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/tg/ - Traditional Games


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>Thread archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Novice%20Heretek%20Quest

>General information:
Characters: http://pastebin.com/Fszxy8FX
Planets: http://pastebin.com/PncEDGjg
Bionics: http://pastebin.com/sAAUucPk
Inventory: http://pastebin.com/uG3ZcQ2z

>Twitter
https://twitter.com/HeracorNahive

>Summary:
You are techpriest Heracor Nahive. You were forcefully implanted a brain chip that made you into little more than a working drone; nullified your emotions and willpower. One day for unknown reasons the chip stopped working and you were returned to your former self. You felt the need of vengeance, right now you are travelling the Galaxy trying to become stronger to return one day and fight the ones that enslaved your mind.

>Main Mission:
- Become stronger and fight the Magus that installed the chip on your brain.
>>Secondary Missions:
- Win the race, reunite with your family.
>>Optional Missions:
- Win the three races. [[ 1 OF 3 WON ]]

>CURRENT LOCATION:
SEGMENTUS OBSCURUS // TRAVELLING THE WARP // INSIDE AN SPACE HULK // EXPLORATOR CRUISER // NEAR THE WASTE INCINERATOR AND CHUTE
>>
After the last traces of plasma fire extinguished and the smoke veil that came afterwards disappeared you were able to see the damages in the warp spawned creature that was that hybrid between the Chaos Raptor and the Alien Rak’Gol…The Rak’tor.

All its body had been affected by your plasma burn; the massive deflagration had made the shrapnel of your now destroyed bike fuse with its armor and muscle and gave it an overall asymmetric appearance that only further increased its inhuman look. The upper parts that were covered with power armor were in a pretty good shape, they only had a few scratches that didn’t reach the internal circuitry and hydraulics. The lower and organic part was more affected, it had several plasma burns and shrapnel lodged inside its thick and dense muscles.

Not wanting to give him any chance to attack you back you started chanting to give your Plasma Cannon the necessary awakening and energy to shoot again; the Marine did it too, using its arms and fingers to make several strange and unholy symbols while his toxin filled tongue bent impossibly to pronounce words and vowels that were not designed for mortal ears.

A growing and eerily screeching pink aura started to surround him while the coils of your weapon started rumbling and illuminating with an unprecedented light. Something was wrong, you didn’t knew if you had stressed your weapon way too much or it was due to the Heretic’s tainted words but your holy destruction device was starting to overheat and reaching into a critical mass failure. It was too late to drop or throw it; its radius would reach you. As a last stand heroic feat, you instead decided to run towards your enemy to make sure that the explosion would engulf him too.
>>
>>42537403
With a flash of light his aura engulfed you two at the same time as the weapon exploded. When it was gone you found yourself lying on the floor. The Plasma Cannon had completely disappeared, disintegrated under the heat of a miniature sun. Your hands and chest were covered in ash and looked as If they were burn but there was no apparent real damage; in fact you felt good, really good and refreshed! The abomination stood defiantly in front of you with its strong limbs. It had somehow recovered himself of all his wounds.

“I am not the only one with tricks in its sleeves…I am a biomancer; a psychically attuned person who can heal but also infringe pain… You were lucky; my globe of Doloramor light reached and saved your life…Its aura heals the more pain you feel…all that pain feeds Slaanesh!!!…Ah, making mistakes is so human…but I am not human anymore, I am way more, I am an artpiece and you are a mistake…but don’t worry, mistakes can be erased.”

His voice seemed growly, raspy and in some occasions high pitched and feminine sounding. None of what he said seemed to have much sense, he was clearly demented and the rot had reached the deepest core of his now lost sanity.
>>
>>42537412

The combat needed to continue. The same ship you two were fighting at was the treasure the winner would achieve.

YOU CAN CHOOSE 2 OPTIONS TOP
ROLL 1D100 FOR EACH ONE YOU CHOOSE
>Use your arc pistol to shoot its helmet and overload its auto senses. This will temporally blind him.
>You are near the edge of the ship were the hull separates the interior with the outer vacuum. The windows seems to be somewhat damaged and you can even hear some whispering of an air current being sucked out. Shoot at them with your plasma gun and grab something solid. Hope that the newly created vacuum will suck him down.
>Run into him with your chainsword and your powerblade in hand. Try to use a mix of your magnetic soles and the small jet engine of your wings to boost yourself between its Rak’Gol limbs and cut them all.
>Use a mix of your acidic plasma gun, phospex pistol and dendrite flamers to try to overwhelm him with a constant rain of small yet neverending damage. Turn the Rak’tor into a formless mass of ash and melted metal.
>Fly with your wings and launch all your incendiary grenades at once. You are right now in the area next to the garbage burner so those walls are extra protected for fire damage.
>Write in.
>>
Rolled 43, 17 = 60 (2d100)

>>42537422
>Use your arc pistol to shoot its helmet and overload its auto senses. This will temporally blind him.
>Fly with your wings and launch all your incendiary grenades at once. You are right now in the area next to the garbage burner so those walls are extra protected for fire damage.
Blind him, firebomb him, and if he's staggered enough we'll then push him in the incinerator.
>>
>>42537422
>>Use a mix of your acidic plasma gun, phospex pistol and dendrite flamers to try to overwhelm him with a constant rain of small yet neverending damage. Turn the Rak’tor into a formless mass of ash and melted metal.
>>Fly with your wings and launch all your incendiary grenades at once. You are right now in the area next to the garbage burner so those walls are extra protected for fire damage.

STRAFING RUN!
>>
Rolled 27, 40 = 67 (2d100)

>>42537487
Not good at rolling
>>
>>42537487
>>42537463
Sup guys. It's soon in your respective areas? I hope you aren't busy with school or something right now.
>>
>>42537505
Not for me. My classes start friday. It's a weird calendar.
>>
>>42537463
>>42537487
Alright. Ten minutes have passed. Sorry but none of your options are high enough. Writing now.
>>
Rolled 65, 94 = 159 (2d100)

>>42537422
>>Fly with your wings and launch all your incendiary grenades at once. You are right now in the area next to the garbage burner so those walls are extra protected for fire damage.
>Use your arc pistol to shoot its helmet and overload its auto senses. This will temporally blind him.
>>
>>42537618
Damm...your rolls are pretty good...I won't be a shitty QM and will accept them. You have pretty much saved the MC.
>>
>>42537635
Thanks, sorry at work can only participate intermittently
>>
>>42537422
>Fly with your wings and launch all your incendiary grenades at once. You are right now in the area next to the garbage burner so those walls are extra protected for fire damage.

He might be fast and strong but you still had the aerial advantage. Once again you leaped into the air and suspended yourself with the help of your many wings. If anyone were to see this it would have thought that you were an angel and your enemy were a warp spawned daemon.

The Rak'tor was indeed a daemon of some sort. It was a creature that deserved to be purged with fire and lead.

He charged its power claws and dashed into your direction, trying to use the many limbs of its alien bottom and the aid of his own jump pack to reach an higher area and slash you.

You wouldn't let him get so close to you. You grabbed your three incendiary grenades and pulled the pin of all of them at once. He was so focused on killing you that he didn't even seemed to notice how a second later they were all on his feet.

Not even its augmented senses and speed would have let him escape the radius of the explosion. It was so big that it even reached you but luckily you were able to turn around at the last second and let your armor and fireproof robes absorb most of it.

Once the explosion was gone you saw him on the floor, his skin turned into a darker charred hue and the stink of burnt alien flesh impregnated the room. Still its hate towards you was enough to make him continue standing up defiantly.

His tongue started pronouncing strange words again, he was about to use another of its spells. You wouldn't let him use its foul sorcery on yourself again.
>>
>>42537908

>Use your arc pistol to shoot its helmet and overload its auto senses. This will temporally blind him.

You grabbed your trusty arc pistol from the holster located under your right armpit and aimed at your monstrous enemy. After pressing the trigger in the lapse of a femtosecond a electrical spark formed on the capacitor and made its ferromagnetic microgeneratorum spin wildly as it charged it even more before shooting it.

A white electrical arc flew and bent as it crossed the air in the search of its enemy. It ended landing onto the vox-caster of its helmet; luckily for you this part of its armor didn't ended acting as a Faraday cage and its head suffered all the ill effects of massive electrocution.

Its eyes glowed for some time as sparks and blood gushed from its mouth grill as he screamed. After the last effects of the electric were completely discharged he was spewing smoke from its head. Its limbs seemed to be affected by mid paralysis and he was overall tumbling trying to stand up, its armoured arms were extended as if he were trying to discern was his environment was. You had blinded him and stopped the spell he was trying to caste.

>Observe around, see if there is anything you can use on your advantage.
>You are still on the air. Land on his shoulders and use your powerblade and chainsword to decapitate him.
>Now that he is blind activate the sound dampener and sabotage its power pack, making it explode the next time he uses it.
>Try to lure him into the Waste chute. Observe how he is incinerated first and then sent into the void.
>Write in.
>>
Rolled 66, 4 = 70 (2d100)

>>42537918
>>Observe around, see if there is anything you can use on your advantage.
>Now that he is blind activate the sound dampener and sabotage its power pack, making it explode the next time he uses it.
>>
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>>42537918
>>Try to lure him into the Waste chute. Observe how he is incinerated first and then sent into the void.

Hi Ax.
>>
Rolled 67 (1d100)

>>42537918
>You are still on the air. Land on his shoulders and use your powerblade and chainsword to decapitate him.
With the mag-kick trick to land extra hard, then repel the remains towards the incinerator before giving it one last push in.
>>
Rolled 99 (1d100)

>>42538000
>>
>>42538015
Holy shit. Hello to you too and good work with your awesome roll.
>>
>>42538023
Wait, this quest follows the roll under rules for rolls right ? So >>42538015 was actually a pretty bad roll.
>>
>>42538051
Nope roll over
>>
>>42538051
Nope. To make this easy I always ask for a d100. The closer it is to 100 the better.

I usually require a +65 to consider it successful.
>>
Thanks for being patient!

>>42537918
>Observe around, see if there is anything you can use on your advantage.

Taking advantage of being in an elevated area you scooped around with the use of your inbuilt zoom and tried to find anything that could help you with the fight. The only thing you managed to see was a electrical forklift with a long dead fused servitor whose only skeletal remains are left. This vehicle was surely used in the past to carry the heavy waste containers.

If you reached it you might be able to rip off the servitor and do a quick connection to gain control of the vehicle, its electric engine is not mach against the heavily mutated jet turbines of the Rak'tor's Jump Pack but if caught of guard it might be the necessary push you might need to kill him.

You leave the far away forklift as a possible plan B and focus on your main objective.

>Now that he is blind activate the sound dampener and sabotage its power pack, making it explode the next time he uses it.

The last time you were close to a corrupted Space Marine your noise dampener saved your life by making you stay undetected. This time it might have a way more offensive use.

Mentally you linked it and instantly...regretted it.

The Noise Dampener makes a great noise before its sound nullifying properties activate. Such sound was alarming enough to give him the coordinates of your presence.

Completely enraged he rushed towards your position while making strange positions with its hands. Before you could react he had invoked a purple crystalline skull that screamed in pain and flew directly towards your position. You didn't managed to avoid it and it ended exploding close to your chest.
>>
>>42538645

Most of the crystal fragments ended getting lodged on your robes and armor but a few of them managed to reach your stomach and chest. The small fragments that reached your fleshcage started sinking inside in an excruciatingly painful manner while the mouth of the skull, the only part that wasn't destroyed, laughed at you manically.

You were quick enough to remove most of them but still some were way too small and ended inside of you, painfully cutting your flesh and muscle every time you did a movement, no matter how small it was.

>Try to lure him into the Waste chute. Observe how he is incinerated first and then sent into the void.

The Rak'tor seemed unsatisfied with the result, he wanted a pain scream that denoted massive suffering and even if he heard the skull shattering and the posterior laugh he didn't heard anything coming out of your lungs. This was due to the effect of the noise dampener; in reality you were screaming at the top of your augmented lungs.

Once you had managed to stop screaming you stopped the dampener and let him hear your mechanical voice, trying to denote a fake calm and relaxed tone with it.

"Crystal? Against a holy warrior of the Machine God? Crystal cannot harm my iron will and metal bonded body! Omnissiah Vult!"

Using your Vox-Datacommand you ordered the Incinerator door to open using the mysterious Lingua-Technis. A red alarm light covered the room, indicating that the door was opening and that it was dangerous. Since the Marine continued blinded he didn't knew what kind of danger he was heading into.

Instead of running or walking you opted to make great striding leaps with your wings to minimize the movements and thus the pain that the still lodged crystal fragments inflicted.

With each great jump you landed heavily to make the Rak'tor follow you. As if it were a simple minded beast it simply followed the sound and used its Jump Pack to stride with the same intensity as you.
>>
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>>42538658
>You are still on the air. Land on his shoulders and use your powerblade and chainsword to decapitate him.

Once he was next to the entrance door you make a final great jump with all your wings spread and your two blades crossed. It was during that time that he recovered his sight.

The first thing he saw was your wing filled silhouette illuminated by the red light and the fluorescent lamps of the ceiling.

"Y-you are art too..."

Was the last thing he said before you heavily landed on his shoulders. Strangely he seemed to be happy and have accepted its fate as you sank the chainsword with your left hand on one side of its neck and the powerblade ont he other.

With a last magnetically powered kick you sent him inside and sealed the room, starting the automatic incineration process.

With its last strengths he hold its almost severed head and tried to speak, its voice was almost mute as he was gurgling blood by the gallons and he was losing hair from its breached trachea.

"Thank you..."

During the next minute he became completely burnt. His power armour seemed to survive the process and only became turn black from the smoke and the fire. The alien parts became little more than blackened bones of odd shape.

When the seal opened and the atmosphere all of it was dumped into the nothingness.
>>
>>42538685

Just as you flew away from it you remembered that you didn't had your bike anymore. Maybe it was a coincidence, or maybe the Omnissiah had blessed you, but a little bit later you heard a message voice that crossed the entire ship telling the following message.

++ CURRUS ELECTRICUS REACTIVATED ++

Shortly after that and not very far away a train appeared from a tunnel and stopped, opening its doors and inviting you in.

During those time you had spent in the Cruiser you had seen some of those trains and tunnels but never approached to inspect them.

Unable to walk for great distances you thanked the Omnissiah and entered into the train.

++ SELECT YOUR DESTINATION ++
http://pastebin.com/MLma8xTp ( ALL AREAS )

>ALPHA WING
>BETA WING
>GAMMA WING
>DELTA WING
>EPSILON WING
>ZETA WING
>>
>>42538704
>>GAMMA WING
Mechanicus medbay
>>
>>42538704
>DELTA WING
To unlock Alpha wing.

We have some stuff to do afterwards. Collect and burn the bodies, and recover the equipment of the Tau and that Mek's strange bionics. I know Ork tech is usually garbage second only to Chaos-warped tech, but sometime they hit genius by accident and it might be worth checking out.
>>
>>42538704
>GAMMA WING

Get the warp crystals out NOW.
>>
>>42538741
>>42538784
Changing to this, and then DELTA wing.
>>
>>42538797
Changing to going to GAMMA I mean. Mine original vote was the second vote. Sorry in advance if I'm not clear.
>>
>>42538704
>GAMMA WING AND THEN DELTA

You lazily lied on the drivers seat and sunk quickly sunk into a nightmare filled sleep. You were so tired that you couldn't avoid falling asleep, still as you had nightmares with the last fight you had and the other foes you had been finding so far you woke up even more tired.

Checking your internal clock you noticed that you had been sleeping for four hours or so. During that time the train had simply been completing its circuit over and over.

After stretching and shrugging off those bad dreams you stood up and waited until reaching your destination. It was all eerily empty, from time to time you were able to see some dead servitor lying around but it seemed that there wasn't anybody alive besides you.

Once in the Gamma Wing you headed into the medicae bay. It seemed that during your sleep the crystals had grown in size, specially one that was lodged on your ribs. For all you knew about warp sorcery those same pain inflicting crystals could be the reason of your nightmares.

After a few steps you started bleeding. You had to reach the Medicae Bay asap. A few minutes later you felt very, very weak. With a sonorous sigh you ripper the sleeves of your robe and made an improvised sash out of it. It was just a quick way of keeping your body tightly compressed and all the blood inside.

Inside the Medical rooms you found a half operated body with a mummified appearance and half of its head opened. The corpse was surely highly sedated and on its way of entering inside an autoscanner before everybody abandoned the ship.
>>
>>42539212

The autoscanner would have then operated its brain but he never had the chance to do so, and surely died of hunger under his chemically induced sleep.

Not wanting to waste any time you simply threw him away of the table and placed yourself in. Normally autoscans need to be done with a couple of operators and the patient sedated but you couldn't afford such luxuries.

You opened an inside panel and connected some cables into your neural ports. This gave you a rough yet total control of the scanner, including seeing yourself using its many cameras.

Lying on the cold and dust filled table you tried to relax as you mentally ordered the machine to enter you inside and make a full scan of your chest.

++ SCANNING...SCANNING... ++
++ TWELVE STRANGE BODIES FOUND ++

Twelve? You could have sworn that they were less...

>Try to study those objects. Since they are of a warped nature who knows how might the machine react
>Try Scanning yourself completely, you might have missed something. This will take an entire hour thought.
>Remove them now
>Write in.
>>
>>42539234
>Remove them now
>Then re-scan yourself to make sure.
We can study them when they aren't threatening our life. Put 'em in a bag with the rest of the stuff we'll collect.
>>
>>42539234
>Write in.

Scan and operate as we go. We can't afford to lose time, but we also don't want it removing any augmentations by accident, or our wraith bone ribs.
>>
>>42539294
>>42539294
Roll a 1d100. Get +80 and I'll do your write in. I ask such a high number because scan and operating at the same time isn't an easy task.
>>
>>42539234
>Try to study those objects. Since they are of a warped nature who knows how might the machine react
>Remove them now
Remove the easy one while it studies the harder to remove ones.
>>
Rolled 14 (1d100)

>>42539403
>>
Rolled 93 (1d100)

>>42539403
Praise the omissah
>>
Rolled 60 (1d100)

>>42539403
>>
>>42539466
This never happens when i praise the powers that be in other quests.
>>
>>42539466
Dammit. Alright, you guys have outsmarted me. Among those strange foreign bodies there were the wraithbone ribs. If you guys had simply chosen to remove all them the MC would have ended ribless and even more fucked up.
>>
>>42539234
>Scan and Operate at the same time.

You tried to see how much time did it cost the processer of the machine to change between the cameras that scanned your body and the ones that simply looked at it from which you could control the arm like dendrites that would be used to operate you.

The lag was of a fraction of a second...still if you were operating yourself and needed to change the cameras to see where were you cutting such small lag could prove fatal.

Doing your best you used the delicate fingers that were ended in tool heads to remove your robes and armor and strip you. Your body was now covered in bruises, cuts and was incredibly pale and veiny, it didn't had seen any natural sunlight in months...

Looking at yourself from another angle was weird, and felt somewhat dehumanizing, it felt as if you weren't yourself anymore, but a simple body that rested and breathed softly.

You detected the first crystal and proceeded to remove it. A claw like microdendrite entered into the hole and opened from inside, releasing its claws and pinching the foreign body to drag it out. Every second of that process was nothing but massive pain.

When you looked at the fragment you noticed how tiny it was in reality. It wasn't even half an inch of diameter yet it felt like a Bolter round to the chest. ( Or you theorized that it felt similar, you haven't felt a Bolter round...yet )

After scanning the rest you understood that the one you had subtracted was the smallest one and that the rest looked gigantic in comparison. Despair filled your body and made your heart race, which activated several alarms and urged you to inject some weirdly named anesthetic.

During the following hours you removed them all one by one, the last one was one that somehow lodged in your wraithbone ribs, as if it were feeding from them. It was the biggest one and its tips even started rupturing your skin.
>>
---
The claw wasn't enough to remove it. Not even with the force of the four combined available claws you were able to remove it. There was a solution though.

If it was too big you would have to make it smaller. You placed the four claws once again but this time pressed into the walls instead of pulled them. The crystal started to fragment until it broke in a violent manner...

Like the first time you became affected by the crystal explosion you felt and incredible pain, this time since you weren't using the noise dampener you were able to scream and be heard...yet there wasn't anybody around to listen to your anguish.

You had to start over, to remove fragments once again...this torture seemed to never end.

Honestly...when you were over you didn't truly knew how many time it had passed, it felt like an eternity to you...each minute without Liwet and Alaria felt like an eternity now.

You spent the rest of the day eating pills and food that you found on a private refrigerator that surely used to belong to some gluttonous Biologis techpriest. The food was incredibly stale and didn't had any taste on it but it was so processed and artificial that it had somehow maintained edible after 500 years of abandonment.

When your clock indicated that it was night you simply threw yourself into a bunk bed and slept for as longer as you could...in this occasion, you didn't had any nightmares. You woke up completely alone, that was good, nobody else had infiltrated inside.

>Stay on the medicae bay and try to alchemize some medicaments for a future use.
>Continue exploring the Gamma Wing ( Write where to go )
>Go to the Delta Wing as you had planned ( Write where to go )
>Write in.
>>
>>42539928
>Stay on the medicae bay and try to alchemize some medicaments for a future use.
I guess this is more important right now.
We'll go to Delta dormitories afterwards.
>>
>>42539928

Supporting this.
>>42539999
>>
>>42539928
>>42539999
This.
>>
>>42539928
>Stay on the medicae bay and try to alchemize some medicaments for a future use.

You didn't knew much of alchemization, the rites it required or what kind of unguents or incese to use but still you were pretty happy of being rid of the taint and having defeated your enemy.

Searching around you found the notes of a young student that had written which steps take for the creation of some painkillers and sleep inducing capsules. After spending several minutes trying to decipher its terrible writing you understood enough to start with the processes.

You ended pretty happy with your work, after a few hours you ended with a bottle of disinfectant, some blessed bandages that you exchanged for your improvised sash and several painkiller and sleeping pills.

After eating a couple of them you headed into the train directed towards the Delta Wing and waited for their effects to kick in. And by the Emperor if they kicked in...in fact you felt all your limbs kind of numb and senseless...on the other hand you might have ingested the sleeping ones by accident, they are similar looking and you were way too tired to distinguish them properly.

Unable to move and pouting you saw how the train reached your station and left shortly after with you inside, as you were unable to stand up.

When the effects were over you finally became able to stand up and enter into the Delta Wing. It was more heavily decorated with images that showed the glory of the Omnissiah and several portraits of high ranked Magii that excelled in their own respective aspects.

>Head into: HIGH RANKED MEMBER'S DORMITORIES
>Head into: HIGH RANKED MEMBER'S MEDICAE BAY
>Head into: HIGH RANKED MEMBER'S DINNING LOUNGE
>Head into: HIGH RANKED MEMBER'S RECREATIONAL AREA
>Head into: HIGH RANKED MEMBER'S TRAINING ROOM
>Head into: MAGII FORGE
>Head into: MAGII SCHOLA
>>
>>42540355
>Head into: HIGH RANKED MEMBER'S DORMITORIES
Search for clues to unlock Alpha wing.
>>
>>42540355
>>Head into: MAGII FORGE
Repair gear.
>>
>>42540395

Seconding, we need to be in top form, then we can snoop
>>
>>42540355

>>Head into: MAGII FORGE
>>
fuck, i planned something cunning and cool a few days ago about finding the hints to unlocking the Alpha Wing but I have completely forgotten it...

>>42540355
>Head into: MAGII FORGE

You haven't been in a forge in what feels like ages. Happily and feeling much more refreshed you head into the Magii forge. Recollecting what you seen in the cameras you remembered how unlike the regular forges these were in a still usable state. As you walked the particular smell of aluminium dust and cooling oils hit you like a warm hug, those were the kind of smells you enjoyed and were used to. Lately all you were able to smell were the strange perfumes of the Chaos Space Marines and the foul odors of the Orks.

Once inside you see a great collection of tools and pieces, some seem to be of alien origin but you cannot quite recall their origin, still their shape and form isn't completely unknown to you.

On a desk there was a portable cogitator linked to a holocomposer. It blinked weakly as its fission battery was starting to die.


>Repair your gear.
Roll 1d100
>Try to upgrade your weapons ( Most are in good shape, its the armor the one that its heavily damaged. )
Roll 1d100
>Look at the cogitator.
>Study the alien parts.
>Write in.
>>
Rolled 99, 24 = 123 (2d100)

>>42540842
>Repair your gear.
>Try to upgrade your weapons ( Most are in good shape, its the armor the one that its heavily damaged. )

And then afterwards
>Look at the cogitator.
>Study Mek bionics.
>>
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>>42540896
Of course it had to be a +90 roll
>>
Rolled 46, 45 = 91 (2d100)

>>42540842
>>Repair your gear.
>Try to upgrade your weapons ( Most are in good shape, its the armor the one that its heavily damaged. )

After
>Look at the cogitator.
>>
Rolled 36, 21 = 57 (2d100)

>>42540842
>>Repair your gear.
>>Try to upgrade your weapons ( Most are in good shape, its the armor the one that its heavily damaged. )
>>
>>42540896
>Study Mek bionics.

We will have to do this afterwards. The dead Ork Mek is far away from the current place location.
>>
>>42541097
Oh, okay.
Can't wait to figure out how to make supercharged bionics though. That'll help us get back in good graces with the AdMech. We'll probably have to fill in some gaps ourselves that the mek was relying on belief for.
>>
>>42541188
Well we had found some kind of supercharged bionics on the past, instead of cables they had lasers inside of them that didn't only worked as a mean to transport electricity and information but also managed to heat the ceramic shell of the limbs and let the user pretty much do falcon punches.

The players ended discharging them because they were non-modifiable, we would have needed to remove our arm weapons.
>>
>>42541253
Oh right. But this might work differently. Might as well check at least, and throw it in the trash if it's nothing.
>>
>>42540842
>Repair your gear.

As if you were possesed by an unseen holy force you used the tools around to repair your bionics, armor and weapons to the point of near perfection. Using human designed tools was incredibly relieving, lately you have been using crude ork counterparts or whatever you had at hand.

At the end you saw reflected in a mirror and saw not only a warrior, but a messenger of the Omnissiah's rage and a good example of what each Skitarius should aspire to.

For an entire day you worked hard and sweated gallons but it ended being worth it. If only there were somebody around to see your proud work...

You tried to remember some faces but it has been a pretty long time since you last saw one, all you have been so far have been mutated marine faces, Ork mugs and the few portraits you had seen not long ago.

What if you...what if you ended forgetting Liwet's and Alaria's faces? That sole thought made you feel weak for an instant.

>Try to upgrade your weapons ( Most are in good shape, its the armor the one that its heavily damaged. )

Somewhat downed you tried to repair your weapons too but it didn't quite worked; the spirit that had possessed you before had now abandoned your body...

>Look at the cogitator.

To try to get your mind busy and forget your inner daemons you sat in the half broken office chair that was next to the portable cogitator and turned it on.

It was a simple data repository with some few videos. They were recorded from the first person, the one who did it surely had a bionic eye with a high-quality recording camera on it.

On them an unidentified female Magos stripped down what she called "Tau Pulse Guns" they were the same kind of weapons that those aliens warrior that fought the Rak'Gol used. They should be still lying next to their dead bodies close to the warehouses.
>>
>>42541666

After stripping down the weapon she analyzed each piece and speculated what their function was. Some, like the trigger were analyzed pretty quick due to their obvious nature, yet others continued being a complete mystery for her.

On the next video she is looking at the first video-diary on reverse and trying to arm the weapon once again and seeing if it works. It does.

During the following videos she is shown arguing with the Captain and urging him to raid more Tau Vessels to get more material to study. The Captain is skeptic at first and tells her that her obsession with Tau Tech is bordering on the heresy.

On the twelfth video diary she simply says five words "I have made it."

The last video is the longest one, on it she is showing some strange weapons to the ship's Arch-Magos, which promptly orders her arrest. After some intense arguing they start fighting and she ends stabbed by a power sword. The face of the Arch-Magos suddenly shrieks and turns into a complete expression of horror. Then he is heard saying. "I'm so sorry my daughter..."

After a blackout the recording continues with him speaking directly to the camera and saying that after a long study he has accepted and sanctioned the Plasma Rifles his now deceased daughter had created. They will be called Arandano-Pattern Plasma Rifles in her honor, as that was her name.

His last words state that there are only a few workable Arandano-Pattern Plasma Rifles but that they are technically the same as an standard Tau Pulse Rifle. They use regular hydrogen fuels and don't overheat.

Just after that the alarm sounds and everybody is evacuated. Then all ends.

>Try to search those weapons on the room of the Arch-Magos
>Return to the Warehouses and loot the deceased bodies, then carry it back there for study
>Continue exploring the Delta Wing
>Write in.
>>
>>42541685
>>Try to search those weapons on the room of the Arch-Magos
>>
Rolled 37 (1d100)

>>42541712
don't forget to roll for it.
>>
>>42541735
Combat is over I shouldn't have to since there's no prompt.
>>
>>42541685
>Try to search those weapons on the room of the Arch-Magos
Important. And a bit better than simply picking up a Pulse rifle from a Tau probably, since it was made with human wielders in mind.
>>
File: Pulse_rifle.png (403 KB, 2733x2775)
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Alright guys, this is a merely aesthetic question. The three models will work exactly the same.

Which one do you prefer?

>1: A plasma weapon of very boxy design. It has a rail like mechanism and a claw like mechanism at the end of it. After each shot steam leaves from the end of the gun. It works with normal hydrogen fuel cells.

>2: A plasma weapon, similar looking to regular ones of Imperial manufacture. They have both boxy and rounded edges giving it a irregular and patchy aspect.

>3: A plasma weapon that stands out at the first glance. It has the usual muzzle end of a normal plasma gun but it is noteworthy for its double linked coils and how it is protected by a transparent tube that houses vacuum inside of it.
>>
>>42541953
N°1 fully covered is better, 2 and 3 are 2lewds.
>>
>>42541953
>1: A plasma weapon of very boxy design. It has a rail like mechanism and a claw like mechanism at the end of it. After each shot steam leaves from the end of the gun. It works with normal hydrogen fuel cells.
>>
>>42541953
I'll take 2 I suppose. 3's fine too though.
I don't like the handle on one, since it looks like it was still made to be help with four-fingered hands.
>>
>>42541953
>2: A plasma weapon, similar looking to regular ones of Imperial manufacture. They have both boxy and rounded edges giving it a irregular and patchy aspect.

Which ever is most likely to pass muster and not end up getting us blamed for tech heresy.
>>
>>42541953
>1
Or
>2
With a preference for 1.
>>
>>42541953
These are rough sketches. If you want me to add any specific detail to them go and tell me but try it to be simple request. I don't want to spend way too much time with this instead of writing.
>>
>>42542175
The 1. with the 2.'s grip and a small mechanicus cog encased in the stock.
>>
>>42541953

Supporting >>42542232
>>
>>42541953
Was
>>42542125
this
>>42542232
>>
>>42542232
This seems good.
>>
>>42541685
>Try to search those weapons on the room of the Arch-Magos

You headed into the Arch-Magos's room to try to find this weapon and test it, both out of curiosity and to test if it is a worthy replacement of your now destroyed Plasma Cannon RIP

Once inside you found an empty bunk bed and an entire library of scrolls dedicated to his daughter and wife, which to your surprise was a feral woman... at first you only wanted to find the weapon but you couldn't resist and ended reading it all.

You felt kind of identified with him, your history had some parallels. He wasn't a profligate that had run away from its own planet but when he was a mere Magos he nevertheless ended stranded in a world filled with Ice Caves and small nomadic tribes that most of the time lived underground.

He described her wife as a paragon of humanity among dirty tribals. She was albino pale and her hair and eyes were pretty clear too. Before meeting her she thought that his mission of finding promethium on that Ice World was a curse but after that he started seeing things in another way.

What once was a planetary scale Iceball was now a planet that was almost as beauty as she was. The few free time he had he used it to spend time with her, after a week they both ended sort of dating.
>>
>>42542232
Working on this

>>42542526

His companions weren't being lucky finding promethium deposits and the tribals weren't cooperative out of pure fear. They were considering using violence on them and using carpet bombing to discover the deposits.

During that time the Arch-Magos asked the Tribal to marry him, that way she could be saved because Husbands and Wives could be taken into high orbit and share a room with their loved ones.

She accepted, believing him to be some kind of protector from the stars. To the Arch-Magos's surprise the marriage took part in a sacred and secret place that only the tribals knew. It was a cave that descended very deep and ended into a massive ocean of pure promethium.

They thought that this was a gate to the other life and that in the center of the sea lied the Light of the Emperor, that after dying the bodies must be left in there and that if they were pure they would go to the light, otherwise they would float forever among the tar.

He married her and tried to keep it secret, yet still he was conflicted, if he revealed the presence of the ocean they would mine and transform the beautiful planet forever, if he stood quiet they would kill the tribals out of spite.

At the end...he ended choosing his colleagues and revealed the sea. He was ascended to Arch-Magos. The tribals rebelled and ended being killed anyway.

He had to forcefully take her out of the planet and tried to erase her mind, to make her believe it was all a bad dream. Something went wrong and she ended comatose...it was later discovered that it was because she was pregnant during the process.

After their marriage they had made love and his seed had reached her eggs.

The coma would have ended killing the baby...Since he wanted a fresh start he tried to do so by choosing the baby's life over her's...

>Continue reading.
>Try to find the weapon.
>Write in.
>>
>>42542549
>Continue reading.
>>
>>42542549
>Try to find the weapon.
We know it doesn't end well.
Sob stories aren't the best thing to have when you're lost alone in a huge spaceship.
>>
>>42542549
>Continue reading.
We must
>>
>>42542549
>Continue reading.
Eh. Sure.
>>
>>42542549
>Continue reading.

The baby ended growing up to become Arandano, a young techpriest that looked almost exactly like her mother. The father admits that when she became an adult she looked up so much like her that her sole face made him cry in nostalgia for the first time in years...he was so sad that he even ended appointing an operation to remove his lacrimals and make him become physically unable to cry anymore.

He ended being very protective of her, to the point of placing a servitor bodyguard that was with her 24/7

After years of work he ended with her on the Lux Illustrans Inventionis. The same ship you were at right now.

For years he raided the Tau and stole their technology, both for study but also to sabotage them as much as he could.

He made a great mistake thought. He would have never left her participate on one of the dangerous raids but out of insistence he let her study a Tau helmet. He thought that she would not discover anything new from it but he was incredibly wrong.

Years of lack of free will and not being able to expand her wings made her be extremely curious. The rest of techpriests would have analyzed that helmet and then destroy it out of pure frustration but she was the first one that dared to personally try it.

To her surprise the helmet didn't only fit but also activated and spoke to her on a broken and thick accented Low-Gothic that called her Gue'vesa. Since the helmet had been polite with her she simply asked it for schematics, on her eyes the schematics of the Helmets started to display!

A week later the xenologist techpriest had discovered a way to connect the Helmet with a human cogitator to download those schematics.

This obviously caused and uproar, the entire ship was divided in two, one part believed she was heretical while the other thought she was a genius. His own father was torn between the two.
>>
>>42543332

As the years passed she became more versed on the Tau. His father used his influence to protect her and force the captain to stay on this particular area of Tau Space in which raids were so lucrative.

The Captain believed that raids needed to be mobile and that staying here for too long would let the enemy study them and prepare a trap. Still he managed to convince the captain after vain dreams of glory, among all those Tau Stuff might lie an undiscovered STC after all.

After that came what you had seen on Arandano's videos. She got Tau Pulse Rifles and started to reverse engineer them to create clones that worked with Human technology and were thus untainted.

For the Arch-Magos that was just going too far. The fight erupted and he ended killing once again the person that he most loved.

Shortly after that came the trap that the Captain feared and its suicide plunge into the Warp...

On the last note he wrote were the weapon was. He created a small altar dedicated to both his deceased wife and daughter on what was his wardrobe. Opening it you found a plasma weapon of very boxy design. It had a rail and claw like mechanism at the end of it. It seemed to work with normal hydrogen fuel cells.

After grabbing it you headed out, thinking of his story and how similar it was to yours. Liwet was too a girl of semi-feral origins and you too had a daughter...you promised to both the Emperor and the Omnissiah that you wouldn't make his same mistakes.
>>
>>42543358
Not long after starting to walk the vox-system of the Cruiser spoke again.

++ DANGER!! DETECTED TWO ENEMY THREATS AT 1.75 KLICKS OF DISTANCE!! ++
++ THE ARCHIMEDES GRAVITITANICUS HAS BEEN ACTIVATED AND ARMED ++
++ AWAITING SHOOTING COORDINATES ++

You took the first train and rushed into the Epsilon Wing to head into the Weapon Control Room. There was a massive glass panel that was showing what was outside.

During the time you had spent on the Explorator ship the war between the Orks and the Warband had became gorier than ever. A great part of the ship had been corrupted and devoured by mutation and pink tentacles while another great chunk of it had been "Orkyfied"

On each side a great creature fought, the Orks had a Mega Gargant while the Chaos Space Marines had a massive six armed daemon that had both female and male characteristics. On their feet warriors of both sides battled fiercely; they were on the exposed vacuum and yet the orks seemed to be able to fight with only a loose face wrap around their mouths.

There was a great cannon on one side of your ship. You had never seen anything like that but it looked incredibly destructive. In front of you stood a panel that could be used to guide the cannon and choose who to shoot. After moving its parameters a little another message roared.

++ THE ARCHIMEDES GRAVITITANICUS CAN ONLY PERFORM ONE SHOOT AFTER IT THE GENERATORS WILL NEED FIVE MINUTES TO RESTART ++

Who will you shoot?

>The Ork Gargant. This will surely tilt the battle in favor of the marines and make them almost completely recover the Hulk.
>The Chaos Daemon. This will surely tilt the battle in favor of the orks and make them almost completely invade the Hulk.
>The warriors on their feet. This will kill a great chunk of both armies but the two Giants will continue fighting and causing massive destruction.
>This isn't your war, don't shoot.
>Write in.
>>
Alright. I'll end it for today.

As usual 30 minutes for questions and such.
>>
>>42543381
>The warriors on their feet. This will kill a great chunk of both armies but the two Giants will continue fighting and causing massive destruction.

>>42543411
Can we shoot our way out of the hulk or fight our way out?
>>
>>42543475
Well yes. But the Explorator ship has its Engines and Geller field locked.

If we did that we would end leaving the Hulk's massive Geller field and plunge into the warp unprotected...
>>
>>42543381
>The warriors on their feet. This will kill a great chunk of both armies but the two Giants will continue fighting and causing massive
destruction.
Those two will be too engrossed with each other to care about the little weaklings getting killed. The warriors though, would have noticed something taking out their respective champions, and move to capture it to prevent it from shooting them and as their last chance to kill the enemy champion.
>>
>>42543381
>This isn't your war, don't shoot.
They're already good enough at killing each others, no need to draw attention to this ship.
>>
>>42543381
>>This isn't your war, don't shoot.
Wait and observe. If we need to shoot, I'd rather have the ship as operational as possible first.
>>
>>42543553
changing to
>This isn't your war, don't shoot.

The other anons are right. So long as they aren't coming our way, let's not provoke them until the ship is operational and we can blow them all away.
>>
>>42543508
So.... need to wait and get the engines running first, and the Gellar field.
>>
>>42543912

I know that you guys want to steal recover this ship. But if we did we might have the Inquisition behind for not following its orders.

I don't think that they will forgive us for returning an AdMech ship.

The Inquisition and the AdMech aren't the best buddies after all

God I hope I don't sound too railroady
>>
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Here is the final result! Thoughts?
>>
>>42544036
The ship is a mashed wreck part of a hulk. This thing is not space worthy and trying to fly it is utter madness. Rigging it to fuck up the hulk when we materialize though would be good fun though.
>>
>>42544036
But the AdMech would really pressure him too, and it isn't smart to antagonize the AdMech for such a small reason. Not our fault there was no lost Inquisition ship on this Space Hulk.

Not that I care that much about recovering it. Just at least take what's unique and valuable.

>>42544071
I like it.
>>
>>42544036
>behead us for not following orders
What is get everything running and have it detach via timer and machine spirit while we stay on the hulk?

>I don't think that they will forgive us for returning an AdMech ship.
Why wouldn't they? It's human technology, they should be happy we freed it. Besides they could "examine" it for secrets and technologies, then give it back themselves.
Just because the Inquisition is on bad terms with the AdMech, doesn't mean all Inquisitors are. Also means not all of them are dumb enough to piss of the Admech in general. Having no tech support sucks ass.

>>42544071
nice!
>>
Thanks for today's thread! It's been awesome!

http://suptg.thisisnotatrueending.com/archive.html?searchall=Lux+Illustrans+Inventionis

Here it is archived. Vote if you enjoyed it!

About the Hulk, it will leave the warp probably on the next thread or so.Next thread will probably be this friday or saturday.

Oh btw! The Techpriettest's name, Arandano, is literally translated to Blueberry in Spanish. I thought it was funny but seems that nobody caught it...



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