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/tg/ - Traditional Games


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Across your controlled worlds your forces stand ready to launch into battle at any moment. Your armies swell and your fleets grow larger by the day. Your projects are ambitious and many.

Your capitol city reaches for the skies and spreads across the mountain range, bone and metal forged into great sizes to host your current and future subjects.

Buried below in the heart of the mountain one of your greatest creations nears completion, the Deep Rots shell formed of chitin, bone, stone and metal. Within the nearly complete shell the lake of necrotic fluid grows, clusters of muscle or bone forming spontaneously then breaking apart at random.

The Beast of Rukor lay dead, it's colossal form becoming Reconstructed from the inside out in the turbulent depths of its ocean home. Your plans for the Beast to turn it into a weapon of awesome power, a leviathan to turn against your foes and inspire fear and awe in the living.

Above the protoplanet mining base and shipyards your Flagship grows. A floating fortress its bulk easily dwarfs the newly created capitol ships that rise from their pylons, fresh and eager for battle.

War was coming and you were making quite sure that you would not be taken unaware.

Soon it will be time for the Armada of the Worm to reach out and begin it's conquest of the stars.
>>
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>>45642465
Welcome back folks!
I changed somethings around in the Pastebins such as creating a new Construction and Building page with the new Biomass Farms. I also added a new class to the ship builder, Non-Combat Craft, for the Harvesters and Reapers making them cheaper and more efficient to build and use.

Pastebins: http://pastebin.com/u/ceronull
Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull
Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=death+among+the+stars
Ask.fm: http://ask.fm/DeathAmongTheStarsQuest

Stockpile:
>143320B (2 Biomass Farms: 90000, 10 Herds: 190B, Hunting outposts: 150B, 3 Lichen Farms: 450, 200 Solar 8000)
>75060M (500 Diggers 10000M, 150 Entropic Excavators 37500M Daily, 40 Harvesters 3200M)
>Capitol City 55% (-500B -500M Daily)
>Deep Rot 85%

Troop Totals:
>2 Voidknight Disciples
>9000 Talons (30 Clutches)
>300 Aquatic Talons (1 Clutch)
>750 Cyclops: (15 Squads)
>100 Aquatic Cyclops (2 Squads)
>6000 Stingers (30 Platoons)
>250 Gargoyles (5 Flights)
>150 Aquatic Gargoyles (3 Flights)
>200 Flatbody Gargoyles
>3000 Trolls (20 Packs)
>1800 Shock Troops (12 Packs)
>240 Looms (8 Shoals)
>225 Crit Crawls (125 EMP 100 Exp)
>20 devouring swarms
>400 Stalkers (5 Packs)
>1 Alpha Stalker
>240 Shadows (4 Clusters)
>100 Think Tanks
>50 Cauldrons

Necrolyte Legion:
>1 Voidsinger (loyal)
>321 Legionnaires
>200 Stonestar Warriors
>1 Light Cruiser
>2 Frigates
>2 Corvettes

Enslaved Minions:
>Jor (loyal)
>30 Osjiic
>25 Dagger
>31 Colonists
>540 Stonestar
>24 Plainsrunner Osogo
>4 Ructu
>35 Test Subjects

Guests:
>Obsidianborn Construct
>30 Stonestar Researchers
>300 Stonestar Warriors
>>
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>>45642542
Vehicles/Ships:
>3 Void Terrors
>100 Chariots
>50 Hearses
>95 Coffins
>50 Support Coffins
>500 Nails
>100 Piercing Nails
>43 Corvette
>34 Frigates
>10 Dagger disguised Frigates
>5 Osjiic disguised Frigates
>14 Osjiic disguised Fighters
>4 ahkam frigates
>6 ahkam corvettes
>30 ahkam fighters
>13 Light Cruisers
>10 Heavy Cruiser
>10 Bloat Carriers
>10 Terrordromes
>2 Battlecruisers
>15 Eyegores
>1 Dagger Clanship
>1 Ahkam Destroyer (Inoperable)

Ships in Construction:
>1 Flagship (50%)
>2 Battleships (Complete)
>3 Destroyers (Complete)
>5 Battlecruisers (Complete)
>10 Support Corvettes (3 Days)
>5 Boarding Frigates (3 Days)
>2 Hangar Battlecruisers (3 Days)
>>
>>45642565
Completed Research:
>Crystal Energy Sponge: The Crystal Guardians ability to absorb and neutralize your Necrotic Energy was quite intriguing to the Think Tanks and worrisome to yourself. Initial findings indicate the vast potential for the energy absorption through manipulation of expertly grown crystal matrices.

>Sabotage Pod: Similar to the Boarding Pod this Pod was designed for a more specified goal.

>Explosive Rounds: The gun the strange cyborgs wielded was quite similar to the Shardspitter, firing thick metal flechettes. Unlike the Shardspitter the flechettes were loaded with pressure triggered micro-charges adding an explosive kick to the weapon.
>>
QUESTIN'
>>
>>45642465
Sure is getting hype in here. Gonna go ahead and post a proposed list now, if anyone wants to add anything before the vote comes up, please do so.

Add Sprinter legs to Shadows
Create 2 Hangar Battlecruisers 780B 1620M
Create 60 Piercing Nails: 1800B 3960M
Create 280 Nails: 2800B 17920M
Create 10 talon clutches: 15000B 3000M
Create 5 platoons of stingers: 5000B 2500M
Create 8 packs of trolls: 14400B 2400M
Create 2 clusters of shadows: 1080B 1440M
Create 4 shoals of looms: 2160B 600M
Create 20 Reaper Cruisers: 3800B 8100M
Total Cost: 46820B 41540M
>>
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>>45642581
Unlocked:
Crystal Energy Sponge: Through various tests the Think Tanks have developed a way to mimic the crystal guardians energy absorption ability. Combining this knowledge with theories developed and gained from observations of your own Spears energy draining capabilities.

Glutton Sphere: A device resembling a life-sized human ribcage of metal banded around a crystal core. The Glutton Spheres can be attuned to a specific type of energy allowing it to attract, drain, and/or neutralize attacks and sources of said energy. Requiring a unit knowledgeable in the manipulation of these energies to attune the Glutton Sphere. The device can attract and negate nearby energy attacks, drain the power from reactors or powercores, or weaken the strength of units powered by the selected energy type. Cost: 15B 5M

Large Glutton Sphere: A larger form of the Glutton Sphere allows the device to intercept more powerful strikes like those from ship-based weaponry or significantly powerful units. Cost: 60B 30M

Reaver Staff: A meter-long spike of necrotic metal with a crystalline core can drain the innate energy within the target it is touched to or pierces. Useful for those able to manipulate the various forms of energy that power the supernatural it can drain Necrotic, Void, Arc, Thermal, and even the life force of living beings but only one type at any single moment. This drained power can be metabolized to increase the latent power of the wielder or repurposed into an energy attack. To those lacking the power and know-how to manipulate these energies the staff is little more than a hefty melee club but in the hands of the trained and powerful it becomes a potent tool and focus.

>cont
>>
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>>45642681
Sabotage Pod: A smaller and more precise form of the Boarding Pod the Sabotage Pod resembles a metal drill-spike. Drilling into targeted sections of a ship it can release groups of units designed for sabotage or deploying gas and chemical warfare attacks. Capable of holding either 1 Devouring Swarm, 10 Flatbody Gargoyles, 10 Crit Crawls, or 5 Looms. Cost: 10M per pod fired.

Explosive Rounds: Bone Rifles, Shardspitters, and Spine Casters have the option of firing micro-explosive rounds instead of their typical bone or metal rounds. Penetration is reduced but damage is significantly increased against soft targets. Slows the rate of fire of the weapon.

Current Research
>Combat Telekinesis: Very Slow
>Military A.I.: Slow
>Beast Dissection: Medium
>Sedation Gas: Slow
>Combat Drone: Medium
>Communications Jamming: Slow
>Combination FTL drive: Slow and Dangerous
>Large Reconstructed: Slow
>Weaponized Tractor Beam: Slow
>Necrotic/Living Experimentation: Slow
>Strange Cyborg Dissection: Medium
>Confederate Corvette: Medium

>>45642662
I actually added all of those to the troop/ship lists.

All except for the Reaper Cruisers. Those have been modified and are now classified as a Non-Combat Mining vehicle in the Ship Builder Pastebin near the bottom.
http://pastebin.com/Na5e7yU7

Also included a ship a friend designed when I was using them to check my math
The Omega Class Harvester
>>
>>45642769
Oh, huh, never mind then. Carry on.
>>
Oh that Christ, I was starting to show the first symptoms of withdrawal.

What have you done to me, Jyoti?
>>
>>45642857
He has clearly been sharing addictive quest research with QuestDrone.
>>
>>45642902

Tyrants, Monsters, cruel men the both of them.

We should...we should take away the reality-hacking devices they utilize to give threads their addictive qualities! Take them all away and and... use them for ourselves!
>>
>>45642681
Reaver Staff: A meter-long spike of necrotic metal with a crystalline core can drain the innate energy within the target it is touched to or pierces. Useful for those able to manipulate the various forms of energy that power the supernatural it can drain Necrotic, Void, Arc, Thermal, and even the life force of living beings but only one type at any single moment. This drained power can be metabolized to increase the latent power of the wielder or repurposed into an energy attack. To those lacking the power and know-how to manipulate these energies the staff is little more than a hefty melee club but in the hands of the trained and powerful it becomes a potent tool and focus.
can we combine this with our own staff
>>
>>45643119
But I thought is was basically a cheep chinese knockoff of our own staff already?
>>
>>45643142
we can drain shit with our spear?
>>
>>45643167
We already did that ourselves didnt we?
>>
>>45642769
Wait.... Can they be set to drain void?
>>
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>>45642769
The Stonestars in the tunnels underneath your capitol city settle into their new homes with some reluctant to resign themselves to their new fates. Several bands try to explore for ways out but they find nothing but dead-ends and flatbody gargoyles tracking them with keen eyes. Grateful for the fungal-lichen farms they nonetheless begin propagating various molds, lichens and fungal crops in the tunnels near the farms from their homeland.

The hurricanes begin to abate, but still rage across the hemisphere. The ructu villagers emerging in the increasingly long lulls of the storms to tend to their kelp-eel vats. The children, soft-shelled and fast, in several of the villages gather debris blown from the storms and construct small driftwood figures around the Dreamstone obelisks before their parents usher them inside. The dreams of the ructu are vivid, each able to explore their world in lucid detail. Many explore the depths you had visited, sharing with them the Beast and it's hunt, the glory of the colorful reefs and the eerie deep-sea life of large crustaceans and grotesque worms.

Your latest captives arrive over the Scorched Planet, the confederate corvette's hull paint already peeling in the intense radiation. The dazed captives are dragged out of the holds of the ships by Talons with a group of Looms beginning to pick through the corvette for anything of interest. The Test Subjects are brought into a large, dimly lit room and separated among an array of tables or encased in large glass vats. Talons and Looms move among the subjects, restraining the waking and the increasingly terrified captives. Surgical tools laid out on bone trays are brought out alongside hovering vats of necrotic fluid with dangling hoses with hypodermic needles like some monstrous jellyfish. The screams begin as your Think Tanks float through the room and guide the Reconstructed in their profane experiments.

There was much to do, much to prepare for.

What shall you do first?
>>
>>45643294
Make like 50 of each crystal thing and distribute them among our troops, set half to void and the other half to Akham energy
>>
>>45643119
>>45643142
>>45643167
>>45643195
The Reaver Staff is a pale imitation of your own spear, yes. They can only drain/manipulate one type of energy at a time but can switch between them. Meaning you would have to decide between guarding against a Necrotic Flayer blast or a Void Repeater attack but not both at once, for example.

Useless for yourself since you can drain energy by yourself and to a much greater degree with your spear but useful in the hands of your Generals or units like the Voidsingers who are able to manipulate energy. This would allow them to grow their strength faster.

Sort of meant to become the tool of your future Necrotic Sorcerers, should that path be reached

Glutton Spheres though have to be attuned by someone wielding a Reaver Staff, a Think Tank, or a General to the energy they will absorb. You could create the Large ones, attune them to Void energy and have them float near a ship to absorb incoming Osjiic attacks or the like.
>>
>>45643294
lets test small to large doses of necro energy after we take gene samples from all of them then move on to void
>>
>>45643482
That is all automated at the moment.
>Necrotic/Living Experimentation: Slow
>>
>>45643536
begin widespread production of reaver staves had them out to each unit we have
>>
>>45643357
Supporting, as well as 40 ship sized ones, also split evenly between void and arc energy attunements.
>>
>>45643557
Currently they would only be useful in the hands of:
>Agona
>Lorgul
>Nekris
>The Voidsinger
>The five upcoming Necrolyte Voidsingers
>Jor

To everyone else it would be just a hefty club.
>>
>>45643557
Nah, we can just send out loads upon loads of glutton spheres amongst our rank and file reconstructed if we want to start absorbing the lives of everything we come across.
>>
>>45643557
not ever individual but like every 1 out of 10
>>
>>45643626
Oh and the Voidknight Disciples.
>>
>>45643626
then give it to them
>>
>>45643648
why not make a giga-glutton sphere and drop it on a populated planet
>>
>>45643626
That spoiler

Jor our loyal subject I could see him as a back line buffer and medical healing should he want to ofc
>>
>>45643626
Does he hear the songs of the Star more clearly now?
>>
>>45643727
I see him as the party Bard playing near death metal
>>
>>45643727
I wonder if we should remove the domination spikes from Jor and the Voidsinger. They seem pretty loyal to us now
>>
>>45643823
It helps with communication
>>
>>45643791
I support giving jor a stave
>>
>>45643294
So far looks like:

Create:
>40 Large Glutton Spheres 2400B 1200M
>50 Glutton Spheres 750B 250M
Total: 3150B 1450M

Also giving Reaver Staves to your Generals, the Voidsingers, Disciples, and Jor

Any other suggestions?
>>
>>45643900
Give baby David a small staff
>>
>>45643626
>Jor is a fucking wizard, he just need us to remind him
>>
>>45643967
A small baby safe stave
>>
>>45643982
>Guide him*

He was the first we touched with the power necrotic, the longest living with a portion of our own armor in his person. He is the closest of the living in the new armada to the necrotic and the dead.

It has been his destiny
>>
>>45643967
As much as I am looking forward to teaching young David the arts of the Wormstar, I somehow doubt a week old infant would be capable of learning how to use this thing.
>>
>>45644031
Praise unto Jor first among the living
>>
>>45642681

I wonder, would it be possible to grow an extremely specialized and more than likely massive crystal that would more or less act as a ZPET if we can automate the drain of the crystal's charge?
>>
>>45643900
What do the crystals do with the energy that take?
>>45643967
YES! Make it like a rattle
>>
Would it be possible to put a bunch of point defense, conductive armor, a few lighting rods and a slug thrower onto the fastest sub-capitol we have, then put a huge, necrotically-infused obsidian blade on the front? For getting through defensive ships and rammimg Ahkam? We could call it the cleaver
>>
>>45644206
>What do the crystals do with the energy that take?

>>45642681
>This drained power can be metabolized to increase the latent power of the wielder or repurposed into an energy attack.
>>
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>>45643900
You watch the ritual of creating the Voidsingers commence through an attendant Troll. Deep in the rock of Horizon's Drops moon the Voidknight Order has constructed a ritual chamber for the purpose of infusing the Black Flame of the Void into the living.

The five potential Voidsingers kneel and sit within a large circle of carved stone, lines of void-flame burning with ultraviolet light surrounding them. Revenant Lorgul stands with his two Disciples around the circle. Their dark armored formed engulfed with the dark flames as they chant in the language of the Black Flame, an ancient speech even you have trouble understanding, a language dredged up from the dead memories of Ghul.

The Necrolyte Legionnaires were stripped of their armor, bodies shaking as they were slowly infused with the Void energies. Two stonestars, a human, a vorh, and a netu, all with the potential to become like your favored Osjiic servant the Voidsinger. The osjiic among the Legionnaires felt both relief and a sense of envy that none of their kind had been selected.

Lorgul had said the ritual would take the better part of two days, the first time they had attempted it themselves. Your Voidsinger had said his "graduating class" had to suffer through the ritual for more than a week, many of the weaker osjiic dying off within the first day.
>>
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>>45644252
Intrigued by the ritual you ponder the potential of infusing the living with the power Necrotic. The Wormstar had infused many of it's champions, including your original self, with the ability to manipulate it after being risen to undeath but you do not recall any attempts into bestowing the power unto the living.

Your musings were interrupted by a screeching alert as your system sensors detects a large burst of Void radiation from a void-drive within the system of Horizon's Drop. Satellites quickly adjust and your mood sours at the sight of a group of Osjiic Empire sub-capitols emerge.

A Heavy cruiser flanked by a trio of frigates and four corvettes arrived in orbit over the jovian world your fuel mining and refineries toiled. Weapons fire is quickly filled as the Terrordrome stationed in orbit over the largest of the refineries turns it's weapons against the craft, guard Nails racing to engage the Osjiic fighters that launched from their hangars.

Your home system was under attack, the Osjiic arriving in search for their lost sub-admiral but this did not represent their full strength, the main investigatory fleet still within a distant system.

Hurriedly you command your forces to attack but there was a moment where the ticking of the cosmic clock halted and a voice like a million droning cicadas reaches you.

"You have delayed enough, Wormspawn," the Masked caution before time resumes.

The Osjiic have sent a small fleet to your home system!
>1 Heavy Cruiser
>3 Frigates
>4 Corvettes

How shall you deal with these interlopers?
>>
>>45644450
>"You have delayed enough, Wormspawn," the Masked caution before time resumes.
YOU LITTLE FUGGER

Mass boarding operations, get our troops inside their ships. And target their engines so they can't escape and alert the main force.
>>
>>45644450
200 Nails
20 corvettes
15 frigates
5 light cruisers
5 heavy cruisers
2 carriers
Hold the rest in reserve and look for the rest of their fleet.
Target engines and comms first.
>>
>>45644450
Question, would this small fleet be able to inflict any serious damage to our Terrordromes?
>>
>>45644450
NO ESCAPE
This is why we have boarding pods, and why if we have any glutton spheres at the moment, their engines are getting eaten.
>>
>>45644450
Send in a battle cruiser and 3 cruisers, with an escort of 5 light cruisers, with maybe 100 fighters. Prioritize knocking out their engines.
>>
>>45644531
Supporting this. Cripple or destroy them, ensuring they can't call for reinforcements or escape is key.
>>
>>45644450
There ships should pass through our Crit crawl cloud

>>45644516
This


Also... Could we use the power of the void to throw a space rock at them?
>>
>>45644531
This. Crush them, but cripple and blind them as a priority
>>
>>45644563
>>45644516
Maybe we should send some boarding frigates to support our fleet then? Do you want to do it the old fashioned way or use those boarding swarms?
>>
>>45644450
... What if... What if we just send a small ship with a big bomb on it to use a skip drive to travel into the grav well there void drive passively makes?
>>
>>45644665
We don't have any bombs strong enough to affect such a wide area.
>>
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>>45644665
Anon... I like that idea
>>
>>45644708
Yet.
>>
>>45644658
Unleash the swarm
>>
>>45644708
You don't need to. It completely cripples there engines and prevents a void knight furor overloading them to take us out
>>
>>45644665
Why didn't we think of this before? It's like an auto crippling attack
>>
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>>45644559
The Terrordromes have the hardiest shields of all your ships currently. With reinforced shielding and two halves joined it would take some time to bring them all down and by that time reinforcements would typically have arrived. This size of fleet could do some damage before then, depending on how well the battle goes for them.

>>45644450
Looks like:
>Overwhelm them with superior numbers, cripple their engines, capture if possible

Roll me 3d100 best of first 3 to kick these trespassers off your lawn
>>
>>45644804
Prep for 1
>>
Rolled 32, 80, 93 = 205 (3d100)

>>45644804
>>
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Rolled 94, 43, 53 = 190 (3d100)

>>45644804
>>
Rolled 84, 96, 68 = 248 (3d100)

>>45644804
>>
>>45644848
>>45644852
>>45644872
Oh those poor souls
>>
>>45644848
>>45644852
>>45644872

>94, 96, 93
>>
>>45644848
>>45644852
>>45644872
94 96 93

rektsville.
>>
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>>45644848
>>45644852
>>45644872
Flawless victory.
>>
>>45644848
>>45644852
>>45644872
Perpare Uranus
>>
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>>45644848
>>45644852
>>45644872
Fucking glorious.
>>
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>Osjiic's faces when
>>
>>45644848
>>45644852
>>45644872
Take them all alive!
>>
>>45644852
Very appropriate picture.
>>
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CAME TO THE WRONG NEIGHBORHOOD FGTS.
>>
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Iv been having such withdrawal symptoms that I started rereading the entire quest

Had an idea for a new ship similar to the eyegore only with a ship sized sniper rifle and call it the eyegouge

Also just a sneak peak at the newest fan art wip, decided to make a more whimsical image just to draw all the main undead players)

Also these fucking rolls
>>
>>45645084
I love everything about you post
>>
>>45645084
>that skelly
nothing much mang
just chillin with my bonies
>>
>>45645084

I want a Gang Beasts / Castle Crashers game with these characters.

Give it to me, you monster.
>>
>>45645084
Dude, I love your artwork.
>>
>>45644804
These Osjiic had no idea what awaited them.

Spurred on by the Masked you command the bulk of your fleet within Horizon's Drop to swoop down on the intruder fleet. Engines burn bright as the Necrotic Fleet is awoken and guided to attack.

Your Terrordrome proves it's worth in the first battle their kind experiences. Beams from powerful Necrotic Flayer Turrets cut through the darkness and strike the attacking ships. The Heavy Cruiser angles itself and unleashes a salvo of powerful void-infused slugs, an unlucky Nail reduced to space dust in its passing. The slugs strike against the shields of the Terrordrome, the first two layers flickering away and rocking the spherical craft.

The concentrated fire of necrotic flayers and necroflenser break past the shields of a frigate, the hull beginning to melt before systems fail across the craft leaving it to drift crippled toward the gas giant.

Nails engage in a vicious dogfight with the bulkier Osjiic fighters, shredding each other into bits of shrapnel with missile, bullet, flenser and flayer, illuminating the larger sub-capitols with the lights of exploding craft.

The osjiic grew cocky as they concentrated their fire on the Terrordrome and it's weakening shields. A frigate turns to launch a volley of missiles towards gas harvesting ships, detonating one and turning to another. With the only defensive Terrordrome doing it's best to fight against the onslaught with a modest guard of fights the Osjiic seemed to feel confident in their victory.

>cont
>>
>>45645562
rape imminent
>>
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>>45645121
>>45645213
>>45645168
>>45645195

Thanks and il keep at them been sketching lots if ideas for future images too

Back to work look forward to reading how hit goes down
>>
>>45645562
Rape in 3...2....1...


Also we need more terrordromes around key assets to protect our orbital stuff.
>>
>>45645786

I think what you mean to say is.

We need to armor everything in layers of Terrordromes.
>>
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>>45645562
A bright nova of light flashes rapidly around them as your fleet uses their skip drives to arrive in orbit around the gas giant. The sense of dread that arose from the Osjiic fleet was almost palpable as they find themselves suddenly surrounded by a fleet of capitols.

You stand on the hull of your battlecruiser spear in hand and gazing across the void at the intruders, watching as your ships unleash their barrages. The darkness of space becomes bright with the light of countless flayers and necroflensers, missiles and metal slugs.

Another frigate and two of the corvettes are quickly obliterated or crippled in a matter of moments. The Heavy Cruiser's shields fall under a hail of chain-flenser fire, a swarm of support coffins descending on the craft. They latch onto the gray hull of the ship with their boarding claws like grotesquely over-sized ticks and begin tearing at the bulkheads while Piercing Nails focus on destroying their communication arrays.

One of your battleships, a monstrous craft bristling with weapons casts a shadow over the remaining ships, chain-flenser turrets targeting their weapons mounts and engines. Defensive corvettes fill their role well, repeater cannons intercepting missiles and gunning down fighters that attempt to flee the suddenly disastrous battle.

Finally your support coffins tear through the hulls of the osjiic ships in several sections, sealing themselves over the breaches with sheets of muscle. Riot gas from preignited grenades billow out to fill the hallways as Trolls and Shock Troops board the crippled Osjiic ships, followed quickly by Talons, Stingers and a small amount of Looms. The color changing creatures disappear into ventilation ducts and passages, hunting for officers and ship captains.

>cont
>>
>>45645889
SHIIIIIIIT
>>
>>45645889
Rape.exe engaged.
>>
Did we ever get around to making Servile-Looms? Flying Maintenance Squid-drones? Like those things from the Matrix mixed with Forerunner Sentinels?
>>
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>>45645889
You float in the darkness of space, spear twisting in your grasp as you guide your forces. The mass of Reconstructed surging through the ships taking down the unfortunate gray-hominids mere extensions of your will. The Osjiic put up an admirable defense, Voidsingers casting forth powerful attacks but they are absorbed to their shock and horror by crystal devices that pulse and contort in unnatural ways.

Talons swarm over barriers and soldiers, Stingers trading fire with military fire as they take the halls. Trolls and Shock Troops carving a bloody path through the defenders as they target key systems. Looms riddling officers with paralytic flechettes unseen from ventilation throwing the chain of command into chaos or spitting sprays of acid onto power conduits to plunge the ships in darkness.

You almost pity these Osjiic fools, the fleet quickly overwhelmed by the might of your Reconstructed soldiers and ships. Their ships unable to flee several Voidsingers try to detonate themselves but they are put down mercilessly, not willing to risk your prizes.

Finally, with Trolls and Shock Troops buzzing with electric energy snarling and snapping at the entrance to the heavy cruisers bridge you stride forth. The commander of the ship, a dark skinned osjiic veteran of many campaigns, stands before you. A Void Repeater grasped in his hand he looks ready to attack but finally drops the weapon at your feet and bows his head, fist to his chest, "We submit. Spare my soldiers and the battle is yours."

>Overwhelming Victory!
>>
>>45646183
Damn son, that wasn't even fair.

Then again this was essentially just a small scouting fleet yes?
>>
https://www.youtube.com/watch?v=Jv1ZN8c4_Gs
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>>45646183
I actually think we should spare them.

We will put the domination spikes in them of course and send them to live as civilians on horizon.
Oh and turn any void guys

But I think we should let these guys live.
>>
>>45646360
Of course! They willingly submitted, so I'd say they've earned a chance to prove themselves in the necrolyte legion.
>>
>>45646407
Only if they want to fight. If they wish to live as a civilian they can
>>
>>45646183
Losses:
>1 Corvette
>35 Nails
>3 Coffins
>50 Talons
>15 Stingers
>20 Trolls
>10 Shock Troops

Osjiic Losses:
>2 Frigates
>2 Corvettes

Captured:
>Lance-Commander Roktir
>1 Heavy Cruiser
>1 Frigate
>2 Corvettes
>55 Osjiic Soldiers

Would you like to use the biomass from the dead to reform your losses?

What shall you do with your new captives?

>>45645084
I love this, so much
>>
>>45646619
>>45644234
Bringing this to your attention.

And yeah, into the cauldron they go
>>
>>45646619
>Would you like to use the biomass from the dead to reform your losses?
Of course, why wouldn't we? Isn't this the default?

>What shall you do with your new captives?
Hm... Spike them. They can join our legion.
>>
>>45646619
>Would you like to use the biomass from the dead to reform your losses?
Yes


>What shall you do with your new captives?
Question them of their purpose, where the rest of their fleet is, what they know of us, the Osjic's operations n this sector, and how their fight against the Akham is going. Then do what we did to our other captures.
>>
>>45646619
whoops, you also captured
>2 Voidsingers
>>
>>45646659
For the biomass anyway. Ask if the captured want to serve in the Legion or live peacefully
>>
>>45646732
the voidsingers go to lorgal then
>>
>>45646745
This.
With how easy it is to make the reconstructed we have no need for unwilling fighters
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>>45646619
Yes.

Dominate the survivors and have them work on the hunting outposts of horizons drop. I'd like to have them settle in to their new circumstances before forcing them to fight the fleet they were once a part of.
>>
>>45646619
You stand silently before the surrendering Osjiic as a Troll walks up to you carrying a bone crate and sets it beside you. The Roktir glances at the crate suspiciously then grunts and takes a step back as the lid is flung open by an unseen hand. The osjiic crew that were scattered around the room watch apprehensively.

Clacking your jaw as a cluster of domination spikes lift up in a line, "I accept your surrender. Welcome to the New Necrotic Armada," you say as you telekinetically rapidly insert a domination spike into each of the crew members. Throughout the captured ships the captives are rounded up and tagged by the spikes before being loaded up into a Bloat Carrier for transport to the prison on the moon of Horizon's Drop.

Already your forces begin the task of salvaging the ruined ships and those you captured.

Roll me 1d100 best of first 3 for looting

Do you wish to question Lance-Commander Roktir?

>>45646669
>Of course, why wouldn't we? Isn't this the default?
It basically is. I was just checking.
>>
Rolled 57 (1d100)

>>45647111
HERES TO LOOT
>Do you wish to question Lance-Commander Roktir?
Yes.
>>
Rolled 19 (1d100)

>>45647111
>>
Rolled 7 (1d100)

>>45647111
>>
Rolled 3 (1d100)

>>45647111
Come on super rare ancient bone of the old knights
>>
>>45647111
>>
Rolled 39 (1d100)

>>45647111
>>
Rolled 2, 71, 37 = 110 (3d100)

>>45647111
What are we always so bad at looting?
When we fight WE FUCKING FIGHT!
But when we loot it "hay guys I found a stick"
>>
>>45647111
Gained:
>1600B
>4500M

What would you like to question Roktir about?
>>
>>45647129
>>45647170
>>45647171
>>45647175
It's always the loot.

Always.
>>
>>45647242
because when we fight all the things worth looting get rekt
>>
>>45647242
"But it's a big stick"
>>
>>45647265
The plans for the rest of the fleet. Numbers. Command capability. Overall strength of the Empire. Weak points. Supply lines
>>
>>45647265
So Roktir.... Boxers or briefs?
>>
>>45647385
>>45647327
Ha I like the idea of us being a bit silly in front of the new guy
>>
>>45647385
Whatever he answers, have him start using the other
>>
Is it possible to get the void knights to create a singularity in the debris of the battlefield to draw all the floating scrap metal to one location for easy harvesting?
>>
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>>45647385
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>>45647484
Probably but it wouldn't be that practical
>>45647506
Fucking kek
>>
>>45647265
The location of the rest of the fleet.
>>
>>45647265
You have Roktir brought to the bridge of your battlecruiser, the tall Osjiic stripped of his armor and flanked by a pair of Shock Trolls. Seated on your throne with the recently arrived Punisher Agona by your side you motion for the Osjiic to approach.

The wound where the domination spike had been driven into his neck still seeped a rivulet of dark blood but he stands before you, his face blank and stoic like a good soldier. His bald head held the scars from the Osjiic neural cybernetics but knowledge gained from Estkri before her Reconstruction let you know that his were no longer inhibiting his behavior with his promotion to his current rank.

Agona looks over the Osjiic with her eyeless gaze, the commander glancing at her for a long moment then back to you. He looks ready to speak but you cut him off, drumming your claws on the stone armrest, "Your predecessor Sub-Admiral Estkri provided at least somewhat of a challenge for me. Refused to give up to the last."

You feel his anger well up but a spasm of pain from the spike keeps him silent, "You will tell me what I wish to know or I will rip that knowledge from your mind. It will not be pleasant," you pause and wait for him to nod then continue, "You will share with me everything you know of the Investigatory Fleet. Tell me why Estkri garners such a response. Tell me the strengths of the fleet and its weaknesses. You will tell me everything you know or you will suffer greatly. I have little time or patience for those that disobey me."

Another spasm of pain radiating from the spike causes him to grimace and cough several times. Spitting to the floor the scarred Osjiic reveals what he knows of the fleet. There were two other minor scouting wings in addition to the main fleet stationed over the world your Ahkam Decoys had attacked. He had no idea of the other two scouting wings but they were investigating likely places along the route the Scout Fleet would've gone.

>cont
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>>45647797
Don't forget to ask this>>45647385
>>
>>45647797
So how does everyone think we should go about this? I now is a pretty good time to hit and wipe out the main battle fleet. We've bled the Osijic fleet about as much as we can without having them directly combat the main Akham fleet, and you know they know would have known which system Roktir was investigating.

I think we should strike them directly, and openly, very soon if not right now.
>>
>>45647898
>and you know they know would have known which system Roktir was investigating.
what
>>
>>45647938
Do you think he departed the main fleet without leaving them his itinerary? That seems like a pretty basic aspect of interstellar naval warfare.
>>
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>>45647797
Osjiic fleet comprised of:
>1 Battleship
>2 Destroyers
>3 Battlecruisers
>5 Heavy Cruisers
>2 Carrier Heavy Cruisers
>15 Frigates
>25 Corvettes
>Many many many fighters

He says the main fleet knew which systems he would be visiting and know something was wrong if he didn't return within the day. You sense him holding back information and after a moment of blinding pain that makes him drop to his knees and nearly retch his last meal he finally coughs and holds up a hand.

"Again, tell me why Estkri's fleet got such a large force looking for her? I know your empire has let larger fleets disappear without a worry. Why hers?" you ask, Agona standing silently behind you but you can feel her own curiosity piqued.

"I do not know...The Emperor himself sent two Deathshead Guardians to search for her. I'd heard of her exploits, a powerful and mighty warrior but still just another warrior. I do not know why the Emperor desires her return, I truly do not," he says and you can feel his utter honesty in his words.

"Very well. You may go now. Rest. You and your soldiers begin your new lives under my banner. Once you are ready you will speak to one of my representatives and reveal all your knowledge of your former empires strengths in this sector. Begone," you wave dismissively and the osjiic stands, escorted to a coffin then to his cell deep in the moon.

You glance at Agona who had been silent the entire time, "Perhaps I should've interrogated your former self more thoroughly before creating you, my daughter."

Punisher Agona barks out a laugh and shakes her head, "Don't call me that, Lord Jadyk," she grows serious quickly, "They will return. This was a feeler, bait, to see where the unseen predator will strike and they forced us to take their bait spectacularly."
>>
>>45648047
We need more ships.

Many more fighters, MANY MORE. They must blot out the local star.
>>
>>45648047
Listen here young lady!
You don't talk to you father like that!
Go to your room!
>>
>>45648047
bring out project worldeater from it's watery tomb
>>
>>45648047
Any word from the wraiths?
>>
>>45648098
Oh god. I just got the mental image of Agona wearing nothing but a pare of pink panties and saying "yes daddy?"

In need sleep
>>
>>45648047
Ok I'm going to call it here for the Story bit. Need to get ready for bed soon.

Thread is archived, please vote for it if you can.

I'll stick around for a bit if you have questions.

Feel free to post troop/ship ideas or orders. Saturday is looking to be a busy thread

>>45648196
None yet.
>>
>>45648246
jesus christ how horrifying

go to bed anon
>>
>>45648246
This is going to forever shape my persecution of her. Now I will always think she wants us to be her daddy Dom
>>
>>45648258
We need to bring our metal production up to speed with our biomass production, and start building more pylons to use it all.

Build 10 Omega Class Harvesters: 1300B 2500M
Build 15 Reaper Harvesters: 1200B 2850M
Create 500 diggers: 7500M
Create 16 capitol pylons: 24000B 19200M
Create 20 sub capitol pylons: 20000B 16000M
Create 25 small craft pylons: 20000B 15000M
Create 5 vehicle factories: 5000B 10000M
Total Cost: 71500B 73050M
>>
>>45648442
>>
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>>45648442
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>>45648291
>jesus christ how horrifying
Don't you mean jesus christ how arousing
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>>45648519
I really, really don't think he is anon.
>>
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>>45648519
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>>45648538
>>45648559
We've been playing with our boner too long. We need someone else to help.
>>
>>45648450
Oh by the way, Entropic Excavators now dig up 250M daily instead of their previous 150 due to tech advances gained by the Armada
>>
>>45648621
So grave, thread continues tomorrow?
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>>45648621
I have a couple questions bout ships; how much do the default battleship and destroyers cost, and how is Agona's attempt at ship design coming along? I get the impression we'll be fighting more defensive battles soon.
>>
>>45648807
I still need to stat the Common versions of them up so for now, just use the base cost. I've kinda let you guys get away with fielding bare ships but acting like they have weapons, oops

Agona is ready to start production of her ship actually. Her ship is based on a modified battleship I'll have to stat up as well

>>45648786
Not likely anon, sorry. Last week was a fluke
>>
>>45648246
Fuck it. I'm going to commission a pic of this.
Why?
I have no fucking idea
>>
>>45649051
I love you anon

>>45648900
Hows the research list going?
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>>45649072
I need every pic we have of her for reference.
I'm not joking I'm doing this
>>
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>>45649051
Oh fuck off already.
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>>45649117
It's not in any way representative of her character, I just think it's funny
>>
>>45649051
Do it. DO IT.
>>
Random suggestions

Can the crystal staffs be combined with void hammers for the kid disciples

Can the think tanks be used by the general population for educational processes, maybe starting people to learn the dread worm language (priests casters)

Can Jaydk give Jor formal training to become a necrolyte priest (necrotic infusion)

An we use cauldrons to heal the living minions?
>>
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>>45649247
>Can the crystal staffs be combined with void hammers for the kid disciples
Good idea, yes

>Can the think tanks be used by the general population for educational processes, maybe starting people to learn the dread worm language (priests casters)
Possible, yes

>Can Jaydk give Jor formal training to become a necrolyte priest (necrotic infusion)
Yes he can if the majority votes for it

>An we use cauldrons to heal the living minions?
Don't know yet until the research you gathered the test subjects for finishes. The Research is to see if necrotic cauldron tech can be used safely on the living to heal or "improve" without causing horrible, horrible mutations or cancers
>>
>>45649410
I'm all for training Jor

Maybe hold off the infusion until we have tested it properly on... Guinie pigs

Maybe have some think tanks so the general polka e can learn what ever they like. An educated populace could very handy and a cushy lifestyle makes propaganda all the more delicious
>>
>>45649410
Supporting High Priest Jor. He can be the Wormstar's pope.
>>
>>45649410
Hammer staffs for void

Spear staffs for necrolytes

Gotta emulate your heroes
>>
>>45649503
Sword staffs for Nekris' future dudes? Naginatas?
>>
>>45649410

I support training Jor. Did we give him a spear? Lets do it personally.
Also, the idea to give a baby rattle spear to David is funny. We should also do it in person.

>>45648450
Supporting. Although, unless there are no hidden downsides. I'd suggest only building Omega Harvesters from now on. They are the most cost efficient of the bunch. If you could re-make the list with only them as resource gathering units, it would be much better.

Just for info
digger - 1.3M/d per M invested
excavator - 1.5M/d per M invested
harvester craft - 1.7M/d per M invested
reaper cruiser - 2.3M/d per M invested
omega harvester - 3.8M/d per M invested
>>
>>45642681
Can glutton sphere be used against Arkham lightning?
Could we pair the lightning rod and large glutton sphere in a ship to completely nullify Arkham attacks?
... In fact, does the glutton sphere make lightning rod largely obsolete? We could equip all of the ships with LGS and they would offer a wider range of protection including electricity attacks.

We should upgrade all of our ships with them when we have time and resources. They help against both Osjiic and Arkham.
>>
Would it be possible to create a version of the catoblea that instead of fool sign eats biomass and produces metal perhaps something like the stone star carapace creatures maybe speak with the obsidian born about this so we have something where we trade x biomass for x (%less) of metal ore

Jor for space pope!

Also I suppose it depends on the living experiments bit would it be possible to create a species that reproduces rapidly like rabbit but something of a bigger size, so we can make spirit farms ?

Also can we have the newly conquered commander place a false report advising they where attacks by an arlham scouting fleet at our location requesting resupply and reinforcements at another location and leave a nice big trap in waiting
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>>45650162
All for putting 4-5 large ones on our flag ship and have then feed into a giant main cannon so we can return to sender if you catch my drift

Also do the sponges allow us to convert the energy into another type?
>>
Could we use the crystals to suck every last drop of necrotic energy out of our trade goods?


Also IMAGINE WHAT THE PLANT GUYS WOULD TRADE FOR THIS TECHNOLOGY!
>>
>>45650283
>Also can we have the newly conquered commander place a false report advising they where attacks by an arlham scouting fleet at our location requesting resupply and reinforcements at another location and leave a nice big trap in waiting

That's an excellent suggestion, my friend.
In fact, if we haven't reclaimed and broken down the remains of their ships, we could use them as decoys (I know we can build mimicked ships but genuine ships are probably better).

Here's the plan: learn the route that the scout fleet was supposed to take. Determine the perfect system without our presence where the Arkham could have staged an ambush. Put the crippled fleet there. Build some arkham mimicked ships to litter the battleground. Make it seem like Osjiic barely won the engagement.
Now for the best part. Make a diversion for the actual Arkham so that they go to investigate the trapped system just when the rescue fleet arrives, making them fight each other once more.
>>
>>45642542
>>75060M (500 Diggers 10000M, 150 Entropic Excavators 37500M Daily, 40 Harvesters 3200M)

Reclaim 500 diggers -> 7500M
Reclaim 150 Excavators -> 75000B 22500M
Reclaim 40 Harvester Craft -> 800B 1800M

Total: 16300B 31800M

Use the resources gained to build 125 Omega Harvesters. Cost: 16250B 31250M

That way, we'll go from 50700M/d to 118750M/d without spending a single resource (in fact we will save a little bit)


>143320B (2 Biomass Farms: 90000, 10 Herds: 190B, Hunting outposts: 150B, 3 Lichen Farms: 450, 200 Solar 8000)

Lets shut down the herds and the hunting outposts. Send the Daggers and Osjiic from the outposts to the Legion. Give the herds to the colonists.
>>
>>45650590
Seconding
>>
>>45650433
Maybe report Angonas former shop as crash landed on a barren planet unable to retrieve due to heavy arkham forces. I think that's big bough bait to lure in their forces heavily maybe report back to the arkham that the dead corpse is being dissected on the planet or experimented on by the osjiic
>>
Bump
>>
>>45650590
What's your obsession with efficiency?

I agree with you about the herds and outpost, they're chump change but we should just make the Omegas and Reapers in addition to our current miningforces. We need diggers and excavators for coconstruction purposes too
>>
>>45653532
We're always in need of more metal. If we can increase the production by two without spending a cent, why not?

Construction purpose diggers and excavators can do their thing in background when they are needed without cluttering the stat page. We should strive to find more ways to streamline the report before it grows too big.
Why do you think we built biomass farms? If it were up to me, I would remove the lichen-farms and solars from the report page as well.

We should start establishing template armies and fleets as well.
>>
>>45653532
If it's simpler to use it means grave has more time to do quest stuff as opposed to micromanagement taxation department stuff counting out meat factories and cross referencing their income statements

Also we have a universe to conquer, and that ain't cheap.

Also I wonder f presented the choice wood Jor want to become undead or say living? He's heard the worm song and this need to be encouraged
>>
>>45650433
Maybe get the commander to claim they found Estkri, she is being held captive under interrogation on arkham world X where their fleet is gathering

Maybe Estkri' is the ramps daughter
>>
>>45654015
I figured she was his lover or concubine or something.

As for bait we could do the use the same tactic we used with on the assault on the Osijic factory world. Send in the captured ships loaded up with Akham fighters and have them zerg rush the Osijic when in range, if we wanted to keep up the charade and keep Horizon's drop hidden. Although for the record I think now is a fine time to stop beating round the bush and openly attack them, these suicidal false flag attacks are getting expensive.
>>
>>45654104
Nah, I think the more we make them bleed each other out, the better.
For all we know, they might band together against common 'evil' threat if we start kicking ass and taking names.
>>
>>45647111

Is it late to suggest using NID interface to scrap memories of recently dead Osjiic? Who knows, maybe we'll learn something new?

I think we should start a new research. Similar to ship mimicry, we should have body mimicry. With growing pool of memories gathered by NID, we could easily build life-like replicas of different races. That would give us more opportunities for espionage, subterfuge and sabotage.
>>
>>45653976
Then we should make mining fleets. The omegas and reapers are intended to carry the small harvesters

>>45654104
I figure she's his lover or related to him
>>
>>45654731
>The omegas and reapers are intended to carry the small harvesters

Says who? I don't see anything mentioned like that in the description.

>This super heavy version of the harvester ship is designed for long range, longer term treks into space. Specialized for breaking down huge objects such hollowing out small moons and sections of asteroid fields. Without the usual on-ship weaponry and lacking any kind of armor the Omega is a dangerous ship to send out on its own for fear of pirates and raiders. Lacking an FTL drive the ships depends on piggy-backing on a capitol ship and is typically left behind with an escort to begin it's mining operations.


>Then we should make mining fleets.
If you're right, this is not a bad idea.
>>
>>45654787
It was an educated guess. The omegas and reapers have hangars for them.

Also I don't think mining ships can operate on a planets surface or below like the excavators and diggers can
>>
We need Nekris to amp up his Arc abilities and see if the Lavafather can bestow lava powers to Agona.

I wonder how the Volcano ships are progressing...
>>
>>45655237
Sorta correct about the mining ships. They can't tunnel or dig on a planet beyond open-pit strip mining. Effective but very destructive to the environment/planet.

>>45654731
Again, sorta right. They don't need Harvesters but they work better with them.
Or you can keep defensive Nails or Coffins in their hangars
>>
>>45656544
So they are perfect for asteroids and planets which we don't give a fuck about.

I stand by my suggestion to build only Omega harvesters and reclaiming other mining units to build more of them. We have plenty of asteroids to mine and planets which serve no other purpose than mining for us.
>>
>>45654472
Cloningresearch may be possible once your current living/necrotic research finishes.

>>45650370
They can be used to purify items and materials yes. Could drain an Osjiic power core leaving them just a pile of mundane bone dust.
>>
OP, did you add the custom equipment for every soldier idea to the research list? Or does it not need research topic?
Let them have whatever custom mods and add-ons they want for their armament, heck, let them engrave their names if they want to.
I want our living army to be operational as fuck.
>>
>>45656701
Sounds good though I did mean to include that an omega or reaper does produce bonus M with the harvesters when I made them in order to create mining fleets but I am dumb

We could stand to do like HQQ and order ships in fleets now instead of by the ship
>>
>>45656713
Just a thought, but could we pull one last deception between the two fleets. Mock up one of the caputred ships to look like it had escaped from a akham attack, with a voice record of the lance commander describing a akham ambush in the system, and mention that they have captured Estkri and now the scout fleet. Give them some garbled coordinates that'll lead them to the Akham stronghold. Let them destroy each other, and then swoop in to defeat the winner.
>>
>>45656786
They already do so. Most of the Legion uses the simple exosuits though more are switching tothe medium. They have full access to the Cauldron Armory and are experimenting with what fits them best.

The officers have even started to request their medium exosuits look more like a Reconstructed
>>
>>45656788
That's a good idea.
What is the best ratio for them?

>>45656791
The more I think about it, the more is it obvious that Estkri is someone important to the emperor. If we make him believe that Arkham are responsible for her death then we can sic them on each other to have a full-scale war. Once they have exhausted each other, we will swoop down and destroy both empires.

>>45656824
That's cool. So how are the soldiers finding their new place of employment?
>>
>>45656865
If the thread is still up by the time I get off work I'll let you know the ratio. At lunch break on phone.

The necrolytes seem to be adjusting well. They complain about the ice planet and talk about setting up a base on the planet your excavators are mining. They are also getting bored again. They spend their time training and getting to know each other including the new Stonestar recruits
>>
Bump
>>
Bumpilicious
>>
I have trouble visualizing the size of the ships and the fleets.
Grave, could you give a better description of them or, better, give a comparison pic?
>>
>>45654787
What about a mining space station thing like the terrodome only full of remote controlled escavators and then we make a series of carrier ships capable of FTL to continuously ferry materials from it to base

>>45655322
Give him the staff to begin making up, maybe make it a halberd though.

Also speaking of the obsidian born I wonder what would happen if we inscribed one with the worm stars language

>>45656713
Could the stone matrix be repurposed to aim inwards an absorb all radiant energy, so to say a energy dampener. Imagine a void drive that emits no outward void energy or weapons powered to full while to all outward scanners are still at full rest

Stealth ships and confuse the fuck out of our enemies as to how we are powering shit

>>45656788
Fleets sound good anything to make your job easier

>>45656824
Can we give the necrolytes the ability to command certain reconstructed for instance giving them gargoyles or talons to use in tricky situations, so they still do the fighting but they also have options if something would otherwise be suicidal to attempt

>>45657390
Send them to take the confederate space station we stole those people from the world already has a heavy mining operations that we could put to better use
>>
Bump for Hope and Undeath
>>
>>45660769
On a side note I feel if the necrotic infusion in living beings works we should infuse the upper ranks of the necrolytes
>>
>>45661707
Let's first see what happens when we actually do it to living subjects though
>>
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>>45660769
If it's meteor mining you want you could make a ship built like a cylinder.

It will have a few weapons systems so it can break up Rocks that are too big

Tractor beams pull in meteors of the right size

Once inside its "mouth" a void generator pulverizes the rocks further until it's like gravel

Them in the "stomach" of the ship will be a larg cauldron that refines the gravel in to metal, rock, other materials we can use or sell

Then once enough of each material has been collected it's shoots it at a moon colony that takes the material to us

I call it a meteor maggot
They might cost a lot to make but they should produce a LOT and not just metal but other useful or valuable materials as well
>>
Okay, sorta here. I'll look over the math of the harvesters real quicklike.
>>
>>45662179
EVERYBODY!


HE'S HERE!! act natural
>>
>>45662179
We also need to work out a currents or trade system and what other materials besides metal can be found in mining
>>
>>45662088
If we build this thing let's equip it with an FTL drive and docks for an entire mining fleet, so it can carry them anywhere it sets up shop.
>>
>>45660769
Using crystal tech to hide our ships energy signatures? That's smart thinking anon.

I also think the idea of a mobile mining super center to serve as the heart of a mining fleet is a cool idea. If we give it the ability to move FTL like that meteor maggot design it could carry an entire fleet with it.
>>
>>45662299
We could use the spherical ship (forgot the name) as a template
>>
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>>45662235
Depends on the size, if we want to build it fuck huge the we actually don't need an ftl, we could just park it in the meteor belt and have it in orbit going the opposite direction of the meteors

And once the meteor belt is mined out then it can be converted in to a giant space station, it will be the trade hub of the system
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>>45662406
You mean the terrordromes? Such a ship could house a huge ass refinery and warehouse for the mining fleet sure, but why not slap some engines on it so it can move to richer asteroid fields as it taps out old ones?
>>
>>45662506
Pretty sure asteroid fields don't work that way, they're pretty much stationary in their orbit around a star.
>>
>>45662612
You can't be in orbit and be stationary.
If they where stationary they would be pulled into the sun.
It's the momentum of orbit that keeps them from doing that, and they all orbit the sun in the same direction.
It's just how space works
>>
>>45662218
I think I know what we can use the non metal materials generated from mining the meteor belt

What if we could make a modified Crit crawl that used rock instead of metal?

We could not only mine out the meteor belt but also fill out home system with a cloud of Crit crawls!
>>
I'm so bad at math. Should've thought of that before I started a quest with troop counts that can go into the thousands or millions given time

The Omega Harvester and Reaper Harvester Hangars are able to hold 5 Harvester craft each and the small harvesters are able to generate a larger amount of ore.

Harvester normally digs up 80M daily but while docked with a larger harvester ship they can dig up 110M, nearly an additional third of metal.

A Reaper with 5 Harvesters would generate 1000M daily for the initial cost of 180B 410M

An Omega with 30 Harvesters would generate 4250M daily for the initial cost of 730B 1600M

I'm sure if Math-Anon were here he'd point out how bad this is still
>>
>>45663098
Sweet, is >>45663000 possible? It might take some research but can we do it?
>>
>>45663098
So how many of the big ones can we smash out at once?

Also I feel we more thoroughly explore the irradiated planet where we encountered the crystals as they seemed to just be sitting there doing nothing we left think tanks to do surveys but I don't think they ever found anything else which is strange as from what the floating obelisk was spouting it sounded like a fortified crypt world that the alliance of planets used to house their dead so they would never rise (having said that I think we are good enough on biomas regardless but who know what hidden relics/potential allies might be tucked away in a random prison
>>
>>45662088
Seconding
>>
>>45663402
Maybe we should ask Jor where to start mining in the planet since he seem to have a bit of experience when it comes to accidentally stumbling into long abandoned evil while mining
>>
>>45663000
I bet if we work with the lava father we can find out how to use stone instead of metal on some stuff
>>
>>45663402
>So how many of the big ones can we smash out at once?
I'll be nice and say you can make them in two days time.

>>45663000
Sorry Crit Crawls need the little bit of metal they require
nice trips tho

>>45664326
It's true that you have no idea how the Lavafather or Obsidianborn operate or create their technology.

They might be able to come up with the solution you're looking for.

>>45662218
I'll think of a currency system during the week. Going to be too busy to come up with it before tomorrows thread but I think I can come up with something.

>>45660769
I like your idea about using the GLutton spheres to mask energy signatures. Hadn't even thought of that.

Gonna say, yes that is possible with further tweaking.
True stealth ships like those in HQQ seem to be quite rare. Only the Sunscale Divers seemed to possess that technology so far.

The necrolytes can already call upon the service of Gargoyles, Stalkers and the like. Their communication network is routed through dedicated Think Tanks allowing them to give orders to Reconstructed under their command. Should they give a command you or a Think Tank don't agree with the order just isn't passed along.

>>45662088
A Meteor Maggot would be more of a space station than a ship once you start getting to this size.
I like the idea of it though. It would require large ships or swarms of ships with tractor beams to drag the asteroids to it but it would be able to break them down and devour them quite effectively. WOuld be impossible to hide though and will cost a fortune after you unlock it with researching Spacestation tech
>>
>>45664469
You say it would be impossible to hide but we already have an idea of removing energy signals and we have active camouflage on some of our guys, once we get to the level of building something this big I bet we will have the tech to hide it
>>
>>45664701
no i agree with grave. how are we going to hide a spacestation eating an asteroid field?
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>>45664832
Make giant crystals set to absorb light and put them all around the station
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>>45662218
Why not use bone Chits with a rune of the Wormstar, For Worm of coarse carved into them, and infused with necrotic power, so they are hard to counterfeit.
>>
>>45664941
The point of the in game currency is for a new resources we use to trade with other factions
>>
aww shit i didnt know you were running again
>>
So what are we doing tomorrow to deal with the Ahkam and Osjiic>?
>>
>>45666576
Depending on how they show up we could some of our ships In between there ships so they hit each other
>>
>>45666576
Lure the osjiic with false news of the previous fleets, then allow the two to shoot each other until we can swoop in and clear up
>>
>>45666576
If the battle is next to a planet we have part of out fleet fly away, the enemy's will think they are running away, but in reality they are slingshot around the planet to attack the enemy's backs
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>>45666721
ok which planet should we lure them to? We have the commander captured, can use him to lure them whereever we want
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>>45666997
>http://pastebin.com/u/ceronull
The White Dwarf with the research lab, maybe. It's not got any other forces interested in it at the moment
>>
>>45667316
For your plan to work we need to track down the primary Akham battle fleet though. That's not impossible but we will need to focus on locating them. Perhaps we can set some time aside tomorrow to do that?
>>
>>45667316
the one the necrolytes have been occupying?
>>
>>45667316
No, our home bace has all the aa towers it's the best fortified
>>
“And there they sat, and basked a while, and though their hearts were gay and their spirits high, in their deepest place there crouched a cold and lingering terror, for they knew that the warmth of that light they enjoyed was not the nurturing light of a summer day, but the awful radiance of Glory.”
>>
>>45668882
>>45667316
The Osjiic are aimed for home base in horizons drop

the ahkam are headed to rukor I bet
>>
anyone else scared that the Commander mentioned those Deathhead Guards? Aren't they what the void singers turn into?
>>
>>45669655
Yes... Yes they are. But what if we Through crystals at them?
>>
>>45663098
math seems alright to me but I'm not that math-anon
>>
>>45663098
>I'm sure if Math-Anon were here he'd point out how bad this is still

lmao, yes, it is actually worse than a lone Omega doing its thing.

I'm not even good at math. Perhaps I should have said how I calculate efficiency.
You simply divide the daily production of metal by the cost of the unit in metal. I don't put biomass into calculation because we always have it in abundance and it would make things overly complicated.

So, Omega Mining Fleet would be 4250/1600 = 2.65
While single Omega would be 950/250 = 3.8

Here, I'll make it simple for you. Just make the Omega Mining Fleet mine 6400 (or 6500 to make a nice round number) then it would be 6400/1600 = 4 (or 6500/1600 = 4.06). That way it would be just slightly more efficient than a single Omega harvester.

Someone should suggest a better name than Omega mining fleet.
>>
>>45670873
yeah I swear I have a form of dyscalculia or something.

Oh well
>>
>>45670873
So, if you agree to this. I'll edit this suggestion a bit >>45650590

After reclaiming other metal producers, build 20 Omega mining fleets. Cost: 14600B 32000M
We'll go from current production to 128000 (or 130000 depending what number you take)

and then this >>45648450
Instead of diggers, reapers and omegas just build 5 more Omega fleets.

So the list would look like this:

Build 5 Omega fleets: 3650B 8000M
Create 16 capitol pylons: 24000B 19200M
Create 20 sub capitol pylons: 20000B 16000M
Create 25 small craft pylons: 20000B 15000M
Create 5 vehicle factories: 5000B 10000M
Total cost: 72650B 68200M

We'll have 70670B and 6860M left over.

>>45671094
So, you're cool with the proposed daily output (6400 or 6500)?

For Reaper with 5 harvesters, I would suggest having daily output of 1300. Although I don't see any reason to build them.
>>
>>45671166
Why the focus on efficiency?
Seems to be stressing out Grave and with the current yields the resource producers pay for themselves in a single turn
>>
>>45671228
Chill, it's fine. Do I really seem stressed?

>>45671166
SO you want to scrap all our current metal producers and just make the Omega fleets with the leftovers?
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>>45671315
Yes. I don't see any downsides.
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>>45671505
That'll be the first thing I call a vote for tomorrow
>>
>>45671876
Can we also speak with the lava father about metal alternatives while we are at it. I'm site someone who is the mountain can think of a suggestion or two
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>>45671505
Destroying the majority of our resource intake isn't a bad idea? I like the idea of effeciency but we don't have any reason to scrap the entirety of the diggers, and that this isn't even considering our reliance on them for our construction efforts.
>>
>>45671987
yeah it seems like a short term solution. We should still make those Omegas but let's keep our current sources. Should we split up our existing harvesters into the new omegas or reapers?
>>
>>45672247
They aren't a short term solution, they're a smaller and more mobile variant of our entropic excavators. The diggers are the mortar which our mining operations are built on, and are furthermore a vital construction tool for subterranean construction of any form. Just because they are marginally less efficient than other forms or mining we've come up with doesn't change the fact that they are still reliably producing far more metal than we have to invest in building them doesn't mean we should abandon using them.

Furthermore, relying entirely on mining fleets for metal intake is incredibly dangerous, as those ships are hopelessly exposed compared to planetary mining robots. Any enemy fleet can identify them from the far side of a solar system, and the ships themselves are practically defenseless against dedicated warships. The omega harvester is the only design of the entire fleet that has shielding for crying out loud. As soon as we reveal our hand to the factions of the galaxy you can bet they will be hunting down these fleets like wolves, and I would feel a lot safer if most of our mines were protected by several hundered feet of rock and a shitload of AA batteries. And what do we do with the fleets when we run out of destroyed ships to process? There are only so many asteroid fields we can access that are actually rich enough to be worthwhile.

In regards to your question, we ought to make a bunch more harvester coffins to go with the new harvester fleets, but I've always assumed the omegas and reapers would be working together and sharing smaller ships between them. They are kind of designed to act as different arms of a combined harvesting fleet, going after space rocks and debris of every imaginable size.
>>
>>45672452
Oh I completely agree with you. Diggers and Excavators have been vital to the infrastructure of the Armada. Plus I've grown attached to them.

My big problem with relying on the ships is like you said, they can only mine asteroids and shipwrecks or strip-mining a planet like the Ishimura. I feel kinda protective of our planets desu
>>
>>45672531
Wait, I'm getting confused, are you saying the diggers or a short term solution or the harvester fleets? Because I thought you were arguing that we should scrap all of our diggers to build a bunch of harvester fleets.
>>
>>45672725
I was saying to the other guy who wanted to scrap the diggers and excavators is a short term solution to boosting metal production.

I say we keep everything we have and make additional harvester fleets
>>
>>45672792
Well in that case I agree with you wholeheartedly. I feel that other guy's obsession with 'efficiency' is starting to get a little over the top.
>>
>>45672853
It's more about increasing metal income while making te numbers rounded so grave has an easier time calcating the income say if the income if 4 items at 2000 a day it's easier to count then 5 items at 957 and 34 at 63 each per day.

So maybe just build enough extra ground diggers to round out the number or maybe we set it up like 1 mine site contains x of this harvester and produces y amount of materials as opposed to counting it by individual diggers and escavators

If I had more time at work I could probably make an excel spread sheet to do this for you
>>
Can the crystal sponges be modified to absorb ambient living energy given off by living subjects without draining them directly.

Like have them sit quietly in the background absorbs the excess energy people exert during the day.

That way if we have huge cities we can gain a se cent amount without directly killing people for it and Jaydk can have a proper celebration drink
>>
>>45672919
feeding off the latent life energy that the living naturally produce

We're becoming a strangely benevolent undead Matrix
>>
>>45672895
He could always add the option to produce diggers in large batches, like we already do with all our combat units.
>>
>>45672895
I wonder if we can get a bonus to mining if we have grave make a proper mining/refinery structure for our diggers and such
>>
>>45672919
Clever. Very clever.

I love how...out there some of the shit we brainstorm during these late night post-threads.
>>
>>45672919

Why don't we just take it a step further and figure out a way we can make the crystals absorb either background cosmic radiation or SOMEHOW become straight up Zero-Point energy taps? This solution would probably get us more power and less likely to give out soul-depression.
>>
>>45671987
I honestly don't know what to say. Maybe I'm not explaining it clearly enough, although I don't know how much clearer could i be when I actually posted all the numbers and calculations (they aren't even that complicated)

By scrapping all of our mining units and using the materials gained to build new omega fleets, we will INCREASE our production by more than 2 without spending a single resource.

>considering our reliance on them for our construction efforts.
If this somehow could affect our industry negatively, surely Jyoti would have mentioned something.

Cauldrons can churn out units in matter of minutes. Why the hell do we need construction units on standby, cluttering status page, when this can be done in the background?
We order something to build, the cauldrons on the site will construct needed workers on the spot, once the work is done, they will reclaim them. This will all happen automatically in the background, it wouldn't even needed to be mentioned.

>>45672452
We'd have to mine metal in billions or trillions before we start seriously affecting the planets and asteroids we are mining. (We produce 3.2 billion tonnes of just iron ore per year on Earth. I don't see our planet being literally cracked open and almost hollowed out)

>hunting down these fleets like wolves
This whole argument is flawed. Naturally, they would have armed escorts with them or at least a terrodrome or two protecting the mining operation. Our mining operations RIGHT NOW are being defended.

>>45672895
>It's more about increasing metal income while making te numbers rounded

This.
I've seen couple of quests and civs suffocate due to all the ridiculous number crunching. We need streamline as much as we can
We should be looking to make army and fleet templates already

Shit, if you guys are so attached to diggers and harvesters, have them be part of the mining fleet.
Or perhaps have two mining "Units": Omega fleet, and Mining Site. Mining sites would be like biomass farms.
>>
>>45673084
>>45673857
the way i figured it was that it could absorb the energy given off by living creatures going about their daily lives without negative effects upon them [they dont die sooner but the life absorbed is slow, only by increasing the population can this be sped up. or if worst case scenario happens and we need the energy we crank it up to 11 and drain out citizens]

The idea of getting alot of energy for nothing like absorbing background radiation could be potentially game breaking as we would gain power without working for it. this way our power income is directly related to our population and thus more controllable by the GM. the idea of a good game is victory from adversary, not boom god mode activated take that gm.

plus im sure the idea would need research, and could probably be done after weve finished the living cauldron tests, would hate to turn on the machine and find out we accidently gave everyone space aids, so to speak.

>>45673949
people dont see the point in what your doing so they wonder at your reasons, but since its beneficial to the quest considering we only rule like, 3 planets and the numbers are getting worse, i'm all for stream Lineing this for the GM as much as possible.

Might i suggest looking at numbers for batch's of miners similar to the units and work out what the numbers would work out to in cost and outward production? possibly suggest the maths for a refinery situation like you did with the meat factories?

And also because i refuse to let this thread die, and I want Grave to feel the love, here is an update to the victory pose [sorry its not done, been busy last two days >.< ]
>>
>>45672853
Well, I'm sorry for being the only one who bothers taking notice of such things.

Like, take the original reaper cruiser proposed. The guy didn't even bother to find out how much it would produce metal.
I went to the pastebins to try to find out how much it would produce and there was no info on that. He could have at least asked Jyoti since he was live at the moment. Anyway, I decided to take harvester craft as a standard and found out that not only the original reaper cruiser designs weren't any better than what we already had. They were TWICE as less efficient than the diggers.

So the guy suggested, had it approved and then put a build order of units which were vastly more inferior than what we already had without anyone as much blinking an eye.
Basically, he made calculations for Jyoti EVEN MORE complicated while making shit worse.

Then I also pointed out how excavators were shittier than diggers when they were supposed to be better versions of diggers.


I'm sorry that my efficiency 'obsession' is annoying you, but when we, since the start of the quest, have always had deficiency of metals I'd like to find ways to fix that problem.
It's not even obsession, it's common sense and being economically responsible. Maybe being a business owner makes me more attentive to such details.
>>
>>45674065

More than likely when the current system becomes cumbersome the GM will stream-line by simply folding everything into a Planet / Asteroids / Tiers system, Planet X is Tier X and Produces X Amount flat.

Because let's face it, when you don't have to worry about silly things like employment or scarce resources we will more than likely be spreading the latest and greatest resource providers across the entire Empire in one clean swoop, and thus the tiers would indicate infrastructure development.
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>>45674065
>people dont see the point in what your doing so they wonder at your reasons

I thought my reasons were simple. I just want us to mine as much Metal as possible because we are always lacking it.

Biomass factories was someone else's idea. A good idea.

It doesn't apply as much as to diggers and excavators because they do not compliment each other like catoblepas and kelp-vats. But I guess having 'mine' building with set amount of diggers and harvesters might work.
>>
>>45674145

So improving resource gathering methods and technologies would do what? Generate a universal +% bonus or something that modifies the production of a world based on the Tier / production value?

How would differing planets and their resource extraction rates play in? Would it be like Planet X is Size X and has X atmosphere and X Biosphere so it either adds or detracts to the Tier X threshold and ultimately the X of metal and the X of biomass production?
>>
>>45674219
well different mineral levels could give minning output bonus's or minus's depending on the planet and say, natural difficulties due to the terrain or harsh conditions
>>
>>45674250

This is about stream-lining though, trimming the fat, so to speak, so flat numbers with percentage modifiers would be preferable.

Like, I'm really, phenomenally bad at math, so it would hopefully go.

Planet X +/- Size X +/- Tier X = X of Biomass and Metal production.

But Biosphere X +/-% of Metal Production and Atmosphere X +/-% of Biomass production, while Tech/Research would give a flat bonus.

So in the end it would be Planet X +/- Size X +/- Tier X = Flat Production X +/- Atmo-X% +/- BiosX% +/- UniversalTech/Research X% = True Production X.

Hopefully it would be THAT simple instead of something like Aurora. Remember; Galactic Conquest is the name of the game.
>>
Here, guys, a proposed mining operation building.
This should be a research topic, imo, we're are basically building a massive extraction and refining factory. I propose that the crystal sponges also be used for the end product, so that we produce pure metal ore without any contamination.

So, a single mine like this would have 200 diggers and 100 excavators.
Cost would be 5,000B and 20,000M and it would produce 60,000M

Less efficient than Omega harvester but much better than diggers and excavators individually.

>>45674219
>>45674325
And they say I'm obsessed with efficiency and math...
>>
>>45674428

You don't understand, I am VERY awful at math.

So awful in fact, there is no doubt within my mind that an American inner-city high-school student can outpace me at it.
>>
>>45673949
Have you not been paying attention to the posts where Jyoti describes the construction of any subterranean structure? Everything we've ever built underground, from the first bunker we built to Deep Rot's housing to the stonestar tunnels, has involved the diggers and excavators at every stage.

>Naturally, they would have armed escorts with them or at least a terrodrome or two protecting the mining operation.

So every single pound of ore we produce will need a constant escort of warships protecting it, when those ships could be defending sites that actually matter? What happens if we get attacked on multiple fronts and have to choose between defending our ship yards or the only source of metal we have?

Your obsession with 'efficiency' aside, you haven't provided a single decent argument as to why we should completely scrap an incredibly reliable and very useful unit (crunch and fluff wise) only to over invest in an unproven and flawed mining method. I don't care if the diggers are marginally less efficient pound per pound, having a distributed list of units at every scale is important to our empire. There isn't a single reason Jyoti can't simply organize them into bulk 'mining armies' for convenience and streamline them as effectively as the fleets you keep going on about.
>>
>>45674428
Okay see, that's all we need to do if we want to streamline things. Just organize them into a large scale operation.
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>>45674065
Is that skeleton...blushing?

>Nekris sending sparks between his thumbs up
Max kek drawfag, keep up the amazing work.
>>
>>45674065
That pic is amazing
>>
>>45674187
The only reason we aren't bringing in as much metal as biomass on a daily basis is because we just made a shitload of catoblepas to make those biomass farms (which were created by diggers, incidentally). Increasing metal income to the same level as our biomass income is simply a matter of getting around to making enough relevant units.
>>
>>45674471

I don't know how much more argument you need than
>we will go from producing 50700M/d to 128000M/d without spending a single cent

If you are really don't see how the benefits vastly outweigh the risks, I don't know what to say.

We would make 77300 more metal per turn. Using just a SINGLE turn worth of metal that we will mine more than before, we could build 90 battlecruisers.
I suggested building 20 Omega fleets with the reclaimed resources. So each and every fleet could have an escort of 4 battlecruisers AND we would have 10 battlecruisers in reserve.

Lets try to make a more balanced escort fleet:
A single Omega Fleet consists of 31 ships (1 omega harvester and 30 harvester crafts). 20 fleets is 620 ships. So,

20 Battlecruisers: 17000M
20 Hangar Battlecruisers: 16200M
300 Nail fighters: 19200M
40 heavy cruisers: 25200M
total: 77600M

So yes, we could in fact protect each and every ship just by spending ONE TURN worth of EXTRA metal.
JUST
ONE
TURN


This argument is kinda pointless as you forced me to come up with a compromise >>45674428
But it is mighty annoying that you would try to bring me down without actually checking numbers yourself or seeing if your arguments hold any value


>>45674704
>(which were created by diggers, incidentally)
What does this have to do with anything?

Do you think I'm suggesting we wipe diggers from our collective memory and never, ever use them again?
Do you people think that each and every time we construct something, we transfer diggers and excavators which are mining ore and put them to work on construction?
Can anyone of you tell how many diggers and excavators are being used to build our capitol city? Or the Deep Rot? Or any other projects?
That's right, you can't. Because it doesn't fucking matter, because it already happens in the BACKGROUND.
>>
>>45674497
It was asked to take a picture and ended up photo bombing by taking a selfie instead
>>
>>45674065
Oh man, I love this pic so much
>>
Holy shit guys

I go to bed and come back to the Resource Wars
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>>45677848
>>45677330
Soo... You got any more of that necro-kelp mang?

[spoiler Runnin'? [/spoiler]
>>
>>45677989
A new thread will start at the normal time this afternoon.

Now I just have to spend the time until then writing up the research and then trying to wrap my head around all these resource generation conflict.

I have no fucking clue what I'm doing lol
>>
>>45678022
Just simplify it m8. No need to have a huge amount of crunch out there.

I'm literally shit at maths so I can't help even if I wanted to.. But some of the guys got some nice looking ideas.>>45674325
>>45671166
>>
>>45678522
Now one of the biggest issues I see happening with >>45671166 Resource-anons suggestion is that it would remove ALL metal production for a whole three days.

One day for recycling all your current miners and then another two for the Omegas to be crafted.

I really should've pointed this out earlier, sorry
>>
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>>45674065
Smiles if you are there i really want to see you draw jadyk just Giving some Ojisic the Iconic Bright Slap.
>>
>>45678022
How about changing the numbers to count in the thousands so biomass would be BR and metal would be MT

And then set building clutches and fleets to have a min cost in the thousands
>>
>>45679736
in that case I vote against scrapping our current stuff. Maybe once we get some more omegas built first.

I say do this stuff:
Build 5 Omega fleets: 3650B 8000M
Create 16 capitol pylons: 24000B 19200M
Create 20 sub capitol pylons: 20000B 16000M
Create 25 small craft pylons: 20000B 15000M
Create 5 vehicle factories: 5000B 10000M
Total cost: 72650B 68200M

but keep our diggers and excavators
>>
>>45679823
Il see what I can do. Though for some reason I picture it with dominion spikes flying everywhere as though Jaydk picked up a handful before slapping their shit
>>
>>45681315
Basically on a galactic scale Jaydk is that one kid who takes other kids toys and writes his name over the old one

"Hey osjiic arkham said your a loser" /picks up toys as scuffle begins/
"These are mine now and these are mine"
Osjiic emp, arkham and confederate are just too busy slapping each other
>>
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>>45681412
>>
>>45681509
/Jaydk is released
-Masked entertainment intensifies-
>>
>>45681509
GraveQM if we win this encounter and win the mask, will the mask actually do anything or will it just be a nice trophy
>>
>>45682495
We also win some mysterious boon as well

But my biggest concern right now is, after we deal with the current threat. We will never know peace.
Both the Akham and Ojisc will want to know there fleets disappeared.
We can try to get them to think it was the work of each other but if one ship gets a message back about us then we are fucked.

But even if we convince the Akham and Ojisc that they are only fighting each other, the masked will inform some faction of the truth.

Also we never heated back from that eyegor that we sent to the place the masked destroyed
>>
>>45681509
u dead?
>>
>>45683603
No, he's trying to let the thread die before starting a new one for todays run.

We should probably stop posting in this one.



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