[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Stone age 1.jpg (33 KB, 500x266)
33 KB
33 KB JPG
>Essential stats: http://pastebin.com/jsfxVKt7
>Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Tide%20of%20Ages
>Twitter for new thread alerts: https://twitter.com/Line_of_Heroes

>Previously on Tide of Ages Quest
>I really need a better name for this. Line of Heroes would be so much better but it's too late now...

The new chief of the Sunish refused to let his people go and follow the word of their god
Mesut helped you come close to inventing one of the most crucial creations in all of human history: the wheel
The tribe got itself some backpacks
New fishing spears
Beren and Noh made a bunch of trade goods for you to magic up, or sell on

>And now the thrilling continuation of Trym's stone-age journey!

It's about damn time. God, what's been wrong with me lately?
>>
>>46325800
You've been neglecting the temple lately and now the spring rains have dried up, you have a chance to put some of Mesut's new innovation to work. You still have no roadways, but they still should speed things up a little bit. So, mindful of the gods expectations, you incite the tribe to put their backs into things. You're starting to really appreciate the sheer labour that's involved in something like this. Still, work continues as best it can with your infrequent workforce. The rollers definitely speed things along however, cutting the number of people needed to move the heavy materials in half.

>New technology has improved the amount of labour points available!
>The Grand Temple of the Wild still requires 319 labour points to complete

Beren and Noh dutifully comply with your request. They don't have much to go with, but your son hits upon an interesting idea. If they carefully shape bone and wood into the parts for tools, you might be able to imbue them with magic, making them valuable goods to trade further afield. Even if the enchantment doesn't take, the carvings should make them worth at least a little more.

>Beren and Noh have created some worked tools for you

Time turns to late summer and you once more apply yourself to the problem of moving enough heavy materials to the temple site. Your people don't even have a word for infrastructure, much less any idea of how to set something up that's so damn complex. Besides, you've had other things on your mind... Galit is sick and Elia has been going out of his mind with worry. You slip the magical talisman on her wrist and do what you can with magic, but this disease is one that lingers on and on, sapping strength slowly. Magic, it seems, can only do so much against such a disease. So greatly is your focus taken by this, that by the time your brother's wife starts to recover, it has already become early fall.
>>
>>46325816
What will you do for the first half of the season?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Continue trying new ways to move heavy loads (103 points invested)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Barter for goods at the market
>Other
>>
> Check our status on the offerings for Wolfie so we can get our daughter back...or the savage beast of a woman she has become along with however many kids.

>Continue trying new ways to move heavy loads (103 points invested)

Keep grooming our son to be a cunning thinker
>>
>>46325823
Let's keep at that wheel.

Also, we should totally tell on the chief to Tengr. See what the wrath of a storm god looks like.
>>
>>46326892
Also, sorry about the slow start today RWB. It's still the asscrack of dawn for most of the western hemisphere.
>>
>>46327153
Not to worry, I anticipated as much! Really, this is my fault anyway.

Posting!
>>
You've finally cracked it. The problem of roads isn't so great after all, if you can just smarten up the paths your people already use. Ditches by the sides should keep them drained as well and thus, free of much of the mud that would otherwise mire your new great invention...

The rollers were a good start, but you've improved on them. It will take an unheard-of effort just to produce one, but the small toy you made for Elia and Galit's daughter works as your proof-of-concept (or would, if such words were in your vocabulary). You have made what, unbeknownst to you, is one of the greatest breakthroughs in human history; the wheel. Better yet, you've attached the whittled trunk that serves as the wheels and axel, to the body of a simple, but serviceable cart. This will allow you to haul far, FAR more than you ever could before, if pulled by a strong man or two.

Soqed has joyous news for you this year, as you go to make your offering. Your daughter is coming home!
"Then our bargain is concluded. I thank you for your instruction of my daughter, Soqed-"
"Not so fast," the wolf god cuts you off. "As long as you grant me these offerings, your girl-child is safe, but she has a long way to go before she leaves the Wild. She has learned much, but some peril may yet befall her..."
"You mean your pack may yet attack her?" you frown, your fists balling at your sides.
"All beasts need to eat," Soqed smirks. As he is still in the form of a giant wolf, the effect is quite unsettling. "Wolves and others. And the Wild is a confusing place. She could take a long time to return to this world."

What will you do?
>Trust Sera's new abilities to guide her safely home
>Keep sacrificing to Soqed to ensure her safety
>>
>>46328532
>Keep sacrificing

Boy, if weren't blind and almost 50...
>>
File: wolf2.jpg (256 KB, 1023x766)
256 KB
256 KB JPG
>>46328591
You'd do what, exactly?
>>
>>46329571
pop u rite in da gobba, sware on me mum
>>
>>46328532
>Keep sacrificing to Soqed to ensure her safety

"Soqed, I feel you have cheated on this deal but since I care for her more than i do for revenge i will continue sacrificing."
>>
File: Fenrir and Tyr.jpg (174 KB, 920x869)
174 KB
174 KB JPG
>>46329609
Oh please, go right ahead.
>>
>>46329779
I believe the current standings are Trym: 1 beautiful wolf-fur coat to Soqed: -1 wolf fur coat
>>
"That wasn't our deal," you scowl, gritting your teeth. "But I care for my daughter more than I do for arguing with you. You'll have your sacrifice, just as now."
"I'd be a fool to let such an offering go so easily," Soqed smirks. "I'm not cheating you however; just expanding on our deal."
"And I wonder who gave you that idea," you mutter, taking up your staff and making to leave. Soqed is no fool, but he is straightforward; there's little chance he came up with this scheme alone. You sense Awak's hand, or rather claw in this. Hopefully, Sera won't be too long in returning home, in case that wily crow, or worse yet, Soqed himself, get any further ideas to use her to their advantage.

It is now late fall. Harvest season has come and the new carriers and backpacks you've created are a great advantage to everyone. The harvest is more than enough to fill your stores once again.

What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Other
>>
>>46330091
>Bring more land under cultivation/construction (List options)

Once we have the temple done we can start work elsewhere, speaking of which how far is the temple from our village?
>>
Back in a few, everyone. Got my tabletop game to run.
>>
>>46330245
Bye Red White and Britfag, best of luck!

Now while he is away we plan what we shall do in future in-quest, any suggestions?
>>
>>46330091
>Continue working on the temple
>>
Rolled 75 (1d100)

>>46331471
roll for OYSTERIOUS worshipment
>>
Let's get that temple going
>>
>>46331493
Is the otter thing a joke about our kind of dead son? Or is this some off the wall shitposting?
>>
>>46332083
There is another civ-game where he is a namefag, long story short "OYSTERIOUS" is the god of the otter-people in that game
>>
>>46332374
ah, thanks for clearing that up.
>>
>>46330358

Well Trym's story feels like it is drawing towards it's close. We've gotten the Wheel under our belts now, I say it is time to buckle down on the temple and complete that before our death. I am not seeing how we can finish uniting the tribes under one banner at the same time, though checking in at least a couple of times with the Sunish would be appropriate, but we've continued to lay the groundwork for it and as such I don't believe that Rhea will be displeased with us. And then there is the consideration of the apprentice God-Speaker, we should really visit Nila and Ebba here this year, see how the training is going and see if we can bring her home to get her indoctrinated as the Priest on our end. Probably at the Winter Festival in the light of the Heavenly Gods.
>>
>>46332987
I feel that our son must be the one to become the next God-speaker/leader of our people, with his sisters at his side. I say this as although one of them is a great huntress now, and potentially more, and the other has greater magical potential, that he will still be the better choice because of pregnancy; imagine being unable to work for a few turns towards the end, with a high chance of dying every time!

Therefore it is safest we have a male heir and continue to do so for the predictable future. Important things to learn in future will be copper working, something one of the other tribes within trading distance knows, as if we have it then we can produce as much as we need far cheaper, plus it makes us far more powerful, another thing we must do is tame the giant cow things to pull our new carts and such along with establishing ourself and our children as leaders. Permanently.
>>
>>46331471
this
>>
>>46333157

Well as long as we get a line of priests going on I would say we have permanent power. There is always more versatility in the Clergy than the political factions. The power behind the throne sort of deal, plus your followers are more likely to be loyal.

I can see what you mean by the worry with pregnancy (less so with Ebba since, you know, magic) but our son doesn't have the greatest aptitude or interest it seems in the God-Speaker side of things where Ebba has the magical power and the heritage backing her up.
>>
>>46333157

Also I think you're overestimating how long we would be out of work due to pregnancy. The first and second trimesters don't heavily effect your ability to perform day to day life activities and then it would be only one turn where we would be focused on taking it easy and then having the kid. If pregnancy would have taken away a person from the workforce permanently for 9 months I don't think we would have survived as a race.
>>
>>46333434
True but when you are a leader being disabled that long is very annoying, not to mention that the roll for pregnancy is a 1d10 currently, i think?, meaning that we suffer a 1 in ten chance of it ending horribly. If we are male then we can have many wives and don't risk death!
>>
>>46333942

That will have to be something to ask RWB when he comes back, plus we can probably get bonuses from blessing from the gods and for competent midwives and such.

Noh seems to be gravitating to the merchant class side of things. I am looking forward to playing as one of the children because we'll have our other siblings to rely on and perform tasks for us. I would still vote for switching to Ebba and then utilizing our brother and sister to help promote the power of the family. Sera is about to be a badass huntress and if we get Noh to where he is more comfortable with the traders we can have him go on their trips every once in a while also HOLY FUCK can we get some fucking sweet supplies by showing the Traders our carts
>>
>>46334207

New plan, get a handful of carts up and running in time for the traders to come through. Use a couple for our own construction, trade a couple of them to the traders for ... something big. Possibly a starter herd of donkeys? Pack animals will be useful and starting with the donkeys would be easier than trying the tame the aurochs first. That way we can properly utilize the carts while the slower process of domestication is going on
>>
>>46334207
Thing is though, that Noh is not bothered with trading but rather with travelling. He likes their stories and since i would rather not lose one of our few blood lines to the wilds of the world, i would suggest he becomes either leader or we use him to travel and learn from the other tribes, as i mentioned one of them knows metal working. Imagine what we could do with that!

Still though, it will all come down to a vote and i hope i can convince you that controlling a male as our new form is far more powerful in the long run.
>>
>>46334479

Well hell what the hell am I thinking, not like there can be only one priest for the tribe. Let's start expanding. Ebba would be a wonderful character to stay with the tribe (and close to Nila) and handle the domestic side of things, ministering for the tribe.

While Noh can be a traveling missionary, spreading the word of the heavenly gods, finding new spirits to add to the cosmology, aquiring new tech and trading sources and providing the tribe with an in with the Traders strengthening the ties between our peoples (while also figuring out what their relationship with the other tribes are).

Expand the Priesthood of the God-Speakers (maybe Noh would like Awak)
>>
>>46334594
Awak is a prick, since we will be in control no matter what we will always think of him as a prick
>>
>>46334616

Oh, I don't think he's a prick. Well, correction, he is but I like him anyways. Trickster gods are always fun to deal with and honestly they're the ones I trust the most, you can trust them to always be focused on fucking shit up. Awak seems like the kind of god to like stories, traveling and similar endeavors.
>>
>>46334679
Nope, he is literally just a spirit of birds and the shittier one at that; he only controls the scavenger birds if i remember right.
>>
>>46334866

He pretty well fits the trickster god archetype for the pantheon of the Wild Gods
>>
RWB, question. Say we do play as one of our daughters. Should she die in childbirth, would we lose, or switch to another sibling? Or if someone dies in general
>>
>>46335153

If I remember correctly from the first thread, we only "lose" if there are no more of Tyrm's line in the universe. Otherwise we'll just switch to the next available relative and if there are multiple choices we will vote on who to switch to
>>
>>46334866
Awak is definitely a trickster, he's a shitty asshole as well, but we need to objectively notice that he has uses, and that he could be useful down the line.
>>
>>46335507

So to consolidate the plans (feel free to disagree or change)

1) Use this last turn to build up some carts before winter

2) spend the winter enchanting the tools (make one as a gift to Mesut, he really has been indispensable to our success in the tribe and by gifting him an enchanted item we remind him that we're the only person he has who can create this, present this at the Winter Festival)

3) Spring comes around and we hit the traders early (trading enchanted tools and the carts for supplies and items)

4) spend the summer working on the Temple utilizing our new tools and supplies to make some solid progress.
>>
>>46335825
One modification to make, we don't sell carts, rather we offer to make some for them for when they come around again. Arguing we don't have enough and that we can make better ones.
>>
I'm home everyone!

>>46332374
I don't recall posting in any such game

>>46333942
Pregnancy is a d10. You have a 2 in 10 chance of a complication.
If there's a complication, there's another d10 roll to determine severity. There is a 6 in 10 chance of it being severe.
If it is severe, there is a final d10 roll to determine CRITICAL severity. There is a 4 in 10 chance of fatality of either the mother or the child and a 2 in 10 chance of both dying.

>>46334866
Awak refused to bow to Ulh. Ulh rules all the birds, but Awak and his crows are another story - they're independent. Keep in mind that you haven't seen every bird in the world, either. Others may also refuse Ulh's rule.

But yeah, he's a bit of a trickster and an asshole. He's just not biased in who he's an asshole TO.

>>46335153
So long as there is even one of your bloodline remaining, you don't 'lose'. By that, I mean your MAIN bloodline. You may switch to a dead character's sibling, or offspring, but no further than that. So branches to your family don't grant you a shedload of extra 'lives' I'm afraid.

And yes, if there are multiple people to choose from, you do get a choice. Trym is 42 years old and may only have 20 years or so left in him. People died fairly young in the stone age, but if you could make it through childhood, you had a good chance of living another 30-40 years at least. The biggest dangers were as a child and as an elder.
>>
>>46335825
>>46335980
I'll support this and the modification, and preferably have us trade for our own donkeys, that we can then breed.
>>
>>46336002
Not you the namefag, the person whom made the post!

Further more thank you for clearing up the pregnancy rules for me. Also the birds stuff

>>46336190
I support this idea of getting donkeys, even if it costs a cart or two.

One last question mind you, what is the distance between our village and the temple site?
>>
>>46336190
Im down with this. We should see about trading soon anyway. We've a shit ton of food to barter. With the herders we could really profit there. Possibly trading for tech and new items.

Soon we should visit the Sunish, trading there should net us quite a bit of shit. Also better relationships. Possibly do a deal, to feed several small families during their winters in exchange for manual labor. Or simple trade x food for x seasons of labor.
>>
Okay, so... What's the final vote for this turn please?
>>
>>46336589
>Build carts
not sure on the point cost, but as many as possible.
>>
>>46336589
>>Build carts
>>
>>46336589
build carts
>>
>>46336589
build carts lots of them get our family to help as well.
>>
Not wanting to sit on your new creation any longer, you take up your knife and drill and set to work. The effort to create one of the carts full-scale is beyond belief and even with Noh (and to a lesser, Beren) helping you, it's going to take all season. At first, your project only gets rolled eyes and knowing smiles from your neighbors, as they all are used to the sight of you working on something strange by now, but as time passes, their amusement turns to curiosity and then interest!

The cart's going to be much heavier than you expected, but little-by-little, it comes together...

>Roll 2d10+8 (Wits +Craftsman)
>>
Rolled 5, 7 + 8 = 20 (2d10 + 8)

>>46337252
Here we go!
>>
Rolled 2, 7 + 8 = 17 (2d10 + 8)

>>46337252
>>
Rolled 8, 3 + 8 = 19 (2d10 + 8)

>>46337252
>>
Rolled 9, 10 + 8 = 27 (2d10 + 8)

>>46337252
CARTS
>>
Rolled 1, 1 + 8 = 10 (2d10 + 8)

>>46337252
>>
>>46336589

>Build Carts

To useful to pass up

Also namefagging to finally identify myself in these threads
>>
Rolled 1, 8 + 8 = 17 (2d10 + 8)

>>46337252
>>
>>46337295
NOOOOOO

>>46337304
Thank god
>>
>>46337293
>>46337295
2 seconds.. fuck
>>
>>46337312
I think you fucked up
>>
>>46337342
Neither count. It's best of first 3
>>
>>46337295
Well the enthusiasm is appreciated.
>>
>>46337364
That's what I meant
>>
>>46337252
Hey RWB, are each of the dice counted separately or is it the total of each roll ?
>>
>>46337823
It's the total, I'm afraid. Anyway, here come the results!
>>
Gods, this thing was so much simpler when it was toy-sized. You think you've got things to about the point where it'll be workable though, finally. A lighter, wicker-work bed keeps the weight down, while the wheels have to stick out far to the sides, held by woven hooks that are tied into the flat frame. It's still heavy as sin though. You find yourself vaguely wishing that Ummani was the god of craftsmen, rather than simply labour; a little magical assistance here would go a long way...

>The cart is a larger crafting project. If you want, you can take an extra turn to work on it

>Finish the cart
>Continue working on the cart
>>
>>46338591
>Finish the cart
Tools are labor saving devices, at least in the long term.
>>
>>46338591
>Finish the cart

It'll cut a bit into enchanting time but by the two heavens it'll help the village
>>
>>46338591
>>Finish the cart
But be sure to give that goat to the wolf
>>
>>46338591
>>Continue working on the cart
>>
>>46338591
>finish
>>
>>46338658
You already gave Soqed his offering last turn.

I should clarify, by the way. 'Finishing' the cart means no more working on it next turn. You just call it done, as it is.
>>
>>46338735
oh, well retracting my vote sorry.
>Continue working on the cart.
>>
>>46338735
Keep working
>>
>>46338727
Retracting my vote and making it keep working
>>
>>46338591
>>Continue working on the cart
>>
>>46338735

Ohh, in that case

>Continue working on the cart
>>
>>46338735
Keep working
>>
>>46338735
>>>Continue working on the cart
it pushes the schedule back but Trym isn't a slacker (on purpose anyway.)
>>
Thought you'd change your mind, once the misunderstanding was cleared up.

You're not happy with the state of the cart. Half-assing this thing will serve absolutely no-one and probably reduce the whole idea to a laughing stock. You'll need to work on it more and fix some of the problems you keep finding.

It is now early winter and a thin layer of snow covers the ground. What will you do?
>Hunt the aurochs 1d10 (Strength -Blind)
>Fish in the river 1d10 (Skill +Trait -Blind)
>Explore the forest
>Explore up the valley
>Explore the hills
>Try and investigate something new (List options)
>Make something special (List options)
>See what the mood of the clan is like, talk to people and get to know them (free)
>Change your active jobs (free)
>Try to summon a new god
>Make offerings to a god
>Bring more land under cultivation/construction (List options)
>Other
>>
>>46339183

Does that mean we worked out some of the kinks?

If not
>Work on the Cart some more

If yes
>Enchant the crafted tools
>>
>>46339183
I think our food supply is good, so I'm going to go with
>Make something special (List options)
Specialized winter clothing. Sheep wool with animal hides, perhaps.
>>
>>46339232
Your food supply is utterly stupid. You produce WAY more than you eat and currently cannot store ANY more grain.

>>46339228
No, you'll need to work on the cart this season to finish it up.
>>
>>46339287
Huh. We might need to diversify our crop plantings, like grow mushrooms and stuff. I guess that's something we'll have to figure out on our own after yields start to go down.
Honey and other preserves would help a lot with keeping food well.
>>
>>46339183
>Work on the cart
I'll wait to roll.
>>
>>46339338
The Sunish already harvest wild honey from bees, but it's very much a luxury good.

There are olives and citrus fruits sparsely here in the valley, but they are still wild. Likewise, there's a handful of vegetables that grow wild, but you've never gone foraging, so...
>>
>>46339404
Ahahah. We're going to get hit with nutrition issues or a blight at this rate.
>>
>>46339361
yeah this
>>
>>46339183
>work on the cart
>>
>>46339183
>Work on the cart

Be sure to thank Beren and Noh for their work on the tools, just say we're a bit behind with this project, we didn't forget their efforts
>>
>>46339404
>Work on the cart
Also family tools
>>
"I'm glad to know we're at least appreciated," your wife smirks. "Just be sure to use them, won't you? It's only a waste if my work and Noh's were for nothing."
Beren is starting to age as much as you. Her face has always been slightly hooked, but now it's just becoming more so. In spite of that however, over years of living together, sharing your happiness and your trials, you've grown to love her more than you thought possible. Beren's cleverness and attentive support and shocking depth of care for you warm your heart every time you see her.

You and your son spend the early winter months continuing to work on the new cart. There's still so much to improve and you can't even begin to test it until the ground is solid and not covered in patches of slippery ice, freezing mud and patchy snow.

>Roll 2d10+8 (Wits +Craftsman)
>>
Rolled 5, 8 + 8 = 21 (2d10 + 8)

>>46341183
>>
Rolled 9, 5 + 8 = 22 (2d10 + 8)

>>46341183

Yeah Noh!
>>
Rolled 1, 5 + 8 = 14 (2d10 + 8)

>>46341183
>>
Rolled 1, 10 + 8 = 19 (2d10 + 8)

>>46341183
>>
Rolled 1, 8 + 8 = 17 (2d10 + 8)

>>46341183
>>
All duly noted for next time. God, I forgot the clocks went forward...

I'll see you all in the next thread. Thursday as usual. Until then, I hope you all are happy and safe.
>>
>>46341789

Thanks RWB, see you then



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.