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/tg/ - Traditional Games


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The break is over. I'm back!
-----------------------------------------------
Summary so far: You don't quite get why you're here and if this is not some kind of weird dream, but there are these goblins, this castle and you're referred to as the new 'overlord'. You already got your first set of armor and led your first expedition into the forest, hoping to find something of interest there. And you kind of did. Also you started rebuilding your caste.

Now rallied your troops, momentarily consisting of nine goblins, and left your castle, heading towards the A'Kash Mountains outside your castle. You hope to find something or someone interesting there.
After only a short march you find a good spot to set up camp. Kislax, your sergeant, asks you for what to do now.

Good question. What do you want to do now?
>Find food for your army (2 weeks of food left)
>Find building (or other) materials (maybe specify if you want to look for something special)
>Scout for possible recruits
>Find something to train fighting on for you/your army
>Other (write in)
>>
Bump.
>Summon players
>>
>>43925515
>>Scout for possible recruits
>>
>>43925515
>>Scout for possible recruits
>>
i wish to recruit orges though, not globins
>>
>>43925787
You'll get scared illiterate peasants with pitchforks and like it, mister
>>
Scouting for reruits it is.
Roll 1d20 for success.
I'll count the first three linked rolls.
>>
Rolled 2 (1d20)

>>43925852
How do you save text to options for quick rolls? Used to have them before I formatted my pc so it just auto refilled.
>>
Rolled 3 (1d20)

>>43925852
>>
>>43925810

slaves then
>>
Rolled 11 (1d20)

>>43925852
>>
>>43925861
>>43925872
>>43925892
You put your goblins into four teams of two and send them out to scout while you and Kislax stay at the camp.
Two teams return empty handed, while the other two teams are still completely missing.

Do you want to search for them?
>Yes (this will use up your remaining action for the day)
>No (You will most likely lose the two squads aka. half of your servants)
>Other (write in)
>>
>>43925923
>No (You will most likely lose the two squads aka. half of your servants)

They are goblins, independent fighters, should be fine.
i will wait by the camp while collect more resources
>>
>>43925923
Yes
>>
>>43925923
>>Yes
>>
Looks like a yes. Writing.
>>
You decide that you need to find them before dusk. who knows what might live here, after all?
You take the two remaining squads and go to the lost squads' direction.
After a while you hear voices. This must be them. You quickly march into their direction and nearly fell into a gorge in which on of the squads in lying and one of them hanging on to a branch about halfway down.
From their ecstatic babbling, you conclude that one team fell into there and the second one got stuck while trying to rescue them.

How do you want to resolve this issue.
>Climb down. Maybe there is a way out at the ground. (use any equipment with this? If so, what?)
>Climb down and get them back up (use any equipment with this? If so, what?)
>Other (write in)
>>
>>43926045
>Climb down and get them back up

i tied with rope, descending down with another rope to tie the guys, with others on top ready to pull up
>>
>>43926045
>>Climb down. Maybe there is a way out at the ground
>>
Rolled 2 (1d2)

>>43926101
>>43926103
Rolling for a tiebreaker.
>>
You decide that the safest way to get out of this dilemma is to climb down and find some kind of exit on the lower level. You send a goblin first to find ground that is strong enough to support your armor.
After an hour, you're safely on the ground level and got the team from the branch. Even the fallen team is pretty lucky, since they both sport only major bruises, but every bone is still intact. Still, they need help with walking. This will most likely slow you down for a bit.

The gorge stretches into two directions from your point. Do you want to take
>The wide, stony path to the left
or
>The small, slightly overgrown path to the right?
>Or do you know a possible alternative? If so, write in.
>>
>>43926291
>>The wide, stony path to the left
>>
>>43926291
>Or do you know a possible alternative? If so, write in.

can we go back to camp to rest/heal?
>>
You decide to take the wide path to your left. It will be easier to move the injured through. You walk through the surprisingly even gorge. This is almost surreal. No river could ever make anything like this. Especially now with no water in it. Something is off here.
Suddenly there is another fork. From the left you can hear strange, gurglin noises. From the right, you hear the wind howling.

What do you want to do?
>Sounds dangerous, better go back
>Go left
>Go right
>Other (write in)
>>
>>43926465
No. You need to find another way out of this gorge. Slight little downside to climbing down a gorge.
>>
>>43926489
>>Go right
>>
>>43926489
>>Go left
>>
bump
>>
>>43926489
>Left
>>
Going left. Alright. Writing.
>>
You take all you courage and take the lead around the corner and suddenly stand before a small, dirty pond with a diameter around six metres. the gurgling comes from its center, where air bubbles rise.

Do you want to
>Go closer and inquire yourself
>Send a goblin to inquire
>Keep your distance and look for anything else in the small valley
>This looks dangerous. Better leave
>Other (write in)
>>
>>43926700
>>Send a goblin to inquire
the healthy one, and the agile one (there is a hunter/ress right?)
>>
>>43926730
Yes, there are two hunters. Twin brothers, actually.
>>
>>43926746
then one of them go to scout, his brothers may connect/sense via telepathy
>>
>>43926700
>>Send a goblin to inquire
>>
Sending a goblin. Preferably a hunter. Right. Writing.
>>
You look at Roxyx and ask if he feels ready for this task.
>Sure, overlord Alice. I fish whenever I can. Why not now?
He nears the pond and looks into the water. Suddenly a tentacle shoots out of the water, ready to grab him.

How should he deal with this?
>Attack it
>Dodge it
>Other (write in)
For all of these, roll 1d20 for success.
>>
Rolled 15 (1d20)

>>43926832
>>Dodge it
>>
bump
>>
Rolled 12 (1d20)

>>43926832
Dodge
>>
You dodge. Alright. Writing.
>>
Roxyx immediately notices the tentacle and jumps over the closing grip which would simply have crushed him. Rolling away from the pond, he avoids the second tentacle which came out whipping for him. Slightly out of breath and heavily shaken he returns to safe distance and tells you
>It's a mud kraken. These things were supposed to be extinct. The last one was slain by the 'heroes' druing the storm of your castle when they stormed the arena. But at least one has survived. Here, in this pond.
A rare species? Interesting. Maybe you can make use of this.

What do you want to do?
>This thing is dangerous. Better keep out of his reach.
>Attack it from all sides
>Attack it yourself. It likely can't crush your armor, right?
>Can we somehow recruit him? If so, why don't we try? (How? Write in.)
>Sneak through this valley. Maybe he won't notice.
>Other (write in)
>>
>>43927102
Try and recruit him, mention they once were our allies
>>
>>43927102
>>Can we somehow recruit him? If so, why don't we try? (How? Write in.)
recall and recite the unholy pact all monsters in your domain swear to you
>>
bump
>>
Recruitment. Alright. Roll 1d20 for success.
I'll count the first three linked rolls.
>>
Rolled 5 (1d20)

>>43927366
>>
>>43927376
damm
>>
Rolled 2 (1d20)

>>43927366
>>
Rolled 15 (1d20)

>>43927376
>>
>>43927538
wrong linked
>>
>>43927376
>>43927448
>>43927538

>Kislax? Is there some kind of pact or something my servants swear?
you ask. The goblin has to think for a while.
>Something like this, I think. When we still had Gnomes who ran the offices, everybody had a contract. There was a special formula you speak to offer someone employment. I'm not sure if I can still get it right, but it's like this...
You memorize these words as good as you can and as good as Kislax remembers them.
>I, Alice, one true overlord and protector of the realm... summon thee, Kraken, into my service... For the advantage of both and the realm...
Here, Kislax memory stopped. The Kraken seems to remember better.
>Mwahaha, so you are the new overlord? And you can't even memorize the summoning? Do you fight like you think? If yes, we'll have a new overlord in less than a year.
He's mocking you.

How will you react?
>Challenge him to something (what?)
>All-out attack. Nobody mocks the the mighty Alice.
>Just leave. This guy won't be helpful anyway.
>Other (write in)
>>
>>43927676
>>Challenge him to something (what?)

memorize something impromptu
>>
Bump
>>
>I challenge you, Kraken. The mighty Alice will not give in to someone like you. I challenge you to a battle of memory.
The Kraken laughs frenetically.
>FOOL! I'll have you know that I have eight brains myself. Which would be nine more than you have.
You grin.
>We'll see.

Roll 1d20 for success. First three again.
>>
Rolled 15 (1d20)

>>43927999
>>
Rolled 13 (1d20)

>>43927999
>>
>>43927999
8 separate brains control each tentacles, the ninth aspect will not be perceived
>>
>>43927999
>>
Rolled 6 (1d20)

>>43927999
>>
>>43928016
>>43928089
>>43928149

>I'll say a sentence and you repeat it. You fail, you serve. Understood?
The Kraken laughs again. But will it still be laughing in a minute? You doubt it.
>The horse is black.
you say.
>The horse is black.
the Kraken answers.
>The horse is black.
you say.
>The horse is black
it says.
>The horse is black.
you say.
>The horse is black.
it answers, seemingly confused about this easy task.
>What color is the horse?
you ask.
>The horse is black.
it answers. You smile. Got it. It takes the Kraken a few seconds, until it starts laughing maniacally again.
>You got me! You actually got me! Alright, my overlord. I will serve you.
At least he's a fair loser. There's only a little problem about him. He's aquatic.

How will you deal with this?
>Keep him here. We'll get him when we can.
>Carry him and keep him wet.
>Other (write in)
>>
>>43928233
Ask about info in this region
>>
>>43928263
Left him there
>>
>>43928233
Insert vibrator on genitalia, that'll keep him wet
>>
>>43928233
>>Keep him here. We'll get him when we can.
>>
>>43928517
Seconding
>>
>We'll have to leave you here for now, Kraken. Once we have the manpower, we'll change this.
you tell the Kraken.
>Good decision. You might be smarter than I thought.
Alright. That's kind of acceptable. Still, you have to get out of here.
>How can we get out of this gorge, Kraken?
The Kraken points to the other side of the valley.
>You might get out of there. It's a safe and simple way, though somewhat long. It will take half a day. Otherwise you might get back to the last fork. Follow the wind and you're out of the gorge in two hours. But watch for the Gorge worms. They are comparable in threat to me.

Where do you want to go?
>The long, safe way
>The short, potentially dangerous way
>The completely other way from the beginning
>Other (write in)
>>
Bump.
>Summoning players
>>
>>43928554
The completely other way
we need some cheese
>>
You decide that the worms sound pretty dangerous and half a day is too long to get out of here. Maybe the other side can offer you the best of both ways.
After a short break you return to the place you originally descended at.
The way now gets a bit more difficult. The tighter and overgrown way makes it hard to support the injured while walking and you can't let go of that eerie feeling of being watched.
Creepy...
After a while you enter a small valley, like the one with the Kraken. But on this, the is just a little clearing in the forest. In the middle of it, there is a circle made of mushrooms. On the opposite side of the clearing there seems to be a long, winding path up some hills. And on the right, there is... a door? Yep, it's a small wooden door, fitting for you while crouching or a goblin.

What now?
>Inspect the circle (specifics what to do?)
> Go along the path
>Get through the door (who first?)
>Other (write in)
>>
>>43928857
>Get through the door (who first?)
Send goblin through first
>>
You decide that a goblin should go through the door first. Better safe than sorry. Again, you send Roxyx, since he did good the last time.
Roxyx enters. And is gone. After fifteen minutes of wait, he returns, wearing an old, green top hat and maniacally dancing polka.
>Roxyx? What happened?
He ignores you and continues dancing. There must be magic involved.

Do you want to...
>Leave it alone, this seems dangerous
>Go through yourself
>Send another goblin
>Other (write in)
>>
>>43929202
>Other (write in)
Try to remove his hat
>>
You get next to Roxyx and take the hat away from him. He doesn't seem much different, still dancing but slowly calming down, finally collapsing.
>Roxyx, what happened?
you ask. Half asleep, Roxyx only mumbles
>Fae... in there three days and nights... danced with them. Hat... was gift... for... good... dancing...
Now he falls asleep completely.

Fae... this might mean trouble. Lots of it, possibly. How do you want to deal with this?
>Get through there (and do what?)
>Stay out of there (and do what?)
>Other (write in)
>>
Sorry for taking this long. Family business. Won't happen again (without mentioning it).
>>
>>43930014
> Get through there
Let's see if we can address the Fae. It would be nice not having to throw down with them, but their grabbing our minions is unacceptable
>>
You decide to get through there. Taking control of your squad like that is simply unacceptable. You crouch down and force yourself through the door, your goblins behind you. You suddenly find yourself on a wide, empty plain, only thing on it ebing a long table with fae along it, drinking tea and eating biscuits. Looking behind you, you see all your goblins dancing frenetically. Whyever this doesn't affect you. You raise from your knees und heavy protest of your armor and...

>Walk towards the table (and do what?)
>Get out of here (and do what?)
>Other (write in)
>>
>>43930578
> Walk toward the table
Let's see who has ensorceled our minions, ask them politely to release them. Then ask less likely if they decline.
>>
>>43930698
Walking towards the table, you attract the attention of all the fae around the table. Due to you looking forward, you don't see the sparkling dust falling down on you, but not doing very much.
>Excuse me, Ladies and Gentlemen, would you possibly mind releasing my servants over there from their dance? I need them for another project. And if you don't mind, would you please refrain from this in the future? It caused me quite some inconvenience.
The fae just stare at you in awe, fear and disgust. The one at the head of the table glares at you.
>Go. Now. Remove this... thing from our presence.
You shake your head.
>Not without them. Alive and well.
The fae starts mumbling obscure words.

How do you want to deal with it?
>Write in
>>
>>43930976
"My dear hosts,I apologize, but I do require an answer from you. Will you release my servants?"
>>
>>43930976
Slam our fist on the table and repeat ourselves, this time more aggressively
>>
Rolled 1 (1d2)

>>43931122
>>43931181
Rolling for a tiebreaker.
>>
>My dear hosts, I apologize, but I do require an answer from you...
you don't get further with your sentence, since a beam of rainbow coloured light shoots from the fae's hands and hits you in the chest. This keeps you breathless for a second, but your armor seems to have absorbed the majority of it.
>GO! AWAY! And take this damn iron with you!
the fae screeches.

How do you want to react?
>Go
>Request your servants
>Fight back
>Other (write in)
>>
>>43931544
>Request servants
>>
Requesting. Alright.
Roll 1d20 for success. First three, you know the drill.
>>
Rolled 7 (1d20)

>>43931866
>>
Rolled 19 (1d20)

>>43931544
Aren't we wearing and wielding a whole tonne of IRON? I propose aggressive negotiations.
>>
>>43932049
Let's see how they react to us now, then we can respond aggressively. Hopefully they realise that their attack did no damage and will be scared off from doing anything else
>>
Rolled 4 (1d20)

And a last roll so we can get going.
>>
You draw your sword and point it at the fae.
>DO YOU KNOW WHO YOU ARE DEALING WITH? I am Alice, the OVERLORD and you have three seconds to let my servants out of their trance and bow to me, or I'll show you what this IRON can do. You should possibly find something else to appease me for my inconveniences or I might even show you after complying to my original terms.
You take a few steps towards them, trying to appear as hostile as you possibly can. The fae huddle around their leader in fear. He just sighs and waves both of his hands. You can hear your goblins awakening from their trance as he waves his right hand. On the wave of his left hand, he creates a barrier of magic around him and his fellow fae.
>Please, Overlord... please forgive us for your inconveniences. We just wanted to have a nice little feast... Please... take your army and leave...

Will you do this?
>Yes (why?)
>No (why?)
>Other (write in)
>>
>>43932771
>Say "Don't do anything funny behind my back, or you will learn the hard way." and leave
>>
>>43925667
>>43931463
>>
>>43933105
What do you want to tell me?
>>43933001
Alright. Writing.
>>
>Don't do anything funy behind my back, fae. Otherwise I will make you regret it the hard way. Maybe with even more iron, what would you think of this?
The fae shake visibly. You guess that might have been impressive enough.
>Alright guys, let's go. There are things we have to do.
you tell your goblins and let them leave through the door. You go last, not before looking back one last time at the still frightened fae.
You're surprised when stepping out of the portal, since you're standing at the top of the gorge. They must have wanted you to leave REALLY badly. Counting your little army, you find everyone together, though Roxyx is still fast asleep.
What do you want to do?
>Return to the castle
>Continue to explore the mountains
>Other (write in)
>>
>>43933511
Return to the castle and find a way to take back the kraken
>>
>>43933511
>Return to castle
>>
The army returns to the castle. You're not sure if you should be happy about how things went. One of your goblins is drained of all his energy and will take days at least to recover. Two still are pretty bruised from their fall. But you made a powerful ally. Who happens to be far away without much chance to get him to your castle.
>Where were the Kraken kept under my precedessor, Kislax?
you ask. He thinks for a few seconds.
>The smaller ones were outside, in a pond originally dug for decorative purposes. And there was a cave under the castle which had a giant lake with the bigger ones in it. Sadly it caved in years ago. And without a Shamir we have close to no chance to make a dig through this kind of rock.
A Shamir? That's a creature you still have to meet yet.
>It's a kind of giant gorge worm which eats rocks instead of just dissolving them. Maybe gorge worms would be able to do the same job, but they have no intelligence on their own. Directing them would be difficult.

You sit down on your willow chair in the freshly renovated throne room and think about future plans.
>We need more food, we only have stocks for a little over a week left.
>We need materials. We have some stone reserves, but stone doesn't fix everything.
>We are low on manpower. We need recruits of whatever kind.
>We should do something in this castle (what?)
>Other (write in)
>>
>>43933982
>explore the mountain

request info from the kraken about this region
>>
>>43934020
leave the wounded guys in castle, others move out to reach the kraken
>>
>>43934020
>>43934070
Alright. Writing.
>>
You leave Roxyx, Cormix and Slizex at the castle to recover and return to the gorge with the best climbing utensils you could gather and the seven other goblins. Taking note of the mountains in general seems like a good idea so you start drawing as good of a map you can.
Descending at the most strategic position you reach the Kraken earlier than before.
>You're back. I doubt you already found a way to move me somewhere else. So how can I be of help otherwise?
You tell him about the things you encountered in the A'kash mountains, especially the gorge. Most things he already knew even though he says he doesn't know too much due to his inability to leave the pond.
>The fae? Pesky little things. Luckily, this pond has absorbed quite some iron from the ground, so they stay mostly away. Just like the gorge worms. Don't like the taste of iron, these guys.
In other news, when the castle fell back in the days, a group of goblins fled through these lands. I heard they settled somewhere near Mount Glados. I don't know if they still live there, but I thought you might be interested.

Indeed, interesting news. Do you want to follow these news?
>Yes
>No
>Other (write in)
>>
>>43934272
>capture worm
>create a path of iron underground to lead them
>access to kraken pond
>>
>>43934272
ask where the goblins come from and how is their families/friends/villages
>>
>>43934334
nice idea
>>
>>43934272
request servitude from kraken, either of magical relics or one of its numerous broods that can survive on land
>>
>>43934448
We can already command it mo point in pissing it off with ridiculous orders.
>>43934272
I say we follow up the news and ask our goblins how best to find goblin villages.
>>
So what's our ultimate goal here just murder plunder and pillage?

Personally I'd like to go for a Pax Romana sort of thing, build up our military but also those we conquer, go expansionistic rather then evilul empire. Serve the empire and it will serve you kind of deal.
>>
>>43934580
Your ultimate goal is set by you players yourself.
Murder, burn, plunder; Pax Romana; collecting a zoo of weird creatures; it's all up to you.
Though I have to admit I like the Pax Romana thought.
>>
>>43934524
>I say we follow up the news and ask our goblins how best to find goblin villages.

seconding
>>
Alright guys, the options are
>find the goblin village
>clear the way to the Kraken lake
>see if you can get useful stuff from the Kraken

Five minutes to decide. Most votes win.
>>
>>43934735
>>find the goblin village
>>
Goblin village. Writing.
>>
You decide that this goblin village might be beneficial to your future plans.You bid farewell to the Kraken and continue your travel through the mountains. When reaching the first little trees, you set up camp.
>They have to be somewhere around here, if they still happen to exist.
you conclude, earning you a nod from Kislax. They should, yeah. Do we form searching parties again, Alice?

Do you?
>Yes
>No
>Other
>>
>>43934901
>Yes
>>
>>43934901
>>Yes

but after inquires info from the goblins companions, they did not come out from thin air right?
>>
>By the way, where do you guys come from? Did you once live in a goblin village, too?
Kislax shakes his head.
>We were born in the castle during the 'dark days' as the humans call the reign of Overlord Armin the Black, your precedessor. Back, when we still had nests. These were destroyed during the war, too. Without a proper nest it's close to impossible for us to reproduce.
Interesting. Fairytales told you that goblins procreated like rabbits. But they seem to be a bit more complex.
>Form parties of two, as usual.
you order and the goblins comply quickly, three teams weaseling off into the rocky terrain.
>Roll 1d20 for search success. First three, as always.
>>
Rolled 15 (1d20)

>>43935052
Searching
Also we should find out how to build gobbo nests.
>>
Rolled 7 (1d20)

>>43935052
>>43931463
>>
Rolled 4 (1d20)

And a third roll to continue.
>>
>>43935103
>>43935176
>>43935309

Green, strange looking creatures. They should be easy to find, right? Not today.
All of your searching parties come back empty handed. You could search another time today but that would mean camping in the mountains for the night.

Do you want to try another time and make camp to do so?
>Yes
>No
>Other (write in)
>>
>>43935372
>Yes
>>
>>43935372
Yes
>>
>>43935372
>>Yes

can we camp near the kraken?
>>
You set up camp for the night, then send out the search parties again. This time it must work.
>Tell me, Kislax, do you know how to make a goblin nest? Or know someone who knows?
Kislax shakes his head.
>It's really complicated. The last one who could have known was Tossen Ock, the old librarian. And my grandfather, but I haven't seen him since the storm. I doubt he's still alive. Also, you'll need a goblin druid. Belief and magic play major roles in this.
Okay, looks like nothing's getting easier. Your 'do once possible' list grows and grows.

>You know the mountains better than before now. Roll 1d20+2 for success. Rolls as always.
>>
Rolled 9 + 2 (1d20 + 2)

>>43935616
>>
Rolled 17 + 2 (1d20 + 2)

>>43935616
>>
Rolled 20 + 2 (1d20 + 2)

>>43935616
>>
Rolled 16 + 2 (1d20 + 2)

Rolling for a third result.
>>
It only takes around an hour and a squad returns.
>We found a cave, overlord Alice. It might be interesting to you.
Gregrix tells you. You tell him to lead you there.
Soon, you arrive there. In front of the cave, there is an old goblin sitting on a rock.
>You are the new overlord? Nice to meet you, Alice. You can call me Japhex. I served under overlord Armin and overlord Yaren. I'm too old to fight or be great at a trade now, but I know some things out of my experience. Do you think you can make use of this old sack of bones?

>Yes
>No
>Other (write in)

>This one is my grandfather.
Gregrix proudly proclaims.
>And mine too.
Kislax concludes.
Six more goblins come out of the cave curiously.
How do you want to greet them?
>Be nice
>Be an authority
>Be something else (what?)
>>
>>43935940
>Yes
>Be apathetic
>>
>>43935940
>Be nice
>Be an authority
Why not both?
Do a sort of "I've come to lead you back into glory, serve me well and I'll look out for you."
>>
>>43936084
This.
>>
>>43936084
>>43936240
Alright, guys. Writing.
>>
>You are gladly accepted into my services, Japhex. Not only warriors make an empire great.
The old goblin smiles and nods. You feel like this is exactly what he wanted to hear.
You turn to the other goblins.
>Young fellows, I've got great plans with these lands and their inhabitants. I will look out for every single one of you and lead them to glory and prosperity. But for this, I need you to always do your best. Do I have your word?
>You remember me of overlord Yaren. He was a good man. Strong, but kind. Boys, help this old man out, will you?
Japhex says. Two of the goblins help him to rise from his stone. He bows into your direction and the young do it alike.
>Alright, boys. Show our master that I taught you well.
They start to speak the vows of servitude. Completely. Without one of them falling out of line. Impressive.

What do you want to do now?
>Stay at your camp (and do what?)
>Go home
>Other (write in)
>>
Bump.
>Summoning players.
>>
For now
>Go home
>Make goblin nest
>>
You decide to go home Japhex takes the traveling surprisingly well, looks twenty years younger.
>And when I was young, there were fields of wheat over there...
The old man seems happy to finally have a purpose again.
You arrive at the castle and ask Japhex what he knows about goblin nests.
>You see, Alice... I can order the boys to build a nest with the right materials given, but I'm no druid. Still, if we could get a cell near the forge, we could start to build one anyway. We would only need some wood, a few pieces of stone and lots of willows.
Seems easy enough so far. Except for the druid part... But everything at its time.
You only have food for four days left.

What do you want to do?
>Explore/Raid/Scavenge
>Build (what?)
>Train (army/yourself?)
>Other (write in)
>>
Bump.
>>
>>43937316
Food's getting lean I say we return to the forest and hunt up some grub.

Let's take half the goblins foraging and leave the other half to build/train with some sort of ranged weaponry, bows and arrows if we have the materials/knowhow, slings and stones if we don't
>>
>>43937706
Scavenge
Build farm
I'll take a rest, 4am here
>>
>>43937932
>>43937950
Alright. Writing. My final post today. It's 4 am here too. Next time I'm here will be in around 15 hours.
>>
You take your troop out to the forests of Dartmoore again. Your need for food grew, now that your number did the same.
You send out your goblins to get food and if they can, some seeds. Having your own farms would make you less dependant on the things you can scavenge.
>Roll 1d20 for success.
>>
>>43938167
>>
Rolled 2 (1d20)

>>43938248
How did I fuck that up
>>
Rolled 11 (1d20)

>>43938167
>>
Rolled 11 (1d20)

>>43938167
Rolin



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