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File: port40k.jpg (419 KB, 953x590)
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Hello and welcome to the second station overseer quest here on /tg/. With me; DockMeister as your GM/Narrator.
Previous thread: >>42127155

Let's pick up from where we left off. You decided to scan the 3 remaining ork ships that were shot down by las turret fire with the help from servoskulls provided by the Admech.

Supplies 3
Inhabitants: 920 (160 defence forces, 195 tech adepts from the Admech, 240 regular workers, 50 preists from the ecclesiarchy and 275 residents who can fill out every other slot exept tech adepts

Station weapons: 3 Macro cannons and 50 las turrets
Station skills/other stuff: Better bulkheads, chapel, small pilgrim ship
>>
>>42143230
oops forgot to give you choises
>Order the skulls to just scan the openings and more visible areas rather than going in
>Send them in the ships
>Have them on standby
>something else (write in)
>>
>>42143244
First, get some priests to start blessing our defense forces. At the same time, have the Admech bless themselves and the skulls.

Then unleash the skulls to scan the ork ships before you send in your defense crews to clear them out fo rsalvage.
>>
http://suptg.thisisnotatrueending.com/archive.html?searchall=40k+Station+oversseer+quest

Here is yesterday's thread. People who enjoyed it should vote it!
>>
>>42143230
What happened to the Priest's ship? Was it unsalvageable?

Also, send in the skulls!

>Send them in the ships
>>
still need more votes on the choises guys
>>
>>42143244
We should send the Servoskulls inside of the wrecks, I think the risk is acceptable.
>>
>>42143399
First servoskulls do recon, then soldiers scour the wreck, then workers and tech adepts come in to do their thing while the soldiers patrol the wreck.
>>
Ok, sending the skulls inside the ships wins.
writing.
>>
>>42143410
fine by me, have the skulls look around
>>
File: Ork ship.jpg (1.19 MB, 1121x988)
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The skulls enter the three ships and the report hallways and rooms with many dead Orks and gretchins some who have suffocated, others who had been blown to bitz. The Ork wrecks seems to be all clear
What do you do?
>Let the drones recon for the whole day (-1 supply)
>Send in workers and tech adepts
>Send in a part of the defence force
>Something else (write in)
>>
>>42143491
>>Send in a part of the defence force
>>
>>42143504
Have the defence force secure the wrecks first, then the adepts and workers can go in to salvage
>>
>>42143491
>>Send in a part of the defence force

https://www.youtube.com/watch?v=HHhZF66C1Dc
>>
>>42143491
The ships are clean, send in workers and adepts.
Our supplies are low, its imperative that we keep ourselves stocked up.
>>
Sending in the defence force wins.

3 squads of 20 men each enter the ships. They report that they sometimes found a single gretchin trying to bite back, but they are easly taken cared of.
Squad one and two reports that thier ships are clean, but there is no response from squad three, what do you do?
>There is probably something interfearing with the vox, so it's probably nothing, probably (do nothing)
>Try to get in touch with them
>send in another squad
>Something else (write in)
>>
>>42143619
>Something else
Check surrounding space for things that would normally cause interference, strong radiation, abnormally dense clouds of gas perhaps leaking from the wrecks, stuff like that.
If there are no space anomalies that are causing the interference, then check the wreck itself.
Also send in Servoskulls to retrace Squad 3's path into their wreck.
>>
>>42143656
seconded
>>
>>42143656
Thirding
>>
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>>42143656
This wins
You order a scan on the surroundings and it shows that the ork engines are releasing a bit of radiation, but nothing that should cut the vox. Something is wrong, so you then order the servo skulls to try and get a fix on squad three's location. After a few tense minutes the skulls show a live pict feed from the bridge on the ship, where a dark silluette is holding a soldier by the neck, on the floor is the rest of the squad. The silluette turn to the servo skull that has just entered the room when it takes a step forward and yells:
YA TRYIN TO TAKE ME SHIPS, STEAL MAH LOOT! DAT AINT VERY NOICE 'UMIES, I'LL KRUMP YA FOR DAT
What do you do?
>Shut the pict feed
>Respond to the ork (write in what you say if so)
>Shoot the ship to smithereens
>something else (write in)
>>
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>>42143735
>>Shoot the ship to smithereens
YOU KNOW WHAT TO DO
>>
>>42143735
I vote for shooting, I wouldn'nt engage a Warboss on his own terms, and two ships are safely in Imperial hands
>>
shooting it wins
You order all turrets to focus on the ship
This is just like in the last thread, but this time the turrets hit on 12+ (since the ship is not moving) and does one damage, but you need to hit it 20 times before it explodes from all the fire power that is comming from the station.
>>
>>42143827
50 turrets so that is 50d20's guys, have fun
>>
Rolled 3, 2, 3, 10, 9, 7, 19, 8, 16, 2 = 79 (10d20)

>>42143844
>>
Rolled 8, 3, 4, 9, 5, 9, 1, 3, 3, 1 = 46 (10d10)

>>42143844
warming up the batteries
>>
Rolled 13, 16, 8, 15, 15, 5, 10, 4, 10, 15 = 111 (10d20)

>>42143856
sheeeeet, sorry, here's the same with d20s
>>
Rolled 4, 16, 17, 5, 8, 12, 16, 10, 19, 14 = 121 (10d20)

>>42143844
>>
Rolled 10, 12, 9, 9, 18, 4, 8, 8, 19, 11 = 108 (10d20)

>>42143844
here's the fourth volley
>>
one more volley to go guys
>>
Rolled 4, 2, 8, 7, 15, 18, 6, 18, 10, 12 = 100 (10d20)

>>42143910
>>
>>42143920
It has just one HP left, but the ship is almost in peices, you can see from the pict feed that the bridge is burning and that the warboss is smashing the control panels before he pulls a random lever, and suddenly, the buring ship starts to move backwards, and it's moving fast. Somehow the warboss got his ship working again. He is still within range with the macro cannons, but all the close up shoting has leaked radiaation and other orky stuff that makes it harder to aim. You can destroy the ship with a bullseye hit on a nat 20 with the 3 macro cannons
>>
>>42143956
nothing like a xenocide to get the day going

what should we roll?
>>
>>42143966
3 d20's
>>
Rolled 14 (1d20)

>>42143974
bang
>>
Rolled 1 (1d20)

>>42143974
>>
Rolled 9 (1d20)

>>42143984

>>42143985
praise the Omnissiah, battery No 2 needs to be re-sanctified
>>
Rolled 6 (1d20)

>>
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Looks like we're in trouble.
>>
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The Ork ship dissapears in the void you can hear from the pict what is slowly loosing signal the ork yelling "YOO'LL PAY FOR DIS 'UMIES I'LL BE BACK!"
The ship leaving the station behind. you lost 20 defence forces, so the total number of defence forces is now 140.
But you got 2 new ships to salvage, roll 1d5 for each ship please, that is the amount of supplies you can scavage and refine etc....
>>
Rolled 2 (1d5)

>>42144096
Machine God, smile on us now
>>
Rolled 2 (1d5)

>>
>>42144102
>>42144114
You manage to salave up to 4 supplies so that gives you a total of 7 supplies to work with.
>>
>>42144138
Well, we're not COMPLETELY fucked now.
>>
We want a way to get those other ships close enough to salvage. Speak to our tech adepts and get them to come up with something.
>>
Going to be away for about 30-35 minutes. So not to make you restless during that time I will have a small mini event for you guys

A week or so after the Ork attack everything appears to be normal, but you have gotten complains from the inhabitants that it is starting to get a bit crowded in the habitantion area. Meanwhile the head defence seargant is complaing on the lack of defences
What do you do?
>Expand the habitanional area for 1 supply
>Listen to what the seargant has to say (write what you think should be added. (only minor stuff like for example: blast door in these sections etc... it must stay within the 1 supply cost)
>Do nothing
>>
>>42144183
Knowing the greenskin is planning to come back, I'd go for defence
>>
>>42144183
>Expand the habitanional area for 1 supply
Wait, how are things crowded if we just lost a bunch of people? Shouldn't things be less crowded now?
>>
>>42144209
They're all heroes and martyrs. All of them deserve lavish monuments and mausoleums, taking up at least 3x the space they used in life.
>>
>>42144198
>>42144209
Why not both?
And as for defence I reckon an all round thicker super-structure
>>
>>42144337
Definitely a good idea on the long run, but it doesn't look like it could stay within our current 1 supply budget
>>
>>42144388
Yeah, I suppose

How about a Void-shield or two?
>>
>>42144409
Almost definitely costs more than 1 supply.
>>
going to be away for a just a bit longer. Cleaning the house takes longer than I suspected. Give me another 30 min and I will probably be back
>>
>>42144513
I wouldn't mind having reinforced bulkheads, as suggested in the example. We could properly seal sectors off in case things go wrong
>>
>>42144552
We've already got one layer of reenforment on the bulkheads, I'd suggest that if we're going to improve the stations structure we should add more long range weapons.
>>
Have you guys come to a decition on what you want to do for the mini event?
>>
>>42144692
We definitely want an improvement in the defence area, but the exact nature of said improvement is not yet decided
>>
>>42144692
Can we afford a Void-shield with one supply?
>>
>>42144714
https://www.youtube.com/watch?v=gvdf5n-zI14
>>
>>42144183
>>Expand the habitanional area for 1 supply

For defense, maybe some stronger bulkhead and a few narrow entrance corridor for a kill zone?
>>
>>42144785
Bulkhead idea seconded
>>
>>42144785
Threeifiyingificating
>>
>>42144800
Fuck it, lets bolt on a second slab of armor, thirded.
>>
We should build a Hydroponic Deck, if we don't already have one (do we?), so we can help feed our inhabitants. And get breathable air.
In game terms, this could perhaps lessen our Supply-usage to 1/2 per turn?
>>
>>42144785
>>42144800
>>42144847
>>42144863
You listen to what the seargent has to say, and he has an idea to improve the thickness on our bulkheads even further. So after a week of constant rebuilding the bulkheads can now hold of atleast 2 maybe even 3 shots from a melta gun. That is how thick they are now.

A week later a ship comes out from the warp it sends a hail to your station. What do you do?
>Answer the hail
>Shoot the ship
>ignore it
>something else (write in)
>>
>>42144921
>>Answer the hail
>>
>>42144921
forgot our current supply limit. Well it is a 6 now
>>
>>42144921
The established response, target their ship ahead of time, hail and ask what their business is.
>>
>>42144921
>>Answer the hail
>>
File: ImperialBattleship.jpg (83 KB, 1033x679)
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Looks like answer the hail wins

You open the vox channel and say: This is Deus Imperatus Domus est Aestas, state your intentions and identity.
Greetings Deus Imperatus Domus est Aestas, I am captain Teribus von Sheit of the "Swooping hammer" a ship in service of rogue trader Hans Krubble the II. We got word that there was a safe place to make a short stop in. We are willing to pay a docking fee if there is such fee.
How do you reply
>Welcome them for free
>Welcome them and ask them to pay (1 supply as a fee)
>Tell them to zog off
>Ignore them
>something else (write in)
>>
>>42145156
>>Welcome them and ask them to pay (1 supply as a fee)
>inquire if they've run into orks recently.
>>
>>42145156
>>>Welcome them and ask them to pay (1 supply as a fee)
>>inquire if they've run into orks recently.
>>
>>42145156
>Welcome them and ask them to pay (1 supply as a fee)
>inquire if they've run into orks recently.
>>
welcoming them ask ask them to pay wins this action
They agree to the terms and are guided in to dock #1 where the promised payment has just been unloaded.
The captain asks if his crew is allowed to wander the station for thier short stay, since things has begun to become restless onboard
You take this time to ask about any Ork activity from where he came from.
He said that 2 Ork planets has stopped thier infighting about 1-1½ week ago. He asked Hans to contact the Astra Militarum about this but knowing him he probably hasn't
What do you want to do?
>Allow the crew on the station
>Do not allow the crew on the station
>Invite the captain to dinner
>Do/say nothing
>something else (write in)
>>
>>42145390
Allow the crew access to the dock and chapel.
Invite the captain to dinner.
>>
>>42145422
flawless plan
>>
>>42145390
>>Allow the crew on the station
>Invite the captain to dinner
>>
Guys I need to help my family with some stuff. I will try to move the quest forward but it will be slow. Just so you don't think i died or something
>>
You allow the crew to enter the station, but only to the docking area and the chapelcannon

You also invite the captain to a dinner. But what do you talk about?
>His ship and crew
>The sector
>Any news from far away
>something else (write in)
>>
guys, you still here? ;_;
>>
>>42145705
>>The sector
>>Any news from far away
>>something else (write in)
Local trade and trade routes.
>>
>>42145754
Still alive, likewise busy.
I'll update the station mockup to represent the second armor layer when I have the time.
>>
>>42145754
yep, keep up the good work
>>
>>42145705
>>His ship and crew
>>The sector
>>Any news from far away

>>42145754
At work atm
>>
>>42145759
Seconding
>>
>>42145705
I vote for talking about

>The sector

High time we knew more about it
>>
>>42145759
>>42145924
I go with these, just to move the quest forward.

AS you are having dinner, you begin to adress certain topics one of those includes news from around the galaxy. The captain responds by saying
Well, the Tau has begun a new assult on several imperial worlds, Hive fleet Leviathan has begun to advance. And the war for Armageddon still rages on, other than that I am quite uninformed.
He also says that he likes to have a slice of peace in the turmoils around the galaxy and that he would gladly visit again. He has high hopes for this station and has offered to use raw materials from his ship to build out the west dock to include a medium weapon battery (a Lance weapon) and a smaller cargo unloader to make quick on and off laods from smaller merchant vessel, but he can only stand for the raw materials though. What is your decision?
>Accept his gift (it will cost 3 supplies to pay your workers though)
>refuse his offer
>Demand that his men will build it
>Something else (write in)
>>
>>42146841
>>Accept his gift (it will cost 3 supplies to pay your workers though)
>>
>>42146841
I'd risk it and accept the gift. Also: we're sharing a sector with fucking Armageddon?
>>
>>42146905
It's just news/roumors from around the galaxy.
>>
>>42146841
>>>Accept his gift (it will cost 3 supplies to pay your workers though)
That leaves us with 4 supply, right? Risky but ok.
>>
>>42146905
and we are in Segmentum Tempestus
>>
>>42146998
True, my mistake. Also, I just realised I had no idea where Armageddon is supposed to be, so I looked up. Segmentum Solar? That's heavy shit.
>>
Oh shit, I totally forgot
Ask him about help with salvaging the ork ships. We'll split the loot with him if he's willing to cooperate.
>>
>>42147364
Good idea, we could pick up a few more supplies
>>
>>42147364
Do you refer to the ones outside of the station range?
>>
>>42147913
Not this anon, but I imagine so, the Swooping Hammer's range must be superior to our shuttles used for salvaging
>>
>>42147364
>>42147849
I agree with these two anons
>>
The captain says that he would gladly spare some of his time to retrive the ork ships, if he gets (1 supply) as compensation for fuel.
[timeskipping a bit here]
Several hours later 5 ships could be brought back, the others had been in the center of the Macro cannon blasts
roll 1d5 for each ship (and subracts one supply from the first roll to pay the captain)
>>
Rolled 2 (1d5)

>>42148616
Sweet!
>>
Rolled 5 (1d5)

>>42148650
Invoking the Omnissiah to roll something other than 2 on a d5
>>
>>42148699
neat
>>
Rolled 3 (1d5)

>>42148616
>>
Rolled 4 (1d5)

>>42148717
that ship must be a looted Imperial one
>>
Rolled 5 (1d5)

>>42148616
>>
wow 19 supplies, 18 all n all after paying the capatin, combine that with the 4 we already got any voila we have now 22 freakin supplies
>>
>>42149152
Let's be genenerous and gift the guy another supply
>>
>>42149409
sure thing
>>
>>42149152
wow, we're rich
>>
Let's think about building a visitor wing. Basically a space bar so we don't have to worry about what to do with crews from visiting ships.
We can add blackjack and hookers later as needed.
>>
>>42150526
Backing.
Might be a good idea to hold onto a few defense ships for retrieving spoils like we have done here.
>>
>>42150590
Ships be expensive, but yes we do want to have a few on hand.
Name the first one Defiant.
>>
>>42150619
How will you build the ship anons? Also >>42150526 any other who supports this visitor wing/area it might cuase trouble due to drunk sailers and such but it can be handled
>>
>>42151016
>How will you build the ship anons?
I want to buy them, not build them. Eventually.

> it might cuase trouble due to drunk sailers and such but it can be handled
The whole idea is to keep them contained. Who cares if they get drunk and disorderly as long as they pay for their drinks and keep their troubles away from the rest of the station.
>>
>>42151016
We can figure out drydocks/shipyards later, Buy them now

And so who cares? Bill that ship if they broke something in that area with the sailors locked up until the pay.
>>
>>42151238
Ok, ship buying we can take later, but let's focus on the dock area. It will cost 2 supplies to build. All who want it just reply yes or whatever to this post
>>
>>42151270
Yes
>>
>>42151270
Yes, However can it come with a prison area too contain the shitlords who start fights?
>>
>>42151270
Yes
And how do we gain more crew?
>>
>>42151384
Presumably immigrants and pregnancies.
>>
>>42151270
Yes
>>
>>42151270
Whatever
>>
Guys I think I am going to end the quest here for today, I need sleep. Will open part 3 tommorow when I got more energy to run this quest, I hope this doesn't rustle your jimmies
>>
>>42152205
I'm the salt Mind, I feed on rustled Jimmies OP> I hope you dream well.
>>
>>42152205
Thanks for running! Get some rest.
>>
>>42152205
thanks, it was fun
>>
Archived?
>>
>>42152470
I dunno, this one was really short, is it worth it?
>>
>>42152678
Yea, do it anyway. It's better safe than sorry



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