[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: Rules.png (407 KB, 869x1228)
407 KB
407 KB PNG
"Hello, this is the NMPD, what's your emergency?"

"The noodle shop across the street has been closed for over a week now"

"That doesn't sound like an emergency, Ma'am, I'm gonna have to ask you to--"

"But they keep getting deliveries! And they're big boxes, y'know? Like all kinds of things! And I don't think no noodle makers ever wore gasmasks! There's something right fishy about it!"

"[Sigh], Ma'am, we're understaffed as is because of the Annual Charity Speedster Rally and the Aegis Order is having their end of the year ceremony. The one on Mars. I don't really have time to deal with noodles right now"

"But this is important! The Chopstick Emperium And Noodle Delivery Service is a neighbourhood hallmark, it's been there since forever!"

"I'll open the case to the usual Vigilante pile, how about that? If anyone feels like checking it out, they'll go knock on the door. Now I'm going to have to hang up Ma'am, merry Christmas"

"But wait !"
---
Last time the local C-listers defended Christmas and show-cased proper seasonal spirit!
http://suptg.thisisnotatrueending.com/archive/44173628/

But what strange things lie in store in the NOODLE SHOP OF HORROR?! What spandex wearing champions of justice and proper asian cusine is ready to find out? Chop chop!

That's, err, a pun--because of... the chopsticks, see?

[Superhero]
Plot Armor : 4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 10
Power Rating : 8
[Origin]
[Archetype]
Stabilized powers :
>>
>>44269489
Now with even -more- words for the really special among us!
>>
>>44269489
Ah, a good day to dispense justice, is it not ?

Kamen Raider
Plot Armor : 4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 6
Power Rating : 8
>Origin : [Heroic Spirit]
>Archetype : [Techniques]
>Stabilized powers :
Raider Kick (Power rating 14, damage +)
Dash (Power rating 14)
>>
File: The Gambler.jpg (30 KB, 322x476)
30 KB
30 KB JPG
>>44269489
>Buying a stabilized power named [Ghost Leg] after the asian ladder lottery game.

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 3
>Power Rating: 8
>Origin:
[Magical Gift]
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
File: Ghost Leg....jpg (130 KB, 728x1175)
130 KB
130 KB JPG
>>44270116
Ghost Leg is acceptable.

>>44270069
A great day for justice!

[1] Karmen Raider
[2] The Gambler (and Lady Luck)

Any other takers for some delightfully post-modern asian fusion cusine?
>>
File: Noodle Incident Page 1.png (389 KB, 1665x1295)
389 KB
389 KB PNG
It seems heroism is thin on tthe ground! Perhaps they merely need someone of sufficient rigtheous heart to SHOW THEM THE WAY?

The doors into the All You Can Stick Chopstick and Noodle Emperioum are open, and a quiet breeze blows. The cracked paint dragon on the floor has been stepped on by a fair few feet, but there's a lack of fat in the air.

No one has cooked anything in this noodle den for quite a while.
>>
>>44270518
"Hello ? Is anyone home ?"
>follow the foorsteps 32323
Kamen Raider
Plot Armor : 4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 6
Power Rating : 8
>Origin : [Heroic Spirit]
>Archetype : [Techniques]
>Stabilized powers :
Raider Kick (Power rating 14, damage +)
Dash (Power rating 14)
>>
Rolled 3, 4, 5 = 12 (3d6)

>>44270518
[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 3
>Power Rating: 8
>Origin:
[Magical Gift]
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.

The Gambler uses A Roll of the Dice on himself, catching his handful of dice and catching them as he tries to enhance his own luck at finding things, meanwhile he moves deeper into the place, moving 22233

"Is this sweet and sour sauce or blood?"
>>
File: Noodle Incident Page 2.png (951 KB, 2706x2104)
951 KB
951 KB PNG
Rolled 5, 3, 2 = 10 (3d6)

The Gambler trips over his own feet... but catches himself, just in time to see deep-set scuff marks in the cheap lacquer woodwork. Heavy things have been dragged across this floor.

>It should be more obvious, but you can trade [Actions] to refill your [Movement]; allowing more movement... at the cost of an action.

>You can also overwatch actions, should it be neccessary.
>>
>>44270749

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 3
>Power Rating: 8
>Origin:
[Magical Gift]
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.

The gambler picks himself up, dusting himself off, then waks through the door, checking out the space by moving 44433, then proceeds to spend his two actions to search the room, using one action to help move around if necessary to inspect interesting things.
>>
Rolled 2, 3, 1 = 6 (3d6)

>>44270806
The Gambler is just how lucky?
>>
>>44270846
"Apparently my Lady is happy with me."
>>
>>44270749
>move 33333
>try to locate where the voice comes from

Kamen Raider
Plot Armor : 4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 6
Power Rating : 8
>Origin : [Heroic Spirit]
>Archetype : [Techniques]
>Stabilized powers :
Raider Kick (Power rating 14, damage +)
Dash (Power rating 14)
>>
File: Noodle Incident Page 3.png (1.06 MB, 2706x2104)
1.06 MB
1.06 MB PNG
The Gambler jauntily walks through a door into a coat room.

It's occupied by three commandoes in matching fatigues. Six glass-plating covered eys flip his way - and everyone freezes as the third Commando on the right drops the notepad he/she was holding.

"What the-- SIGMA!"

Two assault rifles fill the noodle resturant with a cacophony of indoor fire and
*every*
*single*
*bullet*

*misses*
--

Meanwhile, Karmen Raider walks around a corner and comes face to face with what looks like an extreme police response unit.

Lady Luck is on your side;

[Heroes get a turn]
>>
Rolled 1, 5, 5 = 11 (3d6)

>>44271018
"Are you guys the waiters ?"
>Move 32323
>use the dash to push through them, and shoulder tackle the ones on the way into oblivion

Kamen Raider
Plot Armor : 4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 6
Power Rating : 8
>Origin : [Heroic Spirit]
>Archetype : [Techniques]
>Stabilized powers :
Raider Kick (Power rating 14, damage +)
Dash (Power rating 14)
>>
Rolled 2, 5, 1 = 8 (3d6)

>>44271018
"Thank you my love!" He shouts as pulls on the stands of fate, ripping the luck from the bodies of the 3 goons in front of him, giving them [A Twisted Fate] and stealing their luck for himself.

He then throws himself 43, putting a [BEATDOWN] on the southernmost goon, attempting to twist the goons arm behind his back and put the goon (with his nice bullet proof armor) between himself and the other two goons.
>>
>>44271018
>Name: Iron Justice
>Plot Armor: 5(?)
>Movement: 3
>Offense: 1
>Resistance: 0
>Prestige: 6
>Power Rating: 8

>Origin:
[Enhancement]
>Archetype:
[Gadgets]
>Modifiers:
[Mastermind]
>Power Types:
[Shield]
[Robotic Minons]
>Stabilized Powers:
[Shield of the Law]
[Taser Reinforcement]
[Police Reinforcement (Upgraded)]

(Sorry for being late to the party)
>>
looking to re join


Name : Shadow Hunter
Origin : [Magical Gift]
Archetype : [Control]
Modifiers : [Darker and Edgier]
Power types : [Phasing] [Shadows]

Signature moves:
[Sinkhole] - causes a group of enemies to phase into the ground and become stuck.
[Phase Shift] - Turn insubstantial. Can walk through obstacles safely.
[Shadow Play] : Creates solid objects from shadows.

Actions : 3
Plot Armor : 2
Movement : 7
Offense : 2
Resistance : 0
Prestige: 8
Power Rating : 8
>>
>>44271287
Forgot stats

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 3
>Power Rating: 8
>Origin:
[Magical Gift]
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
File: IronJustice.jpg (116 KB, 1920x1080)
116 KB
116 KB JPG
Rolled 4, 1, 3 = 8 (3d6)

>>44271346
(Also forgot the Image, and actions:)

Iron Justice arrived on the scene later than expected, having to give a speeding ticket to some punk doing 120mph down the street. But he arrives nonetheless, quickly seeing that the local C-listers must've arrived to the noodle shop before he did.

To catch up, Iron Justices made his [Movements] with haste, calling the [Taser Reinforcement] of rookies B-T and C-T. Veteran A-T of the fight against the Grinch is currently too busy having a family get-together, so he's not around to help out.
>>
>>44271346
[3] IRON JUSTICE (With a shiny new medal)

[4] SHADOW HUNTER
--

I think there's room for 2 more or so; you can only fit so much justice into one scene.

>>44271526
It makes it easier for THE EDITOR to understand you if you greentext your commands; it makes it less likely they get missed.
>>
File: Noodle Incident Page 4.png (1.26 MB, 2706x2104)
1.26 MB
1.26 MB PNG
>>44271588
Shadow Hunter and Iron Justice arrives on the scene, respective 4 and 3.

>>44271526
The TaserBuddies are on the way! But they'll be here next turn; spawning in and spawning units when you spawn is restricted under the Fair Play Regulation of 20XX!

[Villians]
>>
Name: Essence Taker
>Plot Armor: 4
>Movement: 5
>Offense: 3
>Resistance: 0
>Prestige: 0
>Power Rating: 8
>Origin:
[Magical Gift]
[Physicality/Control]
>Modifiers:
[Mutant]
>Power Types:
[Material Emulation]
[Material Copying]
>Stabilized Powers:
[Copy Material]-Become like the material I touch
>>
File: Noodle Incident Page 5.png (1.24 MB, 2706x2104)
1.24 MB
1.24 MB PNG
>>44271702
The commandoes begin a tactical retreat - except for the two who open fire on THE GAMBLER...

Hammers strike home, but, wait - what? He's still alive! Somehow, somewhere, the supplier ended up supplying bullets with the primers all wrong. They lack the power to penetrate their friends vest.

Command #A-Z IRON TOWER is very dead though. ANd cleaning that blood will take a while.

( Commando #Z-LEAD GIRAFFE is just a bad shot; which is why Karmen Raider takes -1 plot armor damage )

Shell casings litter the floor!

[Heroes!]

>>44271799
[5] Essence Taler, welcome abord. Magical mutant, huh?

Inteeereesting. Come aboard, Mr. Mimic.
>>
>>44271929
villain turn buddy! Don't jump the gun!
>>
>>44271951
My bad. I guess my HEROIC HOT-BLOODEDNESS got the better of me !
>>
>>44271948
The Gambler is no thoroughly vexed, "Oh you're gonna pay for that one buddies." and throws A-Z Iron Tower's body into his two buddies, then charged forward to deliver another [BEATDOWN] shoving the closest goon into the next one while slamming his fist into any place he feels like their ballistic armor is thin.

"NOBODY LIKES CHEATERS BUDDIES! IT'S CHEATING TO SHOOT THROUGH YOUR FRIENDS!"


[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 3
>Power Rating: 8
>Origin:
[Magical Gift]
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
Rolled 2, 2, 4 = 8 (3d6)

>Phase Shift
>Move 2222222
>Shadow PUNCH!
>Shadow PUNCH!

"Take this vile fiends! Taste my brooding fists of justice!"

Name : Shadow Hunter
Origin : [Magical Gift]
Archetype : [Control]
Modifiers : [Darker and Edgier]
Power types : [Phasing] [Shadows]

Signature moves:
[Sinkhole] - causes a group of enemies to phase into the ground and become stuck.
[Phase Shift] - Turn insubstantial. Can walk through obstacles safely.
[Shadow Play] : Creates solid objects from shadows.

Actions : 3
Plot Armor : 2
Movement : 7
Offense : 2
Resistance : 0
Prestige: 8
Power Rating : 8
>>
Rolled 3, 3, 2 = 8 (3d6)

>>44271948
"Hey, where are you going, we were just starting to know each other !"
>run up to Lead Giraffe 12221
>spend 5 Prestige to stabilize Mighty Throw
>grab Lead Giraffe, and throw him at his retreating colleagues

Kamen Raider
Plot Armor : 3/4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 1
Power Rating : 8
>Origin : [Heroic Spirit]
>Archetype : [Techniques]
>Stabilized powers :
Raider Kick (Power rating 14, damage +)
Dash (Power rating 14)
Mighty Throw (Power rating 14)
>>
>>44272080
You are a *terrible* paragon of Virtue, Sir.

but a fine fisticuffer.
>>
File: TaserDrones.png (4 KB, 500x500)
4 KB
4 KB PNG
>>44271948
>Name: Iron Justice
>Plot Armor: 5(?)
>Movement: 3
>Offense: 1
>Resistance: 0
>Prestige: 6
>Power Rating: 8

>Origin:
[Enhancement]
>Archetype:
[Gadgets]
>Modifiers:
[Mastermind]
>Power Types:
[Shield]
[Robotic Minons]
>Stabilized Powers:
[Shield of the Law] - General purpose shield, which is the iconic 'weapon' of IJ.
[Taser Reinforcement] - Calls on Taser-equipped drones to help incapacitate criminals.
[Police Reinforcement (Upgraded)] - Calls one-time backup from the NMPD to supply NPC police to aid the fight.

Iron Justice continues down the hallway, keeping his shield up as he hears gunshots down the hall. While B-T and C-T will take a while to arrive, he sees the gas masked figures firing at that 'Raider' fellow who helped out fighting the Grinch.

>[Movement] to get closer to the main fray.
>Use the [Shield of the Law] to ensure that no bullets hit true on his body, awaiting the Taser Drone back-up.
>>
Rolled 1, 6, 1 = 8 (3d6)

>>44271948
Late to the scene of the conflict, E.T. takes time to run her hand over a concrete wall, to create a shell around her before putting herself in harms way. She was going to try keeping the collateral damage down by... taking it to the face?
>Move 1
> Advance behind the heros ahead of her.
(Pleasure to give this a go, dunno what I'm doing overall..)
[Essence Taker]
>Plot Armor: 4
>Movement: 5
>Offense: 3
>Resistance: 0
>Prestige: 0
>Power Rating: 8
>Origin:
[Magical Gift]
[Physicality/Control]
>Modifiers:
[Mutant]
>Power Types:
[Material Emulation]
[Material Copying]
>Stabilized Powers:
[Copy Material]-Become like the material I touch
>>
File: Noodle Incident Page 6.png (1.56 MB, 2706x2104)
1.56 MB
1.56 MB PNG
>>44272250
Being a HERO, naturally!
---

Shadow Hunter broods right through a wall, ready to dispense violent justice.

Then he looks at his feet where a small green square just ticked omniously--- and a tumble of heavily armed soldiers goes flying through the tripwire.

oh dear
>>
>>44272400
Err...

Oops ?
>>
Rolled 4, 4, 2 = 10 (3d6)

>>44272400
OH NO, SHADOWHUNTER!

NO ONE COULD POSSIBLY HAVE SURVIVED THAT
>>
File: Noodle Incident Page 7.png (1.63 MB, 2706x2104)
1.63 MB
1.63 MB PNG
>>44272473
KARMEN RAIDER IS UNCONSCIOUS (and he has a headache)

Iron Tower wants to go out with a bang. He smiles underneath the mask; eyes bloodshot.

The TazerBuddies burble electronically.

Shadowunter. Oh no, poor Shadowhunter. It looks like he's MYSTERIOUSLY MISSING.

[Heroes, of course, never die - Shadow Hunter takes -10 prestige damage for getting soundly vaporized, but can be MYSTERIOUSLY FINE. He'll spawn in again near the backline if he wants. ]

[Heroes]
>>
Rolled 2, 4, 6 = 12 (3d6)

>>44272692
[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 3
>Power Rating: 8
>Origin:
[Magical Gift]
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.

The Gambler glares at the last concious goon, and then delivers a sound [BEATDOWN] to him, then LUNGES for the ticking time bomb.

With a prayer, he uses [GHOST LEG] on the bomb to enhance how far it can possibly get if thrown, and hurls it as far north as he can. "FIRE IN THE HOLE! EVERYBODY DOWN!"
>>
I must continue on. For I am SHADOW HUNTER!

>respawn
>Phase Shift
>Move 1111222, avoid that bomb.
>Skulk near the tables. Overwatch a table flip should they shoot at me.

Name : Shadow Hunter
Origin : [Magical Gift]
Archetype : [Control]
Modifiers : [Darker and Edgier]
Power types : [Phasing] [Shadows]

Signature moves:
[Sinkhole] - causes a group of enemies to phase into the ground and become stuck.
[Phase Shift] - Turn insubstantial. Can walk through obstacles safely.
[Shadow Play] : Creates solid objects from shadows.

Actions : 3
Plot Armor : 2
Movement : 7
Offense : 2
Resistance : 0
Prestige: -2
Power Rating : 8
>>
Rolled 2, 4, 1 = 7 (3d6)

>>44272692
>Name: Iron Justice
>Plot Armor: 5(?)
>Movement: 3
>Offense: 1
>Resistance: 0
>Prestige: 6
>Power Rating: 8

>Origin:
[Enhancement]
>Archetype:
[Gadgets]
>Modifiers:
[Mastermind]
>Power Types:
[Shield]
[Robotic Minons]
>Stabilized Powers:
[Shield of the Law] - General purpose shield, which is the iconic 'weapon' of IJ.
[Taser Reinforcement] - Calls on Taser-equipped drones to help incapacitate criminals.
[Police Reinforcement (Upgraded)] - Calls one-time backup from the NMPD to supply NPC police to aid the fight.

The situation at hand is, well, very, VERY chaotic, everything exploding and what-not. Seems like it is better to take the back route, or rather, /make/ the back route.

>[Shield Bash] the wall in direction 1, to clear a path to get closer to the battle.
>[Direct] the taser drones to follow IJ through the 'back route', providing some kind of flank against the criminals for the remaining heroes.
>>
>>44272400

Essence Taker winced as an explosion rocked through the building ahead of her. So much for keeping collateral damage to a minimum!
As more damage begins to pile up and danger mounts, E.T. rushes forward 33333 then 22222, to delivers a Concrete [BEATDOWN!] to the nearest goon!

>[Essence Taker]
>Plot Armor: 4
>Movement: 5
>Offense: 3
>Resistance: 0
>Prestige: 0
>Power Rating: 8
>Origin:
[Magical Gift]
[Physicality/Control]
>Modifiers:
[Mutant]
>Power Types:
[Material Emulation]
[Material Copying]
>Stabilized Powers:
[Copy Material]
>>
File: Noodle Incident Page 8.png (1.92 MB, 2706x2104)
1.92 MB
1.92 MB PNG
>>44272938
#T-Tin Carp: "Now just shoot the meta--"

Tin-Carp goes flying through the air, ends embedded in the bar. His shield (dented as it is) lands on the ground.

In the mean-time, Shadow Hunter re-materializes and heads up for ADDVENTURE, overwatched by the TaserBuddies.

He sees something nasty set up as a surprise for unwary souls out west.

And The Gambler tries to save the day, but his aim is off - it heads Droen B-T straight on the antenna! We're all DOOME-- huh. That was improbable.

[Villians]
>>
>>44273363
"By the Fair Play Regulation of 20XX, Heroes can not move during the Villian's turn. This is the LAW, and as a hero, you must follow it to remain just in one's actions. After all, you're not a Villian, are you?"
>>
>>44273442
"Damn I jumped the gun as well, apologies"
>>
File: Noodle Incident Page 9.png (2.03 MB, 2706x2104)
2.03 MB
2.03 MB PNG
"Mousetrap Engaged!"

ShadowHunter eats a face full of---

harmless wooden splinters. The aim is off, but the table is definitively not getting used again.

#T-Iron Trout tries to lay the smackdown on Essence Taker - but his baton glances of after the first blow because concrete doesn't yield that easily. There's a muffled grumbling sound under the mask.

[Heroes!]

[If Karmen RAIDER is helped to his feet this turn, he comes back with 2 plot armor and -3 prestige damage (and a headache)]
>>
Rolled 4, 4, 4 = 12 (3d6)

>>44273503

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 3
>Power Rating: 8
>Origin:
[Magical Gift]
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.

"EVERYBODY MOVE DEEPER INSIDE NOW!"
The Gambler shouts as he runs 11611, then keeps running 66666 and gives the machine gunner there [A TWISTED FATE!] by stealing his luck, and gifting it to Shadow Hunter.
>>
>>44273497
But not by much!

>>44273487
It would indeed make you more bullet proof. And heavier. There's a chance you'd lose your [MELEE RESISTANCE] but gain [RESISTANCE +1]. Sweet deal with the amount of explosions going off around here!

You would - of course - make a clank clank clanking sound when you walk.

https://www.youtube.com/watch?v=wuLLXQizuuY
>>
Rolled 1, 4, 6 = 11 (3d6)

>Phase Shift!
>Move 6666666
"666 My lucky number!"

>SHADOW PUNCH!
>Sinkhole the machine gun so it can't be used again.
>>
Rolled 3, 5, 3 = 11 (3d6)

>>44273582
Name : Shadow Hunter
Origin : [Magical Gift]
Archetype : [Control]
Modifiers : [Darker and Edgier]
Power types : [Phasing] [Shadows]

Signature moves:
[Sinkhole] - causes a group of enemies to phase into the ground and become stuck.
[Phase Shift] - Turn insubstantial. Can walk through obstacles safely.
[Shadow Play] : Creates solid objects from shadows.

Actions : 3
Plot Armor : 2
Movement : 7
Offense : 2
Resistance : 0
Prestige: -2
Power Rating : 8
>>
File: Spaceball.gif (433 KB, 251x207)
433 KB
433 KB GIF
Rolled 3, 3, 1 = 7 (3d6)

>>44273216

Essence Taker was still riding the momentum train after knocking the shield bearer into the bar! "HELL YEAH!"
>Grab/Acquire the dropped, dented shield nearby. Use powers to absorb the metal material into a metallic armor covering!
>Scoop up Iron Trout, Throw him 212111 hexes towards enemy behind bar.

>Attempt to Revive Kamen Rider

[Essence Taker]
>Plot Armor: 4
>Movement: 5
>Offense: 3
>Resistance: 0+1
>Prestige: 0
>Power Rating: 8
>Origin:
[Magical Gift]
[Physicality/Control]
>Modifiers:
[Mutant]
>Power Types:
[Material Emulation]
[Material Copying]
>Stabilized Powers:
[Copy Material]-Become any material you touch on purpose.
>>
File: SniperDrone.gif (4 KB, 96x96)
4 KB
4 KB GIF
Rolled 6, 5, 6 = 17 (3d6)

>>44273503
>Name: Iron Justice
>Plot Armor: 5(?)
>Movement: 3
>Offense: 1
>Resistance: 0
>Prestige: 6
>Power Rating: 8

>Origin:
[Enhancement]
>Archetype:
[Gadgets]
>Modifiers:
[Mastermind]
>Power Types:
[Shield]
[Robotic Minons]
>Stabilized Powers:
[Shield of the Law] - General purpose shield, which is the iconic 'weapon' of IJ.
[Taser Reinforcement] - Calls on Taser-equipped drones to help incapacitate criminals.
[Police Reinforcement (Upgraded)] - Calls one-time backup from the NMPD to supply NPC police to aid the fight.

The sound of a firing machine-gun brought Iron Justice's focus to the masked mook firing down against the edgy Shadow Hunter. Even if he is a ruthless murderer, he isn't going to be gunned down by some criminal!

>[Directing] his drones as he moves 666, IJ soon lead B-T and C-T to incapacitate and arrest the man manning the machine gun, with the aid of 50-thousand volts of JUSTICE.
>At the same time, the abundance of ranged fighting urged Iron Justice to call in [Sniper Reinforcements] in the form of A-S. Sniper Drones may be the loosest cannons out of all the drones, aside from the Bulldozers, but their Non-Lethal shots can knock a foe right off their feet.
>>
Rolled 2, 2, 2 = 6 (3d6)

>>44273636
"I-i'm okay... Thanks, Essence Taker, I owe you one."
>move 22
>throw some bottles of booze at the two nearest mercs

Kamen Raider
Plot Armor : 2/4
Movement : 5
Offense : 2
Resistance : 0
Prestige : -2
Power Rating : 8
>Origin : [Heroic Spirit]
>Archetype : [Techniques]
>Stabilized powers :
Raider Kick (Power rating 14, damage +)
Dash (Power rating 14)
Mighty Throw (Power rating 14)
>>
File: Noodle Incident Page 10.png (2.11 MB, 2706x2104)
2.11 MB
2.11 MB PNG
Karmen Raider gets back up and heads to the bar to self-medicate! Alas, he finds nothing but--

woah, hey; is that 2x Blue Energy? Woah! It is!
[2x Blue Energy gained]

LONE WOLF SUPPRESSION DRONE S-1 takes to the field!
It's circuits flow with evil electricity and a desire to NON-LETHALLY SHOOT GOONS STRAIGHT IN THE FACE.

Non... lethally of course.
>CRITICAL JIIIIIIIIIIIIIINX

Mousetrap 1 surrenders (Then Shadow Hunter knocks him out cold)

For surviving until page 10, every hero gains +3 Prestige! Yay!

[Villians]
>>
>>44274059
Villains and a coffee break.

https://www.youtube.com/watch?v=yE8C1WWixgc
>>
>>44274140
(I know this is a break, but...

>That video
>[HeroicSpirit]Origins.webm

Aside from that minor OOC shitpost, continue on.)
>>
>>44274059
"THOSE EXPLOSIVES ARE LIT!"
>>
File: Noodle Incident Page 11.png (2.17 MB, 2706x2104)
2.17 MB
2.17 MB PNG
Rolled 3, 5, 6 = 14 (3d6)

STEEL FLEA seems to be a code-word for "Just open fire and hope it works"

IRON JUSTICE gets winged by the BULLETS OF INJUSTICE - and Essence Taker finishes metabolizing the Shield just as the first bullet connects with her spine.

That was 2.3 seconds short of dangerous, that.

[Heroes]

https://www.youtube.com/watch?v=WvEGQ4XkDMI
>>
Rolled 4, 2, 2 = 8 (3d6)

>>44274366
The Gambler doesn't need telling twice, he uses [A Roll of the Dice], and uses it to grant Iron Justice greater luck as The Gambler himself books it, moving 66111, and says "This isn't the time to gambling with our lives! Get to cover!" while recovering.

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 3
>Power Rating: 8
>Origin:
[Magical Gift]
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
Rolled 4, 6, 2, 1, 3, 6 = 22 (6d6)

>Phase Shift
>Move 2222222
>Burn an Action point for additional movement
>Move 223
>Clonk the two guys heads together.
>Resume Phase Shift
>Move 6555

"Like a shadow in the night. You won't ever know I am there"
Name : Shadow Hunter
Origin : [Magical Gift]
Archetype : [Control]
Modifiers : [Darker and Edgier]
Power types : [Phasing] [Shadows]

Signature moves:
[Sinkhole] - causes a group of enemies to phase into the ground and become stuck.
[Phase Shift] - Turn insubstantial. Can walk through obstacles safely.
[Shadow Play] : Creates solid objects from shadows.

Actions : 3
Plot Armor : 2
Movement : 7
Offense : 2
Resistance : 0
Prestige: 1
Power Rating : 8
>>
Rolled 4, 3, 6 = 13 (3d6)

>>44274366
>Name: Iron Justice
>Plot Armor: 3
>Movement: 3
>Offense: 1
>Resistance: 0
>Prestige: 9
>Power Rating: 8

>Origin:
[Enhancement]
>Archetype:
[Gadgets]
>Modifiers:
[Mastermind]
>Power Types:
[Shield]
[Robotic Minons]
>Stabilized Powers:
[Shield of the Law] - General purpose shield, which is the iconic 'weapon' of IJ.
[Taser Reinforcement] - Calls on Taser-equipped drones to help incapacitate criminals.
[Police Reinforcement (Upgraded)] - Calls one-time backup from the NMPD to supply NPC police to aid the fight.

Assaulting a police officer with a assault rife! If that isn't a crime, then what is?

>[Lockdown] the [Shield of the Law] forwards the firing mooks, AKA the 1-2 direction, hopefully preventing him from being shot down.
>To counter the fire, Iron Justice [Directs] the drones to assault the men that broke the LAW. While C-T and B-T have to drop down and move to get close to them, A-S can just fire upon them from where it stands, using IJ as protection from the fired shots.
>>
>>44273744
"You can buy me a drink later, now get moving!"

>>44274059
(With my Prestige Points i'm sinking it into another resistance point so I have 1+1, for a total of 2 Resistance, yaaaay)

"Ho GEEZ!"
>The Metal Maid-er... Essence Taker finds herself under fire, uses [Dented Shield] on top of her new metal skin to prevent serious damage.
"Hey! Stop running!"
> Move 22111122 to pursue and regain sight of fleeing enemy combatant through the hole in the wall.

>Chuck [Dented Shield] at fleeing enemy. (The one chatting on the radio).
___

[Essence Taker]
>Plot Armor: 4
>Movement: 5
>Offense: 3
>Resistance: 1+1
>Prestige: 0
>Power Rating: 8
>Origin:
[Magical Gift]
[Physicality/Control]
>Modifiers:
[Mutant]
>Power Types:
[Material Emulation]
[Material Copying]
>Stabilized Powers:
[Copy Material]-Become any material you touch on purpose.
>>
>>44274366
Alright, it's getting late over here, so I'll leave my character to be botted. Retreat me if you don't want to deal with it. Good night all !

Kamen Raider
Plot Armor : 2/4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 1
Power Rating : 8
>Origin : [Heroic Spirit]
>Archetype : [Techniques]
>Stabilized powers :
Raider Kick (Power rating 14, damage +)
Dash (Power rating 14)
Mighty Throw (Power rating 14)

Inventory :
2×Blue Speed
>>
>>44274618
"Justice may never rest, but those who uphold it must do so if needed, else Justice will falter. Goodnight citizen."
>>
Rolled 4, 6, 4 = 14 (3d6)

>>44274618
>Botting actions.
>Move 111
>Pick up one of the fallen shields,
>Move 33
>MIGHTY THROW the shield at the retreating officer's legs!
>>
File: Noodle Incident Page 12.png (2.67 MB, 2706x2104)
2.67 MB
2.67 MB PNG
>>44274618
Raid on in Valhalla, Justice Viking! We appreciate your patronage.

---

>>44274556
Essence Taker takes the essence of the ICE Shield. She learns a lot about the material composite of anti-ballistic breaching devices (mmhmh, that multi-layer alloy).

Incorporating it permanently into your frame does indeed cost 5 prestige! But the shield is now gone so you get 1 Resistance (All) *permanently* instead of 2.

Also, you're [Magnetic].

Neat.
---

THE IRON POSSEE OF THE LAW MARCHES FORWARD--

oh.

Oh maybe it shouldn't have.

This, errr.

(Meanwhile, Shadow Hunter comes face to face with a lobster, taps someone on the shoulder, and fades away again)

(teleport+teleport = still intangible, upgraded ShadowPhase for continous)
>>
Rolled 5, 4, 1 = 10 (3d6)

>>44274940
Do Chinese Lamps normally make that sound?
>>
>>44274940
>>44275030
(At this rate, I'm betting A-S will go 'rouge', and just fight crime lethally...)
>>
>>44274940
"Iron Justice? Could you... just... I don't know... just not direct your drones so haphazardly anymore... those were load bearing walls I think..."
>>
>>44274940
(The girls still jiggle too, oddly enough~ If I grab another shield, will I regain that resistance? Still learning how all this works)

(Also, how magnetic am I? Should i be worried about getting anywhere close to claymores, computers, metal bullet shooting guns, etc. Do I control it?)
>>
>>44275279
"It must be a bug in the programming, for the tasers would function at a range of two-three hexes. I am more concerned about A-S, as it shot what I presumed is explosives against that short wall."
>>
>>44275389
"Goddamn it... I used to eat here as a kid man. I was so happy when I heard somebody bought it and it looked like it was gonna reopen..."
>>
File: Noodle Incident Page 13.png (2.88 MB, 2706x2104)
2.88 MB
2.88 MB PNG
A-S:
"One bullet. 4 bad guys.
I AM.
THE LAW."

IRON SKY: "...."

Furious blows rain down on Essence Taker, but her new skin shrugs them off! The diabolical duo of dastardly deeds do force her back a step! And Shadow Hunter is shaken by the explosion!

And the Neighbourhood definitively heard that one!

And IRON JUSTICE is *the* luckiest luckiest law-man alive. His shield and considerable luck saves the day.

Can't dent Justice.

https://www.youtube.com/watch?v=Sqz5dbs5zmo
>>
Rolled 6, 1, 4 = 11 (3d6)

>>44275527
"SHIT SHIT SHIT!"
>Run 11111
>Continue Running 12222
>Then steal the luck from the northern most MG goon, and give it to Iron Justice, using [A Twisted Fate]
"Your drones are a menace IJ!"

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 3
>Power Rating: 8
>Origin:
[Magical Gift]
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
Rolled 6, 3, 1, 5, 4, 4 = 23 (6d6)

>Phase Shift
>Burning an action for additional movement. Also holding my breath and preparing to dodge lobsters.
>Move 2222222221
>Shadow PUNCH! the machine gun guy.

Name : Shadow Hunter
Origin : [Magical Gift]
Archetype : [Control]
Modifiers : [Darker and Edgier]
Power types : [Phasing] [Shadows]

Signature moves:
[Sinkhole] - causes a group of enemies to phase into the ground and become stuck.
[Phase Shift] - Turn insubstantial. Can walk through obstacles safely.
[Shadow Play] : Creates solid objects from shadows.

Actions : 3
Plot Armor : 2
Movement : 7
Offense : 2
Resistance : 0
Prestige: 1
Power Rating : 8
>>
Rolled 5, 1, 3, 2, 6, 6 = 23 (6d6)

>>44275527
>Kamen Raider Botting

Kamen Raider
Plot Armor : 2/4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 1
Power Rating : 8
>Origin : [Heroic Spirit]
>Archetype : [Techniques]
>Stabilized powers :
Raider Kick (Power rating 14, damage +)
Dash (Power rating 14)
Mighty Throw (Power rating 14)

>Slide under the MG fire and move 111
>[Raider Kick] the nearest goon into the other beat stick Goon
>Pick up nearby shield and [MIGHTY THROW] it at the machine gun goon
>>
>>44275663
Correction, second action is spent running just throwing the shield, not mighty throwing it, since he can't use a super power for that.
>>
Rolled 1, 5, 4 = 10 (3d6)

>>44275527
>Name: Iron Justice
>Plot Armor: 3
>Movement: 3
>Offense: 1
>Resistance: 0
>Prestige: 9
>Power Rating: 8

>Origin:
[Enhancement]
>Archetype:
[Gadgets]
>Modifiers:
[Mastermind]
>Power Types:
[Shield]
[Robotic Minons]
>Stabilized Powers:
[Shield of the Law] - General purpose shield, which is the iconic 'weapon' of IJ.
[Taser Reinforcement] - Calls on Taser-equipped drones to help incapacitate criminals.
[Police Backup (Upgraded)] - Calls one-time backup from the NMPD to supply NPC police to aid the fight.

DAMN IT ASS, YOU ARE A FUCKING LOOSE CANNON! YOU JUST DESTROYED B-T AND C-T, AND KILLED THOSE WHO SHOULD'VE BEEN ARRESTED!

>Iron Justice stays locked down, [Directing] A-S to fire at the Machine Gunner to the far east, within the kitchen. Hopefully, he doesn't destroy anything else there.
>With the hole blown through the roof, IJ decides to use a silver lining of the exploding cloud, and so call on proper, less crazy reinforcement. Calling on the NMPD's HQ, he reports that a PMC-like orginization is within the noodle shop, and requested [Police Backup] via chopper, in order to drop some support closer to the fray via said hole.

(Said police wouldn't be controlled by IJ like the drones, and rather, be friendly NPCs to fight back.)
>>
>>44274940

E.T. realizes too late upon entering the new room that throwing her shield was NOT the best of ideas. "Ooh... well, shit...” Before a pair of burly shield users start beating her back into a corner. It doesn’t exactly HURT but she’s unable to continue chasing down the officer. “Ow, hey! Stop that!"
> Thanks to Kamen Raiders help, Focus on the off kilter goon and [BEATDOWN!].
"Thanks!"
> Try to Grab/steal/Equip one of the [Pristine Undented Shield]'s from one of the defeated Baddies
>Move 33222211 and Jump onto the table. Reestablish the chase.
___

[Essence Taker]
>Plot Armor: 4
>Movement: 5
>Offense: 3
>Resistance: 1
>Prestige: 0
>Power Rating: 8
>Origin:
[Magical Gift]
[Physicality/Control]
>Modifiers:
[Mutant]
>Power Types:
[Material Emulation]
[Material Copying]
>Stabilized Powers:
[Copy Material]-Become any material you touch on purpose.
>>
Clonk clonk clonk!

impossible the table can handle the heroic weight of-- err, I mean, the delicate metallic figure of Essence Taker!

Karmen Raider [Justice Boots] someone right through someone else and into a wall, and the goon stand bewildered next to his own explosive. Karma. Crime doesn't pay.

MouseTrap 2 is neutralized and Mousetrap 3 knocked clean unconscious with a bouncing throw of a shield... and IRON SKY starts to seem a /little/ nervous.

[Villians - quick, there's not a lot left! 2-3 turns to go!]

https://www.youtube.com/watch?v=HXDwbBimaAA
>>
File: Noodle Incident Page 15.png (3.27 MB, 2706x2104)
3.27 MB
3.27 MB PNG
The last few Agents open fire (Except for one, who is quite distracted by the slow burbling of his fellows)

Magazine click empty.

Looks like it's almost check-mate unless there's a final card to play somewhere...
>>
Rolled 5, 2, 4 = 11 (3d6)

https://www.youtube.com/watch?v=pqv_LUStxDw

And that one final card is....
>>
>>44276556
not yet time

It's a cutscene as the villains reveal their final hand.
>>
=||=

>there's a very loud crashing sound...
>>
>>44276483
Surprised is delayed by a bit, so [Hero] turn while that's taken care of.
>>
>>44276483
The Gambler gazes across the distance, and then uses his powers to rip the essence of luck out of the southern most group of firing enemies, putting them on [A Twisted Fate], and then put it into Essence Taker,

He then runs 22222, and then moves again 23232. "GET THAT BASTARD ESSENCE TAKER! DON'T LET HIM ESCAPE!"

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 3
>Power Rating: 8
>Origin:
[Magical Gift]
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
Rolled 6, 6, 2, 6, 1, 4 = 25 (6d6)

>Burning an action for additional movement.
>Move 32 32 32 32 32 32 32
>Sinkhole the guy talking on the radio
>Sinkhole the nearby mooks

Name : Shadow Hunter
Origin : [Magical Gift]
Archetype : [Control]
Modifiers : [Darker and Edgier]
Power types : [Phasing] [Shadows]

Signature moves:
[Sinkhole] - causes a group of enemies to phase into the ground and become stuck.
[Phase Shift] - Turn insubstantial. Can walk through obstacles safely.
[Shadow Play] : Creates solid objects from shadows.

Actions : 3
Plot Armor : 2
Movement : 7
Offense : 2
Resistance : 0
Prestige: 1
Power Rating : 8
>>
Rolled 4, 6, 3 = 13 (3d6)

>>44276483
>Name: Iron Justice
>Plot Armor: 3
>Movement: 3
>Offense: 1
>Resistance: 0
>Prestige: 9
>Power Rating: 8

>Origin:
[Enhancement]
>Archetype:
[Gadgets]
>Modifiers:
[Mastermind]
>Power Types:
[Shield]
[Robotic Minons]
>Stabilized Powers:
[Shield of the Law] - General purpose shield, which is the iconic 'weapon' of IJ.
[Taser Reinforcement] - Calls on Taser-equipped drones to help incapacitate criminals.
[Police Backup (Upgraded)] - Calls one-time backup from the NMPD to supply NPC police to aid the fight.

The criminals are in check, and all there is to do now is to 'mate' them. Sadly, Iron Justice's slow as molasses... But, he comes to a realization: The teleportation that is used to bring in the reinforcement drones... Couldn't he use it to transfer himself?

>IJ tries to [Teleport] behind the north-ish enemy lines, hopefully proving some flanking aid for the police against the masked goons.
>Before he does so, however, he [Directs] A-S to move 1-wards to provide covering fire for the Police as well... But chances are, it'll ignore those orders and continue killing the criminals.
>>
>>44276483

Essence Taker is lucky her powers allowed her to survive such a lethal onslaught of point blank bullets, though the vibrations tingling through her frame certainly tickled! It was very unlikely that she heard anything shouted to her OR radio arguing over the ring of bullets pinging off her face and body, but her target was still well in sight!

> Move 122221, Charging through enemy soldiers with added benefit of her shield and [GRAB] the enemy officer.

>Spin around and use the momentum of Officers persons body to FLING the officer northward into the duo of men still firing at the police.

“CEASE AND DESIST!” came the metallic woman’s voice, quite loudly in fact. “I WILL NOT HESITATE TO PUMMEL YOU ALL INTO SUBMISSION AND CARRY YOU ONE BY ONE OUT OF HERE LIKE CHILDREN!"
(she is shouting because the bullets are quite loud and hearing doesn't tend to come back immediately) "DO I MAKE MYSELF CLEAR?!"
___

[Essence Taker]
>Plot Armor: 4
>Movement: 5
>Offense: 3
>Resistance: 1(+1?)
>Prestige: 0
>Power Rating: 8
>Origin:
[Magical Gift]
[Physicality/Control]
>Modifiers:
[Mutant]
>Power Types:
[Material Emulation]
[Material Copying]
>Stabilized Powers:
[Copy Material]-Become any material you touch on purpose.
>>
File: Soldier.png (70 KB, 189x313)
70 KB
70 KB PNG
Rolled 3, 2, 5 = 10 (3d6)

>>44276907
"YOU CAN'T DO THA---!"
>>
>>44277028
(Did.. did I do something wrong?)
>>
File: Noodle Incident Page 16.png (4.57 MB, 2706x2105)
4.57 MB
4.57 MB PNG
Mercenaries fly side to side
It looks graceful.
Beautiful.

A true justice arc.

Too bad about the landing; that's not quite a perfect 10 out of 10.

The final forlorn claymore clicks with a dejected sound.

#-C IRON SKY screams.
>>
>>44277087
Tripwire behind the two men you just chucked the officer at. They are about to explode.
>>
>>44277087
A true hero doesn't make mistakes! She makes learning oppertunities!

And if not learning oppertunities, then aiming oppertunities!

Beautiful throw. Good arm.
>>
>>44277183
[Oh... oh damn i didn't even see that. I have killed a man i spent so long chasing ;w;]
>>
File: Noodle Incident Page 17.png (4.81 MB, 2706x2105)
4.81 MB
4.81 MB PNG
The remaining straggling commandoes leg it, but not before they try some last ditch--- err.

Okay.

[Heroes]
>>
>>44277150
>>44277305
(I wonder if a villain would end up inflicting /Karmatic Punishment/ against us, making the heroes at risk of death themselves...)
>>
Rolled 3, 1 = 4 (2d6)

>Move 5555444, jumping down off the balcony.
>Sinkhole that thing
>Sinkhole it even deeper into the earth. Bury it.
>End the sinkholes, trapping it forever in a rocky tomb.

Name : Shadow Hunter
Origin : [Magical Gift]
Archetype : [Control]
Modifiers : [Darker and Edgier]
Power types : [Phasing] [Shadows]

Signature moves:
[Sinkhole] - causes a group of enemies to phase into the ground and become stuck.
[Phase Shift] - Turn insubstantial. Can walk through obstacles safely.
[Shadow Play] : Creates solid objects from shadows.

Actions : 3
Plot Armor : 2
Movement : 7
Offense : 2
Resistance : 0
Prestige: 1
Power Rating : 8
>>
Rolled 2, 3, 2, 4 = 11 (4d6)

>>44277452
Other 4 dice.
>>
Rolled 3, 2, 5 = 10 (3d6)

>>44277400
>Name: Iron Justice
>Plot Armor: 3
>Movement: 3
>Offense: 1
>Resistance: 0
>Prestige: 9
>Power Rating: 8

>Origin:
[Enhancement]
>Archetype:
[Gadgets]
>Modifiers:
[Mastermind]
>Power Types:
[Shield]
[Robotic Minons]
>Stabilized Powers:
[Shield of the Law] - General purpose shield, which is the iconic 'weapon' of IJ.
[Taser Reinforcement] - Calls on Taser-equipped drones to help incapacitate criminals.
[Police Backup (Upgraded)] - Calls one-time backup from the NMPD to supply NPC police to aid the fight.

>Seeing the mech kill those honorable police officers brought horror to Iron Justice, smashing out of the lobster tank in a rush to [Shield Bash] the mech's legs off, wailing at it as metal clashes against metal.
>At the same time, A-S took it's aim at what it calculated to be the mech's cockpit, to open fire against it as directed by itself.
>>
Rolled 5, 1, 4 = 10 (3d6)

>>44277125
"Dead lord!" He shouts, jumping down and moving 3423 to get behind the metal shield, before giving the mech [A Twisted Fate], ripping away it's luck and giving it to those police officers so that maybe, just maybe, they would survive! Otherwise he gave it to Iron Justice, who had gotten in so close!

He then prepares an action to reach up, and hurl a primed C4 charge at the thing should Iron Justice be knocked back or slain.

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 3
>Power Rating: 8
>Origin:
[Magical Gift]
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
File: Noodle Incident Page 18.png (4.91 MB, 2706x2105)
4.91 MB
4.91 MB PNG
Under the furious fists of justice and righteous retribution, the OMIN-MECH buckles and bends! Shadows! Fate! Justice! Fists!

High explosives!

and the much abused ground croaks and groans and buckles as Shadow Hunter works to soften it up...
>>
>>44277400
Essence Taker was... well, 'disappointed' didn't fully cover it. She was a shiny, buxom metal woman standing in bits and pieces of the guy she had just moments before been trying to subdue and capture... Preeeetty bummed about that. The soldiers she'd knocked about were no longer shooting at her, and she was PRETTY sure one of them was hitting on her, figuratively. But there was a new threat now, some massive robot that her accidental explosion had sent a bloody, burning metal wall towards.

Great. At least she didn't have the HIGHEST killcount, right? Maybe she could blame it on the crazy hero killing all the baddies... Time to stop feeling sorry for herself and the various unconscious bad-guys at her feet.

> Drag out of commission badguys out of harms way behind load bearing pillar. Take away any items that might cause further harm (guns, bombs, triggers to explosives, etc.)
> Flip nearby Tables for added protection.
> Secure the 3 badguys with metal table legs by bending them around the baddies.
> Feel good about self for doing SOMETHING right.
___

[Essence Taker]
>Plot Armor: 4
>Movement: 5
>Offense: 3
>Resistance: 1(+1?)
>Prestige: 0
>Power Rating: 8
>Origin:
[Magical Gift]
[Physicality/Control]
>Modifiers:
[Mutant]
>Power Types:
[Material Emulation]
[Material Copying]
>Stabilized Powers:
[Copy Material]-Become any material you touch on purpose.
_____
>>44277414
A 'taking you with me' mindset? Seems less of a 'get rich/the thing i want' and more of a desperate measure last resort. Especially if we're TRYING to take them in for prison, aside from the Lethal heros.
Maybe they would! We'd be in trouble then!
>>
>>44277646
("I would like the press to know I had nothing to do with the needless destruction of the noodle shop as you are seeing here in the video.") xD
>>
>>44277646
"Are any of those cops still alive?!"
>>
>>44277737
Barely. MIRACOLOUSLY Stevenson is okay...
>>
>>44277814
Fields is down with a broken arm, a factured rib, a shattered pelvis and a new favorite nightmare.

But alive...
>>
>>44277825
And it looks like Sgt. Malone managed to crawl under a table.

That's what he says.

Investigation will reveal the table flipped itself over to cover him from a delayed shock-wave rebounce.

A statistically improbable event.
>>
>>44277839
It looks like everyone's in the clear.

Well, except the lobsters. They're trying to make it clear in a last minute bid for freedom.
>>
>>44277839
>>44277825
>>44277814
"Thank you my Lady, thy shouldn't have had to die from this cluster fuck."
>Heads over to see to the Officers and makes ure they're alright, also go and make sure the others that are knocked out get handcuffed by the police, helping them make the arrests if necessary.
>>
>>44277862
>>
>>44277872
To be fair, wasn't this place owned by an unnamed PMC? So really, as criminals, we don't have to pay that off right?

Unless they mortgaged it I guess...
>>
Yay, happy ending!
>>
>>44277880
"It is more of the matter of repaying the families of those who died, rather than the collateral damage. For this reason, A-S will be decommissioned for violating his LAW-

"Wait, where did A-S go, is it avoiding overdue Justice?"
>>
File: But what is this.png (122 KB, 270x323)
122 KB
122 KB PNG
But what is this?

It looks like... Yes! #C-IRON SKY's GPS transponder is still transmitting to KRAKEN BASE!

We can triangulate the signal and crash their party before they pack up and leave!

[Threat Level 4]

Or we can leave that to someone else and find out what this group was even doing in this Noodle Shop, and venture into the Depths Below?

[Threat ???]

What should we publish next?
A) Issue III: KRAKEN BASE BLUES

or

B) Dig Dig Diggin' A Hole?
---

Collateral Damage was immense.
*Immense*

But luckily the Police Insurance Fond will handle some of it, so we'll only have to make up wiht a few charity apperances and some community service.

Yes, that includes you Gambler.

All participating VIGILANTEES OF JUSTICE gain +8 Prestige!

And they can *opt* - --OPT-- - to acquire:
[Explosion Prone Miscalibration]: Your jinxes tend to set of minor chain reactions. Congratulations?
>>
>>44277943
"You guys all know I work -regularly- at the local Indian Reservation! I'm totally fine doing work!"

>8+6=14 prestige. How much of that to get Paragon? So that all of the media fallout still makes me look like a darling?
>>
I shall strengthen Phase Shift with prestige making it continuous. Leaving me with 3 prestige.

I also vote to go to this enemy base.
>A

Name : Shadow Hunter
Origin : [Magical Gift]
Archetype : [Control]
Modifiers : [Darker and Edgier]
Power types : [Phasing] [Shadows]

Signature moves:
[Sinkhole] - causes a group of enemies to phase into the ground and become stuck.
[Phase Shift] - Turn insubstantial. Can walk through obstacles safely. Strengthened into a continuous effect.
[Shadow Play] : Creates solid objects from shadows.

Actions : 3
Plot Armor : 2
Movement : 7
Offense : 2
Resistance : 0
Prestige: 3
Power Rating : 8
>>
>>44277985
>>44277980
"I disagree, I say we go for B. we need to know what they were going for here, it's a more immediate threat."

>>44277943
Do we get [Explosion Prone Miscalibration] for free?
>>
File: AS-1 rides again.png (269 KB, 535x338)
269 KB
269 KB PNG
>>44277928
https://www.youtube.com/watch?v=999RqGZatPs

Looks like he took off into the sunset
on a hunt for injustice

Just one bot
one gun

One law.
>>
File: Alpha-Sniper.png (1.12 MB, 1920x1080)
1.12 MB
1.12 MB PNG
>>44277943
>Name: Iron Justice
>Plot Armor: 3
>Movement: 3
>Offense: 1
>Resistance: 0
>Prestige: 17
>Power Rating: 8

>Origin:
[Enhancement]
>Archetype:
[Gadgets]
>Modifiers:
[Mastermind]
>Power Types:
[Shield]
[Robotic Minons]
>Stabilized Powers:
[Shield of the Law] - General purpose shield, which is the iconic 'weapon' of IJ.
[Taser Reinforcement] - Calls on Taser-equipped drones to help incapacitate criminals.
[Police Backup (Upgraded)] - Calls one-time backup from the NMPD to supply NPC police to aid the fight.

(Going to also add in a extra PC, if allowed by the OP, to be used depending on which route the heroes pick:)

>Name: Alpha-Sniper
>Plot Armor : 4
>Movement : 5
>Offense : 2
>Resistance : 3
>Prestige : 0
>Power Rating : 8

>Origin:
[Enhancement]
>Archetype:
[Techniques]
>Modifiers:
[Robot]
[Explosion Prone Miscalibration]
>Power Types:
[Sniping]
[Ignoring Asimov's Laws]
>Stabilized Powers:
[Ranger's Mark] - Mark a target for death, granting everyone +1 OFF against it for X amount of turns.
[Teleportation] - What it says on the tin, allows for A-S to teleport to different positions around the map.

(Iron Justice would be in 'KRAKEN BASE BLUES', and Alpha-Sniper will be in 'Dig Dig Diggin' A Hole?')
>>
>>44278031
That you do.
---

Also thanks for playing, everyone. I had lots of fun with this one. I appreciate your patience! This was great.

Be well!

If you want, you can post final stats in this thread - (adding +8 prestige!) and then if you're around for the next one, you can get it from here.

Be well! And remember: Crime doesn't pay.
>>
>>44278102
How much to grab [Paragon] though!?

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 14
>Power Rating: 8
>Origin:
[Magical Gift]
>Archetype:
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
[Explosion Prone Miscalibration]
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
You know what? I'll opt in on that freebie modifier. Should be fun the rare time I roll 16+ on a 3d6
>>
>>44278126
Noooo, don't you grab it! You're edgier and darker! It's the opposite of a paragon! You'll kill even MORE people!
>>
> I vote for B
Seems a little more pressing at the moment, yes yes?

I've decided to spend points for a new Stabilized power.
[Material Absorption]
Gain Mass/Proportional strength the more E.T. has available to form ‘armor’.

Example: All those special bullet proof shields the baddies had, if given time, E.T. could just add them to her figure, growing in size and strength.
I'm thinking it needs to be capped, perhaps to a certain height and power/strength output in case there is literally a shit ton of say... Adamantium laying around? Can't be TOO op.
>>
>>44278146
My magic is based off control of phasing in and out of reality, plus shadows. Most likely I'll start disappearing everything into the shadowrealm should I jinx something. Not explosions.

Name : Shadow Hunter
Origin : [Magical Gift]
Archetype : [Control]
Modifiers :
[Darker and Edgier]
[Explosion Prone Miscalibration]

Power types : [Phasing] [Shadows]

Signature moves:
[Sinkhole] - causes a group of enemies to phase into the ground and become stuck.
[Phase Shift] - Turn insubstantial. Can walk through obstacles safely. Strengthened into a continuous effect.
[Shadow Play] : Creates solid objects from shadows.

Actions : 3
Plot Armor : 2
Movement : 7
Offense : 2
Resistance : 0
Prestige: 3
Power Rating : 8
>>
So good news! They won't die! They'll just learn what it is to be me, locked in a realm of eternal darkness.
>>
Tentatively extra modifiers are:
[Free]
[10]
[20]
[30], etc etc etc.

Powers are
[5] to stabilize
[6] to improve, then [7], then [8], etc etc.

There's a few freebies sometimes (Like explosion prone today because oh god the collateral).

I might need to re-work Teleportation and Phasing, but it should be okay.

Stat Increases are also possible, but you need a base to work on it --

and hey, wait a minute; I bet this noodle shop's property value has totally tanked.

Anyway I need to go catch a plane in, uh, now, so I'm signing off for now.

https://www.youtube.com/watch?v=5yGeroywBuo
>>
>>44278205
Grabbing [Paragon] then. Final stats read at.

[The Gambler]
>Plot Armor: 4
>Movement: 5
>Offense: 2
>Resistance: 0
>Prestige: 4
>Power Rating: 8
>Origin:
[Magical Gift]
>Archetype:
[Control/Techniques]
>Modifiers:
[Pact]-Lady Luck
[Explosion Prone Miscalibration]
[Paragon]
>Power Types:
[Luck]
[Change Fate]
>Stabilized Powers:
[A Roll of the Dice] - Straight up reduces or enhances the luck of another figure.
[A Twisted Fate] - Steal the Luck of others in an area and transfers it to another target
[Ghost Leg] - Target of the ability either has an easier time finding routes to places, or a harder time. Allows access to normally inaccessible places due to sheer luck, or denies access by the same token.
>>
>>44278205
(the only reason Phase Shift works so well for me is because Darker and Edgier gives me a massive speed boost so I can jog through the map pretty damn quickly. If teleportation is line of sight for everyone besides psychics then that is pretty balanced as well )
>>
>>44278267
Just get an ability that lets you see through shadows!
>>
Essence Taker’s abilities are mutation based magic better understood by the exploration of the mythos of magical constructs like the Golem and various magical hoohaw. She can harness MATTER ITSELF, in small amounts. She can surround herself with armor, send out chunks of projectiles (At the risk of exposing herself) and form any shape with said matter.

>Plot Armor: 4
>Movement: 5
>Offense: 3
>Resistance: 1
>Prestige: 8 (or 3 if my power is approved)
>Power Rating: 8
>Origin:
[Magical Gift]
[Physicality/Control]
>Modifiers:
[Mutant]
>Power Types:
[Material Emulation]
[Material Copying]
>Stabilized Powers:
[Copy Material]-Become any material you touch on purpose.
___

New Stabilized Skill idea
[Material Absorption]
Gain Mass/Proportional Strength the more material there is available.
Base Strength/Skin tight cover
+1 to Offense Downside: “Heavy”

Armor/Power.Armor
+2 to Offense “VERY HEAVY”

Golem(Monster) +3 to Offense +1 Resistance
“Crack the ground standing still”
>>
>>44278375
Since Emulation and Copying mean the same thing, perhaps Material Manipulation would be a better name for one of them?
>>
>>44278375
>>44278226
>>44278174
Don't forget to come to #Nation, for it will be the place for talking about this game, as it counts as a 'hero builder':

https://client01.chat.mibbit.com/?server=irc.Mibbit.Net&channel=%23Nation
>>
>>44278414
Actually we talk about it on another channel entirely... Skirmish on Rizon.
>>
>>44277943
aa
bbb

Looks like we're headed down into the lands of the mole people. Not that there are mole people...

https://www.youtube.com/watch?v=ytWz0qVvBZ0

Right? Riiiiight.
>>
>>44279016
>>44278375
There'd be a bit of work involved in acquiring the sheer mass to grow very, very heavy.

Of course, making 80% of your body surrounding material can have some... odd side-effects. Power approved (with the caveat that it won't be instantenous change!).

>>44278226
Paragon Pact it is, then.

>>44278174
Noted, you brooder. Can you add a * to [Phase Shift], please?

>>44278097
Alpha-Sniper rides off in the sunset. Perhaps we'll see him again. Noted.

>>44277684
I missed this the first time around. Added [REDACTED] to [REDACTED] so you can [REDACTED] when you interogate them later.
>>
>>44279245
Well, it went pretty well. We're going underground next time ? Then, I have to warn you guys about something. I have an enemy. The one that killed my parents. I can feel it, he found me...

Oh well, I'm sure it won't be relevant at all, and I'm just worrying over nothing ! Right ?
>acquire the [Nemesis] modifier for free, since it's my first one.

... Right !?

Kamen Raider
Plot Armor : 4/4
Movement : 5
Offense : 2
Resistance : 0
Prestige : 9
Power Rating : 8
>Origin : [Heroic Spirit]
>Archetype : [Techniques]
>Modifier : [Nemesis]
>Stabilized powers :
Raider Kick (Power rating 14, damage +)
Dash (Power rating 14)
Mighty Throw (Power rating 14)
>Inventory
Blue Speed×2
>>
File: Kevin_close_up_Ghost_Town.png (500 KB, 1920x1080)
500 KB
500 KB PNG
>>44279245
Much Obliged, the time to absorb things will be dependent on the material, how much she's taking in, etc. Going fully one material gives better cohesive strength, but takes longer, having a trash body can have unexpected weak spots, but still give her immediate strength. Or just be unstable like Kevin Levin with an Amazonian/Giantess side effect.

>Title: Essence Taker
>Plot Armor: 4
>Movement: 5
>Offense: 3 +1
>Resistance: 1
>Prestige: 3
>Power Rating: 8
>Origin: [Magical Gift] + [Physicality/Control]
>Modifiers: [Mutant]
>Power Types: [Matter Manipulation]
>Stabilized Powers:
>[Matter Melding]
Meld with/Mold any matter you physically touch.
>[Matter Absorption]
Gain Mass/Proportional Strength the more material there is available. (Takes more time and matter as it progresses, Instant/same turn, a minute/a turn, a few minutes/2-3 turns)
*Skin-tight Mold: +1 to Offense = A few pounds extra
*Heavy Armor: +2 to Offense +1 Resistance Weight Increase=1T
*Golem: +3 to Offense +1 Resistance Weight Increase: Several Tons(varies)

I look forward to the next one.
>>
>>44279738
shouldn't your offense be 2 +1?
>>
yeah, must have mistyped, it's so late it's early.
>>44279762
>>
>>44279762
My bad, I helped them with their sheet, and mistyped their base offense.
>>
>>44279580
I'd need to know more about this [Dread Nemesis].

Is it Claustrophonia? Your nemesis can't be a psychological concept. Unless it's the Nefarious Sentient Cloud of Anatidaephobia; a terrible being that gained its powers in an accident of science when a dictionary factory was struck multiple times by lightning.

And it is indeed looking like the Underground.

The Neighbourhood Watch would like to remind you that mole people don't exist.
>>
>>44281092
Well, my nemesis is my long lost brother, Kamen Raider Red. He is red because of the blood of his enemies. He likes to make monologues, laugh, and punt puppies. He never liked justice, so him and I don't get along.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.