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/tg/ - Traditional Games


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You are Jadyk of the Wormstar, ancient Lich-Lord and a commander in the Grand Necrotic Armada. The Armada is broken millennia ago, the Wormstar silent and vanished, your ally Ghul murdered and his power fueling an interstellar empire but yet you remain.

Released from your imprisonment only days before you have slowly but steadily been regrowing your power and army. You've already proven you have not forgotten the ways of combat in your long time away, defeating, enslaving, and reconstructing a patrol of Osjiic soldiers looking to claim your base as their own.

Talons stalk the mountains and cliffs under the gaze of high-flying Gargoyles. Stingers and Trolls waiting for their chance at combat, resting in the tunnels of the mine. You feel your enslaved minions and their apprehension. The miners sending repaired drones back into the tunnels to dig for stone and ore but focused now on fueling your return rather than their former home. The Voidsinger sits in solitude in the resting area of the mining camp, glimmers of Void energy rippling across their form.

This world was your prison but now it will become the first step you take to reclaiming your power and staking out your own vision in this chaotic galaxy.
>>
>>43002507
Welcome back folks.

I set up a pastebin with veeeeery basic stats about unit creation and production capabilities. Probably going to get reworked in the future to make it work better: http://pastebin.com/Y28Z8ZAG

Make sure to follow my twitter where I announce the threads: https://twitter.com/CeroTheNull

Troop Totals:
>Talons: 30
>Stingers: 18
>Gargoyles: 6
>Trolls: 4 (two ranged, two melee)
>Enslaved Minions: 3 Human miners, 1 Osjiic Voidsinger

Your power grows with ever life you drain and every undead you create, the Cauldron churning with potential to blanket the world in death and reconstruction. You ponder your next step.

Jor, recovered from his scrape with death, says that the Colony radioed in again asking about the miners and he was forced to say they were killed in a tunnel collapse. You wave it off dismissively, glad you would not have that to bother you for the time being but Jor remains. He falters under your hollow gaze and he stammers out a "T-t-thank you..." for saving his life and he scurries away.

The Voidsinger admits that the outpost was only expecting a report every other day unless they encountered signs of the pirates. He also lets slip that there were two other groups heading out into the surrounding mountains to set up their own sensor towers, grimacing when he realizes his inadvertent betrayal of his former comrades. You nod and thank him for the information.

What shall you do?
>>
>>43002712
pick off the other 2 groups enslaving 1 from each to maintain illusion of all is well.
>>
>>43002712
Well, better track down his comrades.
>>
>>43002712
Track down the other outposts
>Voidsinger requests locations (Can cause suspicion)
>Send Gargoyles (Outposts said to have Sensor Towers as well)
>Send Talons (Slow but stealthy)
>>
>>43003004
>Send Talons (Slow but stealthy)
Great to see you Jyoti
>>
>>43003004
>Send Talons (Slow but stealthy)
>>
>>43003004
>Send Talons (Slow but stealthy)
Can we give one a Cyclops eye so we can scout the place out better?
>>
>>43003004
Send Talons to scout out the outposts
Roll me 2d100

Remake a few with Cyclopean Gaze?
>Y/N? How many?
>>
Rolled 85, 76 = 161 (2d100)

>>43003137
5
>>
Rolled 42, 97 = 139 (2d100)

>>43003137
Y 5
>>
Rolled 9, 78 = 87 (2d100)

>>43003137
Y
>>
>>43003137
Y
How much does the adaptation cost?
>>
>>43003137
You question the Osjiic if he knew more specifically where they were at and after several minutes writhing from the shards power he finally gasps out vague directions. The Osjiic did not allow different patrols to know each others routes or locations to avoid situations similar to this but the Voidsinger had briefly overheard a trooper in one of the other groups mention a specific mountain range to the north of the colony.

After thanking him for the information you turn your attention to the Cauldron where five of your Talons were lowering themselves into the churning liquid. The emerge several minutes later, their head warped to support the great eye and olfactory organs shaped like fins. They shake the black liquid from their thin forms before leaping away to join the waiting Talons.

They dash away and you're pleased to note they do not show up on your own sensor towers screens, hoping they would be able to get close to the other outposts without notice. They circle around the colony giving their border a wide berth and sticking to the rocks. It takes quite some time but by sunset they reach the foothills of the other mountains where they split up to cover more ground.

While the Cyclop Talons did not have the enhanced thermal or electrical senses the Gargoyles did they were able to see for long distances, eye attuned to tracking movement. They comb through the hills and jagged outcroppings before they start climbing up the short but steep cliffs that make up most of the mountainscape.

Clambering over a cliffs edge one of the Cyclops scans the area, realizing they discovered a small mountain path. Jor had said there were other previous attempted mining sites that failed to produce results and were abandoned. Your Cyclops flares the scent fins and catches the scent of machine oil, ionized air from a hovercraft and the distinct scent of Osjiic. They had passed by here recently.

>Cont
>>
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>>43003679
Your scouting Talons converge on the area as the first group follows the path but staying off it. They follow it up curving through crevasses and along cliffs until high above the valley a Talon nearly stumbles directly into the Osjiic camp. Scampering to hide you are relieved to see they hadn't detected its presence and soon your Talons and Cyclops converge while the keen-eyed undead spy on the camp.

Set up in a clearing at the top of a cliff the camp had several collapsable tents where Osjiic milled about or sat tending to their weapons. A hovercraft similar to the one back at your mine sits to the side with an Osjiic working on the engine. What looked like a large two barreled turret gun sits ready but unattended at the edge of the cliff overlooking the path leading to the camp.

Like the group you encountered they numbered six but they had no Voidsinger, your enslaved Osjiic saying they were expected to stay at the colony outpost. They had a sensor tower like yours and a trooper stands at the console punching away at the keys. Seems you were right to assume the towers couldn't detect your Talons.

What would you like to do?
>Use the 12 Talons and 5 Cyclops to ambush stragglers
>Return to base and regroup
>Lead your troops to attack the base
>Sabotage (Targetting what?)
>>
>>43003801
>>Sabotage (Targetting what?)
hovercraft gun and comms
then
>Lead your troops to attack the base
>>
>>43003801
Seconding >>43003840

If possible we take the commander alive and enslave him. We want to take them out all the Osjiic as thoroughly and carefully as possible.
>>
>>43003407
Currently the adaption doesn't cost anything to add to a unit but it makes them more frail around the head since the eye and olfactory fins are rather fragile.

Might change as I rework the unit and item costs
>>
>>43003840
>>43003891
Thirding. maybe we should've equiped some talons with those bone smgs

Where is everyone today?
>>
>>43003840
Supporting this, but make the damage to the hovercraft temporary and easily fixed. That way we can easily transport their corpses and any loot we find back to us.
>>
>>43004055
I don't know. Feral Necro is pretty dead as well, which is really unusual. It feels like its just a slow day today.
>>
>>43004055
Just got here
>>
>>43003801
Sabotage
and
Lead your troops to attack

Roll me 3d100 pls
>>
>>43004055
It's a long weekend in clapistan, probably out having fun.
>>
Rolled 69, 9, 79 = 157 (3d100)

>>43004139
>>
Rolled 4, 17, 15 = 36 (3d100)

>>43004139
here we go
>>
>>43004141
>clapistan
wut
>>
Rolled 51, 26, 85 = 162 (3d100)

>>43004139
>>
Rolled 33, 33, 31 = 97 (3d100)

>>43004139
>>
Rolled 44, 69, 94 = 207 (3d100)

>>43004139
>>
Rolled 11, 84, 64 = 159 (3d100)

>>43004139
>>
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>>43004139
Your Talons and Cyclops watch from the cliffs and rocks surrounding the unsuspecting camp as several of the Osjiic turn in for the night disappearing in the tents. Gathering your troops you leave behind a pair of Stingers and the zombie Osjiic to keep watch over the Mine and your knocked out minions as you depart with the bulk of your force.

Gargoyles fly overhead and scout for anything in your way. With the Trolls and Stingers slowing you down it would take several hours until you could make it to the camp with the main force. Sending Talons ahead you march with the others steadily and send your attention to the Talons surrounding the camp.

Only two of the Osjiic remained awake, one patrolling the camp and the other sitting near the sensor towers control console. Your Talons slowly creep into the camp as the Cyclops keep watch. You wonder how easily it would be to slip into the tents and slit their throats but you needed their energy and at least one of them alive. A pair of Talons slip into the hovercraft and locate the radio, claws tearing the device away from the dash and the two pulling it apart thoroughly.

Your others take their time, watching as the one by the tower starts to nod off until you can sense it was asleep, motionless and slouched. As the patrolling Osjiic move to the other side of the camp a group of Talons creep up on the sleeping Osjiic. They do not see the six fingered fist on its armor that signified a commander so the Talons move quickly, tackling the Osjiic and only letting it it grunt before it's helm is torn off and its throat slashed before it could shout for help. It takes four Talons to heft it up and it to a cliff before dumping it as one stays behind, tearing into the sensors console before dashing away at the sounds of the patrolling Osjiics footsteps.

>Cont
>>
>>43004548
You were working your way up the path by this point, your Talons joining with the others waiting for the main force. The patrolling trooper glances where it's comrade was but shrugs and mumbles something about a bathroom break and moves on, thankfully missing the patch of blood and torn console.

With your forces ascending steadily and the sky starting to lighten in the distance you knew you had to destroy that gun turret before you arrived. With the trooper movng past the turret your Talons dash out and try to claw and rip up the mounted gun but to no avail. Settling instead for disabling it they tear at the drums of ammunition and yank it from the gun with a screech of metal.

This gains the patrols attention who hurries back and lets out a shout, spotting a Talon hopping over the cliffs edge. Soon the camp was awake and alert, Cyclops watching as they roam inspecting the damage. One goes to the gun and shouts about the damage but looks down and lets out another shout at the sight of you marching up the path with your Stingers and Trolls surrounding you.

They see you.

Roll me 2d100 for combat
>>
Rolled 57, 82 = 139 (2d100)

>>43004578
>>
Rolled 38, 49 = 87 (2d100)

>>43004578
Here we go
>>
Rolled 69, 50 = 119 (2d100)

>>43004578
>>
Rolled 100, 14 = 114 (2d100)

>>
>>43004177
USA...
>>
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>>43004578
Hearing their shouts your troops pick up the pace, charging up the mountain path. Stingers and Trolls lift their shields as Osjiic troops line up on the cliff and fire down on you. You hear their bullets hit the shields like a heavy rain and a Stinger stumbles then collapses under the hail but the others manage to hold up their defenses.

Three troopers line the cliff as the commander and another trooper kneel at a crate and you see them assembling a weapon large even for them. Your Talons burst from cover when you spot them prepping several missiles. They charge for the two hissing and shrieking and the trooper manages to turn around and squeeze off a few rounds from his repeater before several Talons tackle him and wrench his gun away.

The Commander spins and attempts to aim the cumbersome rocket launcher but he is tackled by a swarm of Talons that knock the weapon away. A Talon crumbles under a blow from a fist that hits like a cannon and your Talons scurry away lugging the weapon behind them.

The Osjiic on the cliffs continue to fire down on your troops and another Stinger collapses. Your ranged Trolls aim their rifle arms up the cliff and fire several rounds that scatter the troopers. Taking the opportunity your soldiers break into a blind dash as you quickly levitate yourself up the cliff face, hoping the waste of energy would be worth it.

Your Stingers move onto the clearing and line of their shields, those unshielded hiding behind the trolls that lay down fire driving them back. You manage to appear close to one of the troopers and he shoots but your shield deflects the fire and you dart your hand out, dragging him over the cliff even as your drain his life. Dropping the corpse you turn your attention back to your undead soldiers.

>Cont
>>
>>43004986
The Talons regroup and attack as Stingers close in on the Troopers hiding behind their hovercraft. As Talons pounce and are crushed by heavy blows and bullets your two melee Trolls and several Stingers make their way around the hovercraft using sting whips and weapons to beat down the remaining troopers.

By the time you make your way back up the four remaining soldiers are subdued, two Trolls forced to hold down the Commander alone as he struggled.

Victory
>Captured Osjiic Commander and 3 Troopers
>Two dead Troopers
>Lost 5 Talons and 4 Stingers
>Captured the Outpost

What do you plan to do with your new captives?
Roll 1d100 to loot the place
>>
Rolled 18 (1d100)

>>43005011
Enslave the commander, render down the others.
>>
Rolled 25 (1d100)

>>43005011
Seconding >>43005043
>>
Rolled 66 (1d100)

>>43005011
interrogation time?
>>
Rolled 43 (1d100)

>>43005011
>>
>>43005099
>Why have you squatted in my rock garden?
>>
Rolled 6 (1d100)

>>43005011

Let's curse/possess them. We could use a small force like that to make infiltrating the other Osjic camps much easier.
>>
>>43005011
The commander shouts at you even with Stinger barbs embedded in their armor and flesh, demanding to know who you are and what your faction is. You ignore him as your Gargoyles keep watch from the air and Talons rummage through the camp.

Your Trolls heft up the three subordinates one by one as you drain the life from them. The Commander had fallen silent by the time you approach him, expecting his own death but instead you pluck a large shard from your armor that regenerates with every life you consume.

Inscribing the shard with the sigils of domination and agony was becoming second nature to you. The shard floats above your palm, the air twisting around it as the commanders helm is pulled off. Their struggles renews as the shard nears them then bellowing out in pain as the shard buries itself into their neck with a sizzle of burning flesh. Your Trolls release him as he collapses and passes out.

Turning your attention to your Talons you look over your latest haul.

>Hover transport gained
>4 Heavy Rifles and 4 Drum repeaters
>1 Missile Launcher 8 missiles
>Heavy Turret (damaged)

Your Talon brings you a collection of melted and warped plastic that you recognize as data devices the Osjiic used. You wonder what secrets the Commander destroyed before you were able to stop him.

Hearing him grunt as he pushes himself up, you think to yourself that you'll just have to ask him.

Interrogation time, what do you ask your new minion if anything?
>>
>>43005352
When are you supposed to report? Your mission? How many? Expecting reinforcements or to call back to you fleet soon? What was on the data drives? Where's the other base? What do you know of the state of this world?
>>
>>43005352
>you pluck a large shard from your armor that regenerates with every life you consume.
Thank you for that line. I was worried our armor was slowly but surely shrinking.

>Interrogation time, what do you ask your new minion if anything?

>Ask him when they are expected to report in
what they've reported already
>can they fix the radio?
>how long will it be till the rest of his complement is missed, if at all?

These are also good >>43005402
>>
>>43005402
Pretty thorough.
>>
>>43005352
You send a shock of pain through him and he collapses back to his knees when he tries to stand. You move in front of him and wait, hands resting on your shield in front of you. After a bit more of the agony spiking through him you release and he collapses, panting and propping himself up with his hands. You let him catch his breath before launching into your questions.

"When was the last time you reported into your base and when are you due next? When are reinforcements expected?" you stand, waiting expectantly as he slowly looks up at you.

Spitting at your shield you sigh dramatically and send another bolt coursing through him. His side convulses and he grunts. You let him soak in his pain for a bit longer before he gasps out and lifts a hand for you to stop which you do.

Catching his breath once more he answers with bitterness in his voice, "Reported yesterday. Report again tomorrow... Reinforcements from base, not for a week. From Fleet, no idea. Long term reconnaissance. Scouting Fleet."

You could sense his shame gnawing at him, "There are three outposts. The one in the mine is taken. Where is the third and what were on these data containers? Why come to this backwater planet?"

He shakes his head, "I can't..." but he feels the shard start to heat up once more and he grimaces, "They went east to the far mountain. Bigger tower there to scan for Pirates hiding in the mountains. We've seen evidence of the, even found a recent camp."

You can feel him hiding something and you repeat yourself about the data drives, "Fleet information. We're a Scout Fleet sent to search for Pirates."

He is lying.

Roll 1d100
>>
Rolled 11 (1d100)

>>43005771
>>
Rolled 97 (1d100)

>>43005771
>>
Rolled 1 (1d100)

>>43005771
For great justice.
>>
>>43005841
anon we are not a just being, you jinxed us.
>>
>>43005841
>>
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>>43005841
>>
>>43005841
Still BEST of three...right?
>>
>>43005771
The shard buried in his neck burns hot and he cries out as you clack your jaws, "You should not lie to me. Why are you here and what was so important you have to lie to me?"

He twitches as he fights against the agony spiking through him, "I-I can't! I-I'm trying but," he starts to choke on his own tongue and you sigh, letting him collapse panting and coughing.

Waiting for him to compose himself you lean forward towards him, "Again, why must you lie to me? You could live in glory under my cause or die like a wretch on some forgotten rock," your mood starting to sour.

He looks up with an expression you hadn't yet seen on an Osjiic, pleading with his eyes, "I...I physically can't..."

He takes a deep breath and you feel him brace himself before he croaks out a single word, "Masked..." before he collapses, body twitching as he goes into a seizure.

Grumbling you let him twitch on the ground as the dead and loot are loaded up onto the hover transport. It takes nearly ten minutes before he stops, a limp pile on the ground and drooling. He was alive but could tell he would be out for a long time.

With how dramatic that little outburst was you wonder if he would ever wake up but you can sense him dreaming.

What do you do now?
>>
>>43005879
Gotta count crit fumbles but the high roll helped mitigate the damage
>>
https://www.youtube.com/watch?v=VB456d2p4BA
>>
>>43006161
Well thats good at least.
>>
>>43006149
Loot.
Begin making new troops.
>>
>>43006195
>Systek
I completely agree, anon, good taste and very fitting.
>>
>>43006149
Welp, might as well go home and sift through our loot. Could we sabotage their camp somehow so anybody how comes looking won't find any evidence they were attacked by us? Like caving in the cave or something like that, or just removing any incriminating evidence if we can't.

Once that's done we should return to HQ and start fortifying it in the event their buddies come looking for them. We should see if we can't get that heavy machine gun up and running, that would help out any static defense a lot.
>>
>>43006320
There would be signs of a battle since there are bullet holes and casings along with shards and splinters of bone and chitin and crumbs of broken Talons but those wouldn't be too obvious to any investigating party.

You could scrap the site and take as much as you can of salvageable metal if you want. It may look like a pirate raid if you're lucky
>>
>>43006426
Then lets do that.
>>
>>43006426
Yeah I'm cool with that. Could we try sweeping up the bits of bone and chitin and what not? I don't see any point in leaving any evidence at the scene of the crime.
>>
>>43006544
Unless it's evidence to support a pirate attack, in which case we should take or completely destroy all the electrical equipment because the way everything was torn apart may look too fishy just to be pirates.
>>
>>43006426
Loading up the transport with everything you could carry and the bodies of the fallen you head back with the transport, a reanimated Osjiic driving it stiffly. The Talons and other troops that couldn't fit on the hovercraft set to destroying the camp, tents knocked over and crumpling what remained of the sensor tower while still attempting to pick up and collect stray shards of bone that may betray them. Eventually they start to make the long trek back to the mine.

Your Gargoyles fly above and make sure you were unnoticed on your return and even manage to find paths for your transport you would've missed.

Back at the base you are greeted by Jor waiting expectantly for your return and hurries out, "W-welcome back," he stutters. You could still feel the fear roiling in him but it was starting to numb with exposure to you and your methods. You nod to him and tell him you'd like the radio and heavy turret repaired. He nods and says he'll get the other two miners to help him. The still unconscious Commander is taken to the resting area and a Stinger keeps watch over them as a precaution.

The bodies of the Osjiic and your fallen troops are taken into the tunnels to the Cauldron and prepared to be broken down and reconstructed.

>Biomass gained: 20
>Metals gained: 30

Current stockpiles:
>Biomass: 20
>Metals: 60

What troops would you like to make?
>>
>>43006572
Clearly we must think like pirates here. What would a pirate do in this situation?
>>
>>43006677
whoops

Troop Totals:
>Talons: 30
>Stingers: 18
>Gargoyles: 6
>Trolls: 4 (two ranged, two melee)
>Enslaved Minions: 3 Human miners, 1 Osjiic Voidsinger, 1 Osjiic Commander
>1 Osjiic Zombie
>>
>>43006677
Replace what we lost first, then more stingers and a troll, maybe some gargoyles too.
>>
>>43006677
Replace our losses.

Try putting a missile in the cauldron.
>>
>>43006677
Seconding these >>43006714
>>43006742
>>
>>43006677
>4 trolls, equip them with the heavy rifles.
>Equip 2 existing trolls with drum repeaters
>5 stingers equipped with bone rifles
>3 talons
>Send existing units to gather more biomass.
>>
>>43006707
argh I fucked up and didn't subtract our losses

>Talons: 25
>Stingers: 14

>>43006714
>>43006742
>>43006760
Ok with troops replaced you have:

Current stockpiles:
>Biomass: 11
>Metals: 52

How many of what would you like to make?
Or would you like to hunt for biomass first before creating additional troops?
>>
>>43006814
Make a few goyles and a toll. Save the rest.
>>
>>43006814
Sure.

I also want to do as anon suggested and
>Try putting a missile in the cauldron.

I'm liking this >>43006770
So
>4 trolls, equip them with the heavy rifles.
>Equip 2 existing trolls with drum repeaters
>2 Stingers
>4 Gargoyles
Perhaps a sniper weapon of sorts for our Cyclops Talons?
>>
>>43006814
Two trolls, and give them heavy rifles, cause I'm assuming they're better than our bone rifles.
>>
>>43006814
Let's do the hunt before we make troops so we know what we can work with?

All in favor?
>>
>>43006919
Yeah, good call. We're kinda starving for biomass here.
>>
>>43006880 Here

>>43006919 I'm fine with whatever.
>>
>>43006910
I've meant to mention thsi but I keep forgetting

An Osjiic Heavy Rifle is about equal to a Bone Rifle in damage and firing speed (semi-automatic) while their drum repeater doesn't quite have an equivalent yet.

Heavy Rifle = 4M
Drum Repeater = 3M

>>43006880
You can try to make one yeah. And I realize I forgot to include our Cyclops Talons in the troop counts, oh well.

Hunt for biomass
Roll me 1d100 pls
>>
Rolled 15 (1d100)

>>43007040
>>
Rolled 59 (1d100)

>>43007040
We should see if our Gargoyles can carry shardspitters or some kind of poisonous sting like a wyvern
>>
Rolled 2 (1d100)

>>43007040
Rolling
>>
Rolled 32 (1d100)

>>43007040
>>
>>43007117
When we unlock bombs give them teargas and smoke bombs

Since talons have a hive mind they would probably do good in smoke
>>
>>43007040
As Jor and the other humans work on repairing the turret the Osjiic Voidsinger tends to the sensor tower, your gargoyles watching the mountains and noting herds of cliff-jumpers as your freshly returned Talons and Cyclops head back out once more.

Using the Gargoyles above they stalk and capture unlucky creatures, dragging them home and piling them up for the Cauldron to consume. Cliff-jumpers, a harpoon-beast and a stray herd beast await reconstruction.

Your gargoyles note that because of the recent hunting the herds have become much thinner and are migrating away from the area. You start to wonder how closely the colony guards its herds of large beasts as the animals are dumped into the churning Cauldron.

>Gained 22B
>New total: 33

With the Cauldron churning full of ready to make Biomass you prepare to boost your army once more.

What troops do you make and do you attempt to make any new weapons?

You are currently unarmed yourself but carry a shield. You can make yourself melee weapons are even personalized versions of your current weapons.
>>
>>43007414
Make ourselves a Shatter tip bone saber.

Create 10 new stinger, 5 talons and troll, what left into gargoyles
>>
>>43007483
Seconding.
But how long does B last? If we save it will it rot into uselessness?
If we fill a vat with gelatinous body sludge would we get a flesh slime minion?
>>
>>43007414
-4 trolls, equip them with the heavy rifles.
-Equip 2 existing trolls with drum repeaters
-5 Stingers
-4 Gargoyles
-15 Talons

Also, does our cauldron reverse engineer weapons we toss into it? If so, chuck in a drum repeater and a missile.
>>
>>43007414
>4 trolls, equip them with the heavy rifles.
>2 Stingers
>4 Gargoyles

If theres biomass left
>10 cyclops talons

Weapons
>Sniper rifles for cyclops Talons
Perhaps a large doublesided axe? Provided we could wield that in one hand

MOTHER FUCKING CAPTCHA
>>
>>43007547
Like the idea of sniper cyclops talons, but why give them axes of all things. Those are weapons for tough bruisers, not fragile agile ranged units. Giving them something small and quick would be more appropriate, like dagger.
>>
>>43007619
I think he means the ax for us.
I'd prefer a polearm myself though
>>
>>43007619
I did in fact mean an axe for us, not the talons.


>>43007682
I tend to like polearms and those are usually what I go for in quests, but I feel like getting up close and personal might be fun with this guy.
>>
>>43007414
>4 Trolls 12B 12M
>5 Stingers 5B 10M
>4 Gargoyles 4B 4M
>10 Talons 10B

Remaining stockpile
>2B
>26M

Sound good with everyone? (add Cyclops to Talons?)

Some debate about a weapon for yourself
>Ax
>Polearm
>Saber
>>
>>43007948
Polearm please, has a regal/kingly feel to it.
>>
>>43007948
Can we make talon snipers?
>>
>>43007981
Also
>Polearm
>>
>>43007948
>Polearm
>>
>>43007541
Chucking a missile into a Cauldron would be...a bad idea. You can try taking it apart (yourself or with a Talon at a safe distance) to try and learn how to make explosive weapons.

To create new weapons you would have to sit down and create it from hand within the Cauldron though with weapons at hand you can use them as a rough blueprint to make an equivalent weapon.

Like you can create a cauldron based Drum repeater no problem now but you would have to roll to experiment with creating a sniping weapon

>>43007523
Once consumed by a Cauldron Biomass does not spoil. To store large amounts of biomass you will eventually need to make containers for them. Your current Cauldron can hold 50 units of Biomass before it gets too full
>>
Rolled 62 (1d100)

>>43008041
rolling for sniper creation
>>
>>43008041
I wanna roll for snipers and explosives
>>
>>43007948
I'm fine with polearm

>(add Cyclops to Talons?)
Y


Try to make a sniper rifle.
>>
Rolled 7 (1d100)

Rolling to make use a silenced sniper
>>
>>43008041
Create Sniper weapon
and
Examine explosives
Roll me 2d100 pls

How many cyclops do you make?
You currently have 5 Cyclops and 40 Talons
>>
Rolled 19, 85 = 104 (2d100)

>>43008117
5 per so make 3 more for 8 out 40
>>
>>43007948
Yes and go ahead and add mono eyes to talons.
>>Saber

>>43008041
I would also vote to make an equivalent to the drum repeater, and attempt to create explosives and snipers.
>>
Rolled 25, 32 = 57 (2d100)

>>43008117
>>
Rolled 94, 6 = 100 (2d100)

>>43008103
Can we put a shardsplitter in our polearm?
>>
Rolled 52, 24 = 76 (2d100)

>>43008117
>>
Rolled 15, 5 = 20 (2d100)

>>43008117
5, so we have 10 cyclops and 35 Talons
>>
Rolled 30, 11 = 41 (2d100)

>>43008117
I'm cool with making 3 more for an even 5:1 ratio.
>>
>>43008155
You can make yourself a handheld one but no, you can't combine them at the moment.

Support for making a Shardspitter for yourself?
Remember that Cauldron forged weapons allow you to channel necrotic energy through them, including ranged weapons
>>
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Hows this for a polearm?

I'm having trouble finding ones that fit with our motif.

>>43008213
Sure.
>>
>>43008213
Go for it. Are these one handed pistol type weapons we're talking bout here, or more of rifle kind of thing?
>>
>>43008213
Could we make a gun that shoots armor shards of domination? So we can dominate at a distance
>>
>>43008213
N.
I wanted a poearm
>>
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>>43008231
No more like this the mother fucking lance of Longinus
>>
>>43008213
>>43008231
I was thinking polearm and a sidearm, just to be clear.
>>
>>43008285
>>43008314
Yes thsi is to make one of both
>>
>>43008247
>Fires shards of our armor each inscribed with runes of domination
While incredibly useful, we would probably wind up stripping ourselves bare ass just trying to fill the magazine up.
Let's do it anyway.
>>
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>>43008295
>>43008343
Can our polearm be this?
>>
>>43008353
Only cowards fight clothed
>>43008361
I like that weapon
>>
>>43008343
Then Y.
>>43008247
Nah. Too easy to miss.
>>43008361
>that dumb spring
We should use a trilance or naginta
>>
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>>43008343
Alright good.

And actually I could deal with something like
>>43008295
>>43008361
>>
Why not a scythe for a polearm? I would think that would fit the theme, as well as most likely being intimidating towards your foes.
>>
>>43008532
I feel like scythes are a bit overplayed, but provided we get a nice picture and theres no mechanical penalty then I don't really care what kind of polearm we have.
>>
>>43008532
But scythe are shit for combat, we only think of them as a weapon because of the grim reaper but he only used that for symbolism and to demean us.

I'm all for the lance
>>
We should make ourselves a mount, possibly with the void energy. Hunt down some kind of strong ass animal for it.
With a gun and polearm/Lance it would suit us perfectly
>>
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>>43008689
You read my mind anon.
>>
>>43008689
In time the very world will be our mount
>>
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What if we pop this on the end of a pole and call it a polearm? I think the 4 prongs fit the soul draining thing.
>>
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>>43008117
Your new troops pull themselves from the liquid of the Cauldron, the new Trolls hefting the Osjiic weapons as they move out into the tunnels to join their kin.

Dipping your hands into the black liquid you decide it is time to finally arm yourself. You debate with yourself about what weapons to craft for yourself and you think back to your former days of glory.

The image comes to your mind, a powerful spear of black twisting metal that crackled and hummed with your power, a weapon that once felled cruisers with a single throw at the height of your power.

While you were far from recreating that power you pull a heavy chitin and bone spear from the pit along with a heavy shardsplitter for yourself.

With those out of the way you turn to one of the drum repeaters, lifting it with a thought and depositing it in the Cauldron where you take it to pieces. Studying the mechanisms you believe you can recreate them with the Cauldron. An hour later and you pull out the first of your new weapons out of the black liquid.

>Created Bone Repeater
>Two thick barrels lead to a heavy bone and chitin reservoir holding bullets of bone and metal. Able to unleash a hail of bone and metal they are only accurate at mid to close ranges but are capable of laying down covering fire for an impressive amount of time. Cost 2M

With your new Cyclopean Talons stalking the cliffs and playing lookout you realize they would need a weapon of their own. Bone Rifles were a good start but they were much too noisome and cumbersome. You dip your hands into the liquid and begin work on a new weapon.

>Spine Caster
>A long ranged and mostly silent sniping rifle the Spine Caster is a long skinny weapon of bone metal that fires a rather large spine of lathe carved bone that is fired at extreme speeds. Accurate at long distances it has a powerful recoil meaning lighter troops must brace themselves before firing. Cost 2M
>>
>>43008751
But we need a mount for out mount.
If any alien equivalent for dragons exist then, that. Give it void energy too
>>43008773
Seems like a stave
>>
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I found this, a war-scythe. Seems to work like a regular spear, except it has a curved blade. Works symbolically, and practically.
>>
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FOOLS! There is but only one weapon fit for us.
The soul reaver
>>
>>43008858
Oh dam, he is right
>>
>>43008821
Arm one ogre with a repeater
He can lock down areas
>>
>>43008821
>lighter troops must brace themselves before firing
Would something as heavy as stingers be able to fire it normally?
>>
>>43008821
We need to make a very small creatures, used for sabotaging enemy ships, they get in the vents and fuck with stuff
>>
>>43008963
https://www.youtube.com/watch?v=Ir1ii4WXThk
>>
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>>43008963
How bout tribbles?
>>
>>43008821
The missile launcher that the Osjiic commander almost turned on your forces intrigues you. While you had neglected to use explosives for your ground troops since they don't leave much afterwards for reconstruction you knew new times meant new innovations.

A single Cyclopean Talon takes several of the missiles deeper into the mine away from any bystanders and carefully starts to disassemble them one by one under your instruction.

To your relief the Cyclopean Talon breaks the missiles apart without hazard. Picking through the pieces and even tasting parts you start to think you have a very basic understanding of them.

Plunging your hands into the liquid once more you don't even notice the time pass but eventually hours later you pull forth another new creation.

>Thumper
>A large tube that fires an egg shaped grenades in an arcing path. Grenades must be loaded individually between firing and a unit can carry 5 at a time and must be resupplied by a Cauldron. They can be fired, rolled, or even placed by hand. Costs 3M

So far you have two types of grenade:
>Explosive: Detonates in a powerful explosion of thermal energy
>Fragmentation: A weaker explosion sends jagged shrapnel of bone and metal in all directions, ineffective against heavier armors
>>
>>43009046
>>43008963
Yes, let us make gremlins!
>>
>>43009105
If you wish you can consolidate Cyclopean Talons and Spine Casters into a new template type if there is support.

But first I must go get something to eat before continuing. I realized I forgot to get food for dinner
>>
>>43009145
Yeah, I'm tempted to do that. Would giving them heavier armor, like the stingers, enable them to fire without bracing?

> I realized I forgot to get food for dinner
Same here. Its almost midnight and I hardly ate anything this morning.
>>
>>43009145
>If you wish you can consolidate Cyclopean Talons and Spine Casters into a new template type if there is support
Y.
One thumper 3 fragmentation 2 thermals.
Research gas grenades.
We can have gargoyles drop them before an attack. Drop tear gas grenades and then slaughter them
>>
>>43009145
Yeah that would certainly streamline things, I'll support it.

>>43009093
Good god, they would ruin a ship, possibly our own as well. Not intentionally of course, they would just sort of drown enemy crew and machinery in a sea of fluffiness.
>>
>>43009046
Oh my god. Guys we have been doing this all wrong! We should just make millions of small things instead of a few big! guns can't do shit to the swarm!
>>
>>43009105
New Troop totals:
>Talons: 35
>Cyclops: 10
>Stingers: 23
>Gargoyles: 6
>Trolls: 8 (all ranged, two with melee weapons)
>Enslaved Minions: 3 Human miners, 1 Osjiic Voidsinger, 1 Osjiic Commander
>1 Osjiic Zombie

New Template created:
>Cyclops
>A modification of the Talon they include the Cyclopean Gaze adaptation along with the Spine Caster weapon attached to their shoulder. Able to see and track over long distances this nimble unit circles the battlefield searching for opportunities to line up shots with their weapons and provide recon on troop movements. Most effective when paired with Gargoyle units

The Spine Caster is a long barreled weapon and a Cyclops has it attached to their shoulder on a hinged pseudolimb. Folds against the back when in movement or at rest, moves forward when attacking.
(Think a Predators shoulder mounted plasmacaster)
>>
>>43009258
>>43009093
The very last thread of HQQ before the hiatus the Hive just got a sample of their very own Tribble. I shudder to think of what monstrosities the Queen is going to make with them.

Ok now I'm afk, will return in a bit
>>
>>43009404
I can't wait till we start improving it. Its going to be beautiful. I like to think it'll be a good weapon against the scavs
>>
>>43009404
Good god it will be amazing. Imagine it, our creep will become so fluffy. Fluffy creep, if you will.
>>
Bump
>>
>>43009370
And I'm back.

Roll call to see who's still around
>>
>>43010170
Present
>>
>>43010170
hi
>>
>>43010170
I'm here
>>
>>43010170
Sup
>>
>>43010170
I'm still around
>>
>>43010170
Alrighty then.
https://www.youtube.com/watch?v=1nAHRlc_Uz4

It is the dawn of a new day when you emerge from the Cauldron room, tired but satisfied at the progress you've made. Your new troops line the tunnels and side rooms, awaiting your orders.

Jor is there to show you the repaired and improved heavy turret. You sense an amusing amount of pride in him as he shows off the turret mounted onto the back of the mines hover skiff.

>Gained Turretskiff
It would require a pilot to drive and a gunner to fire while on the move but can be used as a stationary gun emplacement while parked. The mounting adjusts allowing either a human or Osjiic sized unit to operate it and swivels allowing the gun to turn in all directions except directly up.

You pat Jor on the shoulder and clack your jaws, your eternal grin looking down at him, "Nice work, Jor. You are making the decision to keep you alive a good one," the rush of pride and relief that temporarily overrides his eternal numb terror is quite amusing.

You find the Voidsinger helping the now conscious Commander by bringing him food and water from the mines pantry. They glance at you but continue on in silence.

Do you wish to question them once more?
>>
>>43010315
What is "Masked"?
>>
We should give Jor some power once he becomes mindbroken enough and make him a general.
>>
>>43010315
Yes.
>>
>>43010315
Ask them about the pirates their trying to hunt down?

We should also ask him to tell us about this planet and the system it belongs to.
>>
>>43010315
Ask them where baby's come from

(There response should be funny)
>>
>>43010315
You step into the room with the two Osjiic, feeling the hatred roll off the commander like waves, the Voidsinger indifferent to you now. Just a new master, same as the last.

Moving to sit on a chair much too small for you you face the two soldiers. They look up at you, only glancing as a pair of trolls move past the door on their way to carve out and haul up your 'throne' from the crypt below.

Tapping your chitin clawed fingertips together you mull over where to start and decide on something simple, "Tell me about these pirates you are supposedly here for. From what I've gathered from my other servants they seem...friendly enough folk, trading and socializing with the colony."

The Commander spits with a growl, "I knew they were in leagues with them. It's a pirate clan, spacers that call themselves Daggers. They ambush supply ships and ransom their captives. They recently attacked several of our supply convoys, ambushing them as they refueled. Their numbers were larger than usual, they must've had a recruitment drive."

You nod, glad they were deciding to be helpful, "Despicable. I shall have to 'recruit' them for myself should I encounter them. Tell me what you know about this planet and system. I don't recall my arrival here. I was rather dead."

They glance at each other before the Voidsinger speaks, "This planet is designated Horizon's Drop by the colonists under galactic settling laws. No true sentients live on this planet. Brine seas cover roughly half the planet with large polar ice caps, the land mountainous and chill. The system has two other planets, a gas giant with lots of moons the locals and our ships use for refueling. Some of the moons have ruins on them but they are long destroyed. Then there's a radiation blasted rock closer to the sun. Our navigator said it looked like the planet was close to being sucked into the sun withing several centuries. Lots of detected metals but too hazardous to mine or explore."
>>
>>43010576
Digesting the information you make sure to remember it for you eventual escape from the planet. Both planets may prove useful.

Something irked you about the Commanders previous reaction and you lean forward, aware of Jor watching from the doorway silently but ignoring him, "Tell me about "Masked" and why it pains you so to speak of it," you say watching their reactions.

The Commander grunts and looks away, his hand lifting to an old but large scar on the side of his hairless head, "Osjiic officers are given...augments to prevent sensitive information from falling into enemy hands. Revealing subjects designated as classified by resisting the augments leads to seizures and possibly death."

You would scowl if you had the face, instead clacking your jaws in disappointment then looking to the Voidsinger who shrugs, "I have no such augmentation," he says simply, the commander looking at him with shock, "I've never seen one of the Masked but stories of them exist. I'm sure even your human pet there knows a few," they say nodding to Jor who pales.

The human gulps, "Y-yes, the Masked are myths. Trickster aliens or ghosts, the stories never are consistent."

The Voidsinger nods, "They appear to leaders and tell them secrets and their enemies weaknesses while betraying them with their own unknowable secrets. Some say they play with empires and kingdoms because they are bored immortals, others say they're but a single powerful individual. Most stories have them dealing with leaders and heroes and villains, influencing the Galaxy to their whims. Most Osjiic consider them conspiracies but judging by the officers reaction, there must be truth."

"Thank you, Voidsinger, for being so open and honest with me," you look to the commander who was glaring at the voidsinger, "See how easy and painfree that was?"

>Any other questions?
>>
>>43010720
>him
Ask the voidsinger where voidsingers get their power from in the first place, is there a source of void power?
>>
>>43010720
Ask them if they have seen any poison gas around?

(Really that should be our primary strategy)
>>
>>43010720
"Voidsinger, where does the source of your Void power come from? How is it given to you?" If you could somehow claim this for yourself...

The Voidsinger touches their armor and a ripple of void energy shimmers across their form, "There are rituals. They take the flame of a Deathwatch Voidsinger and implant it inside us. It slowly consumes us from the inside until we are naught but bone, flame, and the Void. Our ships are powered by shards of condense void energy formed from Voidsinger bones. A few grams of bone dust from a Deathwatch Voidsinger powers our dropships while entire skeleton power our the largest of our ships. The Emperor's line has long owned a voidmaul formed from the skull of the first Deathwatch, Prime Scolopre."

Quite interesting.

"Would either of you know how to procure or produce weaponized gases? Knock out, poison, smokescreens, anything would be helpful," you shift the subject to something the soldiers might know.

The commander nods, "I know the formula for our smoke grenades and flares. The main camp would have knock-out and riot gases for dealing with irate colonists. Our helms come with their own air scrubbers so it would be useless to use them against Osjiics," he says defiantly.

You chuckles, clacking your teeth, "So self-centered. I'm sure I'll find a use for them. Now, when you have a chance, mix me up a sample of your smokescreen. Jor will be happy to help you out, won't you Jor?" you call out and the man nods and quickly agrees, "Good."

The commander glances at a small readout on the wrist of their armor, "The main camp will be expecting our report any time now," he says.

The Voidsinger says they were due as well and you nod, letting him stand and leave to send the message. The commander looks at you questioningly and you motion for him to go, the large humanoid following Jor to the repair bay to start working on a sample of the smokescreen grenade
>>
>>43011016
And I think I'm gonna call it here for tonight.

Hope folks had fun, I know I did running it.

Thread is archived here and if you could please vote if you enjoyed: http://suptg.thisisnotatrueending.com/archive.html?searchall=death+among+the+stars

I'll stay around for a bit to answer questions if folks have any that aren't too spoilery
>>
>>43011038
Thanks for running
>>
>>43011038
Thanks for running man, have a good night.
>>
>>43011038
Night dude, thanks for the run.
>>
>>43011038
Goodnight~
>>
>>43011038
any hint as to what faction we may face in the future? You mentioned a Confederation and something called the Ahkam right?

Or is that too spoilery?
>>
>>43011366
The Confederations is a group of systems that took shape in the collapse of the Alliance of Planets that the Armada fought against.

The Ahkam, as Jor described them, are giant spacesnakes.



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