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/tg/ - Traditional Games


File: pf.jpg (65 KB, 650x500)
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Your codename is Crimson Chol. A year ago you joined the ranks of Militares Sans Frontier after you were knocked unconscious by Big Boss himself during the Peace Walker incident. Faced with what Coldman, your superior was attempting to do and without any hope to return the US in fear of being eliminated, you joined the legendary soldier.

This however is not a story of your beginnings with Big Boss, but your end with him.

Before we start, what was your specialty?

>combat, a soldier first and foremost fighting
>recon, gathering and relaying key information
>support, providing various help to the frontline from afar
>>
>>42689781
>combat, a soldier first and foremost fighting
>>
>>42689781
>>support, providing various help to the frontline from afar
>>
>>42689781
>support, providing various help to the frontline from afar
>>
>>42689781
>>combat, a soldier first and foremost fighting
>>
>>42689781

>support, providing various help to the frontline from afar
>>
>>42689781
>combat, a soldier first and foremost fighting

I am machinegun guy. This is my story.
>>
>>42689781
>>recon, gathering and relaying key information
>>
Support.
>>
File: dread deer.jpg (92 KB, 539x1024)
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Most of your time has been spent in base providing support to your comrades. Your ability to manage base operations and weaponry thus are high, but your ability to fight and surviving in the field is average.

Your stats are:
>Strength: C (Physical power, stamina, CQC)
>Agility: C (Speed and reflexes)
>Recon: C (Ability to gather information)
>Survivability: C (Ability to stay long in the field and adapt to new territory)
>Weaponry: A (Knowledge of using and fighting against weapons of all kind)
>Management: B (Maintaining base and staff effectively)

It is a dark night when you are on guard duty but Mother Base is busy. News arrive that a nuclear inspection team is coming to the base while Big Boss has left to infiltrate a US camp to save Chico, a boy soldier you were quite familiar with having joined at the same time. A lot of staff members have become unhappy and groan in complaints of the nuclear inspection. What right does the UN have to come to your base and snoop around? And is it not a sign of weakness?

Footsteps follow behind you and you turn to see Dread Deer, one of your companions. A man of dark hair, Asian ethnicity, lean and lank. Mostly served as intel gathering and recon in Mother Base.

"Cold night, ain't it?" he says lighting a cigarette and offering you one. "Everyone is on edge 'cause of the inspection team. Why the fuck did the Boss ever say yes?" he grumbles.

>accept cigarette
>you don't smoke

>perhaps it's for the best...
>yeah, it's bullshit
>>
>>42690415
>accept cigarette
>perhaps it's for the best...
>>
>>42690415
>offer cigarette
>yeah, its bullshit

Did the boss even say yes? Or will it miller? I remember all those times Zadornov escaped...
>>
>>42690461
Huey. We'll get to that.
>>
>accept cigarette
>yeah it's bullshit
>>
>>42690415
>>accept cigarette
>yeah, it's bullshit
>>
File: rhino.jpg (24 KB, 400x168)
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You grab the cigarette butt with your mouth and Dread Deer lights the thing for you. You take an inhale and let a whizz out, the ashen smoke clearly visible in the dark.

"Yeah, it's bullshit," you reply. "We're not a country or a member, we don't have any damn obligations to the UN. You let something like this go and the next thing they'll limit our operations and tell us what we can and can't do."

"You know what I hear?" Deer says scowling. "It was Huey that gave the go and persuaded Commander Miller and the Boss."

"That guy?" you reply also scowling.

"Yeah, always the oddball that one," Deer says with a shrug. "Always with that clumsy attitude, chasing after that Strangelove all stammering like, and always telling us to keep our actions in check. Says we aren't terrorists so we should keep killing to a minimum. Pfft, what does he know about what soldiers do?"

"No kidding, heard him complaining a few times about our own arsenal," you say. "Guy doesn't belong here..."

Your chat with Deer is suddenly interrupted by an explosion. The platform you are standing on starts shaking.

"What the fu-"

"GET DOWN!"

Before you finish your sentence you and Deer are knocked and pushed behind a metal container. Seconds after you are pushed, sounds of gunfire explode all around and bullets ricochet from where you were previously standing.

Roaring Rhino edges to the side of the container and begins firing back.

"Enemy attack," he says to you and Deer. No further explanation needed as you and Deer position yourselves and begin firing back.

"What the fuck happened!?" Deer screams.

"It's the nuclear inspection team. It was a hoax," Rhino mutters. "The entire base is surrounded. They've set up explosions."

>we need to hold the line, kill them all
>let's retreat from this position, find others
>the Commander! we need to save him!
>>
>>42691197
>>let's retreat from this position, find others
Im better at corked imaging strikes. Can you hold the line for now?
>>
>>42691197
>>the Commander! we need to save him!
"If we don't rescue the Commander, we're all fucked."
>>
>>42691197
>let's retreat from this position, find others
>>
>>42691197

>>let's retreat from this position, find others
>>
>>42691197
>>we need to hold the line, kill them all
>>
WHOOOOO?
>>
>>42691197
>let's retreat from this position, find others
>>
>>42691197
>let's retreat from this position, find others
>the Commander! we need to save him!

We need to evacuate. But we also need to get the commander out.
>>
File: MSF soldier.jpg (38 KB, 800x453)
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You, Deer, and Rhino attempt to fire back but are met by enemy cover fire. The three of you find little opportunities to shoot back and even when you do you are unable to hit targets. Soon enough a grenade is thrown to your position and nearly extinguishes the life of you three soldiers altogether.

"FUCK!" Deer yells. "They're good, who the fuck are they!?"

"We have to fall back!" you say. "We can't hold here alone, we gotta meet up with the others. They're fighting too!"

"Agreed, let's move! Go, go!" Rhino says as he begin laying cover fire. You and Deer run up the closest stairs to a higher elevation platform and begin laying cover fire for Rhino to follow as well. The three of you immediately retreat back to the middle of the base.

A mere minute and you meet with your fellow comrades. They've set up boxes and sandbags.

"Enemy attack coming!" you yell.

"Who the fuck is it!? How did they find our base!?" one of the soldiers behind a sandbag yells.

"No time to explain just get those guns ready!"

>get on a machine gun turret
>get on a mortar
>get on an AA gun
>>
>>42691500
>>get on a machine gun turret
>>
>>42691500
>get on a mortar
>>
>>42691500
>>get on a machine gun turret
>>
>>42691500
>get on an AA gun
We need to stop those choppers.
>>
>>42691500
>>get on an AA gun
>>
>>42691500
>get on an AA gun
>>
>>42691500
>get on an AA gun
>>
File: A HINE DEE.jpg (7 KB, 640x480)
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You run towards the back and jump on the seat of an anti-air gun. You make certain the ammo are all loaded up and begin to maneuver the gun towards the sky.

"What are you doing!?" a soldier yells. "We need help here!"

"Dumbass! If the enemy is here in the middle of the damn ocean it means they have air support! Let him handle the air!" Deer says in your defense to the soldier not understanding.

"Enough! They're coming!" Rhino says and immediately following there is an exchange of gunfire from your position and enemy soldiers attacking.

With the sandbags and defenses prepared, your line holds the advantage. The enemy is skilled and large in number however and as the fighting drags casualties begin showing on both sides. You are unable to help your comrades, but you know your role right now is important. Your eyes scan the skies, and then...

"Enemy chopper!" a soldier yells as a gunship comes to a position and begins to turn to aim at your location.

You do not let the enemy gunship a chance. You begin unloading your AA gun on the chopper, the metallic sound of the bullets ringing loudly as you burst down the chopper. The enemy chopper attempts to fall back at the onslaught of the gun but with your skill in weapony you easily discern the chopper's movements and fire at the trajectory of where it attempts to evade.

Fire blazes from the chopper, it spins out of control, and falls to the waters below.

"Fuck off!" you yell in triumph.

Explosions come on your defensive lines however and a group of your soldiers are blown away. Enemy soldiers are beginning to shoot rockets in your position and things begin to look grim. More explosions follow from beneath the platform of Mother Base and the ground trembles.

"We need to get out, NOW!" A soldier comes running from the other side of the fighting. "The whole base is going down, we need to escape Mother Base!"

>agree, get to your choppers
>refuse, fight on to defend Mother Base
>>
>>42691876
>agree, get to your choppers
>>
>>42691876
>"What about the Commander? Is he alright?"
Can't leave without Kaz.
>>
>>42691876
>refuse, fight on to defend Mother Base
WE BUILT IT, DAMNIT.
>>
>>42691876
>A
>>
>>42691876
>>agree, get to your choppers
Get everyone that we can out!
>>
>>42691876
>>refuse, fight on to defend Mother Base

get on a mortar ASAP
>>
>>42691876
>>refuse, fight on to defend Mother Base
>>42691945
IT WAS OURS
>>
>>42691876
>>refuse, fight on to defend Mother Base
To the last man!
>>
>>42691876
>>agree, get to your choppers
>>
>>42691876
>agree, get to your choppers
>>
>>42691876
>>refuse, fight on to defend Mother Base
We at least have to evac the commander with us.
>>
>>42691876
>refuse, fight on to defend Mother Base
Provide cover for any injured attempting to get away.
>>
>>42691876
Should we like... move Zeke?

Because even at the bottom of the sea, since he's an AI weapon he should still be able to get commands. we should probably get word that zeke needs to move.
>>
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"No, fuck that!" you yell coming off the AA gun and firing your rifle towards the enemy. "This is our base, I'm not leaving it!"

"You don't understand!" the soldier yells. They've set C4s on the base beams and are taking them down one by one! It's only a matter of time before we fall in to the ocean!"

You actually knew that. With your knowledge of weaponry and familiarity with the base, the rumblings and explosions from beneath were obvious signs what the enemy were trying to do. You knew it without even thinking. But...

"This is our home! Where do we go after this!? I'm not letting this place go without taking off some of those bastards with me!" you yell as you unload a magazine unto an enemy soldier and blow his chest away.

"I'm fighting on, to the damn last stand!"

You begin unloading more of your gun and with an enraged yell fire in all directions at the enemy. You nearly lose your mind in the battle as explosions and bullets fill the air of Mother Base. You plan to die here, but...

"Let me go!" you yell as Dread Deer and Roaring Rhino grab your arms and begin dragging you away. The two men are too strong, struggle as you might. They force you all the way up the stairs to the higher platform elevations and to the top where the choppers are waiting. Your soldiers do the same.

You are forced in a chopper as tears come from your eyes.

"Our base, our home..."

One of the choppers next to you explode from an enemy rocket and Rhino yells for the chopper you are on to lift off. You and the other soldiers are lifted to the sky, and you look on in horror as Mother Base begins to sink. Other choppers of your force are attempting to escape amidst the confusion and you see some of them crash and burn as enemy rockets fire.

Your chopper runs full speed.

>angrily yell at the comrades who forced you on to the chopper
>begin weeping at the home you've lost
>lament silently
>>
>>42692416
>lament silently
>>
>>42692416
>>lament silently
>>
>>42692416
>angrily yell at the comrades who forced you on to the chopper

IT WAS OURS GODDAMN IT!

That fucking Crippled bastard!

HE TOOK YOUR HOME!
>>
>>42692416
>lament silently
>Fall deep into yourself
>>
>>42692416
>lament silently
>>
>>42692416
>>begin weeping at the home you've lost
>>
>>42692416
>begin weeping at the home you've lost
>>
>>42692416
>>begin weeping at the home you've lost
damnit damnit damnit
>>
>>42692416
>lament silently
>>
File: jungle.jpg (51 KB, 500x281)
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As the sound of gun, explosions, and the sight of red leaves your senses, you hunch sullenly on your seat. You remain silent, looking down at the floor. The others do the same and only the coughing of one soldier who fought his way through smoke is in the chopper.

Nearly half an hour passes in silence before someone speaks.

"Where do we go... What do we do?"

No one has the answer. At this point you have no idea how many soldiers have died, whether the Boss and Miller are okay, and who exactly attacked you. How do you get in contact with the others? Where do you even head?

As you try to open your mouth for answer, a shout from the co-pilot of the chopper breaks all of you in the alert.

"Enemy bogies!" he yells. And as he says, enemy gunships fast approach your position. You immediately get from your seat to grab unto the machine gun. You grab unto the weapon, but before you have a chance to fight back, the chopper is hit from the back by an enemy rocket. It begins to go down as you and the others begin tumbling around.

The world turns to black.

.......
.....
...

You come to. You are the ground and your body hurts. Next to you is the downed chopper in flames. You cough up some blood. Lucky, you managed to get on land instead of beneath the ocean.

"Fuck..." you hear a mutter. Amidst the wreckage, Deer and Rhino emerge. Rhino's arm is broken, Deer has a bloody head.

"We have to... get out of here..." Rhino mutters.

Flashlights emerge from the surrounding trees. The enemy search team is coming... Are you doomed now? No, a search team is typically small and light. You can still make it...

>look for a weapon to fight
>get Rhino and Deer, attempt to sneak away
>try to find a radio in the wreckage and call for help
>>
>>42692752
>Get Rhino and Deer, attempt to sneak away
Time to GTFO
>>
>>42692752
>Chuck a Empty magazine you saw Boss do this once
>>
>>42692752
>get Rhino and Deer, attempt to sneak away
>try to find a radio in the wreckage and call for help
We're support, Not a commando.
>>
>>42692752
>try to find a radio in the wreckage and call for help
>>
Sneak, stupid to fight, stupid to expect radio or weapons on downed chopper.
>>
>>42693015
Stupid to try to sneak when we're shit at it.
>>
>>42693015
Right but they're using the excuse that, "we're support!"

To make horrible choices. Our base has just been wiped out and our allies are fleeing in disarray so we're going to... phone a few for backup.
>>
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You lay down on prone. Despite your body hurting like hell, and likely some broken bones somewhere, your life depends on you giving it your all.

"Get down... We get past them... Though the grass and in to the trees," you mutter.

Deer and Rhino go prone as well, with Rhino having the toughest time. The three of you survey the area as the lights come closer. Deer spots a line where only one guard is approaching and he motions with his fingers to begin moving that way. The three of you do so and begin crawling.

"They all dead? See if there are survivors," you hear in the distance. Your heart begins to beat as you quickly move.

"Hmm? What's that?"

The lone soldier you were trying to bypass notices you. You stay still, going prone once again, hoping the guard leaves. Instead he begins to approach you and shines his light. You grit your teeth as the soldier approaches and stops right in front of you. You look up, and the enemy raises his gun to your face. His fingers move to the trigger.

Before your head is blow, Rhino comes out from the grass behind the soldier. With his free arm, he grabs the soldier by the stomach and brings him down.

"Wh-"

Before the soldier can yell to his comrades, Deer stabs the downed man through the throat with a combat knife. Blood spurts as Deer uses his other hand to hold the man's mouth shut.

"Go," Deer mutters and the three of you move quickly away from the area. Half a minute and you can hear an enemy scream "Man down!" and that's your cue for the three of you to make a dash.

The three of you run for what seems like an hour, barely stopping. Luckily the jungle provides good coverage but the enemy will catch up soon. As the three of you wind your way through the jungle... You finally make it in to the clear. To a sandy beach and the ocean...

"Fuck, this is an island!" Deer says.

The three of you look around. At the distance is a small house, and a... boat? A fishing boat it seems, large and seaworthy.
>>
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You can see there are some men on the ship and docks. Not soldiers at all, but civilians. Their skin is tanned and light brown, indicating you are still somewhere in central America.

“Come on, we have to take the boat,” Deer says.

“But… They’re civilians,” Rhino mutters. “Are we just going to steal from them?”

“You think we have a damn choice? It’s that or we die! Let’s go before they bring the damn choppers and another team to kill us!”

>agree with Deer, take the boat and leave the island
>refuse, try to fight the enemy with an ambush
>>
>>42693405
>>agree with Deer, take the boat and leave the island
Sorry Rhino but Deer is right.
>>
>>42693405
>refuse, try to fight the enemy with an ambush
A search team is typically light and small, and CQC is good on multiple foes.

Plus, we want some payback.
>>
Nice boat.
>>
>>42693405
>>agree with Deer, take the boat and leave the island
>>
>>42693405
>>agree with Deer, take the boat and leave the island
>>
"He's right, we're in no condition to fight," you mutter in response. "I don't know how much these people lose from this... But we got something even bigger to lose."

Rhino sighs, but nods. He understands the position you are all in and even as a soldier who fights to kill, he knows he isn't some shining moral arbiter. The three of you approach, guns raised towards the boat.

As soon as the fishermen see you and your weapons, they begin to tremble. They raise their hands and begin stammering to you in Spanish.

"Get out! Now!" you yell, motioning for the men still in the boat to move out. Knowing full well what you are implying, they immediately jump out and one man begins begging on his knees to allow them to live.

The three of you quickly get on. With full speed you guys run from the island. As you look back and the island begins to disappear, you hear gunshots on the distance, but the aimed at you. You gulp slightly knowing full well the fishermen have been killed.

....
>>
File: bar.jpg (51 KB, 620x385)
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It's been a week since you escaped. Somehow you've come to American land, in Florida. The three of you changed clothes, hid from Coast Guard and authorities. With what little money you had on pocket the three of you have been sleeping at an inn.

You are downstairs at a bar, drinking a glass of beer past midnight. No one else is around. You sigh in frustration and rub your head. Your body has recovered for the most part, but the pain… The pain of losing your base and your comrades still linger. On some days you grief, and on the other days you feel anger.

As your thoughts wander on what to do, the seat next to you opens. Deer sits next to you and Rhino takes the other side. He throws some papers on the table towards you. You reach your hands and they are picture of a small military complex. The complex is located in some kind of island, large and wide.

“It’s a military base we were going to use,” Deer says. “It was still in preparations to function before we got taken out. It was supposed to be a forward operating base. It’s located in the Atlantic… Would have made a damn fine base for furthering our operations. We can move there if we want. Gather others. And then… I don’t know.” Deer grabs his own drink as downs the whole thing in one go. The man had been gathering information and searching for the past week.

You definitely can’t stay in Florida forever. What other choice do you have? What do you say?

>We pull in money, recruits, rebuild… All for revenge
>We start a new force. A new company. Build something ourselves
>Forget the base. We should look for the Boss and Miller
>>
>>42694112
>>Forget the base. We should look for the Boss and Miller
>>
>>42694112
>We start a new force. A new company. Build something ourselves
>>
>>42694112
>>We start a new force. A new company. Build something ourselves
"But we still need to find boss."
>>
>build new army for revenge
Our own PF come on.
>>
>>42694112
>>42694221 This.
>>
>>42694221
This
>>
>>42694112
>Purchase all the cardboard boxes in the country
Boss'll be coming in no time.
>>
>>42694221
Second
>>
>>42694350
Isn't he dead?
>>
>>42694435
Who cares.
>>
>>42694388
If he's alive, he'll be coming. If he is dead, at least we'll be well equipped for any mission.
>>
>>42694112
> We start a new Force. A new company. Build something ourselves.
Let the dead be dead.
>>
>>42694112

>We start a new force. A new company. Build something ourselves
>>
You put your drink down. You glance at Deer and Rhino.
“For guys like us… We have no home besides the battlefield. After all of this shit, I’m not going to be living in hiding, working as some damn dishwasher and fearing whoever attacked us. We should… No, we need this base.”
You rise from your seat.
“We’ll build a new force. Another home for us. And if we can, find the Boss and Commander Miller. Let’s move.”

...
>>
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You, Deer, and Rhino arrive at the base with all of your money gone and spent on the travel. Luckily for the three of you as you search the base there were some previous funds left behind and it will allow you to rebuild a small force. The three of you get to work on the base, putting up generators, building defenses. You also begin to search for other soldiers and through great effort locate some survivors and bring them to the new base. The work is painstaking and a lot of effort is required, especially with the possibility that the enemy who attacked you are still on the lookout.

Three months pass. Your base is small, but functional. Defenses weak. The island is large and you suspect there are untapped resources to be used if you explore further. You have managed to gather 30 men, barely a force or an army. Hell, even a school room class is bigger.

You are made the leader of the group. With Deer mostly a recon soldier, Rhino mostly a combat man, but you as someone who managed the old Mother Base, the decision was easy. “Tough luck, you get the hard job,” Deer said and ended it there.

The men are gathered before you. You look at them, and make your speech.

“This, this is our new home,” you say to the men. “We have all lost something and for men like us we have nowhere to go. We will build ourselves back up, get back what we lost. If possible, we will get back the Boss and Commander Miller. But…” you pause for a moment. “Make no mistakes. We will not live in the past. We will move forward and create a new life. Some of you may be angry, thirst for revenge… But we will not lose ourselves in that lust. We are building a better future for ourselves. We are…

>Ashen Phoenix, rebirth, reborn
>Broken Swords, weapons broken but attempting to reforge
>discuss and come to a consensus on another name
>>
>>42694820
>discuss and come to a consensus on another name
Junkyard Hounds?
>>
>>42694820
>>Broken Swords, weapons broken but attempting to reforge
>>
>>42694820
>>Broken Swords, weapons broken but attempting to reforge
>>
>>42694820
> Broken Swords
Easy emblem and everything.
>>
>>42694820
I actually like the sound of the Junkyard Hounds.

Broken Swords sounds like some kind of rehab thing.
>>
>>42694876
Second
>>
>>42694820
Shield?
>>
>>42694820
The Boss and Miller dreamed of an organization that soldiers would have a place, no matter where they came from.

Militares Sans Frontieres

Soldiers without Borders.

We can't let that dream be twisted into something terrible with them gone. Be it cipher or whoever. Big Boss proclaimed that place to be an Outer Heaven.

So, even though we're moving on, we need a name to respect that legacy we came from.

I'm fine with Junkyard hounds so long as it isn't solely meant to be a Diamond Dogs ripoff
>>
>>42694820
>Junkyard Hounds.
>>
>>42695129
>I'm fine with Junkyard hounds so long as it isn't solely meant to be a Diamond Dogs ripoff
Fuck completely forgot about that when i came up with it....Woops?
>>
>>42695129
But that's exactly what it is.
>>
>>42695217
>>42695201
Then I suggest something that is based on the peace theme that Boss and Miller wanted. Because just ripping off Diamond dogs sucks.

like Pax Papilio or something I'm bad with names personally
>>
>>42695313
It isn't really ripping it off though, Thats' like saying anything related to dogs or hounds is ripping it off dude.
>>
>>42695360
Canines in general is sort of their thing.

Fox/Foxhound/Diamond dogs
>>
>>42695360
man, when people suggest a name for 'organization for people after msf' and people suggest a name related to hounds when the canonical successor to msf in the newest metal gear game that JUST came out will be 'Diamond Dogs' can't help but say that's some horseshit.
>>
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"We are Junkyard Hounds. Dogs who have been kicked out of their homes, on to the streets to survive on their own. But dogs who have banded together, that scavenge together, and have built a pack. We survive without the sympathy of no master but ourselves and each other."

The soldiers salute, and Junkyard Hounds are created.

(If you want to change the name then make a decision later)
>>
Junkyard Hounds

Special NPCs (Strength, Agility, Recon, Survivability, Weaponry, Management)
Dread Deer: C A A B B C
Roaring Rhino: A B C B B C

Soldiers: 30
Moale: Average
Weapons: SVG-76 Assault Rifle, Wu Pistol
Tech:
Defense: Some AA guns and machine guns around the base
GMP: 5000

You have made the first step to creating your own private force. What you do now, how you build your force, and what direction it goes is up to you. You can spend time researching, building, going on missions, literally anything you wish. I will typically give some options but feel free to take whatever actions you guys want and come up with, as long as it’s reasonable.

You can consider most generic soldiers to be in the E-D stat range. This is why Special NPCs like Deer and Rhino are important with higher stats.
>>
>>42695566
Let's start by scouting out the rest of our little island, then.
>>
(Bad copy + paste)

“Chief,” Deer says. “There is a lot to be done. We need more soldiers. We need money. We need weapons and better gear. We’re small but as we grow we might need to build our defenses in case other PFs attack us or that enemy that took down Mother Base. We should also spend some time looking for the Boss and Commander Miller if we can… It’s all up to you.

You can spend commanding missions from here since you’ve always been supporting back at Mother Base. But you might want to take the field yourself sometimes… Remember that soldiers look up to their leader. Someone weak might lose their loyalty. Remember that Big Boss had loyal soldiers because he was a legendary soldier and took on missions solo himself. Not to say you should be him, but following some of his example might do us some good.”

What do you do?
>search for recruits and more soldiers
>search the island
>take on a contract
>>>Some Soviet Soldiers were spotted near Afghan, the authorities want them taken care of
>>>a militant band is attacking villages in Algeria, stop them
>>>a single armored rocket vehicle is terrorizing Israel. Take it out.
>Research
>>>Light Armor (3000 GMP)
>>>Surpressors (2000 GMP)
>>>Infantry rockets (5000 GMP)
>>
>>42695639
>>search the island
>>
>>42695639
>>search the island
>>
>>42695639
>search the island
>>
>>42695639
>>42695600
going with my prior vote, assuming you weren't already counting it
>>
>>42695639
>search the island
Is research a different action? If so:
>>>Surpressors (2000 GMP)
>>
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http://pastebin.com/PwaGB7m8 <-- Info and such will be updated here.

"We'll begin by searching the islands," you tell Deer. "I want to know the layabout and if there's anything worth it. Get some of the men to scout, I'll go out and look around as well."

Roll 1d100, high of three.
>>
Rolled 11 (1d100)

>>42695772
>>
Rolled 15 (1d100)

>>42695772
Dice, don't fail me now...
>>
Rolled 30 (1d100)

>>42695772
>>
Rolled 39 (1d100)

>>42695772
>>
>>42695813
damnit
>>
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>>42689781

He's not Big Boss.

He's a Fake.

We should kill him and find the Real Big Boss.
>>
>>42695809
>>42695813
>>42695830

Got the Junk part right.
>>
>>42695809
>>42695813
>>42695830
The island refuses to yield its secrets to us.
>>
You and a few group of men set out to search the island. You look around and obtain information on the fauna and wildlife. Goats, some pigs, a few snakes but not venomous, colorful birds. Some edible berry bushes grow around and wild flowers are dotted across fields.

All in all however you fail to find much more useful things. At least you know what food there is to catch if supplies ever get low or you get tired of rations. Still, the soldiers slightly grumble at time spent wasted on searching an island when they're soldiers. Some of their morale fall, nothing significant to cause a change, but without some action or accomplishments morale might fall low.

Maybe a mission will be good? Or perhaps you can hold a party in celebration to keep spirits up. Or still build your forces before taking a mission.

>search for recruits and more soldiers
>search the island
>take on a contract
>>>Some Soviet Soldiers were spotted near Afghan, the authorities want them taken care of
>>>a militant band is attacking villages in Algeria, stop them
>>>a single armored rocket vehicle is terrorizing Israel. Take it out.
>Research
>>>Light Armor (3000 GMP)
>>>Surpressors (2000 GMP)
>>>Infantry rockets (5000 GMP)
>>
>>42695960
>>search for recruits and more soldiers
>>
>>42695960
>search the island

>suppressors

Always get the suppressors. Always.
>>
>>42695960
>>>>Light Armor (3000 GMP)
This, and then I think we'll be able to manage a mission without having like all of our recruits die.
>>
>>42695960
>>>a militant band is attacking villages in Algeria, stop them
>>
>>42695960
>light armor
>Single armored truck
>>
>>42695960
>search for recruits and more soldiers
>Surpressors (2000 GMP)
can we capture the rocket vehicle if we choose to go after it?
>>
(Come to a consensus on research, divided between light armor and suppressors right now)

You decide to recruit more soldiers seeing as how the army is still small.

"Chief, we probably can't expect much results right now," Rhino tells you. "We practically have made no name for ourselves and we're still keeping it low for that enemy that attacked us. And because our base is small and we're still undeveloped, not many people would think we're a good investment. Kind of like a crummy hamburger joint that opens in downtown. We'll do our best, but we should see our base developed, our PF heroism bigger, and even yourself more famous if we want to get lots of more soldiers."

>Roll 1d100, highest of three

>>42696110
As of yet no. You only possess a small chopper and it would be difficult to move the vehicle back to base.
>>
Rolled 4 (1d100)

>>42696259
I say suppressors. stealth is more important right now.
>>
Rolled 64 (1d100)

>>42696259
>>
>>42696259
>As of yet no. You only possess a small chopper and it would be difficult to move the vehicle back to base.

A c-130 was what recovered the fultons, not the chopper. The chopper can't hold 10+ people.
>>
>>42696310
This isn't Diamond Dogs. I'm pretty sure we don't have fultons or such a fucking big plane.
>>
Rolled 86 (1d100)

Light armor.
>>
>>42696626
>Diamond Dogs
Nice! Also voting Light Armor. With so few soldiers, we'd do better to keep the ones we have and get them experienced.
>>
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>>42696626
>>
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Research has begun on light armor. It will take some time to research and you cannot research anything else for the time being. -3000 GMP, 2000 remaining.

You spend a week recruiting more soldiers. Fortunately, you manage to find a number of volunteers who have had tough times on the job market and looking for a quick way to grab some cash. A number of them are excited at the idea of going on a worldwide adventure. Probably should get them through their heads that this business isn't just thrills and fun.

Dread Deer comes to you for a special report.

"Chief, we found an exceptional individual who is willing to offer her services to us. Says a small band where people won't boss her around and where she can start fresh sounds good for her. Apparently she's done some mercenary work in the past... but got kicked out because she refused to cooperate with her superiors. Things like drinking and smoking on duty, giving attitude and lip. She's also asking for 500 GMP payment up front for her skills... She might be a valuable asset. Or trouble. What do you think?"

(B A A A B E)
>>
>>42696807
As long as she won't get too drunk to go on mission, she's worth it. And she's going on our first contract.
>>
>>42696807
recriut her
>>
>>42696807
So long as she doesn't cause trouble in the field. And if she does, she better be prepared for the kinds of lessons Boss and miller would give any upstarts
>>
>>42696908
agree
>>
>>42696807
Recruit her but make sure she knows when the bullets start flying she better fallow orders.

B A A A B E. something tells me she's hot

>>42696402
Then we should look into "liberating" one
>>
>>42696807
This is our deal right here, look into her past. If she isn't a raging alcoholic who can keep her shit together under pressure then we recruit her.
>>
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"Give her a shot," you say with a wave of your hand. "Tell her as long as she doesn't screw up missions, we're good to have her along. She can smoke and drink all she wants outside of missions."

Hush Setter has joined Junkyard Dogs. When she comes on the island, she sends you a badly scribbled, simple letter: "I don't screw up missions." She doesn't even come to the office to meet you and you can guess the lack of courtesy here was one of the problems back in whatever group she was in. -500 GMP, 1500 remaining.

20 soldiers have joined up as well.
>>
With those stats we could do with making her a squad lead.
>>
"Boss, looks like our GMP is running a bit low," Dread Deer tells you. "The more soldiers we have, and the less GMP there is, the harder it will be to keep the men's morale up or develop anything. You should probably do a mission or find some other avenue to get some money. Attacking other PFs, raiding convoys, getting in some... illegal business. Lots of ways to make money, if you want to take the risk."

>search for recruits and more soldiers
>search the island
>search for enemy PFs
>take on a contract
>>>Some Soviet Soldiers were spotted near Afghan, the authorities want them taken care of
>>>a militant band is attacking villages in Algeria, stop them
>>>a single armored rocket vehicle is terrorizing Israel. Take it out.
>Research
>>>Surpressors (2000 GMP)
>>>Infantry rockets (5000 GMP)
>>
>>42697051
>>>a militant band is attacking villages in Algeria, stop them

Voting for this next, I like the idea of that being the kind of contracts our Company takes.
>>
>>42697051
>>take on a contract
Make it legal and something humanitarian as we don't really have a name for now.
>>
>>42697070
>>take on a contract
>>
>>42697051
>>>>a militant band is attacking villages in Algeria, stop them
>>
>>42697051
>>>a militant band is attacking villages in Algeria, stop them

Its the sort of mission MSF did. We're gonna keep true to the vision of a pmc they created.
>>
>>42697051
>>>>a militant band is attacking villages in Algeria, stop them
>>
>>42697051
>Isreal rocket vehicle takedown.
We're probably taking on older model soviet surplus motorized rocket platform, with minimal defence by a token hamas or hezbola force
>>
>>42697051
>>>>a militant band is attacking villages in Algeria, stop them
And take every single thing that isn't bolted down.
>>
>>42697144
I'd like to do that once we're able to keep it.
>>
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You look over the current contracts and eye the one in Algeria. The details are that a group of rogue bands are terrorizing villages and the government wants them eliminated, lethally. They don't believe the militant band even deserve a chance in prison or life.

The information you get is that it is band rolls around in a few jeeps. They move around like nomads demanding tribute from villages or else raiding them. Reports indicate around 10 or so men armed with AK guns.

Because they roam around, you need to find them first.

"Chief, who do you want to deploy?" Deer asks. "You should typically choose a leader and how many men you want to send. Obviously larger groups of soldiers are easier to spot but can fight better, smaller ones can be more stealthy but might lack firepower.

And well, if you want, you can send all us at once. But you probably should leave someone to manage the base. Also, remember that going to the field yourself might poise some risks, but the man will likely be much more proud and loyal to see their own leader take the field.

It's your choice Chief. Pick someone and the number of men to go."
>>
>>42697262
Us, the new girl and 2 more men should be good.

Trained soldiers vs militia my money is always on the soldiers.

And hey, free jeeps!
>>
>>42697287
same, but with more men, say 6
>>
>>42697262
I think a solo sneaking mission is in order.
>>
>>42697287
sounds good. This seems a low risk op so even though we're more of a rear line specialist this should still be good, given our analyst skills we should asses the new blood well.
>>
>>42697332
If it we're sneaking we'd send deer. Nothing overly sneaky about bushwhacking a few bandits.
>>
>>42697262
10 man squad with half of them in the chopper for fire support.
Try to capture as many of them at once.

watch their movements and ambush them when they stop to set up camp. try to hit them when most are asleep
>>
>>42697351
Yeah. We oughta assess her behavioral issues ourself, and introduce ourselves. MSF was our home and our family. Junkyard Dogs should operate the same way.
>>
>>42697394
>>42697287
Agree, like the idea of getting some time with Hush so we can make sure she gets it.
>>
>>42697447
... Boss is gonna laugh when he finds us isn't he
>>
>>42697620
Well, we had to try right?
>>
>>42697620
We got another 10 years or so... if we live that long.
>>
>>42697620
Koala. I'm sorry. Boss isn't coming back.
>>
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(A bit of disagreement on number of troops, compromise of Chol, Setter, and 5 soldiers)

"Been a long time since I got was in the field" you say. "Back when I was with American my field days ended with Boss throwing my face down on the dirt and fultoning me out. I should try and redeem myself. By the way, we should look in to fultoning ourselves. Extracting targets via chopper might poise a problem in the future.

Also, let's if our little missus is worth the money we paid."

You order five men and Hush Setter on the mission. You and your squad board the chopper and head to Algeria. The brown-haired girl is already smoking as the helicopter lifts off.

"You're actually coming along?" she remarks with a raise of a brow. "Huh. Guess you aren't just a pen-pushing CEO."

The journey to Algeria has Setter remaining quiet while the men chat excitedly about their first contract. Success here will likely be key on setting the standards of Junkyard Dogs in the near future.

You arrive in Algeria in medium-sized village. You are met by a man in red beret who greets you in a nonchalant tone.

"Junkyard Dogs huh... Never heard of. Well, whatever. Our government is going through some tough times and we don't have the time to deal with these scum. You've heard the details on paper. Bunch of shits who raid villages and demand tribute. Raped a lot of women too. I want them all dead and eliminated ASAP. The sooner the better," he tells you. "The band will be traveling 10 miles east of here. They only target the rural small villages and that's all the information we have. Find them and take them out," he orders before leaving.
>>
"Chief," you hear on radio from Deer. "Your actions and what you do may affect the reputation of Junkyard Dogs. How efficient and quickly you finish the mission will affect our payment and what people think of us in the future. Keep in mind the repercussions of your actions and how they may affect our force.

Now go out there and show them what you’re made of.”
>send someone to recon and gather intel first
>move out immediately with everyone, let’s take them out quick
>ask local villages about the band
>>
>>42697689
>ask local villages about the band
Since we were in management we must have a silver tongue.
>>
>>42697689
>>send someone to recon and gather intel first
>>
>>42697689
>ask local villages about the band
Also have 2 men in the chopper scouting around for ambush locations around the enemy
Stay high enough so they can't be shot down
>>
>>42697746
this
>>
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"We should gather information from the villagers first," you say. "They must want to stop the militia much more than us or our Algerian friend. Let's find one of the victims of their terror."

You travel eastward as the Algerian commander told you. The heat is hot and troublesome, the landscape is flat for the most part with some jagged rocks making some travel difficult. Hush Setter takes off her shirt and places it like some kind of towel above her head as to protect herself from the sun, seemingly uncaring that her bra is the only thing keep her from being totally naked on the top. Some of the men look away in embarrassment while others whisper amongst themselves at the sight, all the while Setter ignores them or otherwise seems to not give a single care.

Your group arrives at a small, desolate village. The place is dirty with flies covering the cattle and some of the locals. It's a small settlement with about thirty people and you can tell they are poor. You ask a local man through a soldier who knows the language.

The man begins to cry and talk in distress. Your man chats with him a few minutes before he talks to you.

"Looks like the village paid tribute just a few hours ago. They say the band should be making rounds to another village due northeast of here."

You follow the directions and in an hour you encounter another small village; this time with an armed group at the front of the village talking to what seems to be an elder.
>>
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Your soldiers quickly go prone and check the enemy on binoculars. There are twelve men in total armed with AKs as the information gave. Four of them are talking with the village elder, the others are on guard duty surrounding the elder. There are three jeeps, each occupied by one soldier resting comfortably on the backseat.

What do you do? Is it daylight, sneaking in for kills might be difficult.

>surround the area with your men then kill the enemy
>go around the village, find cover among houses, and begin fire
>wait and follow them when they leave
>>
>>42698013
>>surround the area with your men then kill the enemy
>>
>>42698013
>>wait and follow them when they leave
>>
>>42698013
>surround the area with your men then kill the enemy
No of them get out alive. We're definitely not waiting for them to kill anyone else. Task Hush with killing the men in the jeeps, rest of us get the bandits.
>>
>>42698034
This.
Civilian casualties to a minimum.
>>
>>42698013
>surround the area with your men then kill the enemy
With a surprise attack we should be able to wipe out half their numbers before they even know what hit them.
>>
>>42698013
move on ahead up the road and set up an ambush to kill them all quickly have two men in the chopper to provide air cover
>>
>>42698013
>wait and follow them when they leave

Are you guys really putting the civilians at risk? That looks bad on us.
>>
>>42698048
Very important our men know that civ casualties are to be kept to a minimum, and that excessive force will be punished.
>>
>>42698013
Follow them to their base camp. Prepare a night raid.
>>
>>42698062
>>42698048
>>42698034
I think they may do worse if we don't stop them now.
>>
>>42698096
Acting on weak information gets people killed.
If they were going to try something, they would have already done it.
In the chance that they delayed it until the last minute, we'll provide support where support is needed.
However, putting noncombatants in the line of fire is a bad idea, period, and is an implicit risk of engaging them where they are.
>>
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>>42698130
I second this motion
>>
>>42698013
>wait and follow them when they leave
>>
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"Chief, are we cleared to engage?" a soldier asks.

"No. We've got civilians on the line of fire, and there is no telling what they will do if we get in to a combat situation. Hold, I repeat, hold," you say. "We will observe the enemy and follow them to camp."

"Roger," confirms the soldiers.

"Tsk, and I have one right in my crosshairs. A clear headshot," Setter says on her position, and true to her word, her gun poised on point and deadly. A small snide remark but she does not complain.

You watch the enemy and see a group of villagers come up with various crates and boxes. The tribute it seems. A number of the men load the boxes up and after the supplies are all placed they prepare to leave. One man however grabs a female villager and shouts begin to arise. A number of the enemy get start hollering as they drag the woman to the jeep.

"...Chief, they say they're going to rape the woman," your interpreter says. "The man is taking bets if he can..." he clears his throat, clearly a bit uncomfortable. "...if he can cum before they finish getting to camp. How do we proceed Chief?"

>no change in plans, follow enemy to camp
>begin firing, eliminate them
>>
>>42698228
>>begin firing, eliminate them
Knew something bad was gonna happen.

"Hope you're more than just talk, Setter. Take em down, quickly."
>>
>>42698228
>begin firing, eliminate them
>Twenty dollars to whoever shoots him in the dick.
>>
>>42698228
>begin firing, eliminate them
everyone line up a kill shot i want this done quick and easy. Call out your targets.
>>
>>42698228
Crap.
Of course when I say they would have done it already they do it late.
>"Move in. Don't engage until Setter fires, and stay hidden."
>"Setter, get one of the ones close to her in your sights and take him out when I give the signal."
>Keep an eye on her, whenever things start getting bad signal Setter.
>>
>>42698228
Let them clear the village before you engage.
That won't endanger the other civs, and the enemy will be unable to take hostages or use buildings for cover.

If they surrender, let them. We can interrogate them for the location of their camp. Otherwise we will ask their wounded or find it through slower means.
>>
...Just wondering if you guys realize that you're being wishy washy and kind of unprofessional. Are we really gonna have a firefight after we just said fighting in a village is a bad idea? To proect the chasity of milady?
>>
>>42698276
there is no camp they are nomads. It said in the mission briefing. All their supplies should be in the jeeps.
>>
>>42698305
Nomads have camps dude wtf. Nomadic people stay in areas for some time but not permanantly.
>>
>>42698263
Support.
>>
>>42698302
We're trying to keep all of the civilians out of it. She counts.
More importantly, this >>42698276.
If it comes down to her or the town, pick the town.
For reference, I'm the Setter write-in.
>>
>>42698276
Seconded. Play this shit smart.

Also, make sure Setter doesn't shoot in the meantime.
>>
>>42698334
If they're going to clear the village they'll be in jeeps dude. And you know running off.

You're not going to have a firefight without eggs cracked.

Whatever muh liberal morals.
>>
>>42698228
>>begin firing, eliminate them
>>
>>42698361
Take this in to consideration. The enemy will be getting on their jeeps and you guys are on foot; engaging the enemy outside the village is difficult.

Do you guys still want to engage?
>>
>>42698361
If we don't engage them here, team moral will suffer. Engaging them inside the town is a bad idea all around. We either let them go or ambush them as they clear out.
>>
>>42698409
No do>>42698263
>>
>>42698409
yes
engage the drivers of the jeeps first, stop them from leaving. Then have Hush hitting anyone with a hostage.
>>
>>42698409
Engage
>>
"Plan's off, move in and engage," you command. "Setter, take out the guy with the hostage. The rest of us don't engage until the first shot is fired. Eliminate them before they can take hostages or find cover in the buildings."

"Roger," the soldiers say as they begin moving in. Setter sighs slightly with a shake of her head. But as she is commanded she sets her gun poised and set on the militant currently grabbing and trying to assault the female hostage.

Roll 1d100, AVERAGE of 3
>>
Rolled 72 (1d100)

>>42698478
>>
Rolled 92 (1d100)

>>42698478
>average

As much as it makes sense, using averages only tends to enrage players (e.g. Crusader Quest), so please keep that in mind.
>>
>>42698514
You tried.
>>
>>42698478
Don't use average please, It's a bloody terrible system and always gets you average or below average results on rolls, It's basically made so we fail.
>>
Rolled 67 (1d100)

>>42698478
>>
Rolled 57 (1d100)

>>42698478
I can already tell this roll is going to sucks ass.
>>
>>42698521
Highest of three for easy good situations, average for difficult situations. Or I can raise the bar of success and keep the highest of three system, your choice.
>>
>>42698539
What is rolled is irrelevant as long as the margin to success is adjusted accordingly.
>>
>>42698539
Highest of three.

Crits?
>>
Rolled 37 (1d100)

An 80's not bad.

>>42698539
I'm all for keeping averages on difficult situations, because again, I understand why might be implemented, but at the same time you've got to remember that anon's have a tough time dealing with failure.

Be harsh, but fair is all I say.
>>
>>42698539
Highest of three including crits please, Average is THAT bad, Just raise the DC when you need to.
>>
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You and your men begin to move in, each of your men setting their sights and guns on a target. You see the men beginning to move back to their jeeps and away from the civilians who had given their supplies. The enemy combatants begin loading their supplies and...

"Fire!" you command.

Almost immediately Settter's gun goes off. A single shot is all that is needed from her. The sound of bullet penetrating flesh is heard as the man who was throwing the woman on the back of the jeep is immediately killed. The woman screams as the enemy militant falls.

"Wha-"

Before the enemy can react your men unload their guns and begin firing. Like a stack of pins falling down in a bowling alley, half the combatants are mowed down. You yourself find a headshot against an enemy.

The remaining soldiers all scream and go behind the jeep for cover. The woman hostage keeps screaming inside the jeep.

"Lay down suppressing fire. Don't let any of the soldiers move from their cover, Crab, Zebra, flank from the left. I'm going in on the right."

Your men follow command and begin laying suppressing firing, refusing to allow the enemy to move from their positions. You and the other two soldiers flank the enemy positions and as soon as you see them begin eliminating.

In only a minute all the enemy combatants but one are eliminated. The last one jumps out of his cover with hands raised and on his knees and begins shouting.

"He says he surrenders!" your interpreter says.

>kill him
>we're bringing him back to the government
>>
>>42698625
>we're bringing him back to the government

And assuming the rapist is still alive, we leave him to the village.
>>
>>42698625
>Tie him up and knock him out
>Loot everything that's of value from the dead nomads.
>we're bringing him back to the government
>>
>>42698648
I misread the last line. Forget that last part.
>>
>>42698625
>>we're bringing him back to the government

Though the Red Beret guy earlier did say:
>>I want them all dead and eliminated ASAP.
>>
>>42698625
Ask him where his camp is.
Find their stuff then take it all then, if he wasn't one of the rapist ones, we take him with us.
>>
>>42698625
Confirm at this village whether he was one of the rapists. If he is, leave him to them. Take their jeeps to the last village and ask THEM if he was a rapist. Leave him for them if he was. If not, leave the villagers one of the jeeps and take the guy back.
>>
>>42698625
Demand to know if there are others and/or where their camp is. The villages are going to suffer retribution if that's the case. Return the tribute.
>>
>>42698625
>kill him
>>
>>42698625
>Demand to know where their camp is. Get some sweet loot.

Also strip his comrade's gear. Even if it's dinky shit, it's still worth something.
>>
"Tie him up, we're bringing him back," you say. You move over to the guns lying on the floors to inspect their grade. Checking the condition and the inside you find them to be old, crude models not worth taking in replace of the assault rifles your force currently has. The jeeps too are rather cheap, poor conditioned models that might not make it in actual combat fields. Still, they might be repaired and put to good condition so you decide to take them. At least you can drive back to Algerian commander.

Your interpreter talks with the village elder and the captured soldier as the woman hostage who is crying and hysterical is led away by one of the villagers. You learn that all of the enemy band were killed; they were a small group that moved together and set-up camp when the sun would go down.

The villagers thank you, shaking the hands of your men and some getting teary-eyed. Apparently the tributes and raids the band were demanding were taking a toll on these small villages. Without the militant band to terrorize them they can eat more than a bowl of poor soup a night.

You head back to the village on the jeeps with the captured soldier in tow. Setter lights a cigarette on the back of a jeep, her face calm and unsettled as if she just conducted the simple business. Your other men on the other hand chatter excitedly.

"Fuck, did you see those villagers? They loved us man."
"Can you believe it? They couldn't even get a single shot on us."
"Wait till the boys back home hear."

Your group finally arrives back at the headquarters of the Algerian command. When you the Algerian commander asks for a situation report as he takes off his glasses. When you tell him all the combatants have been taken care of, he smiles and is pleased. But he begins to look questionable when he sees the captured soldier you've brought.
>>
>>42698749
Most of the band was dealt with. He understands we captured him for info.

Its all up to the commander to determine what he wants to do with this guy.
>>
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"Who is this?" he asks.

"One of the militant. Thought you might want him in custody."

The Algerian Commander shakes his head as he draws his pistol.

“Did I not say? I wanted them all dead. I don’t want them infesting my cells,” he says as he points the gun at the man’s head. The man screams in terror and begs for his life but the commander without remorse puts a bullet through his head.

“A job well done, but do listen next time. I’ll have my men forward the payment.”

(GMP +3000, +3 jeeps [poor condition] fame has increased, Junkyard Dogs reputation has increased)

And that's it for this session. I'll run another one likely once a week.

Twitter: https://twitter.com/PoiTimes Don't expect much activity from it besides a 24 hour notice until next thread.
>>
>>42698776
>but do listen next time

Man, I thought they might want to make a public example of him or something. Dick.

But thanks for the run. Was a good thread.
>>
>>42698776
Yay, It was really nice!
>>
>>42698776
Thought Red Beret might go that way. Ah well, at the very least we might get a reputation for taking prisoners.

Very good thread though, esp considering how late it went. Will be waiting for this next week. Thanks!
>>
>>42698881
Agreed. Prisoners are a resource. They're not to be wasted.
>>
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