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Your people have always been simple folk. But you are smarter and more cunning than your brothers and sisters. Once your father died you claimed the Title of Chief! No one opposed you because of your skills as a hunter and master tactican. You are J'amp Guud Big Chief of the Bullywugs! You will lead your tribe to control the swamps, or die trying.

Prior threads
http://subtg.thisisnotatrueending.com/archive/44036558
http://subtg.thisisnotatrueending.com/archive/44094011
>>
>>44133019
I'm getting ready for the 1st post it might take a bit but feel free to check in
>>
>>44133159
Heya! I'm here but it seem that crowded tonight
>>
>>44133227
doesn't *
>>
>>44133227
Nah. Start a new civ and you'll see 8-15 posters. Start a quest and you'll see 25
>>
>>44133019
Growing up is hard for a Bullywug, not all eggs make it to tadpoledom, not all tadpoles make it to adulthood, such is life.
The tribe has never been this large! Unfortunately, we do not have enough houses and it is very cramped. -0.5 morale every turn

Stats
Pop:540 male, 454 female Bullywugs, 695 tadpoles, 0 eggs
Military: 100 warriors, 20 hopper-riders
Workforce: 20 weaponsmiths
Food:7 turns
Morale: 6.5/10
Tech level: Tribal
Tech Unlocked: simple Stone working. Mud construction. Stone tools. Weaving.
Weapons: every Bullywug has his/her own Stone spear.20 iron spears for J'amp and his most trusted warriors. 60 bows. 30 wooden shields.
Tools: 20 shovels, 20 axes, 20 fishing nets.
Stockpile: 80units Stone, 60units wood.
Locations: Home swamp, Hooper breeding grounds, Skumjamper Village
Structure: Simple mud huts, hopper breeding pen
Livestock: 20 hoppers
Diplo: Claudhappers: encroaching on territory (purple on map). Skumjampers: Allies (gold on map)

2 actions per turn, vote first then roll for the action we decided on
>>
>>44133343
Send two raiding parties to the tribe that attacked us. Have them go from different fronts to poke and probe their defenses. Go as deep as comfortable. Mostly bow men.
>>
>>44133343
Build more houses to fix the overpopulation.
>>
>>44133333
Well, my thing is sorta more like a civ/quest. Just how Jyoti used to run his ghouls in some way..

>>44133343
1.We should train some more warriors in order to make a raid on the claudhappers

2. the rest of the population should improve our housing

sorry for advertising on your thread but... well I got kinda depressed seeing that not so many players got to my civ :(
>>
>>44133343
1. There's great potential in hopper husbandry. We should assign dedicated 'wugs to raise and train them for various purposes.
2. Have a sparring contest to determine who gets the metal-tipped spears. Maybe we'll discover some new talent too.
>>
>>44133427
It's not a big deal if it's before we really get going
And feel free too at the end of the thread if your still going
>>
>>44133343
More mud huts. Could you please repost the map? I can't get either of the links to work
>>
>>44133427
Well, you both lack a quest tag and more emphasize on the "new". Majority of civ threads halve in unique posters after the first thread. Heck, they halve after the race voting is done.
>>
>>44133488
>>44133442
>>44133427
>>44133423
>>44133410
3 houses
1raid
1 assign hopper handlers
1 train
1 contest
>>
File: 1449783041617.png (197 KB, 819x460)
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http://suptg.thisisnotatrueending.com/archive/44094011/
Try this link
>>
>>44133530
Okay looks like build houses locked in
Choose a 2nd option
>>
>>44133638
>>44133410
>>
>>44133699
Are you votinf voting again or forthe 1st time?
I'm only counting new votes or votes linked to this post >>44133638
>>
>>44133735
Same vote
>>
Made another mistake on the tadpoles, we should have 800
>>
>>44133638
Anyone there?
Ill check in every few minutes but a second on any of the options will let me get to the second turn
>>
>>44133638
a vote for training more troops
>>
Alright
1 train
1 raid
>>
>>44133984
Train
>>
>>44133984
Cue montage, we're training
D100
I'll take 1st two
>>
Rolled 31 (1d100)

>>44134118
WAX ON. WAX OFF YOU FROGS
>>
Rolled 68 (1d100)

>>44134118
https://www.youtube.com/watch?v=ZSS5dEeMX64
>>
>>44134183
Writtan
>>
With everything overcrowded, work is started on new huts. However, there is a lot of arguing about whose hut goes where so not a lot of work is done. 4 turns till new huts, can devote actions to shorten time.

Training goes much better. With every wug training another and J'amp, Sprucke and the top 18 wugs training 10 more.
+360 warriors

Growing up is hard for a Bullywug, not all eggs make it to tadpoledom, not all tadpoles make it to adulthood, such is life.
The tribe has never been this large! Unfortunately, we do not have enough houses and it is very cramped. -0.5 morale every turn

Stats
Pop: 776 male, 690 female Bullywugs, 0 tadpoles, 0 eggs
Military: 460 warriors, 20 hopper-riders
Workforce: 20 weaponsmiths
Food: 7 turns
Morale: 6.0/10
Tech level: Tribal
Tech Unlocked: simple Stone working. Mud construction. Stone tools. Weaving.
Weapons: every Bullywug has his/her own Stone spear.20 iron spears for J'amp and his most trusted warriors. 60 bows. 30 wooden shields.
Tools: 20 shovels, 20 axes, 20 fishing nets.
Stockpile: 80units Stone, 60units wood.
Locations: Home swamp, Hooper breeding grounds, Skumjamper Village
Structure: Simple mud huts, hopper breeding pen
Livestock: 20 hoppers
Diplo: Claudhappers: encroaching on territory (purple on map). Skumjampers: Allies (gold on map)

2 actions per turn, vote first then roll for the action we decided on
>>
>>44134514
1. Let's organize a raid on our enemies

2. KEEP BUILDING THEM HUTS BOIS


captcha fuck your street names
>>
>>44135046
One raid
One finsh huts early
>>
>>44135299
This
>>
>>44135299
>>44135411
Alright I think we only have 2-3 actively playing so rolls plz
>>
>>44135558
Anybody there?
I need d100s, I'll take the 1st two
>>
Rolled 51 (1d100)

>>44135906
sorry mate just wrapping up my own civ here
>>
Rolled 67 (1d100)

K
>>
>>44136039
>>44136070
Writing
>>
The new huts are a priority. Workers devote even more time to them. 2 turns till new huts, can devote actions to shorten time.

A raid is launched on the Claudhappers. With Sprucke and J'amp each leading groups of hopper-riders and warriors respectively.
J'amp's group comes upon a group of Claudhappers who are taken care of before our warriors are spotted. They find something interesting while investigating the bodies. It is a small clutch of eggs
+2 morale
>Free action
What do you do to their eggs?
Smash
Steal
Other


Growing up is hard for a Bullywug, not all eggs make it to tadpoledom, not all tadpoles make it to adulthood, such is life.
The tribe has never been this large! Unfortunately, we do not have enough houses and it is very cramped. -0.5 morale every turn

Stats
Pop: 776 male, 690 female Bullywugs, 0 tadpoles, 0 eggs
Military: 460 warriors, 20 hopper-riders
Workforce: 20 weaponsmiths
Food: 5 turns
Morale: 7.5/10
Tech level: Tribal
Tech Unlocked: simple Stone working. Mud construction. Stone tools. Weaving.
Weapons: every Bullywug has his/her own Stone spear.20 iron spears for J'amp and his most trusted warriors. 60 bows. 30 wooden shields.
Tools: 20 shovels, 20 axes, 20 fishing nets.
Stockpile: 80units Stone, 60units wood.
Locations: Home swamp, Hooper breeding grounds, Skumjamper Village
Structure: Simple mud huts, hopper breeding pen
Livestock: 20 hoppers
Diplo: Claudhappers: encroaching on territory (purple on map). Skumjampers: Allies (gold on map)

2 actions per turn, vote first then roll for the action we decided on
>>
>>44136400
Steal them. MAke supersoldiers out of them when they grow up. CHILD super soldiers

Let's finish the damned huts and for the next action i suggest experimenting with new methods of construction. Let;s use some wood
>>
Alright guys I actually have to end for tonight. Put your actions and I'll include with the 1st post next thread
Thanks for playing
>>
>>44136534
See you later Crit! Have a good night mate



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