[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / w / wg] [i / ic] [r9k] [cm / hm / y] [3 / adv / an / cgl / ck / co / diy / fa / fit / hc / int / jp / lit / mlp / mu / n / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / x] [rs] [status / ? / @] [Settings] [Home]
Board:  
Settings   Home
4chan
/tg/ - Traditional Games


File: GraciasPort.jpg (3 KB, 91x125)
3 KB
3 KB JPG
Previous thread:
For the love of God I couldn't find it, though I should be able to grab it while we're doing this

All previous threads:
http://suptg.thisisnotatrueending.com/archive.html?tags=Minotaur%20Quest

Hero list:
http://pastebin.com/7kA12sh9

Tech list:
http://pastebin.com/EKCmHJNK

Hello and welcome back to the Minotaur Civilization Quest! My sincerest apologies for the delay, as I have recently had a family emergency. Now, from what I can remember from the last thread:

>A)
Dealt with the Amazon Prisoner

>B)
Got William shipwrecked in the middle of fucking nowhere

>C)
Other less important stuff.

Fuck it, let's rock and roll
>>
File: minotaur43.jpg (15 KB, 290x398)
15 KB
15 KB JPG
DROZEN STATS:
>Population (Minotaurs) 10470
>Population Growth 515
GROK STATS
>Population (Minotaurs) 5060
>Population Growth 205
GORRIC STATS:
>Population (Minotaurs) 4215
>Population Growth 215
>Population (Human) 4380
>Population Growth 230
ALAGAR STATS:
>Population (Minotaurs) 2550
>Population Growth 165
>Population (Human) 2595
>Population Growth 165
SECRET OUTPOST STATS:
>Population (Minotaurs) 275
>Population Growth 10
>Population (Human) 220
>Population Growth 10
COLONY STATS:
>Population (Minotaurs) 230
>Population Growth 10
>Population (Human [Free]) 145
>Population Growth 15


Eight actions and a tech please. The map is refusing to upload
>>
Yo ho ho!
Welcome back man!
>>
File: 1432655622015s.jpg (2 KB, 93x125)
2 KB
2 KB JPG
>>41752876
>>
I HAVE RISEN.

Welcome back Civvie
>>
>>41752762
Welcome back! Now if only I remembered the two things I rolled 80s on at the end of last thread...
>>
Rolled 35 (1d100)

>>41752762
You're right, can't find the Thread either

>A1
Check on the Witchers
(If you remember, that's a thing, but the writing crashed, so we didn't get to see wow, but we got Witchers, so this is a second roll on that)

>>41752953
Yo
>>
>>41752968
I remember it

>>41752967
Save em

>A1) Witchers
>35: Failure!

The recently organized Witchers have more or less broken down into a collection of guys and girl sitting around, drinking, fucking on various pieces of furniture that were never meant to be fucked on, and only occaionally going out onto grand adventures. And when they do, they tend to...Well, let's just say they never bring enough body bags.
>>
Rolled 12 (1d100)

I remember reading something about a civ called the Skum, can someone fill me in or should we roll for it?
>>
Rolled 58 (1d100)

>>41753039
REROLL REROLL

Plus I remember the Skum from the Red Rot Undead Thread, were they also here?
>>
Rolled 84 (1d100)

>>41753027
A- Bathhouses. Pretty sure that was one of them.
>>
>>41753085
If not, you got it now
>>
Oh, and wasn't William near a town or some shit?
>>
File: Skum.jpg (53 KB, 400x509)
53 KB
53 KB JPG
>>41753068
I don't believe I read that thread, would you care to fill me in?

>A2: Skum
>58: Average!

The Skum, as some of the scientists have dubbed them, appear to be an all-male race that is able to breathe above and below water. Their skin could best be described as having a thick, oozing slime ever present, with their scales coming in various shades of green to grey. Order and civilization is almost beyond what could be called primal, with little way out of the stagnant water pool or beyond the treachorous mountains. The Crystallids appear to have had at least some part in this.

And now the ugly part.

As mentioned before, the Skum are a single-gendered race, and they cannot reproduce with each other. As such, this has led to them kidnapping the various females of surrounding civilized races, holding them hostage, and...holding massive ceremonies in which almost 100 males each force themselves onto them. Among those visible prisoners were humans, thriae, crystallids, some kind of vaguely dwarf like creature, and a diminuative woman, with pointed ears and greenish skin, though visibly not an orc.

>>41753085
>A3: Bathhouses
>84: Great success!

Meanwhile over in the happy fun land of Drozen, your people finally realize that having a metric fuck ton of shit in their fur (sometimes quite literally) isn't exactly healthy. Some have begun to wash themselves with heated ice water, and this has led to the construction of fine bathhouses, with grand pools and elaborate piping systems to ensure clean water for people to wash themselves with, as well as serving as a place to just hang out!
>>
>>41753269
Its a long ongoing Thread, like 30 Threads long, and I have no clue whats going on, but I was in the last one to try out, and I heard that the Skum were meant to be the ultimate enemy by the end, but right now they kind of aren't attacking and are in the shadows
That's what I know
>>
Rolled 12 (1d100)

>>41753269
No population bonus through hygiene? ah well.
>A- we know the area the skum are in... and we don't know much about the little green people. Send an expedition to search for them.
>>
>>41753333
QUADS

Thanks for the information, have an automatic success on any one action this thread.
>>
>>41753373
Gonna use one of my saved roll if I can.
>>
>>41753379
Use on this>>41753373
Plox
>>
>>41753373
I agree, the fires of Hell do keep me from fucking more often then I'd like to admit. Bonus please?
>>
File: LittleBastard.jpg (9 KB, 193x261)
9 KB
9 KB JPG
>>41753373
Knew I was forgetting something,

>+50% Population growth worldwide! (This will be factored in at the end of the thread to keep things going)

>>41753373
>A4: Expedition
>80: Great success!

Following reports of the tiny green people, another expedition was sent out to find the little bastards. Heading towards the imposing mountains, they trekked for days on end and eventually came across vast stretches of plains, with grass about knee-high to a Minotaur. Small structures were soon spotted, composed of apparently whatever could be found lying about, as shown by the ramshackle and thrown-together nature of them. They little buggers spoke in somewhat high pitched voices, and very lean frames and crude weapons. The word "Goblin" came to be what they were called, as it's what a decent chunk of their vocabulary seemed to consist of, and everything else about them seemed rather brutish and thick-headed, sans the leader atop a throne of various implements, with a silver crown on his(?) head. This village was soon destroyed by a massive insect thundering out of the ground in the center of the village, with its numerous spiny legs impaling several and chucking them to the side.

>You have met the Goblins!
>You have met the Insects!
>>
>>41753592
Before you ask there are more Goblins
>>
File: Goblins_cataclysm.png (214 KB, 461x305)
214 KB
214 KB PNG
Rolled 79 (1d100)

>>41753592
Aww, guess it was too much to hope for Boston goblins.
R- Go back to evaluating the health of of the halfling-human halfbreeds
>>
Rolled 63 (1d100)

>>41753748
Thought so, you wouldn't have said we meet them if they were just wiped out

>R1
>Reading though Tech list
>Finds
>Magicite (Current status: Dormant)
>welp.jpg

AWAKEN THE MAGICITE
>>
>>41753806
There's a rule for 34s, does this mean there's a rule for 63s? Please say yes.
>>
>>41753857
There is actually
What are you Lucky Numbers again? 34, 63, I think 64 was one, any others Civvie?
>>
>>41753892
Does this mean a hero's gonna get gender-bendered?
>>
>>41753933
Or half the Scientists, yeah
>>
File: TEXAS.png (1 KB, 275x183)
1 KB
1 KB PNG
>>41753793
Sorry man.

>>41753592
>ADDENDUM
There were what looked to be human buildings nearby, though when approached sounds of gunfire were heard, as well as numerous "YYYYYYYEEEEEEEEHAAAAAAWS"

>R1: Halfbreed health
>79+15=94: Amazing success!

Upon further investigation of the human-halfling hybrids, it's discovered that they don't appear to grow above four feet tall, and retain numerous child-like features. Despite this, they're able to quickly catch on to almost any kind of intellectual subject, be it the high arts of magic or elaborate mining techniques. They do appear to be lacking in the common sense department, seeing as how they can't tell an obvious lie from the truth and take everything at face-value. Physically, as stated before, they're more or less human children, albeit with halfling charm, ears, and accents.

Nobody tell /b/.

>>41753806
>R2: Magicite
>63: HOT DAMN LUCKY NUMBERS

Magicite is a fickle material, seeing as how it can either be one of the best materials available or one of the most nightmare-inducing, mind-breaking, sanity-shattering, unholy rocks to curse the surface of the earth. On the plus(?) side, after a little bit of experimentation (i.e. hitting it with a really big hammer), the little crystal shattered into a dazzling array of light, sending a pulse of energy across the city, turning half of the scientists in the immediate area into the opposite gender, as well as the heir!

>Cordy got a dick!
>>
>>41754083
So Cordy's a guy now?
huh
>>
>>41754083
Okay, so we've found Texas, got lolis, and mpw the heir is a dude. Interesting turn of events.
>>
File: Wabbajack.jpg (105 KB, 1024x768)
105 KB
105 KB JPG
>>41754083
Hang on, so do we STILL not know what Magicite really does, other than be the crystal form of the Wabbajack?
>>
>>41754221
Fuck I forgot to put the percentage up
>Magicite (Current status: Conscious)
>>
Rolled 50 (1d100)

>>41754083
A- Start a program for the gifted youth!... and Half-halflings!
Failure uses my last saved roll.
>>
>>41754241
>Magicite (Current status: Conscious)
>(Current status: Conscious)
>Conscious

...
...
...
...Shit
>>
>>41754263
Meh, we can reroll later
dont use the Saved Roll for this
>>
Rolled 66 (1d100)

>>41754274
I just made a special place for you.

A- Speak with the new humans, maybe send Catherine as a less shocking introduction?
>>
>>41754302
If Satan gets 66(6), do we get a bonus?
>I'm trying to hard for these bonuses
>>
>>41754300
I meant like, if I rolled less than a damn 20.
>>
>>41754353
I know, just in case someone was like
"IT'S NOT AMAZING, USE THE GOOD ROLL"
Some people are like that
>>
File: Cowboy.jpg (8 KB, 194x259)
8 KB
8 KB JPG
>>41754263

>A5: Gifted Children
>50: Average!

Now, the advantage to having hyper-intelligent children is obvious. Only problem is they're too damn smart for their own good. They seem to just know things without even had heard of them before, and one even spouted out something about a "Slime Civilization made by the Dwarves." It's almost impossible to teach them, as everything you could tell they already know. On top of this, they can't seem to stand each others' presence for more than five minutes.

>>41754302
>A6: Humans
>66: SATANIC BONUS

Having heard word of these new humans, the heavily pregnant Catherine is escorted through the countryside (well, endless plains of snowy rock) to them, eventually arriving to what looks to be a small town with numerous wooden buildings, with various signs reading "Saloon," "General Store", and the like, as well as a humble looking building with a tall bell-tower and what can be assumed to be a religious symbol along the front. A lone man appears in front of her, with an admittedly large hat, leather pants, plaid jacket, and tan bandana matching his skin covering his mouth.

>"Howdy stranger, what is it yer lookin' for?"

>You have met the humans (Texan)!


>>41754342
I'll allow it. +5 to future rolls for him where he gets 66
>>
Rolled 1 (1d100)

>A7
Build a Fort for the Witchers!
>Kaer Morhen here we come!

>>41754454
>+5's
Nice
Unlikely though
Still nice
>>
>>41754488
>1
FUCKFUCKFUCKFUCK

USE THE DAMN SAVED ROLL

FUCKFUCKFUCKFUCK
>>
>>41754509
How the fuck is this Civ still living when you roll like this?
>>
>>41754540
Look-
Actually, I have no clue why I've been rolling so bad for like the past 5 Threads
I Started off with mostly high rolls
And its been going downhill from there
>>
>>41754569
I was reading through the old threads and your rolls kept the tauren from getting hats.
>>
Rolled 99 (1d100)

>>41754454
>A- Take us to your leader
>>
>>41754638
And THAT is how you roll
>>
>>41754593
I had REALLY bad like with certain things
>The mines man...
> Oh God the mines...
>>
>>41754695
Read about that too. We need to get William back soon, I propose we use an action to get him to that town and send him on the way home.
>>
>>41754731
Agreed
Wanna roll that?
I'm not gonna...
I'll get him killed...
>>
File: Kaer.jpg (11 KB, 300x168)
11 KB
11 KB JPG
>>41754488
Changing the thing to advantage for that particular roll, so you'd reroll 2d100s and take the higher.

>>41754509
>A7: Fort
>80: Great success!

After the Witchers had gotten up from a late night of hard-drinking and fucking, sometimes at the same time, they decided to move out of the city and make their own little spot to fuck around in. This decision was in part made due to neighbors complaining about the racket. Settling down near a forested bit of mountain along the border with the humans, they quickly established a small fort, and act as a military organization dedicated to fighting against the wretched beasts of the world.

>Witchers properly established!

>A8: Leader
>99: Amazing success!

The man's hands pull away from his waists, and it looks like he was ready to go for a small gun with strange chamber.

>"Fair 'nuff, follow me."

The dust blowing through the trail seems to meld into somewhat inlaid stone, and eventually a small manor comes into view and (following the usual pleasantries with the guards and whoever answered the doors), Catherine finds herself in a somewhat simple throne room, with little ornamentation besides a fancy rug and some colored windows. A feminine voice is heard, though with a distinctive twang to it that sounds far different from the other humans you've met.

>"Yeah yeah, hold yer horses I'm gittin' to it!"

A woman in rather revealing clothing comes in from a side door in the room, with a hat similar to the bandana-ed man's. She appears to be eying up Catherine.

>"Listen here hon, I ain't got time for this, so just leave."

With that she leaves

>Pic of what she looks like incoming
>>
>>41754839
COWGIRL PRINCESS WILLIAM NEEDS TO GET HIS ASS BACK HERE RIGHT NOW

>>41754791
I'll do it next turn
>>
>>41754839
You still want me to roll 2d100's?
>>
File: PleaseDontBanMe.png (873 KB, 801x1149)
873 KB
873 KB PNG
CUTH STATS
>Population (Minotaurs) 1235
>Population Growth 100
>Population (Awaken) 270
>Population Growth 20
>Population (Human) 1235
>Population Growth 100
>Population (Dwarf) 774
>Population Growth 110

>>41754881
Yeah, but do it after this turn
>>
Rolled 10 (1d100)

>>41754907
William goes to the town and gets his ship fixed. If not available, Cuth could try sending out a new expeditionary party
>>
>>41754960
Use the other save roll please
PLEASE
NOT WILLIAM
NOT SOPHIE
>>
Rolled 53 (1d100)

>>41754907
>R2
Make it so the Death Runes on the walls only target the Fungals
>>
Rolled 83 (1d100)

>>41754839
R- How to be one with nature.
>>
File: HeLooksSoPissedRightNow.png (1.06 MB, 800x1000)
1.06 MB
1.06 MB PNG
>>41754975

>A1: Ship
>Automatic success!

After ensuring all the crew (or at least what was left of them) was alright, as well as Sophie and the prisoner, William headed out for the nearest town. That same town also happened to contain lizards up and walking around on two feet with animal pelts. After the initial culture shock, William was able to blubber his way past the guards and went for the biggest hut he could find. Seriously, the buildings (if you could even call them that) had sandstone for walls, with massive holes to act as windows and wood (IN THE MIDDLE OF A DESERT) to support. Pulling the same routine of "I'm a diplomat so please let me in" he was able to make it to a humble throne room, with a woman sitting on the opposite end. Her scales are a dark brownish color, with her eyes being a shimmering golden yellow.

>"William, is it? Come, sit by the fire and tell me what it is you seek."

Wasting no time, the man sat down and got right to business.

>"Rright, look 'ere yer majesty, if you're a Queen, I need tah get me ship fixed and head on 'ome. I can guarrantee you the Minos won' bug ye."

She ponders to herself for a moment then simply nods.

>"Is there anything else you need, William?"

(I have no idea how to emulate a Pueblo accent in text)

>You have discovered the Lizardfolk!

>>41755115
>>41755178
Both of you roll 1d100, higher goes first and the lower gets his done this following turn
>>
Rolled 37 (1d100)

>>41755201
>>
>>41755235
Don't care, you go first
>>
File: Dryad.jpg (437 KB, 715x800)
437 KB
437 KB JPG
>>41755235
>>41755243
Alright

>R: Nature
>83+15=98: Amazing success!

The citizens of Cuth are, to put it bluntly, very in touch with the surrounding lands. It seems like the jungles around them speak to them at night, and any paths they take always seem to be clear of predators. This is chalked up to the lack of expansion, and many of the people take a keen interest in Biomancy. The end result is the discovery of the 119 Dryads of the world, as well as every single citizen in the region learning how to control plants! There also may or may not have been a small incident involving what appeared to be a Dryad and a tauren guard, but that's beside the point.
>>
Rolled 48 (1d100)

>A2
Train People to become the Protector's of Cuth that use Biomancy
(NOT to acttack, but to defend the City)
>>
>>41755201
I'm guessing we'll deal with this after >>41755392
and
>>41755115
?
>>
File: CAPTAINPLANET.jpg (292 KB, 438x640)
292 KB
292 KB JPG
>>41755392
>A2: Protectors of Cuth
>48: Average!

So in touch with nature in fact, that some of the more, eccentric, shall we say, people have begun trekking out into the wilds and forming pacts with the spirits that they find. Or at least they seem to be spirits. These are the same people who claim to be able to summon a hero named "Captain Planet", while carrying "sunshine" in a bag. They're kind of useless, though they might not be for long. The future is coming on
>>
File: DemonDays.jpg (162 KB, 1468x1468)
162 KB
162 KB JPG
>>41755499
>>
>>41755574
You guys gonna do anything with the Lizardfolk diplomacy or do you just want to move to the next turn?
>>
>>41755619
Next turn, unless someone has an idea?
>>
>>41755619
Just a general "Tell meh aboot yer peeple."
>>
>>41755694
^^^^^^^^^
>>
>>41755694
>"Tell meh 'bout yer people"

Her eyes go a bit wide, seeing as how the man has been sitting there for about 30 minutes doing sweet F.A. besides slightly singing the hair on his legs.

>"We're simple. We do not write, we simply keep stories through our minds and pass them to our children. We search the desert sands for water, oil, and beasts and trade them to passing traders."

A guard in ornate hide armor and head-dress bursts into the room.

>"Your majesty I'm sorry but this man simply must leave. The Wood Elves have returned and we cannot have him here to interfere with the talks."

She lets out a sigh and motions for William to leave.
>>
I think Civvie has a problem with Elves. And not the /d/ kind either
>>
>>41755783
Cool cool
Looks like the Lizard Folk and the Wood Elves are Allies, nothing bad, just good to know
>>
>>41755887
Doesn't sound like it to me. Judging byu that last bit ti sounds like they're a bit pissed.
>>
Shit, I have to go in about 15 minutes. Any final actions guys?
>>
File: Angryboutelves.png (27 KB, 300x100)
27 KB
27 KB PNG
>>41755873
>Pic
>>41755951
Just get a good look at the wood elves as we go.
>>
>>41755910
But they don't know us, and their friends are here for their monthly(monthly? I'm gonna say monthly) talks

>>41755951
Errrr....
Nah, you can go, we wont be able to do a full turn now, and it will be confusing for next time if we have some actions done.

>>41755981
Or that
That works to
>>
>>41755981
I like it

Getting up, William squeezes past the guard and out into the daylight, with the sun beating down on a small crowd of what looked to be elves with extremely dark skin, various shades of brunette and black hair, wooden, leaf, and light fabric clothing, and several extremely confused looks. Through the little that William is able to make out in passing, he hears:

>"What ever happened to the White Ones? Didn't they enslave the round-ears?"

Deciding to ignore it, he soon leaves the city, sad that this thread couldn't have gone on longer.
>>
>>41756084
As William walks past he thinks
>"Weh focking nuked 'em, ya treeh-focking pricks!"
He doesn't say it



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.