the capital of their conjoined empire in the orbital-systems of Phorcy, it has taken hold of the farthest moon, An irregular captured asteroid dense with metallic elements.. From there the ruling sect, The Ring of Resonance, Parlays with the Imperial command, keeping a close eye on the pulse of their peers.
[capatcha is breaking my balls here.]
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>>46333368

Among the titanic installations of the Imperium's Pillars, minor Adeptus and organizations flit about the gas giant in orbitals by the tens of dozens. Be they floating red light districts, Hydroponics platforms, or otherwise, these stations are rarely regulated and often left to their own devices, save for the ever scrying eye of the inquisition, Who's many sects, organizations and components lay roosted in any one of the dozen scattered moonlets, some grand and in the view of every power, Others dug into the ashen crusts, hiding away as they look ever outward, inward and wayward for the signs of taint and sedition.

[[That's all for now, I have some work to do. I'll be doing the Harvester clans when I can, though any one else is free to do them.]]
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>>46333168

It'll need a name other than the dark port.
What about Voider's Mourn?

Perhaps to make it more interesting it could also be the clandestine headquarters of a coven of radical inquisitors? Petty smuggling and piracy is beneath their notice, but the constant influx of underworld figures from across the sector gives them access to a vast web of illicit, and even heretical information.
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>>46333168
I could see the dark eldar having some fingers in this rotten pie.
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>>46333422
I like this better than my idea (this includes the name). And I like the idea of the inquisitor coven. Perhaps they can be on their own litte asteroid oribitng the station itself?
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>>46333460
I think deep cover would work better than external bases. Plus being a Radical doesn't mean you're aligned with other Radical Inquisitors.
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>>46333460

The idea's good, I just thought we could develop it. About the Inquisitors though, surely having a separate station would give away their position? Wouldn't they want to blend in with the underworld figures on the main station?
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>>46327455
So, on the subject of Knight houses, there was one I concept I came up with while GMing a Rogue Trader game that I didn't get a chance to play around with much.

Basically, they're sorta Space Cowboys/Sheriffs/Deputies in giant mechs, instead of the standard noble house. Their color scheme was brown with gold lining, and their "house symbol" was essentially a sheriff star. Their Knights also tended to have giant "spurs" on the back of the legs that were actually used to lock themselves into the ground when facing another machine of similar size and are in need of traction.

I called them the Regulators, and they had some quirks like wearing cowboy hats, using lasgun repeaters and six-shooter bolt pistols when not in their Knights (they also acted as sorta "house relics" in a way, too). Basically, they looked like you're typical Wild West sheriff posse, and had names to match.

Notable figures:
Sheriff Clayton Jones (Basically the equivalent of a High King
Chief Deputy Jessie Chase (Essentially a Baron)
Deputy Cassidy Yates
Deputy Jebediah Mourne
The Mysterious Stranger (Their take on Freeblades with unusual characteristics, like Gerantius)

That's the basics to them, but if there's interest in adding them into the sector, I'd be willing to divulge.
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>>46332856
Oh, thanks, I didn't notice that thread was up.
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>>46333812

eh, this project was a conscious attempt to be rather more serious than previous /tg/ sectors.
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>>46333887
Yeah I'd prefer to keep outright jokes or silly stuff out of the sector. That's not to say i don't want any comedy, just. .. injokes and stealthy shit
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>>46333887
>>46334007

They're not intended to be silly, just different from "generic European noble house #413"

Besides, "silly" is kinda 40k's calling card.
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>>46334057
Drop the cowboy hats for maybe just wide brimmed hats and the Spurs, and I think they're A-okay
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>>46334091

western theme is fine, but I think hats of any sort are ridiculous
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More importantly, we need a name for our confederate locust-farming agriworld, so it can go on the map and start getting fluffed.
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>>46334123
Inquisition gets them, I don't see why they can't have similar ones
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>>46334091
>>46334123
Hats can be dropped, sure, I just threw that in to go with the theme.
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>>46334264

christ sorry I read it as the knight mechs themselves wearing hats, which as you might imagine sent me into instant autistic rage.

Just the commanders themselves having hats is absolutely fine.
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That said if we have these guys lets put them somewhere a out of the way, on the fringe of imperial space. So your acolytes or rogue trader can visit cowboyland if they truly desire to, but it doesn't get in the way of the overarching sector's narrative and straightfacedness.
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>P-33 munition depo

The P-33 munition depo is a fairly new space station set around in orbit around a small unnamed dwarf planet. It was constructed to be used as a staging point for the push into the Ork waagh. It's filled with fuel, ammo and weapons for the crusading fleet.

And with the Orks busy trying to fight the wildlife on Pascal's Haven this is a great oppertunity to strike at the heart of the waagh.

But this plan can only work if the Orks doesn't know about the station, becuase if they do then they will seige it and be more armed than ever. And it's more prone to attack than ever since it is only lightly manned with only a few hundred navy armsmen and servitors.
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>>46334490

for additions I would use the map without the sub-sectors. It's clearer.
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>>46334456
Just have it more realistic American West than Hollywood American West. Cowboys are poor ranch hands, most people are farmers, in cities and towns you'll see bowler hats over cowboy hats, and it's less "duels at high noon in front of a crowd" and more "shoot some guy in the back and skip town."
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>>46333812
Eh, I'm not super comfortable with how heavy handed it is. The Sherif title, the spurs, the six shooters, the cowboy hats.

Personally I feel like there are better ways to achieve what you're going for.

Refine it a bit and I'd be happy as hell to see them here, as the theme is kinda East Meets West.
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>>46329391
I suggest DCAC
Death Consul's Auxiliary Corps.
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>>46334830
Should we start up another DC thread and get the ball rolling on fluffing em out or should we wait and see if DC OP is gonna make a new thread? I'm not certain of the etiquette here when it comes to these things.
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>>46335222
I don't know familia.

I would make a new one but I am feeling lazy.

make one, I will help fluff out the fluff.
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>>46335453
Ok, give me a minute
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Hey bud, can you use a trip or put quest in the subject next time? Have a good one.
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>>46335529
Why'd you delete it?
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>>46335768

Just saw a typo that made the whole thing not make any sense
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>>46335681
cmon clifford
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>>46334830
Yeah, that sounds good to me.

>>46335222
You guys make the thread, I don't think I'd be good at starting them. That, and I just got off work.
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part 1 of fluff for Cordesancti, the fallen former capital of the sector:

Cordesancti is a carrion waste of rubble and ash. An entire world entombed in it's own ruins. What few remnants of imperial authority survive the planet's great downfall have turned on each other even as they face annihilation from the xenos hordes, that came not from the void, but from the depths of the world itself.

It was not always so.

Once the hive world of Cordesancti, birthplace of seven saints and a hundred hallowed dynasties, was the undisputed capital of Vasenica.

It was among the eldest of the Imperium's hive worlds, and the entirety of its surface sprawled with gothic spires of continental scale and immeasurable majesty. Beneath the palaces and cathedrals toiled a vast slave population in excess of a trillion souls. Cordesancti's factorums fuelled a thousand wars across a dozen sectors, and its imperial guard were the mightiest of the Sector. Every spire bristled with defence lasers, macro-batteries and missile silos, each stratum shielded by impenetrable fortress-catacombs garrisoned by the sector's finest troops. When war came to Vasenica others quaked in fear, but the Lords of Cordesancti rejoiced at their coming victories.

Pride came before the fall.

So cataclysmic was their fall, that the sector itself has never recovered. For Cordesancti harboured a vast hrud infestation, a xenos swarm that had been multiplying in the forgotten depths of the underhive since the 35th millenium. The most damnable property of that vile parasitic race is the entropic field biologically generated by their alien bodies. When their population finally reached a critical mass, their powers of decay were so strong, that the very foundations of the world-city crumbled.

The Hives were torn asunder, spires that had stood since the age of the Emperor crashing down and pulverising the billions below, crushing level after level as the screeching ruins bored their way to the ancient surface
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sorry for deleting twice, all the typos were pissing me off
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>>46335815
>>46335817
Alright threads up
Death Consuls thread
>>46335848
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>>46335766
Just for you?

No.
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>>46335835
This is rad as fuck. I'm digging this world's demise, It feels very intune with the lore, even though prefall it was a bit op, it has been thoroughly nerfed.

how long ago was that fall? before the chaos storms sparked up and enshrouded half of the sector?
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I participated in the seacrons thread but want to know about the flamy head ones
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>>46335835
part 2

Cordesancti was prepared to face any enemy from without. It was not prepared for the enemy within. It's vast armies lay buried under the ruined wastes that were all that remained of the world, and what survivors remained were easy prey for the hrud, the alien's entropic fields withering away their very bodies.

Without Cordesancti's million factorums and inexhaustible manpower, the Imperium was forced to abandon the entire sector. So the fall of one world consigned dozens to the mercy of heretics, rebels and alien empires.

Fifty years have passed, and an imperial crusade has returned to retake the sector. Cordesancti still lies in utter ruin, overrun ever since by slavering hordes of hrud. It can never be rebuilt - but it is valuable still, as a vast treasure trove to be looted.

Uncovered by the collapse of the hives are untold technological wonders, relics of elder science from before the coming of the Emperor. The forces of the crusade, the adeptus mechanicus, and indeed every world of the sector clamours for these treasures, but they are just as coveted by ork freebooters, pirates, renegades, and the hrud themselves, who ruthlessly defend their domain of desolation.

The expatriate noble houses that fled the world half a century ago have long appealed to the governors of the Imperium, calling for expeditions to recover these long-buried secrets. But they have long been shunned and ignored for their perceived responsibility for the sector’s fall. Only now with the coming of the crusade are their words considered with great interest.
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>>46336073
All we have so far is they're pyromaniac oldcrons.
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Just to reitinerate, if anyone wants to help out with fluffing up the Death Consuls SM Chapter, Siberis, or even the penal regiment anyone is welcome to come and throw some ideas forward.
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>>46336068

Fifty years ago, when the Imperium pulled out of the sector.

It's been hazy throughout this project on what exactly caused the pull out though, some people have been saying warp storms, others talked about a military retreat.

At any rate I've posited that the fall of Cordesancti was a major factor behind the loss of the sector from the Imperium.

Perhaps the sudden annihilation of so many souls could have sparked the warpstorms in the first place?
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>>46332942

Having Cordesancti as the old fallen capital also explains why the current capital isn't so much an established world as a mass of orbital installations.

>>46334784

Also arbites anon think it also meets your desire for dark age tech-treasures to be uncovered.
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>>46336324
sounds solid to me, that much death that suddenly is bound to have some effect. And the emotions of the survivors as they thinned from billions to millions to thousands over the next few days would be like a shaping for the 'charge' perhaps. But that's detail that would be lost to imperial scholars. I like the idea that this sector fell recently, A massive still bleeding hole for the imperium. Perhaps it was a hundred years ago to allow for the Xenos factions to sink their roots a bit deeper, and for the fringe worlds that survived, like Accha and Phorcys to stabalize.

And now with a great amount to gain, the crusade marches in, setting up camp in Phorcys, which had once just been an important sector Navy docks and foundry
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I think that the time scale should be upped, since the setting rarley runs on such a short time scale like 50 years. But, It was torn a new asshole and has a chance to snap it back up, so perhaps it's okay.
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>>46336514
>>46336599

A hundred years then. For it all to make sense.
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We still need a name for our Lord Militant, and his crusade.

Any suggestions?

I'll put forward Eduarto Zachariah, and the Zacharian Crusade.
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>>46336724
Lord Johannes Orebus?
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>>46336748

Thats good. We need Pivole to return though, to formalise this sort of thing.
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>>46336463
Hey man, that's pretty cool. This is more Pivole's thing than mine, so it's up to him what's canon.
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>>46333168
>>46333460
a fluff writeup for the idea up here:

The asteroid base now known as Voider’s Mourn was once a naval listening post, established to monitor the activities of pirates and Tarrelian raiders. It's original inhabitants are long since dead and the station disappeared from administratum records many decades ago, but it is by no means empty.

The secretive site has become a hub for pirates and smugglers, and even corrupt munitorum agents, siphoning rations and armaments away from the forces of the crusade to trade with cults and consortiums, in clandestine deals sealed with heretical oaths.

But this black hive of lawlessness is not at all as it seems, for in truth it harbours a coven of radical Inquisitors, who have operated from its foul warrens for many years. There is a constant influx of underworld figures into Voider’s Mourn, giving the Inquisitors access to a vast and invaluable web of illicit information from across the sector.

Petty smuggling and piracy is beneath their notice, and indeed it must be if they are to preserve their cover. It is work for the likes of planetary authorities to solve such ills. Instead the inquisitors watch for the dissemination of alien technology and ruinous artefacts, and the exchange of demonic lore.

Even ork freebooters are known to make port at the Mourn. From them the Inquisitors hear word of the waaagh-held worlds where the witch-chief Grimsnag continues his attempts to tear a new eye of terror across the sector, in his mad quest to save the long lost warboss Tuska from the warp.

These are the true threats to the sector and the Imperium, not mere pirates, and without the Coven of Voider’s Mourn, the sector may already have descended into chaos.
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What colors are the firecrons?
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>>46338836
Silver with amber gauss
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>>46338836
Crispy.
>>
So I happen to be a diminutive writefag who stumbled upon the initial iteration of this project. Reading through that thread and your ideas sparked my creativity and sort of dug me out of a funk on another story.

tl;dr I may have written up some stuff concerning a certain fallen, stranded Ultramarine. I assume he is already fleshed out but I figured I would ask if you still want some stuff.
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>>46339837
Shoot away
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>>46339870
Okay first some "ground rules" on this.
>its a rough draft
>its quite open so it can be formatted to fit the completed work i.e. dates, proper nouns
>As of right now, its unfinished because i work in a warehouse and can't type away at a computer and still look like I'm getting shit done

So its going to start in the present (whenever that is), flashback to past and how our friend got to where he is, and then back to the present. Also, my vision for a "fallen" Ultramarine was a bit different than normal. There's nothing wrong with "Spikes, Chaos, Corpse-Emperor, oh my" but it is so normal nowadays. So here we go.

"And with the new advances in the sector, Haephestus Las-Works will further aide the glorious Imperium of Man," shouted out the Lord of the prestigious manufactorum. The enormous crowd cheered, some of out pride, others respect, and a few because they knew the punishment of doing otherwise. After taking it in, the Lord stepped aside, for the main event of Attendance Day. A hulking form moved to the center of the dais as the others present on the elegant stage bowed. The podium rose as all the attention, nearly 4 billion citizens, was directed at the ancient Space Marine. His armor was worn, filled with pockmarks from bullets and mottled splotches, the grim remnants of plasma and las-bolts not avoided; but that was only visible up close. The buffing, polishing and new layers of paint and gilding made him look stunning. His long grey beard was drawn into five strands, each banded with fine gold and silver. His shaggy but kept hair was brushed back, the grey a shade or two lighter than the beard, but the wildness belied the fire in his eyes. His leathery skin was tanned a light umber brown, tempered by the suns of the galaxy. The crowds went silent as he began to speak.

>1/?
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>>46340383
"Citizens. Friends. Attendance Day is not a mere formality. Nor a festival. It is A SYMBOL! A symbol of our ability to come together! Tho cooperate! To appreciate!" He paused as the thunderous roar of the audience shook the area. As it died down he started again, "But. But, we must not forget what allows us this honor. This privilege! It is the Codex Astartes! The Emperor himself would not have it any other way. By its teachings, we are strong!" The roar was almost unbearable. It subsided a bit and he added, "WE ARE THE DELTIAN DOMINION!" The cheering, shouting and pounding erupted again, all in praise of their leaders speech. A torturous screech emitted from the voxes, "LIES! YOU HAVE CORRUPTED WHAT WAS GOOD! YOU ARE A LIAR AND A HERETIC!"

>2/?
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>>46340409
The crowd silenced in record time, all heads jostled, looking for the owner of the voice. Upon the stage, a lone man stood, facing down the massive Astartes. A pair of guards from the Arbites rushed him. They were thrown clear, the man wearing some form of power armor. The honor guard for the Astartes began to move forward. An imperceptible twitch from the leader stopped them. "Men and women of the Imperium, this man has an idea. And an empire that refuses to listen to new ideas begets stagnation. And that begets the creep of heresy most heinous. So, SPEAK!" Taken aback slightly at the olive branch being given to him, the man stuttered, gathering his words. "You say we should live according to the Codex Astartes, but its just that. The Codex ASTARTES. We are not mutated goliaths. We are men. The Codex has no room for errors but to err IS HUMAN! It is not meant for us!" The man had worked up a sweat, partly from nervousness and partly from the sheer exertion of what he was doing. The head of the old Space Marine cocked to one side.

>3/?
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>>46340432
"The Codex Astartes is for Chapters of Space Marines as much as it is the Imperium at large. When I was young, long before any of your families ever heard of Procsimis, I was told that not only did the Codex teach the art of death but also the art of life. And anything that teaches how to live is not for a single group, it is for all!" The Space Marine said half to the man, half to the crowd. The mans face had screwed up in to a ball of hate and rage. "But the Codex emphasizes a leading by merit rather than rank. So show me your merit. Show me how you would lead at the front of the battle," challenged the old warrior. The man growled and lept forward.

>4/?
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>>46340455
Moving faster than he ever looked capable of, the Space Marine closed the gap and swatted the man like a ragdoll. He landed in a heap but managed to get up, bloodied but not beaten. "Perseverance. An admirable trait for a leader." The man charged, his lower armor accelerating him forward at incredible speeds. He lashed out, striking and jabbing, but only hitting empty air. The leader sidestepping and dodging every blow. The man was growing frustrated and haphazardly threw punches. He was tripped by the Astartes and fell, skidding into a tired heap. "A lack of patience is not, however, desirable," the warrior-leader said as he turned and strode to the man. He reached down and picked him up, his head almost entirely concealed by the massive gauntlet. "The Codex Astartes has gotten us all this far and you would do well to remember that," he turned and held the limp form out, "What saved you when the innumerable tides of H'rud threatened to drown you? The Codex Astartes! When the Third Blistering brought warp storms that cut the sector off and nearly starved humanity to death, what saved you? The Codex Astartes!" His voice had been joined by the raucous crowd, picking up his cues. He turned and swept his gaze over the masses, lining every balcony and platform. "AND WHAT WILL TAKE US INTO THE FUTURE?" The crowd erupted, seemingly shaking the entire planet, "THE CODEX ASTARTES!" As the din continued, the Space Marine turned to one of his honor guard, "Turn this man into a servitor for the Arbites. So he can look for his friends." "It will be done, Lord Sergeant Alldenwald."

>5/?
>End of Part 1
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what about ork worlds? whats the terrain of them..what are they called? what ork clans are present here?
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>>46340483
>>46340455
>>46340432
>>46340409
>>>
>>46340383
Not bad, Your dialog is a bit stilted but I can dig it.
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>>46331029
These
>>46331427
>>46331383
Necrons are known to be ancient, malignant Xenos and little else, and generally that's all the Imperium needs to know to kill something. Only the Eldar really remember the War in Heaven or know anything about their past. What would be important to the Seperatists is
1. Killing the Necrons would not be cost effective as they're at the bottom of the ocean and have big guns,
2. The Necrons killing them would not be cost effective because they're few in number (though more and more secretly wake up)
3. The Necrons are willing to supply heavy weapons support and use their Anti-Warp technology to help control Psykers and Chaos infestation, which is the hugest deal for anyone trying to split from the Imperium.

It's an alliance that's unlikely to last beyond the war, but thats for tomorrow.
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>>46338836
thin your paints
>>
Hey, if there's room for another guardsmen regiment, we rolled another non-penal legion for Siberis. Though, technically they're not a guardsmen regiment, more of an auxilary for the Death Consuls, like that of the Ultramarines.

>All Female.
>Fanatical
>Elite Tithe
>Augmented Troops
>For the Homeworld!
>Core Units: Drop
>Ranged Combat
>Dark Eldar enemies (same as the Chapter and Penal Legion.)
>The Chapter as the allies.
>Siberis as the homeworld.

>The Siberis Amazon Korps
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>>46341171
I just pulled a red necron picture off of Google images famelot, no idea who's that is.
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>>46341017
Hat the fuck happened to Pyromaniac Oldcrons? Ra C'tan and all?
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>>46341231
We always need more guardsmen. Guardsmen are to Crusades as Anal lacerations are to knife-based dildos.
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>>46341231
Cyber Augmented Female Paratroopers, huh.

>>46341298
Seperate dynasty. Ra'Thekt still has it's dynasty South of the confederacy. Harkomire is a newly awoken dynasty whose tombworld is Hoaku.

The two dynasties aren't necessarily sworn enemies, but being that Ra'Thekt is a loyalist C'tan slave dynasty and Harkomire are Newcrons, they aren't going to be friends either. Being in such close proximity they are likely to compete over ancient resources and weapons, especially since Harkomire is vulnerable and has barely begun to awaken it's ancient systems.
>>
>>46341231
Shoot, that sounds awesome. I'm fine with it.

>>46341306
I'm not sure whether I should laugh or not.
>>
>>46340955
Oh I whole heartedly agree about the dialogue. Of all parts of a story, dialogue is the hardest for me to get right. It is the most organic element in a story and I haven't gotten to the point where its easy for me. Part 2 might be finished by tonight, by I'm thinking I might be drunk by then so no promises. Also more feedback and questions are always welcome.

>Most of the dialogue is actually a speech and, I feel, can be a bit over the top
>>
>>46341306
>>46341389
Thank, Anons!

>>46341379
Aye, so far the fluff is that like all other children on Siberis, whom are taken and trained as either Guardsmen, Arbites, or prospective Neophytes, the toughest females join the auxilary as a testament to their strength.
>>
So here's the fucking thing.


What the fuck are we trying to get done here?

Arbites is pushing for Europeans and Asians fight for treasure starring the homebrews he deems worthy. Which knowing AA is either going to be some hammy overwrought super weapon that threatens the universe, or a cheeky shitty monkeys paw.

Others want a gripping political drama starring the Did Nothing Wrong Separatists, where we spit in Matt Wards face and force factions to work together.

Ork dude wants his Orks to punch everything in the dick and make them the main antagonistic group, no doubt.

Map dude wants Hrud. Like HARD. He also doesn't give a fuck about what you say, he's the one making the map. Bitch

So here's my question. Questions, I suppose.

What EXACTLY do we all want the finished product to look like?

What's the single central theme in this thing?

And I guess the most important question right now, no matter what the answers to the first two are and whatever agreements we reach, what is canon in this very moment? What is the story of this sector in two posts or less?
>>
>>46341660
Honestly, I say we go with what Arbites is going for, he's done a lot to contribute, and he seems like a pretty reasonable Anon.

We can say that the Orks are a growing threat that is starting to emerge, by giving them an "arrow" shaped spot on the map, the Hrud can go or stay, as I for one don't really care about them. Nor do I really know much about them.

I don't really care for the Separatist thing either, I'm fine with it staying or going, but as a compromise we could reduce their space and power a bit in order to make them seem as a lesser threat, but a threat nonetheless.
>>
>>46341660
I am, quite literally, Just here to help fluff planets, IG regiments and then post shit to the page if it ever gets made. I'll play along with what the majority wants, but I do think that most of the different people you listed can be pulled together into one coherent story.

Sepratist dude can tell the story from their point of view, Ork dude can tell the story from the ork view, AA can have his Euro-asian fuckfest and super tech like my Ring of Resonance what ever he wants buried in the old capital. As long as we don't fuck eachother over, or are willing to pull back a bit, it's gonna work out.

I personally like giving each world the possibility for internal factions or intrigue, which I think can work with most other's styles.
>>
>>46342150
I can whole-heatedly agree with this.
>>
Has there been much talk on the specific tau in the area? I know the whole Tau/other xenos has been getting a lot of attention, but the specific tau cadre?
>>
>>46341660
I actually don't want the Orks as the "main antagonist", my perspective on this sector had always been " a cluster fuck of war " like the Dark Crusade or Soulstorm campaigns, with opportunities for everyone to fight everyone or strange bedfellows to work together.
>>
>>46342150
To be fair, the super tech crap gives a reason for the Imperium to actually be invested in trying to retake this supremely fucked system
>>
>>46343284
Shas'El Ai'Cea of the H'audeno are in the sector, I think
>>
>>46341660
While I'm not going to disagree with anything you've said, I will state that I'm just a worthless namefag. Another voice in the crowd. I'm not going to push themes or force an end state that the vast majority of people don't want. Do I want some Asiatic themes? Yeah, kinda. But from the sounds of some folks like >>46342150 that don't really jive. So if it happens that's cool, glad I helped, if not an ideas and idea.

We should just let the sector grow into its own, let it evolve it we're happy with it. There is no "canon". Not yet. Hell, some anon could make a dynamite argument for the Q'orl and sho nuff they'd be in the mix again.

Just chill out and have fun broh.
>>
>>46344112
Arbites Anon, what exactly are the Arbites doing in the sector?
>>
>>46344133
Uh...Judge Dreading across the separatist systems?

The moniker was chosen for me, bub. I know very little about the Arbites themselves.
>>
>>46344227
>I know very little about the Arbites themselves.
They're like space marshals and Dredd, basically. Not too much variation within them, but maybe they could have some interesting goal in mind, or specific conflict in the region, like really wanting to take down the Bolts of Hammerwatch?
>>
>>46344227
I should be sleeping.

But anyways, we could say that the Arbites came along with the Death Consuls to go and crack down on heretics and make more Penal Worlds for the Death Consuls to lord over?
>>
>>46344258
No like I mean their little tide bits of fluff. Like RicciAnon levels of knowledge.

I think a more interesting thing would have the stranded Arbites form their own faction with the systems still loyal to the Imperium in Traitor space. A paramilitary group of Judge Dreads that are done with everyone's bullshit and if the Astartes and Guard won't cleanse these fuckers, they fucking will.

Might be based out of a shrine world or something.
>>
>>46344258
The Judge Dredd knockoffs are just one facet of the Arbites as a whole. They also do extensive investigation, prosecution, and intelligence work.
>>
>>46344311
They can make their own contingency of local enforcers and forced conscripts given enforcer gear. Could have them be half way conservators, trying to preserve what little they were stranded with while making do with a lot of improvised and primitive gear to outfit the grunts with
>>
Going to start up an Eldar thread for creating a craft world
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>>46344723
Don't know how successful it'll be , guy, put I'll hop in
>>
Thread up here >>46344820
>>
>>46344829
nice
>>
Omnicidal ice elves thread is in fluff phase. Whoever you are, we want you to die.
>>
>>46341660

We can quite literally have all of these things.

Why not? A sector is a big place.

The contested zone has Cordesancti, a ruined planet full of archeotech treasure to loot. And yes, there are hrud there, but its one bloody planet.

Dindu Nothing Separatists give interesting political interplay between factions what with their renegade space marine and necron collaborators

The orks' quest to rescue warboss Tuska, which will probably tear the sector a new eye of terror in the process, gives us an overarching, looming threat to the entire sector. And an interesting one. Its not often you get an ork threat that goes beyond 'a whole lot of them coming this way'.
>>
>>46346547
And with the Eldar you can add Xenarch expansionism to that list of threats
>>
Can someone update the map? And without the red lines this time?
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Do people want to make the separatist region smaller?
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>>46346610
what about the P-33 station?
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>>46346621
I assumed the region shapes and sizes were just rough anyway, and the shapes would become increasingly irregular as we filled in the map
>>
>>46346711

sorry i missed that one. I'll add it right in

>>46346716

Yeah, its already changed a lot since the original iteration to accommodate all the imperial worlds.
>>
>>46341660

The sector's story part 1

>>46336514

As discussed here, a century ago the former sector capital Cordesancti fell. It was a hive world that suddenly collapsed due to hrud infestation in the underhive.

This fucked over the sector for two reasons. Firstly, it was the largest provider of manpower and munitions to the sector. Secondly, and more importantly, because the occurrence of billions of deaths in so short a space of time kicked off a warpstorm that rendered most of the sector impassable.

The Imperium is forced to withdraw from the sector, leaving it's worlds to fend for themselves.

In the absence of their protection, the Heraclian Confederacy forms, a defensive alliance between abandoned imperial worlds.

>>46326523

As per the discussion up here, it is led by a former Ultramarine, disillusioned with the corruption and weakness of the Imperium. He was himself abandoned during the retreat, forced to sacrifice his brothers in vain for a position imperial commanders had no intention of keeping.

He's been stranded in the sector ever since and has united many of the abandoned worlds under his leadership, claiming to be a prophet of the Emperor's true path. The people of these worlds, isolated and afraid, are inclined to listen.

A hundred years later and he's created a relatively stable empire from the alien-infested ruins the Imperium left behind. But the reclamation crusade has turned up now, to demand he hands the planets back over. This pisses him off, and he says no.

>>46330327

As written here, the Confederacy is being supported by a dynasty of necrons risen on the Confederate homeworld Hoàku.

>>46327955
They are masquerading as benefactors to the Confederacy. Their alliance is what keeps it from collapse in the face of so many alien threats, and what the necrons get out of the bargain is a great big human civillisation to distract the tyranids and the orks and all the rest from their tombs, while they resurrect their legions.
>>
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>>46341660
>>46346897

The sector's story part 2

>>46332942

So the newly arrived Crusade designates gas giant Phorcys as new sector capital, a staging post for their campaign to restore order to the sector.

Probable first targets are the anarchic worlds of the contested region - Schwarz Convictus, a penal world lost to planet-wide riots, and Cordesancti, which though left uninhabitable, has lots of dark age tech treasures poking about in its ruins, which they'll want to get to before orks or pirates, or the sector mechanicus do.

The major threats to the sector are -

WAAAGH Grimsnag

Led by a weirdboy who wants to rescue the legendary warboss Tuska from the warp.

http://wh40k.lexicanum.com/wiki/Tuska

This plan involves tearing the sector a new eye of terror, which obviously would have terrifying consequences for the sector and the greater imperium. Unusually, this threat puts the Imperium on the offensive against the orks, because stopping this plan is far more important than defending individual worlds from the waaagh.

>>46328030

As per this discussion, the eldar might be pulling the strings here, having stolen the deldar pain engine Grimsnag needs for his plan, to draw him towards the necrons.

The Ra'thekt dynasty, which actually holds territory on the map, is probably the eldars' primary target. They're oldcron style c'tan slaves trying to locate shards of the burning ones.

Then we have the Xenos Pact, a collection of minor xenos come under the protection of the Tau to resist the oncoming imperial crusade.

Then there are tyranids, only starting to arrive from the sector periphery.
>>
I have a semi fleshed out chapter I did for the other thread like this

You guys still taking Marines?

I wouldn't mind adding mine to this, might give me more reason to fluff them out.
>>
>>46347061
I also rolled up a storm trooper regiment

A Grey Knights Brotherhood


And a Dark Eldar Kabal if you guys want them.

Had nothing to do during that crusade thread so I made a bunch of them.
>>
>>46347071
Speaking of that crusade thread, where the hell did Genius go? The little bastard could at least have said "Thanks for your efforts, that would be all" or "I'm gonna go get run over by a truck now".
Just so people have an idea of what to expect
>>
>>46347096
I think he got eaten by school.
>>
>>46347061
>Imperial Wardens
>Second founding
>Loyalist Death Guard
>Demeanour is No mercy no respite most if not all shooting engagements are followed by a bayonet charge
>Mutated catalaspean node they can't sleep for more than a few minutes without being jolted awake
>Flaw is pride in the colours
>Unique organisation the chapter has no assault companies and instead relies on Bayonets, this is due to them losing half their chapter in a horrible battle early in their founding.
>Specialist bolter pattern designed to make better use of bayonets they also graft spikes to their armour in various places for better cqc efficiency
> Chapter friends are Subjugators Chapter
>enemies Death Guard
>Chapter is a fleet based chapter of ten ships and a prison space hulk that they draw aspirants and penal regiments from as well as munitions
>Penal legion squads are led by squads of chapter Initiates
>Those who survive the legions are made into chapter serfs

I left some shit out like the chapter hero but I have this so far.
>>
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>>46347274
This is their colours, I also have one for the Terminators too if you need it.
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>>46347274
Forgot to add they stand at 400-500 marines total.
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>>46346897
No doubt the Ultramarine similarly intends to dispose of the Necrons once they cease to be useful, though with no way to figure out gloom prisons he'll need them just as long if not longer
>>
>>46347274
SPIKES YOU SAY

SPIKEY BOYS
>>
>>46347581

Indeed. The ultramarine could spin it to the common masses that the necrons are resurrected saints or something, but he would know the truth himself, and secretly the necrons would be his greatest fear, I imagine.
>>
>>46347595
When I look back on it they remind me of GutBuster armour from DnD.

Ram into something with the bayonet and then just start fucking mauling it like an animal.
>>
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>>46347291
>>
>>46347581

I've just read the eldar thread btw, and I'm loving the direction its gone in. This craftworld should definitely be the ones responsible for stealing Grimsnag's pain engine, luring him into conflict with the necrons and the Imperium - and ensuring that when he succeeds, his new eye of terror will obliterate all of them.

The only thing I'm unsure about is the presence of the Xenarch, since they're located in the galactic north. We've already had to remove Q'orl due to geographic discrepancies.
>>
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Added P-33 and two new planets:
>Kex (civilized world)
>Emperors garden (Cemetary world)

>Kex

Kex is a planet that has managed to stay alive during the Imperiums absence, and it has also resisted the Heraclian Confederacy for a long time. The planet itself is a very mountainous planet that has very little flat ground. It's atmosphere is very thin, but this hasn't stopped the people from builing vast cities that lies inside, on top and on the side of vast mountain ranges.

But what made Kex able to stay alive for so long was due to a single Emperor class battleship that is stationed in orbit around the planet for reasons unknown or forgotten. So during the Imperial absense it ha been tunred into a giant space station capable of defending the planet from Orks, heretic invaders and other foul things that lurk in the void. But now in the present day the ship's plasma generators are starting to run dry. And if it ever runs out of power then the system and the planet is doomed to fall to the hands of invaders, both imperial or any other kind.

>Emperors Garden

Emperors garden is a cemetary planet dedicated to long forgotten crusade eons ago. But aincent Imperial records inducate that it is over 3000 years old.

If you stand on the surface of the planet you would be knee deep in gravestones that belong to everything from guardsmen, space marines to holy saints where the names have eroded away by time. Emperors garden isn't a lovley place, but it isn't a bad place either. The planet was also a target for pilgrims in the Vasenica sector. But due to the unfortunate event of Tyrandis approaching the sector the planet was one of the first to fall to the xeno swarm.
>>
>>46347775

For Kex I'm not sure a single space station could keep a world safe from the shitshow thats going on in the contested zone.

Why not have the planet's surface be overrun by orks and confederate troops, both fighting over the world, while the the people of Kex fight a guerrilla war from their mountain tunnels? They cant stop the invaders coming, but they can hold out until imperial liberation arrives.
>>
>>46347882
Shure, I like this idea better
>>
Is it time for a new thread?
>>
>>46347291
This sector has loads of loyalist traitor legions.
Loyalist Night Lords, Death Guard, Alpha Legion…
>>
>>46347998
So it's a no go then?

Alright then.
>>
So here's what I'm trackin. Correct me if I'm wrong.
>>Space Marine Chapters
>Sanguine Shields
>Thunder Devils
>Golden Spectres
>Death Consuls
>Sunken Angels/Dune Talons (Pick yer poison bub)

>>Imperial Guard/Imperial Navy/Knight House/Sororitas Order/Skitarii/Other Imperial Force
>Hua Yuanese Regiment/Regiments (Neighboring/Invading)
>9

>>Chaos Space Marine Warband/Legion
>Angels Apostate

>>Chaos/Renegade/Traitor/Heretic Factions (Chaos Cult, Genestealer Cult, Tau Gue’Vesa, Dark Mechanicus, Separatists, etc)
>Bolts Of Hammerwatch
>9

>>Tau Cadre (2 slots)+Minor Xenos forces (4 slots)

>>Eldar (Dark Eldar Cabal/Exodite/Craftworld/Harlequin Troupe)
>5

>>Ork Klan
>Grimsnags Warband
>3

>>Necron Dynasty
>Ra'thekt Dynasty
>1

>>Tyranid Hive Fleet
>1

What am I missing?

Also is everyone chill with >>46331469
>>
>>46347882
Side note: kex means "it is good" in ancient mayan.
>>
>>46348076
The Ra'thekt dynasty is separate from the Harkomire dynasty that has temporarily allied itself with the confederation. The Ra'thekt are still slaved to the Burning One while the Harkomire are independent but still waking up.
>>
>>46348076

there are two necron dynasties now, and the fluff for the warpstorm has been expanded and the original timeframe altered by the Cordesancti fluff (discussed around here >>46336514) but otherwise this all still holds.

>>46346897 summary of recent fluff here.
>>
>>46336724
>>46336748
>>46336866
Johannes Orebus or Eduarto Zacharia. Hmmm. Don't want to be the sole canoniser, but it might be that Eduarto is the Lord General of the crusade and Johannes Orebus is admiral of the naval taskforce. Then we need to invent LG Zach's Lusitanian(?) regiment, in that case.

>>46340383
I like this. As people have said, dialogue's a bit clunky, and as you said there are proper nouns to adjust, but I like the ideas and characterisation.

>>46346897
>>46347043

If someone could screenshoot this concise summary of the sector, that would be good. I'm not currently able.

This is all shaping up nicely, and with startlingly minimal arguments. I think one of the main things to do currently is give names to the regiments, because there's been a lot generated, but not a lot detailed. Or it has been detailed and left nameless so is unrecorded.
>>
>>46348278

I've been screenshotting most of the fluff.
>>
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herp a derp work in progress
>>
Posting fluff for a crusade regiment.

Ouroff is an industrial world in the nearby Asharom sector, trapped in a permanent state of mild winter. It is known for its production of heavy munitions and explosives.
The explosive mills are spread across Ouroff's surface and are infamous for the low life expectancy of their workers, by chemical poisoning and cases of such things as "spontaneous mass evaporation", "pyrotechnic ascension", and "unpermitted bodily dispersal". Many of the towns and cities are as grimly named as the accidents.
On Ouroff, it is highly likely that on any one day several families will suffer bereavement due to industrial mishap in the explosives mills. Due to the randomised nature of work assignments, the Ourovi believe that bereavement is divine punishment for their sins. As a result of this, the bereaved Ourovi are frequently inclined to sign their lives to service in the Imperial Guard, as a form of penance. Ourovi regiments are dour and devout, often willing to hold ground in terrifying odds to redeem their presumed sins, and redoubling their efforts should they have to make up for a defeat.
Ourovi regiments have two things in abundance: Faith, and explosives. The 357th Widowers are most accustomed to advancing upon the enemy to engage in close range firefights, from whence they can make greatest use of their seemingly limitless supply of grenades and demolition charges.
Whilst fanatical and unyielding, the Ourovi see no sense in a pointless death, and do not fight carelessly. Their advances are measured, cautious, and make good use of cover, that they may survive to attack the enemy with their explosives, rather than dying before a shot can be fired in response. In some cases, the regiments prefer a somewhat overzealously-trapped ambush.
>>
>>46348487
Being bereft by mill explosions, the Widowers are almost all urban folk from the mill towns, and are most at home in dense mazes of rockcrete.

Widower regiments' battle plans most often revolve around close range firefights, supported by indirect mortar barrages, and manipulation of the environment by liberal application of their world's primary export.

Each soldier in a Widower regiment carries a personal, short-range grenade launcher, much like a flare gun, into which their grenades may be loaded. Ourovi grenades may also function as hand grenades in case of launcher malfunction.

In close-range ambushes or assaults, sections will often be preceded by a full section volley of grenades, lovingly known as an "Ourovi hailstorm"

Against hard targets, Widowers have a variety of options. Against lighter targets, each man carries a krak grenade fitted for his launcher. Against harder targets such as armour or emplacements, a platoon will attempt to supress or blind it with a mortar barrage of smoke or frag bombs, whilst the demolitions section or a bomb-equipped member of the infantry section approach to affix demolition charges to the target, before hurrying away as it detonates.
>>
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Here we are. I've added another icon so we can represent space stations differently from planets, for clarity.
>>
>>46348029
I don't have a problem with it. Just pointing out.
>>
>>46348592
Are we saying that no one knows what's in Ra'thekt space because necrons?
>>
>>46348626
I thought it was supposed to be Tau space that happened to be on a shit load of Tombworlds which cut off the Gue’Vesa
>>
At the bump limit if someone wants to make a new thread. Again, I'm pretty busy in the daytime, so.
>>
I can put one up
>>
>>46348741

new thread



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