[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: tqstartimage_8.png (124 KB, 720x377)
124 KB
124 KB PNG
The reuse of content will continue until the effects of midterm crunch wear off

Previous thread: http://suptg.thisisnotatrueending.com/archive/42999426/

Pastebin shit: http://pastebin.com/2MSV2Y8m
(contains info dumps, summaries, and other crap; not up to date)

Last thread, you and the platoon finally managed to catch up to the division, along with a few allies. However, just between you and the division is a large concentration of Grossreich troops.

It is a fairly short drive to the newly established 8th Company of the 2nd Panzergrenadier HQ, although apparently it isn’t just one company housed there. The 4th Tank Company of the 6th Panzer Regiment was also established there, as well as a sorely missed asset. Your eyes linger on a battery of medium artillery from a battalion attached to the division; obviously only a fraction of the whole contingent, but appreciated nonetheless.
You are guided to the temporary motor pool for maintenance, where you are greeted by a surprising sight. There are no tanks of Strosvald origin in it; yours are the only ones to be from the mother country. Every other vehicle is a hastily repainted Grossreich vehicle, apparently captured in the battle you keep hearing about. Apparently all of the Company’s native vehicles had to be abandoned or were destroyed. None of the newly acquired tanks are the new model tanks or the super heavy KT-29s, but most of them are at least what you recognize as KT-24Ds- a result of a rather successful Grossreich attempt to upgrade their light tanks while waiting for new designs to finish.
It took multiple variations to push the design to its limit, but a combination of chassis extension, turret rebuilding and bolt on armor had produced a serviceable tank, armed with a 37mm gun and retaining some of the swiftness of its parent design.
>>
1/...a few

Before you can even jump off of your tank, the mechanics are crawling all over it and peering into every nook and cranny, while an officer, a Gefreiter from the look of his boards, immediately addresses you.

“Lieutenant von Tracht?” he calls up to you, “the Hauptmann wants to see you immediately. Get in my motorcycle.”

Riding in a sidecar feels somehow less dignified than being in the seat of a staff car, but the ride is short enough for you to bear it.

The Hauptmann’s tent is lit by a dim, orange lantern, swinging on a makeshift stand, casting long shadows from the tent.

“Lieutenant,” the Hauptmann says before you’ve even entered, “You can’t imagine how timely your arrival was.”

You step in to see the Hauptmann, along with Otto, the plucky platoon commander you met while escaping Blumsburgh the first time, standing around a map along with several adjudants.

“Where is the 4th Company Commander?” you ask.

“Ha, uh, here,” Otto raises a hand, “Combat promotions and such.”

“…my apologies, Hauptmann…”

“Smitt. Just keep calling me Otto, it’s easier.”
You concede to this.

“As we were discussing,” the Panzergrenadier company commander says, “Ah, first, I’m Hauptmann Franz, acting commander of our little band of rogues. You’ve heard of our predicament?”

“Yes, we’re separated from the Division and there’s three thousand Grossreich soldiers in between us and them.” You answer.
>>
File: shitemap.png (164 KB, 800x800)
164 KB
164 KB PNG
“Yep,” he says, flicking a thin baton to a town in the center of a hastily drawn map, upscaled from a smaller map from the looks of it. “A couple days ago, the Reich threw everything they had at us. We managed to kick their asses, and bad; they managed to push into Weissbrucke,” flicking the stick to the same point to accentuate, “but the division clobbered them at Glockenblume, so the last concentration is in this town. We could just go around, but Command wants to finish this shitfest here while we can. These three thousand troops are the last major concentration of the Grossreich in this area. If we destroy them here, we pretty much have free reign all the way back to the Capital.”

“Alright,” you say, looking closely at the models on the map, “so what’s the plan for that?”
>>
File: weissbrucke2.png (146 KB, 800x800)
146 KB
146 KB PNG
“We were just getting to that. There are two main bridges out of Weissbrucke,” he says, unfurling a smaller map on another table, beckoning the assembly to follow him over.

“These are the only bridges that can take military traffic at the rate they need to evacuate. The only other bridges are footpaths. There’s a ford here, and a ferry station here, but those won’t be an issue in the larger plan. Tomorrow morning, the Division’s going to launch an all-out assault to surround the town and capture the fording point and the ferry. Our responsibility…” he draws an invisible circle around the two large bridges, “is these bastards right here. The Reich knows they’re trapped, and once the division moves in, we’re guessing they’ll surrender, but only after we cut off their only way to move out their shit. They’re gonna try and fuck us in the face, I guarantee it. So, two options. We dig in around the bridges and hold them back. Or…”

“Or?” Otto leans in inquisitively, peering at a large tile Hauptmann Franz has lain down just past one of the bridges.

“Or, we attack before the division does and we secure the bridgeheads, and take out this place here. This is the artillery battery and supply dump. We managed to get a spotter plane yesterday, and they found this soft chocolate center for us. If we can smash our way across and take this out, once the division closes in, the Reich doesn’t stand a chance. No artillery, no suppression, only the stupidest or inhumanly stubborn commander would try anything after that. It’s risky, daring, but it could save a lot of lives if it works.”

“So,” Franz finishes, “we’ll put it up to vote among us. Are we going to stick to the plan or go the ballsy route?”

>Defend the bridgeheads against an assault
>Drive a spearhead right into the chocolate
>modifications to any plans will come when you decide which to go
>any additional info will be provided on request

Going to detail in meantime
>>
File: Db4bt61.gif (1.07 MB, 320x180)
1.07 MB
1.07 MB GIF
Why must quests take everything I love and make it shit?
>>
>>43128534
Fuck off man.

Give me a sec to read everything man, and put on your trip
>>
>>43128530
>Defend the bridgeheads against an assault

Can't we just hit their supply dump with artillery when we take the southern side of the bridges?
>>
>>43128530
>Drive a spearhead right into the chocolate
I'd like to modify this, but if we can attach and narrow the area they can move, it'll be much more in our favor than fighting in the fields outside the town
>>
>>43128530
>Drive a spearhead right into the chocolate
>>
>>43128530
>Drive a spearhead right into the chocolate
>>
File: weissbrucke2.png (230 KB, 800x800)
230 KB
230 KB PNG
>>43128574
I swear I had the field in. Whatever I guess.

>>43128761
Something that I didn't mention (that I should have but I forgot) is that they aren't exactly open. They're fortified inside stone buildings, a bit difficult to crack outright. The proper monumental architecture of the town hall, stronger than your standard brick and mortar.

Definitely should have mentioned this up front because there's no way I'm making this up on the spot so you can't just blow the bajeezus out of it.
Better map now. Still a clusterfuck but it gives the general major street plans.
>>
>>43128860
This city looks like a goddamn nightmare for our tanks. Could we just seize the other side of the bridge, send in the infantry with charges, then pull back to our side and just leave heavy wreckage to obstruct the bridge?
>>
>>43128860
Risky? Daring? Perhaps stupid? That seems just our style.
>>
>>43128860
Oh god I have a bad feeling about this, as in Stalingrad bad. Also godamnit I was gonna sleep but once again you yanks keep me up with quests based on my interests.
>>
File: weissbrucke3.png (196 KB, 800x800)
196 KB
196 KB PNG
“I say we jump in and take out this dump and the artillery,” you vote, along with most of the others, “although I’m not confident on staying for long. This place looks like a nightmare for my tanks.”

“It is. I’ve been here once,” Hauptmann Franz says, “The Old Town is a tangle of buildings from every time imaginable, and nobody’s ever tried to do anything but build on top of it for years. The roads are rather open, though. About ten years ago they knocked everything around them down to try and improve circulation. It worked…sort of. The reason I really want you around is because they’ve got tanks and fortifications all along those roads. I don’t want my men to go across only to get cut off right when the Reich’s all pissed off because of our shit. We really only need you around the bridge until we’re ready to leave.”

“The new town is a lot better built,” he continues, “but it’s also where they’re most concentrated. Scouts are saying that they’ve turned the east bridge into a fortress. They’ve only had a day or so to do it, but they’re motivated.”

You begin to plan out things for the next morning.

Companies’ Assets:
8th PzGren Company
98 soldiers
1 weapons platoon w/ mortars

4th Tank Company
5 Pz. m/32 (your platoon)
10 KT.24D
3 LT.24
3 Pv.7 mod.37mm (same type as the armored car you jacked)

5th Battery
5 105mm howitzers, one barrage worth of smoke shells

Divisional artillery can also provide assistance at some points, if needed, but only before the main assault begins.

If you need any refreshers on anything just ask and I’ll try to provide.

Also, a map with less shit on it
>>
>>43129208

Otto whispers to you, "Hey, I think it's clear that even though I outrank you, well, technically, you're probably better at this than I am. Hell, you planned the operation that led to my promotion. So I'm taking you as my adjutant. You've got equal weight on the planning table, as far as I'm concerned."

>plan out the attack
>>
>>43129247
We could use the smoke barrage to cover our approach if things get hairy. I suggest using the mortars a fair bit vs infantry and fortifications as well.
>>
>>43129247
Focus on West Bridge/Old Town. Wider roads means better situational awareness, and we can split off a few troops (loaded up in two Pv.7) for quickly taking out the dump, assuming it's not loaded to hell with soldiers escorted by us and anybody volunteering tanks under our command. Mortars should follow this >>43129276 plan of attack, though.

I'm not some master strategist, so if there's any glaring issues with my POA, I apologize.

Quick question, where are we located in regards to the city? I'm assuming north, correct?
>>
>>43129454
Could have written that better, and I see it's a flaw course of action.
>>
>>43129454
>Quick question, where are we located in regards to the city? I'm assuming north, correct?

To the south. It was something I should have kept on the map, but it was part of the one in this post >>43128860

Specifically you're where the circled blue X is. The division is to the north, their planned assault represented by the blue arrows. I probably should have made that clearer.
>>
>>43129480
Thanks for the clarification. With that in mind, use mortars to keep east bridge occupied as we push up, using smoke to mask the approach. a few tanks should stay a hundred meters back, taking on selective targets Pv.7's serve as mobile cover as infantry make their way over the bridge. Remaining tanks and us will in turn roll on over behind them, just in case of any nasty surprises lurking anywhere,

And see if we can get anyone on overwatch with a radio somewhere elevated.
>>
>>43129602
Again, could have written that better.
>>
File: Plan 2.png (215 KB, 1152x800)
215 KB
215 KB PNG
>>43129247
Well, we could take 6 KT-24s, all of our LT-24s, and 2 of our m/32 and launch a fake offensive on the East bridge, tanks and artillery. Make it seem like we are committing there.

While that's underway we send out a small flanking force to the footpath by the West bridge and attack it with the rest of our tanks, AFVs and infantry. Once secured, the infantry and AFVs can attack the depot while the tanks defend, and we can use the smoke barrage to cut the line of sight between the East bridge and the depot. Artillery from Division can support the West bridge until we pull out.

Let me know if this makes sense or not.
>>
>>43129633
>the black lines are footpaths

Well, my plan seems unnecessarily complicated in retrospect.
>>
>>43129633
I like it. Also going to bed (2 am here) good luck gents.
>>
>>43129633
I'll be supporting it.
>>
Just to keep things moving along, I’ll let any modifications to the plan, if there are any, be posted up until the point where it’s actually executed.

Planning and coordinating takes about an hour. Ultimately, you end up with a solid idea of what’s going to happen tomorrow. You and the other officers depart to brief your men.

A short stop by Otto’s section, on your way back to your own vehicles, reveals that your captured prize has been taken from your hands, the car fitted with wheels that were forced on more than they were fitted. Judging from the other cars around it, it is not the first to undergo this treatment. They are all mismatched abominations, but at least look capable of a fight. There are more crew than there are space in the available vehicles; at the meeting, Otto had mentioned this, and it was an easy affair to have your spare spots filled in, the scouts formerly in your tanks strangely thankful to exit your vehicles. The smell of metal, oil and kerosene must not have been to their taste.
>>
“It’s a pretty strange bunch, isn’t it?” you hear Otto approach from behind, “It’s…surprising how much can get taken away in just a few days. I’m the third replacement for company commander. I never thought I’d be in this position for…well, for another few years at least. Then, I never really thought I’d live this long in an actual war. Heh…”

He stares at the ground for a few seconds, waiting for you, apparently, to make a remark.

“So how are these things?” you decide to ask.

“Oh, well,” Otto looks from side to side,

“They’re…old. They’re not designed for our crew counts. We have to struggle to shove four guys into a space meant for three. We took a few things out and that helped, but it’s still like getting into a sardine can. Everything else is alright I guess.”

“So why not just have three crew?” you ask.

“Oh, that would mean the commander would have to gun and command and load. It’s too much to do, we tried. Judging from how we found these, I think the Grossreich found out as much too. The spare ammo racks didn’t seem to be used too much.”
He smiles sadly, “I, uh, thanks for all your help and all. I miss my old tanks, and I miss my crews, but being in command doesn’t give me much time to reminisce. I don’t know when this war will be over, heck, it just started, but I already want it to end. I liked the idea of defending the country, but I don’t like the feeling of losing my friends. Call me a coward but that’s the truth.”

He doesn’t look at you after this, but he expects a response. You feel it would be hypocritical to defend him in light of all the talk about duty and nobility you speechified at the panzergrenadiers almost a week ago, but you seem to be the only person he’s been able to open up to in a long time.

>write in response. If you don’t want to write anything, just vote for what you like.
>>
>>43129480
I say that we have armored cars and light tanks w/ mounted infantry ford the river to the left and come around through oldtown to take the artillery by surprise, while we go through the right bridgehead to draw their attention.
>>
>>43129480
hey since the arty is set up next to the tracks, couldn't we load up a box car or something with explosives, light the fuse, and give it a push? Even If it didn't do any damage it would cause a distraction.
>>
>>43130022
"Well, then we just do our jobs as best we can and hope to whatever higher powers there might be that our best is damned good enough to bring this war to a quick conclusion, with us victorious. But on that thought, nobody wants to lose anything Otto, but the least you can do is take pride in the fact that at least we're here doing some good - you're capable, you're alive, and we can do this."
>>
>>43130271
Shit, I just keep messing up.

"Well, then we just do our jobs as best we can and hope to whatever higher powers there might be that our best is damned good enough to bring this war to a quick conclusion, with us victorious. But on that thought, nobody wants to lose anything Otto, but the least you can do is take pride in the fact that at least we're here doing some good - you're capable, you've kept these men alive so, and who knows what some idiots other than us might have done when things got tough. So chin up, man. We've got this."
>>
>>43130235
You'd have to infiltrate enemy territory at that point anyway. You theoretically could, but it might not be worth the effort since you'd have to push it all the way. Everything is in the yard as is; there's no trains outside currently.


“Well,” you say, thinking for another second, “then we just do our jobs as best as we can, and hope to God that our best is good enough to end this war as soon as possible, hopefully with us victorious. Otto…nobody wants to lose anything, but I think you can be proud that we’re doing some good here. You’re capable, you’ve kept these men alive, and who knows what some idiots would have done when things got tough.”
You punch his arm, “So chin up, Hauptmann. We’ve got this.”

He continues to look down, but he doesn’t seem as unhappy anymore. He flails an arm back at you, lightly tapping you. “Just don’t die tomorrow, and sure, I’ll be in til the end.”

"I don't intend to," you try and force a grin, "so same to you."

You gather the crews, who have, in your absence, proceeded to nap as hard as they could. Understandable, if seemingly ill disciplined. It has been an intense past couple of days. The plan is explained swiftly, with spaces in it for modifications if needed…no, when needed. The idea of an attack is unpopular with some, but when you mention artillery support they relax. It would be their first time operating with it since training exercises.
>>
You return to your tank to find Maddalyn inside your vehicle, repeatedly opening and closing the breach, with a dummy shell beside her. She doesn’t look up, instead whispering things to herself. It seems like she’s chanting two letter abbreviations; HE, AP. She suddenly notices you.

“AP, HE, oh, hi. Do they really make you repeat this a thousand times every day in training?”

It was a line of bullshit fed to her by the Loader, presumably, but with her lack of any training at all a more rigorous schedule wouldn’t hurt. “Two thousand,” you choose to respond.

“Really?” she stops for a second, “Fine. I’ll do that then.” She seems to be doing her best to hide her exhaustion. “What is that shell right there?” she says, pointing to one with a circular pattern of dots.

“Canister,” you answer, “Got it when we were in Blumsburgh. It’s not too common, but it’s useful sometimes.”

“Great, so another one I have to remember.” Maddalyn mumbles.

“…Let me see your hands.” You say.

“W-what?” Maddalyn’s eyes turn from dull to sparkling in less than a second, but she offers a shaking hand to you.

You take her wrist and look closely at her palm in the stark light of the motor pool. Her fingers are trembling in a way you’re not sure that you like, but that isn’t what you were looking for. Her hands are a bloody mess of blisters, both torn and freshly formed.

As you figured. You sigh deeply, this girl’s determination may be more of a pain than you had expected.

“We’re going to be attacking the enemy tomorrow. You’ll have to stay here. If I don’t come back…well, Bertram is here and he knows you. Or ask for Lieutenant…no, Hauptmann, Otto Smitt. They’ll keep you safe.”

“Don’t give me that garbage!” she yelps, “I’m coming with you. I can help you.”

>write in: explain why that isn’t an option, carefully or not so carefully. Same write in procedure as last for those who don't want to write.
>>
>>43130629
"This attack is not in tank country. There's a good chance that most of our armour is going to get wiped. You are far too important to be a smouldering corpse in a burning iron coffin."
>>
>>43130629
>"This isn't like the other times, Maddy; you're an untrained noblewoman, and tomorrow what we'll need are experienced soldiers. Soldiers undoubtedly diving right into heavy combat. I don't doubt your resolve, but I can't have someone who might panic midcombat like you did with Bert. I'll see if I can find you something to do behind the lines, but this I can't allow. Sorry."
>>
>>43130629
"You can help, but the best place for you to help us is not here in the tank, it is there in the command tent. This battle won't be like the others, it's not in the wide open countryside but in tight city streets where in all likelihood we'll be killed not by enemy guns but by an asshole who dropped a firebomb on us. That will require us to be at peak performance and looking at your hands tells me you are not there yet."

"What I need you to do is act as my surrogate as the Hauptmann's adjutant. You've traveled with us all this time, you know how we act and the directions we move in battle. You need to represent our best interests and help keep us alive by explaining out actions to Otto and getting him to provide us the necessary assistance so we can complete the mission and not have division leave us behind to get killed."

"You might not be able to help us in the tank just yet, but you can serve as our guardian angel from afar."
>>
>>43130908
Beautiful. Supporting.
>>
>>43130560
>since you'd have to push it all the way
not unless the track is up hill
on flat ground once rollingstock is moving it tends to stay that way
All we have to do is push it and let it coast into the railyard
>>
“Unacceptable,” you say, “This attack isn’t like the others. We aren’t going to be in tank country, and we’ll need every edge we can get. You aren’t ready. Hell I’m not ready. This’ll be the fight of our lives as is, and I can’t let you or anybody else get killed because of something I’m not sure of, and I’m sure of your resolve, but not your discipline. Just look at your hands; they’ll be of no use in a battle as is.”

Maddalyn’s mouth twists tight, but you aren’t finished.

“You can help, but the place you’re best in isn’t in that tank. It’s in the command tent. In urban combat, we’re not going to fall to enemy guns, but probably to some asshole with a firebomb. Your hands are useless. Your mind isn’t. I need you to act as my surrogate, as the Hauptmann’s adjutant. You’ve traveled with us nearly as long as we’ve fought, you know how we fight. You’ll know if something’s right or wrong with us when they don’t.”

You point a finger at her. “You can’t fight yet, but you can still be our guardian angel from afar.”

The redheaded girl bites her lip in fury. “…fine.” She’s apparently not in any mood for poetic language.
>>
Even in the deep shadow Maddalyn is standing in, you can see the glimmer of tears barely held back, “If you get killed I’ll never forgive you. I’ll find some way to bring you back to life just so I can kill you for being such a needlessly chivalrous ass.”

You didn’t feel that your decisions were based in any sort of chivalry, but whatever she came up with was fine as long as she did what you said. Her personal frustrations were less important than the needs of your comrades. With time, she would understand. It was an attitude not uncommon in influential families; you had barely escaped such thoughts yourself because of how low and pathetic your family really was, despite its storied bloodline.

She climbs out of the tank, landing heavily on the ground next to it. You are about to leave when you see a single tear break free and roll down her cheek.

>wipe it away
>tell her to keep it together
>>
>>43131412
>wipe it away

inb4punch
>>
>>43131412
>wipe it away

>>43131432
I'm hoping for a kissu at most, and a slap as the worst case.
>>
Sorry for the delay, had to make a call.

You take off a dirtied glove and extend a hand, wiping away the teardrop from her cheek.

No sooner than you’ve done that that she winds back and slaps you in the face, snapping your head to the side. Her strike is so hard that your ears ring even as she turns about and storms off without a word.

You decide that you should start thinking about the operation tomorrow, and get much needed rest.

The morning light trickles through a gray sheet of pale rainclouds. The rain is light as feathers, a mist scarcely visible to the eye. Each tiny droplet is an icy kiss on your skin, every passing second bringing about dozens of cold pricks from a hundred frozen needles. Visibility is, thankfully, unimpeded, the morning fog melting away as the sun rises.

The soldiers ready themselves for the battle ahead.

The plan is not radioed to division in its entirety; if the enemy were to intercept it, it would be best for them to be deceived just as division would be. It would serve its purpose in the plan either way.

Most of your armored punch, with the donation of two of your own tanks, will be making a limited attack on the east bridge. Such a heavy assault would demand a response, hopefully pulling the Reich away from its vulnerable depots and artillery, where a raid would take place, striking fast and hard, and pulling out before the enemy’s attention could be diverted.

>You are in command of the decoy assault, Otto will be executing the raid along with Franz
>You are in command of the raiding force along with Franz, Otto will be leading the fake out
>>
>>43131939
>You are in command of the raiding force along with Franz, Otto will be leading the fake out

Damn, what a slap.
>>
>>43131939
>You are in command of the raiding force along with Franz, Otto will be leading the fake out
>>
>>43131939
>You are in command of the raiding force along with Franz, Otto will be leading the fake out
>>
>>43131939
>>You are in command of the raiding force along with Franz, Otto will be leading the fake out
>>
thred ded
>>
File: weissbrucke4.png (359 KB, 900x900)
359 KB
359 KB PNG
Apologies for the delay, had to throw things together.

You are in command of the raiding force. The operation will, ideally, only last as long as it needs to. Otto’s fight would be a brutal one, and the sooner he could pull out the better. Because of the difficulty of his task, Otto has been given priority in requesting heavy artillery barrages from the Division, as well as the companies’ assets if needed. The Division will begin its attack in, at most, an hour and a half.

The forces in your command are three of your own tanks, the rest of your platoon temporarily under Hauptmann Otto Smit, as well as four KT-24Ds from Otto’s own contingent, as well as the three captured Grossreich Armored Cars, called Pv.7s. The one you procured has a particularly fresh coat of Strosvald’s gray-green paint. Accompanying you are Twenty Panzergrenadiers, armed with demolition charges and fire bottles. Some of the tanks have been stripped of their submachine guns and pistols in order to give the panzergrenadier more close quarters capability. You had offered to surrender yours, but it was refused as a courtesy.

You reach your staging point, letting the panzergrenadiers go with escort, as well as some transportation, from the armored cars. At this point, you will have to trust in your comrades to get the job done. Twenty depart; two squads, reduced, of seven each stay with you for support.

Once you receive the signal saying that the panzergrenadier are in place, you will begin your own operation; to capture the bridge, securing an escape route while also allowing you to help the grenadiers if needed.

>Start planning your assault of the bridge. I’ll say when it’s time to execute, will have some writing before that.

>The Panzergrenadiers are off the map for now. You have access to the five gun battery and the mortars, theoretically, depending on how well Otto is doing, so you can request barrages on places at certain times.

>ask for clarification if needed.
>>
/trip

>>43132721

Hush, you. Thread's not dead til 3 AM EST at least.
>>
>>43132790
What do the grey spots represent?
>>
>>43132900
Buildings, or collections of them, including smaller road networks. Basically, dense urban terrain.

Planning out a whole town would take far too long for the thread to proceed smoothly, so I hope that the shorthand is enough.
>>
Rolled 25, 44, 53, 83 = 205 (4d100)

>note that this is not a post to respond to. This is deciding events outside of your influence for now

You hear the divisional battery opening fire to the north, then a howling sound to the east. A signature of Naukland shells, naturally, a design used by Strosvald. The diversion has begun.

Even as far as you are, the battle near the eastern bridge is a cacophonic blur. Cannon shots blend into one another, and the ripping sound of machine guns opening fire overlaps the chorus of rifle fire. The thud of mortar fire begins as well. It will not be long before enemy artillery begins to answer, as well.
>>
>>43132790
We should move north into the woods and have the light tanks advance under cover of our other units. Should they reach the city unmolested the rest can move up, then skirt east and turn onto the road leading to the T-cross west of the bridge. That's when the mortars should smoke the west of that T-cross and allow us fairly save advance on the bridge.
>>
File: 1445133419201.png (397 KB, 900x900)
397 KB
397 KB PNG
Possible route, assuming you're asking how to divide the forces. Places in red are areas of expected resistance or pockets of troops stationed to warn the main force.

Still wondering on how to divide them up.
>>
>>43133034
I wouldn't split at all.
>>
>>43133072
Yeah, I thought so as well after posting. I'm having a tough time looking at things logically. I suppose you could say that there's route A and B.
>>
File: plan 3.png (328 KB, 1152x900)
328 KB
328 KB PNG
>>43132790
>>
>>43133025
I suppose this is the best option currently, though we should be aware of an ambush at said T-crossing as per >>43133034. Seems too obvious a ploy from them not to try it.
>>
>>43133178
>>43133034
>>43132790

That's a big bridge.
>>
>>43133178
What do the squiggles at the end of route/team 3 represent?
>>
>>43133178
Forgot my text

Alright, so we should be able to split into three groups. Two groups of one m/32s and two KT-24s each, and one group of one m/32 and one KT-24.
One three tank group and one squad go up the west road and strike back to the bridge.

The other 3-tank group and the 2-tank group go up the main road to the bridge. The other squad cuts through the building on the right to protect the right flank of the center tank force.

Once they regroup at the bridgehead the 2-tank group stays behind at the south side of the bridge to protect our escape route.

The two 3-tank forces then cross the bridge with the infantry to link up with the AFVs and main infantry force.

We push east to the compound and the tanks take up positions at the marked spots, one 3-tank force each with one squad of seven each.

The main infantry force then attacks the compound with any AFVs that can fit inside. Any that can't join the tanks at the line and hold off counterattacks and get the smoke cover sent in.

We get the job done, then pull back across the river.

Any mortar or artillery support is called in as needed, no need to let the enemy know we have that kind of support for this attack too soon. They should they it is busy with the diversion.
>>
Rolled 21, 60 = 81 (2d100)

As you look at your maps and think, you tap into the radio broadcasts of Otto’s detachment.

“Reich armor on the bridge! Requesting fire support at-“

“Sergeant’s down, we’ve taken a machine gun nest but there’s a lot of fire coming from-“

You continue to adjust through platoon nets until you get to command.

“Hauptmann Otto,” you say, “How is the assault? I want to know how much time we have.”

“Oberleutnant,” he responds, “We’ve managed to break into the town, but the bridge is well fortified. We’re being flanked in the town itself but the troops are holding. We can draw out the fighting but unless…hold on.”

You hear the shout of orders and the report of a cannon, then Otto comes back on. “Unless we get really lucky that bridge won’t fall. There’s already reinforcements coming. Without your tanks we can hold for…thirty minutes, at this rate.”

Thirty minutes is a tall order, you feel. You wouldn’t be able to move as slowly and cautiously as needed; hopefully the battle has drawn away enough of the Reich troops to ease your mission.

“Call from Lynx,” your radio operator says, one ear over two headphones. Your tank’s radio equipment received some extra sets in preparation for its new task as a company command tank. Lynx was the code name for the Panzergrenadier task force that had departed ten minutes prior. “They need artillery at their position. There’s a bunch they can handle but they say it wouldn’t take as long to use artillery.”

>authorize artillery bombardment
>make them do without

After the next post I'll be starting a plan so go for your favorite or propose any modification by then.
>>
>>43133409
A sound plan; again much better than my own, because I can't into tactical decisions.
>>
>>43133409
Splitting into three groups is to much. I'd fold the western group into the other two.

>>43133429
>authorize artillery bombardment
>>
>>43133429
>authorize artillery bombardment
Two salvos from the 5-gun battery, first for aim, second for effect. Make it seem like a half-hearted attempt at counter-battery against their artillery.

Otto needs it more and we don't want them to think too much about the West side, their focus needs to stay centered on the East bridge.

See if Otto can get division to provide fire missions for him, shells arcing in from behind play hell to fortifications and increased fire on the East bridge will make it seem more like a major attack.
>>
>>43133495
I wouldn't recommend it. We need someone to clear the left flank to create a buffer zone because if there is a significant force there the two tanks we leave behind could be destroyed and our retreat cut off.

If the west force gets attacked we can cut the center 3-tank group West and attack them from behind.
>>
>>43133625
Not really. The West group is completely cut off due to the city. The only way Center can be attacked is through the street, which Center can cover itself.
>>
Rolled 50, 11, 20, 40 = 121 (4d100)

“Do it,” you say, “call our big guns, give them the coordinates and have them wipe it off the map.”

The next minute is a back and forth between your radio operator and artillery command. There is a single, rushed “Adjust twenty meters south,” then another minute, and the Radio Operator looks back towards you.

“Lynx is beginning its attack…well, that was fast…enemy post eliminated, two wounded, one killed. Three casualties.”

It could be worse, you suppose, but casualties before you’ve even started are not heartening. You know in theory that street fighting inevitably causes high casualties, but you’d never seen it in practice. Really, by theory, these casualties are miniscule.

“Lynx reports they’ll be in position in five,” your radio operator says, “Sporadic fighting but nothing they aren’t breaking through. Individual sentries. There must be a hell of a fight to the east.”

His statement is accented by a few more huge explosions, more artillery from the Division. Several large plumes of smoke have burst from the streets.

It’s time to move out.

>I’ll let you guys have a bit longer than we’ll start
>>
>>43133703
Center can be attack through the right, which the other squad is covering. West needs something to clear the streets at the very least, to increase the rear tank force's chances of survival.
>>
>>43133859
Once again. No, it doesn't. The West is a fucking death trap. Center can't be flanked that way unless they take the road leading south. At most you'd need a small delaying force to stop that from happening.
>>
>>43133917
We can't say west is a death trap, we only know it covered in buildings. It might be full of civvies, infantry or even a tank battalion, but regardless it must be cleared and secured. We can send the 2-tank force from central with the West group, but it must be cleared regardless.
>>
>>43134056
You invite defeat in detail. Only direct threats need to be cleared and the West is not one. It can't directly engage Center.
>>
>>43134110
No it can't, but when we cross the river, if there is a significant force, they could destroy our rearguard of two tanks and cut us off. If that happens, we'll be up the creek without a paddle because were trapped across the river with all of our forces with no reinforcements because everything else is wrapped up in the diversion.

Our only hope then would be to strike east and attack the East bridge from behind.
>>
It'd be pretty baller if our inaction actually tranlated into the quest.
>>
>>43134168
Who the fuck is retarded enough to not block the damn road?
>>
>>43134168
Then again, attacking East bridge from behind while they are distracted is not a bad idea, but thats not the objective of this mission and the defenses are reportedly formidable.
>>
>>43134195
A person who is on a timecrunch. We got thirty minutes to get across and destroy the battery before the diversion falls back with losses. When that time is up we will catch hell in the counterattacks.

We do not have the time to set up roadblocks before we move on, we need to be in and out. If diversion takes to many casualties we won't be able to complete division orders to stop the enemy retreat when all three thousand barrel into us.

We need to act, and now. At this rate, if we waste any more time we will have to do a full frontal assault because we don't have time to manuver.
>>
If there's no consensus, I'll just support Grunt. In and out seems best with our limited options.

Unless the thred is ded
>>
>>43134563
Going with it because I don't like delaying for this long anyway. Hope nobody's too frustrated with that.

Anyway, vote on whether you're going with

>east force
>west force
>center force
>>
>>43134650
>west force

Just in case things get shifty.
>>
Rolled 8, 97 = 105 (2d100)

“Right,” you tell the radio operator, “Tell all teams to execute according to our Plan A. Separate into groups, clear the terrain, and regroup at the bridge. We press forward from there. Group Wilfred, with me.”

The meshed companies split up into three groups and head towards the bridge. Almost immediately after emerging from cover an anti-tank rifle spits from the row of buildings ahead.

It smashes against one of the KT-24Ds and spins away. The stalwart armor responds as quickly as it was attacked, and one of the shabby walls of the wooden buildings explodes inwards, the rain quickly dissolving the burst of dust.

No further shots are levied at you.

The road ahead is eerily quiet. Most of the doors and windows are shut tightly; you had heard that this town had been evacuated, but it doesn’t seem like any of the local residences have been cleared.

>Roll a d100
>>
Rolled 79 (1d100)

>>43134928
>>
Rolled 90 (1d100)

You try to make yourself small, barely peering out of the commander’s hatch, rolling down the street.

Suddenly, as soon as you pass in front of an alley, a deafening blast hits you like a gale, from the left.
>>
>>43135017
We are so fucked
>>
>>43135040
With that 90, it probably was a dud.
>>
File: Sturmpanzer+II_0.jpg (123 KB, 610x427)
123 KB
123 KB JPG
The building above you and to the right blows apart, showering you with splinters and plaster. Thankfully, the blast itself went off inside the house; it must have penetrated the thin walls.
You look around wildly and see the perpetrator. Tucked in the alley to your right is a vehicle you’ve never seen before.

It bears a passing resemblance to the frame of an LT-24, but it has no turret, and a huge howitzer is embedded in its hull. There is no gun shield; you can see the crew hastily trying to eject the current shell to load in a new one.

There isn’t enough time to turn the turret around. By the time you snap out of your daze the enemy gun crew have ejected the shell from their cannon

>think fast, act faster. Write in how to deal with this

>note that this isn't exactly a sturmpanzer 2. It's similar in purpose though, because I don't have time to draw one.
>>
>>43135104
Open up with our submachine gun to keep them surpressed and away from the breech, have the infantry squad take em out and, if possible, drive it with us, a heavy howitzer will be good for demoing the compound.
>>
>>43135104
Full swerve mode; bring gun to target using sick drifting skills.

Or alternatively, full throttle forwards. They're in an alley, so might as well grt on of our fellow tanks to try and flank around behind them.
>>
File: early tank destroyer.jpg (27 KB, 450x338)
27 KB
27 KB JPG
>>43135104
we didn't give up our personal sidearm/SMG, right?
If so whip it out and fire at the crew while screaming 'back up', they cant traverse their gun fast enough to track us and will have to pivot their tank to aim at us
>>
>>43135274
It slipped my mind we had a compliment of troops with us. This is not my night it seems.

I'll again offer my support.
>>
>>43135104
*alley to your left

Whoops.

Although I guess that should be obvious.

For some reason 4chan is eating my posts so that's why this has taken longer than it should have.

>>43135274
>>43135321

Roll a d100 to open fire
>>
Rolled 98 (1d100)

>>43135382
Good luck
>>
Rolled 20 (1d100)

>>43135382
>>
Rolled 60 (1d100)

>>43135428
Oh for fuck's sake.

“Reverse!” you shout to your crew. You lean down and grasp the tank’s submachinegun, and sweep it around to the self propelled howitzer.

You press the trigger and the first round goes wild, the casing stove piping in the action. You clear the action in a panic, and try again.

Nothing happens.

You look down in confusion and see the magazine clattering to the floor. Somehow, you’ve managed to press the magazine release while clearing the chamber.

The howitzer throws another round your way as you duck in resignation.
>>
Your tank has, graciously, backed far enough away by the time the second round is fired. The house you were formerly positioned in front of is obliterated, another shower of bits and pieces of architecture scattering around the commander’s cupola.

Shots begin to ring out. An infantryman accompanying you runs up to your tank.
“There’s a lot of them behind us!” he says breathlessly, “At least ten!”

>Push forward and reposition for counterattack
>Stay and wipe out the enemy
>write in: other
>>
>>43135569
have the infantry take out the howitzer while we duck into another alley for an ambush
>>
>>43135569
>Push forward and reposition for counterattck
Those who run away live to fight another day. Push up to link with center, then come back to kick ass. Shoot the SPG on the way and have the KTs to turn the turrets around and cover the group as we advance
>>
“Tell the squad to retreat back towards us,” you order the rifleman, “We’re leaving. There’s a thing with a huge gun in the alley up there, though.” You gesture towards where dust from the collapsing houses was still settling. “If we’re going to get out of here, I need it gone. Preferably we take it with us. Do you know how to drive one of these things?”

The man shrugs. “I know how to drive a car.”

“Good enough. Go!”

The man scrambles away as you bend down and pick up the magazine for the submachinegun.

You look forward again and see the barrel of the self propelled gun sticking out of the alley temporarily. The alley must be narrow enough that it can’t maneuver properly.

>make it personal
>wait for the infantry to take care of it
>test if houses make good ablative armor
>>
>>43135811
>test if houses make good ablative armor
...why not, shooting through buildings is fun
>>
Seeing the barrel stick out, if only for a second, gives you a good idea of where the odd vehicle is.

“Gunner,” you say, “That huge gun carrier that was in that alley, it’s behind that building. These buildings seem to be made of matchsticks. Do you understand?”

The gunner looks at you and smirks, “Crystal clear, commander.” He tracks the gun left, “But, well, we might not be able to take it like you said if we hit it too hard.”

“First things first, we get out of this ambush. Fire at will.”

Roll 1d100
>>
>>43135811
>>make it personal
Lets not put anyone under our command in any danger or make ourself look like a douche under the pretense of out pride
>wait for the infantry to take care of it
Best option
>test if houses make good ablative armor
We want the vehicle intact
>>
Rolled 43 (1d100)

>>43136155
Its a distraction I swear
>>
>>43136176
The cannon shot rips through the wall, taking out about a foot or so of wall with it. As the dust is cleared by the rain, you see the howitzer crew through the hole, ducking and looking around, the house behind them gaping with a hole made from the same shell.

>action
>>
Rolled 64 (1d100)

>>43136155
have the gunner aim high so the shell doesn't hit the tank, but makes the wood splinter and take out the crew like on an old ship of the line
>>
>>43136199
pepper them with the coaxial/ hull mg
>>
>>43136239
this
>>
Rolled 70 (1d100)

“That’s a cute little thing,” the gunner says, “Another round?”

“No. Fill it with lead. Call me greedy but whenever I see armor for the taking I can’t help but reach out and grab it.”

“Aye aye, sir.”

Much to the radio operator’s dismay, you restrict him from firing with the 13mm. Shredding the crew is fine, but the vehicle itself would preferably be left untouched. The loader wraps his fist around the coaxial machine gun's handle and lets off a pair of short bursts.
>>
>>43136199
>>43136205
Or, you know, use that fancy canister round we picked up and fire through the hole.
>>
Rolled 63 (1d100)

>>43136313
Could have remembered that earlier, oh well, now you have it for later, right?

The vehicle begins to reverse, but before it escapes your vision the machine gun scythes down the gun crew, each felled by enough bullets to kill an elk.

A small group of your accompanying infantry comes forward and looks around the corner. They appear surprised for a second, then hustle into the alley. There are a few shots from the alley, then one of them, with a gouge in his helmet, peers back around and gives you a thumbs up.

You nod and give the command to push forward. Turrets already reversed and laying down suppression where possible, your infantry sidle along the sides of the houses and manage to duck around and remount the tanks. At the tail end of your column, the self propelled howitzer bangs its way out of the alley and begins reversing, gun facing backwards. Your brief visit to this block is punctuated by a final blast of the howitzer and the telltale noise of another house collapsing.

You keep a keen eye out for any more ambushes, but no more arrive when the sight of the west bridge comes. None of your armor had any casualties, so you ask the sergeant how his men are doing.

“Three wounded out of seven,” he says, “two are only minor wounds. I don’t think we got any of them, just those guys in the gun wagon.”
Almost a quarter of your infantry capability, wounded in an ambush. That could not be repeated.

When you reach the bridge, there are 22 minutes left since Otto warned you of his ability to hold. You wonder if things have improved.
You are also not the first to arrive. Group Ernst, who headed up the east, are in position. They appear to have encountered little resistance. You grow worried for a moment but then Group Charles radios you, saying that their lead ran over a mine, and was detracked in a difficult place. They have taken an alternate route, explaining their delay.
>>
You peek out at the bridge and see something you wished wasn’t there.

Overlooking the bridge, a monolithic Cerberus, is a KT-29 heavy tank. Its front armor faces the bridge, and it hull gun scans the terrain. There doesn’t seem to be any good way to get at its flank armor, and unfortunately for you, this one is clearly not an inflatable decoy.

>plan of action
>>
>>43136535
Where is it exactly? On the bridge, or the other side?
>>
>>43136535
Send the captured SPG racing towards the enemy tank whilst we "pursue" it. It gets close then blast the KT-29 and we all switch fire to the KT-29.
>>
>>43136606
The other side of it
>>
>>43136535
>>43136704
Anyway, this is a job for the mortar crews then. Tell them to fire away at it, and not to let up. They don't have to kill it, or even hit it, just need to make alot of noise.

While that happens, our entire armored force shall adopt the US' policy when facing superior enemy tanks at range. Charge.

The entire force needs to quickly rush across the bridge, and fire everything they got at it while they do so. Hull mgs, coax, cannon shells, everything at that tank. It doesn't matter if they don't penetrate, the object is to create enough noise, vibrations and pain to the crew to severely reduce their ability to fight. They may get a fewshots off, but even if they hit one of us through it, there is still more of us.

We rush across and try to get in a spot to kill it as fast as we can. The main infantry force should be arriving soon, if all else, we buy time until they get there to kill it themselves
>>
>>43136624
I like this, have at least one guy snatch a uniform overcoat and helmet from the enemy, "fire" at them with small arms and have them return "fire" as they flee, with the disguised guy being clearly visible over the shield and the others ducked down. From there they can either fire close or go past and disembark before killing the crew, however much the enemy appears to take the bait.
>>
>>43136624
>>43136844
Could work, just need to be aware to change targets fast cause as soon as the spg fires any friend the KT-29 has on it's side of the river will light it up like a Christmas tree
>>
You continue peering at the massive tank with a leery eye, hoping against hope that you’re lucky as hell and it’s another decoy. It makes no attempt to look like a decoy in response.

“Welp,” you lean back into the tank, “Who’s up for suicide?”

Your crew doesn’t volunteer.

“Okay,” you say, rubbing your hands together, “Do any of you have any better ideas?”

“No good ones,” the Loader mumbles.

“Great. Let’s hear it.”

“Well, assuming that they’re really stupid,” the Loader begins, “we could drive that thing we got right up to it and blast it right in the face. If it doesn’t work, whoever’s unlucky enough to be driving it gets a face full of shot.”

“No, it’s a good start.” You say, “we don’t have to count on them being stupid. Just gullible. Give them a story they want to believe. Listen here.”
>>
Rolled 97 (1d100)

The infantry crewing the gun volunteer for the task, even though they were unaware that they were volunteering. The uniforms of the gun crew are donned, even though they appear unusable, considering the addition of a half dozen bloody holes.

“Just act dead,” you tell them, “like the sergeant is looking for somebody to clean the latrines.”
The driver needs no disguise, being hidden inside the hull. If somehow the giant gun doesn't faze the tank, the last resort is to take advantage of the initiative and just bum rush it.

“Ladies and gentlemen,” you mumble to yourself as the SPG gets into position, “I hope you’re ready for a show.”

One of the tanks fires an armor piercing shell into the street ahead as the captured vehicle charges out at full speed, skidding around the corner. A few mock shots come from the upper floor of the house in front of you.

The KT-29 wastes no time and turns its heavy turret around, leveling the upper floor with a colossal explosion. Pieces of it clang off of the roof of your tank.

“Shit!” you duck back inside the tank. You’ve had enough carpentry raining down on you for one day.

“Alright!” you say over the radio, as soon as the SPG crosses onto the bridge, “Let’s chase down our ‘prey’.”

If the heavy tank was surprised to see a sudden deluge of tanks, it took no action indicating it. Its hull gun sends out a greeting towards your formation, just before the mounted howitzer grinds to a halt and fires its cannon not more than ten meters away from it.

Roll 1d100
>>
Rolled 43 (1d100)

>>43137127
Ka-Boom baby
>>
Rolled 7 (1d100)

>>43137127
>>
>>43137161
>>43137146
Oh shit, we only pissed it off.
>>
>>43137127
>>
Rolled 2 (1d100)

>>43137127
Let's try that with the right formula... >>43137192
>>
>>43137204
AHHHHHHHHH!
>>
Rolled 96 (1d100)

Man you guys know how to put the crits right where you don't need them.

The shell from the KT-29 goes wide and blows a furrow in the ground between you and one of your accompanying captured tanks.

At the same time, the howitzer on the self-propelled gun fires directly into the front of the enemy armor.

The explosion engulfs the whole front of the tank. You watch anxiously, tanks continuing to move forward, as the smoke clears.

“Oh, fuck me.” You groan.

The steel is bent and scorched, parts of the front hang off in threads of scrap.

However, the turret, and the gun, is still adjusting, aiming down.

“That thing’s still up!?” the gunner shouts in shock, “How!?”

The cannon stops descending and fires.
>>
>>43137252
Or was it roll low, I can't recall.
>>
>>43137268
They are fucked.
>>
You sons of bitches have the strangest luck.


The shell explodes just in front of the tank to your left, producing a hail of rubble. The tank steers around the crater just in time.

You’re tempted to just say “Fuck” repeatedly as your tanks go forward, but something more inspiring escapes your lips.

“Charge forward!”

I need five d100 rolls, all individually so one of you doesn’t steal (or lose) all your luck at once.
>>
Rolled 5 (1d100)

>>43137319
I had the two. Are we supposed to roll high or low, I forget?
>>
>>43137329
What the fuck is up with your rolls

This works on gimped and frankensteined Only War rules. Low is good.
>>
Rolled 48 (1d100)

>>43137319
>>
Rolled 81 (1d100)

>>43137319
fug
>>
>>43137350
Oh, i panicked for nothing. I've also been rolling terrible too then. Should stick with map plans
>>
Rolled 53 (1d100)

>>43137319
>>
Rolled 67 (1d100)

>>43137319
>>
Rolled 16 (1d100)

Your contingent all fires in succession, battering the enemy with shells. Most of them have no effect, but you see the shell from your own slam into a section of damaged hull plating. It blows through…and visible exits out the other side. You didn’t think you’d see that against this particular tank.

Another volley has much the same effect, but the distance closes between you, more hits are scored, albeit non penetrating ones.

The heavy tank has, either through negligence in the face of your offensive or inability to depress its remaining weapon, ignored the self propelled gun, still right up in its face. Again, they fire simultaneously.

One more d100 for the road
>>
Rolled 55 (1d100)

>>43137558
>>
Rolled 84 (1d100)

>>43137558
>>
Rolled 84 (1d100)

>>43137558
>>
>>43137612
>>43137602
Whoo dubs! bad dubs but still.

I like those infantry, I hope they stay with us in the SPG. Ballsy fuckers still there rather than running away.
>>
The giant shell plows into the tank on your left. This time, the tankers from the other company are not as lucky. The tank dissolves in a burst of flame, pieces of it ricocheting off your own hull.

Your eyes are forward, however. The self propelled gun’s shot once again hits the frontal armor, but instead of exploding on the surface, it punches through the compromised hull and bursts underneath. A burst of dust and rubble erupts from underneath the heavy tank, and its mechanical innards spill out of its belly with a heavy clanking. Its gun jerks upward, the hull groaning under the stress of a machine it can no longer support.

The beast has finally been slain.

You look back at your destroyed ally. You know better than to look for any survivors; the tank has been crushed like an insect with a stone. It burns fiercely despite the rain.

“Commander,” your loader snaps at you, “We have to keep going.”

“…yeah.” You say. “Get Charles Group on the radio. Ask where the hell they are.”

“…almost there, commander.” Your radio operator says after asking.

>you have eighteen minutes left to finish the operation in the scheduled timeframe

>keep going forward, they can catch up

>wait for them to catch up
>>
>>43137641
>>keep going forward, they can catch up
>>
>>43137641
>keep going forward, they can catch up
>>
>>43137641
They are the infantry right?
>>
>>43137758
Charles is the force that was going up the center. They had to take a detour.
>>
“There’s no time,” you say, “All tanks forward. We’re pushing up, and Lynx expects us soon. We had little time in the first place.”

You radio operator motions to you to pick up the headset. “Tank 3 wants to talk with us.”
You put on the headset from another radio.

“Lieutenant von Tracht.”

“Lieutenant,” the commander of what is temporarily your third tank says, “We’re down a tank. Are we going to go forward with only two tanks? Is that enough?”

>It’ll have to be, there’s no time to wait

>have the two tank group originally posted to guard the bridge come with you, and instruct the force that has no arrived to take up their position at the bridge

>other
>>
>>43137843
>>have the two tank group originally posted to guard the bridge come with you, and instruct the force that has no arrived to take up their position at the bridge

This sounds good. We can also leave the SPG behind to guard the bridge if we must.
>>
>>43137843
>>It’ll have to be, there’s no time to wait
>>
>>43137843
>have the two tank group originally posted to guard the bridge come with you, and instruct the force that has no arrived to take up their position at the bridge
Some is better than none, they should be the same now, so everything evens out
>>
File: Sturmtiger_2.jpg (19 KB, 450x325)
19 KB
19 KB JPG
>>43137967
Third this motion. Also good morning folks from Europe.
>>
File: weissbrucke5.png (191 KB, 700x700)
191 KB
191 KB PNG
“No, you’re right,” you say, “hold on a sec.” You order your operator to switch radios to the group originally posted for defense of the bridge. “Group Ernst, you are disbanded. You will not be accompanying us in the final stage of this operation. Due to their tardiness we are leaving Charles with your job.”

“Understood, Lieutenant.” The response is quick and clear. Good.

“How is Lynx?” you ask Hans, your radio operator.

“One moment. Lynx, sitrep. Uh huh. Affirmative. Go fuck yourself. Out.” He looks back again, “Same shit as before, except with catty remarks on what’s taking us so long.”

Whatever. “Tell them we’re on our way, and to not get into trouble. We’ve had enough for the day.”

The reunion is plain and efficient. The grenadiers sent their vehicles back around, after a brief attempt to get them over the paths regardless. The bridges turned out to be too narrow, let alone capable of accepting their weight.

Regardless, your objective is in sight. The Town Hall, an old and majestic building turned into a vital supply dump for the remaining forces of the Reich, looms over the trees of the city park, which you are now in front of. The ongoing battle appears to have drawn away most of the troops, but just from glancing at the Town Hall, you still see that it is heavily guarded.

Fortunately, you had planned for this occaision.

>but you’re going to plan now. Red marks are fortifications, it is unknown what they are. They could be trenches, machine gun nests, or even at rifle positions, although likely nothing heavy. There are apparently, counting the artillery crews, only around eighty around the complex however.
>remember that you still have a smoke barrage
>A is the main gate and square entrance
>B is the road into the government pavilion
>C is the rear, a direct route to the objective
>D is yet another road, but to the perimeter
>>
File: grw 34.jpg (124 KB, 800x1067)
124 KB
124 KB JPG
>>43138085
First move through those trees to conceal us. Then cover our approach with a smoke barrage when we get in AT rifle range. After that head on through the main gate and have the mortars barrage any fortifications.
Not sure if this is a solid plan so would like a second opinion.
>>
>>43138239
Seems fine to me
>>
>>43138239
I like it. Knocking down the front door is a good move.
>>
Man I hate to do this to you guys but it's almost 5 in the morning and I can't write no more.

Apologies. We'll take that plan and carry it to next session, though. You've all been great.
>>
>>43138239
If you want to launch a mortar barrage, use the HE first to do the damage you want before you use smoke, otherwise the explosions will just disperse it.

Also the m/32s should take up defensive positions at B6 and C8. Any light tanks and AFVs help the infantry assualt and everyone preps for a fast retreat
>>
>>43138319
Night, thanks for the run
>>
File: 298gJ9m.jpg (119 KB, 876x653)
119 KB
119 KB JPG
>>43138319
Alrighty then have a good night (or morning here). Despite time zone disparity I'm enjoying this quest. Have the leaked E-100 from WT.
>>
>>43138341
Have the SPG shell the most dangerous enemy position in addition to the mortars. It will have more effect than indirect fire.
>>
>>43138953
They're infantry, not artillerymen, they could only bpull off the KT-29 because it was point blank



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.