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/tg/ - Traditional Games


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>Thread archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Novice%20Heretek%20Quest

>General information:
Characters: http://pastebin.com/Fszxy8FX
Planets: http://pastebin.com/PncEDGjg
Bionics: http://pastebin.com/sAAUucPk
Inventory: http://pastebin.com/uG3ZcQ2z

>Twitter
https://twitter.com/HeracorNahive

>Summary:
You are techpriest Heracor Nahive. You were forcefully implanted a brain chip that made you into little more than a working drone; nullified your emotions and willpower. One day for unknown reasons the chip stopped working and you were returned to your former self. You felt the need of vengeance, right now you are travelling the Galaxy trying to become stronger to return one day and fight the ones that enslaved your mind.

>Main Mission:
- Become stronger and fight the Magus that installed the chip on your brain.
>>Secondary Missions:
- Win the race, reunite with your family.
>>Optional Missions:
- Win the three races. [[ 1 OF 3 WON ]]

>CURRENT LOCATION:
SEGMENTUS OBSCURUS // TRAVELLING THE WARP // INSIDE AN SPACE HULK // UNKNOWN ROOM
>>
>Take a detour and cross the safest corridors, this might delay you for an hour or so. By the time you two reach the engines the Astartes might have already won.

Two bikes and two pilots, one Human and the other Alien. Similar yet incredibly different, their only reason to not kill each other was common objective; Enter the engines, turn them on and send them all to the hellhole they deserve to be in.

“We should leave them attacking at each other while we infiltrate on the engines!” You yelled over the communicator as you turned around to circumnavigate the skirmish and avoid as much danger as possible.

The Eldar nodded and with a wheelie took the lead, making his bonecasted engines whirl heavily as they left behind a jetstream of heated air on their wake. You followed behind as best as you could but your servos were damaged and you didn't had a second to rest so far and it was thus a challenging effort. It was worth it thought, you two didn't saw any enemy with the exception of a few shadows that some enemies casted in the distance.

After about an hour and a half you two reached your destination. In front of you lied a gargantuan door that had been ripped open by someone or something. A jet black darkness lied ahead that was only dimly illuminated by the residual lux that the Plasma Engines emanated. Who knew what could lie inside, maybe the combat was already over and the winners had breached inside to set a trap.

>Leave the bike and sneak in and search for the light switches.
>Leave the bike and enter into the darkness with your night vision.
>Continue with the bike and use its headlights to illuminate your path.
>Write in.
>>
>>42237342
>>Leave the bike and enter into the darkness with your night vision.
>>
>>42237349
Holy shit that was fast. I'll wait for about ten minutes to see if somebody else responds
>>
>>42237342
>>Leave the bike and enter into the darkness with your night vision.
Also, make sure to use the noise dampener.
>>
>>42237342
>Continue with the bike and use its headlights to illuminate your path.
This bike's too pimpin' to leave behind. I guess we could turn it off and wheel it along though.
>>
>>42237342
>Leave the bike and enter into the darkness with your night vision.

You stopped with a drastic turn that placed your bike in front of his and left a curve of burnt tyre on the ground.

"We cannot disgust the engine's machine spirit with such foul creations. My bike is unsanctioned and yours is a creation of alien engineering. If we entered it might go into a critical temperature or create a radiation leak to scare away us."

The Eldar sighed and looked at me as if I were the most infantile and stupid thing that he had seen since his mother spawned her.

"Can we at least carry them with us and their engines muted?"

You considered the idea. If the bike's machine spirits were dormant then the Engine might not notice them at all.

"It is...a possibility. Still, if anything goes wrong it will be surely your fault. Even with the engine shut off such an aberration to the Omnissiah could be noticed."

Esciallan rolled his eyes and jumped from the bike, then with the push of a button and entering a strange code that seemed to be more musical than numerical turned off the engines of his jetbike. to your astonishing surprise it somehow still continued to float to some degree.

"Does your helmet have night vision properties on it?"

"Of course..." Once more, he answered as if your question were the most obvious thing.

You muttered the prayer of engine dormancy and turned off the engine before descending from it and starting to push it. The alien seemed to be physically weaker than you but he needed less effort to push his bike in comparison with you.

"Let's enter into the void and pray for success in our mission. Pray to your gods, I'll pray to mine."
>>
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>>42237727

As you two entered into the darkness the whispering of two distinct yet similar prays mixed and became a blurry noise. Among your prayers you mentioned the sacred Omnissiah and his human avatar the God-Emperor of Mankind. On his lips several strange and alien sounding words started to flow, among other things you noticed that a couple of words repeated more than ever, those were Isha and Khaine. You didn't knew if they were names, verbs or adjectives but whatever they were they were deeply ingrained on your mind now.

The area around the engines was dark and covered in heavily mummified bodies and skeletons. Those people seemed to have died defending this ground from the same Chaos Warband that now roamed among those corridors. Their clothes were now dusty rags and their weapons had been broken beyond repair. The first dozen of feet had the same grimm appearance but then something strange called your attention. It was a dead Ork that seemed to do special infiltration operations was covered in needles and oddly enough... it was full of colours, not only over his skin but also inside his flesh, bones and blood, even with the distortion that your night vision gave you its colours were completely noticeable, it was oddly beauty to some degree. As you started inspecting the body the Eldar called your attention.

"We aren't alone. I can smell and sense it."

"What can you see."

"Nothing, I would have told you otherwise."

>"Protect me while I study this body."
>"Look at this dead Orkoid. What do you think that caused this?"
>"Stay sharp and let's continue advancing." Raise your plasma rifle and continue moving.
>Write in.
>>
>>42237739
>"Look at this dead Orkoid. What do you think that caused this?"
>>
>>42237739
>>"Look at this dead Orkoid. What do you think that caused this?"
>>
>>42237739
>"Look at this dead Orkoid. What do you think that caused this?"
The eldar knew of ruinous powers before after all
>>
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>>42237739
>>"Look at this dead Orkoid. What do you think that caused this?"

Oh what horrors are sure to find.
>>
>"Look at this dead Orkoid. What do you think that caused this?"

The Eldar turned around and with a swift movement unsheathed his sword. Using his own torque he diagonally slashed the ork and divided his muscular and bulgy body with ease. With a disgust filled kick he then separated both body parts, giving you a clear view of his organs and guts.

Just like the rest of his body his interior was full of colour and some of his organs seemed to be about to burst. The colouration of his skin and other body parts wasn't natural, most organs have a pale or dull colour but those were incredibly colourful.

"This is indeed a work of a follower of She Who Thirst. Whoever who did this turned a grotesque Ork into an even more grotesque piece of art."

You grabbed one of the needles and removed it from the Ork's calve. It was filled with a colourful ichor that continued to leak even after your removal. The drops that fell to the metallic floor quickly expanded as they entered in contact and created great puddles of a regular yet seemingly random colour. When two different droplets met they mixed and defying all the laws of nature created an even bigger puddle.
>>
>>42238260

With your powerblade you removed one eyeball of the ork and used another needle to stab it. It quickly changed from its original red colouration to a yellowish one that you couldn't truly describe, then after some time it exploded, spreading its colours in all directions as if it were a viral disease.

From what you had seen so far you had already established some theories. Apparently the person who killed the Ork was using some Needler like weapon that was filled with a warped substance that expanded upon contact, in case of impacting an organic body it filled its interior with colour molecules until it was completely saturated, oversaturation lead into an explosive rupture.

Surely this Ork had been shoot hours ago and had been in an insufferable pain since then. Slowly his body became more and more saturated with the colourful poison until it couldn't take it any more and its organs started to shut one by one. He died by axphyxsia as his lungs were the last one to die.

"Well...it's beauty aint it?" Said a voice from behind.

>Roll 1d100.
>The closer to 100 the better.
>Only the first 3 rolls count.
>>
Rolled 70 (1d100)

>>42238275
Oh boy think of Mars.
>>
Rolled 14 (1d100)

>>42238275
>>
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Rolled 78 (1d100)

>>42238275
>>
>>42238275
Two +70 rolls. Good work guys! Writing now
>>
Eat powersword, whoever's behind us!

The only 'high' I'll receive is as a greeting!
>>
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>>42238275

You two turned around and saw a dimly light shadow that jumped back and raised her weapons in precaution. After your eyes adjusted to the low light level you managed to see it clearly. It was an androgynous heretek of indeterminate gender and a feminine companion that had something off with her. Her skin had a natural glow with her and her features while clearly human were subtly twisted and looked beautiful yet terrifying.

The heretek ported a ragged robe and had most part of his skin covered in small chains that were filled with spikes and blades on their edges, every movement he did generated some sparks and made it bleed from some point but oddly...it generated no noise. The few naked parts of her body showed a dark yet veiny skin that was covered injection marks, surely because he used intravenous drugs. He had a needler rifle on his arms that was covered to a deposit of everchanging colours and had a powersword on her back.

The strange companion was tall and wore a very elegant dress, her big eyes focused on you and then they violently became strabismic and pointed at different directions. Even when she was cross eyes she had some natural attraction on her. A couple of small horns adorned her head and when she opened her mouth a wet and sticky tongue that reached her crotch unrolled to your surprise.

Esciallan noticed that those two were corrupted too and didn't wasted time, he simply raised his shuriken pistol and started shooting razor edged disks at them. To your surprise the Heretek didn't doubted to use his companion as a human shield, in less than a second she had five disk lodged on her body, one of them severed her long tongue, it squirmed on the floor and then as if it were a maggot started slowly dragging itself into the Eldar, this took him by surprise and he reacted with horror, emptying his entire ammo on chopping that tongue until it was little more than minced meat.
>>
>>42238746
---

What came later horrified you. The strange woman fell to her knees and started to remove each of the disks as if they were little more than an annoyance. She even seemed to be pleased to so to some degree, joyfully smiling with each removed shuriken and playfully licking the blood out of them, cutting his lips and creating an even gorier mess in the process.

As if it were a father the Heretek simply patted her on the head and kissed her on the lips, ignoring that his head was covered in chains. After he was done the girl seemed to be ecstatic and covered in small cuts from the Heretek's bladed chains. The whole scene was incredibly bizarre and insane. Tired of such nonsense you simply grabbed your Phospex pistol and created a barrier of vivid fire and helped the Eldar to recover and get on his own bike.

You would have loved to blast them to death after such nonsense but using your plasma weaponry in such delicate place would have risked this entire operation.

>Head directly to the engines. Rig them and then run as fast as you can.
>Hide and plan a way to kill the Heretek and his female companion.
>Separate and meet in the engines, if you two divide there might be more chances of success.
>Write in.
>>
>>42238767
>Head directly to the engines. Rig them and then run as fast as you can.
never split the party.
>>
>>42238767
>Head directly to the engines. Rig them and then run as fast as you can.
>>
>>42238767
>Head directly to the engines. Rig them and then run as fast as you can.
He can't catch us if he doesn't have a bike.
>>
>>42238767
>>Head directly to the engines. Rig them and then run as fast as you can.
>>
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>>42238767
>Head directly to the engines. Rig them and then run as fast as you can.

Don't look at the monsters, don't look back.

You two accelerated as the Heretek screamed on top of his smoke filled lungs.

"GO BEHIND THEM DAEMONHOST! GO BEHIND THEM MY LOVE!"

The strange female jumped and plunged into the phospex fire, ignoring the damage and even daring to lick its burning flesh and ingest the vivid greenish flame. Anybody else would have died from that, the fire would have spread into its interior and started burning flesh organ and bones but she was different. Not human nor xenos. She was from beyond. As if she didn't had joints her libs bent in impossible angles and started to follow you two closely.

Her hands turned into claws that could easily pierce the walls that formed the engine room and gave her the ability to crawl on ceiling and walls. After doing a turn you managed to see her briefly, the phospex fire continued burning on her interior and illuminated her, each time she opened her mouth to scream at you a small flame burst violently.

>Ignore her. Run towards the engines.
>Try to shoot her down ( 1d100 )
>>
>>42239036
Forgot to add

>Write in.
>>
Rolled 72 (1d100)

>>42239036
Try to blow off a limb, it'll slow her down enough for us to work the engines even if she can reattach it.
>>
Rolled 91 (1d100)

>>42239036
>Try to shoot her down ( 1d100 )
>>
>>42239036
>attempt to collapse the tunnel behind us so that she is unable to directly follow us
>>
Rolled 85 (1d100)

>>42239036
>Try to shoot her down ( 1d100 )
If she gets too close, we cut her down instead.
>>
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It's really hard to be challenging when you guys always roll such high numbers
>>
>>42239134
Oh its just the dice, you've done plenty well putting us in challenging and tense situations, We don't feel like murder-god so much as a desperate survivor. That and for some threads the dice have been less than kind. When we get to the next(final?) race I expect things to get very "Oh shit", just like the last one and the one before it. That's not criticism, I love the oh shit moments assuming their not the end of the line.
>>
https://www.youtube.com/watch?v=SVjwkOBUV-w
for some reason I'm listening to this as they run away from the demon and just find it fits in a comedic way for a chase scene.
>>
>>42239350
I spy me a Jo.
>>
So how does Naive Hector fares?
>>
>>42239428
Oh shit, I see he fares pretty fucking well
>>
>>42239350
Nice.
I still believe Yakety Sax is best for comedic chase scenes. Nothing can ever be serious with that music, not even 40k's grimdarkness can counter it. The Cancan is also nice.
>>
>>42239036
>Try to shoot her down
>Attempt to collapse the tunnel behind us so that she is unable to directly follow us

In front of you lies a straight tunnel that continues for at least another thousand feet and ends in the massive engine that powers the thrusters and the warp core. Your bike might be stable enough to continue driving without deviating for at least two hundred feet. You pray to the Omnissiah and lock the accelerator while you grab your plasma cannon and slowly get on top of your bike with the help of your magnetic soles.

This act remembered you at the time you had to fight on top of a moving train back in the days that you had spent with Oihan the Commissar. In this occasion the vehicle is way less stable and smaller thought.

Honestly, if you had to tell what happened next you would describe it as the closest thing you experienced to a miracle. You were on top of a moving bike with half your body tire and or badly damaged, your were handling a heavy weapon and yet...everything went next to perfect.

Your Plasma Cannon shoot at the daemonhost enemy and completely vaporized her, her remnants were then promptly consumed by the Phospex fire that still continued to burn on her interior. Normally the recoil of the cannon pushes you back but this time it didn't even made you flinch. Your wake of destruction didn't ended with her death, the sunfire beam continued wreaking havoc as it advanced and created a massive hole on the ceiling that promptly collapsed and impeded the Heretek directly following us.

Just as you understood what had happened you felt all the weight of the weapon and how tired you were. You quickly placed it on your back and jumped on the bike, just as it was starting to lose control.

It didn't took you long into reaching the engine. Esciallan was waiting you there doubting what to do now and expecting you to come with a solution.
>>
>>42239560

"Do your magitech now, slave of the Void Dragon."

You simply dismissed those remarks and focused on the Engine, being so close to a intact piece of human machinery made you feel at home again and your hands were shuddering of the excitation...still, your mission was to sabotage it. You hoped the Omnissiah would understand it and condone you.

There were several things you could do. Right now you were on the Warp and covered by a Geller field.

>Rig the engine to explode.
It will take the entire frigate with it and part of the Space Hulk but it won't be enough to destroy it entirely. ( Takes about 20 minutes )

>Rig the engine to activate the Warp Core but not the Geller field.
This will simply send the ship back to the Materium and possibly take part of the Hulk with it. ( Takes 30 minutes )

>Rig the engine to activate and send power to the thrusters, but not the Geller field.
This will deattach the frigate from the Hulk and make it exit the Geller Field. Everybody inside will die from exposure to raw Warp energies ( Takes about 60 minutes ).

>Write in.
>>
>>42239572
>Rig the engine to activate and send power to the thrusters, but not the Geller field.
No mercy.
Add in an offhand comment about the eldar being a slave to flesh.
>>
>>42239572
>Rig the engine to activate and send power to the thrusters, but not the Geller field.
>>
>>42239572
>Rig the engine to activate and send power to the thrusters, but not the Geller field.
This will deattach the frigate from the Hulk and make it exit the Geller Field. Everybody inside will die from exposure to raw Warp energies ( Takes about 60 minutes ).

Then melt the console and connection ports so its impossible to reverse this.
>>
>>42239572
>Rig the engine to activate and send power to the thrusters, but not the Geller field.
>>
>>42239572
>Rig the engine to activate and send power to the thrusters, but not the Geller field.

"I will do what your kin cannot even start to grasp, slave of the Flesh Cage."

You work hard and steady, from time to time you think you hear an enemy getting close, a few times you looked back and found yourself alone, in other occasions Esciallan was close to you, with fresh blood dripping from his mesh armour and a tired look on his face.

A small holoscreen formed in front of you as soon as you were able to access into the system. So far most of the energy that the Engines had been transforming had been unused or leech out by the Hulk. You manage to redirect it all to the century old rocket thrusters but not after a great effort.

On a regular well maintained ship your task would have only taken twenty minutes at most but you encountered dozens of barriers. First the badly shared energy, then the thrusters being obstructed due to being fused with the Hulk, then a problem with the coil #23...and so on.

You noticed that the closer you were to reaching your objective the more tired and wounded Esciallan was. At first his cunning senses and his own intelligence were enough to approach the enemies and kill them one by one but being made of flesh made him end being tired after a while.

After you were done you used your chainsword to open the control panel and then shoot several arcs of overcharged energy with your Arc gun to fry the circuits and avoid any kind of reverse. By security you also used your Phospex pistol to melt the console and connection ports.

"We have thirty minutes, I couldn't make it take longer."
>>
>>42240138
----
The Eldar ingested some seed like spheroids and then jumped into his bike.

"If we go straight we might make it. Our partnership ends now. If you are attacked I won't help you."

It wasn't the time to talk right now, you simply got on your bike and accelerated towards the warehouse in which the Orks, the Astartes and the Spiders were fighting about two hours ago. It was the straightest route, but surely not the safest one.

You two drove in silence and only communicated with small nods or hand sings to indicate a turn or another kind of risk. After encircling the collapsed tunnel you reached the common corridors and noticed many deceased bodies, most of them of Orks...a few ones dead from the Heretek's colourful needle.

Once in the warehouse you noticed how big the skirmish became. Butchered and blasted bodies of Astartes, Orks and Spiders lied on the floor, their bloods mixed on the corners and filled the room with a metallic smell that impregnated your palatable glands. There were a few survivors, most of them were Astartes that were doing unnamable things with the Xenos that honestly, you thought were impossible. You checked your internal clock and noticed that even with your bikes at full speed you were halfway through it and that about twelve minutes had already passed.

>ROLL 1d100
>High roll means that they don't detect us.

I'm going to take a small break to eat something. Thanks to everybody who has been playing and/or reading so far! You guys are fucking awesome!!
>>
Rolled 93 (1d100)

>>42240153
>>
Rolled 13 (1d100)

>>42240153
>>
Rolled 63 (1d100)

>>42240153
With a roll like >>42240163 I reckon this one will be a third wheel.
>>
>>42240163
What can I say, when you do something you enjoy you tend to zone out, I imagine this goes double for Slanesh followers.
>>
>>42240153

Their insane acts made them completely zone out of reality, they were completely absorbed into doing their utterly terrifying acts. Even with the engines of your bike blasting heavily none of them seemed to notice your presence, and if they did they did not care enough. One of them was sitting on the floor with his naked arms filled with plastic tubes that connected him with several deceased Orks and Spiders, their fluids being constantly pumped into his system, he looked at you and weakly waved his hand at you, possibly so drugged and out of his mind that he didn't noticed that you weren't friendly. Esciallan grabbed his laser lance and without mercy took his chance and completely pierced his head, sending corrupted grey matter and blood everywhere...not even then the rest of his warband seemed to notice your presence.

By the time you left the ship you knew that you might have escaped doom but that you weren't safe yet. You two drove for about five minutes and then noticed a massive rumble, on your back the ship simply started to fly away, this created a massive breach on the Hulk that broke the air seal. Thousands of Orks and a few Astartes ended up flying away into the nothingness. Your bike almost loses his grip but you managed to reach an area that closed behind you and created a seal. All across the ship the sounds of alarm blasted as it all got a red light and repeated messages of an emergency power shortage. You searched an window and then saw it.
>>
>>42240902
---
Bodies floating adrift, most orks had died but the Astartes had void capable suits, a couple of them had Jump Packs and were helping their Battle Brothers into returning to safety by jumping around. The Frigate was slowly moving away from the Hulk and disintegrating as it moved further and further, it was in such a bad shape that such action was completely breaking it from inside out. As it started to exit the safety of the bubble that the Geller Field generated it started to decompose and mutate into a myriad of forms and things. People inside would be now dying and suffering an eternal horror that you couldn't start to comprehend.

It was a mesmerizing show. It ended after a short time but every second of it became scarred on your brain. Esciallan didn't stood for the show, by the time it was all over he was long gone. Your short alliance had ended.

The menace of the Atraviserextremis drones was over, the Jasdevi Eldars had a bigger chance of surviving but you swear in the name of the Emperor, The Omnissiah, Liwet and Alaria that you will kill every one of them if that means returning with your loved ones.

Time flew after that. A week passed quick in which you ended finding a good garage and hoarded a great cache of food that wasn't spoiled.

>Create your vehicle now
>Wait until you reach the Realspace and your next team appears.
>Continue exploring the ship with your bike.
>Write in.
>>
>>42240923
>Repair our bionics first and foremost, we can do more if we are able bodied on a rickety vehicle than we can on a steady one if we ourselves are not
>>
>>42240923
>Continue exploring the ship with your bike.
Find good bike parts, lost knowledge.
>Also heal up fix everything broken, busted or frayed on us.
>>
>>42240923
>Continue exploring the ship with your bike.
Healing and repair is important. Plus, we haven't seen that explorator vessel get.
>>
>>42240993
Backing.
+
>Continue exploring the ship with your bike.

Hulks are explored for a reason, they have valuable shit in them. If theres another rouge trader ship it could be an old inquisitor one and hole some amazing tech, or normal rouge trader stuff. Never know your luck.
>>
>>42241219
M-maybe even a necron skelerobowaifu?
>>
Never know, if we find a still active stasis pod we could theoretically run into just about anyone.
>>
>>42241237

I have planned to introduce most races and factions on this quest. So far we have seen Chaos in Khornate, Nurglite and Slaaneshi form. We have also found Eldar ( Twice! ), Orks and Kroot.

Necrons, Tau and Dark Eldar haven't appeared but they have been mentioned.

Fighting a Necron at some point isn't so unlikely...finding a Necron Skellybrowaifu on the other hand...don't count on it.
>>
>>42241323
>Skellybrowaifu
It keeps getting better
>>
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>>42240923
>Repair our bionics first and foremost, we can do more if we are able bodied on a rickety vehicle than we can on a steady one if we ourselves are not

It wasn't until you had a time to rest that you understood in which bad shape you were, you gave a quick look at yourself after sneaking into a lavatorium. The image that the dirty and cracked mirror returned scared you.

Your metallic cranium was somewhat dented, there were a couple of missing teeth and two of your four lenses were broken, a small line of blood fell from your nose and left eyesock. After coughing for a while to eliminate everything that might be stuck on your ingestion port you started to cough blood, this was later mixed with some puke that quickly ascended into your gut. Interestingly enough among your blood and vomit there were a couple of the metallic teeth that you had missed beforehand, surely they were accidentally ingested after your crash.

Ignoring the disgust you sank your fingers on your own bile and grabbed them before they sank. Better to have them reinstalled instead of reforged.

You softly touched your wraithbone ribs and noticed how even if they were exactly of the same shape as the old ones they felt invasive and strange. You would have to remove them as soon as you can. There were some scars and bruises on your fleshcage but they were bearable. The servos of your joints and legs seemed to have bad connections, they worked but were clunky and every time you bent one of your limbs a small squirt of sparks or sacred unguents sprayed the floor.
>>
>>42241816

Still, you had to be optimist. You were alone, and there were surely thousands of spare pieces out there!

The next week you spent exploring the medibays and toilets around in the search of first aid kits that might have bandages and sewing kits. Sewing wasn't your strong point and it was good that you had your noise dampener, otherwise the entire Hulk would have heard your pain screams as you inserted the needle on your flesh and tried to stitch yourself.

Once your organic components were all patched you went in the search of mechanical components. At first you tried to not move very far from the safety of your small garage but as you became more and more repaired you headed deeper into the unknown. After a week you were as repaired as you could. At the 90% of your full potential according to your calculations. It wasn't perfect but without a doubt you wouldn't be able to repair yourself any further without the help of third persons.

>Continue exploring the ship with your bike. ( Bike parts & Lost Knowledge )

You looked at your bike and felt that all its glory had suddenly disappeared. It wasn't worse it was just that now that you were repaired you had set a higher standard and that your bike didn't reached it. It continued being a really powerful vehicle but after looking at how damaged or badly installed some of his parts were you felt pity for its machine spirit.

This bike had helped you during many dire moments, it needed a reward. You grabbed it and marked several points of interest on your map, areas in which the presence of compatible pieces or machinery that could create upgrades could be present.

With its help you managed to find new tires, engines and pieces that you didn't knew that they even existed and required lots of hours to be installed. After two weeks of hard work your bike was brand new. Its engine roared proudly every time you pressed the accelerator and it obeyed your orders instantly.
>>
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>>42241839

On top of that and as a last gift for such mighty vehicle you spent five entire days in the search of red paint to honour the bike and cover it with the colour of Mars.

Your bike wasn't now harder, better, faster and stronger but also had a small emergency nitrous boost and a front mounted Bolter

>Continue exploring the ship with your bike. ( Explorator ship )

With your new bike you proudly raced over the Hulk like a red tornado. On your wake you left thousands of surprised Orks and Astartes, not even their rocket and jump pack strapped units could reach you. The most dangerous foe that could face you were other bikers, to your advantage those were way too busy fighting each other and giving support for the even increasing skirmishes between the two factions.

After a few hours of driving you reached the Explorator ship. It was without a doubt the biggest ship that formed the Hulk and if it disappeared the rest would simply collapse and disintegrate. A massive Cog Mechanicus lied in front of you, welcoming your entrance with the symbol of a Skull whose right part had been augmented mechanically.

Just like in the other frigate there was a password to pass in, explaining why it might be in such pristine condition. If you wanted to enter you would have to guess it.

It read as it follows.

>"I am intangible, yet noticeable. Looking at the big picture I exist on small points. The bigger that point is the bigger I am. Without me people cannot control themselves, If I am to big I will be the mantle that crushes you."
>Write your answer

>OPTIONAL WRITE IN:
>Give the Bike a name.
>>
>>42241866
Gravity

>Name: Promethia
>>
>>42241901
Yes. The answer was Gravity. As you have got it right so fast I'll name the bike Promethia
>>
>>42241901
Seconding this answer, although I feel that 'Pride' is a fairly fitting one too. Not at all admech though, far more scholarium or something.

Name: whynotfenrir.jpg
>>
>>42241866

++ENTER COMMAND++

>G-R-A-V-I-T-Y

++COMMAND ACCEPTED: WELCOME++

The doors opened slowly and released a small blast of stale air with them. You locked the doors behind you for safety reasons and entered driving Promethia slowly to observe as best as you could. On the interior there were several servitors that had apparently died from hunger, there was no sign of any techpriest or anybody of higher ranks. You would have to access their archives to know what kind of demise did this ship suffer.

First things first. You needed to find a map, be it a paper one or a digital archive, otherwise you could get easily lost and wander aimlessly for hours.

It didn't took you long, you were already used to those corridors of metal and even felt at home surrounded by them. The map you found was hanging on a wall surrounded by a wooden frame of rich design, it was obvious that the designer and captain of this ship was proud of it and wanted to show everybody what it had. Since the picture itself was way too big to take you simply took a picture and stored it on your internal memory.

Great! It was now time to explore!

>It seems that the ship is running on emergency power levels. Reawake the machine spirits of the generators. You won't only illuminate the entire ship but also be able to open all doors and use all its machines.
>Travel to the main computer and see what kind of story this ship had. Investigating you might discover some hint about the treasures it might carry.
>Explore on your own. Relax by simply being surrounded by signs of the Mechanicus and remember your origins. Meditate to avoid the corruption that your mind might hold.
>Write in.
>>
>>42242153
>Travel to the main computer and see what kind of story this ship had. Investigating you might discover some hint about the treasures it might carry.
>>
>>42242153
>>Travel to the main computer and see what kind of story this ship had. Investigating you might discover some hint about the treasures it might carry.
>>
>>42242153
>It seems that the ship is running on emergency power levels. Reawake the machine spirits of the generators. You won't only illuminate the entire ship but also be able to open all doors and use all its machines.
No juice, no party
>>
>>42242153
>Travel to the main computer and see what kind of story this ship had. Investigating you might discover some hint about the treasures it might carry.
Turning the power on when it might be supplying more than lights and doors is a bad idea (even if it were just doors there may be things we want locked behind them). And for the same reason of unknown danger just wandering is a possibly dangerous option.
>>
>>42242153
>>Travel to the main computer and see what kind of story this ship had. Investigating you might discover some hint about the treasures it might carry.
>>
>>42242153
>Travel to the main computer and see what kind of story this ship had. Investigating you might discover some hint about the treasures it might carry.

Driving calmly and observing your surroundings you advance towards the cockpit in which the captain's log should be stored along with the main computer. being surrounded by skulls, cogs and aquilas makes you feel surrounded by a comforting veil that you thought you had forgotten. At the end you reach it and observe across the ample window the rest of the Space Hulk and how it extends, seemingly to no end.

There was a skeleton lying on the comfy seat of the captain. Apparently he or she wanted to go down with its ship. For pure respect you let it on the same spot you found it and instead accessed the computer while standing on your knees. Next to the input terminal there was a broken servoskull that reminded you of Morti and Wulfen, your two worthy servoskulls that had accompanied you for how long and were now awaiting for your return back in the Deathwatch Outpost.

Once inside the computer you read the date of the last log and saw that the ship was at least 500 years old. It was surprisingly well maintained for being abandoned for so long. By the Omnissiah back it the day it was surely glorious and incredibly mighty...what a shame all you can see now is a husk, a shell of its former self.

The captain's log ended describing how they inspired by outlaw pirates simply attacked xenos ships that were alone and how they mercilessly killed the 90% of the prisoners and used the rest to test the weapons they looted. At the end and after raiding a Tau route of trade for decades they fell onto an ambush, the pride of the captain made him send everybody else out with the escape pods. He would fight them back on his own with the help of his servitors.
>>
>>42242732

But...just as the Tau were about to ram and enter into the ship he regretted it. His chambers were full of weapons and technology and he thought that the xenos didn't deserved such treasure. On the last second he activated the Warp Core without any determinate coordinates. The Explorator ship entered into the warp and with it took all the Tau ships and Mechanicus escape Pods. Since the rest weren't protected to the effects of the warp only he survived.

Ashamed he simply rested on his chair and waited until "Miss Death came for my coward soul..." as he wrote it.

You didn't felt any respect for the Captain anymore but still you thought that kicking his skeleton would be out of place.

>Search in the computer what inventory does it have and where it is.
>Search in the computer what rooms does it have and where they are
>Search in the computer for another logs from the past. Read more adventures that it had.
>Write in.
>>
Alright. I'll end it for today. As usual 30 minutes for questions and such!
>>
>>42242754
>Search in the computer what rooms does it have and where they are

Pick out the interesting, then look through their inventory list, probably find more or less whatevers listed, but still.

>>42242780
Thanks for running Axsisel.
>>
>>42242754
>Search in the computer for another logs from the past. Read more adventures that it had.
Distractions are nice

>>42242780
Thanks for running
>>
>>42242754
>>Search in the computer what rooms does it have and where they are.

>>42242780
Thanks for running Ax. I'm very happy with how today's quest turned out.
>>
>>42242754
>Search in the computer what inventory does it have and where it is.
>Search in the computer what rooms does it have and where they are
>>
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>>42242945
>>42242889
>>42242876

Thank you guys! I am also pretty happy with how it turned out! Lately I was somewhat downhearted because there were barely any players. I guess that was because of Summer and that people were mostly busy doing whatever instead of spending time on the computer.
>>
>>42243016
Well speaking for myself, I work Monday, Wednesday and Friday, so those threads I miss part of cause of work.
>>
>>42243043
Damm. I had planned running again this Friday.I hope you don't miss much of it.
>>
Alright! You guys still have another 15 minutes for questions.

Here it is for voting:
http://suptg.thisisnotatrueending.com/archive.html?tags=NHQ61

I have a question to make to you all. The friend of mine who introduced me to 40k said that GW is pretty accepting of artists and so:
>Do you think that once the quest is over if I fit and edit it in Novel edition and send it to Games Workshop or Black Library there is a chance of them publishing it?
>>
>>42243016
I've been working full time for the past couple months and the spare time I do get I've been working on a project of my own
>>
>>42243169
Sure. you might need to fudge it at bits and smooth it out, but there is no reason not to.

If you need anons to write background fluff or such i am sure folks would jump at the chance to help out. Theres allot of write fags on these boards due to the questing community, and from before.
>>
>>42243169
Dunno man, I don't read a lot of GW literature to judge it against.
What I would say is that there are two major hurdles you'd have to cross:
- Doing some serious editing to get tenses, grammar, spelling and so on in a consistent and correct manner
- Reworking aspects to turn it from a quest into a story

Simply put, there are lots of plot elements that make sense from a quest perspective where audience participation is the primary focus that wouldn't come across as well when trying to read it as a story (even if you did rewrite votes so that updates flowed nicely). Things like the upgrade sperg would stick out like a sore thumb, but even more subtle things like certain plot elements that work in the context of a quest come across as being superfluous in a story.

A blunt example would be like having a story about car racing only for the protagonist to take up cricket in a big way halfway through only to stop again later in such a way that it didn't even provide character development. It wasn't used as a plot tool or anything, it was simply an odd distraction.

I hope that makes sense? I can't think of any examples in the quest of what I'm trying to convey, but all quests invariably have those kinds of moments simply by virtue of being steered by the audience.



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