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File: Orc 1.jpg (55 KB, 458x459)
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You are Ur'shal, Chieftain of the Stonetusk Clan and Warlord of the Wastes. Your clan now numbers some three hundred adult orcs, with many more whelps growing by the day, and regular forays into the deep wastes is bringing in a steady trickle of nomads and petty clans through word of mouth and the occasional display of force. It's nothing compared to the hordes commanded by the great warlords of the Warglands or the Reaver Isles, but it's a start, and it's large enough to deal with your current rivals at least.

You have spent the past week marshalling your forces and further drilling the clan's hierarchy into your newest additions while you await a response from your scouts testing the route through the tunnels. Today is the day, and the scouts have brought back news which is mostly positive. Two were lost to the ever-present threat of Kulakin and subterranean creatures, but there is nothing along the route which would be a threat to your main force, which should have no trouble slipping around behind the Shifters' defenses.

What you have gathered from the captive Shifter is that their alpha commands around one-hundred and fifty of her kin. They have no fortifications or defenses, preferring simple wood shelters where they choose to build anything at all, and instead rely on their knowledge of the terrain and their own natural physical prowess. It won't be an easy fight, they're quick, vicious, and their regenerative abilities are a pain, but without time to properly prepare themselves for your arrival, you've no doubt your warriors can carve through them without crippling losses.

Of course, you are aware that you have more than one rival to worry about, which does beg the question of how lightly defended you wish to leave your camp during this long journey.

>Take 250, leave 50 behind
>Take 200, leave 100 behind
>Take 150, leave 150 behind
>>
>>44243892
Links:
>Character Bios: https://docs.google.com/document/d/1R9snecj2CMMLcA_gFlvUnqPKKrFJDhMUGmWYcCc0qjk/edit?usp=sharing
>Character Sheets: https://docs.google.com/document/d/16HQFIGCToR2Vv5N2jg_Za9oWs1OMByzQ5ReJSiZFdME/edit?pli=1
>Setting Info: http://pastebin.com/aRt0MR72
>Twitter: https://twitter.com/BrightTegu
>Ask: http://ask.fm/BrightTegu
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Orc%20Warlord
>>
>>44243892
>>Take 250, leave 50 behind
No enemies close to camp, so we should be okay

Also glad you're back Lordy
>>
>>44243892
>Take 200, leave 100 behind
Wheeey, first orc warlord quest i've actually gotten into.
Thanks twitter.
>>
>>44243892
>Take 200, leave 100 behind
>>
>>44243892
>>Take 200, leave 100 behind
>>
>>44243892
>Take 150 leave 150
Surprise and such should be enough to win
>>
>>44243924
>forgetting about Xipil
>>
You want enough warriors for a decisive victory, but you don't want to leave the camp weak, who knows when that wyrm in the mountains will finally grow the balls to launch another attack on you after all. Two hundred orcs should be enough to bring down the Shifters, especially with the aid of the packs of Iron Warriors, and the cavalry can remain behind to help defend the camp, since the Stormhorns and Ripper Lizards are ill-suited for the cramped, claustrophobic trip through the tunnels.

“Ready, Ur?” Dru'ak grunts, your old friend heading up your honorguard as they fall into step around you as you leave your hut.

“I've been ready since their leader first challenged me. Time they learned what they get for their arrogance,” you snort, shouldering your axe as you march out to the front of the assembled war party.

Zo'rok gives you a grin and a nod from the front of the horde as you stride through, your warriors parting to let you pass.

“These shifters think they can tell us where we can hunt, where we can raid, but they don't have the balls to come out here and fight us for it,” you bellow to the assembled horde, turning to face them from atop a large flat rock.

“If they think they can hide in the jungle taunting us forever, they're very wrong. We smash down their petty camp, we crush their feeble warriors, and we fuck their women, now move,” you roar, to a chorus of cheers from your warriors, who start into the tunnel under the direction of your liuentants.

Spirits are still high following the raid on the compound, so hopefully you shouldn't have too many problems with morale on the journey, despite the cramped and aggravating conditions you'll have to slog through to ensure the element of surprise.

(cont)
>>
>>44244219
“Beautiful speech, chieftain, warmed my heart,” Aza'ra smirks, the priestess stepping up alongside you.

“Still here?”

“I figured I could at least stick around for the fight, hate to think how you'd handle things without me,” she grins, slapping you on the shoulder as she breaks away back into the horde again.

Despite her assurances that she wouldn't be sticking around for long, the Desolate Priestess seems to have found excuse after excuse to loiter this past week. There's no denying that her magic will be a valuable resource in the attack, and you've been enjoying her presence, despite the aches that overcoming her near limitless stamina entails.

The shade of the tunnel entrance passes over you, tempering the sweltering heat of the day. You have a long march through the dark ahead of you.

>Roll 1d20
>>
Rolled 14 (1d20)

>>44244230
>>
Rolled 4 (1d20)

>>44244230
>>
Rolled 14 (1d20)

>>44244230
>>
>>44244196
>close to camp
>>
>>44244219
>Iron Warriors,
did i miss something?
>>
>>44244339
People seem to have forgotten about them almost as soon as you got them, but during the big timeskip, due to your choices or upgrades, you acquired a couple of packs of particularly disciplined and militaristic orcs dedicated to Zol'gor Tor.
>>
>>44244339
new tribe
>>
>>44243892
>and regular forays into the deep wastes is bringing in a steady trickle of nomads and petty clans through word of mouth and the occasional display of force.
>>44244219
>Iron Warriors

Alright where's the missing thread?
>>
>>44244362
When we got the lizard dude and elfkiller guys?
>>
>>44244373
See >>44244362

and as for the trickle of nomads and petty clans, I decided that since you'd drawn in a bunch of minor clans from the deep waste, I may as well start just adding slow but steady increase to your clan size. It won't be particularly pronounced, there aren't vast hordes of orcs in the deep waste after all, but it will at least offset minor losses.

I want the clan to start to grow after all.

>>44244389
Nah, before that, during the six month gap. They weren't new orcs you found with special skills, they were orcs who were already part of your clan who took to a more disciplined martial lifestyle and seem to have developed into something approximating Zol'gor Tor Iron Warriors, at least according to Ku'zag.
>>
I think we're at the point where we could use a pastebin of the clans available forces/resources/slaves/animals/etc

>>44244400
huh. I have literally zero memory of any of that. I remember us lamenting having pretty much no one who's really favored by/devoted to any of the gods.
>>
>>44244400
You remember around what time/thread we got them? Gonna reread in archives
>>
>>44244422
Yeah, I'll prepare something soon, already got some of the details saved in my notes, it's just a matter of writing it up properly.

>>44244443
Dunno specifically, around about thread 50 or so I'd wager, since the descriptions talk about moving south shortly after that.
>>
>>44244400
So has Aza'ra got a little addicted to Ur? Or just really likes him?
>>
As expected, the journey through the old dwarven trade tunnels is far from pleasant. In general it's large enough to allow passage for your war party, your scouts having cleared out a few minor blockages along the way, but it's still old, poorly maintained, and was never designed with the intention of allowing large quantities of orcs through it in the first place. At times your warriors are forced to squeeze through narrower tunnel sections a few at a time, and on more than one occasion you are forced to wade through the shallower sections of the river when the paths alongside grow too narrow or unstable.

Camping is worse still, orcs packed shoulder to shoulder, one eye open for Kulakin raids. It's not surprising that within a few days, the early enthusiasm has started to dim, especially after five of your warriors vanish one night with no explanation, and your lieutenants have had to break up multiple fights as tempers start to flare.

Still, such grumbling was to be expected, and if the scouts are correct, you have only a couple of days to go before you'll come out into the jungle a couple of days south of the Shifter camp. It's close to time to camp judging by how tired your warriors look, when you have a report relayed to you from one of the scouts.

It seems that they picked up the trail of the missing orcs, or two of them at any rate.

“We could send a proper search party out after them, though who knows what they're doing out there,” Zo'rok shrugs, squinting back into the darkness as your warriors rest a few hours.

“If something dangerous took them, we'd just be throwing away more warriors,” Dru'ak grunts.

“Yeah, but bringing them back might stop some of the whining.”

“Getting out of the tunnels quicker would stop the whining too.”

>Forget them, we can't waste time.
>Send out some scouts, but we move on after a few hours rest with or without them
>Organize a thorough search
>>
>>44244461
I found it. Guess i just missed it. Thanks
>>
>>44244467
Orcs don't get addicted to orcs, so it's not that, she's just not met an orc before who could not only match, but outmatch, her impressive stamina. She'll still probably want to travel, but you doubt she'll stay away for too long, since she rather enjoys her workouts with Ur.
>>
>>44244476
>Send out some scouts, but we move on after a few hours rest with or without them
>>
>>44244476
>>Send out some scouts, but we move on after a few hours rest with or without them
>>
>>44244476
>Organize a thorough search
If shit's in our tunnels then our camp's not safe.
>>
>>44244476
>Send out some scouts, but we move on after a few hours rest with or without them

Need to show concern for our men or they wont back us in future. But we also need to keep moving if its nothing.

Now if its something dangerous we might have a fight on our hands, and it also might be a bad idea to leave something really dangerous at our backs, depending on what it is.

>>44244499
Ha, fair enough.
>>
>>44244508
dude, this is a massive tunnel network. There's kulakin and tons of shit down here.

We're also like a weeks march out by this point.
>>
>>44244476
>Send out some scouts, but we move on after a few hours rest with or without them
>>
Okay.

>Roll 1d20
>>
Rolled 13 (1d20)

>>44244602
>>
Rolled 19 (1d20)

>>44244602
>>
Rolled 13 (1d20)

>>44244602
>>
Rolled 7 (1d20)

>>44244602
>>
>>44244617
Yay, made up for missing the first roll.
At least, I think that's my roll, on mobile and can't tell.
>>
“Send out a search party, but tell them to be back by the time we break camp, we can't wait around here forever,” you frown.

Zo'rok nods, heading off to carry out your orders as you sit back to wait, falling into a light sleep against the rock wall.

To your surprise, when you awaken a couple of hours later, it looks as if the search party was successful, albeit with a fair few scrapes and bruises, and minus one of the five missing orcs.

To hear Zo'rok's report, it seems that the five orcs fell victim to some sort of underground creature, though none of them can tell you exactly what kind. When the search party found them, four of the orcs were stood in a large cavern branching off from the river tunnel, eyes glazed over, swaying in place. The search party spoke of some great, towering mass at the far end of the cavern, obscured behind a thick mist, which sent out slithering worm-like creatures to attack the search party. Your warriors managed to drag the unresponsive warriors away and fend off the worms, despite their growing numbers, and by the time they were halfway back to camp, the dazed warriors started to recover their wits, though still lacked any idea of exactly how they wound up in that strange situation.

While you're not happy to hear of yet another annoyance around your lands, the tale has put your warriors back in better spirits, though more eager to either move on or go back and fight whatever was in the cavern.

>Ignore the thing in the cavern for now, proceed with the plan
>You have your forces here already, attack the thing in the cavern
>>
>>44244842
>Ignore the thing in the cavern for now, proceed with the plan
Our return trip should probably be over land anyways.
>>
>>44244842
>Ignore the thing in the cavern for now, proceed with the plan
>>
>>44244842
>Ignore the thing in the cavern for now, proceed with the plan
>>
>>44244842

>Ignore the thing in the cavern for now, proceed with the plan

Note: Get a healer or a magic user to look over the orcs. We don't want any chest bursting surprises or such.
>>
>>44244842
>ignore
>>
>>44244842
>>Ignore the thing in the cavern for now, proceed with the plan
>>
>>44244874
second
>>
Writing.
>>
Hey guys I'm the ass hay doing a commission.
Do you guys know what threads a description of vaki and ur were siad?
Also other than the first meeting of ash are there any more detailed descriptions of her?
>>
The creature can wait, you don't want to waste time and warriors fighting an unknown threat and be forced to return to camp without achieving what you came out here for.

You have Aza'ra and Vor'zal look over the returned orcs. Both are quick to point out that healing is hardly their area of expertise, but since they're the only magic users you've got, they'll have to make do. Neither seem to be able to find anything out of the ordinary about the four returned orcs, save for gaps in their memory, some numbness in their extremities, and pupils dilated enough that you'd wonder if they'd spent their time away consuming vast quantities of hallucinogenic plants if you didn't have the story backed up by the search party. The last two issues seem to be fading on their own with time anyway, so you suppose you can leave them be until Ku'zag can take a proper look at them.

The rest of the journey through the tunnels goes by without further incident, and you share the relief of your warriors when you step out of a cave entrance into the humid heat of the jungle, morning sun filtering down through the canopy. From here it should be two or three days north to hit the Shifters' camp, and while their scouts and hunters are focused more on the area between you and them, you will still have to be on the lookout for strays who could reveal your presence.

On top of that, as the Elfkiller's former chieftain has been reminding you every time the subject comes up, you're travelling along the edge of the abyssal territory surrounding the Ruins of Maloai and the western jungle. You shouldn't see much activity from the misshapen elves lurking there, but sometimes they range further afield in search of food and violence.

The next question then is how to proceed.

>Take your time, ensure the path ahead is thoroughly scouted out
>Normal marching pace
>Move quickly, the less time spent loitering, the less time for defenses to be mounted
>>
>>44245241
>Take your time, ensure the path ahead is thoroughly scouted out
>>
>>44245241
>>Move quickly, the less time spent loitering, the less time for defenses to be mounted
>>
>>44245241
>Normal marching pace
>>
>>44245098
There's a description of Vaki in thread 42, when you first met her:

A pair of wide, pitch-black eyes stare out at you from beneath a tangled mass of long, dark, wet hair. Pale, unmarred greyish-blue skin and dark lips making a stark contrast against the pearly white row of razor-sharp fangs in her grin. As she wriggles out of the rags, you see a line of slits down either side of her neck, webbed fingers tugging the robes the rest of the way off, exposing a lithe body. You look down from her face to two perky breasts tipped in dark grey nipples, your eyes gliding down her flat stomach to the hairless slit between her legs. The fey, seemingly unconcerned by her nudity, holds up the robe.

Considering that you said the commission will be SFW, kind of funny you chose the two members of Ur's harem who run around naked all the time.
>>
>>44245241
>Normal Marching pace
While sending some scouts ahead in case of danger
>>
>>44245241
Send scouts to advancd quickly ahead to scout the perimeter of our marching path, we march normally otherwise.
Our scar should help us know if they get close even if we can't see them, right?
>>
>>44245241
>>Take your time, ensure the path ahead is thoroughly scouted out
take no chances if we run into another force it could mess things up.
Also if we catch them completely by surprise it would be best.
>>
>>44245348
>>44245241
Actually, I think we'd make best use of our boon, if we had Ur wall on the side of our forces facing the abyssal lands, and have some scouts make sure the other side is safe, so we don't cross path with tainted elves returning to their land.
>>
>>44245348
Yeah, your scar should start to react if they stray too close, though abyss-corrupted mortals could probably get closer without setting it off than a full-fledged horror would.
>>
>Roll 1d20
>>
>>44245241
>>Take your time, ensure the path ahead is thoroughly scouted out
Be wise and use cautious stealth.
>>
Rolled 7 (1d20)

>>44245488
>>
Rolled 9 (1d20)

>>44245488
2
>>
Rolled 17 (1d20)

>>44245488
>>
>>44245506
that save, goddamn
>>
You set out into the jungle, maintaining your usual pace, your scouts pressing on ahead to ensure the path is clear as you close in on the shifter camp. You see no sign of shifter of abyssal elf the whole way through the first day, or the second, though you see signs of past skirmishes, half-eaten remains of elves, both shifters and the strange carapaced mockeries of elves which you are presuming to be the abyssal elves. Since you doubt that the shifters are mad enough to devour abyss-tainted flesh, you can only assume that the abyssal elves devour their own.

While the corpses and grisly trophies left behind by the abyssal elves put your warriors on edge and set your scar itching throughout the day, you come to the second evening without a single encounter with your target.

You snarl, folding your arms as you look out into the dark jungle, your clan having set up camp for the night. With the heat barely dipping as the sun set, you've little need for fires, which should keep you from being too obvious a presence to any prying eyes out among the trees.

(cont)
>>
>>44245731
It's possible that the abyssal elves have launched a more decisive attack on the shifters, though given their prowess you have your doubts that they could have wiped out the shifters completely. Either way, it is strange to be only a day or less from their camp and yet have not encountered a single shifter scout or hunter. You will not be happy, and you doubt your clan will be either, if there are no shifter women to take back as slaves. The chitinous abyssal elves, all twitching feelers and caustic spittle, are hardly a worthy alternative, fun as smashing a few of their faces in would be.

Of course it's possible that they have simply holed themselves up after a particularly violent set of skirmishes, and are not only where you expect them to be, but also weakened and ripe for conquest. Hard to say without any captives to question.

>Continue on as normal in the morning
>Wait here, send a smaller party further ahead to scout out the camp and report
>>
>>44245740
>>Continue on as normal in the morning
>>
>>44245740
>Wait here, send a smaller party further ahead to scout out the camp and report
we need intelligence
>>
>>44245740
>Continue on as normal
>>
>>44245740
>Wait here, send a smaller party further ahead to scout out the camp and report
>>
>>44245740
>Wait here, send a smaller party further ahead to scout out the camp and report
>>
>>44245740
>>Wait here, send a smaller party further ahead to scout out the camp and report
>>
Okay.

>Roll 1d20
>>
Rolled 4 (1d20)

>>44246019
>>
Rolled 9, 17 = 26 (2d20)

>>44246019
3
>>
Rolled 6 (1d20)

>>44246019
weeeeelllll
>>
Rolled 7 (1d20)

>>44246019
>>
>>44246052
>>44246039
>>44246032
Reroll if we have it.
>>
>>44246032
>>44246034
>>44246039
What favor would this be?
>>
Want to burn some Zol'gor Tor favor? You have one remaining.
>>
>>44246086
sure
>>
>>44246086
Yeah.
>>
>>44246086
Ugh, what would failing this roll mean? If there is something wrong we don't learn of it ahead of time?
I don't think we'll be able to get Zol'gor Tor favor in this battle, and I'd rather have at least 1 of every favor at all times.
>>
>>44246086
Yes.
>>
>>44246086
Burn it
>>
Okay.

Favor burned.

>Roll 1d20
>>
Rolled 10 (1d20)

>>44246176
>>
>>44246126
I'm a lot more concerned about such a low scouting roll not only failing to get us any info but also giving our own approach away pretty blatantly.
Considering that we're going to be fighting either abyssal stuff (which we have more than enough anti-abyssal favour to face) or shifters (which are beefy enough that we probably want to focus on Kul'zog Zor and orcish rage anyways) I feel that this a good place to spend.
>>
Rolled 17 (1d20)

>>44246176
>>
Rolled 5 (1d20)

>>44246176
>>
Rolled 2 (1d20)

>>44246176
Aw man
>>
Writing.
>>
>>44246186
Well yeah, that's why I said we won't gain more Stealth favor from the battle with the shifters, as it will likely be Kul'zog Zor flavored gotta show that alpha who the alpha male on this continent is.
It's good as well, we're in need of some more Kul'zog Zor pleasing, and we haven't made very good use of our boon from him so far. Luckily the shifters are very resilient, so we can likely fight more seriously than we usually do when trying to capture slaves. and I'm pretty sure Lordy said that even if we use Orcish Rage we can choose to either kill or leave the enemy alive, all we need to do is to defeat them or pass a DC to exit it early.
Personally I'd like to get a 1 on 1 battle with the alpha going without distractions, maybe after we've subdued them, offer the chance to her, and if she loses she admits that we're the alpha.
>>
>>44246252
>and I'm pretty sure Lordy said that even if we use Orcish Rage we can choose to either kill or leave the enemy alive, all we need to do is to defeat them or pass a DC to exit it early.
Under the effects of Orcish Rage, Ur will always go for the kill, but yes, you can make a Will roll to forcibly end your rage and spare a defeated opponent.
>>
>>44246307
Oh, I thought it was definitely all offense but not necessarily lethal.
I must've remembered wrong.
If we wanted to reroll that will roll, would it be a Zul'orok Zhar favor?
>>
>>44246344
Yup.
>>
What thread was the shifter smut in?

Or was it in a pastebin i dont remember.
>>
Zo'rok picks out a scouting party for you, sending them on ahead to figure out exactly what's going on before you blunder into an abyssal ambush or something similarly unpleasant.

It's several hours before the scouts return, looking more than a little out of breath, the leader of the pack stepping forward to give you his report.

“Looks like the abyssal elves hit them hard, I'd reckon at least half the shifters're dead, looking at the bodies. Plenty of dead mutants too, must've been a bloody fight.”

You nod, waiting for him to continue.

“Both sides're licking their wounds now, shifters are holed up on some higher ground, mutants lost too many to launch another big attack, but they ain't going anywhere, just prowling around throwing the occasional pack at the shifters, wearing 'em down. Couldn't stick around longer to see more though, mutants all over the damn place,” he grunts, shrugging.

This isn't quite the situation you prepared for, but things haven't necessarily gotten worse. The scouts number the remaining mutants at around one hundred, and while you're not about to make the mistake of taking abyssal mutants lightly, if the shifters took down as many as they did, then they're far from invincible.

You could just wait it out, but the longer you do that, the less shifters there will be left alive to claim, the mutants aren't taking prisoners, and they'll most likely keep at it until one or the other side is all gone, or they get bored and launch another all-out attack in spite of whatever feeble grasp of common sense exists in abyssal minds.

>Hit the back of the mutant forces now while they're distracted
>Wait it out, keep an eye on things
>Other (write-in)
>>
>>44246591
It was in a pastebin linked in a thread.
Not sure if it was linked on his twitter as well.
>>
>>44246591
>http://pastebin.com/q65ShLzN
>>
>>44246607
>Hit the back of the mutant forces now while they're distracted
Purge the abyssal shits!
>>
>>44246607
Can we try and diplomance the shifters?
Tell them we can wait for them to die or wear out, or we can take on the mutants together, and then the leaders of both groups face off each other in fair combat.
>>
>>44246607
Also in addition to >>44246690 if diplomacy's not an option, can we try to lure the mutants away?
Does the scout know with what number the mutants started out with? Like, did their numbers go from 150 to 100, or 300 to 100, or what?
>>
>>44246607
>>Hit the back of the mutant forces now while they're distracted
>>
>>Hit the back of the mutant forces now while they're distracted

How about we wreck the mutants and then wreck the alpha in 1 on 1 combat to claim leadership over the shifters?
>>
>>44246607
>>Wait it out, keep an eye on things
>>
>>44246690
You could certainly try. It wouldn't be easy however, there's plenty of mutants prowling around in all directions.

Zo'rok, Or'kug, Vor'zal and K'zala are the only orcs you have with you capable of sneaking in there to negotiate unless you want to try hitting a nat 20 DC to have one of your nameless scouts do it. On top of that it would be a serious risk for the orc sent in with a very real chance of being overwhelmed and dying should the sneaking or negotiating go wrong.

>>44246728
It was hard for him to get a proper count, but he'd reckon that there were at least a couple of hundred dead mutants.
>>
>>44246765
We lose power of surprise.
>>44246780
Can we have Vor'zal send an animal to take something to them? Like, a broken abyssal carapace or something, with a time written on it? Or can we write elvish?
>>
>>44246857
He could, he thinks one of the larger jungle birds might be able to fly over there with a little bit of carapace in its talons. Of course whether the shifters understood or went along with the plan remains up in the air.

>Or can we write elvish?
Ur can't write anything, let alone elvish. Aza'ra has a passing knowledge of it though, so she could probably scratch something more or less accurate into it.
>>
>>44246905
I thought Ash was slowly teaching us to write. I guess we just didn't pick that option during the timeskip?
>>
>>44246905
So can we get a jungle bird take over a note/carapace that Aza'ra has written something like
>make truce, fight abyss together, settle things after
With a note for them to somehow notify us if they agree, like throw a note with an arrow or a spear or something. Or like, paint an X on the wall of their shelter that we can see, or something.
And if they do, then we attack the abyssals at a predetermined time.
Everyone fine with this?
>>
>>44246905
Didn't Ku'zag teach Ur how to read, or was it just basics of reading?
>>
>>44246905
Just wipe out the mutants, and drag each body back to the camp that you've surrounded with all of your warriors.

Then growl something along the lines of "you're all mine now" or something.
>>
>>44246905
>Aza'ra came with us
Damn, it's pretty admirable for her to have done so, what with having a broken pelvis.
That reminds me, we never did get to see the aftermath of us outfucking her, even though we even brought her to our tent.
>>
>>44246607

>Hit the back of the mutant forces now while they're distracted
Destroy the remnants of their forces and capture as many shifters as possibe. Something we need to deal with anyhow, since we're going to clear out the forests of enemies.
Would be nice to big back something even 15 fuckable shifters and a few work slaves work slaves would be something the orcs won't complain about.
We just have to encircle the shifts making sure we don't let any escape.
>>
Hitting the back of the mutants wins.

Do you all want to also go along with the plan to try to coordinate your attack with the shifters as per: >>44246951 ?

>Yes
>No

>>44246948
>>44246969
Ur knows some very basic orcish symbols, but the more advanced stuff he's never really gotten around to, and it wasn't all that important out in the wastes without anything to read or write about.

Ashuris has been giving some lessons to Ur the past few months, but he has to fit it around all his other stuff, so it's taking time, and he certainly hasn't started learning elven reading and writing as a priority.
>>
>>44246995
Uh, have you read the archives?
>>
>>44246996
>Damn, it's pretty admirable for her to have done so, what with having a broken pelvis.
As expected of a priestess of Skor'oz Zik.

>That reminds me, we never did get to see the aftermath of us outfucking her, even though we even brought her to our tent.
She spent a while recovering and fending off Sho'ka's advances, before eventually staggering back to her own tent to collapse in peace.
>>
>>44247010
Yes.
Why?
>>44246999
>Yes
>>
>>44246999
>Yes
Hopefully they realize that if they try to pull a fast one on us then we will be very angry and disappointed.
Can we vote to spend an afternoon learning to read orcish at least once we return from this thing? Or is it more complex than just an alphabet and is like Arabic or some shit?
>>44247025
>fending off Sho'ka's advances
Hah! Finally someone beside Ya'zada manages to deny her attempts!
How would Sho'ka rank the slaves in order of most to least fun to mess with, play with, and to watch Ur play with them?
>>
>>44246999
>No
>>
>>44247075
Those are 3 separate rankings, by the way.
>>
>>44246999
>No
>>
>>44246999
>Yes
If the diplomance fails we can always kill them later
>>
Okay, plan is going ahead, as is a back ambush.

>Roll 2d20
>>
Rolled 18, 19 = 37 (2d20)

>>44247210
>>
>>44247075
>Can we vote to spend an afternoon learning to read orcish at least once we return from this thing? Or is it more complex than just an alphabet and is like Arabic or some shit?
Orcish has a basic system of pictographs which is used for simple day to day usage, which Ur knows well enough save for the more obscure ones.

Then it has an alphabet which is a chaotic mishmash of elven and human put through the orcish wringer.

>How would Sho'ka rank the slaves in order of most to least fun to mess with, play with, and to watch Ur play with them?
Mess with - Ashuris, Izannia, Aurora, Lokasi, Bryna, Cylwyrri, Eyira, Aleida, Aletiya, Vaki, Isyil, Inka.
Play with - Lokasi, Ashuris, Vaki, Aleida, Izannia, Bryna, Isyil, Aletiya, Eyira, Cylwyrri, Aurora, Inka.
Watch Ur play with - Aurora, Ashuris, Izannia, Lokasi, Cylwyrri, Eyira, Aletiya, Vaki, Isyil, Inka, Bryna, Aleida.
>>
Rolled 7, 2 = 9 (2d20)

>>44247210
>>
Rolled 1, 1 = 2 (2d20)

>>44247236
4
>>
>>44247287

Thank god this can be ignored
>>
>>44247210
>>44247236
we don't need more rolls
>>
>>44247287
Oh.. O-Okay... I'll just... Not roll and.. Go....
>>
>>44247255
Of course best tits is highest on the list over-all.
>>
>>44247255
>Ashuris being in the top 3 in all of 'em
>Aurora/Izannia being in two of the list
>>
Rolled 14, 20 = 34 (2d20)

>>44247210

>>44247236
Nice
>>44247255
So Sho'ka's a bit sadistic and likes reluctance, huh?
Does she like to talk with any of the slaves?
>>
>>44247210
Does the 20 in >>44247361 count? It is the third roll linked to your post.
>>44247255
>Aleida last place in Ur playthings
Damn
>Isyil so low
Does she just not like too content slaves or ones without an attitude? Though Lokasi is still in the top 5, huh.
Are slaves usually higher in the ranking when they're still new than once they get used to their life?
>>
>>44247361
>So Sho'ka's a bit sadistic and likes reluctance, huh?
That about sums it up.

She talks to Vaki sometimes, but for the most part she prefers keeping the company of other orcs over slaves for social interaction.
>>
>>44247426
>Does she just not like too content slaves or ones without an attitude?
Content ones aren't as much fun for her, neither are ones who either don't get much out of her attention or are good at faking not getting anything out of it.

Isyil for example Ur is fairly certain feigns a level of indifference to mild interest on purpose, not active dislike which would just make Sho'ka determined to get a response, but a level of "oh, yes, that was alright I suppose".
>>
>>44247518
So the 20 doesn't count?

Lel the harem dynamics are pretty interesting.
Isyil top tier
By the way have we had Ashuris make dedicated perches/sunbathing platform for our harpies/Isyil yet?
No need to answer this now, I'm just putting it here for once the thread is over: did any of our mates watch Ur when he was competing with Aza'ra, and were any of them there for when he won? Reactions? Did any other orcs talk to them about it? What was the reaction of the ones who weren't there when they learned Ur outfucked a priest of Skor'oz Zik? "Well yeah, he's Ur after all" or "You know you'll have to get me some of that as well you beast"? Were any of the slaves aware/told of how actually impressive this was, and what were their reactions/thoughts about it?
Again, keep writing the battle or whatever, I'll point to this post at the end of the thread.
>>
You have Vor'zal call down a parrot from the canopy, the brightly colored bird perching on his hand, the old priest apparently indifferent to the sharp claws digging into his weathered flesh. Meanwhile, you have Aza'ra scratch out your message to the shifters on a loose chunk of mutant chitin, the priestess wrinkling her nose at the acrid stink of the gore still clinging to its underside.

The parrot requires quite some coaxing to go near the chunk of chitin, let alone touch it, even with Vor'zal's dominance, but eventually the unhappy bird clutches the chunk in its talons, flapping off into the branches to deliver it.

You move your warriors in a little closer while you wait for a response from the shifters, a spear flung from their camp to signify their agreement. As you creep closer, the first thing you notice is the smell of blood mingling with whatever acrid filth pumps through the mutants' veins. You stop a little way off from the destroyed shifter camp. While the shifters have retreated to higher ground further out, a lot of the mutants are still lingering here, picking over the corpses, and it would be hard to slip by them.

(cont)
>>
>>44247831
Through the undergrowth you get your first view of the elven mutants still living. Unlike the lumbering gait of the Tonguerippers or the clumsy shamble of the Szar Tzasians, the Maloai mutants move with an unpleasant, slithering grace. While the flexibility and agility of elves is something you have come to appreciate quite a bit since acquiring Lokasi, on these mutants it makes them seem almost liquid when they move, made yet more pronounced by their strange habit of standing stock still before bursting into a sudden flurry of motion. While you can tell from looking at them that they were once elves before the abyss had its way, they're a sorry shadow of their former selves. The vague outline of elven faces visible on the plates of their faces, a twitching mass of sensory organs on the forehead serving as a replacement for the bumps on the carapace which were once eyes. As they feed, the whole bottom half of the 'face' splits open to reveal a toothy maw ringed with something halfway between mandibles and tendrils, the mutants hunched over the fallen to tear bloody chunks from their remains.

If there's one thing that can be relied upon to bring enemies together however, it's the abyss. It isn't long before a spear sails from the high ground of the shifter camp, striking one of the mutants squarely in the side of the neck, which drops to the ground thrashing and screeching for a few moments before its fellows descend on it, tearing the dying creature apart in their hunger.

It also serves to draw the attention of the rest of the mutants away from you, as you lead your warriors from cover and out into the remnants of the camp.

>Roll 1d20
>>
>>44247255
>Lokasi best playmate
Choco waifu best waifu
>>
Rolled 10 (1d20)

>>44247849
It is demanded
>>
Rolled 7 (1d20)

>>44247849
>>
My god this is pretty fucking ideal, we can either get the shifters as slaves with no losses from combat, or even better, we could make them a sort of vassal tribe who pay us tribute if we beat the alpha, like the alpha has to breed with us obviously, and they either supply X females a month/year from their own clan, or from the elven settlements.
I just want to prevent the curse from spreading too much! In need of priestesses!
>>44247880
>>44247919
>>44247920
So, is that a 14 or a 10? Is this a Kul'zog Zor favor type of reroll if we want one?
>>
Rolled 14 (1d20)

>>44247849
>>
>>44247935
I doubt this cease fire will last after we kill the elves.
>>
>>44247959
Both of us will have been tired from the fighting, and spirits will be high from the win.
I assume we will at least have a chance to talk with the alpha, as we will have proved our fighting prowess before their eyes.
>>
>>44247880
Looks like 10 is what we got and I think we are out of Kul'Zog Zor favor...
>>
In case of too many dice being rolled, I just take the first dice of the roll.

>10
You have no Zol'gor Tor favor to reroll for a sneaky ambush.

You could burn Kul'zog Zor favor to reroll, but that would cost you the element of surprise, since it would require taking a more Kul'zog Zor tact to your assault.

>Yes
>No
>>
>>44247993
Eh, I mean, we get bonuses to our stealth, and these are mindless things preoccupied with food so it shouldn't be that hard to get through this with a 10.
I say
>No
>>
>>44247981
Oh yeah I can see it now. "I know you have raped and murdered all the people we were protecting, but Damn can you fight please rape all of us"
>>
>>44248028
>protecting
>implying
Anon they were literally running an extortion business
>>
>>44247993
>no
>>
>>44247993
We'll probably fight the shifter afterwards, i want to conserve divine favour.
>No
>>
>>44248043
So? It still means they have no reason to do a 180 over us killing some abyss
>>
>>44247993
At least even if we fail this, we will have advanced a little into a better position and will draw attention so that the shifters can get in position as well.
>>
Okay, no reroll.

Writing.
>>
People fuck up the rolls like wastemans so my 14 doesn't count

goood jawb
>>
Unfortunately, whatever passes for hearing on the strange mutants must be pretty sharp, as you've barely left the undergrowth before the head of one of the abyssal elves whips around, its faceplate splitting open as it lets out a shrill shriek, drawing the attention of many more of the mutants.

At least the shifters hold their side of the bargain, surging down from the high ground as the abyssal mutants start to turn towards you, the familiar figure of their alpha leading the charge. You roar as you sweep forward with your warriors, boots crunching and squelching over the remains of the last combatants as you meet the first scattered resistance of the abyssal elves caught gorging themselves on the near side of the battlefield.

While the first few go down easily, overwhelmed by superior strength and sheer numbers, the things are damnably quick, and start to skitter together into a more concentrated defence, threatening to overextend your forces as some of your more battlehungry orcs push forward to pursue them.

You swat aside a mutant with a gauntleted fist as you bellow for your warriors to stay together, splintering half of the creature's faceplate, gore seeping through the cracks as it convulses in the dirt. Another tries to slip in under your guard as you turn, and you bring your axe up in a sharp arc, burying the enchanted steel in its chest, slicing straight through the tough carapace. Still, your attack hasn't achieved the momentum you would've preferred, the dodging and weaving mutants drawing your larger forces into dozens of little running battles over one decisive fight.

(cont)
>>
>>44248411
The shifters seem to be similarly faltering in their attack, the cluster of mutants who were lurking near their high ground all swarming on on them as they charge. While the power and resilience of the shifters is winning through so far, it's clear that they risk being overwhelmed should part of their assault collapse.

>Draw your forces together, make a slow, steady push through the mutants.
>Fire up your orcs and try to make an aggressive push for the shifters
>Other (write-in)

If you wish to use Orcish Rage, say so, though obviously it would only work with the second option, not the first. You are also welcome of course to add in suggestions on actions specific characters could take, though Ur only has a little time to shout out orders and such in the heat of battle.
>>
>>44248425
>Fire up your orcs and try to make an aggressive push for the shifters
>>
>>44248425
If they're trying to turn this into small battles, then fuck them.
Get the orcs together in one group, and start advancing towards the shifters. We will mow down all the abyssals that stand in our way but not bother with ones that keep their distance. We have all the time in the world.

Save Orcish fury for once we've reached the shifters.
We will either have joined forces with them, or at least took pressure off them that they can start moving in strategies best suited to them.
>>
>>44248425
>Fire up your orcs and try to make an aggressive push for the shifters

Don't let the abyssals set the pace. If the shifters are faltering, then the orcs just have to soak it and aggro the elves away from them.

Also, Warlord, did you take the 10 or the 14 for that roll? Because it looked like you took the 10, and if we deserve a better result I'm all for that.
>>
>>44248425
I agree with this anon >>44248477 with his tactic of drawing the orcs together, but pushing quickly towards the shifters
>>
>>44248525
I took the 10. The 14 was actually the 5th roll, but the second and fourth ones were deleted.
>>
>>44248425
>Fire up your orcs and try to make an aggressive push for the shifters
The shifters are dying and we have no slow and steady rerolls.
Save the rage, but we kind of need that momentum.
>>
>>44248572
Alright, then. Damn. That sucks.

Good to be back in this, by the way. Been away for a while from 4chan, but nothing beats a good Warlord quest.
>>
>>44248608
Good to have you back, anon.
>>
>>44248425
To clarify, >>44248477 is supposed to be fast paced, but not reckless in speed. Keep a steady rhythm and overwhelm everything in our way through sheer numbers if we need to, the rest of our orcs keep the sides and flanks defended, and don't break formation. Orcs can cycle by moving inside the group if a place needs reinforcement. Our 150 orcs won't be stopped by 50 abyssals in front of it, and if they move away from our attack, then it's an even easier time getting to the shifters for us.
>>
>>44248425
>Draw your forces together, make a slow, steady push through the mutants.
Less shifter the better.
>>
>>44248425
>Draw your forces together, make a slow, steady push through the mutants.
>>
>>44248425
>Draw your forces together, make a slow, steady push through the mutants.
At the end of the day this is still about eliminating enemy factions
>>
>>44248425
>Fire up your orcs and try to make an aggressive push for the shifters
>>
Okay.

Going to be disappearing off for a bit now, next post when I return in an hour or so.
>>
>>44248425
>Fire up your orcs and try to make an aggressive push for the shifters
>>
So after this is over we've taken the alpha shifter as our new toy...think we should tease/torment Aurora more? Fuck her hard only to cum in her mouth or up her ass, get her to the point where she's trying to beg us to whelp her?
>>
>>44248948
honestly I'm still waiting for that lactating titjob from best girl, or having Ur's dick buried between Ashuris's and Isyil's tits at the same time, so I can't say I whole-heartedly support you, anon.
>>
>>44248999
I had no idea I wanted this as well, thanks anon.
>>
>>44245281
Vaki will be easy, but the hard one would be ash in my opinion.
>>
>>44249019
you're welcome anon.
now if we could also fuck Ashuris very soon after she's had her whelps and get her hooked on being impregnated/pregnant by Ur, then Lordy will have made me a very, very happy anon.
>>
>>44248948
She won't beg, anon, we've been doing that for months.
As long as Slaggyr lives she will resist.
And honestly I don't really like Aurora as is, not interested in fuck someone completely resistant.
Only new form of messing with her I can think of is to lay her on the ground and fuck several of our slaves right above her so she gets a faceful of the smells of sex but isn't allowed any actual pleasure or a taste of it, let our partners drink down our cum above her without letting a drop to her.
>>44248999
I'm still waiting for the pastebins Lordy promised including Lokasi anal and more blowjobs. Also more smellplay with several girls working Ur's dick and balls and enjoying it just as much as he is. I wonder how many can get to work down there at the same time? We've had 5 humans on fellatio duty at once before, so at least 5.
And more importantly; ISYIL HAS NO GAG REFLEX AND HAS A SNAKE TONGUE
>>44249021
She's a big, curvy girl with long dark hair, pale skin, and a noble, elegant, and beautiful face, with perfect skin and hair.
Pretty simple, as long as the artist can draw humans well.
>>
>>44248999
TRIPS DEMAND IT. WARLORD MUST DELIVER.
>>
>>44249075
when I think of Ash I think of female pillar men
>>
>>44248948
To be perfectly honest, Aurora's been resisting us for months now. The only time she's actually going to break is once we kill Slaagyr. Let's just whelp her, clean up our lands of minor enemies, and then go and whack Slaagyr. That's the only time that she's going to actually stop resisting.
>>
>>44249135
well she has a boon from ogre Satan which is literally just "Beauty"... so you're technically not wrong.
>>
>>44249169
>whelping her before she gives in
>not making her back to bear our superior seed
>not making her milk us 5 times without pulling out on her own before we're satisfied and let her rest
>>
>>44248999
I still want that Koz'rak/Eyeke scene from way back when he first started taking requests. Harpy sex isn't even novel anymore, I just think the two of them are cute.
>>
>>44249251
Man, I remember those times. The age of pastebins.
>>
Okay, back.

Looks like you're going for a more aggressive push.

>Roll 1d20
>>
Rolled 2 (1d20)

>>44249361
>>
Rolled 14 (1d20)

>>44249361
for the orcish dice gods
>>
Rolled 4 (1d20)

>>44249361
>>
Writing.
>>
>>44249423
We doing orc fury?
>>
>>44249361
We're keeping the group contained, right?
>>44249444
Nah man, afterwards
>>
>>44249444
Nope, no-one asked for it.

>>44249455
Yup.
>>
>>44249464
Do you think you could manage to write some very short, like 1 or 2 updates' worth of text omakes ever so rarely, if they didn't involve any smut?
Like, Aza'ra waking up in Ur's tent, Sascha recounting the day's events and then going to sleep, Vaki out hunting food for her little ones, Ku'zag being grumpy?
Just offering an alternative since it seems our concept of omakes do far haven't been working.
>>
>>44249593
Sure, I could do that.

Not a Sascha one though, you're going to have to play a bit of that out sooner or later.
>>
>>44249619
Hopefully those types will be easier to have enough time for than the ones you've done so far.
>>
>>44249619
Remind me again, why did we get 2 Y'zagya Zoka boons at once when we chose her in the dream? A sort of newcomers' bonus since we had no boons before that? Are we ever going to know what the dream would have been like had we chose another god?
>>
>>44249768
Yeah, it was a double bonus for your first foray into boons.

Possibly, someday.
>>
>>44249768
>2 boons, one help repopulate, other helps break slaves
>a dream romp with the best ride in history
I'd say it was a good choice, even if we could've started with significantly stronger combat abilities instead.
>>
>>44249829
It wasn't simply a dream romp, as I understand it, it was our very soul being rode(ridden?) by either the god herself, or a vessel of her or something, not sure if her power is something whose presence our soul could survive. And she got soul preggers
>>
>>44249902
does that mean we have a demigod Ur-whelp out there somewhere?
>>
>>44249784
Ayy, could Zul'orok Zhar be used against magic attacks against Ur as long as the people casting them aren't orcs?
>>
>>44249945
>Just one

Divine litter, man.
>>
>>44249946
Yes.
>>
>>44249945
I think Lordy said something about a divine servant or something? Not sure.
>>44249973
Though I suppose you have a point, this IS the goddess of fertility we're talking about here.

I may just be misremembering about this whole soul pregnancy thing.
>>
>>44249988
I think it was obvious, but I meant Zul'orok Zhar favors in >>44249946
I'm not conceited enough to think we can just "use" one of our gods, nor am I crazy enough to question his might.
>>
>>44249945
>>44250004
Y'zagya Zoka has an entire type of divine servant which are, rather than created, born as a result of her many many sexual encounters.

So yes, there is a litter of Ur's little divine servants out there in Y'zagya Zoka's divine realm now.

>>44250021
That's what I figured, yes.
>>
“To me, we push through,” you roar, cleaving through another of the mutants as it leaps for you, catching it midair and smashing what's left into the ground on the downswing.

Your warriors start to close back in, guided by your words and the direction of your lieutenants. Most do, anyhow, some of the more overeager orcs are already too far outside of the group by the time you give your order, cut off and ripped apart by the swarm of abyssal elves pressing in on you.

There's no helping them now, not without risking far greater losses, so you focus on the plan, starting the gory slog through the remnants of the shifter camp and your abyssal foes. The acrid stink stings at your nose, burns your eyes, the mutants' blood sizzling at your leathers and singing the flesh, but your warriors press forward, cutting down the shrieking mutants as they desperately search for an opening in the mass of green muscle.

You try to build up momentum, though still it is slow going, the mutants throwing themselves in your path, darting in and out trying to wear you down, but you push on regardless. They can't keep this up forever, especially trapped as they are between you and the shifters.

Of course, you've already learned well enough never to underestimate the tenacity of the abyss and the nasty surprises it's so fond of springing on you. So you're hardly surprised when one of the abyssal elves digs its way from beneath a mound of bodies in the centre of the remaining mutants, shrieking as it pulls its way free, dripping with viscera and clutching a staff of fused spine and pulsing muscle.

“Shit, I know an abyssal sorcerer when I see one,” Or'kug spits from nearby.

That could be a problem, there's still a fair few mutants between both you and the shifters, and the gore-drenched spellcaster at their core.

>Force your way through, Orcish Fury
>Keep up the same pace, have your archers/spellcasters focus on him in the meantime
>Keep up the same pace, you'll reach him soon enough
>>
>>44250066
>>Force your way through, Orcish Fury
>>
>>44250066
>Keep up the same pace, have your archers/spellcasters focus on him in the meantime
>>
>>44250066
>Keep up the same pace, have your archers/spellcasters focus on him in the meantime
>>
>>44250066
>>Force your way through, Orcish Fury
>>
>>44250066
>Orcish Fury

This seems like a good use case, and we can roll to snap out of it once we come up against the shifters.
>>
>>44250066
Orcish Fury, as long as we bake in a willpower check to aim ourselves away from or cut ourselves off from the shifters.
>>
>>44250066
All archers and spellcasters focus on that guy.
Orcish Fury is not a good idea against tricky magic like the abyss.
If we could break off and get there in one piece we could probably get him with our lightning gauntlet, but that's risky.
Keep the same space, don't break formation.
Shout "Caster" in Evlish.
>>
Rolled 10 (1d20)

>>44250066
>Force your way through, Orcish Fury
>>
>>44250097
>>44250117
>>44250122
>>44250128
Did you forget that we lose all strategy when using Orcish Fury? I don't want to start rushing to a spellcaster blindly when he's still a fair way away. Our archers and casters have the best chance at getting him.
>>
I can't wait for shitmonster fight 2.0
>>
>>44250066
>Force your way through, Orcish Fury

>>44250181
Abyss magic is not really any more trcky than others.
It's just nasty, meaning we have to get to him quickly to avoid massive losses.
>>
>>44250066
>Keep up the same pace, have your archers/spellcasters focus on him in the meantime
>>
>>44250066
Not a vote, can Ur use his gauntlets while in Orcish Fury, or is that too complex for his raging state of mind?
>>44250233
>abyss isn't tricky/unexpected/surprising
>mushroom bridge, bound soul army
>>
>>44250066
>>Keep up the same pace, have your archers/spellcasters focus on him in the meantime
>>
>>44250263
At his current level of the boon, no, he couldn't use the gauntlets.
>>
>>44250293
Can we have him keep in mind to break the staff?
Would higher levels make him less mindless berserker, then?
>>
>>44250293
does that mean as we level up rage, it becomes more focused, like a cold rage?
>>
>>44250066
>>Keep up the same pace, have your archers/spellcasters focus on him in the meantime
>>
>>44250306
>>44250307
There's more than one kind at higher level, either it can focus on getting even more powerful, or it can focus on giving him a greater degree of cunning while under the influence of it.
>>
Rolled 2 (1d2)

6-6 tie if I've counted correctly.

Guess I'll roll for it.

1: Orcish Fury
2: Archers/Spellcasters
>>
Okay.

>Roll 1d20
>>
Rolled 12 (1d20)

>>44250419
Smithgod and Firegod
>>
Rolled 20 (1d20)

>>44250419
>>
>>44250404
Suppressing fire it is.
>>
Rolled 13 (1d20)

>>44250419
>>
>>44250428
Yes
>>
Rolled 1 (1d20)

just warming up the dice
>>
>>44250428
Nice.
If he's not dead, he's not going to be casting any much.
>>
>>44250428
GREAT BRA'KUR SAVES THE DAY AGAIN
Cant wait to hear his tale retold of his reward from the elvish shifter queen gifting him her many daughters.
>>
http://suptg.thisisnotatrueending.com/archive/37972975/#p37980021 is still one of my favorite scenes, though not necessarily the hottest.
Za'ria is of course always fun, and the slaves are cute. Cute! Plus that pentablowjob is a super hot idea. And it feels fitting for a chief to try out some slaves after a battle even if he will give them away.
Lordy, do you ever look back and read some of your older smut scenes, to see if your writing's changed?
>>
“Keep going, focus fire on the-” you start, bellowing out for your archers and spellcasters.

The abyssal sorcerer holds his blood-caked staff high overhead, faceplates splitting to let out a discordant shriek which sets your tusks on edge.

Then both of you are drowned out by an ear-splitting boom, an arc of lightning leaping through amidst your warriors, hurled straight for the centre of the mutant forces.

The abyssal sorceror's body sways for a moment, crumpling in a heap to the ground, some fragments of scorched chitin and cooked flesh still clinging stubbornly to smoking stump of his neck.

“The Great Bra'kur hopes that his mighty chieftain will remember this moment when we come to the matter of slaves,” a deep voice calls out from your warriors, as you push once more into the mutants, their zealous confidence now faltering for the first time as they recoil in the wake of their leader's sudden and dramatic execution.

With the sorcerer dead, you make quick enough work of the rest of the mutants, some fleeing off into the jungle as the rest find themselves pressed back to back against the ones still locked in battle with the shifters, stumbling over each other in their futile desire to escape.

You find yourself, as the last few mutants on the edges of the battle skitter away into the night, face to face with what's left of the shifters. The alpha's yellow eyes locked on yours as her top lip curls up into a snarl. You still have most of your warriors, at a guess you'd say you've lost around ten of them all told since you left the camp, outnumbering the shifters heavily, but there's no element of surprise here, it would be a pitched battle, you against the sixty or so shifters who remain. You're quite certain your warriors would win, but you'd suffer further losses without a doubt.

>Attack
>Demand their surrender
>Challenge the Alpha
>Other (write-in)
>>
>>44250659
>>Demand their surrender
>>Challenge the Alpha
>>
>>44250659
>Challenge the Alpha
>>
Challenge the alpha
>>
Rolled 17 (1d20)

>>44250659
>Demand their surrender
>Challenge the Alpha
Warming up die
>>
>>44250599
>Lordy, do you ever look back and read some of your older smut scenes, to see if your writing's changed?
Not generally, I guess I should take a look sometime though.
>>
>>44250659
>>Challenge the Alpha
>>
>>44250659
>>Attack
>>
Okay, looks like it's a challenge.

Writing.
>>
>challenge the Alpha and after we inevitably win we powerfuck her into the dirt.
>>
We have 2 Kul'zog Zor favors, and 3 Y'zagya Zoka favors.
also 4 Zul'orok Zhar ones, but those are unlikely to come into play.
66% of our pantheon's gods' names have a second part that begins with Z
>>
>>44250943
Breaking into an orgy right her and now risks the return of the abyssals and catching us off guard.
We could have her agree to be Ur's concubine and talk to her privately about her tribe and shit, maybe fuck her in private thus sealing the power relations between us or something, so her tribe accepts us as being the alpha's superior or something.
Really not sure how their society works though. Might be very animalistic, or might be mostly elven.
>>
>>44250659
Note for later: Bra'Kur gets to pick second-best slave from the lot. We get the Alpha, as is our prerogative, but he gets whatever he feels is best after the alpha. Maybe he also gets a second pick after first round drafts.
>>
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107 KB
107 KB PNG
>>44250943
Why not the entire pack ?
>>
>>44251042
There are males in the pack as well.
>>
>>44250987
or we just enslave them all and kill the ones who refuse to surrender.
>>
>>44251051
Your point being?....
>>
>>44251051
Adaptability is the orcs greatest strength
>>
>>44251057
I still think getting all these cursed slaves and breeding them all won't do much good for the clan, as I feel you underestimate how fast the curse would spread among orcs through generations.
I suppose I should just be glad that half of them are dead, so probably around 40 or so females are left, by my count, including the one we already had.
This should reduce the amount of cursed whelps, and hopefully make it manageable until we get some Y'zagya Zoka priestesses.
I wonder if checking if a chief is worthy of their gods' favor is something the priestesses sometimes do.
>>44251071
>>44251080
Orc, and most orcs, aren't gay.
And getting orc sized litters of cursed orcs doesn't sound that good.
>>
You smile as you meet the shifter alpha's gaze, shouldering your axe as the two of you stare each other down. You warriors are barely restraining themselves, waiting for your signal, though you can tell many are expecting a fight, or have their minds on what will come afterwards as they eye the lithe, graceful figures of the female shifters still holding their elven forms.

“Been a lot of fighting today, and we both know what happens to you and yours if this turns into another fight,” you grin.

The shifter alpha stays silent, yellow eyes narrowing as her wiry muscles tense up, ready to lunge at you at a moment's notice.

“So I'm giving you the opportunity to surrender now and keep your lives, not a bad deal, is it?”

The shifter alpha snarls, a low sound in the back of her throat, her fist clenching and unclenching slowly.

“No, we settle this with blood,” she growls, her voice lyrical as any other elf, though tinged with a rougher edge than most.

“I can understand that,” you nod, bringing your axe down into a two-handed grip, the shifter starting to shift her weight, dropping down ready to pounce.

“So how about this. You and me, here and now?” you smirk.

“Fine,” the alpha snarls, eyes still locked on yours the sharp yellow of the irises stark against her dark skin.

Not much of a talker this one, she gestures for her warriors to back away, and you do the same, a circle quickly forming around the two of you as your clanmates catch on to what's going on. Despite most of them not knowing elvish, fights for dominance between leaders is something all orcs understand.

The two of you circle each other, the alpha's hands and forearms growing thicker, coated in sleek black fur and tipped in razor sharp claws.

This will be fun.

>End of Thread
>>
Going to call it there, we'll have the duel and subsequent post-duel fun next time.

Thank you all for playing. I can hang around for some Q&A for a bit, but aside from that, if anyone has any requests for a short-ish extra post as per the suggestions of >>44249593 now is the time to ask, and I'll see if I can fit one in now before I go.
>>
>>44251183
She must really be one of these: dominant, territorial, protective, or sexually excited.
>>
>>44251183
Thanks Warlord.
>>
>>44251183
Thanks fo da thread.
>>
>>44251209
Aza'ra waking up in Ur's tent sounds fun.
>>
>>44251209
Ku'zag being Ku'zag.
>>
>>44251209
Isyil's PoV of the night of our raid up to the point when she met Vor'zal/Ur maybe? Just throwing it out there for future reference.
Cylwyrri having a dream of her adventuring life/home and waking up to Ur's dick in her face, with her sex already wet from the scent she breathed in while asleep?
>>
>>44251209
To be fair, I suggested the idea more as a way for you to be able to technically write us omakes even when you have litetle time for it, so less people will whine about omakes/patebins never, not as something like the DoEQ aftersession scenes.
You don't need to fit one in tonight, in fact might be better to have all of these in pastebins so they're collected.
>>
>>44251209
Aza'ra waking up in the tent gets my vote too.
>>
>>44251542
nothing wrong with posting them here and adding them to a collective pastebin later.
>>
>>44251209
Goblin shenanigans
Harem lesbian lewd
A day of a communal slave
>>
>>44251209
Detailed description of ur.
>>
>>44251209
Harem fighting each other
>>
>>44251209
Ogres tits talking to each other about their situation
>>
My that's a lot of suggestions. Guess I'll just pick one for now.
>>
>Aza'ra waking up in Ur's tent
>all the other harem members give her a knowing look

I'd love that.
>>
>>44251325
Iysil dealing with the uppity diplomat for Yiphil's cult, where she prays to her ancestor for something to keep her from stealing what's left of his lineage
>>
Man, this turned into a far longer thing than I'd intended.
>>
I know a few people now has asked for an Aza'ra thing, but I just liked this suggestion, so I did this one for now. We'll fit in some Aza'ra later in a short paste.

Cylwyrri pressed a cool cloth to her cheek, wincing as it made contact with the bruise. She was no danger to injury, and compared to some of the wounds she'd suffered fighting alongside her herd against Obracha is was nothing. Still, somehow this one hurt a whole lot more than most.

She could feel every muscle in her face knotting up into a frown, despite the further sting it brought with it.

“Look at all those wrinkles, you look like one of the witch's dogs,” a gruff voice cut across her sulky contemplation, tinged with good humor.

Cyl was usually happy to see the old man, but today her mood was sour enough to leave her mentor's comments hanging, the older centaur trotting up alongside her.

“You did the right thing, you know.”

“I got punched in the face, for helping.”

“Doing the right thing isn't always easy, or fun. Sometimes people don't appreciate it, sometimes people don't appreciate it enough to take a swing at you,” he snorted, giving the cloth over her bruise a light poke, making Cyl yelp, turning a glare on the old man.

“Next time I'll just leave them there,” she grumbled, yelping as she received a harder poke from her mentor.

“None of that, or would you have condemned the rest of them to death just because their master was a petty, miserable little man?”

“None of them said one word against him.”

“Because they were afraid of him, afraid of what saying one word against him might cost them. Far more than a punch in the face I'd wager.”

Cyl frowned, tossing aside the cloth, pacing in a tight circle around the courtyard.

“So I saved an ungrateful, vindictive little runt of a lord and his servants so that he could abuse them another day. You're not really helping me feel like saving them was worth it.”

(cont)
>>
>>44252542
“Killing one gang of ogre bandits isn't going to right the world's wrongs, you know, doesn't mean it was meaningless.”

“Okay, so what's the meaning behind it?” Cyl frowned, wheeling on the old man, arms folded.

“You're plenty skilled, but none too smart, if you don't learn to think things through a little harder it's going to bite you in the ass one of these days. Firstly, why was the little lord so enraged by you forcing him to leave his box behind?”

“He said it was family heirlooms, jewels, valuable ones.”

“Maybe, maybe, so the next question is why didn't he send you back to get them. Going back there himself was a pretty big risk, there's still other ogres prowling around.”

“Maybe he didn't trust me.”

“Enough to risk winding up at the mercy of another band of ogres that blunder by?”

Cyl glared, not too happy with the smile on her mentor's face. She would be the first to admit it, she had trouble taking the leaps of logic that came so clear to others, and he knew it. She supposed he was trying to teach her, although some days she suspected he just enjoyed watching her struggle.

“He...didn't want us to see the jewels?”

“Hmm...”

“Because there's something else in there, something he doesn't want us to know about.”

There was a long tense moment, Cyl's forehead pounding in frustration, before her old mentor cracked into a grin.

(cont)
>>
>>44252562
“Very good, and one has to ask what the little lord would be carrying which he would be so nervous about showing to upstanding centaurs of the Silver such as ourselves,” he continued, gesturing for Cyl to follow.

She reached over for her sword, resting on a table, buckling it at her waist as she trotted after him.

“I have got such a headache,” Cyl grumbled under her breath, the old man laughing as he heard her. She cringed inwardly at the sound, she always forgot how damned sharp his hearing was, despite his age.

“Listen up Cylwyrri. Doing good doesn't just mean chopping up a few ogres. You have to be willing to make sacrifice, suffer hardship, face challenges that gods only know you have no idea how you can overcome. Sometimes there's no perfect solution, so you stop, and you think, and you make the best you can of what you've got.”

She nodded, favoring her mentor with a small smile.

“On the other hand, sometimes you get to kick a foul-mouthed little lordling in the gut for his evil schemes, so who knows, maybe this day can still get better for you.”

Cyl couldn't help but chuckle despite her sour mood.

-

(cont)
>>
>>44252582
Cylwyrri awakened to the now familiar sounds of the orc chieftain slumbering amidst his pile of concubines. A category which she supposed she now fell into. It had been a little while since she'd dreamt of home, after he'd died, the Silver just hadn't seemed as welcoming as before, and she'd left without a second thought.

Now here, on the other side of the world, enslaved to an ambitious warmonger with a lust for strange, foreign women, she felt that she should view the Silver with some greater sense of nostalgia. She still didn't. Her mentor was gone, her family had long since split apart to petty herd power struggles, there was nothing left for her there.

She frowned as she felt the warmth against her face, her mind still addled with sleep, her hand coming to rest on the hot, thick length resting across her cheek, sticky from the night's activities. She winced, trying to carefully slide it from her face, her cheeks flushing as the scent of it hit her nose, the chieftain's familiar orcish musk, and the scent of all his women... her own included, she would imagine.

“Sometimes there's no perfect solution, so you stop, and you think, and you make the best you can of what you've got. Right?” Cyl mumbled to herself.

She'd spared her party a far worse fate than they might have suffered, though not by much. Maybe... maybe she could still find some way to make the best of this situation. It was either that or give in, and easy as that felt, right as that felt, more and more so with each passing day, she wasn't ready to do that, not yet.
>>
Oh dear, guess I waited too long to post that and everyone left.

Well, nevermind. Thread archived:
>http://suptg.thisisnotatrueending.com/archive.html?tags=Orc%20Warlord

See you all next time.
>>
>>44252798
I'm here, still reading it, also participating in another quest at the moment.
>>
>>44252798
>>44252886
Caught up, I enjoyed it, thanks for the bonus, nice to have a look into Cyl's past and thoughts.
I feel like she needs toget a taste of her attentive Ur can be, a bit of oral and fingering might be in order. Would be a waste not to, with how exotic she is, same with Isyil and maybe the harpies, not sure if they junk is unusual as well.
>>
>>44252798
I just left the tab open and did something else for a bit, thanks for doing this!
>>
>>44252514
Man, you weren't kidding. This is almost half the size of a normal omake on the shorter end.



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