[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: ZoneQuest.jpg (622 KB, 1024x576)
622 KB
622 KB JPG
Last thread never took off edition.

ZoneQuest is the story of Matt Thompson, son of an Oceanic Admiral and investigating his father's disappearance in the mysterious Zone, a strange location in the South Pacific that is compared to Bermuda, but only spoken about in whispers. Your plane crashed on a wild, beautiful island, and after several weeks exploring you've found a huge, modern, abandoned city in the middle of nowhere. You've made camp in a town square, and you are continuing to discover evidence about the city's inhabitants, which you hope will lead to your father.

Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=ZoneQuest

Last time, you continued exploring the building and found medical reports of patients exposed to radiation poisoning, which was unusual. You also explored sewers underneath the ruined hospital to find a huge cistern, draining down into the earth. You returned to camp later that night. Your final mystery of the day was the most puzzling. While you specifically remembered that East Street was overgrown by a jungle and blockaded, it now appeared that West Street has the jungle and the blockade, while East Street was clear. Also, your tent was wet, which shouldn't happen, because it was sheltered by a skybridge... wasn't it?

(cont.)
>>
File: inventory.png (68 KB, 300x254)
68 KB
68 KB PNG
Journal entry #7. Here's a summary of everything you've learned and gained over the course of the adventure so far.

ATRRIBUTES
Str +2
Dex +3

LEARNED
Secondary Kay'at Design
Secondary Geography
Tertiary Crafting
Secondary Botany
Basic Lockpicking
Secondary Firearms Operation

STAT
Fire Resist 1
Infection Resist 1

INVENTORY 38/50kg
Toolkit (Contains hammer, saw, electric drill, utility knife, wrench)
Knife
Cane root x 1
Spiky Plant leaf x 2
H&K VP9 - 12 9mm rounds (16 per mag, 4 in mag)
Figurine
12 x Purple beans
>8x Silver Fern
>3x Purple Beans
>4x Red Mushrooms
>1x Red Fruit
>7x Blue Fruit
Strut x 3
Tarp
Lockpick Kit
>Painkillers x 7
>Bandage x 3
>Suture kit
>Antibacterial Pills x2
Meat x 3
Tooth x 3
Lighter
1 x Coffee bag
3 x Cutlery
8 x Packaged meal
1 x Glass cup
3 x Paper
1 x Staff Key
2 x Strong wire
1 x Scissors
Max health 35
Current health 3

Area:
>A square, in the southern district of the city.


PLANTS:
Red Fruit = Posionous
Spiky Plants = Medicine, edible fruit
Lake Cane = Edible root, strong, VERY USEFUL
Fuzzy Red Fruit = Edible, unpleasant
Purple Beans = Edible, slightly hallucenogenic (Cooking reduces this effect)
Red Mushrooms = Slightly poisonous, but stimulates massive adrenal gland function for a short amount of time
Silver Fern = Can be eaten when boiled, and can be used when crushed to heal cuts and bruises
Blue Fruit = Edible, pleasant, sticky
>>
File: overgrown city 3.jpg (70 KB, 1280x720)
70 KB
70 KB JPG
You wake up and eat some of your delicious cooked Cheetah meat. You have no plans for the day, but you could use your time to gain knowledge about your current area. From what you saw in the hospital, and from what you've seen elsewhere, there appears to have been some kind of disaster (that much was obvious, but it's nice to have confirmation), which either wiped out or forced the inhabitants to flee. You're back at your camp, in a courtyard next to a statue of some forgotten hero, hemmed in on all sides by skycrapers and their connecting bridges. The square you're in has a small flower garden (overgrown with weeds and creepers), walled hedgerows (now escaping their planters and spilling out into the street) and numerous trees emerging from the concrete pavement. There are four main roads leading North, South, Northwest and East, though the Western road is blocked by rubble.

>CCE (Craft, Cook, Experiment)
>Explore
>Write in
>>
bumperoo
>>
>>42017413
>>Explore
Hello man, fucking humid here
>>
>>42017413

>>41905300
>>41907090
>>
File: ruined_city.jpg (1.35 MB, 2048x1536)
1.35 MB
1.35 MB JPG
>CCE, Read note

You open up your pack and take another look at the medical report you found yesterday.

[INVESTIGATIONS OF SUSPECTED RADIATION SICKNESS - PATIENT -1)

+report start+

Patient -1 displays symptoms appropriate to suspected Radiation Sickness. Patient miner with much underground experience. Exposed to suspected anomaly at -100m depth. Patient prone to long fits of screaming and vomiting. Repeats long strings of phrases; "Underlights", "Breaking trust" and "City Pull".

Patient dead 43hr after suspected exposure. Cause deemed radiation sickness. Cremate corpse, inform next of kin. Case marked closed.

Dr. Daniel Jes'hop,
Unit A

+report end+

Still not able to make heads or tails of it, you take a look through your inventory. After starting a small fire, you begin a careful, methodical process of coooking, crushing and sometimes eating some of the assorted plants you have in your Flora pouch. Through trial and error, you discover the following:

>Red Fuzzy Fruit: Anaesthetic properties
>Red Fruit: Very poisonous, enough to kill the leaves of a flower you rubbed it over. Slightly acidic.

>LEARNED: Tertiary Botany

After breakfast, you weigh up a couple of choices. You could go and strip the remnants of the cheetahs back in the hospital, or you could explore the East Street forest for some material that could hopefully be repurposed into something resembling a hatchet, a handy tool which so far you've been without. The sun has just risen, and you make it to be barely eight-thirty.

>Scavenge the cheetah corpses
>Try and build a hatchet
>>
>>42018515
>Scavenge the cheetah corpses

no bola/net?
>>
File: ruinedhospital.jpg (178 KB, 964x623)
178 KB
178 KB JPG
>Scavenge the cheetah corpses

You decide to return to the hospital and get some more meat from the cheetahs. You make your way to the familiar building, and upon approaching it from the side you can see tall vines growing into the second floor windows. You could take the same route as last time, but it would be a lot faster just to climb up.

>Take the vines
>Walk through the hospital
>>
>>42018918
>Walk through the hospital
>>
>>42018918
>>Walk through the hospital
>>
File: cheetah.jpg (2.4 MB, 3395x2151)
2.4 MB
2.4 MB JPG
>>42019169
>>42019181
Not feeling adventurous today, are we?

>Walk through the hospital

You decide not to risk it, and take the familiar path through the foyer, down the hallway and up the stairs. Returning to the office you find the corpses there, strewn across the room. You sigh, and you experimentally stick your knife into the animal closest to you. The meat is tough, but you could get some skin and meat off with an hour or so's work. However, the stench the corpses are starting to give off after a day and a half of decomposing could attract other scavengers, and you don't feel up to another fight with big cats, or worse.

>Spend 1 hour and aquire just skin and some meat
>Spend 2 hours and aquire skin, meat and claws/teeth
>Spend 3 hours and aquire every usable part of the bodies
>>
>>42019271
>Spend 1 hour and aquire just skin and some meat
I guess we can come back for whatever claws/teeth remain after the scavengers are done with it. Plus, we need to dry these as fast as possible.
>>
File: cheetah 2.jpg (72 KB, 374x250)
72 KB
72 KB JPG
>1 hour

You get as comfy as possible on the wrecked office's sofas, and set to your grim task with a resigned air. After an hour of whistling to yourself and trying not to be sick, you come out with some meat and a good amount of skin.

The day is still young, and from your vantage point on the second floor you can see a couple of things that would be good to explore, if you want a better picture of your surroundings.

>A tall building down West Street
>The forest on East
>A possible business district further North
>>
>>42019427
>Dry the meat
Hand them off a pole sticking out our back, if we have to.

.....a very detachable pole, if some animal decides to jump for it and we can kill it.

Or maybe just high enough that they can't jump/climb to it.
>>
>>42019470
whoops, lost my trip.
>>
>Dry the meat

After realizing the meat will spoil if you don't dry it, you examine the room. There are a few items that could make a good pole, but all of them would weigh you down or otherwise be inconvinient. Picking up a lightweight construction pole, you begin to experiment with easy ways to fix it to your backpack.

>Take a drying pole (1d100 for effectiveness)
>Leave without taking the pole
>>
Rolled 21 (1d100)

>>42019690
>Take a drying pole (1d100 for effectiveness)
>>
>Take a pole, (avg. roll 21)

You fix the pole onto your backpack by lashing it with some hard string you found, but it's still irritating and digs into your shoulder blades when you exert yourself. Still, it gets you dinner, you aren't complaining too much.

With that out of the way it's time for you to choose how to use your day.

>Explore (refer to previous post)
>CCE
>Write in
>>
>>42019771
>A possible business district further North
>>
File: towerfall.jpg (128 KB, 1024x768)
128 KB
128 KB JPG
>North

Packing up your butcher's tools, you leave the hospital and head further north.

The streets begin to gain colour as you travel further, and the morning lights starts falling on greens, blues and reds that rise out of the grey of the street. Before an hour is up you've broken a sweat; you're nearing your carrying capacity. You arrive in what you take to be the business district soon. It has shopfront, boarded up, all crowded around a single square, with a large ball-like statue in the centre. The architecture is similar to the square that you've made camp at, but this area was obviously meant to hold a crowd or two.

After examining the shops for a while you see a hardware and tool store, which would be ideal for getting items like torches or hatchets. You try to break down the door, but after a minute's exertion, you find it no use. You turn, and are confronted with a noise so loud it sets your teeth chattering and your entire body vibrating.

A huge tower is falling! Several stories high, it stands as a lower skyscraper than the other, but it still has the power to crush both you, the shop, and anything else within a hundred metres of you. Panicked, you try to move out of the way.

>Jump left!
>Jump right!
>Take cover!
>>
>>42020153
Look for the nearest window on the tower and be where it falls.
>>
File: towerfall2.jpg (10 KB, 250x160)
10 KB
10 KB JPG
>Aim for a window

Hoping for a miracle, you position yourself where a window will fall. The tower keeps on coming, and you have to keep adjusting your position to keep in line with your chosen window. As it comes towards you you see the contents of an office pressed to the glass, and you try and stay under one that is blocked by paper. This is going to hurt...

>How badly?! (1d100)
>>
Rolled 1 (1d100)

>>42020323
>How badly?! (1d100)
point that pole at the glass and cover vital organs!
>>
Rolled 9 (1d100)

>>42020323
>>How badly?! (1d100)
Very bady
>>
>>42020386
>>42020404
well. umm. that's....
>>
>>42020425
Just don't kill us man. We haven't seen any plot yet!
>>
File: shattered windows.jpg (54 KB, 852x480)
54 KB
54 KB JPG
>>42020549
You aren't exactly making easy for me!

>Very Badly (avg. roll 5)

The window hits you. It's a simple sentence, but words cannot easily describle breaking every bone in your left arm, snapping several ribs and recieving a hard concussion. The only reason you survive is, ironically, the pole. It shatters the glass and the office equipment mostly misses you. Lying in the shattered glass of the building with your broken body, you drift in and out of consiousness.

Somehow, you're walking again. Your tunnel vision turns the horizontal office walls into a climbing frame of broken wood and twisted metal. Shards of glass fly at you from the ground, despite the fact the building has stopped moving. However, electrical cables spitting lightning seems to twist so that they hit you, and large pipes roll at you, knocking you down over and over again.

You eventually emerge into the sunlight, which proves to be the straw the breaks the camel's back. The blinding light turns your closed eyelids orange, and your brain shuts you down for repair.

(cont.)
>>
File: cityruins walk.png (254 KB, 400x357)
254 KB
254 KB PNG
>>42020616

Opening your eyes, you're lying in the dust and rubble of the collapsed tower. Around you is the shopping district, everything on your side of the square devastated. A glimpse of brown catches your eye, and you notice that your figurine must have fallen out of your pocket. You pick it up, and it glows a dull yellow before you put it back into your jacket pocket.

>Taken 32 damage. Health now 3, was 35.

You scramble to your feat. The sky glows a deep red, and ominous evening clouds swirl around the business district. You have to get away, but which way was camp?

>North
>South
>East
>West
>>
>>42020680
>south
but we dont even know in what direction we wandered.
>>
File: cityruins 2.jpg (334 KB, 800x450)
334 KB
334 KB JPG
>South

Making your way through the streets, you realise that you headed north. Camp should only be an hour or south. After some walking, you begin to notice things.

Every now and then, a window will smash, of it's own accord. When it began happening you thought it have just been coincidence, or a wild animal. However, it seems that every second or third building you walk by has a window that smashes and sprays you with glass. After walking for a while longer, it gets worse. Metal girders fall as you walk past, at times dangerously close. Soon, cars begin to roll of their own accord towards you, and hubcaps shoot off and bang painfully against your shins. You begin to run, which turns into a painful lumbering gait. This appears to provoke a more extreme reaction from your surroundings, as more and more things begin flying towards you. You duck under a hail of bolts, detached from a building strut. Scaffolding falls, and you have to duck under an overhand to dodge it.

Coming up is a small barrier that blocks the street. You thought nothing of it before, but now on your way back you're wounded and it seems like the city is trying to kill you, so it'll be no mean feat climbing over it. A shop door hangs open, and an idea strikes you as a hula girl smashes through the window of a truck and strikes you painfully. Why not shelter down here until this storm of debris clears up? You don't feel up to climbing the barrier, and the city's intention seem to only be getting worse. However, camp seems to be the only place where you're safe, and you're worried about getting back to the square safely. What if you stay locked up and bunkered down, and the shop collapses on top of you? It's a hard decision, and making it under fire is worse.

>Take cover in the shop, and hope the supernatural bombardment ends
>Make a break for base camp, and hope you don't black out from your wounds and exertion
>>
>>42020903
>Take cover in the shop, and hope the supernatural bombardment ends
>>
>>42020903
>>Take cover in the shop, and hope the supernatural bombardment ends
Justwait it out and look around.
>>
File: cityruins3.jpg (63 KB, 736x414)
63 KB
63 KB JPG
>Hide

You duck into the store window, and hide under the counter. You hear groans from the building, and every now and then dust falls from the ceiling, but you appear to be safe, for now.

You down a few painkillers, and use some of the medicinal plants you have in store to dull the pain and hopefully set your ribs to start repairing themselves. [Painkillers x2, red fuzzy fruit and bandage removed] You look outside, and see that the street has returned to normal. You wonder if you've hallucenated the whole thing. However, you're reminded of the apparent re-orientation of your base camp, and how the streets seemed to change attributes. Maybe it's just the long lack of human contact, but it's beginning to feel like the city is alive, and watching you.

-----------------------------------------------

And on that extremely cheesy note, I'm calling it a night. I have an exam tomorrow and I haven't studied at all. Before I go, can anyone suggest a timeframe that would mean us getting more potential players?
>>
>>42021125
Get a twitter, or announce a date ahead of time and stick to it.

I can't recommend you a specific timeframe because most players aren't around on my hours.
>>
>>42021160

I was usually trying 1pm NZT, but it seems like that isn't the best. I'll try and move it closer to six, from now on. Expect the next session within a few days, around 6pm NZT. Thanks for playing, everyone!
>>
>>42021266

Cancel that, I'll be moving towards 10am NZT. Is this okay for you? Also, I'm planning on getting a twitter, which I'll post in the WQDT. Thanks again.
>>
>>42021416
I won't be around for the whole thread, if that's what you're asking. But then that was always the case.
>>
>>42021266
What is NZT? I'm an EST guy
>>
>>42019271
Didn't some of the corpses have their limbs torn off? Couldn't we have just took one of the legs?
>>
>>42024690
If I had to take a guess, New Zealand Time.
Or you could just fucking google "NZT time zone"



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.