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/tg/ - Traditional Games


Like every morning, your alarm blares out of nowhere, making regret rush to the surface of your mind. A groan slips out of your lips, your hands reaching out in a gradually more cognizant manner, searching for the plastic offender you know to be on your left. It only takes a couple of half-assed tries for you to finally shut the damn device off.

“-And in current news, the anniversary of the Hayden act comes closer and closer, as preparations in Shadowbrook rush to finish before the event. The act, allowing the various non-human species full rights in the wake of the Fey-gate incidents, is still one of the most highly contested legislations in current American politics.” You left the tv CNN apparently, after stumbling home from a night of drinking with coworkers. Peddle Sinclair, the Halfling anchor well into his career speaks the report full of pride. You suppose that’s fair, considering what it meant to all non-humans, regardless of whether or not they came through the Fey-gates.

It’s a challenge to peel yourself out of your bed, but applying some effort pays off. You manage to get upright, shuffling listlessly towards your bathroom. Like the rest of your apartment it’s a fairly rinky-dink affair, but it’s yours. That’s all that matters in the end, right?
Then your eyes hit your mirror, starting to clear from your sleeping daze. What do you see?
>>
>>There is an incredible diversity in the races and species in Weird World quest, and it would take far too long for me to write them all. However, I will detail the species available for playing, and the three main paths for progression.
>Human: One of the most populous races, displaying an incredible level of diversity, and stereotypically the baseline for all other species
>Elf: Traditionally prettier and lithe, Elves truthfully don’t have any distinct advantage over the other races, save for a quick metabolism. They come in all shapes and sizes, just like all the other races.
>Orc: Large, foreboding humanoids, Orcs typically get a bad rap for being rowdy and violent. The truth of it is, they’re no more pre-disposed to violence than any other species.
>Dwarf: Stocky, bearded, and almost notorious drunks in pop culture, Dwarves are just as diverse as all other species.
>>
stop making shitty quests
>>
>>41670255
Does race affect available paths?
>>
>>41670302
No, it's just for fluff and appearance.
>>
>>41670255
Dwarf!
>>
I'll just give the voites five more minutes, then close it.
>>
Voting closed, seems like we're gonna be going with everyone's favorite group of shorties. Writin' it up...
>>
>>41670255
Human
>>
When you live in a world distinctly meant for people taller than yourself, you learn to adapt around the problems you live with. The first thing any self-respecting dwarf bugs in a home meant for taller individuals? A step stool. Swallowing your pride might not be the best thing for some of your kind, but for you? It’s easy enough as you morning grind.

Going through the motions of your morning routine, brushing your teeth, trimming your beard to a respectable half inch thickness, and making sure you’re generally not appearing like a bum, It occurs to you that you might want to check the time. That alarm had been blaring for quite some time before you actually decided to go and hit it.

>Check the time? You might have woken up later then you thought, and your boss is a right shit about lateness.
>Naw, it’s fine. You’re never late, and if you are, your boss can let it slide, right?
>>
>>41670543
>Check the time? You might have woken up later then you thought, and your boss is a right shit about lateness.
We might as well.
>>
Voting closed, writin it up.
>>
It only takes a couple of moments for you to move over to your phone, before the smooth surface flickers to life, displaying the time. 10:30 am. It appears that you’ve overslept by somewhat of a major amount, seeing as you were supposed to be there at 9:00 am. Maybe your boss would have been able to overlook something as minor as ten minutes, with a stern yelling.

But nearly two hours late? You shiver at the thought of what she might do to do, because while Victoria usually keeps herself in relative control, one of the things that she really doesn’t have any patience for, is a breach of protocol. That hot feeling at the back of your neck swells forth once again, and you can already tell that it’s gonna be a long day. Not everything is lost however, because Victoria doesn’t usually come in earlier then…11:00 am.

You can possibly save your own hide, but only if you get there before her. Rushing through your apartment, you’re barely dressed in a presentable way, the security outfit of the museum of aberrant history displayed proudly on your chest as you rush through the apartment.

How do you get to the museum through the city?
>Your car of course. You might have to break a few laws speeding, but you can make it. Probably.
>Public transportation. Pfft, a functional car in this crowded mess of a city? You’ll try your luck with Shadowbrook’s transportation services.
>Running. You’re far too manic to think of any other solution, then booking it across the city to the museum, and hoping you make it there before her.
>>
>>41670873
>Running. You’re far too manic to think of any other solution, then booking it across the city to the museum, and hoping you make it there before her.

We have no choice but to move our stubby legs faster than the eye can see! Push past the limits of the dwarven body!
>>
Running it is. Writing it up now.
>>
Shadowbrook is the sprawling result of a former military test installation that was turned refugee camp after the Fey-gates ripped open, connecting dimensions of myth and legend, and sending hordes of species onto the Earth, evading decimation on their own worlds. Your parents were a part of that first wave of immigrants, birthing you not long after they were settled in, and specifically after the Hayden Act. Your rights ensured, your family certainly prospered, both parents working as electricians and tinkering constantly with things.

That same manic energy that went into their work is coursing through you now, powering those stubby legs as you sprint down the staircase of your apartment, and onto the bustling streets below. Orks, Elves, Humans, they all mingle together with species that you don’t even know the name of, a huge melting pot of diversity that spawns from cooperative ingenuity. You really wished you had some cooperation right about now, starting your desperate sprint through the streets.

You make for quite the sight though, a dwarf truly moving it across the busy streets, weaving through cars and people as you sprint, heart pounding in your chest.
(1/2)
>>
>>Here comes the actual system part of the Quest. I’ll need someone to roll 1d20-2 for me, and I’ll accept the best three rolls that come my way. The actual mechanics of the dice system is below in the following pastebin.

http://pastebin.com/mw8svupS
(2/2)
>>
Rolled 12 + 2 (1d20 + 2)

>>41671220
>>
>>41671560
Well, one roll is good enough for me. I'll write this up then.
>>
The sight of you running down the streets doesn’t become any less comical, especially with the slightly crazed look in your eyes. That manages to make it so most people aren’t keen to get in your way, mostly because a crazed dwarf is a deadly dwarf. At least that one aspect of your morning is going your way, right?
As you turn down one alley however, you know you’re rather close to your goal, probably a few blocks out. You manage to spare a glance at your phone again, huffing hard as your lips curl into a smile. 10:50, with 10 minutes to save your job. It’s a relief, but you’re not quite there yet. There’s something that begins to become apparent to you however. It doesn’t seem like you’re alone in the alley anymore, as raggedy shapes approach from both ends of the alley.

One of the hooded, taller figures strides forward, hands down in an almost gorilla like fashion. “Oi! Drop ye’ wallet, get down on de’ gron’, and wait 10 secons’.” There’s three of them, probably jonesing for a fight You might be able to take them, but running away might be your best course of action...

>Do as they ask. Look, your wallet isn’t worth getting shanked in an alley over.
>Run. You’re already gonna be late for work, and you really don’t need this bullshit.
>Fight em’. You’re a security guard for a reason, and it’d probably be for the best to handle these assholes. Keep them from accosting anyone else.
>>
>>41671806
>Run. You’re already gonna be late for work, and you really don’t need this bullshit.
While running away, yell "ANY OTHER DAY, SON, BUT I'LL DEFINITELY BE FIRED IF I DON'T GET TO WORK BEFORE MY BOSS!"
>>
>Run. You’re already gonna be late for work, and you really don’t need this bullshit.

It’s an increasingly enticing proposition to teach these chumps a lesson in why not all dwarves are as helpless as they appear, but the internal clock telling you it’s getting closer to that doomsday moment of your boss noticing you’re not there. That can’t happen, and it won’t not as long as you’ve got the breath to fight it. So of course, you’re going to run away to fight another day.

“Any other day, I’d take a tumble with you, son. But now?” You sigh, taking a moment to roll your neck and crack your fingers. “I’m just trying not to get fired by my bitch of a boss.” So whilst they’re ingesting that bit of information, you start to head towards the sole hooded member blocking your path, charging with a small grin. No one ever expects a dwarf to fight back, right?

>Roll 1d20+2. No one ever expects a dwarf to charge.
>>
Rolled 10, 7, 16 + 2 = 35 (3d20 + 2)

>>41672041
since im the only one here for a moment how about i do three rolls at once, eh?
>>
>>41672079
Yeah, that sounds fair enough.
>>
Votin' closed, writing up the post.
>>
>18 Excellent Success
Your morning has been absolutely ridiculous, but charging through the muggers like a line-backer? Pretty sure that this is the height of your madness, but then again, you live in a mad world. The hooded figure certainly wasn’t expecting the rush and was simply knocked back on his ass, the other two figures behind you start moving in your direction. You’re not even bothering to look back, because that hot feeling in the back of your neck is starting to subside. You’re so close…

Faster and faster your stubby legs take you before you’re back to your sprinting pace, breath heavy and hard as you move quickly down the streets, and then you see it. That massive, pompous building of marble and smooth stone, with the current exhibits on display marked up in large holographic signs in front of the structure. You appear to have made it, though Victoria could have made it here before you. Do you…
>Go in through the back. The employee entrances should be good enough of a place to hide your tracks.
>Go in through the main entrance. Strut in there like you own the place, because after all, you made it before Victoria, right?
>>
>>41672366
>Go in through the back. The employee entrances should be good enough of a place to hide your tracks.
>>
Writing it up...
>>
As good as you’re feeling in that moment of assumed success, you’re not going to jump the gun quite yet. There’s the simple fact that you’re going to have to do something about the records, to make it seem like you were always there. Maybe it’s a duplicitous thing to do, but you’re fairly fond of this job. It’s easy, and the most you ever have to use your talents for are the odd drunk that wander into the museum.

Moving around to the back of the structure, there’s a small set of doors that serves as the entrance and exits for the lower workers of the establishment. The guards who patrol the halls, the tech support department who occasionally research some of the odder items inside, janitors, and the research department staff. Everyone else goes in through the front.
Moving towards the key-code scanner, the device beeps and an automatic message plays. “Welcome back Mr…”

>Choose a character name
>>
>>41672836
Lemme think on that for a bit. Suggestion names would also be nice.
>>
Name suggestions
>Cobblepot
>Amadeus
>Poe
>Sinclair
>Upton
>O'Seamus
>>
>>41672836
Rowyn Thorekson
>>
>>41673008
Truly a name worthy of a dwarf of this quality. I'll write up a repsonse to this now.
>>
“Mr. Thorekson.” You almost open your mouth to have the device say your full name, but you brush it off. It’s not like it can understand you or anything, right? That’s the thought that comes across your mind, before the small monitor on the wall starts to flicker to life, the image growing clearer and certainly a complication in your plans. It appears Vera is in, and when Vera is in, your job becomes a shit ton harder.

The elf taps the microphone, the harsh sound barely registering, before a couple of tweaks on her end and you can hear her. “Yo, Rowyn. You’re late as shit, man. Oggie was worried sick about his little buddy, y’know. Thought something bad had happened.” Ogram, or Oggie, as most call him, is your shift partner. A burly brown Orc that could pick you up and punt you easy, but certainly one of your better friends at this job.

“No, just late. Can you let me in, Vera? I’m sort of on a schedule here.” She feigns surprise, and you know she knows who you’re trying to beat. “Oh really? I thought you might wanna go meet Victoria at the entrance first.” You grit your teeth, and from that shit-eating smile on her face, you know she wants something. Vera, or Queen Vera, as called by everyone behind her back, pretty much ran the tech department. Getting on her bad side was already shitty, but when she wanted something from you? That was arguably worse.
>>
>(1/2)
>>
“Damnit Vera, you know I’m on a schedule! What do you want?!” You exclaim, slapping the monitor with a frown on your bearded face. She takes a sip of her bottle, before setting it down and leaning back. “Just owe me a small favor, and we’ll be even stevens. Sound good?” No, it really didn’t, because Vera was crazy in addition to being a tech prodigy. Her small favor might be more dangerous then one might assume. Did you have much choice though?

>Accept to owe her a favor, and get into the museum.
>Fuck that, she’s crazy. You’ll find some other way to get into the museum.
>>
>>41673320
>Accept to owe her a favor, and get into the museum.
Also, when the door Is open, tell her that if she wanted a date, she didn't have to extort a favor out of us for it. Make her a little redfaced with teasing, hopefully.
>>
Writing it up.
>>
You don’t have time to fight with Vera on this, and you’re not comfortable enough with the systems of the museum to try and break your way in. It’d also literally be the opposite of your job, so that’s another reason. In the end, you sigh, running a hand through your short hair. “Fine. But you better make sure no one finds out I was late, otherwise that favor won’t be worth anything.”

She thinks about it for a moment , before nodding and running her fingers across the keyboard in front of her. “Fair enough. Just try not to get caught by Vicky. She’ll tear you a new one if she finds out you were late.” You nod, before slipping inside the now open doors. Before you leave however, you lean in close to the monitor. “And Vera? If you wanted a date, you didn’t have to blackmail one out of me.” You don’t have the time to savor that look of confusion, anger, and the slight flush of red that comes across her features, hurrying to jump inside before the doors slam shut behind you.
You’re still chuckling from the look on her face as you head down the sterile halls of the museum, a smile on your face. Walking down the halls, why exactly did the museum hire you in the first place? Was it because of…

>When you were a kid, you began to become enamored with the benefits that good chrome and augments bring to the table. You’re not a cyber-monster, but you’re more than the average Dwarf.
>Magic testing is a somewhat common occurrence in most elementary schools nowadays, and you proved that you had the spark for the arcane arts.
>You truly are an aberrant specimen of the dwarf species, and because of that you managed to work out a little under the table deal with the human resources department. They don’t reveal your extra bits, and you help out in a scrape.
>>
>>41673602
I'm not entirely sure what the last one details. What would those extra bits be?
>>
http://pastebin.com/NSFPq00x

These are the starting abilities and whatnot.
>>
>>41673602
>>Magic testing is a somewhat common occurrence in most elementary schools nowadays, and you proved that you had the spark for the arcane arts.
>>
>>41673724
Alright, so you start off with three points worth of magical expertise. You can up to two levels of a skill, three level 1 skills, or whatever mix-up thereoff.
>>
>>41670543
>half inch thickness
Ain't nothing respectable about that.
>>
>>41673899
In this day and age, having a huge beard isn't exactly practical. Especially for a dwarf trained in the arcane arts. You're more likely to catch your beard on fire, rather then your enemy.
>>
>>41673809
Physiomancy (lvl 1)
Summoning (lvl 1)
Elementalism (lvl 1)
>>
>>41673955
Five more minutes till voting is closed.
>>
>>41673809
>>41673955
Sounds good.

>>41673708
In the order of the ability list, does each "---" indicate an independent skill group?
Does the order
>Summoning 1
>Summoning 2
>Summoning 3
>Binding
>Banishment
>Summoning 4
mean that you need Summoning 3 before you can learn Binding and Banishment, and Summoning 4 is the last you can learn in that field?
>>
>>41674060
---- Does indicate an independent skill group. Also, yes, You need Summoning 3 before you can learn binding and banishment. They're optional subschools.
>>
Also, voting is closed. Writing up a response now.
>>
File: 1426083316226.jpg (125 KB, 600x826)
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Rather than go whole hog into one branch of the magical schools, you decided on a bit of division among your skillset. Physiomancy, for the basic healing and diagnosis that it provides, with the possible promise of more beneficial or harming aspects, depending on what you study. Summoning, because sometimes being a short Dwarf isn’t enough, and you need a little more extra. Elementalism oddly enough, came from researching more elemental based beings. You’re nowhere near the level of a grandmaster, but that’s not to say you can’t someday reach that level.

Because of your magical nature however, they stuffed you in the same section where they house the vast majority of all the mechanical exhibits. Something about avoiding the taint of older magical relics, but you’ve never come across that problem. Walking the halls of the Cold War Innovations, it still boggles you that humans built some of the most innovative inventions that still find use in the modern day before dwarves came into the world. Rudimentary cyberlimbs, 5 out of the only 25 made in the era, and worth a fortune.

You’re still admiring the bulky chrome when you spot a familiar brown face in the glasses, the smile contorted. “Wassup Rowyn? I thought my buddy was out sick after that epic night.” Pfft, like either of you could afford to take the day off. “Didn’t you hear, Oggie? Dwarves never take sick days. What’s going on today?”
The friendly Orc shrugs, gesturing around the area. “Been a few stragglers coming into the area, but nothing major. Seems like an easy day so far, so wanna take it easy in the guard booths?”

>”Naw, we should probably actually do our jobs for once. Besides, Victoria’s going to be here soon, and I don’t want to get on her bad side this early.”
>”Fuck yes. You see last night’s ‘River City Ruckus’ episode? Tyrone got fucked up by that troll..”
>>
>>41674374
>”Naw, we should probably actually do our jobs for once. Besides, Victoria’s going to be here soon, and I don’t want to get on her bad side this early.”
Try to recall what best buddy oggie was best at.
>>
Voting closed. Writing
>>
File: 1438318118246.jpg (89 KB, 704x817)
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>”Naw, we should probably actually do our jobs for once. Besides, Victoria’s going to be here soon, and I don’t want to get on her bad side this early.

The look on his face when you say you actually want to work, is a little bored, but he nods. “Yeah, you’re right. She’s a scary bitch.” At that point the both of you exchange pleasantries for a couple more moments, before moving off to go do your rounds. Time ticks by, but there’s not much that goes by before that moment of truth arrives.

Victoria’s here, and it doesn’t look like she’s gotten any less scary. With that completely genuine punk look, scars crisscrossing against her face, tattoos covering a fair amount of visible skin. You’re not sure what her deal was, but apparently she used to be in the U.S. military. Then something happened, and she got a ton scars for her trouble. All you know about her, is that she’s got magic littered on her form, almost to the point that anyone magically aware could see it.

She’s not taking much note of either of you, with your cybernetic augmented friend looking as professional as possible. It’s enough to make you laugh a little, a little ‘snrk’. Coming out of your lips. Almost the moment it happens, her gaze turns towards your amused face, her own expression ever placid. “Something funny, Thorekson?” Your security chief speaks softly, but can drill into a person if the need be. You’ve seen it happen.

>”Just thinking about that last ‘River City Ruckus’ episode, Ma’am. Tyrone really got his ass handed to him by Bill, because he slept with Bill’s girlfriend, who cheated on Bill because she thought he was too clingy, and-“ You go into a bullshit tangent, explaining yourself.
>”Nothing, Ma’am. Just thought of something funny.”
>Say nothing.
>>
>>41674726
"I was remembering something funny I saw on the net the other day. Not gonna lie, the humor is weird by most people's standards, but it still gets me every time I think of it. Nevermind that, though - how are things going for you today, Chief?"
>>
>>41674726
"Something made me think of you being raped by a donkey. The notion struck me as exceedingly comical, Ma'am."
>>
Voting closed.
>>
You’re not quite sure where the balls to say this came from, but you know you need some more of them in your life. "I was remembering something funny I saw on the net the other day. Not gonna lie, the humor is weird by most people's standards, but it still gets me every time I think of it. Never mind that, though - how are things going for you today, Chief?" You even manage to say it with a smile, and out the corner of your eye you can see Oggie trying to hide a grin.

What you might have said, had you some sort of wish to lose your job, was something along the lines of… "Something made me think of you being raped by a donkey. The notion struck me as exceedingly comical, Ma'am.". You also like having your ass not connected to your face, and employment. That last part really does it for you. She looks at you for a second, before nodding in your direction. “As you were then.” Heading off, there’s a sigh of relief that at least you survived through one more day. So the hardest part of your job is over with. Now to boring part.

>Roll 1d20+2. Best of three wins.
>>
Rolled 6 + 2 (1d20 + 2)

>>41674972
>she doesnt even acknowledge our question about her day
Get raped by a donkey, chief
>>
>>41675005
Yeah, the chief has never been a particularly social employee. Never even goes out drinking with everyone else at the end of a shift. What an asshole.
>>
Rolled 10 + 2 (1d20 + 2)

>>41674972
>>
I've also been forgetting the DC like a motherfucker, so I should say the DC for this test is 12.
>>
Rolled 9 + 2 (1d20 + 2)

>>41674972
Last rollu
>>
>12, Passable Success.

There’s nothing going on for the first couple of hours, because no one really goes to museums anymore, not when you can just look up an image on the net’, or read a book about it. Actually getting up and going somewhere to look at old things is sort of boring, at least to most of the population. That’s not to say you don’t get the occasional person in to look at stuff though.

Mostly the reason these objects are here, at least from what you’ve gathered, is that while they’re not dangerous enough to be put into some government depot, they’re expensive for anyone to actually put any money towards buying. So the company that owns the museum simply cycles out their acquisitions from the research labs downstairs, to the show floor you’re patrolling.

However, you do manage to notice something strange. You’re no speciest, but the group of kobolds wandering around with the lone human in their midst is sort of sketchy, to say the least. What do you do?

>Observe from afar, because they haven’t done anything wrong. You can roll to use Physiomancy and just scan them slightly, to see if there’s anything up.
>Confront them. They’re up to no good in your neighborhood, right? Might as well ask why they’re here.
>Report the incident in to the rest of the security guards. Do nothing, but make sure everyone else knows what’s going on.
>>
>>41675184
>Offer the kobolds sexual acts of bodily pleasure at affordable rates
>>
Rolled 5 + 2 (1d20 + 2)

>>41675184
>Observe from afar, because they haven’t done anything wrong. You can roll to use Physiomancy and just scan them slightly, to see if there’s anything up.

If we find anything odd with the scan though, tell the other guards.

Did i get the phys scan roll right?
>>
>>41675262
That was the bonus for the roll. I'll write something up now.
>>
File: 1436562725098.jpg (214 KB, 1200x768)
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>>41675246
Ugh, no. That would be sticky, and kobolds never pay.
>>41675262
It’s been awhile since you’ve actually had to use your Physiomancy from afar, so it’s sort of difficult to figure out which body signature is who’s. The only one you can scan with any sort of clarity is the man, whom you can tell easily, is filled to the brim with augmentations. They pervade his very essence, feeling foreign in the fiery hot center of his being. The kobolds are inscrutable though, simply due to the fact that the five of them are too clustered together.

That’s all you can really tell about them, even as they approach the retro cybernetic exhibit. Do you do anything?
>Continue observing? Well, at least one of them is filled to the gills with shit. Probably the biggest threat at the moment.
>Leave them. They’re not anything to worry about. When did kobolds ever become a problem?
>Call it in. You’ve procrastinated for too long. Just let your buds know about the situation.
>>
>>41675432
Call it in for caution's sake (ie telling the others to keep an eye on that group), and continue observing them. Them human especially.
>>
You know what? It’s probably time to call this in, and move it up the chain. You don’t get paid enough to go around and start harassing guests of the museum, so you grab your communicator, the device crackling for a moment before coming on. “Yeah, there’s a really augged out dude in the Retro Cyber exhibits. Just calling it in to make sure everyone knows…” You wait for a response, but as the moments tick by, there isn’t one.

And then the human turns slowly towards you after a moment of apparently concentrating on something, along with the kobolds around him, and you know instantly your day is going to get a lot worst. Dropping his coat, it becomes apparent that he wasn’t filled with augmentations like your Physiomancy assumed. Oh no, he simply had a cluster of drones hiding against his body, the swarm dropping off of him, and onto the kobolds.

It takes them moments to reassemble the drones into what appear to be rudimentary pistols, and as they begin to raise them up in your direction, you have a moment to think one fleeting thought.
>”Damn, I knew this was gonna be a bad day.”
>”It was coming in late that did me, wasn’t it?”
>”I was just born unlucky, right?”
>>
>>41675681
"I should have called in."
>>
>>41675681
>"Big Hero 6 villain WITH GUNS!? If he makes a katana next, I'm done for!"
>>
>>41675739
>>41675778
"Shit. I should have called in, but noooo, now I'm fighting edgy disney villians from twenty years ago. Fuck this job."

>Weird World Quest #1 End

I'll be around for Q&A if anyone wants to ask, so just holler.
>>
>>41675855

When is the next one going to run, I'll do my best to make sure you have more than one player. I do like the world from what I can see.
>>
>>41676250
I'm gonna try to run it friday, seeing as I'll be doing other things for the next couple of days.
>>
>>41676281
The game seems pretty interesting, you have a good writing style, and the characters seem immediately intriguing. If I'm around on Friday, I'll join in too, so you'll have like.. 3 players at that point?
>>
Oops, seems i'm too late



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