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/tg/ - Traditional Games


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This is a thread created for the discussion of quest threads, as well as sharing of advice and guidance for aspiring or current QM's.

Useful links: http://pastebin.com/x6BqaJ7r
Contains writing guides, IRC channels, and miscellaneous stuff. If you want to QM, read the pastebin before asking a question.

>QM question
Do your players get your QMC's character, attitude and quirks, or do you have to filter everything they say?

>Player question
As which quest protagonist do you enjoy to roleplay the most?
>>
>>42285330
Not dead, bro... Whiskey just put it on hiatus while he's running a new quest. Said he wants to focus on something else and come back to Republic Commando Quest when he can enjoy it himself again. Did you even read his twitter?
>>
>>42285419
>As which quest protagonist do you enjoy to roleplay the most?
Definitely Hellborn's. Sierra is just so fucking fun. I like to come up with slightly dim valley demon-girl write-ins when I manage to catch the quest in its SoL moments.
>>
>>42285419
>>QM question
>Do your players get your QMC's character, attitude and quirks, or do you have to filter everything they say?
Rarely. Im pretty sure its just one or two guys who get the idea of a concept and then a bunch of people posting ideas using their own biases
>>Player question
>As which quest protagonist do you enjoy to roleplay the most?
DO THINGS FOR MOTHER
>>
>>42285443
>DO THINGS FOR MOTHER
Which quest is that? Below?
>>
>>42285419
>Player
Let's see, it's a tossup between Sophia and Nicole, and below them a tie between Bit and Adria.
>>
>>42285448
Hive queen quest, where drones arent so much controlled as given a general feeling of 'mother would like a tunnel dug from here to there', or 'mother is mildly annoyed by the presence of human infiltrators', and drones gain immense satisfaction from making mother happy
>>
>>42285462
It manages to be sweet and creepy at the same time!
>>
>>42285461
oh damn, forgot about Hero, he's up there competing for the top.
>>
What kind of MCs are you getting sick of?
>>
>>42285525
Blank Slates
>>
>>42285419
QM Question:

Actually they get him surprisingly well. I don't ask for write-ins that often, but when I do I only have to do slight adjustments.

Player question:

Not participating in any current quests.
>>
>>42285525
wet towels who lets everyone do as they please because they want to be "nice"
>>
>>42285560
This is 99% the player's fault. Much as I love /tg/ they are ridiculously cautious.

I try to not even make it an option, but even then you get 'other' heroes that will try to get the safest possible outcomes, even if it means that nothing happens for three threads, at which points dragons come out of nowhere.

You heard me, if you're being too cautious, dragons will happen.
>>
>>42285587
That's what I'm going to do from here on out. If my players don't do something outside their MC's safezone for at least three threads in a row, a fucking dragon will fight them.
>>
>>42285614
Doesnt matter if it is a historical quest or a slice of life quest in a normal neighbourhood or a sci-fi quest.

Do nothing and get Dragoned.
>>
>>42285628
New metarule confirmed
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>>42285650
>>42285628
>>42285614
>>42285587

Literal cancer.
>>
>>42285807
No, that'd be you newfriend.
>>
>>42285807
I dunno man, dragon fights are pretty great.
>>
/tg/, how do we fix quests? I'm talking about quests having shitty playerbases full of white knights, shonenfags, half-social waifufags, spaghetti diplomancers who can't get even diplomance, romancefags who chase after the first introduced female NPC, HURR I WANT TO PROTECT SMILES cucks, comfy little shits who can't deal with even the smallest amount of failure, whiny moralfags, libtards who bring modern morals into fantasy and alike.

Which QMs shut them down? What can QMs do against them? What can good players do against those faggots?
>>
>>42285881
Let it backfire on them. Let the society of the quest react how they should. Let them face the consquences of their actions.
>>
>>42285881
>white knights
>waifufags
>spaghetti diplomancers
>HURR I WANT TO PROTECT SMILES
>cucks
>whiny moralfags
>libtards
That's the audience yurishit attracts and deserves.
>>
>>42285881
Nothing. Get used to the idea that other players exist besides you, or stop reading.
>>
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>>42285881
>libtards who bring modern morals into fantasy
Not every fantasy setting has to be medieval Western Europe, anon. Stop that shit.

>cuck
That too.

Serious answer: don't respond to those threads, and stop rewarding the QM with continued feedback and replies. Of course, there's plenty of folks that do enjoy their shounen shit and sometimes terribly written diplomancy or OH MY GOD a lack of failure.

Again, don't reward that shit, and pointedly ignore it.

>>42285895
This works too.
>>
>>42285881
>how do we improve the quality of quest posters?
You could stop associating with them.
>>
>>42285881
Stop playing in quests that require those types of players as a playerbase?
>>
>>42285881
If you run a monstergirl/animu/anthropomorphic little girl tank quest you get their audience. Never had any of those troubles in my game, aside, perhaps from diplomancers. As for them, let the dice decide on how successful they are and write the dialogue yourself.
>>
>>42285587
>>42285614
>>42285628
How about you just make the consequences for avoiding risk realistic? Have them miss out on opportunities they could have taken if they stuck their necks out a little more, rather than "hurr u guys are playing wrong fite this dragon"
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>>42285935
>Taking it seriously
You need help, dude.
>>
>>42285935
Have you considered the possiblity that it is a joke anon ?
>>
>>42285942
>Not taking it seriously
You vastly overestimate /tg/ QMs

>>42285943
For some, maybe. Too many QMs will actually do this.
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>>42285913
>Not every fantasy setting has to be medieval Western Europe
How would a Chinese Fantasy world look like?
>>
>>42285948
It would actually improve too many quests.
>>
>>42285952
Heavily inspired by Confucius philosophy and morality ?
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All new Johnny Cage quest is up, the first solo character quest from the Mortal Kombat Konquest series I've been running for the past few months.

>>42285941

Come join us and help decide what happens next!
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>>42285952
>>42285970
I'd more lean towards mythos than morality, but hey, no harm cribbing heavily from both.

And still keep some familiar, modern sensibilities organically in a setting because why the fuck not.
>>
>Faux-european explorer quest
Conquistadors with magic and cannons, sent to explore the world and crusade against primitives
>IndoChinese pirate quest
Pre-cannon (<1000 AD)piracy in south east asia, a pretty interesting period of time
>Spiritwalker quest
Stone-age trainee shaman, with influences from Totemist quest (and its influences) and Australian Aboriginal myths

Which of these three settings would you most enjoy playing in?
>>
>>42285970
>>42286029
Should I make my entire world in this form or just leave it in one nation/land? I suppose variety would be appreciated when they travel between different kingdoms.
>>
>>42286038
Pre-cannon (<1000 AD)piracy in south east asia, a pretty interesting period of time

I am a sucker for historical quests.
>>
>>42285881
>want to protect people
>bad

OW THE EDGE
>>
>>42286053
I'd say make a couple of the countries/kingdoms on the continent have it.
>>
>>42286069
Could have one large country/kingdom where it is heavily put and then the outlying kingdoms could be heavily influenced by their neighboring country.
>>
>>42286065
Dont think it is the protecting people that is bad it is the retarded degree anon tends to do it.
>>
>>42285952
Massive mountains with temples atop them, long roads with small cities interspaced among them, villages of ricefarmers, and then massive cities with tall buildings and walled homes. Everyone dresses more colorfully, wudang heroes can be found anywhere with the right amount of effort, and anyone who isn't a simple city guard could be a potential wuxia expert.

Animals turn into humans at night and discuss casual murder, scholars are the most powerful of character types, and dragons live at the bottom of lakes and rivers.
>>
>>42286065
Read carefully anon, he's fine with players who want to protect people, so long as they're reasonably competent at doing so. He's sick of players carrying on like shonen anime protags just for the sake of acting out their favorite chinese cartoons.
>>
>>42286038
You already got your answer last week so go run the fucking conquistador quest already.
>>
>>42285881
From my own point of view, you're ranting against every single player or quest out there.

Why do you keep playing them?
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>>42286088
Thanks man.
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>>42286038
>Conquistadors with magic and cannons, sent to explore the world and crusade against primitives
shit.
>IndoChinese pirate quest
Sounds great but tg cant into ships.
>Stone-age trainee shaman, with influences from Totemist quest (and its influences) and Australian Aboriginal myths
Sounds good.
>>
>>42286205
>Sounds great but tg cant into ships.
Explain.
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>>42286183
Go watch "Warriors of Zu", any of the Detective Dee movies, Five Deadly Venoms, and Dirty Ho (which is not about a prostitute).
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>>42285525
GermanSchteel's one.
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>>42286283
second.
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>>42286229
Every time we tried our hands at ships and naval warfare it just ends up as generic and boring because nobody has any fucking idea about ships and naval warfare.
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Would anyone be interested in a Redline Quest?
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>>42286314
That's a QM issue, not a player problem.
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>>42286321
There is one already running.
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>>42286390
So there is. Damn. Motherfucker posts so rarely. I'll have to do one of my many plan Bs.
>>
Personally, I feel more quests need to bad end, more quests need to have high risk choices (not necessary trap per say but options that can have very bad results if botched). As well as punishing players for thinking with there dick. Seriously, bad ends aren't a bad thing, in fact its an integral part of quests and role playing games. We've all been raised by World of Warcraft and other shitty games to think that failure isn't a thing, oh worst case scenario you spend some cash to fix all your problems, and go back to clear the area out later. We should be able to die, and able to accidentally ruin everything, and that should be okay.
>>
>>42286532
I understand what you're saying, but I can also understand why many QMs are reluctant to bad end a quest, especially due to something random like dice rolls, after having possibly dedicated 60+ hours to running threads.
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>>42286532
That will just lead to turtling and boring risk aversion plays.
>>
>>42286576
>>42286587
This, it's a shame, but quest players cannot deal with risk. They would either do absolutely nothing in the hopes of avoiding all risk, or they would get themselves killed and then spend the next few years whining in these threads about how the QM is the worst person ever, downvote spamming his threads, and sending him death threats over twitter.
>>
>enter quest
>players fall for female and and chase after it liek there's no tomorrow
>every obvious that they only knowledge of females come from cambodian talking woodcuts
>urge to shout at them rising
>realize it wouldn't do any good
>start samefagging to save quest
>fail, SHIT I DUN GOOFED
>wait this is a fictional idealized female, probably nothing to worry about

Almost got myself that one time.
>>
>>42286587
This. If you tell them up front 'you can die and this quest can bad end without warning' then that might mitigate it a bit because you won't get those players in the first place...but what you have left probably won't be much, and who is left will probably be scared as hell to do anything risky due to dice. If you don't tell them, then you're gonna get yelled at for doing so, and your reputation is shot- so you're gonna be left with that super niche group ANYWAY. Kinda damned if you do, damned if you don't.
>>
>>42286532
Are you prepared to be the player that voted for the bad end option, then? Would you be fine with half the player base throwing a shitfit over the vote they feel lost them the quest? The worst shitstorms happen because players think the options that lost the vote were all kinds of awesome shit that will never be seen because the majority voted to lose intentionally.
>>
Actually, thinking about it, when was the last time a quest Bad Ended and people yelled hard about it? Honestly just curious.
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>>42286662
Noxs Dragon Slayer Quest comes to mind. Players threw a hilarious tantrum not just i nthe quest but all over akun, it was fantastic.
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>>42286662
Sominus has pulled a number of (bullshit) bad ends.
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>>42286767
And a number of legitimate ones, which I liked.

Shame that his current stuff seems to have gone back to babying the players and not letting them die no matter what.
>>
>>42286532
As other people have said, bad ends and 'you die' endings have poor psychological effects on players and so should be avoided. I think more interesting choices really represent making the players choose between two difficult trade-offs, instead of having them choose between something good or something bad happening. Otherwise your game is effectively a puzzle, and playing a puzzle where you know the right answer but a bunch of dumb anons are choosing the wrong one is intensely frustrating.
>>
>>42286840
>and playing a puzzle where you know the right answer
I think the problem is the attitude of considering all quests games you need to "win" and be "right" in instead of just seeing them as stories to experience.
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>>42286767
>That ending to his Avatar quest
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>>42286871
What are doing? I'm trying to repress this memory!
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>>42286840
I think people need to get over the idea that a "you die" ending or a "Bad end" should be a thing thats hated and means you failed. Its a story thread, you should enjoy it like anything else. Part of why I shit up bad ends everywhere, because it desensitizes people to it. Also because people throw blind hate at me for it.
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>>42286871
What end ? It's archived until #35
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>>42287305
29 is where it really ended.
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>>42286662
The Snappening

There's your bad end, and endless buttflustered players despite having multiple chances to stop it.
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>>42286840
>I think more interesting choices really represent making the players choose between two difficult trade-offs, instead of having them choose between something good or something bad happening.

I want EA writers to leave
>>
Diplomancers are not cancer.
They are symptoms of the character-centric questing cancer.
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>>42286863
If people like a character, they'll want to see them succeed.
>>
Speaking of risk aversion and puzzles, in Substitute Shinigami Quest, I think we might be letting ourselves get talked out of the rescue arc, and I'm really confused as to what the QM wants from us. Like it's one of those things where not only is every NPC against us doing it, but the MC has more or less screwed up everything she's ever done, but not going seems like it'll result in a quick mediocre ending.
>>
>>42287910
>character-centric questing cancer
What else do quests have to their advantage beyond being able to interact with the various characters in other ways other mediums can't? Like how is that not the main draw of quests?
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>>42286863
The main problem is that in quests, there is no reloading like in a video game, once it ends, that's it forever. And unlike stories, players are at least ostensibly responsible for how things turn out. So if they become invested in what's happening, naturally they'll want things to end well.

Otherwise you get stuff like players picking things because it'll be "interesting", which is always a huge nuisance.
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>>42288052
>there is no reloading like in a video game
There is literally nothing preventing the usage of a re-load mechanic. many early /a/ quests did that actually.
>>
>>42288052
>players picking things because it'll be "interesting", which is always a huge nuisance
Yes, god forbid people wanting interesting things.
The paranoia with which many people approach questing is pretty damaging because it leads to quests stagnating and force the QM to forcefully move things along.
If you don't trust the QM to offer options that lead to a good story then maybe you shouldn't read that quest.
>>
>>42288081
By interesting I mean "intentionally self-sabotaging" like it's pretty much playing a game of chicken with the QM, daring him to mitigate the consequences of the shitty choices you made, or just end the quest right there.
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>>42288105
Then yo should sy that instead of interesting because people doomsaying about everything that isn't ultra-safe is a common problem.
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>>42288116
To be fair, those people are most of the time disingenious and don't 'really' believe the choice to end that bad, they just want to spread panic about stuff they don't like.
I think genuine paranoia is far more rare than artificial panic spreading.
>>
>>42288059
I think people feel that it'd be too easy to metagame and exploit? Regardless, it just doesn't happen most of the time. Like the one time it did happen was Hollow Ques Redux, which was just a trainwreck on multiple levels.
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>>42288131
I don't know, there are quests where people really are that paranoid, but it comes from bad experiences across multiple quests. Like say, followeres of Cosgrove's quests.
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>>42288168
>I think people feel that it'd be too easy to metagame and exploit?
I don't see how?
If you come to the point where the quest ends on a bad end, you have the choice to end the quest if the ending is fitting and fulfilling, which a negative ending can easily be.
Or you make a discussion and vote on to what point to rewind and continue the quest bein g smarter. It would also remove the paranoia about the quest ending somewhat, and its not more exploiting than just removing serious consequences altogether which is whats currently the case in many if not most quests.
>>
>present reloading mechanic
>people intentionally choose bad end paths since it means getting more story than just taking the "correct" path, and you get to take the "correct" path afterward anyway
>pacing is destroyed
>tension is destroyed
Not a QM, but this is how I see that going.

I've been reading Shadow Quest recently, and there have been a number of tense moments that I don't think would have worked if everyone knew that they could just reload if things went pear-shaped.
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>>42288240
Your problem is thinking there is a "correct" path.
>>
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>>42285419
>Do your players get your QMC's character, attitude and quirks, or do you have to filter everything they say?

Make a wild guess.
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>>42288257
The fact he put quotations around correct shows that he doesn't actually think there is a correct path.
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>>42288296
I guess its fair I did phrase that misleading. I meant to say that the problem(he is seeing) would be the thinking there is a correct path, not so much that they could feel free to explore different angles of the story.
>>
>>42288257
Not all stories need happy endings, but a story that ends with nothing but loose ends and incomplete character development is rarely satisfying.

There might not be a correct path, but there is certainly a "correct" path.
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>>42286038
We told you last time.

Go run that quest already.
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>>42288311
That doesn't seem to address the problems with pacing and tension.
>>
>>42288321
>but a story that ends with nothing but loose ends and incomplete character development is rarely satisfying
Which is why I said it 'can' be satisifying. Its certainly true it would suck if the quest ends in a particularly "random" way. But its up to the QM, quest ending outcomes are very rarely the onjly available serious setback.
Its a problem that anons already flip their shit at serious setbacks even if they aren't quest ending.
>>
>>42288334
I don't see a pacing problem. Tension, well that seems like a problem with how invested the players get. If players don't care and aren't touched by bad thing happening to the character thats a problem of its own.
Otherwise there will still be tension even if you know things go on. There is a middle path between "I felt bad about this happening" and "I throw shitstorms up because something bad might happen".
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>>42288356
When they know the bad things happening to a character will all get erased once they reload, they tend to not care about said bad things.
>>
>>42288372
Again, thats a problem of the QM failing to engage the readers.
In a lot of quests you already know this or that QM won't actually bad end you, but you still care if bad things happen or can happen.
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>>42287982
Welcome to where I've been at for the last ten sessions or so.

Too few posters in that quest to really get a discussion, too many of them are too risk averse for even a slightly risky course of action to gain any traction.
>>
>>42288387
Well I mean the times we tried to take risks, it blew up in our faces. If the QM could just give us a sign that we wouldn't get fucked the second we try something people might be more inclined to try.

Like I'm not sure if the QM intends for us to ever see Kimiko or learn her name.
>>
I am in the process of finishing preparation for a quest.

My question though, is how many visual aids do people expect? Would not having enough pictures be a problem for people?
>>
>Reload

So players can ask for a reload, pick up at an earlier point and try some different choices?

So the QM must write out every possible consequence of every possible choice, because players want to explore the whole story?
>>
>>42288456
Pictures mostly help for visualising characters, so you have to ask yourself how good you are at describing them.
>>
>>42288456
Many quests have no pictures at all save for the required one in the OP post.
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>>42288480
>So players can ask for a reload, pick up at an earlier point and try some different choices?
How exactly it works is a choice of the QM, the current conversation was about reload when something happens that would otherwise end the quest.
>>
>>42285419
>As which quest protagonist do you enjoy to roleplay the most?
>roleplaying an MC
ICfags are the worst. At least everyone else can sort of ground their votes in arguments.

>>42286038
>Conquistadors with magic and cannons, sent to explore the world and crusade against primitives
>Pre-cannon (<1000 AD)piracy in south east asia, a pretty interesting period of time
>>
>>42288423
It kind of feels like we just don't have the ability to DO much with the MC, not enough information to make good decisions, and little real opportunity to change either of those things to a degree that it would help.
>>
>>42288572
You're a fan of Banished Quest huh?
>>
>>42285443
YOU FORGOT TO WISPER WHILE THINKING
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>>42288500
True

I just think that once the

>You died
>Reloading

Mechanic is introduced, players will want to use it for other things, such as turning a weak success into a full, complete success.

And if you don't allow it as a QM, then the Vaelys-posting begins.
>>
I never post in these qtg threads, but as someone who's been running a fairly popular game for a while, I have some advice about the stagnation/turtling problem mentioned upthread. The idea about "suddenly, a dragon appears" isn't bad. When I give my players the reins, I try to make sure that it's in the heat of battle, or in some situation with high stakes. I don't want to knock other QMs, but a lot of games seem to have choices like

>What will you buy at the grocery store?
>Milk and eggs
>Ramen noodles
>Can of soup

If you want an exciting, action-packed quest, give your players exciting opportunities. Don't waste an update post wandering around the grocery store unless you're planning on having it get robbed and the MC can only use the food item in his hand as the weapon.

Feel free to ignore this.
>>
Say, I just remembered. Is Kobold Quest still a thing or have I just not noticed it lately?
>>
>>42288688
>as someone who's been running a fairly popular game

What Quest?
>>
>>42288628
>tfw never played it
The kind of player still appears every other time.
>>
>>42288688
Even setting aside those people who want 24/7 comfiness, I think there is an issue with every choice being an exciting, action-packed one. It can start to feel contrived, and the lulls between action help to highlight and heighten the tension of the more fast-paced sections. It needs a balance, or it doesn't work.
>>
>>42288683
>And if you don't allow it as a QM, then the Vaelys-posting begins.
Isn't Vaelys posting a constant threat anyway?
I don't think you can ever run a quest without that sort of thing happening. Entitled shitlords will be entitled shitlords.
>>
>>42288688
And what if I want a slice-of-life quest?
>>
>>42288356
>I don't see a pacing problem
Having the quest regularly end and rewind seems like a pacing problem to me.

For the record, I wasn't saying that reloads are badwrong and should never be used. I've always been of the opinion that, with the right QM, pretty much anything can fly. I was just stating what I think is a possibility, and one that a hypothetical QM ought to bear in mind.

Also, unrelated, but I'm going to repost this one last time.
>>
>>42288830
>If you want an exciting, action-packed quest
Then the advise doesn't apply.
>>
>>42288833
>Having the quest regularly end and rewind
I'm not sure why you automatically assume bad ends will happen regularly.
>>
>>42288851
not him, but if you give some players the ability to redo things, then theyre not gonna stop redoing things until they roll a 100 for any task from combat to wiping their ass ahem vaelys
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>>42288606
Ironic really, since the MC has a power within her that's second only to the blood of the Soul King.
>>
>>42288841
I'd disagree. Every choice needs to be meaningful, even in a slice-of-life quest. To take the example before, these choices might make this day's dinner lean towards pleasing one of the four friends you invited over. Or something.
>>
>>42288879
>then theyre not gonna stop redoing things until they roll a 100 for any task from combat to wiping their ass
I think there is a severe misunderstanding what re-load here means.
The original conversation was about taking measures to decrease players being paranoid about bad ending. So rewind would ONLY happen after something happens that would otherwise bad end the quest.
Its not about a save-game and reload at will mechanic in the quest, which is something completly different.
>>
Would people be interested in a film noir quest? Also, if I were to run hypothetical quest, it'd be my first quest, so if anyone has any sort of advice, it'd be much appreciated.
>>
>>42288917
im saying that a minor screwup will lead to a small yet vocal group doing ridiculous things under the assumption that 'reload it' will fix everything. if they do something ridiculous, the protag dies from trying to wrestle a dinosaur or dodge a bullet, and then reload, poof, consequences gone
>>
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>>42288976
read the pastebins, avoid the bingo failures, leave at least 6-8 hours free, get a trip, if at first you dont succeed then dont start shitposting in bitterness
>>
>>42288976

What will the tone be?
>>
>>42288981
You will always have people having retarded opinions, that shouldn't keep you from doing things that are otherwise sensible.
>>
>>42288722
It's the one you don't like.
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>>42289002
Something relatively dark, kinda with the classic film noir thing of unraveling a conspiracy. I haven't worked out that many of the details, but I might have it leaning towards cyberpunk.
>>
>>42289038
>but I might have it leaning towards cyberpunk.

Please no cyberpunk.

Just 1920s to 1950s noir stuff.
>>
>>42288899
>Every choice needs to be meaningful,
People focused on the phrase "action-packed" and skipped over the part about "or in some situation with high stakes".
>>
>>42289058
>>42289038
this, its a pain to find non-cyberpunk noir these days.
>>
>>42289142
>>42289058
Alright, I could certainly go with early-mid 1900s for the setting, if that's preferred.
>>
>>42289161
write what you want, dont be swayed by us jackasses. If you had the idea of a cyberpunk, do it. I'm just sick of half-baked blade runner ripoffs
>>
>>42289106
The stakes need not be high. Just meaningful for your player base.
>>
Is Car Quest QM ded?
>>
I'm trying to remember what with the multitude of Gundam quest there are on tg but was there ever a quest set in Gundam 00? I ask because I thought there was but I can't seem to find it in the archives. I could of swore it happened because I specifically remember something about how the Gundam could use the Trans-Am system.
>>
>>42289472
>Gundam could use the Trans-Am system.
That was probably MercCommand's Gundam Build Fighters Quest.

As far as I know there hasn't been a 00 one.
>>
I don't think players actually mind failure. I think the issue is that most failures are boring and fail to advance a quest any significant.

I don't have any evidence or an idea of testing this thought though.
>>
>There is a Game of Thrones quest that actually might survive.

Its a miracle.
>>
>>42289780
We'll see about that.
>>
>>42289780
what one? i;ve given up reading them after they die five threads in every time.
>>
>>42289804

A Song of Iron and Hate didn't die.
>>
>>42289804
House Malroy.
>>
For anyone who cares, Star Dust Quest will resume tomorrow.

I forgot my Twitter account details.
>>
>>42289815
but page dies regularly, only to rise from his crypt in the back of a theater. Same as diarca, just diarca has less theatre and more drugs
>>42289825
how many threads so far?
>>
>>42289659
Yeah most of the time, failure translates to just not being able to do anything for a while, and making things harder when you try again. It's rarely something to learn from.
>>
>>42289848
>but page dies regularly, only to rise from his crypt in the back of a theater.

WHAT IS DEAD MAY NEVER DIE!

BUT RISES AGAIN, HARDER AND STRONGER!
>>
>>42289848
Three and next one tomorrow.

I guess it is really just me getting my hopes up.
>>
>>42289848
>yfw Diarca lives in the same hospital as femCOCK's brother and Captain Midnight's sister
>>
>>42289865
also with better teeth, hopefully. thirsty-ass niggas gotta get his blood to keep writing for us
>>42289880
yeah, i still see it dying by thread 10
>>42289885
what, the hospital of broken dreams?
>>
>>42289885
And XS. And Crusty.
>>
>>42289855
An experiment!

A quest! Your choices are always succeed, or fail, but your character can only grow from failure.
>>
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Quest Pitch:

The MC discovers that he possesses a rapid regenerative healing factor. With a handgun, a baseball bat, and a paper bag to conceal his identity, he sets out to fight crime!

He's the hero this city doesn't need nor deserve.
>>
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>that rainbow riddle in Shadow Quest
>>
>>42290000

What type of world is he in?

Are there other powered types or is he the only one?

Also, WITNESSED
>>
>>42290000
run it. Is it set in any established universe, or just a kitchen-sink metropolis? are there other supers?
>>
After a while a) without internet connection and b) worked off my feet, I finally have both internet and some free time. Anyone here still interested in VR-BBEG quest, or should I just let it die?
>>
>>42289906
Well if it do i guess i will just have to run my own thati have been thinking about

You play a Dornish Noblelady who is being married off to a landed knight from the Reach. The players will have to deal with a vastly different social situation for them and have to find a way to wield indirect power and is forced to influence others to get what they want. While dealing with the social expectations that is demanded of them

But i may just scrap it though.
>>
>>42290025
I was thinking a copypasted version of NYC or something. Could be set in a Sci-fi setting too, with an energy bat, a blaster and a paper bag.

>>42290040
I figured it could either just be a kitchen-sink metropolis or DC or Marvel, I guess?

There will be other supers, but they're either heroes, villains or they just want to be left alone.
>>
>>42290062
i dont see /tg/ being able to roleplay being out of their element very well. Do you see yourself running for more than ten threads? if so, run it
>>
>>42290085
pls no big two. Run an original setting, although using an irl city is fine.
>>
>>42290062
I'd play it. Since we have yet to see Reach in the novels, I'd hella like to at least pretend to get to bro it up with Willas and Garlan.
>>
>>42289846
Sweet. Might be a little slow though if you can't announce it on twitter.
>>
>>42290112
Alright, so an original setting with as "original" heroes/villains etc. as my creative mind can muster. NYC is easy to look up names and shit too.
>>
>>42290085

I personally like the idea of him being the only one, at least so far, with powers in a big city.
>>
>>42290085
I'd prefer a big two story, as long as we get to interact with/annoy and harass some named characters
>>
>>42290139
>>42290141
Could start out that way. People with power mostly just use to to help here and there or rob stores etc. at first. Nothing big and nothing news worthy.

You'll be catalyst that will make both heroes and villains step out from the shadows.
>>
>>42290148
you are cancer which enjoys fanfiction
never forget that
>>
>>42290185
>singling out someone as cancer on 4chan
>not remembering we're all cancer
>>
>>42290139
Do your best, but don't get too hung up on your characters being similar to existing characters. It's hard to avoid given the endless clusterfuck of those brands.
>>
>>42290217
his cancer is worse
>>
>>42290171
Batman in a paper bag.
>>
>>42290229
True.

>>42290238
Except you won't be as rich or have as many toys, unless you collect them.
>>
>>42289304
No, I'm still around but I'm busy IRL at the moment and will be for a while.
>>
>>42290275
>>
>>42290232
>ads cancer is better than ball cancer
>not remembering that all cancer is equal under the eyes of God
>>
>>42290089
You are probably right. Just made a few notes and the like, toying with the idea.
>>
>>42290127
I'll announce it once I get to my home desktop later tonight. I do like it slower, though.
>>
Since when did GS decide to reboot MGL?
>>
>>42289001
>no twitter

Is this really that important? I abhor social media.
>>
>>42291184
How will you alert players to when your quest is due to start?
>>
>>42291184

It's pretty much the one way to communicate with your playerbase outside of sessions.
>>
>>42291184
It's not like you'll get on and suddenly start retweeting kotaku articles or something. Just use it for your quest.
>>
>>42291184
>no twitter
>Is this really that important? I abhor social media.

I do too, and I only made an account for my quest, but it's pretty helpful. Otherwise you either have to keep an extremely consistent schedule, or just blindly hope that some of your players are all on the board at the same time.
>>
>>42291184
It really is useful, you only need to use it to post when you're about to run, and if its posted in a /qtg/, the vampire picks itup and puts it onto the directory. Its not going to turn you into a normie or steal your qizardry just because celebs can use it to bitch about each other
>>
>>42291184
Every fucking time. Just get a twitter you shit.
>>
>>42291184
>I abhor social media.
Surprise, so does most everyone else.
>Is this really that important?
Can you run 100% always at the same time? Can you guarantee running consistently for however long the quest goes on? No? Suck it up and get a Twitter. Or you can avoid it and bitch about your players draining away within four threads.

The times were people would just randomly wander into quest threads whenever they happened to be up are long gone.
>>
I-I'm not posting in here to see if there's shit-talking (more like legitimate criticism) of my thread.
>>
>>42291281
i just have no interest in it, being fanfiction of a mediocre, overhyped /v/ series
>>
>>42291281
Well you could have done that without posting. Now you just seem like an attention whore.
>>
>>42291281
>not obsessively searching moe for mentions of your quest

Pffft, loser.
>>
>>42291365
Go to bed Alteration.
>>
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>>42291363
>>
>>42291349

Nah, I totally get it. Quest threads are a really selective bed of things you're interested in but are run like shit, things you don't care about that people praise to hell, or good threads

The spoilered one does not exist.
>>
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>>42285881
Support Dungeons and Dadaragons! New types of quests cultivate new types of players!
>>
If you're primarily a player, what quest ideas do you have that you would absolutely love to play in?

If you are a frequent QM/want to try QMing, and you have no ideas (or at least one's you're confident in), keep watch because you may find an idea that catches your eye.
>>
>>42291448
>If you're primarily a player, what quest ideas do you have that you would absolutely love to play in?
Spacemaid.
>>
>>42286038
All of those ideas are problematic and I doubt you have the writing skills to express them in a non-racist way.
>>
>>42291448
Wild West shit.

But with another genre.
>>
>>42291184
You're dumb, man.
>>
>>42291380
Didn't he disappear from the Internet for the next two weeks?
>>
>>42291448
A quest where we play as a http://madoka.wikia.com/wiki/Witch

Whether as a Donut Steel or an established one, I don't care, I just really find the idea, the potential, and the kind of mindset we'll be in incredibly interesting.
>>
>>42291644
Magical girl quests are shit.
>>
>>42291563
>Didn't he disappear from the Internet for the next two weeks?
No, their PC is kill not their phone.
>next two weeks
>Alt
>managing to fix tech in a reasonable timeframe
Funny guy.
>>
>>42291686
We wouldn't be the magical girl though.
>>
>>42291706
>>42291644
You're a dumb fuck and probably trolling. Go away.
>>
>>42291644
I'm relatively fresh to shit on here, but aren't Madoka/Magical Girl threads really played out?

Like, aren't their several 100+ thread questlines for those?
>>
>>42291644
Aren't those pretty much mindless monsters with only a vague reference to the person they spawned from? What's the point when the only character option is >spread misery?
>>
>>42291691
Wayfarers is kill then?
>>
>>42291735
Yes, people just like whining because magical girl quests tend to draw out the creepy yuri pedos. Which is, admittedly, a valid complaint.
>>
>>42291770
Ech. I remember there was a straight up pedoshit loli thread when I stopped just looking at sup tg archives and looked on the active boards.

Turned me off a lot, naturally.
>>
>>42291770
>Yes, people just like whining because magical girl quests tend to draw out the creepy yuri pedos. Which is, admittedly, a valid complaint.
[buzzwords intensify]
>>
>>42291761
>Wayfarers is kill then?
Of course it's kill. Alt is a cool person but they can't take adversity. Not in questing atleast idgaf about their RL.
>>
>>42291808
Pedo ain't a buzzword, friendo.
>>
>>42291841
>Pedo ain't a buzzword, friendo.
Oh quite so.
>>
>>42291736
it seems pretty easy to bullshit something up for it

>"well, uh, Homura's timeloops have cause the brains of the witches to complexify with each loop until it got to the point where you gained sentience"

>"So this is happening to other witches, and will be a major plotpoint?"

>"no"
>>
>>42291841
Buzzword has itself become a buzzword for "word I don't like". One step closer to the shitposting singularity.
>>
>>42291835
Fucking psycho QMs
>>
Would anyone be interested in a fairly light-hearted phantom thief quest?
>>
>>42291996
When you run it. Which means never, because you're a failure of a human being.
>>
>>42291970
Is "phantom thief" a title, or are we a ghost burglar?
Because I'll definitely participate in the latter.
>>
>>42291996
When you run it into the ground.
>>
>>42292014
Unfortunately just a title. Possibly one with supernatural abilities, but not a ghost.
>>
>>42292014
Actual Ghost Thief, pursued by Ghost Cops and working to make an (un)living.
>>
>>42292044
>>42292058
who do I trust
>>
>>42292284
The one that runs.
>>
>>42292284
I'm not the guy who posted it.
>>
>>42291735
While I haven't seen one for a very long while, they most certainly exist.

It's a shame that the show probably won't continue with how the latest movie ended.
>>
>>42292284
Non-ghost thief, sadly. I apologise.
>>
>>42291724
What did he say
>>
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Alright, still in process of fleshing out pre-materials. Maybe I should read some old DnD modules/campaigns for inspiration

>>42291184
I ran Daniel's Quest with really random schedule. Doesn't work that well.
Probably good idea to get one, if just for intends of announcing sessions.

>>42289001
I still don't understand why "write-ins only" is considered big-boys only? I have never had problem with it.
>>
>>42292708
Draw quests are something else though.
>>
>>42292708
I'm excited. Daniel's quest was cool.
>>
>>42292708
>>I still don't understand why "write-ins only" is considered big-boys only?
Most people lack the guts or imagination to write in, or they simply don't care enough. You've got a very real chance of the whole thing falling flat on its face.
>>
>>42291644
>>42291724
>>42291735
>>42291736
I like the idea
>>
>>42293256
That's nice, dear.
>>
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>>42292954
Don't hold high expectations.
>>
>>42293267
You can't control me anymore mom
>>
>>42288830
then you're part of the cancer killing /tg/
>>
>>42293733
>>
>>42293733
LEAVE YOUR STUPID COMMENTS IN YOUR POCKET
>>
Is there any quest that carries the same emotional punch as Peace Walker, Ground Zeroes, and The Phantom Pain?
>>
>>42293877
If it spent less focus on the anime/game cameos and waifuing, putting more focus on the actual Noir, MGNQ might.

Whatshername did nothing wrong.
Okay, she did, but the binary split between bending over backwards to be nice and performing warcrimes was so abrupt that the ramifications wasn't quite clear at the time the choice was made.
>>
Hey, let's stop into QTG for a bit, I like quests and we'll see how they're doing recently.

>>42285881
>>42285587
>>42285525

>BAWWWW ALL QUESTS ARE SHIT
>WHY IS EVERYONE BUT ME SO DUMB
>GODDAMN CAREBEARS NOT LETTING ME MURDER EVERYONE
Haha, oh wow.
>>
>>42294449
hey, lets duck into a discussion thread with a known troll problem and point out some (you), i like doing that
>>
>>42294480
I didn't realize we had moved beyond mocking them to disregarding them as trolls.
>>
>>42294449
don't be retarded. no one said they're all shit. there are still a few good quests.
>>
Would you play an ISIS quest and build a slave loli harem?
>>
>>42294500
see >>42294525
What is that regarded as?
>>
>>42294539
The problem is we can't tell if they're making a joke, just dumb, or trolling.
>>
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>>42294525
Only if I could visit Sweden to get free health care paid by their citizens before I return to the battlefield to kill children and enslave women again.
>>
>>42294547
no, theyre trolling, theyve been doing it for about a month, and theyre on the australian timezone. no doubt in this whatsoever
>>
AAAAaaanyways.

Have there been any cop quests recently? Or security quests?
I have a hankering to play some corporate security guys, so I figure I'd ask if something like that exists.
Otherwise I have to do something -crazy- like run it myself.
>>
>>42294612
Does military count into that equation?
>>
>>42294639
Maybe!
>>
I think I might pull a sizeable player base if I make the MC of my upcoming quest a girl that is somewhat reactionary. Not obnoxiously so, just the kind of person who goes "Yeah, I like hunting, what's the problem?"
>>
>>42294642
Then I'd recommend Republic Commando Quest. 21 threads so far, but it's on hiatus right now so you might want to wait until it starts up again before reading.
>>
>>42294677
That is actually much closer to what I had been hoping for than I predicted.
I may check it out. Later. Once it comes back.
>>
>>42294667
>MC
>girl
Sounds awful already
>>
>>42294701
You're not going to answer in a constructive fashion if I ask you why, are you?
>>
>>42294667
Why do you say that?
Like, have you noticed some pattern in player likes I haven't?
If so, please state your location so that I can hunt you down and steal your powers.
>>
>>42294701
Huh I am reading 4 quests with female MCs and they've all been pretty solid.

5 if you count Red Queen from Hive Queen Quest.
>>
>>42294727
The only well written female MC is Sierra from Hellborn Quest. Prove me wrong.
>>
>>42294783
Amber for Extranatural Enforcer.
>>
>>42294783
Sometimes, I really hate being right.
>>
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KOF quest is up! Lets see how many people we get
>>
>>42294783
well, shit.
>>42294802
you were right. He's just being a dick.
Anyways, I don't know if you'll get more players than normal with your proposal. It doesn't sound like anything extraordinary, so player retention will be based on other factors in my expectation.
>>
>>42294817
Well, writing for an audience is also kind of important I think. But mostly it's because it's fun writing characters that are not a declination of myself. And I'm pretty much one of the liberaler libtard around.
>>
>>42294783
Helen from Bloodquest, Sonia from H&D, Ryukuza from Ryukuza, Blue from Red Sky, Hunzuu from Scorpion Girl, Shax from OWQ, Maria from AToW.

There might be more, but I'm not going to go digging for them.
>>
>>42294912
>Ryukuza

you mean that marysue wish fulfillment yuri shitload?
>>
>>42294816
Great, forgot the link

>>42294785
>>
>>42294912
>Sonia from H&D
God its been awhile since I've read H&D.

She still kicking? Has she lost any more limbs?
>>
>>42294912
anon, don't try to prove him wrong.
There are acres of women protagonists that are pretty good.
You won't be able to prove they are "good" or "bad" writing within the context of QTG.

Also goddamnit I miss hunzuu and shax.
>>
>>42294912
But Ryukuza and Shax are written like shit

I don't know the rest that well, but since you were wrong for those 2 I'll just assume you're wrong about them all.
>>
>>42294912
>>42294701

Just what the hell is up with female MC in quests? what do they have?
>>
>>42294982

/u/-boat potential.
>>
>>42294971
see? What'd I tell you. You can't define anything as good or bad with the facilities QTG provides.

All you'll get are "It's shit lol" and "I read this one sometimes".
>>
>>42294912
>Bloodquest

The shit my nigga.
>>
>>42294982
They have fictional vaginas, which means some people will fucking flip their shit.
>>
>>42294982
They provide wish fulfillment for players with vagina envy
>>
>>42295056
>>42295001
>>42294982
>>42295137
I am going to give you the secret true answer, and none of you are going to like it since you haven't guessed it yet.

It's much easier to make them cute, which is important for mass appeal
the only man MC I can even think of that is cute is larro's, and he has garunteed playerbase regardless of how shit his scheduling is.
>>
>>42295148
JJ is very cute. Look at that booty!.
>>
>hf still hasn't posted about a new thread

goddamit
>>
>>42295350
This is par for the course, you just got spoiled.
>>
>>42295364
just want my historical quest man and for mathilde to deal with that spy
>>
Thread ded.
>>
>>42295010

Not that anon, but it's great.

My only "problem" with it is that I wish it was Batman Arkham and not Lovecraft Arkham.
>>
>>42291429
No.

Go away.
>>
>>42297153
For a random start, StonerDM really took it places. I loved the supernatural insanity vibes.

As for Batman Arkham style, it could be good. Had a good talk on /co/ the other day about possibly running a quest based in The Cauldron (from Hitman).
>>
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>>
Valen Quest is live after some delay, for anyone who missed the twitter.

>>42299888
>>
Inspired by Scorpion Girl Quest, I want to make a new quest like it! I shall call it...

"Human Centipede Quest: Rise of the Warrior"

Pretty much the movie is the inspiration of the beginning. Do centipede things, kill stuff, use your centipede skills at killing prey and human ingenuity, or whatever is left of your human mind and sanity! Are you not hyped?
>>
>>42285614
>If my players don't do something outside their MC's safezone for at least three threads in a row, a fucking dragon will fight them.

Let's bump it up a notch.

A TEKKAMAN-ified dragon, riding on an equally-large steed of a gigantic flying space bug.

>Voltekka, voltekka everywhere
>>
>>42285587
>All was comfy SOL and fluffy and nothing happened for three threads...

>...UNTIL THE FIRE NATION ATTACKED!
>>
>>42285930
Wasn't there an edgy grimderp little girt tank QM that never attracted that shitty audience? Or was it a planegirl or a boatgirl?
>>
>>42288572
Freeform IC roleplayers in quests are the worst. They're begging the QM to validate their stupid headcanons and incorporate it into the setting.
>>
>>42288879
>goad the players to blow their supply of rerolls and reloads on inane shit or on trash mobs
>boss fights and serious events are now back to being risky and climactic
>just as keikaku
>>
>>42289472
90% of all Gundam quests suck.

>Dominic O'Hara being a cocky, name-calling jock
>I got drunk and came inside a couple of little girls in a spehss orgy!111oneone It's okay I'm the cool MC who's the chosen one and contacted by psychic ANCIENT ALIENS in muh dreams
>HE DIED AND ROSE ON THE THIRD DAY

Literally a high schooler QM with no sense.
>>
If you can't think of any consequences other than "you die, the quest ends" you're a shit QM.
>>
>>42294783
Ruby was well written.
>>
>>42290710
Who cares, GS can only write one kind of MC.
>>
>>42301207
That's a pretty good recipe for a shitstorm. I ought to try it some day.
>>
>>42291448
>If you're primarily a player, what quest ideas do you have that you would absolutely love to play in?

I've got a craving for crossovers no matter how awful, my hunger must be satiated.
>>
>>42301306
Shitstorms can be pretty great when you aren't directly involved.
>>
>>42301306
There's nothing more glorious than watching players squander their crutches and watching them cry when things really heat up with nothing to fall back on.
>>
>>42285881
>>
>>42301452
yes thank you planefag, your experiences are totally representative of every QM who has tried methods similar to yours
>>
>>42301488
>yes thank you planefag, your experiences are totally representative of every QM who has tried methods similar to yours

... other people have tried? I was not aware. I thought nobody did. But they should.

First truly retarded vote I got in my touhou story; with characters voting to use a Wish spell - yes, the 9th level firecracker with a hefty XP cost - to *dust a character's big library* in order to get into her pants.

What they got was an update detailing how the (canon chronic asthmatic) character promptly suffocated, followed by several pages detailing the main character's increasingly pathetic attempts to dispose of the body. I've rarely laughed as hard as I did when I wrote that update - or as long. Problem solved.

So yeah, if quest writers are really having that problem, they should take the kid gloves off. More likely the real problem is whiny fucks who accuse everyone not voting their way of being That Guy. But they do indeed exist - I've seen them. Maybe they'd pipe down faster if they got smacked down harder by the only person who really can - the writer.
>>
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>>42301639
>bullying patchy
>>
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>>42301675
>>
>>42301639
>whiny fucks who accuse everyone not voting their way of being That Guy
Sometimes people just make really stupid choices.

Still, it isn't a legitimate reason to throw a tantrum and start shitting up a quest.
Maybe make a couple of bitchy comments and close the tab, if you absolutely cannot get over it.
>>
>>42301639
The problem is that, for most modern quests, shitty That Guys make up almost the entire player-base. You're lucky in that most of your quest players are fans of you since 2012, but a new QM looking to get into it now is stuck dealing with these kinds of faggots or having a dead quest.
>>
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>>42301695
>>
>>42301738
Name one example.
>>
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>>42301712
>Still, it isn't a legitimate reason to throw a tantrum and start shitting up a quest.

The players or the writer?

>>42301738
>shitty That Guys make up almost the entire player-base

I dunno about that. When I first started writing on touhou-project.com, I was soon accused of bringing in a "tide of /tg/ retards" because my story featured a 3.5 wizards - ironic, considering that touhou-project was an exile board formed when one of the earliest quests ever written was exiled from /jp/ by mods. Then I came to /tg/ and now people are screeching their REEES over people from SpaceBattles reading it. I don't think quests were any better or worse, back in the day.

Hate to say it, but someone has to - some quest writers just flat-out aren't very good writers. They can still command a fairly large audience anyway, because as long as they're pushing the right buttons, there's plenty of readers who want to be pandered to (Stephanie Myer and Twilight is the ur-example, there - bitch literally cannot assemble a sentence in a coherent manner and she's a multimillionaire because MY LITTLE SPARKLY VAMP HUSBANDO makes tweenage girls swoon.) Nothing wrong with it, either - questing isn't exactly a format best suited to the DEEP INTELLECTUAL side of the literature field, y'know? But... when all people come for is WaifuQuest #4593, don't be surprised when they start arguing about waifus all the fucking time. Same for ProtectTheSmilesShounenFag, etc.

>>42301786
>filename

my fucking SIDES, saved
>>
>>42294971
Shax isn't written like shit. It's just that she's not written like a female in the first place, but a child instead.
>>
>>42301907
Players. Also the QM, depending on how stupid the choice was.
>>
>>42301907
Get back to writing the sequel to Yume Nikki Quest, planefag. That's the only good thing you've been able to run so far.
>>
>>42301907
>Hate to say it, but someone has to - some quest writers just flat-out aren't very good writers.
To be fair, most QMs are just trying to punch out their updates in 20-30 minutes. Not a lot of time to go back, edit, and polish their updates.

I actually think there are plenty of QMs who are good or at least decent writers, it's just that the medium isn't really built for solid, polished writing.
>>
>>42301639
>Using a reality twisting spell to get rid of the dust in a library
>LOL I'M GOING TO INTERPRET THAT AS FILLING THE ROOM WITH DUST

You're dumb. I mean, if they used gusts of wind or some big Force spell to dust it, then yeah, that could've happened.

But if they're using a spell that would literally erase the dust in the library, then it should literally erase it.

Dumbass.
>>
>>42302096
It doesn't mean it wasn't a stupid thing to try.
>>
>>42301907
>>42301712
I don't think there's really any reason to ever throw a tantrum over something as silly as a quest, unless there's some excessively malicious shit like NTR or guro out of nowhere. And in that case you probably still shouldn't tantrum because that's exactly what the QM wants.

I can sympathize with the feelings that can lead to a tantrum, but that's when you either slap yourself or just close the thread and come back when you calm down.
>>
>>42301942
Children can be girls. It's actually incredibly common. Scary, huh?
>>
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>>42302002
>Get back to writing the sequel to Yume Nikki Quest, planefag. That's the only good thing you've been able to run so far.

Agreed. I was working on that today, even - it's a LOT of work, because the sequel has to account for *its* sequel and - yeah. Its coming along nicely, however. My Grandmother's death a month ago really knocked things askew for a while, though.

>>42302028
>To be fair, most QMs are just trying to punch out their updates in 20-30 minutes. Not a lot of time to go back, edit, and polish their updates.

This is quite true. I started writing on touhou-project simply because needing to crank out updates regularly would force me to keep writing - and because of that I ended up churning out hundreds and hundreds of pages of writing (literally, I counted.) But on touhou-project, it's a dedicated board, so the pace can be much more like anon-kun; update twice a day, twice a week, twice a year, whatever - you have time to write and proofread a proper update, a BIG update (the character limit is massively high to suit the purpose,) etc. Questing on 4chan is like... flash writing. Quest writing made me a hell of a lot better as a writer (the same effect that makes so many webcomics go from awful in comic 1 to grand art by comic 300; regular practice;) but ironically to write at the speeds demanded by real-time writing/posting, you have to be a bit better to start with.

Many people *do* get better despite that, though - and most good QMs have left a trail of abandoned attempts behind them as they learn the ropes, so there's that, too. Today's shitler might be tomorrow's Vedibere.

>But if they're using a spell that would literally erase the dust in the library, then it should literally erase it.

This did not go unremarked by the character:

>... of course. [i]Him.[/i] The miserable bastard, exiled father of the gods, still working his mischief where he can. [i]Gygax.[/i] “You twisted it...” you whisper. “You twisted it all up.”
>>
>>42302122
>I don't think there's really any reason to ever throw a tantrum over something as silly as a quest
I'd assume they just want to explain why everyone else is wrong, and how everything would be going perfectly if they were in charge of the quest.

So they don't quite grasp how obnoxious it is to have someone spewing out multi-paragraph posts every few minutes until after they've calmed down.
>>
>>42302139
>>42301907
Do you have a link to the thread where it happened?
>>
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>>42302139

I should clarify that it was a joke update; it didn't actually stick and it wasn't canon. Much like the update that spawned the attached image.

But still. Expecting the DM not to twist a Wish spell? May as well gestalt a wizard/paladin and dig your grave properly eh?
>>
>>42302117
How is it stupid?

These players are burning a 9th level slot to do something amazing. So whatever they do with it should be just as amazing. It's a high-level resource they're using, so they should have a high-level response.

Using a first level spell to set a building on fire should be pretty mediocre- starts out as a small fire, slowly growing.

Using a ninth level spell to set a building on fire should involve a flaming ring appearing above the building, beyond which you can see a mountainous dimension, from which lava and heat is flowing, brilliant-blue fire pouring from the sky in twisting, almost living rivulets, setting the entire thing simultaneously aflame- even the stuff that can't burn.

>>42302139
Just because the character remarked on it doesn't mean that it should've happened in the first place.

I'm all for punshing players if they act retarded. I'm not for punishing players when they attempt something and it's twisted.

This is a rough version of what you're describing, using an analogy.

Let's say a character is pissed. He's been chasing after his lost little sister for years, and she's just fallen out of his hands for just a moment by the kidnapping BBEG. The players knows where the BBEG is, and they want to get this character to help them.

The players vote for
>Let's try to settle him down by telling him that we know where his sister is and we'll show him to her.
And the QM responds with:
>You pull down your pants, shit out a long, curly pile of doodoo, and pull out your trusty toothbrush. Soon, using the brush like a paintbrush, the shit like a paint, you scrawl out 'FUCK YOU, YOU RETARD. YOUR SISTER IS DEAAAAD AND YOU'LL NEVER FIND HER TWISTED MANGLED CORPSE'
>>
>>42302171

http://www.touhou-project.com/th/res/134719.html

ctrl-f "Bonus Update!"
>>
>>42302139
Did I seriously just see you PRAISE Vedibere, of all QMs?
>>
>>42302123
Girls, yeah. But children don't actually differentiate between genders. And if they do, that's because of what they were taught by others, not because they feel the differences themselves. If you give a girl a boy's toys and make her play boy games while surrounded mostly by boys, she won't act anything like a female for a while. And that's basically Shax.
>>
>>42302222
>i care way too much about being coddled by a QM i hate anyway
>>
>>42302222
>Just because the character remarked on it doesn't mean that it should've happened in the first place.

Well, it didn't. It wasn't canon. But when I saw the write-in the entire sequence of events popped into my head and absolutely refused to leave me be till I wrote it, and at that point, may as well post it. The character reference was just a D&D in-joke about constant vote abuse, really.

>You pull down your pants, shit out a long, curly pile of doodoo, and pull out your trusty toothbrush. Soon, using the brush like a paintbrush, the shit like a paint, you scrawl out 'FUCK YOU, YOU RETARD. YOUR SISTER IS DEAAAAD AND YOU'LL NEVER FIND HER TWISTED MANGLED CORPSE

I lol'd. But seriously, I've actually changed the intended outcome of a vote option when anon's discussion in the thread showed that they all thought the given option meant "take course of action A" rather than what I'd hoped it implied. Same with write-ins that actually win, that you cannot directly implement for character consistency or practical reasons; you default to honoring the spirit of the write-in if you can't honor the letter. Same goes for offered options; intent always trumps wording.

... but that's how everyone does it, right?
>>
>>42302234
>Did I seriously just see you PRAISE Vedibere, of all QMs?

Unless I'm greatly mistaken, he's the guy that wrote Void Quest, right? With the big-ass spaceship 'gently bumping' people? That quest made my writing look like a chicken scrawling runic glyphs with a fucking crayola crayon, man.
>>
>>42302222
It's using up so may things just to do a clean up in the FAINT hopes of getting into a girl's pants. I may not be a /tg/ vet, but I know that's just asking for something going epically wrong. Wish spell attempts tend to go wrong bad enough as it is without an incredibly stupid reason behind it.
>>
>>42302028
I think he was talking about actual writers. He mentioned twilight as an example.

Still, there is a difference between having your writing being filled with typos because you're writing live for an audience, and just being a shit writer. You can still usually tell the difference in the voice and the overall quality of the tone, even if the technical details of the writing gets by with the excuse of the format, the tone is critical and simply can't be left out in the cold. If you have a good tone and voice in your writing, if you can convey characters and feelings, then the grammar and spelling hardly matters at that point, but if the tone is flat and the characters are bland, you could have Charles Dickens himself proof every post and it still wouldn't help.

Well, that's just my take anyway.
>>
>>42302299
>Actual writers
>Twilight
I'm laughing my way to bed. Good night.
>>
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>>42302259

i'm not seein that bru, the chat has gone

>yeah so it was a dumb write-in so i mocked them
>yeah but you twisted the obvious intent of a vote and that's always a moronic dick move bru like wtf
>naw it was a joke update not canon mang

it's - he's - like -

stop

just


fucking stop
>>
>>42302299
>Still, there is a difference between having your writing being filled with typos because you're writing live for an audience, and just being a shit writer. You can still usually tell the difference in the voice and the overall quality of the tone, even if the technical details of the writing gets by with the excuse of the format, the tone is critical and simply can't be left out in the cold. If you have a good tone and voice in your writing, if you can convey characters and feelings, then the grammar and spelling hardly matters at that point, but if the tone is flat and the characters are bland, you could have Charles Dickens himself proof every post and it still wouldn't help.

Also pretty much this whole post, yeah, he's on point.

>>42302292

For a massively trivial effect, no less!
>>
>>42302262
>I've actually changed the intended outcome of a vote option when anon's discussion in the thread showed that they all thought the given option meant "take course of action A" rather than what I'd hoped it implied. Same with write-ins that actually win, that you cannot directly implement for character consistency or practical reasons; you default to honoring the spirit of the write-in if you can't honor the letter. Same goes for offered options; intent always trumps wording.

>... but that's how everyone does it, right?

I exactly agree. I usually tinker with write-ins to fit the character, but otherwise I follow the spirit of the write-in if not the letter.

Plus, I thought you were talking about an entirely canon scene, not having read any diaperhead quests ever and not knowing the context, thinking that you'd seriously killed a character because you didn't like the players' tenuous reason for using a high-level resource. When a much more pertinent consequence would be for the MC to *not have* that resource when they need it. If it's a joke update then who cares.

>>42302299
Completely unrelated to the discussion other than the mention of 'bad writers vs good writers', I wish people critiqued quest writing more. I actually asked someone to a few years ago, and they gave me some really good advice on the quest I was running at the time.
>>
>>42302273
Yes that Vedibere.

I should get back in touch with him again and complete my tutoring under his advice.
>>
>>42302378

Yeah, he's great. So why are you surprised I praised him...?
>>
>>42302392
Things you praise or enjoy are immediately suspect.
>>
>>42302299
I rather liked Dran's writing, but it was always ruined by typographical errors and poor formatting.
>>
I want Metahuman Renaissance quest back. Or even for the QM to return and be all 'hey guys look at me look at me I'm writing a new quest'.

He was amazing. Almost all of those older quests were amazing.

Except mahou shounen quest.
>>
>>42302403
Well obviously everyone should at least attempt to avoid typos, and everyone has a limit. I was just using extremes to make the point that technical writing quality and creative writing quality are two separate things, even if they are closely related.
>>
>>42302299
That's my core belief, though my ability to do so well is doubtful. It's the reason why I don't try to do quests: such contitons would result in very messy posts that would give my proofer headaches.

>>42302418
Indeed
>>
>>42302255
>If you give a girl a boy's toys and make her play boy games while surrounded mostly by boys, she won't act anything like a female for a while.

True to an extent, but that's a long way from the statement that children don't actually differentiate between genders. The concept of gender is rock solid even in children even before they learn to express it. After all, it would be very difficult for the inquisitive young mind to NOT notice. They're just more open-minded:
The girl playing with boys (that sounds wrong, doesn't it?) is well aware that she's playing with boys, it's just that she doesn't (yet) have an impression that it's strange or, depending on culture, even wrong. She just knows she's having fun.

Probably pointless nitpicking from me, but some people seem to think gender is just something you're taught, but children are perfectly capable of forming the idea on their own. It's just a matter of how we teach them to shape the idea.
>>
>>42302392
Vedibere is nearly as hated as SOMNIUS for the asspull punishments
>>
>>42302436
>Probably pointless nitpicking from me, but some people seem to think gender is just something you're taught, but children are perfectly capable of forming the idea on their own. It's just a matter of how we teach them to shape the idea.

Exactly. Children develop the concept independently just fine. Parents and society create context for those concepts, for better or worse.
>>
>>42302402

o-oh.

>>42302440

Must've not read far enough into Void Quest to come across those. Did he ever finish it?
>>
>>42302470
VQ got the epilogue treatment, IIRC, so it sort of depends on your definition of 'finishing'.
>>
>>42302493
>VQ got the epilogue treatment, IIRC, so it sort of depends on your definition of 'finishing'.

Well, that's a hell of a lot better than nothing, for sure. Void Quest still blows my mind how goddamn well it was written; to this day it's hard to believe it was a thing that happened.
>>
>>42302459
>Create context

Parents and society are the Patriots?
>>
>>42302470
Something about the medical officer making a safety faux pas and infecting herself accidentally with the insta-kill HORRIBLE FLESH AGONY virus in an abandoned lab, because players were taking too long to come to a consensus.
>>
>>42302506
>Well, that's a hell of a lot better than nothing, for sure.
Tell that to Maid Quest.
>>
>>42302222
You probably should have asked how his players reacted before going on a tirade, anonymous. Since that and the QM's enjoyment are literally the most important things in a quest and discussion thereof.
>>
>>42302520
Don't you understand? He's pissed, and by god he will let you know that he's pissed!
>>
>>42302511
>Something about the medical officer making a safety faux pas and infecting herself accidentally with the insta-kill HORRIBLE FLESH AGONY virus in an abandoned lab, because players were taking too long to come to a consensus.
>too long to come to a consensus

AH. AHAH. AHAHAHAHAHAHA. I remember how voters in that quest could go, I find it hard to blame him. Well, less that and more I'm impressed he had the balls to do it.

>>42302520
>>42302535

Why you guys beating up on him? I said nothing to clarify it wasn't a canon update, he was justified in frowning upon that.
>>
>>42302514
What about Planefag's other things?
>>
>>42302548
You mean they were risk-averse as fuck?
>>
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>>42302514
>Tell that to Maid Quest.

I liked Maid Quest's epilogue! At least we had closure.

>>42302549

GOD DAMN YOU. GOD DAMN YOU TO *HELL* FOR BRINGING THAT UP
>>
>>42302520
Yeah, I just kind of went off without knowing the context, sorry. I just have a bit of a pet peeve about player choice and player intentions.
>>
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>>42302559
>You mean they were risk-averse as fuck?

Like a mackinaw miner in a newbie system, yes.
>>
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>>42302535
B-but I don't want him to be pissed, anon. I wonder everyone to get along.

>>42302548
It was an honest piece of advice, you sloppy vagina.

>>42302567
It's all good, anon.
>>
>>42302582
>I wonder
>I want
how did I
I don't even
>>
>>42302567
>Yeah, I just kind of went off without knowing the context

This is QTGs usual MO when whining about any quest or QM. The best part is, you will go on to do it again and again and again and never understand why people give you shit about it.
>>
Is it better to end a quest if youre the only one who's having fun?
>>
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>tfw planefag loves Void Quest as much as I do
>actually mfw
>>
>>42302549
YNQ had a nice ending, even if the epilogue was essentially a set-up for the sequel.
>>
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>>42302582
>It was an honest piece of advice, you sloppy vagina.

What happened to our acerbic and cruel board culture that inured newfags by charring away the soft bits and leaving only the fire-hardened, sharpened point of their blackened souls? What is /tg/ coming to!?
>>
>>42302608
Calm down
>>
>>42302608
Oh, I'll understand why, because other people kneejerk about things I say too.

I just apologize, because being kind is a good thing.

>>42302614
If people are still following, then they're probably still having fun. You don't need to end it immediately.

But if you're not having fun, then your quest will suffer, and nobody will have fun. In that case, it's probably better to put it down.
>>
>>42302619
Take off the nostalgia goggles, Grand-pa.
>>
>>42302562
I'm sorry but when I saw you talking about things that never finished... It's a very big target, bigger than Yamato-class ships.

>>42302618
That's the only thing he finished.
>>
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>>42302619
>>
>>42302581
>Implying that will stop the New Order of Highsec and their endless supply of Catalysts.
>>
>>42302653
>That's the only thing he finished.
I don't think there are many QMs who have finished more than one Quest in the first place.
>>
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>It's just a giant ball of light, right? Like any light. Just big.

>You try to Snuff out the sun.
>The sun vanishes.

>FUURRRRRROOOOOOOOOOOOUUUUUUUUUUUUUUU

>WHOOMPH
SM's use of onomatopoeia sure is a thing.
>>
Why the fuck is Planefag here of all places? Or at least why is he leaving his trip on?
>>
>>42302757
>Why is a QM posting in a thread about quests

The Planefag shitposing was mostly manufactured
I know because I was one of the shitposters :^)
>>
>>42302757
Why not? As for the trip, I would normally advise against it, but seeing how this thread is just about dead, who cares?
>>
>>42302738
I mean, it's kind of goofy, but that one's the surreal sort of goofy that works for the place that scene is set.

It's the sort of place where a sun going out doesn't go supernova, or prepare to do so by expanding and incinerate everything, it just sort of hums loudly and then gets sucked out of existence like it's an impossibly huge blown-up paper bag imploding.
>>
>>42302770
>>42302773
I'm more referring to how QTG/WQDT seems to have a frothing hatred of the name planefag. Guess the guy enjoys his funposting.
>>
>>42302812
It's just 2goofy4me.
>>
Do quests perpetuate harmful patterns of white heterocispatriachal dominance? How do we get more minorities into questing?
>>
>>42302875
Banished has s-ndn----- elves.
>>
>>42302875
First off, we need to take in every immigrant ever.
>>
>>42302875
>How do we get more minorities into questing?
There are already a fuckton of minorities in questing.

>Deculture: Philipino
>archelon: Black
>JQOP: Indonesian
>GermanSchteel: Vietnamese
>hime: Black
>Alteration: Hapa, woman
>Callow: Native American
>Dranule: Black
>XS homosexual, woman
>Hexer, Hexsexual
>Tam_Lin, philipino, homosexual
>DXR, Native American
>Stratocumulus, Han Chinese
>MZion, Black

List goes on.
>>
>>42301907
>>Hate to say it, but someone has to - some quest writers just flat-out aren't very good writers. They can still command a fairly large audience anyway, because as long as they're pushing the right buttons, there's plenty of readers who want to be pandered to
Literally just described himself
>>
>>42302928
>JQOP: Indonesian
Singapore, IIRC.
Also most of those are pretty light black.
>>
>>42302928
>Hexsexual
kek
>>
>>42302928
>>42303058
>Hexsexual
Narcissist?
>>
>>42303080
mild insanity
>>
>>42303080
Masturbator?
>>
>>42302928
Planefag is some flavor of Greek geek
>>
>>42302978
>blackness is the only measure of your minority status
>>
>>42303133
Black lives matter.
>>
>>42302978
Nigga just because you ain't Wesley Snipes midnight doesn't mean you aren't black.
>>
>>42303146
Anon, you forgot the "no" at the beginning of that. You're supposed to say, "No black lives matter."
>>
>>42303327
Anon, you added an unnecessary word in there. You're supposed to say, "No lives matter."
>>
>>42303327
What's with all the extra letters?

You clearly meant to type "No blacks".



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