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So Lost Dreams is a setting that has sprouted from a discussion of what would happen if there were evil creatures that could only be defeated by the positive emotions in children's toys.

Original Thread here: >>45660972
Next posts will detail the classes and stats that were proposed, because the thread creator hates me.
>>
>>45678917
Class post:

>Toy Soldier
>>Ninja: Sneeky beeki who uses blades like Nerf Swords
>>Cowboy: Uses foam revolvers and pistols
>>Soldier: Specializes in Rifles and heavy foam Guns and explosives

>>Beserker (Toy Soldier): Uses large foam weapons like battleaxes and maces for furious attacks at the cost of protection. Calls upon the power of the Tantrum for extra damage.
>Imagimancer:
>>Wizard: Creates spells and effects from Imagination
>>Summoner: Calls upon the powers of Action figures, stuffed animals and the like to aid them

>>Wild Mage (Imgaimancer): Uses wild bursts of Imagination power, usually centered around things like card games or things like green army men, using their power in sometimes uncontrollable bursts
>>Libriomancer is a powerful warrior, capable of channeling the belief of hundreds that the story is real somewhere into a physical form. In a unique twist, his powers come not from his own imagination (although that plays no small part), but in the belief of hundreds that the hero is here.
>Lego Engineer
>>Imagineer: Creates marvelous, Ork tech like inventions out of bricks and brings them to life
>>Secret Agent: Creates all sorts of gadgets and things to use (Think KND 2x4 tech)
>Cool Kid: Social Butterfly, Party face and utility class.
>>Race Driver: Able to turn anything they sit on into a race car and gains bonuses while driving said car
>>President/Rock Star: Able to inspire others with their presence. President buffs defensive skills and encourages others, Rock Star buffs aggressive abilities and energizes allies (read: heals)
>>
Possible Stats:
Imagination: One of your most important stats. Determines effectiveness of special powers for Imagimancer.
Spunk: How strong your personality is. Important for Wild Mages and Cool Kids.
Nostalgia: Your connection to your childhood. Health and major stat for Toy Soldiers.
Courage: How well you stand up to the Nightmares. Also important for Toy Soldiers. Damage soak stat?
>>
>>45679114
>Imagination: One of your most important stats. Determines effectiveness of special powers for Imagimancer.
>Courage: How well you stand up to the Nightmares. Also important for Toy Soldiers. Damage soak stat?
Would make allot of sense, but I would see it as willingness to fight least you go insane. Maybe just have health represent that, health.
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>>45679388
I would think health is a separate stat, along with Sanity. These are things like night terrors and childhood fears come to life. Aren't they manifesting into physical form?
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>>45679617
Well yeah they are physical, they can still attack you. I misunderstood your post is all, sorry.
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>>45679649
Yeah, I meant for Courage to work almost like Toughness in DH. Adds to your damage soak value.

Now, we need to determine how we will do stats. D&D style? D100/roll under system? Dice pool?
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>>45679705
I have no idea about any of those, so I wouldn't know.
>>
Also, I found the thread archive procedure on suptg, but I'm on mobile so I can't do it. Can someone else take care of it?
http://suptg.thisisnotatrueending.com/requestinterface.html?
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>>45679757
Done.
http://suptg.thisisnotatrueending.com/archive/45660972/
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>>45679114
>Imagination: One of your most important stats
>Nostalgia: Health and major stat for Toy Soldiers
>Courage: Also important for Toy Soldiers
So the key stats for Toy Soldiers is spread across three of four central stats? That's probably going to doom them to mediocrity, as a class, assuming you're cribbing as much of this from basic d20 as it looks like
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>>45679877
I was just kind of rambling when I came up with that. I figured we could pare that down to two stats per class, with Imagination being a universal stat that all classes need, plus one needed specificly by each class.
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>>45679945
>I was just kind of rambling when I came up with that. I figured we could pare that down to two stats per class, with Imagination being a universal stat that all classes need, plus one needed specificly by each class.
Mages:Astral connection-determines how often you can use certain abilities.
Toy Soldier:Strength-How much physical damage you do.
>>
>>45680352
I might not have ben been as clear as I wanted to. I meant every character has the same set of stats, but each class relies on a different one and Imagination, or up to two others and Imagination.
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>>45680547
Yeah I'm not really paying much attention, sorry.
>>
Ok, so now we need to agree on a resolution mechanic. D20 is pretty simple, as is D100/roll under. If we do D20, we can do D&D style skill numbers and skills. If we do D100, it would play more like Dark Heresy.
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>>45681049
I would say it would depend on which one handles crafting better, as well as would be better for managing imagination stuff.
But really, I'd rather focus on the lore first because I don't know jackshit about mechanics.
>>
Alright I'm just going to lay this down, how are the corporations reacting to toys being stronger against demons that actual weapons? Does Nerf have a PMC now?
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>>45681297
I think that they would have some well equipped people, but remember, the more loved a Toy was, the more powerful it is.

Now would the world be sort of post apocalyptic, or MiB style, where the PCs are trying to keep the Nightmares hidden? I think that we were skewing towards the first one last thread.
>>
>>45681049
>>45681170
Mechanics aren't a bad thing to think about, but they can make or break a system.

Every system has its ups and downs.. d20, d%, and Xd6 are things worth talking about.
D20 has a bad rap, and not for bad reasons. Most of the games that use it are shit.
D100 is just a D20 with bigger modifiers. Instead of +1, it's a +5 ..but the biggest problem is how swingy the die can be. Instead of 1 to 20, you now have 1 to 100.. luck is a MUCH bigger part of the game now.
Xd6, such as 2d6 or 3d6 have much more uniform roll averages. You're less up to the fate of the dice gods and more to the fate of your modifiers not sucking.
Dice pools are also a thing to consider. D6 pools being the most common in games. They scale the worst out of all game systems though.

If it comes down to it, I'd prefer a d10 system or a low scale d6 dice pool. With d10 being very similar to d20, only with more consistent results.
My recommendation for a dice pool system would be rating the stats in >>45679114 zero to five, with special modifiers such as class abilities that +1 certain rolls. Lets say you're a Imagimancer, you have Imagination: 2 and a Wizard feature called: "Burn Baby, Burn" and you want to cast the spell Fireball. So while making a fireball, you'd roll 2d6, hoping to get the target number while raising the rolled number on each die by one because your feature boosts fire spells. The enemy door that says: "No Boys Allowed" has a target number of 5, so you need to roll at least an effective number of 5 on one of the dice. You roll the 2 d6 and get lets say 2 & 4, which because of your +1 would be 3 & 5(!). You'd smack that smelly sign with a flaming ball of fire.
The problem with dice pools is scaling, since anything past rolling two or three of them just keep getting stupider and stupider since you're likely to have hit the target number several times over. You also have to be careful with modifiers, since that skews the results even worse.
>>
Imagimancer summoner, best class

BAAAAD BAD COMPANY, TILL THE DAY I DIE
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>>45681755
Perhaps it's a "Middle of Apocalypse" thing were the Nightmares have taken over a few small countries here and there, but shit isn't as fucked as it will be yet. It's getting to the end of the world, but it's not there yet.
Meaning the PCs would be defending countries or rooting out infiltrating nightmares to defend their country, city, or area.
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>>45681774
I like your thinking anon. D10 dice pool is probably best. Should we steal a page from Server Crash's book and reduce the dice pool by the difficulty, with a separate target number?
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>>45681863
We can still go for post apocalypse, with settlements focused around finding toys and building their base. Trading certain resources such as beer for morale, or juice for innocence.
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>>45681863
Ok, then we need to decide what the general state of the world is, who is actively under siege, who is being infiltrated, and who has fallen to the Nightmares.
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>>45681934
Ok, so we need to decide what happened to the children. As the previous thread stated, they would be too powerful for the Nightmares to fight. Perhaps they are all captured, and forced to dream more Nightmares, a la the Matrix?
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>>45681863
Post-apoc means a lot of >>45681934
Mid-apoc would mean the world is going shit, people are still doing what they usually do.. but sometimes the Nightmares come out from under the bed. The Darkness encroaches but we hold it off as best we can.

>Worked 9-5
>driving home now
>There is a lego deer on the road
>some crazy man with a nerf gun
>he's chasing Slenderman
>guess I better pull over and help him
>let me just get my Red Rider from the trunk
Just a regular Tuesday.
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>>45681937
The horrors in America decided to play their cards deceptively, tricking America to launch a nuclear missile onto them while they were doing some rather horrible things to the people there.
Infiltrators also played a rather large role in doing so, one even managing to become the president. Due to the massive amounts of negative emotion within one nuclear warhead it didn't even decrease their number, it increased their number and strength dramatically up to the point where most of South America fell to the resulting siege.
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>>45682059
Fuck not in Ameirca, in Mexico.
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>>45682092
Mexico has nukes?
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>>45682097
No I mean't they were fucking up Mexico and tricked America into nuking their shit.
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>>45682059
>>Trump nuked Mexico

That's a good one. Countries started falling to anarchy as the largest were destroyed from within by infiltration, causing massive, worldwide panic and the collapse of government power across the globe
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>>45682125
Not to mention regular guns don't really work well, they just increase their number because they feed off of negative energy.
In other words everytime you shoot one of them to much with a regular gun, you're technically having children. Lots of militaries started failing because they didn't understand how to handle them early on.
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>>45682125
>>45682174
Oh lordy, I just imagined the middle east.. ISIS with techies armed with pic related
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>>45682174
Yes. And when some child threw their Teddy bear at one of these Nightmares , the creature shrieked in pain and ran, the positive emotions wounding it terribly. Shortly after, the capture of children was a huge priority for the Nightmares.
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>>45682220
>BEHEAD THOSE WITH NO IMAGINATION!
I also think that they would be pretty fucked to, due to decapitations and all.
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>>45681937
Regardless of the outside, all toy stores, video game shops, game shops, libraries, playgrounds and movie theaters would of course be the ultimate strong holds
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>>45682430
However, wary Nightmares might lie in wait in them if abandoned, waiting to snare any refugees seeking shelter.
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>>45682254
Still, by the time the military of the world found out shit was pretty fucked. Mexico was completely overun, England and Russia was full of infiltrators, and Japan was 50% fucked 50% not fucked.
Kaijus son.
>>
So what will the Nightmares have done with the captured children? Are they going to be trapped in a dream world, forced to dream up more Nightmares? Or something else?
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>>45682631
They actually do the dream world thing, but they all have their own way of doing things depending on faction.
The ones in America are trying to find a way to make children become more nightmares, converting them into monstrosities. When that happens, you have the combined hopes, dreams, fantasies, and darkness of one person all rolled up into one monster.
Meanwhile, the ones in England are putting them in a dreamscape so they can fill their minds with nightmares. Quantity over quality.
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>>45682705
Schools, usually loathed by many children, have become nightmarish Hives full of Nightmares and are the places where stolen Children are taken in order to birth new Nightmares. Office buildings are also locations where a Hive may be found, as both locations have very few, if any positive emotions left in the air.
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>>45682538
I feel like any place that children or imagination has flowed through strongly enough would be like a sacred ground that Nightmares wouldn't be able to pass through, like a church with demons.
>Place down a ring of teddy bears creates a temporary barrier from weak nightmares
>A child's blanket is as good a shield as a bomb shelter against even the strongest nightmares, but not just any blanket, it has to be a safety blanket.
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Something good actually came of that thread about NERF guns????

/tg/ you still manage to amaze me sometimes. Keep up the good work
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>>45682966
Yes and in more recent news Hade's comet has been sighted in the shape of a teddy bear and Lofy has lost in a gambling tournament.
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>>45682879
Schools are bases for demons, offices are places for their followers. Their followers also tend to use gritty or "edgy" weapons from edgy stuff.
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>>45683310
To clarify on why, schools just have to much negative energy for a human to survive there for very long. At least adults anyway, children are fine but a adult would become...inoperable from insanity. Lets put it like that.
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>>45682028
I think it should be something along the lines of the children being incapacitated. While they are powerful, they would have no way of knowing that, and coming face to face with their nightmares would be too much for them
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>>45681297
>>45681755
Maybe it's not that it's A toy, it's that it's YOUR toy. YOU played with that particular nerf gun and loved it.
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>>45684025
Well yes, but their would still be positive emotions associated with it. The nuke thing wouldn't work otherwise, because nobody was killed by that specific nuke. People just see it as a negative thing, same thing with toys.
Albeit, toys you played with would be stronger, corp toys would be better than nothing.
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>>45684025
>tfw my most beloved toy as a poorfag kid was the almighty cardboard box
With a single garbage dump or warehouse trash disposal unit I would be unstoppable.

Not to mention if your power is greater based on how much imagination is required for your toy, there wouldn't be an enemy that could stand in my way.
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>>45683310
Honestly I feel like Nerf weapons in general should be villain weapons, especially some of the larger models. MiniNerfGun? That's edgy as fuck.
Give the PCs something more whimsical
>yfw the oldest guy in the group pulls out a flash gordon-style ray gun and zaps the enemy with it
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>>45684085
>Nobody was killed by that specific nuke.
Okay let me rephrase that, it wouldn't work as well. Everybody associated the detonation itself with destroy thousands of horrible monstrosities, a good thing. However, the events of nagasaki, fear of nukes, and the countless deaths caused by other nukes negated that. Not to mention the deaths in the blast.
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>>45684140
This more or less means even a manufactured toy would be somewhat effective, because most people associate it with children, which are associated with positive stuff.
Most of the time anyway, this is so if a PCs toy gets destroyed, they can have it replaced for a less effective one. Of course their own toys would still be very powerful, this is so they don't get completely screwed over.
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So will a kid using a long-ass stick as a magic staff be powerful as fuck when he vehemently and stubbornly believes he's Dumbledore or Gandalf?
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>>45684702
Sure, anything goes with IMAGINATION.
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>>45684720
>>45684702
I also propose that some campaigns center around saving a kid, making him face his fear to be a valuable asset in the fight against Nightmare with its' limitless imagination.
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>>45685041
This is a good one.

>>45684593
I also propose that high Imagination characters should be able to craft new weapons at least on par with some well loved toys.
>>
Bump
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>>45685118
So an example of this crafting would be turning cardboard scraps and some duct tape into a sword or chest plate.
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>>45685118
>Imagination is a stat that is critical to have for all players
>can be used to craft new weapons
>toys made by corps (i.e., widely available ones) are less effective than home-crafted ones
I'm getting an ominous sense of déjà vu
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>>45685748
I keep thinking of Shadowrun while I make this for some reason, don't know why. Maybe it's just the office building thing.
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>>45685118
>well loved toys
>>45685748
>>toys made by corps (i.e., widely available ones) are less effective than home-crafted ones
I was reading through some D&D settings when this reminded me of Covenant items, magic items that grow with their user.
If someone has something they use, something that is steeped with love and positive memories.. wouldn't it grow stronger? Even if it was made by a Big Evil Mega-Corp? Even Pa's ol' shotgun would be a terrifying weapon against a horror/nightmare if it has generations of positive memories, right?
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>>45686085
>grew up being raised on weapons
>the ol shotgun and skinning knife being particularly fond sources of memories
Boy howdy would that shit make for some powerful weapons, if we're just going off of positive memories. I think anything from a stick to a legitimate weapon would be formidable if enough positivity was behind it.
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>>45686206
That's the idea and whole point of how the setting works.
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>>45685839
I was thinking that Imagination is beginning to sound an awful lot like Intelligence, and Imagimancers beginning to sound like supreme casters
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>>45684105
>Cardboard box.
METAL GEAR!?
Also, come to think of it, how would cosplayers be? Would they count?
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>>45686646
Caster supremacy is a real worry for RPGs now that I think about it. Then again, in a setting like this.. everybody is a little bit magical~
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>>45686796
Indeed, meaning a caster is a bit less special. After all, it would in theory be possible to multiclass.
>>
>Tfw, the thread is on the popular page.
Slow day.
>>
So, we have the following stats so far.

Imagination
Courage
Spunk
Nostalgia
Strength

Should we add a Dex stat? Make it more important for dodging attacks and using certain weapon types, like pistols?

Also, what should the stat window be? We are using D10 based die pools, so should it be 1-5, with the number determining how many D10s you add to the pool?
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>>45687535
>Make it more important for dodging attacks and using certain weapon types, like pistols?
Putting those things under the same stat doesn't really make a lot of sense
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>>45687535
Yeah we probably should, I'm no crunch fag but I'm certain we need some form of dex stat. Though we can also add other stats, such as flat out knowledge to judge non-imagination stats. Such as crafting or logic rolls.
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>>45687685
Pistols are not really hard to control in terms of recoil, but they are hard little fuckers to aim. Especially in combat when you really only have time to look at the front sight.

Source: Use of a Meggit firearm simulator
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>>45687760
That doesn't really have anything to do with what I said.
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>>45687818
Just watch some Matrix or learn some Gunfu.
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>>45687818
Because Dexterity is usually fine motor control, is it not? And you need good motor control to accurately fire a pistol.
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>>45687535
Maybe we can have a "Dream" stat? A more or less special "ammo" that can be applied to any weapon. Mainly because "LOVE" and "HOPE" tend to be the nuclear bomb of kid's stories, so why not have it be the BFG of this setting?
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>>45688030
Maybe Dream power could be a resource, similar to Fate points in concept? Like maybe they add damage to the attack, or let you reroll failed checks, etc.
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>>45687956
Except "fine motor control" is an absurdly broad category that's critical to basically all physical actions. You can't walk upright without "fine motor control." If you're putting all of that down under one number, you might as well go full ESR and strip the stats system down to Mind, Body, and Spirit.

It does not follow that a sneaky breeky who's good at sneaking is also necessarily good at dodging attacks, let alone that he's also an expert marksman. The concept that one broadly-defined stat must govern all of these is a relic, and if you're designing a system that's not purposefully derivative you should seriously consider the idea on whatever merits it might have instead of just grandfathering it in because it's what you're used to.
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>>45688155
Really, I'm not sure to just have them be a fluff ammo or a stat like Fate. If their fluff wise then they'd be easier to balance, because both sides can have them. Adding damage to attacks or doing certain effects depending on the toy and dream. I.E. a Gundam toy can become a Gundam. I mean a Gundam Gundam, not a nerfed summon.
The problem is that you would need a metric fuck-ton of Dream in order to do so. This would lead to more interesting campaigns and help to make the system or setting stand out.
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>>45688263
Anon you sound angry. You OK? I'm just spit balling here. I never said that high Dex equals an expert marksman, I just said it would likely make it easier to aim something small like a rubber band gun or Nerf pistol.
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>>45688268
That and just using someone else's imagination wouldn't be as effective as using your own creativity.
So if you just make a Gundam, then it won't be as strong as the guy who made a kaiju that uses a volcano hammer. Because imagination.
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>>45688374
>I never said that high Dex equals an expert marksman, I just said it would likely make it easier to aim something small like a rubber band gun or Nerf pistol.
That's fine. But why would being better than average at aiming also mean you're better than average at dodging?
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>>45688473
If it bugs you that much, we can always split it into two stats. Such as Aiming for one and Dex for the other.
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>>45688473
Again, just spit balling ideas. Maybe we could just have a Dodge skill that reduces the enemy dice pool by the number of Ranks in Dodge?

Perhaps have skill ranks capped by their respective attributes?
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>>45688397
This is mainly to make things feel like your typical play-fight on the playground, things not truly being grounded in much reality. Albeit this is mainly high level campaign stuff in the dream realm, that way we don't have the physical realm getting fucked by a combo of Ragyo, Batman, and whatever else the nightmares want to throw at us. Because some summons/creations can only exist in the dream realm and even then they tend to be nerved to fuck.
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>>45688585
Ok, so methinks it's time to create some skills. The only question is shall we have skills for specific weapon types, or just non combat skills? And should we do a Proficient/Not Proficient system for skills, where they give a flat bonus, perhaps equal to level? Or should we do a skill ranks system, perhaps having skills capped by Attribute values?
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>>45689341
>specific weapon types, or just non combat skills?
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>>45689341
No. Because if you imagine that you're an expert marksman, and you believe hard enough. You'll be one.

I think that's what makes kids really fucking OP since they have limited knowledge about how shit actually works so they can pull impossible shit out of their asses cause of imagination.

Impossible shit ranging from a nerf pistol with unlimited capacity without a need to reload, to turning the entire floor of a boss-level dungeon to lava because they will it to.
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>>45689507
Exactly. Kids would have max Ranks in all skills, especially the younger ones. Skill ranks here would represent how well you are able to tap into your imagination and do crazy, nigh impossible shit.

The PCs are adults trying to bring out their inner child, and their progress in skill ranks represent using their imagination in more powerful ways in certain scenarios.
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>>45689737
What about mentally retarded teens, then? Would they be considered godly like normal Children as well, like a phenomena?

And will wee see adults fucking like rabbits to produce children, or maybe nefarious adults forcing teenagers to smoke weed to get high and bring out the childish imaginations in them to combat the nightmares?


Fuck, why can't adults smoke enough weed to summon flying unicorns to their aid?
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>>45689878
Well, anyone who has the mind of a child is extremely powerful. A teen or adult who is so mentally off that they don't even have that would be like Blanks.

Any settlement that had tried that soon collapsed, due to the Nightmares attacking in force amd destroying everything to eliminate the threat of free children.

Why aren't adult humans just all killed off? Simple. They love the taste of our fear and anger and hatred. Adult fear is especially potent, because many adults think that there is nothing waiting in the dark to snatch them away. But they were wrong.
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>>45679114
You forgot the Hugs stat that was in my original suggestion in first thread. It was gonna be a stat to combat sadness based horrors. Hug them into oblivion.

This game is steering too close to dnd. Don't need no strength or dexterity..or classes for that matter.

Summon Peter Pan for example, imagination 6 nostalgia 4 requirements.

But whatever.
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>>45690558
I thought Hugs could be a healing thing, maybe restoring sanity?

I called them classes earlier, but I think that an archetype system could work just as well. It would probably require an XP based point buy system tho.
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>>45690558
>Hugging a sadness demon.
Those horrible tentacled horrors of the 10th dimension that have slaughtered countless worlds just need a hug.
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>>45690930
My thoughts were in line with supernatural's method of monster killing. Each has a weakness. Add age and tech stats too. Adults can work tech but tech needs age to go with it. Imagination decreases with age.
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>>45691140
But since everything is so reliant on imagination, wouldn't everyone just play children?
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>>45691163
Children are all imprisoned and forced to dream up more Nightmares
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>>45691243
As in all of them, at the same time? That's just flat out silly.
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>>45691243
Well, most of them anyway. The ones who were in the right age range to be a threat.
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>>45691163
How will children operate the crane to access the ruined building to destroy the haunted toy factory? No one is gonna let kids wander alone in such conditions. Population preservation and whatnot.
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>>45691289
That's still a bit silly.
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>>45692198
Perhaps they only managed to kidnap the ones that would be a threat to them, ones who are not scared and can use their dreams?
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>>45692562
No...Cause then it'll be a shitstorm if these kids find out, and it can cripple the shit out of the Nightmares.
>>
Silliness isn't always bad, but sometimes a Dream can become a Nightmare.
Maybe the world is Martix-tier post-apoc
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>>45696616
That is a pretty good idea desu. Everyone is trapped in the Dream World, but maybe children have been forced into a separate version?
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>>45697049
How did they get there though? Should that be left open to storytelling?
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Hey guys, drawfag here, been lurking since the first thread. If you guys want to turn this into a more serious pdf or something, I could help with my InDesign mastery and also make some illustrations in Photoshop.
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>>45698822
Well if you feel up to drawing something, then sure. Albeit we aren't sure whether to make this quirky or a flat out joke setting all together. Personally, I'd rather have a quirky one because it's comedic moments would shine all the brighter along it's serious parts.
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>>45698682
Hmm. Perhaps originally there was only one Dreamland, but the children found that they were too powerful for the Mind Monsters that were accustomed to adults, so they shunted the children to a new one with the Nightmares designed specifically to combat children.
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>>45698822
>>45699178


I think the Nightmare creatures should be more evil and serious looking, all the better to contrast grown ups fighting them with brightly colored children's toys. Think Lub Glubs from Adventure Time for the more "primal fears" type Nightmares, with Infiltrators look almost exactly the same as humans
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>>45699266
Alright, but we'll need something to tell whether or not somebody is a infiltrator. It has to be subtle though, like they walk with a limp or something.
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>>45699279
That'd only show up in animation. I suggest making them a bit ethereal, or making them have no eyes, or a symbol, or markings in their face, or differently colored hair/nose.
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>>45699356
>I suggest making them a bit ethereal, or making them have no eyes, or a symbol, or markings in their face, or differently colored hair/nose.
Ethreal would stick out like a sore thumb if that means see through, if we go with this I would suggest that it's only with certain parts of them. Like a foot, that way it'd mostly be covered by a shoe.
No eyes is a no no, to obvious.
A symbol somewhere on their body is also good. But not in the face.
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>>45699382
Differently colored irises? black nails?
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>>45699482
Yeah differently colored irises sound good, but when it's someone original it needs to be a eye color impossible for humans. When it's somebody that already exist, it needs to be a different eye color to what they already have.
We shouldn't make it just one thing though, be creative and do what you want in your campaign to hint that it's a infiltrator.
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>>45699521
How about red pupils
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>>45699577
Maybe, like I said just get creative with it. As long as it's something you wouldn't realistically notice.
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>>45699521
Give them the extra eyelid. You know, the clear one.

Not a dead giveaway (just kill all redeye folk, etc) unless you study them long enough and they drop their guard.
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>>45699602
>>45699594
But we want them to be easily recognizable from a design pov, don't we?
Otherwise I'll just paint normal humans.
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>>45699623
>Easily recognizable from a design PoV.
Perhaps, but we can get more subtle with later designs. Mainly because I wouldn't want it to always be obvious to the reader/watcher that they are infiltrators. Like a mystery story.
>>
I like the idea of slight anatomical differences, something that would scare the shit out of someone who actually sees it. The better to feed the Nightmare's power.
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>>45699733
What I means is, I can paint 100% normal humans and then you describe them as you wish, or give them distinct traits and let the image speak for itself: >>45699736 subtle things though
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>>45699832
Just do whatever you think your up to.
If you think you can let the image speak for itself, then fine do that. If your not up to it, just draw a normal guy and we'll describe it.
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>>45699995
Okay, I'll try my best
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Bump
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>>45699207
The things there should be things a typical child would fear, hate, or be saddened by. Like a Old Yeller or the Bogey Man, just anything that would cause negative emotion.
From the humans would come hope that they can one day escape, which creates dreams, which creates powerful nightmares. For they are made of hopes and dreams.
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>>45688155
>Dream power is Fate points.
KILL IT WITH HOPES AND DREAMS!
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>>45702207
What about wet ones?
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>>45702526
THOSE TO!
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>>45705453
>Average toy soldier.
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Check!!
https://youtu.be/waMDqEm62l8
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I'll just get to making a new thread.
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>>45707295
No not yet, we aren't anywhere near the bump limit.
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>>45707295
I think we are just waiting on our new drawfriend to start putting stuff up.
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>>45699602
>Not a dead giveaway (just kill all redeye folk, etc)
Tobirama did nothing wrong
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>>45708258
But he's a demonfag.
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>The PCs have found a toy that will let them jump great heights.
Post your toy equipment.
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>>45709688
This, too much nerf gun shit.
For a setting all about creativity and imagination, y'all seem to have very narrow ideas of what toys you would bring into battle with you.
>>45709651
>demonfag
wat
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>>45709797
Redeye means nightmare.
Which means demon.
That makes him a demonfag. Thus he must burn.
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>>45709688
>You never cease to surprise me blue hedgehog.
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>>45709827
Tobirama hates the redeyes
Gas the Uchiha, ninja war now
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>>45709797
We just used them because they are an easy example. Some anon in the previous thread said they made a rainbow ribbon twirling stick out of plastic rods and fabric. That would be an example of a pretty strong magical weapon. Think of the ribbons as being like monofilament ribbons of rainbow death for Nightmares
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>>45710217
So a ribbony HF blade?
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>>45710377
Sure.
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>>45709688
Gives much higher jump in exchange for worse walking ability.
Not that great for hallways and such, great for open areas like a street.
>>45709928
Gives a massive speed boost, in exchange for control. Still bad for places with walls, but amazing for outdoor travel.
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>>45709688
This baby in one hand and a bandoleer of rubber band guns at the ready.



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