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/tg/ - Traditional Games


You are Big Tink Zognik da Githog, and just recently you have sent your boar boyz on scouting mission. They should return any time now because you have spent most of the time tinkering about instead of just waiting for them. From your tinking, you build yourself a chariot, Boss Chariot. Made out of the skull of the snake you have beaten some time ago, worthy kill that now actually became very useful.

However, you didn't test it just yet, but since you parked this thing just in front of the gate, which you have built yourself, you feel very much compelled to see how much will it take for the boars to reach maximum speed, maintain it and most importantly. How big is the top speed.


>Test your carriage/chariot
>Do something else (write-in.)
>>
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>>41848146
>Twitter: https://twitter.com/OrkQuestQM
>Character sheet(Beta): http://pastebin.com/sjG6yS4f
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Daboss
>>
>>41848146
Test it.

GOTTA GO FAST!!
>>
>>41848146
>Test your carriage/chariot
>>
>>41848146
>Test your carriage/chariot
Paint it red with blood while we test its charging ability?
>>
>>41848146
>do something else

paint it red first, it's guaranteed to not be as fast as we want it to be.
>>
I see a tie here.

>Paint it before going off? (Y/N)
>>
>>41848303
Backing.

"weze gotta be sci-scien sci. Proppa about it"
>>
Sure, why not paint it. Although really the only "proppa" paint will be the blood of our enemies.
>>
>>41848349
Y
>>
Painting it it is.

Writing.
>>
>>41848146
As you are about to grab the reins and shake them, ordering the boars to move up and start doing their job, a sudden thought hits your brain like a brick, you forgot about plausibly the MOST crucial part of a good ride, the paint. How do you expect high top speed if you didn't even give it a proper paint job! Rushing out in haste, you grab a bucket of red paint, which happens to be a mixture of the blood of humans and the snake you've killed before and return to your chariot immediately.

Wasting not a single second, you get to painting, and by painting you mean splashing the thing with the fluid and sometimes brushing it all over it, giving it a nice, tinted red tone that slowly soaks into the bone and turns very much permanent, although a bit bland once the actual layer of paint dries off.

NOW, you are ready to go!

>roll 3d6
>>
Rolled 1, 5, 3 = 9 (3d6)

>>41848456
Waaaagh!
>>
>>41848456
>>
Rolled 3, 6, 6 = 15 (3d6)

>>41848456
>>
Rolled 1, 1, 5 = 7 (3d6)

>>41848456
>>
15 a highest.

Writing.
>>
>>41848591
dammit. shit roll.
>>
>>41848565
noice.
>>
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Hope ye like it.
>>
>>41848682
Digging this one, many thanks!
>>
>>41848682
Nice
>>
>>41848456
Now you grab the reins and shake them with a thunderous slap onto the boars, the animals raise their bodies and whine out in their screeching pig voice before digging the hooves down into the ground and ramming their weight onward.

Laughing, your body gently reels back from the sudden burst of speed as the wheels creak and the chassis itself throws about from the rocks, twigs and other things that bump you up and down as the boars drag the weight behind them. You highly doubt that without the special paint they would go this far.

The air is sharp, almost cutting your face as you are forced to almost close your eyes as they're not just yet used to such speed and air bashing against them. With a quick drag to the right, you make a sharp turn and bash the end of your chariot against a tree, almost ripping it in half in laughter as you approach the quite familiar road already.

Jumping on top of it, the ride turns from rocky and wild to smooth and fast as the engines have nothing to trip over anymore, and due to that reason, they go even faster. Grasping the reins, you smile wildly before bursting out into satisfied laughter as you reach speeds that greatly satisfy the itch you had deep inside of you. But soon enough they're barely enough to keep you contained. Slamming the leather bond, trying to order the boars to move even faster, but even on a reasonably smooth road, they can go only so far. Not to mention, right in front of you is the group of orks you've sent to search for things. (Cont.)
>>
>>41848802
Pulling the reins, you stop very late, almost slamming into the orks if they didn't disperse to the sides and stop as well.

“Hahhahh! Look at dis boyz! Et'z da best ride in da world!”

“Wooooo boss! Das very nice! But boss! We'z found sumefink!”

“Well, wot yer waiting for?! Show me!”

And soon enough, they turn around and lead you to the place.

The path they take is weird, they follow the road down a bit before making a sharp turn into the forest, not having many options you keep going after them, and after some time, they show you another juicy target.

A human city, tall, rock walls surrounding the place, very little rooftops are to be seen and the place is on a hill, not extremely big one, but it's still a hill nonetheless. One tall, yet slim tower reached trough from the inside, ending in spiky, red roof while a smaller, bulky tower is located on exactly the opposite end of the gate, set in the wall.

“Boss, look! Da gate is wooden!”

One of your orks point at the entrance, and while you missed it, you only guess that its true. But there's a peculiar thing that prevented you from seeing the gate.

Carriages, carriages after chariots and so on, in fact, lots of decals are hanging from the wall, rooftops are decorated just as well. A party of sorts must be happening or is about to happen.

>”Very nice... We'z going back boyz! Prepare for a fight!”
>”Let's go boyz! TAKE WHAT WE CAN AND GET OUT!”
>”Let's loot sum' fancy lookin' 'umie rides!”
>Something else? (write-in.)
>>
>>41848826
>something else

go back and collect boyz, come back after nightfall, attempt to infiltrate city when everyone is distracted by partying.
>>
>>41848826
>We'z gonna raid it later afta we outfit da boyz!
>>
>>41848863
>attempt to infiltrate city when everyone is distracted by partying.
Orks can't fucking infiltrate you moron.
>>
>>41848826
>>”Very nice... We'z going back boyz! Prepare for a fight!”
>>
>>41848863

Modification on this. Steal some humie wagons then come back disguised at night. Pull a Trojan Ork.
>>
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>>41848886
They very much can.

But this bunch of orks is not the best at it.
>>
>>41848826
>Ready the purple paint boyz, we'z goin in stealthy like.
>>
Leave one or two of the more sneaky boys as lookouts, so you'll know about the flashest bits when you come back with the rest
>>
>>41848896
Oh my god anon my sides.
>>
>>41848896
Make sure to paint "NO ORKS INSIDE" on the side of the wagons so the humies won't suspect anything.
>>
>>41848886
>>41848896
>>41848921
>>41848975
You fuckers WANT us to die don't you?
>>
>>41848930
Second.
>>
Let me clear out the options you all picked so far.

>Sneak up
>Sneak INTO the place in a trojan ork.
>Leave a few boyz on lookout for flashy bits and gather up forces.

What you pick from these or the original picks?

>”Very nice... We'z going back boyz! Prepare for a fight!”
>”Let's go boyz! TAKE WHAT WE CAN AND GET OUT!”
>”Let's loot sum' fancy lookin' 'umie rides!”
>Something else? (write-in.)
>>
>>41849057
>Leave a few boyz on lookout for flashy bits and gather up forces.
>>
>>”Very nice... We'z going back boyz! Prepare for a fight!”
don't care much about the method. all I know is that I want that city sacked. all of it.
>>
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>>41849057
>>Leave a few boyz on lookout for flashy bits and gather up forces.
This. All of my this.
>>
>>41849057
>>Leave a few boyz on lookout for flashy bits and gather up forces.
>>
Lookout wins.

I'll get to writing in a second, I must do something, shouldn't take too long.
>>
>>41848886

http://1d4chan.org/wiki/Ork_Kommando

Who's the fucking moron?
>>
>>41849218
I feel we should train for trojanork with a small farming village first. Get some proppa sneaky gitz.
>>
>>41849218
WE DON'T HAVE ANY KOMMANDO'S! So you!
>>
>>41849240
you claimed orks cant infiltrate, so your still the moron.

Our clan cant, because we have no commando's and thus would infiltrate allot like the kool aid man would.
>>
>>41849232
I agree; perhaps if we survive the city, moar boys will show up. Maybe some sneaky gits are already there, we just haven't found them yet
>>
>>41849292

Thank you, this. I was trying to say the same but it was really bitchy sounding when I wrote it.
>>
>>41849292
>>
>>41848826
“Hmmm.... You and you! You'z da sneakiest lookin! Stay 'ere and look for flashy stuffs!”

“Ay boss!”

They reply willing before sitting down on a nearby whatever that can support their weight and intensely stare before devolving into a flame war of which wagon is the flashiest and who's right about it and who's not.

Not expecting much more of them in all honesty, especially with the boars staying there as well and 'helping' in the discussion, you return to the tribe with haste and you get off the bike. The boars found this lengthy and exhausting field trip, well, exhausting, and will need the night most likely to refuel up properly.

“BOYZ! ET'S TOIM FOR A FIGHT! GRAB YOUR STUFFS AND PREPARE! WE'Z GOING SOON! I THINK!”

They all roar out in happiness, yelling the all too familiar WAAGH that echoes out from the huts, trees and walls of your tribe. But now, you got things to worry about.

>The lobba's are fully functional, needs grot crew.
>The battering ram is about 75% done.
>The special weapon, exploding barrels, made by Mista Woodbrain is 50% done.

>What do you do?
>>
Work on the ram.
If possible, get some other git to round up some grots for lobbing things.
>>
>>41849384
Get all our tinka boyz to work on the ram while we and woodbrain work on the barrels.
>>
>>41849384
>>The lobba's are fully functional, needs grot crew.
crew'em up. can't lobbas blow through wooden gates with ease? because if so I doubt we'll ever need that ram.
>>
>>41849313
Sounds like a plan to me. My guess is we'll meet some other Ork tribes soon and we'll have to prove we're the biggest, strongest, and most cunnin Boss.
>>
>>41849384
Definitely get on helping with the ram.
One of your nobs needs to round up the grot crew.
Maybe discuss with Woodbrain the time table for the exploding barrels, see if you can't get them faster, but don't push it.
>>
>>41849384
Have a nob assemble the grits for the lobbas (covering fire) and work personally with the rest of the tink boyz on the ram. Attack the city under cover of darkness.
>>
Get grots
Have tinkers drop everything and finish the ram
Work on the weapon with Mista Woodbrain

Alright.

>roll 9d6, first set for grots, second for ram, third for weapon

You have 4 BRUTAL CUNNIN points left.
>>
Rolled 3, 5, 4, 1, 4, 1, 6, 5, 3 = 32 (9d6)

>>41849582
Rollin for grots!
>>
Rolled 4, 1, 2, 1, 6, 4, 5, 2, 4 = 29 (9d6)

>>41849582
WAAAAAAAAAGGGHH
>>
>>41849384
>>What do you do?

Lobba is done so that we can use it and we should train some grots how to operate it.

And also we maybe need some sneaky grots for infiltration. They can be equipped with black suits and parachutes (Nobody expect sneaky grots from the sky!).
>>
Rolled 3, 6, 2, 3, 6, 5, 5, 6, 6 = 42 (9d6)

Rolan
>>
>>41849618
Our weapon is blinged. I should roll more
>>
>>41849618
Oooh! A crit on the weapon!
>>
Rolled 3, 6, 1, 3, 4, 5, 4, 2, 2 = 30 (9d6)

>>41849582
Ram!
>>
Rolled 2, 3, 3, 3, 6, 5, 6, 3, 6 = 37 (9d6)

>>41849582
Weapons that go boom!
>>
12, 14, 17?
>>
first set: 13
second set: 14
Third set: 17, a crit! Holy shit.

Any rerolls?
>>
>>41849661
naw.
>>
>>41849661
Seems good enough to me.
>>
Well then.

Writing I guess.
>>
>>41849384
You order about quickly. First are grots, you order a few bunch to gather some grots for your lobba and the Lobbas that were build by other tinks. They soon, although with huffs as finding grots is not as fun of a job to be ordered, go out and start hoarding the little rascals and ordering them to stay with the Lobbas.

Next is the ram, you NEED it and you emphasize that by trashing your way in into everyone's workshop and ordering them to stop whatever they're doing and finish the damn thing before you do it yourself and then kick their posteriors.

And last part, possibly most important, the weapon made by Mista Woodbrain, this requires quick and skilled hands, and you decided to help your assistant in finishing the thing.

Soon enough, your actions bear fruits.

The Lobba's are manned with barely disciplined grots that looks reasonably fit for their size and race in order to push in the rocks.

The ram was finished, although it took some time.

And the weapon. As you were working together with Woodbrain, fixing, putting in completely required spikes, a wicked idea struck your head and before closing the barrel and adding in the bit which you set on fire that makes the rest go boom with fire. You added in shrapnel! Truly genius! Not only that, you were left with some time as you finished the weapon and made few barrels. So you could spend it on..

>Finishing the ram faster, doing this will stop the time at midnight.

>Tinked about with your own gear, depending what you do and for how long, you end up at midnight or tomorrow morning.
>>
>>41849940
>>Tinked about with your own gear, depending what you do and for how long, you end up at midnight or tomorrow morning.
We haven't upgraded our armor, have we?
>>
>>41849940
>>Tinked about with your own gear, depending what you do and for how long, you end up at midnight or tomorrow morning.
Armour please.
>>
>>41849966
sick dub dubs brahamovic.

And entire last thread was dedicated to your pimp ride, so no.
>>
>>41849940
Yeah let's do armour. We can do without the Ram until we go to a proper siege.
>>
>>41849966
>>41849980
Yeargh, we need armor.. metal, with spikes!
>>
I was thinking on letting you pick what you want but I guess that's out of the question. Armor it is.


Quickly bursting into your part of the workshop, you take off the armor and put it on the working table, examining it before sitting your green posterior on a chair and pondering on what to do with it..

>Fix it.
>Add Wooden bits.
>Add metal bits.
>Add wooden spikes!
>Add metal spikes!

>Spend a BRUTAL CUNNIN point for something custom?
>>
>>41850059
>>Add metal spikes!
>>
>>41850059
> Add metal bits.
>>
>>41850059
>>Spend a BRUTAL CUNNIN point for something custom?
Add metal bits with spikes and a helmet that makes your voice louder than en you waaaagh!
>>
>>41850059
>>Add metal bits.
Spikes are good. Armor is better
>>
>>41850059
Well whatever else we pick, it needs to include a helmet with a line of spikes down the middle, we are Zognik da Githog after all.
>>
>>41850153
oh my gosh yes
>>
I see few picks for helmet.

>Build a helmet once you finish your actual armor upgrade? (Y/N)
>>
Y. Also metal bits > metal spikes
>>
>>41850196
Only build the helmet now if it won't significantly delay our attack. At the very latest we should attack in the very early morning when everyone is all hung over.
>>
>>41850196
>Y
See >>41850153
>>
>>41850196
>>41850205
We need it to be blue too. Since we need to be lucky aswell as fast (but more fast than lucky)
>>
>>41850196
Y always need a helmet to bash others inna face!
>>
Uhh boss? We needz youz opinions in da weaponz for uz, da nobz? Shall we get choppy or klobbering for da next attak?
>>
>>41850059
>Spend a BRUTAL CUNNIN point for something custom?

Beside adding spiky metal bitz, it should also allow to use as throwing stars too.
>>
>>41850264
damn, messed up the name, fixed now anyway
>>
>>41850220
Genius. We get a blue helmet to be lucky and find gits bo fight. Then we headbut them until our helmet gets red with blood, so that we could bash faster.
>>
>>41850264
You have no control over what your orks pick. If they can afford to buy a weapon, they will. The more loot and orks you have the more teef and materials are in move, thus increasing the wealth and quality of your tribe.

Anyways, lets confirm.

>Spiky blue helmet
>Metal bits for armor.

Any buts?
>>
Guys, the party is obviously the best time to attack. If we spend too much time on "kustom armor" we could lose a major advantage we currently have.
>>
>>41850307
Let's do this.
>>
>>41850307
Sure.

Waaaaaaaagh!
>>
>>41850307
ez all good boss
>>
Alright.

>3d6 to see how fast you worked and what quality stuff you got. If you roll badly, you may to reroll or pick what you wasted more, time or quality.
>>
Rolled 2, 5, 2 = 9 (3d6)

>>41850445
>>
Rolled 2, 2, 5 = 9 (3d6)

>>41850445
>>
Rolled 6, 6, 4 = 16 (3d6)

>>41850445
>>
>>41850502
Nice
>>
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>>41850502
>>
Fucking saved.

16 a highest.

I need a moment to rest, I feel tired.
>>
>>41850570
come on OP we got krumpin' to do!
>>
>>41850584
It's hard to krump with spinal muscle atrophy anon. Ever so often I just gotta stop and rest. I will return as soon as I can.
>>
>>41850059
You work with no hesitation, slamming the hammer onto the metal, shaping it to your will before you connect it with other part, and then another. Despite looking crude and outright cruel to the metal, your hands work wonders (for an ork) and in pathetically short amount of time you finish your task.

A blue helmet that booms your voice, it's not exactly an Iron Gob in terms of a sign of authority, but its bound to bring you luck and protection to your head.

You don't exactly fix your armor, rather putting in metal bits to make up for whats broken rather than repairing it. It's an okay exchange, something you can work with for the time being.

Having finished so early, you decided to work on the battering ram as well, and thanks to it you finished it exactly at midnight. Taking your way towards the city will take half an hour if you set your way at this moment.

>8 Explosion Barrels.
>40 rocks
>2 Lobbas. One more on your Chariot, all manned by grots.
>1 Battering ram.

>30 boar boyz
>5 Nobz.
>Bunch of grots.
>Bunch of orks.

>What do you do?
>>
>>41850847
Launch boyz with the lobbas, WAAAAAARRGGH
>>
>>41850847
Waaaaagh!! The town to the ground again.
>>
>>41850847
Gotta hit hard and fast so we can do a lot do damage before we might have to leg it. Lob one of the explosive barrels over the walls to hopefully set something important on fire to start of the night, then get that ram in there against that gate. Just charge in when the gate's opened.
>>
>>41850847
>>What do you do?

Use lobbas to toss grots over the walls and make them open the gate.
>>
Let's see to tactics then.

>Quick raid.
>Assault the city full on.
>Quick lobbing the boys over the walls
>Other tactics?
>>
>>41851126
>>Quick raid.
>>
>>41851126
No chance we can rein the boyz in for just a raid.. we're going for it all. Assault it full on, WAAAAGGH!
>>
>>41851126
Sounds like the wall is the only normal way inside. I say we ram the gates with a full on assault. The city is going to be filled with people with hangovers and still drunk so they'll scramble to get a defense to cover those walls.

BUUUUUUUUUUUUUUUUUT since we are orks and we are supposed to dumb they wont expect us to lob boys and grots over the walls on the opposite side of the city.

Then we just bust in and join our boys on the inside.

Also, I think I missed a thread, have we moved to the ORK MOUNTAIN yet?
>>
2 to 1 for assault.

Also, there's only so much room in the mountain for you, its in your territory, but its not really a place to stay in. It provides great view and has a lot of spots for... Things.

That's for later, era of guns time.
>>
Full on assault it is then.

Roll me a 3d6 to see how quiet your orks were.
>>
Rolled 6, 5, 1 = 12 (3d6)

>>41851471
>>
Rolled 5, 1, 6 = 12 (3d6)

>>41851471
We iz da fastest, and meanest
>>
Rolled 5, 1, 4 = 10 (3d6)

>>41851471
>>
12 a highest. Very mediocre compared to usual.

A reroll?
>>
>>41851615
Yep
>>
Rolled 3, 6, 4 = 13 (3d6)

>>41851615
>>
>>41851615
Sure, although we don't want to spend all of our brutal cunning points early again.
>>
>>41851661
Not counting this one. Not everyone agreed.
>>
Rolled 3, 3, 1 = 7 (3d6)

>>41851615
>>
>>41851615
Sure
>>
>>41851661
Can't we give poor Zogbog his moment?
>>
>>41851615
Nah, 12 is better than a flat failure. It's better to save our BC points.
>>
>>41851756
I won't bent rules just for someone who namefags.

I will wait a bit for more opinions on the reroll.
>>
>>41851615
>reroll?
naw, chances were good we wouldn't be exactly quiet anyway. Krump 'em good now!
>>
>>41851615

Eh, 12 is good enough. No reroll
>>
Well, I guess 12 remains at it is.

Saldy I must pull a blueball on you and call it the end for today's thread. I am tired as fuck again and I am not feeling up to run more.

>End of thread.

I will however give you something.

warp :^)

Archiving the thread, every link is here:>>41848154
>>
>>41851903
>Saldy.

Yeah, you see what I mean.

Archived thread: http://suptg.thisisnotatrueending.com/archive/41848146/
>>
>>41851932
Cool man. Thanks for running
>>
>>41852055
No problem.

As usual, I am up for QnA though I doubt I will get any.



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