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Welcome to Deja Vu Evolution (final name pending). Basically this is a regular evo-game only it will last a few days. The idea is to, down the line, replay this evolution game with the same initial condition but see what goes differently that time.
And now its Deja Vu Time, the third Evo

How to play:
• Open an image of a species in MS Paint, or your editor of choice
• Make one evolutionary change to that species
• Save as .PNG!
• Post your new species in the thread with a description of what evolution you've added and why

Notes:
• Unless stated explicitly, no species ever goes extinct. Old species can still evolve, even if they're not on the latest "chain"
• Try to make your evolutions gradual and realistic
• Have fun

The setting is a planet similar to earth, currently mostly covered in oceans. The animals in it are tiny and sightless.
>>
>>42508285
from the ground up or we get to keep going?
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>>42508285
Does this mean we just abandon all the species from the last thread ( >>42489185 ) ? Is it the mega extinction AGAIN?
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Well the last thread was a continuation so shouldn't this one be aswell
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>>42508355
>>42508327
Should probably continue. If we're going to start from fucking scratch again we'd be better off using new starters.

Unless we want another two threads of boring ass sea slugs.
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>>42508014

Grows enhanced grabbers, and point becomes pointier. Now feeds parasitically. Being less mobile, the tail becomes more vestigial.
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I'm pretty sure that it's a continuation
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I think we should keep going from were we left off
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>that feel when continued extinctions brings on nihilism and an awareness of ultimate futility in a universe of unending change
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>>42508327
>>42508352
>>42508355
I do not want to start over. Not at all. Here is the most recent Bzol as far as I know.
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>>42508380
Yea. New starters are required if we restart from the begining. Otherwise it will get boring quickly.
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>>42508352
>>42506468

The amphibious Slicssers develop longer forelimbs, better for maneuvering overland, and for getting their heads up to look out of the water before going ashore.

(This is what I was going to try and post before image limit was hit. I'll work on a new one after a couple drinks.)
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If we continue everyone should take one creature/ algae from the old thread, and put an image in this one for reference
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>>42508417
Egg sacs. They explode when the organism is ready to reproduce, sending eggs far and wide.
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>>42508457
I'll post some randomly. Here's the first.
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Can someone post an evolution tree for the new thread? Just to help keep everything clean
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>>42508488
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>>42508508
>>
How about no one does anything until all the surviving species are posted here, or a new group of starters is made or an evo chart any of those things would be good
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>>42508526
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Deep Towers. Pressure resistant and extremely common in the deep oceans around vents..
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>>42508457
i think this algae is important, also the tree one
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>>42508450
Small ridges appear along the elongated forelimbs, including an elongated dorsal bone which comes to a fine point, and might be used for slashing.
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>>42508561
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Bwaals should still be around both types
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>>42508569
The ones that were becoming the first land plants.
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>>42508569
image because retarded
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>>42508584
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And the garden algae that grows on the farmer Bwaals
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>>42508612
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>>42508635
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>>42508662
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>>42508567
The algae spores begin to rise from the depths.
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>>42508688
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>>42508707
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>>42508707

Responding to intra-species cannibalism, albino-cherr have developed increasingly thick armored hides that are bite resistant. This is largely an extrapolation on their pressure-resistant hides. Xenobiologists start calling this the "Alpha Albino" because it sounds cool.

The cost of becoming the king of their local deep sea ecology has been severe: they are few in number, territorial, and prone to fighting even in situations where reproduction is not a real consideration.Responding to intra-species cannibalism, albino-cherr have developed increasingly thick armored hides that are bite resistant. This is largely an extrapolation on their pressure-resistant hides. Xenobiologists start calling this the "Alpha Albino" because it sounds cool.

The cost of becoming the king of their local deep sea ecology has been severe: they are few in number, territorial, and prone to fighting even in situations where reproduction is not a real consideration. It is unknown how effective this particular evolutionary "leap" will e.
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>>42508729
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>>42508730
Think you messed up there pal...
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>>42508755
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>>42508730
The alphas make quick work of the lesser evolved members of their species. In devouring the brain cells of the lesser brood, they accrue enough proteins to develop a weak form of mental pulses to aid in navigation and communication.
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>>42508787
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Since its harder to get water and nutrition up to the top, the Algea has to alter its chemical composition in the upper part.
Algeas which could deposit transport and waste material in the membran could improve the nutrition/waterflow.
If a deposit is too full, it will just fall down. This has a sideeffect to attract other species which fertilize the earth around the algeas.
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>>42508823
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>>42508853
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>>42508871
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Despite the overhunting by others of their kind, some omnivorous deep cherrs survive in the vast ocean plains in their traditional role as scavenger and herbivore. The name "Reds" sticks after general indecision about a working name for the species.
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>>42508893
>>
>>42508853
>Pile of shit.png
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>>42508784

Explain
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>>42508915
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>>42508924
Yea, pretty much.
>Algehedrox developed a darker pigment to better assist in photosynthesis. It also happened to be that the pigment was toxic. The short lived algae reproduced, died, thrives in shallow coastal waters. the bodies of dead aquatic life will no doubt sustain the bottom feeders.
>Some shores become breeding grounds for Septic Algaehedrox. Beds of decaying algae from previous generation feed bacteria that is dangerous to many herbavores.

>>42508946
Continuating. Pic:
>A strain of primitive algaehedron has emerged which sprout off the sides of older spheres without separating. Too small to be seen induvidually, they appear as green floating blobs.
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>>42508946
this shows me, all that spedies that are important, are now transfered to the new one?
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>>42509008
>>
>>42509008

For some reason I got a "you came to the wrong neighborhood motherfucker" vibe from Algehedrox for some reason.
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>>42509032
Pic is the first skeleton, if I'm not mistaken.

>>42509023
Sorry, I'm not sure I understand what you mean? I'll try answering anyway. Since no species ever goes extinct, even primitive species are important. You can always create a new branch on the evolutionary tree, starting from an old species.
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>>42509071
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>>42508819
>>42508906

The carnivorous alpha cherrs stumble upon the Red population. Some are devoured, further supplementing the alpha's ability to communicate with other alphas, and to direct other members of the sub-genus. Reds are loosely "farmed" with these pulses.
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>>42509094
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>>42509115
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>>42509101
[meta: we aren't going to have another mulu type situation here are we?]
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>>42509129
Let's end with some historical depictions of diverse periods of our world...
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>>42509172
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>>42509101
This guy>>42509144 is right. Cool it man. Focus on something else.
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>>42509193
And that's all for me. Don't hesitate to repost things I haven't reposted.
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>>42509216
I'll just add this one
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>>42508853
Algehedrox Continues to adapt to land. The coastlines provide the humidity and moisture it needs to survive. A form of "sporing" takes place where a parent cell will bud off a smaller almost identical clone, which is then ejected into the air. The byproduct of this colony is a toxic waste material consisting of anoxic water and bacteria.

The coastline of this early world is pretty vile. Probably a lot of dead animals washing up on the shore.
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>>42509595
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>>42508853
>>42508924
You always couldchange it

>Algehedrox developed a darker pigment to better assist in photosynthesis. It also happened to be that the pigment was toxic. The short lived algae reproduced, died, thrives in shallow coastal waters. the bodies of dead aquatic life will no doubt sustain the bottom feeders.
>Some shores become breeding grounds for Septic Algaehedrox. Beds of decaying algae from previous generation feed bacteria that is dangerous to many herbavores.

The Algehedrox got some devolved gen strains which let the cells first have the green but dissolve over time to change to the toxic pigment.
The dead material get gasous due to bacterias and let them float in the water.
Its now a colony with the healthy ones atop and the dead at the bottom. The reproduction is fast to support that the healthy ones re-grow fast providing new dead ones which maintain the floating while the gasous dissolve.

Now its a floating piece of shit, producing new shit to maintain the shit producing.
Its now a perpetuum mobile shit. lol
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>>42509071
i just mean, that this was more a fun evolve to get a flying dildo.
And if someone pull this over i guess that all interested species are transferred. All others are "dead end" evolution or just links in the evolution process.
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>>42508406
So when is this little swole fucker gonna become the first creature with bones to walk on land?
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>>42509295
To more efficiently snag lured prey the Eyed Braf's mandibles begin to extend into a prehensile appendage.
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>>42509720
Fuck the transparency makes it look like neapolitan.
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>>42508381

The vampire bolz streamlines to the point where it seems to lose all external features.

It's not entirely clear how the creature finds prey: recently two papers were to be presented on the topic -- both peer reviewed -- to recent esteemed conference of xenobiologists. The end result was two broken noses, one fractured pelvis, and several resignations from the vampire bolz research steering subcommittee (a nominally prestigious position).
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This thread is a fucking mess and unless you've been specifically following a lineage you'll have no idea what's going on at first glance. So to keep the thread from dying of confusion i tried making a proper tree, because randomly posting images will get you nowhere and it's confusing as hell.

Finished what's left of the first age and Algae (with no text- so you have to check the thread- and a lot of redundancies like change of color and size removed). Sorry but i don't have the time to do all the animals. Someone else would need to do it.
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>>42509750
>Neapolitan
>no strawberry

You unscrupulous swine
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>>42507997
The Spring Braf overhauls it's ingestions sistem to deal with armored prey. This means movin the mouth to the front and the development of bore-like teeth to grind through armour and scoop the prey's insides to the Spring Braf mouth while latching on with their strong mandibles.
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>all these psuedo evolutions of extinct species.

go on bolz...you carry on the line of the Mulus.
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>>42509865

And that's the current flora. Hope someone else makes a chart for each animal line. It'd keep a lot of things from being forgotten, that way we don't end up with jumbled evo-lines or a circle jerk over the only animals anyone can remember or have been exclusively working on.
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>>42509868
The yotsuba B shows more clearly when everything else is dark.
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I had an idea for an evo game set on a gas giant planet, what would u guys think?
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>>42510320
with flappy everything?
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>>42510383
Not necessarily, anon
Some things could float, others could use a form of jet propulsion
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>>42510402
Cool, tho' I said it as a good, silly and funny thing.

Make sure to have Min-Hinderburgs as a starter
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>>42509917
Bzol master race done.

Only doing ones from the last thread. Let me know if i missed something.
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>>42510468
You missed this one>>42508406
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>>42510468
Bottom Row so cute.
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>>42510488
I skipped a bunch that sort of speak for themselves. different colors, slightly bigger, etc. "More bones" falls under that category.
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>>42510467
Im already working it all out in my mind
I think ill have the game start with 3-4 different species, including a photosynthetic one
Whats left is to do some research into what atmospheres could exist on gas giants, and then draw the things
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>>42510506
It's a lot more than that. It's also "actual bones" and "sophisticated jaw".
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>>42506074
>>42508073

This new predator finds no issue consuming the defenseless Brafipods. A few generations later though, the Braifpods take on divergent some changes.

One species large mandibles are evolved into psuedo claws. They also grow the first segmented legs, and further articulate their exoskeleton. Lastly, the primitive spine on their tail become a telson-like spur, with uropod fins extending from it to provide this Pincher Brafipod a burst of speed when they're in a pinch. These Pincher Brafipods stay Omnivorous, and typically don't bother their other Brafipod cousins.

The other species mottles its exoskeleton pattern to mimic the algae plants it feeds, and now lives on. Their bodies also become thinner, and they grow even more legs and small graspers from their large mandibles to better traverse their environment. These Camo Brafipods also move and bury discarded plant matter in an area around Algae Trees.
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>>42510595
Fair enough. Gave me an excuse to clean up the shit i missed anyway
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>>42510744
Huh, someone really needs to do a better art for that must recent bone-zol.
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>>42508823
The Spined Bzol develop their shelling into two solid plates, and go through a jaw shift that leads the mandibles into better plant-stem cutting and chew with the flatness of its new stubby teeth.
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>>42510774
Which one's the bone-zol?
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>>42511269
The most recent evolution in the bone-having bzol tree.

Second row from the bottom last entry. It's the really janky looking one.
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>>42511294
>>42510744
The Bone-zol develops more pixels to compete with more complex organisms.
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>>42511588
Bueno. Though I don't think their back ridge should be so large. It's only to signify their spinal column.
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>>42511610
Then think of it as just another stage in the evolution.
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>>42511588
Haa, I was just about to do a redraw like this.
Oh well.

Branch of Bone Bzol branches off to undergo clamping their bone jaws down upon mud crawlers, and drag them back to the ocean to devour entirely.
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>>42511659
This is begging to get beefy.
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>>42511818
Oh yes.
Beggin' for beef.
To drag away all dem mud crawlers.
With its teef.
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>>42508450

Some of the Sliccers who spend their time in between land and sea further enhance their vision, increased exposure to the light on land allowing them better clarity of vision in AND out of water.
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>>42496643
Back in the oceans, some of the fully aquatic rooted algaehedrons grow taller. With major growth originating from this soft stem now, additional leaves bubble up along it as they grow.
Shown is a younger, shorter plant. They can grow into long strings covered in bubble leaves.
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>>42508526

Oh boy, all that swimming around has further developed that spooky skeleton to allow further muscle anchorage. As a result, the Floracerr enjoys a great boost in speed along with a decent upgrade to it's survivability.

No longer a tube of soft tissue.
>>
>species suddenly gaining skeletons.
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>>42512841
Its a bit of an absurdity.

Id buy multi step growth of cartilage structures in or around the body, but just "Whoops, we skeltal now" is a bit much.
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>>42511588
>pixels

and they were all digimon, which explains a lot.
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This is what the start of the next Evo Game should be.

Still kinda WIP, but I think it's got potential.
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>>42512438
I love bulb plants.
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>>42513121
Hungry?
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>>42511588
I RECOGNIZE THAT LINE TECHNIQUE.
Welcome back.
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>>42513121
>bread slice
>condom
>cookie
>ballon
> piece of wrapper

Are you bored?
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>>42513121
Evolve to become eaten, and more, and more delicious? the hotdog evolves to become precooked, made of beef.

Maybe another branch evolves to become turkey sausages.

Bread evolves to become butter, and cheesed? Mutual evolution with the egg to make bread and egg sandwich?
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>>42513165
>>42513153
And tipsy, yes.

>>42513168
I just thought it'd be funny to see life evolve from breakfast, and to see how people would go about it.
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>>42513146
I'd like to thank whoever created the original algaehedron for these awesome spherical leaves.

>>42492192
As they grow, cuebzols need to search for larger discarded shells to reside in. Naturally, this creates competition between them. Their mouth-bits become hardened fangs to fight each other with, as well as fending off some predators. Their four outer eyes develop further as well, beginning to perceive blurry ultraviolet images.
>>
>tfw late to an evo thread
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>>42510320
I would say, reminds me of starcom episode on jupiter
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>>42513121
>>42513261
Guess would work but bread is hard to go from
>>42513153
>>42513165
>>42513168
hard top kek
>>
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>>42514336
its never too late
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An offshoot of the original Fancy Bzol- lacking the complex mouthparts used to feed exclusively on, Algaehedron- has developed a parasitic nature. It's carapace thickens to a point where it's conical beak can pierce the flesh of a much larger creature, that it will then spend most of its life feeding on until it feels the need to mate.

Using it's elaborate camouflage to deter predatos, the Parasitic Bzol tucks away it's head and tail while feeding- exposing only it's fins and it's armored back- to more closely resemble polyhemera "flowers".
>>
>>42512899
I don't know, when this guy got it's skull >>42508526 he described it pretty well.

Basically the extinction event leaving countless deposits of keratin from the shells, beaks, and spines of all the dead animals allowed certain bottom feeders to start developing internal structures based on it.

The only one that seems forced to hell is the edge bzol that just decided it wanted to go to land one day.
>>
>>42515052
>The only one that seems forced to hell is the edge bzol that just decided it wanted to go to land one day.

Well, to be frank most of the animals, atleast in the earlier threads seem to develop stuff just 'cause and not due to selection, random mutations etc. I think a lot of these creatures are really cool and alien, but there's not a lot of "true" evolution going on, atleast not in the way people describe the changes.
>>
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>>42509172
Welcome to the early Thuers.
Archeologist define it as a stratum consisr of the well known Thuers coal, which helped in the early stages of civilisation to power steam machines.
The coal comes from the Algea and Algehedrox which suddenly appeared at the coast lines, enable many species to go land born. Especially the Algehedrox is the reason for the layers of fiber like foliage in the Thuers coal.
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>>42509094
To better reach the taller Alhaehedron plants, this fat bastard gets a longer neck.
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>>42515224
Dont hate, just a quick mood picture
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>>42508561
Since therer are many predators, the ones with bigger fins can escape better.
As a side product, they gain the habit to jump out of the water and fly a distance to surprise predators.
Like a flying fish.
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>>42515227
Er, which way is that things head facing?
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>>42508285
not OP or anything, but I would like to see another extinction event to continue the cycle, but have it themed. On one hand I would be sad to see the creations go, as I had a hand in many, but on the other it refreshes the options, especially if we are forced to adapt to a new environment.

A solar ejection, an ice age, celestial impact, or being ejected from the solar system and having to survive off of geothermal energy and burrowing.

Ill keep lurking all the same
>>
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Ok I stitched together most of the deep cherr evolutions. I've been the one mostly working on this, but as another person said, cool it on the mental powers.
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>>42515720
Boy ain't that the question

>>42515741
On one hand yeah it'd be nice to mix it up a little. right now people are only evolving like two or three creature.

On the other hand diversity tanked after the first one. Imagine where we'd be by now if it hadn't happened. Wouldn't want to limit it even more than it is now.
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>>42515835
>Boy ain't that the question
Yeeah, it's gonna need a redraw, maybe THEN we'll see what the hell its head really looks like.
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>>42515830
Im ok, with one person being the strong driving force in a species
I like the design, thats why i added the blue exoskeleton and the deep water cerr as prey. So that a person has outside impulses.
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>>42515224
>historical depictions of diverse periods of our world...
Late Primoris
>>
>>42513121
toast evolves into a bun

sausage + bun symbiosis
>>
>>42516088
>Primoris
Thats a cool name.
But im torn,if it isnt the name of the planet.
Or if its an epochs:
Primoris (Fridarium-> Saturdia) -> Sundarium -> Mondia -> Thuers
>>
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>>42516001
Done.
>>
>>42516193
Well now it's good know how horrifying its head is.
>>
>>42516193
Forgot to mention. Restored it's missing eye since there was nothing saying why it was gone.

>>42516192
I think it was being used as an era, but that picture was from before the total reboot. I do like it as either as well.
>>
>>42516130
Lol
That sounds like the game "I'm bread"
>>
>>42516219
Ok,
I just like the name, it could be used for both.
And in my canon, the reboot was due to the mulu destroyed everything and the plague killing everythin besides the primitives, our starter species.
>>
>>42516193
Nice drawing, i thought beore more like a tapir/elephant.
Now i see a chtulu animal, just like >>42516203
>>
>>42516193

So these are basically seal-giraffes right? How large would you say they are?
>>
>>42516310
>>42516193
do they have skeletons?
>>
Idea for the next extinction event: instead of just rolling to see who survives, someone should think up the event and then we have to justify which species would survive based on their adaptations. That way there would be a reason as to why species A flourished and species B died out, not just that they rolled better than the other.
>>
>>42516974
Maybe we could add a little random element to it though, like deciding what event happens. Maybe someone could make a chart from 1-10 where 1 is ice age, 2 is meteor, 3 is worldwide volcanic hyperactivity for a few millenia, etc. Then we roll for which one happens.
>>
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>>42515335
The fins of bzol grow larger and more lightweight, allowing those who have them to glide for longer distances.
>>
>>42516974
I support this idea, but I don't want to see walls of text of people arguing for their species. Should be 1person, preferably OP, who collects all the critters, rolls the event, and then informs us who lives and who dies, with merely a sentence or two for each species as to why the did/n't make the cut.
>>
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>>42511659
The bone-zol becomes the bone-swole as it adapts more to pulling itself onto the mud to hunt.
>>
>>42517299
What next, EMP Bursts?
>>
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>>42505073
The better roots allow the Algeas growing bigger and the had membrane to get thicker.
Since the supporting membran isnt so good for photosynthese, the branch tips grow more tissue tendrils.
They are now called Altrea.
>>
>>42516193
>>42517183
Wow, /tg/ REALLY does get the shit done. Thanks anon. That's impressive.
>>
>>42517354
Don't worry about it anon, when time comes, you'll see that we built monsters to combat monsters.
*Primoris Rim theme song intensifies*
>>
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>>42509840

The vampire bolz has developed basic chromataphores to help it move undetected. They are still extremely primitive and don't work very well, but they are better than nothing.
>>
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>>42517183
Since they can travel longer distances, they seek other food than the algeas in the water. The ones with longer claws can grab onto the Algea Tree, resting there and feed on the red waste lumps as the first species.
>>
>>42517370
If you mean evolving a species, there others before. /tg/ is sometimes underestimated.
If you mean drawing skills? yes this anon has a cool style.
>>
>>42517355
So how big are these? How many are there?
>>
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>>42508406
The muscle Bzol skeleton hardens more and hold better together.
The hardens involves that the front leg get a thorn.
They develope a behaviour to climb tree like Algeas and Altrea, eating and chilling in the shadow to avoid drying up
>>
>>42517299
Fighting among themselves for territory, the bone-zwole with greater strength show a noticeable advantage.
>>
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>>42508567

Some deep algae take the form of pillars (increased height) due to decreased availability of space. It's like living in an urban area...except everything is a plant.
>>
>>42517677

Bro

come at me
>>
>>42517677
They should probably evolve some lungs or primitive versions of lungs.
>>
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>>42517540
Never thought about size comparison. For any species. But i think its like this comparision shows, rather big, but not like our trees.
>>
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>>42509619
Algehedrox splinters into a more terrestrial based organism. Growing small filaments that serve as primitive sensory organs allows the colony to disperse "spores" with better efficiency during periods of intense wind and moisture.
>>
>>42517719
never thought about it, but since the origins were worms and slugs, they have kinda lungs and skin transpiration.
Do we have to be this scientific correct? Or can we assume they have such organs already?
>>
>>42517719
probably have to stay near the coast, gulping water for oxygen content.
>>
>>42517779

I'd assume their size would need to be limited or that the oxygen content of the atmosphere must be extremely high to allow for any reasonable size. Of course I'm thinking of insects here..
>>
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>>42517476

The chromataphors on the vampire bolz grow increasingly effective, with less effective variations being simply less effective
>>
>>42517798
Also a species that breathes straight through it's skin will never be fully terrestrial/very large because they need to stay hydrated and moist. See frogs, worms, and slugs.

I suppose we can just ignore lungs and assume species develop what they need to. It'd be really hard to illustrate anyway. The only major problem is, like with skeletons, if everything develops it we'll have a pretty unrealistic tree of life. There should be a common ancestor.

It would appear most land based life goes back to the bone-zwole.
>>
>>42517822
If that is the case then the Bronf shall be our Slizers.
>>
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>>42517673
Due to spending more and more time on the trees, Climbing bzols have the size of their tail fins reduced
>>
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>>42508596
Some of the amphibic Algea developes a full land lifestyle. To protect them from the sun leaflike appendages are building on top.
These even can collect rain to fill up the water storage.
>>
>>42517677
Dayum.
That's a cool beefer.
>>
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>>42508596
Other full landliving Algeas have evolved to eat with their roots decomposing material.
And start to feed on the Algehedrox >>42517767
>>
>>42517798
>>42517822
Ok, like i wrote never thought about inner organs which are not "common for living" and even about their size and size relations.
>>
>>42518041
this could be interesting.
>>
>>42508285
OP, sorry for turning 3-1 into 2-3 but don't you think two thread per iteration is a bit small?
>>
>>42518167
It is.
I like this world.
We should keep it.
>>
>>42518188
Indeed.
>>
>>42518188
Right on, whenever playing a game like dwarf fortress, or civ 5, ck2, or anything else grand strategy, I only get to really having fun once I've established the starting foundation, and can get to the weird and fun stuff.
>>
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>>42512018

Some of the Slicssers keratin scales spread beyond the base of their fin, and cover their entire body. This allows them to remain outside of water for longer periods of time, allowing them to adapt to breathing air, as well as water.
>>
>>42518258

It's all will to power anyway. Get the best toys first and dominate.
>>
>>42518264
So that's three strains of Bzol along with the Slicssers and the Algae and Altrea as our Terrestrails
>>
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Some Umbrella algae develop seed sacks that slowly grow over time, then fall off and burst on the ground releasing the sapling.
Each sack has 1-5 saplings that grow in the ground at first protected by stinky goo from the sack
>>
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>>42517677
The Bone-zwole develop short claw like bone-spurs on their front limbs, to better help pull prey either onto the shore or into the water, though increasingly onto land now.

As a further adaptation to land based hunting, they develop a more complex eye as well as rudimentary hearing in the form of two small holes on either side of their heads.
>>
>>42518398
That looks really derpy now
>>
>>42510677
With a lack of increased predation, the populations of Camo Brafipods, and Pincher Brafipods begin increasing in sheer numbers. To avoid competition with their own kind though, they take advantage of their internal circulatory systems and accelerated metabolism and expand into other aquatic environments.

The Pincher Brafipods, with their hardened exoskeleton descend down to lower depths and begin feeding, and living on >>42517681

Meanwhile, the Camo Brafipods begin venturing into the shallows, and rapidly consume the new algaehedron >>42512438 , and also occasionally hunt the Climbing Bzols in groups when they are resting, or drying out.
>>
>>42518398
Why don't you slow down a tad? That's three upgrades in one post with one of them being HUGE (the eyes)

Also, it would be nice to know just what the hell the predators eat. No, EVERYTHING isn't a good answer
>>
>>42518421
I know. But I don't know how else to illustrate more advanced eyes beyond just changing the colour.
>>
>>42518438
If I was to hazard a guess their primary prey would be those Seal-Giraffe Bzol and the Climbing Bzol.
>>
>>42516088

Everytime I see that, all I can see is Zerg vs Protoss v0.1
>>
>>42518327

A few species of herbivore, an omnivorous snakelike species, a bony kaiju hippo species and several plants.

Looks like a good land so far.

>>42509216
This is my favorite picture of the game.
>>
>>42518438
I mean, the eyes are a long time coming. The Bzols eyes haven't changed since the very first thread of this world.

I suppose you're right though. Before they hunted both in the sea and on land. Now they hunt mainly at the shore line, which were the mud-creatures that lived amphibiously to eat the algae. There isn't really enough prey on land to justify moving there so heavily.

We are developing primtive trees and other plants though, so the land should be getting populated fairly soon. I'm just in a rush to see how everything adapts there.

>>42518460
Also these things but I think the Seal Giraffe Bzol lives in the deep ocean.
>>
>>42518488
>Also these things but I think the Seal Giraffe Bzol lives in the deep ocean.
Well poo and/or bucket.
>>
>>42512579

With everything moving onto land, is there anything left for this guy to eat? I don't want flower-mosquito-snake to die :(
>>
>>42509894
Could someone show some love to this thing?
I tried to evolve it based in needs (mostly chasing prey that keep evolving higher or "lander") but it's hard to draw with a trackpad
>>
>>42518582
Well, most of the land baseded stuff's ancestors or evolved versions of them are still swimming around. Someone just needs to develop them as well as land stuff.
>>
>>42518582
>I don't want flower-mosquito-snake to die :(
Well moving onto land might be a good career move.
>>
>>42518478
Are those Gliding Bzol capable of maintaining themselves on land?
>>
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>>42517881
It's safer on the trees so tree bzols try to spend as much time as possible there, gorging themselves up. The one problem (other than carnivorous trees) is drying out. To better deal with it, their skin gets thicker, losing less water
>>
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>>42512579
>>42518582
The squitosnake soon has its bone spear become hollow, able to suck in nutrient rich blood from much larger creatures, developing thicker skin to follow some of its prey onto land, though not for long before they head back into the ocean. They often ambush their prey, though their prey rarely dies, as it is commonly larger than them.

(i dont want it to die either)
>>
>>42518789
hmm, interesting.
>>
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>>42508450

Some of the Slicssers who stayed in the water begin to develop longer membranes on their forelimbs, which help them fly gracefully through the water, fluttering beautifully as they hunt for prey and algae.

These are the beautiful, Sail-finned Cerr, now known as Sailsser
>>
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A species of Bzol emerge with rudimentary sensory organs. They are little more than patches of cells that detect luminosity. Previously, this species had lived at depths that were mostly unexplored by the other creatures of the sea, however, a lack of food has pushed them up into warmer, lighter areas. Their limited vision is mostly used for defense, as it's incredibly hard to ambush something that can detect changes of light levels in almost all directions.
>>
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>>42507273
Abyssal slicssers all but lose their eyes and their bright colors begin to fade
>>
>>42518995
Sorry mate, OP tried to restart the game but the thread was hijacked.
Basic bzols went extinct at the beginning of the previous thread
>>
>>42519060
Ah.

Well, just add it to the breakfast-themed one, since it looks like a lump of jam anyway-
>>
>>42518582
Honestly right now there's only three animals that have even touched shore right now, and even those are mostly awuatic and only come up to lay eggs or eat algae. Everything else is still water based.
>>
>>42518470
well, those big Barfs are named barftids for a reason
>>
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>>42519038
To compensate for loss of vision, Abyssal slicssers develop thin sensitive tendrils that warn them of their surroundings. It allows them to hunt better and to better evade current kings of the deep: deep chers and fanssers

Their oily coloration fades further
>>
I just remembered that water-eyes are shit in air, someone needs to evolve eyelids and land-eyes and/or lenses eyelids for amphibius vision
>>
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>>42519566
Ah, yes!

>>42518789
On their continuing quest to lose as little water as possible, tree bzols undergo another adaptation: their moist eyes move slightly inside their heads and a thin mostly transparent membrane covers the entire area of their heads that contains eyes
>>
>>42519774
step one, visor, step two, the rest of the helmet.
>>
>>42519839
Space bzols, here I come!
>>
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>>42513121
Thou asks and thou shalt recieve
>>
>>42519986
I'd play that
>>
>>42519986
that filename says it all really.
>>
>>42520014
And the sausage only gets memes ad color changes.
>>
>>42519986
>>42520014
>>42520027
>>42520031
I can start it from this. I'm not the guy who posted the base forms though.

And I don't know how to archive.
>>42513121
I can start it for you. With the same rules as this thread. I'll probably only host one thread though.
>>
>>42520082
Try getting some "rules" in. There were some good suggestions in the last thread.
>>
>>42520115
I'll use the rules from this one. I'll try to check previous thread though.
>>
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>>42519774
to bring this back on track.

The tree Bzol evolve a thicker big skin which prevents liquid loss. This helps them to get much water on the Altreas and even canglid from Altrea to Altrea.
>>
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The Garden Algae that grown on the Farmer Bwaals back has started to produce more complex more nutrient full sugars, to make these sugars the algae must have a lot more exposer to sunlight this now means the Farmer Bwaals stay still with their backs above the surface of the ocean, this would usually dry out the Bwaals slug like body, but they have adapted a new darker more sun protectant mucus along their bodies to prevent damage to themselves, but by staying still they leave their weak bellies exposed to predators.
>>
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>>42509720
The Eyed Braf that lives on the shores with a skightly green skin on their appendage can better catch prey. Over time the color changes to a Algea green and they primarly prey for drinking animals.
>>
>>42519060
It was kinda agreed to move on with the existing.
I think OP made it before all agreed on a extinction restart.
>>
>>42520602
Indeed, just look at the first post >>42508327
>>
>>42520564
Am I missing something with all this mention of land animals? So far I only see the rays that live in shallow water, the pride parade worms that lay their eggs in the sand, and a few kinds of algae.
>>
>>42520654
nope, is just the fact that it happened way too quickly and that apparently made someanons angry (or annoyed)
>>
>>42513121
>>42520687
I have done the hardest work for you
>>
>>42520082
Wow, thanks! I wasn't expecting anyone to pick up with it, but now I'm happy to try it.

Breakfast planet, engage!
>>
Wow this tread died quick.
>>
>>42522676
Maybe it was the start confusion.
But i think it was everyday less poster.
Maybe all are exhausted or it gets harder to stay on track for the species. In the end some specialised on certain species and it gets less fullfilling working as the only one on a specie.
>>
>>42522868
The weekend came and went, taking the posters with it.
>>
>>42522676
It's because 4chan went down for like a half hour earlier and everyone wandered off to do other shit. Just give it a minuet
>>
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>>42522676
The Star which this planet orbits is exhibiting erratic behavior and violent solar storms. Outer layers of solar atmosphere have been ejected and make their way towards the plants. Those without a magnetic field are bathed in deadly plasma and ionizing radiation. Luckily we have a magnetic field...right?

Roll a 2d3
(in the subject field type Dice+2d3 )
1. Magnetic field <yay.>
3. Very strong magnetic field <interesting.>
2. No viable magnetic field <boo.>

1. Captured planetoid
2. Stellar dust
3. Binary planet

the Majority of these results will be tallied later tonight when I get back, and result in one of several radically different scenarios. the first number applies for the first table, and so on.

tl/dr: Majority winner for each table influences the result.

These scenarios will impact an upcoming set of events, with associated evolutionary and setting rolls.

Extinction will not happen unless you partake in the optional extinction gamble (make a risk and get to roll for extra benefits.)

https://www.youtube.com/watch?v=iXTo2RtXPUM
stay hyped my friends.
>>
>>42522933
It was even before the offline hour rather slow, more text than evolution postings.
But thats how evolution works, even with threads
>>
Rolled 1, 1 = 2 (2d3)

>>42523300

How do we feel about non-OP designing events? Does going down that path lead to madness and anarchy?
>>
Rolled 2, 3 = 5 (2d3)

>>42523300
Plz no kill.
>>
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>>42523442
Im ok with this, but i get the feeling that interest faded.

But to show you my good will i will give you this idea i had :)

>>42508662
The floater Braf developes new fat lumps to compensate the weight and a trap tounge to filter small plankton and zooplankton.
>>
>>42523310
I blame the fact that this thread was started with a clusterfuck or out of order, random images, instead of an actual tree.

Makes it difficult to impossible to actually follow whats going on and pick it up from where the last thread left off unless you've been completely focused on one evolution line.

Which is probably why this thread got any additions at all because almost all of the posts are people building up their "super-badass-totally-gonna-be-the-dominant-this-is-my-animal-i-made-it-guys" lines. Looking at you skeleton bzol
>>
Dice+2d3
>>
>>42523891
At least it have to be 2.
I provided the muscle arms, flying skin, the tree climbing thorns and the "skeleton beginnings are now full". the rest have to be at least another anon.

And yes a tree would be better, i did a tree after the whole mulu extinction. it takes a lot of time to build one. we just should link to the previous thread instead. some infos about what the species were was lost.
But nothing is perfect.
>>
>>42524023
Yeah those things were at least interesting developments and stuff. But last thread it was so painfully obvious that it was just one guy that decided he wanted to make the alpha species so "surprise bones are happening for almost no reason" considering how they linked it every chance anything was mentioned that could step on it's toes, then they turned it into some alpha predator

but then again this is an anonymous image board and i'm just talking out my ass, so sorry if i'm wrong. Just saying that kind of thing's so cringey and kinda ruins some of the fun
>>
I'm working on something very similar to the evolution game with a different flavor too it. Let me know when you guys are all completely sick of turning slugs into insects and tree one step at a time.

Actually, I could do my new thing, or just repost the nanomachine things.
>>
>>42524143
No offense taken.
Its all a game and it was till tonight a nice evo quest.
I think its my third big one, if i dont count the 3 1-page-threads. And it was nice, even the mulu neanderthaler was in the end funny.
I think it was kinda cool wth the etinction, as if the mulu did fuck up their world.
As if there was a deeper lore at work
>>
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>>42516193
The neck has further extended, allowing easier browsing of over-grazed algaehedron. To accommodate this development, a hydrostatic counterbalance has evolved on the rear of the creature. The underbelly plating has also become more hard and fibrous, allowing the creature to push against and knock over the more deep algae growths. While this does provide some rudimentary defense against predation, the slow-moving species has yet to develop a satisfactory response to ambush predators – as evidenced by the wound on this specimen's soft side.

>new anon here, not sure if I missed the boat or what, just wanted to toss this guy in hopefully before another extinction
>>
>>42524550
>Living viking ships
Well now i certainly hope this game's not over. The future just started looking bright.
>>
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>>42522933
Some of us had work or classes earlier in the day.

>>42523442
Can work if it's the same not OP.

>>42524463
>As if there was a deeper lore at work
Pic related?
>>
>>42524662
Top kek and many laughs, made my night.
This pic is fucking saved. thx
>>
So... dead i guess? Did everyone go to bed?
>>
>>42525542

That's my best guess... or people are just kinda burnt out on Evo for now. I tried modifying some of the things, but couldn't think of anything to add.

Archive the thread, and we can continue tomorrow, I guess.
>>
>>42525580
Saved to disc

I feel like I missed one of the threads, but I think someone archived them all online somewhere
>>
So I have a few options here if and when anyone wants to lpay again. I have this new thing I'm working on that isn't really an evo game, but plays the same; I have everything archives if you guys wanna start with this same set; And I have a new set for the same kind of evo game that I haven't used yet.

Maybe like 3 tomorrow afternoon when younger users are out of school and we have the numbers to keep things going?
>>
>>42525829

A new set would be nice, I think. No reason you can't continue this set, and do another at the same time.
>>
>>42525859
'cause I have a funny feeling either everyone would get burnt out trying to play two games or we would be dividing our numbers and the game goes slow as hell
>>
>>42525829
Can we have some semblance of order?
>>
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>>42525859
If we need a new one i have one on the back burner i've been wanting to use. Something a little separated from "multi colored sea slugs" to maybe make things more interesting quicker.
>>
>>42525973
I think you posted this somewhere before.
It didn't get much attention, I think it may be the font or maybe the lack of color, it looks hostile.
>>
>>42525973
I thing I like about the multicolour slugs is that the colour scheme tends to stick for a while and it gives each liniage immediately identifiable visuals, and I always kind of thought of each liniage as its own order, like with real biology.
>>
>>42526208
Huh good point. Font was just whatever i had selected when i opened the program so i didn't really think about it.

Anyway i'm only posting it now because i'd rather use it to start a new game, rather than oversaturate the board with new eve games. Wanted to get a perspective on if people want another one or not.
>>
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>>42526208
And yes, it was posted in one of the threads when we were talking about a new game, along with mine here.
>>
>>42526329
lovin' me rainbow-slugs
>>
Oh! Idea:
To make the game a bit different, maybe someone should make a starting set that is only one multicolour slug and then a bunch of different producer organisms. Then it's not a predator/prey situation so much as a defense/overcoming-defenses situation.
>>
>>42526329
Good idea with the depth levels. Something that sort of clusterfucked this game was things deciding to suddenly appear on land despite previously living in the deepest darkest parts of the ocean.

Only thing is i wonder if that'd be too many options. It'd be a really slow start and there would be five times the number of offshoots to keep track of later in the game. Would make for good diversity, but diversity that springs up from common ancestors is more interesting to me.
>>
>>42525973
I would like to point out, even if no one seems keen on that set, I do really like those designs. There is, however, something subtle missing from the whole thing I can't quite put my finger on.
>>
>>42526430
It's what >>42526208 said. There's no real heart to it. I spent time on the pictures then just threw the chart together as simple as possible. I'll make sure to clean it up when i start one with them later.
>>
>>42526430
More content, id say

With this, there would be 2 different trees of animal life and only one for plants. If there were maybe another plant type and maybe an omnivore it would be better
>>
>>42526499
I don't know if i agree. One of the fun parts to these threads is seeing how crazy diverse shit can get from a common ancestor. If you want omnivores or a completely different plant, then make one out of what yo already have, etc. On the other hand, yeah you could get games where nothing really varies much and you can immediately tell what it evolved from like two ages later.

If i had things my way i'd see what people could do with one single celled organism. But good god would that be a boring start.
>>
>>42526671
you just need dedicated players
>>
>>42526803
I'm working on making a full phylogeny. Taking so long, since I'm pulling some entries from the archived thread, and taking the liberty of adding sizes increments to each new species, if their size isn't already indicated.
>>
>>42526837
Thanks, I wanted to do one but I suck at "arthz", I swear Photoshop tried to bit me once...
>>
Yeah another idea is to just start a new thread to continue where we left off (considering this one's turned into full on gameplanning). One with a full chart of available choices so we're not left with only a handful of lines people are focused on.

Maybe next weekend when the board is more active. I've seen these threads last a goddamn month before. Motherfuckers were starting to design space ships. Plus weekend teeg loves it some interactive bullshit.
>>
What about one with rules and only one cell-species to control, like a quest with evo-points and things like " X predator evolves Y and starts culling your population, what do?"
>>
>>42526970
I'd say, hold off on that for a bit longer. I'm about done with the phylogeny chart for all the relevant creatures in this game.
>>
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>>42524550
>Another quick one before the thread dies
A minority of the species adapted for life in the upper reaches of the sea, abandoning their heavy frames as they adapted their diets to the low-lying algal growths of the shallow seas. With their long necks reduced, their hydrostat became vestigial for a time – until a chance mutation bifurcated the limb into a counterfeit of the creature's head.

>>42525973
While I quite like this, I see one immediate problem – with the exception of the Bala, they're all rather detail-heavy for starting organisms. They look very nice, and the concepts are a great springboard, but the immediate problem I see is that most people won't be able to edit them without simplification, and I fear that would limit initial participation.. they're a little bit too intimidating.

The appeal of multi-colored slugs is their simplicity, both in concept and in art. Complexity comes through evolution, after all.
>>
>>42526837
you sir are a god
>>
>>42527642
I'll be sad if my pet one doesn't make it
>>
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>>42527805
>>42527810

Here's what I have thus far done. I'm integrating in all the stuff from this thread now.
>>
>>42527899
thanks so much anon
id help but i have a quiz tomorrow i didnt study for

tiem 2 cram
>>
>>42527899
thanks, I'll just point out the missin ambush braf
>>
>>42528035
Can you link it to me. If you do, I'll add it in real quick
>>
>>42528044
>>42495853
>>
>>42527790
I've never seen detailed starters as much of an issue. There are even examples of them working well. These two threads may be part of a long-established evogame, but they pulled in a lot of new blood despite having the most detailed starters.
>http://suptg.thisisnotatrueending.com/archive/21960100/
>http://suptg.thisisnotatrueending.com/archive/22225267/ beware of tripfag

And now to read through some of the creatures to whip up a new adaptation.
>>
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42504192
Some new behavior in farming bwaal. Over the eons the symbiosis between them and algae has grown stronger. Bwaals absorb nutrients from the algae directly though the soft patches of skin along their backs. Algaes draw other nutrients and waste products from the bloodstream of their hosts.

They still need to eat, but not quite as much as something their size normally would.
>>42505978
Graveyard Algaes mark more than just the end of a farming bwaals life. The massive whale-slugs lay their eggs upon mats so their larvae may feed upon the plants growing on the dead, and so the same algae begins to grow upon them in maturity.
>>
>>42503784
Land Algaehedrons happen upon a very favorable mutation. Their cell walls become strengthened, allowing the possibility of larger growth than hydraulic pressure along did. Along with that, sugars are stored in their roots and stems rather than tons of liquid in their leaves, making them far less top-heavy.
>>
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>>42531640
Forgot pic.
>>
>>42527899

Aight. It's 2am, and I got shit to do in the morning, so I'll drop the progress on the phylogeny map thus far.

No doubt I'll have to do more on it tomorrow. Cheers.
>>
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bump before bed
>>
>>42531961
Funny, i have 10:40 here now.

Nice treework
And
A friendly bump
>>
>>42531968
Kek
>>
Rolled 1, 2 = 3 (2d2)

>>42523300
rolling
>>
Bump
>>
>>42523300
>>42523442
>>42523522
>>42534024

A solar storm rocked the system, with the star of the system violently blowing off its atmosphere. The Culprit was a rogue hydrogen gas giant slamming into the star. It managed to drag a planet out of it's normal orbit, which would have been on an escape trajectory if not for our own world capturing it in a tenuous binary orbit.

Charged particles sloshed over the planets magnetic field, creating a spectacular lights show for months. Intense ionization of the atmosphere bred storms the like of which had never been seen.

<will catch up later if thread is still alive.>
>>
>>42534112
So all are dead?
>>
>>42534220
Sounds more like we just had a spectacular aurora and captured a proportionally massive moon. I'm guessing aquatic life is for the most part fine, but increased violent storms will make it difficult on land for a few months. Also one more post before 300.
>>
>>42534503
would suggest a redraw of existing species to a simple format like the starters, but with a good description. this allows new players to enter for the next thread. Those who have detailed pictures they like to use could keep using them after the initial post.
>>
>>42534503
300 bump and
Ok thought ionization, star transformed, storms, sounds as if all will be dead now.
Question is, sorry im just realistic no doomsday caller, is still interest in this quest?

If itcontinue or a new one. Call me in for help, as far as there are at least 5 draw poster.
>>
>>42534730
Was too late you >>42534730
took my 300, lol
Wasnt quick enough.
>>
>>42531961
Nice chart.
thx



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