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File: The Island 1.jpg (20 KB, 300x223)
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Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, had a conversation with his lover, decided on a retirement plan and successfully completed step zero. Now he and his allies prepare to delve into the lair of The Master.

http://pastebin.com/W5vqnRBU (Character Sheet)
http://pastebin.com/3LPDLd9u (NPCs)

http://suptg.thisisnotatrueending.com/archive.html?tags=lost+island
>>
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You stand in front of the door leading into the temple. It possesses no obvious handle and an esoteric carving on its front. Kyra and Quissonce are currently going over it with a fine-tooth comb to avoid any traps, magical or otherwise, from disintegrating you all when you eventually figure out how to open the damn thing. That will probably take a few hours at the least, considering how cautious they're being.

Gabby is on the roof, smashing all the gargoyles that did not come to life and try to kill you yesterday with a large club, most likely a souvenir from your orc encounters. You're all pretty sure the rest are mere statues, but no one feels the need to steer Gabby from her violent urges.

Eve is on decanter duty, moving across the garden in a methodical manner, hosing everything in sight. Wherever the holy water seeps in, the land seems to lose the majority of its taint. However Dolah has told you that the corruption is still spreading and resides deeper than the blessed waters can touch.
>>
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Speaking of Dolah, she and your lover are currently having a talk with Paul.

“I can help!” he assures them emphatically.

“You may lose control of your rational senses with time. You're a liability.” Dolah rebuts.

Rowe rolls her eyes and puts her hand on Paul's clammy shoulder, deciding to adopt a kinder approach.“You can help by staying out here, Paul. We could use somebody watching the horses and our rear. And Alan's probably going to be blasting positive energy all over the place. Trust me, he has trouble with splash damage.” Huh? That almost sounds like a reference to –

Rowe's eyes dart over to meet your own, her hazel irises alight with playfulness.

Yep. Definitely a reference to last night.

“If there are traps in there, which there probably are, they're designed to kill the living. I'm dead. Plus, I can move on ahead and inform you of whatever's coming up,” Paul insists. Rowe gives him a sympathetic look. Dolah sighs. “I'm grasping for silver linings here,” he admits. “Give me a chance to say this isn't just some fucked up curse.”

>Let Paul come with
>Tell him to remain behind

AND

>Attempt to manage selective bursting
>Learn ghoulish abilities from Paul
>Study Gabby's statue-busting technique
>Something else? (write-in)
>>
>>45519298
>Tell him to remain behind
>Something else? (write-in)
Learn trap checking from Kyra
>>
>>45519298
>Tell him to remain behind
>Attempt to manage selective bursting
>>
>>45519298
>Tell him to remain behind
>Attempt to manage selective bursting
>>
Writing!

Roll me 1d100 + 26, best of 3.
>>
Rolled 58 + 26 (1d100 + 26)

>>45519643
>>
Rolled 86 + 26 (1d100 + 26)

>>45519643
>>
Rolled 7 + 26 (1d100 + 26)

>>45519643
>>
“Paul it's too dangerous. Don't get yourself re-killed. Watch our backs and keep Tornado company, alright?” You pat him on the shoulder. He broods in silence for a moment before giving you a quick, reluctant nod. He walks off toward where the horses are. Rowe turns to you.

(I'll scout the perimeter and make sure any undead fuckheads in the area aren't skulking around planning to flank us. How about you?)

“Working on splash damage.” you tell her.

She smirks quizzically, before walking to her horse. (Figure'd you'd require my assistance with that one.) You chuckle at her antics for a moment before watching her ride off.

Alright, channeling energy. You can manage it in a very controlled form via physically touching a target. This allows for the curing of a single individual's wounds. You can also let it radiate from your body in an area of effect that heals or hurts a group of people with a lessened effect. But there's something you notice when you burst channel negative energy. You do not hurt yourself. You instinctively omit yourself from the effect, same as The Sculptor does. Maybe, with some dedicated effort you can figure out a way to focus on and exclude other targets from the burst.

You make sure to put Muffin over by Pascala and Tornado before you begin your trials. You seclude yourself by a gnarled tree and focus on a bug you spot crawling up it. You think of it as you fiddle with your marble and release.

Ow. The sapping of energy flows through you immediately and you fall to your knees. You look over to where the bug was and sure enough it's still alive. Alright, progress. You can choose who to omit from your spell. The only issue is to not forget yourself.

You try once more, this time thinking of the bug, yourself and two worms you you bring over. You focus and release. You're fine. The bug is fine. The worms are fine. Alright, splash damage nullified!

>Go check in on how opening the door is proceeding
>Do one last thing (write-in)
>>
>>45520281
>Go check in on how opening the door is proceeding
>>
>>45520281
>>Go check in on how opening the door is proceeding
>>
>>45520281
>Go check in on how opening the door is proceeding
>>
Writing!
>>
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You check up on Kyra and Quissonce. Kyra has her array of tools laid out in an orderly fashion. Quissonce likewise has a multitude of charms and books laying haphazardly around the front door. Kyra is currently touching all around the door's edges with thin, metal rod. She does her work gingerly, as if any false move will set off an explosion. It very well could.

Quissonce is writing something down in a journal when you approach. She looks up at you with a blasé expression.

“How's it coming?” you ask.

“Well, I've identified all the magical traps. Four of them, to be specific. Kyra here has dealt with them all in turn. She is doing one last cursory sweep for any mundane protections we might have overlooked, but everything seems to be –”

Kyra holds a hand up. The two of you look over to her. She sniffs. “Burning.” You take a moment to smell the air. Yeah, it does smell like something's burning. “Other side.” Kyra informs you.

Quissonce stands up, looking at the door perplexed. “What would they possibly be –”

BOOM!

The door explodes outwards. Out of the corner of your eye you think you see Kyra flinching and leaping away. Quissonce is not as lucky as a large chunk of the stone nails her in the face. She drops like a sack of wet sand, blood spraying from her head.

You were standing a bit farther back, so other than the light rain of stone fragments that buffet your armor and the dust stinging your eyes you're relatively fine. A primordial scream practically bursts your ear drums. As you pull down your hand from where you raised it to shield your face, you spot multiple flaming figures begin to emerge from the settling dust.

This is bad.

>Charge in, use the doorway as a chokepoint
>Grab Quissonce, pull her back from the front
>Something else? (write-in)

Regardless, roll me 2d100, best of 3
>>
Rolled 32, 39 = 71 (2d100)

>>45520843
>>
Rolled 26, 83 = 109 (2d100)

>>45520897
>>
>>45520897
>>45520843
>Charge in, use the doorway as a chokepoint

Forgot my vote.
>>
Rolled 10, 56 = 66 (2d100)

>>45520843
>Something else? (write-in)
Create a wall of positive energy at the door.
>>
Rolled 78, 48 = 126 (2d100)

>>45520843
>Charge in, use the doorway as a chokepoint
Have Krya pull Quissonce back, we dont want to lose a chokepoint.
>>
>>45520942
>>45520843
Well if we can do this, do it.
>>
>>45520975
>>45520942

While you can't create a force field of positive energy that persists, you can continually channel positive energy at the door.
>>
Writing!
>>
>>45521005
Do it. You can also burst once to heal Quissonce as well.
>>
>>45521005
Works for me. My idea was to allow us to prepare a kill zone
>>
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Sorry about this. I just had a medical semi-emergency. This happened the second after I sent >>45521030

I have now got things slightly under control, will most likely have to take another break to handle some other stuff later.

Writing now.
>>
>>45521825
Take your time.
>>
You move forward, quickly striding past where Quissonce has fallen. The first few skeletons, fire streaming from their eye sockets and from between their ribs, have already strode into the garden. You see steam rise from where their bony feet touch the freshly watered ground. Not enough.

You draw your saber and grasp your marble tightly. No need to hold back on this burst. You channel positive energy. You watch as six of the flaming skeletons burst into cinders and embers. You recoil a step, far away enough to avoid the worst of the scalding heat of their demise.

You glance over at Quissonce, who moans in pain as the gash on her forehead seems to have healed some, granting her back her consciousness.

“Kyra, pull her back!” you shout, knowing Kyra has heard you wherever she has retreated. The next bunch of skeletons spew forth from the entrance. You burst a second time, giving yourself ample space for the resulting explosions. You make it to the doorway as the next two fire skeletons make it to the entryway. Seems they are climbing a staircase that leads further into the temple. And holy shit, there are a lot of them.

The skeletons swing their scimitars at you and you manage to parry one, while blocking the other. You prepare a follow up riposte, but hold back when you realize at this close proximity, destroying them would also cause you considerable harm.

You parry another pair of swings. The flames emanating from them causing you to sweat and feel discomfort. On the verge of burning yourself.

You can't play keep away forever with these things.
>>
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“Alan, move!” you hear Eve shout from behind you. You pivot and distance yourself from the burning dead as a torrent of holy water drenches them, snuffing out their existence. You bring up your shield to protect your eyes from the explosive deaths. Eve steps up to the entryway and begins to hose down the steps. You hear a series of explosions rattle off in quick succession as Eve laughs maniacally. The flames licking at her face and arms not affecting her due to her tolerance for heat. She's just having a grand old time now.

You peer over Eve's small stature to see one skeleton, not on fire, standing at the bottom of the staircase as a seemingly endless wave of burning ones ascend past it. It looks different. An intelligence the others lack apparent in its movements and the way its eye sockets seem to study you.

“CASTER!” you hear Quissonce shout from behind.

>Shoot him
>Push through the chaff to get to him
>Ignore him
>Something else? (write-in)
>>
>>45522723
>Shoot him
>>
>>45522723
>Shoot him
our bow is still holy right?
>>
>>45522843
I don't think it ever was. You do have holy water poured into your endless quiver, so theoretically you can enchant any arrow you pull out with holy water.
>>
>>45522858
I could have sworn we shot the demons hunting us with holy arrows. Could be just misremembering.
>>
>>45522858
I remembered right
http://suptg.thisisnotatrueending.com/archive/44943770/#p44949719
question is if it was permanent.
>>
>>45522858
>>45522723
Definitely do that then.
>>
Alright, writing!

Roll me 1d100 + 24, best of 3


>>45522925
Yeah, that was a temporary buff.
>>
Rolled 73 + 24 (1d100 + 24)

>>45522951
>>
Rolled 83 + 24 (1d100 + 24)

>>45522951
oh well worth a try.
>>
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Rolled 30 + 24 (1d100 + 24)

>>45522951
Time to paladin this up!
>>
You slip your saber into your quiver, while simultaneously drawing your shortbow. You aim at the caster while drawing three arrows.

You unleash a flurry of them into the caster, watching as they thunk almost uselessly into his bony frame. He peers down at where they've struck true and then back up to where you stand at the top of the stairs. He begins cackling, his bottom jaw bone rattling in malicious mirth as he affixes you with an amused stare.

You roll your eyes before drawing three more arrows and quickly dunking them into the stream of holy water Eve is coating the stairway in. The skeletal mage's stare quickly turns to one of fear.

“Yeah asshole, laugh at this.” you tell him before loosing. He raises his finger, magical energy gathering in it in a hail mary attempt to avoid the fate he's about to experience. Too late however. An arrow enters each eye socket and a third splits his face down the middle, magical and necromantic energies leaking out of his skull as his unnatural tie to this world fades. The mage collapses into a pile of bones.

The stream of burning skeletons seems to be trickling to its end. Eve blasts the last lingering one with a precision decanter shot.

You look back behind you. Dolah has healed Quissonce back to full strength and Gabby just seems like she's waiting for the clog to clear up.

Rowe's still not back from her scouting, but the door's open and all the enemy contact here has been eliminated.

>Wait out here for her return
>Delve with a smaller scouting party (who?)
>Inspect the skeletal mage's equipment
>Something else? (write-in)
>>
>>45523383
>Wait out here for her return
If we are facing burning skeletons the more ranged we have the better.

>Inspect the skeletal mage's equipment
While we wait.
>>
Writing!
>>
You and your party gather your bearings in the immediate aftermath of that combat. Quissonce finally has her wits about her and Kyra has made her grand reappearance. Even Paul has jogged over to see what the commotion was about. When everyone is aware of what's been going on, you come to the intelligent conclusion that you should await Rowe's return before exploring the temple and killing this Master person.

Dolah and Gabby set up guard at the entrance and the rest of your allies settle in to relaxation. You decide to make a quick sojourn to the bottom of the stairs to check out what the spellcaster might have had on him.

You step around the ash and charred bones as you quickly jog down to the last step where the mastermind for this portion of enemies died. You cast detect magic and determine that other than the robes draped over his bone pile, none of his other meager equipment is magical.

As you bend over to grab the robes, you suddenly hear the very faint sound of the whirring of gears. You look down at your feet and notice the step you're standing on has receded ever so slightly into the floor. It's a pressure plate. Shit.

Before you can jump away from whatever trap you've imagined you've sprung, the sudden sound of a SLAM echoes throughout the temple, followed by the loss of all the natural light that spilled from the sun into this staircase. You look up behind you and, using the magical light of your buckler, see that a giant stone slab has dropped from the ceiling near the entrance to the temple, completely blocking you off from the exit and your allies.

>What do you do? (write-in)
>>
>>45523962
oh you cheeky bastard is this temple based on what I think it is?
Can't really do much at the moment. We don't really have anything capable of cracking that thing open.
>>
>>45524107
pretty sure you'd already be dead if this was based on that one
>>
>>45523962
Look for mechanisms that work this place?
>>
>>45523962
>>45524107
Wait a minute. I think I've got it.
wedge scimitar on one of the edges of the slab
Cast Drench inside the wedge then
Cast Ray of Frost on the wet spot
should either dislocate the slab a bit or in the best case cause it to chip.
>>
>>45524184
Huh, that's pretty smart I think.

Regardless, roll me 2d100, best of three. One for finding the proper mechanism that operates this trap and one for disabling it.
>>
Rolled 20, 12 = 32 (2d100)

>>45524257
>>
>>45523962
Search for an unlocking mechanism. Also think hard to Rowe that she needs to come back now.
>>
Rolled 5, 53 = 58 (2d100)

>>45524257
>>
Rolled 8, 15 = 23 (2d100)

>>45524257
>>
Writing!
>>
You search for the mechanism that must control this trap. After spending half an hour putzing around, you accept that you have no idea how to deal with traps. You can't find the mechanism. As you slide down against the wall of the stairs, thinking up a new strategy so you don't starve to death, you hear a loud banging on the slab. You scramble up and rush towards it.

You bang on the slab back. “Hello!?” you shout to whichever of your friends, most likely Gabby, has decided that attacking the stone pillar is the best course of action.

It takes you a moment, but you finally hear a voice from the other side. “Fuck, Al! So you aren't dead yet?” your monk friend shouts to you.

“Nope. Alive and kicking.” you report.

“Alright, well, Kyra has something to tell you.” Gabby's voice stops. Good, so Kyra will give you some advice about how to undo this trap.

“Alan.” She starts. You wait with bated breath for her counsel.

“You're stupid.”

You wait for the next part.

It doesn't come.

“So,” you begin. “I'm not exactly in the best position right now to argue that point. But I do have a plan to fix this.”

“What is it?” Gabby asks. God, Kyra probably left the moment she was done calling you stupid.

“If you can find a way to crack the stone in a couple key places and then fill them with water from the decanter and then get Quissonce to freeze the water, that will help bust up the stone quicker when the ice expands.”

“You're a fucking nerd, Al.” Gabby responds. You wait a moment. “Quissonce says you're a genius. Alright, we'll talk again once we break through this. See you in a few hours. Don't die.”

“I won't.” you promise.

You hear the sound of footsteps behind you.

You sigh. That will be a harder promise to keep than you thought.

>Prepare your bow
>Prepare your sword
>Prepare your fists

AND

>Hide and sneak attack
>Don't hide, meet whoever's coming head on

Regardless, roll me 2d100, best of 3
>>
Rolled 31, 27 = 58 (2d100)

>>45524915
>Prepare your mace, we have one right?
>Hide and sneak attack
>>
Rolled 98, 32 = 130 (2d100)

>>45524915
Notch a water soaked arrow and cast invisibility.
>>
Rolled 28, 69 = 97 (2d100)

>>45524915
>Prepare your bow
>Hide and sneak attack
>>
Writing!
>>
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You cast invisibility and then flatten yourself against the wall at the top of the stairs.

You unsling your shortbow and aim down range at whatever undead asshole rears his ugly head.

As the sound of the footsteps get closer you prepare to draw your arrows. You make sure to think about the holy water stored in your efficient quiver.

Three skeletons round the corner, each dressed in nicer temple garb. Blue light shines from their eye sockets and they search the hallway with intelligence greater than that of their lesser kin, each one grasping a finely made longsword.

As they reach the bottom of the stairs you loose.

It takes two arrows to kill the first one, the holy water dripping from the arrowheads as they soar through the air towards their mark.

The third arrow sinks itself into the shoulder of the second skeletal warrior.

Your invisibility wears off as you begin to rush down the stairs. You draw your mace and strike the wounded one before he can properly ready his defense. His skull crumples as he is smashed into the side of the hallway. Bones tumble down the stairs.
>>
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The third one parries your swing as you reach him. The two of you exchange a series of strikes that end in superficial wounds or complete washes. This individual was obviously well-trained in the arts of combat before he died and came back as a skeleton.

You finish one final clash that knocks off his stupid hat, but leaves you with a wound on your upper left arm. He sees the blood dripping from your skin, staining your monk's robes red, and cackles.

“Oh, whatever will I do?” you ask sarcastically, reaching into your pocket, grabbing your marble and burst channeling. Your arm heals while the skeletal warrior falters just long enough for you to catch him in the ribs with a powerful, one-handed swing of your mace. He falls apart.

You look down the hall, waiting for anybody else to show up.

You're waiting for a good fifteen minutes before the sound of cracking stone becomes loud enough to reach your ears.

You retreat back to the pillar and wait for your allies to make a breakthrough.

Two hours later and Gabby's fist finally punches itself through the last remaining inch of the stone pillar. She sticks a portion of her face into the hole she's made and smiles at you like a madwoman.

Moments later and there is a big enough entryway for your teammates to crawl through the rubble and into the temple.

>Let's press on
>Let's let more come to us
>Let's rest a bit
>>
>>45525793
>>Let's press on
>>
>>45525793
>Let's press on
assuming Rowe is back.
>>
>>45525834
Ye, I forgot to mention it, but she's back.
>>
>>45525793
>Let's press on
>>
>>45525793
>Let's press on
>>
>>45525793
What of the magic skelly robe?
>>
>>45525906
Quissonce will investigate that regardless of what option you pick.
>>
Writing!
>>
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With your party gathered, you make your way down the winding hallway of this underground temple. Every once in a while you encounter one or a pair of those more competent skeletal warriors patrolling or whatever it is they're meant to be doing. But with all of you together they are quite easy to dispatch. Dolah and Gabby manage to destroy them in one hit each, if Rowe or Eve don't manage to nail them first.

You really aren't encountering a concerted defense down here as you imagined you would. Why weren't these assholes fighting alongside the crew that breached your position from the entryway? It's like this Master guy wants to lose.

As you traverse the complex, Quissonce stays in the back and magically examines those magic robes you found. After thirty minutes of inspection, she returns to you with an answer.

“When worn, whoever is currently donning this robe will see the embroidered figures of various undead on the inside. These embroideries may be removed and thrown, transforming them into actual undead creatures. There are currently twelve embroidered figures left. I do not believe there are any commands in place to control these creatures, so I would not begin tossing the embroideries about just yet.” She returns the robe to you.

Hmmm.

>Keep the robe
>Give it to somebody else (who?)
>>
>>45526299
>Give it to somebody else (who?)
Quissonce. Sometimes a wizard needs manpower when she is out of spells.
>>
>>45526299
>Give it to somebody else (who?)
Quissonce
>>
>>45526299
>Keep the robe
Eh they're not going to be immediately useful if they don't have any commands. Worse they could be controlled by the guy that runs this place.
>>
Writing!
>>
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“You keep it.” Quissonce looks at you, puzzled. “Hey, it may come in handy with regards to Paul's condition.” She shrugs and folds it neatly before placing it in her backpack.

As you keep going down the long hallway to your destination, you finally spot some off-shoot chambers. Gabby peeks her head inside one and looks back to tell you all it's a dead end.

You look in and it appears to be a crypt of some sort, with multiple coffins laid out in the center of the chamber as well as multiple tombs lining the sides. Dolah looks into another off-shoot farther off and confirms that it is of a relatively similar layout.

Gabby decides to enter the off-shoot closest towards where you entered from and begins to inspect the coffins and the interred bodies.

“Ooh, gems.” Gabby informs you all with delight, before she begins to dig one out of the wall.

Dolah hrumphs from the entry to the side chamber, causing you all to turn your heads. “Graverobbing is immoral, Gabby.” She crosses her arms and has that look on her face again. You know the one.

Gabby looks back at Dolah, her jaw slack. It takes her a moment of shock before she turns to Dolah and raises her arms. “Dolah, have you paid any attention to where the fuck we are?”

Dolah lets that sink in for a second before she stares up at the ceiling, thoughtfully. Then she shrugs her shoulders. “You're right. In fact, pop these suckers open. Let's make sure they're actually dead.”

“Now we're talking.” Gabby claps her hands together, before moving to one of the coffins in the middle, preparing to rip off the lid. Dolah readies her lucerne hammer. Kyra takes out a crowbar and begins popping out gems studded in the wall.

>C'mon you guys, the dead don't deserve to be disturbed, no matter their allegiances in life
>Eve, rev up that decanter!
>>
>>45526996
>Eve, rev up that decanter!
>>
>>45526996
>Eve, rev up that decanter!
All the dead are disturbed anyway with this necromancer shit.
>>
Writing!
>>
>>45526996
>Eve, rev up that decanter!
Ain't no rest for the wicked.
>>
>>45527231
Money don't grow on trees.
>>
>>45527311
I got bills to pay, I got mouths to feed.
>>
>>45527366
yeah, aint nothing in this world for free.
>>
>>45527389
I know I can't slow down,
I can't hold back though you know I wish I could
>>
>>45527422
yeah, there aint no rest for the wicked
>>
>>45527532
Until we close our eyes for good...
>>
I'm proud of you all!

Now roll me a 1d100 + 27
>>
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Rolled 1 + 27 (1d100 + 27)

>>45527610
Whats in the box?
>>
Rolled 97 + 27 (1d100 + 27)

>>45527626
...

>>45527610
Going to pray for a 100
>>
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>>45527626
>>
Rolled 39 + 27 (1d100 + 27)

>>45527610
>>
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>>45527626
>>45527642
>>45527661
>>
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>>45527673
>>
>>45527673
does our power of song nullify this 1?
>>
“Eve, get that decanter ready.” you tell her. She stands nearby, holding the decanter over her head pointed towards where the body is most likely resting inside the coffin. You and Rowe both take positions on each side of the middle coffin you are about to open up, holy water drenched arrows at the ready. Quissonce is aiding Kyra by catching the falling gems in the devil's crux.

Gabby readies herself to rip off the lid. She locks eyes with Dolah and they begin a silent countdown together. Just as Gabby is about to tear it open –

“Wait!” Dolah shouts, lowering her hammer, startling the rest of you. She looks across all your faces, before speaking one last word of wisdom. “We're doing the Lord's work.”

The next hour is dedicated to the most selfless and heroic work of your entire life.

Gabby pries it open.

Eve drenches it.

If it screams, Dolah smashes it in the face, throws the body out of the coffin, and Eve hoses it even longer to make sure it's dead. Maybe you and Rowe shoot it for good measure.

You flood eight different side chambers as you make your way down the hallway. Kyra reckons you've gathered around 10,000 gold pieces worth of gems and holy artifacts, including some of the masterwork weapons the skeletal warriors were in possession of. You make it to the last chamber and proceed with the usual.
>>
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Eve hoses down the bodies interred in the walls first. You and Rowe take turns shooting the screaming ones trying to bust their way out of the walls. Gabby punching to death or ripping the head off of any who successfully make it to the ground.

The two side coffins apparently have regular dead people in them. That's unique.

Gabby moves to the center coffin and begins the countdown with Dolah.

“One . . .” they begin in unison.

“Two . . .” Gabby tenses her arms while Dolah readies her hammer.

“Thr–” CRASH.

Gabby jumps back as two bandaged hands bust through the wicker lid. Before Dolah can swing, the lid slams into her, burst off its hinges by whoever resides within.

An imposing figure slowly raises itself to a sitting position. From beneath his bandages he stares into your eyes, straight into your soul. You mean to loose, but that stare holds you in place. It's . . . It's disgusting and rotting and it shouldn't be alive and it's horrific. Flashes of Tobias and your men, dead in that pass speed through your mind.

(Oh god, what is that thing?) a familiar voice screams into your head. Your eyes dart to Rowe and you see she is just as unable to fire as you are.

It stands up, powerful. Dread seeps into your bones.

“What are you all doing? Stand and fight!” you hear Dolah shout at the top of her lungs as she swings at the creature. It catches her lucerne hammer and throws the weapon along with Dolah into the wall.

Gabby rushes and jump kicks the monstrosity, only for it to grab her legs and chuck her into the wall as well.

It gazes at the rest of you, too scared to move or fight or run. And it smiles.

It's eyes focus on you.

And it approaches.

>End of Thread
I will most likely run this next time this coming Friday. https://twitter.com/TrickQM
>>
>>45528068
Thanks for running.
>>
>>45528068
Thanks for running.



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