[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Campaign4_Final.jpg (3.57 MB, 2229x1617)
3.57 MB
3.57 MB JPG
((Continuing from the previous thread:
>>>45516067))

Z Squad Leader: I don't believe it; we've barely engaged and squads Y and Z have been wiped out. All remaining units fall back... our small chance of victory was never even there..."

-------------

Cable Guy: "Remaining enemy forces are in retreat. All units fall back to the defence line and await further orders."

Captain Firat: "Excellent work camels, you were well worth the money, without you we would have been slaughtered."

Mission Complete

((Standby for mission rewards))
>>
>>45583238
-----------------
Mission Rewards:
-----------------

Sparebits:
Mobilisation Fee: +5 Cred
Primary Objective: +20 Cred
Repair and Rearm: -9 Cred

Total Payout: +16 Cred

-----

Kail:
Mobilisation Fee: +5 Cred
Primary Objective: +20 Cred
Repair and Rearm: -7 Cred

Total Payout: +18 Cred

-----

EisenSturm:
Mobilisation Fee: +5 Cred
Primary Objective: +20 Cred
Repair and Rearm: -9 Cred

Total Payout: +16 Cred

-----

Hetros:
Mobilisation Fee: +5 Cred
Primary Objective: +20 Cred
Repair and Rearm: -5 Cred

Total Payout: +20 Cred

-----

Malek:
Mobilisation Fee: +5 Cred
Primary Objective: +20 Cred
Repair and Rearm: -7 Cred

Total Payout: +18 Cred

-----

Wendigo:
Pilot KIA
Mech Destroyed

Nothing left for reposession

>cont
>>
>>45583574
Alice:
Mobilisation Fee: +5 Cred
Primary Objective: +20 Cred
Repair and Rearm: -7 Cred
Drone Replacements: -2 Cred

Total Payout: +16 Cred

-----

HoneyPot:
Mobilisation Fee: +5 Cred
Primary Objective: +20 Cred
Repair and Rearm: -5 Cred

Total Payout: +20 Cred

-----

Horst:
Mobilisation Fee: +5 Cred
Primary Objective: +20 Cred
Repair and Rearm: -5 Cred

Total Payout: +20 Cred

-----

Tragedy:
Mobilisation Fee: +5 Cred
Primary Objective: +20 Cred
Repair and Rearm: -3 Cred

Total Payout: +22 Cred

-----

Gunman:
Mobilisation Fee: +5 Cred
Primary Objective: +20 Cred
Repair and Rearm: -3 Cred

Total Payout: +22 Cred

-----

Chuck:
Mobilisation Fee: +5 Cred
Primary Objective: +20 Cred
Repair and Rearm: -4 Cred

Total Payout: +21 Cred

-----

Company Finances:

Salvage: +57 Cred
Scrap Collection: +19 Cred
Pioneer Deployment: -10 Cred

Total Payout: +66 Cred


((Now some of you may have noticed a hike in repair prices. Truth is I'm still balancing the economy in this game and as of the last 3 missions you guys have ended up spending more cred than I initially anticipated. There may be some fluctuations in various costs as the game moves on so please bear with me for a while. I am also putting the following rules in place to stop the 3C from running roughshod over the power curve: Transfers of Cred from a player's personal pool to the company pool are on a 5 to 1 exchange rate. All manufacturer licenses and company support assets must be paid for out of the company pool. Thank you for your understanding.))
>>
>>45583574
wow, missile re-arm is expensive.

Just want to point this out incase we both forgot that you said the damage didn't happen because 1 too many actions. dunno if i put in the right stats on my sheet.
>>
>>45583574
I wasn't hit during the battle, nor expended any limited ammo, was the -5 just a straight up 'guns firing' cost?
>>
Wait, what about me?
>>
File: funeral.jpg (11 KB, 480x360)
11 KB
11 KB JPG
>>45583725
>>45583774
((Doesn't matter how much ammo you used or how much damage you took. Re-arming cost is calculated from your mech's total price at the same rate. It's an abstraction of guns firing, maintenance checks, hanger fees etc...))

Cable Guy: “Today we remember our comrade: Wendigo, who recently perished in battle. As I stand here now I find it hard to offer words of consolation. Other fallen soldiers can be wrapped in the shroud of duty, their loved ones can take solace knowing their beloved died serving higher ideals. But what higher ideal does the mercenary serve? There are those who say people like us are dogs of war, who live and die senselessly on the battlefield. I disagree, our profession is not senseless. Our choice to fight is not senseless. Our deaths ARE NOT SENSELESS! Wendigo chose to join our outfit of his own free will, he knew the risks. He chose to live as he pleased, and he chose to fight by our side, free of any obligation to country or deity. He chose to risk his life with us, for us… and he had the courage to bear the burden of those choices wherever they took him. It is Wendigo’s courage that we commemorate to day. Let his memory inspire us and let his example remind us why we fight.”
>Salutes

Press F to pay respects

((Wendigo can rejoin as new player if he wishes. He can even use the same name. After the names you use are not your 'real' names but your callsigns.))

>>45583822
((Oops))

Kestrel:

Mobilisation Fee: +5 Cred
Primary Objective: +20 Cred
Repair and Rearm: -3 Cred

Total Payout: +22 Cred
>>
File: Advanced_Ruleset_V1_2.jpg (1.46 MB, 2254x2017)
1.46 MB
1.46 MB JPG
>>45583867
The Chief: “So now you’ve had your first taste of real war, not an ambush against a surprised foe nor a simple corporate clean out; a real battle against a determined foe. I’ve seen a lot of fighting and there comes a point in every pilot’s career when they realise that they are not gods of the battlefield but mere mortals shrouded in a slightly more durable metal shell. You enemies use the same weapons and tactics you do and they will only grow more deadly as your renown increases.”

------------------

((Welcome to the Mecha Mercs Skirmish Campaign.

This is a tactical turn based collective game where each player takes on the role of a mech pilot. As the campaign progresses the players will accumulate a supply of resources which can be used to build up a persistent pool of mechs and equipment, but watch out! If your pilot dies you could lose it all and be forced to start again with an inferior mech.

Right now sign ups are closed to new players.

QM twitter: https://twitter.com/CognisQM

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=cognis
(Scroll to the bottom)

Player Resources: https://drive.google.com/drive/u/0/folders/0ByBa8MyYxN52WXBaSGRiNHZlaG8))
>>
File: Today's_Mechs.jpg (860 KB, 2232x1428)
860 KB
860 KB JPG
>>45584011

Current mecha available for purchase.
>>
File: Current Equipment List.jpg (717 KB, 1945x1046)
717 KB
717 KB JPG
>>45584080
Public equipment available for purchase.
>>
>>45583867
>salutes
You were a good man, Wendigo. Great soldier too.

Rest, friend. You deserved it. We'll take it from here.
>>
>>45584119
can we get the company equipment?

It's time to decide between if we buy a new license or if we buy more company stuff.
>>
File: Pilot_Classes_V1_3.jpg (808 KB, 2041x2058)
808 KB
808 KB JPG
>>45584119
Pilot Classes

>>45584299
I'll put it up in a second.
>>
>>45584299
With 66 creds, we have pretty three choices :

- A licence (Guye Co seemed to be the consensus)
-The Phulton System
-Or an assortment of smaller, utility company upgrades (like the point defense turrets for Pioneer)

Let's discuss it.
>>
File: Company Support Assets2.jpg (861 KB, 2413x1110)
861 KB
861 KB JPG
>>45584342
Cable Guy: "I've been thinking about the kind of stuff we need and I did a little window shopping. Turns out company licenses grant us access to more than just new gear. I've updated the list of assets we could purchase."

((Have fun spending your payout guys. I'm off to bed.))
>>
>>45584480
I'm honestly of the opinion that we should invest into a new license. Guye Co was what we promised a good deal of our members, and I'm willing to go for that. I think it'd be the wisest investment overall.

We can also FULLY upgrade the Pioneer Team, which I think is probably not the wisest investment of our time nor our money at this juncture.

We also have 70 cred total, we had 4 in the company fund at the beginning of the last mission.

>>45583867
>Hetros doesn't have a call sign. He doesn't care if people know who he is on the battlefield, this is his life.

>>45584342
>Spend 20 Cred on Veteran Training, gaining [Co]ncealment.
>>
>>45584813
actually just realized, we have 80 total.

Due to the cost of our pioneer being deployed being taken out of our salvage, so we had 14 at the beginning of the mission. Now we have 80.
>>
>>45583867
>Salutes

>>45584482
I'm up for whatever honestly.
A license is nice, company upgrades are nice as well.
I'll just sit on my money for a while.

[Assault]
Tactical Advance
Point Blank
--
=Dakka-box=
[Crocodile]
Ablative Armour
HP: 18
DR: 10 (12 front arc)
ED: 12
SR: 10
MV: 4
--
RA: Tactical Shield
LA: Mech Pistol x2
Torso: ECM Pod, Mech Pistol x2
Legs: Jump Jets
--
Credits: 20
Mech Worth: 24
Repair Cost: 2
--
Heavy Mech-Pistol
>>
>>45584813
I'm actually not really interested in Guye Co. anymore.
It doesn't have that oomf I'm looking for.
Maybe there'll be some other license out there for me.

>>45584482
Would it be possible to take a loan of 10 credits?
I'm short 10 for the next class upgrade.
I could really go for that Counter Attack skill.
>>
>>45585911
I will approve this given we have the 10 extra credits due to how accounting works.

>Transfer 10/80 credits to Honeypot
>We now have 70 Credits in the company fund.
>>
What to do with all this cash... Hmm Hmm...
>>
>>45586061
>Transfers of Cred from a player's personal pool to the company pool are on a 5 to 1 exchange rate.
>I would very much check before engaging in these sort of deals while the power-expenditure curve is being sorted out.
>>
>>45583867
*upends a bottle of booze half empty, then downs the rest in a single hit*
I hardly know you, but a fallen comrade in arms deserve utmost respect

I can't mash F any harder than this man
>>
>>45587432
I think we can drain company funds into player funds easily enough, it's the other way around
>>
>>45583867
"Well.
Wendigo is dead."
Sparebits should have planned this speech in advance. He was rapidly closing in on the end of the sentence and realizing he didn't know what to say next.
"He saved my life. Twice. I'll miss you, buddy. You were a hell of a pilot and a hell of a pumpkin coneisseur and your death is a like deja vu because I swear I've seen it before, in my dreams, and that saddens me - because a pilot and a friend that good should live in both dreams and life. Unfortunately, sometimes the world disagrees. Well. We won't go on without you. 'Cause you'll be there, in spirit, next time, you crazy bastard."

>>45587785
I'd still wait for the Finance Department to come back to you with the go or don't go.

And as CO I'd warn against offering a loan to a single person that benefits only them, versus spending 80 Credits to get the Chief the gear she needs to train everybody up to standard. An advance Warfare suite is a very, very good investment.
>>
>>45583867
>Press F to pay respects

F / Salute

Using a plasma torch and steel wire, Tragedy writes "Wendigo" under the name "Unknown", the unidentified previous owner of the Cobra. After looking over the handiwork, she pours herself a glass of raki, the remaining contents of the bottle over the names, then settles down to a meal.


Current stats for reference:

---
Pilot: "Tragedy"
Assault Skills: Tactical Advance (Can combine a Move and Shoot action)
Cred: 22
Loan: 0
---
[Cobra] : "Revenant"
HP - 14/10+4*
Def 12
ECM 8
Sensor 10
Move 4
---
* Ablative Armor: +4HP

• Right Arm - Twin Linked Heavy Mech Pistols
2x {Rng: 4, RoF: 2, Dmg: 2, Crit: 1, Pen: 20}

• Left Arm - Twin Linked Heavy Mech Pistols
2x {Rng: 4, RoF: 2, Dmg: 2, Crit: 1, Pen: 20}
---
>>
>>45583867
>Presses F to salute
>Leaves a bottle of 10 year old whiskey
>>
>>45588267
>And as CO I'd warn against offering a loan to a single person that benefits only them, versus spending 80 Credits to get the Chief the gear she needs to train everybody up to standard. An advance Warfare suite is a very, very good investment.
"Mostly I suggested it because I think, over all, another license would be better than the training right now"
>>
>>45584342
Am I reading that right? Point [Bl]ank gives a +2 penalty to Crits?
>>
>>45588658
Nah, convention of writing - it gives + to your "stat", so your actual result is higher chance of criticals.
>>
>>45588679

Oh wait, nevermind. I got the crit proc confused with the crit damage
>>
==Company Stash==
1x HK Missile [Signed to Horst]
1x Demo Charge [Signed to Sparebits]
1x HMP

>Following successful mission, transfer Demo Charge back into Company Stash

==Company Stash==
1x HK Missile [Signed to Horst]
1x Demo Charge
1x HMP

Reminder that any equipment in the stash is for general pilot use so long as you can put it to use; it allows you to have some leeway and it's surplus gear anyhow so best get to using it.
>>
>>45583867
So, you folks lost a man? Well, I'm looking for a new outfit to run with, and the 3C is getting itself a bit of a reputation, I think we'd make a good match. Guy's callsign was Wendigo, right? Well, I think it'd be disrespectful to take it up so soon after his death, but I can maintain the theme, show of support thing. Call me Wechuge.

>Cobra
HP:10
Def:12
EDef:8
Sensor:10
Move:4
RA: Mortar - Rng10, RoF1, Dmg8, Crit2, Pen20, Indirect, Blast2, Slow
LA: Heavy Mech Pistol - Rng4, RoF2, Dmg2, Crit1, Pent20, Solid, Link
Torso:
Legs:
Armor:
> Wechuge
Cred: 0
Skills: Gunner
Deaths: 1
>>45588820
Mind if I use that pistol? As my instructor once told me, anything worth shooting once is worth shooting twice, and a linked pair of pistols has enough shooting for anyone twice.

Wendigo is drunk and happy in Valhalla, thanks for all the feels and booze.[/spoilers]
>>
Need help deliberartin, I'm thinking of buying an errant with a marksman rifle and now that gear is universal loading it up with hear from the komodo and vice-versa based on situational needs thoughts?
>>
>>45589783
You can take my spare HMP.
>Remove HMP from inventory
>Cross out Sparebits and my name on it
>Write it out for Wechuge

>>45589864
>loading it up with hear from the komodo and vice-versa based on situational needs thoughts?
What?
>>
>>45589783
>Spend 3 Cr on Adaptive Camo Plating for Wechuge
"Pay it forward. Welcome to the Corps."

New totals for Tragedy's Cr: 19

((Typos are cool. Everyone's doing it. Right??))
>>
>>45584813
I'm also casting in a vote for buying a guyco liscense, new licenses mean new mechs, and new mechs may(obviously) give an edge beyond what all these old gavial global we're running with offer
>>
>>45590158
2 Vote for Guye Co. Liscense and using other funds to assist pilots
>Hetros
>Horst

1 Vote for Advanced Warfare Training
>Sparebits
>>
>>45590048
Drinking heavily, translates to Horst well enough eh?
I'm pretty sure I read somewhere in thread that all gear was interchange-able now instead of exclusive, so I wanna buy an errant and gear it up with some gear that was once gavial exclusive, am I wrong?
>>
>>45590255
Unfortunately yes - some gear is generally public
>>45584119

Whereas some gear is mech specific
>>45584080

To combine the two we'd need very good Bespoke Mecha Engineers to handle the integration for us. Which is possible, but also increases the price of the mech in general.

We could, however, use 50 of our company credits to hire the people to do that, then save the rest for a bit. That way, any increases in gear from now on will be multiplied by the fact we can have most things worked into most other things.
--

I think investing in more licenses right now is actually a bit of a waste - we all just bought new mechs and new gear from one mission, and with the payout being what it is, it doesn't seem like people can easily afford buying yet another new set of mech and gear.

I'd rather invest in the Advanced Training for a generalized bonus to everyone with more skills - which accounts for a good deal of our personel. That'll pay itsel back better than new mechs that we won't get to take to the field.
>>
>>45590378

I vote for advance training.
>>
>>45590378
It would be a nice blanket for everyone, so I'll vote for advanced training as well.
>>
>>45590101
Oh hey, that reminds me
>buy ablative armor for €2 remaining balance €18
>place ablative armor in stockpile
Use it if you need it kiddies, but I'm keeping the hkm pods for a while longer
>>
>>45590378
Hmmm...


Frankly I'd feel better if we had our repair crew heal better, but I feel the retroactive upgrades for crocodile and lord will be the juiciest long-ish term thing though.

All cobra and gator mecha in our inventory become shiny new lords and crocs??!
Yes plox
>>
>>45590668
Why would the upgrades be retroactive? They're for new players and pilots - like Wechuge.
>>
>>45590924
Why would the gm make us, say like we bought it right now, keep gunman (nu)wendigo, tragedy using cobras and gators, because 'lol you came too soon'?
It seems wrong.
Buying it saves the players creds if it IS retroactive, which they can invest in the new mech that won't stink of the bad camel smell

I really just hope it's retroactive, for everyone's sakes
>>
>>45591014
It wouldn't make much sense for it to be retroactive. People are going to explode, it's inevitable. Some of those people won't make it out of the battlefield.
>>
>>45591034
So what's the point in not making it retroactive if the guys using the stock mechs can just say they're leaving, then come in on another tripcode when the roster reopens and nabbing new gear??
>>
>>45591092
They'd lose any value of equipment already achieved - which is 20ish credits + 12-18 in "gear". Poor value, even if you get a shiny Lord.
>>
>>45591014
>>45590668
>>45590924
>>45591034
>>45591092


The wording doesn't look clear to me but being able to purchase refit and modernization items would be great. I'd like to be able to stick with my CBR for a while. Upgrades like powerplant, drive train, servos, sensor packages, ECM, software, etc.
>>
>>45590378
>>45590470
>>45590540

3 Votes for Advanced Warfare Training
>Sparebits
>Alice
>Tragedy

2 Votes for Guye Co License
>Hetros
>Horst

>>45591092
I don't think it retroactively upgrades myself, sorry man.
>>
>>45591608

As much as I'd like the Guye Co stuff, anything that boosts dice rolls in this game would be really handy. And I can't afford to kit out a new mech yet.

>+1 Advanced Warfare

>>45583238

Just as a side question, in regards to crits does it have to be a naturally rolled number or can you get there from bonuses?
>>
>>45590187
>>45590378
Reviewing options:
>Licensing
We did say we would pick up the Guyeco license later, and with the update to company funding, later might be now or never. Also, some of their universal gear is looking nice right now (guidance disruptor yes pls).
Exoterra's Stratus nearly one-shot two of our people last mission, and their gear would go nicely with our EW specialists and Commandos.
The mecha-pult is hilarious, and a useful thing to have is people miss the mission roll-call. The doctrines are a nice thing to have if people I keep getting killed, but I think they might be something for after next mission, when we have a better idea of our mortality/retirement rate.
>Other
AdvWar Training is cool, and does a good job of blanket benefitting everyone.
Upgrading our pioneer team would be very nice if we get more holding-action type missions, like this last one, but I think it has limited utility in seek&destroy or other types.
> Ultimate vote: AdvWar Training, with a hold for our next license after next mission.
>>45590048
>>45590101
"Cheers for these, guess I heard right about the Camels after all."
>>
>>45583867
>F
Wendigo must have been a great Man, It is a shame that I will never know him.

>>45590549
I'll grab that Armor you got there if you don't mind.

>>45591608
Even though I think that Exo Terran mechs are ridiculously powerfull, there's not point in
getting the license if nobody wants the mechs or support systems.
GuyeCo doesn't tickle my fancy at all but I can see why melee-scrubs would want their Bits.
I'll Vote for Advanced Training.
>>
>>45591608
Advanced Training it is. It's good, and will only get better the longer we exist as a group.

Speaking of which, if anyone has some loose change, say, 2 credits, I'd be happy to have it. I could grab free hacking. Or free locks.
>>
>>45592227
Forgot something.

>Sell Explosive Charge
>Buy Stiletto Targeting Suite
>Buy Marksman veteran training

-Gunner-
Vigilance
Marksman

=Martyr Maker=
Martyr Count: 3
Chassis: Cobra
HP: 14/14
Armor: Ablative Armor
Body: Stiletto Targeting Suite
RA: Anti-Mech Rifle (with glorious 5 crit damage)
>>
>>45583238
Wait, we won? Fantastic!
>>45583574
>18 Cred recieved (previous cred 0)
Damn, 2 cred short of a Rank 2 skill. If I'm gonna keep doing this stealth nonsense, I really want Concealment.
>>45583605
>+66 Company Cred
Noice. So since we already paid the Pioneers already and had 4 left over, that's 80 total. Enough for a new license (Guye or Exo) and some stuff. Lets talk it over before we just start spending all over the place though.
>>45583867
Slams F
"Wendigo was a loyal brother in arms, and he died well. Nothing any more of us can ask for. This is for you man."
-slams back whiskey-
>>45584482
>New Company options
Interesting. These should be talked over before we buy stuff.

The Advanced Warfare Center sounds good, but would take all our cred and only provide benefits to those of us who can afford to get the second training rank, so we'd have to spend even more cred. Basically it's the heaviest investment there is.

What does the Moderisation Program's "Increases in Choice of Starter Equipment" mean?

>>45589783
"Nice to meet ya Wechuge. May the honored dead watch over you!"
>Updated
--- Officers ---
[01][CO] SparebitS: - Crocodile, Jack of All Trades
>Combat Tech
[02][2IC] HetroS: - Errant, Bow-Ninja
>Commando, Concealment

--- Veterans ---
[03]HoneypoT: - Crocodile, Dakka-box
>Tactical Advance, Point Blank
[04]EisensturM: - Lord, 1 Billion Missiles
>EW Specialist
[05]KaiL: - Crocodile, Jack of All Trades
>EW Specialist
[06]MaleK: - Errant, Bomb-Ninja
>Commando
[07]AlicE: - Errant, Smoke and Mirrors
>Commando
[08]ChucK: - Komodo, Masher
>Tactical Advance
[09]HorsT: - Komodo, Masher
>Commando
[10]KestreL: - Alligator, Rifleman
>Combat Tech
[11]GunmaN: - Cobra, Sniper
>Gunner
[12]GasolinA: - Alligator, Carbine, HMP
>NONE
[13]TragedY: - Cobra, Chain-link
>Tactical Advance

--- Recruits ---
[14]WechugE: - Cobra, Mortarman
>Gunner
[15]BludhawK: - Alligator, Rifleman
>NONE

--- Honor Wall ---
Wendigo: Qadrus Defence, Two Elite Mechs
>>
>>45592304
((Hold that thought. I need to go shopping first!
Okay, here you go Kail))
>Give 2 Cr to Kail

>>45583238
>Purchase Stiletto Targeting Suite: 3
>Purchase Smoke Launcher: 2
>Total Cost (Incl 2 Cr Given to Kail): 7
>Cr Left: 12

Current Set Up:

---
Pilot: "Tragedy"
Assault Skills: Tactical Advance (Can combine a Move and Shoot action)
Cred: 12
Loan: 0
---
[Cobra] : "Revenant"
HP - 14/10+4*
Def 12
ECM 8
Sensor 10
Move 4
---
* Ablative Armor: +4HP

• Center Torso: Stiletto Targetting Suite*
1x {Crit Dmg:+1, Pen +2}

• Right Arm
- Twin Linked Heavy Mech Pistols
2x {Rng: 4, RoF: 2, Dmg: 2, Crit: 1(2*), Pen: 20(18*)}
- Smoke Launcher
1x {Creates an area of dense smoke that blocks LoS, Magazine: 2}

• Left Arm - Twin Linked Heavy Mech Pistols
2x {Rng: 4, RoF: 2, Dmg: 2, Crit: 1(2*), Pen: 20(18*)}
---
>>
>>45592468
Thank you, you're the best ! I'll put thsi to good use.
>use the money to obtain [Viral Upload] (new balance : 0 credits)
>>
>>45592304
>>45592468
Unfortunately, my lovelies, direct Credit transfer between people is gainsaid under company charter.

It's unfortunate, but them's the breaks.
>For balance reasons, direct credit transfers is impossible - but with the updates to finances, it might be possible if Cognis decides.
>>
>>45592637
Ah, damn I'd forgotten that rule. Yeah, you can buy items and give them to each other, but can't just pass Cred between pilots (it being a nebulous resource that also includes XP, contacts, time spent training and that kind of thing).
>>
>>45592468
>>45592570
Aw well, (balance is still 18 credits.)

Still, thank you Tragedy, your heart's in the right place.
>>
>>45592788

Actually I have an idea. It dances into the gray area though. What was the sell back value of items? 75%?
>>
>>45592827
Best way to do it I guess is to have you sell out one of your own items for the money to get the skill and then I'll buy the replacement. (We're going to the stockades for this)
>>
>>45592827
>Buy, Pass, Sell
I'd check with Cognis before trying that. He might be okay with a 25% Cred tax for passing between pilots, or might not.
>>
>>45592842
It's more like Kail sells, buys the skill, then I buy him a new item. It's amounts to the same on one level but different in the details. Like I said, we're going to the stockades.
>>
>>45592827
It's okay, I'll hold off for now. The wait will make my Leet Haxxorz skillz seem even sweeter
>>
>>45592912
Okay then.
>>45592468
Edit to funds: Taking back 2Cr from Kail
Total Funds: 14
>>
>>45592381
Hm. I see what you mean, Malek. Thank you for updating the list of our current personel.

I was expecting more of us to be able to pick up more training to benefit from the Advanced Warfare Extra Credits - but since it won't benefit all of us, perhaps investing in a License is actually the best idea, to open up the possibility of slightly better gear.

GuyeCo and EXO both look very interesting. I'd be more inclined to acquire a EXO License - then save 20 Credits total for later, bribes or extra pumpkins in the mess hall.
>>
>>45593084
Quite a few members got enough of a payout to afford Level 2 Training for the benefit, but it would be ALL we'd be getting. Very few people would be able to buy anything other than the advance.

As far as another License goes, I'd prefer Exo to Guye at this point. I think we have enough close-in damage potential with our pistoleers and stealth-mechs. And I've enthused before about the usefulness of Lords with Tac Net Hubs leading our squads. Also, we saw this battle how dangerous combined-arms gets.

I love the way the Airsupport tech tree works:
>Gavial: "Here's some basic Fighters, or a Cruise Missile"
>Exo: "Have a high tech AWAC Support Aircraft"
>Knight: "Check out this sneaky Mine Missile"
>HAXTON SALE GUYE: "What do you mean Mechs can't fly? Not aerodynamic? Throw them harder!"
>>
>>45592381

Thanks for keeping me up on the list. Sorry I wasn't able to participate this time around, work got busy. Do you know when the next mission will be? Is there anything I can do tonight?
>>
>>45587785
>>45588267
>>45592827
Gonna clarify the Cred transfer rules since so many people's spending choices hinge on it.

Player to Company: 5:1
Company to Player: 1:1
Players can receive handouts from the Company, not the other way around.[/spoilers]

Players can freely exchange items and mecha with each other and the Company Inventory.(Again be sure to ask your superiors before taking from the Company .)

Players may give each other Cred, but Cred transferred in this manner is reduced by 25% rounding down. (Same rate you get by just giving them stuff to sell.)

Also items that are worth only 1 Cred have a sell value of 0. (Otherwise mech pistols would become a secondary currency around here.)

>>45588796
Penetration is an awkward stat since it's the only one where a lower number is better. There's a bit of inconsistency in how I handled Pen modifiers since I wasn't sure what was more intuitive. Basically on all the Stat cards right now any Pen modifiers whether they be + or - make it better.

While Penetration and Hits use the same dice roll they do not use the same modifiers. Say you roll a 10 with +10 to hit, but only +2 to penetrate. Your attack will hit but not penetrate.

>>45590924
They are not retroactive. These upgrades are meant to get new players up to speed a bit quicker as well as cushion the loses of player death. I admit they came at a bit of a bad time since I recently closed sign ups, but I may open them again since a few Players have gone AWOL.

Generally speaking, once you get your first payout you should be able to do better than starter gear by selling your first mech.
>>
>>45593532

Okay. I got most of that but I'll figure it out as I go.
Is there any chance we'll see upgrade/refit kits for older models? >>45591218
I'd like to update my CBR eventually to a Super Cobra Kai A4 Block 90 Mk.IV
>>
>>45593532
Thanks Command. The Modernisation Program says it "Increases the choice of stater equipment". Can we find out what that means?
>>
>>45593701

What you described is basically what happens when you slap more stuff on your mech. A "Super Cobra Kai" is just a Cobra with more advanced equipment mounted. Ultimately you are still limited by the base stats of the chassis.

So if you've fallen in love with the design I have bad news for you...

It's a lvl 0 starter chassis that was meant to be replaced by something more advanced later on. But who knows, maybe the pumpkins will invade again and your Cobra will turn into an anthromorphic mecha girl or something.
>>
>>45593793
So no frame refits or fancy new suspension. I'll run with it as long as I can then. I just don't see myself swapping out a perfectly good mech so soon.
>>
>>45593817
You are allowed to own more than one mech. Then when a battle comes round you can choose which one to deploy, shift equipment around, or lend it to other people.
>>
>>45593784

It expands your choice of left arm equipment. You'll get to choose a tactical shield, or HK missile/ EMP missile in addition to what's already there. Might give access to a sensor pod or ECM pod too. Details beyond that are still nebulous since I need to squeeze all the new stuff onto the stat card.

Basically the Modernsation asset and it's more advanced versions is my response to all the requests for better Starter gear that went on in the previous hanger thread.
>>
>>45593846
Ah right, that is pretty awesome. If we have a battle where multiple pilots die, that will definately be worth a look afterwards to get new recruits up to snuff.

As it currently stands we have 13 pilots who have posted in this thread or the Qadrus battle. AWOL we have Gasolina who hasn't been heard from since the Sakala, Labyrinth vanished after their Komodo got wrecked ages ago, and Warpig signed up but never chose a starter or did anything.
>>
Hmmmm
Pilot Horst
Skills:commando
Creds:€18
>buy errant and marksman's rifle-_18 creds
Current balance €0
>>
>>45594367
Don't forget that if you like, you can sell your Komodo, your shield and your mace for some Credit too, fill out the Errant a little more.
>>
>>45583867
"man, I ha- hardly k- knew that guy. re- rest in peaces, wendigo. sp- peaking of which..."

>>45584119
>buy tactical shield (-3 cred)
>buy two recon drones (-10 cred)
>buy ablative armor (-2 cred)
>-15 creds total
>7 creds left

"SHIELDS! GIVE ME THE FUCKING SHEELDS! I HAD NIGHTMARES! NIGHTMARES OF SWARMERS! STRATUS WITH SWARMERS! SHREDDING ME TO PIECES! I HAVE MONEY DAMMIT GIVE IT NOW!"

[Alligator]
HP:16/16
DEF: 10
E-Def: 8(+2 from Fort. systems)
Sensor range: 8
Mobility: 4
Torso:Recon Drone x2
RA:Carbine rifle
LA:Tactical shield
Legs:--
Armor:--
Training:
Combat tech
-fortified systems
>>
>Put myself on the roster.

Pilot:Tem
Skills:Fortified Systems:+2 ECM, Free Redundant Subsystem
Cred:Zero
--
[Cobra]
HP - 10/10
Def 12
ECM 10
Sensor 10
Move 4
--
Right Arm- Anti Mech Rifle [RNG: 10, RoF: 1, DMG: 8, Crit: 4, Pen: 18]

Left Arm - PSP Spike [Melee, DMG: 6, Crit: 1, Pen: 19]
>>
>>45594490
That's what I'm arguing with myself over
Bah, while I would like to have some fully kitted errant the gear in my possession is interchangeable
So I could run a masher or a fast mobile gunline supporter
Or a fully kitted errant (which would have knuckles 2pistols and 2 hkm pods

A classic versatility versus specialization conundrum
>>
>>45594699
You know my opinion, melee is for scrubs.
>>
>>45594615

"right. with my life on the safer spot, I could use another gun."
>buy carbine rifle, equip carbine rifle on right arm
>5 credits left.
(OOC): it's possible to equip more than one specialist equipment, right?

"oh yeah, I forgot, I have a pistol left over, so if anyone needs one, you can have it."
>transfer heavy mech pistol to company stash
>>
>>45594762
You can say that but a komodo can knock down most of our mech line in 2 rounds BY ITSELF and can take a beating, now factor in it can pack respectable amounts of dakka to just shoot you down when you run, and will always have support
>>
>>45594968
but the problem with melee is that it's hard to disengage. I mean, the linebraker with charge booster could punch out really fast when it needs to, but for other mechs, even if you want to peel off, you will still take a single action of shots from enemy mechs as you run away.

at least being at range means you can actually disengage easier if /tg/ dice says fuck you and blows up half your parts.
>>
>>45594615
Truly, an eloquent tactical statement.
>>
>>45593846
Would it possible to get a loan for 10c?
I need it to get an Elite skill and I have no idea if loans are still in effect.
>>
>>45595202
"maybe an entire volley of swarmers whizzing right in front of me to absolutely wreck a teammate right beside my position, and another one killing one of our colleagues might have put me on edge about swarmers."
>>
>>45594962
Yes. It's specialist equipment can be mounted only on that specific mech, but you can have as much as the hardpoints will allow.

>>45595328
Nope. Loans are an emergency feature that allow you to buy a new mech when you have none and you can't necessarily afford a decent build.

You can only take out a loan if you have no active mech. (i.e a mech with one weapon) in your inventory and even then the loan is the price of your new mech. (And if you go into 100 Cred of debt you get kicked out, so don't abuse this feature.)

Sorry no loans for pilot skills. You'll have to ask the command staff to see if they'll let you dip into the company coffers.
>>
>>45595530
Aw nuts, everyone wants that precious AdvWar upgrade too.
Guess I'll have to wait for the next paycheck.
Thanks Command.
>>
>>45595530
great. updating character sheet.

[Alligator]
HP:16/16
DEF: 10
E-Def: 8(+2 from Fort. systems)
Sensor range: 8
Mobility: 4
Torso:Recon Drone x2
RA:Carbine riflex2
LA:Tactical shield
Legs:--
Armor:Ablative
Training:
Combat tech
-fortified systems

>Inventory
>Heavy Mech Pistol(donated to company stash)
>5 credits
>>
>>45595530
((I have a balance question. I went through some of the archive, stumbled across the Apex mechs and noticed that the Railgun deals only 3 crit damage. So less than the Lord's lance cannon, or the Anti-Mech Rifle.
Has that been changed or is that the intention?

Because right now my go-to build is taking a big gun and making it do 5 crit damage for instant death crits to the body. That's how it works right?
>>
>>45595746
As it stands railgun crit damage has been upped to 4. All the weapons you mentioned basically belong to the sniper category and so should have a crit damage of 4.
>>
>>45595856
While I have you, do you have any lore or back story(maybe even combat flavors) for the various mech manufacturing companies?
>>
>>45595746
Be careful with this sort of build. I did it twice, and look where it got me; Pumpkin'd and blown to bits.
But no, really, be careful, and plan three moves ahead as best you can, the reload thing is a bitch to the economy of actions. But good choice. The Predator and its railgun are the reason I picked Wendigo as a callsign.
>>
>>45595997
If you want to know more check out my prequel quest: Cognis Quest.

http://suptg.thisisnotatrueending.com/archive.html?tags=Cognis

It's not the best written thing but you can gain some more insight into the world setting by reading it.

But to answer your request directly I've added a new folder to the player resources which has the lore sheets on the various arms manufacturers.

https://drive.google.com/drive/u/0/folders/0ByBa8MyYxN52YUFNZXVqZGlLejA
>>
>>45596173
This is actually intresting.
>>
>>45596173
This seems like a good opportunity to tell you that I'm really impressed by the quality of this all.
I'd buy a board game version or rulebook in a heartbeat. It seems perfect for roll20 too.
maybe I'm biased because you have that "plausible" mech aesthetic, which I love, going for you.
>>
>>45596798
Thank you. I'm glad you like it. Can't take all the credit though.The artists I commissioned for the mech pictures did good work, and I also had a ton of advice from a fellow game designer.

>plausible mechs
I suppose, but one thing I ran into a lot of trouble with is whether a pilot could actually fit inside some of these things. Didn't think too hard about it though. All the mechs had to do was look cool, nevermind if they didn't make sense mechanically.
>>
>>45597360
I always picture its a compartment where the pilot is in a bodyglove standing or something that tracks his movements for cqc mechs
And a cramped armored warfare style dash riddled with every switch or button plausible in a shooty droid
>>
File: M1A2-Layout.png (48 KB, 675x259)
48 KB
48 KB PNG
>>45597360
Plugsuits, pilot coffins and generally reducing control space is your friend. The romm the driver in an M1Abrams uses is tiny, and could be reduced further if they used the same controls as fighter pilots.
>>
bump
>>
So, I believe we're faced with quite the conundrum here.

Advanced Warfare Training is really good, that we can all agree. But right now, only maybe, 3, 4 of us can really benefit from it, right ? So it's not the best investment.

The Modernisation program is also cool, but since we won't get newbies yet, it's then again not worth the credits spent.

Which leaves us with a few options. Upgrading Pioneer, which can be good, but will take money out of our paycheck when we deploy it, and isn't ideal for missions where we have to stay on the offensive. The other idea is to buy a new license. Not only would this give more mechs to choise from (which most of us can't buy as of right now), but we'll also get more equipment to choose from. And that, we can buy.

I think it's a clever choice to grab licenses while we can. Both Exoterra and Guye give us ways to deal with missiles, and as we saw with the Stratus, missiles are extremely strong, and caused us a lot of problems. (Out of three missions I've been in, missiles fucked my shit up twice !)
>>
File: LHI_Almanac.jpg (268 KB, 800x802)
268 KB
268 KB JPG
>>45583605

>Chuck scores two lines on the shoulder of his Komodo.
"And there's going to be more before I'm done with this I tell you what."
"Bit confused on where the repair costs came in, I didn't fire anything and nothing fired at me. Guess it must be taxes, bloody, bloody taxes."
>21 Monies get!

>>45599609

"I'm okay with either the GuyCo license or the Advanced Warfare license. Because both of those things will open up the way for stuff I want and will benefit me right now."

>>45596173
>>45590378

"Or, we save that money and we wait for some other license." A terrible coughing fit coincides with the raising of a page from the catalog. In time with his spluttering coughs, he points rather emphatically at the page with a muffled 'do it' and 'find them'.

"Sorry don't know what came over me." Cough point at LZ-40 Linebreaker cough.

=The Soapmaker=
>2 x Confimed Wrecks
Komodo
-Ablative Armour-
HP: 20/20
Torso: EMP Missle Pod.
RA: Mace
LA: Tactical Shield
Legs: Empty.
>>
File: Desert_AO.jpg (229 KB, 993x1061)
229 KB
229 KB JPG
Cable Guy: ”While you figure out how to spend your payout I got some info on our next mission. I got us two possible contracts off the Noblesse job board so I hope you guys are ready to dispense ‘justice’. First up is a big contract for the Principality of Beskaosia. Out in the desert between N.O.R.D and the Principality there’s a small oasis town called Wet Sands. Wet Sands does a lot of trading with the Principality but has always staunchly maintained independence. N.O.R.D has been pushing hard into the desert and Wet Sands is perfectly positioned as a resupply point. Thing is they want no part in the conflict over the desert and refuse to allow any foreign military to set up camp in their area. N.O.R.D tried to buy em out and when that didn’t work they just decided to take the town by force. The Principality would rather this didn’t happen but don’t want to get dragged into a conflict with N.O.R.D so they’ve discretely put out a contract to defend the town. This is another meat grinder mission. N.O.R.D’s military isn’t as advanced as Droiqubar’s but what they lack in quality, they make up for in quantity. I’ve also heard rumours that they’ve hired their own mercenary help."
>>
>>45601486
"Question, are we likely to earn any grudges from these foreign powers, I'm not sure how these countries here operate regarding 'cold bloodthirsty cutthroats' muscling in on 'peaceful military relief actions'"

How's our reputation currently?
Good karma lawful neutral?
>>
>>45601486
Cable Guy: "The second contract comes down from the I.F. Security Council itself. There’s this black market arms dealer who’s been smuggling illegal weapons into the desert warzone looking for buyers, and by illegal weapons we’re talking about banned chemical agents and rumour has it: a dirty bomb. Naturally the I.F. will not tolerate rogue nuclear materials on the black market, normally the Peace-Keepers would handle it themselves but most of them have been tied up preparing to enforce the Council ruling on the Desert War. According to the intel we received the dealer is preparing to transfer merchandise to one of his clients in a town on the Droerus coast. This mission is a little more delicate as we don’t know what kind of opposition to expect. We’re dealing with black market arms dealer here so who knows what he’s got up his sleeve, we also don’t know what kind of forces his client is bringing to the table."

"There is also one other thing: If we pull this off we’ll get our hands on his inventory before the I.F. does. If we see something we like we could pocket it for ourselves instead of handing it over… just something to keep in mind.”

Options for next mission:
>Defend the town of Wet Sands.
Assault the enemy staging ground while protecting your allies. Large groups of weaker enemies supported by a small squad of mecha forces. Mech recovery and salvage only possible if the mission is successful.

>Interdict the arms dealer
Unknown enemy forces, given the nature of the enemy expect small groups of well equipped units. Possibility of gaining extra resources should we choose to seize the dealer's cargo for ourselves. Mech recovery possible, reduced payout from scrap and salvage due to the I.F. picking over stuff for evidence.
>>
>>45601635
Cable Guy: "As far as governments go any grudges are usually held against the client. Hell we probably take a contract from Droiqubar right now and they wouldn't even blink, unless we just so happened to be placed along side a unit we fought previously, then 'accidents' could happen, but generally the higher ups understand that it's all business."

"Our rep? We're pretty well known throughout the region now but barely noticeable on the world stage. As for karma, well I'm no philosopher but all our missions have been lawful contracts in clearly defined conflict zones against legal combatants. Don't know if that counts as being 'good' but it's not something I lose sleep over."
>>
>>45601639
>>45601872
Hmm...
Meat Grinder fun time
/or/
Illegal Loot which everyone will probably go nuts over because it's illegal,
*cough*Hetros*cough*
therefore not letting us keep anything fun.
I do love a good meat grinder and fighting other mercs is fun.
>>
>>45601639
I don't think a lot of governments want to see a nuke being handed out on the sly. What's not openly stated is that we might gain some good reputation for dealing with this. We also have an interest in this because we don't know who's going to end up owning any of that ordnance and it might end up being used against us.
For those reasons, if we're putting this to a vote, my vote is on interdiction of arms.
I'm pretty sure not everything in that guy's inventory is illegal, either.
>>
>>45602208
I like how you're thinking.

Also, the idea of all the cool things the guy could have fills me with anticipation. And we already done a meatgrinder mission. Variety is the spice of life !
>>
>>45601639
>ILLEGAL loot
No. Jesus christ no.
This is just bad business waiting to happen.

Whether we do that job or not, I really don't like the idea, we might get caught.
>>
>>45602208
>>45602519
Cable Guy: "It's a dirty bomb, not a nuke. By the Saint if there was an actual, bonafide city-leveling nuke on the black market the Peace Keepers would turn the world upside down to find it. Of course I was not suggesting we take any of the NBC stuff for ourselves. Just saying he might have some other gear we could use, like mag-rail weapons or some of that new directed energy stuff the military industrial complex keeps talking about."
>>
>>45602519
If there are any items in the inventory that might get us into war crimes territory, we can always just hand it over to the IF for disposal or whatever it is they do with it (inb4 funding their own private army.) I'm pretty sure there's "safe" stuff in there too. We can probably expect some really fancy opposition to make up for the lack of zerg.
>>
>>45602838
Tragedy shrugs. "They're both bad. One just happens to have more persistent radiation involved. I don't see why the Papa Kilos wouldn't be freaking out over a dirty bomb."
>>
>>45601639
Excuse me while I turn into a little kid again, "LOOT LOOT LOOT SHINY SHINY LOOT! SOOO MANY GUNS! SO MANY BEAUTIFUL EXPLOSIONS! WE MUST HAVE IT!"
>>
>>45601639
"I'm voting for the illegal stuff, including a smash and grab if we can manage it, but we should leave enough that the IF won't look immediately at us. If we hit, and take it all, leaving NOTHING, then the IF will think we jacked some of it, if not all of it. Take just enough for our own needs for operational expansion? Then we're good."

He thinks on it, "But no chemical or bioweapons, unless they're the kind that target infrastructure rather than humans and farmlands and shit. That stuff isn't good for our kind of work ever."
>>
>>45603335
*Mutter grumble mutter never get to have fun mutter grumble*
>>
>>45602838
"What about unmarked weaponry? Shit that won't be traced back to us if we have to pull off a hit in the future? That's the kind of thing I'm interested in. Also the prototype junk, but that's hotter and we'd not really be able to use it all that often."
>>
>>45603367
"Look, if they have one of those vacuum aersol bombs, you can have it. Just nothing that'll do anything more long term than leave a crater in the ground. No irradiating the landscape, no leaving sweeping weaponized viruses. Bad business."
>>
>>45603005
Cable Guy: "Wasn't saying it wasn't bad. It's still pretty serious, only reason we got this contract is because the I.F. trust Noblesse enough to let them have a go at it."

>>45603382
"Unmarked weaponry? You only need that for infantry. For mecha black ops you just stuff your machine with self-destruct charges and blow it if you need to bail out. Nothing they can learn from that besides the fact that you used a thing made of metal. As for prototypes, don't get your hopes up. I was just speculating. For all I know the rest of his inventory could be gold plated mech pistols."
>>
>>45603714
Lost my trip
>>
>>45603714

"I could go for some gold plated mech pistols. Mostly to melt out the gold. I bet we could make a few good sized bricks with that."
>>
bump
>>
>>45593532
>Also items that are worth only 1 Cred have a sell value of 0.
Are wholesale or bundle sales possible, to retain some value in these items?
>Wholesale Example
Honeypot sells the entire Dakka-box (for reasons unfathomable)
75% of 24 = 18 cred.
>Bundle Example
Honeypot sells all 4 PIs on the Dakka-box (for reasons equally unimaginable)
75% of 4 = 3

Or do these sort of options undermine the point of giving them a resale value of 0?
>>45592381
Gasolina has been out drinking fermented camel milk with Hassan for a while now, should we slot Tem (>>45594689) into that spot on the roster?

>>45601639
"Well, I think we ought to go protect this Wet Sands place. Why? See, getting the loot from the arms dealer would be swell, but we risk running into him, his guards, and his buyers, with all their guards, at a very inoportune time. Defending Wet Sands, however, would mean we get more choice in setting the battlefield. Also, the gratitude of a nation conveniently nearby our base of operations. Better networking, I'd say.
But, either mission sounds like a good cause and a grand time, so you'll hear no complaints from me if we go smuggler-hunting."
>>
>>45610168
I don't think they can be, or mecha pistols would STILL be a secondary currency ultimately.
>>
>>45610210
They can be because whether you hand out cash or 4-packs of pistols, the exchange rate is the same.
>>
>>45601639
I'd rather not face large amounts of small enemies.
Just because I can't fire my rifle all that often.
And I'm really curious about that arms dealer's stock and whom he might be selling it to.

>vote for option two
>>
After some consideration, I imagine this might be a better use of our current ressources:

Acquire EXO License (60)
Leave (20) credits to invest in something so we know where we stand after the next mission.
EXO combines well with our stealth tech, and the Tac Net hub is a fantastic bit of gear for a lord mech.

>update company stash
==Company Stash==
1x HK Missile [Signed to Horst]
1x Demo Charge
2x HMP
>>
>>45610168
I really don't feel like another meat grinder of a mission, it is draining.
>>
>>45611470
in this case I motion that our next purchase is the Bespoke Mecha Engineers because I wanna load my mech up with swarm missiles
>>
>>45611470
I agree: >>45611510
We can do better work for the world fucking over people selling chem-bio weapons and a dirty bomb. We don't want even a small version of Old Landum to be made now.
>>
>>45611535
Why not just use one of their own mechs? They load up way better as missile platforms, and stealth armor isn't really all that great when combined with missiles is it? No such thing as a silenced missile after all.
>>
>>45611593
oh yeah, sure, that too. I guess.....
>>
>>45611617
number of missiles, I don't think I can fit as many on a stratus as I can on a lord, though admittedly I haven't seen the stratus specs recently. but a Lord, being an artillery mech, has a heavier hardpoint for the purpose of the lance cannon, most other mechs aside from the cobra and the pugilist don't have nearly as heavy a hardpoint for arms. and the LHI mechs that is, I wanna get my hands on an Onager reeeeal bad.
>>
>>45611649
Stratus has 4 slots on it's arms, 1 on it's legs, and 2 or 3 on it's body.
>>
>>45611470

Is that final and official? If that's a yes, can we get a list of merch?
>>
>>45611672
4 slots on EACH arm? because otherwise the Lord has 4 slots on a single arm alone. and I'm pretty sure the Onager is the only mech with 4 points on each arm.
>>
File: EXO.jpg (1.07 MB, 3360x1128)
1.07 MB
1.07 MB JPG
>>45611692
Well, it's final and official if I put on my Dictator hat. For now, it stays off.

If you all agree, the list of merch is here: >>45584119
under EXO
Their mechs are as they appear here.
>>
>>45611802
Oh... I reversed what was there....

yeah, the lord has way more slots... we'd need bespoke mechs eventually.
>>
>>45611852
yeah if I can't get the swarmers cause it's a stratus specific I at least want the longbow or hammer missiles, preferrably both since could use for various needs either long range or short range conflicts.

Though I will admit slightly upset about nut getting guye co. cause the Wimp or Pugilist are more of the ungodly numbers of missiles type mechs.
>>
>>45611894
the Nimbus could get you that, and get you more EDef and HP than the Lord? You lose two missile hardpoints, but with Longbows and Hammers you'd be a scary missile platform.
>>
>>45611925
regardless even if I sold off everything I wouldn't have the creds to buy all the stuff I need, unless my math is wrong, and frankly I'm not sober enough to check, I'm going to go pass out.
>>
>>45611470
I'm pretty okay with Exoterra, I'll be able to update my mech's equipment a bit.
>>
Is it just me or are the GuyeCo. Mechs a bit OP?
With the amount of Arm hard points I mean.
Wouldn't it work the same way if they had 3 instead of 4 and the weapons took up 3?
Frankly I'm asking because I dislike the man behind the company and the fact that other company's mechs can't fit their weapons while GuyeCo. Mechs can fit tons of the other company's gear.
>>
>>45612807
they can be OP, but the problem is that they have almost entirely Melee focused stuff.

Sure, if they get into range they pound you to paste, and if you have a bespoke version, then you've locked yourself in.
>>
>>45612807
>dissing the not!Saxton hale
That's a good way to find a cease and desist written on a fist that had been expedited using a rocket catapult in your mail(read:face)
>>
>>45613115
Hmm, I meant to say OP when combined with the Bespoke Mecha Engineers.
You could put 2 Swarmer Pods, a Power Fist, a Railgun, and a Cirrus Mobility System on it.
To much if you ask me.
>>
>>45613300
Calculate that cost, then double it, then take into account it will cost 10cred just to field it every time because ALL costs (including the -5 cred at the end of each mission) are doubled.
>>
>>45601486
Wet Sands
Pros:
>Defensive, so we can refine the tactics from last time and our Pioneers are useful
>Defensive is also good for our snipers and missile-bunnys.
>Only a few enemy mechs, mostly weaker enemies means good for shields.
Cons:
>Principality won't provide any support, Wet Sands is weaker than Qadrus. It's basicaly just us.
>N.O.R.D. are huge, we will be very out numbered
>Unknown mercs means a decent portion of the enemy is an unknown danger.
>Only recover our mechs and get salvage if mission is successful.

Arms dealer
Pros:
>Much smaller number of enemies
>Offensive, so good for our stealth and melee combatants
>Will make us friends with the IF, who are a massive power.
>Might be able to get some interesting loot
Cons:
>Enemies are all Elite and unknown
>Arms dealer means he'll have some tricks
>Failure would make the IF annoyed
>Lower scrap payout because of evidence collection

>>45610168
>Gasolina has been out drinking fermented camel milk with Hassan for a while now, should we slot Tem (>>45594689) into that spot on the roster?
Provisionally putting Gasolina into the AWOL section. Waiting to add Tem until Command tells us our servers can handle the load.
(Cognis is yet to declare that his poor brain can handle more recruits. Once he does, Tem, you'll be top of the list.)

>>45613300
Bespoke Mecha Engineers is a money sink beyond anything else on the planet. For the price of the mech you've just listed, you could get two or three others mounting most of the same systems. Sure we'll want it eventually for hilarity purposes, but what job can your single super mech do that can't be done better by a Stratus, Pugalist and Predator working together?
Cognis itself is a different matter of course.
>>
>>45613324
Of course it's expensive.
I just don't like that the best melee mech is also the best Marksman/SRM Mech if you put enough money into it.
Makes the dedicated Marksman/SRM Mech seem a bit shit to me.

Another way to work around that would be adding body hard points to guns and increasing the amount of body HPs not Guye. Co Mechs have.

OK, I think I've been shitposting enough so I'll shut up about it now.
>>
File: Exo_Terra_Mech_ Stats.jpg (401 KB, 1111x1111)
401 KB
401 KB JPG
>>45610168
Yes, I'll allow 1 Cred items to be sold in bulk as you described.

Okay. Tem's application has been accepted.

>>45611470
Alright, EXO license get. The stat cards haven't really changed from the ones I showed you but I'll put em up again anyway.

>>45612807
The argument has pretty much run it's course already, but I will take another look at the GuyeCo. mecha and give them a tweak.
Probably not as much as you'd like.

Understand that when I designed the various arms manufacturers I did so largely under the assumption that they would be all self contained. Having loads of hard points wouldn't mean as much because of equipment restrictions. In fact it's the equipment restrictions that give each mech and company it's unique identity. Without them of course the mech with the most hard points automatically becomes way better and the whole game breaks.

The Bespoke Mecha Engineers asset is my way allowing you a little bit of QM sanctioned cheese albeit at exorbitant cost and as I said in the previous thread I sometimes wonder if even that was too much.

Doesn't help that GuyeCo. is a quasi joke company. And if you think they're OP just wait till ... well... you'll find out eventually.
>>
>>45613684
AESR confirmed ? They finally managed to get their prototypes out of developement hell ?

Anyway, purchases.
>buy an ECCM pod, a Thruster Array, and a Chaff Launcher (total 10 credits, new balance 8 credits
>donate an ECM pod, Jump Jets, and a Stiletto Targeting Suite

The Stiletto isn't that useful on my mech. And I hate missiles. Fuck missiles. So I'll get some chaff.

Guess I'm a combat hacker, now.
>>
>>45613874
Noted and added, Combat Hacker Kail.

==Company Stash==
1x HK Missile [Signed to Horst]
1x Demo Charge
2x HMP
1x ECM Pod
1x Jump Jets
1x Stiletto Targetting Suite
>>
>>45613948
Add the ablative I bought and stashed, currently signed to (nu)wendigo
>>
>>45613684
>>45613874
>>45594689
Updated. Welcome to the Three Cee Tem!

--- Officers ---
[01][CO] SparebitS: - Crocodile, Jack of All Trades
>Combat Tech
[02][2IC] HetroS: - Errant, Bow-Ninja
>Commando

--- Veterans ---
[03]HoneypoT: - Crocodile, Dakka-box
>Tactical Advance, Point Blank
[04]EisensturM: - Lord, 1 Billion Missiles
>EW Specialist
[05]KaiL: - Crocodile, Combat Hacker
>EW Specialist
[06]MaleK: - Errant, Bomb-Ninja
>Commando
[07]AlicE: - Errant, Smoke and Mirrors
>Commando
[08]ChucK: - Komodo, Masher
>Tactical Advance
[09]HorsT: - Komodo, Masher
>Commando
[10]KestreL: - Alligator, Rifleman
>Combat Tech
[11]GunmaN: - Cobra, Sniper
>Gunner, Marksman
[12]GasolinA: - Alligator, Carbine
>AWOL?
[13]TragedY: - Cobra, Chain-link
>Tactical Advance

--- Recruits ---
[14]BludhawK: - Alligator, Rifleman
>NONE
[15]TeM: - Cobra, Sniper
>Combat Tech

--- Honor Wall ---
Wendigo: Qadrus Defence, Two Elite Mechs At Once
>>
>>45613962
Actually, I called dibs on that.
Tragedy got Adaptive Camo Plating for WecHuge.
>>
>>45614039
...wait, where did Wechuge go?
>Updated again:

--- Officers ---
[01][CO] SparebitS: - Crocodile, Jack of All Trades
>Combat Tech
[02][2IC] HetroS: - Errant, Bow-Ninja
>Commando

--- Veterans ---
[03]HoneypoT: - Crocodile, Dakka-box
>Tactical Advance, Point Blank
[04]EisensturM: - Lord, 1 Billion Missiles
>EW Specialist
[05]KaiL: - Crocodile, Combat Hacker
>EW Specialist
[06]MaleK: - Errant, Bomb-Ninja
>Commando
[07]AlicE: - Errant, Smoke and Mirrors
>Commando
[08]ChucK: - Komodo, Masher
>Tactical Advance
[09]HorsT: - Komodo, Masher
>Commando
[10]KestreL: - Alligator, Rifleman
>Combat Tech
[11]GunmaN: - Cobra, Sniper
>Gunner, Marksman
[12]GasolinA: - Alligator, Carbine
>AWOL?
[13]TragedY: - Cobra, Chain-link
>Tactical Advance

--- Recruits ---
[14]WechugE: - Cobra, Mortar
>Gunner
[15]BludhawK: - Alligator, Rifleman
>NONE
[16]Tem: - Cobra, Sniper
>Combat Tech

--- Honor Wall ---
Wendigo: Qadrus Defence, Two Elite Mechs At Once
>>
>>45614112
>no way, you're wrong
>furiously rescan thread to prove...that I am losing it
....I think I'll try to have Horst become gradually more unhinged
>>
>>45611802
>artful dodger running with sirrus with sirrus mobility system has only 5%chance to take a hit
Absolutely disgusting.jpg

All right, I have some questions.
1. is it possible to split fire weapons with multiple shots to different targets? For example, could I shoot each three different enemies with a mech pistol once, in a single attack action, provided they were all in range?

2. Do lock on's stack? I don't think it does, but just making sure.
2.1. Does locking on break stealth for recon drones?
2.2 can I give specific orders for the drones to follow for when they are not controlled, with the use of drone control action?
3. Are hit dice and modifiers used for crits as well? Do crits penetrate damage reduction(tactical shield/shell armor/deflection angles,etc.)?
>>
>>45614674
2) A mech can only have one lock on at a time. You can't lock on to anything more than once: you either are or you aren't. If you lock on to something new, you lose your old lock on. A tac-net means you can Benefit from other people's locks.
2.1) Depends. "Recon Drones can lock on for you" might mean it would break your stealth instead of thiers. If they lock on for themselves (useful with a tac-net) it would definately break thier stealth.
3) No. Crits are worked out from the dice roll only. Any modifiers to crit raise your chance, not add to the roll. Attack roll modifiers don't change crit. Yes, it is possible to make an attack that always crits if it hits.
3.1) I think I remember Cognis saying that in order to do Crit damage you have to penetrate DR first.
>>
>>45614836
>A mech can only have one lock on at a time
So you can't lock on to multiple enemies with multiple recon drones? Man, tac net hub doesn't look so appealing now.
>>
>>45614911
Remember, you do have to roll for lock on. Multiple Recon Drones means you can ensure that you get what you want, and don't have to spend actions doing it. You can then use your own actions to fire missiles, or run away, or shoot someone else, etc.
>>
>>45614946
>>45614836
This is me btw. Really thinking hard about selling my Errant for a tac-net Lord.
>>
>ExoTerra license
>Frown

Well alright, I'll make do with what I can get.

What would be better, upgrading to veteran rank on my pilot class, or just picking a few bits up from this new selection.

Those thruster arrays seems like a good chuck, and maybe an ECCM pod or Surge Protector for a bit of electronic sturdiness since i didn't actually use the EMP missiles.
>>
>>45614946
Wait, I don't have to manually tell the drones to lock on for me, do I? Do they just do that automatically when I tell them to do so with drone control action at the start of a mission?

>Tac-Net Lord
Do we even have bespoke engineers yet?
>>
File: Exo_Terra_Mech_ Stats.jpg (402 KB, 1111x1111)
402 KB
402 KB JPG
>>45613684
Damn. I made a mistake. That stat sheet is out of date. In the latest one the range on the sat-comm jammer should be 6 and the Cirrus's eDef should be 10.
>>
During our last sortie Eisensturm Locked on as an overwatch action but was only revealed when he fired a massive volley of EMP missiles.
I thought that was how it worked.
>>
File: Current Equipment List.jpg (685 KB, 1945x1046)
685 KB
685 KB JPG
>>45614674
> is it possible to split fire weapons?
No.

>Do lock on's stack?
A single target can be locked by multiple units, but the hit bonuses do not stack.
>Does locking on break stealth?
It doesn't, for both recon drones and mecha.
> Orders for the drones to follow for when they are not controlled.
I'll tentatively say yes, but if it's too much for me to keep track of I'll have to go back on this ruling. You have to keep it within a single a single if/else statement. (e.g. Attack target X, if this is not possible, follow me.) Nothing more complex then that.

> Are hit dice and modifiers used for crits as well?
I addressed this earlier in the thread.
>>45593532
>Do crits penetrate damage reduction?
You must deal at least 1 point of damage to your target for any critical damage or EMP effects to happen.

>>45614911
>So you can't lock on to multiple enemies with multiple recon drones?
You can. The way recon drones work is that it's the drone that has the lock, but you can benefit from it, sort of like a limited tac-net hub. In this way you can 'have' multiple locks at the same time.

>>45615103
>manually tell the drones to lock on for me

Not necessarily. In the absence of direct commands a drone will act according to a set of default behavior. A recon drone will always attempt to lock on to the closest enemy and remain within sensor range of it's parent mech.

What it will never do by itself is fire it's gun. That is something you need to give it a direct order for.
>>
>>45615103
>Do we even have bespoke engineers yet?
No, but you don't need them to get benefits from the license. Basically equipment has three levels of availability:
1) Mech specific. Can only be used by one type of mech. Eg: Stratus Swarmer Missiles.
2) Company specific. Can only be used by a particular companies mechs. Eg: Knight-lite Crossbow.
3) General equipment. Can be mounted on any mech once you have the license. Eg: Exo Tac-net Hub.

Bespoke Engineers allow you to break the first two rules, for a price.
>>
>>45615155
Does the SatJammer affect /all/ mechs within 6? Including your own side?
>>
>>45611470
Also, with our licenses specializing to 'squishy dancers' we need yo discuss tactics when we meet a heavy hitter squad
>>
>>45615308
>You have to keep it within a single a single if/else statement. (e.g. Attack target X, if this is not possible, follow me.) Nothing more complex then that.
That's basically what I was thinking. Like this:
>drone control
Scout drones, follow me within the radius of 2 tiles around me. Prioritize lock on on stratus. Prefer to end turn with overwatch-lock on if possible. Do not engage unless I am under half health.

Things like this?
Or maybe

OWNER MOVED?
Y/N -Y
Owner is engaged in battle?
Y/N -Y
Is the engaging enemy locked on by the owner?
Y/N-Y
N- attempt lock on
Is owner under half health?
Y- open fire
N- ...

Like this?

>In this way you can 'have' multiple locks at the same time.
Yup. That's what I was asking. Thanks.
>>
>>45615706
>General equipment. Can be mounted on any mech once you have the license. Eg: Exo Tac-net Hub.
Welp. Looks like I read that wrong. I misread it and thought general equipment was restricted to company mechas as well. I'm dumb.

>>45615308
Shoot, I missed this
>You have to keep it within a single a single if/else statement.
So I am making my suggestion in >>45615927 null. sorry.
>>
>>45615806
Maybe the members with tac shields stall them while our ranged shoot them from afar and stealth mechs backstab them? Kinda like our last mission but more focused and surrounding.

Or we could just let the shooty members attempt to kite them after grabbing mobility systems, while the slower, tougher members stall them.
>>
>>45616014
I dunno, a bat man tanking for a pair of stratus intermixed with disractopn grunts....
>>
>>45613684
>Guye Co. is a joke
>Exo is weak sauce
Dakka Co. when?
I need guns! Guns and lots of bullets!

>>45615308
Alright time new gear.
How exactly does the ECCM Pod function?
Does it prevent getting hacked or does it allow a free hack on the hacker?

>Purchase Thruster Array: -4c
>Uninstall Jump Jets
>Install Thruster Array

[Assault]
Tactical Advance
Point Blank
--
[Crocodile]
Ablative Armour
HP: 18
DR: 10 (12 front arc)
ED: 12
SR: 10
MV: 5
--
RA: Tactical Shield
LA: Mech Pistol x2
Torso: ECM Pod, Mech Pistol x2
Legs: Thruster Array
--
Credits: 16
Mech Worth: 24
Repair Cost: 2
--
Heavy Mech-Pistol
Jump Jets
>>
>>45616307
I needs me a really big gun that shoots a lotta bullets
>>
>>45616307
Realized my mech's worth went up.
>Mech Worth: 27
>>
>>45616014
Speaking of kiteing, I thought about selling my cobra for a Cirrus with the mobility system, extended sensor range (12 total) and 2 Longbow missile pods.
With a total of 7 movement I think rearming would be quick. And if you could get the free lock or even missile launch from pilot training, it would be beyond elusive.
For now I settled for instant death at a 14+.
>>
>>45616648
You have to mention that?
I guess it takes a bit of strain from cognis' processors.
>Martyr Maker's worth 15 credits
>>
>>45617147
It's good to know if you want to narrow down how much in repairs it costs.
Which is 10% of your Mech's Worth.
Dunno if that's changed.
>>
>>45617169
Well, I was charged 3 for maintenance of a mech worth 14. So 20% rounded up?
>>
>>45617297
There's probably some extra fees added to it.
>>
>Claim 16 credits for winning a desert war.

Updates, updates. GIven our new capacities and our work as a merc unit, I have decided I'd better of investing in something that generally benefits the entire company.

Therefore, I'm trading in my mech and all my gear.
>Trade Mech, total value >12+4+3+2+2+10+3+1 = 37 --> 27.
>27+16 = 43

>Buy a Stratus, buy a Tac Net Hub, buy an Active Scanner
15+5+5 = 25
>43-25 = 18
>Buy ECCM Pod, -4 = 14
>Buy Combat Drone, -10 = 4
>Acquire Jump Jets from Company Stash
--

Anyone within 16 SR range can now share target locks, and I will be assured of getting those locks every time myself to direct fire. If someone wishes to shut this down, they'll need to breach an ECM firewall of 16.

I would very much like to acquire a secondary combat drone for another 6 credits, which would require someone to donate 8 credits. I would have this money, but it all sort of went to buying RedLine Mods last round.

This should free the rest of you up to work with and specialize with various forms of destruction.

==Fire Control==
HP 12 DEF 12
ECM 16 SR 16
MV 4
--
Right Arm: [1]
Left Arm: Combat Drone Control [1]
Legs: Jump Jets [1]
Torso: Active Scanner[1], Tacnet Hub[2], ECCM Pod [1]
Armor:
Credits: 4
Skills: Hardened System, Redline [1]
--
Mosquito 1
HP 4
Def 12
ECM 8
Sr 10
Mv 6
Smart Gun, Longbow Pod (3)
>>
>>45617546
Sure thing, sir.
I can spot you, sir.
Here's 6 credits, sir.
>Wire Sparebits with 6 credits at the cost of 8 credits.

[Assault]
Tactical Advance
Point Blank
--
[Crocodile]
Ablative Armour
HP: 18
DR: 10 (12 front arc)
ED: 12
SR: 10
MV: 5
--
RA: Tactical Shield
LA: Mech Pistol x2
Torso: ECM Pod, Mech Pistol x2
Legs: Thruster Array
--
Credits: 8
Mech Worth: 27
Repair Cost: 2
--
Heavy Mech-Pistol
Jump Jets
>>
>>45616307
>>45615308
Ah, to hell with it.
>Purchase ECCM Pod -4c
>Uninstall ECM Pod
>Install ECCM Pod

[Assault]
Tactical Advance
Point Blank
--
[Crocodile]
Ablative Armour
HP: 18
DR: 10 (12 front arc)
ED: 12
SR: 10
MV: 5
--
RA: Tactical Shield
LA: Mech Pistol x2
Torso: ECCM Pod, Mech Pistol x2
Legs: Thruster Array
--
Credits: 4
Mech Worth: 30
Repair Cost: 3
--
Heavy Mech-Pistol
Jump Jets
ECM Pod
>>
>>45617660

"I'm scrounging extra bits for this Mech before our next mission, can I take those Jump Jets and that ECM Pod off of your hands Honey Pot?"
>>
>>45617957
Sure thing, just remember: It's Honeypot.
>Hand over Jump Jets and ECM Pod to Chuck
>>
>>45617620
Hot damn Soldier, yes.
>Buy 2nd Combat Drone

==Mosquito Bite==
HP 12 DEF 12
ECM 16 SR 16
MV 4
--
Right Arm: CoDr Control [1]
Left Arm: CoDr Control [1]
Legs: Jump Jets [1]
Torso: Active Scanner[1], Tacnet Hub[2], ECCM Pod [1]
Armor:
Credits: 0
Skills: Hardened System, Redline [1]
--
Mosquito 1 & 2
HP 4 & 4
Def 12 & 12
ECM 8 & 8
Sr 10 & 10
Mv 6 & 6
Smart Gun, Longbow Pod (3)&(3)

==Company Stash==
1x HK Missile [Signed to Horst]
1x Demo Charge
2x HMP
1x ECM Pod
1x Jump Jets [Signed to Sparebits]
1x Stiletto Targetting Suite
>>
Might as well post my baby

=Flashlight=
[Crocodile]
HP : 18
DR : 10
ED : 12
SR : 14
Mv : 5
RA : Laser Rifle
LA : 2xHunter Killer missiles
Torso : ECCM Pod, Sensor Pod, Chaff Launcher
Legs : Thruster Array
Armor : Ablative Armo

I like this new setup, it's still pretty versatile.
>>
wtf is this game? does it have a rulebook? pastebin? anything? i'd like to play it with some friends as a wargame
>>
>>45618218
Rules are in the one page post up top under "advanced rules" - but it's all the work of Cognis, and the only rulebook is there. Made for /tg.
>>
>>45618218
Google docs for everything currently unlocked:
https://drive.google.com/folderview?id=0ByBa8MyYxN52WXBaSGRiNHZlaG8&usp=drive_web
>>
>>45617995

"Noice."

>Take off the EMP Missiles and stick them into the Company Stash
>Equip the ECM Pod and Jump Jets.

=The Soapmaker=
>2x Confirmed Kills
Komodo
-Ablative Armour-
HP: 20/20
Torso: ECM Pod
RA: Mace
LA: Tactical Shield
Legs: Jump Jets
>>
==Company Stash==
1x HK Missile [Signed to Horst]
1x EMP Missile
1x Demo Charge
2x HMP
1x ECM Pod
1x Jump Jets [Signed to Sparebits]
1x Stiletto Targetting Suite
Total value: 10 credit / 2 CompanyCredit
>>
>>45618361
Oi
I have some ablative I bought, placed in stash, then signed to ?
>>45614112
>>
>>45618272
>>45583238
>>45618236
this is fucking marvelous, i'm loving the fuck out of that old thread.
>>
>>45618413
http://suptg.thisisnotatrueending.com/archive.html?tags=tacticool

Check the archive if you like, everything from Cognis to the last few missions under Mecha Mercs.
>>
Can I join you guys or are you full?
>>
==Company Stash==
1x HK Missile [Signed to Horst]
1x EMP Missile
1x Demo Charge
2x HMP
1x ECM Pod
1x Jump Jets [Signed to Sparebits]
1x Stiletto Targetting Suite
1x Ablative Armor [Signed to Gunman]
--
Total value: 12 credit / 2 CompanyCredit
>>
>>45618361

Horst here >>45618393 is right, he put ablative armor in the stash and I grabbed it.
>>
>>45618393
We might be full, but I'd wait for Cognis to make the final call. We heard nothing from Bludhawk and Labyrinth in a while, so there might be a chance for you to get in.
>>
>>45618586
Posting from phone here, but can I grab that EMP missile? I think gonna try out that Tac-Lord build. Means Spare and I can mark targets for everyone else.
>>
>>45616307
>How exactly does the ECCM Pod function?
If an enemy tries to hack you and fails then you automatically perform a hacking action on them. If successful the effect is randomly determined.

>>45618218
You're welcome to try. The others have told you where to find the rules. You'll have to do some home brewing to get it to work on a RL tabletop.

>>45618581
We're full I'm sorry. I've got all the players I can handle here.
>>
>>45617546
I'm gunna build to capitalise on that.....
>sell komodo and Mace-13 creds
>new balance €13
>buy 2xpistols-2
>buy 1xknuckles-1
Buy 2xhkm pods-6
>new total-€9
Pilot:Horst
Skills:commando
Credits:9
Mecha:1x Errant
==Timberwolf==
HP:18/(18)
Def:10
Ecm:8
Sr:10
MV:5(+1)
Arms
Left:1xmarksman rifle
Right:TBD
Torso:2xHKM pod+(TBD)
Legs:NA
Armor:Ablative

Pilot inventory:
1xHKM pod
2xheavy mech pistols
1xknuckles
1x tac shield

Specializing in adaptability
>>
>>45617546
>>45620000
This raises questions about the tacnet for me.
1.a) does the tacnet allow you to fire guided weapons at targets beyond your sensor range (but within the weapon's range).
>Spare is within 16 of an enemy he is locked onto, and Horst.
>Horst is 11 from said enemy, can he fire his HKMs at it? (HKM Range is twelve, ERT Sensor is 10)
1.b)What about direct-fire weapons, under similar circumstances?
2) How does the sensor range of the recon drones interact with the tacnet? Do allies need to be in sensor range of Spare and the Drone to gain the benefits of the drone's lock; Just Spare; just the drone?
>>
>>45620000
Remember Horst everything you sell only returns 75% of it's value rounded down. After that transaction you'll have 0 Cred.

>>45621432
>Does the tacnet allow you to fire guided weapons at targets beyond your sensor range (but within the weapon's range)?

Technically having the target in range with LoS to the target is the only pre-requisite for launching an attack. I'm guessing what you're asking is whether a player can 'spot' for other missile users. The answer is yes. In the scenario you described Horst would be able to claim an auto hit with his HK missile by benefiting from Spare's lock through the tac-net hub.

>Do allies need to be in sensor range of Spare and the Drone to gain the benefits of the drone's lock?

Realistically that would involve taking into account overlapping sensor ranges and who can transmit and receive from each other,but...
in the interests of keeping this simple; I'm just going to say that as long as both the drone and the ally are are within the sensor range of the tac-net's carrier then they can benefit from each other's locks.

Alright I think most of the important decisions have been made. Command has bought the new company assets and the general consensus seems to be going after the arms dealer. and his illegal loot

I need to spend some more time dealing with things IRL so I'm not planning on launching the next mission till next Friday 7pm GMT. (Unless I get called in to work again. They have a nasty habit of calling me at the last moment and wrecking any evening plans I have.)

In the meantime please feel free to continue buying stuff and talking among yourselves for as long as this thread lives. Once it gets archived I will consider all transactions made here final and update the google doc.

Any further updates will be made on the twitter.
https://twitter.com/CognisQM
>>
>>45623111
>consensus seems to be going after the arms dealer.
Green light for Operation Cleansweep?
>>
>>45623111
Its fine, blind luck pulled me through
>>
>>45623332
Green light.
>>
>>45623332
sounds good to me.
>>
Excellent.
>>
>>45613684
>Understand that when I designed the various arms manufacturers I did so largely under the assumption that they would be all self contained. Having loads of hard points wouldn't mean as much because of equipment restrictions. In fact it's the equipment restrictions that give each mech and company it's unique identity. Without them of course the mech with the most hard points automatically becomes way better and the whole game breaks.

Random passerby here, loving your work. Is there anything stopping a Wimp from fielding 4 tactical shields, or a Croc fielding 7 HK missiles?
>>
>>45631427
Well, the 4 tac shields would be silly, as gear bonuses don't stack, but no, nothing stopping the Croc. Spare's Last Bite (I think) and Eisen's Missle Lord are both decent examples of loading down on all the missiles. Personally, I question the versatility of it, as you need to have a way to restock in long engagements, and chucking a missile at a squad of grunts seems a bit wasteful, but it's excellent when you've a squad to handle whatever you can't (or, shouldn't, whichever).
>>
>>45623332

Sounds great to me. I did the timezones, so I'll definitely show up to this mission, if there's still a slot!
>>
>>45632542
I think we just put a limit on how many units we can deploy.
>>
>>45632550
Bludhawk is on the 3C roster, he should be able to deploy.
>>
Does anyone know if you can equip more than one armor upgrade? And is unequipping and moving armor upgrades to other mechs possible?
>>
>>45633994
They're sections we glue on, so it's entirely possible.

But you can only slap on one at a time.
>>
>>45633994
You can only ever have 1 armour upgrade, and yes you can dismount them and transfer them between mecha.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.