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We are a Planeswalker who has come into a new source of power and is now able to create our own plane of existence by populating it with the things we have experienced on our travels across the planes. Unlike other artificial realms, this plane will not be a mimicry of life, but contain actual life.

But we are dying, and the world is slowly fading because of it. Once it was grand, expanse and coherent, but now it is draining, wasting and things that should not be have begun to bleed in. Things that once were are no longer, and things that never were now are.

Right now we are still determining the landmasses of this world, determined via random rolling. Come join us for discussion on lore and creatures, for once the world is defined, we will populate it.
>>
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Previous Thread: http://suptg.thisisnotatrueending.com/archive/45620907/

Before we proceed with normal rolling, I would first like to call attention to specific points on the map that I have noticed.

These points have been highlighted in Yellow.

Now, what is unique about these points is that they are surrounded by a circle of three colors of even distribution; for example, two red, two blue and two green. This is important, as I see potential in these points being convergences of mana, and may help us determine the current ebb and flow of the mana left in the world, which as we talked about in the previous thread, may be draining and not as powerful as it once was.

I have scoured it for all the points I can find, but if you can find more, please point them out to me. I'm only focusing on the first landmass for now, since it's defined and we're focusing on the lower right.

The Criteria:

The point must be surrounded by three colors.
Each color must have two hexes.
Similar-colored hexes must be touching.
>>
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>>45639791

But now that we are moving along, let's continue with rolling for the world.

Current Score for Landmass 2:
White: 67
Blue: 113
Black: 129
Red: 79
Green: 103
Colorless: 32

Give me a 3d100; you can roll multiple sets of 3d100 in one post.

The first roll determines direction, the second d100 determines color, and the third determines quantity of land of said color.

So let's resume.
>>
Rolled 41, 29, 75, 81, 71, 45, 94, 51, 27, 19, 1, 37, 8, 37, 94, 57, 33, 94 = 894 (18d100)

>>45639831
Fred Dirst it.
>>
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Rolled 43, 36, 72 = 151 (3d100)

>>45639831
Alright I'm game. I'm still up to draw stuff if /tg/ wills it.
>>
>>45639791
There's a point on the small W/G peninsula on the south-central area of the continent bordered by W, G, and U.

Of course, it already has 2 convergence points on it nearby, so it's up to you.
>>
>>45639914
>>45639914

Indeed there is, thank you. I'm trying to find them all, so I don't mind if they're near others. Proximity could indicate strength.
>>
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>>45639855
>>45639856

An interesting snaking pattern along the lower right.

Let's have some more 3d100s.
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Coming from >>45636864 's idea.

Do you guys think there should be a walker (besides "us") on this plane?
>>
Rolled 22, 59, 41, 26, 42, 36, 76, 33, 8, 1, 61, 27, 33, 85, 22, 57, 81, 11 = 721 (18d100)

>>45640096
Woot
>>
>>45640141
Yes. but I think we should get down what the plane is actually all about before adding specific characters to it.
>>
Posting from last thread, here's a in no way finished quick summary of the plane

Artificial plane, beginning to fall apart. Regions of the world slip in and out of the blind eternities.
The amount of mana produced in thee plane, especially green, is in decline.
There are the 4 sliver queens, one for each color except green. There was a green queen, but she was killed by the black queen, who is going all "single overmind" on the slivers.
We also have an idea of a branch of independent slivers, who have recently achieved individuality, and are pretty panicked and confused by it.
Aside from the mono-colored slivers, there are other races which correspond with opposing colors. These races were at one point the dominant civilizations, but the plane falling apart has changed that.
>Black/Green Undead Treefolk
>Red/White Catfolk
>Blue/Green Selkies?
>Blue/Red Dorfs
>Black/White is yet unknown.

Ruins of the old world have manifested as new monocolor tribes as well.
>White gargoyles
>Blue Weirds or Homunculi (Still undecided)
>Black skeletons
>Red ghostfire shades
>Green fungi and oozes

And then there's the planeswalker who created this world. Still being figured out. Current ideas have them as a five color oldwalker who got made mortal by the mending, and this is causing them to die, and their plane with them.
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>>45640141

As I was reading the discussion, I was rather entertained by the following ideas and spent a lot of time thinking about them:

1) Every species/race on the plane worships something different, but it all turns out to be different interpretations of the Planeforger (Dwarves could call him the Forgefather and elves could call him the First Tree or something)

2) The Planeforger is looking to transfer his spark onto a worthy being upon the plane, but the effects this would have on the plane are unknown; possibly destruction or transferring control of the plane to the individual

Just some ideas I thought about in my head, amusing myself with the idea that a group of powerful individuals on the plane are competing to get "The Prize" and it can only be gained through the slow elimination of the other competitors.

In the end, there can be only one.
>>
>>45640192
Ah yes, sorry about that.

It's just that I have haste
>>
>>45640217
Considering the planeforger is a five color walker, their whole selection process could be an attempt to find a walker spark in their plane strong enough to not only ignite, but also be able to hold the spark of a five color walker and keep everything from falling apart.
>>
Can someone post rules for this kind of worldbuilding?
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Rolled 45, 49, 14, 31, 61, 9 = 209 (6d100)

>>45640207
I feel like the monocolor tribes should be starting to "thrive" because of their simplicity, or they're endemic of the disharmony and falling apart of the plane and as such are about coming together in... different ways.

Blue Weirds Learns Together
Green Oozes Consumes Together
Red Shades Ignite Together
Black Skeletons Stick Together

Not sure about what White Gargoyles be doing. might be trying to Survive?Suck up mana to keep doing what they do?
>>
>>45640373
Well last thread had that idea that the gargoyles aren't really like traditional gargoyles, but are statue things made of the ruins of Dorf cities and villages. White Gargoyles Endure together.
>>
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>>45639791
How's this as an interpretation for those lands? Couldn't mark as rare due to issues with running MSE in Wine.

>>45640141
>>45640217
These could both happen. One is a spark transfer. The other is a spark igniting.
>>
>>45640320

I didn't post this last thread, and I know a few people asked, but it's a very basic system I built.

Start by rolling 1d6 for the initial color.

1: Colorless
2: White
3: Blue
4: Black
5: Red
6: Green

Then 1d20 to see how much of the intial color there is.

After filling out the initial blob of color, you go into rolling for the tendrils of land. Roll 1d8 for the direction each goes, but I changed it to 1d100 since we can't roll sets of dice here. (In the 1d8 version, you omit the final "Last Rolled Direction")

01-12: North
13-24: Northeast
25-36: East
37-48: Southeast
49-60: South
61-72: Southwest
73-84: West
85-96: Northwest
97-00: Last Rolled Direction

Then, based on what the previous color was, you roll 1d100 to see which color results next, in accordance with magic's Color Pie (Going forward refers to White>Blue>Black>Red>Green>White)

01-25: Matching Color
26-45: Forward Allied
46-60: Two Forward Enemy
61-75: Two Backward Enemy
76-95: Backward Allied
96-00: Colorless

The only exception to this is colorless, which doesn't have a place on the color wheel. If you roll colorless, the next time you roll for 1d100, you use the previously rolled color before rolling colorless.

The final 1d100 used to be a 1d20 and this number is how many of that color go in the direction you rolled. Since then, I have been dividing all 1d100 rolls by four, so a 100 becomes 25 and a 40 becomes 10 and such.

As written, this results in somewhat thin and jagged landscapes with large tendrils of land in various directions. I think, for the world we are building this works nicely, but an alternate rule someone suggested is that another roll could be made to see if you continue from the current cursor or place the new land alongside a previously-established section of matching color (perhaps you could use the direction roll as a guide on where to put it). This would result in larger groups of similarly-colored land, hypothetically.

That's the system.
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>>45640497

Some more snaking.

Let's have some more 3d100s.
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>>45640626
dice+3d100

here you go
>>
Rolled 99, 50, 2 = 151 (3d100)

>>45640653

Never mind, I'm an idiot
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Rolled 25, 97, 94 = 216 (3d100)

>>45640626
Sure thing OP.

Also started doodling pic realted. What kind of aesthetic should the Dwarf remnant be? Considering they're R/U I was getting into a bit of a Jack Kirby look.
>>
Rolled 16, 86, 42, 24, 67, 36, 88, 82, 26, 25, 13, 16, 56, 41, 80 = 698 (15d100)

rolling
>>
Rolled 45, 90, 52, 43, 66, 98, 8, 99, 5, 72, 57, 47, 73, 98, 85, 26, 61, 92, 83, 22, 2 = 1224 (21d100)

>>45640626
I was rolling last thread and lurking for the lore discussion, this is really awesome. Here's more dice
>>
Rolled 56, 64, 13 = 133 (3d100)

>>45640626
Just 3 this time?
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>>45640720
I heartily approve. I assume dorfs either all look like jack kirby, or have helmets covered in lenses.

For science.
>>
Rolled 87, 42, 14, 61, 33, 93, 71, 56, 71 = 528 (9d100)

>>45640403
In D&D, there is a book called Bastards & Bloodlines which includes a race of Half-Dwarf, Half-Gargoyles known as Watchers. I think Watcher is a good name for our dwarfy version of gargoyles.
>>45640373
Blue Weirds should be sort of like Humanoid robots made out of water. I suggested they are the ancient constructs of Selkies, who have lost the ability to create more of them. They've survived reasonably well, and are beginning to become more intelligent as they get older.
>>45640217
I like this competition for the Spark idea. This would work well with my idea from the last thread of someone (likely a dwarf) using the Spark to resurrect the Green Sliver Queen and restore the plane.
>>45640626
rollin'
>>
>>45640762
I think blue weirds should be a kind of hybrid between water robots and driftwood homunculi. Like, a primarily water body, but with a core made of driftwood and seaweed.

I assume they add to their core as they age by shoving cool shit they find in it. Ancient weirds have whole collections of little treasures, some actually worth something, others being interesting rocks or children's toys.
>>
>>45640207
Why I pitched homunculi is that they were little cycloptic servants on a few other planes, and could make sense as a remnant of the past, while in general weirds are paradoxical elementals of opposing elements.

Remnants could be the catch-all term for the mono-colors.
>>
Rolled 90, 40, 56 = 186 (3d100)

>>
>>45640679
>>45640720
>>45640721
>>45640736
>>45640739
>>45640762
>>45640938

I grabbed a bite to eat real quick; I'm adding these ones now.
>>
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>>45640897
I kind of like the look of weirds and I feel the "left over water robot thing" could be cool. Plus if they're mono blue but created by either U/G Selkies or U/R Dwarfs, that could fit into their paradoxical origins. But that said we could just name them homonculi instead if they're artificial beings.

Oh and I like Remnants is a nice catch all for the mono color races. Good on you.
>>
>>45641081
Whatever the final decision is, the one thing I'm sure about is that they should still look like those little lense-eye guys.
>>
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>>45641216
I was concepting a few out but the little lens thing stands out the most and makes them feel "roboty". Tried doing a "driftwood" weird/elemental/homonculi. Not sure what to think.
>>
>>45641081
Remnants:
>Red Ghostflame Shades
>Black Skeletons
>White Gargoyles
>Green Thallids
>Blue Weirds
Inheritors:
>Black/Green Undead Treefolk
>Red/White Catfolk
>Blue/Green Selkies
>Blue/Red Dorfs
>Black/White Nephilim
>>45641216
I just got a great idea. The weirds have a core that resembles a marimo and they form a body around it. As long as the moss ball core has access to water, it can regenerate. The moss ball could serve as an eyeball for their head.
>>
>>45641378
I'm not sure about the name Inheritors. Makes it seem like they're a bunch of brand new upcoming species, instead of the desperate survivors they are.
Progenitors maybe?

I kind of like the marimo idea, but lets make the core at bit more 'weird'. Instead of just a marimo, they slowly grow the little marimo fuzz all over whatever their core is made of if they're on the blue/green end.
If they're on the blue/red end, maybe their core starts to ossify and crystallize? Rust? Something jagged and more metallic.
>>
>>45641378
>>45641279
How would it look if there was a rock in the center of this? >>45638427 An elemental of water and earth, with the lense's band holding it stable. From there, we can consider how varied the Izzet League's weirds are.
>>
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Sorry for taking so long, but here it is so far.

We're just under 1000 for this land; the last one was about just over 1500 I think. Do we want to add more onto this one or leave it as it is?
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>>45641510
>I'm not sure about the name Inheritors. Makes it seem like they're a bunch of brand new upcoming species, instead of the desperate survivors they are.
>Progenitors maybe?
Honestly with Slivers and Remnants you've got the "bits and pieces" theme going on. Slivers of something bigger, Remnants of something old.

I'd say Survivors for the enemy colored races. as they're All that's Left of races once more prosperous.
>>
>>45641726
I like it. It also fits that many of our Remnant races are actually physically bits and pieces of something.

>>45641722
I think we should add a little more, but it's almost there.
>>
>>45641722
I like it; it looks like the shattered or sinking remnants of a continent.
>>
>>45641722
Here's an idea.

Perhaps have one color for the genuinely inhabited areas, which are complete with islands and have genuine blue mana, and another colour for generic ocean that isn't as blue-mana infused as the rest.

This way, we retain some relative balance between colors rather than going overboard with blue mana.
>>
>>45641802
>This way, we retain some relative balance between colors rather than going overboard with blue mana.

I was thinking the same thing, honestly; a lighte blue for mana-islands and a darker blue for just open waters.
>>
>>45641802
That would make scene. It would make this plane a little less wet I guess? Since we can reframe islands as Rivers lakes and other things. Cyan for Oceans? or a darker blue?
>>
Rolled 22, 29, 67, 39, 95, 67 = 319 (6d100)

>>45641722
anyway, here's some rolls for when the next time arises.
>>
>>45641722

Alright, let's have a few more 3d100s.
>>
>>45641510
The core could be the same in both cases, but because of available materials, the weird core looks differently.
Sort of like how a caddisfly larvae can make a shell out of any available materials.
>>45641726
I think each of the 4/5 Sliver factions should be different. One group has legs, another has a serpentine tail and two arms, another has two tails but one arm.
You're right about Inheritor, but Progenitor doesn't work either. How about Successor?
>>
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Rolled 13, 39, 25, 65, 64, 54, 32, 12, 64, 60, 32, 41, 3, 20, 38 = 562 (15d100)

>>45641951
Lets finish up the bottom corner continent and then make a couple smaller ones.
Also I want to thank everyone involved, these have been the funnest and nicest worldbuilding threads I've had a chance to participate in.
One we are done, I might run a Hexcrawl adventure with this map using Pathfinder
I posted this image last thread, did you decide on the scale of each hex? Given the sheer diversity of the map, I think the bigger the size of the hex the better
>>
>>45642112
>I think the bigger the size of the hex the better

I am alike in this respect. Once we have it all rolled out, I think I will determine scale.
>>
>>45641953
>I think each of the 4/5 Sliver factions should be different. One group has legs, another has a serpentine tail and two arms, another has two tails but one arm.
How do you think of these? Do they work?

and yeah I suggested Survivors myself. Successor might be a good title for whatever "keystone" element of the plane is needed. a successor to the completed hive, a sucessor to the planeswalker tying it together.
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>>45642361
>>45641953

Why does I keep forgetting to post images? I'm eating up precious thread space this way.
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Alright, I think this one is good.
>>
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>>45642386

Here's the general shape of the landmass.

We'll be starting in the lower left next.

Give me a 1d6.
>>
Rolled 6 (1d6)

>>45642402
>>
Rolled 6 (1d6)

>>45642402
This work?
>>
>>45642402
>>45642386

The final count for landmass 2, by the way, is:

White: 171
Blue: 159
Black: 243
Red: 89
Green: 226
Colorless: 77
>>
>>45642410
>>45642423

Alright, now give me a 1d20.
>>
Rolled 19 (1d20)

>>45642463
>>
Rolled 1 (1d20)

>>45642463
Rollan!
>>
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Rolled 10 (1d20)

>>45642410
>>45642423
Spooky. We're gonna get a lonesome colorless area to start.

>>45642463
https://www.youtube.com/watch?v=D8ShsHeYkeI
Vid semi related, How I'm picturing the general "vibe" for how broken the world is.
>>
>>45642379
>>45642361
I'm not sure what your asking exactly. I just figurred that the various sliver factions would be more or less adapted to their environment and have different body layouts.
Green Slivers would have 2 arms and and two legs and a tail so that they can climb better, but Blue Slivers would only need one powerful arm and tail. White Slivers would be bipedal so they can stand and run quickly on flat land.
>>45642410
>>45642423
nice dubs
>>
>>45642402
>>45642386
Are we going to go ahead with the ideas suggested in:
>>45641802
>>45641849
>>45641856

Whether normal ocean is a lighter or darker blue, it doesn't matter. Whatever's easier.
>>
>>45642429
Green really caught up and now it seems that red and colorless lagging behind.
I like the lore we've come up with so I don't think it matters too much what then end distribution looks like.
>>
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>>45642514
I guess i was asking if they look like how you imagined them. I could rework them as needed.
>>
>>45642527

Since the nature of the term "island" refers to, well, a body of land completely surrounded by water, I think I will add up all the blues from all the landmasses and find a number from it (likely by dividing or taking a fraction) and then dot the map with islands (a different color of blue). We could also roll on it.
>>
>>45642605
That alienates the generation of blue lands from the rest of the color generation.

If you're put of by the amount of work involved, I'll take care of it myself for the two continents already generated.
>>
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Alright, we start with 19 Green.

Let's have some 3d100s.

If you guys could help me hunt down the convergence points on this landmass I'd appreciate it. I highlighted the criteria in >>45639791
>>
Rolled 77, 2, 93 = 172 (3d100)

>>45642653
>>
>>45642652
>That alienates the generation of blue lands from the rest of the color generation.

True, but as you'll see, there will be plenty of dual-lands involving blue from where the other colors interract. We'll get more in-depth and you'll see what I mean when we get to that point, but essentially, after we get all the landmasses defined, we find all the Tri-Color convergence points, then narrow down the dual-colored points, and then we populate the regions.

I don't think Blue will find itself alienated. Just trust me, I've got a plan in mind once everything is rolled for.
>>
Rolled 23, 40, 5 = 68 (3d100)

>>45642653
I think we should recolor what blue stuff that was generated to differentiate it from Non Mana Generating oceans. I think we still got the old images around to reverse engineer from.

Any draw requests by the way?
>>
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Rolled 93, 47, 11, 100, 73, 7, 100, 98, 79 = 608 (9d100)

>>45642570
Oh I see, I thought you were literally asking me "How do I think of these?" meaning "How do you come up with these ideas?"
Your slivers look great, but you know I love the beaks and hips
Basically, each Faction of the Slivers should look somewhat adapted to their environment while still having their claws, tails, beaks and tentacles.
The bipedal one looks great, but it needs a longer tail. Also, I don't think slivers should have hands, but instead have a number of manipulator tentacles that serve the same function.
>>45642653
here you go
>>
>>45642747
I'd love to see an interpretation of our crazy ruin gargoyles.
>>
Rolled 55, 58, 90 = 203 (3d100)

>>45642653
>>
Rolled 96, 51, 72, 13, 17, 71, 32, 31, 70, 24, 81, 51, 11, 72, 74 = 766 (15d100)

>>45642653
The Majula Soundtrack makes me think we need some Giants in our plane. Nomadic survivors in the wastes?
BTW could someone post a summary of what our plane is like up till now?
>>
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>>45642709
And due to the sheer amount of blue on the map, the number of convergence points featuring blue will be off the charts. See >>45639791, nearly every convergence point features blue.

And if you choose to allocate blue according to a new method, that gives it special treatment and separates it from all of the other colors of mana. I've already argued this but I feel the need to reiterate it.

Here's what it'd look like with the randomly generated blue mana spots depicted with a light blue, while miscellaneous water spots are dark blue.
>>
>>45642934

I'm okay with that.
>>
>>45642975
Feel free to use it. I'd feel like some of the magic would be lost if islands were randomly dotted around the coastal areas in the aftermath.

Just looking at that map, you can just picture the mysteriousness of that gigantic inner sea on the Southern portion of the first continent, and the importance of the tiny triangle of island hexes that connects two small groups of plains on the Southern continent. That makes me think of a Venice-like city-state or the ruins of one, especially with how the swamp is encroaching all around it from the South.
>>
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>>45643072
>>45642975
>>45642831
>>45642829
>>45642771
>>45642747
>>45642675

The new landmass started out very green-centric.

Let's see where it goes from here and give me some 3d100's.
>>
Rolled 68, 6, 84, 85, 8, 10, 58, 8, 94, 11, 56, 50, 3, 100, 56 = 697 (15d100)

>>45643103
I can't wait to see what this looks like when it's done.
>>
Rolled 31, 10, 100, 95, 60, 76, 46, 36, 72 = 526 (9d100)

>>45643103
Let's give it a go.
>>
Rolled 5, 81, 78, 23, 59, 64, 4, 76, 75 = 465 (9d100)

>>45643103

Lets go again.
>>
>>45642831
Here's a rough summary.

Artificial plane, beginning to fall apart. Regions of the world slip in and out of the blind eternities.
The amount of mana produced in thee plane, especially green, is in decline.
There are the 4 sliver queens, one for each color except green. There was a green queen, but she was killed by the black queen, who is going all "single overmind" on the slivers.
We also have an idea of a branch of independent slivers, who have recently achieved individuality, and are pretty panicked and confused by it. Slivers currently have different numbers of limbs/tails dependent on color and location. White slivers act like eusocial insects, Blue slivers fly and swim in a great school, and we haven't really figured out the other two.

Aside from the mono-colored slivers, there are other races which correspond with opposing colors. These races were at one point the dominant civilizations, but the plane falling apart has changed that.
>Black/Green Undead Treefolk
Basically, with the oozes and fungus taking over the now defunct forests, the treefolk are rotting half-alive puppets or bitter revenants.

>Red/White Catfolk
currently some form of Puma or Lynx, they're post apocalyptic nomads ala Time Spiral's Rebels. Connected somehow with the ghostflame shades.

>Blue/Green Selkies
Shadowmoor styles seal-centaurs. Creators of one type of weird.

>Blue/Red Dorfs
Once White/Red dorfs, they ended up going all mad science and created the other type of wierd.
>Black/White Nephilim
Semiphysical mana angel things. Weird.

Ruins of the old world have manifested as new monocolor tribes as well.
>White gargoyles
>Blue Weirds (They're kind of homunculi too)
>Black skeletons
>Red ghostfire shades
>Green fungi and oozes

And then there's the planeswalker who created this world. Still being figured out. Current ideas have them as a five color oldwalker who got made mortal by the mending, and this is causing them to die, and their plane with them.
>>
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>>45643072
>>45642934

I have adjusted the convergence points to only coincide with the rolled-for blue, and it does lesson them quite a bit. Thank you for helping me realize this.
>>
>>45643217
What do we identify the colorless areas as?

Artifact-centric locations, a sort of clockwork mess?
Wasteland, like the Eldrazi-ravaged areas of Zendikar?
Sliver-dominated hives, or would those be found in their respective colors?
>>
>>45643389
Something I was considering, and it played into the "slivers as bits and pieces of a sundered godhead" idea was that the colorless areas could be parts of what the "united" sliver used to be. They might not be truly colorless, and may play a role in tht they may be the hive areas but still. pic semi related?

Failing that they could be used as general locations (along side the Nexuses) of important places.
>>
>>45643389
I think we had the colorless areas as places of the plane that are starting to fall apart or phase out. The plane is slowly self destructing, and the colorless areas are losing their connection to mana and the plane as a whole.
>>
>>45643389
>>45643454

On-map colorless areas will be something specific and will vary, like wastelands or something similar.

Off-map colorless will represent the world fading from existence, because once we have all the locations defined, I'm going to expand the map to be completely bordered by colorless, as though the world is being swallowed by it. This colorless will represent emptiness or entropy, eventually becoming more fluid and unknowable the further out one gets.
>>
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>>45643514

A very interesting landmass so far.

Let's see where it goes from here.

Let's have some more 3d100s.
>>
Rolled 99, 81, 7, 15, 66, 98, 81, 1, 39, 76, 44, 79, 2, 19, 50, 6, 23, 76, 100, 42, 17, 62, 62, 70, 86 = 1301 (25d100)

>>45643571
Let´s go all out!
>>
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>>45643217
>Selkies
>Shadowmoor styles seal-centaurs.
So you know what I'm thinking, with the world on its way to falling apart, and on it sway out the selkies are perhaps a race thats trying to survive by going out to sea. So they kind of got a settler aesthetic going on. Trying to settle places they really weren't meant to be.

we tossed around the ideas of corrupted devoid elves, but maybe selkies are what happened to them instead.

the land is fucked, best move out to open water.

Pic Unrelated. I'm trying to figure out how to "represent" the gargoyles. did a quick seraphim doodle as well.
>>
Rolled 16, 33, 73, 57, 70, 77, 91, 57, 96, 23, 95, 93, 100, 65, 21 = 967 (15d100)

>>45643571
>>45643514
I wasn't aware the world was going to have an Edge, sound cool.
>>45643597
Has to be divisible by three
>>
>>45643597

Well, I can only take the first 24, since 3 doesn't go into 25.
>>
>>45643217
Considering how the map-maker's putting emphasis on the convergence points of three colors of mana (see >>45643234) exactly what sort of place would the shards, wedges and even ally combinations have in this world, if any at all? Or would only heated conflict arise where the colors meet in these combinations?

For example, see the Northern-most convergence of black, blue and green mana. Would this a site of conflict between the treezombies and the selkies or would it the product of some strange sort of alliance?
>>
Rolled 1, 95, 49, 73, 93, 43, 81, 92, 21, 43, 100, 66, 60, 2, 42 = 861 (15d100)

>>45643638
What the fuck, I know I rolled 30 dices! I should go to bed
>>
>>45643630
Either settlers trying to flee into the oceans or Selkies fleeing the oceans, that are starting to leak out into nothingness at the edge of the world, by invading landmasses
>>
>>45643597
>>45643638
>>45643662

Alright, that's quite a bit, give me a moment.
>>
>>45643630
What if Gargoyles were modeled after extinct dragons with the bodies of armored dwarves?
To me, the Nephilim/Seraphim should be like a fucked up hybrid of angels and demons.
>>
>>45643217
>Nephilim
Considering the place they have in the lore, I think introducing them as a common race in this plane is not a good idea. Why not Spirit or even better, Shade?
>>
>>45643740
I had something like this in mind visually
http://www.angelarium.net/treeoflife/
the only question would be, what they are lorewise
>>
Rolled 85, 37, 58, 42, 77, 77, 96, 97, 54, 87, 9, 39, 95, 22, 17, 24, 32, 75, 22, 82, 15, 77, 9, 36 = 1264 (24d100)

Here's a massive roll.

>>45643740
>>45643630
Considering this is an artificial plane, the inhabitants could have, and probably were pulled here from others. They could be based on the stories of beasts from a forgotten home.
>>
>>45643740
I feel like if i watched the gargoyles cartoon as a kid i'd have a better idea of what to do. But I like your idea, having them modeled after dragons.

I think they should be sculptural in a way, and reminicent of civilizations past in a way unlike the Weirds are.

Weirds were tools. Built to do something. Perhaps the gargoyles are art. a psychic centerpiece for emotions and meaning.

Might be exploring the dragon-y aspect more now thanks.
>>
>>45643769
>>45643787
I think Nephilim are a species that should at one point had a physical form, but have transubstantiated by this point in the plane. We already have the shades, though they're red mana here, and spirits might work, but I like the idea of a species who are like early biblical angels in description. I'm thinking the remnants of their corpses when they left earthly form is what ended up making the skeletons.
>>
>>45643879

Goddamn so many rolls at once

>Considering this is an artificial plane, the inhabitants could have, and probably were pulled here from others. They could be based on the stories of beasts from a forgotten home.

This realm was constructed and initially populated with things our Planeswalker saw on his journies. Locations, artifacts, creatures. In the time since the Decay began, they have changed and gone off in new directions, but some of them remain the same.
>>
>>45643879
we could build on this. If parts of the plane are phasing out, that could also mean that there are natural crossections with other planes, like natural planeswalking spots in the wastes, that give foreign creatures and travellers the opportunity (or the really bad luck) to get lost in our plane
>>
>>45643769
This plane is meant to be purposefully weird and messed up.
We have red shades already and W/B Spirits already exist on other planes. I know that Nephilim are considered unique, powerful creatures like Avatars or Praetors, but I think it'd be cool to see if we can turn them into a race.
>>45643787
What if the Nephilim are beings created by now extinct humans or humanoids who sacrificed their souls in an attempt to reach some sort of Paradisal Afterlife? Basically they killed themselves, went into the Blind Eternities and their broken souls fled back to their bodies and messed up their bodies to match their minds.
Their failure turned them into monsters, but they still have hope in their strange hearts.
>>45643903
You basically predicted my post about Nephilim dude.
>>
>>45643787
White is about togetherness and protection... Black is selfishness and death.

Benevolent Protectors that expected something in return. And without something to protect have been trying to rebuild something else. And gargoyles ain't interested in worshiping them.
>>
>>45643952
Or rather make the Nephilim/ Seraphim the remnants of a civilization that sought a way to halt the decay of the plane (white) by doing weird esoteric mana stuff with their souls thus becoming higher beings (black) (think artificial wannabe planeswalker?).
Needless to say things didn´t play out so well and their connection to their bodies was severed but not completely so that we now have two entities. The incomplete mana beings and their soullesk husks that have all but decomposed over the millenia but can never truly cease existing while the othe half is still there
>>
>>45643952
Psychic powers.

>>45643973
Fitting to their name, it sounds like the Nephilim attempted to perform Instrumentality, succeeded, then shortly after realized what a horrible, horrible idea it was. Now, they're stuck trying to fit back into a world of things that explode and die if they attempt to communicate.
>>
Hang on, need to break for a bit, but I'll be back soon with the updated rolls.
>>
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>>45644058
>Fitting to their name, it sounds like the Nephilim attempted to perform Instrumentality, succeeded, then shortly after realized what a horrible, horrible idea it was. Now, they're stuck trying to fit back into a world of things that explode and die if they attempt to communicate.
I really like this idea. and again fits into them being "survivors" along side the other enemy colored races. This is all thats left of a people that tried to escape their problems.

So in what way will they be connected to gargoyles?
>>
>>45644231
You know why Jace Beleren is literally everywhere? BECAUSE HE DOESN`T TAKE BREAKS!
>>
>>45644265
I think since the gargoyles are kind of made of dorf tech, we could have the Nephelim be the reason we have skeletons, from their dead bodies after they left. However, I like the idea that Gargoyles are kind of their attempt to find a way to interact with the mortal world again. Like scarecrows and kithkin. Only less murder.
>>
>>45644323
Correction: not tech, architechture
>>
>>45644265
Gargoyles were supposed to be caretakers of their wordly Artifacts and Monuments. Their way of not being forgotten in eternity.
>>
>>45644355
Now THIS I can get behind. they're sentient art pieces, or time capsules. They literally are meant to endure the ages.
>>
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[spoilers]Cephalids lmao[/spoiler]
>>
>>45644633
somehow how they´re putting the stuff in the mold is strangely... phallic
>>
>>45643217
If we're going super-weird with this, why are we sticking with black skeletons?

Why not slugs, atogs, horrors or nightmares?
>>
>>45644700
I wonder what Sliver penis looks like
>>
>>45644788
Well, the skeletons we have from the last thread are less Mr Bones, and more Gravelord Nito.

Skeletons made of skeletons in warmachines made of skeletons. With skeletons.
>>
>>45644788
Or just Giant skeletons, cause they´re GIGANTIC!

>>45644849
probably with tons of blades and pointy bits
>>
>>45644849
Skeletons of what, precisely? The setting doesn't even have humans.
>>
>>45644877
GIAAAANTS!
>>
>>45644788

Personally I am of the opinion that variety is the spice of life, so I support a wide range of things. I wouldn't really like this world if the only mono-black creatures were skeletons.

I can imagine it could vary between swamps.
>>
>>45644877
whatever the nephilim were when they weren't horrible angel things.
>>
>>45644877
>The setting doesn't even have humans.

On that note, I would like us to have humans. I like humans.

If we're going to have dwarves I would at least like a pocket of humans and a pocket of elves.
>>
>>45644849
if we have skeletal constructs and warmachines it would make sense for them to be guided by some will and not only be a bunch of undead doing undead stuff.
Maybe one "suvivor" who opposed Instrumentality and sought his own way to get into eternity? Maybe even the one who fucked instrumentality up for everyone else?
>>
>>45644912
In all honestly, there are probably way more than just skeletons there. Its just that skeletons are the big 'civilized' monoblack race
>>
>>45644912
I know it, make the huge Instrumentality fuck up the cause of undeath in the plane. Plan was to suck out and merge the souls of our Progenitors. Didn´t work as expected.
But on top of that the process hasn´t stoped entirely so there´s a slowly creeping wave of consuming and merging black mana swallowing the plane only leaving soulless undead husks of anything that inhabited the place beforehand
>>
>>45644877
Dorfs, selkies, slivers, cats, dead races, animals, etc.
>>
>>45645022
>creeping wave of consuming and merging black mana

It's not Black Mana that's consuming, it's colorless. The large amount of Black Mana on the plane is more the result of age, or disease, on the part of our Planeforger.
>>
>>45644921
I get the feeling that each of the races has transformed from something else into their current state during the downhill phase.

>Undead treefolk (plant zombies are totally already done by Golgari btw) are in the name, they're treefolk that have been reanimated by something or the other.
>Nephilim 'ascended' from some sort of mortal state or another, to some grand new existence.
>Selkies (or merfolk) were once elves but are now these nomadic ocean settler things, thanks to magic.

That leaves catfolk and dwarfs, who probably each came from their own predecessor races, transformed one way or another. I wouldn't be surprised if there's lots of human remnants left as well, of every sort of color. You know, the folks that didn't manage to somehow change to a state that allows them to thrive in a dying world.
>>
Here's a thought.

What if each of the treefolk is the result of a decrepit, dying druid binding his spirit and maybe even his withered body to a tree, animating it and using it as his vessel until even that dies?

It seems like a more interesting idea than zombie tree-people.
>>
>>45645173
I stand behind this. Slowly the whole plane has the theme of mortals trying to outrun the inevitable and seeking eternity through entirely different but still doomed means
>>
>>45645113
I think the catfolk and dwarves were more of a societal transformation than a physical one. Catfolk just straight up abandoned their whole society and dwarves went from builders to scientists and fucked shit up hardcore. That said, I'm not sure how they transformed, and they could transform physically.
>>
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Alright, this one ended up very strange, but I like it.

White: 143
Blue: 51
Black: 142
Red: 102
Green: 186
Colorless: 62

I think we should leave it as it is and move onto the final landmass in the upper right.

Thoughts?
>>
>>45645440
I think it could do well with some satellite islands, but I'm down for moving onto the final landmass.
>>
>>45645293
White abandoning its old way of living seems a little unlikely. If they're still white, they still value their morals and the social structure they've created.
>>
>>45645479

A little bit more blue?

The region is defnitely hurting on it.
>>
>>45645293
>>45645113
For the Catfolk, their transformation was cultural. They were on the fringes of advanced civilization and rose to power to fill in the vacuum other races left behind. Dwarves had to transform their ideology and traditions, which is a big deal for them.
>>45645440
The blue between the two landmasses looks kind of bad, to be honest. I think filling it in with land so the two connect would be better.
>>
>>45645526

The Dark Blue or the Light Blue?
>>
>>45645551
dark blue. Put some mountains there instead so that a huge mountain chain separates the subcontinent from the mainland.
>>
Rolled 29, 66, 13, 98, 48, 78, 53, 37, 49, 85, 10, 85, 17, 14, 29, 57, 4, 6 = 778 (18d100)

>>45645440
I like the coils of land and water rather than continents and oceans.
>>
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>>45645588
How do you feel about this?
>>
>>45645659
Perfect, exactly what I was envisioning. Let's move onto the next landmass.
>>
>>45645704

Well hang on, I'm just wondering if we want to add some more Light Blue to the lower left like I said in >>45645512, otherwise the region is sorely lacking in it. I mean, that could work too, I'd just like some discussion on it.

I like that forest surrounded by the mountains... I see that as a cool red/green zone.
>>
>>45645725
Oh my bad, I think it could use some light blue Islands.
>>
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>>45645588
>>45645526
>>45645704
I disagree. In my opinion, it looks more natural once you fill in the rest of the ocean.

You can just imagine some sort of supernatural schism tearing apart the land that once connected the two continents, creating jagged mountains and fetid, briny swamps on either side of where the land was split asunder. Perhaps it's the home of where the dwarfs once were? Both regions on either side of the gap of water look like they're home to looks of blue-red.
>>
>>45645779

Alright, I'm going to use these rolls here.

>>45645605

Give me a bit.
>>
>>45645792
You know, now I'm not so sure.
>>45645798
Do as you'd like OP
>>
>>45645792

One thing that I personally like about this as opposed to >>45645659 is that the Light Blue lake in the middle of the first landmass can be reached by the northwest ocean water as well.

I kind of see that central Light Blue lake/sea as a place the water races are trying to get to, and that the hole at the bottom opening up to open sea makes it a highly contested area.

Thoughts?
>>
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>>45645841

Here, to illustrate my point.

Thoughts?
>>
>>45645875
Yeah I'm going to go ahead and retract my mountain suggestion. It still looks sort of funny having a thin strip of ocean between two mountain ranges.
If you could move the Southwestern Continent further south so the two landmasses are not too close, that would be amazing. Though I understand if you are unable to do so. I like the shape of the continent, but it's just so close to it's neighbor.
>>
>>45645875
>>45645841
The way these landmasses are formed like worming coils really allows for lots of deep, funky bays, lagoons and inner seas. Heck, I'll circle the ones I can see in pink to make a point.

All of these are likely clusters of islands, shallow water or underwater treasure troves teeming with life, with that gigantic inner sea you pointed out being the ultimate treasure trove, likely filled to the brim with dwarven laboratories, selkie sanctuaries and their meandering weirds.
>>45646066
I disagree. It really does add to the 'fractured, broken world' vibe. Don't think of it as a naturally formed continent but the result of cataclysmic disaster.
>>
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>>45646112
>>
>>45646112
You know, when you put it that way, I suppose it does make sense. I imagine the rift between the two continents would be incredibly deep as the landmasses are being pulled apart .
>>
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>>45646137
>>45646066
>>45646112

Just for the sake of conversation, how do you feel about this?
>>
>>45646194
I don't know about them, but I like the tight coils.
>>
>>45641081
There could have been a white blue civ of vendaklens? If there were dwaves why not have vendaklens included in their city. They're an intelligent race and if they were extinct nobody would be surprised where humans seem to be more resilient.
>>
>>45646194
Not ruined, but I like it tighter and closer. I'll maintain that it helps support the image of a shattered world.
>>
>>45646252
>>45646311

Alright, closer it is.

I used some of the rolls in >>45645605 to add some light blue.

How do we feel about this now? Shall we move onto the fourth landmass?

>>45646066
>It still looks sort of funny having a thin strip of ocean between two mountain ranges.

I imagine it as being a canyon that filled up with seawater.
>>
>>45646194
I really like the moved down version better. It looks even better than I though it might, but it's cool if others disagree.
>>45646365
Sounds good, I'm ready to continue, sorry about adding on extra work for you OP.
>>45646258
I suggested W/U Humans Earlier, but extinct Vedalkens work just as well. Though if they're gone, we need an example in the setting on why their influence still exists besides ruins.
>>
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>>45646365

Whoops, forgot the image.
>>
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>>45646432
I'll do the filler-ocean around that for you.
>>
>>45646602

I just did that myself

Dangit all

Thanks anyway, if you'd like to do it in the future for me so I don't do the same thing while you do the same thing, let me know.

Otherwise let's have a 1d6 for the new landmass and a 1d20 after that.
>>
Rolled 4 (1d6)

>>45646652
Here you go
>>
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Rolled 5 (1d6)

>>45646652
Rolling. Also reposting this.
>>
One last quesiton for now. Should we be bothering with convergence points that feature colorless land? It doesn't seem like a good idea, if colorless is just meant to represent the world falling apart rather than anything meaningful.
>>
>>45646665
>>45646675

Now a 1d20.
>>
>>45646414
A lore reasoning for weirds, the dwarves leaving gargoyles and vendalken creating wierds. It just is odd that a monoblue blue creature would be made by a red civilization with no blue in it. It also makes the old world seem more alive, the dwaves not just hanging out solo vs slivers.
>>
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>>45646711
>One last quesiton for now. Should we be bothering with convergence points that feature colorless land? It doesn't seem like a good idea, if colorless is just meant to represent the world falling apart rather than anything meaningful.

Yes.

Let's take a location that is, say, blue, black and colorless. It could be pic related, or Sunken Ruins, or Waterveil Cavern.

Any land that produces Colorless, Black and Blue would fit in perfectly there.
>>
>>45646715

Just need that d20.
>>
Rolled 10 (1d20)

>>45646715

>>45646414
>Though if they're gone, we need an example in the setting on why their influence still exists besides ruins.
Vedalkens could've made the earliest weirds, or failing that could've been artificers. There are a few Esper colored locations on the first continent that could've once been home to mechanical cities that have fallen into disarray.
>>
So what are the creature types that we all agree are on this plane as of now?
>>
Rolled 20 (1d20)

>>45646921
Some dice.

Aside from phasing, what are some mechanics that would suit this world? Possibly some new ones as well?
>>
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We're off to a Swampy start.

Let's have some 3d100s.

>>45646996
>>45647028

Creatures and mechanics I am not 100% certain on at this time.

After we finish the lands, I think I will open up a Google Doc and make it part of the threads so I can add material to it that we all agree on. We'll expand on it and, over the course of future threads, we will flesh out the world more.

In the meantime, let's continue rolling and discussing.

Let's see those 3d100's
>>
>>45646742
dwarves arent mono-red though. They're red/blue in this setting. I've been kind of attribuiting each Precursor race to each remnant race like this

>Treefolk:Oozes
>Catfolk:Shades
>Selkies:Weirds
>Dwarves:Gargoyles
>Nephilim:Skeletons
>>
>>45647028
im not too sure about the phasing myself. feels a little too snowflakey? to me. A land that exiles itself at the beginning of your endstep and then unexiles itself at the start of your turn might be neat for a few of them.

Sort of has a neat little thing, in that its a land you can't use on your opponents turn.

>>45647100
only issue with that is that the Gargoyles are monowhite. and dwarves are red/blue. But then again it could be from before their switch to red blue perhaps.
>>
Rolled 61, 48, 93, 28, 47, 22, 91, 92, 96 = 578 (9d100)

>>45647069
Gonna start off simple.

Art requests?
>>
>>45647140
See, from what we've gotten so far, the gargoyles arent really made by the dwarves, but kind of made out the remnants of their civilization. The show up, and they adopt the white part that dwarves used to have, since dwarves originally were red/white.
>>
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>>45647100
>>45647140

On this note of red/blue dwarves, it is somewhat difficult in that they don't have a card to base them on. I was originally going to populate the world with cards suggested by the players but I'm perfectly fine with creating new content was well, in fact I think I prefer it. I just want it to be grounded in the style of the game.

>>45647223

Completely unrelated to the thread at hand but do you think you could do a picture of this guy for me? It's for another thread. Doesn't have to be complex or anything.
>>
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>>45647223
>61, 48, 93, 28, 47, 22, 91, 92, 96

Here are the results so far.

Let's keep it rolling!
>>
Rolled 1, 6, 68, 86, 10, 62, 49, 94, 25, 3, 15, 51, 56, 78, 82 = 686 (15d100)

>>45647387
>>
>>45647140
It doesn't exile. They phase in or out during the untap step. The land stays on the battlefield the whole time, but is treated as though it didn't exist. Other permanents can have it, or have triggers based on it, like some creature becoming a shade.
>>
>>45647412
I feel like it could be worded better.

does phased mean "under certain conditions it cannot be targeted by spells or abilities"
>>
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>>45647408
>1, 6, 68, 86, 10, 62, 49, 94, 25, 3, 15, 51, 56, 78, 82

Let's have some more 3d100s.
>>
Rolled 87, 31, 53, 34, 3, 39, 36, 95, 68, 44, 70, 91, 51, 1, 87 = 790 (15d100)

>>45647539
>>
Rolled 20, 72, 54, 50, 4, 36, 20, 48, 47 = 351 (9d100)

>>45647539
>>
Rolled 6, 1, 99, 31, 20, 18, 11, 24, 42, 84, 32, 47, 45, 93, 56, 43, 2, 79, 42, 56, 33, 17, 46, 94 = 1021 (24d100)

>>45647539
>>
>>45647562
>>45647588
>>45647623

Give me a bit to add it all in.
>>
>>45647525
It's on this >>45640461
It goes far beyond targeting. A phased out creature would avoid a board wipe. If you have to count things, you'd skip phased out permanents. They just don't exist.
>>
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>>45647723

Phasing would've been an interesting mechanic for the proposed purple mana.
>>
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>>45647562
>>45647588
>>45647623

Let's have some more.
>>
Rolled 47, 76, 99, 47, 40, 19, 70, 78, 6, 48, 5, 43, 80, 73, 86 = 817 (15d100)

>>45647872
this is getting very green and blue this new continent, I see three nexuses so far... and its pretty unblemished by Colorless areas. I wonder.
>>
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Rolled 2, 66, 11, 72, 10, 68, 13, 60, 67, 32, 73, 86, 98, 99, 42 = 799 (15d100)

>>45647872
Rollin rollin rollin
>>
Rolled 11, 18, 15, 76, 83, 82, 96, 22, 16, 6, 11, 26, 56, 29, 96, 67, 48, 48 = 806 (18d100)

>>45647913
We'll just have to fix that.
>>
>>45647913
>>45647918
>>45647979

Initial projections features a shitload of green and white; standby for more.
>>
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>>45647913
>>45647918
>>45647979

Current Count:
White: 150
Blue: 141
Black: 70
Red: 45
Green: 154
Colorless: 10

Let's have some more.
>>
Rolled 6, 28, 100, 71, 1, 68, 83, 25, 28, 86, 73, 18, 67, 67, 35 = 756 (15d100)

>>45648350
>>
Rolled 72, 70, 13, 92, 87, 99, 16, 90, 78, 47, 89, 25, 58, 50, 49, 55, 51, 39, 3, 12, 32 = 1127 (21d100)

>>45648350
Alright.
Also looking up some land artwork.
>>
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>>45648423
>Also looking up some land artwork.

Let me just say that I already have saved every single land card ever made and have already sorted them thoroughly in preparation for this. I don't mean that you shouldn't do it, after all I'll need suggestions later on for ideas that slip by me.
>>
Rolled 35, 67, 84, 76, 42, 56, 20, 56, 90, 75, 27, 43, 17, 43, 30 = 761 (15d100)

>>45648510
I like your dedication.
>>
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>>45647296
super quick doodle but it was nice in terms of getting a silhouette down.

Wouldn't mind some in universe stuff for this plane.

>>45648510
I wonder what weird stuff we can get done with the lands. I wouldn't mind trying out some landscapes once we get themeing down proper.
>>
>>45648603
Could you try your hand at drawing some Sliver-fied basic lands?
They should all look strange, but the swamps should be especially Gigeresque
>>
>>45648655

Like the trees have dead slivers embedded in them
>>
>>45648730
Well maybe not embedded in trees, but the forms of dead slivers might have fungi growing out of them like Cordyceps. Since the Green Sliver Queen is dead there wouldn't be much reason to include live ones or an active hive in a forest like the other colors.
For the Red Slivers, the mountains would look more organic and sculpted and full of holes for the Slivers to go in and out of.
>>
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>>45648403
>>45648423
>>45648587

White: 179
Blue: 232
Black: 87
Red: 94
Green: 207
Colorless: 10

Shall we keep rolling? I'm up for rolling up some smaller landmasses in the waters, like isolated islands and such now. In particular I'd like something in the circle here.

Thoughts?
>>
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>>45648655
>>45648730
These are both creepy ideas. I need practice doing this sort of thing.

I did some rough idea of a mountain which looks vaguely bisected. the land cracks in half to reveal vaguely organ like/blood vessel-y caves that slivers make their home.
>>
Rolled 27, 53, 81, 37, 84, 26 = 308 (6d100)

>>45648966
I could do that. Here's a roll for that. I like the shape of the previous continent.
>>
Rolled 5 (1d6)

>>45648966
Sounds good. Lets start a new landmass, do you need a d6 roll?
>>
>>45649067

Now I just need a d20.
>>
Rolled 19 (1d20)

>>45649236
Doing it.
>>
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>>45649013
>>45649067
>>45649277

Let's keep it rolling with a few more 3d100s.
>>
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Rolled 69, 11, 50, 31, 42, 52, 58, 35, 20 = 368 (9d100)

>>45648979
>>45649508

Here's an attempt at a fungal forest.
>>
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Rolled 6, 88, 78, 39, 50, 28, 29, 59, 72, 96, 69, 80, 90, 9, 100 = 893 (15d100)

>>45649508
here you go.

So, besides dieing of old age, what does he do?
>>
>>45649567

I don't know much about our old man, but I imagine he is sad. He has a lot of memories of all the places he's been and the thing's he's seen and done. All these memories made up the plane and populated it; he gave them life and for a time it flourished.

But now all is wasting away as the scythe of the reaper grows ever closer.
>>
>>45649567
>>45649634
His Ultimate could be some sort of Coalition Victory Win Con
>>
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Huh.

In a world falling apart, with slowly encroaching chaos and entropy, with entire continents falling apart and twisting... this island looks really nice.

I wonder if it's special to the Planeforger in some way... Perhaps his memory of it is so clear, so concise, that it is the only place that remains pure and perfect, untouched by corruption and colorless chaos... Something to think about.

Alright, I'm now going to fill in the edges of the map. Give me a moment.
>>
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>>45649567
it was good while it lasted.
>>
>>45650259

>"...I always was a hips kind of guy, hehehe."
>>
>>45649567
>>45650259
I feel like this guy was an explorer. While Urza and Mishra and all those people got in their squabbles over planes and fought Yawmgoth, this dude traveled. He went to all the planes he could find, and wrote down everything he did. Kind of a planeswalker naturalist. He did it all, and now he's at peace with his own death.

But this plane, this was his life's work. It was a repository for every story he told, every land he experienced, a living world of memories and legends. So he's gotta find a way to keep it alive.
>>
>>45649899
Here's an idea. What if he made himself a book, like a naturalist's journal, but filled with his accounts of his entire life and travels as a planeswalker. Not only is it a massive resource of impossible to find information, but the book itself is an artifact of absurd power, made originally during the height of his youth, when he could probably explodify planes with minor effort. The book also holds all of his notes on how he created the plane, and is intended to be given to his successor if he can find one before he dies.

I'm thinking it's on that island.
>>
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Well, what do you think?

I tried to go for the whole "nothingness swallowing up the world" kind of thing.
>>
>>45650757
I really like it, good job.
What's the final count of land types?
>>
>>45650604
>>45650423
>>45650259
>>45649899
Now I see him living on that island, in a cottage in the mountains' southern foothills.
>>
>>45650781

I didn't count any that I added when I expanded outwards, mostly because the lands that extend directly into the void are meant to be mostly barren and lifeless anyway, but (generally speaking) the count is around:

Blue: 897
White: 867
Green: 849
Black: 847
Red: 557
Colorless (Within the Map Itself): 285
>>
>>45650604
>>45650687

I like this idea of a journal.
>>
>>45650757

Alright, I need to get to bed, but when I'm back from work tomorrow, we're going to start populating the map with lands (tricolor, dual-lands and monolands), locations, artifacts, species and cultures.

I'm excited so stay tuned and feel free to continue discussion and hammering out initial ideas.
>>
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Here's the rough shape of the world.
>>
>>45650757
I'm kind of thinking that the gray on the edges could be like literal edge of the world a la Outland or something. im nto sure if all "colorless" spots should be "holes" in the world but still.
>>
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>>45651037
>im nto sure if all "colorless" spots should be "holes" in the world but still.

They aren't.

We can make them any kind of land that produces colorless mana.

Only the edges of the world are falling into nothingness-----the colorless spots on the map are not just holes in reality, they're just colorless regions.
>>
Shouldn't the Red Hive actually be the ones to craft masks?
>>
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>>45651053

There's a lot of variety in lands we'll be able to choose from----spots of colorless are not all going to be the same thing, either. The same goes for multicolored lands.
>>
>>45643217
okay, so other than skellies, all the survivor races have related remnant races.

But weirds have two progenitors, and skellies none.

seems weird to me.
>>
>>45650757

By the way, if anyone can hunt down any convergence points I missed, please do so.
>>
>>45643630
wow that's freaky looking, I love it.
Though seraphim should look more ethereal compared to the gargoyle it's possessing/animating.
>>
>>45643952
what if we just stop calling them nephilim?
if they don't fit the definition, a new or repurposed name makes better since than trying to shoehorn something with very specific, unrelated meaning.
>>
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>>45651158
will do op. Otherwise I whipped this up super quick. A prototype of the world "floating" in the cosmos. what do you think?
>>
>>45645216
A little windwaker-ish in that regard.

The fae/elves became wind-faring plants. The fish took to the sky and became birds. The gorons family-centric society scattered into nomadic solitary bombcrop merchants. And the race of pointy-eared men took to boats.
>>
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>>45651070
I'd think so.
The sliver did have a change so now they're allied colors, but B/R and R/G can share that from their redness. Queens could still be monocolor. Also example sliver for a spin on ability sharing.

>>45651140
I don't think it's so much as the remnants were made by the old races so much as, well, being remnants. I think skeletons are driven mainly by the higher amounts of ambient black mana.
>>
>>45648350
wow, with all this green, maybe we don't need the green queen dead anymore as an explanation.

they're just off on their own island for the most part.
>>
>>45648603
are you the same artist that helped do Kidpunk?
>>
>>45648979
well, that's horrifying.>>45649567
>>
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>>45651140
Well I think skellies are a little bit of everyone. An idea thrown around a while back that the ambient black mana that wants to unite the world starts rolling over skeletons in massive battlefields and graveyards rolling them together.

Everybody fights, everybody dies, so everybody had a role in making the skeleton remnants.
>>
>>45649567
Mmmm.......
How about.... since he's dying, no +1 ability?
only +0s, a really tempting -X, and his ult, which names some target creature his heir, and does neat things?
>>
>>45651314
neat!
>>45651229
I don't think we should make something up, do you have any suggestions? Preferably the more obscure races.
>>45651350
I'd suggest making the Red Queen a little weaker but give all other slivers you control haste.
>>
>>45650855
sheesh. maybe red is the actual dead queen.
>>
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>>45651416
Back in the day yeah.
I've done artwork for a lot of threads on /tg/ since then. Cyclops Civ, Leechfolk, Pandora Quest to name a few.

It always warms my heart when people recognize me. though that said it makes me wonder if i should namefag whenever I post art...
>>
>>45651430
Could be that big red mountain range thats split by the "Deep water" between continents 1 & 3. a symbol of the grievous round the red sliver tribe was dealt.

>>45651403
I don't know. Perhaps Green queen did 'die' but rather than disappearing, it could've perhaps spread out or reincarnated. Perhaps this attempt at the green queen's life is what created the independent slivers Though thats more of a red thing innit? .
>>
So if slivers are going to be the key players of the drama on the setting, I was thinking about like stuff that could play into their lore. or at least as far as goals are concerned.

Ideas I've got gessoed out (and the names are by no means permanent ) are a "unity stone" something meant to bind the race together in unity, basically does the classic sliver thing of "all slivers get X ablility" removes color or player barriers mechanically speaking, but basically as the reigns of the plane that need to be taken by whatever successor.

Oh and a sort of "heritage aura" I tossed it around in the previous thread but races on the plane being decendents of slivers in much the same way humans are from apes could mean this aura/ritual basically "creatures you control are slivers in addition to their other types" but i feel that might be a little zany.
>>
>>45651535
its a fairly unique style. If they didn't recognize you I'd be surprised.
As for namefagging, it might be good to have name to call you, just for reference sake, but since only you look like you, you certainly don't need one for identity establishment.

>>45651403
>>45651473
>>45651585
Hmmmmmmm.
>>
Hey OP i was thinking of writi g put some keywords for the mono coloroed races to fit their lore. Do you mind posting what youre going for as the finalized races?
>>
>>45651229
I guess the reason we were calling them nephilim came from us calling them weird angel things for most of last thread. The allusion was to the biblical nephilim, not the weird ass MtG nephilim.

>>45651140
Also, didn't we have the originators of skellies primarily the nephilim (Namechange pending) from when they left all theirs bodies behind? The bodies ended up getting some of that black mana, and bam, skeletons.
>>
>>45651473
>>45651585
I still like the dead Green Queen so we could just justify keeping it the same in that even though there are less mountains they are all more inherently magical.
Sort of like the fact that there is a lot of ocean on the map but the islands are the places with the most mana.
While the map appears to have a lot of forests, they are not healthy. All the real trees are dead and the Creatures not immune to the spores will get infected with mind-control fungi. Green having the ability to steal big creatures without also having access to them is a pretty interesting mechanic. The Treefolk are covered in fungi but their powerful souls prevent the fungi from taking over, but their rotten to the core.
>>45651535
Yo I loved leechfolk. This is the second thing we've worked together to create. Leech folk would be great for this plane, though perhaps with some tweaking. They could be sort of like Ogres of the swamp since we already have Skeletons for the monoblack race.
>>45651631
Actually, while the slivers are quite important to the plane, to other races they would be impossible to ally with in most cases. They're just too alien in most cases. Perhaps Red Slivers are a bit smarter than goblins but that's it. The huge war is a source of existential dread to most races. While most races can simply avoid the Sliver Wars relatively easily, everyone knows what happened when the Green Queen died. Her death might not have caused all the worlds problems, but everyone dreads what might happen if another Queen falls.
>>45651704
We're not %100 on all races just yet. Someone had suggested we find a different creature type to represent our W/B Angel/Demons/Instrumentality Ghosts. Pumafolk, selkies, and Ghostflames still need some lore.
I suggested to the Catfolk had designed their civilization like a more ancient one (Humans or Kor). The powerful ghosts of these long dead people arise as Ghostflame to aid their feline inheritors.
>>
>>45651814
I like Nephilim, but we could also use Incarnation, Nightmare or Spawn.
>>
>>45651704
OP's gone to bed for the moment, but keywords are certainly an important thing.
Shades should still have their pay mana get bigger thing, especially considering they're red now.
Skeletons could either have their traditional regenerate, or maybe some kind of scavenging regeneration ability.
Oozes could have a weird banding mechanic kind of thing. The more oozes that attack, the stronger the oozes get?
Weirds should totally have some kind of discovery ability thing. Maybe not scry, but we could bring back fateseal.
Gargoyles I'm not sure about, but I think it could be something based on survival and endurance. Maybe something like Outlast, but with less focus on buffs, and more focus on preventing damage?

Just some rough ideas.
>>
>>45651890
I like Incarnation. Nightmare seems a bit too sinister for what was originally kind of a big attempt at ascension. Maybe nightmares happen when a nephilim/incarnation goes crazy with existential dread and horror, and starts indiscriminately killing.

>>45651865
I think slivers in this setting are much more attuned to nature than the other races. Maybe our Planeforger got the slivers set up in a manner that they kept the plane running, producing mana and keeping the plane anchored. When one of the queens died, it caused problems.
>>
>>45651865
Ok i was thinking of making the red ghosts have a willpower theme with persist as their main abilty and some of the stronger ones summoning tokens with a new keyword.
The wierd that seemed to be the most popular was a bit tricky but they could be the result of massive last ditch enchantments going off too slowly to save their caster and now these would be defenders faultily put together by otherwise incompatible magic commands makes them what they are. Ravnican weirds are "weird" because of their different compositions, i figure these monocolor weirds could be crazy golem fusions that have icy physical forms and can morph into aqueous forms.
>>
>>45651704
I was thinking about the Gargoyles actually.
And this might come from what little mythology I know (or just the cartoon) but maybe their keyword ablility could have something to do with them being more active or being statues.

Or given the nature of the plane, wether or not they're energized or not.

Two Ideas I had were either Dormancy or Energize (these names are awful suggest better ones)

Dormancy is basically "abilities that activate or that can be activated during your opponants turn.
Dormancy- Creature Name Is Invincible During your opponent's turn.

Where as energize could be a sort of alternate casting cost. Where it sort of enters the field with a few bonus abilities if its energized.

A gargoyle with defender loses it and gains flying if it was cast for its (probably higher) costed Energize cost.

I feel like this might've been done, and is itself a little less interesting than dormancy.

Soulbond was another idea that was tossed around as a sort of pseudo bestow.
>>
>>45651905
>Gargoyles
Maybe something that lets a gargoyle "hole up" in a defensive position. Petrification?
>>
>>45651960
I think we can even make weirds in this setting full blue, and have them made exclusively by the selkies, though I will miss the little red/blue weirds from the dwarves. The selkies made weirds as servants, scouts, war machines, and whatever else they needed. However, now that the selkies are well, selkies and have vacated their land in search of salvation at sea, we have a bunch of little water/ice/driftwood robots loosely following their final orders and slowly learning how to be an independent species.

In regards to the red ghosts, we've had them as Shades since early in last thread, but I like the willpower idea. Persist might work well for the Gargoyles as well, but for the red ghosts, I think the whole design element we had for them was 'better to burn out than fade away" The whole pumping tons of red mana into them to make them hit really really hard for a turn or two seems fitting with that. Still, The token summoning and persist could be really cool for a race, though I;m not sure which one.
>>
>>45651988
>>45652016
>>45651960
Actually thinking about it, we could totally have the catfolk have persist. All we really have about them is that they've abandoned their more civilized society to be post apocalypse nomads instead of facing total collapse. Persist could illustrate that.
>>
>>45651951
>it caused problems.
That is an understatement.
>>
>>45651905
Skeletons are instead of Regenerators that made out of +1/+1 Counters and remove counters to prevent damage.
Weirds with fateseal sounds great and then they can have green/red related abilities as well depending on who has influenced them more. Since Weirds are so curious, they mingle with Dwarves, Selkies
>>45652016.
>>45652065
Persist/Undying could work for Gargoyles, perhaps have a couple Indestructible Legendary ones as well.
>>45652098
I thought they were always nomads, and that they scavenge other races abandoned civilizations?
>>
>>45652065
Its actually going ti be a new keyword like undying, they would essentially have a part of their flame split off when they get hit it would pop out and kamikaze like a mini ball lightening. The weirds were also monoblue in the example so both the dwarves and selkies could create them, just the remainders were mostly selkie created is what i was thinking of.
>>
>>45652129
Honestly, we have so little on the catfolk that I kind of like the nomad thing better. However we do need them to have some connection to the Red Shades, to fit with every other race having a tie to eachother.
>>
>>45651696
well maybe I'll christen myself with my internet name the next thread. That way people can perhaps... find my stuff else where on the vast ocean of the internet. But something about that feels a little like shameless plugging.

Otherwise have this rough doodle of a Dwarf Legendary. I feel they could perhaps suit a very statue-esque name.
>>
>>45651814
biblical nephilim were allegedly giants spawned from angel-human coitus (though the passage could also just as easily be interpreted as mighty heroes, sons of faithful humans, and it would make better sense to do so)

These are... reluctantly transcendent beings of sorts. Not at all hybrids.

Closer to like, a Deva, or Preta or something.
>>
>>45652154
Either red shades or white gargoyles. Dwarves have the connection to gargoyles right now (from them formerly having white in their color pallet in a bygone era).
>>
>>45652162
Dwarf Tony Stark
>>
>>45652129
Fuck I meant to say, Since Weirds are so curious, the spend time with both Dwarves and Selkies no matter where they originally came from and take it material as they go. Most people think that the bit of wood, scrap metal, moss or bone they add to their amorphous forms is random junk, in fact they are their favorite pieces of junk, specially chosen.
What if the Shades are just catfolk ancestors that refuse to stop fighting for their families. They'd look like ghosts with vaguely feline features and huge manes of fire.
>>45652162
Just don't pick a bad name drawfriend.
>>
>>45652154
ancestor worship, perhaps?
>>
>>45652226
I love it. With all the crazy shit happening on the plane in terms of mana, the vengeful spirits of the catfolk siphon raw mana into power to slay the enemies of their people.
>>
>>45652145
0/0
This unit comes into play with N +1/+1 counters on it.
when this unit takes damage, if it has a +1/+1 counter on it, remove a counter and it deals 2 damage to target creature or player.

It can take damage only so many times, fading as it goes, but it burns things up along the way.

Seem about right?
>>
>>45652285
Maybe give a rarer shade with the ability to sacrifice itself to deal its power in damage to a target?
Honestly, I'm just picturing the red shades having soulblast as a signature kind of spell.
>>
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>>45652226
>They'd look like ghosts with vaguely feline features and huge manes of fire.
>>45652229
>ancestor worship

SIIIIIIIMMMMBAAAAAAAAAA
>>
How do you all feel about Airship/thopters? The landscape is pretty rough, so I think a smart race would try to fly rather than go overland. Dwarven airships almost make too much sense to me, but I'm sure other races could figure out different ways, such as riding huge flying insects.
So we have the Races down pretty good, now we need this planes version of Dragons/Angels/Demons/Sphinx/Hydra. Or Should we just use slivers to cover this?
>>45652229
That's what I was thinking too.
>>
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>>45652192
I was aiming for a bit of Nox by way of Highfather but hey that works too.

>>45652226
>Since Weirds are so curious, the spend time with both Dwarves and Selkies no matter where they originally came from and take it material as they go. Most people think that the bit of wood, scrap metal, moss or bone they add to their amorphous forms is random junk, in fact they are their favorite pieces of junk, specially chosen.
This is the best thing. It doesn't matter who made them, its been so long no one can quite remember who made what first. Have a quick doodle of a selkie model Weird.

As for my name, I might go with the one that best functions as shameless self promotion for my art blog, who knows.
>>
>>45652378
but wait, weren't dwarves pirates?

but that would mean... airship pirates!
AIRSHIP PIRAAAAAAATES!
>>
>>45652378
i think slivers probably already cover this

how would they fit in without stepping on sliver toes?.
>>
>>45652428
>Have a quick doodle of a selkie model Weird.
I love it. Also I've noticed something, while the Weirds are inherently Blue, their mindset seems surprisingly R/G, which is weird, but also brilliant.
>>
>>45652378
I mentioned giant moths from kamigawa back in thread 1, but we could totally have a bunch of species have crazy ways of air travel. Oozes generally probably don't fly, they just slowly make their way across the water. There are probably some flying weirds that the other weirds hitch a ride on as well.
Maybe the catfolk use the powers of their red mana ancestors to fly crude hot air balloons?
And of course, noting can quite beat the sight of a skelecopter screeching through the sky, powered entirely by black mana, incredibly loose understandings of aerodynamics, and pure spook.
>>
>>45652512
their two parents.

though Im not seeing much gruul-iness to me.
>>
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>>45652549
>>
>>45652572
https://www.youtube.com/watch?v=7AlEvy0fJto
Truly the masters of the skies
>>
>>45652285
I had a simpler and elegant solution to it is two abilities, persist and the new one. the ability reads
>NAME When creature dies, put a 3/1 red spirit creature token with Linger on the battlefield
Linger would read as
>Linger exile this creature if it has dealt combat damage this turn
If theyre going to be burning cat ghosts, they can be burning cat ghosts who are sticking around because they are mad they lost.
>>
>>45652572
OH NO!
>>
>>45652498
>>45652549
Slivers would probably be higher up on the food chain to the creatures I'm suggesting
maybe Green Insects/White Leeches/White Moths/Red Lizards/Blue Krackens.
>>45652512
I wouldn't be surprised if particularly hardy Weirds can be found mountain climbing and wandering through forests. They'd be immune to the jungle spores so they they wouldn't really mind, and since they don't breath they can handle high altitudes.
>>45652594
Making it a 3/1 that dies in one hit seems pretty redundant to me. Doesn't sound that elegant to me. It'd have to be a 3/3 at least to justify that ability.
I'd rather just have Ghostflame Shades have their own cards than be abilities tagged onto multiple creatures.
>>
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>>45652557
I'm curious to the gruul ness too. Looking at the color pie i can see it, in two of the lesser aspects of Red and Green.
Green has naïve, Red has freedom.

Perhaps Weirds are like little curious little kids and every day is the first day of school.
>>
>>45652679
>>45652594
Maybe linger should be about forcing it to deal combat damage instead of making it die if it does no combat damage.

Kind of makes it more flexible version of unleash? in that combat damage could also be about defending as well.
>>
>>45652679
When it persists, it triggers the 3/1. Meaning the cat can fight, trade, live to stay as a blocker and also summon another body on the the field. Also a flicker from white will remove the -1/-1 counter and let it persist and drop another token. Theyre value machines.
>>
>>45652708
Linger was an attempt to do a 180 on an established red mechanic of living bolts, instead of giving it haste and making it disapear if you didnt use it, instead you can store them up and use them as a big ghost bomb.
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>>45652594
Lighting cats on fire seems like a great idea.

Goodness its getting late.
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I like the idea of Nomad as a keyword for the Catfolk. Maybe abilities that trigger when you have a certain amount or more of tapped lands? Would play into the whole aggressive R/W strategy
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>>45652727
>>45652708
>>45652766
Fuck me. I misread it hardcore. I though Linger meant damage dealt to the creature causes it to be exiled. Having the creature token die after it deals damage is a good ability to me.
I was wonder what the point of having a autodeath ability was useful for if it only had one toughness anyway.
>>45652770
I'm working the graveyard shift, tell me about it.
It needs a bigass mane of fire, like a bonfire starting from it's waist and rising into the air.
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>>45652766
oh i quite like that. Like loading up ammo for multiple burn spells.

Maybe summon-able Red Shades can also do things like bolt damage as they enter the field and have linger.
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How about a form of Hunkering down for the Gargoyle ability? Something like this:
Petrify 2:If this would be destroyed, tap it and put two time counters on it. Remove one at each of your upkeep steps. This creature does not untap while it has a time counter on it.
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>>45652789
>It needs a bigass mane of fire, like a bonfire starting from it's waist and rising into the air.
I like this. Its very hot-blooded. I'll give that a shot after I get up tomorrow morning.
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>>45652786
Sort of like Threshold but more aggressive. Seven is a good number.
Although some would just affect the creature with Nomad, the better ones would affect all your creatures.
What about a keyword or two that involve turning lands into Wastes? Perhaps an expensive shock that also also Wastes an opponents land, or a Red Dark Ritual that Wastes your own land.
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>>45652865
Variable would work better. Like bears that get haste if you have two lands tapped, or a beefier one that gives vigilance on around 4.
>>
Another idea for the shades is that whatever's happening to the plane has already afflicted the afterlife, which is left in a much worse state than the plane at the rest present day. These shades could pretty much be refugees, shunted from the oblivion that has consumed their eternal slumber and forced to wander the mortal world again.
>>
Some things we still need to get sorted out are the humans/ humanoid races of the setting, that OP wanted in.
The idea that the Selkies are the remnants of the devoided elves fleeing the dying land was thrown around before and we already have the dwarfs kind of sorted out.
But what about humans? Nomadic scavengers like the catfolk? Mortal enemies? Alliance? Slaves? What color should they have? Maybe they are the ones most adept at surviving IN the wastes and are thus colorless? Colorless would mean phlegmatic, emotionless, hopeless. A race that has outlived its time on this plane but hasn´t realized that and still claws to life?

>>45652865
For the Nomad keyword I have several (rough) ideas
Nomads travel around the plane seeking land that can sustain life, while leaving the creeping wastes behind them. So maybe an ability to turn your own lands to wastes, to pay for (rather big) chunks of a cards mana cost. Basically you´re playing for time, scavenging the land you have for everything it gives you, hoping that it´s enough to sustain you until you get the next colored land you can scavenge from.
Alternatively maybe something that lets you pay a limited part of a cards mana costs from lands in the graveyard? Think delve but with lands (maybe also from your opponents graveyard?)
Also Landfall would kind of fit I think
>>
Good morning, everyone, glad to see such discussion is still taking place.

When I return after work today we'll be populating the world we rolled up.
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If the plane is dying, and our walker can do nothing to prevent the plane from slipping into the blind eternities, how will the plane be saved?

Another question is if we are planning on getting this plane back on its footing, or just watch it deteriorate slowly. I think if the plane is going to be saved it shouldn't be very cliché like Oath of the Gatewatch

Should our walker choose an heir to his duties as the planes creator? Should races kill each other off?
Should the entire plane become colorless, and then later on completely destroyed?

Forgive me if these questions are too early to be discussed
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>>45654467
I would go with a reaset button.
If our planeforger is too weak to sustain the plain, he is clearly too weak to appoint a heir, who would be strong enough to sustain the plain.
But maybe through some sort of cataclysmic event that sucks all the remaining energy from every living thing on the plane he could get enough juice to give a not so dying heir enough power to rebuild the plane. This would mean a stable plane (for the foreseeable future at least) without life, but with the hope, that new life will blossom one day to reiterate the cycle.
This setting is getting more and more evangelionesque by the minute
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>>45653455
Were the shades are the dead, or the people who get caught between reality and the blind eternities? There was something about ghostfire for them at least.
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>>45654511
Another idea (be it an old and unoriginal one) is that a creature on the plane ignites it's spark and helps sustain the plane. Although with so much of the plane's mana draining away I'm sure even that new walker wouldn't have enough power to save the plane.
>>
By the way, we still need a name for our plane
I´m pretty bad with naming though
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>>45654553
That was suggested. An idea for that was one of the few still-living treefolk.

Also thread sinking. Over 300. If it's anything like yesterday, we should still have a few hours.
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>>45654703
That's an interesting idea, although I suppose it could be any race at this point in development.
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>>45654511
back in last thread, we had the idea that the planeforger is actively trying to find someone with a spark on his plane he can appoint his own spark to, and tie the plane to them so it doesn't collapse. Problem with that is that being a five color walker, he needs to find a natural spark with absurd power so that the pile of sparks doesn't just kill them. It's not that he doesn't have candidates, but he can't find one that's able to actually fix the problem, and he needs to do it before he's too sick and dead to gift his spark.

>>45654252
I kind of like the idea of humans being what the Incarnations/Nephilim were before they ended up transcending. It certainly explains the pile of humanoid skeletons taller than dwarves. If there are humans still left, they're a rare bunch, and I kind of like the idea of humans on the plane being naturally black mana.
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I am attempting to chart the flow of mana on our plane via proximity of the tri-colored convergence points (not counting the colorless points).
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>>45656973

The lines by themselves.
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>>45656992
The four Sliver Queens should each be located at the four corners, probably having the Black Queen top left and include the grave of the Green Queen nearby.



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