[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


This is a thread to help further expand the fluff of the homeworld of the Hua Yuan 1st Exterminator Regiment, an IG regiment that /tg/ randomly rolled up using the 1d4chan creation tables, specifically that of the underworld and criminal element.

Here's the regiment thus far: https://1d4chan.org/wiki/Hua_Yuan_Exterminators
And what little we have on the moon: https://1d4chan.org/wiki/Hua_Yuan

Taken from the Wiki:
>Hua Yuan is an Earth-sized Hive world, on the Eastern Fringe of the galaxy. It boasts an atmosphere comprised mostly of Neon and Kaihonium, a valuable gaseous element useful for several industrial processes. One of several moons of a large Gas Giant, Hua Yuan is geologically dead, however despite this, the moon boasts rich deposits of several different elements, including adamantine.

>The atmosphere of the planet is extremely turbulent, with lighting storms giving the planet's entire surface an ominous glow as the skies are split by orange lightning, and make human habitation of the planet's surface all but impossible. As a result the majority of the planet's surface remains untouched by the hand of man, but in the depths of the equatorial canyon a sprawling hive reaches deep beneath the surface, marked only by the towering spires of the superstructure of a long-wrecked spacecraft.


We've taken this and fluffed the world as three parts Kowloon, two parts Hong Kong, and ten parts Cyberpunk Necromunda. Descendants the crew of a gigantic mining vessel that crashed on an inhospitable planet and survived despite it all. This has lead to a severe division between the upper hive nobility, the mid hive working class, and the low hive gangers and scum, and much worse.

So feel free to join in and provide fluff, images or whatever you'd like. This belongs to /tg/

Remember: At this point we're basically fluffing a WH40k TTRPG setting. Stay focused, read the previous threads, etc etc
>>
>>45635229
Previous thread:>>45591559

And all the ones before that: http://boards.4chan.org/tg/thread/45481136#top
http://boards.4chan.org/tg/thread/45493144#top
http://boards.4chan.org/tg/thread/45506052#top
http://boards.4chan.org/tg/thread/45523520/hua-yuan-riccianon#top
http://boards.4chan.org/tg/thread/45557612#top

If someone could ensure that these get archived somewhere that would be fantastic.
>>
>>45635229
There was a list of gangs I want to say three threads ago
>>
And some discussion starters:

>What are some gangs in Hua Yuan?

>What's the black market like in the hive?

>We all know what happens if the Arbites arrests you, but what if an Enforcer snatches you up?

>What is the underhive's favorite past times? Grox fighting? Craps?

>What gangs get conscripted the most?

>How do the criminals deal with Tyranid outbreaks?
>>
>>45635542
How much Hersey should be running around in the lower hive
>>
Hello all.

It might be an idea to look at gang types rather than specific gangs. Necromunda has the Houses, but the actual gangs were what the player painted and their individual backstories. Klovis the Redeemer from the comics is one of the few named Necromunda special characters, but he's only one ganger and even in the comic he starred in there were loads of people who neither knew nor cared about his reputation as the Arch Maniac.

>>45635736
As much as is needed for the story. Cop out statement, I know.
>>
The clan of the whispering wasp is a small gang in the lower hive that is using an old decommissioned cargo bay that was used for shipping goods around this part of the hive.

The members of this gang is people from all parts of society. There is the regular gangers are just regular people, while members like enforcers are sometimes people who worked with "management" before they joined.

The gang itself is ruled by a fierce man called San Kada. And he was the man who unified many minor clans and gangs in the area of the hive they are in.

The gang itself makes their money by doing slave trade and organizing fights that people can bet on

what do you guys think?
>>
>>45635893
Doesn't mention what the gang is like personality/culture-wise
>>
>>45635736
Looking at the previous gangs we have established, a fair bit

>>45635818
Either way works, really.

We can come up with specific examples as well as formulate a template of sorts like we did with the nobles
>>
>>45636192
Should there be an Ork presence? I know someone made a freeboota gang, but I don't know how'd they'd continue in a human hive
>>
>>45636751
what about Kroots? They can literally be anywhere in the galaxy
>>
>>45636839
I like kroots, so I'm partial to having them, but I don't know if it would work

I also like orkz, it just feels like their existence in the hive needs to be justified
>>
>>45636751
>>45636839
God no.

What does adding Orks or Kroot add, given that we already have a Tyranid / genestealer cultist / potentially other heresies in the mix?
>>
Guys..guys..just hear me out, hear me out ok. What if...what if there where...ratling gangs?!
>>
File: 1456207834786.jpg (5.75 MB, 1700x2131)
5.75 MB
5.75 MB JPG
>>45636751
The Deff Squigz are kommandos, lead by either an exiled Brain Grot or Kommando from the Scraplootas. Either way he's kunnin' and purposefully secretive, and spooky levels of competent.

Their colours should be pic related.

They get hired out as a private army, paid in 'Nid Teef and Flash.

That being said there should be an Ork biker/Rat Fink gang, so we can have truly insane Redline tier races in the underhive.

>>45636839
True!

>>45636934
OKay cool guy. Why NOT?
>>
>>45636967
Ratlings makes sense. They're sort of people after all
>>
>>45635299
I'm adding some to the sup/tg/ archive with the Hua Yuan tag, when i get back i'll add a few more.
>>
>>45637520
Excellent.
>>
>>45635893
>tries to find a way to translate Clan of Whispering Wasp
>can't think of one that sounds good

Fuck

And is that a Japanese-ish name you're going for?
>>
>>45637817
I just wanted a cool name
>>
>>45638151
>San Kada
I mean with that.

Best I could think of with Whispering Wasp would be 細語之蜂 which doesn't really sound snappy enough.
>>
>>45638206
Well it's up for change, just feel free to change it however you wish, this is for /tg/ after all
>>
>>45637032
My question is what does adding an Ork kommando group, one whose main appeal is that they're connected to another /tg/ homebrew that was intended from the outset to be a lot more jokey and memetic, add to a world that's primarily intended to stand on its own merits as a setting for 40k rps, and which already has several well developed sets of non-human antagonists?

In-universe and out-of-universe they don’t make sense. In-universe, you have to explain away how an ork group infiltrates a place with an enormously dense population that is primed from the get-go to hate and fear aliens and don’t even particularly like foreigners who are the same species as themselves. Why would a freebooter even take the contract in the first place, and who would even hire them? HOW would they even hire them? It’s not like the existence of mercenary orks is that well-known, and as the Primer shows, the Imperium tends to undersell the abilities of aliens, even to its fighting men. Even if you did know about them, and were radical enough to want to hire them, how are you going to contact them? It’s not like they have a phone number.

Out-of-universe, there’s no reason to add another “notable” alien species to a world that already has major problems with one of them. The niche kommandos fill in a story setting (sneaky, somewhat alien to us readers, horribly violent ambushers) is already filled by genestealers and, to a certain extent, Exterminators, stormtroopers, chaos cultists or potentially any number of gangs. Making them specifically scraplootas brings with it its own headaches as well.
>>
>>45638353
In a collaborative project like this one, just adding all the stuff you think is cool “because its cool” is a recipe for disaster because if nothing else everyone has different tastes. At best you get a dilution of the things that made the core ideas compelling in the first place, and at worst you get sergals, pastel coloured horses or whatever else really enamours one person but is incredibly aggravating to others.

Working within limitations is a good thing, is my point. And besides, I’m pretty sure scraploota kommando group adds that can’t be done with slight alterations within the established setting. For example, a noble forms an illegal private army of ‘roid monster escaped slaves to do their dirty work. They escaped from a rival’s industrial concern a few years back, and have grown incredibly adept at hiding from the Arbites and enforcers. Their leader looks like a meathead but is actually a genius and is biding his time for the right moment to strike against his erstwhile employer.

If you really want scraplootas and HYese to interact, we have potentially millions of guardsmen all lined up ready to die horribly to them as well.
>>
File: images.png (6 KB, 466x108)
6 KB
6 KB PNG
>>45638386
>>45638353
I need some coffee. Then I'll adress your points, Professor.
>>
>>45635893
This has legs, but I'd emphasise it being a gang that's grown up around the leader. It's the Clan of the Whispering Wasp and he's the wasp. He's got vision, he's got drive, and he's got a plan, though what that plan is anybody's guess. Maybe he's got so far not just because of his innate gifts but also because he's managed to live significantly longer than his rivals using bionics, body doubles or maybe even Imperial juvanat drugs (though one must ask where he got them, hook hook). There are rumours that his people have infiltrated the highest levels of society, perhaps even Imperial institutions or maybe he's an Imperial sympathiser sent down to take over the criminal element in a particular area.

This guy would work well as an example of a "personality cult" type gang, where its maintained because of a particularly strong leader. There could be lots of variations on that


If you're squeamish I don't recommend googling for "chinese wasp", incidentally.

>>45638618
Yeah, I know its teal dear. Sorry. Just wanted to say my piece.
>>
>>45638656
Honest to God, we don't need anything deeper than this, unless it's super fun to flesh out clans
>>
>>45638872
Nah, it's mostly just about keeping it sensible.

At least by 40kay standards but you know what I mean.
>>
File: underhiver.png (619 KB, 600x478)
619 KB
619 KB PNG
Adding a bit of fluff for the underhive...

The scrappers:

Almost at the very bottom of hive Hua Yuan, is place that connects to almost the entire hive a place where no neon lights shine, that location is ; the underground landfill.
Here mutants, vermin and other types of outcast reside. But there is a small group that sticks out from among the vile masses and that is "the scrappers". No one but themselves know what they are called. So others have given that name due to their habit of looking through the garbage that is thrown down. They do this in order to find usefull parts for various things. But mainly in order to build simple auto weapons that they sell to minor clans and gangs in the underhive

The scrappers often vary in appearance, and behaviour, but they can always be idenetified as to having pale skin and some type of welding goggles fused to their eyes. How they got here or who they are is a mystery.

I felt we needed a faction the supplies the lesser gangs with weapons. What do you guys think about this?
>>
File: Nemo.jpg (136 KB, 949x702)
136 KB
136 KB JPG
I don't mean to come across as full of myself, by the way or to trying to take charge. I've just seen a lot of /tg/ homebrews collapse on themselves as more and more stuff gets bolted on, and this one seems to be working quite well at the moment.

>>45638872
I only thought bringing some focus on the leader was helpful to give it a bit of focus to the group and potentially so there could be a sample NPC gang leader for players to either work with or shoot to death. I may have just ripped off Nemo from Necromunda to do it.
>>
>>45639045
No, I'm saying what you have is good, but there's no reason to take it much further than that
>>
>>45638656
Alright. So I'm not as wordy as yourself, so I'm gonna get to the point. I just read the thread where the Black Water Orks originated from. Boss Hog is the only Scraploota. The rest are Freebootas he's gathered. It was said he's a Bane-like character, so he's almost assuredly less silly.

As to how he got onto the hive? Dude he's a fucking Kommando. Give me a rug and some grease paint and I could probably sneak onto a continent sized mega city on a country sized ship.

Thematically I think the point was to make a thinly veiled MGS ork warband. They are cyberpunk to the T. They could have been humans there wouldn't have been an outcry, or rather, YOU wouldn't have started blogging. They are Freeboota Kommandos because that makes them more rational and able to do jobs and get paid without wanting to start a WAAAAHG. And just look at these guys
>>45637032
Add some maybe neon green bastardized chinese and some Shiney and Chrome bionics and these fellas fit right in.

Which brings me to my last point. You bring up some good points, but there's times where you're an extremely fucking loud minority. Look at how many other folks objected to the overly chinese themes. A lot of people. And it got changed.

Now look at how many people are trying to debate a small mercenary wOrkforce thats been around for almost four days. Not that many, huh?
>>
Hua Yuan OW Module.

Xerxes Landing is under renegade rule. In a scant three months all Five of the primary hives of Xerxes Landing were sized by dissident elements within with uncommon proficiency. Planetary authorities have been held hostage and the planet's manufactorum production has been halted. Due to the strategic position of Xerxes Landing as a military resupply point for various Campaigns across the eastern fringe, the situation has be put on a high priority.

Imperial guard has been dispatched, drawing primarily from the Hua Yuan forces in the nearby subsector, in addition to several other "in transit" regiments.

Your mission, Commander, is to root out the insurrectionists, reclaim the Manufactorums and restore them to full functionality, and to respond to the numerous priority alarms from The planetary government and {Data Expunged}.

The Emperor Protects.
Inquisitor Shan Wu
>>
>>45639133
>The commander finishes his reading of the data slate
Any questions?

>Sergeant Wu raises a hand

>The commander nods, giving him the floor.

>The NCO clears his throat
Was the reg' on Heretic Skulls changed? Because frankly Sir, the men are getting tired of not getting any Trophies when fighting traitors.
>>
>>45639263

Hrmm... well, no it hasnt, but i think i can make an exception. The squad who brings in the most Heretic Scalps by the end of the first month gets an extra ration of Amesac.
>>
>>45639304
>Privates cheering in the distance
>>
>>45639133
>>45639263

I also plan on Implementing Eldar (dark or otherwise), and some brand new custom shit. but that's the intro blurb.
>>
Is coming up with an abhuman or beastman too much?
>>
>>45639100
Stop trying to cram every kind of xeno into this small planet. Look at official DH material. Does every goddamn place in the Calixis sector have xenos? Fuck no. Xenos presence is a major event that should be used sparingly. Make them human mercenaries if you really want them in.
>>
>>45639100
I was mostly trying to be clear about what my problems with it were rather than just going "I hate this, it sucks". I'll definitely work on the wordiness though, rereading its coming across as pompous as all hell.

>>45639460
This is more or less what I was driving at. Or trying to, anyway. For me its like the knight house or the jet pack thing from about the same time, just adding major stuff with knock on effects for the sake of it
>>
>>45639383
Gibes Soulstones.

But I like it. Carry on guy.

>>45639446
From all the past fluff, unless we demo that, and this is the appropriate thread to do so I suppose, the cultists like to gather them up, specifically the SlaaneshStealers.

But let's focus on a little more basic gangs. The Big players. Some have been listed in the previous threads, but they are way to heretical to be too big and let survive by gangs with even a shred of Imperial Faith.

>>45639460
>Freebootas
>The word mercenary has been used to describe the fuckers a thousand times.
>Big as fuck hive world
>Simple and easy way to implement them
>They fit thematically

Nigger what?

Shit even Kroot fit because of Hua Yuan's placement.

But for somereason random tiny xenos gangs are a bigger deal than the fucking Chaos Tyranids. CHAOS TYRANIDS.

>>45639577
I'll give you the Knight House and those retarded jump packs. But this is not that. Not by a long shot.
>>
>>45639632
>>45639577
>>45639446

Stop arguing. Fluff the lower levels of the Hive.

If you can't work it out, roll to decide and move on.
>>
>>45639663
Nawh, it should be a vote

Yay/Nay on the orkz
>>
>>45639789
Nay
>>
>>45639789

Honestly Yay

But that's the way that I run up orks in all of my games, they're an infection of rot, they get everywhere in some function and are almost impossible to eradicate but they need a fairly significant population to even get close a a waagh.

My Yay vote in contingent on them not actually being hired to come here, a small feral population that is more rumors and fireside tales than anything you'll probably run in to but the gangs in the underhive run into them occasionally.

It would be a wonderful cinematic scene to be involved in a race in the lower hive and then having an even crummier than normal ork buggy come busting out of a wall next to you. They've stolen all the supplies for the buggy from one of the gangs and they barely know how to operate the brightly colored vehicle themselves.
>>
>>45639632
>>45639968
I like this guy's thing about feral orkz being an infestation. You okay with that?
>>
>>45640244
It could work, but again keep things reasonable and don't try to cram everything "cool" in.

Frankly I'm not so sure about the not-MGS or not-Samus either. Chinese elements aside, I don't really feel like making this a pile of 3rd-party references either.
>>
>>45640284
Mgs was just a shorthand for tactical and sneaky. There's no one named ocelot or snake or big boss or anything.

While I get what you're saying, and agree, two things

>little references like that don't hurt anything until there's a fuckton of them
>40k is nothing but 3rd party references
>>
>>45638961
Any thoughts about this?
>>
File: Cold_Trader_Broker.png (350 KB, 382x967)
350 KB
350 KB PNG
Nay. I really don't have a problem with people like >>45639968 adding them to their own games, but I'd rather they weren't a built-in, expected part of the planet's set up.

Sample gangs (I'm terrible at names)

Gilded Palm Traders: Smugglers who use legitimate businesses as a front for extensive smuggling operations. Although this primarily takes the form of moving slaves, drugs, and prohibited literature to wealthy buyers throughout the hive, there are a number of groups that can boast of offworld contacts, particularly among the Cold Trade.
They are among the best armed and armoured of the criminal gangs on Hua Yuan as they tend to keep the richest pickings for themselves.

Jealous ghosts: spies and information brokers that recruit from the ranks of the dispossessed and envious. Specialise in blackmail. Attempt to avoid confrontation wherever possible.

Narco-gangs (including the Red Face Killers, Bleeding Eye Warriors, Bone Suckers, Broke Leg Bridge Chem Cooks, Slaughtgirls, Prince Hao’s Emmisaries, Des Xi’s Night Cycle Runners, The Hungry, Obscura Queens, The Emperor’s Doctors...): Despite constant crackdowns and Arbites crime sweeps, drug abuse remains entrenched in many parts of the hive. Gangs focussing around the production, sale and distribution of a huge variety of narcotics and stimulants, some highly illegal and the subject of Inquisitorial investigation, can be found at every level.
>>
>>45635542
I'd imagine to buy anything of note it'd have to be on the black market, primarily
>>
>Lion El-Johnson
>Konrad Kurze
>Sly Marbo
>Bavid Deckham
>Sisters of Battle
>Space Marines
>Necron
>Samhiane
>Nurgle
>Obi-Wan motherfucking Sherlock Cloussieu

Sorry to disappoint you but the foundations your beloved lore is built upon is nothing but 3rd party refrences.
>>
>>45639968
It could be both.

Boss Hog simple taking the less shit of what amounts to green techno barbarians and forming his sneaky beaky gang.

Does that calm everyone's autism?

But since we're bitching about things, how's about them Slaaneshi Tyranids.
>>
>>45640681
Shit, that's a lot of names to translate.

S-should I try anyways
>>
>>45640681

That's a fair point, changing my >>45639968 vote to Nay, part of the reason that I love the W40KRPG's (and most other sci-fi settings) is the versatility and ability to throw what you want basically anywhere. I'll probably throw some orkz for fun in mine but if we're talking about something that is scoffed at even by other under hive gangs then it shouldn't be listed in the major parts of the wiki

Another cool thing to do with them though is to play on the fact that they're not mentioned or even taken seriously. The team hears rumors of something big and violent killing people in the underhive says to themselves "Well hot damn sounds like some stealers need killing, let me just pop this Nid Dust and get it done." But the orkz don't show up with Nid Dust and now you're high, pissed off, and can barely see your enemies
>>
>>45640244
I put my thoughts here.
>>45640771
>>45640729

The Orks a small population, kept in check by no one willing to fuck with them, really. Those that do bring a fucking flamer.

It's not that hard.
>>
>>45640825
Wow, dick move anon.

Thanks a bunch glad to be a contributing member.
>>
File: Obiwan Sherlock.jpg (157 KB, 757x520)
157 KB
157 KB JPG
>>45640729
>>Obi-Wan motherfucking Sherlock Clouseau

That guy is the gold standard for crazy prepared.
>>
>>45640672
Its a nice spin on the scavvy concept.

>>45640782
Only if you want to. They're just example names, I'm pretty sure there's hundreds of millions of guys and girls cooking bathtub meth in their habs. Or sleep tubes, as the case may be.
>>
File: CX6dkBuUoAEb79-.jpg (49 KB, 599x664)
49 KB
49 KB JPG
>>45640729
>Samhiane
>>
>>45640839

Yeah I'm not seeing where you're upset, if you want to put orkz in your game do so, it's not like it's against the rules to throw something in on your end. But I don't see the orkz being a big enough part of the planets history and culture to throw into the official backstory.

If we don't curtail some of these things it turns into an everything and the kitchen sink problems.
>>
Drain pipe #13

That location has been a place where no one dare to go in the underhive. Even though the Exterminators clense the area from time to time, evil still seems to find it's way back. Weather it is a new Genestealer cult or just a ragtag bunsh of mutants. They all seem to be drawn to the place, and no one can really explain why

Feel free to add onto this. I just wanted to contribute to the thread.
Did I do good?
>>
>>45641385
Vague enough for a DM to add whatever they like.

Good for me at least
>>
File: image.jpg (1.73 MB, 3264x2448)
1.73 MB
1.73 MB JPG
So I redid him a little, but I can't get my scanner to work, so I don't know if I'll be able to color him
>>
>>45641276
It's a fucking gang. Loose the fucking superiority complex.

If anything you guys should be cutting back on the Chaos genestealers.

Why the fuck does dudes that fit in bother you but that shit doesn't? Hell, no one said anything until RicciAutist bitched and throw up a wall of angry text.
>>
>>45641647
Motherfucking DAMN son. Still needs a blinged out Genestealer Servo Skull.

>>45641651
Quit your bitching.
>>
>>45641385

I like it, and I like that the place itself is pretty vague.

Just thinking about how it might affect the gangs and people in the area, seems like a good stop for people interested in joining the Exterminators to go and hang out. A rumor spread along the underhive (because seriously there are so many people there that it's futile for the recruiters to just walk around and shout) if you're the first born son and you want out of the Under go to Drain Pipe #13 and set up there. Survive and the Exterminators are guaranteed to blow through, picking up anyone from the area that has been able to survive the couple of years it takes for them to come back around.
>>
>>45641676
>Genestealer Servo Skull.
isn't that heresy though?
>>
>>45641720
Kinda, maybe just make it a interchangeable head when you want to piss off the only Admech that tolerates your shenanigans
>>
>>45641647
Almost missed it but you've got the banner on the right wrong
It's more like









You've got the second 地 right but somehow the first one got its components written separately
>>
>>45641945
I'm not gonna lie, I'm probably not going to change it. It was a bitch to write it the first time. I don't know how the Chinese do it
>>
>>45641970
School catches those errors pretty rigorously.

It wasn't fun, considering my absymal handwriting.
Simplified is still a fuck no though
>>
>>45642054
Wouldn't traditional be harder than simplified? I don't get it
>>
>>45642076
It is.
But we have our reasons, both cultural and political.

When our TV station started introducing Simplified subtitles, people flipped the fuck out and mass-emailed complaints.
>>
>>45642118
I know it's off topic, but why use an English image board? You're definitely fluent, but I still don't get it
>>
>>45642332
Well, I like it here for one.

We don't have imageboards per-se, but I occasionally lurk the closest equivalent aka HKGolden.

Aside from the forced tripfagging (being a forum and all) and forced blue board (since it's not 18-only like 4chan) they're pretty similar.
>>
>>45642435
How'd you find out about this place?

Sorry about the questionaire, but this is kinda interesting
>>
>>45642552
As in /tg/?
Frankly I have no idea. Somehow discovered it, started lurking, and next thing you know you've been stuck here for years.
>>
>>45642646
Oh wait you were asking where I got here from?
I honestly forgot how I stumbled upon the suptg archives, but I started from there reading up the older threads before visiting the board proper.
>>
>>45641651

Well to be honest this is the first thread since the roll up that I have been involved in, I am surprised it's still around and for the record I am against the Chaos Genestealers even though there is at least some precedent in universe for it. It's a little too much but definitely up to GM discretion, same as the Orkz
>>
>>45642707
I think all of the gangs created are up to the GM's discression. The hive is so big and there are so many gangs that these are more examples of what could be instead of definative "what are"s
>>
>>45642740
I suppose we can draft up a few big ones to get things started, but GMs are obviously free to make their own.
>>
>>45642763
That's a greta idea

I think we were getting too hung up with the specifics, when really its just whichever flavour you feel like
>>
File: 1436986938078.jpg (645 KB, 900x1350)
645 KB
645 KB JPG
>>45642707
It feels a bit less personal and private now, more a thing for all of /tg/. It's also gotten a lot bigger - more than just a regiment and its tongue-in-cheek culture, but an entire planet and several factions on it.
>>
>>45643038

Well at that point the question is do we want every faction to have a piece of the pie?

I always thought that in any sci-fi universe there's an issue between having a planet only have 1 thing going on with it or literally every faction in universe having a place on the planet. There doesn't seem to be much middle ground.
>>
Holy shit. This went to hell for a bit.

PMC Orks, Hair Metal Genestealers, Major Not-Samus and the 80's action flick babe regiment where all my fault.

I ended the writefagging for the Iron Orchid backstory with the stipulation that it can all be considered not canon if you guys so desire. PMC Orks felt like they belonged. Ork Kommandos that will do any job for a price? Sounds like something not out of the ordinary in Hua Yuan, to me anyhow. I'm sad to see them retconned, a small gang though they were, and I appreciate the efforts of my bumfuzzled comrade, but there have been some very good points on both sides.

I would prefered they stayed, and this was a good compromise,
>>45640771
The nature of Boss Hog can be even more obscure by introducing
>>45636839
>>45636899
These. That way it's not so much "LEL XENOS BECUZ ITS A BIG HIVE" and more of a PMC with Xenos members, Kroot, D/Eldar, Orks, Humans, Tarellian Dog Soldiers, Hrud, Demiurg etc. That way it's less of This Gang of Kroot, Ork Gang, the Deldar Kabal that no one has wiped out out of spite, but instead a consolidated mercenary group. This could be an antognistic group GM's could utilise or perhaps a plot hook in and of itself.

As for Not-Samus...I mean come on man...
>>45640729
At least it was some okay-tier w-writefaggotry r-right?

As for Slaaneshi Genestealers...yeah there's a precedent for them, but so is chaos Orks, Genestealer Orks, Female Space Marines and of course the esteemed Obiwan Sherlock Cluesseu and making them vaguely chinese or cyberpunk enough is adding too many things to the stew.

I'm totally fine with divorcing the chaos elements from the genestealers. I think the idea of Feral Orks as underhive animals as hilarious. But I'm also very preferential to a PMC type group, with Kommandos. I'd be willing to fluff it out and make it work as long as people were okay with the concept in and of itself.
>>
>>45642707
Please try and read up just a bit. Really trying to push this project along as a TTRPG setting.

Think of Hua Yuan as a splat book. And these threads are the development team.

>>45642740
>>45642763
This sounds like an excellent idea and what I was trying to accomplish with the Nobility thread ;_:
>>
>>45641647
/archiverat/ you drew him? It's nice man. The Aquila bling is a nice touch. What are you thinking about drawing next?
>>
>>45643845
I have a stormtrooper captain I haven't finished. I wanted to do a group shot of an example of each regiment together, but who knows how long these threads will last

Also, waked up copier
>>
>>45643881
wacked up, can't color anything
>>
>>45643655
Albeit i'm not fond of a Xenos merc group unless fluffed right(Maybe a Rogue Trader that though they werent profitable enough and dropped them in the nearest place he found. And the Xeno mercs became a short of A Team that gets rids of your problems for a price) but is much better than having a gang for every race.

And don't worry anon, your writefaggotry was decent but yeah, i was the one that pointed out when you posted it that i didn't get why someone on their right mind would let his strongest slave, the one that dares even to mock him in public and survive the punishment, to use a Plasma Cannon.
>>
File: Hua Yuan Grenadier.png (185 KB, 637x877)
185 KB
185 KB PNG
>>45643881
Until I feel I can make a splat book out of Hua Yuan and as long as diligent anons are willing to Fluff.

Are you willing to add the Razorgirl faggotry to here?
https://1d4chan.org/wiki/Hua_Yuan_Exterminator_Writefaggotry

And Stormtrooper or Grenadier? It's come to my attention that there is a distinction and pic related is the later.
>>
>>45643989
Not that anon but I'm not sure, the razorgirl one is pretty damn long compared to the other writefaggotry we have so far.
>>
>>45643989
Whichever had the praetorian leaders
>>
>>45643956
It was disabled. As in not able to work. And thanks to convenience of setting one can't just fix a plasma weapon.

You're explanation is actually really good for these guys and all they really need is a name and they're good to go.

Also you said my it was decent. I really want to be great, and considering that that was my first time writefagging ever, I think I got the goods to git gud. What can I do better?
>>
>>45644036
Stormtroopers/Tempestus Scions.

>>45644018
Yeah I'll see if I can gather it up in a pad or collabedit and just post the link.
>>
>>45639133
>>45639383

For GMs Only

The Situation at Xerxes Landing is the result of a Radical Inquisitor working Attempting to create a Substitute Emperor. Starting by artificially creating psykers from scratch, via Growing Eldar-human Hybrids.

Short version? he succeeded, They got out and they're wrecking shit.

Long version, The Eldar-human hybrids were successfully manufactured, and they were all were Psykers. However, Durring "Stress Testing" Roughly twenty of them escaped, and have now Psychically inspired the hive gangs to organize and overthrow the planetary governors.

Meanwhile, an eldar warhost is approaching the planet because The Inquisitor Kidnapped a dozen or so and mulched them up for genetic material. And that's bad M'kay?


That's what i got so far.
>>
>>45644080
Why do you use Arbites Anon, anyways
>>
>>45644063
I called it decent mostly because i just call decent everything that is enjoyable to read.

I would have to look at other things you have done to finally say Good or Really Good. Only thing i would change or have a workaround would be with some characters. For example the CogGirl that makes the escape of Nara possible, wouldn't the AdMech just make her a servitor?

But yeah, so far you're good, prose flows nicely and it's entertaining. Hell i have to really be picky to find something to dislike about the Iron Orchids writefaggotry you did.
>>
>>45644190
/archiverat/ called me that after I swore to keep this project going and Anons focused. I've failed one of those objectives.

>>45644285
Working on a shorter war diary of a Guardsman. Was meant to be light hearted but I fucked that up bad.
>>
>>45644529
We've largely stayed on topic, I think you've done a good job
>>
>>45643655
The problem for me is that its an alien gang, not necessarily that its references pop culture stuff (I even made one of the gang names in this post >>45640681 a joke reference to a band). I just don't get why its such a big deal that the big violent bastards on this planet are humans by default rather than orks or other aliens.

Arbites Anon, if you want to do the PMC thing you should make it its own thing, entirely detached from Hua Yuan. What you seem to want is basically "Tau Auxiliaries, only mercenaries and including races even the Tau can't get on side", and that really doesn't have much connection to this particular world. If anything, it seems much more like a Tau thing because the Imperium won't tolerate them. It can't, its one of the few things they insist on in the Imperial Creed.
>To purge the heretic, beware the psyker and mutant, and abhor the alien.

This group you're proposing is at least two of those three things right off the bat. Rogue Traders get away with things because they're outside of Imperial law by being outside the Imperium most of the time, but inside the Imperium even Inquisitors have to watch their step. The Tau, on the other hand, might well be fine with it. They tolerate the Kroot doing basically the same thing as a species after all.


>>45644176
That sounds pretty reasonable for a bad guy plot. You could also have it that The warhost mean to put the hybrids down as soon as their first priority, because if there's one thing Eldar know not to do is let angry Eldar-ish psykers throw parties without centuries of boring, sober training. Are you thinking of doing anything with the soulstones from the donor bodies
>>
>>45644931
Not sure yet about the soulstones, probably have the Halfbreeds use them as Amplifiers to extend their telepathic range throughout the hive.
>>
>>45644680
Praise the Emperor.

Now some discussion starters to get us back on topic.

>What are some specific illegal exports in Hua Yuan?

>What are the major gangs?

>What dogma reigns supreme in the underhive, if any?

>What are some cultural differences between the levels of the hive? How do those cultural differences translate into the Guard?

>Do the criminals deal with anything outside the Imperium?

>What's the general view Hivers have if eachother?

>What do Hivers think of the Guard?

>What are some notable events that happened in the Hive?

>>45644931
Dude just drop it. There's more important things to discuss.

Yes I'm biased, especially since this came out of nowhere, but quit harping on it.

The Deff Squigz are dead and the Feral Orks are in their place. Happy?
>>
>>45645087
Have you considered ground up stones as a source for the drug Spook? It could either be administered to the hybrids constantly to force-grow their abilities, or else deployed into the hive before the project started so as to pick out particularly psi sensitive human genetic donors from the ranks of people who wouldn't be missed. Trying to make your own Emperor is more of a Thorian heresy, but for maximum crazy Istvaanian the high risk of the veil breaking down and warp madness eventually taking down the hive from all the unsanctioned psykers is a bonus. If the project works - hooray! The Emperor is reborn! If if fails - hooray! I've created a warzone that will make us all stronger in the end!

Actually, you've got quite a good set up for Dark Heresy, Deathwatch and Black Crusade here. Dark Heresy for the investigation just before shit hits the fan, Deathwatch for after and BC to try and make things as bad as possible for everyone else.
>>
>>45645361
That was the plan! ;)
>>
>>45645321
>What do Hivers think of the Guard?

Upper hivers would think highly at least of the Exterminators. They saved the hive from the nids after all.

Mid Hivers would be a mix of distrust, since everytime a platoon of Exterminators appears means they're recruiting or something is about to get flashy pretty soonish, probably in their only source of income. Usually both.

Low Hivers i would think they would see them mostly the same as the Mid Hivers. The younger gans would call the guardsmen sold-outs or something.
>>
>>45645499
Lower hives probably hate them, due to raids and their illegal activities
>>
File: Cult_01.jpg (122 KB, 663x960)
122 KB
122 KB JPG
>>45645445
Brill, can't wait.

>>45645499
Don't forget some paranoia at all levels that's spread by genestealer cults trying to break morale.
>If you're so great, why are there still Tyranids down here? What are you hiding? Are you in league with them?
>Why did that tunnel you were fighting in collapse? Everyone knows Xeno blood can't melt adamantium beams!
>>
>>45645621
I'll take that as a yes.
>>
>>45645499

I would say that the Underhive has a love hate relationship with them. If you're a die hard gang member you'll hate them for fucking your shit up. If you a poor firstborn to the family then you might see them as your ticket out of there and place the Exterminators up on a pedestal in your mind.

Speaking of I think it would be cool for one of the Officers in an Exterminator Regiment to be from one of the Underhives, having worked his way up through the ranks he has achieved something of a legendary status in the Underhive for his exploits and success
>>
>>45645888
That guy was what the backstory was for the captain-general, originally
>>
>>45645888
Why not Colonel Hong?
>>
>>45645915
>>45645975
That was basically wrote up in the first thread

Also, it's Hong
>>
File: RegimentOrg.jpg (120 KB, 461x768)
120 KB
120 KB JPG
Don't forget the other ranks you can use.
>>
>>45645321

>What are some specific illegal exports in Hua Yuan?
Drugs- Everything from uppers to keep sweatshop workers going, downers to stop the uppers, party drugs (Taste the colours, see the sounds), "spiritual experience" drugs and a whole lot of fakes that are toxic.
Fireworks- Novelty munitions for auto weapons and bouncing poppers, as well as variations on the blinker grenades. It's hard to tell a Yuanese firefight from a Yuanese party.

Paint- Spray paints, glow paints, and b
Mutated pets/plantsiopaints that slowly spread themselves. The paints also have structural properties with enough layers, much of Yuan is said to be held together by the paint.

Counterfeits- Manufacturing isn't strictly done in the manufactorums, there are many sweatshops and craftsman pumping out whatever people are willing to pay for, a number of better craftsman are producing knock-offs of the imperiums less common luxury items and other pieces of equipment. Even in the regiments its not uncommon to see a Lassygun or a suit of Keflar.
>>
>>45646092
Mututed pets/plants- While the planet has no native fauna of its own, the vermin and hydroponics crop brought by the mining ship have since undergone a number of changes since the crash due to the unique environment and through the ingenuity of the Yuanese. The plants prefer artificial lighting, growing around the streetlights and neon signs of the city, in the absence of soil they can take root in anything that was once biological, be it waste or a creatures corpse, they also tend to be carniverous, the large sweet smelling flowers attract vermin to the small berries within. Upon biting them, they're paralyzed and slowls suffocate, allowing the plant to take root in their corpse.
The vermin are mostly blind, hairless things, vicious and hardy, resembling rats.. The Yuanese have created pedigree breeds of these things in the imitation of cats, dogs, ferrets and other traditional creatures. While still furless and vicious, from a distance the resemblance is quite good.
>>
>>45646092

>I got a genuine Blot gun from the mid hive!
>Shoots a bottle rocket.
>>
>>45646150
>flack armor is rumored to be called such because it makes people go 'back' for a set of the real stuff
>>
>>45646092
Fucked up third paragraph during posting somehow.

>Paint- Spray paints, glow paints, and biopaints that slowly spread themselves. The paints also have structural properties with enough layers. Much of Yuan is said to be held together by the paint. Stripping the paint from a wall is rarely a good idea, it's usually holding up the floor above.
>>
>>45646044
Eh, unless there's a story to tell, only important people need to get mentioned
>>
>>45646120
>>45646092
This is good shit.
>>
Yo, guys, we really need to step it up on the wiki. I don't think any changes have been in made in the past five threads, and there's been some really good ideas and fluffing since then. I get looking through archives is a pain in the ass, but this shit will be immortalized once you've done it. I really think we should start gathering up everything we have as canon and dumping it there
>>
>>45647809

I second this motion. We need to update the wiki.
>>
>>45646120
Don't forget the centipedes from a few threads back. I think they should be one of the ship pests before they fell and became a hive. Now? Now you've got myriads of species of centipedes, from the teeny tiny fast skittery bite-you-and-get-looney type to the battles-tyranids-and-even-eats-them big. Who knows, maybe some gangs even domesticate them as attack centipedes or stuff like that.
>>
>>45647809
>>45647850
I would, but I'm hitting the hay pretty soon. Maybe tomorrow.
>>
>>45647809
>>45647850
Is it worth putting this thread on hold and just Bumping every now and then to clarify stuff? So we can avoid shit flinging about Nid Dust and Orks?
>>
>>45648332
Er, it'd work best if just everyone was over there and some were scanning old threads for cool shit we might have missed, but we can't really be that coordinated because of imageboard and stuff
>>
>>45648332
Plus, I don't want to end up like the Cardinal Knight guy where most of the thread are just bumps.
>>
>>45648399
Brother, we are already ten times better than those heretics.

We can just continue this thread and I won't post another one until the weekend. I'll do my best to work on it but I in no way can do it myself.
>>
>>45648537
we're all in this together, man. Don't worry. I'm going to be working, then at a party tomorrow, so I probably won't be much help til' saturday, unfortunately. I'll probably still post in the thread, but that's all. Don't let this thread die on me, damnit!
>>
>>45648320
I really like coming up with flora and fauna for these types of worlds, where they have to adapt for largely unnatural and busy enviroments. Thanks for bringing these guys back.

I also remember something about stray dogs that lived in forgotten mine shafts that mutated and adapted to be hyper aggressive when provoked and highly territorial, but also completely fine around humans otherwise. Who knows, they probably are glowing neon, too
>>
>>45648605
Nigger I was willing to let PMC Orks die for the good of the project as a whole.

By the Emperor, as I draw breath these threads will not die until we have a finished project.

That being said I'm working on some Writefaggotry for a week in the life of a Guardsman.
>>
>>45648650
What sort of animals, besides stealers, would have stowed away? Would they have brought Grox or similar? What critters would have been inported?
>>
>>45648689
That's why you're the arbite, man
>>
>>45648709
Probably rats, mice, bugs, maybe some bats or small birds

Things that could be stowed away easy without anyone noticing. It was a colony ship, probably full of poor people, so anything small and pet-ish could probably be justified
>>
>>45648784
Alright. So let's work from there.

Right it's a Hive, but there will be big areas, especially the higher you get. So I'm terms of size things are probably going to evolve smaller or bigger depending on where they are in the hive and what they're used for.

So to link it to the topic Next thread will be about middle hive, so normal stuff like the Daft Priests/Tech Punks, manufactorums, hydroponics, agriculture etc How does this relate to the gangs?

Iconography? Giant Cockroach fights? Dire Rat races? Flightless pit bull fights?
>>
>>45648907
I'd imagine the small things got bigger and the bigger things became glass cannons. It's probably the same stuff you see know, tunnel wolves being like how Bulldogs are used now, large rats replacing mountain lions in terms of purpose, and tunnel snakes
>>
Rolled 1194, 640, 339, 1652 = 3825 (4d3579)

I'm hitting the sack now. I'll try to mess around with the wiki tomorrow if I can
>>
>>45649730
Take care hoss.
>>
>>45647809
Hey, wikianon here.

Would have had some updated stuff on there yesterday, but work's been eating my life for the past couple of days. I'll be back in the morning with perhaps a bit of time to scan over the archives, and finish my edits.
>>
>>45650128
That would be very much appreciated.
>>
Bumping it from getting deleted.
>>
>>45652568
If this thread dies it dies.

If you want to keep the thread alive do so with a question, writefaggotry, or fluff.
>>
>>45654005
I do have a question.

Do we really need to go so much as to fluff-out whole gangs?

Why not focus more on stuff like the Exterminators themselves and stuff like their victories and defeats?
>>
>>45654005
>>45652568

the emperor protects these threads.

Should firearms be super illegal? but obviously still present, to add to the Hong Kong stuff and present a more interesting change of strategy in roleplay i.e. your acolytes need to give up their guns or pull rank
>>
>>45654076
I would say highly illegal, atleast to make it harder for the gangs to get more weapons.
>>
>>45654048
I partially agree. Instead of doing specific gangs, what kind of gangs are there? We ought to describe the culture of the gangs and stuff, how life works in the lower/underhive when organized thugs are running the show.

My thoughts are as follows:

There are gangs connected to the upper houses. They do their dirtywork and protect their interests for pay and patronage.

There are community gangs, they're in it for their own floor, protecting them and administering mob justice on anyone who messes with their people.

There are crime syndicates intent on profit, racketeering, theft and contraband are their bread and butter.

There are ideological groups. Some are heretics, others extremely zealous faithful and some weirder ones can be both and neither. They care less bout territory and wealth than influence and secrecy.

Outcasts. Mutants, abhumans, unsanctioned psykers and other undesirables they're together because they're hated by the rest of society. Some want vengeance, others just want to be left alone.
>>
>>45654076
The Enforcers confiscate them when possible. The middle hive has less guns, being more manageable, but most citizens with any cash will have atleast an autogun, albeit a crude revolver, a one shot wonder or a "Boomstick". The poorer citizens just carry knives, they see little distinction between the enforcers and the gangers, they carry weapons to discourage both.
>>
>>45654138
I'm not sure. On the one hand, the Imperium as a whole is an incredibly militant society and this is a place with a non-zero chance of genestealers exploding out of the walls at any moment. On the other, if its grown from a colony one a world with an incredibly toxic atmosphere and you don't want people shooting holes in the walls holding in all of your breathable air (just like on a starship, the crew of whom a good portion of the population are descended from). There's also the fact that by "present day" Hua Yuan, its quite they don't have enough raw materials or industrial base to make enough guns for everybody and the guard, and what they do make is pretty crap anyway. There's going to be tonnes of mining lasers and other industrial tools though, and there's definitely stats for them in one of the RPG books.

One thing I did think is that given that there's barely enough room to swing a ratdog at the best of times here it could be that guns just aren't as useful as getting up close and shivving or garrotting someone. It could potentially even tie into the punchmonk's people wanted - guns are great if you can get them, but amongst the sheer mass of people its sometimes more helpful to be able to just thump someone.

>>45654147
This sounds great.
>>
>>45654147
Agreed with your vision.

The upper houses are the rich kids with shitloads of dosh, and sweet wargear (including Spryer suits).

The community gangs are divided into their own sub-groups. One are more old-fashioned, others have some form of ties to certain organisations, and then there are those who are completely different.

The criminal parts do not only the things you described, but also do some truly shady businesses that can be quite dangerous. Also the groups, despite being who they are, do have certain standards that try not to cross.

The ideological/religious groups would include the Jade Fire Sect guys.

The last group would live in the deepest parts of the Hive and be wild cards as the combination of such large number of varied individuals would make them quite unpredictable.
>>
>>45654147
>>45654334
>>45654392
Sounds like a good foundation.

Now get off your asses and make some fucking gangs. Planescape, a near universally beloved setting, has a decent amount of fluff for the major players. Sure the nobility is boring, but at least with the gangs the PCs are going to interact with them more directly.

You already have some gangs, and now a framework to build a few more. Why not make two or three each? They don't need volumes, just a paragraph or two.
>>
>>45654981
Nobility would be something of a challenge for the other gangs.

Seriously, Spryer suits are made by everyone's favorite space orangutans. And those things are really powerful.
>>
>>45655849
Oh shit seriously?

Are there AdMech monkeys on Hua Yuan?
>>
File: spyrers.jpg (270 KB, 1041x366)
270 KB
270 KB JPG
>>45655849
>>45655880
I'm trying to find the exact wording, but Hunting Rigs tend to be pretty vaguely described as being assembled offworld from half-forgotten, potentially heretical technology. Possibly even alien - there's an allusion in one of the Tau Empire codexes to the Hunting Rig being based off xenos technology and one techpriest concluding the Tau made it. They don't look or act anything like normal Tau equipment, mind you.

Its all intentionally vague so people can insert their own backstories for their gangs though. A one line "Some nobles have been known to buy expensive, offworld armour and weapons in order to go on hunting expeditions against Tyranid and human bounties deep in the hive. Exterminator regiments occasionally act in concert with them, although the hunters are usually thought of more as bait than as allies"
>>
>>45654138
Wouldn't they just resort to things like pipes and homemade chainswords?
>>
>>45656022
Shit, I never heard of these. So, these niggas bring down their shit hive-side to be distributed, and thus black market?
>>
>>45656946
The suits aren't black-marketed.

Not only these things are expensive (as in available to those who literally swim in cash), but also are all custom made to fit the user's preferences.

Thus not even the most powerful non-noble gang leader has access to these. And even not every noble has access to these.
>>
>>45656501
And Kaihonium Flamers and suped up choppers and autoguns.
>>
>>45656501
Aye, but at least they won't have autoguns or lasguns
>>
>>45657758
Touché
>>
>>45657338
How long these guys been around? The longer, the more likely their shit trickles down
>>
>>45658335
As in the suit when it comes to fluff?

Since the earliest editions lad.

Also it has some mechanics similar to those in space marine power armor.
>>
>>45658335
the suits are like stealth bombers, they don't really trickle down to gangs the way.
>>
>>45658438
Alright, never mind, guess I'm just retarded
>>
How often do gangs get into conflict with the guard? Like, major conflict?
>>
>>45659012
I would say the smart/big gangs don't really risk fighting the Guard.

But minor gangs or new, even foreing gangs would get into conflict with the guardsmen pretty often. Mostly because the older criminal groups would sold them out?
>>
>>45659104
That, or they are just too hotblooded.
>>
>>45659237
That too, maybe a mix between the crime syndicates and the hotblooded young gangers that have been for so long the know even better that the usual guardsmen how to travel the hive
>>
>>45659330
Yeah. But I'd also add that some rare specimens would be also too stupid or ignorant to realize the danger.

Wouldn't be surprised if a group of gangers got into a fight with the Razorgirls or the Stormtrooper Division.
>>
>>45659417
Yeah, there's always stupid people that would want to fight something. Although i admit i would love to see the face of the boss of those gangers when a bunch of razorgirls or even Stormtroopers even without their combat gear knocking at his door.
>>
>>45659484
>Aaaagh...wha...what just happen?
>Booooss?
>The bloody...gah...what happened? Why am I covered in wounds and bruises? Why are you all covered in wounds and bruises?
>I dunno boss, I do however remember when we were hitting on that one girl when two of these guys with cleanly shaved heads, a woman with bionics and that one monk came up to us and...that's what I remember.
>Dammit we'll get them next ti...
>Time you said?

At this moment the gangers found the four people that have beaten them up just sitting there and waiting till they wake up. Also at this moment they got so horrified they simply ran away. Even off duty, a Hua Yuan soldier is lethal. Even if they don't have their gear.
>>
>>45659619
But Jade Sect punchmonks aren't Imperial. They're borderine heretics.

With flamers and powerfists. And Kung fu. And public support.
>>
File: sALTY SPLATTON.jpg (9 KB, 259x194)
9 KB
9 KB JPG
>>45660205
>>45659619

I imagine there are badass bars were tough people hang out, so we could see Exterminators, Razor girls, and Jade Sect drink together
>>
>>45660305
…Tea houses as well, perhaps?
It's basically our equivalent to taverns in the West, except, y'know, with tea.

Not like there aren't any booze in a banquet, but you know what I mean.
(some of the booze in China can easily reach vodka levels of strength)

Round tables make a good shield and running into the kitchen gives access to all the knives you need.

Also imagine that frail-looking old man sipping tea somewhere round the corner turning out to be a veteran Jade Fire Monk.
>>
File: Warhammer Monthly #1-21.png (419 KB, 1024x1587)
419 KB
419 KB PNG
>>45660305
>>45660989
They certainly exist elsewhere. I think there's a floorplan for one in a Dark Heresy adventure.
>>
File: Warhammer Monthly #1-22.png (378 KB, 1024x1553)
378 KB
378 KB PNG
>>
File: Warhammer Monthly #1-23.png (399 KB, 1024x1562)
399 KB
399 KB PNG
>>
File: Warhammer Monthly #1-24.png (396 KB, 1024x1596)
396 KB
396 KB PNG
>>
File: Warhammer Monthly #1-25.png (417 KB, 1024x1601)
417 KB
417 KB PNG
>>
>>45660205
I wouldn't say borderline heretics. More like when Ecclesiarchs are cool-headed. The polar opposite of the Redemption Cult, yet with saying philosophical and smart anecdotes and other stuff.

But when action calls, they punch it.

>>45660305
>>45660989
I'd love to see a special kind of place where guardsmen and everyone in the regiment can come and have a drink, talk about stuff, flirt (because guardsmen are human and even they feel love), or groan about the Commissar without getting blammed by him.

>>45661056
>>45661067
>>45661084
>>45661104
>>45661121
Kal Jericho. His mom's a Inquisitor.

Also back when Warhammer was more than books, tabletop and video games. I miss Warhammer Comic.
>>
>>45661227
>I'd love to see a special kind of place where guardsmen and everyone in the regiment can come and have a drink, talk about stuff, flirt (because guardsmen are human and even they feel love), or groan about the Commissar without getting blammed by him.
I don't see a reason why this can't be. It needs an ironic name, like the bug's nest or something
>>
>>45661502
How about Den of Centipedes?
>>
>>45661227
They're almost certainly not heretics so long as they accept the tenets of the Imperial Creed.

>The Emperor once walked among men, but He is, and always has been, a god.
>The Emperor is the one true god, regardless of what past faiths any human may have worshipped.
>To purge the heretic, beware the psyker and mutant, and abhor the alien.
>Every human being has a place within the Emperor's divine order.
>To unquestionably obey the authority of the Imperial government and one's superiors.

So long as they tick all those boxes its fine. As far as I know, the native faith is vaguely Chinese animist/ancestor worship with broad pastiches of shaolin monks, isn't it? That's the notes I've been working on.

The Redemption is a banned cult because its too extreme for even the other murderous death cult versions of the Imperial Faith. They're encouraged by some of the Ecclesiarchs and Inquisitors because they either have the same crazy beliefs or because they make really good shock troops that aren't battle sisters.
>>
>>45660305
>>45660989
>>45661056
>>45661502

The Forlorn Stork.

There's bars, booze lounges, and tea houses, then there's the Stork.

The Imperial Creed gets a little fuzzy the lower down in the hive you go, and the Stork is no exception. Owned and operated by a former Inquisitor who fell in love with the charm of the hive, Hua Yuanese and off worlders of all kinds gather at this storied watering hole.

There's only one rule: No fighting within 10 blocks
>>
>>45661566
make the Inquisitor a salty Praetorian veteran who went native and we have great idea
>>
File: shaolin-monks1.jpg (36 KB, 700x459)
36 KB
36 KB JPG
>>45661558
Yep. Space not!Shaolin who also practice a shitload of various techniques and with a mix of Chinese and Imperial beliefs.

Pretty much the reverse of the Redemption Cult when it come to tempers and certain elements of belief.

>>45661566
>>45661623
I do wonder how the Inquisitor got to run such a place?

I bet he's one of those lucky dudes who got to retirement or closest there is.

But a salty Praetorian would also be fine.
>>
File: bastion_2340973a.jpg (709 KB, 940x748)
709 KB
709 KB JPG
>>45661502
>>45661530
There's always going to be mess halls and the like. If we're assuming that the campaigns against the 'nids are ongoing there's almost certainly permanent bases downhive that can be fluffed out with places the off-duty soldiers go. An Only War campaign might start with the PCs as new recruits delivered there for training.

>>45661566
Better if its not an Inquisitor. Its not really a job you retire from, and claiming to be one is a really good way to get attention you don't ever want. If you are using it as a potential location for an RPG, be a bit vaguer and build in plot hooks, like

"A very large, heavily muscled man with a greying handlebar moustache apparently in his early fifties, the owner-operator of the bar is much taller than many of his customers and speaks the district-cant an unmistakably Praetorian accent. The faded tattoos on his skin and the etching on his bionic arm are definitely local, but the glossy black shotgun behind the counter was definitely made to a high specification by an offworld craftsman."

Something like that. Depending on his backstory he could be a deserter, or be the child of a soldier on leave and a local, or an uphive/offworld agent doing deep cover, or even just some guy who really likes putting on the accent to stand out.
>>
>>45661885
>>45661757
I think the Praetorian did his 40 years in the guard and retired with a pension. One of the few "winners" in the universe
>>
>>45661939
That can work. Nothing quite like the not-English ex-pat abroad.

I mean, the thing is its whatever works for a story or RPG storyline. I'm not sure it'd be worth adding to a wiki entry on the planet, but its exactly the sort of location and NPCs you'd have for a hive exploration/fact-finding mission.
>>
>>45662022
>I mean, the thing is its whatever works for a story or RPG storyline. I'm not sure it'd be worth adding to a wiki entry on the planet, but its exactly the sort of location and NPCs you'd have for a hive exploration/fact-finding mission.
It can have like a sentence under "notable locations" or something. Nothing too fleshed out, but just so people know its there
>>
File: Eden.png (563 KB, 782x559)
563 KB
563 KB PNG
>>45661502
https://www.youtube.com/watch?v=DbOdeg8YP-0
>>
>>45662149
>>45662149

Notable Locations:

The Forlorn Stork is bar on the top of the underhive close to the exterminator outposts near in the underhive, Owned by retired Praetorian Guardsman, The Forlorn Stork has become a hub of Exterminators, Bounty Hunters, Razorgirls, Jade monks, and badasses of every stripe. All combat is strictly banned in 10 block radius. It's a great place find a "man for the job" or simply relax in the only crime free block on Hua Yuan, getting in requires a reputation or a very good friend.
>>
>>45662149
>>45662239
>>45662374
I was think more of tone like this then dance club

https://youtu.be/UvTv-I2Y390
>>
>>45662374
The implication is that it's not limited to Loyalists.

It's a bar where, out of respect and tradition, you just don't fucking fight. Only newfags and off worlders make that mistake, only once.

That being said, exactly ten blocks from the bar are several pits, trenches, and circuits where folks can sort out differences
>>
File: Why not both.png (278 KB, 359x474)
278 KB
278 KB PNG
>>45662239
>>45662423
Why not both?

Hell, I'd see the place run by the retired Praetorian to be huge and cut into multiple sections with sound-proof walls.

One section has techno, one has peaceful guitar music, the other oriental not!Chinese music, and etc.
>>
>>45662545
nawh, it needs to be dingy and small. There can be TWO reputable bars, but I don't know how worthwile it would be to make them
>>
>>45662514
that's what I meant to convey with "badasses of every stripe"
>>
>>45662545
>>45662606
There's no way a Praetorian listens to or even tolerates EDM, it's a dive with jukebox.
>>
>>45662606
>>45662648
OK, so the place owned by the Praetorian is full oldschool with a Jukebox and it plays guitar music and not!Chinese music.

The techno part must be taken by some place that would be considered hardcore even by Catachan standards.
>>
>>45662648
I'd figure they'd just go out to the local club if they wanted to rave, anyways. Try to score some leave puss
>>
>>45662606
Yeah, wealth = space. Its probably pretty big by Hua Yuan standards, maybe its two or three former habs with the dividing walls broken down, but if we're using Kowloon as a base that's still piddly in the grand scheme of things. There might well be other bars or hole in the wall food places in the area, people who break a hole in the side of their hab units to sell to people on the ped-tunnels or who hawk off the street itself. So many people live here there's got to be stuff going on all the time.
>>
>>45662849
Make me wonder how clubs would work
>>
>>45662849
>>45662762
>>45662648
The Forlorn Stork has six rooms.

>Back room where Shang hooks up the grub.

>Up stairs is where you can crash, sectioned by paper/cardboard screens which are often adorned with graffiti and tags. The floor is lined with mattresses and hammocks stretch from wall to wall

>Lad's Latrine

>Ladies Latrine

>Basement and cellar. Storing for drinks, grub, weapons, etc

>The Main Bar. Juke box, bar top, tables, darts, arm wrestling table (Do NOT wrestle Chromes, mutes, or abbies. Heretics, Gangers, and Imperials are fair game. The occasional Xeno that hasn't been dusted already...well normally the bar gets really quiet and we just let 'em be in their way. For ten blocks at least).

Owned and operated by Ole Hester himself, patron saint of alcoholics and the weary traveler. Handlebar mustache, bionic eye, chromed arm, hard gut, and worn beret, bar apron, Ole Hester is the very picture of retired ex-pat. All he does is gruffly remind folks of Rule Zero of the Forlorn Stork, a rule that's been in place at the watering hole for over two centuries.
>>
>>45662648
Ever heard of UK hardcore?

>>45663226
Probably not too far off from how you'd imagine your common or garden club (more accurately the ones in the UK), except a lot smaller and more crowded. I'd expect more drugs being handed around in those clubs compared to the actual ones in HK as well.

I'm mostly just talking out of my ass here, I don't like alcohol so fat chance catching me in a bar. I'm just basing that off what I see while walking past Wan Chai on my way home
>>
>>45663226
Clubs are transient. Be it a locked down Hab block, an emptied out Exterminator or Enforcer FOB, or even a dry sewer drain. Party starts, word spreads, venue fills up. Inevitably the place gets shut down, either because of Xenos, gang/cult/Sect wars, or enough bad shit has finally accumulated the the Enforcers or Arbites come to shut down the party.

Then the rockers and the jockeys just find another spot, set up, and invite their friends, or spray paint tags in code letting folks know where to go.
>>
>>45663670
If we want more stereotypical bar stuff, a dart board (only non-agumentated arms allowed, anyone who breaks the board while throwing darts has to pay to replace it) and the obligatory beer pong.

Alternatively, a specially reinforced dart board, and unusually competitive darts with a carefully maintained, complicated betting board
>>
>>45663818
Actually I take that back, this one's better
>>45663851
>>
>>45663818
>Ever heard of UK hardcore?
No, was it popular in Victorian England?

I kid of course, but Praetorians are not just Brits, they are a very specific stereotype
>>
>>45640729
Don't forget Nurgle's Tallyband.
>>
>>45663884
>Beer pong
Hello fellow fratchild.

I would say that Majong, Checkers, and cards are more appropriate.
>>
>>45663928
Though I have to admit, people in dapper/dainty Victorian attire politely dancing while a harsh gabba track blares from the speakers is a hilarious mental image.
>>
>>45664029
maybe the knife and fingers game, it's that kinda bar
>>
>>45664029
It's pretty hard to imagine people playing mahjong in a bar but to each their own.

At least the music could drown out the noise when the mahjong pieces are being shuffled. (seriously, it's one hell of a racket)
>>
File: opiumden2.jpg (158 KB, 822x624)
158 KB
158 KB JPG
>>45664033
Praetoria's actually a hive world infamous for overpopulation, squalor, degradation and producing hard nut gangsters. The planet's rulers tend to train their regiments by putting their soldiers through fearsome training and relentlessly punishing even minor infractions with draconian punishments.

Assuming this guy is common stock rather than noble, he's far more likely going to be more East End dive / Whitechapel brothel than dainty tea rooms at the Savoy. Possibly even that other early Victorian/Chinese cultural partnership, the Opium Den!

Not that the specifics matter that much unless you're using it for a particular game or story.
>>
Alright faggots I'm liking this bar so much that once it's finalized I'm getting off my ass and putting it on the wiki
>>
Hua Yuans when fighting Nids in the darkest parts of a Hive World.

That, or they're having a raving party.

https://www.youtube.com/watch?v=pKa46RxoxAw
>>
File: maxresdefault.jpg (49 KB, 1280x720)
49 KB
49 KB JPG
>>45635542
>>What are some gangs in Hua Yuan?
far far far far too many to name

they run the gambit from straight-ass chaos worshiping thrill-killers to desperate bands of underhiver families struggling to gather supplies from those less willing to fight or even would-be people's champions who try to nick what they can from the upper hives to keep the underhive running (you think anyone wants to go down there to repair an ancient radiation leak or power outage?)

the arbites have learned to treat any and all of these sorts of malcontents the same way: a summary execution at best and a purge of whoever they can manage to find in the makeshift hab-bloc at worst

such harsh and sudden retaliation has somewhat caused gang activity to prey more upon each other than in the affairs of the much more affluent upper hive
>>
>The Forlon Stork
>孤獨之鸛
Doesn't sound snappy enough, but we could let it slide considering its background
>>
>>45664254
I don't know dude.

>>45663670
This sounds fuckin' great.


But seriously let's make some gangs, only the major players.

So we have Nurgilite Buddhists and Khornate Yakuza, and Arbite Anon said he was divorcing Slaaneshi and the Brood, so I'll let him get of his OCD ass to make his own gang or whatever. Although I'd recommend taking the Sex Pisto- I mean Fangs and making them a hard rocking chinese punk cult.

But what about a Tzeentchian gang?
>>
>>45664293
It might be better to work on the nearby base, then describing the place as being a local landmark. It gives it context and importance rather than just picking out one tiny dive out of hundreds of millions.
>>
>>45664395
Nah. This place is one and a million.

Ole Hester found ten Regiment's worth of booze and other such contraband below the Bar. It's actually built on the sloping sides of the ship, which are treated like holy ground almost. Apparently folks where distilling the stuff mid flight, and stowed it in the walls, and by the grace of the Emperor it survived the calamity.

Travel in the warp did some interesting things to the brew, only the wine being unaffected. No barrel, cask, or bottle of Hua Yuan Reserve is the same, or even the same kind of booze often.

Ole Hester, I'm his wisdom, decided to play on the neutral ground status and sell it bit by bit at quite the mark up, keeping his secret stash to himself.
>>
>>45635542
>>What's the black market like in the hive?
The black market is so utterly prolific and the local government is so loose that it's basically indistinguishable from any regular market on-planet.

On every level, in every hab you'll find an endless supply of merchants, hawkers, dealers and an equal number of nooks and crannies for them to operate from. Most commonly, these merchants will refer to their clientele by the local slang term "qīn", translating roughly to "dear" in Low Gothic. It very rapidly becomes clear to those dealing with natives of Hua Yuan that whenever this term is heard, someone is about to be either solicited or swindled (most commonly both).

Hua Yuan is a veritable storm of wheeling, dealing, smuggling and gambling between the different levels of the hive and even off-world at all hours. One could oftentimes have an easier time buying drugs or gambling on a deathmatch than acquiring food.
>>
Just caught up on all the fluff.

This shit is more grimdark than the majority of 40K and does so by accident.

Well done.
>>
>>45664892
Anything you thought was shitty
>>
File: hallwayandwater.png (488 KB, 649x492)
488 KB
488 KB PNG
>>45635542
>>45664349
>>45664693
>What is the underhive's favorite pastimes? Grox fighting? Craps?

If you were to ask anybody who has met someone from Hua Yuan what they thought their favorite thing was, the answer would be near universal: gambling.

Natives of Hua Yuan are infamous for their insatiable desire (some would say habit) to gamble. They bet on anything and everything and this broadly manifests itself in lower hive entertainment. They bet on fights (arranged or otherwise), on local board games or even on the lifespans of neighbors. This last practice is often referred to as "bei da dao", roughly "hit the deck" or "hit the dirt" and is especially popular among gangers and those especially poor.
>>
>>45665043
I like it. Grimdark but lighthearted at the same time. Very typical of people in squalor to always try to win more money
>>
>>45665043
>bei da dao
What?

Are you going for 比大倒 by any chance?
It kind of makes sense if you squint at it from a different angle but otherwise it's a term I've never heard of.

Hmm

睇人仆街 (watching someone fall down on the street) is Cantonese slang for schenfreude, but we could take it in a more literal meaning.

After all 仆街 itself is a swear word (abeit a relatively milder one), in which it's less tripping over and more dropping dead.

賭人仆街 maybe?
>>
>>45635542
>What gangs get conscripted the most?

The larger gangs are frequently funded and supplied by factions of arbites and used to influence the fight for the planetary government in ways they can't. More often than not, veterans of these gangs are funneled directly into their parental factions as their own number dwindles in the constant fighting.

As for conscription into a proper guard regiment, the most common practice is to accept from volunteers among the arbites, though there exist many exceptions. The most famous of these was the formation of the Iron Orchids as an improvized penal force.

I still need to work on this symbol
>>
File: Spoiler Image (771 KB, 705x599)
771 KB
771 KB PNG
>>45665192
you saying that http://www.chinaorb.com/index.php?s_word=%E8%A2%AB%E6%89%93%E5%80%92 is 100% inaccurate?

>>45665180
no matter how bad things are, no matter how many people around you die, culture always finds a way to have fun
>>
>>45665215
Looking good!
>>
>>45665264
Oh.
That.
All it means is "to be defeated".
That's it.
And the tone is completly neutral, to boot.
>>
>>45664942
We'll there's this delicate three way balance going on between Fun, Cool, and Warhammer.

I see all this stuff added in to harken back to the olden days of Rogue Trader. Things like Chaos Genestealers, wacky Necromunda style stuff, Ork's that are more than Murderhobos. Some times this stuff works out, like the Iron Orchis thing was alright, and when it got to LT Rip Leigh and Zara Konnerz I 'bout burst out laughing. Sometimes it doesn't. The PMC Orks would have become a huge problem considering how they reproduce, and suddenly there's too many ingredients in the soup. Yes we all enjoy spitting in the face of modern GW fluff Bretonnia and the Squats will live on in my heart forever and yes, /tg/ is renowned for it's wacky zany projects and silly sense of humour, but it gets to the point like the Scraplootas and Angry Marines where its purpose built to be humorous and can't really exist as anything else but parody or memes.

Then there's stuff that is there that is there to be cool. Razorgirls, Tyranid Dust, Akira Bikes, blinkers, dogmatic groups like the Jade Fire Sect, Pale Lotus, etc. These kind of things tend to be too much or spiral out of control. I mean this applies to everything, but implementation and execution is everything.Unfortunately it almost always amounts to "Hey this is cool." and any sort of logical follow through is purpose built to support the idea, as opposed to the idea stemming from something organically, and it just becomes...disseperate. Like this cool idea is cool, but it doesn't really mesh with anything to any meaningful degree, so it looks super out of place. Other times it works out great. Siege units and Rave Raids? Brilliant, and it makes perfect sense. Trenches instead of tents? That's pretty cool and it makes sense. I think people begin to prioritize putting all their favorite elements of things into here, and the key elements begin to get lost.
>>
Speaking of card games

https://en.wikipedia.org/wiki/Big_Two
>>
>>45665215
>>45665043
>>45635542
>How do the criminals deal with Tyranid outbreaks?

Tyranid outbreaks are, for the most part, extremely rare on Hua Yuan. Despite their history with the xenos, the few surviving specimens from the initial force are mostly in deep hiding, being used as objects of perverse worship among underhivers or in captivity. Those in captivity mostly reside in the lower levels of the hive in very illegal and secretive gambling dens where they set them against human combatants.

The few free-roaming tyranids in the lower hives find themselves reduced to their most base instincts as the sheer amount of white noise that every level of the hive produces from it's countless billions of human inhabitants don't allow for connection to their siblings.

Surviving against a rare feeding from one of these even rarer creatures often involves being able to outrun your comrades.

>>45665481
fuck it, I'm not gonna try pulling anything out of this goddamn language anymore

there's no way to get anything accurately, so I'll stick to hilariously inaccurate flags and seals using google translate
>>
>>45665585
And I'm the resident (uninvited) translator, so we're all good.
>>
>>45665519
Then there's the Warhammer. The ever present reminders that, yes, this is a world in GW's universe, and not a world in Mass Effect or Star Wars. Sisters of Battle, Arbites, Knight Houses, Mechanicus, all that stuff. A lot of times it makes sense and accentuates the other sides of the balance. How the Ecclesiarchy on Hua Yuan and the Jade Fire Sect evolved was perfect and an ace example of why collaborative work like this is dope when everyone has an open mind and is willing to work with each other. Then there's times where Warhammer takes precedence over Fun and Cool, because X says Y on page Z which makes A invalid. Personally I'm not sure if I agree with that, especially considering that Warhammer 40,000 isn't exactly the posterchild for internal consistency. Yes Warhammer balances out Fun and Cool, as well as just prudence on your parts, but the moment when the fluff get's used as a lawbook to shut down ideas from the get is where I kind of lose interest. 40k is renowned for being so big that anything is possible, and that for every rule there's an exception that proves the rule.

But other than those the only thing I really had gripes about is the updated wiki, Tyranid Dust, some of the writefaggotry, and I personally think the Nobility should be a little more fleshed out considering they run the planet, more or less.
>>
>>45665625
okay then, give me something that means "golden lady" or "woman of gold" something that sounds like it could be a name or title for an individual

>>45665765
>but the moment when the fluff get's used as a lawbook to shut down ideas from the get is where I kind of lose interest

I agree completely
that's why I like just writing interesting bits of fluff

things that people look at and want to explore or expand upon themselves, rather than giving hard names and dates and people and places

that being said, those things are necessary, to an extent, as framing devices

so I'm happy to try to flesh out those things too, if only to return some mystery to what otherwise looks like hard data
>>
>>45665938
I declare that the atmosphere of Hua Yuan be made of all Noble Gases, plus Chlorine and Nitrogen. Pockets of Oxygen can be found at certain altitudes, but they usually get lit up by storms. Kaihonium makes up 57.3% of the atmosphere.
>>
File: original.jpg (142 KB, 964x630)
142 KB
142 KB JPG
>>45645321
>>What dogma reigns supreme in the underhive, if any?

The Emperor, of course, is the primary object of worship on Hua Yuan though, due to their long period of cultural isolation, the forms this worship can take is often quite exotic. In the mid and lower sections of the hive, natural light is a non-existent commodity and a concept that inspires awe. Spending their entire lives solely under bright and artificial illumination, the concept of soft or natural light became a religious ideal. For this reason, shrines of the Emperor and his "true light" are frequently built in places without artificial light, either remaining dark and solemn or being lit only by candle light.

Every pious underhiver dreams of someday making a pilgrimage to a rare shrine that finds itself high enough to be exposed to natural light, that they may for a moment glimpse a bit of the Emperor's own divinity for themselves.
>>
>>45665938
金貴妃 perhaps?
>>
>>45666111
I need a literal translation and a romanized spelling, please

>>45666050
I was working under the assumption that this was already the case, hence the filtration masks

>>45666103
>>45645321
>>45665585
>What are some cultural differences between the levels of the hive? How do those cultural differences translate into the Guard?

Underhivers are generally considered to be criminals or worse among their peers above, while the underhivers view those above them with anywhere from bitter contempt or childlike awe.

Underhivers are very communal, if territorial, with familial units taking priority. These units may consist of literal blood relatives but more often extend to neighboring families and local merchants. This isn't necessarily due to a natural empathy for neighbors, however, as an individual frequently finds it within their best interests to work with the oft dozens of people they directly cohabitate with.
>>
>>45666345
Literal translation would be along the words of Golden Duchess, but only roughly.

Romanized spelling-wise...
Damn my Mandarin sucks. Let's see.
Jin Gui Fei perhaps, but I'm not entirely sure.

Cantonese would be Gum Guai Fei.
>>
>>45666477
By Duchess I mean the equivalent ranking, more or less.
貴妃 itself means one of the Emperor's concubines, but the term isn't negative by nature despite how it sounds like.
>>
>>45666345
As you travel upwards, however, these familial units begin to transition solely to blood ties. Name and familial standing become much more important among mid-hivers as they find themselves true gainful employment as merchants in the countless upper-hive stalls or working in facilities that require more skilled labor.

The mid-hivers are mostly a transitional culture consisting of those nobles who find themselves unable or unwilling compete for planetary governance, as well as underhivers who have managed to acquire enough resources to begin (somewhat) legitimate business. In this transition, they find themselves much more desperately craving the relative opulence of upper-hive than underhivers. Due to this, competition for jobs and prestige is fierce and inter-familial conflict is common.

The upper-hivers regard this burgeoning new class of citizen as either a convenient new type of underhiver to exploit, or as an oncoming threat to their own positions of power.

Underhivers often consider the life of a mid-hiver to be either hopelessly inaccessible or as an ideal to one day reach through pillage and guile.
>>
>>45666549
>>45666477

hmm... I need something that references a woman of mechanical or metallic nature

I have an idea for a few prominent noble houses and I'd like to work on that one first
>>
>>45666685
Damn, that's a tough one.
Are you looking for a more refined-sounding one or just a regular one?

For the latter we could go for 鐵臂女 (Iron arm girl)
Mandarin: Tie Bi Nu
Cantonese: Tit Bei Nui

I'm trying to think of something more...upper-class, but I'm a bit stuck.
>>
>>45666869
is "girl" distinct from "woman" or "lady"?
>>
>>45666953
女 is the "main" character denoting a female in general, so in this context it can mean all of the above.
>>
>>45667173
Tie Bi Nu it is

is Jīnshǔ "metal" and is it 金属?
>>
>>45667200
Yeah, but it's exactly just that.
Specific metals have their own names obviously.

On the off chance that you're looking for Heavy Metal Music, it's 重金屬音樂
Though Rock n' Roll and Metal tends to be generalized as 搖滾樂
>>
>>45667305
okay

one more bit and then I'll get to writing and fleshing and report back (probably next thread)

what would you say each of the following means?
>草莽
>开炮
>尘世
>泽
>>
File: Adeptus_Arbites.jpg (51 KB, 460x548)
51 KB
51 KB JPG
Alright, how does this sound. I've tried to write up everything in this thread in one article in a readable way.

>Law and Order

>Like many hive worlds in the Imperium, crime is a constant background presence on Hua Yuan. From the well-appointed hab clusters of the nobility to the festering darkness of hive bottom, countless millions of gangs and gangsters have been identified and punished by planetary law enforcement groups and the Adeptus Arbites, to scarcely any observable affect.

>Although Hua Yuan is technically a military dictatorship under the leadership of the Praetorian garrison force, the noble houses of the planet are given a large amount of autonomy. So long as they keep order, ensure the swift payment of the Imperial Tithe and can be seen to operate within the bounds of the Lex Imperialis, they are free to rule their fiefdoms as they wish. To this end, many sponsor their own private armies of Enforcers to impose compliance. Though these enforcers are often superficially modelled on the officers of the Adeptus Arbites, in many places they are simply mercenary gangs given uniforms and a licence to terrorise the indentured worker population.

>The Arbitrators themselves are, like many other Imperial institutions on Hua Yuan, massively overstretched. Though the officers of many of the precinct houses are diligent and extremely hard-working, the sheer scale of the task before them can seem overwhelming, even when they limit their remit solely to investigating capital crimes against the Imperium. Judge Commanders must forge strong links with other Imperial institutions out of sheer necessity, and it is not uncommon for precincts to be sited near Cathedrals, Abbeys, Imperial Guard bases and even Mechanicus forges.
>>
File: Kopinski - Escher.jpg (167 KB, 836x1210)
167 KB
167 KB JPG
>>45668163
>Among the most commonly reported crimes on Hua Yuan are smuggling, trafficking in stolen goods, defacement of Imperial property and the production and distribution of illegal drugs. The black market is so utterly entrenched that it is said that one could have an easier time buying contraband than acquiring food. On every level, in every hab, an endless supply of merchants, hawkers and dealers can be found operating out of whatever space they can find. These merchants will commonly refer to their clientele by the local slang term "qīn", translating roughly to "dear" in Low Gothic. It very rapidly becomes clear to those dealing with natives of Hua Yuan that whenever this term is heard, someone is about to be either solicited or swindled (most commonly both).

>Violence too is extremely common, as the oppressive demands of the ruling elite and the stress of living in constant, overcrowded squalor inevitably leads to conflict. Narcotics, pit fights, enlistment in the Imperial Guard and the forms of meditation taught by many native religious sects provide some outlets for aggression, but eruptions of ferocious fighting are still all too frequent. Efforts to contain mass violence often lead to combatants being given a simple choice: summary execution, or enlistment in one of the many penal brigades.

>Unlike some worlds in the Imperium like Necromunda, where criminal gangs have distinct, easily observable tribal cultures common to vast swathes of the underworld population, Hua Yuan’s lawless element defy categorisation beyond mere generalities. Some groups form around specific locations or communities, such as a particular hab block or industrial concern. Although they are typically observed to focus on administering protection rackets and “defending” their domains from outsiders, many also develop a profitable side-line in drug manufacture and distribution.
>>
File: Lost and the damned.jpg (67 KB, 550x462)
67 KB
67 KB JPG
>>45668195
>Some gangs seem associated with large crime syndicates, particularly those which profit from grey and black market businesses. Others are driven to criminal acts by their ideologies or by their devotion to charismatic leaders. Typically these gangs are associated with the foulest of heresies, but a growing number have been identified with Puritan Monodominant and Redemptionist beliefs (whether this represents the spread of offworld beliefs or a home-grown reformation is unclear at this time). Common to both the syndicates and the cults is a desire to spread their influence as far as possible while remaining hidden.

>A mixture of the different types of gangs can be found among the highest echelons of society. Some nobles employ well-equipped thugs to wage vendetta against their rivals. Others use their influence to profit from the sale illegal goods or sponsor offworld smuggling rings. Among the most dangerous are simply bored youths with too much money and too little responsibility. A particularly gruesome series of murders has even led some Arbitrators to believe that the infamous Spyrer Hunting Rigs have begun to appear on Hua Yuan, though this has yet to be proven beyond all doubt.

>Outcasts like mutants, unsightly abhumans, unsanctioned psykers and other undesirables almost inevitably filter down to hive bottom, away from prying eyes and Imperial judgement. Some, perhaps most, lead solitary lives of quiet isolation. Others, however, band together for mutual protection, companionship or perhaps out of a shared need for vengeance against those who shunned them. The latter are certainly among the most dangerous.

Sample gangs:
[insert here, use IG regiment template as base]
>>
File: Karl Kopinski Spyrers.png (252 KB, 674x367)
252 KB
252 KB PNG
I didn't know which actual gangs to include, so I left that out. I also left out the bit about gambling >>45665043, not because I didn't like it but because I couldn't quite make it fit and thought it might work better as a cultural quirk rather than a gang crime thing.

Missed this bit too, I realise. >>45665585. It'd probably fit in the hive bottom mutant bit.
>>
>>45668163
>>45668195
>>45668240
>Alright, how does this sound
fukken brilliant

I assume this is going into https://1d4chan.org/wiki/Hua_Yuan

I'm sorry my writing style is so wordy

yours is so nice and concise and I'm quite jealous


>>45668363
>I couldn't quite make it fit and thought it might work better as a cultural quirk rather than a gang crime thing.
exactly

it's more of a universal cultural tic than something particular to crime

one could just as easily find Exterminators or Arbites casually gambling
>>
>>45668565
>Arbites
>Gambling

No. The Adeptus Arbites is to the law what the Adeptus Astartes is to warfare.
>>
File: umzipmb.jpg (496 KB, 1038x1380)
496 KB
496 KB JPG
>>45668762
think casual betting

like, when going to raid a criminal safe house and betting that you can kill more gangers than your partner

it's prolific and universal in their culture
>>
>>45668762

>The Adeptus Arbites is to the law what the Adeptus Astartes is to warfare.

Excellent way of putting it.

>>45668163
That's it, that's great. It's a shame we didn't have on of these for the other threads.
>>
>>45668762
>Arbites
>Gambling

Is gambling illegal by the Lex Imperialis? It sounds more like a lower law, a law most likely absent on Hua Yuan.
>>
>>45668565
>I assume this is going into https://1d4chan.org/wiki/Hua_Yuan

Only if people okayed the draft, I wasn't going to put it up unilaterally.

Thank you for the complement, that's really nice to read after the day I've had. Its mostly just practice though, and believe me I get a load of that in the real world. The best thing I can do to suggest if you want to improve is read and reread your stuff carefully before submitting to see how it flows. Rereading's really important. You'd be amazed how many problems you can spot, even if its just a niggling "that's not right" thought. Look out for ways you can improve readability, the way words flow on the page. If you can use one word rather than three, try and do that. Things like that. So long as you stick with it and keep trying you'll improve. Writing is a skill, and nobody is ever perfect. Practice doesn't make perfect, practice makes permanent!

>>45668976
>It's a shame we didn't have on of these for the other threads.
If I can find the time I'll give it a go. I've already bookmarked the old threads.
>>
File: 1344765586989.jpg (158 KB, 900x675)
158 KB
158 KB JPG
>>45669142
>If I can find the time I'll give it a go
I'd really appreciate it

I don't know how you'd consolidate the tour of Hua Yuan

>spoiler
I do if I'm ever writing things in earnest, but when writing fluff, I like to just kinda let things go stream of consciousness and let people like you worry about the nitty gritties like formatting and structure bit of a dick move, I know
>>
>>45668918
I think that's kinda funny. But most Arbitrators will come off world like the Sisters of Battle and would most likely stay in their courthouses.

>>45669034
It's not specifically stated what's in the Lex Imperialis, I believe. That being said there are almost undoubtedly regulations against the Arbites gambling. That being said informal verbal challenges amongst comrades in arms is most likely acceptable.
>>
>>45668240
>Sample gangs:
This may be useful if we're doing a few more cults/sects.
>>
>>45669604
Balls, forgot link
http://suptg.thisisnotatrueending.com/archive/4744902/
>>
>>45668363
Include the heretic ones from that one thread, they were pretty cool
>>
>>45669285
I was think a guidebook for visitors style, but marketed for Guardsman on shore leave
>>
>>45670098
Threw together a gang generator, anything else we should add to it?

1-25 Communal
26-45 Criminal
46-60 Noble
61-80 Religious
81-90 Outcast
91-100 Enforcer

Gang size
01-10: Miniscule (1d10)
11-25: Tiny (10d10)
26-40: Small (10d10x10)
41-60: Medium (10d10x100)
61-75: Large (10d10x1000)
76-90: Huge (10d10x10,000)
91-100: Massive (10d10x100,000)

Gang territory
-30 for Miniscule
-20 for Tiny
-10 for Small
+10 for Large
+20 for Huge
+30 for Massive

1-40: 1 Hab Block
41-55: 1d6 Hab Blocks
56-70: 1d10 Hab Blocks
71-95: 2d10 Hab Blocks
96-110: 4d10 Hab Blocks
111-125: 10d10 Hab Blocks
126-130: An entire Floor

Illegality
01-20: Law abiding.
21-40: Neutral.
41-60: Local Pest.
61-80: Has Enforcers attention.
81-100: Has Arbites attention.

Secrecy
01-20: Loud
21-40: Obvious
41-60: Quiet
61-80: Secretive
81-100: Mysterious

Dedication
01-15: Transient membership
16-30: Loose association
31-50: Part time job
51-70: Full time job
71-85: The Gang is their life
86-100: Ganger to the grave

Leadership:
0-15. Single Leader
16-30. Chain of command
31-45. Council
46-60. Gang Code
61-85. Multiple Cells
86-100. Anarchic
>>
>>45669142
>Only if people okayed the
go ahead and throw it up draft
>>
>>45664091
They have electronic mahjong games because the last real-piece mahjong game happened, a guy was found out to have five of the same tile. And it sparked the ten block rule as well.
>>
File: ying yang.png (3 KB, 225x225)
3 KB
3 KB PNG
ok I've thrown up most of the stuff we have worked on/agreed on and realized we need to fluff out the non imperial or semi imperial creeds on the planet. What does the Jade fire sect Believe that's so weird? maybe incorporate confucius and Taoism?
>>
>>45671922
maybe personal respect and manners are a major part of non-criminal life on such a crowed hive.
>>
>>45671922
"The Emperors true light may be found in flames, not the artificial light of lesser men. We must enlighten the city..."
>>
>>45671922
I'm working on 5 major noble houses fighting for power and they'll tie into imperial subfactions pretty heavily

should have a long series of posts on it next thread
>>
>>45671957
the light based imperial creed shit is on the wiki,

that's stuffs not heretical, it's the wacko monks and the separatists we need to define
>>
>>45671922
What about the Ricci stuff and the Lord of Heaven?
>>
alright I've just done some major wiki fagging on the planet, mostly with stuff from this thread and a couple others. Check it out and see if you have any major complaints/ see any omissions .

Also I'm Sorry, but Arbites faggot I'm asking for your permission to nerf the razorgirls faggotry slightly so it can be put up on the wiki. I'll repost it edited before it goes up, you have veto power of whether my edited version goes up.
>>
>>45672313
not that guy, but go nuts

use your discretion and worst case scenario, someone else shows up and changes it
>>
Just got back from a party, and I see all this wonderfulness. Love you guys, man
>>
>>45672313
>>45672313

Okay here's the slightly edited Razorgirls,

Thematic changes, I cranked up the grimdark, made the main character somewhat less mysterious and perfect, also the story is told as retelling of the myth for children, so a fantastical element and some minor plot holes can be smoothed over.

https://docs.google.com/document/d/1DZe3ZGcD9QaXdHx9-h9DqPOfQupG6h5zX2YXAk05824/edit

Once again this may not be the final edit for the wiki and Arbites fag has veto power over this whole bitch.

>>45672371
good to have you back rat, check the planet wiki, it's much better/bigger now https://1d4chan.org/wiki/Hua_Yuan
>>
File: Night+Market3.jpg (71 KB, 422x317)
71 KB
71 KB JPG
>>45672669
>good to have you back rat
rat?

have I been given a name while I was gone or are you confusing me with someone else?

also, that document is locked or something
>>
>>45672731
fuck that was supposed to link to archive rat.

better link that works
https://docs.google.com/document/d/1DZe3ZGcD9QaXdHx9-h9DqPOfQupG6h5zX2YXAk05824/edit?usp=sharing
>>
>>45667745
>草莽
I've genuinely never heard of it.
A quick google says it means the wilderness, problem is it's a term in Ancient Chinese text.

That's like me asking you about something from Old English.

The second one is firing a cannon

Third one again I've never heard of, but apparently it's a Buddhist term for the mortal world.

Fourth one could mean a swamp, a pond, basically a small body of water.


Sorry for taking so long, I was asleep.
>>
File: u4bVV2G.jpg (589 KB, 1280x1021)
589 KB
589 KB JPG
>>45672940
that's fine and exactly what I needed to hear

the fact that some of these are weird and old and obscure only helps

>>45672749
>rat
I still don't understand
>>
>>45672987
I meant to reply to archive rat, the guy who has been going through the archives and accidently responded to you
>>
>>45672987
No problem, hopefully I'm not too much of a nuisance trying to keep it more or less accurate

It's a bit of a pain though, I grew up learning Traditional Chinese so I don't always understand Simplified especially with all the butchering they do to the character structure
>>
>>45673151
Dude, hey, at least you're not trying to push a neon powered jet back
>>
>>45672749
I'm digging the writefaggotry
>>
>>45670722
We can have gang demenor? We can have affluency?

Also, for the first roll, what does communal mean?
>>
>>45670722
>>45676083
I just gussied up the Gang creation table, so hopefully it looks a little better now
>>
>>45665585
Hey, if it's possible, can you come up with a really proffesional looking emblem for the Regiment? I need it for wiki purposes, I swear
>>
>>45676651
Not that anon, but I do have photoshop handy.
(fuck I still need to get more fonts, most of my "Chinese" fonts are actually Japanese)

What kind of logo are you looking for?
>>
>>45676769
Something that incorperates the Hua Yuan letter thingie, Maybe with some Imperial Iconography or something. Neon would be cool.
>>
>>45676824
Hmmmm...

I'll go gather some resources and I'll see what I can do.

Something like a coat-of-arms right?
>>
>>45677007
Yes, please!
>>
>>45677040
Fuck this is a bit harder than I thought.
Basing colours off the ones on the flag right now
>>
>>45677816
As long as it works, man
>>
File: HYcoatofarmsWIP.png (102 KB, 900x900)
102 KB
102 KB PNG
>>45677816
WIP for now, all that space underneath is there in case I've got other shit to throw on.

Should I throw in the (grammar-fixed) motto on the flag underneath the shield and the rest of the guff?
>>
>>45678520
DAMN that's fucking fantastic! I wouldn't really bother fixing the grammar, but fuck, everything should be left up to your judgement after that!
>>
>>45678629
Too late.
>>
>>45678849
Nice file name
>>
File: HYcoatofarmsthing.png (110 KB, 900x900)
110 KB
110 KB PNG
>>45678849
Minor fix, realized there's that bit of white that I forgot to remove
>>
>>45678879
I'm trying to get this on the wiki. I threw up a infobox at the top, but my file won't upload
>>
>>45672313
Uh, nerf?
>>
>>45672749
So I read through it. I'm not a huge fan of the changes, but it did highlight somethings that I could change to make it a better read.

The whole mysterious mary sue really shouldn't be that big of a deal. 40k really is the setting for those kinds of folks, and she isn't even the worst offender in the Guard.

I'm writefagging some stuff on other Regiments so they can get some love.
>>
>>45679004
Is it good as it is, or does it have to be fancier?
I could always google up more vectors and shit.

Been looking up HK's coat of arms for inspiration and damn our current one is boring as fuck compared to our colonial one
>>
>>45680130
No, what you have is great. Anything more and I think it'll be overdone
>>
>>45679807
Fixed it.
>>
>>45680263
https://1d4chan.org/wiki/Hua_Yuan_Exterminator_Writefaggotry
>>
Should there be a notable gang section on the Hua Yuan page? I found the list from a while ago, and I don't know if you guys are still keen on most of them
>>
>>45680783
The Orks are of the table and I'm separating Tyranids and Slaanesh. The others should are fine.
>>
>>45680892
>The Pale Lotus Sect
>An odd gang even in Hua Yuan, these cultists are based in the former sanitation ducts of the original ship, they have been around since the Jade Flame Sect, however instead of borderline heretical psudeo-Imperial teachings the Pale Lotus Sect is highly heretical, worshiping the Heavenly Father and actively spreading his blessings amongst the Hive. These Nurgalite Monks are surprisingly clean for a chaos cult of their leanings, and are in fact exceedingly tidy and well kept, and often patrol the ship and lower hive seemingly attempting to maintain sanitation and cleanliness. It is not corporeal filth that the Pale Lotus Sect embraces but the degradation of the soul, preaching that should embrace their mortal suffering and shun everything save the embrace of the Heavenly Father. Adherents lives slowly begin to rot away around them and their surroundings fall into greater squallor as they wallow in their own self pity, but also attempt to upkeep their own image to appease the Heavenly Father as the Heavenly Consort does.
>A strangely hypocritical monastic order the sect conflicts the zealous Jade Flame Sect and the Ecclesiarchal Forces, while only the later is aware of the true meaning behind their heretical innuendo.
>They are also into animal husbandry. Breeding plague rats and other foul beasts to hawk their meat or let them loose in the upper levels to plague heretics with the Heavenly Father's corporeal gifts, which only exist to show the heretic how meaningless the body is
>>
>>45680892
>>45680947
>The Ketsueki Ronin
>A vicious biker gang dedicated to Khorne, who they refer to Boss Brass or the Red Sensei, these pompadour'd headhunters place honour above all else, to the point where if they take the head of an unworthy foe, or use cowardly tactics to defeat the enemy they are honor bound to take their own lives for Boss Khorne to save face. Headed by the hideously scarred Kenji Zugaikotsu, also known as Kenny Skullface on account of half his face missing after a fateful encounter with an Exterminator's shotgun. The experience apparently made the greaser hear the voice of the Red Sensei himself.

These still good?
>>
>>45680947
Yeah, still good.
>>
I'm thinking about adding another section to the gang creation table for demeanor. What are some good personalities for gangers to throw out there?
>>
>>45681036
>Vicious
>Insane
>Professional
>Friendly
>Reasonable
>Cruel
>Strict

I don't know. Just take adjectives that range from dudes that will flay you for shits and giggles, professional mercenaries, to dudes that help old ladies across the street and will help you find your cat.
>>
>>45679807
>40k really is the setting for those kinds of folks, and she isn't even the worst offender in the Guard.
Yeah, but half the named IG characters (and the special characters in general, really) have basically a paragraph of fluff to justify rules for a horribly expensive mini. They don't have to have any nuance, they just have to get across the idea that "this guy's well hard, you should buy him." Sly Marbo's whole point is that he's the most Rambo of all the Rambo knockoffs, he's not what you'd call interesting. Mysterious pasts get used so that players can insert their own fluff for their armies and because it cuts down on word count.

If you're writing something longer like a short story or an RPG character you've got more space to develop characters and make people care about them, and you have to because otherwise what was the point in reading it? The author going on about how badass they are rarely works. If it did Archaon, Belakor and Abbadon would be everyone's favourites.
>>
>>45681036
Reading through it, that looks like something that would work as its own wiki page with only minimal tweaking.
>>
>>45681295
It's not nearly as extensive as the other tables, so I don't know
>>
>>45681211
>Agreeable
>Remoreless/Professional
>Irritable
>Antagonistic
>Agressive
>Blood Thursty

Here's what I have for the main ones. I might throw in two more with a lesser chance of rolling them
>>
File: Necromunda_004_Escher.jpg (287 KB, 863x1212)
287 KB
287 KB JPG
>>45681324
They don't all have to be massive. I mean, if the point of it is to quickly fluff out a gang for something like Dark Heresy then its fine. If its actually important to a story or game the writer or GM should take the time to make shit up that's appropriate, but its fine as a basic prompt.
>>
>>45681444
I would add another "positive" demeanor, so Profesional is slap dab in the middle.
>>
>>45681444
Some Sects and gangs go full Kamen Rider dude. You can add some more warm and fuzzies
>>
>>45681567
>>45681590
How about vigilante? Or something like magnanimous?
>>
>>45681709
I would put both, round things out nicely.
>>
>>45681794
Well, I also have Bizarre and roll twice, so that's a total of 10. Here's what I have so far

>Agreeable - While certainly criminals, they carry an almost pleasant demenour, working well with others outside their gang
>Remoreless/Professional - Indifferent to those around them, they only care for the gang's needs and goals. While they do not actively cause harm to those around them, when someone gets in their way, they will not think twice about ending them.
>Irritable - Easily provoked into violence, members have a short temper and a quick trigger finger.
>Antagonistic - Gangers will actively ty to provoke fights. They threaten, insult, destroy property , and harass in order to have an excuse to beat and rob.
>Agressive - Members destroy property and rob unsuspecting citizens, often leaving them in a bloody pulp, if alive at all.
>Blood Thursty - They commit seemingly random acts of senseless violence, often without a worthwhile goal. They leave the streets red with blood whenever they roll through.
>Bizarre - Unpredictable and strange, people cannot get a good read on these gangers. Their behavior is 'off', prone to bizarre rituals and random acts of either kindness, assault, or just strangeness.
> Roll twice - roll two traits
>>
>>45681815
*bloodthirsty

sorry, I'm hungover
>>
>>45680947
Brilliant. We haven't covered hive sanitation yet, maybe these guys are keeping the whole thing running. They've made themselves too vital to the hive to actually eradicate.

>>45680977
Minor thing, this ought to be an underhive gang, the middle and lower hive are too cramped and crowded for bikes to be used. Given their demeanor, they seem more like raiders than racketeers, hunting through the abandoned shafts for victims.
>>
>>45681815
I would drop roll twice and add it to Bizarre, representing the strange nature of the gang. Then I would add
>Vigilante- Where the Enforcers won't go, and the Arbites don't know to go, this group dares to venture. To them, the common man is number one, and actively protect those they deem innocent and hunt down those they consider evil.
Basically the opposite of Bloodthirsty.

>Magnanimous- This gang or Sect values those around it above all else, often going out of their way to protect and serve those the feel close to.
I don't know. Write it so it's clear they still do shady gang shit/crazy sect shit, but if you got wrapped up with these guys you're probably not going to get fucked up right off the bat.
>>
>>45680947
Welp, this one sounds like a difficult one to translate.

淡,淺,粉 can all mean pale but if I try using them as part of the name they don't quite sound right.
>>
>>45676594

You missed the territory modifier, it's not a 1d130 but a 1d100 with plus or minus 10 to 30.
The point is to make it less likely that a minuscule gang gets an entire floor or a massive one is confined to a single hab block.
>>
>>45682071
Here's what I have for those two
>Vigilante - In the more lawless areas of the Hive, these gangers are there to lend a hand to those in need. Fighting off other gangers, doing public service projects, or just helping with menial tasks, these gangers are a boon to society.
>Magnanimous - Members spend big in little shops, tip generously, and prop up businesses of their own. Some are even known to do more direct acts of charity.

I want ten, so you could use a d10. What's one more thing to add? It can be something outside of the whole good to evil scale
>>
>>45682117
Just use white. And I believe it was already translated in the thread it came in on.
>>
>>45682148
Can you fix that for me? I don't want to make things worse
>>
By the way, we've hit post limit.

Do we feel finished with gangs?
Who do we do next?
>>
>>45682158
>Piratical- Cheery and jovial these bastards will rob you at gun point with a smile on their face. And yours too.
>>
>>45682171
白蓮教?
Though that was already a thing in Chinese history.

I don't think it's been translated yet, I'm the only one doing them and I've been putting off this one since it's been stumping me.

I still feel Bei Da Dao's far too civil a term to be used to describe betting on when someone's gonna drop dead
>>
>>45682193
No. We need to add like four or five MAJOR Sects or Gangs, ones everyone knows about.

I want to play around with the Daft Punk Mechanicus Cult next.
>>
>>45682275
Not the anon who introduced it, but I think it's a Deadpool reference.
>>
>>45682275
Oh shit, what's up HKAnon.

Yeah, sorry about this one, it just fit with the whole theme of the Cult to me. It doesn't have to make sense man, hell, half of 40k is made up Latin and phony greek. Some butchered chinese would fit right in.

We're dumb white folks, we won't know the difference.

And the politeness of the betting can be ironic.
>>45682288
I was thinking next the thread could me about the Middle Hive, basically expanding on life for the average citizen.

As for gangs you can do that there as well, I need to distinguish between all the Slaaneshi stuff and the Genestealer gang anyway.
>>
>>45682237
>>45682148
I added to the table. Tell me what you guy's think
>>
>>45682388
Eh, I don't blame you guys since Chinese is a so different from English.
(as much as seeing someone tattooing Chicken Noodle on themselves thinking it's some meaningful word is bloody hilarious)

At least I'm having fun translating those.
>>
>>45682426
I would place Piratical right before professional, otherwise I really like it and think it's a great GM tool.
>>
File: dead guy.png (350 KB, 800x600)
350 KB
350 KB PNG
Before the thread gets archived, i've had the idea for this guy in my head for a while, an artificially alive dude-jukebox in the middle of a club/pub/whatever. There could also be urban legends and rumors about who this guy was and how the fuck he ended up with a bunch of bionics installed in him and left half-dead as a grotesque DJ.
>>
>>45682288
Isn't the whole point of this place that there are no gangs everyone knows about? Its not even like Necromunda where there's broad "these guys are all girls with punk hair cuts", there's just a constant background presence of dudes breaking the law.
>>
>>45682571
I'm glad you're having fun, you're a benefit to the team.
>>
>>45682681
First I'm hearing of it.

Besides dude, everyone can be mid hive down. Or everyone in a certain radius.
>>
>>45682673
Seems like some kind servitor, like the one built in to the back of the Sister of Battle tank. Cathedrals sometimes have choirs of the things, there's no reason why a grimdark jukebox isn't essentially the same thing.
>>
File: Necromunda ganger.jpg (34 KB, 300x300)
34 KB
34 KB JPG
Just to clarify, when I wrote
>[insert here, use IG regiment template as base]
here >>45668240

I meant something like this as the template.
http://wh40k.lexicanum.com/wiki/Notable_Valhallan_Ice_Warriors_Regiments

so a name and a very short summary that could link to a page elsewhere (possibly a specifc bit of the writefag page?) if people wanted write more detailed notes. Something like

>Clan of the Whispering Wasp | Followers of San Kada, a vicious ganglord who unifed a large number of clans in Sub-Hab Sector 07789.
>Des Xi’s Night-Cycle Runners | Stim traders who worked as travelling musicians. Killed during an enforcer raid M41.982
> Red Columns | Integrated into 145th Reconnaissance Regiment.
>Scrappers | A loose collective of underhive reclaimators operating out of a forgotten landfill.


Things like that. It keeps the main page relatively uncluttered, but lets people read more if they want to.
>>
>>45682673
>>45682795
I got bored.
>>
>>45683190
Go ahead and add it.

Next thread will be about Middle Hive, but really about culture and just loose guidelines on how one could play a Hua Yuanese dude, and stuff GM's might want to know before delving into the hive.

It's also going to be an opportunity for us Me to go through all previous threads and start seriously updating the wiki.
>>
real quick, anyone have ideas for more notable locations? we only have one on the wiki so that looks a bit silly. I was thinking about a the Praetorian Embassy being fleshed out.
>>
>>45683870
Wait for next thread. Let this one die.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.