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File: intro shot.jpg (41 KB, 800x600)
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"About damn time I found a tunnel with some working lights. This cut should intersect with the main line and give me a straight shot to-"
>>
"-Valdez and Emery."
>>
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Crew Boss Harper curses her heads-up for a few moments, but unlike Emery's robot buddy, it takes Harper's scorn without injury, and even though she knows better she can't help but think that it manages to deliver another jab when the bright bold letters flare across her vision.

STRUCTURAL FAILURE HAS CAUSED MAPPING ERRORS.

"I know goddamn well there are mapping errors. How deep is that slide?"

UNABLE TO CALCULATE. CONNECTION TO MAIN SYSTEM UNUSABLE.

"It's not the only thing that's unusable around here," Harper says to herself when another message flashes into being.

WARNING! LIFEFORM DETECTED.
>>
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"What-"
>>
Rolled 6 (1d12)

"Another one of you?" Harper shouts into the silence of her helmet as the thing unfolds itself from a crack in the wall. "It wasn't enough that you killed Colson?"

======

Equipment check:

>Crew Boss Harper
* One power mallet
* One autobore
* One suit power armor (54%)

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 7 (1d12)

>>44273331
Throw that glowy rock on the wall nearby at it.
>>
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The company puts out lums by the billion. Every mine in the universe is full of them. Cheap, disposable. They're a miner's best friend when you're lost in the dark and your heads-up is down. Harper thinks for only a second before spinning on one boot and racing across the narrow gap toward the lum as the monster whips its head to track her pace.
>>
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"That's right, follow the movement," she grunts as she leaps atop the fallen girder and effortlessly tears it from the rock to which it's adhered.
>>
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"Look at the light!"

Harper throws the lum directly at the monster's skull, but in her rush she neglects the suit's auto-corrections and the thing snatches its head backward-
>>
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-and upward as it reflexively tracks the light, an intrusion to the billion years of absolute blackness in which its kind has been raised!

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 4 (1d12)

>>44273717
Hit it in the face with the mallet while it's distracted
>>
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"That's right," Harper says as she engages her power armor and leaps into the dark air at the monster. "Keep looking at it, you dumb-"
>>
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Rolled 6 (1d12)

"Aaagh!"

The monster flicks its head fast enough to break the sound barrier and Harper's heads-up frantically demands that she remove whatever's clamped around her power armor!

WARNING! POSSIBLE SUIT RUPTURE. SUIT INTEGRITY 36%

"I don't need to- aaug!"

The creature thrashes its skull, jarring the power mallet free of her grip!

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
>>44274306
turn on the autoborer and throw it at the ceiling
>>
Rolled 7 (1d12)

>>44274306
Autobore to the eye
>>
Rolled 6 (1d12)

>>44274815
>>
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"Come on, goddammit-"

Harper's power armor is designed to protect the fragile human form in the event of a collapse like the one that started all this. As she struggles to reach the autobore pinned to her back, the power armor works against her, blocking her arm from bending past a certain point.

WARNING! SUIT INTEGRITY 31%

"I don't need to-"
>>
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"Mother of all," she grunts as the creature's multipronged jaws crunch down on her.

SUIT INTEGRITY 29%

"Goddammit, I can almost-"

The monster reflexively relaxes, preparing to toss its head and bite the crew boss in half, but as it does so the autobore hitch catches on one of its enormous teeth and bends enough for the handle of the autobore to drift over her fingertips...
>>
"Got it!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 7 (1d12)

>>44275150
Stab it in the eye, while saying "Sorry to bore you."
>>
Harper catches the monster off-guard and pins its jaws open with the reinforced sides of her power armor long enough to grasp one of its slick eyestalks in her strength-enhanced grip.

"What's the matter?"
>>
"Bored already?"

The monster shrieks out an ultrasonic cry of pain and rage as the autobore tears through the thick hide of its eye and shreds the tender structure inside, flinging a ropey trail of bioluminescent viscera outward as the thing's jaws go slack!
>>
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"Come on, don't make me wait-"
>>
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"I haven't got all day!"

Crew Boss Harper yells this last part over her suit's external speaker, and the monster predictably reacts to the stimuli, surging forward!
>>
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Like any good crew boss, Harper knows how to disengage the safety overrides on her power armor, because mother of all knows when you may need something beyond company warranty. She does this now, throwing herself through the black air of this haunted crypt into the wall of snapping fangs, and her autobore whirs to deadly life once more!

Roll a d12 and link to this post, please!
>>
Rolled 9 (1d12)

>>44275836
>>
Rolled 5 (1d12)

>>44275836
Jump on its back and ride it like a bronco
>>
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The ultrasonic shriek rises in pitch as Harper grabs hold of its jaw and plunges her autobore into its skull up to her wrist, her elbow, straining to the limits of her power armor's depleted batteries, and the pressure exerted on its head forces a rupture, and still Harper shoves harder!

"Come on-" she grunts as the autobore whines and catches on something...
>>
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"And we're through!"

Harper's autobore punctures the monster's skull, thrusting outward like a submerged pillar from the nightmarish surface, and a spray of glowing slime casts a wan light across the vast cavern ceiling as the beast goes slack.
>>
"About goddamn time," Harper mutters into her helmet and looks around for her fallen power mallet. "There you are- huh?"

INTERSTELLAR EXTRACTION UNION EQUIPMENT DETECTED.
>>
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"What? Where?"

20 METERS

"I don't see anyth-"

Before Crew Boss Harper can finish her thought, the heads-up warns her that the ground is unstable, and a piece of the cavern ceiling plunges to the ground and shatters just far enough away from her to catch the light.

"Mother of all!"

INTERSTELLAR EXTRACTION UNION EQUIPMENT DETECTED. 10 METERS.

"I CAN'T SEE IT, YOU STUPID-"

With that, a pressure wave knocks Harper off her feet, as the slide is knocked open...
>>
"...machine."
>>
(ten minute break while I eat some pizza)
>>
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"Heard there were some scraps around here. Somebody call for a pickup?"

Deep workers, Harper thinks to herself. Convicts, prison labor. The most expendable crews.
>>
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"I'm Crew Boss Harper, Crew 21, Cleft 18. Identify yourselves."
>>
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"Crew Boss Wildon. You alone?"

"I'm not with the rest of my crew."

"How much rest ya got? Looks like your suit's pretty chewed-up."

Wildon steps into the light cast by the huge autosplitter's transdrivers, and from her back paneling dangles a weird assortment of tools - an autoshiv, an autobore with a goldinium bore, and one which has had its bore replaced with a crudely-carved tip of oranganium!
>>
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Harper glances at the modified autobore in Wildon's gloved hands. Emery would faint, she thinks. The autobore has been eviscerated and crudely rewired to circumvent its power cutoff. No wonder she needs two hands, Harper says to herself.

"I need to use that splitter. The rest of my crew is up past this slide about a kilomet-"

"I don't think so."
>>
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"There's a transfer station the way we're heading. Tinsley knows how to bust it. You're coming along with in case we run into..." Wildon glances at the giant carcass at the boundary of the autosplitter's light. "..big trouble."
>>
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"And what if I tell you no?" Harper asks as she raises her power mallet.
>>
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"Then Tinsley turns you into road paste."
>>
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"I can hit a spiderpede at five hundred yards," Tinsley sneers, and Harper glances at the barrel of the laser excavator in her hand before Wildon gestures with the malformed autobore.

"Now hand over that mallet and bore."

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 4 (1d12)

>>44277373
Hand over the mallet and bore.
But don't tell them about how we can still super punch them in the face if we want.
>>
"I don't suppose you'll let me keep the mallet," Harper growls as Wildon seizes the autobore.

"Would you?" Wildon sneers.

"I wouldn't be robbing someone and holding them captive."
>>
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"Lucky you're even still alive then," Wildon says as she turns the power mallet over in her hand. "Huh. Nice mallet. Real good charge."

"Only the best for a Crew Boss," Harper says, when something catches her attention over Wildon's shoulder.
>>
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"What's the matter, you see somethin'?" Wildon asks as she tilts to one side, keeping Harper's autobore trained on her.
>>
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"Aw, hell! Damn thing followed us!"
>>
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>>
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It seems like the board's a little slower than normal tonight, and I'm even slower than normal, so I'm going to pause here for the evening. However, I don't think I have anything to do tomorrow, so I should be able to run more of this all day without interruption*!

*Notaguaranteeinterruptionmayoccurwithoutwarning
>>
>>44277939
Thanks for running LQ.
How many cave monsters are there on this asteroid thing?
>>
bump
>>
More?
>>
OK, just need to take some pictures and we can start back up!
>>
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"Any luck reaching her?"

"NOT YET. CREW BOSS'S SUIT REGISTERED SOME KIND OF INTERFERENCE AND THEN I LOST TRACK OF HER."

"Well, keep trying. These pirates aren't going to stand around forev-"
>>
"Hey! I told you to shut that robot off!"
>>
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"Next time this'll be you!"

According to company specs the robot buddy can withstand a total collapse of up to 500 million tons, but nevertheless the pirate miner's ministub launches an explosive projectile with enough force to smash straight through the receptor of the buddy's reinforced hull. Emery can't feel it sag through the bolstering of her power armor, but its flatline readings fill her heads-up as she screams "No!"
>>
"I don't suppose y'all would let us go if we asked nicely?"

"I don't think so. You're our ticket out of this place. Your suits can access all the elevators, all the transfer stations."

"What if we don't feel like helping a bunch of low-lifes?"
>>
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"I put a beam through your helmet."

"I'd like to see y'all say that without my marker pistol in your hand."
>>
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"Enough arguing," the old pirate says and gestures at an ancient console that flickers in his hand. "We've got bigger problems than these Inters. Pressure in this cleft is rising. That river of oranganium is gonna flood this place soon."

"What's that rumble?" asks the one with her weapon trained on Valdez. "Another collapse?"

"No-"
>>
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"Stampede!"

"Aaaah!"
>>
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Valdez throws herself behind the pirates' minecart and winces as it rocks upward with the weight of the nightmares surging around it. A malicious smile springs to her face as she watches the pirate who took her pistol away go underneath the sprawling mass of tentacles and fangs, when a voice screams in her helmet.

"Aaah!"

"Emery?"
>>
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Rolled 9 (1d12)

"Aaaah!"

"Emery! Look out-"

The lights from their heads-ups flicker over the swarm and give Emery nightmarish glimpses of their ravenous maws as the stampeding horrors descend on her!

=====

Equipment check:

>Emery
* One autobore
* One computer console
* One set power armor (41%)

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 8 (1d12)

>>44282824

Run while they are distracted
>>
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I think I might have chosen poorly on when to run this...

We can switch gears and play something else if people want to!
>>
>>44283836
Oh hey, a player!
>>
>>44283908

I did not expect you to return this early.
It usually starts wen I'm about to head for bed.
>>
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"Run, Emery!"

Valdez's words pound inside Emery's helmet as she flees the avalanche of fangs. Her robot buddy drags limply on the stone floor behind her, slowing her progress over the roughly-cut surface.
>>
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Suddenly, she staggers off-balance in her run as something heavy lands on her back and scrambles up her shoulder. It's no bigger than a large dog, but it weighs at least a hundred kilograms, and even though Emery's power armor can carry the thing, its scrabbling form threatens to slow her enough for the horde to devour them!
>>
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Rolled 10 (1d12)

A loose rock underfoot sends her boot skidding, and the monster on her back slides forward awkwardly, throwing her off-balance!

"Uff-"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
(be right back 10 minutes)
>>
Rolled 12 (1d12)

>>44284258
A HERO WILL SAVE US IM NOT GOING TO STAND HERE AND WAIT
>>
>>44284283
Welp
>>
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Emery can't right herself, and a cold feeling injects itself into her blood as her brain realizes she's going to die. A gasp is all the scream she can manage as the gnashing tide washes over her-
>>
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- but the end doesn't come as soon as she expects, and what she hears in her helmet isn't the sound of her own anguish, but a familiar voice... and laughter!

"Wha-"
>>
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"Wrong lane, assholes!"
>>
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"Boss?" squeaks Emery.

"Need a lift?"
>>
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"Aah!"

"Up you go!" Harper shouts as she swings Emery through the air and monkeys up the safety bar in one smooth motion, planting her back at the control box before the splitter can roll off-course.
>>
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"Wha- where did you find an autosplitter?" gasps Emery as she sways and clings to the safety bar, her robot buddy dangling and bouncing behind her like a broken tail. "They don't use these in Cleft 18!"

"Got it from a deep crew."

"A deep crew? Where are they?"

"They don't need it anymore."
>>
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"What do you - oh. What about- oof!"

"Watch it," Harper calls as the splitter crushes another terror under its enormous tread, dropping with enough force as the chitinous shell cracks to knock Emery against the safety bar. "Is Valdez still alive?"

"I- oof! I think so-"
>>
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"Look! On top of the minecart!"

"I see her-"

Crew Boss Harper swings the huge machine around in a wide arc toward the solitary light of the minecart beacon, and slows it to a crawl before letting the rumbling engine finally idle.

"Hi, boss! Thanks for stopping by!"
>>
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"What happened to your hand?"

"What, this? Aw, shucks, boss - some critter took a little nip, but I'm fine. Suit's got me pumped so full of-"

"What's your suit's power level?"

"Huh, uh, thirty-nine percent."

"Emery?"

"Thirty-one."

"There's a transfer station about two kilometers down from here. We can make good time with the splitter. We'll head there, charge up, and we should have enough to make it to the main elevator. If we're lucky, we can-"

"Boss?"
>>
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"That might not work so well. Those pirates said there was a river of oranganium-"

"I know. I saw it. Almost fell in."

"Well, they said it's rising. It's gonna flood this place before too long."
>>
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"Then we're done in either way. There's no way for us to tell if that transfer station is already submerged, and even if we did get there, none of us can calculate a route based on which parts of the mine system are still online."

"Maybe not. What's wrong with your buddy?"

"One of the pirates shot out its processor."

"Can you repair it?"

"I have a backup in my console here, but I'd have to improvise an unrestricted power source."

"How long will that take?"

"Twenty minutes. Maybe less."

...

>Backtrack to the transfer station
>Head for the elevator
>Repair Emery's robot buddy

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 10 (1d12)

>>44285496
>Repair Emery's robot buddy
>>
>>44285516
Sounds good.
>>
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Emery disengages the locks that hold her disabled buddy to her armor and lays its shell on the ground like an injured familiar.

"What do you need?" asks Crew Boss Harper.

"What do I need?"
>>
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"I need an industrial-grade routing cable, but it needs to be able to handle the output that our suits generate. The display is completely blown out, the servos melted when the processor failed, the relays are shot, the wrapper switch is fried, and even if I do manage to get that working again, it'll need a new ion control before it can run."

"So what does that mean?" Harper asks."
>>
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"It means I'm going to have to skirt a few laws of science."
>>
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"Did it work?"

"I can't tell. It's still rebooting. Wait, something's happening-"
>>
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"EMERY?"

"It worked! Mother of all, I thought you were broken for good!"

"WHAT, ME? I'M FINE, NEVER BEEN- WAIT A MINUTE..."
>>
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"WHAT DID YOU DO TO MY BODY?"
>>
"Never mind that. Can you connect to the main network?"

"OF COURSE."

>Check the transfer station
>Check the route to the elevator
>Something else

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 1 (1d12)

>>44286039
>Check the route to the elevator
>>
Rolled 5 (1d12)

>>44286039
>Check the route to the elevator
>>
>>44286193
>>44286208
Guess the other option is happening
>>
(Sorry, got called away to zest and grind!)
>>
Rolled 7 (1d12)

>>44286039

Check the transfer station.
>>
(OK, should be all done with that. Incoming picture dump!)
>>
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"I thought you said this way was secure!"

"IT WAS WHEN I SAID THAT!"

"Boss, hurry!"

"Don't tell me how to drive this!"
>>
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"Look out! The cavern floor is collapsing!"

"Come on-" Crew Boss Harper jams the lever forward and the great tread spins, catches, slips, and she feels the lurch as the titanic machine begins to slide backward down the ramp toward the molten oranganium.
>>
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"Too late!" Emery cries as the splitter's back end drops down enough to dip a blade of the grinder into the radioactive flow.

"It's not too late-" Harper shouts into her helmet and stomps the tread accelerator, but the splitter drops a second time and both their helmets are filled with Valdez's surprised shout!
>>
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"Yaaaah!"

"Valdez!" Harper throws herself over the safety bar and clutches a gloved hand outward, but Valdez is already beyond her grip, tumbling toward the oranganium-
>>
"Oof!"

The extreme amount of oranganium at such close proximity blinds Valdez's heads-up, and the impact against the tiny remaining island of rock jars her enough to realize that her suit's protection is faltering in this most extreme of environments.

"Feels like I got dropped on a spill of tacks!"

"Valdez? Are you hurt?" the voice of Crew Boss Harper is muffled as the blood pounds inside her ears.

"Aw, shucks, I'm fine-" she grunts as she pulls herself further up the rock.
>>
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"Now I just need a hand gettin' out of this mess... huh?"
>>
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Rolled 10 (1d12)

"Looks like this seat is occupied!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 4 (1d12)

>>44288207
Pat it.
>>
Rolled 5 (1d12)

>>44288207
Knock it off with a thrown rock.
>>
Rolled 3 (1d12)

>>44288207
kick it off
>>
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"Alright, you ugly little varmint, just hold still long enough for me to-"
>>
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"Yaah!"

Without warning, the twitching black mass leaps at Valdez, surprising her, but as she takes an involuntary step backward the rock beneath her boot has been weakened by the oranganium and crumbles away!

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field! And roll another d12 for whatever Emery or Crew Boss Harper does as well, too!
>>
Rolled 5 (1d12)

>>44288711
Boss should make a morale attack with whirring power tools
>>
Rolled 3 (1d12)

>>44288711
Emery goes for the spider climb, spider climb
>>
>>44288754
>>44288775
Why am I so useless
>>
Rolled 1 (1d12)

>>44288711
Be caught by Emery with the help of robobuddy's long, arm thingy.
>>
Rolled 11 (1d12)

>>44288711
die
>>
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"Hang on, Valdez - I'm going to drop the grinder!"

Harper pulls herself upward, fighting gravity and the weird effects of the oranganium radiation on her suit and disengages the grinder, dropping it onto Valdez's contested island with a boom-
>>
Rolled 8 (1d12)

"Aaaah!"

"Emery!"

Roll a d12 and link to this post for whatever someone does, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 2 (1d12)

>>44289094
Emery grabs the beam there and tries to regain stable footing.
>>
Rolled 8 (1d12)

>>44289094
I see chambers and straps, someone deploy a line
>>
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"Oh, no."

"Emery!"
>>
"Ugk-"

"EMERY!"
>>
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"AAAAH! MOTHER OF ALL! MY LEGS! MY-"
>>
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Emery's last words are cut off as her brain is mercifully obliviated along with the rest of her body in a superheated plume as the suit ruptures. Before Crew Boss Harper's eyes the immense atmospheric pressure forces the flare to curl like melting wax as Emery's visor vaporizes.
>>
>>44289766
FUCKIN REALLY?!?!?!??!?!?!!!
>>
>>44289766
>Emery grabs the beam there and tries to regain stable footing.

WHAT PART OF THAT SAYS DIE!!!!!!!!!!!!!!!!
>>
>>44289872
She rolled a 2, she ded
>>
>>44289766
>metal as fuck
>>
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"Emery! Oh, sugar, why'd it have to be you?"
>>
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"Come on," Crew Boss Harper says, with no change to the edge in her voice as she reels a chain down to Valdez. "We need to get moving."
>>
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"Real estate is going fast around here."
>>
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Rolled 12 (1d12)

A NEW HERO APPEARS TO SAVE THE DAY
[PIC RELATED]
>>
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For what seems like a very long time, the two ride in silence. The heavy rumble of the autosplitter's transdrivers can be felt even through the reinforced soles of their boots.

Eventually they come to a real cut, and then to a marked path, and after a while Valdez breaks the silence.
>>
>>44290760
what the shit
>>
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"I don't blame you for what happened to Emery. You shouldn't blame yourself."
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"Boss? Did you-"

"Emery wasn't the first crew that died on my watch. I'm trying to make sure she's the last."
>>
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They ride in silence for another hundred meters, before Valdez feels the sway of the splitter coming to a halt.

"Why are we stop-"
>>
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"Oh."
>>
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"Can't go straight..." Harper mutters to herself. "We could try going through this wall, make our own path with the splitter, but who knows how stable it is."

"Could we get a readout with the splitter?" Valdez asks as she clambers down the side and looks out at the bubbling lake of oranganium creeping up toward them.
>>
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"This radiation is too much for its suite. Emery's buddy could do it-"

Harper leaves the rest unsaid when Valdez's voice suddenly springs into her helmet with alarm!

"Wha- hey!"
>>
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"Who the heck are you?"

"Oh, your boss knows who I am, ain't that right, Harper?"

"You-" Harper snarls and takes a step forward as Tinsley raises the autoshiv.

"Uh-uh-uh, you don't want to do that. This thing can penetrate antimatter. Not another step unless you want to see your girl inside-out."
>>
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"Now toss over that mallet."

Roll a d12 for whatever Valdez or Crew Boss Harper does, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 4 (1d12)

>>44291236
Toss over the mallet.
Into her face.
>>
Rolled 2 (1d12)

>>44291236
Toss the mallet, and while they're distracted looking at that have Valdez push them into the orangium.
>>
>>44291284
>>44291304
Everything_will_be_fire.jpg
>>
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"You want the mallet?"
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"I'll give you th-"

"Now, just settle down."

"Who-" Harper starts to ask when Wildon's sandgreenium-tipped autobore presses into her suit and her heads-up blares

WARNING! IMMINENT STRUCTURE BREACH!

"You wouldn't be thinking of tossing that power mallet at Tinsley's head, would you?"

Harper doesn't say anything, but she relaxes her arm enough for Wildon, because the shrieking alarm in her helmet drops to a muted warble.

"Thought not."
>>
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"Thought you could leave us for dead and steal our splitter? Think you're better than us?"

"I don't think that."
>>
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Rolled 12 (1d12)

The sandgreenium tip presses against Harper's suit again and Wildon's voice sneers in her helmet.

"Now hand over that mallet. Nice and slow."

Roll a d12 and link to this post for whatever Crew Boss Harper does, please! To roll, put dice+1d12 in the Options field! And roll another d12 for whatever Valdez does as well!
>>
Rolled 8 (1d12)

>>44291759
Hand over the mallet, nice and slow, I guess,
>>
Rolled 5 (1d12)

>>44291759
Knock them into the Orangutan
>>
>>44291759
>Rolled 12 (1d12)
for what purpose
>>
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"Alright, ease up. You can have the mallet. Just don't hurt Vald-"
>>
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"Aaugh!"

"Shut it! You don't seem to understand, you ain't the boss anymore!"
>>
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"Boss!" Valdez screams as Harper reels from the power mallet. She surges forward instinctively but her depleted power armor is outmatched by Tinsley's grip.

"Now, you just hold still and watch or else I put this through your heads-up," Tinsley growls and brandishes the autoshiv against Valdez's visor, close enough to warp the display.
>>
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Rolled 6 (1d12)

Harper coughs and looks at the red spot on her heads-up in confusion before realizing it's her own blood on the inside of her helmet. She tries to crawl away from Wildon, but a kick from a boot drives her sprawling to the stone floor again.

"Come on, Crew Boss!" Wildon shouts as she swings the power mallet down. "Let's see what you're made of!"

Roll a d12 and link to this post for whatever Harper does, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 9 (1d12)

>>44292228
Kick her in the shin and try and push her into the orangium.
>>
Rolled 6 (1d12)

>>44292296
Activate the machine
>>
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"You want to know what I'm made of, Wildon?"
>>
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"Pure bitch!"

"Uaagh-!"

Harper sacrifices nearly half her precious remnants of battery power to deliver a kick that catches Wildon off-guard and into the air before she can react!
>>
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Harper cuts her pickup a second too late, and her ears ring in the silence of her helmet as she watches Wildon scream and thrash in the molten oranganium as her suit begins to smolder. An instant later the inside of her helmet glows with a brightness far more intense than what the heads-up could provide.

An instant after that the visor explodes outward.
>>
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(Whoops, meant to post this here >>44293182 but it won't let me delete it!)
>>
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"No!" Tinsley shrieks, and Valdez feels the grip on her arm slacken!

Roll a d12 and link to this post for whatever Valdez does, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 2 (1d12)

>>44293368
PULL HER UP ANYWAY!
>>
Rolled 1 (1d12)

>>44293368
Hit Tinsley so she drops the autoshiv.

>>44293726
Fluff, one day it'd be nice if you learnt to read before posting.
>>
Rolled 4 (1d12)

>>44293755
Can I just keep rolling till we get a good number cause the dice gods sure do hate us.
>>
Rolled 7 (1d12)

>>44293368
Repost these in the correct order
>>
>>44293857
> "Oh." Wildon says, emotionlessly, as the oranganium begins to bubble around her suit. "Oh, it's warm... it's-"

(I hate it when this happens but I don't want to backtrack)
>>
Rolled 9 (1d12)

>>44293368
Call 911, hope the space cops save us from space muggers.
>>
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"Hands off, missy!"

"Wha- oof!"

Tinsley is caught unaware and Valdez might have managed to escape if not for a faultline that last shifted five hundred million years ago - a faultline which, given the circumstances, has held up exceptionally well until this point, but the oranganium is too much to bear and Valdez's crippled heads-up gives her a stern warning about an incoming pressure wave-
>>
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- before the ground is knocked out from under her!

"Ungh!"
>>
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"I see you eyein' my autoshiv!"
>>
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"Keep yer eyes to yourself!"

"Augh!"

Valdez's skull reels inside her suit as Tinsley's power armor delivers a hard kick that sends her skidding backward almost to the crack in the durablate flooring!
>>
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"Valdez!" Harper shouts in her helmet from the far side of the gap as Tinsley advances, raising the autoshiv.

"Now I'm gonna put a hole through that suit, while Crew Boss watches!"
>>
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Rolled 5 (1d12)

"Hya!"

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 1 (1d12)

>>44294303
Grab your own autobore and parry!
>>
>>44294330
That's it. I'm done.
>>
Rolled 11 (1d12)

>>44294303
Grab our own autobore and counter it!
>>
Rolled 4 (1d12)

>>44294303
Dodge and feint.
>>
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"Think it's about time I broke out my ol' autob-"
>>
"Valdez, look out!"
>>
"Huh- aaaugh!"

The autoshiv scores across Valdez's power armor, temporarily breaching the suit beneath. The pressure implodes the blood vessels near the puncture site, sending a spray of blood outward before the suit can close the hole.

"Aaaah-" she gasps as she drops to the ground and tenderly lays a hand on her abdomen. Her suit's painkillers are stretched further than they're meant to, and the burning in her midsection doesn't dull as quickly as it otherwise would.
>>
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"Gonna do you slow, topside," Tinsley's voice rasps in Vadez's helmet. "One for me, one for Wildon, one for Crew Boss Bitch over there-"

Tinsley raises the autoshiv and plunges it down-
>>
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-and nearly topples backward with the reverberation as the strike is blocked by Valdez's autobore!

"You about done talkin' yet?"
>>
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"That's all you've got? Pathetic! I almost feel bad doing a cripple like you!"

"I ain't no cripple!" Valdez grunts, struggling to keep the deadly autoshiv away from her visor.
>>
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Rolled 7 (1d12)

"You're wearin' out! Your armor's not even ten percent anymore, I bet!"

Tinsley's goading drives Valdez to flick a panicked eye over her heads-up:

BATTERY LEVELS CRITICAL. SEEK RECHARGE IMMEDIATELY.

"Time to die, topside."

Roll a d12 and link to this post for whatever you do, please! To roll, put dice+1d12 in the Options field!
>>
Rolled 5 (1d12)

>>44294958
Kick him in the nads! Finish him once he's stunned or let the kick push him off the ledge.We seem to do that quite often in your threads LQ
>>
Rolled 12 (1d12)

>>44294958
Steal her batteries.

>>44295004
It's a girl Fluff.
>>
>>44295107
A cunt punt hurts all the same. Sorry, her then. and it looks like you won that one big time.
>>
"I - rrrgh- still have a few vacation days to use!"
>>
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"Hi-ya!"

"Auk-"

Valdez delivers as much power as she can, but with her heads-up blaring warnings about her power levels the kick is barely hard enough to push Tinsley backward, and once she realizes what this means a wicked smirk spreads over her face.
>>
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"That's all you can do?" Tinsley rasps, as she raises the autoshiv. "Your suit's dead, just like you're gonna be."

"I think you've got that backwards!"

"Look at you, you can barely move. That kick was pathetic."

"Ain't you ever heard of a feint?"

"Wh-"
>>
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"Now, the way I figure it, I might not be as smart as Emery, but at least I ain't dumb enough to go walking around with no battery in my power armor!"
>>
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"What-"

Tinsley's mic cuts out and the autoshiv drops from her hand as the single cycle of power left in her sit cuts out, leaving her motionless and entombed inside the weight of her power armor.
>>
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"Now, what was that you were saying about putting me down?"

What will you do now?
>>
>>44295435
Autoshiv through the faceplate. Then, try and find a way back.
>>
>>44295435
Leave her to her fate. Keep trying to find a way out.
>>
>>44295435
Pop that battery into our own suit, then leave her be.
>>
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"I oughta put this through your visor, just to show you what it's like."

Valdez can't hear what Tinsley is saying through her helmet's dead mic, but the intent in her malicious stare is clear enough.

"Yeah, put it right in, end it all right now..."

The nearness of death sends Tinsely into a frothing rage, as she expectorates against the inside of her helmet, shouting mute obscenities at Valdez's unwavering gaze.
>>
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"Or maybe I'll just keep this autoshiv and leave you here like this."

Tinsley's rage evaporates as she realizes what Valdez is saying, and cold terror swells in her eyes.
>>
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"Don't worry. The oranganium'll probably get you before you die of thirst."
>>
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Tinsley thrashes inside the prison of her dead power armor, and the last thing Valdez sees as she turns back to wink is Tinsley shaking her head and mouthing a single word over and over.
>>
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And Tinsley screams and screams inside her helmet but not a sound can be heard.
>>
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>>
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Whew! This game is brutal to run, because the lighting takes forever to get right! On top of that, I think I need to get some new sticky-tack, because things kept falling over left and right!

That's it for tonight, but you can read most of the previous episodes of Lego Quest along with all images on suptg:
http://suptg.thisisnotatrueending.com/archive.html?tags=Lego%20Quest

And the crew of Cleft 18 is now on the official Lego Quest wiki:
http://legoquest.wikia.com/wiki/Lego_Quest_Wiki

If you follow me on Twitter, you'll get a tweet whenever a game starts or resumes:
@EndmanOfFuturon

That's it for 2015! See you next year, Legonauts!
>>
>>44295945
Thanks for running LQ. Have a good Christmas and new year and all that.
Can Cleft 18 win the award for darkest series of Lego Quest?
>>
>>44295766
>>44295789
>>44295809
>>44295854
Fucking brutal.
I approve.
>>
>>44295733
>"Yeah, put it right in, end it all right now..."
BRUTAL
>>
>>44295945
Good run LQ! see ya next year!
>>
No we lost Emery!!! I really hope we can get the rest of the crew out in one piece.

Thanks for running and happy holidays LQ!
>>
>this kills the miner
>>
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>>44295973
>Can Cleft 18 win the award for darkest series of Lego Quest?

That's because it's underground.
>>
Rolled 12 (1d12)

So they'll meet Darwin soon and escape right? Right?
>>
>>44302632
>Rolled 12 (1d12)

Well shit



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