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Hey TG, I have recently finally gotten everything I need for my 40K army and all I need now is to paint them/fluff them, as they are my dudes

Thought it'd be fun if tg helped, and its Spehss mehreens so lets roll for them

As this is my army however, I retain the right to declare 1 or 2 re-rolls but I will not be a weird nzi about it

d10 for why the chapter was founded
>>
>>46007045
I'm too lazy to roll, so 5
>>
Rolled 10 (1d10)

>>46007045
>>
>>46007763
THANK you...>>46007668 shame(not really)

They were founded as part of a crusade or to crusade bringing death to the enemies of the Imperium!

d100 for when we were founded
>>
Rolled 18 (1d100)

>>46007785
>>
>>46007824
Ah the 34th millenium, pretty old chapter

d100 for our progenitor(No smurfs pls)
>>
Rolled 32 (1d100)

>>46007881
no smurfs comming right up OP
>>
>>46007907
Re-roll pls, no smurfs, this is one of my things as my army are not from smurfs
>>
Rolled 77 (1d100)

>>46007954
Imperial fists get!
>>
>>46007962
Nope, Traitor legion or unknown HOWEVER we could claim to be succesors of the fists... which could actually be interesting, trying to get into their exclusive fist succesor parties

d10 for our gene seeds purity
>>
Rolled 10 (1d10)

>>46008009
>>
>>46008030
Flawed-Our gene seed is horribly flawed and very different from our(unknown or traitourous) progenitors... alright I'm ok with this

d10 for chapter demeanour
>>
Rolled 4 (1d10)

>>46008059
7 get!
>>
>>46008064
'Purity above all' Ironic considering our own gene seeds condition

Now as we are from an unknown chapter or even a traitor legion I say we have an 80% mutation chance

Roll a d100, 81 or above none, otherwise we roll on mutation table
>>
Rolled 12 (1d100)

>>46008086
I though the percentage was only for fluff reasons? That e.g a marine of this chapter has 80% chance of getting the mutation we are about to roll
>>
>>46008111
It is? Thats not clear on the page but good point, either way we are rolling on the mutation table now

so d10 for gene seed mutations
>>
Rolled 1 (1d10)

>>46008184
>>
>>46008192
Hyper stimulated omophagea- mmmmm flesh. Sounds like we enjoy a spot of our enemies fleshy bits more than other chapter

we got flawed so d10 for chapter flaw
>>
Rolled 9 (1d10)

>>46008272
>>
>>46008280
Chapter cult, noice, we have an odd and unique chapter culture and practices... we will discuss these later

d100 for figure of legend
>>
Rolled 1 (1d100)

>>46008316
Battle brother get!
>>
>>46008341
Well we got it... which is just... weird considering that no one KNOWS who our- I have an idea! First roll again to determine what type of marine he was d100
>>
Rolled 82 (1d100)

>>46008383
>>
>>46008427
A company captain, d10 for what company

My suggestion? Alphha legion, posing as Fists, mess with administratum found chapter. Founding members are Alpha Legion in secret masquerading as Imperial fists. Through Hypno therapy and indoctrination recruits vehmently believe this, leading to the current chapters beliefs

Thoughts? So actually Alpha legion succesors, vehemently believe they are fists succesors

d10 for which company this captain was masquerading to be a part of
>>
Rolled 3, 6 = 9 (2d10)

>>46008494
>>
>>46008508
I didn;t mean to Roll 2d10, my bad though, he was ,asquerading as the third company captain, good

What did he do whilst pretending to become our figure of legend? d100 for deeds
>>
Rolled 43 (1d100)

>>46008559
I bet he did something cool
>>
>>46008617
Man they were rather ironically dedicated to their disguise, he slew a Daemon prince of chaos!

alright, we will get back to our chapter cult after we finish rolling, d100 for homeworld
>>
Rolled 36 (1d100)

>>46008652
Ok Gr'ze'hex'aa just play along, it needs to look real
>>
>>46008688
Ah, a feral world, classic for the Spehss Mehreens

d100 for our terrain
>>
Rolled 54 (1d100)

>>46008771
>>
>>46008772
A feral Ice world, interesting not unlike the space wolfs or iron sneks

d10 for how we rule it
>>
Rolled 5 (1d10)

>>46008795
>>
>>46008812
Distant rule, makes sense as I imagine its covered in tribes and such

hows our chapter organization, d10

I'm real happy with how this is going so far
>>
Rolled 6 (1d10)

>>46008849
I bet we are adherent as fuck
>>
>>46008863
As funny as that would be we got divergent, not unique but a bit different from regular Spehss mehreens, and I am ok with that

d100 for our special equipment, given that we are mildly divergent
>>
Rolled 2 (1d10)

>>46008886
You forgot combat doctrine so I'll roll for that
>>
>>46008912
RIGHT, thanks for that, my bad

Ranged, not unlike the Imperial fists themselves, though they enjoy siege more, the Alpha legion really did their research

NOW d10 for special equipment
>>
Rolled 34 (1d100)

>>46008948
>>
>>46009018
Bestial companion? ehhhhhhh... may re-roll that... anyone particularly like that?
>>
Rolled 100 (1d100)

>>46009121
Re rolling!
>>
>>46009176
Oh shit!
>>
>>46009176
Ah much nicer! Modified Weaponry! How about... Specialty crafted Bolters that... hmmmm... suggestions?(We'll move on shortly, lets just do this real quick)
>>
>>46009235
Wouldn't it be best to sort all this out at the end?
>>
>>46009252
RIGHT, good point! Sorry, brain has been dumb last few days

d100 for chapter beliefs, fingers crossed for the weird one
>>
Rolled 82 (1d100)

>>46009287
>>
>>46009329
Totem creature-Our chapter badge involves an animal of some kind, and that shit shows up EVERYWHERE in iconography, myth, legends yada yada

d10 for our current chapter strength



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