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File: Warships.jpg (5.16 MB, 5317x3048)
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In two centuries, the world of Anraza has become a much larger place. Ever since the explorers of the Hastern Empire took to their sloops and made for the opposite corners of the world, trade has become the most profitable, and most important part of life across the seas. From the far eastern Dynasty of Ryher, to the vast Arrackian Doom-Reefs, shipping fleets cross a hostile sea for the elusive fortune that can be amassed with the right goods in the right places.

However, another occupation offers an even faster payoff: piracy. Bloodthirsty, cunning, ruthless, much of sea is a marauder's territory. While some float principles of old nobles, most are merely bandits roving the ocean for any trinkets they can find.

A hundred years prior, the Corsair was born. Both a pirate hunter and brigand of the crown, they are the bane of the common raider. This honor is reserved for few, and while part of you thinks this grand life is a pipe dream, you still hold onto that hazy fantasy of sailing your own ship across the horizons.

Your own ship, bearing the flag of....

From what navy do you hail?
>>
> Her Majesty's Royal Fleet: The Empire of Hastern is at the center of maritime trade, their explorers being the first to make the dangerous trip to either side of the globe. Through tradition, discipline, and training, the Royal Fleet is comprised of some of the finest sailors. Hastern is beset from all sides; pirates from the numerous atolls and floating cities pillage their merchant vessels. The toughest of these marauders pick fights with the Man o' wars, trying to show off their power. The Corsair will find no shortage of tough enemies across the coats.

> Malan Ocean-Wanderers: Mala is a collection of city states on a single, 1000 kilometer long stretch of rock and mountains. Nestled in the peaks are monasteries of the Dawn Sun, training powerful warrior-clerics. These clerics know the art of sailing in addition to the arts of battle, as it was Malans who first sailed to the other islands in their chain. With technology from Hastern, each state maintains it's own modern navy, along with a single 'Sword-of-the-House'. Their own take on the eastern Corsair.

> The Kaladan: Kallis the 4th is the current emperor of the Dynasty of Ryher, and is not content to let the world bound forth without his Merchant Guilds following behind with the vast exotic goods of the east. Kallis's grandfather created the Kaladan, his own naval detachment which was in charge of defending the numerous companies operating in the Eastern seas. The Kaladan enforces it's own brand of law on the high seas, and operate above the normal authorities. Corsairs of this nation fight constantly against those brigand who desire the spices and fabrics the Dynasty is famed for
>>
>>41777691
>> Malan Ocean-Wanderers: Mala is a collection of city states on a single, 1000 kilometer long stretch of rock and mountains. Nestled in the peaks are monasteries of the Dawn Sun, training powerful warrior-clerics. These clerics know the art of sailing in addition to the arts of battle, as it was Malans who first sailed to the other islands in their chain. With technology from Hastern, each state maintains it's own modern navy, along with a single 'Sword-of-the-House'. Their own take on the eastern Corsair.
>>
>>41777691
>Her Majesty's Royal Flee
Can it be anything else?
>>
>>41777649
> Malan Ocean-Wanderers: Mala is a collection of city states on a single, 1000 kilometer long stretch of rock and mountains. Nestled in the peaks are monasteries of the Dawn Sun, training powerful warrior-clerics. These clerics know the art of sailing in addition to the arts of battle, as it was Malans who first sailed to the other islands in their chain. With technology from Hastern, each state maintains it's own modern navy, along with a single 'Sword-of-the-House'. Their own take on the eastern Corsair.
>>
>>41777691

Ocean-Wanderers.
>>
>>41777843
You mean nation wise?
>>
>>41777691
>HMRF And we shall never fade!
>>
>>41777899
How about an ex royal fleet captain turned pirate?
>>
>>41777691
>> Malan Ocean-Wanderers: Mala is a collection of city states on a single, 1000 kilometer long stretch of rock and mountains. Nestled in the peaks are monasteries of the Dawn Sun, training powerful warrior-clerics. These clerics know the art of sailing in addition to the arts of battle, as it was Malans who first sailed to the other islands in their chain. With technology from Hastern, each state maintains it's own modern navy, along with a single 'Sword-of-the-House'. Their own take on the eastern Corsair.
>>
>>41777691
Seconding >>41777965 because that sounds like fun.
>>
>>41777937
>>41777899
>>41777895
>>41777871
>>41777843
>>41777766
Malan Ocean-Wanderer we are, but we'll be with a city-state that has positive ties to the Empire of Hastern.
>>41777965
I already saw some pirate quests that have run, so I thought I'd put a different spin on it with the MC being a privateer.
>>
>>41778041
I've only seen one and it died within the third thread.
>>
>>41777691
>Malan
>>
>>41778128
Check the archives then. There's a pretty good one about friendship and headbutting swords and shit.
>>
The morning is cool, and the sea breeze leaves a fizzing sensation on your bare skin. Mala's beauty often lost on the outsider, but the warm red of the rising sun cast across the black rocks surrounding the harbor is a sight that only the locals ever get to see these days. The docks are already in full swing, and have been since the moon was drifting

A call for your name comes from your right, a deep voice of the arms-master. You serve as the Captain's Hand; the first mate aboard the City State of Azala's Sword-of-the-house. The 'Tide's Whisper'. She rises slowly like a breathing beast, her sails unfurling in preparation for today's journey. The heavily adorned tricorn of your superior sets him out from the other figures rushing about the deck.

“Darmund!” His voice billows toward you, “I'll promote someone else if you don't board now!”

It's escort this time around. A formality to the Hasturn emissaries who are returning to the closest outpost today. They've been back and forth a lot in the last couple years, solidifying a shadowy deal between the city lord and one of the noble orders a few thousand kilometers away.

>Make a final check of supplies, and say goodbye to your merchant buddies
>”Sir, on my way m'lord!”
>>
>>41778366
>>Make a final check of supplies, and say goodbye to your merchant buddies
>>
>>41778366
>>Make a final check of supplies, and say goodbye to your merchant buddies

Rather be low ranking and alive then a dead big shot.
>>
>>41778366
>”Sir, on my way m'lord!”
>>
>>41778366
>Dont say goodbye to merchant buddies, OPSEC, dont let others know when you're on an escort mission.
>>
>>41778366
>Make a final check of supplies, and say goodbye to your merchant buddies
>>
>>41778398
>>41778408
>>41778731
You remove your leather brim hat and wave it at the captain and the arm-master beside him.

“Supplies m'lord, I'm going to make one final round!” You holler back.

The captain raises his hand dismissively, and you subconsciously fill in the sigh he obviously made. Oh well, you and the aging arms-master would be blasted if he learned that you'd forgotten a single pound of gun-dust. You turn and jog briskly towards the frail wooden cabin at the end of the docks. The sign is wordless, but carries a crude picture of some crates, swords, and a mermaid. Outside, a burly bald man and a couple of hands were busy tidying up. Redus Drifwood, the only merchant here from sunup to whenever the taverns opened.

“Darmund, damn good timing. I was about to toss this stuff, but I believe this is a part of your shipment.” The man smiles a cracked grin, and gestures to a set of foot sized boxes, each carrying the mark of the local gunsmith.

You thank your cautious nature; pistols don't really do much without something to shove down the barrel. A heavy hand slaps you on the back, followed by a jovial chuckle. A mess of black hair and silver teeth fill your vision. Alistar, Redus's brother-in-law. A drinking buddy from when you trained at the monastery, well, till he managed to get himself removed, along with all his front teeth.

"I'd ask for that farewell drink, but something tells me that you'd be in a bad way if you spend another thirty seconds here."

"Fifteen actually, he's in a bad mood this morning." You reply.
>>
"I'll help you carry these back to the ship. Where you and rest headed?”

“Hushed business unfortunately. But, saying that kinda gives it away.”

He nods, going silent as you approach the ship.

“I'm sorry you can't join us, my friend.”

He sighs longingly, “to be expected, a cast out is hardly fit to be a cook, let alone an officer. But my brother has enough work to keep me busy. Hell, maybe some pirates 'll pick me up.”

“The arms-master would kill ya for even mentioning that.”

“Good I'm not fit for serving then. Pick up something or someone nice when you get to the outer islands.”

You give each other a firm handshake as you ascend the gangplank. You deposit the ammo with the Arms-master, who silently nods his thanks to you, and even acknowledges your disgraced brother. He gives a quick mock salute, then bounds back down the dock.

“Well, off again to our dear friends the empire. The Emissaries are down below with the worst kind of hangover. They'll be out of it for probably half the journey. Let's get a move on, I hear a storm brews between us and the fort, and it's in our best interests to beat it.”

>”Aye sir, I'll guide us out.” (Skip through part of the Journey.)
>”A quick question m'lord” (specify)
>>
>>41779398
>>”Aye sir, I'll guide us out.”
>>
>>41779398
>>”Aye sir, I'll guide us out.” (Skip through part of the Journey.)
>>
>>41779398
>”Aye sir, I'll guide us out.”
>>
A crewman alerts you that he's cut the mooring rope, and you quickly take the helm. The captain returns to his cabin, getting his usual weapons prepped for the voyage. It's slow, but that's helpful considering how tight the exit for that dock is. The air grows silent as you exit, the coast at your back speeds away. You are relieved by the captain a while later. Mala is reduced to a black divider between the sky and the sea.


The calm and quiet persists well into the afternoon. You assist the cannoneers in loading the replacement broadsides that you bought yesterday. As a show of good faith, the Hastern men left you with a pack of high explosive shot specially designed by the Royal Navy's Mechanical Core. The boys seem hesitant to test the volatile devices, but you manage to load a couple of the guns with the strange fluid filled orbs.

“Officers on the deck!” The Arms-master roars down the hatch, almost making you drop your current orb.

Most of the crew is facing east when you make it up top. A bank of stormclouds are moving quickly towards the ship, and you can here the dull thud of thunder shaking through the planks.

“Dammit, it's moving in faster than I expected. We're not going to escape it. Brace for the storm men! We're going to plow through it.”

The newer dregs are plainly concerned, some of the less sea-worthy even look like they're a lighting bolt away from shaking in their boots.
>>
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>>41780241
The clouds rear up like a wall, rushing at you with discharges of blue sparks across the sky. You've been in a couple storms before, and neither experience was handled with extreme professionalism. One of the men descends the rigging from the crow's nest. The captain looks up to him and hollers: “What the fuck are you doing? The storm will be on us in a few minutes!”

“Sir, I think there were some sails on the horizon. Out towards the storm!”

“Marked?”

“Just silhouettes m'lord!”


> Climb up and take a look for yourself. Try and identify the other vessels, don't want to be blowing apart merchants.
> Get to a gunnery position, and brace for a fight. Take no chances.
> Stay on the top deck and keep watch on the horizon.
>other
>>
>>41780505
>> Climb up and take a look for yourself. Try and identify the other vessels, don't want to be blowing apart merchants.

We need to see what's happening
>>
>>41780505
>Climb up and take a look for yourself. Try and identify the other vessels, don't want to be blowing apart merchants.
>>
I don't know about being in the crow's nest when a storm is about to hit. Sounds like a good way to split your skull on the deck or fall in the ocean.
>>
>>41780615
It'll be fine, we're an experienced seaman.
>>
>>41780653
Well, somewhat experienced. Anyway, writing crows nest.
>>
>>41780718
shit..... thanks OP, Could we get details on the size and scope of our ship? Is it a huge warship? Or a medium sized one?
>>
>>41780756
Oh yeah, sorry.
6 deck Frigate, 50 guns, so upper-middle class. A fighting vessel, not something that would go down easy, but certainly not very fast.
>>
>>41780881
Coolio thanks, and do we get any special benefit for being from Malan? Like any special clerical stuff?
>>
>>41780929
I was thinking of having a vote on whether we practiced as a Monk/Templar or a weeb martial arts. Maybe some magic too?
>>
>>41781077
go for it
>>
>>41781077
weaboo fightan magic is go boss
>>
>>41781077
go chink martial art
> Wu-Tang forever
>>
>>41781283
it an't nothing to fuck with
>>
>>41781077
Given our city states relation with Hastern it would be interesting if we knew weeb fightan moves, but also had a smattering of Hastern magic. Magic much more combat based than traditional Malan healing and agriculture magic?
>>
>>41781322
> Calling it Magic
> Not calling it Qi
>>
>>41781322
>>41781369
Yes yes i know we have a rich vibrant history of our benevolent monks wielding Qi to benefit the downtrodden. The Hastern call it magic and they use it to blow shit up. Its the shit bra.
>>
You throw your hat back into the hold, and begin scaling the web of rope and wood strung up the mast. The previous spotter meets you on his way down, and passes you a rusted brass spyglass. The storm has arrived, and sudden winds test your grip as your feet are thrown out from their holds. You dangle limply through the roughest part of the gale then continue to climb. You pull yourself into the basket-like crows nest, your heart beat drowning out the crashing waves and the roaring thunder. The ship is beginning to sway, and it suddenly feels lot further from the hungering waves than you were.

The mission at hand draws your focus from the primal fear of heights. You pull open the telescope with your teeth, and steady it against your eye. Nothing immediately stands out to you; it's a whole lot of darkness and white-caps. A new color passes your eye, a bright orange the flared up over the peak of a massive swell. It's gone as fast as it came. A trick of the light? As the wave recedes, your conjecture is proven wrong. A massive black shape rears into air like a breaching whale, and crashes back down with it's massive tattered sails spread about it like a dragon's wings. The top deck is lit up, as an explosion of orange rears from the aft deck. It's mortar fire.

You're thrown back into the railing, as a massive plume of water erupts on the port-side.

>Make an expedient exit.
>Hold onto the mast, and hope for the best.
>>
>>41781573
>>Make an expedient exit
gtfo
>>
>>41781573
>Make an expedient exit.
>>
>>41781573
>Make an expedient exit.
>>
>>41781573
>>Make an expedient exit.
>>
>>41781573
>Make an expedient exit
>>
>>41781322
Mala was, in essence, a fusion of Malta/Italy and Tibet. So, you could end up as the weeaboo errant.
>>41781602
>>41781629
>>41781597

You drop from the mast, and with some sort of new terror-driven precision begin crawling down the main mast. The other mortar shell strikes within a meters of the bow. Shrapnel hurtles up, scouring the mast. Splinters rain down, and in a series of chain reactions, the rope you're holding breaks away trowing both down and out. Water whips at your neck and knuckles, one of your hands breaks free. You're sent hurtling down towards the deck.

(Roll a d20 for landing)
>>
Rolled 20 (1d20)

>>41781881
Best of 3?
>>
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>>41781895
Haha! Yeah.
>>
>>41781929
Confirmed Darmund is a fucking ninja
>>
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>>41781895
Thankfully, it seems your left hand was stronger than you thought. You descend the rope, reaching the bottom with a sharp thud. Your arm is sore, but considering you fell nearly half the mast without snapping your legs off, it's hardly a pressing issue. The Captain roars, his voice fighting against the noise of exploding cannons. You can see the attacking vessel from the quarter-deck now. It might as well be a wraith the way it's flying across the water. It's a man-o-war, with five rows of pitch-black long barreled cannons. It flies no flag, and the wide shredded sails bare no mark.

The Arms-master suddenly throws himself from the hold. He carries a bouquet of muskets in his left hand. He throws one your way, which you catch in your off hand.

“If they board the ship, you've got to protect the emissaries!”

__________________
End of Tale 1
Thank you all for playing.

Vote on what form of figh'n we studied next time!

Twitter:
@Picturelesque

Will run either Thursday or Saturday if all goes according to plan.
>>
>>41782316
Thanks for running boss, have a good one.
>>
>>41782316
See you then Boss, thanks for running!
>>
>>41782316
I can't seem to find that twitter account
>>
>>41782342
>>41782359
Thanks mates, have a good one.
>>41782396
https://twitter.com/Picturelessque
I nearly never use twitter except for quests. So hopefully this is right.
>>
>>41782468
>>41782316
yup got it, looks like you missed an s.
>>
>>41782468
So in theory, what kind of weeb fightan could we get? Like flaming fists or more mundane stuff?
>>
>>41782528
>flaming fists

No.matter how you look at it it's gotta be lightning.
Gotta get that type advantage aginst seamonsters.
>>
>>41782559
I forgot about that, shit.
>>
>>41782528
>>41782559
Affinity of Storms was on there, so lightning could be a yes.
Conversely, the calm would involve telekinetic abilities and techniques.
Some Not!Norse abilities.
>>
>>41782716
Oh holy shit that's awesome. Best homeland confirmed
>>
>>41782716

This quest piques my interest. See you next thread, QM.



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