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/tg/ - Traditional Games


File: NQ-Op.jpg (89 KB, 381x352)
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The Brazen of Pearl doesn’t depart immediately once you’re aboard. It spends several days finishing up its refueling cycle, giving you ample time to get acclimated to your new home. The actual act of moving into your quarters is simple enough. You only brought the one bag with you, after all. Most of it clothing. The contents don’t even begin to fill your walk-in closet. And even spread out your remaining possessions hardly give the impression that someone actually lives here. Simply put, you’re out of your element. House Girad may have had significant holdings back on Kessae, but nothing like this.

Your quarters aren’t the only oddity. In your initial attempt to be social you’ve attended several breakfasts in the Officer’s Mess. Largely informal and more an excuse to consume copious amounts of recaff, you’ve only met a few fresh faces thus far. The first being Arch Militant Ruhr. A somewhat stocky fellow with a crimson flattop, he’s the Chief Bosun. When he caught sight of you in the Mess he made it a point to sit next to you and make conversation. Mostly about whether your accommodations were to your liking and which decks you might frequent. The latter question confused you at first until you realized he was trying to get a feel for how many people need to be warned about you. A Navigator outside of their Sanctum is generally a rare occurrence, after all. Without proper warning it could cause a sort of panic or nervousness among the crew. Such is the price of being social you suppose. For the time being you’ve told Ruhr that you don’t plan to stray below deck three. He seemed content with that and has since left you to your own devices.

>cont
>>
Twitter: @ELHMk1
Normal Run Time(s): Tues/Thurs @ 7pm EST (GMT-5)
Archive Link:
http://suptg.thisisnotatrueending.com/archive.html?tags=Navigator%20Quest

Senka’s Character Sheet:
https://docs.google.com/spreadsheets/d/1h53V9xovaCGkwB1kkB26l6OBwahOGs22rsQe4sCA_M4/edit?usp=sharing

All rolls will go against a specified characteristic in the style of Rogue Trader. You’ll want to roll under the characteristic value in order to pass the check. The more degrees of success (every multiple of 10 counts as 1), the more awesome of a result. A 1 is a guaranteed success, and a 100 is a guaranteed failure. Best of three rolls when it’s called for, with a 1 or a 100 instantly taking precedence. If you see multiple characteristics being called for, each 1d100 counts for its respective test.


If you have any questions/etc, just shout.
>>
>>44233394

The other individual you’ve gotten to know is the First Officer, Seneschal Lion. Built like an Ogryn, he stands tall above almost everyone aboard. Yet what’s most imposing about him is his voice. Every word carries the unsaid-weight of someone who’s an expert in both matters of trade and matters of the ship. Lion has always been the first person to arrive in the Mess in the morning. Often hidden behind a dataslate, your guess is that he uses this time to catch up on all the reports that came in during the night cycle. He’s not said much to you besides polite greetings, but even that little cements your impression that this is someone you want on your side.

The individual that stands out the most, however, is the woman who joins your table for breakfast on the third day. Unlike the other white-uniformed officers, the pony-tailed blonde is clad in a tight-fitting, armored body glove and sporting two chain blades at her side. She gets straight to the point while waiting for her omelets to arrive.

“You are Navigator Primaris Senka, are you not?”

Your fork pauses on its way to your mouth. “What gave it away?”

She flashes a smile, continuing, “Born 059.M41 to Sephera and Pontius Girad, fifth in line of succession, and one of the thousand who survived the Silent Golden incident.”

“You’ve done your homework I see,” you say, setting your fork back down to give her your full attention.
“I’d be terrible at my job if I didn’t.” She places a hand on her breast for emphasis. “I am Mistress of Whispers, Nelia. It’s my understanding you’re without proper guard thanks to some excitement on the way here.”

“That’s correct,” you admit. For a spymaster she’s certainly filling the role well.

“Then it’s my duty to see you given a new one. What’s your preference? In view and imposing, or hidden and deadly?”

> [1] In plain sight
> [2] Silent shadows
> [3] Ask if it’s really necessary to have a tail
>>
>>44233434
> [2] Silent shadows
>>
>>44233434
>[1] In plain sight
>>
>>44233434
> [3] Ask if it’s really necessary to have a tail
> [1] In plain sight
>>
Glad to see you're back! Been sitting around waiting for this.
>>44233434
[1] In plain sight
A navigator out of the sanctum is rare enough. One that also appears undefended would be...well more than a little disturbing to most people.
>>
>>44233434
> [1] In plain sight

They need to fit the expectation of my position.
>>
>>44233434
>both, but the real guard is hidden
>>
>>44233434
In plain sight thus they will be faster to respond to any incidents
>>
[1] it is. Back in a tic
>>
>>44233434

A Navigator wandering about with visible guard is either very confident in their abilities to avoid danger or very foolish. It may be slightly annoying to have an escort everywhere, but it’s something you’ll have to put up with if you want to roam outside your Sanctum. Besides, who knows? Maybe you’ll actually get competent people this time around.

“In plain sight,” you respond. “Preferably ones that aren’t as green as the last bunch.”

Nelia gives you another smile. “Wonderful. I’ll see to it they check in with you by midday. Should they be not to your liking, simply give me a call on the vox.”

She scribbles down a vox frequency on a napkin and slides it over. “Before I go, one word of advice - be careful around the lesser Navigator aboard.”

Most vessels have backup Navigators so the revelation isn’t a shock to you. You’re more surprised that it’s taken this long for anyone to tell you about them. “Any particular reason? Or is he/she simply unpleasant?”

“Let’s just say Marneus was rather irked that he wasn’t promoted to Navigator Primaris when the last one was disposed of. I doubt he’ll be an actual problem but it never hurts to be wary.”

By now Nelia’s omelets have arrived. She bundles them up and leaves you with wink. Now alone in the Mess, save Lion, you’re able to finish your meal in peace. After which, you…

> [1] Seek out this Marneus to bury the hatchet early
> [2] Wait for your new guard, then see Marneus
> [3] Return to your room/sanctum
> [4] Go for a walk
>>
>>44233801
> [2] Wait for your new guard, then see Marneus
>[4] And invite him on a walk!
>>
>>44233801
> [2] Wait for your new guard, then see Marneus

When we meet him we should ask if he could take us on a tour of the ship, and if he has any nuances about that ship he knows about. He has after all been here longer than us.
>>
>>44233801

> [1] Seek out this Marneus to bury the hatchet early
>>
>>44233801
>[2] Wait for your new guard, then see Marneus
>>
>>44233801
> [2] Wait for your new guard, then see Marneus
>>
[2] it is, with some [4] in mind going forward. Back in a bit!
>>
>>44233801

Erring on the safe side, you wait around back in your room for your new guard to arrive before going to see Marneus. You end up waiting close to an hour before there’s a polite rap on your door.

“Enter!” you shout.

You’re greeted with the sight of a man and woman both in silver-colored light carapace and wielding plasma pistols. The whole silver/white thing must be a running theme on the Brazen of Pearl. In any case, the woman opens her mouth first.

“Mistress Senka, I’m Yen, and this is Yang. We’ve been assigned to you by Mistress Nelia.”

You can’t help but smile at their names. “Dare I guess that you two are related?”

Yang nods. “We are. Fraternal twins. Though I’m the eldest by several seconds.”

Yen scoffs, “He likes to lord that fact over me, but hopefully it won’t bother you, Ma’am. Please let us know whenever you’re going to take a constitutional.”

“Or if there’s someone you wish to be rid of,” adds Yang.

“Ah yes, I suppose you would double as assassins,” you remark. “I’ll have to keep that in mind. For the time being, I was thinking of visiting Navigator Marneus. Can you escort me to him?”

Both nod and clear the door so you can pass. “Right this way, Ma’am.”

They then lead you down a single deck to another set of officer's quarters. Five in all, Marneus’ is closest to the lift. As you prepare to knock, your guards casually place their hands on their holsters while lingering behind you. Nelia’s trained them well.

“Navigator Marneus?” you call through the door. “It’s Navigator Senka. I’d like a word please.”

There’s a full minute of silence. Then the door slides open to reveal a somewhat strange man. His body is grossly bloated and his limbs think with flesh. Combined with the fact his pale skin seems to be completely without hair, he resembles a mobile cue ball.

> cont
>>
>>44234189
“So you’re the one who stole my promotion,” he grunts. “Well get on with it then. Say what you came here to say.”

> [1] See if you can convince him to come out on a walk (Fel)
> [2] Keep it brief and simply say you’re looking forward to working with him
> [3] Ask what House he hails from
> [4] Write in
>>
>>44234208

> [1] See if you can convince him to come out on a walk (Fel)

Who knows, maybe we'll succeed even though we're asking a fatass to exercise
>>
>>44234208
> [1] See if you can convince him to come out on a walk (Fel)

I wouldn't imagine it would be too difficult, we are technically his superior. Be sure to let him ask any questions he might have of us. And remind him that this ship will need both of our considerable powers to survive, the habit of rouge traders skirting the edge of the light of the Astronomicon meaning that the two of us will only become more important.
>>
And another thing, who the hell waits around outside somebody's door for more than 60 seconds?
>>
>>44234208
> [1] See if you can convince him to come out on a walk (Fel)
>>
>>44234324

Someone who doesn't take no for an answer
>>
[1] has it. I'll give you a +10 bonus since he's your underling.

1d100 vs 52 please
>>
>>44234208
> [1] See if you can convince him to come out on a walk (Fel)

>>44234248
Funnily enough, he actually can blame genetics for his weight problem. Navigator mutations.
>>
Rolled 29 + 10 (1d100 + 10)

>>44234391
>>
Rolled 35 (1d100)

>>44234391

When you say +10 do you mean minus since it is a roll under or is this different from the normal rolls?
>>
Rolled 96 (1d100)

>>44234391
>>
Rolled 87 + 10 (1d100 + 10)

>>44234391
I feel the warp overtaking me, it is a good pain.
>>
>>44234422
He added in the +10 to the DC. We are rolling for FEL which we have 42 in. Thus the DC is now 42+10. This is a roll under system.
>>
>>44234391
Er isn't this roll under? So why are you giving us a bad modifier?
>>
>>44234410
>>44234422
>>44234424
Yeah you pass no problem. Back in a bit!

>>44234422
Your normal Fel score is a 42. By adding ten to that your DC becomes 52. >>44234452's got it
>>
>>44234452
>>44234460

Awesome, thank you for the clarification
>>
>>44234460
So don't add modifiers to the dice rolls, just roll and compare to the modified target?

Forgive me, I'm not that bright.
>>
>>44234743
Yes
>>
>>44234208

“Actually I was hoping you’d accompany me on a walk,” you begin. “You’ve been aboard much longer than I have and must have some advice about the Pearl’s quirks. What better way to experience them but first hand?”

Marneus grumbles as he rummages with something just on the other side of the door. He then produces a rather thick walking cane and waddles out. “Fine. Just don’t expect this to be anything more than a slow crawl.”

You shrug and match his pace for now. Initially you have no real direction other than deck three. The bridge, passenger’s quarters, and several high-end shops all share the floor. You’d go lower but you did promise Ruhr, after all. But even if you did want to, Marneus is so slow that it takes almost thirty minutes just to go down the single deck.

“I suppose I should start by telling you to avoid Deck 23,” wheezes Marneus.

“Why’s that?” you ask.

“It doesn’t exist. Or, rather, it cannot be mapped in any way, shape or form. There’s no lift button for it, and the staircases skip it completely.”

“Then it should be simple to avoid, no?”

He pauses, removing a small handkerchief to dab at his forehead. “Less so than you think. Many end up there by accident when they’re lost. And what the deck contains is different each time. The last crewman to escape it said it was like one massive forest. Before that it was a tremendous meat locker.”

“How peculiar. I’ll keep that in mind. Anything else?”

Marneus resumes plodding along. “Not particularly. The Pearl’s a sturdy vessel. Never had a problem with the Gellar Field or other such matters. Sometimes she pulls a little to the right but that’s about it.”

>cont
>>
>>44234782


“Excellent. I think it goes without saying that its continued successful operation will rely heavily on our powers. My studies of Rogue Traders has yielded the fact that they often travel the edges of the Astronomican’s light. We should be on speaking terms at the very least. I won’t press past professional courtesy if that is your wish.”

You both come to a stop in the middle of the bazaar on Deck 3. Marneus turns to you and again cleans his forehead. “House Aleene, my House, has been nomadic for generations. It’s difficult to land important positions outside of the home fleet. So when I was skirted over for promotion, I felt scorned by all aboard.”

> [1] There must be a good reason for it
> [2] You can sympathize, being from a “Beggar House”
> [3] Tell him to suck it up
>>
>>44234796
>[2] You can sympathize, being from a “Beggar House”
>>
>>44234796
> [2] You can sympathize, being from a “Beggar House”
>>
>>44234796
> [2] You can sympathize, being from a “Beggar House”
The reason is probably just politics, and there's no need to be rude.
>>
>>44234796
> [2] You can sympathize, being from a “Beggar House”
>>
>>44234796
>[2] You can sympathize, being from a “Beggar House”

Too early to be making enemies.
>>
>>44234796

“I know that feeling quite well, hailing from a Shrouded House. We too have fought tooth and nail for our contracts. If it makes you feel any better, House Girad very nearly didn’t get this one. It must be a matter of politics. Or so is my guess.”

“Bah. Beaten by a ‘Beggar House.’ Still, I suppose I don’t mind playing backup once more. Less work for me unless you start doing something crazy like leaving the ship with the Captain.”

He looks at you quizzically. “You *aren’t* planning to leave the ship in the future, right?”

> [1] If the Captain needs you you’ll definitely go
> [2] Nothing wrong with a little fresh air now and again
> [3] You didn’t plan on it.
> [4] Write in
>>
>>44234968
> [2] Nothing wrong with a little fresh air now and again
Don't wanna end up like the last navigator we 'met'
>>
>>44234796
>[2] You can sympathize, being from a “Beggar House”

Perhaps the Trader wishes crew whose motivations are more personal than greed
>>
>>44234968
> [1] If the Captain needs you you’ll definitely go
>>
>>44234968
> [2] Nothing wrong with a little fresh air now and again

You might get that promotion faster than you expected
>>
>>44234968
>[2] Nothing wrong with a little fresh air now and again
>>
>>44234968

"Plans rarely work out, but I've already had a lifetime's worth of crazy."
>>
>>44234968
>[2] Nothing wrong with a little fresh air now and again

We're that weird Navigator. Who socializes and goes outside and smiles.

>>44234989
Damnit. Missed
>>
>>44234968

You smirk as you reply, “Nothing wrong with a little fresh air now and again. I’m of the mind one has to enjoy the freedom while it lasts.”

“Oh Emperor, you’re one of *those* Navigators,” he groans. “Though I suppose this means I may get my promotion after all.”

“See? There’s a bright side to everything.” You pause, then add, “Well we’ve covered all the bases for now. Did you have anything more?”

Marneus shakes his head, causing his triple chin to warble. “No. If it’s all the same to you, I’ll be returning to my room now.”

“Of course. Thanks for your time.”

He grunts and begins toddling off. As you watch him go, Yen remarks, “I don’t think he quite understands how the Captain works if you ask me.”

You turn and raise an eyebrow. “Meaning?”

“Eh, I’m sure you’ve gotten the vibe that he’s one of those that just wants status rather than the actual job. That doesn’t fly well onboard the Pearl. You have to earn your lot here.”

“Good to know.”

After that you return to your room for the time being. You use the opportunity to…

> [1] Begin plotting your first real Warp jump
> [2] Read up on Xenos from the ship’s library
> [3] Relax until you’re needed
> [4] Write in
>>
>>44235312
> [1] Begin plotting your first real Warp jump
>>
>>44235312
>[2] Read up on Xenos from the ship’s library
>>
>>44235312
> [2] Read up on Xenos from the ship’s library
>>
>>44235312
> [1] Begin plotting your first real Warp jump

Gotta make that good first impression
>>
>>44235312
> [2] Read up on Xenos from the ship’s library
>>
>>44235312
> [1] Begin plotting your first real Warp jump
>>
>>44235312
>[4] Talk with Yen and Yang about the captain and what sort of activities the Brazen Pearl tends to partake in
>>
>>44235312
>[5] Begin plotting your heretical rise in power for the glory of Tzeentch.

Just as planned
>>
>>44235312
>> [1] Begin plotting your first real Warp jump
>>
>>44235417
>Not worshipping grandfather nurgle
>>
4 for [1], 3 for [2]. Assuming I can count properly, anyways. Back in a bit!

>>44235417
I suppose it's worth mentioning this is early(ish) M41. KQ took place near the end so cameos are unlikely. Then again, timey whimey.
>>
>>44235417
>>44235442
>NOT SKULLFUCKING THE CAPTAIN IN THE NAME OF KHORNE!
>>
>>44235312
> [2] Read up on Xenos from the ship’s library

Let's find out what we usually trade with
>>
>>44235442
>Wanting to turn out like the last navigator and not a nigh omniscient feathery worshiper of Tzeentch.
>>
>>44235501
Ok that does sound a lot better I change my mind
>>
>>44235312

Given ample time to prepare, most Navigators conduct a complex ritual to divine whether the auguries are favorable for a safe Warp Jump. In House Girad’s case, said ritual involves drawing with one’s normal eyes shut. You round up your sketchpad and pencils, take a deep breath, open your Warp Eye, then begin.

It’s slow going at first. Unlike when you’re actively navigating, you see not a cityscape but various twisting colors and an alien landscape. You draw them best you can. The Astronomican fades in and out of view as a grand sun, which is both good and bad. When you finally finish, you open your normal eyes once more and compare what you’ve drawn to the warp charts you’ve brought with you.

> 1d100 vs a 60
>>
Rolled 73 (1d100)

>>44235647
Is it a cute little dog?
>>
Rolled 28 (1d100)

>>44235647
>>
Rolled 18 (1d100)

>>44235647
>>
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>>44235658
>>44235675
>>44235688
Yep that'll work! Back in a mo.
>>
>>44235647

Deciphering your cubist drawing against the charts takes you close to an hour. The results of which are favorable. It should take you two days in the Warp to arrive at Port Wander from Port Goston. There do not appear to be any major hazards along your path, and the Astronomican’s light seems stable. You really couldn’t ask for better conditions. Short of you falling asleep at the wheel, your first jump should be absolutely textbook.

With all this in mind, you ring up the bridge, and then the Captain. “Captain Hillbrant,” you begin. “I believe that we shall be able to translate into the Warp without issue should we leave in the next five days.”

“Excellent. We’re nearly done refueling. We should be underway by the night shift. Can we expect you to attend dinner this evening, or will you be secluded within your Sanctum in preparation?”

> [1] Sure, you’ll be there
> [2] You’ll be focusing on your charts and drawings
> [3] Write in
>>
>>44235928
> [1] Sure, you’ll be there
>>
>>44235928
>[2] You’ll be focusing on your charts and drawings

This is not the time to be casual.
>>
>>44235928
> [1] Sure, you’ll be there
>>
>>44235928
> [1] Sure, you’ll be there

We've done our prep work, let's have a good first send off with the crew
>>
>>44235928
>[1] Sure, you’ll be there
>>
>>44235928

With a majority of the prep work done, there’s really no reason *not* to attend dinner. Short of triple checking your auguries, anyways. So you tell the Captain that you’ll be in attendance.

“Splendid,” he replies. “I’ll see you then.”

Several hours later you find yourself surrounded by close to thirty people in the Officer’s Mess. The Captain’s had a grand feast laid out, ranging from prime grox steaks to well-tossed salads. It’s by far the most rich meal you’ve ever had in your life. You stay away from the bottles of liquor being passed around though. Now’s not the time to figure out your tolerance.

During the meal, most of the conversation is focused on how everyone’s department is fairing and on the trip ahead. It means you’re mostly a fly on the wall until Lion pointedly asks, “So, Senka, how do you feel about the Eldar?”

> [1] They’re Xenos and thus must be avoided
> [2] Meh. You could live with or without them.
> [3] You guess they’re interesting from a trading perspective
> [4] Write in
>>
>>44236193
> [2] Meh. You could live with or without them.
Xenos are Xenos.
>>
>>44236193
>[4] In general I do not like things that can mess with my mind easily.
>>
>>44236253

Seconding this
>>
>>44236193
> [2] Meh. You could live with or without them.
Wouldn't mind a look at this webway thing of theirs though.
>>
>>44236193
>> [2] Meh. You could live with or without them.

I mean, rats are a pest, we tolerate existing in the same universe to an extent. So long as they stay in there own heretical shit holes I guess one could tolerate them ish.
>>
>>44236253
Second
>>
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>>44236269
>>
>>44236193
> [2] Meh. You could live with or without them.

Remember anon, xenos are not for lewd
>>
>>44236193
> I've heard they're among the most devious xenos. One must use utmost care in dealing with them, lest one become wrapped in their web of schemes.
>>
>>44236318
It's not heresy if the Emperor did it.
>>
>>44236326
But Slaanesh told me anything can be for lewd, right before handing me a tit covered syringe of ultra-heroajuana
>>
>>44236253
This but phrased a bit more friendly-like.
>>
>>44236349
It is if filthy xenos made it.
>>
[2] with a little bit of write ins. Back in a bit!
>>
>>44236193

I too, shall second this >>44236253

Anon is wise in his fear of unclean Xenos.

>>44236349
Of course it is! The Emperor looked, decided it was icky space-poof stuff and perma-banned it.
>>
>>44236373
Does that mean the eldar are double heresy, because they are both aliens, and were made by other aliens?
>>
>>44236350
Anything is Slaanesh if you're brave enough?

>>44236405
By that logic, Eldar are double heresy for being Xenos and for consorting with Xenos.
>>
>>44236405
>>44236437

Why yes Imperial citizen, I am glad that you were paying attention in the Emperor's Day sermon. The filthy xenos known as Eldar are in fact triple heresy for being Xenos, made by xenos who work with other xenos. Do not even get me started on the degenerates that are the Tau who will be the subject of my week long sermon honoring the Emperor's Ascension and just a friendly reminder. Anyone not there for the whole sermon is assumed to be colluding with the Tau and are to be executed.
>>
>>44236193

You’re aware of the fact that there’s quite a few eyes on you now. So you settle on what might be the safest answer. “Meh. I could live with or without them. In general, though, I’m weary around things that can mess with my mind easily.”

Lion gives a hearty guffaw at that. “I hear you there. The pointy-eared bastards do love their backstabbings and mind games. But damned if they aren’t an excellent source of entertainment for it. I remember this one time…”

He launches into a somewhat interesting account of the time his grandfather once managed to convince a group of corsairs that he knew where a cache of their soulstones could be found. Of course there was no such cache, but so skilled was he at avoiding their mind probing that by the time they figured it out he was long gone with his stolen prizes. In all it seems like a “and my fish was this big” type story meant to entertain rather than inform. So you give him an appropriate smile for it.

“Ah but enough about my granddad. What’s on the slate this time, Hillbrant?”

The Captain begins to swirl his wine glass around. “We’re going to be attempting to track down a Stryxis fleet. Magos Vicconius would like the opportunity to study their Light Weapons at the very least. But I’m also hoping they’ll be willing to impart knowledge of untapped systems.”

Lion laughs once more. “Two birds with one stone, I like it. Shall I prepare the usual trade contracts?”

“If you would be so kind, yes. Though we’ll have to stop by Footfall first to visit an old friend of mine. He’s our ticket to finding the Stryxis short of wandering about the Expanse.”

You have no idea what a Stryxis is, let alone what their weapons might be like. But you do know the value of unclaimed planets. So you…

> [1] Let them keep talking without interruption
> [2] Ask what in the Emperor’s name is a Stryxis
> [3] Write in
>>
>>44236619
>[2] Ask what in the Emperor’s name is a Stryxis
>>
>>44236619
> [2] Ask what in the Emperor’s name is a Stryxis
>>
>>44236619
> [2] Ask what in the Emperor’s name is a Stryxis
>>
>>44236619
> [2] Ask what in the Emperor’s name is a Stryxis
Ideally ask someone quietly off to the side. Dont want to interrupt the whole conversation for it.
>>
>>44236619

Do this >>44236696 just like Anon says.
>>
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[2] it is. Back shortly.

Also .Less was kind enough to contribute this sketch.
>>
>>44236882

Damn, we're pretty babeish. No wonder our underling Navigator started to get along with us.
>>
>>44236882
If she wasn't a filthy mutant I'd say 10/10.
>>
>>44236619


You opt to ask Ruhr, who’s sitting on your right, during a lull in the conversation, “Sorry. What exactly is a Stryxis?”

Ruhr pauses eating and replies, “They’re a sort of skinned dog embryo thing that wear copious amounts of robes. Bunch of scavengers and hoarders. They’re also notorious slavers, yet if you have a mind for trade they’ll gladly do nothing else but.”

“I see. So it’s just a matter of hoping we have something they want then?”

“Indeed. We might have to break into the Captain’s cache if we’re to obtain Aether weapons though.”

“Aether weapons?”

The Chief Bosun thinks for a moment on how best to explain. Then he answers, “A sort energy weapon that’s wickedly effective at bypassing armor. The only thing that works against them is an energy shield or a psychic barrier.”

You frown slightly at that. You don’t currently possess the ability to create such a barrier. Then again, it sounds like a fight with these xenos is unlikely. “Thanks, Ruhr.”

“Don’t mention it.”

By now most of the other officers are either drunk or just sober enough to begin wandering off to their posts. You suppose you’d best head to your Sanctum as well. You have to leave Yen and Yang outside, but once the Sanctum’s doors are sealed you’re in one of the most secure parts of the ship.

As you begin to plug yourself into the navigation station via implants along your spine, you feel a rumble coming up through the deck plates. The Brazen of Pearl extricates itself from the docking spire with little issue. Then it begins motoring out to a safe distance in which to make the transition into the Warp. Once you’re fully interfaced with the chair, the ship feels like an extension of your own body. It’s an exhilarating sensation that is second to none.

> cont
>>
>>44237062

Just before you make the transition into the Warp, the Captain opts to send a ship-wide vox:

“All hands, prepare stations for transition. Our Navigator believes this to be a smooth one, so pray to the God Emperor that she’s right. Maintain constant vigilance for any abnormalities and report them immediately. That is all.”

Then you feel the drives spin up. Once they’re at full capacity, they shatter the barrier between the void and the Immaterium and send the Brazen of Pearl into the Warp. Time for you to do your thing.

> 1d100 vs 60 once more please
>>
Rolled 37 (1d100)

>>44237082
>>
Rolled 73 (1d100)

>>44237082

Rollin!
>>
Rolled 94 (1d100)

>>44237082
>>
>a psychic barrier

We should check with Marneus. Can he do that? Can he teach us?
>>
>>44237103
>>44237122
>>44237143

Alrighty. You find the Astronomican with little issue. That means you get a +20 to your next roll, which is based off of Int. It's one of the most important rolls when navigating, so believe in those dice gods!

1d100 vs 59
>>
Rolled 70 (1d100)

>>44237184
GOD EMPEROR HEAR MY PRAYERS!
>>
Rolled 41 (1d100)

>>44237184
Rolling for not dying horribly as the gellar fails and a daemon eats our soul
>>
>>44236882
Spookycute. Love it. Saved it.
>>
dice+d100
>>44237184
May the emperor be kind to us.
>>
Rolled 95 (1d100)

>>44237184
>>
Rolled 57 (1d100)

>>44237184

>>44237151
Generally Navigators don't have barrier-type powers. Those are usually left to actual psykers like the Astropaths. Or that's my understanding of it, anyways.
>>
>>44237184

Fer da Umprer
>>
>>44236555
Quadruple heresy for creating the Eye of Terror and spawning a new chaos god.
>>
>>44236882
that is hot yet also adorable
>>
>>44237320
You were close
>>
>>44237202
>>44237207
>>44237324
You pass. Neat. Now to put it in prose. Back shortly!
>>
>>44237325
they can develop those powers, most don't because its outside their sphere of specialisation and takes a fair amount of effort
>>
>>44237328
fuck. did it wrong
>>
>>44237082

Finding the grand, golden skyscraper that is the Astronomicon is trivial. It’s where it should always be on the horizon. That makes your travels along the “road” that is the Warp much easier and generally without issue. In fact, you feel as if you’re traveling just over the “speed limit.” In actuality there is no such thing as going too fast in the Warp, just whether or not that speed is reckless enough to mire you in an unforeseen bog. Regardless, all is well until eight hours into your journey.

In the metaphysical road before you there’s what looks like a roadblock. It’s fashioned from large, concrete-like barriers. There’s no movement among them, so there’s a good chance there are no malevolent entities about. You’ll still need to navigate either through the roadblock or around it.

> Another int roll. If you pass, you get through it no problem. If you don’t, I get to add 1d5 days to your trip.
> 1d100 vs 59
>>
Rolled 74 (1d100)

>>44237485
>>
Rolled 37 (1d100)

>>44237485

Any actions that we can take that might help us in the Warp?
>>
Rolled 23 (1d100)

>>44237485
>>
Rolled 79 (1d100)

>>44237485
>>
>>44237506
>>44237509
>>44237554
Neat. Back in a bit.

>>44237509
That's kinda what this roll represents - how well you interpret the barrier and how skilled you are at communicating the necessary adjustments needed to get through. Technically you're supposed to then let someone on the bridge roll a pilot test, but for this simple trip I'm handwaving it.

I'll try to be more clear what each roll is in the future. I'm still trying to find a proper balance between navigation in Core RT and in Navis Primer
>>
>>44237579

No issues, I was just wondering if we would have more options available to us during warp travel since this is our bread and butter.

I like the descriptions, just gets a little frustrating if we're stuck on roll and hope during it.
>>
>>44237485

It occurs to you that there’s always the option of going up and over the symbolic barrier. You may be driving along a “road,” but there’s nothing that says you can’t hover above it to some degree. As such you increase the Brazen of Pearl’s altitude until it soars gracefully and unharmed past the roadblock. Once it’s far behind you you bring the ship back to ground level and carry on.

Either due to good fortune or your impeccable skills, you arrive at your destination twelve hours earlier than you’d originally divined. The transition back into realspace is as smooth as butter. You end up a fair distance off from the massive red star and the twin gas giants orbiting one another. Port Wander itself glitters just beyond the gas giants, between you and the rest of the system.

You offer a prayer to the Emperor for the safe journey, then begin working on the next jump that’ll take you into the Koronus Expanse proper. As you do, you get a vox from the Captain.

“Senka? It’s Hillbrant. It seems you’ve brought us here safely and ahead of schedule. Not a single recorded incursion, only very minor hallucinations on the lower decks. Excellent work.”

> [1] Just doing my job
> [2] Don’t thank me yet
> [3] I can see why your last Navigator didn’t like leaving the Sanctum
> [4] Write in
>>
>>44237820
> [1] Just doing my job
> [2] Don’t thank me yet
>>
>>44237820
> [1] Just doing my job
> [2] Don’t thank me yet
>>
>>44237820
> [3] I can see why your last Navigator didn’t like leaving the Sanctum
We got a nice setup here
>>
>>44237820
>> [3] I can see why your last Navigator didn’t like leaving the Sanctum
>>
>>44237820
>[1] Just doing my job
>>
>>44237820
>[4] I'm just getting warmed up
>>
>>44237820
>> [1] Just doing my job
>>
>>44237640
That's kinda the whole thing about Warp Travel. it's meant to be a harrowing journey even in the best of circumstances. A lot of it comes down to whether you can find the Astronomicon. For us it's been pretty easy since we've rolled against 60s and had two degrees of success. Really it's those degrees of success that help us out the most when we go to do the actual act of navigating. We get to add them to the DC along with any from our preparations. If our ship has any special equipment (say, a warpsbane hull) that gets tacked on too.

It gets much harder once you're actually in the Expanse and on the edge of the holy light. That's when I have to factor in unstable routes, whether you have a chart, and so forth. The good news is I'm purposefully keeping things light for the time being so even if we fail horribly at rolls we won't be forever lost in the Warp.
>>
>>44237967
so this is kind of the tutorial and as things get further away from Big E's light, we'll get introduced into all the extra stuff to help us do our job
>>
[1] it is I think. Back shortly!

>>44238018
Yup! It's as much an exercise in getting you all comfortable with the flow as it is me figuring out a proper balance.
>>
Navigators are hinted at technically being psykers and are included in the psychic powers chapter, so do will we use the Elite Advance system to learn psychic techniques and increase our psy rating?
N-not that we're gonna do that or anything. B-baka~
>>
>>44237820

You try not to let his praise go to your head. You are still connected to the ship, after all. It’d be rather embarrassing if you accidentally caused a system overload somewhere because of a strong emotion. You’ll celebrate later when you’ve arrived at Footfall.

“Just doing my job, Captain. How much time do you need before I can take us to Footfall?”

“There’s really no reason we can’t make the jump now. All stations are green.”

“Let’s get on with it then.”

“As you wish.”

Another ship-wide warning is broadcast as the Brazen of Pearl reenters the Warp. This time your usual cityscape is replaced with the vision of a grand bridge between two islands. On either side of the bridge is a raging maw, full of gnashing teeth and hungry eyes. It’s via this bridge that you safely lead your ship out of the Calixis Sector and into the Koronus Expanse. The voyage across is again a short affair, taking only one additional day.

Footfall itself is a massive sprawl of linked asteroids, all of which surround a massive statue of the God Emperor himself. Countless ships are docked there, ranging from the simple transport to grand battleships. As the Pearl approaches an empty dock, you disconnect yourself from the ship. You venerate the God Emperor once the link is severed, and then you do your best to chart the last two jumps. By the time you feel another rumble through the deck plates you’ve come up with a detailed chart for future use.

A ship-wide vox accompanies the sound of the engines dying down. “This is Captain Hillbrant. We’ve successfully arrived at Footfall. We will be in port for three days. Standard going-ashore regulations are in effect. Consult your department heads if you have any further questions. If I could also have the following officers join me in the conference room…”

>cont
>>
>>44238342

He then lists off five officers to be a part of his entourage aboard the station. Your name isn’t called, but you might be able to convince him to let you come along should you wish it.

> [1] Go for it!
> [2] Take a breather. You’ve been working non-stop for almost three days.
> [3] Write in

>>44238290
You don't have a psy rating, but you can get additional Navigator powers through advancement.
>>
>>44238366
>[2] Take a breather. You’ve been working non-stop for almost three days.
>>
>>44238366
> [1] Go for it!
>>
>>44238366
> [2] Take a breather. You’ve been working non-stop for almost three days.
>>
>>44238366
> [2] Take a breather. You’ve been working non-stop for almost three days.
>>
>>44238366
>> [2] Take a breather. You’ve been working non-stop for almost three days.
>>
>>44238366
> [1] Go for it!
>>
>>44238366
>[2] Take a breather. You’ve been working non-stop for almost three days.
>>
[2] has it. Back in a bit!
>>
>>44238366

You decide it’s probably for the best if you take a breather. While your Sanctum’s chair can sustain you almost indefinitely, you’ve still been at hard work for close to three days straight. And the last thing you want to do is get addicted to sitting in the throne this early in your life. So instead you head for your quarters to get some well deserved rest.

Some nine hours later you awake refreshed and alert. After a soothing shower, you lounge upon your couch and call up various bits of information on your dataslate. You mostly focus on the Stryxis, but occasionally you turn towards Footfall itself. The latter of which has several things that interest you. The first being the macrostatue of the God-Emperor. As large as the most imposing vessel in Battlefleet Calixis, it’s a pilgrimage destination for the faithful. It’s supposed to represent him staring across worlds that will one day be a part of the Imperium. Yet the more you pull up on Footfall the less that seems to be the case.

Footfall, best you can tell, is an inherently lawless place. There is no real central authority or set of governing rules. So long as you don’t impede free trade, you can do almost anything. Simply put, it’s a haven for countless factions, ranging from the shadowy, heretical underbelly of society to Imperial Nobility. But mostly the former. It’s probably for the best that you didn’t go aboard with the Captain. Any number of gangs would love to get their hands on a Navigator. You’dve likely just caused undue stress and delay for Hillbrant.

As if knowing you were thinking about him, the Captain sends out another ship-wide vox.

“If I could have Navigator Senka, Navigator Marneus, Astropath Keyes, and Astropath Darell join me in the conference room. Thank you.”

> cont
>>
>>44238962

Ten minutes later you find yourself staring at an internal map of Footfall along with your three psychically-inclined compatriots. Hillbrant starts the meeting by saying, “I’ll be blunt. I’m going to need one of you to accompany me into the Xenosium.”

Based on your earlier research, you know that the Xenosium is supposedly a dwelling intended for the alien. What actual xenos lay within, however, is completely unknown. It’s said that the last time a human set foot inside was centuries ago.

Marneus is the first to voice his opposition. “Pass. No way I’m going to allow myself to be potentially trapped among Emperor knows what.”

Keyes, a wiry man with hollow eye sockets and flowing white hair, asks, “Why would you need one of us in particular, Captain?”

Hillbrant motions at the map again. “My ‘friend’ neglected to mention that his method of getting us in contact with a Stryxis fleet involved dealing with an Eldar.”

A loud, repeated, “PASS,” from Marneus follows this.

> [1] You can deal with an Eldar, right?
> [2] Maybe you should sit this one out…
> [3] You wouldn’t mind going if one of the astropaths came too
> [4] Write in
>>
>>44238985
> [1] You can deal with an Eldar, right?
Although if one of the astropaths is willing to volunteer, it'd be nice to have them along too.

We already dealt with that mind wisp thing, so we should feel pretty confident about this.
>>
>>44238985
> [3] You wouldn’t mind going if one of the astropaths came too

>If the astropath refuses, reluctantly accept.
>>
>>44238985
> [1] You can deal with an Eldar, right?
>>
>>44238985
>[1] You can deal with an Eldar, right?
>>
>>44238985
> [3] You wouldn’t mind going if one of the astropaths came too

All of you are idiots
>>
>>44238985
> [1] You can deal with an Eldar, right?
> [3] You wouldn’t mind going if one of the astropaths came too
>>
[1] with some [3] I believe. Back shortly!
>>
>>44233394
>The Brazen of Pearl
worst fucking name ever
>>
>>44239233
This is 40K you know.
>>
>>44238985

You’re pretty confident you can handle a single Eldar after handling a Crystalwisp by yourself. Still, common sense tells you that the best course of action would be to bring an astropath along as well. The thick-walls of the Xenosium may be psy-warded, preventing external probing and internal leakage, but having an actual psyker with you as backup wouldn’t be remiss.

“I’ll go,” you say, raising your hand. “But I’d prefer it if one of the astropaths would join us as well.”

Hillbrant and you expectantly look at Keyes and Darell. The former shakes his head in the negative, while the latter grimaces. A rather unremarkable man, Darell’s the kind of person you forget what they look like whenever they’re not in front of you.

“I suppose that means me then,” Darell says, resigning himself to his fate. “Please tell me you’re still bringing the Arch Militants along at least.”

“But of course,” replies Hillbrant. “Short of being ambushed by a horde of men wielding melta guns, you should be perfectly safe.”

“You do know this is Footfall we’re talking about, right?” asks Marneus. “That’s a very real possibility.”

“Oh hush,” you say over him. “If the Captain says he can assure our safety then I believe him.”

Hillbrant smiles at that. “Thank you. Now if you could both prepare, then meet me at airlock 15D.”

You end up heading straight to the airlock with Hillbrant and your two bodyguards. Darell arrives some twenty minutes later encased within jet-black carapace armor. Yen, Yang, and you all give him a questioning look, to which he answers with a shrug.

>cont
>>
>>44239555
Once you’ve walked across the umbilical to the station itself, it takes your group of ten close to an hour to work your way to the entrance of the Xenosium. It’s built like a prison-fortress, featuring impressive flying buttresses and other such gothic architecture. The way into it is two massive doors several stories tall. One of which is slightly ajar. Based upon the dust it’s probably been so for decades if not centuries.

“Once more unto the breach,” whispers Yang from somewhere behind you. It earns him a ribbing from his sister as you all pass inside.

The interior of the Xenosium is hardly lit. The flickering lights high above cast moving shadows about the atrium and passageways beyond. You might be imagining it, but some of the shadows seem more the result of actual creatures than a trick of the light.

“So now what?” asks Darell.

“Now we hope either you or Senka here can pick out the Eldar in question from whatever else lurks in here,” says the Captain.

“Wonderful.”

> [1] Search with your mind (Per)
> [2] Suggest that someone try and broadcast a broadband vox message
> [3] Let Darell do the actual work while you pretend to
> [4] Write in
>>
>>44239571
>> [1] Search with your mind (Per)
Lets show the Normie's how its done.
>>
>>44239571

> [1] Search with your mind (Per)
>>
>>44239571
>[1] Search with your mind (Per)
>>
>>44239571
> [1] Search with your mind (Per)
In the name of the emperor, REVEAL YOURSELF!
>>
>>44239571
> [1] Search with your mind (Per)
>>
>>44239571
> [1] Search with your mind (Per)
What do Eldar even look like in the warp?
>>
>>44239571
> [1] Search with your mind (Per)
>>
>>44239639
Pompous douchebags with a crazy stalker chick just out of sight
>>
>>44239639
Like gay fairies
>>
>>44239667
I want somebody to draw that.
>>
>>44239639
gay sparkles with too much bling.
>>
Alright [1] it is. Now given the size of this place and that your unfamiliar with what an Eldar mind feels like, I'm going to make it a very hard (-20) test.

1d100 vs 40 if you would
>>
Rolled 84 (1d100)

>>44239741
EMPEROR FIND THE BOOTY
>>
Rolled 85 (1d100)

>>44239741
>>
Rolled 93 (1d100)

>>44239741
>>
Rolled 35 (1d100)

>>44239741
C'mon
>>
>>44239751
>>44239757
>>44239762
That's a negative. Bound to happen eventually. Writing...

>>44239767
So close
>>
Rolled 2 (1d100)

>>44239741
>>
>>44239767
Damn, too late.
>>
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9 KB
9 KB JPG
>>44239751
>>44239757
>>44239762
FFFFFFFFFFF
>>
>>44239767
Damn. Why was I so slow.
>>
Rolled 99 (1d100)

>>44239741
Are perils of the warp a thing in this?
>>
>>44239836
DON'T TEMPT THE SCHEMING FUCKER
>>
>>44239836
You. Never roll again.
>>
>>44239836
Nope! Benefit of being a Navigator is no perils unless you fail and roll a 9 during navigation. Then bad juju happens.
>>
>>44239836
>>44239858
TURN YOU DICE OFF YOU TZEENTCHIAN WHORE!
>>
>>44239858
Does a 99 count?
>>
>>44239889
Yep. As does 09,19,29,39,49,59,69,79, and 89
>>
>>44239889
nope
>>
>>44239900
I thought it was only a roll of 09
>>
>>44239900
What about 6,7,8 and 11
>>
>>44239920
Nein
>>
>>44239571

It’s not often you have to rely on your psyniscience skills to pick out other psychically-inclined beings. Actually this is probably the fourth time you’ve had to do so. So when you open your mind and start fishing around you’re almost overwhelmed by the sensation. There’s countless such entities inside the Xenosium, and any of them could be the Eldar you’re looking for. You try to narrow it down based on what little you know about the Xenos, but to no avail.

“I’ve got nothing,” you remark to the rest of the party.

Hillbrant lets out a “Hrm,” followed by, “Any luck Darell?”

Darell shushes him and feels the air before him. “Maybe. Either it’s an Eldar or it’s a very pompous, unsanctioned Squat.”

“Definitely a Squat,” comments one of the Arch Militants with you. It earns a laugh from all present.

“Lead on then,” says the Captain, motioning for Darell to take the lead.

The astropath leads you down a twisting set of corridors. The walls and floor are lined with all manner of unidentifiable refuse and waste. The smell of which doesn’t truly hit you until you’ve been walking for five minutes. It’s a vile odor, as if someone has found an anus in the Warp and left rotting grox carcasses inside it. It’s all you can do to gag.

“I pray to the God Emperor that this scent will come out in the wash,” mumbles an Arch Militant. “I can’t afford to burn another set of uniforms.”

“This is why you should have come in carapace like the rest of us, Percy.”

“Look I didn’t-”

Darell comes to a sudden stop and throws up a hand. “Wait… there.” He points over at a closed, wooden door. “The Xenos is in there.”

“Well then, who wants to do the honors?” asks the Captain.

> [1] Sure, why not? Time for Navigator, fuck yeah! (Only second to Inquisition, fuck yeah)
> [2] Delegate to your bodyguards
> [3] Let someone else do it
>>
>>44239987
> [2] Delegate to your bodyguards
>>
>>44239987
>> [2] Delegate to your bodyguards
What else?
>>
>>44239987
>> [3] Let someone else do it

If they need someone to help them navigate there way through the door once its open we're here to help, but until then this is technically outside our specialty.
>>
>>44239987
> [3] Let someone else do it
>>
>>44239987
> [3] Let someone else do it
our bodyguards aren't door kickers, they guard us
>>
>>44240038
By bodyguards I meant one of the many heavily armed and armored goons standing around us.
>>
>>44239987
>> [3] Let someone else do it
>>
>>44240063
then change your vote you fool
>>
>>44240063
So vote for that instead?
>>
>>44239987
>Somebody else do it
>>
>>44240063
uhh you probably should delete your original vote and revote then
>>
>>44239987

You’re a Navigator, not a door-kicker. Nor are your bodyguards suited for such a task. So you let the Arch-Militants draw straws.

“Emperor damn it, FINE,” shouts Percy. “Least if I die I won’t have to smell this shit anymore.”

He steps in front of the door, then gives it several powerful knocks. “In the name of Lord Captain Hillbrant, open this door at once!”

The nervous silence that follows is only punctured when several shurikens come flying through the door and into the party. Percy goes down hard, while the rest of the heavily armored goons leap in front of you and the Captain. They return fire and turn the door into scraps of plywood. But the opposing fire doesn’t let up. So far you’ve been protected but who knows how long that will last. Someone will need to do something to break the stalemate.

> [1] Stare at the xenos
> [2] Yell for Darell to fling in a few psychic bolts
> [3] Put as much distance between the fighting and you as possible
> [4] Write in
>>
>>44240169
> [1] Stare at the xenos
>>
>>44240169
> [1] Stare at the xenos
>>
>>44240169
>> [1] Stare at the xenos
and
>> [2] Yell for Darell to fling in a few psychic bolts
while
>> [3] Put as much distance between the fighting and you as possible
>>
>>44240169
> [1] Stare at the xenos
>>
>>44240169
>> [1] Stare at the xenos
Never underestimate a navigator's stink eye.
>>
>>44240204
There's a 15m limit on our stare anon
>>
>>44240221
Then we back the fuck of fifteen metres away, and pull out our pistol if we don't find any convenient shurikan stopping cover at that distance.
>>
Rolled 72, 32, 43 = 147 (3d100)

Jiiii~ it is.

Now this roll will be semi-complicated since there's 3 Eldar inside the room. Each of them requires an opposed willpower roll. So this time I need you all to roll 3d100 as opposed to the normal 1d100. Then when it's all said and done I'll go through and match the values accordingly.
>>
Rolled 33, 18, 74 = 125 (3d100)

>>44240269
Get stared at xenos scum
>>
Rolled 49, 67, 96 = 212 (3d100)

>>44240269
C'mon filthy Mon'Keigh
>>
Rolled 26, 65, 61 = 152 (3d100)

>>44240269
>>
Rolled 48, 51, 30 = 129 (3d100)

>>44240269
LOOK INTO MY EYES OF EYES
>>
Rolled 11 (1d300)

>>44240269
>>
>>44240286
>>44240288
>>44240289
well, looks like the first two are fucked.
>>
Rolled 86, 19, 63 = 168 (3d100)

>>44240269
>>
Rolled 16, 6, 29 = 51 (3d100)

>>44240269
>>
>>44240299
Nice work rolling so low on a d300
>>
>>44240286
>>44240288
>>44240289

Alright so:

26 vs a 46 (2 degrees of success) vs a 72 (3 DoF)
18 vs a 46 (2 degrees of success) vs a 32 (2 DoS) - Tie in favor of Senka
61 vs a 46 (2 DoF) vs a 43 (1 DoS)

So two are stunned, while the remaining one isn't. Back in a bit!
>>
>>44240169

You grab the attention of Yen and Yang. “I’m about to do something semi-stupid. Be ready to pull me down the second I say.”

The two share an exasperated look, then nod. With that you wait for a lull in the fire. Just as the shurikens lessen in intensity, you yell for everyone to look away. Then you open up your Warp Eye.

Immediately two of the three Eldar that are in the room beyond go rigid at the sight of your eye. The remaining xenos is struggling with his pistol trying to reload it. “NOW,” you shout.

Yen and Yang tackle you out of the way while the rest of the militants rush in to secure the room. There’s an exchange of fisticuffs and several choice curses in both low gothic and Eldar. But all said and done the three Eldar Corsairs sit in irons before the bruised and battered party.

“Excellent work, Senka,” says the Captain. “Now then…”

He rounds on the Eldar and begins trying to weasel information out of them. At first he’s rather unsuccessful. Apparently “a mon’keigh like him doesn’t deserve the time of day.” But then he mentions the Stryxis. Suddenly the xenos’ tone changes.

“You wish to hunt them?” asks the Eldar with the longest ponytail. “Why didn’t you say so, you stupid mon’keigh. I’d be delighted to tell you where they lurk.”

“And how do we know you’re not lying?” Hillbrant inquires as he idly observes the teeth of his chainblade.

“Because the fleet I know of currently holds something stolen from Craftworld Biel-Tan. So either you will retrieve them for us or be obliterated when the hammer falls.”

> cont
>>
>>44240593
“Now see that sounds like a threat. And you should know I don’t like those.”

You don’t pay too much attention to the following interrogation. Suffice to say the Captain is very good at it for some reason. All said and done, the Corsairs’ impart the last known coordinates of the fleet in question.

“Now see, was it that hard?” states Hillbrant before he revs up his chainblade. “But just for insurance, we’ll be sealing you into your spirit stones now.”

The shrieks that follow seem to echo in the corners of your mind. You eventually push them away, but not before being marked by them (+2 insanity). It’s not a bad thought to prevent backstabbing in such a manner, just unexpected. It seems the Captain can scheme and deal with the best. That or he really doesn’t care about the wrath of the Eldar. Either is inspiring.

Another bit of unexpected news is that Percy has somehow survived the shuriken barrage. Sure he’s bleeding out over the deck and asking for someone to cut off his nose, but he’ll probably make it. Probably. As for you the worst injury you’ve sustained is a large bruise along your left side where you hit the floor underneath Yen and Yang. All in all a rather successful outing.

On the way back, you…

> [1] Remain quiet and thoughtful
> [2] Ask if that’s how the Captain usually deals with Eldar
> [3] Thank Yen and Yang for their assistance
> [4] Write in
>>
>>44240606
>> [3] Thank Yen and Yang for their assistance
>>
>>44240606
>do you usually deal with eldar that way?
>thanks yin and yang
>>
>>44240606
>> [3] Thank Yen and Yang for their assistance
>>
>>44240606

“Thanks, you two,” you say to Yen and Yang as the party trudges along.

“Don’t mention it,” replies Yen. “It’s what we’re here for.”

“Although a little more warning would have been nice,” adds Yang. “Especially if you’re going to be doing that sort of thing often.”

You shrug and smile sheepishly. “Eh, hard to say. It gets results, does it not?”

The twin share a look and fall silent. Which is fine by you. You’ve had an exciting week to mark the start of your Rogue Trading career. And soon you’ll be traveling about the Expanse in search of the Stryxis. Who knows what you’ll find out there?

> Housekeeping next post
>>
>>44240606
>(+2 insanity)
so how does this work?
>>
Seems like a good stopping point so we'll call it there. Next session will likely be the 22nd at about the same time. If you have any questions or comments or w/e you can leave them here or on twitter/ask.fm.

Until next week!

>>44240721
Every 10 points you might end up with a temporary effect like a severe phobia or extreme paranoia. There's a roll or two involved with it. When you hit 40 you start gaining actual disorders.
>>
>>44240745
Thanks for this thing! is good time. Do insanity points ever go away? Deteriorate over time/removed by 'faith in humanity restored' moments?
>>
>>44240745
Thanks for running.

Can those insanity points be decreased or gotten rid of? Otherwise it seems weird that we would be so sensitive when in the company of a Rogue Trader's party who go through such things without an issue.
>>
>>44240745
Thanks for running HEL
>>
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>>44240763

They tend to stick around permanently. They can be removed a point at a time through such acts as prayer, fasting, and so forth. See pic-related.

>>44240770
Don't worry, everyone present there got insanity points, not just Senka.
>>
>>44240793
>such acts as prayer
well considering our line of work and our region of space, we'll be doing plenty of that
>>
>>44240793

I must admit: I really don't like the '100 exp = 1 insanity point' ratio.

But then, I'd generally lean towards 'Those things can remove insanity even without exp being spent'
>>
>>44240832
>But then, I'd generally lean towards 'Those things can remove insanity even without exp being spent'
That seems to be the way HEL runs things to, or at least thats how their post is worded
>>
>>44240832
The narrative is what matters really. I'm not keeping track of experience religiously so it's not a mechanic you have to worry about.



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