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From 1d4chan:

"Night Shift is a setting and resources for running a horror-game. It is the brainchild of a collaboration of some anons on /tg/. Players are employees working the night shift at a gas station on the lonely side of nowhere. They must balance the drudgery of their mundane duties and responsibilities with the uncanny, preternatural, supernatural, and paranormal events which seem to happen at this particular gas station."

This project may be dead, but I'm making this thread as one last shot at potential revival. I'll dump everything I have that isn't available on the 1d4chan page: http://1d4chan.org/wiki/Night_Shift
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Welp, that's the last time I use a pasta without reading it. This is actually the second Night Shift thread in recent times, the first one died some time last night.
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haha yess another night shift thread

Have a PDF.
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Here's the actual picture for starting threads
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Night Shift makes me really nostalgic for when I was working nights in fast food. I miss the night crew sometimes. Day crew always left so much shit for us.
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>>43274292
Do you have any spooky stories for us, anon?
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What does the management do for halloween? Are there decorations set up around the Stop'n'Gas? What kind of trick-or-treaters would visit?
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Am I the only one here?
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>>43275187
Not really, unfortunately. I worked in a pretty small town so it was very safe and nonspooky. We'd occasionally lean on the freezer door to shut each other in or turn off lights on each other in the back, but that was about it. One of the girls had a creepy stalker we had to drive off occasionally.

Oh and we went up on the roof one night cause the manager was quitting and stone cold did not give a fuck.

Someone from another store in our chain was telling us about how they had crazy homeless people living in their dumpster fence and you were legitimately in danger of being shanked over there.
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>>43273739

I had insomnia last night.

I made this: https://docs.google.com/document/d/1GXifuPRDiA54cnajbf_4e5Mg-9hUbnxv-J2cCcrj1ks/edit
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Discovered this with the thread last night, and I have a couple questions. I am a bit new to roleplaying so I apologize for the stupid questions.

1. How many nights per sessions? 1 seems appropriate but it may be boring if nothing happens.

2. Do I need to pair it up with another game for life/sanity or can it be runned standalone?

3. I didn't understand the Weird stat. What does it do?

4. I talked about the setting to another guy and he wants to make an alien transformed into a human who got banished from his planet and has been sent to Earth. He wants to work to Gas'n Go because there is a rumor among aliens that paranormal events occur, and he wants to see if he could use the station to, someday, return to his original planet. Is it too farfetched/not good for this setting?

5. How much place should the paranormal events take? I mean, should they be the central plot of the night, or should the work the workers have to do be the number 1 priority? By that, I want to know if the event has to go through the entire night or if it's just short.

6. Do all the characters need a moneytary goal, or can something else do it?

7. Lastly, should the game ever finish? I have an explanation of why all the events occur in this station, but should the PCs ever discover that?

Sorry for all the questions. I've seen people suggesting the old threads for all the technical stuff, but I thought it would be cool having some advice here, to make the thread live a bit.
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>>43274276
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>>43278154
For your seventh question, I think it makes for a better horror game to leave some things up for interpretation. It's totally cool to explain some things, but you always need at least one unexplained (and quite possibly unexplainable) event or circumstance.
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>>43278824
I meant that I had an explanation of why Gas'n'go was the house of all these events.


My idea was that in fact, the Manager's Office was in fact long and dark stairs, leading to a sort of crypt, with a trunk in it. If you open the chest, there is an artifact. A sort of Tetrahedron. It seems very fragile. It is in fact a relic of the Greek God Hypnos, who crafted this artifact to contain the essence of dreams and nightmares themselves. Each night, the artifact lets a bit of essence go in the air, explaining why all these events occur.

If something had to happen to this artifact (destroyed, for example), apocalypse would ensue, as all the worst atrocities ever imagined would be unleashed into our world.

This is why it is in a trunk in a forgotten gas station. Nobody would ever go there.
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>>43279108

Not bad, I personally wouldn't go for it but (and I think that this answers many of your questions up top) the thing I love about Night Shift is that so much of it is up to interpretation and each game would be more influenced by the GM and players than by the system. Knowing myself and my group it would be a wonderful monster of the week, X-Files-esque, romp. Nothing too horrifying and each event would be solvable, death would occur rarely and even then given how the Gas-n-Go warps reality and time it certainly wouldn't have to be permanent.

As such I wouldn't have an explanation for all of it and if Management was ever asked all you would get is a shrug and perhaps a "Dunno just seems to happen." Despite the fact the Management and the company seems to have a limitless pocketbook for fixing damages and a surprising amount of random stuff that happens to be useful lying around the station.
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>>43278154
Disclaimer: This is all a matter of taste, but:
>1. How many nights per sessions? 1 seems appropriate but it may be boring if nothing happens.
One night per session would probably be good. I'd run it like a monster-of-the-week show. Have a "normal" problem (the soda machine is broken, the heater's busted, there's an annoying customer who won't leave) and a "supernatural" problem, between the two problems try to have enough material for a session. Even better if the two problems interact.
>2. Do I need to pair it up with another game for life/sanity or can it be runned standalone?
If you want to go long with it or get more in detail, you might want a different system for it. What we have no seems to just be a partial Apocalypse World hack. High on flavor, low on flexibility, not the most complete thing in the world.
If you're really new to RPGs, maybe start with something else? Night Shift is interesting but homebrews are rough and it makes them especially hard on newbies. I'd try a Call of Cthulhu game or one of its variants to help get your feet under you for running horror where the players aren't expected to go at it guns blazing (or survive if they do).
>3. I didn't understand the Weird stat.
Weird is a relic from it being an Apocalypse World hack. It's just how weird you are/how in tune with the supernatural you are.
>4. I talked about the setting to another guy and he wants to make an alien transformed into a human who got banished from his planet and has been sent to Earth. He wants to work to Gas'n Go because there is a rumor among aliens that paranormal events occur, and he wants to see if he could use the station to, someday, return to his original planet. Is it too farfetched/not good for this setting?

I wouldn't allow it personally, but the tone I prefer for this is perfectly ordinary people faced with weirdness so it's best if the weirdness is (at least at first) totally external to the PCs. But if you like it, it's your game.
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>>43278154
>>43279622
>5. How much place should the paranormal events take?
Paranormal events should probably take center stage compared to normal events. I am thinking of it like a TV show again, because it seems to fit naturally into an episodic formula.
It's the promise of weirdness that gets your audience in their chairs. But shaking it up every once in a while by having a mundane problem (probably augmented by a more subtle supernatural problem) being the biggest issue for a session is probably good if you are going long term. Minimum wage crews face all kinds of obnoxious problems and have internal drama all the time, sometimes all you'd have to do is spice it a little.
>6. Do all the characters need a moneytary goal, or can something else do it?
Work with your players? As long as the character has a compelling reason to keep showing up to work, you're good. It probably helps if some of your crew is kind of jaded about the supernatural events, too stoned to care, or just a master of denial. Don't overthink it unless you really, really want to run a full out mystery game about solving the whole situation.
>7. Lastly, should the game ever finish? I have an explanation of why all the events occur in this station, but should the PCs ever discover that?
If you want it to have an endpoint, go for it. The other person raises a good point about how horror often works best if there is no explanation. My personal take on it would probably be almost Night Vale-esque where it's just how things are and each episode is a glimpse into this surreal otherworld where the Gas'n'Go lives. Some tv shows never get a proper ending, after all, they just get cancelled and the weirdness goes unanswered forever.
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>>43278576
I thought we didn't use this one because shift looks like shit
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>>43279622
>>43279745

Thanks a lot for these answers. I think I will try to run a CoC game first to see if I can GM properly before trying this, but I honestly love the flavor. I'm working at Mc Donald's as a student during the night, so it's cool seeing there is a RPG about it.
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>>43279346
>if Management was ever asked all you would get is a shrug and perhaps a "Dunno just seems to happen."

Management is way too creepy and cryptic to just say that. They'd hint at a reason perhaps, but it wouldn't be straightforward.

And there's no reason there can't be multiple reasons that this station is weird.
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>>43279885

That's a new one, actually. The first one said "NIGHT SHI T" That one is "NIG SHI T"
I think he's trying to be clever.
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>>43280128
Depends on how high up the chain you go, probably. Night crew manager might be barely above the rest of you and just be unnervingly calm about the shit because they've been here for a few years.
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>>43280128
>The station is built over an Indian burial ground, but it's also where ley lines cross, Satan once visited the earth, and there's some sort of extraterrestrial GPS beacon
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>>43280259

That's a manager, though. The Management is never seen, not even by the manager.

>>43280337

Yeah, some or all of those might be true, and it might even change from one night to the next.
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>>43280151
Oh yea, it's been awhile since those first few threads. I thought it went between a few odd variations before we settled on one, but you're right
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>>43276274
The Station is outfitted with appropriate decorations for every holiday. None of the employees set them up though.

It get a little weird on Groundhog Day, and it's not just because of the time loop thing.
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>>43280360

I prefer one extra step in Management and again this gets into just how much variation you can have between individual groups. You've got the Employees, the Night Shift Manager, then on one end of the Green Phone you have the 24 hour call line, Help, which always seems to be the same woman on the other end (I like pic related for her), and then you get the true Management if you're really in over your head and even Help cannot give you advice.
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>>43281031
fuck I gotta rewatch atlantis
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>>43281087

Fuck yeah, best cast of secondary characters in any Disney movie
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>>43280360
Either that or corporate wrote off the weird shit a long ass time ago, viewing it as inconsequential to the profits the store generates anyway.

After all, when trans-dimensional beings keep the store busy and stop by late at night to buy "amusing human trappings", they can't really argue.

carding them is a bitch and a half, though.
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>>43281371

This actually answered a question I didn't realize I had until now which was where Management get's their money from (I don't picture Gas-n-Go as a full chain, more someplace that used to be a chain and has dwindled to this store only). All it would take is one trans-dimensional being dropping off some properly contained dark matter in the Take a Penny tray to pay for everything to run for a while.
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>>43282599
>>43281371
>Employees don't so much go insane as they simply view the weirdness as part of the night, much like stoners, tweakers, foreigners who literally cannot speak English, and folks with broken-down cars

>In fact, it's possible to get Weird Regulars

>Why should I give a shit that those guys are from the Plane of Teeth? I have overshort to worry about, our limit is fifty fucking cents.
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>>43282783

>Weird Regulars

The Grey Man being the most common, that would be fun to build up with a group though, don't tell them about any regulars just name drop them in appropriate times of their schedule and see how long it takes for them to figure out the regulars and their quirks.

>Hey on Tuesday night keep Steve the Stoner away from the Slushee machine, if he wants one pour it yourself. He always breaks it and it has to be ready for Glkids'stroth when he comes in at half past the screams of a dying kitten.
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>>43277491

No one? :( it's a potential ruleset.
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>>43283616

It's good from what I can tell, I was never one to try to wrap my head around crunch though. I much prefer fluffing out things and any rule system that does not get in the way for that works for me. I do appreciate peoples work on that though, it's always best to have one that enhances the experience.
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>>43283616
>>43277491
Looks like you borrowed a bit from Unknown Armies too.

I like it. The Soul stat could lead to some interesting stuff and perks are a good way to resolve skill checks when most of the stuff you'd need to roll for isn't the kind of thing you have to be particularly skilled at to accomplish. I feel like they should be something the GM rewards at their own discretion though. Other than that it looks very workable. Good job Anon.
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Damn. Sunday nights are slow, aren't they?
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Things that happen around 1 AM to 4 AM, the Really Truly Dead Hours (use sparingly):

>When a customer checks their pump number from inside the store, the number changes to something absurd, like the letter A or something arbitrarily high.

>The coffee pots switch places between each other, at random, whenever one needs to be made.

>Clocks switch between regular and military time, even analog ones.

>There's another bathroom. It's marked for "Harold." There is no urinal, toilet, or sink. Just a mirror.

>The shelves face themselves, sometimes with a great deal of force.

>The fountain drink machine has a text entry pad. Tell it what you want, but be careful.
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I suggested last thread that the gas station sometimes moves locations, with the surrounding buildings and infrastructure and people being the same, but biomes, location on the map, and the like are changed. I think this would be better for a more episodic game, but how would you make it work otherwise?
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>>43287242
I remember in one of the original threads someone came up with a threat idea where The Station is slowly transported from the desert to somewhere in the Northeast over the course of the night.

You could make it so The Station exists not in "the middle of nowhere" but in every "middle of nowhere". I'm not really clear on how it would suit an episodic game better though, I purposely never made the exact location of The Station clear in my games and it wasn't an issue.
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>>43287560
> not in "the middle of nowhere", but "every middle of nowhere"

How Pratchett-esque. I love it.
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I refuse to let this thread die.
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>>43287560

Well with a more eposodic game you would have a better excuse to include more varied cultures creatures and issues. What Bigfoot to pop up, the station is now deep in the pine forests of Oregon. Want some jaguar warriors to make an appearance, they're now in Central America (extra points for switching time periods as well).

Of course having things show up from outside their normal areas is also fun (a family of leprechauns are on a road trip, treat them well and they pay in gold and throw you a blessing, treat them poorly and their reaction is ... bad) but I don't always want to pull out an excuse for it so it suits itself to monster of the week style.
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>>43288439
That's what I was saying, I ran an episodic game with The Station in a vague, but single, location and it wasn't an issue. Maybe it was just my players, but when they're dealing with dinosaurs, vampires and temporally displaced Nazis the issue of biomes isn't really on their minds.

I also think it kind of goes against the "weird stuff comes to The Station" idea that we've had going since the early threads. I'm not trying to talk you out of it or anything, every table is gonna have a different take on Night Shift, but I don't think a single location affects the ability to have an episodic game.
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>>43282783
>The Grey Man / Mr. Grey
An older gentleman with grey hair, dressed in a fine grey suit , driving an old grey luxury car. Polite but also distant and inscrutable. Comes in at the same time each night to buy a particular brand of candy bar with exact change. Bad things happen if he is disappointed.

>Sarah / the Assistant Manager's Ghost
A high school girl who worked and died at the Station back in the 1980s. Held the titles of Assistant Manager and Employee of the Month for years, rewriting the Employee Handbook into kind of supernatural survival guide. Still haunts the Station, continuing to help new Attendants.

>Stop 'n Gas 'n Go Management
The Station's Owners / management have and will never be seen by the Attendants. They communicate through memos, notices and the green phone, and while they are mysterious and sinister, they seem to care for the Attendants in their own strange and aloof fashion.

>Special Agent Wolf Daniels
An FBI agent constantly running around the country trying to address and close weird cases no other agent wants to have on their record. Has run into the Station a number of times but only became obsessed after supposedly seeing an alien vessel filling up at pump 4. Known to help when the Attendants get in too far over their heads but never seems to get anything to stick as far as a case goes.
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>>43287560
>>43287689
"Hey Dave, that angry farmer's here again. His purple dog's making those kind of faces, too."
"Welp, it's going to be one of those nights, isn't it?"
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>>43289132

>Day Shift Randy
He's the only Night Shifter ever to get transferred to Day Shift.
He pretends to be an asshole like the rest of Day Shift to fit in, but sometimes leaves informative notes and helpful stuff around for the Night Shift guys, as he's a veteran and actually knows what's up. Some days he might want to think it was all a a hallucination, but he was on the Night Shift a long time, and it's hard to forget.

>Chief Redwood
A poor excuse for a Native American, he claims to be the last remaining member of his tribe and has pronounced himself chief because of it. He tries to trade Indian relics and knick-knacks for beer and cigarettes. Some very old pictures show that he is actually hundreds of years old. When very drunk he will admit he tricked coyote into hiding his death away from Raven. Regardless of truth, he knows how to contact the spirits of the land, or so he claims. His price for such dubious claims is a case of beer and a carton of cigarettes.

>The Crow
The Crow could be a pain in the ass. Some night, it wait on the top of the gas station. Other time, it wait by the door to someone let it in. Why, you may ask? To steal something lightweight and shiny for his nest, on the top of the station, would it be a pack of chips or the bathroom’s keys. If the Attendants are smart, they will notice that the Crow could be easily sated with small gift, like a cheetos, or a penny. Beside, the Crow seem to have adapted to the weirdness of the store, and may return the favour of a truly kind employee. But! Never try to antagonize the Crow. It will remember…
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For anybody lurking right now, q104.3 (classic rock radio station out of NYC) is doing a Halloween show for the next few hours. They're playing halloween songs, telling halloween tales, etc. It fits into this thread pretty great. They just finished part of the original War of the World's broadcast
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>>43287056
>The shelves face themselves, sometimes with a great deal of force.
I would love this, though. It should be shelves with infrequently bought items that un-face themselves by flipping a few items upside down or something. It's annoying, weirdly supernatural, and unlike shelves that face themselves it makes more work for the already frazzled employees
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>>43273739
Does anyone have the fiasco playset from the last thread?
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>>43283909
>>43283928

Thank you, anons.

I assume that the perks should be more like narrative fluff (like Hindrances from Savage Worlds), where GMs reward players for actively roleplaying them out?
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Got a night shift story for you guys. Saw this just now and you seem to want more stories.

>Be me
>Work at a Texaco station
>Day shift are shitters who didn't even take care of the trashbins
>Take them outside
>Someone is there, seems like a hobo
>He is standing up, looking at me, following me with his eyes.
>I am like at two meters from him, he still doesn't move
>Do my shit pretty fast and almost run inside the station
>Ask the other guy who the hell is the dude outside
>He doesn't know
>three hours later, going to smoke a cigarette
>The dude is still there, and he is creeping me out with his look
>Smoke my cigarette fast and go inside.
>My shift is over
>Going to my car, and that fucking guy is STILL there, still standing up, still looking at me.


Fortunately I've never seen this guy ever again. That was kinda scary.
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Feel free to make a Hotel expansion to this unfinished mess. As someone who literally works by myself in a huge as hotel all night, there's definitely room for weird.
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>>43295184
A motel spinoff sounds pretty cash, what kind of weird stuff happens? How many people will shamelessly rip off The Shining?
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>>43295358

Or that new American Horror Story series.

Which, I'd probably do
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Welcome to Sleep'n'Go, currently bed-bug free! We have free ice, a vending machine, and an antennae for almost all of our TVs! Please disregard any screaming, sobbing, or maniacal laughter you may hear.
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>>43295358
Unfortunately, there are plenty of real hotel horrors that make fantastic ones almost a relief.

Shit like: There's water spilling out from under a room door and nobody is responding from inside. P.S. they probably killed themselves (personal experience)

Guest calls with housekeeping issue, I go up to service room, get sexually propositioned and they stop just shy of touching me (naked dude, I'm sorry but I'm both straight and engaged...)

Real people really dying in front of you is also a thing, though mostly with old people.

But that's just real life stuff. I'm imagining shit like opening the door to room 404 and there being literally nothing behind it. No wall, just nothing.

Hidden messages/images in the eggs of the breakfast buffet

Room 317's mirror shows you how the next guest in that room will eventually die, and you are guaranteed to meet them while you're checking out.

I don't know, it's late and I'm not very creative right now
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>>43295445
I really like those. Would the Management be the same Management as the Gas'n'Go?
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Bump.
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>>43295467
Of course. They are expanding
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It's cool to see night shift still being talked about. I took a load of stuff from the old threads and threw together a rough rulset and fluff of my own, and played a few games of it. It was pretty fun.
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>>43296451
Tell us more anon. Was it a hack of some other system or did you make it yourself? What fluff did you come up with?
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>>43273739
2Spooky4Me
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Could some one repost that one TV script from one of the past threads?
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>>43298692
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>>43298707
This was actually pretty good. I wonder if the author is gonna post more
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>>43298826
It was, but I can see why one of the guys shown it wanted to strip out the supernatural stuff. Bird bones and this first Grey Man appearance are creepy, but not explicitly supernatural so the basement part as the only explicit supernatural thing feels tacked on.
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Some ideas for some events:

- You find a note, titled " The Midnight Game ", explaining the rules of an ancient ritual. Outside, you see some kind of cultists observing the station, waiting for something.

- A kid shows up crying, claiming he has lost his Gameboy. You find it in the bathroom, without knowing turning it on will play in the station the game inside, which the kid will do while waiting for his parents ...

- People enter the station, just to enter the freezers and sleep in them, even if you tell them a freezer isn't a comfortable bed.

- There is a storm outside, and a lightning strikes the gas station. The attendants all get superpowers they cannot control (<insert Misfits funny moments here >)

- Two aliens show up, and asks for the cashier to be the judge for their ultimate duel ... in the station ...

- It seems like very little humanoid cars are riding humans. They ask you normal stuff though, but I would like to see your face when you have to fill with fuel the poor nude man outside.

- Monks enter the station to meditate. If I were you, I wouldn't make any noise, except if you like being beaten with a stick.
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>>43295184
>>43295445
>>43295467

I'm not certain how much you would want to keep all these things seperate but you could always fiddle with it any number of ways. The Gas-N-Go could be a full service station, one which includes the actual gas station, a convenience store, a restaurant/diner. a motel for tired truck drivers, a small kitchey museum for random shit, and the mechanics shop (all of which I have seen in one place, ends up turning it into more of a compound than anything else). It seems like a better place to run a full campaign while the simple gas station might lend itself more to one shots. This is all of course up the the DM and either would work in reverse as well (again part of the reason I love the system).

Then again that got me thinking that it might be fun to have the Night Shift workers start as gas station attendants but then switch to other shitty night shift jobs, overnight watchmen of an office building, the night crew at a hotel, security for a construction site, etc. Management always stays the same though. The game only has a few constants and anything beyond that just draws on the weird pervasive nature of the night and what might exist there mixed with the mundanity of low paying shitty jobs no one really wants to do.
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>>43300033
>without knowing turning it on will play in the station the game inside, which the kid will do while waiting for his parents ...
what the fuck were you trying to say?
>insert Misfits funny moments here
I feel like that's a little on the nose and off-tone for this, but if that's how you want to run it
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>>43300144
I meant that if anyone turns on the Gameboy, the game inside will " play " inside the station. If it's a Zombie game for example, zombies will appear in the station.

And yeah, there could be horror, but those events are " jokes ", and maybe supposed to happen when the PCs start to not give a fuck anymore, since there is so many shit going on in their job.

But hey, if you want to go for a more " serious " horror type of stuff, that's cool. If you want to go full WTF mode, it's cool. I think it's a very flexible setting, and I know my players won't like something too " serious ". They need some kind of Misfits type of stuff, where weird shit happens, but the PCs don't even give a single fuck.
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>>43300101

The big advantage to the compound Gas-N-Go for me is more of an opportunity for NPC fodder, when you need to establish the threat to the station is very serious business but you don't want one of the PC's dying off to prove it then you start having the other sections of the station get effected first. Plus it brings more variation to the characters that are able to be built. No tonly can you have the pump attendants but you can also have a short order cook that got saddled with the dead hours. The bored English major working the front desk of the motel who's got a small library of occult books secreted under the desk and reads them in his off time. Of course these back stories work for just a simple attendant/cashier but it's easier to fit in their inherent skills to the situation and expands on the resources they have access to.
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>>43300752
Perhaps the Night Shifters go to the Gas' n'Go one day to discover that the new buildings have gone up while they were off. It would be a nice weird event that the GM could make permanent if the players like it.
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>>43301846
Or it could go the other way around with a complex existing and slowly disappearing. The clerk always worked at the Gas'n'Go and all that jazz. In fact, he is the only one who remembers the motel
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>>43302616

The room keys are still hanging behind the counter though, where the Camel's normally go. Every once in a while a few will be missing and a customer will come to check out. No one is actually sure where they had been staying.
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>>43302810
They come wearing a Hawaiian Shirt. It may be burnt, ripped or made of a alien material but it's always the same obnoxious orange.
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>>43302889

>Hello Steve. Yeah is is Mike, I know it's late but so we've got a ... customer... Chad would you call them a customer.
>I'd say a guest
>Yeah Chad would say they're a guest, anyways so he says he left his charger in room 404 next to the "lake of fire".
>Yeah I know we don't have a motel anymo-Yeah I know when we did we only had 24 roo-No we're not hi-Steve?
>Dammit, alright Chad, go get the fire blanket we're going in.
>>
>The overstock shelves seem to have more capacity than physically possible. Just reeeeach for the Back.

>The Back (capital B) is a known thing among Night Shift, a shifting, annoying extradimensional space full of things that you don't need.

>Literally - the moment you need something, it's not in the Back anymore, even if you KNOW it was there before.
>>
>>43293505
wasn't in the last thread, this one?
>>
>>43303640
YES. THANK YOU BABY JESUS!
>>
"Alright, so, welcome to night shift. I'm your trainer. There's a couple things you need to keep in mind the whole shift, before we get started: Don't think too hard about things - That's Rule One - always make the coffee every few hours, and if a customer is here, you're behind the counter, got it?

"Great. Okay, so, when you start, do your paperwork, count up your till. Yeah, we know, the cash drawer has that weird symbol on it, remember rule one. If it glows, call Management. Once you're counted in, fill the mop buckets and put them - remember, yellow for main area, blue for bathrooms, red for that weird obsidian door area. Don't open the obsidian door, just mop around it. Use the orange cleaning fluid for that area. Nowhere else. Yeah, that's why the kitchen floor looks like it does, etched to hell. Rule One!

"Alright, then, uh, usually you've made coffee once by now - every two hours take a break. Set the green timer for ten minutes. No more, no less. No, really, don't try to cheat it, we still can't find Tony. Don't look at me that way - Rule One.

"Once the floors are mopped, do your counts. Skip 13 and 21 scratch tickets, those don't, uh... Rule One. If someone asks for them, ask them if they like the full moon. If they do, sell them 21, if not, 13.

"Alright, that means you're halfway through the night, so lock the doors, kill the pumps, and do the point of sale end of day paperwork - get reports from Lotto, Register, Safe, and Larry. Larry's under here, the trapdoor. Yes, I know it's just a note with the word Yes. Rule One.

"After that, you mop again, start the pumps, and make sure the fridge hasn't moved again. Morning shift will show up at five. Oh, and if you see Tony, call management right away, okay?

"Okay. Looks like you're ready. I gotta head out - only one person can work Night Shift at a time. Good luck."
>>
>>43303741

Rule #1: Don't think to hard about things.
Rule #2: The marathon bars are always placed under the counter in the drawer on the left.
Rule #3: Do not lose track of the Marathon bars.
Rule #4: Read all sticky notes placed in the store when seen.
Rule #5: Do not change the channel on the radio.
Rule #6: Camera 3 is never wrong, do not question what you see on Camera 3.
Rule #7: DO NOT lose track of the Marathon bars.
Rule #8: Take care of each customer thoroughly, one good turn deserves another.
Rule #9: The Night Manager is there to help, do not hesitate to ask for a hand.
Rule #10: Management is not here to help, they are here to fix, exhaust all other options before calling Management.
>>
>>43303741
"Oh, I forgot to mention that if the toilet starts to overflow you should throw a hotdog into the stall. Remember, Rule One. When you hear some sucking sounds, that's when you should start mopping up.
>>
Has anybody gotten any drawfags to make art for this? Are there drawfags here right now?
>>
>>
>>43305601

Not as of yet, I have been doodling in my off time for it though I am not proficient enough to call myself a drawfag.
>>
>>43305601
Someone did some art of Sarah and the Grey Man in the early threads.
>>
>>43305698
Post what you've got, man! I'd love to see it.
>>
>>43305765

If the thread is still up when I get to a scanner I'll throw it in, if it isn't then it'll be time to start a new one with some OC at least.
>>
I've pretty much exhausted all my gas station pictures that I found on the first page of Google images. Does anyone else have some cool ones?
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>>43305870

I found just a few variations I thought it would be fun to turn the Gas-N-Go into
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>>43306108

Figured it might be nice to switch up the environment and layout once the players got used to it
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>>43305870

Have you tried the second page?
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>>43306137

And another twist
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>>43306254

Until I saw that I had forgotten that boats and ships need fueling stations too even though I had used them when I went to visit my grandparents and we went out in the boat.
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>>43306299

I have no clue what that was supposed to be, Sinclair does weird things with their truck stops
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>>43306313

That's all I dug up for right now, I'm at work so I cannot send too much time looking through Google at pictures of old gas stations
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Here's one to add to the creepy. A floating gas station for boats and such.

Imagine one parked out in an inlet or waterway that gets lots of use during the day, but just barely enough customers to justify staying open. Most of the staff is just there to handle the restock, clean up and hit the Oh Fuck button if a leak occurs.

For a one time adventure, everyone is trying to figure out who's the Deep One before the Government just purges everyone. (Hint:They're all Deep Ones)
>>
>>43306993
Hordes of white middle class old men surround the Gas'n'Boat, demanding Coors and Bud Light. Once you run out, they begin to play hideously out of date music which their hags of wives begin dancing to. To save your sanity and more importantly your jobs, you need to drive them away with any of them calling Management to lodge complaints.
>>
Saving the thread
>>
Horrible hotels expansion guy here. Doing night shift at my hotel right now, thought up one: room 509 and 531 are the same room, two hours apart. Waking into 531 and walking out will put you outside 509 two hours ago. Except this only works if you're wearing/carrying tungsten (which can be found in the employee name tags)
>>
One for any version: the key to 109/cash drawer key will actually unlock any lock in the universe but the players receive no hints to this
>>
>>43309824
One way I'd try to clue the players in is by having them scramble to unlock a door, but they have a keychain with an inordinate amount of keys. After they get through they realize that the key they used was actually the key to the register/109.
>>
>>43309802
So that's why you are forced to wear that bulky and ugly thing
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>>43305731
>>43305601
>>
Bumping and following the thread in the holes if having something more to contribute.
>>
Did TVanon ever say what was in the basement in his script?
>>
>>43313225
Something.
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>>43313320
Gee, thanks.
>>
>>43313545

Check the thread; the pdf is right here.
>>
>>43313647
Yeah, he's not being a sarcastic ass
>>
>>43313647
Did he say he is putting the second script up sometime?
>>
>>43314406

Dunno anon; I've just been assigned to the Night Shift when the thread started.
>>
>>43298826

I will be posting the second script--Tuesday--when I finish polishing it up. Only ever got down to writing the two, but I have the rest of the week roughly outlined.

The resurgence of these threads may kick me into action with a proper Night Shift RPG System.
>>
>>43314647
You win an Internet than, dear anon
>>
old thread anyway >>43184855
>>
Whoever makes the next thread should cook up a pasta, I didn't read the last thread's OP all the way and I accidentally made it look like this is the first thread.
>>
>>43314671

Flattery will get you everywhere. I've attached a teaser for the next script.
>>
>>43314982
Based.
>>
>>43314982

>Carl (flipping down the welding mask)
>"This isn't the first time I've turned on an air conditioner unit."
>>
>All Stop'n'Gas locations come with a copy of the employee's manual
>Many locations will contain an annotated version as staff get accustomed to the "quirks" of their location

There are two manuals, one, says "Day Shift" and is a red three ring binder under the counter. The only thing unusual about Day Shift's manual is that if the PCs try to deface it or lose it, it is always replaced in pristine condition by their next shift. No one ever comments on this, and if the PCs ask, the people they ask just ask them why they are messing with Day Shift's manual.

NIGHT SHIFT'S Manual is in the back. Their binder is blue, but the work "Manual" Has been duct taped over and now says "Index". The rest of the manual is on a large bookshelf, containing books of all various types (some more binders, some leather bound ancient tomes, a few legal pads, a couple scrolls, and even a few stone tablets). If the PCs look something up in the Index it will ALWAYS lead them to some commentary left by a previous attendant to whom this exact thing had happened before (or did happen to them in the future, or maybe the PCs wrote this themselves, or it might have just been a dream the author had)

Of course, the author in question might not have SOLVED the issue, and so the information might be incomplete or wrong.

And of course, if the PCs just try to READ the manual without first looking up a specific problem in the Index, the first page they open up to is "I opened up the manual without looking something up in the Index first" Which reads "FOR THE LOVE OF GOD PUT THIS [BOOK/SCROLL/TABLET] BACK ON THE SHELF". Ignoring this warning is... Bad.
>>
>>43314982
A very nice preview!
>>
>>43315241

The reason this is bad is because the Index is very helpful and well-meaning. If it doesn't know what problem you are trying to address well that won't stop it. It will provide you with a problem and then provide you with the way to solve it. (DM rolls on random encounter chart)

I would do the index with a Hitchhikers Guide vibe to it. Very conversationalist and filled with little tidbit that may or may not be helpful.
>>
>>43314982
Thank you!
>>
>>43314647

>a proper Night Shift RPG System

>>43277491
>>
Random NPC ideas, for some recurring regulars. These are more funny than completely spooky, but yeah.

Frank: Frank always shows up wearing blue Jeans, a Baseball Jersey of the shortstop who last lost the world series (even if the World Series just ended an hour ago), and a baseball with a 49ers logo on it. He enters every night. Most nights he comments about how surprised he was that there's a gas station here asks for $20 worth of gas on pump 3, and buys a six pack of the same beer. He then always pays cash, and always double counts a dollar when giving the PC's their money. If they PCs catch him, he apologizes and gives them the final dollar. Frank never remembers his previous visits. And no matter what happens to him, he always shows up the next night, again with no memory. The only exception is that if a PC lets him leave with them short that dollar, the next night when he shows up, he DOES remember the previous night, and says he felt so guilty when he realized he short changed them, that he had to make it right. The night after that, Frank will reset again, although maybe the PCs can find a trigger on night 2 in order to allow Frank to make it to night 3.

Elvis: The King follows a four week cycle. On weeks 1 and 2, you will not see him at all. On week 3, he will pull up in his Pink Cadillac on Tuesday Morning, precisely at 3:32 AM, heading away from Memphis, and on week 4, he will pull up at precisely 11:48 Wednesday night, heading back home to Graceland. Elvis seems to legitimately believe he is the real thing, and is convinced that any attempts to prove that Elvis is dead is some funny running joke the Night Shift is trying to pull on him. The PCs never really find out if he is the real deal or just an impersonator gone too far, but he has been stopping by for as long as anyone can remember and doesn't seem to have aged.
>>
>>43316751
Mom: One of the PC's mothers is just SO PROUD of her little guy/gal for getting their first real job, that she regularly stops by to check on them. Mom stops by (often with snacks) at the WORST possible times, right when shit is going down. No matter WHAT she sees, or WHAT evidence is presented to her, she is convinced that the Stop'n'gas is a perfectly normal job, and that it is perfectly safe and that the PC "just needs more time to get used to it"

Death: Literally a skeleton in a robe (he leaves his scythe in his car). Death shows up within 24 hours after someone has died at the Stop'n'Gas, goes to investigate where said person died (he doesn't SEEM to do anything, but insists that he is doing something very important), and then leaves, sometimes buying something. Death is very nice and polite to all the PCs, but has the annoying habit of ending conversations with "See you soon"
>>
Some ideas for possible plot points that start outside of the shift, expanding the feel of the world a little bit.

>You pull out of your driveway to head to the station for the start of the shift, your car starts with a thunk as usual. When you pull into the station though you see a hook caught on the handle to your backseat swinging in the breeze.
>While taking you dog out for a walk after waking up at 3 in the afternoon you see the park is withering away, quite quickly in fact.
>A new 24 hour coffee stand has somehow thought it would be smart to open up across the street out here in the lonely side of nowhere. They have no clue what is in store for them, do you want to help them or is it sink or swim for the new baristas.
>>
>>43316751
>>43316768

These are really good. I especially love Mom and Death, and what would happen if they met.
>>
>>43316751

I like them, especially Frank though I would only be concerned with having too many regulars. I would use him as an ongoing subplot to add some continuity to the events. Definitely set up an end game for him, maybe suggest a new beer for him to try on the second night
>>
>>43309824
>>43310494
>The night managers office can be opened by any key on the ring but only once then the key breaks
>It also opens to a different location each time.

Also, a lot of this runs like that crappy TV show "Bar Karma" if anybody has seen it.
>>
>>43316838
She'd probably be concerned if that poor man is eating enough. He's all skin and bones.
>>43316859
Well, I think you could make a HUGE list of regulars, but each game only picks enough to suit the GM's taste, I wasn't even attempting to imply that someone SHOULD use all four of the ones I wrote in the same game, just throwing out ideas that GMs could pick up.

But I do agree that too many regulars would eat into game time that should be used for spooky thing of the week.
>>
>>43317017

Fair enough, not a bad idea. Needs to be added to the google doc then.

>Every third Thursday of the month was when the Gas-N-Go had a jazz get down in the 20's. A cellar door appears on the left side of the station and all the booze is moved down to the new room. A whole crowd of flappers and "respectable gentleman of the community" come through to have a good night on the town but if the coppers show up you have to keep it on the down low. All the employees are now dressed in 20's get up and the night always gives you some good returns. In fact if you choose to work the bar downstairs you get to keep your tips and maybe even some mighty fine moonshine no one remembers brewing up.
>>
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>>43314982
>Carl (flipping down the welding mask)
>"This isn't the first time I've turned on an air conditioner unit."
>>
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I love night shift so much. When I worked at a comic shop and the days got stressful, I created little Comic Shop Gothics posts on face in the style of NS and those Whatever Gothic tumblr posts. I can post em if anyone wants.
>>
>>43319700
Sure!
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>>43319700

Please do
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>>43319700
Damn man, all them Mayflies.
>>
>>43320515

Luckily all Gas-N-Go stations are equipped with flamethrower, now the question is how to use it without the ensuing fireball destroying the whole building.
>>
>>43298707
It feels a bit short for a full on tv show. I can imagine everything in the script taking place over maybe ten minutes.
>>
>>43321279
Scripts for TV and movies usually translate to about one minute per written page. Taking into account things like camera work and dialogue pacing the episode would most likely come in at about 22-24 minutes.
>>
>>43316751
What stage Elvis is The King, though?

Blue jeans and handsome or fat and glittery?
>>
>>43321279

>>43321496 is right. Consider, for example, that the first scene--Chris driving down the road, getting out, and seeing the crow--all takes place over 2-3 minutes.

>>43315119
>>43315214
>>43315478
>>43317940
Thank you.

>>43315531
Missed that somehow. It's decent, but I've been planning on abandoning the AW framework for a bit now, so I'm still going to start brewing.

Would you guys be interested in my cataloging the new system here? I stalled out on the AW hack for lack of feedback, but it might be easier to post the system here as I go and get attenuated criticism that way. Or something. I dunno, I'm just a faggot.
>>
>>43321983

Depends on the weather
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>>43322017
>Would you guys be interested in my cataloging the new system here?
Of course.
>>
>>43321983
Blue jeans on the way out, Glittery on the way home.
>>
>>43322017
YES
>>
>>43322029

Interestingly enough it is actually the better weather that causes poor Elvis to put on weight. The darker and stormier the night the more suave and good looking he becomes, the one time he showed up in a hurricane poor Lily went from punk to rockabilly inside a 10 minute conversation at the checkout stand
>>
>>43319813
>>43320161
Comic Shop Gothic: Strangers in black robes can be seen out of the corner of your

eye once in a blue moon. They carry strange texts, daggers ordained with symbols

you don't recognize, and are all branded with tattoos of Captain Carrot and his

Amazing Zoo Crew. When one long time regular mentions disliking Captain Carrot,

you turn your head and he is gone when you look back. All other employees say they
don't remember him at all.

Comic Shop Gothic: A customer asks you if you have any Rom the Space Knight toys.
You open your mouth to say no, but a voice that isn't yours starts speaking in an
eldritch tongue about the copyright disputes behind the character that you don't
know. No one ever mentions it again

Comic Shop Gothic: the Crash Test Dummies figures are always facing north, and are
never more than 6 feet away from you.

Comic shop Gothic: the phone never stops ringing. Every time you try to answer it,
you hear a different dead family member or famous person. They want to know if you
have TMNT #44

Comic Shop Gothic: you discover a monolith outside of the store in a forest clearing that wasn't there the day before. Its height is impossible to measure, and it hurts to look at it. As the local animal life seems to evolve around it, you discover a label on it that reads "Secret Wars Variants- 1 of 12"
>>
>>43323389
sorry about the weird formatting

Comic Shop Gothic There are so many people. You start feeling light headed. Why are there so many people. You start being unable to move through the crowd. Why did every family in Houston decide to go to a comic shop today. The shop collapses into a black hole from the density. Still so many people.

Comic Shop Gothic: you open up a new comic. There are no pictures, just the word rape in bold black letters on every page. Someone asks how you're liking the new Alan Moore comic.

Comic Shop Gothic: You leave a comic next to a Conan book. When you come back, there are two Conan books. The comic is nowhere to be seen.

Comic Shop Gothic: someone thinks you care about quality and pricing of original star wars figures.

Comic Shop Gothic: Everyone is wearing a My Little Pony shirt. Everyone.

Comic shop Gothic: A man comes in with a series of boxes hoping to have them purchased. They contain human feces, assorted skin peelings up to a foot in length, a dead squirrel with three eyes, the disembodied hand of Yoko Ono, and a complete Garbage Pail Kid collection. Your boss buys it.

Comic Shop Gothic: Magic Players.

Comic Shop Gothic: Upon closer examination, the whole store is made, on a molecular level, out of pop figures. You rip up the floorboards. Pop figures. You tear down the wallpaper. Pop figures. You slice your hand open on a box cutter, and refuse to look down, knowing what you'll see.

Comic Shop Gothic: A little seven year old comes in with his father and asks if you have any beyblades. You weep for his innocence, so pure and untouched by the horrors of reality.

Comic Shop Gothic: All life on Earth is dead. The universe is entering heat death. The new issue of Afterlife With Archie comes out.

Comic Shop Gothic: The eyes of the Bruce Jenner figures follow you, heavy with the sins they are given in this mortal world
>>
>>43323411

Comic Shop Gothic: You now basically have to actively resist the urge to write your sister gravity falls fanfiction while working

Comic Shop Gothic: your coworkers huddle together to sort through poggs while you have to re-bag and board awful late 90s comics. You go to the restroom to rethink your life. You could be at a concert right now. You could be making puppets for money. Do you really want to waste your summer like this? You grimly realize that Comic Shop Gothic has become Comic Shop Reality.

Comic Shop Gothic: The Scrooge McDuck statue in your boss's office never stops screaming.

Comic shop gothic: You look into the Superman section of the back issue bins. It looks back.

Comic Shop Gothic: FQWLFQWLFQWLFQWLFQWLFQWL

Comic Shop Gothic: The new guy comes in, knowing a lot and doing well on your last day. You wonder if your replacement is going to end up better than you, but as you catch the lord of the rings figures glare suspiciously at him, you realize it does not matter. You no longer live the life of comic shop gothic. You are free.
You promptly get ritually sacrificed by the Zoo Crew Cult ten minutes before the day is over.
>>
>>43323439

I like it, it's surprising how well all of these fit too no matter which situation you try to put them to.
>>
>>43323987
thanks man, considering how half of these are just me saying real things that happened
>>
>>43324107

Jesus I'm sorry, I'm glad the ritual sacrifice went well though, you seem to have recovered
>>
>>43324223
I didn't recover
*x-files theme increases*
The beyblade thing really happened tho. And I wish I didn't know so much about Rom.
>>
>>43323389
>>43323411
>>43323439
I love all of these
>>
>>43279108
In the game I'm running, the entire city is built over the sleeping chamber of one of the elder gods. For centuries, cultists would bury their dead over the elder god as food for when it woke up, and over the millenia this just devolved into a place where everyone buried their dead. The mass indian burial site became a place where the white men decided to build a holy church, to try and ward off all the dark cults that surround the area. Unfortunately, after a whole ton of mass murders happened in the town, the monastery was torn down, and its bricks used to build houses, one of which was then converted into the gas station after they discovered that the bodies had turned into usable oil.

The overabundance of supernatural bull made it a hotspot for these kinda things. The building actually gets destroyed because of it every month, but there's a shrine in the basement that keeps it in tact.
>>
I saw a thread for Night Shift a month or so back on /tg/ and I immediately wanted to use the setting to make a short film for my film school

What kind of story would work? Obviously, minimum FX would be best. How could you visually turn up the weird?
>>
>>43324816
By either barely showing anything or having it out in the open for all to see.
>>
>>43324816

Throw stuff in the background that would be unsettling but only after being noticed. Control the frame, make sure your know every detail with it and twist them. The clock does weird things, the stock in the store isn't something you would normally see. Then towards the end throw in one weird thing the audience is bound to notice, it should hopefully cause them to reexamine everything else and then the details you put in will be noticed.
>>
>>43294289
Maybe his presence protected the store from bad juju that night
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>>43322017
>I dunno, I'm just a faggot.
I hope you can get Night Shift a green light on a web series or comic or any form of media.
>>
This thread was the first time I noticed this setting, /tg/ does come up with fun shit everyone once in a while.
>>
>>43303640
what exactly is this for i'm not familiar
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>>43328692
It's the first gameplay draft for Night Shift, if I remember correctly.
>>
>>43328828
alright, thanks. not sure hot to use it tho
>>
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>>43328841
pages 2 and 3 how to make the PCs
pages 4 and 5 setting up the atmosphere
now gather up and roll your dice.
>>
>>43328841
It's for the game Fiasco. It's fun, gm less and relies a lot on improvisation. To play the game you need what is called a "play set" which details what relationships people have to locations, objects and each other. The playersets are free, it's the main game that you should pay for
>>
>>43328895
thank you ill check it out
>>
bump
>>
bunp
>>
Anybody have stories from when they ran this? I'm interested to see how actual players handle these situations.
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>>43329768
Nobody?
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>>43329768

I've run three sessions of Night Shift, two of which were recorded for an eventual podcast. I can storytime any of them, if you'd like.

>Night Shift: The Intro-ing
>Night Shift: When Grognards Attack
>Night Shift: Crossdressers and Deathclowns

Take your pick.
>>
>>43331425

Not that anon, but why don't we start at the top?
>>
>>43331447
As that anon, I agree with this sentiment.
>>
>>43331447
>>43331578

That's fair. This was early in the Night Shift World hack's life-- in fact my first playtest. Did it over IRC with some randoms.

>30-something drifter, claimed to be a 'Nam vet but obviously wasn't
>Uptight film buff cashier, who hated people
>Lanky 40 something former Wall Street guy who was saving up to buy a gun for... something.

This one was actually one of the least interesting; the fact is that I spent more time establishing the theme than exploring mechanics or generating conflict. That's on me.

Highlights include
>"The Grey Man's smile is full of teeth."
>"I think we have toothbrushes in aisle three."

>Bird bones in the gas, making it impossible to pump gas
>Lanky AM arguing with drifter over what to do about it
>AM wants to open up the tank to see how many bird bones are in there
>Drifter wants to slap a sign next to the pump that says "Now with 100% more bird bones!"

>Phone keeps ringing
>Everytime they answer it, it is just someone screaming
>Drifter insists on answering it with "I told you to stop calling me at work MOM"

In retrospect I really admired their ability to stalwartly ignore anything resembling an adventure hook. That kind of willful ignorance is at the core of Night Shift.

My pilot script up there cribbed liberally from this first session.
>>
>>43332108

Now this next one might've been my favorite-- I decided to run it for my regular group. I record our weekly sessions with the eventual plan being to set up a gaming website with a weekly podcast of our liveplay. I won't plug it here because it is unfinished and I have no reasonable timetable. So a plug would be useless.

Unless anyone is an audio engineer, in which case we should talk. That'd be dope.

Anyway, I've got a good group.

>Antonov, Russian fridge salesman. Smokes literally all the time. Stock Clerk.
>Kevin, stoned out Cashier. Player was excellent at malapropisms and deadpanning his lack of sobriety. Confession; Evan in the script is basically him.
>Derrick, Assistant Manager. Overweight caricature of, well, all of us here on 4chan. When he wasn't yelling at the others in the group he was shitposting on the internet.
>Boone (Maybe? I don't recall his name. Something vaguely Celtic maybe), Gas Attendant. Motherfucker had the best unintelligable Southern drawl. You only understood what he was saying if he wanted you to (hint: he never wanted you to).

This time I did some pre-rolling of their Weird and whatnot. Ended up with two major sources of conflict-- the walk-in fridge needed to be thawed out because Day Shift (assholes) hadn't found the water leak. Also there was a fugitive from cannibals taking refuge in the shop.

Minor conflict included the stairs to the basement being unnaturally long (Derrick got stuck on them for almost two hours). There may have also been a monster on the prowl? I think they totally managed to not interact with it.

They managed to not finish any of their work, but did sell some frozen burritos to men in dark fatigues looking for a well-fattened man-cow. Derrick ended up being fired at the end, and shitposted on the internet about Stop 'N Gas.
>>
>>43332108
>>43332361
Fantastic. I think you got lucky with the utter apathy of your players, though.
>>
There is one thing about gas stations and convenience stores that I recall, especially night shifts:

Cops are basically your best friends, and if you're lucky, you work for a large corporation, who hires private security.

I work for Chevron, for example: We have on-call security and onsite security on weekend nights thanks to the fact that a crowd of street racers shows up like clockwork on those days between midnight and 3AM.

Private Security that serves Gas n Go or whatever it's called has their own Night Shift. Just remember - it's a phone number, not a button, and they take a bit to show up.

So if you're being terrorized by a monster from the Plane of Teeth because you had to card it and it doesn't like that because technically its crystal from Blk'tash isn't valid, then you might be in for some Ring Around The Coffee Machines.
>>
>>43332361
I love all of them
>>
>>43323411
>Comic Shop Gothic: All life on Earth is dead. The universe is entering heat death. The new issue of Afterlife With Archie comes out.
Glad I'm not the only one
>>
>>43332361

Wonderful, also I am jealous of your gaming group, they seem like cool people

After having run this do you think it was alright to not have them run into the Weirdness or did that just sort of drag the game on? Did they enjoy the game
>>
>>43333328

I think they took a perverse joy in recognizing something Weird was happening, recognizing that they probably had the tools to eventually figure out said Weirdness, and then pointedly ignoring the Weirdness to argue over who was going to clean up the chips.

They had a blast. There was demand for a third session, which happened-- and I think represents a kind of opposite problem in Night Shift.

In the third session I ran the players were so hyper-cognizant that they went fullbore bizarre from chargen onwards.

>Jennifer, the Assistant Manager. A man built like a lumberjack--beard and all--and dressed in a pink frilly dress. Chronic masturbator.
>Kevin. Same one as before. He just showed up at the wrong Stop 'N Gas and no one corrected him.
>Metal Steve. Big metalhead. Liked metal. Was deadset on plugging in his iPod to the station's radio so everyone could enjoy metal with him.
>I Forgot His Name. Wannabe rapper. Gave everyone he met his mixed tape.
>A homeless crazy guy with a thing for peanuts. Also forgot his name. Thought that he worked at the station but didn't.

This time I ran with one of my original Night shift ideas "The Fire Clown Below" in which, on the anniversary of a clown-murderer (that is a clown who is a murderer not a clown who murders), some shit goes down. The biggest two elements were an exponentially increasing number of people in clown costume show up to use the bathroom and pile in, a la clowncar. The other was that the ghost of this killer would eventually show up to try and murder the Attendants.

Now they had a great time and it wasn't as though I didn't have fun-- but it was unabashedly and for me a little frustratingly "lolrandom". Jennifer as a character, for example, is not someone I'd let into a Night Shift game again. Still. Had some good moments.

RIP Kevin, he chose to open the door to the bathroom letting out all the clowns. Stamped to death by 279 pairs of giant squeaky shoes.
>>
>>43333704

The lesson I gleaned from running Night Shift is manyfold;
1) Give the players clear problems, but not clear solutions. Appropriately condition them to know the difference between "just a weird thing to be ignored" and "ignore this at your own peril".
2) Healthy mix of mundane and bizarre. Too much bizarre and it becomes a horror game, which is fine, but it isn't Night Shift. Too much mundane and it becomes a slice-of-life game. Which is fine. But it isn't Night Shift.
3) Start mundane, go to weird. Get back to mundane by session's end. This can be applied beyond just narrative arc-- don't have Jennifer characters, or your tone is shot from the get-go. "Lolrandom" is your biggest enemy here.
>>
>>43333704

That sounds awesome though I can see the problem with the characters. Jennifer is just a bit too far out there for the Night Shift, it wouldn't effect too much for a one shot but for a continual game I can see it starting to present some issue. (unless the group is full of perfect roleplayers)
>>
Do people think Dread would be good for a one shot of night shift?
>>
>>43333820

Yes.
>>
>>43333820
Totally can see it
>>
>>43278576
>nig shit
>>
>>43333820
>>43334012
>>43334167
Well, here is a 13 question questionnaire I came up with for a Night Shift game
1) Why can't you just say "Fuck this job" and leave?
2) What did you do before this? How did that go wrong?
3) What are you going to do with your first paycheck?
4) Will anyone miss you when you disappear?
5) How do you already know the PC to your left?
6) What mess did Day Shift (those assholes) leave for you to clean up?
7) Share that one memory from your childhood, the one your still can't explain.
8) Which flavor from the slushie machine (when it works) is your favorite?
9) When you received your employee manual, what regulation seemed the weirdest to you?
10) What special skill do you bring to the Stop'n'Gas team?
11) How many toilets does the Stop'n'Gas have? (if you choose to read the questionnaire out loud, be sure to tell them first just to write a number down and don't say anything to anyone else until they've all written one down)
12) What do you look like in that uniform?
13) What's your name?

Obviously you probably want to tailor this a bit to your given game, but feel free to give suggestions
>>
>>43335637

Honestly I want to put a Gas-N-Go letterhead at this top of this and have it actually be a part of their hiring application
>>
>>43335907
I'd replace 5 & 6 with something else if I was going to do that. 5 is a little too meta as currently worded, but you might be able to come up with an in character equivalent. 6 is a little too in the present moment for AFTER you've been hired to really be on an application, even with the weirdness of the game).

Might be fun to have their hiring application be their character sheet though.
>>
>>43335995

5 can be do you know anybody in our Gas-N-Go family?

And 6 is something I would leave for the DM to dictate, though any mention of them needs to be followed with someone muttering under their breath (those assholes), it's almost like a weird compulsion except for the fact that they are most definitely assholes
>>
>>43335637
>8) Which flavor from the slushie machine (when it works) is your favorite?
If it's not that miraculous orange flavour that tastes like drinking an orange creamsicle, I will fite you.
>>
duuuuu
>>
>>43329768
I wrote a sappy storytime in the last thread about Dave and Sarah that kind of gets into how a session went. I didn't screencap it but maybe someone else did.

I ran several sessions using Unknown Armies rules but that was way back when I was writing scenarios during the first Night Shift threads years ago so I'll have to look through my notes and jog my memory for anything noteworthy. I can tell you it's something my players wish I would run more often though.
>>
>>43335637
>11) How many toilets does the Stop'n'Gas have?
What's it matter? The number always increases anyway.
>>
>>43337144
Cause if someone says 5, you kick them out of the store and call management right away.

Heaven help you if you HIRE someone who says five. We need to screen them out with the application.

Really it is because each player will likely pick a different number, and you have them all be correct just to add to the weirdness
>>
>>43337183

A few crews back there was a Mathematician Grad student who worked for us that said the number of bathrooms was the square root of pi, he disappeared shortly after and no one else wants to run the math again to see if he was correct.
>>
>>43337250
Did he go to one of the bathrooms?
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>>43332108
>"The Grey Man's smile is full of teeth."
When one of my Attendants asked the Grey Man what his name was his mouth blurred out and a sound like TV static came out.
>>
>>43337250
You know what they say, "You've seen one bathroom on the Night Shift, you've seen them all. Forever."
>>
>>43337295
See, these are the kinds of questions that risk you your job.
>>
>>43337295

You could say that, it might even be true in a certain light.
>>
>>43337410
Come to think of it, I haven't seen Bill since he had to go have that talk with management.
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>>43338428
Does corporate have a human resources department?
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>>43339243
They call it "Employee Resources" for some reason. I've only talked to them on the phone, but one time I said HR, and they got mad at me for being "exclusionary"
>>
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>>43339243

"Gas-N-Go Employee Resources, how can we be of service."
>>
>There's an analog clock on the wall
>the type you see in every classroom in every school ever
>Somebody knocks it down and it breaks
>Time outside the Gas N Go freezes


>There's also a countdown clock on the wall
>the numbers are different every time you look at it
>When asking what happens when it hits zero
>He replies with "Just hope it never does"
>>
What happened that one time The Grey Man didn't show up? Jerry mentioned it once, but then he got all quiet...
>>
Anybody here?
>>
>>43341060
I am!
>>
>>43341060
Do you have a Mars bar please?
>>
>>43341060
Nope, no one here
>>43341587
No, you are not.
>>
>>43341611

Nope all we have are Marathon bars
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>>43341708
Than I will wait until you have the Mars bars please.
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>>43341752

Well you'll be waiting for a bit, we're getting the stock in later this week. We've got Marathon bars though, it's what all of our current stock got replaced with. Have a problem take it up with the Manager.


On an unrelated note what would be some good events to occur if the Station was kicked into outer space?

Stuff like refueling the ISS and taking care of aliens
>>
>>43295358
I remember one of Ito's work about a guy managing an apartment full of dead people.
That could be used as a reference to the Motel Expansion
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>>43339492
>>43339492
This, or...
>Digital clock on the wall
>Colors are black background with red numbers
>Every time someone looks at it, it changes time
>Doesn't affect world, just cosmetic
>When inspected theirs nothing wrong with it
>When staring at it long enough nothing will still happen
>Just flashes a random time at the examiner
>>
bump
>>
>>43339454
Oh God! I read that in her voice!
>>
What music would you play during your session, /tg/?
>>
>>43344767
we usually played the ten hour version of the blue wrath tbh
>>
>>43344767
I put it on a Spanish radio station. You don't change the radio station. That is what the characters are actually hearing. They CAN change it, but, rule 5 >>43304988
>>
>>43289132
>Held the titles of Assistant Manager and Employee of the Month for years

I think I know this girl IRL.
>>
bump
>>
>>43345390
Did she spit or swallow?
>>
>>43335637

I made a quick word doc/pdf version of the questionnaire; what do you guys think? I changed around wording/a question or two given the original feedback. I also tried for a single page, but couldn't fit it all on (so, double-side print). There should be enough space to write in the spaces provided. I think.
>>
>>43346401
Noice. I like that. But I think Gas-n-Go must use an another symbol.
>>
>>43346441

I'm going to go out on a limb and say... Gas-n-Go is American? I'm not familiar with the brand being an Ausfag so I choose the best looking watermarkable image from a dozen or so I downloaded.
>>
>>43273739
Fuck yea, a Nightshift thread! I've been wanting to run this, but the rules seem incomplete. For instance, how does one track time as a resource, and what is management? Also, is it weird that I was JUST thinking about this game a bunch at work today, and my co worker was wondering why I was grinning so much?
>>
>An NPC modeled after your stereotypical Disney princess comes to work at the Gas 'n Go one Night Shift. She is absurdly pretty even in her goofy uniform, irritatingly cheerful and extremely naïve about the dangers she and the other Attendants face on a nightly basis.

>She often waltzes with her broom or mop as she works, is sometimes targeted by whatever is threatening the Station that shift and on at least one occasion is caught singing a stirring song about self-discovery and personal growth to an audience of rats, roaches and ravens out by the dumpsters.

>Do the other Attendants grow tired of her charming antics, letting her find for herself or even throwing her to the wolves if a sacrifice is required, or do they try to protect her, ask her to quit for her own good or even start picking up on her moxie and positivity themselves?
>>
>>43345200
Very nice choice.

>>43344767
Personally, I would try to compile a playlist of standard radio hits, ideally ranging from the sixties to the nineties with nothing too current, seeing as how its supposed to be late-night radio at a crappy old gas station. However, between songs I would interweave strange talk radio segments, unsettling commercials and worrying audio anomalies. Keep this playing throughout the session, at a volume just low enough that the characters and their players aren't distracted from what's going on in the gas station but are still questioning what it is they just heard.
>>
>>43273739
So i tried something new the other day: a D10 roll every night to determine the supervisor on shift that night:
1-3:Tim ,a corporate lick spittle with an unhealthy obsession with everything being clean, and with 'monthly targets'that he seemed to make up at random
4-6: Jo, a purple haired stoner/consipracy theory chick,who keeps trying to get everyone else to do shit to draw out the weirdness,so she can blog about it
7-9: George, a guy who always seems a little off. always very very calm about EVERYTHING. determined to ignore everything. was my favourite,as he really fucked with my players
10: Jim. Guy from the day shift.Psycopathic bastard .the worst
thoughts?
>>
>>43347842

Aren't we kinda trying to keep the Day Shift-Night Shift somewhat separate? Having them be complete assholes is fine but I dunno if having them on a shift with the characters is a good idea. Granted, it can be a suitable hook to establish that Day Shift workers are indeed complete assholes and being made to work the Night Shift will make him/her even more pissed
>>
>>43348109
This is a fair point. i like there being at least one arsehole boss. might just remove the day shift reference, and leave it at that imagine him to be angry,spiteful and petty.possibly an alcoholic
>>
Thread is kill?
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>>43346401
confirmed for having never filled out a job application

on a more constructive note, you might want to tighten up the language, it sounds quite unprofessional. it needs to sounds cold and bland, whist also being a bit creepy
>>
>>43349515
your mum is kill
zing!
>>
>>43349526
Not that guy, but I like the idea of a job application being a character sheet.
>>
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>>43346636

I was thinking about using time as a resource, and was thinking that it might be something worth looking into myself. That and how to balance characters doing mundane "shop" activities and still being fun, yanno?
>>
>>43349526

Not meant to be a job application form, it's a form you get bundled with the Employee Handbook and other necessary items they send you/give to you when you get the job. That's why questions 9 and 12 are there; they assume you have the job and have you handbook and uniform.
of note, I am not actually >>43335637, just a guy who had some time on his hands

But yeah, getting it to sound more cold and bland, with a forced "welcome" would be better. We'll see what happens.

On the first note, well.......

>>43349549
That does sound good.
>>
>>43349549
As someone with no skill or motivation, I humbly request that someone make a draft of this.
>>
Continuing to follow and hoping to post soon when I can.
>>
How many people are planning on running Night Shift games for Halloween? I would, but I already had plans for a different game before I discovered the general. Can we expect some juicy storytimes come Monday?
>>
>>43346401
>Will anyone miss you if you disappear from work?
>if
>not when

Also you use Stop'n'gas for the words but Gas'n'go for the logo. I have seen people in the thread use both so I don't think one or the other is the only correct answer, but you should pick one or the other for the sheet.

Aside from those things and what the other anons commented on, it looks pretty great.
>>
>>43350694
I'm itching to, and might just have the group for it. If I do out a game together I'll be sure to report back.
>>
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>>43347711
>>
>>43349549

The original intent of my Night Shift World hack was to do precisely that.

>Character Sheet
https://docs.google.com/document/d/14pY6OlocZaYNczxyIkHid8mKJKWTrrK7TVdXpWIML50/edit

>Basic Moves
https://docs.google.com/document/d/1jM-rxlmwV6agBi5Va_uiORAoNGAu81Hi8LclfX5RMBg/edit

>>43349622
I rather like the idea of actually handing players an Employee Handbook (the rules) and that kind of training questionnaire.

>>43351365
I personally advocate for Stop 'N Gas, which has a stilted, hokey charm to me. "Gas 'N Go" sounds good for a gas station, which makes it less desirable for THIS particular gas station.

I will also begin posting the work I've done so far on a ground-up Night Shift RPG system.
>>
>>43287056
>>Clocks switch between regular and military time, even analog ones.
That's kind of hard to notice, unless it's something like 0100 instead of 1:00.
>>
>>43352249

So the first part to making this system, I think, is to have some strong design goals. This is what I'm thinking, along with my reasons. Feel free to elucidate why these ideas are terrible and I should kill myself.

>Relatively rules-lite
This is kind of a no-brainer. The basic premise of the game is that players are underpaid employees at a gas station. I don't want to meet the kind of player who demands a simulationist approach to that.

>Include essential resource-management mechanics
One of the best ways to touch on Night Shift's theme of "this job sucks, everything sucks, is that a werewolf?" is through deprivation. Initially I think I would have said dis empowerment but that no longer holds true for me; though interesting in a literary kind of way I don't know that there are many players who enjoy a game which genuinely, at its core, wants to shit on them. But the idea of never having enough? That keeps players hungry. Give them resources to manage and too many things suckling at those resources like hungry little piglets and maybe we end up with a neat game system.

>Equal weight to banal and uncanny
"Uncanny" is a word you'll see me use a lot and that's because I'm a hapless fucking grad student desperately avoiding the real world. In literature the notion of the uncanny happens before supernatural/preternatural. Uncanny is the moment where you aren't sure if it is a real ghost or a guy in a sheet and, I think, deserves a lot of attention. Consequently, I don't think I'm going to make supernatural events "harder" to resolve mechanically. If basic task resolution is, for example Attribute + Skill (it won't be) then you'll be rolling that whether you're mopping a stockroom or performing an exorcism.

To someone on Night Shift, the two both fall into the category of "reasons this job sucks wendigo dangle".
>>
Same anon as >>43335637
Tried my own attempt at making it an employment application. The intent here is to use it for Dread, and so this questionnaire is your entire character sheet.

I feel like I had to break corporate speak once or twice to convey the question correctly, but hopefully it works.

Probably should be more spaces to answer the questions on the sheet, but I really wanted to constrain it to a double sided single sheet.

Also the City is a real place, and that is actually its zip code.
>>
>>43352249
I liked that idea where the Stop 'n Gas is the Station we know and love and the Gas 'n Go was a sleek modern pitstop manned by Attendant knockoffs that appears across the road one night.
>>
>>43350694
>>43277491

My group will be testing out these rules tonight,
>>
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>>43352468

Looking good, though it felt a little heavy handed to me with the galactic law, etc.. but that's personal choice I guess.
>>
>>43352465

Those are strong points and I agree that the actual system of rolling should be very light. The DM should be able to have a flexible set of attributes and skills that could be accessible to any situation. Where this idea shines and what should be built is the versatility of the universe (the shear amount of events and monsters the PC's can run into, both banal and uncanny) and the strength of the characters.

Because of the nature of the characters these are going to be people that the Players can identify with easily and as such get into character. Instead of playing a demi-god hero and wrecking shit you can easily build your friend Jeb or that weird hobo from the bus. I personally would like to have a large number of traits and advantages that they can draw from. This way the Players have a solid character to ground them in the universe. A universe you can place yourself in because you (most likely) already know what it is like to work a shitty night shift job and using the familiar you can draw them further into the uncanny.
>>
>>43352468

I would change the disappearing question, it's a bit too on the nose.

Maybe something like "Do you have any dependents or significant others waiting for you back home?"
>>
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>>43339492
Shit.
>>
>>43353084
>"Do you have any dependents or significant others waiting for you back home?"
That's good, I'll change that.

>>43352824
Might cut out the Galactic law one in particular, I kinda like the Babylon one though cause it is hidden in the otherwise real, legalese.

Any suggestions for the disclaimer at the bottom to keep it weird but slightly less "heavy handed"?
>>
>>43354241

Thanks and yeah I would say cut the Galactic law but I like the rhythm of the 3 tiers a lot, maybe Humanitarian Law? Keep the Babylon bit though
>>
>>43354599

International law?*

*The UN.... totally not the secret world government....
>>
>>43354852

Yeah International Law sounds perfect
>>
>>43354599
Geneva Convention?
>>
>>43355196

Doesn't the Geneva Convention only cover War Crimes?
>>
>>43355464
That is true.
>>
>>43355560

Right well slap that shit in there, Gas-N-Go is nothing if not through (and also may or may not have a specific clause about them in the Convention details)
>>
>>43326260
>The shelves change places in each shot.
>One character's audio is out of sync. Only theirs though.
>The clocks go backwards.
>>
>>
Well, The Employee's Handbook has been mentioned a few times but I am unsure as to whether we ever decided what we have is enough. Any more rules and regulations you guys can think of? Anything that has to be thrown into the Handbook?

(I was thinking about the Emploee Handbook being the basic one Management hands out with just barely enough cryptic information to be utterly useless, meanwhile the Index should be a bit more comprehensive and helpful but shouldn't completely solve the problems)
>>
>>43358320
>Attendant
>AC Prime Executive
>Customer
>>
>>43359315
Fill it with memos that update policy in bizarre and very specific ways, often referencing "decisions at State and Federal Levels".

"Due to decisions at State levels, maternal leave will be extended to paternal contributors who applied for work under the R.E.P.T.Id Opportunity Hiring Program. However, said leave for both contributors will be reduced by 6 weeks as per Federal Case 601-553-55b (People vs Sleestak: Gestation Period sub-dispute)."
>>
>>43360053

I like it though in order for it to keep it's weirdness factor it'll have to be inserted inbetween a bunch of really mundane things probably from Corporate level. This next example is not an example of a mundane one but extra points for whomever gets it.

"Gas-N-Go would like to remind its Hiring Managers that the hiring of multiple members of the same immediate family is strictly prohibited due to DoD Directive 1315.15."
>>
>>43360503
Firing Part-time Ryan
>>
>>43361801

*holding his last paycheck in hand*

Earn this.
>>
>>43273739
fuck me, I haven't laughed this hard at a 4chan picture in ages. Well done OP, thanks.
>>
>>43362244
Here, have the source.
http://liartownusa.tumblr.com/
Beware, first image on the page is a bit NSFW (tittays).
>>
>>43273739
>>43274217
Damn, I wanna play the shit out of this.
>>
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One of us ought to archive the thread on Sup/tg/. I would but I'm dead on my feet and in my seat. I hope one of you will do so.
>>
>>43363876
would if i knew how
>>
>>43352468

Nice work anon, far better than mine. And the fact it doubles as a character sheet is cool.
>>
bump
>>
SO are you playing a Night shift one shot this halloween?
>>
Minor Weirdnesses

>A customer enters, peers at the beer section, then leaves. They do this three times in a row, each time in a totally different outfit.

>The customer bell that rings when the door is opened goes off without a customer, only backwards.
>>Shortly afterwards, someone walks out of the bathroom backwards and exits.

>You swear the clock just ticked that minute BACK. 22:45:59, then 22:44:00. When you look again, it's back to normal.

>Inexplicably, a coffee pot is found upside down, so long as the pot is designed in such a way that this doesn't cause a spill.

>The radio plays something in perfect clarity from the 1920s.
>>Not necessarily a song or radio show, though, or even something recorded.

>When you open the till, there's a note in the 20's slot: "Sorry about that. - Day Shift". No explanation or context given.

>The safe thanks you when you drop a bill. It never did that before and has no speakers.

>A customer requests a brand that doesn't exist, and you find one old, ratty carton under the counter. There's only one box left inside.

>The timers all go off at once for hot food. Yes, the really loud, obnoxious ones.
>>
what happened to the TV-script anon?
>>
>>43366727
>Halloween at the Night Shift
>Everyone's on edge, since it's Halloween and they expect the weird things to go up to 11
>Well sure there was that drunk Frankenstein's Monster that tried to lift a Mars Bar, but that's about it
>The rest of the night is lacking in any weirdness
>Uncomfortably so
>>
>>43366846
NSWanon has been posting in the thread off and on.
>>
Some kind Anon threw the thread up on Sup/tg/. Vote it up if you care to:

http://suptg.thisisnotatrueending.com/archive.html?searchall=Night+Shift
>>
>>43366846

I'm here. Still polishing up the Tuesday script if that's what you're wondering. I wouldn't expect it soon, unfortunately, what with Halloween weekend.
>>
We got Fiasco and Apocalypse World branding for this setting. What about Don't Rest Your Head? Is it possible to play it there?
>>
>>43363876
More importantly, is anyone uptading the google docs with the new material from these threads?
>>
>>43322017
Would you mind if I tried actually filming this?
>>
>>43370080
Truth. They could use a good recompilation. I remember in the old threads that there was a lot of discussion on formatting each table of events, quirks and mysteries by different criteria like location and threat-level, and of cleaning it up enough to put in the GM Guidebook PDF.
>>
>>43370820

If you're interested in filming Night Shift, I'd be interested in helping out. That's why I wrote the scripts, after all.
>>
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>>43371409
>>43370820
Then I'd be interested in watching it! FEEL THE PRESSURE ANON?

No, but seriously, do it and come back with a link. Sounds like lots of fun.
>>
>>43371409
>>43371988
Aaaaaand now I gotta do it don't I? Alright, I'll start asking the people I know who can act and looking for a gas station willing to serve as location, could do the exterior "middle of no where" shots separate and edit it...my camera is ok, it'll get 1080p, yeah I think I'm gonna try this
>>
>>43369999
I don't think so. When you give your players super powers it would take them away from this kind of setting
>>
>>43274292
I have a spooky story from my overnight work in a Baltimore convenience store.

Well, less spooky, more terrifying because... neighborhood.

It was one of those convenience stores where they enclose the cashier in a bulletproof box. You know that kind of store, right? Hand-written signs saying "we don't take food stamps" and "No more than two customers under 18" and "Minimum $5.00 purchase for credit card". That kinda thing? Yeah. I was desperate for a check, and naive. How bad could it be?

So, the graveyard shift largely consisted of cleaning. Cleanign everything, and selling cigarettes, scratch off tickets, and "Packaged goods" which is Baltimore speak for cheep booze.

There were always shoplifters, people trying to cut a deal for one cigarette, and underage b& swinging by in the middle of then night. That shit was mostly normal, but it came in fits and spurts: You'd get random stragglers until one AM, and then a big burst of folks when the bars closed at 2. Thirty minutes later, it would be dead until 5:30 AM when honest folk stopped in to by coffee on their way to work.

Well, this story took place at 3:21 AM. I remember the time really exactly, because nobody came in at 3:21 AM.

It's a young guy, maybe early twenties? He comes in, and I have to go from mopping back to stand in the box. He ignores me, and walks past all the easy shoplifting tat that the owners have set out, and goes to our automatic lottery ticket machine.

Since he's busy scratching away foil, and this is the era before cell phones, I'm doodling on the memo pad when he comes over with a fistful of tickets. he wants me to check every single one of the tickets he just bought and scratched off to see if they are winners. This is pretty normal, I love Baltimore, but sometimes the locals don't seem to have enough brain cells to rub together to figure out whether or not they have three of the same symbol on their scratch off card.

Cont.
>>
>>43372827

So, i put the tickets through our laser scanner thingy. it instantly verifies a winning ticket by scanning the bar code. Simple stuff. If it's a winner we give them a printout saying it's a winner, and pay out any amount $500 or less. If it's a loser, they can have the ticket back, the trash can is right in front of them.

So, he'd bougt about 20 of these tickets, and i'm scanning through them with just my eyes. Dud. Dud. Dud. Dud. $1. Dud. Dud. Dud. all the way to the last ticket...
And I look at that one twice.

Five hundred dollars.

Seriously, a legitimate winner for five hundred dollars in a pile of scratch off tickets bought at 3:21 AM.

And I am many things fellow anons, but dishonest isn't one of them.

I congratulate the guy, tell him it's a winner. Scan it and print out the receipt. Five hundred dollars. I go through and scan the rest of his tickets too, His total winnings were about $503. I tell him we've got a time safe, so it'll take a few minutes for the cash, but I take the first $100 in twenties out of my drawer and slide them through the little gap in the glass.

He's fucking ecstatic. He's telling about how he always wins, but he's never won this much, how he's gonna get new clothes and fix his car.. all kinds of stuff. And this was $500 pre-90's inflation, so he probably could have done those things. Meanwhile, I'm adding money from the time safe to a pile in the office. three hundred, four hundred... and finally five hundred dollars. I count it all twice, and hand it over to him.

He takes the money, and leaves. I feel happy for the guy, I have a story to tell my boss when she comes in, and all's right with the world, so I go back to mopping.

At 3:50 I finished my interior jobs. I had to haul out the trash bags before the morning shift came.

I walked outside... and in the yellow light of the old parking lot lights, there was blood on the white cement. Quite a lot of blood. Like, head trauma blood.

cont
>>
>>43372864

I went back inside, locked the door, and called the police.

Me being a convenience store clerk calling at 3:50 in the morning, the police quickly responded, and arrived at 4:45.

It turned out... the man who won the scratch off ticket hadn't come to my store alone. His friends had been outside. And when he came out with five hundred dollars, they all figured they deserved a share.

They found him unconscious behind the parking lot fence, bleeding from a head wound.

I don't know what happened after that, because I quit working there after that.

And, well, that's my spooky convenience store story. Men willing to beat another man almost to death over a fistfull of dollars. It's not the end of the world, i know, but it was fucking terrifying to live it.
>>
>>43372226

crvalkenet@gmail.com

Shoot me an email, we'll talk. I went to a film school and have worked on productions before.
>>
Shit son, where'd everyone go?
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>>43375879
to the bathroom. The one with the Salomon's seal. Someone from the Day Shift must have messed with it. Again.
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98 KB JPG
>>43375996
They all went at the same time!? Don't they remember what happened the last time?
>>
What's the bump limit on /tg/ threads now?
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>>43376239
... Fuck.

I'm going to get the plunger and the blood candle.
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>>43376492
Guys, where did you put the blood candles?
I can't find them, and there's tentacle that begin to creep outside the bathroom! Back off, you!
>>
>>43376431
310
>>
>>43372887
Less spooky, more existential horror. Just Jay-sus Christ that's rough



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