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/tg/ - Traditional Games


File: 1439149429023.jpg (1.33 MB, 1383x2875)
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'Sup, /tg/! After taking part in a couple of civ quests, I'd like to try my hand at GMing one.
Here's the rules:

1) Your civilization can take a single action each round (unless you can reasonably justify two or more actions being performed at the same time, of course).
2) Whenever you propose an action, roll a d20. I'll take the highest result each turn. The die result will also influence the success of the respective action, so feel free to re-roll for other Anons' propositions if you think they're good.

We're going to play with the classic, relatively small set of starting civs (pic related), since all of those appear rather manageable as a first-time GM.

Pick your civ and starting area, /tg/!
I'll go and get some groceries. Let's see if we can have some decent ideas by the time I'm back.
>>
Demons
Small farm village
>>
Demons
Desert
>>
Dark elves
Forest

Welcome to the world of CMs mate, may your quests be long and gleefully wonderful.
>>
>>41824919
Elf. Forest

>Muh Trees
>>
>>41825114
>>41825118
Changing my vote from Elves To Dark Elves.

Way cooler and we can be much bigger dicks.
>>
>Elfs

>Forest
>>
Centaur
Savannah if possible, if not then desert.
>>
>>41825200
I'd like to specify this is pine forest ideally
>>
>>41825201
What is up with the trend of people wanting centaurs lately??

I don't see their appeal honestly.
>>
Demon
Human capital
>>
>>41825263
Furfags
>>
this
>>41825114
>>
Okay, so far Dark Elves / Forest leads with two votes. We'll start when any combination gets three.
>>
We already have samefagging, great.
>>
>>41825314
see
>>41825297
>>41825136
>>41825114
>>
Demons Desert!
>>
>>41825348
>>41825086
>>41824954
>>41825274

8 Posters, One of these is a samefag
>>
>>41825347
Whoops, didn't see the third one.
I'll just assume there was no samefagging involved. Even if there was, there'll (hopefully) be more games I'll be hosting.

Okay, Dark Elves / Forest it is.
Choose the element your Warlock-Archon is attuned to, three wins again.

I'll begin writing up the start ...
>>
>>41825314
I see a tie between demon and elves.
>>41825362
>Assuming it's demons
Get the fuck out of here.
>>
>>41825377
Element: treefaggot
>>
>>41825377
Chaos
>>
>>41825377
Earth Elemental.

>>41825378
Demons are shit m8.
>>
>>41825402
Grass bitch for elemental
>>
>>41825404
>>41825377
i agree chaos
>>41825402
gtfo toxic person
>>
I hosted demons before my current civ, it went well for a few games, afterwards people lost interest.
>>
Lets do chaos
>>
>>41825422
speaking of which hex you fucked that intro all up. loving the goblins like i was gnomes lmao

>>41825189
>>
Okay, chaos it is. Almost done writing up the start ...
>>
" I remember the dark city. Beatifull, really, with its spires and its dungeons ... screams, echoing through the streets ... traders, offering slaves after anyone's tastes, at each corner ...
They had to ruin it, didn't they? Annoying little species, those shaved monkeys. Breeding like vermin, expansive like a virus, but oh so self-righteous as they came, with their alliances and their torches and their siege machinery.
Now we live like rats. Hiding in holes, for they hunt us - rightfully so, but still. We've forgotten so much and learned so little. Squabbling in the dirt.
Enough, I say. We'll have our revenge, limb by limb, drop by drop. And maybe, maybe ...
Maybe I will see the dark city standing once more. "

Turn 0:
Race: Dark Elves
Area: Forest

Population: 21 Elves, 58 Slaves of various races
Ressources: Food for two further turns
Research: none [beyond starting conditions]
Personalities: The Archon (trained in magic)
Attunement: Chaos


Actions:
a) Scout (choose a direction)
b) Gather food
c) Research technology
d) Hunt for slaves
e) ?
>>
>>41825474
Eh, being lenient on the samefagging put me off, good luck.
>>
>>41825535
Sorry to hear that. I'm still getting the hang on all of this, didn't want to busy myself with playing the kindergardener on top of everything else
>>
>>41825526
scout north
>>
>>41825526
>Scout (North)
>>
>>41825553
>>41825566
Remember to roll d20
>>
Rolled 17 (1d20)

>>41825576
by power of the magma dwarves
>>
Rolled 15 (1d20)

>>41825566
>>41825576
shit sorry
>>
>>41825576
Higher or lower good?
>>
File: civ.png (6.44 MB, 2300x6400)
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>>41824919
>using the wrong version

what are you, some kind of casual?
>>
>>41825645
Higher good
>>
>>41825655
>not knowing that different op's prefer different versions.

what are you some kind of elitist prick?
>>
The forest continues in the north. Your scouts report what appears to be a small group of human druids settling in a tiny village of treehouses.

A slave dies of abuse.

Turn 1:
Race: Dark Elves
Area: Forest

Population: 21 Elves, 57 Slaves of various races
Ressources: Food for one further turn
Research: none [beyond starting conditions]
Personalities: The Archon (trained in magic)
Attunement: Chaos


Actions:
a) Scout (choose a direction)
b) Gather food
c) Research technology
d) Hunt for slaves
e) ?
>>
>>41825655
No but your a namefag, So fuck off.
>>
>>41825677
Just look how dirty and unorganized the first one is, though. Stupid namefag.
>>41825681
> Gather food
>>
Rolled 11 (1d20)

>>41825681
enslave the druids

fuck it start strong lol
>>
>>41825655
As I said, I'll use this one for now b/c it seems quite manageable. (No fucking clue how I'd GM anthropomorphic frogs.)
Also: first time GM, so yeah: rather casual.
>>
>>41825703
Again, remember rolling please
>>
Rolled 7 (1d20)

>>41825704
ENSLAVEMENT AWAY
>>
>>41825758
Rolling for him.
>>
Rolled 9 (1d20)

>>41825771
if the site agrees with me that is...
>>
Rolled 20 (1d20)

>>41825771
>>41825703
At least Im not the only one
>>
Rolled 10, 10 = 20 (2d20)

>>41825677
>pleb tastes
>>41825686
you're*
why so salty?

>>41825705
acceptable excuse

very well them, back to the game
>have a few elves scout the druids
>while the other elves oversee the slaves foraging food
>>
>>41825655
This guy pops in some civ just to shit on it unintentionally or he can just be a faggot.
>>
>>41825785
Which one was that for now?
You quoted a) someone calling for enslavement and b) yourself, calling for food-gathering
>>
>>41825822
for this one >>41825703
>>
>>41825833
Allright, writing it up now ...
>>
The hunt goes exceptionallly well. Your traps are filled with rich bounty, and your hunters come loaded under fat animals.
The slaves appear to be relieved not to be on the menu any time soon.

Turn 2:
Race: Dark Elves
Area: Forest

Population: 21 Elves, 57 Slaves of various races
Ressources: Food for four further turns
Research: none [beyond starting conditions]
Personalities: The Archon (trained in magic)
Attunement: Chaos


Actions:
a) Scout (choose a direction)
b) Gather food
c) Research technology
d) Hunt for slaves
e) ?
>>
Rolled 1 (1d20)

>>41825817
>playing civ
>offering the updated version
>shitting up

jokely asked OP if he was a casual, and you're the the one crying.

>>41825876
>have a few elves scout the druids
>while the other elves oversee the slaves foraging food

after that i recommend studying offensive magic. do we have any weapons, OP or we can force the slaves to fight tooth and nail?
how do we control the anyway?
>>
Rolled 15, 16 = 31 (2d20)

>>41825907
>>
>>41825907
Most of you are remnants of the lost Dark Elven empire, so I'd assume a mix of finely-crafted weapons/armor and improvised or stolen rags for the rest.
How you control your slaves is your call. Again, I'd assume a mix of well-forged shackles etc. and improvised ropes.
>>
Rolled 18 (1d20)

>>41825876
>research technology
Does this mean we research something specific? If so, chaos magic. Else, regular roll or whatever.

please 4chins, don't make me spill any more spaghetti
>>
Rolled 11 (1d20)

>>41825974
this
>>
>>41825907
replace scout with >>41825974
if i may suggest, mind controlling will prevent slaves from rioting.
>>
>>41826043
I support this idea, mind control can go a long way if well done.
>>
Research (chaos magic) it is. Writing now ...
>>
The Archon and the older members of your group start reconstructing the magical knowledge of old - testing, formalizing, re-learning the basics. The inherent magical gift in your people shows: throughout the camp, minor sorceries are being performed.
You won't win battles this way, but it's a start.

During experiments regarding mind-control, three slaves become so badly deformed they have to be put down.

Turn 3:
Race: Dark Elves
Area: Forest

Population: 21 Elves, 54 Slaves of various races
Ressources: Food for three further turns
Research: Chaos Magic (basic)
Personalities: The Archon (trained in magic)
Attunement: Chaos


Actions:
a) Scout (choose a direction)
b) Gather food
c) Research technology
d) Hunt for slaves
e) ?
>>
Rolled 5 (1d20)

>>41826102
continue research
>>
Rolled 20 (1d20)

>>41826102
a) Scout
Prop the Druids Human Defenses, Just because we found out where they are doesn't mean we can instantly defeat them
>>
Rolled 18 (1d20)

>>41826140
change tot his
>>
Rolled 20 (1d20)

>>41826102
>Scout the human druids
>>
Rolled 8 (1d20)

>>41826140
>Prop
>I ment Probe, Sorry.
>>
Rolled 12 (1d20)

>>41826140
>>41826150
>>41826154

the dark gods are guiding our hands today
we can sent 3 to scout and the rest will force the slaves to build, right OP?
>>
>>41826183
Of course. Just be aware that splitting your group will often lower the chances of success though. (To be fair, not really in this case ...)
>>
>>41826204
>sent 3 to scout and the rest will force the slaves to build

everyone agreed?
>>
>>41826277
Time to scout some Mon-Keigh
>>
>>41826277
Build what?
>>
>>41826305
A well, Would be pretty good, Maybe some cool houses for us Dark Elves, Keep the Rain off our heads n Stuff, Slaves can stay outside
>>
>>41826305
my bad, misread and though >>41826140 said to build defences.
disregard what i said.

albeit we should decide if we will build now or after we enslave the druids; i recommend after, so we can use their camp and force them to build treehouses for us.
>>
Does everyone agree with
>>41826324 ?
>>
Rolled 1 (1d20)

>>41826420
i drather enslave the druids and make the grow tree houses for us.
i vote for scouting and further research. rolling for research
>>
>>41826420
Nothing Better I guess. Can't build a gothic fortress becuase we have no stone, so this is fine.
>>
>>41826475
Welp. GG, guys.
>>
>>41826485
Nah, as I said: I'll take the highest ones.
So, writing now for scouting / building well&houses.
>>
>>41826497
OP don't read this s-should i tell him the crits where rolled for scouting and my failure was for research? i like begin OP but i don't want to cheat
>>
>>41826529
Sorry, read it anyway.
The way it works for me is: you make a suggestion, you roll. If your roll is the highest one, your suggestion will be put into action, and your die result will determine the success of the action.
So your crit-failure will just be ignored b/c it wasn't even in the list of actions to be performed.
>>
Your scouts return with news: in addition to the two-dozen or so druids, the village is home to a number of animals as well as some adult tryads and a patch of tryad saplings. They report not having seen any obvious weapons or defenses.

The building efforts progress decently. Apart from a slave dying falling into the well, there are no serious injuries among the workers.
The foundations for a simple hut for the Archon are laid.

Turn 4:
Race: Dark Elves
Area: Forest

Population: 21 Elves, 53 Slaves of various races
Ressources: Food for two further turns
Research: Chaos Magic (basic)
Personalities: The Archon (trained in magic)
Attunement: Chaos


Actions:
a) Scout (choose a direction)
b) Gather food
c) Research technology
d) Hunt for slaves
e) ?
>>
Rolled 11 (1d20)

>>41826550
>not picking the most popular, them rolling
>making it easier by picking the higest roll

well, you're the CM. its not like i don't enjoy being OP anyway, especially in magic oriented evil civ. we BBG soon

>>41826576
you mean dryads?

>look for food
>>
Rolled 9 (1d20)

>>41826576
>b) Gather food
>>
Rolled 7 (1d20)

>>41826576
>b) Gather food
>>
>>41826648
I figured the most popular one would usually get the highest one as well, b/c of more people rolling for it .. seems stupid now, I'll change that to simply most popular.
Also, yes, I mean dryads.
>>
>>41826576
better gather some food
>>
Rolled 12 (1d20)

>>41826736
fuck did it again
>>
>>41825655


>humans being average at everything
no
>>
Allright, writing up food ...
>>
Rolled 8 (1d20)

>>41826648
>>41826664
>>41826678
>>41826736
We hungry
>>
Rolled 10 (1d20)

>>41826771
Also rolling. Don't mind me ...
>>
>>41826792
WHY ARE YOU ROLLING?! I SEE YOU!
>>
>>41826809
prob to determine how strong will be the party attacking us next turn
>>
The hunt goes as usual. Some hunters return with small forest animals, some empty-handed.

During the afternoon, your sentries suddenly report a pregnant deer stumbling through the woods, followed by an elderly druid. He seems to have noticed a trace of your presence and acts alarmed, but still follows the mother deer.
When the evening comes, he manages to catch up with it and calm it. They are currently spending the night in a small, sheltered cave not far away from your camp.

Turn 5:
Race: Dark Elves
Area: Forest

Population: 21 Elves, 53 Slaves of various races
Ressources: Food for three further turns
Research: Chaos Magic (basic)
Personalities: The Archon (trained in magic)
Attunement: Chaos


Actions:
a) Scout (choose a direction)
b) Gather food
c) Research technology
d) Hunt for slaves
e) ?
>>
>>41825655


all those meanigless redundant furry things plus lack of core races and features, do not want
>>
Rolled 2 (1d20)

>>41826847
Let's go check out this Druid.
>>
>>41826847


Research paralysis poison for hunting
>>
>>41826870
Define "check out"?
>>
Rolled 9 (1d20)

>>41826874
>>
Rolled 2 (1d20)

>>41826847
>d) Hunt for slaves

GET ME DAT DEER
Old man is optional
>>
Rolled 9 (1d20)

>>41826881
Let's go fuck up this motherfucker!
>>
Rolled 20 (1d20)

>>41826874
will be usefull to capture slaves, imagine paralysing a whole army, them calmly mind enslaving them all.
>>
Rolled 6 (1d20)

>>41826898

DARK GODS HELP US STEAL THEIR TREE POWERS
>>
Rolled 6 (1d20)

>>41826874
>>
Okay, poll's closed. Developing paralysis poison and fucking up poor old man it is.
>>
>>41826919
>>41826943
>>41826870
>>41826898
the dark gods do not smile apon us this day.
>>
After a routine patrol, one of the group approaches the Archon exitedly, holding a small bundle carefully wraped in cloth: a small, dirty-brownish mushroom he believes to remember from the markets in the dark city. A careful examination (and a helpless, mouth-foaming slave) later, it is confirmed: you have rediscovered one of the most potent paralyzing plants known to your people.

During the night, two of the younger members of your group approach the cave the old druid is hiding in and slit his throat. They then discover that the deer has given birth during the evening; the deer, driven berserk with motherly instincts, crushes one of the elves against the cave wall before succumbing to the blade of the other.
The survivor brings back two newborn fawns.

Turn 6:
Race: Dark Elves
Area: Forest

Population: 21 Elves, 53 Slaves of various races
Ressources: Food for two further turns
Research: Chaos Magic (basic)
Personalities: The Archon (trained in magic)
Attunement: Chaos


Actions:
a) Scout (choose a direction)
b) Gather food
c) Research technology
d) Hunt for slaves
e) ?
>>
>>41827112
Oops, 20 Elves, of course
>>
Rolled 20 (1d20)

>>41827112
I suppose we deserved that.

>b) Gather food
>>
Rolled 6 (1d20)

>>41827112
Let research more poison, this time slow acting with intent to kill.

>>41827168
Oh boy all that food.
>>
Rolled 12 (1d20)

>>41826756
you disgusting pleb

>>41827112
>attack druids
do not kill, make sure you paralyze them all, so we can mind dominate them and use them to grow food and houses for us.

or, if my roll is bad, this >>41827168
>>
Okay, gather food it is.
>>
In accordance with the old pacts, the animals of the forest gather at the druid's cave to see his soul off to the next world.
Your hunters await them.

Turn 7:
Race: Dark Elves
Area: Forest

Population: 20 Elves, 53 Slaves of various races
Ressources: Food for six further turns
Research: Chaos Magic (basic), Paralysis Poison
Personalities: The Archon (trained in magic)
Attunement: Chaos


Actions:
a) Scout (choose a direction)
b) Gather food
c) Research technology
d) Hunt for slaves
e) ?
>>
>>41827352
>Construct Pen For Fawns, Animal Husbandry GO
>>
Rolled 10 (1d20)

>>41827368
Better get some more deer, though. We don't want deformed food.
>>
Rolled 6 (1d20)

>>41827368
This
>>
Rolled 14 (1d20)

>>41827352
More magic, I don't care how.
>>
File: DEERCAVALRY.jpg (7 KB, 294x171)
7 KB
7 KB JPG
>>41827368
After this we should get more deer, Who needs horses when you can get antlers, Free Spiky Bits, Clearly Superior.
>>
Rolled 1 (1d20)

>>41827444
Forgot to roll
>>
>>41827467
Oh God Dammit.
>>
>>41827484
Don't worry, fam. He has.
>>
Okay, so: build a pen and think about breeding or catch some more deer? Seems to be a tie atm
>>
>>41827525
Build A pen for now, We can catch more next turn, Don't want the ones we have wandering off.
>>
Rolled 10 (1d20)

>>41827352
took me a while to realized we killed the animals.
it shouldn't take too many elves to build a pen, so the rest should research more mind control
>>
>>41827541
This.
>>
>>41827555
Well, fuck edgy one-liners, I guess.
>>
Rolled 19 (1d20)

>>41827308
>build a pen and try to domesticate the deer.

>>41827444
>deer cavalry
Yes, please.
>>
Okay, building a pen and researching mind control ...
>>
Rolled 10 (1d20)

research advanced lewd techniques
>>
The slaves build a decently-sized pen that could provide space for a small herd of animals.

The older elves and the Archon work on applying their newly rediscovered skills towards the conrol of lesser minds. By the evening, they manage to collectively have a slave strangle his son.

Turn 8:
Race: Dark Elves
Area: Forest

Population: 20 Elves, 52 Slaves of various races
Ressources: Food for five further turns
Research: Chaos Magic (basic), Mind Control (basic), Paralysis Poison
Personalities: The Archon (trained in magic)
Attunement: Chaos


Actions:
a) Scout (choose a direction)
b) Gather food
c) Research technology
d) Hunt for slaves
e) ?
>>
Also, if you intend to tame any animal, specify what you want to do: try to befriend it or attempt to bring it under your full control.
>>
Rolled 9 (1d20)

explore north, find more things to enslaves
>>
Rolled 6 (1d20)

>>41827690

Find More Deer, Two Fawn's ain't gonna cut it need a breeding population
>>
Rolled 8 (1d20)

>>41827690
>Drow
>Befriend
I don't think so.

>>41827768
This.
>>
Rolled 12 (1d20)

>>41827729
Explore hard.
>>
>>41827555
>nobody checking em

faggots

>>41827682
>By the evening, they manage to collectively have a slave strangle his son.

you doing well OP.
i'm assuming this mind control is puppet level, but can we get Evil Presence style futher down the road?
>>
Rolled 7 (1d20)

>>41827682
Research ents (living trees)
to literally fuck them
>>
>>41827833
>Evil Presence
Explain?
>>
>>41827897
If we still have that one dead elf's corpse can we put him in a living tree?, Even in death I still enslave you?
>>
Rolled 6 (1d20)

>>41827897
MAGIC!
>>
Rolled 7 (1d20)

>>41827915
http://overlord.wikia.com/wiki/Evil_Presence_Spell
this right here should be our main spell.
>>
>>41827925
We should put have elves willing to turn into trees or just someone how create life with a decent thought process.
>Pick dark elves
>Go straight edgy and start enslaving pleb slaves
>mind control
>mind control
>>
>>41827897
>>41827925
>>41827960
Be aware that your attunement is Chaos. So if you try to create walking trees with your magic, the result wouldn't exactly be happy ents.
>>
>>41827975
Shit, I loved those games. No clue how I forgot about that ...
>>
Rolled 13 (1d20)

>>41828015
Well then let's do it, just have fire ready, we can unleash these beasts on our enemies if it works.
>>
>>41828121
Was just about to post how we're having a tie, but I think "living trees" has the majority now
>>
>>41828143
why kill them if we can enslave them? i vote for mind control.
i have unused trips and a dubs so you you must
>>
>>41828143
let's do mind control
>>
For long hours, the Archon leads the older elves in fruitless attempts to animate one of the pine trees surrounding the camp.
When it starts to get dark, they make one final attempt: ritually slaughtering one of the slaves, they manage to turn it into a twisted being of oozing wood that corrupts the ground it stands on. After mangling two slaves, it takes some wavering steps into the forest before collapsing into a puddle of steaming slime.

Turn 9:
Race: Dark Elves
Area: Forest

Population: 20 Elves, 49 Slaves of various races
Ressources: Food for four further turns
Research: Chaos Magic (basic), Mind Control (basic), Animate Trees (basic), Paralysis Poison
Personalities: The Archon (trained in magic)
Attunement: Chaos


Actions:
a) Scout (choose a direction)
b) Gather food
c) Research technology
d) Hunt for slaves
e) ?
>>
>>41828219
>>41828261
Sorry, that was a bit late ... also, if you want to play the "dups/trips" card (totally forgot about that one), do so when you get them, please.
>>
Rolled 9 (1d20)

our population keeps dwindling for inane reasons, BREED
>>
Rolled 11 (1d20)

>>41828268
Research that cursed magic harder. We will have an army of Trees
>>
Rolled 20 (1d20)

>>41828268
10/10
Let's not do that near our home next time, shall we?
...is it still corrupting the land around it?

>>41827768
This again.
>>
>>41828292
Lets's do this, I'm not rolling cause 20.
but we need to start doing >>41828283
soon
>>
>>41828292
There is a two-meter wide trail of what looks like bleeding earth where it walked.
The puddle has quickly been absorbed into the ground, though.
>>
>>41828275

>>41827833
>>41827555
Evil presence down the road at least?
>>
>>41828292
Nigga why do we keep wasting 20s on mundane shit like food and animals?
>>
Two votes for catching deer and multiple from last round for advancing your knowledge of mind control. Everyone cool with that?
>>
>>41828429
Because we don't even have a base set up yet and people want to fuck with trees.
>>
>>41828466
Sounds good boss
>>
>>41828466
Sorry, getting tired. What I mean is: Your older group members focus on the research, while the younger ones take the slaves to catch some deer. Everyone cool with that?
>>
>>41828488
Works for me, brah.
>>
>>41828488
you're the boss
what time is/where do you live?
>>
>>41828478
It wouldn't matter if we were using those 20s efficiently!
>>
>>41828539

>let's use something determined entirely by chance efficiently

Uh. How?
>>
>>41828519
Hamburg, Germany, so it's 20:45. I'm just used to getting up pretty early. Also, I had a dentist's appointment yesterday, and for whatever reason my body takes about 32 hours to get rid of the anesthesia, meaning I'm still slightly slushy in my head.
>>
>>41828597
Your english is fantastic sir
>>
Sorry for the delay, gents, my gf just came home and we had the "how was your day" ten minutes. Writing up catch-deer&mind-control now.
>>
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67 KB JPG
>>41828597
>Also, I had a dentist's appointment yesterday, and for whatever reason my body takes about 32 hours to get rid of the anesthesia, meaning I'm still slightly slushy in my head.

I know an easy fix for that.

It's pic related
>>
Rolled 11 (1d20)

>>41828610
Thank you!
Also sneak-rolling again
>>
>>41828597
nearly 15 in here, i been awake since 19 yesterday, guess i'm gonna sleep at collegue again... ya serious? i need a very high dose and it wears off in 6 hours

>>41828623
nice demon, source?
>>
Rolled 1 (1d20)

>>41828631
Sacrifice a slave and call out for a god, see if you get any response.
Train dark elves on being rangers wth bows, if we don't have bows start researching them.
Next time we try to reanimate a tree we should be far from our land and cage it before the ritual.
>>
>>41828687

We probably just summoned a god of light and justice with this roll.
>>
>>41828687
>needing gods to do shit
>begin this much of a weakling

he still writting btw
>>
Rolled 10 (1d20)

>>41828583
>not understanding something as simple as don't vote for useless mundane shit if we don't need it.

We don't need to set up a farm when food is not a forseeable problem.

>>41828687
Oh boy god is gunna be mad. Let's try to neg this with a 20.
>>
Your hunters manage to track a fairly sizable herd of deer. Using the slaves to drive them in their direction, the hunters lay in wait. Two slaves die in the resulting stampede, but the result is worth it: almost two-dozen deer are now locked safely in the pen.

After the promising animation-results of the previous day, the Archon and the older elves turn back towards unlocking the secrets of controlling lesser beings' thoughts. Again, the key turns out to be blood: sacrificing one of the infant fawns, a single elf manages to control one of the slaves for the rest of the day, including soiling himself and walking through thorny shrubs for two hours.

Your sentries report roughly a dozen druids and a big number of animals approaching the approximate position of your camp.

Turn 10:
Race: Dark Elves
Area: Forest

Population: 20 Elves, 47 Slaves of various races
Ressources: Food for three further turns
Research: Chaos Magic (basic), Mind Control (slightly advanced), Animate Trees (basic), Paralysis Poison
Personalities: The Archon (trained in magic)
Attunement: Chaos


Actions:
a) Scout (choose a direction)
b) Gather food
c) Research technology
d) Hunt for slaves
e) ?
>>
Also, not sure how long I'm going to continue, I'm getting really exhausted, see >>41828597
>>
>>41828721
>Research technology

Offensive magic. Those druids are looking to pick a fight.
>>
>>41828733
So if this is the end post, when do you plan on hosting again? Are you going to archive this on SUPTG?
>>
>>41828718
>ignoring the perks of having a god on our side
>being edgy and depend on slaves with mind control
>>
Rolled 7 (1d20)

>>41828758
I agree with this.
>>
Rolled 8 (1d20)

>>41828721
We need to get our breeding on guys, there's exactly 20 of us
>>
Rolled 15 (1d20)

>>41828758

Adding my own roll to this because I have the mental awareness of a slug.
>>
Rolled 5 (1d20)

>>41828798
Let's see if we can get a better roll.

Thanks for running, OP, if you can't go on.
>>
We further our study of blood magic in the field or penismancy, our adept penismancers are now able to ellicit or deflate raging hardons on targets of their choice within visual contact range.
>>
Rolled 15 (1d20)

>>41828774
>wanting a demanding faggot that can back stab your whole civ
>not using mind control
>not begin edgy

fucking pleb

>>41828721
oh no, not this sacrife bullshit...
when you gonna host next?

>make and arm traps
>>
Rolled 8 (1d20)

>>41828877

Cockomancy Drow.

I mean, if that's the direction people want to take it in, I can get behind it, purely for comedic value.

Rollan for dick size.
>>
Rolled 13 (1d20)

>>41828923
You're not rolling hard enough.

GET HARD!
>>
I believe it's a tie between offensive magic and "breeding" (I assume you mean search for new slaves). Let's get that sorted out.

Also, yep, this is the last turn for today. I hope I'll be back tomorrow, probably around the evening (in eurofag-time).

>>41828761
suptg? Please explain. If possible, in "my-brain-is-acting-borderline-autistic-right-now"-terms.
>>
>>41828884
>implying it'll be demanding
>admitted to being an edgelord
What a faggot.
>>
Rolled 18 (1d20)

>>41829006

GET HARDER

captcha is bananas
>>
>>41829007
suptg is where most people like to archive their threads so people can read them later
http://suptg.thisisnotatrueending.com/
>>
>>41829007
Um no, we meant expand elf population not slave one
>>
>>41829070
Atm, our time-scale is one day per turn. You'd have to wait really, really long, especially given that Drow probably mature rather late.
>>
>>41829126
ah, well let's get slaves then?
>>
>>41829022
>not getting the joke
>implying an evil god won't demand blood
>begin this much of a faggot

>>41829139
we should enslave the druids, they could use their healing power to make us breed faster
>>
This thread is now archived (http://suptg.thisisnotatrueending.com/archive/41824919/).
There'll be no forms of cockomancy, phallusorcery or bonermagic,
There's still the tie between "offensive magic" and "get slaves" then, but given the fact that you don't really have any obvious sources of slaves around and a band of druids is marching for your camp, I'll just put my foot down and go for "research blow-up-sorcery".
>>
>>41829252
go for it
>>
Rolled 7 (1d20)

Another sneaky roll
>>
>>41829169
>implying every evil god demands blood
>tries to change his lame comeback into a 'joke'
>trying this hard
That's cute faggot

>>41829252
Blow it up!
We should really stop depending on slaves and be a prideful race that don't need weaklings to do our dirty work, maybe ally ourselves with another evil race for trading. If we use slaves use them for experiments to improve our magic.
>>
During the day, the Archon and the elders immerse themselves deeper into the legacy of magic that is in their blood. Using the results of the studies of the previous days, they manage to painfully extinguish some of the smaller forest ainmals, corrupting their very flesh second by second like a slow burn.

The druids and their animal-companions seem to have trouble locating the camp; one of the elders assumes it has to do with the poisonous remains of the monstrous tree, slowly seeping into the very roots of the forest.
Come the afternoon, they start splitting into smaller groups, combing through the trees in search for the thorn in the lands side. In the evening, one of the groups - more by chance than anything else - stumbles upon one of your sentries. Several birds rise from the treetops and swarm out, no doubt reaching for reinforcements, as the handful of druids and their companions start to move purposefully towards your camp. The battle is on.

Turn 11:
Race: Dark Elves
Area: Forest

Population: 20 Elves, 47 Slaves of various races
Ressources: Food for two further turns
Research: Chaos Magic (basic), Mind Control (slightly advanced), Animate Trees (basic), Offensive Magic (basic), Paralysis Poison
Personalities: The Archon (trained in magic)
Attunement: Chaos


Actions:
a) Scout (choose a direction)
b) Gather food
c) Research technology
d) Hunt for slaves
e) ?
>>
Phew, that's it, gents. I'm off to sleep and/or die.
It was a real pleasure, glad my first Civ Quest seems to have entertained a number of you rather well.
See you tomorrow (hopefully) and have a nice evening (or whatever the fuck it is where you live)!
>>
>>41829493

This is one of the most well-written civ threads I've seen in a while. See you tomorrow Renn-friend.
>>
>>41829493
Sleep on you German Faggot, enjoyed the thread
>>
The usual dripping noise of the caves are disturbed by the clanking of metal coming from the northernmost tunnels.
>>
>>41829398
>>evil goods are cool and nice, they won't demand things !
>i KNOW its was not a joke! i know a joke when i see one!
>hur dur ur cute fgt!
>blow shit up fug yea!
>evil races don't need slaves, we do shit urselfs
>dark elves, one of the most back stabbing, evil and prideful races, should have allies!
>i suggest do what we already doing

sure /b/rah, i'm the faggot one
>>
tripfags making thread shit, about time it's over
>>
>>41829690
Again trying too hard, not even going to reply to all of the autistic post.
>thinks every race knows of their existence
>assumes every race knows we backstab
>assumes we will even backstab
>sure /b/rah, i'm the faggot one
>sure /b/rah
>/b/rah
Your post is screaming faggot, why even have trips if you don't even contribute to anything? kek



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