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/tg/ - Traditional Games


File: #Starter.jpg (240 KB, 680x402)
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Welcome to Banished Quest!
You take the role of a young mage labeled a criminal by his people and cast out into the wider world. In the last thread you meditated on Nature magic, did some reading, and made a trip to your local library.

It is currently the 29th of Svarthi, in the year 936 NH.

Character Sheet:
http://pastebin.com/8wLGz3HQ
Inventory:
http://pastebin.com/9mxDQn7N
Companions:
http://pastebin.com/tWc3Zjje
Spellbook:
http://pastebin.com/Tu1sVEnQ
Runic Library:
http://pastebin.com/7zQt9XLy
Current Missions:
http://pastebin.com/rzD5PPsU

Dice:
http://pastebin.com/nhswziq6
Magic:
http://pastebin.com/aYPzn0aU
http://pastebin.com/2iHKTQTS
Combat:
http://pastebin.com/e1peu2ih
http://pastebin.com/1niidZEa
Enchanting:
http://pastebin.com/jUQKQLLx
Fluff:
http://pastebin.com/ydKwNLba
http://pastebin.com/sijmZSSf
http://pastebin.com/UygnkCBe
http://pastebin.com/gR0sgiFu
http://pastebin.com/ibi8j7Md
http://pastebin.com/q8rQUjzS

Archives:
http://suptg.thisisnotatrueending.com/archive.html?tags=Banished%20Quest
Twitter:
https://twitter.com/Quidam_Asinus
Ask Page:
http://ask.fm/Quidam_Asinus
Tumblr:
http://somaqm.tumblr.com/
IRC Channel:
#BanishedDiscussion on Rizon

Notes:
Using names or trips in this quest is heavily discouraged. While it is impossible for me to prevent you from doing so, I ask that you not. I will also not count any votes made while using names or trips.
>>
Ignoring your growing sense of unease for a moment, you turn your attention to the library around you. It is, as promised, immense. Walls lined with books rise all around you, crowned with a glass dome which reflects the dawn light in curious patterns across the floor of the room. Just ahead of you is an odd sort of statue composed of interlocking rings which you would guess rotate around one another in the manner of a gyroscope, and beyond that lies a set of oak doors leading further into the library.

However, your attention is drawn to the stairwell sloping up the side of the room. Recalling the directions of the old Vatis, you make your way up the stairs to a long hallway lined on either side with doors. As you proceed deeper into the library, you make a point of trying each door. Many of them are locked, but through one you find a richly appointed reading room with wood paneled walls and through another you find what seems to be some manner of display room housing a number of particularly ancient manuscripts.

You pause for a moment to inspect the collection of manuscripts, but are disappointed to find they're primarily of a religious nature. They recount rituals surrounding the construction of fire altars in honor of Surya, and the process of brewing and purifying haoma. You also find a curious ritual you're not quite sure what to make of. It entails the release of a creature who's name you're having difficulty interpreting.

If it were a modern text, you would translate it as 'massive' or perhaps 'inescapable', but in this context it's clearly referring to some sort of animal. The ritual dictates that the creature is to rampage for a year, accompanied by one hundred soldiers, and wherever the horse wanders any who do not recognize the authority of the chieftain are to make an attempt to kill the creature, which will be defended by the soldiers.
(1/3)
>>
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That's not particularly strange, but if the creature manages to return alive then things get really odd. A great altar is to be constructed, during which haoma is to be drunk and animals are to be sacrificed. The four chief priest are to be offered a night with the chieftain's four wives, and the morning after the creature, as well as a lion and a goat, are to be assembled and dedicated to Pani.

It says that the chieftain's three wives are to clean the 'inescapable', but after that the text is difficult to read. You think there's something about the chieftain's favored wife, and you could swear there's mention of mating, but you really can't be sure. They definitely slaughter all three animals at some point, and several pages are dedicated to instructions on how to arrange each severed body part, in which they make reference to wings several times.

Other than that, you find the usual suite of sacrifices of animals, prisoners, and valuables to the gods on auspicious dates, like the death of a tribal chieftain or at the full moon. It's all rather gory, but nothing you haven't already read about elsewhere. You leave the collection of ancient religious text both confused and mildly disturbed, but resume your search for the librarian's quarters regardless.

As you near the end of the hall, the doors grow progressively more dilapidated. At first all you notice is some rust around the hinges, or a crack running through the wood, but the final door is barely holding itself together. The bottom hinge isn't even attached anymore, having rusted away to nothing, and the frame itself is slowly falling apart. You feel like an errant breeze could knock the door over, but grabbing hold of the tarnished bronze handle reveals that it's locked, and much as you try to gently force the door it won't budge.
(2/3)
>>
On a hunch you try channeling a little vys into the knob, but that doesn't seem to do much of anything. You try breaking it down, but contrary to its appearance the door actually proves rather sturdy. Try as you might, it resist your efforts to bust open. You try to rot away what little remains of the door's upper hinge, but Earth magic slides harmlessly off its surface. Clearly the door is enchanted, though that raises the question of why it wasn't enchanted to resist the ravages of time.

>Backtrack, maybe you can find someone who has a key.
>Check the near-by rooms, maybe you can find some way to bypass the door.
>Surely an enchantment intended only to lock a door will be fairly simple, maybe you can unravel it.
>Write-in
The Vedic religion was strange.
>>
soma why
>>
>>45970275
>>Surely an enchantment intended only to lock a door will be fairly simple, maybe you can unravel it.
Enchantment
>>
>>45970275
>Surely an enchantment intended only to lock a door will be fairly simple, maybe you can unravel it.
>>
>>45970275
>Check the near-by rooms, maybe you can find some way to bypass the door.
>>
>>45970275
>Surely an enchantment intended only to lock a door will be fairly simple, maybe you can unravel it.
>>
>>45970275
>>Surely an enchantment intended only to lock a door will be fairly simple, maybe you can unravel it.
I'll bite your trap
>>
We needed to learn how to unravel enchantments at some point anyways. We should have in the first place to get in to the library
>>
>>45970275
>Surely an enchantment intended only to lock a door will be fairly simple, maybe you can unravel it.
>>
>>45970485
>>45970387
>>45970314
>>45970664
>>45970836
>Try to unravel the enchantment

>>45970390
>Go around

Writin'. Gimme a second to cook up some modifiers and DCs.
>>
ROOOOOOOLL 3d10+16 (+10 from Insanity, +2 from Enchanter, +4 from A Terrible Thing to Waste) vs DC 39 (Base DC 35 to unravel a composite enchantment, +4 from having never attempted it previously.)
>>
Remember that if we do get anything from this place we should just stow it in our cloak, especially if it's of an enchanting nature.

That way any doors we get passed won't be of too much use to others.
>>
Rolled 1, 4, 6 + 16 = 27 (3d10 + 16)

>>45971042
>>
Rolled 8, 17, 12 + 16 = 53 (3d20 + 16)

>>45971042
Sure
>>
Rolled 1, 7, 8 + 16 = 32 (3d10 + 16)

>>45971042
>(+10 from Insanity
How high is our insanity at the moment? 8?
>>
Rolled 8, 10, 3 + 16 = 37 (3d10 + 16)

>>45971042
Is this a meditation roll or regular roll?
>>
>>45971042
>>45971057
>>45971064
>>45971114
Spend 11
>>
>>45971057
>>45971072
>>45971114
>27, 32, 37 vs DC 39
>Severe Failure!

Spend:
>2 vys for a Regular Failure
>9 vys for a Regular Success
>Don't spend.

You're at 7/10 insanity at the moment, as a result of the damaged caused to your divine shard during the detachment of the Entity's connection. However, this will decrease fairly rapidly of its own accord (in fact, your first down bump to 6/10 is tomorrow) until you're back to your natural level of 4/10 insanity.

And this was a disassembly roll, which has the same modifiers and DCs as a finalization roll.
>>
>>45971206
>>9 vys for a Regular Success
>>
>>45971206
>9 vys for a Regular Success
>>
>>45971206
>9 vys for a Regular Success
Feels good to simply spend2win
>>
>>45971206
Spend whatever is necessary to achieve the highest possible level of success.
>>
>>45971206
Would it be possible to solicit Ricky for aid in destabilizing runic arrays? Since his presence can fuck with divine stuff?
>>
Guys last we learned something interesting about Nature.
>It is the element most concerned with the mind, and you would be willing to guess that with the proper study, it might also be the element most concerned with the direct manipulation of reality
Enchanting bonus when?
>>
>>45971341
Anon that's an original thought and I'd like to thank you for it.
>>
>>45971341
Not quite. His presence fucks with the minds of spirits and mortals.
>>
>>45971221
>>45971229
>>45971250
>>45971305
>Spend 9
Writin'

>>45971341
Ricky's destabilization thing really only works in relation to spirits, and it has to do with the difference between Spirits and Void Entities. Which Varvar knew quite a bit about, and which he elaborates on in his memoirs.
>>
>>45971380
Probably when we actually do experiments in how to apply our proficiency in nature magic to the processes and subtleties of enchanting.
>>
>>45971380
>Enchanting bonus when?
When we git gud at Nature never
>>
>>45971435
Did you finish the book pastebin?
>>
>>45972264
Please, Anon. Who do you take me for? Of course I forgot.
>>
>>45972286
I hope you are writing the next post and not shitposting on /pol/
>>
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We've got Chryssa's soul-trapping artifact. We've managed to stick souls back into bodies before.

Necromancy when?
>>
>>45972342
Beware anon. Take the hint from the Rhynians' leftover experiments.
Implanting souls into dead bodies? Likely not too difficult. We've done it once before.
Controlling what we've made?
We'll need to clever something up for that.
>>
>>45972448
When are we going to modify pidjatan lions so that they don't degrade when they collect in large numbers?
>>
>>45972448
>>45972342

We could always use it as just a phylactery-type deal for ourselves and our allies
>>
>>45972564
When we lose all of our marbles.
>>
>>45972599
We have the Pheonix belt.
>>
>>45972646
We can't use it because of contain soul though.
>>
>>45972667
And? We can't use phyactery in general.
>>
>>45972708
Sure we can. We just need a phylactery that is better at ripping souls apart: strong enough to overcome contain soul.
>>
>>45972730
Strong enough to rip our soul out is strong enough to destroy our mind.
>>
>>45972730
>>45972342

Or we could use it as a soul-catching mechanism, and possibly to fortify and sustain our soul once our body in non-functional. That way, we'd be in spirit form, but still bound to something and able to act/figure a way to regenerate. I mean, if worse comes to worse, we've got a whole mansion of resources in the void that we could access if we were completely disembodied and at a loss.
>>
>>45972837
A better use of our time would be to learn shapeshifting and become virtual unkillable.
>>
>>45972448
You forget. The Rhynians were filthy humans. We are a member of the superior insane Samjan
>>
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Briefly you contemplate investigating the near-by rooms for some way around the door, but honestly this is a good opportunity. A runic array designed to do something as simple as keep a door locked ought to be fairly simple, as far as ancient enchantments go. With that in mind you take a seat on the worm-eaten carpet and assume a meditative pose, your legs folded beneath you and hands rested against your knees.

Slipping into a trance proves exceptionally easy here, which you soon realize is due to the sheer abundance of vys. It suffuses your surroundings in quantities you've seldom seen elsewhere, almost overpowering the senses once you become aware of it. You can feel the heat of it pressing against your skin, practically trying to force itself into your reserves. Curiously, it does not flow through the world as is the usual case here. Rather it seems to have grown heavy and stagnant, hanging heavily in the air around you.

In the interest of avoiding any potential complications you focus on channeling the ambient vys through you, trying to at least on a small scale achieve some kind of circulation. It proves a hopeless task, and one which you ultimately abandon as you slide further and further from the waking world. The souls of your fellow vatis and of the city's denizens fade briefly into view, but are soon replaced by the endless weave of the Gods' creation.

You feel safe in assuming that each thread defines some object in the mortal world, but you must admit you have difficulty discerning which threads define what. They all appear perfectly identical, save where they've been distorted by the passage of something with an element of the divine. Channeling Nature magic allows your mind to expand into the world around you, and as your consciousness alights upon one thread in particular it begins to distort itself.
(1/3)
>>
You watch fascinated as an intricate array of knots begins to form in the thread. It seems like there's one 'main' thread which several other threads of various length have been attached to. You count three in all, though each is knotted in several places and in turn knotted to one another. You wonder if the structure of a runic array has any role in determining the structure of these connected threads?

Regardless, it seems clear enough how you should go about disassembling these threads. Channeling Fire magic, you begin to burn through the knots binding them together, and as the first of them is separated from the main thread it begins to slowly dissolve in midair, apparently harmless. However, as you progress in your task something occurs to you. The fire is spreading beyond your control, eating through not only the main thread but also adjacent threads.

You remain calm, this is nothing you haven't dealt with before. You begin to reinforce the surrounding threads of reality, and the flames gradually begin to die out as the golden glow of each thread intensifies. Unfortunately you fail to notice one particularly worn thread, and it snaps with a soft, high pitched tone.

Fingers insert themselves through a hole that shouldn't exist, yer more threads snapping as they fight to widen the hole as much as they're able. You catch a glimpse of rows upon rows of teeth as you scramble to seize control of the disparate ends of the snapped thread, each one rapidly receding away from the point where they broke. Two horns thrust their way through the hole just as you grasp both ends and begin to channel magic, the strengthening effects of Metal slowly bringing them back together.

(2/3)
>>
The last thing you see before the widen portal closes is two empty, black eye sockets staring back at you, the armored creature on the other side vanishing an instant later as the threads reconnect, stronger than they were before. You make an effort to ensure that no other threads are still burning, and only then do you finally cut the flow of vys.
>Vys Pool: (59/68)

When you emerge from your trance you find yourself seated as you were in a unchanged hallway, except for one detail. Where once a door blocked your path, now little remained except a few shattered fragments. It seems to have fallen apart once it was no longer supported by magic. Rising to your feet you take a few tentative steps into the abandoned librarian's quarters, noting the thick layer of dust coating everything here. It seems that man you spoke with earlier wasn't lying, this place really hasn't seen use in centuries.

What little light is provided is provided by the elaborately carved wooden windows, though with a wave of your hand perhaps a dozen candles flare to life. Books, papers, and scrolls are scattered all about the room, as if whoever was here last left in a hurry. Nothing immediately jumps out at you as worthy of investigation, nor as pertaining to enchanting, but there is what appears to be a private collection in a reading room tucked into the corner.

>Investigate the bookshelves, maybe you'll find something worth keeping.
>Search through the desk and drawers, maybe you'll find something others have missed.
>Write-in
>>
>>45973210
>>Investigate the bookshelves, maybe you'll find something worth keeping.
>>Search through the desk and drawers, maybe you'll find something others have missed.
>>
>>45973210
>Investigate the bookshelves, maybe you'll find something worth keeping.
>Search through the desk and drawers, maybe you'll find something others have missed.
>>
>>45973210

>Investigate the bookshelves, maybe you'll find something worth keeping.
>Search through the desk and drawers, maybe you'll find something others have missed.

It's not like we're pressed for time. However, the sheer amount of magical energy is disturbing.

>Put on our Warlock armor and use the sight.
>>
>>45973210
>Attempt to use that elemental combo for tremorsense, feel out the room for secret cubby holes.
>>
>>45973210
>>Investigate the bookshelves, maybe you'll find something worth keeping.
Books first
>>
>>45973210
>>Search through the desk and drawers, maybe you'll find something others have missed.
>>
>>45973210
>Summon some Meeseeks and have them bring us all books related to enchantment
>>
>>45973210
>Investigate bookshelves.
>Search the desk and drawers.
>Use Tremorsense to get a picture of the room.
>>
>>45973288
Seconding putting on the warlock
>>
>>45973210
>Investigate the bookshelves, maybe you'll find something worth keeping.
>Search through the desk and drawers, maybe you'll find something others have missed.
>Tremorsense.
>>
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>>45973210

>>45973375
>Summon some Meeseeks and have them bring us all books related to enchantment
>>
>>45973387
>>45973317
>>45973288
>>45973277
>>45973245
>>45973410
>Look through the bookshelves

>>45973387
>>45973410
>>45973347
>>45973288
>>45973277
>>45973245
>Search through the desk

>>45973387
>>45973410
>>45973302
>Use tremorsense

>>45973288
>>45973409
>Put on (presumably regular) warlock armor.

>>45973459
>>45973375
>I'M MR. MEESEEKS LOOK AT MEEEE

I'll write for trying to combine Earth and Nature to sense out any hidden compartments, searching the book shelves, and searching the desk. One second while I gather up bonuses and figure out the DC.
>>
>>45973210
Holy shit, thank goodness Mik's got his shit together and managed to fix that fuckup.
>>
>>45973512
It's only a portal to the void, nothing serious.
>>
So, for combining elements I think I'll give you half of your bonuses from each school if you're combining two, or a third if you're combining three. So on and so forth. Might change this later.

ROOOOOOOLL 3d10+4 (+3 from Master Fire, +1 from Vatis Earth) vs DC 21 (Base 15, +2 from having never attempted this before, +4 from circumstance)
>>
Rolled 9, 1, 1 + 4 = 15 (3d10 + 4)

>>45973676
>>
Rolled 10, 5, 10 + 4 = 29 (3d10 + 4)

>>45973676
I got you senpai
>>
Rolled 1, 8, 1 + 4 = 14 (3d10 + 4)

>>45973676
>>
Rolled 4, 7, 9 + 4 = 24 (3d10 + 4)

>>45973676
>>
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>>45973726
>>45973736
WHAT DA FUG
>>
Not our day for rolls.
>>
>>45973726
>>45973736
>>45973761
Spend 6.
We suck tho Tbh senpai
>>
Our maximum spend is 17, Soma, if we go by 25% maximum. We can make this a Great Success.
>>
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>>45973726
>>45973736
>>45973761
>9,1,1
>10,5,10
>1,8,1
WHAT IS GOING ON
>>
>>45973726
>>45973736
>>45973761
>15, 29, 14 vs DC 21
>Regular Failure!

>Spend 5 vys for a Success?
>Spend 12 vys for a Great Success?
>Don't spend
As if anyone will choose this option.
>>
>>45973836
>Spend 12
>>
>>45973836
>Don't spend

ban me
>>
>>45973836
>>Spend 12 vys for a Great Success?
Pay to win also there is Sooo much vys around here
>>
>>45973836
>>Spend 12 vys for a Great Success?
>>
>>45973836
>Spend 12

I mean duh? Why wouldn't we?
>>
>>45973836
>Spend 12 vys for a Great Success?
>>
>>45973836
>>Spend 5 vys for a Success
>>
>>45973836
>>Spend 12 vys for a Great Success?
We can simply take the vys around here if needed.
>>
I have this sinking feeling we are going to very quickly start having vys trouble further on in this place.
>>
>>45973912
>>45973901
>>45973895
>>45973883
>>45973866
>>45973859
>Doce

>>45973904
>Cinco

>>45973860
>Cero
>>
>>45973942
This place is literally flooded with vys.
>>
>>45973942
Soma is finally going to punish us for just spamming vys to brute force our way through every roll and never lose anything ever
>>
>>45974082
That would be nice.
>>
>>45973860
>>45973836
>>45974037
Tbh Soma should automatically discount votes to not spend as troll votes. Not spending shouldn't even be provided as an option.
>>
>>45974082
I hope so. Anons only respond to the "stick" anf even that measure is somewhat unreliable.
>>
>>45974384
No point, not spending will never win anyways
>>
>>45974073
We should not have any problem with vys in here at all. Ring should be full by now.
>>
I miss our sword...
>>
Gimme a few 1d100 rolls.
I think I'll take... three.
>>
Rolled 81 (1d100)

>>45974600
What could go wrong?
>>
Rolled 83 (1d100)

>>45974600
Take this crit
>>
Rolled 13 (1d100)

>>45974600
WOO LOOT
>>
Rolled 74 (1d100)

>>45974600
I hope we die desu senpai
>>
Rolled 10 (1d100)

>>45974600

Rolling for summoning Child of the Gods
>>
>>45974627
Well done Anon! Maybe next time you will NOT roll eh?
>>
>>45974614
>>45974624
>>45974627
>81, 83, 13

81 and 83 tag the same thing, and it's not really something that you could find two of, so it looks like you'll get two things outta this.
>>
>>45974705
That is the most jewish thing I have ever seen you post.
>>
>>45974705
Soma dont make me do that thing, you wouldnt want that to happen would you?
>>
>>45974642
I am ashamed.
>>45974729
I think he means there doesn't exist two of them?
>>
>>45974705
[JEWING INTENSIFIES]
>>
>>45974642
Random table.
>>
>>45974729
It only makes sense ,Soma is a Jew desu
>>
>>45974448
Kek we seek out the stick. The danger anons Gave up. hell we even put on the mask 2.0 electric gigolo a while ago.
>>
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>>45974705
>>
>>45974705
Just have one them count as a Lower value loot.
>>
>Implying the 81-90 slot corresponded to a book.
>Implying you want what was in the 71-80 slot.
>>
>>45974956
Do it nigga,we are the ones that happenly chose and bought the crown.
>>
>>45974956
>oy vey goy you dont even want what I owe you, its no good and broken anyway
>>
>>45974956
OH BOY
>>
Soma, knowing you, 71-80 was the good loot, and 81-90 was the bad one, desu.
>>
>>45974956
I'd love to see what those are.
>>45975033
And wore it despite being warned we would get possessed.
>>
>>45975096
And we got a great crown out of it after getting rid of the previous occupants!
>>
>>45975096
I still find it funny that soma confirmed the crown was mask 2.0 and quest ending, but anons still bitch about the original mask.
>>
>>45975149
We've gotten lucky too many fucking times to count in this quest.

By all rights it should have been game over a long fucking time ago.
>>
>>45975149
>Still bitch about the mask.

But Anon, the mask was a mistake. That should be obvious. You poor fool.
>>
>>45975185
BLOW ME questkillerBOI
>>
>>45975200
It gave this quest a direction.
Even though people don't like to admit it, this quest is all about side quest since we have no real goal.
>>
I have no idea why people still complain about previous mistakes like it matters. This quest is genuinely hurt by the playerbase trolling itself constantly.
>>
>>45975256
Direction is easier to obtain than unnecessary baggage. You are misguided. Correct it, before it is too late.
>>
>>45975266
>wahh muh fee-fees hurt
>>
>>45975266
Trolls are what survived the salt wars.
All the safety fags left a while ago. all that's left is the autist enchaters and the thrill seekers.
>>
>>45975402
It's more fun this way.
>>
>>45975402
I believe the safetyfags were part of the problem. I have no qualms about taking risks as long as the risks are real. Great risk must equal great profit and Mik with his insanity and greed is actually better represented by the more chaotic parts of /tg/.
>>
>>45975464
I just want to built up our families and maybe our own Household standings up.
>>
>>45975731
I want to start a war and conquer a nation.
>>
>>45975771
i wanted to go kill an elven warlord but we can't all get what we want
>>
>>45975818
We can if we kidnap Soma and make him keep running Banished forever.
>>
>>45975771
>war
TOO RISKY REEEE
>>
>>45975845
And also use him as a sex slave right?
>>
>>45975851
We have the Meseeks box anon.
>>
>>45975845
>Having to kidnap Soma for Banished to keep going.

He's projected a time for the end of Banished Quest multiple times and been wrong every single time. BQ is still going strong with no end in sight.

30 threads of Elaudia? Please. We'll be stuck in Pidjata for another 14 threads and in Elaudia for 50-60.
>>
>>45975863
>implying his sister is not already using him as one
>>
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You make your way further into the study, briefly inspecting a globe as you pass. You note a collective of thin, gold lines tracing their way across the surface of the continents, though you can't say whether they indicate political borders or something else. You can say with some confidence that Pidjata is nowhere near depicted accurately, it portrays the Pa'vala as lush and green, quite in contrast to its actual appearance. Perhaps a remnant from the days of Hiacia.

The papers scattered across the desk mostly seem to relate to library business. Records of recent acquisitions, notes on who serves in what positions, one extensive form recounting the punishment of a Vatis for bringing an unauthorized guest into the library. None of it is of particular interest. A particularly thick tome seems to be a record of books checked out some hundreds of years ago, noting which have yet to be returned. No doubt wildly out of date.

A quick look through the desk drawers turns up similar results. You manage to disturb a nest of spiders, which you discourage from biting you with some simple Nature magic. They retreat at your polite suggestion to their now ruined nest, a curious funnel-shaped construction, and set about rebuilding. You do find in one drawer a small pouch which ends up containing a few coins, three gold and perhaps two dozen silver.

Moving on to the bookshelves you begin to scan through the rows upon rows of forgotten or abandoned codices. You pull out a few particularly interesting tomes, but find that time has not been kind to the text. The moisture seems to have seeped into the pages and made the ink run in places, and something has clearly been eating the parchment. Universally the books smell of mold and rot, and it is with a heavy heart you finally give up on finding anything useful stacked among the shelves.

(1/2)
>>
>>45975851
I find it funny that, the very same fags who championed safety were also really into chrysa and by avoiding the war they started the down fall of her chances to bang mik.
>>45975878
TOO unpredictable
>>
Then you spot something odd out of the corner of your eye. A squat statue, crouched in a position you might call meditative with its tail wrapped around its feet. It has elongated ears and bares its teeth to the world, some sort of crown seated upon its head. On a hunch you channel a bit of vys into the statue and it slowly begins to stir, its tail lashing out at its side and its hands parting to grasp the edge of the shelf.

It stares at you through two stone eyes, a hiss escaping its mouth only moments before it leaps forward, clinging to the sleeve of your robe and beginning to scale its way towards your shoulder. You should probably be worried, but it seems fairly harmless. Ultimately the little creature perches upon your shoulder, and it simply sits there motionless. At first you think it might have run out of vys, but as you begin to resume your inspection of the shelves its tail slaps you quite painfully on the back of the head.

Annoyed, you try to grab it by the torso so you can shove it in your cloak. However, it leaps gracefully over your grasping hand and runs down your forearm, before taking another leap onto the book case. You try to snatch it before it can escape, but it evades your grasp with another feat of acrobatic before ultimately stopping in front of a particularly large tome of some sort, which it proceeds to struggle with. Curious, you pry the book free of the shelf, the creature clinging desperately to the binding as you flip it open.
(2/2)
>>
>>45975882
i love the way that the quest goes. everytime the quest is in danger of ending, we just barely manage to get away with the skin of our teeth. and everytime we do the most mundane thing we screw it up beyond belief, resulting in the cycle strting again
>>
Inside you find what, at a glance, appears to be some sort of treatise on geometry. However, it shortly begins to delve into what it terms 'sacred geometry', and how certain shapes and structures are better able to channel and control vys. It's actually fairly well preserved, despite the text's extreme age. By the time you close the book, the little stone gremlin has crawled its way back up to your shoulder and perched there. You decide that for now you'll leave it alone, since it seems to wish to serve you.

Tucking the book into your cloak, an idea occurs to you. Perhaps there's some manner of hidden compartment, or passageway? Certainly your people make frequent use of hidden passages to keep slaves from the public eye, so it would not be out of the ordinary for similar structures to appear here, perhaps for the same purpose.

You close your eyes and channel Nature magic to expand your senses into the world around you, but as you gradually become aware of the hordes of life teeming throughout the library you twist your perception by channeling Earth magic. Instead of life, you become aware of the soft vibrations of footsteps as they march along the marble floors below, and of the breeze running along the rooftop. It's a curious sensation, and one you can't quite make immediate sense of.

Until, that is, you take a step forward. The structure of the room around you seems to carve itself into your mind's eye, the vibrations giving shape and texture to a room you can't actually see. In the spirit of experimentation, you raise your foot high and stomp hard upon the wooden floor, a wave of vibration spreading rapidly throughout the room.
(3/2)
>>
You spend the next ten minutes stomping around the room in search of hidden passages or compartments, and finally you're rewarded when one particularly hard stomp reveals a stairwell hidden underneath the floor. How you'd missed it previously is a mystery, considering the apparent size of the stairwell, but standing nearly directly above it you cannot ignore either the sketch of the depths below rendered before you nor the clearly hollow echo caused by your foot striking the wood.
>Vys Pool: (47/68)

Unfortunately, you notice something else as well. Someone is coming, their footsteps appearing as distant explosions of form slowly growing nearer. You think they're trying to be quiet judging by how lightly they're placing each step. At a glance you'd say they're probably a man, a bit taller and heavier than average. They might be armed though you can't really be sure. Cutting the flow of vys, you consider how you ought to deal with this.

>Focus on finding some way to access this hidden compartment, hopefully you can slip away and leave them none the wiser.
>Hide somewhere in the study and wait for them to show themselves. You don't want to act before you know their intentions.
>Head out into the hallway to confront whoever it is. You don't appreciate anyone trying to sneak up on you.
>Write-in
>>
>>45975912
>implying they weren't just anti-chrysfags using safety as an excuse
>>
>>45975965
>Hide somewhere in the study and wait for them to show themselves. You don't want to act before you know their intentions.
>>
>>45975882
>Implying we'll ever reach Elaudia
>>
>>45975965
>Hide somewhere in the study and wait for them to show themselves. You don't want to act before you know their intentions. d

douse the lights, craft an illuision in one part of the room to draw attention while we hide with the cloak. when they go to investigate the illusion, make it disappear in a way that makes it looks like it was triggered by something in the room. that should give us enough time to figure out who they are and what they want
>>
>>45975965
>Focus on finding some way to access this hidden compartment, hopefully you can slip away and leave them none the wiser.
Leaving a flamming fuck you gesture.
>>
>>45975965
>Fold the cloak onto our arm and practice stealth, now's the best opportunity we've had in a while
>>
>>45975965
>>Head out into the hallway to confront whoever it is. You don't appreciate anyone trying to sneak up on you.
>>
>>45975965
>>45976039
seconded.
>>
while were here in the city we should also feed ricky
>>
>>45975965
>>45976055

>Crouch down slightly and activate stealth mode

They'll never find us, not with our level 99 sneak skill
>>
>>45975965
>Completely ignore them unless they confront us, we don't have time for this.
>>
>>45976106
do we have a bow?
>>
>>45975965
>>Focus on finding some way to access this hidden compartment, hopefully you can slip away and leave them none the wiser.
>>
>>45975965
>Sneak up on the person. Don't use illusions since they'll be noticed a a vatis or vys sensitive monster
>>
>>45976144
I think you mean box.
>>
I wonder if we could fuse Metal and Fire magic to make hardlight illusions.
>>
Did we never buy the meeseeks box?
>>
>>45975965
>Write-in
create a stone wall blocking the door way, carve a runic array to reinforce stone large and repel mind touch
>>
>>45976179
nah man, we can sneak attack for 3x damage.
>>
>>45975965

>Begin Virtuous Mission
>>
>>45975965
>>Hide somewhere in the study and wait for them to show themselves. You don't want to act before you know their intentions.
>>
>>45975965
>Focus on finding some way to access this hidden compartment, hopefully you can slip away and leave them none the wiser.
>>
>>45976039
+1
>>
>>45975927

Great we have our own little gargoyle assistant
>>
>>45976039
THIS ONE
>>
>>45976039
Experiment with Fire+Metal to make the illusion physical like that one anon mentioned
>>
>>45975965
>>45976194
>>45976373
Thirding. This is the best idea we've had all thread.
>>
>>45976373
Why not try using air manipulation to add sound while you're at it?
>>
>>45976408
It's nothing new.
>>
>>45976409
One thing at a time, anon.
>>
>>45976409
under which area would air fall under? it's a gas so water or fire I'd assume. Maybe both?
>>
>>45975965
>>45976194
+1
>>
>>45976255
>>45976159
>>45976045
>You were never here

>>45976007
>>45976039
>>45976106
>>45976074
>>45976216
>>45976230
>>45976290
>>45976338
>Utilize Stealth

>>45976209
>Just block the doorway

>>45976162
>Sneak attack

>>45976120
>Who even gives a shit?

>>45976058
>Oi m8 feck off

>>45976408
>>45976373
>>45976194
>Experiment with creating illusions which can actually affect the world around them.

Looks like solid snake it is. One sec while I figure out the dice.
>>
>>45976445
Air is Fire since Fire governs particle manipulation.
>>
ROOOOOOOOOOOOOOOOOLL 3d10+18 (+2 from Light Step, +12 from Void Cloak, +4 from Illusory Distraction) vs DC 30 (Base 20, +6 from Master Nature Vatis, +4 from Circumstance)
>>
Rolled 2, 6, 4 + 18 = 30 (3d10 + 18)

>>45976638
>>
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Rolled 2, 10, 5 + 18 = 35 (3d10 + 18)

>>45976638
kos help me
>>
Rolled 8, 4, 5 + 18 = 35 (3d10 + 18)

>>45976638
Ez
>>
>>45976662
>>45976658
>>45976650
ye
>>
>>45976650
>>45976658
>>45976662
noice
>>
>>45976638
>>45976650
>>45976658
>>45976662
Absolutely devastated. Can we spook the guy?
>>
Void Cloak best waifu.
>>
>>45976650
>>45976658
>>45976662
>Great Success!
Writin'
>>
>>45976638
dat fukken void cloak bonus
>>
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>>45976776
gotta feed ricky with plump pigs and chickens.

we must appease the void entity who manages the inventory.
>>
>>45976823
Ricky does deserve a good snack.
>>
>>45976823
We should stop wearing him soon for a hit. he is bad for us after all.
>>
File: 1446601318925.gif (1.89 MB, 236x224)
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>>45977033
>ricky
>bad for us
>>
>>45977033
I haven't really seen any strong evidence for that.
>>
>>45977080
Soma and mik confirmed that wearing it for too long fucks us up and proves our magical mirrior works(still bullshit that anons avoided the mirror because of shadow runs).
>>
>>45977080
>>45977115
The Cloak is corrupting us.
>>
>>45977115
Soma literally confirmed it multiple times in threads, on his ask, and in his tumblr.
Do you want him to announce it on twitter?
>>
>>45977158
I don't trust anything Soma says outside of lore because he's the kind of QM that would lie through his teeth to fuck with us.
>>
>>45977115
What, are you retarded?
There was a whole thing about us wearing to cloak too long so we had to stop for a few threads.
>>
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>>45977190
>>
>>45977190
Are you retarded? It was explained IC that the cloak was fucking up our soul.
>>
>>45977243
That was a glorlous hentia was there ever a sequel?
artist name?
>>
>all these people thinking too much void is bad for us
After all Ricky has done for us, you still don't trust him? You people make me sick.
>>
>>45977243
ok nigga if you gonna keep posting those you better start posting the artists name
>>
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>>45977529
>>45977496
>Spoonfeeding
I should probably focus on writing rather than shitposting.
>>
Was it the headache back in thread 100?
because this isn't really Mik deciding it was the cloaks fault.
>Forcing yourself to focus, you turn your attention to your own soul. You note that it doesn't shine quite as brightly as the others around you. It seems to be somehow reduced, or otherwise depleted. The golden color of the orb has drained away, leaving it more of a yellowish-grey. It's curious, and disconcerting. You assume this is the cause of the frayed vys around your head, and therefore the cause of your headache. You can't imagine what might have caused your very soul to lose its luster.

>You sink yet deeper into your trance, a vast glowing network of thread slowly fading into view. It seems to fill your vision, stretching on infinitely no matter where you look; up, down, left, right, front, or back. You see that the threads which pass through your body seem strangely askew, especially the ones passing through your cloak. It's as if they come out the other side at a different angle than the one they entered. You're not quite sure what to make of it.

>Slowly you withdraw from your trance, reality reasserting itself as the blackness fades away. When you open your eyes once more, you feel far better than you did before. Your headache is gone, and you no longer feel like you're going to empty the contents of your stomach at any moment. No longer are you overly sensitive to light or sound, nor do you still feel at all dizzy.
>>
>>45977568
There is no cure for your stupidity.
>>
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>>45977675
>>
>>45977548
No for real what's the artist name? that's my reaction image I made a while back and I forgot his name.
>>
>>45970237
We found Chrussss get grandad dock dick
>>
>>45977675
After reading through the relevant threads it seems the current consensus comes from the image name when we looked into the mirror in our house and our reaction to Mahanna scaring us when we tried to jew it. While there is some evidence here to look into the cloaks effects on the soul I wouldn't really count it as hard evidence. I am still ignoring all non-canon sources.
>>
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You extinguish the candles with a gesture and retreat into the shadowed alcove of the bookshelves, wrapping your cloak tightly around yourself for good measure. In the darkness of the long-abandoned study the cloak is quick to lose coherency, dissolving into writhing shadows which cling loosely to your frame. Tucked away in a corner of the room as you are, you doubt anyone would spot you even upon close inspection. However, just to be safe you start to channel vys.

An illusion begins to take shape across the room from you, loosely resembling the golem presently hiding underneath your cloak. Its tail lashes back and forth impatiently, and its mouth is spread wide in a mischievous grin. More importantly, a thin trail of light traces it back to the right eye of a statue sitting upon one of the desk, hopefully further misleading whoever it is that marches down the hallway.

For a long while you don't hear anything, save your own shallow breathing that is. Then you become aware of quiet footsteps treading slowly towards the study. A familiar face pokes through the empty door frame, that of the Vatis who originally pointed you towards the librarian's quarters to begin with. He's already spotted the gremlin, but for good measure you have it leap from the bookshelf onto the tabletop.

A bolt of fire flies from his fingers, which you're forced to have the gremlin leap over, As he steps fully into the room you make it seem as though the gremlin vanishes, the beam of light very clearly receding back into the statue. Curious the man approaches, inspecting the bust carefully. Who it's of you can't say, but as he plucks it up you have the right eye flash briefly, leading the man on for now.
(1/2)
>>
>>45977982
If Soma confirms it's canon.
>>
Ultimately he sets aside the statue, after inspecting it for a few minutes. Glancing around the room, you feel him channeling vys. You're quick to reinforce your mind with Metal magic, just in case, and after a few seconds the flow of vys stops. He seems no more aware of your presence than he was a moment ago, and quietly curses under his breath.

You watch him as he wanders over to a mirror and carefully pries it off the wall, revealing a runic array carved into the surface of the wood behind. He again channels vys, and the wooden panels concealing the hidden stairwell vanish. Carefully, he replaces the mirror before heading over to the stairwell and descending into the dimly lit space beyond. The wooden floor reforms but a moment later, concealing the stairs once more.

You wait for a time to make sure he's well and truly gone, only emerging from your hiding place after a few minutes. You increasingly get the sense that there is more going on here than you originally suspected.

>Follow the man down the stairs. You've come to far to back out now.
>The way out should be clear. Now's your chance to ditch this place.
>Write-in
>>
>>45978115
>Follow the man down the stairs. You've come to far to back out now.
AHAHAHA SOMA MISSPELLED TOO WHAT A FAGGOT
>>
>>45978115
>Follow the man down the stairs. You've come to far to back out now
>>
>>45978115
>>Follow the man down the stairs. You've come to far to back out now.
>>
>>45978115
>>Follow the man down the stairs. You've come to far to back out now.
>>
>>45978115
>Follow the man down the stairs. You've come to far to back out now.
REMEMBER THE BASICS OF CQC
>>
>>45978115
>Follow the man down the stairs. You've come to far to back out now.

maintain stealth with cloak
>>
>>45978085
I suppose there's one easy way to answer this.
>>45978115
Is your Ask.fm canon Soma?
>>
>>45978115
>>Follow the man down the stairs. You've come to far to back out now.
HOLY SHIT SOMA CAN YOU EVEN SPEELLLL
>>
>>45978115
>Follow the man down the stairs. You've come to far to back out now.
Nature and Earth channeling as we descend.
>>
>>45978115
>>Follow the man down the stairs. You've come to far to back out now.
AH YES, THE HUNTER BECOMES THE HUNTED
>>
>>45978229
lolno

>>45978204
>Ask.fm canon
It's semi-canon. A lot of the information is accurate but I reserve the right to change my mind about it. Sometimes I also intentionally mislead you folks.

Seems pretty unanimous for ditching while you can. Writin'
>>
>>45978269
Oh well that clears up everything.
I'm just going to assume everything there is bullshit and keep not reading it.
>>
So about mik starting a sex toy company
>>
>>45978469
More like mik starting a cuck porn business
We are the nigger, the mudslime and the jew all in one, we cant be stopped
>>
>>45978469
We don't have the runes, you retard.
>>
>>45978506
We can still talk about it you meanie
>>
>>45978469
No.
>>
>>45978506
Animate+Water?
Also, a quick(?) way to gain vys would be to meditate on artifacts to try to discern runic meanings, Soma's said that'd count as 'experimentation'. Even if we never enchant, vys is good.
>>
>>45978608
We could also use runes to gain new metamagics and effects in theory.
>>
>>45978608
Good luck getting people to do it.
>>
You carefully mimic the older Vatis as you pull the mirror off the wall to reveal the runic array hidden within. Channeling vys, you lightly tap the center of the array. Just as before the floorboards vanish, and with some trepidation you proceed cautiously down the stone steps.

At the bottom you find another runic array, and again you channel vys into the clean cut lines in the stone. You're plunged into darkness as the floorboards reform, though gradually your eyes begin to adjust. You're somewhat paranoid about the idea of creating a light source when you know there is a man evidently hunting you somewhere down here, so instead you just trail one hand along the wall as you silently advance.

The floor is slanted downwards, carrying you deeper and deeper underground with each step. You can faintly here the boots of the Vatis hunting you clacking against the stone tiles, and you're fortunate that your cloak serves also to muffle the sounds of your own footsteps. Really, this environment is perfectly suited for you. You would probably look like little more than a flickering shadow to any passive observer as you stalk through the ancient corridor.

You round a bend and are grateful to have light again. It's still difficult to see much of anything, but softly glowing crystals have been embedded in the walls of a fairly large chamber at regular intervals. This seems to have at one point been a part of the library, you note several doorways which have been bricked up and sealed and just as on the floor above, bookshelves line the walls, but by the looks of it this has been forgotten for much longer than merely a few hundred years.
(1/2)
>>
Thin beams of natural light stream through what appear to be vents in the ceiling, and as you advance deeper into the cavern you note hundreds of bats roosted amongst the ancient wooden beams supporting the ceiling. They pay you little mind, likely no more aware of your presence than the Vatis had been earlier. Speaking of, you see no sign of the other man and can no longer here his slowly receding footsteps. You briefly worry if perhaps he's lying in wait, hoping to catch you unaware.

>Explore the underground. Clearly you're not the only one who knows about this place, maybe you can find some evidence of what they're doing here.
>You need to find that asshole before he finds you. Keep close to the walls and keep an eye out.
>Look through the shelves for anything relating to enchanting. That is what you're here for, after all.
>Write-in
>>
>>45978998
>You need to find that asshole before he finds you. Keep close to the walls and keep an eye out.

keep the paranoia up and you won't be caught
>>
>>45978998
Use nature magic to see, god we're such a faggot for not doing this already
>>
>>45978998
>You need to find that asshole before he finds you. Keep close to the walls and keep an eye out.
Use Tremorsense or Nature sight or wear our Warlock armor and use The Sight.
We've got plenty of detection methods.
>>
>>45978998
>>You need to find that asshole before he finds you. Keep close to the walls and keep an eye out.
Could Ricky bring his tentacles through the cloak and snake out into the darkness to basically 'fish' for him?
>>
>>45978998
>>You need to find that asshole before he finds you. Keep close to the walls and keep an eye out.
>>
>>45978998
>>You need to find that asshole before he finds you. Keep close to the walls and keep an eye out.
>>Look through the shelves for anything relating to enchanting. That is what you're here for, after all.
>>
>>45979052
Agree with using Nature magic but Warlock armor would make too much noise, better to stay quiet and concealed.
>>
>>45978998
>You need to find that asshole before he finds you. Keep close to the walls and keep an eye out.
>>
>>45979232
>>45979158
>>45979099
>>45979063
>>45979052
>>45979015
>The hunter becomes the hunted.

>>45979158
>Eyes on the prize.
>>
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>>45979387
>>
>>45979387
THE PATIENT HUNTER

GETS THE PREY
>>
ROOOOOOOOOOOOOOOLL 3d10+4 (+3 from Master Fire, +1 from Vatis Earth) vs DC 19 (Base 15, +4 from Circumstances) to snoop around with Tremor Sense.
>>
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Rolled 7, 9, 10 + 4 = 30 (3d10 + 4)

>>45979719
>mfw crit failure
>>
Rolled 5, 2, 3 + 4 = 14 (3d10 + 4)

>>45979719
GO
GO
GO
>>
Rolled 6, 5, 7 + 4 = 22 (3d10 + 4)

>>45979719
>>
DON'T SPEND VYS LADS NATURE VATIS WILL DETECT OUR VYS USE
>>
>>45979746
>>45979747
>>45979765
>30, 14, 22
>Regular Success!

Spend 6 for a Great Success?
>Don't spend.

I'm going to assume you spend, and keep writing, but on the off chance people vote not to spend I'll correct.

That'll put you at 41/68
>>
>>45979815
don't spend. keep vys expenditure to a minium to maintain maxium stealth
>>
Let's not spend anything. We may have to fight this ass clown.
>>
>>45979815
I guess we won't spend.
Just to fuck with you Soma.
>>
>>45979815
No spending for you, jew.
>>
>>45979815
spend
>>
>>45979815
Spend. Soma only said that because he doesn't us to spend.
>>
>>45980560
Or he's baiting us into spending like with that spirit.
>>
>>45980597
As long as we don't use large bursts we should be fine.
>>
File deleted.
>>
>>45980644
Yes, a very lovely picture Soma.

Very nice.
>>
>>45980644
Is Zahak still sleeping?
>>
>>45979815
don't spend. We don't need it, and there's the possibility that us spending vys will trigger something in this ancient library choc full of enchantments, or possibly the other vatis sensing us
>>
>>45980644
forgot something buddy?
>>
You stalk silently through the empty ruin, keeping close to the wall and avoiding the light as much as you're able. Channeling Nature and Earth in conjunction just as you had before, your footsteps begin to send out soft ripples of light across the floor, which in turn crawl up the walls and pillars surrounding you, sketching out your surroundings in vivid detail even if you're not actually within line of sight of the object in question.

Unfortunately, it seems the muffling of your footsteps has some effect on the effectiveness of this peculiar ability to perceive vibrations. Unlike before, in the fairly well lit environment of the librarian's quarters, your footsteps only sketch out a few feet of your surroundings, rather than the several yards they were revealing with each step previously. Frustrated, you channel yet more vys into fueling the spell, and slowly but surely the range of this sixth sense expands.

Thus it might be said that you feel the other Vatis before you see him. His footsteps illuminate the world around him, and trace out a vague outline of his form, from at least a hundred feet away. He picks his way carefully through rubble from a collapsed portion of the wall, his heavy boots muffled by the thick carpet.

You peek around the corner to get a glimpse of just what it is he's doing, and find he's stalking silently into an expansive collection of books which seems to have been hidden away behind a false wall. Beyond the collapsed stones are two rows, one on either side of the room, reaching up to the ceiling and absolutely filled with books of all shapes and sizes. The magic in the room is so thick that even just looking into it sends a prickling sensation across the skin of your face, a fact you'd attribute to the altar at the end of the room.
(1/2)
>>
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It glows a brilliant blue, a barely visible field of vys separating it from the rest of the room. Enshrined within is a book, its contents indistinguishable at this distance but no doubt important considering the care taken to preserve the book. To call the shrine's structure ominous would be an understatement, it is crowned by a horned skull which seems to be housed within a setting constructed from a ribcage, but since when have you allowed an ominous appearance to deter your curiosity?

As the Vatis steps closer to the altar, something stirs from within a shadowed alcove set off to the side. You feel more than see a figure rise from where it had crouched itself behind thick curtains, and the subtle shifting of a shadow within the dark is enough to sketch out in fine detail a robed figure heavily ornamented in all manner of jewelry. As they emerge into the light of the shrine, you're afforded a glimpse of skeletal features obscured by fine silk.

You feel the figure channeling vys, its right hand seeming to blur at the edges as they reaches towards the unaware Vatis. All it takes is a light tap to send the man hunting you crashing to the floor like a puppet with its strings cut.

>EEEEEEND THREAD
>>
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>>45980684

Thanks for running

jew
>>
>>45980684
SHEEEIIIIT NIGGA

KILL EM BOTH
THAT SHIT OURS
>>
>>45980684
huh someone else that likes Paralysis.
>>
http://suptg.thisisnotatrueending.com/archive.html?tags=Banished%20Quest
ARCHIVE HERE

>>45980715
Actually, paralysis would have just seen the Vatis locked in place, rather than falling limp.
>>
>>45980728
varriation of water magic where it cuts off the bodies control of the nervous system?
>>
>>45980728
Oh right.
So she used Manipulate Vys.
>>
>>45980684
That guy is way above our level.
>>
>>45980758
There's the sleep effect.
>>
>>45980774
We have a winner.



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