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/tg/ - Traditional Games


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The longest winter you’ve yet lived through is still upon you. The air is crisp, and dry; the horizon offers no contrast against a hazy, gray sky, overcast as it’s been for days, with the barest inklings of light shining down through clouds. A fresh snowfall is descending, to cover up the streets and sidewalks. It’s a death shroud, maybe, or perhaps the lid of a pure white coffin, pressed down from above to finally entomb you beneath the earth.

“Well?” You ask yourself, stopping to look up. There’s crunching beneath your feet as you turn in place. Get on with it already, you think.

You sigh—breath a tiny white fog that curls about in the air before it’s pushed away by a harsh gust of wind—then turn to look at the office building in the distance behind you. You can’t help but feel this way after another shitty interview. You don’t think you’re particularly bad at what you do; granted, you’ve been at a bit of a deficit when it comes to work experience since you were last laid off. You don’t know how or where you’re going to make up for it, especially with the way things have been going lately.

It’s just that once you’re in there, the world around you feels enormous, and it suddenly seems as if you haven’t prepared at all, despite all the work you’ve done. You find yourself unable to answer even the most basic questions about programming, your experiences, or even your own for-fuck’s-sake life. The words ‘Where do you see yourself in five years?’ reach down your throat and pull the air out of your lungs. You wish someone would ask you what your biggest weakness is. You’d tell them it’s that you’re a shitty interview, and it’d be funny, and you’d maybe laugh it off.

If you could, that is. It probably wouldn’t come out like you're imagining.
>>
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>>44363193

The park is coated in a fine layer of white. There’s some elementary school-age kids having a snowball fight near the pavilion. The bridge where you proposed is wet and slippery. The little stream that passes under it is frozen solid. As you pass through the outermost gate, your apartment complex comes into view a ways down the street. You’ve got a place to live, at least, for another month or two.

Well, depending on how much cash you want to blow on food.

Your door is the one with the ‘Merry Christmas’ decorations on the outside. There’s a wreath on the inside, and when you open it, the bells jingle and the multicolored lights come on. It’s embarrassing. It’s the middle of March and you haven’t had it in your heart to take down all of the shit she put up to try and make you feel better. You’d be married by now; come to think of it, the anniversary of your first date would be in just a week or so. You feel a little bit choked up, but that’s all. You think you’ve already cried all you’re going to cry.

Crashing down on the couch by the tree, you pull your glasses out of your bag and slide them over your head. All of it seemed unnecessary to you at first; you got the full package, complete with neural, eye movement, and EMG. They’ve turned out to be a lifesaver for everyday use, though. Since the accident, you haven’t had full movement in your dominant hand, which considerably slows down your ability to type on a physical keyboard. These have been your primary solution.

It’s been a while since you painted anything, for the same reason. You weren’t too bad at it, though it was just a hobby; she told you once that people would want to buy your work, but you didn’t think so. Maybe you’ll try it again soon.

You don’t bother checking your inbox. You doubt you’ve heard back from anyone. You’ll do it when you’re feeling better. Instead, you navigate through your Programs folder, directly to your latest distraction.
>>
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>>44363211
The way Broken Sky Online messes with your mind bothers you. It seems to manipulate its players, moving on a completely different timescale than reality.

When you first logged in, you played for what felt like more than a day, but logged out before restaurants began to close that same night. You’ve gained multiple full days of “extra time”, if you can call it that, in this way, and almost lost the same amount; since the game came out, multiple updates have adjusted the scale in either direction.

You logged out after the most recent to find you’d missed a night's sleep. That made you feel really sick of yourself.

It’s not enough to stop you. Sometimes, you’d rather be anyone else. You start, then, vertigo. Comforting darkness.

> [[ Calibrating, please wait... ]]
> [[ BROKEN SKY ONLINE ]]

> [[ Pandora ]]
> [[ Primary Archetype: Artificer ]]
> [[ HP: 39 / 39 ]]
> [[ PP: 33 / 33 (68) ]]
> [[ Celestial Artifact(s) In Use – Total Committed PP: 35 ]]

You manifest on one knee, amidst an astral fireworks show. Your greatcoat—which you crafted yourself from rare araneid silk and dark chameleon extract—unfades around your shoulders, quickly shifting its own tint to complement the environment. Your ponytail flutters as you settle on the ground. Your hair is streaked with all of the colors.

When virtual reality first became popular, you were of the opinion that escapism was puerile. Now, you don’t give a shit.

> [[ Outer Hecatelia // Queen’s Guard Territory // PVP Enabled ]]

Your old party disbanded recently, after a disaster, and hasn’t been back together. One of your friends has been particularly withdrawn. She blames herself.

You can cheer her up with a gift, even though Christmas is long gone.

But you’ll probably have to do something drastic to get a good one. You guess it’ll take your mind off things, at least.

> Consider gift options. Best know where you’re heading.
> Check inventory.
> Examine surroundings.
> Write-in.
>>
>>44363239
>> Check inventory.
>>
>>44363239
> Check inventory.
> Examine surroundings.
>>
>>44363239
> Check inventory.
>>
>>44363239

> Consider gift options. Best know where you’re heading.
> Check inventory.
> Examine surroundings.
>>
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>>44363239
You take a step toward the edge of the natural stone bridge you’re situated on, gazing out into the branches below.

You can see movement—players—but it’s all quiet up here, as far as you can tell. You can’t think of anyone off the top of your head who’d take issue with you specifically, but it pays to be cautious; you can’t imagine you broadcast a particularly threatening image, but stealth is somewhat impossible for someone with your choice of palette.

Well, beyond trying to camouflage yourself under your coat and hoping no one notices, anyway.

A wave of your hand accesses your Unique Identifier, projecting a menu in front of you.

> Inventory [[ Pandora ]]
Aura Brush (wielded, soulbound, 35 PP committed)
panchromatic regalia (worn, covering chest, legs)
mythril chain vest (worn, chest)
fingerless gloves (worn, hands)
hecatelia ensign faulds (worn, legs)
jackboots (worn, feet)
enchanter’s aethersteel rod (alternate weapon, worn on belt, empowered by Earth: chthonian skull)
Unique Identifier: Pandora (worn, fixed, soulbound)
> Stored in [[ Unique Identifier: Pandora ]]
13146 credits
Celestial Gem
enchanter’s aethersteel rod (empowered by Ice: permafrost shard)
fractalline grenade
foresight potion
free action potion
healing potion x2
moonroot elixir x2
herbs and poultices
bandages
exploring gear

> [[ Contacts ]]
> Sybil and Troja are online.
> Vaine is offline.

> Write-in.
> Consider gift options.
>>
>>44363558
> Consider gift options.
>>
>>44363558
> Consider gift options.

Also
>hecatelia ensign faulds (worn, legs)
huh
>>
>>44363558
> Consider gift options.
>>
>>44363656
Somewhat economy-value, you suppose, but good armor nonetheless, as they don’t hinder your mobility. It’s part of a set made and worn by the Queen’s Guard. You’re not a member of the guild (or any guild) so much as a person of interest---knighted by Hecatel along with the members of your old party, as it were.

>>44363558
You haven’t been on a major mission for a while, but the Queen paid well for your last one. You’ve got money to spare, but haven’t returned to the market; you were meaning to pick up a few things, but don’t consider yourself tacky enough to simply go and purchase a gift.

That leaves you with a few options.

Your first quest with your friend took place in an underground hanging garden, and you recall she mentioned how much she appreciated the flowers. The prospect of putting the Lotus King out of his misery is your favorite of the options you’ve got, for that reason as well as others. He is a somewhat intelligent, Precusor-like beast who trades information to passerby, from within the heart of an underground monastery. You haven’t seen him fight, but he’s always possessed an unusual elegance about him. The Queen would probably forgive you for blowing him up.

Music usually cheers you up when you’re feeling down, you think. Tracking down a powerful enough Underground Siren would allow you to procure a gift to that end. You haven’t fought one yourself as of yet; you’re told they’re mysterious as they are dangerous, and become the bane of many a player who’s unprepared for their difficult-to-defend attacks.

The safe option, then, is an Earthwarden, or some other underground beast. You’d have to go pretty deep underground to find one, but you’re told that women appreciate jewelry and the like. Defeating one of them would be a matter more of time than of effort.

> Stop by the town market first.
> Slay the Lotus King.
> Hunt an Underground Siren.
> Hunt an Earthwarden.
>>
>>44363863
> Hunt an Underground Siren.
>>
>>44363863
> Slay the Lotus King.

What do we have against the lotus king in particular? Or does this character just think it would be the most exciting fight?
>>
>>44363863
> Slay the Lotus King.
>Examine Aura Brush (wielded, soulbound, 35 PP committed)
and
>enchanter’s aethersteel rod (alternate weapon, worn on belt, empowered by Earth: chthonian skull)
>>
>>44363863
> Hunt an Underground Siren.
Rather not piss off the Queen.
>>
>>44363863
>Slay the Lotus King.
>>
>>44363897
>>44363913
>>44364015
You realize we're going to piss of Hecatel, which would mean death right?
>>
>>44363863
Challenge accepted
>>
>>44364054
nah, she probably doesnt give that much of a fuck
>>
>>44363863
>> Slay the Lotus King.
>>
>>44364067
>The Queen would probably forgive you for blowing him up.


Usually means they won't.
>>
>>44363897
It’s a bit of both. You can’t attest to how useful his information is, but he’s most certainly not the most amicable of creatures. PVP is disabled in the Monastery proper, but the zone outside is closer to the territory that Nephilim and the society of exiled Nameless make their stomping ground, which means they’d naturally get the best of what he’s got to offer. It’s not totally solid, but it's enough to at least somewhat justify the action beyond 'you need a present and really want to do it'.

>>44363913
You take a look at your weapon, if you can call it that. The Aura Brush is your primary tool of destruction. A small, jeweled oaken paintbrush with iridescent fibers, it draws paint from an unseen canvas to produce a variety of effects. You’ve utilized blade-like arcs of energy as melee or projectile weapons, orbs as explosive attacks or smoke-screen diversions, and created small constructs to use as utility or temporary armor, though this is limited by your time, manual skill, and creativity.

It’s strange to work with reality itself as your medium, but somehow rewarding to you, that you can continue pursuing a hobby you enjoy while in the virtual world.

You’ve neglected the pursuit of most of your class skills to focus on the use of your Artifact—and perhaps other Artifacts, in the future. You’ve been discussed and ridiculed for the choice by some; in part, you’ve proven them wrong, and in part, you don’t terribly care. Only recently have you started carrying enchanter’s rods to use as foci for rudimentary Artificer abilities: minor elemental attacks for emergency situations, or when a specific element is called for by the task at hand. You haven’t had the time or resources to finish your whole set.

Assessing your equipment, you’ve made up your mind. Switching tabs on the holo-screen, you mark your map and set off into the underground.

> Continued shortly. Feel free to ask questions or suggest write-in actions.
>>
>>44364243
Can we get some information about our online contacts?
>>
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>>44364243
> [[ Underground: The Storm Maw // Nephilim Territory // PVP Enabled ]]

On your way deep below, you pass from natural-tunnels into roughly hewn, player-made ones. The difference is noticeable. It’s darker here, until you cross onto a terrace, catching a familiar sight far below: an enormous pit seeming to lead to the very center of the world, filled with a white-fog storm cloud. Lightning flashes within, and the crack of thunder pushes hot air even this high up.

You sigh, taking stock of your surroundings. Instinct dictates that you’re in a dangerous place, but Nephilim only recently declared control of this region. The journey further downward is uneventful; you follow an unbeaten path to avoid chance encounters with unsavory types, until the gate you’re looking for comes into view.

> [[ Underground: Nypha Monastery – Courtyard // PVP Disabled ]]

As you’re passing through the gate, a group leaving gives you an odd look. Perhaps they recognize you? One player, three Nameless among them. No guild tabards or insignias to be seen. Inside, it doesn’t look like there are any other player characters—good.

The place is decorated with banners, hedges and tree lawns. An elaborate fountain sits in the middle. On an upper floor protected by columns, you see robed NPCs maneuvering about in the darkness. Another one, short and round with a head like that of a lizard, stands guard near the door to the monastery proper. They don’t appear to be armed.

> Try to get inside and ambush or challenge him in his home.
> Cause a ruckus out here to call him out of his element, into the courtyard.
> Write-in.
>>
>>44364499
>Cause a ruckus out here to call him out of his element, into the courtyard.
>>
>>44364499
> Cause a ruckus out here to call him out of his element, into the courtyard.
>>
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>>44364489
Troja is a Gunner, who you originally befriended due to her active involvement in cataloguing the many types of creatures in Hecatelia’s branches of the underground. Specializing in long-ranged and mounted combat, she utilizes a Celestial Artifact toward her pastime of beast mastery, and rode on the back of an aberrant flying insect the last time you were with her.
Sybil is an Explorer, and the very friend you’re trying to cheer up with this somewhat-drastic undertaking. You don’t understand terribly well what her Celestial Artifact does, but know that it is called Eternal Verity, it’s a part of her body rather than an equippable item, and when she utilizes it she performs actions with incredible precision.
Neither are in guilds. Both were members of your party—the usual group, as it were—before it disbanded after the recent disaster.
>>
>>44364543
>>44364535
“Hello, Artificer!” The lizard monk waves as you approach the monastery wall. “That’s a magnificent robe.”

“I agree.” You respond, going over your inventory once more as you prepare the Aura Brush.

“Are you here for an audience with the Lotus King?” She asks, bowing.

“Yeah.” You nod. “Sorry about this.”

You’ve begun your opus before you finish speaking. A flick of your wrist paints an orb into the air, this one a clear white. You leave it hanging there, and as you dive back toward the fountain, you cover your face to shield yourself from the explosion of sound and brilliant light that ripples through the courtyard. The second attack, a mottled burgundy, blows one of the flags overhead off the railing, walling the area past the columns off with obscuring smoke and knocking more of the NPCs to the ground.

Not your best work, but it’ll do. Unfortunately, you can’t fight with this thing indefinitely, but your Brush’s capacity has been greatly expanded since your last couple of upgrades.

There’s a sudden pressure from behind you, and you turn in time to see the color begin to wash from the world, bleeding out of the materials surrounding you to form the outline of the Lotus King’s body on the opposite side of the fountain—a tendriled white mound caged in black ink—shaping his four enormous plantigrade legs. At the apex of his back, a massive red flower unfolds, burning bright in contrast with the environment. He has neither head nor face, and vegetation grows beneath his feet.

You can’t tell if he’s upset, but you imagine he might have said something by now otherwise.

> Seize the initiative.
> See what he’s got.
>>
>>44364903
> Seize the initiative.
Try drawing some bombs and flames with your brush.
>>
>>44364903
>> Seize the initiative.
>>
>>44364903
> Seize the initiative
>>
>>44364949
>>44364950
>>44364959

You never really know how many players these encounters are balanced for, or even if this game is balanced by any standard whatsoever; assuming Celestial Artifacts can actually be anything, for example, how could anything be determined balanced? Either way, some encounters succeed; others try and fail. Players flaunt their hard earned loot, or are otherwise forced to retreat or worse. Some suggest powerful NPCs like this are meant to be taken on by five players, or ten players, or not at all.

You’ve always felt a certain way about suggestions, though.

Taking a step towards the fountain, you raise your Artifact high, and begin your next piece.

> [[ Pandora is as agile as any player, and likely more agile than some. ]]
> [[ However, his ability to directly avoid danger is much lower than Sybil’s—and perhaps lower than even Ascheritte’s. ]]

> Maximize range with shockwave attacks.
> Total bombardment—explosives, flames, and anything else you can manage.
> Play the long game; exploit his size by attempting to trap him within pillars.
>>
>>44365100
>> Maximize range with shockwave attacks.
>>
Pandora is going to join Anaximander isn't he?
>>
>>44365100
>Total bombardment—explosives, flames, and anything else you can manage
>>
>>44365100
> Total bombardment—explosives, flames, and anything else you can manage.
>>
>>44365179
>>44365265
> [[ 2d100 ]]
>>
Rolled 5, 96 = 101 (2d100)

>>44365354
>>
Rolled 62, 32 = 94 (2d100)

>>44365354
>>
Rolled 100, 53 = 153 (2d100)

Kek
>>
Rolled 63, 39 = 102 (2d100)

>>44365354
>>
>>44365416
God damn. Merry Christmas to you too.
>>
>100,96
Pandora is fucking invicible.
>>
Anax did nothing wrong.
>>
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>>44365416
> [[ 100 ]]

In such a battle, one must be perceptive; one must never take one’s mind off of their opponent.

This is no mere battle, but a work of art.

You turn your mind inward, to craft a thing of beauty upon this Celestial canvas. Your trophy of conquest, the Aura Brush, stains the world blood-red with confidence, passion, and inner fire. You move with great speed around the courtyard’s outer ring—an aged cobble path—leaving glossy orbs in your wake that drift about slowly, aimlessly, before setting their sights upon the Lotus King and homing in at incredible speed.

Violent explosions ripple outward, swatches across the monastery courtyard. You hear an unearthly howling as tendrils are severed and flowers burn, enormous petals from the King’s apex bloom shedding and fluttering gently to the ground. The courtyard is ablaze, your prey hidden behind a wall of orange smoke. It smells somewhat like a fireplace in wintertime.

An acceptable underpainting, but it needs something more, you think. The ensemble is missing a personal touch.

The limbs of the Lotus King burst out of the cloud, rearing upward before closing in on you.
>>
>>44365383
> [[ 96 ]]

A step, and a jump. You turn to the side, the tails of your prismatic raiment fluttering as the tendrils obliterate the ground you occupied a second ago and embed a foot or two into the dirt below. They’re marred by visible brush strokes—that is, the damage from your previous attack, steeped in blood and gore—and you can’t help but wince. You are not fond of such heavy impasto.

They’ll have to be removed. Nothing less will suffice.

An upward stroke looses a shockwave, a black arc of color, toward where you estimate they’ve come from in the cloud. It disappears into the smoke, and you’re rewarded with a gruesome sound as they burst and slough off, falling flat against the courtyard stone. Hanging vegetation from the upper columns burns, a ceramic flowerpot collapsing and crashing to the ground next to you. Water pours into the grass from the broken fountain.

But where the disembodied limbs touch the earth, the color is sucked from the world. White lotuses begin to grow, spreading in your direction, curious flowers reaching towards you. Wooden spikes—the trunks of rapidly blooming saplings—begin bursting from the earth haphazardly across the courtyard, threatening to impale you from below as the ruined and bloodied Lotus King stomps slowly in your direction.

> Make distance. Cut the trees and avoid the flowers before attacking again.
> Attempt to outmaneuver him, striking from a different angle.
> Another blast. Dethrone the King in one fell swoop.
>>
>>44365809
>> Attempt to outmaneuver him, striking from a different angle.

We can't really let up.
>>
>>44365809
> Another blast. Dethrone the King in one fell swoop.
Burn it all
>>
>>44365809
> Make distance. Cut the trees and avoid the flowers before attacking again.
>>
>>44365809
>> Attempt to outmaneuver him, striking from a different angle.
>>
>>44365839
>>44366114
You have to move, and you calculate careful steps amidst the artistry at work; a dance amidst falling flower petals, a painting on a fresh canvas. You’re not sure what effect it will have on you if the King is able to land a hit. You’re not sure you want to find out.

Feet hit the ground in the tiny areas left untouched as wooden spears burst upward around you. You move your arms and legs, unwilling even to be grazed as you prepare the Aura Brush, taking it all in, feeling the energies at work in this place.

> [[ 2d100 ]]
> [[ Consume foresight potion for dodge bonus? – Y/N ]]
>>
Rolled 89, 15 = 104 (2d100)

>>44366254
>Y
>>
Rolled 43, 55 = 98 (2d100)

>>44366254
Y
>>
Rolled 49, 40 = 89 (2d100)

>>44366254
N
>>
Rolled 19, 4 = 23 (2d100)

>>44366254
Y
>>
>>44366254
>Draw some armor made of fire to surround yourself with.
>>
>>44366254
> [[ Foresight Potion enhances the effect of actions: ]]
> [[ 89 ]]

You won’t tolerate a misstep. Circling around the Lotus King amidst the chaos beneath your feet is akin to walking through a rainstorm without touching a droplet. That you land strikes as you move, testing new colors with swatches on his inches-thick skin, adds to the improbability of such a feat. He marches past you, tendrils sweeping overhead. But where he walks, flowers bloom, and passing behind him is an impossible task.

You stagger, then jump for the fountain, landing on an unbroken part of the lowermost tier where the water has all drained.

> [[ 55 ]]

Another pair of cuts. You render a different side of the beast apart from much further away, with shockwaves that leave rainbow contrails over the courtyard, cleaving the trees down in their wake. There’s shouting from past the columns; you’re doing your best not to accidentally kill any of the NPCs present, and have succeeded thus far.

You can’t tell with just a cursory analysis, but such a series of powerful attacks has likely taken a toll on your capacity. You estimate your Aura Brush’s remaining energy at about forty percent, though you typically aim your guesses low to be safe. You have a fractalline grenade, true, but wouldn’t want to resort to your elemental foci for fear of drawing this fight out longer than necessary.

Which means you should probably end it. You’ll try to do so as elegantly as possible, such that the ensemble might be its own reward.

> Strike out from afar at the apex bloom.
> Armor yourself and attempt to tear him apart.
> Write-in.
>>
>>44366460
>> Strike out from afar at the apex bloom.
>>
>>44366460
> Strike out from afar at the apex bloom.
>>
>>44366460
>Strike out from afar at the apex bloom.
>>
>>44366495
>>44366500
>>44366517
> [[ 1d100 ]]
>>
Rolled 100 (1d100)

>>44366603
>>
Rolled 35 (1d100)

>>44366603
>>
>>44366603
>>
Rolled 4 (1d100)

>>44366603
>>
>>44366610
Fuck me, 100 on the first roll.
>>
Rolled 69 (1d100)

>>44366603
>>
>>44366610
I wish Ascheritte was as good as pandora at this game.
>>
>>44366661
You're welcome my fellow anon!

>>44366681
I do too. Pandora seems to be a lot higher level than Ash though.
>>
>>44363239
>> [[ PP: 33 / 33 (68) ]]
>68
Huh. That's not divisible by very many numbers.

Assuming PP increases in increments of 8....initial of 36? 20? 12?
>>
>>44366752
I think it increases the same as HP (10 if you spend a point , 1 narutally)
>>
>>44366752
The gain is based on what level you are when you put points in it I think.
>>
>>44366681
Ascheritte rolls well when it matters the most.
>>
I have....opinions....about what Celestial Artifact to grab, but this can wait until afterwards.
>>
>>44366961
They are shit.
>>
>>44366610
> [[ 100 ]]

Another leap, to stand at the top of the fountain. You raise the Aura Brush, twirling it overhead, and a ribbon of colored light unfurls around your body, suspended in midair. Then, with a flick of your arm, it straightens, forming a spear of energy, born from the handle of your brush, a blade of iridescent power terminating at a single point.

You level it, as the Lotus King turns, and thrust it forward, piercing his inches-thick skin at the very point where that red flower meets his body. He unleashes a psychic scream as his body unwinds, flesh peeling back like the skin of a fruit, loosing all of the color stolen from the world, which rushes into the grass and up the walls. Trees wither and die in seconds, white lotus petals shriveling and blowing away in the wind. The crumpled apex bloom tumbles off of his body, landing unceremoniously in the dirt.

> [[ Local dangers are gone with the defeat of a Precursor. ]]
> [[ Pandora defeated Lotus King. ]]
> [[ He will be remembered! ]]

You twirl the brush once more between your fingertips before tucking it behind your ear, declaring your opus complete—alla prima—and stepping down from the fountain as the flames recede. You’re not sure if you would call it your best work, but it is certainly pleasing to the eye.

The King’s inventory is full of myriad lotus blooms of all colors—as well as the “lotus crown”, a circlet decorated with sparkling, iridescent flowers. Any of these things might serve as an excellent gift. You could prepare a bouquet, perhaps. Or, you could offer a trophy most beautiful, which you’ve saved for last.

> Inventory [[ Lotus King ]]
A Precursor’s First Bloom

You’ll be sure to hang onto it.

> [[ Continued ]]
>>
>>44367222
> [[ Underground: Nypha Monastery – Hall of Seasons // PVP Disabled ]]

The place around you is decorated in keeping with its name. You feel the temperature change as you pass through Spring, Summer, and Fall—at last, in Winter, feet crunching in the snow. The robed NPCs hide behind columns and in corners, cowering in fear of you as you make your way to the Lotus King’s sacred hall.

The room below is dark. Against the wall, a statue is carved out of a house-sized pyrite crystal erupting from the earth. It depicts a child on his knees, offering a single lotus bloom to the heavens in both hands. A bowl awaits on the pedestal above him.

> [[ Greater Celestial Materialization Altar ]]
> Celestial Manifestation “Nypha Monastery”
> MANIFESTATION GRANTED BY:
a Precursor, “…”
> [[ Offer Celestial Gems ]]
* Create Celestial Artifact
* Enhance Celestial Artifact
* Empower Mundane Item
* Enhance Celestial Manifestation
* Destroy Celestial Manifestation (To The Victors Go The Spoils)
> [[ Offer Item ]]
* Offer an Item to the Celestials

> [[ Continued ]]
>>
>>44367251
It is quiet, and you mull over what could be done with this place as you search for the Hoard. You’d like to have it to yourself, perhaps, or at least, you wouldn’t have it repurposed if it could be avoided. You suppose it’s up to Hecatel to decide. You’ll return at a later time; so long as you keep track of the First Bloom, this bounty cannot be taken behind your back.

The Hoard is meager, when you finally find it, but should suffice. You look down at the Gems with a sigh. Players do irrational things for them, and you too feel inclined to collect and hoard them. But in whole, you’re not sure how they make you feel. Sometimes, you think, they remind you of your fiancée.

It isn’t many, but it’s enough for what you want. You’ll save whatever’s left for upgrading your Artifact down the road, and one for Sybil, of course, because you do earnestly care. With a sigh, you kneel before the Altar.

“I humble myself before the higher powers, presenting a simple request. A mere container, with which I might present a gift to a trusted friend. A pyxis worthy of a king, fit to enclose even a gift from the gods without dishonoring its purpose.”

You speak with supreme, unshakable confidence. Others who possess Artifacts might suggest that's a mistake.

You’ve always felt a certain way about suggestions, though.

The world around you rumbles, and an object appears before you in a flash of light.

> Continued shortly. Feel free to ask questions or suggest write-in actions.
>>
>>44367288
this suave motherfucker. How does he have job anxiety when he does stuff like this?


Anything you can volunteer for us in terms of Ashe's max PP and/or capacity to use artifacts in proportion to other people, and how largely it would affect our build progression if we got one? I mean, is there even such a thing as a purposely low-PP cost artifact?
>>
>>44367351
Pandora's artifact has a tremendously high commit cost because it does a tremendous amount of things. It's his primary mode of attack and offers a number of unique utilities, while still having its own related limitations, and he's foregone upgrading weapon and class skills in order to have the requisite PP to potentially wield one or more Artifacts while still feasibly doing "artificer things".

A reasonably-costed starter Artifact won't drown you in terms of commit cost, but things like HP and PP are typically do-no-wrong in terms of putting points into them as you gain levels. And Ascheritte will probably be gaining levels more regularly again pretty soon.
>>
>>44367400
I want to see how fast we can regen with that new skill.
>>
>>44367400
okay, so 35 is "tremendously high" and I just realized that we also have Sybil's 10, which is "normal"?

Which is VERY feasible with just 1 level in PP.
>>
>>44367400
actually, clear something up for me. I apologize if it's just me forgetting, but....are artifacts actually really rare? As in most people just have one, unique to them? I may have assumed otherwise.
>>
>>44367400
Would that spirit totem artifact be like? If it's exactly like totemist quest or soul quest I don't want it but otherwise I'm super interested
>>
>>44367563
What* would
>>
Fuck I can only think of boring artifacts. Like a weapon with lifesteal.
>>
>>44367400
Any elaboration on why there was nothing on the cloak, before I list down the possible artifacts we could go with?

.....also, just confirming, but the Queen is a PLAYER, and that Lotus King was a PRECURSOR, right?

>>44367599
sometimes it's the form that's interesting, not the function. Soul Reaper is not exactly original, but it's hella badass.
>>
>>44367599
Or a weapon that grows stronger with its use.
>>
>>44367650
rather than a flat "with use", maybe "with a killstreak". Killing lots of mobs in a short amount of time gives a temporary boost in power and speed.
>>
>>44367672
I'd rather have something permanent than temporary though
>>
>>44367681
Permanent is prolly only attainable through Cg expenditure. Otherwise that artifact would be broken to fuck and back.
>>
>>44367693
Teleport and flight also sounds a bit broken to me and two characters have it.
>>
>>44367681
But then I'm worried you get the LoL problem
>yeah, it's permanent and with each use
>gives 0.02 damage bonus with each use, when a flat bonus is, like, 10.
>But if you add more gems....
>>
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>>44367561
Most in Averron do not.

>>44367563
You're playing a video game rather than being an actual spiritualist, so the safe assumption would be that you'd end up more like Mega Man. A more appropriate question: is this "safe assumption" actually safe in a game where NPCs have demonstrated intelligence and ambition?

>>44367636
#1: I believe it was something to the degree of your write-in. You suggested that Ashe ask to "make the cloak his own", and I just elected to go with some of the more interesting available choices rather than shoring that one up to make it work.

#2.1: Not conclusively known. Ascheritte believes the Queen is a Precursor. Pandora does not have a reason to disbelieve that the Queen is a Player.
#2.2: The Lotus King is a Precursor.
>>
>>44367681
I want an artifact that is kinda like a pseudo-class change like the healer or soul totem that will drastically change the way we play the game.
>>
>>44367718
>Most in Averron do not.
okay, yeah, I can see why a lot don't want the boots. The goggles would also be a HUGE investment, but if we're trying to breach the metagame, here is as good as any place to start.
>>
How about an artifact that gives you sanic speed?
>>
>>44367718
What kind of cost would a pair of goggles that let you play the game in third person have in terms of celestial gems? I'm not really suggesting any character get them, but it was an idea that occurred to me that could be pretty interesting. You could use it to see dangers that are behind you and look around corners
>>
>>44367718
>end up more like Mega Man.
Shit dude sign me up. Kinda like a synthesist summoner?
>>
>>44367718
What would be the cost of the time trinket that was put forward at the end of last thread?
>>
>>44367791
I'll admit that going full ZA WARUDO sounds fun as fuck but it probably costs a ton
>>
>>44367810
Time application
1. Haste on self
2. Slow ALL enemies in an area
3. Time stop
4. Selective Cooldown reset (aka, item spam!)
5. Depending on the complexity of coding, death avoidance by rewinding time, or forcing a better alt timeline.
>>
>>44367769
We'd probably act a bit more like whatever spirit we use if that's actually how it works
>>
>>44367846
King crimson?
>>
I'm really interested to see how a slow time artifact would work in a multiplayer game. In a normal game it would really only effectively speed is up, but Broken Sky Online is not a normal game. I wonder if such an artifact would actually make everything slow to us and give us more time to make decisions.
>>
>>44367791
Sounds kinda lame compared to the other possibilities of Celestial Artifacts
>>
>Boots of Airwalk
>Healer Skill
>[Weapon] of True Damage
>Tick Tock time trinket, probably a pocket watch?
>Relationship Gauge
>Goggles of Truth that Man was not meant to Know/3rd Person Perspective
>Spirit Totem of Megamanning/Axling

>>44367599
>>44367636
>>44367650
>>44367672
not adding these yet because they aren't hammered out yet, and they seem kinda strange for Ashe right now.
>>
>>44367899
Really? I thought the idea was really cool when I saw it. It would go well with Ascheritte's reckless style as well, I think.
>>
>>44367908
>and they seem kinda strange for Ashe right now.
In your opinion
>>
>>44367899
see>>44367846


>>44367862
possible, hell even burn through status effect timers without the nasty effects attached.
>>
>>44367908
>Relationship Gauge
You can't be serious
>>
>>44367918
I'm just imagining how unexciting it would be from our perspective
>>
>>44367957
How is time stop/slow unexciting?
>>
>>44367933
>Asche secretly loves VNs
but seriously, gaming NPC interaction is either impossible or really good for quests

Not that I can imagine how it would work with the complexity of AI in BSO, so I could remove it.
>>
>>44367921
look, I'm the one who suggested the killstreak one and I think it's strange for the current build
>>
>>44367997
Killstreak is bad because from what we've seen so far mobs don't appear in great numbers.
>>
>>44367965
It doesn't have potential for interesting growth. And having time freeze around us would get old
>>
>>44368036
It's universally useful and fun to mess with people.
>>
>>44368036
see>>44367846
>>44367924

Time manipulation has a massive amount of growth potential, and is also a metagamer's nightmare.
>>
>>44367908
wait, I forgot a few

>Phase/temp Invincibility Cloak, maybe ghostly motif?
>Belt of Strength
>>
>>44368046
The only way that would work is if it somehow sped up our real brain processes to a ridiculous amount since it's an mmo. Which sounds super dangerous.
>>
>Artifact that makes you immune to CGs corruption
>>
>>44367957
>everything slows down
>matrix dodge ranged attacks
>start slicing with our sword
>slices don't appear until time resumes, just like in my tibetan dreamgazes
>>
>>44368089
Nah just designate an area that everything is frozen except for a player and it's done. Time stop.
>>
>>44368089
It MIGHT work since we can ignore muscular limitations of the avatars, but your brain and heart would still need to speed up so fast they rip themselves off their arteries.

>>44368092
That's like removing drug addiction by making a pendant out of weed.

>>44368113
that's really unfun for literally everyone else in the area though. From a design standpoint, it's a huge loss in player agency rather than one guy GAINING agency.
>>
>>44368113
What about other real players nearby? They can't just get frozen.
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>>44368159
The game is already pretty unbalanced. I don't think the devs give a shit about removing agency.
>>
>>44368159
>>44368163

This isn't your usual MMO though. So it's probably doable easily. Seems to be more "real magical world" than balanced MMO. Also there are a shit ton of other effects time manip can work on.
>>
>>44368163
>>44368159
>that's really unfun for literally everyone else in the area though
They wouldn't even notice since time would seem to skip to them.
>What about other real players nearby? They can't just get frozen.
Yes they can if they come into the area. Anyway do you expect it to last more than 6 seconds at maximum upgrade?
>>
>>44368183
Meh. I'm not interested. Sounds like it would be prohibitively expensive relative to its actual utility
>>
>>44368202
What? Are you high? There is very good reason why timefuckery is some of the most devastating magic when used intelligently.
>>
>>44368226
that is ultimately reliant on the PP efficiency to time, so go ask OP about it.

I like the motif, but actually using it doesn't appeal to me.
>>
>>44368226
>someone disagrees with you
>they must be high
>>
>>44368271
>that is ultimately reliant on the PP efficiency to time
Thanks for stating the obvious.
>>
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> [[ Underground: Stonecraft Village - Outskirts // Nephilim Territory // PVP Enabled ]]

She’s standing at the very edge of one of the stone outcroppings, overlooking the village down below. It's dangerous here. Rumors on the forums point to it operating as Nephilim’s base of operations, though they’ve done a relatively decent job of keeping the more involved of their activities secret. Hecatel herself can’t keep tabs on what they’re up to, or at least she doesn’t see reason to try hard enough.

You would, if you were her, given how much they’ve managed to fuck up for you recently.

“Sybil.” You call out to her, and she waits before turning. “I knew I’d find you here.”

“Pan,” She sighs, turning to face you—hair covering her left eye, as always. “What do you want?”

“I wanted to make sure you were doing well.” You respond. You almost add ‘and not doing anything dangerous’, but you aren’t in any position to talk. You don’t want to ask if she’s thinking about going on a rampage down there—you probably already know the answer. “We haven’t spoken since the last Excavator vanguard.”

“I don’t see why you’d want to.” She responds.

“It wasn’t your fault, Syb.” There’s somewhat of an awkward pause, and she looks downcast. “All of us splitting up is exactly what Nephilim wants us to do.”

“I could have stopped it, Pan. I saw the play and I didn’t make it.” She shakes her head. “The excavator’s fucked, Hecatelia is fucked, and Cecily fucking died because of me.”

“Cecily made the choice, Syb.” You sigh. “She sacrificed herself to protect the convoy, and—“

“And look what that’s done for us. The convoy’s on the verge of giving up hope, and the Excavator’s dead in the castle basement.” She says.

“It would have been much worse if you hadn’t been there.” You shake your head. “Look, we can talk this over somewhere safe---but I wanted to give you this.”
>>
>>44368287
>when used intelligently.
Thanks for stating the obvious.
>>
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>>44368337
With as much of a smile as you can afford, you offer her gift. She looks confused, for a moment, but you nod, and she takes the Box into her hands, opening it slowly. There’s a gleam of light from within. It’s a floral arrangement, nested around the headpiece, of beautiful lotus flowers. In the heart of the First Bloom, emerging from the center, is a brooch with a Celestial Gem shining at its heart.

“What do you think?”

A long pause.

She drops the Box with a shudder, and it clatters onto the stone, spewing delicate flower petals onto the cavern floor. It hurts you, to see your work ruined, and to see her hurt. You stop yourself from falling to your hands and knees to pick all of it up.

“Fuck, no.” She hisses, looking abhorred. “I don’t ever want to see another one of those things.”

“What?” You ask. “What do you mean?”

“There’s something wrong with them, Pan! There’s something wrong with this whole fucking thing!” She shouts, pulling her hair back. The upper corner of her face is artificial. Gilded plates house her eye, a precious ruby iris surrounded by metallic sclera.

“Sybil…”

“Eternal Verity gives me the power to see things as they truly are. You don’t understand what’s happening. Nothing has been right since I looked at one of those Gems.” She says. “I want this over, Pan. I want it out of me.”

She can’t unequip it, you ration—it’s part of her head.

“So, what, then?” You ask. “Are you going to quit?”

“I can’t.” She shakes her head, then turns back toward the edge. “I haven’t been able to sleep for an entire night since the first Excavator job. I have to find some sort of closure.”

“You were going to go out fighting.” You shake your head. “Sybil, you can’t just become a Nameless! You’ve seen what they do.”

“Don’t speak so ill of them, now.” A voice from behind the two of you, and you turn instinctively. “They can be quite useful, after all.”
>>
>>44368337
What are they from the group of the last side story?
>>
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It’s him, alright. Same shit-eating grin. You figured he'd have left by now.

“What do you want?” Sybil asks, hand on the handle of her rapier.

“Wow, take it easy.” Anaximander shrugs. “What, are we killing each other, now? Is that any way to treat someone who saved your life?”

“You saved it. Doesn’t mean I owe it to you.” She says, trembling.

“If you must know, I was on my way to pay the members of Nephilim a visit. To see if we can’t all make nice.” He shakes his head, pushing right through her reprisal. “Securing allies can be good for you, Sybil. You should give it a try sometime.”

“-You’re- really going to try and make her look bad?” You grit your teeth. “I’m told you’re not wanted around here. Word is Hecatel cast you out, which means if you go back, she’ll snuff you out.”

“And if she doesn’t, I will.” Sybil says. “We’re both stronger than you are.”

“If you consider yourself a credit to the Queen’s employ, you should be more adamant about fact-checking.” Anaximander raises his hands in a disarming gesture. “It’s not that she dislikes me. Rather, one of the things I told her was a truth she didn’t want to hear. Whether or not she’ll have me back is no longer relevant, as she’s already heard it. It’s now a matter of whether or not she behaves as I predict she will.”

“You’re telling us this, why?” You ask.
>>
>>44368375
ANAXIMANDER DID NOTHING WRONG
>>
>>44368375
This fuckin guy
>>
>>44368351
that's a huge ass rapier
>>
>>44368351
>“There’s something wrong with them, Pan! There’s something wrong with this whole fucking thing!”
Don't talk shit about the CGs! They are our precious!
>>
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>>44368375
“You’re telling us this, why?” You ask.

“Because I’m bored.” Anaximander shrugs.

“You can’t be serious.” You shake your head, reaching for the Aura Brush. You’ve had enough.

“You’re right, I’m joking. It’s because all of us are on the same team, no matter how much you like it, and even if everyone seems to be afflicted with the strange idea that I’m an ‘asshole’.” He grins. It's enough to stay your hand, but it won't stay that way for more than a few seconds if he doesn't keep it up.

So he continues. “I’m here right now to figure out why anyone would want to stop people from getting to the surface, which is something I’m sure we’re all wondering at least a little. Now, ration this out with me: assuming that information is no longer private, it is figuratively impossible for me to stop you from finding it out. I mean, IN THEORY, I could pull out my sword and try to kill both of you right here, but we all know that would end with the insides of my head splattered all over the wall right there. And, yes, I can be a bit reckless, but I’m not what you’d call suicidal.”
>>
>>44368375
I like all your character art. Need one for Ascheritte though.
>>
>>44368429
I think it's good to leave the main character to the players to imagine. Maybe if there's something really good though we could use it.
>>
Anaximander is the true protagonist of the story
>>
>>44368421
“In the same vein, Sybil: there’s no reason for you to go off and kill yourself. Or Cecily’s life would be put to waste, and you’d still never sleep again.” Anaximander says. “And, Pandora, you want your friends back, I’m sure. Do you really think that there’d be insoluble problems programmed into a game with so many possibilities? There’s a way to fix all of this. I’m certain, and I –know- you are too. But unfortunately for the two of you—by the way, you’re so cute, don’t change—we’ve got to dig for it.”

You sigh. Sybil’s not looking much better.

“Is that going to be a problem? I know it didn’t work out well the last few times.” He asks. “Are you in, or out?”

You think you hear something moving nearby.

> “Hold that thought.” Investigate your surroundings.
> Agree, and join. “Fine, then. Let’s see you work your magic on them.”
> Agree, but don’t join. “If you’re really trustworthy, you’ll tell us everything you find out.”
> Disagree—the human element is by definition an insoluble problem—but go with him. “You really think that’s going to work? Don’t say I didn’t warn you.”
> Disagree, and don’t join—you’d die in the crossfire. “Go see for yourself just how agreeable Nephilim is.”
>>
>>44368429
>tan/dark skin
>plate? armor
>black hooded cloak
>bastard sword
>>
>>44368461
>> Agree, and join. “Fine, then. Let’s see you work your magic on them.”
>>
>>44368461
>> “Hold that thought.” Investigate your surroundings.
>>
>>44368461
>Agree, but don’t join. “If you’re really trustworthy, you’ll tell us everything you find out.”
>>
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>>44368472
>>tan/dark skin
>>
>>44368461
>> “Hold that thought.” Investigate your surroundings.
>>
>>44368461
> “Hold that thought.” Investigate your surroundings.
>>
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>>44368429
This kind of fits the technoknight theme, if we end up going for that.
>>
>>44368429
>>44368450
>>44368472
I have a few that are alright but I've been deliberately not searching for or posting one, in part because I like to leave him to the imagination and in part because his appearance is dynamic; it's not that the armor of the other characters in the story won't ever change, but it's easier to "imagine" them as iconic and just helps to have art in general.

That said, I'm still fond of his aesthetic. He's tall, medium build and somewhat lean, with dark skin and wild hair, a dark blonde-ish color, sheared in very short spikes. He's wearing a black hooded cloak; the whole of his armor set has a black, gold, and bronze sort of motif to it at the moment.
>>
>>44368502
That one is awful
>>
>>44368492
That's what we chose during avatar creation in the first thread.
>>
>>44368492
>>37647204
>>
>>44368461
>Agree, and join. “Fine, then. Let’s see you work your magic on them.”
>>
>>44368520
It was so long ago that I forgot. Still disgusting
>>
>>44368519
Yeah the thumbnail looked a lot better. Unfortunately most of my images are either too low or too high tech.
>>
>>44368513
It's not like posting it will cause any harm. I've always like having art for a PC because it helps me imagine it more clearly.
>>
>>44368502
that kinda hits all the component elements, but as a whole >>44368519

besides, is that a girl?
>>
>>44368502
I've never liked the tech knight idea. Magic is infinitely cooler.
>>
>>44368502
What the fuck am I looking at?
>>
>>44368502
Anyone dressed like that deserves to become nameless
>>
I started looking over past threads where I and a few other anons had discussed how we wanted Ascheritte to level up, and it ultimately came down to

> a Tech Knight with plate armor, access to a shield and certain abilities with it (being able to deflect projectiles is an indispensable ability whenever you need it), but who otherwise wields a 1/2 handed weapon

There's not a whole lot of reason as to why we can't have some heavy armor (cuirass, etc.). Even with the whole "muh mobility" argument, there's not a whole lot of precedent that we'd be losing much, if any, mobility, especially if we make something like our cuirass an artifact, which is actually something I've been thinking about for the past few days.
>>
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>>44368571
Both seem fun, really. But I don't think there's much point getting to invested into a build that far off when we could change our entire play style due to an artifact.
>>
>>44368666
This one is a lot better than the previous one.
>>
>>44368651
Our speed and mobility has been a deciding factor in all our major fights. And we're shying away from shield use. Ashe wants a ridiculously oversized weapon.
>>
>>44368666
I like this one a lot more.

I believe there was also talk about integrating a cannon into our shield if we could, which I also thought was a cool idea.
>>
>>44368697
>Our speed and mobility has been a deciding factor in all our major fights
>>44368651
>Even with the whole "muh mobility" argument, there's not a whole lot of precedent that we'd be losing much, if any, mobility, especially if we make something like our cuirass an artifact

I'm not saying we go "I am literally encased in inches thick steel". I am saying "our important parts should be heavily armored",
>>
>>44368728
Heavy armor slows us down by definition
>>
>>44368651
I would agree with you. We could keep our heavy hitter status by investing into good equipment. Considering We could make anything, Why can't we make a "heavy" suit of armor that increases our mobilty. We aren't exactly being limited to the rules of man here. Celestial artifacts should be things that are insanely over powered.
"Heavy armor" that increases mobility and does not hinder our movement in the slightest. It may cost a bit upfront but seems like it solves all the problems and keeps everyone happy. over the we ned mor D argument.
>>
>>44368728
We're always jumping high into the air for some reason or another. More heavy armor will impede that more than we already have with our new leg armor.
>>
>>44368480
>>44368495
>>44368498
“Hold that thought.” You say, then turn to scan the surroundings. Stalagmites rise up in the caverns surrounding you. You’re in hostile territory, and the rock spires form perfect hiding places. Across the cavern, another terrace. You’d be exposed to a sniper, if they had a rifle at least as good as Troja’s. “You heard that?”

Sybil draws her sword, while Anaximander merely calls out. “Who’s there?”

“Get them!” There’s the click of a caster being readied nearby, and the three of you look at each other for a split second before diving in all directions. Bolts are sent screaming in your direction from an opening in the rocks, and you hear several pairs of footsteps and weapons being readied. They’re surrounding you. You skid to a stop as the fire comes to a close—the three of you are in the middle of an armed, rag-tag bunch. Eight in total: two Players, six Nameless.

“Wow, wow.” One of the group, a girl with a purple side-braid, says. “When we got the tip that one of the Queen’s Guard was headed this way, we didn’t expect to find two of you. Sybil and Pandora, right? From the Excavator missions?”

“Actually, they aren’t Queen’s Guard.” Anaximander says. “They’re guildless.”

“Shut up, edgelord.” A man from the group laughs. “You must be new if you don’t know them.”

“Are you from Nephilim?” You ask nervously.

“Maybe, maybe not.” The girl asks. “How much does your Queen pay you for those missions?”

“Enough.” Sybil says. “What do you want?”

“20k.” She responds. “Or your UIs. Your pick.”

“You guys are, uh.” Anaximander laughs, looking at you and Sybil. “You guys are making a huge mistake.”

“You heard the deal, edgelord! Make it 30 now!” Side-ponytail starts counting down from ten, and you ready your weapons.

> You and Sybil have that between you. Fork over and hope they run.
> Fuck it, take ‘em out.
> Write-in.
>>
>>44368539
wow dude

>>44368553
>>44368513
Perhaps one of /tg/’s own drawfags could address the task, if they felt so inclined.
>>
>>44368651
what? since when was shield the popular opinion?

Pretty much the main thing has been "tanky, not completely dps but still decent damage"

We have 2H, and can move over to monkey grip, but shield mastery is a huge investment that some aren't too keen on making.

I'm surprised why mobility is so prized, but well: it is. And we're taking SOME heavy armor.

For now, we've got a mix of armor and xp-fueled defense, and that's let us keep almost all of our mobility while being tanky. Nothing wrong with that, and I'm totally fine with continuing this line of action.
>>
>>44368787
> Fuck it, take ‘em out.
>>
>>44368783
I'm just saying, I'd rather have passive defense than be at the mercy of the dice for deciding whether or not we get hit, and if so, how much damage we actually take. Most of our fights have also ended us in nearly being killed, and if Kjorikos hadn't taken out the homonculus (for whatever reason), I'm sure that fight would have ended in our death, too.

> Fuck it, take ‘em out.
>>
>>44368787
> Fuck it, take ‘em out.
"Anaximander is right, I literally just Solo'd a Precursor for a gift for my friend. You are all going to die here."
>>
>>44368787
>Fuck it, take ‘em out.
>After SOLOING THE LOTUS KING, I don't think this should be too hard.
>>
>>44368787
>> Fuck it, take ‘em out.
>>
>>44368824
>>44368817
>>44368811
>>44368803
> [[ 2d100 ]]
>>
>>44368800
>when was shield the popular opinion?
From the conversation at the end of thread 6, I believed it was because of "Deflect Projectiles".
>>
>>44368787
>Fuck it, take ‘em out
Or at least fight to a point where they'll be willing to surrender.
>>
>>44368811
That's what iron skin is for. Which I want to get next after a PP upgrade
>>
Rolled 71, 48 = 119 (2d100)

>>44368833
Will Pandora's luck hold?
>>
>>44368787
>> Fuck it, take ‘em out.

>>44368783
>>44368752
Do remember we're in a game that creates items tailored to what an individual needs. Meaning we could create "heavy armor" Thats several inchs thick, that is as light as leather, and provides the same mobility, if not a speed buff/or strength. And doesn't hinder movement. Not saying that the armor is going to cost 1 celestial gem. but You get what you pay for.
>>44368800
I agree, but mobility is something we should be keen on keeping. Since we utilize it well in battle. I am not much for getting a shield myself.
>>
Rolled 12, 94 = 106 (2d100)

>>44368833
>>
Rolled 10, 50 = 60 (2d100)

>>44368833
>>
Rolled 6, 64 = 70 (2d100)

>>44368833
>>
Rolled 51, 66 = 117 (2d100)

>>44368833
Ez
>>
>>44368841
Or we could get Time manipulation for haste, time stop or Once more ability.
>>
>>44368835
Popular opinion seems to have shifted away from it though dice we've been defining our play style more
>>
>>44368811
hence, Iron Body II, but I'm pretty sure the majority will go for PP next level.

>>44368835
yeah...I don't think that's true anymore.
>>
>>44368839
>That's what iron skin is for
I imagine that, after a point, we'll be able to create armor that provides a higher bonus to our defense than Iron Skin does.
>>
>>44368874
since* not dice
questing from a phone since I'm out of town for Christmas really sucks
>>
>>44368841
sounds a little bit expensive, since in terms of net worth I think we have more gems than credits compared to most people.

>>44368865
pass. You really haven't sold me on it.
>>
>>44368865
Nah dude spirit totem gets my vote
>>
>>44368874
>we've been defining our play style more
People keep saying this, but it's not exactly true. We're still *Extremely* early on in the game -- especially if we compare ourselves to literally anyone we know of in Hecatelia, or even to Anaximander.

We have a relatively small amount of levels under our belt. Nothing is as set-in-stone as you, or any other anons, really think it is, especially from a gameplay perspective. I mean, fuck, we literally just stopped using the newbie pants and boots.
>>
>>44368941
Yeah me too. I was interested in the goggles until I realized it would make us into Sybil 2.0
>>
>>44368941
I'll be honest, after hearing the megaman thing, I've warmed up to it.

>>44368958
it is a problem, yeah. The only way for it to NOT do that is to go completely noncombat with it, and that sounds....inadvisable....for the high lethality BSO.
>>
>>44368945
Speaking of which I was wondering what the levels of the people we went on that raid with are
>>
What if we got a Dune style energy shield artifact to protect us from projectiles. No restriction to mobility, great defense. Let's us get closer to people so we can hit them with our big sword
>>
>>44368925
It can heighten our dps and dodge, Get us out of tight spots where armor wouldn't help(environmental damage, a much larger enemy falling on us) and possibly keep us from straight up dying if someone gets a lucky shot. Time manipulation is pretty strong. It'd cost PP yes, but Fighters don't exactly need much in the way of PP. It'd also fuck up metagamers and PKers something fierce.

>>44368941
>>44368958
Given the powerful spirits will likely be intelligent and willful like the Precursors, or worse like the gods, that might bite us in the ass. Much like Sybil's artifact.
>>
>>44368991
forgot about that one. It's an option, I just prefer a less cooldown-based protection while chugging potions for temp def buffs.
>>
>>44368865
that sounds like end tier shit. That we would have to know the tree and plan for that.
>>44368925
But it does solve all of our problems right? Seems like it should be possible. Seems like It could be easily an end game item we keep powering up to catch up to other stuff we get later on. And I am sure we could lessen the count by say, building the armor our self. Adding a few of the bonuses we want to it. Costs us some credits to lessen the cost of the creation/transformation into the artifact.
Anyone see any real problems with this idea? But I do agree it will likely cost more than 2-3 gems. easily more but as I said before you get what you pay for.
>>
>>44369024
>all spirits are evil and will take over our body
kinda jumping to conclusions there
>>
>>44369052
It's a safe conclusion. All spirits are guilty until proven otherwise
>>
>>44369029
well yes, of course it solves all our problems
>I want heavy armor.....WITHOUT THE HEAVY

anything we spend gems on will probably need that extra little personality to it, unless we literally pay an artificier in gems to make the best damn armor he can make.

>>44369024
>but Fighters don't exactly need much in the way of PP
have you seen our class skills? We don't use them because we don't have PP, not the other way around.
>>
>>44369029
I don't think a full set of armor would count as a single artifact
>>
>>44369052
Simply saying that a strong spirit would be hard to control, and that is lethal in battle.


>>44369074
>have you seen our class skills? We don't use them because we don't have PP, not the other way around.
Because we've never upgraded PP. However, unlike say Artificers or Explorer who need skills to function in their role, hitting things with a weapon is fairly simple with or without skills.
>>
>>44369071
Kinda dumb to assume that. And imagine, each spirit would give us different abilities, essentially giving us the effects of several different artifacts for the price of one.
>>
I think I remember roughly what I was thinking of for a cuirass. Something that would "protect us from all but the mightiest of blows". Ideally, we could toggle this, sort of like how Sybil can activate her eye, or how Aelriss can summon Eunoia.

In fact, now that I think about it, aren't all artifacts more or less toggled? I mean, I guess not Pandora's, but that because it's a weapon.
>>
>>44369139
2boring4me
>>
>>44369108
I don't think firing casters require PP.
>>
>>44369157
see>>44367400
>he's foregone upgrading weapon and class skills in order to have the requisite PP to potentially wield one or more Artifacts while still feasibly doing "artificer things".

Apparently PP is still necessary for some Artificer action. Possibly making things.
>>
>>44369139
phase cloak is better for that.

If we convert the pegasus armor into an artifact, it'd be more like X's Ultimate Armor attack, a Charge that gives temporary airtime, invulnerability, and Fuck You damage.
>>
>>44369150
We can also upgrade artifacts and give them more effects, if Pandora's brush is any indication.
>>
>>44369195
>If we convert the pegasus armor into an artifact
That's not at all what I was attempting to imply.
>>
>>44369181
And casting spells right?
>>
>>44369181
those are noncombat abilities. Without PP, you can still shoot things. They just won't be elemental.

>>44369210
Oh sorry. When you said Cuirass...
>>
It shouldn't be or first artifact but I want to make one that lets us use the headless Pegasus as a mount.
>>
>>44369077
That may be an issue. but we could ask for a full suit of armor.
As I said the only problem I see with this would be cost.
>>44369195
This we could also link items together. A suit of armor that works together. To achive it's best potential. Only issue would be putting on and taking off the armor. but don't see the alter really screwing with us on that cause i think we don't really take our shit off ingame for any real reasons anyway.

Just saying we should at least ask about it next time. Having a few pieces put together already to merge and upgrade into a whole. Should off set the cost.
>>
>>44369257
that's....actually a really good idea. Unless we can do that without gems, and an artifact would just let us summon it anywhere. Which is STILL really good.
>>
>>44369277
>That may be an issue. but we could ask for a full suit of armor.
given 1 item costs 3+ cgs for bleh effects, a full armor set which is 5 items would at minimum cost 15 cgs. Having the item made only marginally reduced the cost of the last artifact ideas.
>>
>>44369283
Aelriss had to create an artifact to tame Eunoia, and Troja's artifact lets her control her insect or whatever as well. I think that's enough precedence to say that we pretty much need gems to make it our mount.
>>
>>44369313
except we're one of the owners of the sanctuary. There's precedent that maybe we just need to hire an NPC to teach us.
>>
“Pandora, they probably wouldn’t have tracked you if you didn’t wear that coat everywhere.” Anaximander says.

“Nine.”

“I like this coat.” You respond.

“Eight.”

“Seriously, just turn around.” Anaximander says. “It’s not even because of me. I’m saying this for your sake.”

“Seven.”

“Well, alright.”

At six, you flip your paintbrush from behind your ear. It doesn’t register with them instantly as a threatening gesture, but Sybil is familiar enough with it that she draws her weapon—managing to pull it off even before they can.

>>44368840

> [[ 71 ]]

They open fire, and you hit the floor, sweeping a wide downward arc in the air as you do. It expands forth, knocking two of them off their feet as caster bolts sail overhead. One rushes up to assail you in melee, but is warded off by Sybil, who holds him at bay and pushes him out of reach with her sword.

Well, you’ve got room to breathe. That’s not good for the continued survival of any of them.

The first orb fills the room with smoke. You hear coughing all around you as a Nameless hits the floor at your feet, body riddled with stab wounds.
>>
>>44369257
Our name will be Reverse Headless Horseman
>>
>>44369308
>Having the item made
We didn't look at 'enhancing' an item at all. All we did was look at what it took to 'create' new artifacts.
>>
>>44369337
One of them asked for our existing boots though
>>
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>>44368850
> [[ 94 ]]

“I soloed a Precursor today, to get my friend a gift!” The second hits ground between a group of three, redoubling to charge you and Sybil. It’s an enormous explosion of arcs and whips of blue razor-light, cutting into them, knocking them to the floor incapacitated. You hear screaming as side-braid is sent over the edge. “This isn’t going to end well for you!”

You begin turning around to see a zweihander hoisted over your head—the guy that called Anaximander an edgelord is at the apex of a downward swing. But there’s a flash of emerald light, and Anaximander is suddenly behind him; he’s aware of the sudden displacement, and stalls for long enough to be rewarded with a chitinous katana, planted straight through his back. He crackles with energy, groaning and seizing as he collapses.

“Nothin’ personal.” Anaximander shrugs.

“I’m so sick of you.” You say.

"You'd best get in line."
>>
>>44369358
>“Nothin’ personal.” Anaximander shrugs.
anaximander is my favorite character now holy shit
>>
>>44369358
>“Nothin’ personal.” Anaximander shrugs.
>not "Nothin' personnel, kiddo"
I'm disappointed.
>>
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>>44369358
The three of you are standing back-to-back-to-back, weapons still ready, until someone breathes a sigh of relief. The smoke has cleared, and you see no one standing. Bodies and broken UIs litter the floor. You had hoped someone would call for a yield. They never do.

“That was the last of them.” Anaximander says. “See what happens to people who don’t listen to me?”

“You alright, Syb?” You ask, ignoring him.

“Yeah, I’m good.” She responds. “Pan, I’m so fucking sorry. You soloed a fucking Precursor for me?”

“Yeah, Lotus King. Always wanted to see what he’d look like in a fight.” You respond. “Totally worth it.”

“I shouldn’t have snapped at you. I’ve just been having a rough time.” She responds, placing a hand to her forehead.

“I know. It’s alright.” You respond. “I didn’t know how bad it was, at least, but I wanted to do something nice for you. That box was an Artifact, too. Real fuckin’ pretty, wasn’t it?”

“Seriously? You’re crazy.” She pauses, then begins scanning the ground. “Did you get it back?”

“…Nope.” You look around. It’s nowhere in sight. “I guess it got knocked off the side in the scuffle—probably in the abyss now. I’ll just remember you don’t like flowers in the future.”

She smiles, for the first time in a while. Good riddance to that Gem, you guess. You don’t know; you could have used it if she wasn’t going to, though.

“Well, then. If you sweethearts are quite done?” Anaximander says. “I told you what I was here for. I’m still doing it, regardless of whether you’re in or out.”

He shrugs, then makes his way down the path toward the village below.

For once, it's cold in the underground, and you feel winter's chill on your skin, even under your regalia. You're not sure what's going on, and you're not sure if you want to find out.

As Anaximander vanishes below the rocks, you and Sybil take a long look at one another.
>>
>>44369358
>chitinous katana
Definitely an edgelord
>>
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We need an Anaximander version of this.
>>
>>44369308
Which is why I said we could create the items before hand and have them transformed into a celestial artifact. Don't know if that is how it works
But also think of it as whole sale, we're doing this as a package deal. For heavy bonuses. Could reduce the cost. As well as making it before hand.
We could also See about merging the items via finding some one to do that first. before we Turn it into an artifact. If it can be done. All the bonuses added together. making it one piece alone. Further reducing what the alter has to do it self. Making it as cheap as possible.
But again, never said it would be cheap. But I am sure we can off set the cost by being creative.

Feather weight heavy armor + enhancing the current upgrades together. Seems pretty bad ass. + bonuses on the set we put together.
>>
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Archived. Thanks for reading, everyone. Merry Christmas and happy holidays; enjoy your loot or the company of family and friends, and, if you can, try and do something nice for someone you love.

Next thread (maybe) Saturday. I'll be in and out for a few; feel free to ask questions here or on the ask page, and don't forget to subscribe on Twitter if you just started following along.
>>
Why couldn't Anaximander be the protagonist?
>>
>>44369452
Thanks for running. Merry Christmas. I've really been enjoying the threads a lot since you've started up again. I definitely appreciate how frequent they are too. Keep up the good work!
>>
>>44369468
Too edgy
>>
>>44369446
>Which is why I said we could create the items before hand and have them transformed into a celestial artifact.

No real noticeable decrease in gem cost when we asked for boot upgrades.

Besides good armor can be found or made that'd fit your criteria. Artifacts should be best spent on things you can't do yourself, flight, teleporting, time manipulation, spirit channeling, True sight, or on truly unique weapons with hard to or impossible to replicate effects, like that paint brush, Soul eating weapons, variable elemental weapons, rebound shooting trick shot caster, etc.


>>44369452
Thanks for running! I hope you keep running like this, I missed it. Also you have any personal favorite artifact ideas?
>>
>>44369518
I just thought of this but spirit channeling could also be useful since info about the past is really important to this game. Depends on the age of the spirit though j guess. Do we have any idea how long it's been since Sylvetica was destroyed?
>>
>>44369478
I agree, the quest seems even better than I remember it. Need to archive binge to be sure though.
>>
>>44369539
Never been mentioned that I can remember. The spirits might also not remember depending on how badly they got hurt during whatever happened.
>>
Crimson guard a shit
>>
>>44369596
We should really make our own guild.
>>
>>44369596
All guilds are. We're gonna make our own called the Seekers with a as of yet unspecified goal
>>
>>44369557
I consider one-shots and omake my time to fuck around a bit, so I hold myself to a slightly higher writing quality standard in those endeavors; see Journey Through The Underground or the Soul Quest one-shot and compare it to anything else for an example. It's not like I'm trying to write like shit outside of that (I always pride myself on at least handling combat well), but I just prioritize response time and incorporating the greatest number of people's ideas.

My turnaround time is still shit where dialogue is involved, so make of that what you will.

>>44369518
If I see one I love so much I can't stand it, I'll let someone know, but it's not my job to be partial.
>>
>>44369607
Might be cool to be the dedicated anti-freakshow guild
>>
>>44369596
It's useful on some heroes.
>>
>>44369622
I take it none of the proposed ideas have tickled your fancy then? Darn.

How many people do we know that aren't guild affiliated again?
>>
>>44369633
>>>/d2g/
>>
>>44369631
Hell yeah. Part of our job could be preventing players turning against us when they become nameless and the rest of the time we'll counter freakshow
>>
>>44369654
>How many people do we know that aren't guild affiliated again?
Almost everyone on our contact list is guildless, except the obvious ones, I believe.
>>
>>44369662
Sounds kinda cool. Might limit our exploration and whatnot though. And Seekers wouldn't exactly be an appropriate name anymore.
>>
>>44369518
So you don't think having feather weight armor.
+ I am sure we have mobility somewhere. So that on top of lessening our weight.
And enchaining it would likely cause some sort of minor flight. At the very least an drastic increase in speed.
Our charge ability getting upgrades from the pegasus gilded cuirass
onyx-studded gauntlets Increase damage done with the ability enhanced possibly negate the negative on that effect. Where we do less damage to armored enemies.
And the list goes on.
Its not Game breaking armor but Its covers our weaknesses while letting us focus on dishing out damage and not having to worry about taking a 1HKO since we have more speed and more armor.
As well as I am sure we could change a few pieces before we get this done to get he best out of the armor. Let a helmet that provides some kind of bonus. And gloves.

Its best to worry about our weaknesses first, while strengthening our strengths if possible.

Later on I am sure we could upgrade the armor to have the abilities we need. While again providing a small increase to all enchantments.
>>
>>44369622
Are players limited to only one guild at a time?
>>
>>44369622
Does Titans Strength actually increase our overall strength or is it just when wielding large 2h weapons?
>>
>>44369707
please speak english
>>
>>44369707
Sorry man but your idea is lame
>>
>>44369622
I wasn't only referring to one shots but the quest as a whole is more enjoyable lately
>>
>>44369707
What I'm getting from this is instead of being able to let go when we do find better gear, and we will, you want to spend a metric fuck ton of cgs to bring our old shit to parity and eat our PP like no tomorrow via making them all bleh level artifacts.

I'd rather have 1-2 GOOD high end artifacts than 7-8 bleh level artifacts that won't be much better than stuff we can find or special order from our smith with regular credits. It's a dumb idea and incredibly CG wasteful. We could do better with time stop (better dodge, dps and being able to evade and navigate far faster than we should), spirit channeling (flight, earth walk, water walk, iron skin at 100, wind walk, phasing etc.), or several other abilities tied to a High end artifact for the same cost. That'd also eat less PP and make it so we can change out armor when we find better. You're trying to stop us ever throwing gear away or selling gear off, which is core MMO and stupid as hell.
>>
>>44369654
I didn't say I don't like some of them.

>>44369711
Yup.

>>44369733
The latter. It allows you to wield most two-handed weapons in one hand without actually making your arm any beefier. Additionally, it softens the endurance requirements to swinging large weapons around. You're not actually any "stronger" when you're wielding the weapon, but you'd still retain the effects of the weapon as far as one or two handing it are concerned, and whatever benefits and detriments there are to wielding it normally.

I know that makes no goddamn sense, but just consider it fifty percent "technique" and fifty percent "fucking sorcery".
>>
>>44369631
Maybe we could round up skilled named PKers for a good cause?
>>
>>44369834
Is there any way to gain skills naturally instead of through an items effect or exp point?
>>
>>44369840
Smith could finally get some more screentime... It'd be hard to depict ourselves as the good guys but trying to help players that become nameless and keep them from turning against us would help.
>>
>>44369840
I'd rather recruit friends and trail blaze.

Nel Explorer
Donnel Brawler
Aelriss Artificer
Tatsumaki Brawler
Vision Gunner

Are all guildless peeps we could try to recruit.
>>
>>44369875
We can still do that in our off time. Everybody needs to get stronger every once in a while. It's just that every player in the game is trying to explore/trailblaze so making a guild for it is pretty pointless.
>>
>>44369875
All our friends were pretty good at fighting the Nameless when they attacked right?
>>
New suggestions:

>[Weapon] that leaves a time-delayed "echo" that
wait, that's already been done by another party member. Damn.

>shadowclones

>A mouthpiece or hungry armor that devours spare metal/debris for temp health/armor, at the cost of mobility

>An aura of decay that does a small but consistent DoT as long as we stand nearby
>>
>>44369804
Makes sense.
Except It would be 1 High end piece of armor. A suit like I stated before.
With there being nothing wrong to adding an ability to it later on like you want to do with some thing.
Having a single piece that we could work on being heavily powered in one direction or many.
Instead of multiple pieces that will be bleh eventually.
And that is the point of a celestial artifact. You do not throw celestial artifacts away. You power them up, when you have the ability to do so.
How would it be wasteful, if you will continue to power said item up? Or do you plan to invest gems into one shot items and throw them away?
I do like Spirit channeling, seems like it could help. Channeling earth to make x tougher. Wind for speed, fire damage, water healing/flexibility.
>>
>>44369907
>Except It would be 1 High end piece of armor. A suit like I stated before.
Suits are not one piece. Each piece would need to be paid for Cg wise. It'd cost a shit ton. This makes the rest of your argument fucking invalid.

You obviously don't understand how armor works, or the fact that in MMOs you will burn through a lot of gear. The fact you're suggesting turning all our current armor into a suit reveals your lack of even basic understanding.
>>
Don't forget that the possibility of trade between cities means we could start a merchant/armed escort guild
>>
>Boots of Airwalk
>Healer Skill
>[Weapon] of True Damage
>Tick Tock time trinket, probably a pocket watch?
>Goggles of Truth that Man was not meant to Know/3rd Person Perspective
>Spirit Totem of Megamanning/Axling
>Phase/temp Invincibility Cloak, maybe ghostly motif?
>Belt of Strength/Energy Shield
>Headless Pegasus tamer. A whistle? Inscribed titanite slab?
>Invulnerable Dash Armor
>Aura of Decay/damage
>Mouthpiece of metal consumption
>>
>>44370018
Blaze the trail to claim rights and start a trading company?
>>
>>44370052
>Spirit Totem of Megamanning/Axling
>Phase/temp Invincibility Cloak, maybe ghostly motif?
>Headless Pegasus tamer. A whistle? Inscribed titanite slab?
These 3 together are my ideal endgame artifacts
>>
>>44370067
>>Headless Pegasus tamer. A whistle? Inscribed titanite slab?

I could see the other two being endgame, but not this. It'd be useless in any closed in area.

my top 3 picks are
>Tick Tock time trinket, probably a pocket watch?
>Aura of Decay/damage
>Spirit Totem of Megamanning/Axling
>>
>>44369985
Do you understand the meaning of a SUIT. I understand there are pieces to a SUIT OF ARMOR. Which is why I said MERGE. As in merge in to ONE. If you bothered to read you would have known that.

So you don't plan on upgrading any celestial equipment? You will continue to create something for every single occasion? That is a waste of gems.
Yeah in MMO's you will use many pieces of gear, but there are also "heirloom" items that can carry you until close to the very end with out having to change gear.
And this is not your typical MMO. Not all games have the same strict rules you've set in your head that all MMO's are alike.
And you continue to bring up cost. up cost. The better an item is I am sure it will cost more. That is usually how things work, most people understand that.

If you still don't get it, think of the armor as a MESH suit you slip on. It has everything from gloves to boots incorporated into it's self. It is a single piece. I am sure I am missing something, as it's only a concept but it brings to the table solutions for current problems. And even if this doesn't get created , may help other ideas. Just want our MC to be able to fight with the best of them. Some times specialization will be your biggest weakness.
>>
I like the idea of taking a really thick set of heavy armor and making it feather light so that we can surprise people by charging in at a high speed with no loss of mobility whatsoever. Just having the deception would be really cool. I think it would be better than taking a set of light armor and making it really strong for that reason.
>>
>>44370102
I disagree, you aren't saving gems by doing that. It's functionally a frame that you add on artifacts to, when you can just wear the artifacts themselves. That doesn't save you gems.
>>
>>44370102
I like the idea name fag.
Anon may just be trolling you.stop responding to the troll. Or the guys an idiot. And doesn't understand sets of armor.
>>
>>44370139
i just don't think something like that is worth any gems
>>
>>44370139
What would we do if we found better armor? We would have wasted our gems
>>
>>44370102
>Do you understand the meaning of a SUIT. I understand there are pieces to a SUIT OF ARMOR. Which is why I said MERGE. As in merge in to ONE. If you bothered to read you would have known that.

Then it'd COST for ALL the pieces and effectively limit our armor value to the piss few gems we could find. We'd be committing suicide via not being able to level them.

We'd still pay for 5 enchanted items. Meaning we get no benefit from your dumbass idea. 1 strong item with good spread like that paint brush of Pandora's, True sight Eye+ reaction boost+ rapid calculation of Sybil's, Teleport of Anaximander's are greater by far than a suit of disparate low tier items. If the items were intended to be a suit they'd be marked as such, forcing them into one is a waste.

If you are wanting heavy armor +super fast charge

You could get the same effect vi buying heavy armor and using a time manip haste, or a flight artifact. For far less cost.

>>44370139
>>44370150
We can enchant items without wasting Cgs by giving essences we find to smiths. This would allow us to retain our ability to upgrade with credits when we find better gear, and not sperg out spending 15-20 cgs across 5 items and let us spend it all on 1 to make it strong and have good utility.
>>
Keep in mind 6 item slots for 1 artifact is far less efficient than 1 artifact for 1 item slot if you're paying the same amount of CGs
>>
>>44370282
>if you're paying the same amount of CGs
this is where I disagree. Why WOULDN'T you be paying for 6 artifact slots' worth of gems?
>>
>>44370310
Ok Pay 20 cgs spread out between 6 slots comes to a value of 3 and 2/3 gems a slot. You lose access to 5 items worth of bonuses too.

Where as 20 to 1 slot = 20 and you get 5 other items to help as well.


Cgs are finite in number thus spreading them out weakens their effectiveness.
>>
>>44370149
I see it more as a base, that covers our weaknesses. And any thing, that is "better" that our armor is likely a celestial artifact as well. That had to be invested to to make.
>>44370183
By the same logic, it can be said about any celestial artifact. But I doubt the bigger our investment into the item the less likely there exists an item as good.
One shot artifacts, sure we can run into another item like that too. But what're the chances of running into armor like say what the leader of the crimson guard has on?I think that's it
Slim to none. Im not going to impossible but i doubt we'd get anything close to.
>>44370221
Are you bothering to read?
Heavy armor(light/speed boost). + all current individual abilities enhanced. Easily several things we have on now have something. But we're missing a few slots. So it would be That really strong item. That we can continue to upgrade as time goes on.
High cost does not mean shit worth. You pay for quality. And while that may easily be the case we get charged for all x slots. Who said we would have to pay for that?
Who is to say we wouldn't pay for one artifact + extra charge for how strong abilities/bonuses would be. Since we're only asking for one item to be made. The gods possibly favor making less items, and see it as a this is 1 item so x + how strong item is.
>>
>>44370343
>Heavy armor(light/speed boost). + all current individual abilities enhanced. Easily several things we have on now have something. But we're missing a few slots. So it would be That really strong item. That we can continue to upgrade as time goes on.


and we'd lose access to all armor slots, only progress via cgs. Which are rare. very rare. That gimps our growth a ton.

>High cost does not mean shit worth. You pay for quality. And while that may easily be the case we get charged for all x slots. Who said we would have to pay for that?
Common sense? I want a suit of armor! Alright pay for each unique piece. Why armor sets are things dippy. Thus we'd spread out 20 cg into 6 pieces instead of 20 cg into one piece. That 1 piece would be on parity AND we'd get 5 more items worth AND we could upgrade via credits instead of just more Cgs, meaning we'd get better growth return.


>Who is to say we wouldn't pay for one artifact + extra charge for how strong abilities/bonuses would be.
because it'd be multiple items getting buffed. Each one would require payment

>Since we're only asking for one item to be made.
No we're not since each part would bear a different enchantment and aren't part of a set.

>The gods possibly favor making less items, and see it as a this is 1 item so x + how strong item is.
Making shit up without founding. Sargeras, Your idea is shit and you have so many holes in it it's not funny.
>>
Sargeras is the whole reason why Banished doesn't let you vote with a name on.

He's retarded. Ignore him.
>>
>>44370419
Well I see your points. Some make sense, But Im not going to argue with you on every little thing.
You're making shit up, based on no facts.
I do agree I am sure there are holes in my idea. Which is why you bring something up. And have a discussion on it. Not saying it's the best idea ever. But still believe its a good idea.

Like I said before I do like the spirit channeling idea. But to a whole body kind of this, like it would be on a suit of armor that affects everything.
Say Channel earth for 2 pp per round. Making the armor value multiple by x.
Channel wind for speed per round of combat
ect
Channel two elements for a double cost to activate the 2nd one and double again for the third.
>>
>>44370340
>You lose access to 5 items worth of bonuses too.
don't forget that you're paying for 5 items worth of defensive properties, which cuts into how much of the gems actually go to artifact effects.

So, uh, how is this an argument supporting the suit? Seems like a lot of maluses....period.

>>44370343
>that covers our weaknesses
what weaknesses? That we don't have a full set of armor yet? Pretty sure we're just missing a helmet and buckler at this point, that's not worth a full suit.

>And any thing, that is "better" that our armor is likely a celestial artifact as well. That had to be invested to to make.
I'd rather the gems go into special effects than regular defensive properties. Not necessarily active, but better than +++defense

>>44370343
>>44370590
>all current individual abilities enhanced
I don't think it works that way. Set items generally, you know, follow a theme. Our current equipment clashes too wildly with each other for their individual abilities to combine into a set.

If you're trying to retain the individual abilities, then you're not making a set, you're just making multiple individual artifacts.
>>
>>44370590
Sargeras you are completely ignoring the common sense of why it is bad and sperging out on>>44370616
>So, uh, how is this an argument supporting the suit? Seems like a lot of maluses....period.

It isn't saying it's shit.

>>44370590
Listen too>>44370616
>>
>>44370616
The weakness that we are leading directly into the glass cannon. more speed + heavy mobile armor is a nice addition.
Alright you prefer different things that's okay. I prefer passive constant bonus that you don't have to pay for necessarily.
You're assuming things won't carry over, A set that compliments each other. And the clashes that's the point of spending the gems, so the clashing is negated and only the positives exist and are enhanced.
>>
What if we ask for an artifact that lets us win any fight? Like, don't explain how or whatever to the celestials, just "I want something that will allow me to defeat any foe". There are no downsides to such an artifact so it is objectively the best choice.
>>
>>44370752
>Okay just come back with 1000000000 gems man
>>
>>44370743
>The weakness that we are leading directly into the glass cannon
You're making shit up again, we JUST took a - mobility for a ++ armor.

>Alright you prefer different things that's okay. I prefer passive constant bonus that you don't have to pay for necessarily.
Every single artifact we've seen costs PP and has a cool down timer/use limit. Every one of them.

>You're assuming things won't carry over, A set that compliments each other. And the clashes that's the point of spending the gems, so the clashing is negated and only the positives exist and are enhanced.

This literally makes no fucking sense. It'd still cost Cgs to "fix" each individual piece then even more to fuse them and make your ideal set. We couldn't afford it Cg wise and could make a single artifact doing what you want faster and stronger cheaper.
>>
>>44370743
yep, english is not your first language.

>The weakness that we are leading directly into the glass cannon. more speed + heavy mobile armor is a nice addition.
We are not a glass canon by any means. Most of our levels have been placed in defensive traits, our equipment is defense focused, and we have tanked the dangers instead of killing them before they kill us.

You want heavy mobile armor? You don't need to spend gems on it, those kinds of effects fall under crafting and proper choice of materials and enchantments.

>Alright you prefer different things that's okay. I prefer passive constant bonus that you don't have to pay for necessarily.
Did you not read "Not necessarily active"? Active in this instance means abilities that you turn "on" to receive their effects. There are tons of defensive passives that gems can provide that are better than the standard +++defense, because that's what equipment ALREADY does WITHOUT gems. If anything, your focus on mobility is taking away from the defensive effects we could be getting.

>You're assuming things won't carry over, A set that compliments each other. And the clashes that's the point of spending the gems, so the clashing is negated and only the positives exist and are enhanced.
"clashes" are not negative. It means that they do not compliment each other, that their abilities are not compatible nor work together to achieve the same goals. To spend gems to change that would mean changing what the items do in the first place. In which case: why don't you just use individual pieces that DO work together!?
>>
What if we get an artifact that's just really out there. For example, the ability to harm enemies with biting wit. Instead of just attacking normally, we can also make amusing but scathing remarks that deal physical damage to our opponents.
>>
We should be hoarding our gems for whenever we find an altar that allows us to unlock a dungeon or create a continent.
>>
>>44370867
mitebcool. I don't know if anons have enough puns in them to manage that, though.

>>44370875
Honestly, I kept quiet about that because I thought it'd be unpopular to just spend all our gems on infrastructure.
>>
>>44370867
That'd require good write ins from players.


>>44370875
We need an artifact of some kind soon. Just for staying power.


As for dungeons no point since we could blast or tunnel in and a continent would likely require hundreds of thousands of Cgs
>>
>>44370907
>no point since we could blast or tunnel in

> genuinely believing this
>>
>>44370915
We've yet to see a dungeon that needs to be unlocked with Cgs, and ther is no indication we can't force dungeons open.
>>
>>44370933
>We've yet to see a dungeon that needs to be unlocked with Cgs

from the very first thread
> [[ Some Materialization Altars can create buildings and cities. ]]
> [[ The rarest can unlock dungeons or create new continents—for the right price. ]]

They're rare as fuck. But, considering you *need* celestial gems to access them, then I bet they have good loot, too.

>no indication we can't force dungeons open

Yeah, because

>We've yet to see a dungeon that needs to be unlocked with Cgs
>>
>>44370933
Right, but we need cgs to turn dungeons into our own observatory or town or whatever, right? I'm not saying we should save them for this since I think we should be an adventurer more than a property owner, but we do need gems to properly own a location.
>>
>>44370954
You're right, still if we want to live to see one, we should probably have a good artifact as a trump. I imagine if we have enough gems to open, we have enough to be a target.


>>44370966
Usually a hoard of Cgs when we clear a dungeon, enough to take it for our own and then some.
>>
>>44370065
>still wearing a wooden buckler
>>
>Boots of Airwalk
>Healer Skill
>[Weapon] of True Damage
>Tick Tock time trinket, probably a pocket watch?
>Goggles of Truth that Man was not meant to Know/3rd Person Perspective
>Spirit Totem of Megamanning/Axling
>Phase/temp Invincibility Cloak, maybe ghostly motif?
>Belt of Strength/Energy Shield
>Headless Pegasus tamer. A whistle? Inscribed titanite slab?
>Invulnerable Dash Armor
>Aura of Decay/damage
>Mouthpiece of metal consumption
>A blade of cunning wit/Cunning Linguist skill



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