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/tg/ - Traditional Games


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Last Time, on Feral Necromancer Quest: You had a timeskip of ten years. After achieving immortality and uniting the tribes into an Alliance, you were keeping yourself busy with the day-to-day management of a society. You spent an afternoon with your family, playing hide and seek with your daughter, and talking to Bathory. You told your daughter, in great detail (minus the worst of the gore) of the events that led up to her birth. You spoke and meditated with Lathrien, learning about how he has advanced in the years gone by, and learning that he has been mastering the art of meditation. Finally, you made some decisions about altering the political structure of the Alliance, when your scouts returned and informed you of three different crises that you had to respond to. You chose to go to the Southern Sea, to see who was crossing it. You sent Lathrien with a squad of his choosing to an abandoned city far to the East. You sent Melandie with your best scouts West, to investigate what the followers of Pern have been doing since their attack on your land. And that is where the thirty third installment of Feral Necromancer Quest was concluded.

The Cast:

Vlad Tepish: You, a necromancer and shaman of great skill and a part time immortal dragon. Your constant and insistent attempts at diplomacy with the neighboring tribes has made you a leading member of the council of Elders of the Alliance.

Bathory: Your lover and companion, brought back to life into an alchemical body. She is the mother of your child. A skilled diplomat in her own right she brings stability and counsel to your company.

Mihnea: Your baby daughter. She does not cry much.

Lathrien: Your apprentice and the first vampire, he is getting better at controlling his new powers, which are substantial. The first to gain immortality among your party, he is stronger, faster and more charming than ever before.
>>
Melandie: A huntress, a berserker, an elf and one of your best scouts. She is quick to anger and her rage is terrible, but she has learned to control her emotions better recently. The runeblade she wields still impacts her emotions, but it is unlikely to break her mind or kill her any longer.

Korg: Your orcish blackguard, he is bound to your will. He wields a great hammer and cares for few things more than to use it in battle. A creature of simple pleasures and sins he is a destructive force on the battlefield and a cunning creature in planning.

Halivean: Known to you as Hal, he is your desert elf blackguard. Fanatically loyal to you and with some basic skill in necromancy and tactics he is a vital lieutenant to your forces. His agility is exceptional and his skill with a blade and bow is significant, but where he shines is leading undead into battle.

Karist: Dwarven runesmith and elder.

Spot: Gnoll rogue and boss.

Vlad the Kobold: Kobold leader.

Amythrien: Elven craftsman and elder.

Sheila: Human elder from your village.

Housekeeping:

The new advancement rules and perks: http://pastebin.com/WwpGdjMJ

The civilization rules (subject to change): http://pastebin.com/vBgFKj7w

Character sheets, including the Civilization sheet for the Alliance: http://pastebin.com/vBRyBWfK

Finally, some action. You had forgotten how much you had missed the discovery of new people, and the danger they represent. It is a rush to be important, to be the one standing between three, nearly four hundred people and certain destruction.

You are going to meet your new neighbours. If they are good people, you might negotiate trade, set up diplomatic channels. If not, you will wipe them out.

It is a fairly long trek South, but you should leave soon.

>Take as much of your military force as you can. Your undead, and any armed civilians that Melandie and Lathrien do not bring along. Show the newcomers your strength.
(cont.)
>>
>>44132056
>Take your undead only. That is all the force you've ever needed, and it will show the newcomers who they are dealing with.
>Take only mortal troops. Your necromancy has been a point of contention in diplomacy before.
>Take only your Blackguard and a selection of advisors.
>Take Bathory, she is a capable diplomat.
>Take Mihnea, she needs to learn more about your work and the world
>Take one or more of the Alliance elders (who?)
>Take along someone else.

The two young elves are leaving on their own missions too.

>Let them take whoever they want along with them.
>Recommend someone to go along with Melandie
>Recommend someone to go along with Lathrien
>>
>>44132113
>>Take only your Blackguard and a selection of advisors.
>>Take Bathory, she is a capable diplomat.

>>Let them take whoever they want along with them.
>>
hey Dead how are you
>>
>>44132113
>>Take only your Blackguard and a selection of advisors.
>>Take Bathory, she is a capable diplomat.

>>Let them take whoever they want along with them.

Yo Dead!
>>
>>44132113

>Scout them out alone in dragon form, no need to risk anyone else.

>Let them take whoever they want along with them.


Sup Dead?
>>
>>44132113
>Take only your Blackguard and a selection of advisors.
>Take Bathory, she is a capable diplomat.
>Take Mihnea, she needs to learn more about your work and the world
Wooh! Family trip!

>Let them take whoever they want along with them.
>>
>>other fly over there in dragon form land on the biggest ship and turn into human form that should show your power
>take the family with you
>>
>>44132189
also take your blackguard
>>
>>44132113
>Take Bathory, she is a capable diplomat.
>Take Mihnea, she needs to learn more about your work and the world
>Let them take whoever they want along with them.
Time for my necrodragon dose!
>>
>>44132113
>>44132158
>>
>>44132189
let them take whoever they want
>>
Perks:
First Impressions II
Researcher
Accepted by the Humanoid races- Re-roll critical failures when using diplomacy with humans, dwarves, elves and other traditionally 'good' races.
First Impressions II
Researcher
Fix it pls dead. Also Agriculture isn't listed on "known techs"
>>
>>44132113
>>Take only your Blackguard and a selection of advisors.
>>Take Bathory, she is a capable diplomat.
>>Let them take whoever they want along with them.
>>
>no perks for unarmed yet
>no character sheet for Bathory
>>
>>44132307
huh, I assumed I'd forgotten to update the pastebin as usual. Fix'd.

Your true form allows you for a certain amount of flexibility in how you approach the ships, and you are quite certain that it will be all the demonstration of power that you will need. You will also move much faster in flight than on foot, and so you decide to take only as many people with you as you can carry.

You direct Lathrien and Melandie to build their own squads, and as expected Melandie leaves with a mix of kobold and elven scouts, while Lathrien takes every magic user of any skill with him.

You go to Bathory's room.

'Bathory, Mihnea, we are going on a bit of a trip,' You say
'Vlad, what is wrong?' Bathory says
'Oh, nothing, there are some newcomers sailing across the Southern Sea. I thought we should go meet them,'
'And you want to take our daughter with us on such a dangerous excursion why?'
'It'll go fine, I'm certain. She does need to see the world,'
'I am almost grown up! I wanna go!' Mihnea says
'Very well, Vlad, but you better be ready to murder anyone that touches her,'
'Always, love,'

You get to the courtyard, and call your blackguard to you.

'Uncle Korg!' Mihnea shouts and hugs the hulking orc. The orc never seems to be quite certain as to what is expected of him in such a situation, but he pats the girl on the head and gives her a big toothy smile.

'We will be flying,' you say, and transform into your true form, 'Bathory, Mihnea, get on my back. You two, just hold on tight until we land.'
'I knew it wasn't a meta- meta-four! I knew dad's a real dragon!'

You lift off. You had been somewhat worried about your passengers falling off, but it seems the fear was unfounded. You can keep very level when you try to. You wouldn't want to go into battle like this, but you can keep this up just fine.

Your daughter lets out a sound somewhere between a scream and a shout of excitement.

(cont.)
>>
>>44132505
>Leave your companions hidden a few miles off the coast until you are sure of what's going on.
>Leave your companions hidden, and turn into something less conspicuous until you are sure of what's going on.
>Just land in the middle of their fleet like this.
>Chat in flight [write-in]

>>44132457
Had a pretty bad cold for the whole of the last week. The mechanics are where they were last week.
>>
>>44132525
>>Leave your companions hidden, and turn into something less conspicuous until you are sure of what's going on.
>>
>>44132525
>>Leave your companions hidden a few miles off the coast until you are sure of what's going on.
>Chat in flight
Ask Bathory her opinion.
>>
>>44132505
>'Uncle Korg!' Mihnea shouts and hugs the hulking orc
Scardorable

also
>>Leave your companions hidden, and turn into something less conspicuous until you are sure of what's going on.
>>
>>44132505
>'Very well, Vlad, but you better be ready to murder anyone that touches her,'

fucking brutal
>>
>>44132525
>>Leave your companions hidden a few miles off the coast until you are sure of what's going on.
>>
>>44132525
>>just land in the middle of the fleet like this Cant show no Fear
>Chat in flight so Mihnea what do you think about daddy still think dragons and magic are ancient history?
>>
>>44132525
>>Leave your companions hidden a few miles off the coast until you are sure of what's going on.
>>
>>44132525
>>Leave your companions hidden a few miles off the coast until you are sure of what's going on.
>>
>>44132525
Can you turn those units that Melandie picked into standing scouts?
>>
>>44132525
>Just land in the middle of their fleet like this.
>>
>>44132654
you i like you
KNOW NO FEAR!!!
>>
>>44132525
>Leave your companions hidden a few miles off the coast until you are sure of what's going on.

hell no i am not dropping our kid in the middle of a fleet
>>
>>44132704
she's 10 and got us and our blackguard protecting her she'll be fine
>>
>>44132505
this >>44132587
>>
'I am going to leave you four a few miles off the coast,' you say.
'That is wise. We are somewhat less immune to dying than you love, just in case,' Bathory says.
'Dad! Dad! I cannot see the house anymore!' Mihnea says.
'We are flying quite fast,'
'You talk funny when you're a dragon!'
'Bigger throat. So, do you still think magic is just a story from history?'
'But it's dad doing it. Dad's not an elven prince OR a wicked warlock!'
'So, what do you think magic is?'
'Well. Um. It's like the stories?'
'But even in these stories, dragons are rare, as is my magic!'
'Yes, but it's dad magic. It's not like the stories,'

Ah, circular logic. The trait of young children and zealots.

'I suppose I cannot argue with that,'
'Boss, will there be fightin'?' Korg says.
'I certainly hope not!' Bathory says.
'We are hoping to avoid it. We will see.' You say.
'Oh. Okay boss.'

The trek that took you a week on foot will take less than a day this time around. It is twilight when you reach a reasonable landing site.

>Camp for the night, approach whoever it is in the morning.
>Turn into a bat or some other nocturnal creature to scout without being seen.
>Drop your folks off and go meet the newcomers in dragon form.
>Just walk there in human form. Let them think you a hermit or a lone wanderer before you deal with them as a leader.
>Other
>>
>>44132814
>Drop your folks off and go meet the newcomers in dragon form.
>>
>>44132814
>>Drop your folks off and go meet the newcomers in dragon form.
>>
>>44132814
>>Drop your folks off and go meet the newcomers in dragon form.
>>
>>44132861
use some magic to make it even more impressive
like use basic illusion to get a sort of powerfull glow around you or a halo.
>>
>>44132814
>Drop your folks off and go meet the newcomers in dragon form.
>>
>>44132814
>Drop your folks off and go meet the newcomers in dragon form.
>>
Roll intimidate 1d20+4 DC 15.
>>
Rolled 9 + 4 (1d20 + 4)

>>44132917
>>
Rolled 7 + 4 (1d20 + 4)

>>44132917
>>
Rolled 16 + 4 (1d20 + 4)

>>44132917
>>
Rolled 9 + 4 (1d20 + 4)

>>
>>44132928
>>44132927
>>44132951

Vlad pls.

>>44132949

VLAD PLS.
>>
>>44132949
dam am i happy i was a second later than you
unatural 20 for the win
>>
it would have been so embaresing if we failed at intimidation
>>
>>44132949
Yay! My first roll of this quest helped!
>>
>>44133036
nicely done man
all i did well for this quest were write ins
>>
20! Dragon Intimidation Success! Everybody Shits their Pants!

You leave your companions to set up camp and you take flight once more. A day of flight has taken its toll, but you doubt you will be doing much that is physically exerting.

As you fly, you see the ships of these newcomers. They are large, though more impressive in length than in width or height, long boats, really. They have square sails, depicting what seem to be tribal markings. Many of them seem somewhat violent in nature, skulls, bones, swords and such, though others depict ram's heads, stylized trees and others. There are some forty ships total, each large enough to hold at least ten men.

Three ships have already landed. You land in front of them, let out your best roar, and breathe acid into the air.

'Jormottan!' you hear a low shout. You see that the man shouting is in fact an orc. Indeed, a majority of these sailors seem to be orcs, with a few humans in the mix.

After that shout, there is more shouting and two of the three ships are pushed back into the sea, and immediately start heading back where they came from.

From the third, an older orc dressed in exotic furs and with a golden crown on his head leaps off. He approaches you, looks into your eyes, kneels on one knee and says something in a language that seems familiar, but not quite something that you know well.

>Roar and breathe acid. Scare these orcs away from your shores for good.
>Try to understand the language.
>Attack
>Other
>>
>>44133082
>Try to understand the language
>>
>>44133082
>>Try to understand the language.
>>
>>44133096
>>Try to understand the language. and do some dragon rumbles while you do that
>>
>>44133082
>>Try to understand the language.
>>
>>44133082
>Try to understand the language.
>>
Roll Linguisitcs 1d20+5 DC 14
>>
>>44133082
Dam it we didnt take our ork with us he could have translated wait maybe our blackguard can translate i take it we took him with us seems like something we would have done if we were going to intimidate peopel
>>
Rolled 13 + 5 (1d20 + 5)

>>44133146
>>
Rolled 16 + 5 (1d20 + 5)

>>44133146
dice, be kind once more, please
>>
Rolled 15 + 5 (1d20 + 5)

>>44133146
>>
21! Great Success!

It's... Elven, you suppose, more or less. It is Elven, but spoken completely phonetically, as if by someone that has only seen it in writing. If your guess is right- and it probably is- what the orc captain is saying is:

'Great Worm, I am Ursnak, leader of Urs-urak raiders. We will bring mighty sacrifices to appease your many hungers. Allow us to stay in this land that is yours by right,'

>'Yes, mortal, worship me!'
>'Naw, it ain't like that, I only did the dragon thing to show what I am capable of.'
>'Leave now and never come back.'
>Other
>>
>>44133236
>Naw, it ain't like that, I only did the dragon thing to show what I am capable of.'
>>
>>44133236
>'Yes, mortal, worship me!
cant be to careful with viking orks let them in on the secret later when you trust them
>>
>>44133236
>>Other: Sit there, be amused, see what they do.
>>
>>44133236
>'Naw, it ain't like that, I only did the dragon thing to show what I am capable of.'
>>
>>44133260
for now use their fear of you to keep them in line and to stop them from raiding your town and tower and hurting your family.
>>
>>44133236
>>'Yes, mortal, worship me!'
This is why we choose Dragon right?
>>
>>44133236
>>Other
Why have you come?
>>
>>44133236
>'Naw, it ain't like that, I only did the dragon thing to show what I am capable of.'
>>
>>44133236
If you want to stay in this land you will follow me. Join my armies or leave immediately. Otherwise only death awaits.
>>
Yes mortal worship me
>>
>>44133300
Give a big ass roar at the end. With some acid here and there
>>
>>44133236
>>'Naw, it ain't like that, I only did the dragon thing to show what I am capable of.'
>>
>>44133260
supporting
>>
>>44133260
I mean technically we are a dragon. Even if we dont go act like we are going to eat all their shit we could if we wanted.
>>
>>44133236
>'Yes, mortal, worship me!'
>>
>>44133352
>>44133279
>>44133260
Are you serious right now?
>>
>>44133391
They're either new or dumb, Vlad wouldn't act like that.
>>
>>44133236
>>'Naw, it ain't like that, I only did the dragon thing to show what I am capable of.'
lmao at all the newfags that don't know how Vlad actually is as a person
>>
>>44133236
>>'Naw, it ain't like that, I only did the dragon thing to show what I am capable of.

The fuck guys? I leave for 20 minutes
>>
>>44133236

>>'Naw, it ain't like that, I only did the dragon thing to show what I am capable of.
>>
>>44133236

>>44133273
>>
>>44133236
>>>'Naw, it ain't like that, I only did the dragon thing to show what I am
Cmon guys it's still Vlad, we know he wouldn't accept this kinda bullshit.
>>
>>44133391
Hah. To think I'd not have caught it. Going with plausible deniability, as this is pretty close anyways.

'Why have you come?'
'We move village to village, we take what is ours in the name of the old spirits, but the villages on the old continent are becoming towns, and too well defended to safely raid. Me and my men decided to see if there is anything to take up here,'
'I see. Now, here's the thing. I've been messing with you. I am not your great worm. I took its form to show you my power. And I am the leader of one of the greatest tribes here. You will not be stealing anything from me,'
'O-of course,' Ursnak says, but he stands up, looking embarrassed by all the bowing and kneeling he'd done before you, 'Still, you must have enemies, any good Thane does. Can we raid them?'

More and more ships are landing. By now, you have an audience of thirty disembarked raiders.

>If you want to stay, settle, work the land, fish, trade with us. There will be no raiding on these shores.
>Sure, there are some assholes to the West that I wouldn't mind getting raided.
>Take whatever you want, just don't take it from me.
>Leave. Now.
>Other.
>>
>>44133236
>'Naw, it ain't like that, I only did the dragon thing to show what I am capable of.'

I did not start reading this to NOT diplomance the most violent and unfriendly races we can find.
>>
>>44133273
supporting sitting and being amused.
>>
>>44133584
>If you want to stay, settle, work the land, fish, trade with us. There will be no raiding on these shores.

Not now. There may be joint raids on pernites later.
>>
>>44133584
>>Sure, there are some assholes to the West that I wouldn't mind getting raided.
Easy enough
>>
>>44133584
>>If you want to stay, settle, work the land, fish, trade with us. There will be no raiding on these shores.
>>
>>44133584
>>If you want to stay, settle, work the land, fish, trade with us. There will be no raiding on these shores.
But otherwise
>>Sure, there are some assholes to the West that I wouldn't mind getting raided.
>>
>>44133584

>If you want to stay, settle, work the land, fish, trade with us. There will be no raiding on these shores.
>Sure, there are some assholes to the West that I wouldn't mind getting raided.
>>
>>44133584
>>If you want to stay, settle, work the land, fish, trade with us. There will be no raiding on these shores.
>>Sure, there are some assholes to the West that I wouldn't mind getting raided.
!!!!!! Naval forces!
>>
>>44133584
I dont think anyone will mind them raiding the shit out of perns boys.
>>
>>44133584
>If you want to stay, settle, work the land, fish, trade with us. There will be no raiding on these shores.
>Sure, there are some assholes to the West that I wouldn't mind getting raided.
>>
>>44133584
>If you want to stay, settle, work the land, fish, trade with us. There will be no raiding on these shores.
>>
>>44133652
No, but I do think we would be wasting otherwise important resources. I don't think we have any real knowledge of shipwrighting, but they clearly do.
>>
'There is one group. Far to the West. I do not think they have many villages on the sea-shore, but then neither do any other people here. If you are willing to raid in-land, you can raid them,'
'Well, that is something. It is a long way and we do not have much in the way of supplies, but if there are enemies to raid, we will try or die.'
'Think about this. The shores here are free. You can settle here. Grow, fish, build. You do not need to raid to live here.'

Roll Diplomacy 1d20+6 DC 20
>>
Rolled 11 + 6 (1d20 + 6)

>>44133718
>>
Rolled 4 + 6 (1d20 + 6)

>>44133718
>>
im gonna cry if we don't diplomacize them
>>
Rolled 19 + 6 (1d20 + 6)

>>
Rolled 15 + 6 (1d20 + 6)

>>44133718
>>
Rolled 11 + 6 (1d20 + 6)

>>44133718
>>
>>44133758
anon you're a god among men

Thank you
>>
>>44133758
SAFE!
>>
25! Success!

'Grow things, catch wild game, make our living,' the orc captain says, he looks ponderous for a moment, 'Yes. That is something we can do.'

Another orc, this one ancient, grey-haired and hunched speaks up:
'You forget your place, warchief. Our people do not build. Our people do not plant. We do not catch fish in nets. We are killers and raiders.'
'No, spirit-speaker, you forget yours. I am in command here. My word is the law,' Ursnak says.
'Of course, Ursnak. The spirits will spit on us, but it is your right to make us do this thing,'

The remaining raiders look dour and you feel that if not for the need to bring up every new arriving ship on what has happened here, some opposition might arise, violent or otherwise.

'Enough of this. I am Vlad Tepish, and I rule all the lands north of here. You will find that being my ally will be a greatly rewarding life. Now, me, my party is hungry, tired and thirsty. I will bring them out, I will bring food and drink, and we will seal this alliance in drinking and eating together,'
'That I can get behind!' A human raider shouts. You notice that most of them look hungry, and almost all of them are showing the first signs of scurvy. You know which plants here will help with the illness, and you had the foresight to gather them along with grabbing a few deer while in flight.

>Bring your family and your blackguard, eat and drink with the raiders.
>Bring your blackguard. You do not trust these people enough to bring your family.
>Just leave.
>Other
>>
>>44133926
>Bring your family and your blackguard, eat and drink with the raiders.
>>
>>44133926
>Bring your blackguard. You do not trust these people enough to bring your family.
>>
>>44133926
>>Bring your family and your blackguard, eat and drink with the raiders.
>>
>>44133926
>Bring your family and your blackguard, eat and drink with the raiders.
i doubt they would fuck with a dragon after our little display earlier.
>>
>>44133926
>>Bring your family and your blackguard, eat and drink with the raiders.
With a stern warning that if anyone tries anything they will be dealt with harshly and finally.
>>
>>44133926
>>Bring your family and your blackguard, eat and drink with the raiders.

They'd have to incredibly moronic to try anything.
>>
>>44133926
>Other

tell them that you are a really damn good shaman. they think that the spirits will curse them somewhat, so let them know that it is all good. Also tell the spirits to go easy on them.
>>
>>44133926
>Bring your family and your blackguard, eat and drink with the raiders.
>>
>>44133992
supporting
>>
>>44133992
Support
>>
>>44133992
i support this maybe throw in some rain totems or something else to prove that the spirits can help them be farmers. maybe a spirit that can help them hunt.
>>
>>44133992
>>44133963
>>44133926
This too, actually. If the post I linked back to isn't mine, then I apologize; it's rather hard to tell on mobile, after all.
>>
You turn back into your human form, to the collected shocked breaths of the raiders. Then you walk off into the forest, and return an hour later with food enough for twenty people, and fruit rich in the nutrients needed to battle scurvy.

'Uncle Korg! Is this your old tribe?'
'No, Mihnea, these are new people. They look big. Maybe I could fight one,'
'Korg!' Bathory says.
'I mean friendly like! Like sparring!' Korg says.
'The only difference between you going all out and sparring is that I am too good to get killed by the likes of you,' Hal says.
'I'll be gentle,' Korg says.
'Now, children, please. This is an important diplomatic meeting. Let us try to be a little civil,' you say.

Before the feast begins in earnest, you speak to the spirit-speaker of the raiders. The old orc looks at you with unabashed hatred.

'I am a powerful shaman. I could speak to the spirits, see if they truly would be angered by your actions,'
'Shaman. Pah. Spirits of dirt and puddles. I speak of the great spirits. The gods of our homeland.'
'Nonetheless. It couldn't hurt to check.'
'Eeeh. Do as you will. Could not hurt, you are right.' The old orc has entirely too many scars. Either he has been in more battles than your entire undead forces combined, or there is some ritual scarring involved in his rituals. In which case, he has still done more rituals than you have in your lifetime. He is very likely dangerous. Probably not as dangerous as you are, but you make sure to keep an eye on him during the nights celebrations.

Roll 1d20+3 feast check.
>>
Rolled 14 + 3 (1d20 + 3)

>>44134146
>>
Rolled 10 + 3 (1d20 + 3)

>>44134146
>>
Rolled 10 + 3 (1d20 + 3)

>>44134146
>>
Rolled 7 + 3 (1d20 + 3)

>>
17! Solid Soiree, Son!

It quickly becomes clear that the raiders use straight barrels of mead for their ballast. In fact, there is more mead than there could conceivably be drunk by the entire fleet. And they are extremely thankful for all of the party supplies you are providing.

Your lieutenants set off to join the common men to party hard, and even though they cannot easily get drunk in their current forms, very soon you hear laughter and shouting from where they had gone.

You stay with the leader and some of the more highly ranking raiders. There is a human captain of an all-human ship, filthy and by all accounts more brutal than the orcs. There is a young orc, somehow related to the elder, that seems a little too eager to prove him to you, the chieftain and the world. There is Ursnak, who you find to be a fairly cheerful orc, if spiritual in some respects.

You learn that he was very hesitant in accepting your offer of settlement, and only accepted because he believed that the old spirits have not followed them to these shores.

'Do you kill people?' Mihnea says.
'Yes! We show up at their shores, kill all who oppose us, and take what is left behind!'
'That's mean. You shouldn't do that,'
'It is how it has always been done.'
'Well MY dad never does ANYTHING the way it's always been done, and he's a dragon!'
'I see.'
'Now, Mihnea, there is place in the world for many traditions. Perhaps, if the people they kill were wiser and better prepared, these raiders would starve or be killed in battle. It is a hard way to live, but it has its reason.' Bathory says.
'I still think it's mean! And none of them are dragons,'
'No child, none of us are dragons. Maybe your dad has the right of things after all.'

Much of the conversation is lighter than that. Some of the conversation is heavier yet. You stay off drink as much as you can, making sure to keep a close eye on Mihnea.

(cont.)
>>
>not a single nat 1 during diplomacy
Is this really Feral Necromancer Quest?
>>
>>44134361
>not even dragons
>what plebs
>>
>>44134361
It is midnight when Mihnea and Bathory retire to sleep. It is five minutes after that that you have to break up a 'sparring' fistfight between Korg, Hal and four of the raiders when it starts getting a little too bloody.

You drink a little more, but you need truly prodigal amounts of alcohol to get drunk these days, and so you keep your mind clear until you decide to retire. You meditate, rather than sleep, hoping to stay as aware as possible, and to waste as little time as you can.

In the morning you hear shouting,

'Kargor, Vorg, Krish and Morlog are gone!'
'What do you mean gone?'
'Not fucking here, what do you think!'
The old, raspy voice of the spirit-speaker speaks up.
'I said it would come to pass. The spirits are angry with us.'
'But we have not grown anything yet!'
'They know! They know!'

>Investigate the scene of the disappearance
>Leave. Let them sort this out by themselves.
>Listen in on the conversations, learn more before you spring into action.
>If they decide you are to blame after all, your family might be in danger. Go to camp.
>Other
>>
>>44134476
>>Listen in on the conversations, learn more before you spring into action.
>tell family to go somewhere safer.
and finally
>Investigate the scene of the disappearance
>>
>>44134476
>>Investigate the scene of the disappearance
>>Leave. Let them sort this out by themselves.
>>Listen in on the conversations, learn more before you spring into action.
>>If they decide you are to blame after all, your family might be in danger. Go to camp.
>>
>>44134476
>Listen in on the conversations, learn more before you spring into action.
>Investigate the scene of the disappearance
>>
>>44134389
no because this is Feral DRAGON Necromancer Quest
>>
>>44134575
this
>>
>>44134575
support
>>
>Tactical Genius: If you are outnumbered, the DCs do not increase and your enemies have no significant advantage until they outnumber you to at least three to one. If you outnumber your enemy, you gain an additional +2 to the roll, in addition to a lower DC. Furthermore, you can sneak Treants on any battlefield once per thread.
>Furthermore, you can sneak Treants on any battlefield once per thread.
Best perk.
>>
The orc elder joins in the discussion:
'Speaker, you know full well that the spirits care not for words, only for actions. Even if they were mad for our choices, they would not punish us before we'd acted.'
'Do not teach me about spirits, runt!'

You hear a thump. A punch, you are quite certain.

'I am your fucking warchief. You will listen to me. I have had near enough of your insolence!'
'You best take care before you make an enemy of me. I have no enemies, and my own hand and knife made sure of that.'
'Uh, leaders, please, we still need to find our missing.'
'Truly! Do you know who saw them last?'
'Well I suppose I did. We were all pretty drunk, but they were still around and drinking before I blacked out,'

You stand up and walk towards the commotion. The spirit-speaker leaves without acknowledging you, but the rest of them greet you cordially.

'So, Vlad Tepish, do you know of any creature that could do this in your lands?'
'There are many that could steal away the careless. I shall need to investigate more closely.'

First, you speak to the witnesses. You learn little, but that the missing orcs were also all responsible for bringing the firewood for the great pyres that were burnt in celebration. They were all young, and not considered the greatest minds, even among orcs. They were supposed to go get more wood, but no one remembers if they had done so or not.

Investigating the scene you do find tracks of four or so orcs leading to the edge of the forest. You could just about follow them, though you are not the greatest tracker. Alternatively, you could check in with the local spirits.

>Speak to spirits
>Follow the tracks
>Other
>>
>>44134821
>>Speak to spirits
>>
>>44134821
>>Speak to spirits
We are better shamans than trackers. Order the blackguards to follow the tracks.
>>
>>44134821
>Speak to spirits
Can we have people stop saying our full name? It's jarring to read that in a sentence, and no one else is refered to that way, not even our wife.
>>
>>44134802
omg XD YESSSS
and every time we do it
VLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAD!!!!!
>>
Roll 2d20, 1. +5 DC 12 Ritual 2. +4 DC 18 Awareness
>>
>>44134957
As expected of a namefag.
>>
Rolled 7, 17 = 24 (2d20)

>>44134994
>>
Rolled 11, 18 = 29 (2d20)

>>44134994
Check out my nat 1
>>
Rolled 5, 16 = 21 (2d20)

>>
Rolled 6, 11 = 17 (2d20)

>>44134994
>>
Rolled 6, 17 = 23 (2d20)

>>44134994
>>
Not a single failed roll yet, /tg/ dice are generous tonight.
>>
>>44135109
They are waiting the worst possible moment to strike.
>>
>>44135109
The RNG taketh a lot, and the RNG taketh somewhat less.
>>
Vlad don't fail no Shamanism rolls. Great Success on both.

You have been paying close attention to how your erstwhile apprentice, Lathrien speaks to spirits. He does not enter a trance, not in a traditional way, he can be all but fully aware and still see in the realm of spirit.

You figure it is time to give that a shot.

If it was somewhere else, you might not have been able to do it without the full and proper ritual, but here the spirits are very vivid, vital. Suspiciously so, in fact.

The spirits of the trees and the plants are particularly well developed, almost suspiciously so.

No sooner have you thought it, than you notice that there are some very strange spirits among the usual tree spirits. These seem... more complex, advanced, almost like the spirits of sentient creatures. No, not almost, exactly like. There is no more difference between some of these tree spirits and human spirits, than there is between the spirits of an elf and an orc.

You are walking open eyed, and you notice that all of these spirits, all of these creatures that seemed so much like trees to you at first are hiding and moving away from you, deeper and deeper into the forest.

>Follow the nature spirits
>Go back to camp, update your party
>Go back to camp, take your party with you
>Tell the orcs about these spirits, then leave
>Burn the forest down
>Other
>>
>>44135020

So, 16 and 22?

Nice.
>>
>>44135020
Sweet nat one you got there.
>>
>>44135198
>Follow the nature spirits
>>
>>44135198
Fucking dryads or something. Get after them.
>>
>>44135198
tell the orcs and follow the spirits
well show that little upstart orc shaman who the greatest shaman is.
>>
>>44135198
>Follow the nature spirits
>>
Next time Pern sends his shitty followers after us we should take the survivors as slaves.
>>
Your family needs your blackguard for protection, and you are far from defenseless. Furthermore, you are really curious about what the hell is going on there. You follow the spirits at a safe distance.

The forest grows more and more thick. Some half an hour later you start seeing beasts, huge and usually aggressive- boars, bears, wolves- and their dire forms at that, but these only seem interested in you, not antagonistic. Still seeing clearly into the spirit realm you see that their baser natures are being suppressed by relatively powerful magic.

It is half an hour more, before you reach the clearing. You see three orcs there, surrounded by a dozen plant-like, yet beautiful and extremely nude female forms. They are caressing the orcs and making soothing noises at them, and feeding them nectar and fruit.

Nonetheless, you can't help but notice that where there should be four orcs, there are only three, no matter how happy they might seem. Furthermore, you are quite certain that their minds are being at the very least influenced, possibly controlled. Their spirits are certainly suppressed in much the same way that the spirits of the beasts in the dryad forest are.

>Charge in, kill the dryads, rescue the orcs.
>Step out in the open and speak.
>Approach them in the spirit realm.
>Other.
>>
>>44135544
>>Approach them in the spirit realm.
>>
>>44135544
>>Approach them in the spirit realm.
>>
>>44135544
>>Approach them in the spirit realm.
>>
>>44135544

>>Approach them in the spirit realm.
>>
>>44135544
>Approach them in the spirit realm.
>>
welp if there ever was a time to get a nat 1 its gonna be in the spirit realm i just feel it
>>
>>44135544
>Approach them in the spirit realm.
>>
What happened to the Pern blackguard?
>>
>>44135682
I imagine he is super salty.
>>
>>44135682
huh i forgot about him now im curious
>>
>>44135682
The same thing as with like half of the spirits you've bound. They haven't been relevant to much of the story yet, and/or I've just not seen how to involve them yet.

'Mmmm, sisters, a great spirit has come to visit us,'
'No, just a dragon,'
'Does not taste like any dragon I've ever met,'
'And his spirit is so limber, so flexible,'
'Mmmm almost human,'
'No, does not feel like a dragon at all,'
'But it is a dragon,'
'Ladies, please, I am Vlad Tepish and I come on behalf of the orcs.'
'Murderers,'
'Defilers,'
'Fools,'
'Why have you taken them?'
'They would burn our forest,'
'They will,'
'They must be taught to not come near it,'
'They must be killed, or they must... join with us,'
'Yes,'
'Yes,'
'Yes,'

Their spirit forms are maddening. Like honey and opium and clear spring water. But your mind has been through much worse. Just talking to them would have subdued a lesser man. You could count the shamans that could speak to them in the astral realm without falling under their influence on the fingers of one hand, if you lost three of them in a horrible accident. But their words are just words. They are not employing true magic against you.

>'I cannot allow that. You must leave the orcs alone, or you must die.'
>'That makes sense. Make sure you only kill enough to scare them away from your forest,'
>Write-in
>>
>>44135834
>>'I cannot allow that. You must leave the orcs alone, or you must die.
>>
>>44135834
>State the orcs will be under our command we will not allow them to touch your forest
>>
>>44135834
>join with us
What do they mean by that?
>>
>>44135834
Tell them to stop being such bitches.
>>
>>44135834

>Tell them to ask the forest god how such offers work out when given to Vlad Tepish
>>
>>44135834
>'I cannot allow that. You must leave the orcs alone, or you must die.'
>>
>>44135834
>>Write-in
Time to work some diplo magic, invite them to talk with the orcs, have them come to an agreement like sharing the forest or somesuch, and use your power to enforce it
>>
Haha time for another diplomacy roll
>>
>>44135834
'Surely you can share the forest? The orcs have great reverence for spirits. Merely talk and they will listen.'
>>
>>44136006
dont do this man i feel a nat 1 coming his cant go well
>>
Rolled 19 (1d20)

>>44136099
What could possibly go wrong?
>>
>>44136006
>>44135834
This. Alternatively, just kill them.
>>
>>44136146
wy did you have to say that man and even going so far as to waste a good roll
>>
Why are we defending orcs again?
>>
>>44136188
Why not?
>>
>>44136159
Fuck that. I would rather ally ourselves with hot tree chicks, then orc-vikings rapemurderers.
>That makes sense. Make sure you only kill enough to scare them away from your forest,'
>>
File: incoming call.jpg (45 KB, 495x778)
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>>44136208
They are a bunch of raiders.
>>
>>44136188
Because orcks are being nice, for an orcish value of "nice"
>>
>>44136240
They arent raiding us.
>>
What will we use the orcs for? As our soldiers?
>>
>>44135834
>Tell them of what happens to gods who oppose the will of Vlad Tepish, then remind them that they are mere dryads.
>>
Roll 1d20+6 Diplomacy, DC 18 to dissuade the dryads from just killing every orc they see, DC 22 to have them talk with orcs or leave them alone entirely. We can proceed from there.
>>
>>44136285
Dudes to trade with. Also boats.
>>
>>44136285
>>44136188
>>44136219
Anons, this is an opportunity to get BOTH the Viking-orcs and the hot tree chicks into our alliance.
>>
Rolled 11 + 6 (1d20 + 6)

>>44136336
>>
Rolled 3 + 6 (1d20 + 6)

>>44136336
>>
File: dice gods.png (193 KB, 640x400)
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Rolled 4 + 6 (1d20 + 6)

>>44136336
Here we go.
>>
Rolled 6 + 6 (1d20 + 6)

>>44136336
>>
Rolled 13 + 6 (1d20 + 6)

>>44136336
>>
Rolled 14 + 6 (1d20 + 6)

>>44136336
diplomacy in Feral necro quest.... all the nats 1 coming in.
>>
Rolled 1 + 6 (1d20 + 6)

>>44136336
>>
>>44136376
Why couldnt you roll earlier?
>>
>>44136358
OFF BY ONE
>>
>>44136398
S-sorry
>>
>>44136358
Welp, time to melt a forest.
>>
>>44136442
Why? The dryads aren't wrong.
>>
>>44136336
I just want to say, my vote goes out for siding with the hot tree chicks, killing all the orcs and burning their boats.
>>
'I have use for these orcs. I cannot allow you to harm them.'
'Hmmm this one is scary,'
'Yes, we helpless maidens cannot hope to harm him,'
'We cannot fight him,'
'No, no, we cannot,'
'These young monsters are so delicious though,'
'Such bringers of destruction,'
'They will lie,'
'They will come for us,'
'Slow death instead of a fast one,'
'Please don't kill us, Vlad,'
'But we cannot let these delicious monsters live,'
'Not on the edge of our forest,'
'No,'
'Please,'

>'Very well. Prepare to die.'
>'Very well. I shall inform the orcs of your decision.'
>'Very well. You're not wrong, feel free to do as you wish.'
>Other.
>>
>>44136442
or we could just bind their spirits to ours.
>>
>>44136455
They are still spirits likely to be dick bags. Also what have they to offer to us? Fucking nothing.
>>
>>44136499
>'Very well. I shall inform the orcs of your decision.'
>>
>>44136499
>Offer to relocate them to somewhere under our protection.

Come on anons, diplomance on all sides.
>>
>>44136499
>'Very well. You're not wrong, feel free to do as you wish.'
>>
>>44136499
>>'Very well. I shall inform the orcs of your decision.'
Perhaps they vcould take only those trees yuo have marked?
>>
>>44136499
>>'Very well. I shall inform the orcs of your decision.'
>'Not on the edge of our forest,'
Let's just take the remaining orcs somewhere else.
>>
>>44136385
Fucking called it
>>
>>44136499
In the effort to achieve some sort of compromise how about we tell the orcs to settle farther down shore, maybe near where he mer people are so they can get some trade on. Ask what tree people have to offer in exchange for doing so.
>>
>'Very well. Prepare to die.'
KILL MAIM BURN
>>
Why don't we push the orcs to the border of the desert? They can serve as our shield in case Pern strikes again.
>>
>>44136499
>'Very well. I shall inform the orcs of your decision.'
>>
>>44136612
They are going to fuck with pern anyway.
>>
>>44136612
thats not Vlad's way
although i cant say much because i just want to kill maim burn
>>
>>44136639
They can have their settlement in the border of our territory with Pern's.
>>
Why are you nig nogs telling these plant bitches ok without trying to get something out of it?
>>
>>44136648
>thats not Vlad's way
>the same guy that genocided two entire races
>>
>>44136660
They dont need to be that close they got boats.
>>
>>44136648
Please, oh pretty please, go back to the hole you crawled out of.
>>
>>44136689
They were assholes though. They did not listen to what we had to say or party with us.
>>
'Very well. Your decision has been made. I shall inform the orcs of it.'
'But they will come,'
'There will be war,'
'Not sure we can win,'
'Better than fighting this dragon,'
'Hmm,'
'Hard times,'
'Hide,'
'We can kill them, one by one,'
'They will try to kill the forest,'
'We cannot kill the messenger,'
'Can't we?'
'No, he is too mighty,'
'Too strong,'
'Too... powerful,'
'Vlad, stay the night with us,'
'Vlad, come live with us,'
'Vlad, come let us be yours,' the dryad spirits say.
'I shall have to go with no on that one,' you say.
'Woe is us,'
'We will prepare for war,'
'We will fight them when they come,'
'So much death,'
'Bodies fertilizing the forest floor,'
'Bones for the trees to eat,'
'Could be worse,'
'War,'
'War,'
'Unless the orcs do not come,'
'But they will,'
'Unless they don't'

Well, you've certainly had enough of this. You are not getting back the young orcs, not without fighting the dryads, but you know what is going on and you know what to tell the orcs.

>Tell them that it is true that the spirits of this place are mad at them, and that the only way to stop their rage is to not cut down trees.
>Tell them the exact truth about the dryads and their forest.
>Tell them that the spirit-speaker was right, and that the spirits are angry.
>Just tell them to leave this place, to move far to the West.
>Write-in
>>
>>44136830
>>Tell them the exact truth about the dryads and their forest.
>>
>>44136830
>Tell them the exact truth about the dryads and their forest.
>Just tell them to leave this place, to move far to the West.
>>
>>44136830
>Tell them the exact truth about the dryads and their forest.
>>
>>44136830
>>Just tell them to leave this place, to move far to the West.
While still being under our territory
>>
>>44136830
Tell them fucking dryads are being pissy and it will be easier for everyone involved to move a few miles up or down coast.
>>
>>44136830
>Tell them the exact truth about the dryads and their forest.
>>
>>44136830
>>Tell them the exact truth about the dryads and their forest.
>>Just tell them to leave this place, to move far to the West.
>>
>>44136830
>Tell them the exact truth about the dryads and their forest
>Just tell them to leave this place, to move far to the West.
>>
>>44136830
>>Tell them the exact truth about the dryads and their forest.
>>
>>44136830
>Ok guys, the tree-spirits are angry at you, so you have to chop down as many trees as you can, and then have a drink from that demon blood fountain over there.
>>
File: vlad diplomacy.jpg (26 KB, 500x186)
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>>
>>44136967
Shop that picture to having Patrick getting shot with an arrow first.
>>
>>44136952
I laughed. Though our dragon blood probably has some simmilar properties.
>>
>>44136830
>Tell them the exact truth about the dryads and their forest.
>Just tell them to leave this place, to move far to the West.
>>
>>44136952
Will they turn red?
>>
You find the chieftain of the orcish raiders.

'Okay, here's what happened,'
'You've found our missing boys?'
'They're dead, or as good as. The local dryads are mad at you for chopping down the trees, so they have decided to attack you on sight,'
'GrrrrARGH! We will burn the entire forest down, our men will not go unavenged,'
'No. There is only war down that path, many of you will die, and for nothing. You could move, the dryads want nothing but to protect their lands,'
'No, Vlad, that is not our way. You kill one of ours, we kill all of yours,'
'Be careful with your pronouns,'
'Yes, sure, either way, it is our way,'
'Truthfully, I could not care less for your way. You leave this place, and you and your people live happily ever after. You stay and you start a war, and I am far from certain of who would win,'
'I am sorry, Vlad, but if knowledge of this spreads after my decision to settle here, I would have a mutiny and after they'd killed me, we would be back to war. This is the only way,'

>'Let me talk to your people.'
>'If you do this I will just kill you all to spare the other side the casualties. It will be kinder in the long run.'
>'Lie to them. Tell them that the spirits of the forest are mad at you,'
>'Fine, I wash my hands of this entire mess. Good luck in the war.'
>Other
>>
>>44136952
Silly anon, Vlad never learned demonology (though it's available)
>>
>>44137107
>>'Lie to them. Tell them that the spirits of the forest are mad at you,'
or
>'Let me talk to your people.'
>>
>>44137107
>'Let me talk to your people.'
>>
>>44137107
Fine you guys made your choice. Call me when the war is done so we can get our trade on.
>>
>>44137135
We don;t really need it, now. Not much it could give us that's worth having for any price they would demand.
>>
>>44136830
"The fools tried to cut down a Dryad's tree, Naturally the others were upset"
>>
>>44137107
>>'Fine, I wash my hands of this entire mess. Good luck in the war.
>>
>>44137107
>>44137143
this
>>
>>44137077
>>44137104
>>44137135
It feels good to be among friends.
>>
>>44137107
>>'Let me talk to your people.'
>>
>>44137196
Indeed. Glad you could make it, anon.
>>
>>44137135
>tfw no setting will have demonology like conquest of Elysium 4 where demonologists are good guys more or less.
>>
>>44137249
Good thing this quest isn't like that game or Vlad would be insane.
>>
>>44137316
Eh, by the time he got to dragon mode he would probably have regenerating sanity anyway.
>>
>>44137171
To be honest, with the way this quest usually goes, if you'd picked up Demonology when it was available, Vlad would probably currently be punching Hell. Or even more likely, establishing mutually beneficial trade routes between it and Heaven.

'I am very close to not caring anymore, but give me a chance to talk to your people, let me try to convince them,'
'Very well. Keep my name out of it. I shall arrange a forum,'

A few hours later you are standing before the collected orcish raiders. There are hundreds in attendance, and the usual rowdiness and noise of the orcish camp is replaced by deathly silence as they wait for your address.

Roll 1d20+6 Diplomacy, DC 22
>>
Rolled 12 + 6 (1d20 + 6)

>>44137369
IT'S TIME
>>
Rolled 16 + 6 (1d20 + 6)

I feel it
>>
Rolled 18 + 6 (1d20 + 6)

>>44137369
HERE COMES THE NAT 1
>>
>>44137403
SUCCES!!
>>
Rolled 1 + 6 (1d20 + 6)

>>44137369

>>44137403
WHY DIDN"T YOU LINK!!!!!!!!!!!!!!
>>
>>44137428
Why did you?
>>
>>44137428
well there's the 1 i felt
>>
>>44137428
It doesn't matter if you link. See
>>44133758
>>44133926
>>
ive been having way to good rolls today i feel bad karma building.
>>
>>44137480
Mate I was taking the piss.
>>
>>44137418
>>44137428
Are you a wizard?
>>
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>>44137540
NO. I am the WIZZARD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
>>
>>44137428
Linking's never been mandatory in this quest.

24! Success!

'You are in my lands now. The customs of your old home do not matter any more. The spirits here are different and I can see them all and speak to them all.'

'Pah,' says the spirit-speaker.

'Silence! There are dryads in the forest that we are next to. They are territorial, vicious and use magic to control the minds and enslave the wills. You would not die a hero's death fighting them, you would be made slaves, forced to abandon your honor and then be left to rot to fertilize their soil. You might win eventually. You might burn their forest down. But without them, this land would not be the same and in the end, those of you that would not become slaves and cowards would barely scratch a meager living out of the spiritless dirt that you'd have left.'

'He knows nothing,' says the spirit speaker.
'Shut up!' say several captains.

'What is more, there is an easy solution. You move. You came here by chance. You have no connections to this land. There is not even anyone to raid nearby. Move west. Do not stop for three days. There you will find loot, fertile land and the same sea that we have here.

Or you can die slaves and cowards,'

The entire gathering goes silent. The elder raider stands up and walks up next to you.

'You have heard the advice of this outsider. Now we vote whether or not we take it. Those that would leave, raise their fists in the air. Those that would stay and fight these forest spirits do nothing,' Ursnak says.

A fist gets raised. Then another. Then more and more, until it is clear that a majority is willing to listen to your advice. While those that do not raise their fists look at you with anger, you know that, at least for now you have avoided conflict.

>Stay with them to make sure the move goes without incident.
>Go to your family and return home.
>Go back to the dryads and tell them of what has happened.
>Other
>>
I wonder when Vlad is going to actually get into a fight using dragon form. I want to see just how much damage he could do that way.

Also, is there any way to get additional breath weapons? Or do we only have acid? Can we get extra elemental resistances or do we only get acid immunity?

Questions questions.
>>
>>44137657
>>Stay with them to make sure the move goes without incident.
>>
>>44137657
>>>Stay with them to make sure the move goes without incident.
>>44137681
>Dragonbreath (Elements: Acid, Draining, Ice):
>>
>>44137657
>Go to your family and return home.
>>44137681
We have cold and necrotic
>>
>>44137681
We have ice and negative energy breath if I remember right.
>>
>>44137657
>>Go to your family and return home.
>>
>>44137657
>>Stay with them to make sure the move goes without incident.
>>
>>44137657
Talk to the dryads then go home
>>
>>44137657
>>Stay with them to make sure the move goes without incident.
>>
>>44137657
>Go back to the dryads and tell them of what has happened.
>>
>>turn into a dragon and fly away dramaticaly then go back to your family
>>
>>44137657
>>Stay with them to make sure the move goes without incident.
We don't want those filthy Pernites fucking with them at the moment.
>>
You bring your family with you and you follow the raiders as they sail far to the West, well inside the Pernite territory. It will hardly be an easy life for them here, but at least they will be doing what they want to be doing. Murder and pillage.

The land is fertile enough for farming, and you leave with them the knowledge of how to do it properly. They could just set up here and avoid all conflict, but you doubt that is within their nature. They are more likely to use their superior numbers and military might to unite the tribes of orcish slavers and bandits under their banners, and perhaps start a warlike civilization of their own.

You have made certain to make diplomatic inroads with them, and by the time of your parting you know that, at least for now, you have nothing to worry about them allying with the Pernites, or just attacking you on a whim.

After that, you return home. As you fly over a Pernite encampment, they loose some arrows at you. They barely scratch your scales. You reach your hold without any dramatic incident.

You bump into Melandie first, and ask for her report

Roll 1d20+6 Awareness for Melandie
>>
>>44137657
>Go back to the dryads and tell them of what has happened.
But I really want to fuck up the spirit speaker somehow.
>>
Rolled 12 + 6 (1d20 + 6)

>>44137904
>>
Rolled 19 + 6 (1d20 + 6)

>>44137904
>>
Rolled 3 + 6 (1d20 + 6)

>>44137904
>>
>>44137940
Melandie did good, and so did you anon
>>
>>44137904
>we now have possibly another rival nation
Good job
>>
>>44137972
Thank ye never doubt the wizzard youngin!
>>
'Sup, Vlad! No casualties, but it was fucking close. They've sure as fuck have been rebuilding, but their focus on vigilance and watchmen and whatever the hell else their faith requires makes them a fucking nightmare to scout. We nearly got tagged by fucking wizards using some sort of a divination, but I think I've gotten pretty good at sensing that sort of shit, so we always got out of the way.

Anyways, we started hearing things a few days in, when we started getting opportunities to listen in properly. Apparently there's this fucking prophet guy that's been telling them to be extra vigilant, that he knows that the Enemy- we figured out they meant you, by the way- is going to send his spies to them. Tough shit for them, because they never saw us, so I guess the prophet guy was correct, for all the good it did him.

Anyways, with all of that going on I was pretty surprised to see that they aren't actually doing any military training. Prayers for soldiers, sure, fuck I'm fucking sick of the smell of incense by now, but no actual fucking training for any actual warriors. Their priests are getting all of that. Learning to harness the blessings of the Sun and shit,'

'Wait, sorry, Melandie, but how the hell do you know these things so specifically?'

'Oh, right, well, turns out it was a good idea bringing the human along. Jamie something. Has a real flair for playing the faithful Pernite. Thought it was a shit idea at first, but when we got a routine going, I thought, well, what the hell, might as well go for it. He has more information about their religion than the fucking god did itself, from what I get from Lath. Might want to talk to him.

Anyhow, long story short, they've got this prophet, that can apparently do proper prophecy, they are training a shit ton of priests and they're hella on the lookout for any spies.'

'Good job, Melandie,'
'Hell fucking yes good job.'

Roll 1d20+5 Ritual for Lathrien
>>
Rolled 15 + 5 (1d20 + 5)

>>44138283
>>
Rolled 2 + 5 (1d20 + 5)

>>44138283
pls no
>>
Rolled 10 + 5 (1d20 + 5)

>>44138283
Come on, 20.
>>
Rolled 1 + 5 (1d20 + 5)

>>
>>44138341
welp there it truly is.
>>
>>44138341
thank Pern you were half a minute too late
>>
>>44138341
>again a nat 1 by one post
We've been so lucky today.
>>
>>44138377
you mean
fuck pern you were half a minute too late
>>
It takes several days more for Lathrien to return. When he does, he looks like he's seen a ghost.

'Lathrien, report,'
'Vlad, I barely know where to start,'
'At the beginning, perhaps?'
'Right. So we reached the abandoned city, and immediately I felt like something was off. There was enough spiritual energy in that place to fuel another five runeforges, and raise a dozen treants all at the same time. So, obviously we started digging.

Did not intend for it to be so literal at first, but it became apparent that there's nothing weird going on above the ground, so we cleared the rubble and entered the basement of one of the larger buildings. Then we saw it.

It was... Huge, I guess is the first thing I thought. Thousands of crystal coffins, for the lack of a better term. I looked around, each of them had a dead elf inside, or so I thought. I did the communion with spirits ritual properly, like you taught me, and I was fucking trapped.

I got transported to this weird nightmare utopia mindscape. All white towers, beautiful gardens, crystal clear water and just... elves, walking around, saying nothing, looking straight ahead, with these tiny little smiles on their faces. Felt like a dirty urchin there.

Then I start feeling more and more pleased with myself. Happy that I am there, and glad to be with my people again. As if there was anything alike between me and them.

In a fucking day I was one of them in all but my own mind, just walking around beautiful gardens, holding hands with majestic noblewomen and smiling like an idiot.

When it started encroaching into my mind I knew I had to break it, so I shattered the entire mindscape. When I woke up, all the fucking mages that I'd taken along were sitting around me, trying to figure out what to do.

And then the fucking coffins started popping open. Not all of them, see, but there were almost a hundred that I'd clearly missed, or not checked properly, because the elves started waking up,' (cont.)
>>
>>44138556
'I do not mean like undead, I mean like from a deep sleep. So I stuck around for a while, making sure that they weren't going to be an immediate threat, but soon realized that they had no clue as to how to survive in the world these days. So I stayed behind a bit, tried teaching them how to hunt, how to farm.

They were not thrilled with the idea of manual labour, but when they realized that they'd starve if they didn't do it, they begun learning it in earnest. Some of them picked it up enough to make me think that they're not all going to die, and then I rushed back here as fast as I could. Told them you might come around and establish some trade for the necessities, if they have anything in return.

And now I am here,'

'Are you telling me we have ancient elves on our doorstep? The very same ones that caused the end of the world once already?'

'So now you get the reason for my concern,' Lathrien says.

And with that concludes the thirty fourth installment of Feral Necromancer Quest.

You have 1 exp to spend
Advancement rules: http://pastebin.com/WwpGdjMJ

Twitter @DeadQM for updates
Archive at http://suptg.thisisnotatrueending.com/archive.html?tags=DeadQM
>>
>>44138556
welp new ancient city full of elves totaly cant go wrong
elves totaly arent racist
>>
>>44138705
i really like your posts
>>
>>44138698
We must absorb those elves. Voting for +1 str.
>>
>>44138728
wy thank you thats very polite of you to say.
now if you would excuse me im gonna go get another beer.
>>
>>44138698
Maybe we might have to kill them? Maybe we might be able to finally use totems like I suggested to Dead all those threads ago?
Maybe it won't get that far into dipolomizing them?
>>
>>44138733
>>44138698
Voting for +1 Str as well. I really want Vlad to become a monster in solo combat.
>>
>>44138787
Oh, sweet summer child,

On /tg/ quests there is only diplomacy.
>>
>>44138698
Intelligence.
I just want the "Since when were you under the impression?" Perk
>>
>>44138817
Hey I'm totally in favor of crushing Pern's followers and taking them as slaves.
>>
>>44138817
Is there a way to create a sword about as good as our Sword of the Blackguard yet? If there is, I am thinking that we create a gigantic two-handed weapon for if/when we pick up the 2h weapon perks.
>>
>>44138856
>picking 2h weapon perks
>not fighting in dragon form
>>
>>44138856
Essentially, at this point it would be of worse craftsmanship, even with the runeforge, but it would make up for it by sheer weight and size.
>>
>>44138885
Eventually we'll be as strong in our human form as we are in our dragon form, anon.
>>
>>44138906
But it won't have the coolness factor of fighting in dragon form.
>>
>>44138698
int
>>
>>44138906
If and that is IF we fokus strength instead of glorious Keikupath
>>
Okay, looks like


>Strength
>Intelligence (which tier 2 perk?)
>>
No one opposes the idea of having slaves during the early days of civilization right?
>>
>>44138995
Ritualist: When using the Ritual skill to cast Rituals, the time it takes to perform a ritual is halved. Furthermore, you can always roll the Ritual skill at a higher DC to perform it even more quickly, or without tools.
>>
>>44138995
>>Intelligence (which tier 2 perk?)
>Evoker
>>
welp im gonna go turn in for the night its 3:30 and i need to get out at 7 am thanks for running Dead.
see you next time.
>>
>>44138995
>>Strength
>>
>>44138995
>http://pastebin.com/WwpGdjMJ
stong willed
>>
before i forget is there any chance of a short story with the pern blackguard
like the misadventuers of pernguy.
>>
Mkay, taking it as Int, will make a twitter poll for perks, as I have got to get to sleep.
>>
>>44139230
Question, do we still have our elk? If so, could we blackguard it?
>>
>>44139243
You do have it, and you could, but blackguarding someone doesn't increase their intelligence. Treants are an exception, basically because you infuse them with intelligence before you undeadify them.
>>
>>44138995
>>Intelligence (which tier 2 perk?)
>Evoker
lets us destroy the enemy armies while our allies are among them. Giving them breathing room
>>
Evoker objectively is the best choice



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