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Last time, on Feral Necromancer Quest: You attained some giant spiders to farm for silk and venom. You communed with the spirit of a drow necromancer to learn how to care for them. After preparations you moved out to have a funeral for your friend, the former elven Elder, Varilis. On the road you most certainly did not discover an enchanted forest with an ancient elven woman who taught you the basics of Enchantment magic. It would be silly to suggest that such a person would have lived long enough to remember the fall of the civilizations and told you about it. Nonetheless, you know some enchantment and some more history now. You continued on your journey and reached the sea. You waited for the elven delegation and sent Varilis off into the see as per ancient tradition.

The Cast

Vlad Tepish: You, a necromancer, who after being exiled from his tribe, found a ruin belonging to a dead elven necromancer. Armed with ancient knowledge and magic you are on a quest for immortality (among other things)

Bathory: Your lover. Trying to bring her back to life was what lead to your exile in the first place. The process of preserving her spirit was, unbeknownst to you, excruciating, and she hated you for a long time. You have given her an immortal alchemical body. You have repaired your relationship with her, and you love each other dearly.

Lathrien: Your erstwhile hostage, now a friend and an apprentice, Lathrien is an elf and becoming quite a capable Necromancer and Shaman.

Melandie: Elven huntress and berserker. She joined up with your party on her own volition. She has had serious issues with rage management, and her runeblade seems to be affecting her mind.
>>
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Housekeeping:

Suptg archive of the quest: http://suptg.thisisnotatrueending.com/archive.html?searchall=feral+necromancer

Twitter where the quest updates usually happen: @DeadQM

http://pastebin.com/vBRyBWfK Mechanics and Character Sheet (It has been a while since previous update. Tell me if I'm forgetting something.)


Economy: You have 1kg of gold.

Your minions: 5 Drow Necromancer Skeletons, 1 Orc Shaman Skeleton, 58 units of non-magical undead.

Your Holdings: A Human Village, An Elven Ruin, A well-hidden and fortified cave.

Diplomacy: Human Tribes (Neutral); Dwarves (Friendly, Open Trade); Elves (Allies, Open Trade), Gnolls (Allies), Golems (ACCEPTABLE), Drow (Dead)


Your Goals: Survive the Winter, Achieve Immortality

Immortality Quests Active: Vampirism- Go to the Temple of Pern

We are swiftly approaching the end of volume one. I think three to five more threads before that happens.

The burial is done. The elves have already left. It is just you and your party at the seaside now. The winter chill is less here, the great mass of water is slow to cool and winters here are milder, summers cooler. You feel better now. Your rampage on the drow did little to improve your mood, but there was closure in the funeral at sea. You are far from certain about the new Elven leadership, but at the same time, you know that they are no immediate danger.

In fact, you are low on immediate dangers at the moment. You have the freedom to do whatever you want right now.

>Go home. That is where you want to be right now.
>Explore further, go East or West along the seaside.
>Explore further. Try to cross the sea.
>Priority concerns dealt with, now is the time to gain your immortality. Travel to the temple of Pern in the desert directly
>Other
>>
>>41607906
>>Go home. That is where you want to be right now.
>>
>>41607906
>>Explore further. Try to cross the sea.
Wondering if we are going to do the prince that left his kingdom angle.
>>
>>41607906
>>>Explore further, go East or West along the seaside.
west
>>
>>41607906
>>Go home. That is where you want to be right now.
>>
>>41607906
>Explore further
West
Go home, but in a sifferent way we came,so we can do some exploring.
>>
>>41608042
Im down with this.
>>
It is time to go home. The journey here was long and not without its troubles. You have achieved what you came here to do and going into the sea in winter, with untested boat technology is hardly a good idea. That is not to say that you have to backtrace your steps. You will take a more direct route, starting a good way to the West from here. First, there is a few days walk along the beach. This should be easy enough.

>Roll Awareness 1d20+3 DC 14
>>
>>41607906
>We are swiftly approaching the end of volume one. I think three to five more threads before that happens.
Would that mean the end of this quest or just a large shift in the story?
>>
Rolled 20 + 3 (1d20 + 3)

>>41608074
>>
Rolled 2 + 3 (1d20 + 3)

>>41608074
>>
>>41608074
>>
Rolled 11 + 3 (1d20 + 3)

>>41608074
dice
>>
>>41608093
Why was my dice not working.
>>
>>41608104
because you play with yourself at night
>>
>>41608078
>End of Volume ONE
Merely the end of the beginning Anon.
>>
>>41608078
Major changes in the story. I was thinking of possibly making it a bit more like a civ game, but those don't tend to go well. I will almost certainly revamp the mechanics though.

Nat 20! You have gained Awareness 3!

The open water on the left is easy enough to survey, but you make sure to never look too far away from it. The swampland, and later the forest to the right of you is much harder to survey, so you send your scouts to do the work, focusing on the sea yourself. You think it will be fruitless, but it is a nice view. You walk with Bathory in silence, holding hands and enjoying it.

A few hours into the first day you see a pack of seals. Curious creatures. Awkward on land, but they can swim faster than you could ever run. Bathory is amused by their cries as you pass them by.

It is when you break camp for the second day that you notice something among the waves. Surely it is too large to be any fish. It disappears before you can properly see it, but you think you might have seen something roughly humanoid in appearance under the waves.

>Investigate
>Ignore
>Kill it, bind it, commune with it to see what it is.
>Other
>>
Rolled 98 (1d100)

>>41608173
Do we by chance have a map of our known area/land traveled?
>>
>>41608181
>Investigate
>>
>>41608181
>>Investigate
>>
>>41608181
>Investigate
mermaid or reverse mermaid?
>>
'Bathory, others, I think I saw something in the water. Wait here,' you say.

Your curiosity, as it so often does, gets the better of you. You had not known many aquatic creatures before, but now that you have seen the seals you can shapeshift into one, and explore the ocean to your pleasure.

You do so. The water feels positively warm when you get in, and the speed you can swim at is exhilarating. You flap towards where you think you saw the creature.

You feel fairly certain there is nothing there. You do not sense the currents shifting as they do when other marine creatures pass by you. But you can hold your breath a whole lot longer than you have so far, so you keep diving deeper, further away from the coast.

You come up for air, surprised to see that the coast is far behind you. You take a deep breath, dive again, and are surrounded.

Male and female creatures, with the lower bodies of fish and upper bodies, grey, barely humanoid are swimming in a rough circle beneath you. Their skin is grey and their eyes huge, black orbs. You hear a strange whine.

How the hell do you communicate in seal form. For that matter, how do they even know you to be human, only transformed.

>They might be hunters. Turn human briefly to ascertain them that you are not prey.
>Do strange seal pantomime, trying to communicate with them.
>Other attempts to communicate.
>RELEASE A POWERFUL SEAL. Dire Seal form, rip and tear.
>>
>>41608305
>They might be hunters. Turn human briefly to ascertain them that you are not prey.
>>
>>41608305
>Pantomim
Try to signal towards the shore, it's better to speak there. Shapeshifting underwater sounds dangerous.
>>
>>41608305
>>They might be hunters. Turn human briefly to ascertain them that you are not prey.
>>
>>41608305
>They might be hunters. Turn human briefly to ascertain them that you are not prey.
Of course they might hunt humans as well.
>>
>>41608305
>They might be hunters. Turn human briefly to ascertain them that you are not prey.
>>
>>41608305
>Do strange seal pantomime, trying to communicate with them.
charades time
failing that we could try to transform into one of them?
>>
Fuck that's cold. You only turn human for the briefest moment, only long enough to make sure that everybody saw it. You turn back into a seal.

The sea-people are confused to say the least. Each one of them is letting out a strange keening sound, incomprehensible to you, and furthermore headache inducing. The vibrations of sound seem stronger underwater.

They do loops in the water, point to you, then themselves, and ask you to follow.

>Follow them
>Refuse and go back

Oh, who am I kidding.

You follow the pod of sea-people. You start noticing subtle differences. There are no obvious secondary sexual characteristics on any of them, all of them are much more aquadynamic than that, but each of them clearly has unique facial features, some of which you would call masculine, some feminine.

The dive is deep. So deep that you seriously consider resurfacing for air. Then you see the buildings. Spiral mineral formations, hundreds of meters tall. Each of the spires has a hundred entrances, on each and every level. You are being led to one of these spires.

You enter it, and are relieved to find that there are pockets of air under the ceilings of these rooms. Aside from that, soft kelp, fish in floating cages, and mineral tablets with scrapings on them.

A head pops up out of the water, next to yours. It says...

Roll linguistics, 1d20+4 DC 17
>>
Rolled 2 + 4 (1d20 + 4)

>>41608503
>>
Rolled 1 + 4 (1d20 + 4)

>>41608503
>>
Rolled 3 + 4 (1d20 + 4)

>>41608503
>Follow them
>>
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>>41608525
>>
>>41608512
>>41608525
>>41608527
It begins
>>
You lose. You get nothing. Go home. Nat 1. Linguistics progress 1[1/2]

That makes no sense at all. You think you have heard something similar to the language somewhere in the past, but you do not remember where. You reach out your hand to try to commune directly with the spirit of the sea-woman, but as you try to touch her, vicious teeth and hissing come from all around you.

You retreat your hand.

>Do it fast, you can explain then.
>Try to communicate some other way
>Underwater minions would be cool. Kill and raise them.
>Other.
>>
>>41608582
>>Try to communicate some other way
>>
>>41608582
>Other.
Shape shift into a bear
>>
>>41608582
>Try to communicate some other way
>>
>>41608582
>Try to communicate some other way
Scrape shit into a wall?
>>
>>41608582
Thread theme all thread every thread
>Do it fast, you can explain then.
>>
>>41608622
dammit forgot link https://www.youtube.com/watch?v=US9Moa3upTY
>>
>>41608582
G-gnoll poetry guys?
Jk. Say friend in simple elf, dwarf, gnoll, orc, ect. All the languages we know. One is bound to hit.
>>
You take a knife, and one of the mineral tablets, an untouched one. The creatures are cautious, but let you do so. You scrape, in elven.

'Hello, I am Vlad Tepish.' you show it to them. They shrug. You try human, same response. Then you try dwarven.

Huh. that was unexpected. You are far from proficient in dwarven, but the simple hello gets cheerful response to it.

The sea-person that tried to speak to you first scrapes 'Hello' on the tablet.

You then realize that the water indoors is warm enough for you to be comfortable. Sure, the constant paddling you have to do will be tiring eventually, but at least you won't die of hypothermia.

'Who are you?' you write
'We are the Mer. We thought all dry-landers were dead,' she responds.
'Almost. Dwarves?' you write.
'We had trade long ago. Caves do connect to the sea,'

>Write-in questions
>>
>>41608724
What do you guys trade in?
What buy or sell?

Trade relations would be nice
>>
>>41608724
"So. How has life fared down here? Probably better then ours."

Can we turn into there form or something? technically they could count as a creature. Cant think on any way to talk besides that.
>>
>>41608724
ask about caves and trade
then ask about what they know of the before time
and give them a quick rundown on recent history
>>
>>41608809
That wouldn't help us talk in the first place because we don't understand their language.
>>
'How have things fared here?' you write.
'Peaceful. We hunt, we write, we sing. Too many monsters under the sea to squabble,'
'Monsters?'
'Things grow large under here. We can scare them off, mostly.'
'Interesting. Do you still come to these caves you mentioned?'
'We leave an offering once a year, but none have collected,'
'What do your people remember of the times before the fall?'
'We never did speak much to the dry people. We know there was a terrible war, but we were out of the way.'
'Could we trade? Down the river, perhaps?'
'Do you have children?'
'What?'
'We will trade for children.'

>'Explain yourself. Right the fuck now.'
>'No, I do not have any children. Anything else?'
>Other questions
>>
>>41608938
>'No, I do not have any children. Anything else?'
>Please explain what you mean by children.
>>
>>41608938
Man, children better be some sort of euphemism.
>>
>>41608938
>>'No, I do not have any children. Anything else?'
>>Other questions
Why do you want children, don't tell me you're eating them?
>>
>tfw their dwarven is rusty and they really wanted to ask for insects (delicious!)
>>
This must be a language barrier thing... right?

'What do you mean, children?'
'Young ones, your race or other dry folk.'
'No, I do not have any children. Anything else you'd trade for?'
'We have all we want. Only children.'
'What the hell do you want children for?'
'We cannot go on land. We'd raise them here, let them breathe and swim like us with magic. Then they could be traders or diplomats. Some dry folks agreed to that, long ago.'
'Why not adults?'
'Short lives, magic might not work.'

>'Alright, that's not as terrible as I thought. Maybe I could arrange for that.'
>'That would be wrong.'
>'That would be difficult. What would you give in exchange?'
>Other
>>
>>41608938
Children? You mean the young of the people? Newborns? Babies? That kind of children?
>>
>>41609025
>'That would be difficult. What would you give in exchange?'
>>
>>41609025
What if I told you I could arrange for adults to do that instead? We can make homunculus guys.
>>
>>41609025
>'That would be difficult. What would you give in exchange?'
>>
>>41609025
>>41609066
that.
>>
>>41609025
>What do you give in turn?
Who knows we might stumble upon some orphans in our lifetime who would be WILLING to live among the mermen.
>>
>>41609025
>>41609066

Bloody genius.

Ask them how they breath under water, see if we can't magic it or science it.
>>
>>41609025
>>'That would be difficult. What would you give in exchange?'
Sup Dead, missed you last week
>>
>>41609066
Might work, but let's just remember;
Not the same thing.
Human drylander diplomats can be as trustworthy and accepted as they can make themselves to be.

Homonculi are as accepted as we are at the given moment.
>>
'That would be difficult. What would you offer?'
'We have more food than we can eat. Oil from the whale can burn and be used for many things on the surface. There are wonderous monsters underwater that we could capture. And sometimes there is treasure in sunken dry-folk ships. We craft tools too, instruments of music and artistry. Our magic is unique too, but we do not share it cheaply,'
'Wait, if you merely need people that can walk on land and live under the sea, I could create some, you see...

Roll diplomacy 1d20+5 DC 18
>>
Rolled 20 + 5 (1d20 + 5)

>>41609148
1 for the 1 throne
>>
Rolled 19 + 5 (1d20 + 5)

>>41609148
nat 1
>>
Rolled 7 (1d20)

>>41609148
i cant see this going well
>>
Rolled 4 + 5 (1d20 + 5)

>>41609148
>>
Rolled 18 + 5 (1d20 + 5)

>>41609148
Mother of gods here it goes!
>>
>>41609167
well shit, I got the 1 now the 20...
>>
>>41609167
Hail satan!
>>
>>41609136
Just tell them they are humans we can make breath underwater with magic. They were humans and we can make them breath under water so its hardly even lying.
>>
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>>41609167
>>41609173
DIPLOMACY ROLLS! SO HOT! FUUUUUUUUCK!

And the only guys to not say nat 1 got a 4 and a 7. kek.
>>41609175
>>41609180
>>
>>41609167
You sir, or madam, are a glorious bastard.
>>
>>41609136
>>41609193
Also forgot to mention they don't specifically need humans so its even less of a problem.
>>
>>41609193
Yeah I just realized that homonculi here can be almost anything here, not just the flying rodents that some wizards keep as familiars.
>>
Nat 20! Great success! Diplomacy [4/5] (right?)

You explain exactly how the homonculus would work and what is needed.

'Okay, I will die for it,' she answers.
'What?'
'It is clear, someone needs to die for the homonculus to work. It will not be too great an inconvenience for me either, if I understand it right. It is logical.'

Before you can say anything you get handed a skull of one of these people, and the one that had been talking to you stabs herself in the eye. You make sure to bind it, even through the shock.

You are pointed towards the door. You turn back into a seal, and leave the underwater city. Strange people indeed. You reach the shore and turn back to human. Bathory sees the skull.

'Oh, Vlad, did you fail diplomacy again?'
'Er, no, this was a success, in fact,'
'Truly?'

>Commune with the spirit now.
>Proceed on your journey
>Break camp and talk to everyone
>Other
>>
>>41609271
What the fuck...
>>
>>41609271
>Commune with the spirit now.
Um ok. You alright in there little buddy? Hows being dead treating you?
>>
>>41609316
These mer people seem to be very practical...
>>
>>41609271
Jesus.

If she(?) is only just finds out she'll be far from home right before we raise her, she probably won't be very happy. Need to at least make sure she realizes that we need to get back to our lab before we can make a proper vessel. That way even if she's pissed she has time to get over it.

>Commune
>>
>>41609329
Also hopefully start getting lessons on her language.

also also i missed you deadqm where've you been
>>
>>41609271
>Commune with the spirit now.
>>
>>41609329
I think she will be fine somehow. I don't think someone ready to stab themselves in the eye at a moments notice will be bothered by having to wait a few days.
>>
>>41609271
>Break camp and talk to everyone
and commun with the spirit, so we can have a discusion. Everyone involved.
>>
>>41609271
>>Commune with the spirit now.
>>Proceed on your journey
The absolute fuck?!? I love this race.
>>
>the Mer are metal as fuck confirmed

Damn son.
>>
>>41609271
Haha crazy. Dead can we talk to our Homunculi at telepathically? We've got a spy ready made
>>
>>41609348
Last Saturday I was so hungover that I could barely think. Sorry.
>>41609329
You've explained everything about how it would work off-screen.

Of course, at this point of your skill you can bestow senses and speech to the bound spirit. You still do not understand the language, of course, but you do need to talk to it a little more. Communing with it a little more directly could certainly be useful, and clear up any misunderstandings.

The voice of the spirit you hear is clear and melodic, very clearly female in this form.

>Ask more about the Mer culture. You certainly need to understand a little more about it.
>Learn the language only.
>Arrange for the specifics of the trade.
>Other
>>
>>41609399
>>Ask more about the Mer culture. You certainly need to understand a little more about it.
>>Learn the language only.
"Can you guys actually survive out of water?"
>>
>>41609271
>Commune
My posts are getting killed so I be brief
>You ok?
>Have a name?
>What form you'd like? A drylander, or old you with legs?
>>
>>41609399
>Ask more about the Mer culture. You certainly need to understand a little more about it.
>Learn the language only.
>>
>>41609399
What I voted earlier
>>41609431
>>
>>41609399
>Ask more about the Mer culture. You certainly need to understand a little more about it.
>Arrange for the specifics of the trade.
I'm thinking sea monsters. Maybe food.
>>41609424
Clearly they cant if they need children to go on land for them.
>>
>>41609399
>Ask more about the Mer culture. You certainly need to understand a little more about it.
>Learn the language only.
Tell me about your art and biology
>>
>>41609271
>'Oh, Vlad, did you fail diplomacy again?'
I read this as "Vlad, did you do diplomacy again?"
Not that much difference for us really.
>>
>>41609524
hey at least she knows that we try and it isnt our fault most of the time. Granted when we actually succeed it is glorious.
>>
>>41609476
Food? Don't be silly we just held a feast. We are more than fine with food. We need magic.

This will be the last time we trade with these guys. The only commodity they need are envoys, and we are about to give them an immortal one. We'll have nothing to offer after this.
>>
'Greetings. I hope the transition was not too painful.'
'Not at all. It is impressive magic.'
'It is strange that you would kill yourself so readily.'
'You told the truth did you not?'
'I did.'
'So I have lost nothing but a brief amount of time,'
'Still, death is not something to be taken lightly.'
'My people die a lot more than yours. The things that live in the depths take us often.'
'Do you not take precautions to it?'
'We have many children. We have elders we must protect, but other than that, many are disposable.'
'What would this body be worth for your people?'
'We will happily replace all the ingredients of the body. Furthermore, well, what would you ask for?'
'Variety in food is good for health, so that would be a part of it. I am also interested in a captive monster, if we can bring it on land somehow.'
'We can make containers for them. So long as it is nothing too large.'
'Finally, could you teach me some of your language?'
'Well, let us see.'

Roll 1d20+4
>>
>>41609594
A large portion of that was meat from hunting. We may start to suffer scarcity from overhunting.
>>
Rolled 1 + 4 (1d20 + 4)

>>41609609
>>
Rolled 4 + 4 (1d20 + 4)

>>41609609
>>
Rolled 15 (1d20)

>>41609621
You faggot
>>
Rolled 11 + 4 (1d20 + 4)

>>41609609
I got this.
>>
>>41609621
>>41609629
it keeps happening
>>
Rolled 7 + 4 (1d20 + 4)

>>41609609
>>
>>41609621
The absolute fuck? What thought. Cant we just brain dump it into us since technically we are communicating through telepathy?
>>
>>41609594
Winter is coming and our population is rising. Cant sustain it on hunting forever. Plus we can just trade more envoys. Its not like she can be everywhere at once.
>>
>>41609648
>>41609621
At least it's not diplomacy
>>
>>41609669
Talking to someone with your mind and dumping an entire language mentally are not the same thing.
>>
>>41609692
I was more referring to some of the basics of it. At least make it to were we cant some how fuck up the language later.
>>
>>41609677
we need a higher diplo skill though
>>
Nat 1! You have gained Linguistics 2!

Screeching. That is all you hear. There are attempts to connect the screeches to different words, but you simply fail to discern the differences between the different words. And sometimes she tells you that they are not even words as such. The language of the Mer is clearly not something you can learn, at least not any time soon.

'By the way, what is the future of our trade relations after this?'
'Much like with any other species,'
'But you said you did not need anything but diplomats.'
'Partial truth. It would be inefficient to trade with you without one. Also, we would value introductions with other tribes highly.'
'What would you ask for in exchange for your magic?'
'I am no mage. It is closely guarded, however. A small army of homunculi, I would guess.'

>Fair enough. Go home.
>Ask something else.
>Other
>>
>>41609730
>Fair enough. Go home.
>>
>>41609616
>>41609670
Yes but come on. We have other food sources, while we have much much less unique water magic sources.
>>
>>41609707
Takes time to learn things. Your brain is not a computer you can neatly drop files into. Well we cant. The old lady probably can.
>>
>>41609730
>tfw we make them 100 midget homunculi

>"well she said a -small- army."

>Fair enough. Go home.
>>
>>41609771
>We have other food sources
Such as?
>>
>>41609772
She can't either otherwise we wouldn't have to pass that high check.
>>
>>41609794
Hunting again, the spiders, people.
Or if you are that hell-bent on seafood, I'm sure fishing is not beyond us.
>>
>>41609730
>Fair enough. Go home
>>
>>41609819
Maybe she didn't feel like helping?
>>41609841
Over hunting means we would run out of food, there are only six spiders and they are more valuable alive, we aren't eating people and we live a good ways from water. plus she just told us one envoy isn't going to get us magic anyway.
>>
It is time to return. It is a simple trek, though not one you are familiar with. You make sure to walk during the day. Some of the creatures you encounter might have been dangerous, but with the nearly 100 undead you have with you, between yourself and Lathrien you make good time.

>Skip to home
>Night at the camp
>>
>>41609910
>Night at the camp
>>
>>41609910
>Night at the camp
>>
>>41609887
Unthankful bunch. That seamonster better worth it.
>>
>>41609910
>>Skip to home
Why guys, really? What do we have to talk about? Let's bring this bitch back to life
>>
>>41609910
We can't go back into the forest, with that "strange" feeling. We remember little about? Or are we no where near it with the new path we took?
>>
>>41609975
In fairness its highly unlikely she will last forever, what with the monsters, so we they will probably have a reasonable demand for envoys. Plus if we happened to be nearby when one died we could make it a blackguard and make it teach us
>>
The scenic route you chose, seems to not be. It is an endless forest, nice enough, but nothing you do not see on a day-to-day basis. You break camp on the seventh day, more than half-way through the trip.

You have considered the insult to the god Pern you have planned. In your conversations with the spirit of Karrim, you have learned much about the gods vindictive nature. You would abuse it to become 'cursed' with immortality, and you have a fairly good idea on the creature you would become.

'Vlad Tepish, I would like a word,' Lathrien says.
'Yes?'
'Well, I think you are near immortality, correct.'
'I believe I have options, yes.'
'So, is it something I can do?'

>'I believe the option will be somewhat unique. I will take it, we will find you another way.'
>'I believe the option will be unique, but I do not think I shall take it. You can have it.'
>'I believe the option will be unique, but I will try to give you the same immortality as myself.'

++We are talking about what we will be doing with vampirism here++
>>
>>41610079
>'I believe the option will be unique, but I do not think I shall take it. You can have it.'
>>
>>41610079
>>'I believe the option will be somewhat unique. I will take it, we will find you another way.'

I think the kid needs a tan.
>>
>>41610079
>'I believe the option will be somewhat unique. I will take it, we will find you another way.'

It was sort of made for a fast breeding race like humans, elves would have a bad reaction to it. Besides you will out live me for a long time there is much less rush for you.
>>
>>41610079
Is there a chance to make/mutate our own strain of vampirism?
Like eliminating the problem of sunlight?
>>
>>41610079
>'I believe the option will be somewhat unique. I will take it, we will find you another way, unless you wish to take the same path"
>>
>>41610079

>'I believe the option will be unique, but I will try to give you the same immortality as myself
our first turned.
>>
>>41610079
>'I believe the option will be somewhat unique. I will take it, we will find you another way.'
>It was sort of made for a fast breeding race like humans, elves would have a bad reaction to it. Besides you will out live me for a long time there is much less rush for you.
>>
>>41610079
>'I believe the option will be somewhat unique. I will take it, we will find you another way.'
Was it agreed we're taking Vampirism?

Anyway I'd rather make Lathrien into a Humunculos for now, and give him an immortal body that way.

It's also a good excuse to study more alchemy.
>>
>>41610079
>'I believe the option will be unique, but I do not think I shall take it. You can have it.'
>>
>>41610132
I believe that goes away if you get old enough, or if he is going with more traditional weaknesses it'll only make us weaker, not kill us.

That being said, alchemy will likely play a huge part in staving off the negatives of vampirism.

Sun screen, nigga!
>>
>>41610079
>'I believe the option will be unique, but I do not think I shall take it. You can have it.'
nah the nigga can have it.
>>
>>41610158
adding on

I feel like he's adjust easier if he goes that route, plus I don't know if vampire's can reproduce?
>>
>>41610079
>'I believe the option will be unique, but I do not think I shall take it. You can have it.'
>>
>>41610079

>'I believe the option will be somewhat unique. I will take it, we will find you another way.'
>It was sort of made for a fast breeding race like humans, elves would have a bad reaction to it. Besides you will out live me for a long time there is much less rush for you.
He DOES kind of outlive us by a few centuries
>>
>>41610079
>'I believe the option will be somewhat unique. I will take it, we will find you another way.'
>>41610129
backing the second half of this
>>
>>41610079
>'I believe the option will be unique, but I do not think I shall take it. You can have it.'
>>
Still think we should see what the other options are. jumping on the first thing available is a poor idea.
>>
>>41610230
While I would agree, it's been made apparent that Vampirism is one of the few that is mostly positive.

Lichdom is one of the only other one I'd likely consider, but Vampirism is the most powerful in the long run.
>>
>>41610230
Seconded. It will probably be there later.
>>
>>41610079
>'I believe the option will be somewhat unique. I will take it, we will find you another way.'
>It was sort of made for a fast breeding race like humans, elves would have a bad reaction to it. Besides you will out live me for a long time there is much less rush for you.

>>41610230
While I WOULD agree, this one almost no negatives, fits our theme, and we have the potential to become ungodly strong
>>
>>41610129
>>41610157
>>41610158
>>41610189
You niggas do know that you are making a flimsy as shit excuse about vampires right?
Who said would only be available to one race?
>>41610230
I agree, i think we shuold see what else we unlock.
>>41610246
QM also siad we were close to another option once we upgraded necromancy.
>>
>>41610230
It's not the first one, but I agree. Vampirism is the second worst immortality I can imagine.
>>
>>41610266
How so? QM even came out and said that sunlight wouldnt dust us, and that over time we'd become ungodly powerful
>>
>>41610261
>QM also siad we were close to another option once we upgraded necromancy.

Yeah, I think that is lichdom, however.

And we've passed other opportunities as well, but they were confirmed total shit and no one wanted them. IIRC
>>
>>41610079

>'I believe the option will be unique, but I do not think I shall take it. You can have it.'
>>
>>41610079
>>'I believe the option will be unique, but I do not think I shall take it. You can have it.'
"I should be able to cheat death easier then you can currently."
>>
>>41610158
This is the first check to see interest. You will get the chance to re-confirm, of course, but going back on your words might impact relations.

'It is not without its drawbacks. And I believe it makes much more sense for short-lived creatures such as myself.'
'I see, do you think there are any other options at all?'
'Most certainly. Bathory's body will last at least as long as yours, and can be replaced for one. And I believe that I am close to reaching enough skill in magic to have a few more options.'
'I believe you, of course.'
'I am not absolutely certain I shall take the option myself. I might avoid it completely.'
'I would be interested in it, if you could explain it to me.'
'Well, it is largely theoretical. We would have to have a god curse us. I am relying on its temperament, but if it works, you would gain immortality and some power, but you would technically die. Also, sunlight would almost surely become poison.'
'It might be worth it for me.'
'I think we shall make the trek in either case. I am happy to leave the final decision later.'
'I see.'

You look around the camp. The women are getting ready to sleep. Your minions are keeping a good perimeter around. You could just sleep. Or chat with someone else.

>Talk to Melandie
>Talk to Bathory
>Skip to home
>>
>>41610246
>>41610257
But we dont actually know about any others. maybe if we were eighty years old or something I would see the rush but we are in our prime. We have time to at least discover the other options.
>>
>>41610079
>'I believe the option will be unique, but I do not think I shall take it. You can have it.'

I don't want a curse those can be lifted also it implies drawbacks
>>
It might be interesting to pursue something more spiritual through shamanism as well.

>>41610299
I dunno about prime; I was under the impression we are the equivalent of middle-aged. Still a couple decades to go if we don't get gibbed though.
>>
>>41610295
>And I believe it makes much more sense for short-lived creatures such as myself.'
He didn't call bullshit on this?
>Talk to Bathory
>>
>>41610299
We may not live to 80. Sometimes waiting is a bad thing. But I do see where you are coming from.

>>41610295
>>Talk to Melandie

Yo grill, you done bein fuck son calm down yet?
>>
>>41610295
>>Talk to Bathory
>>
>>41610274
Over time as in 4000 years.
And you know, I am just aching with curiosity what the others could be. This quest never disappointed me when it came to options.

Vampirisim isn't objectively bad, but I feel like Vlad could do better.
>>
>>41610279
++Clarification++

This is indeed what I meant by Vampirism being the first mostly positive immortality option. It is arguably not the best one (though it has significant advantages over many others), but it is a legit shot at permanent immortality.

You are pretty close to unlocking like all of the options, and you almost certainly will before you finish the current quest for Vampirism. You are unlikely to go for it without at least some knowledge of your other options.
>>
>>41610316
Well we can move around and fight fuckers without a problem. At least we aren't having problems with our joints and shit.
>>
>>41610316
honestly curious what having our two highest be combined.
Since shamans deal with spirits and necromancy deals with spirits and bodies.
>>
>>41610344
Personally, I'd feel cheated if Vlad didn't become Dracula.

Even still, the chance to make a vampire character who isn't edge master or total shit? That idea appeals to me.
>>
>Shamanism X & Necromancy X
>Trancend your body and become a spirit of necromancy.
>You are now a God.
>>
>>41610369
I can see it now. A questionably-corporeal dracolich.
>>
>>41610352
I am against Vamirism personally but really for making the trek. It would be insightful, and valuable knowledge could be gained.
>>
>>41610352
How many options are left, and will you tell us when we unlock them all?
>>
>>41610295
>Talk to Bathory
I think we could come to terms with pern. Offer something in exchange for the curse not to have the light. But it would be a stupid crazy d.c cause we tried to piss on a god. That we knew beforehand was an asshole.
>>
>>41610383
Yes I really see what you mean I used to contemplate the same.

But to be honest, Vlad really grew on me, you know? So much that I would be willing to differ from the original theme.

And now I don't want you to feel cheated either anon
>>
>>41610454
Who says becoming a creature of the night will change Vlad as a person?

I love the snarky bastard too, but I doubt anything we do will change him drastically.

Barring the death of those close to him or imprisonment for millennia, he'll still be Vlad.

The way I see it, though, if anons vote for something else I won't be bitter, because it's still a good character, even if he looks a bit different. I'm along for the ride.
>>
>>41610383
Kinda gotta agree, a vampire who's a genuinly nice guy, without all the edginess, would be a really fun character. Right up to the point where you piss him off and he drops a mountain on you.
>>
>>41610427
Thats just silly. Asking someone just to curse you with the good bits doesn't make much sense, especially when he is apparently cursing you for being a dick to him.
>>
>>41610507
I'm not sure why people are so against vampire, it's thematic and has few downsides.
>>
>>41610532
Don't worry, we'll eventually grow powerful enough to destroy Pern, and take away the downsides.

Cause fuck Pern, he's an asshole!
>>
How do you guys know about the upsides/downsides of the immortality routes?
>>
>>41610534
To me I think Vlad is the kind of person who's willing to be patient for a better deal gotten under his own power rather than through a "god" he doesn't trust not to screw him over.

It's not so much the vampirism itself to me; it's how to get there.
>>
>>41610569
Mainly speculation, but we have a good outline about vampirism based on the stuff Dead has told us and implied.

Also having a sound understanding of various forms of immortality in media helps. Being a Lich is mostly self-explanatory, you know?
>>
>>41610589
I feel like the other options will have huge catches though, like lichdom and whatever shamanism would give us.
>>
>>41610589
He's actually trusting Pern -to- screw him over, or -try-.

Vlad has a plan, it seems.

It's not like he said "Pern will grant me this" he said he would get flat out cursed on purpose. Vlad knows what he is doing apparently.
>>
>>41610532
That's the point of a compromise/deal.
Anyhow, I want the vamp option but we know way to little about it to take it now.
I wouldn't be against learning how to take over others bodies. And work from there to soul transfer. And make a better stronger body, with several upgrades. And make that body a vampire.
but our short term problem could also be fertility, with Bathory before we go immortal.
>>
>>41610559
If we were that powerful we wouldn't need it anyway.
>>41610569
We dont baring like, vampirisim and binding ourselves to our own skull. Thats why I think we should wait and see what the others are before we make a decision.
>>41610614
We should still find out what they are first. This is a big decision, not something we should rush into.
>>
>>41610614
Better to learn about them first at least.

>>41610637
I didn't say Pern would be trying to help Vlad. I'm saying Vlad cannot be certain Pern won't end up actually screwing him instead of being bamboozled.
>>
>>41610507
>>41610534
>>41610503
Well okay, the last thing that really bugs me wit Vampirism is Bathory.
Vlad did it all for her, immortality has secondary priority for him.
She wants children, and a vampire can't give her that.
She wants a child
>>
>>41610643
You don't make deals with people you are cursing. You curse them as hard as you can and give them the finger.
>>
>>41610665
We don't know that yet/we could just get her pregnant before hand.
>>
>>41610646
>If we were that powerful we wouldn't need it anyway.

We're not, nor will we ever be without immortality.

But in many stories, had the "first vampire" of the setting stay alive long enough and succeeded at his goals, he'd have fucked up whatever deity cursed him/her.
>>
>>41610665
You know, I think Vlad is actually sterile, since they have been trying apparently.

Either that or Vlad doesn't know how pregnancy works and can't give Bathory a body that can actually get pregnant.
>>
I've just had a thought. Even if Vlad takes a less-than-optimal immortality option now, is there anything keeping him from a better choice later?
>>
>>41610716
Soul bullshit probably.
>>
>>41610716
Depends on the option. Some will stack, some will bar all others.
>>41610503
None of the options will change you too blatantly, though some of them might change you subtly, if significantly
>>41610404
There are four obvious ones (you get just from leveling Necromancy and Shamanism) and few more hidden. Would tell you if you caught them all
>>41610682
Hopefully following post explains this
Setting that aside for now,

'Bathory, could we speak?'
'Of course, Vlad. What is on your mind.'
'Well, I think my quest might be nearing an end. The options though, no matter how I look at them, I do not see any chance that I could have children after I achieve it.'
'I see. I-. Look, Vlad, I do not want to get your hopes up, but I think, well I think that might not be an issue anymore.'
'What do you mean?'
'Well, I think a baby might be coming.'

Well. That changes things.

'Bathory...'
'I am unsure. Some of the signs I know, but it could be many things yet. Besides, even if it is not the case, you need to do what you must. You will shape the world for millenia to come.'
'You will be with me. That is what really matters, but... Kids. I mean damn. I knew you wanted this, but it actually...'
'Yes, it is much more serious than the dream. Many obstacles. Somehow, I doubt that you will settle down and become boring, however.'
'I- I am sorry. Lost for words.'
'Now now, I told you not to get your hopes up. What of this immortality?'
'A curse from a god. The theory is, it would have a lot of power. I could not counter it fully, but I could direct some of that power to my means. It is an option. We should visit the temple in either case.'
'That sounds terribly dangerous.'
'It is. I think I am good enough to do it, based on my previous interactions with gods. But I am not certain it will work.'
'Be careful. Do what you must, but do not die.'
'I will not.

>Fast forward to home.
>Other
>>
>>41610716
QM said its a one time deal when asked last time.
He did say he was considering telling us what we missed out on, but was thinking it would be cruel to.
>>
There's also a factor that blood drinking tendencies may not go too well with our various allies
>>
>>41610603
>Also having a sound understanding of various forms of immortality in media helps. Being a Lich is mostly self-explanatory, you know?
It literally
D E P E N D S O N T H E S E T T I N G
>>
>>41610706
I think that might just be another reason to look for an immortality that could give us time and possibilities to fix that
>>
>>41610788
>Fast forward to home.
>>
>>41610788
>Fast forward to home.
>>
>>41610788
>Depends on the option. Some will stack, some will bar all others.

Vampiric-draco-lich comfirmed? Can my dick get any more erect?

>Fast forward to home.

got nothin
>>
>>41607813
FINALLY!
>On the road you most certainly did not discover an enchanted forest with an ancient elven woman who taught you the basics of Enchantment magic. It would be silly to suggest that such a person would have lived long enough to remember the fall of the civilizations and told you about it
Oh you
>>
>>41610788
>>Fast forward to home.
Check in the humans
>>
>>41610788
the more i hear it the more it sounds like this vampire thing isn't guaranteed and it sounds a bit like a gamble.
>>
>>41610788
>Fast foward
I am at peace.
>>
>>41610861
let it rock anon, we in this for the ride
>>
>>41610861
Well, you can only win the lottery if you buy the ticket, first.
>>
>>41610861
Whatever it is, there will be significant risks/costs for most worthy options.

You return home. The winter is as hard as it has been, though spring should come within a few weeks. You visit the human village to find them largely contented. An older inhabitant had died, and burial was difficult in the frozen earth, but luckily they did so. You go to your quarters and you go to sleep.

It feels lovely to sleep in your own bed, though you find it harder to block out the nigtmares.

>Timeskip to spring trade/fix up the ruin/train Lathrien/Bathory etc.
>Continue in normal time
>>
>>41610913
>Timeskip to spring trade/fix up the ruin/train Lathrien/Bathory etc.
>>
>>41610913
Make carts for the trek. We are planning to take a lot of stuff, tools materials, and books.
Make a wagon specifically for books.
>>
>>41610913
>Timeskip to spring trade/fix up the ruin/train Lathrien/Bathory etc
>>
>>41610957
How we going to pull them anon? With undead?
>>
>>41610913
>Timeskip to spring trade/fix up the ruin/train Lathrien/Bathory etc.
>>
>>41610957
Oh also
>Make body for the mermaid
>Make a poison immune homonculi caretaker for the spiders
>>
>>41610991
>Make a poison immune homonculi caretaker for the spiders
Do we really need that? Dont we just toss food at them?
>>
>>41610913
>Whatever it is, there will be significant risks/costs for most worthy options

Is transferring our soul into the bodies of our kid an option? if yes would that work better than some random body?
not that i think we should but hey it's a classic

>Timeskip to spring trade/fix up the ruin/train Lathrien/Bathory etc.
>>
>>41610985
That's the idea. Undead animals if nothing else.
Or we could try our hand in domestication
>>
>>41610991
Will be done regardless.

Choose ONE. You will get THREE choices overall.

>Train Lathrien in magic
>Train swords with Bathory and Melandie
>Prepare for your travel into the desert
>Manage trade
>Start construction of the road between you, dwarves and elves
>Start construction of your ruin improvements
>Other
>>
>>41610913
Not one to waste a time skip, could we work on that mind magic or find a book or two on that and healing magic.
If they fail w.e but hey may as well use the time skip.
>>
>>41611012
we do have GIANT SPIDERS so...
>>
>>41611003
Someone need to take the silk and venom from them. We aren't keeping them for their good looks.
>>
>>41611026
Spider harnesses must be nightmarish
>>41611035
Undead?.
>>
>>41611014
>Start construction of the road between you, dwarves and elves
>>
>>41611014
>>Train Lathrien in magic
>>
>>41611014
>Start construction of your ruin improvements
>>
>>41611014
>Start construction of the road between you, dwarves and elves
>>
>>41611014
Ruins. Let'start at home. We'll need a bigger library, a pens for animals and the future seamonster, and perhaps a forge.
>>
Roll 3d20 1st road 2nd Lathrien 3rd improvements
>>
Rolled 20, 20, 17 = 57 (3d20)

>>41611092
>>
Rolled 10, 3, 15 = 28 (3d20)

>>41611092
>>
Rolled 2, 16, 2 = 20 (3d20)

>>41611092
>>
>>41611049
Workable, but I think that would require Vlad's attention.
It's like a difference between cleaning your own house, and employing a maid.
>>
>>41611110
anon....

Who did you sacrifice to the dark gods?
>>
>>41611110
BAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
>>
>>41611110
What the fuck, anon.

>>41611115
WHAT THE FUCK, ANON!?
>>
>>41611014
>Start construction of your ruin improvements

Could we order our 5 mages to read and organize our library in the mean time. Splitting them up into sections like magic/gods/architecture/ect.
as best they can to make research rolls easier.
>>
>>41611014
>>Start construction of the road between you, dwarves and elves
I want to first do the road
Then train Lath's magic
>>
>>41611141
Uh, my sleep? got up at like a quarter to 5 central time
>>
File: PANIC MODE.jpg (11 KB, 200x291)
11 KB
11 KB JPG
>all these 20s and 1s in this thread.
I think every single roll in this thread was either a crit or critfail. What the fuck is happening?
>>
File: Ainz happy.jpg (92 KB, 1280x720)
92 KB
92 KB JPG
>>41611110
>>
>>41611147
>>41611147
>>41611142
>>41611141
>>41611110
>Almost 3 crits
>Almost quints
Coincidence? I think not
>>
>>41611110
roads are suddenly freeways
>>
>>41611198
Welcome to Feral Necromancer quest
>>
>>41611238
I bet the god of death is behind this!
>>
I love it when dice derail my entire train of thought.

Construction nat 20! [1/2]. Lathrien nat 20! Lathrien Learns Necromancy 3! Construction unnatural 20! Great success.

In retrospect this was a very productive three weeks. First thing you do is to focus your attention on building roads between the three nearby tribes. You start work out fairly quickly, but the real breakthrough comes when you employ the golems in the construction. Or, more precisely, when you ask them to walk a specific direction. After that, it becomes simple to even out and lay cobbles on the road. It is actually done within the week, even in the winter. It is rather narrow and simple, but it still improves the travel significantly.

>It takes 5 hours to reach the elves by the road, and 14 hours to reach the dwarves via the road.

'Lathrien, you have been controlling undead of your own. How are you holding up?'
'Well, I feel much better than I did when I came here. I don't feel the emptiness anymore.'
'I thought that might be the case. Now, the next spell you should learn, this is a dangerous one, understand?'
'You mean the disease thing? I think I almost have it down. I cannot make it spread, but it works. The spirits don't much like it, but I figure, you never cared about that stuff, maybe neither should I.'
'Huh. Good job. I guess you can take a break.'
'Vlad, I have been hearing whispers in my sleep. It talks of you, and about how my soul if forfeit.'
'Right, must be that god. It's fine, just tell him to fuck off.'
Lathrien laughs.
'What?'
'Nothing. It's just that Melandie said the same thing.'
'How is she?'
'Calm. Like really calm. If she didn't swear so much I'd be worried about her.'
'Really?'

>Lathrien now controls 30/30 undead minions and has learned Disease spell

Finally, the actual renovations. You expected to have to split up your minions between the construction of the roads and renovation of the ruins, but with the roads being done so much ahead of your -cont-
>>
expectations you can bend all of your attentions on renovating the ruin. You have seen the original blueprints for it, and feel confident you can rebuild it. It takes a little longer than you expected, and it is a few weeks after the last of the snows have melted before the construction is finished. The temple looks magnificent. Grey granite is grandiose and the craftsmanship is impressive. It is a hall such as no elder you have ever seen can match.

>Diplomacy with tribes that understand the significance of this construction gains +1 while in your temple.

You yourself have kept occupied. You have created a couple of homunculi. Six spider-keepers, just to be safe and a body for the Mer ambassador. She chose an elven body, with as many upgrades as you could fit on it. You have been trying to feed non-sentient creatures to the spiders, and while they eat them, the quality of silk has dropped severely, and the venom has dried up almost completely.

>Feed the spiders something sentient
>It is what it is. Deal with what you have

Now might be the right time to set out for the desert.

>Describe preparations
>Set out now Y/N
>Go through gnoll and human lands (direct route)
>Go around known encampments
>Other
>>
>>41611366
Didn't we have a point in construction because we critfailed when helping build the village outside our ruins all those threads ago?
>>
>>41611366
>'Right, must be that god. It's fine, just tell him to fuck off.'
>>
>>41611457
>Feed the spiders something sentient
why are we feeding it small shit, feed it bears and large predators.
>Describe preparations
>>
>>41611457
I'm in no rush to go there but if we do
>Go through gnoll and human lands (direct route)
Abstaining from spider vote.
>>
>>41611457
>Feed the spiders something sentient
see if we can find any orcs, or predators that should be sentient enough.
>Go through gnoll and human lands (direct route)
>>
>>41611506
bears and large predators arent sentient, do you know what sentient means?
>>
>how to feed spiders sentients

>find guy we don't like

>bind soul

>make homunculus

>bind him to it, give it an indestructible skull of steel!

>remake body after it gets eaten and we get the skull back

>repeat
>>
How old is Vlad right now?
>>
>>41611606
doesn't matter these niggas will have to learn how to defend themselves, or they die like little bitches.
>>
>>41611457
Well who would have thought that the Necromantix didn't just bullshit us.
No cigar tough, we aren't feeding them sentients.

I stay by my idea to make carts for the journey.

Also if we hit settlements we might want to bring the Mer with us and get over the introductions.
>>
>>41611642
>give the mer homunculus wings

On call and there in 30 minutes or less, or your magic back, guaranteed.
>>
>>41611466
I think that was just explaining them how to construct.
>>
>>41611682
Oh, so a tutoring/teaching point instead?

My bad.
>>
>>41611457
>It is what it is. Deal with what you have
Until the next race we need to genocide, then we keep some
>>Describe prep
prepare a couple palanquins sleds or carriages to be pulled by undead maybe some undead bear mounts.
Whip up some alchemist's fire to be used as mobile lanterns/campfire
Heavy blankets for the nights, light clothing for the day and something for shade, no crispy elves
Stock up on water even if we can call forth storm
Stay on the lookout for indigenous animals to become DIRE SCORPION
>>Go through gnoll and human lands (direct route)
>>
>>41611610
That is not a very cost efficient process, considering that the silk produced is probably worth a lot less than the materials for one.

The plan should be this:
>Find a female and a male spider that produce the most poison and better silk
>Make them breed
>Repeat until we have non-evil spiders.
>>
This is going to be a serious journey. You need to do some serious preparations for it. You re-invent the wheel, something you have been planning to do for a good while. You make carts and raise some animals capable of pulling them. With your skill in shamanism and necromancy the impact of raising five or six deer and wolves is negligible.

You bring supplies for at least two months of travel with you. You dare not take chances, and the undead can carry it without needing to partake of it.

You begin to prepare the usual party when you realise something. Bathory's belly has been swelling. She was not mistaken. It looks like you will have a child.

>Take her on the road. She will be safer with you than anywhere else.
>Leave her behind. She will be safest at home and you might have to make some morally dubious choices.
>>
>>41611606

http://www.rebekkahniles.com/2012/03/word-box-sapience-vs-sentience.html?m=1
>>
>>41611723
I think there are a LOT of potential in domestication. If we reach immortality we'll have centuries to domesticate different creatures in ways we want.
>>
>>41611723
most female spiders eat the male and lay a lot of eggs anon.
>>41611751
>Take her on the road. She will be safer with you than anywhere else.
>>
>>41611751
>>Leave her behind. She will be safest at home and you might have to make some morally dubious choices.
Bringing a pregnant woman to what might be a dangerous journey in a harsh enviroment? NOPE.
>>
>>41611751
>Leave her behind. She will be safest at home and you might have to make some morally dubious choices.
>>
>>41611751
Does anyone in our party know how to deliver a baby just in case? If not leave her behind.
>>
>>41611723
That would probably take years, plus the spiders are probably magic and would still need to eat people.
>>
>>41611751
>>Leave her behind. She will be safest at home and you might have to make some morally dubious choices.
>>
>>41611751
Forgot traveling state with Bathory's
>>
>>41611622
As well as average life expectancy for perspective.

Also we're like right at bump limit. Part 2 or end?
>>
>Not being here at the birth of our child
Depending on how much time she has or we have, we might be better delay the journey or start it ASAP.
The question is; which is it?
>>
>>41611622
I think it was 30-35 last I checked.
>>
>>41611869
She probably has been pregnant for 4 or 5 months
>>
We should preserve some of our sperm in case we want to have some more children.
>>
>>41611898
nope late 20s, i bwlwivwe we were 28 or 29.
>>
>>41611900
If she just started to show, wouldn't that actually be at 2-3?

Or am I getting my trimesters confused again.

Fucking biology, never my strong point.
>>
>>41611911
nah we just checking the temple out first, we don't have to make the choice right when we get there.
>>
>>41611751
>>Leave her behind. She will be safest at home and you might have to make some morally dubious choices.
Leave the 5 mages and 5 regulars with wind attribute as scouts, guarding her While we go out.
>>
'Bathory?'
'Yes, Vlad?'
'I would ask you to stay behind, this once.'
'Of course, do not be stupid. Just be back before the baby comes, yes?'
'If everything goes well I should be back by then.'
'Good. Go now. Farewell. I love you.'
'I love you. I will be back.'
'You better.'

Your caravan sets out. You follow the road as far as you can, but you do need to go through the woods as well. You know that it will pay off later, but right now it is a pain in the ass. You are just happy that you do not have to drag them yourself.

The first few days go by uneventfully. You are glad to leave the forest and your speed picks up considerably on the open fields. You travel on, and encounter no resistance. You are in fact approaching the gnoll lands before you meet anyone on the road.

>Stop by the gnoll camp
>Stop by one of the human settlements
>Pass everyone by, continue to desert.

>>41611898
Vlad is thirty. Birthdays are not really celebrated here, but it has come and gone. Barring accidents, illness and malnutrition, humans live at least to their sixties.

It is 2AM here, I will not be able to stay awake for a whole another part, but I am probably not quitting at bump limit. Will try to go on until at least 3AM.
>>
>>41611953
Your assuming i won't samefagg to make it happen, i want my vampire lord now.
>>
>>41611965
>Stop by the gnoll camp
>>
>>41611776
Also, most spiders aren't the size of horses. Now, I'm not an expert in arachnid anatomy, but I assume for a spider that size you could just take some genetic material lawfull good spider jizz from a male that exhibits the desired trait and insert it into a female, that, preferably, also possesses the same trait.

Even if the male has to be eaten, if the only spiders to reproduce are the ones that can produce better silks while consuming non-sentient creatures, after many generations of spiders we will have spiders that produce top-quality silk, while being fed rats.

Unless it's some bullshit drow magic. Then we hit it with our own magic.
>>
>>41611965
>>Stop by the gnoll camp
>>Stop by one of the human settlements
Introduce the Mer.
>>
>>41611965
>Stop by the gnoll camp
>>
>>41611977
>tfw we are discussing spider eugenics and threatening to magic them if they won't comply normally

Fucking love /tg/.
>>
>>41611973
Or you could just compare the number of votes to the number of posters and repeat the vote until the numbers actually match.
>>
>>41611965
>>Pass everyone by, continue to desert.
>>
>>41611751
The temple isn't going anywhere we can wait till the child is born
>>
>>41611965
>>Stop by the gnoll camp
>>Stop by one of the human settlements
>>
>>41612009
>>41611975
Might actually make a strawpoll for that one. Pretty big decision there with a lot of disagreement.

>>41612040
You can make it there and back again, provided everything goes right.

You make stops by each and every encampment you recall, and make introductions for the Mer ambassador. She is thankful and assures you that it will be taken into account for the trade between your people.

Spot seems uninterested in the temple, and you have the presence of mind not to advertise where you are going to the human settlements. You are, after all, going to be messing with their god quite severely.

Once more, you have traveled further than you dared explore even a few months ago, and found very little there. The fields turn dryer and more beige, until you reach the mountain range that separates the plains from the desert. As far as you know, only one party has come back from the desert alive. Not that many have tried. You will be the first on that trail. First off, however,

>Go across the mountains.
>There is a valley around a day's trip North from here. Walk around the mountain.
>Try to find some caves or ruins of dwarven mines.
>Other
>>
>>41612123
Go across the mountains, maybe we'll see our Roc buddy
>>
>>41612123
>Go across the mountains.
>>
>>41612123
>>There is a valley around a day's trip North from here. Walk around the mountain.
>>
>>41612123
>>Go across the mountains.
>>
>>41612123
>Caves
Cart trough mountains sounds bad.
And the passage might be riddled with the Tribesmen.
>>
>>41612123
From what I hear, Strawpolls are regularly samefagged as well.

>There is a valley around a day's trip North from here. Walk around the mountain.

What's another day of sure travel, as opposed to the dangers of the mountain?
>>
>>41612123
Hey according to your map it's supposed to be a straight line to the desert!
>Try to find some caves or ruins of dwarven mines.
>>
>>41612123
>>There is a valley around a day's trip North from here. Walk around the mountain.
We can find dwarves on the ride back

>>41612178
That we feed to our spiders
>>
>>41612180
At least you have to proxy that shit, and if someone is willing to proxy I can't exactly do anything here.
>>41612188
Actually you are right. I totally remembered it wrong. I will call it as just severely hilly terrain, but it won't be as hard as a mountain trek.

Well, you say mountains. The hills here are nothing compared to the mountains that the dwarves inhabit. The crossing is rather easy. It would have been elementary, if not for the carts. They are worth it, you need the supplies in them, but they are a fucking pain in the ass.

Your travel across the desert begins.

Day 1.

The supplies are plentiful, and the ground is fairly solid. You are making good time.

Day 2.

You did not take the heat into account. It seems foolish, but you'd never encountered the truly sweltering heat of a desert. All of you are sunburned. Perhaps you will move at night from now on.

Day 3.

The night is treacherous, but you figure out a way to travel with certainty. The stars lead you due west.

Day 4

Travel through the night is easier than the day. Resting in the day is hard, but making even rudimentary tents makes the sunlight bearable. The mountains can no longer be seen behind you.

Day 5

Roll awareness 1d20+3 DC 18
>>
Rolled 16 + 3 (1d20 + 3)

>>41612304
>>
Rolled 2 + 3 (1d20 + 3)

>>41612304
>>
Rolled 3 + 3 (1d20 + 3)

>>41612304
nat 1
>>
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>>41612338
>>41612340
>>41612347

Cutting it close.
>>
>>41612398
That 16 was me, the guy with 20 20 17 earlier heh
>>
>>41612458
>>41612398
http://bigstory.ap.org/article/fc26378306a44d62bc9eb14b122f9b70/hitchhiking-robots-cross-country-trip-us-ends-philly
>>
>>41612458
You are the hero we need. Carry on Anon.
>>
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>>41612487
>>
>>41612523
city of brotherly love am i right?
>>
19! Success!

Day 5.

You notice tracks in the sand. You know that footprints disappear in the sand quickly. You are not alone.

Day 6

You are losing minions. Not many of them, but you have lost at least two of them.

Day 7

You feel you are being watched while you are on the trail. You stop. 'Who is this?' you shout.

At first you think you will have no answer. But after some ten minutes you hear a thundering sound, a slight shaking of the ground. You look in the direction the sound is coming from, and see that a cloud of dust is being kicked up.

A significant number of figures, covered head to toe in white cloth approach, riding upon giant lizards. They surround your party.

One, who appears to be their leader shouts out, in Elven, though strangely accented:

'Drop your weapons. Gold, food water, hand it over!'

>Fight
>Talk your way out of it
>Give them some supplies, hide most
>Other
>>
>>41612458
Thanks for saving the day
>>
>>41612561
>>Fight
>capture them if possible
We found our spider food
>>
>>41612561
>Talk your way out of it
DIPLOMACY
>>
>>41612561
>"You've got one chance, leave, or I will kill you, eat your mounts, and use your corpses for manual labor. Please, make a wise decision."

Prepare battle stations!
>>
>>41612561
>>Talk your way out of it
>>
>>41612594
Please say this and fight them
>>
>>41612590
Pretty out of character, vlad always talked to people first and than fails.
>>41612561
>Talk your way out of it
>>
>>41612561
>Talk your way out of it
if not then

>Fight
>>
>>41612561
>Talk your way out of it
standard procedure, when dealing with unknowns.
also we are at Diplomacy 4 [4/5], we can easily pass this.
>>
'No.'
'What?'
'No. You will have none of my supplies. If you try to take it you will die. We may talk, perhaps see about a trade, but I will give up nothing of mine to you for a threat.'

And with that concludes Feral Necromancer Quest XXI

You have 5 exp.

Rules for leveling up: http://pastebin.com/vBRyBWfK

Suptg archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=feral+necromancer
>>
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>>41612628
>if
>>
>>41612561
DROP YOUR LIZARDS! THIS IS A ROBBERY!
>>
>>41612667
PFFFFFFFT THIS FUCKIN GUY!

-easily- pass a diplo check!

Only when talking to fish people, anon!
>>
>>41612670
raise necromancy to level 8.
I want to see what the last level is.
>>
>>41612670
Lvl up necro.
>>
>>41612670
I say we bank it all.
>>
>>41612697
Might as well level it, just so we can see how liches work.
>>
>>41612670
if we pick necro upgrade, can you hint at us what necro lv 9 is?
Also what happens once we max necromancy?
Do we get a new primary school of magic?
>>
>>41611366
>Lathrien nat 20! Lathrien Learns Necromancy 3!
Late but shouldn't that also improve our tutoring?
>>
>>41612670
Git dat necromancy.
>>
>>41612561
>Talk your way out of it
>>
>>41612725
he usually tell us what we unlock at the nextt level of at least hints at it.
>>
Reminder to not rush immortality, we still have many years left to live.
>>
>>41612670
When is the next thread?
>>
>>41612670
necro 8
>>
>>41612725
That would discourage raising Shamanism before finishing Necromancy. Not sure if I want that, but will consider it.

>>41612741
True

You have gained Necromancy 8! Your maximum minion count has increased to 80!

You have gained Create Soul: While not a truly human intelligence, you can create a soul to your specifications. This can be used with bindings, homunculi etc and will be made exactly to your wishes.

Necromancy/Illusion combo New type of minion unlocked, Phantasm- Using three unit slots you can create a nearly intangible and invisible magical construct that can nonetheless cause psychic harm, up to killing the target. While not as effective at killing enemies as normal undead, they are much more difficult to kill and can pass through walls. Furthermore, they are ensouled and so much more intelligent than your normal undead.

You have learned Destroy Soul! You can make a target an empty vessel without killing them. This can be used as a particularly cruel punishment, or in order to prepare for...

You have unlocked 1/2 requirements for Possession immortality option.

You have unlocked 2/3 requirements for Alchemical Construct immortality option

A lot of things fell into place here <<
>>
>>41612887
And here someone wanted to bank exp.
>>
>>41612887
>You have gained Create Soul: While not a truly human intelligence, you can create a soul to your specifications. This can be used with bindings, homunculi etc and will be made exactly to your wishes.
huh does this help with the spider problem?
Also got a hint at what necro 9 is?
>>
>>41612887
...
Wow
>>
>>41612887
So possession and turning ourselves into Bathory, meh. Let's just see what Vampire does.
As far as the other stuff, HOLY SHIT GHOSTS
>>
>>41612938
I'm sorry, thanks for voting me down.
>>
>>41612958
Worth experimenting with.

Necromancy IX is pretty much going to be an immortality option in itself, as well as providing some extra survivability to your minions.
>>
>>41612887
>You have unlocked 1/2 requirements for Possession immortality option.
probably need to raise illusions or shamnism for this one.
>You have unlocked 2/3 requirements for Alchemical Construct immortality option
No clue on this one though.
>>41612980
>and turning ourselves into Bathory, meh.
Actually this sounds completely different to bathory.
I believe what we did to her is the poor mans version of this.
>>
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>>41612887
>necro 8
Pic related
Also we should talk to the demonist and learn his secrets
>>
>>41612887
>You have unlocked 1/2 requirements for Possession immortality option.
>You have unlocked 2/3 requirements for Alchemical Construct immortality option
I still like vampirism more.
>>41612998
I want to see what this is before deciding on our immortality.
>>
>>41612958
That seems wrong on so many fucking levels.
>>
>>41613018
Prolly, Personally I prefer vampire but if people just want to be a Hommunculus that's fine
>>
>>41613030
same
>>
>>41613019
>learning demon magic
NEVER EVER
>>41613030
How can you like something more when you dont know what it is exactly?
>>
>>41613035
look again
>>41612998
>>
>>41613035
Why?
>>
>>41613067
>possession
>alchemical construct
They are self explanatory.
>>
>>41612998
>>41612887
I doubt people would spend on anything else so might as well bump shamanism to primary after necro is finish since it seems people want to save and see what the end result is.
>>
>>41612887
Ill vote for alchemical construct option later since we can still obviously have children with it
>>
>>41613067
Rule of cool mostly, also we're named Vlad dude
>>
>>41613102
so how can you tell thier pros and cons from that?
With vampire we got to know what the pros and cons were, but with those two we got jack shit.
>>41613113
the theme argument never works anon.
>>
>>41613019
That wasn't the one I wanted but yea we could make a Gost Rider skelly with totems for gaze and fear and an elemental imbued
>>
>>41613102
Explain them exactly then.
>>41613113
I'm named Joseph, that doesn't make me a carpenter.
>>
>>41613018
Since this is pretty obvious,

Posession:

Pros:
Nigh-impossible to permanently kill you
Disguises are elementary, so long as you are willing to kill someone in the process
Easy changes of racials, including posessing creatures far physically superior to humans

Cons:
Moral considerations
You still remain physically as capable as the posessed creature

Alchemical construct:

Pros:

Almost unlimited customization of your body

So long as you have a back-up prepared and relatively close, you are extremely difficult to kill

You can have multiple bodies to swap between

Cons:

Limited by the possibilities of natural materials

Technically possible to kill you

Quality of body limited by your skill in alchemy

I will also say that Posession, not Create/Destroy soul is technically the spell necessary to be able to create an alchemical construct body.
>>
>>41612887
AWESOME

When we get back we should start improving our army of the dead with these gahstly horrors to accompany our zombies

I know its a minor thing but lets try creating some souls and feeding the spiders, even though thatd be slightly horrible. Or maybe we c an make them like Mr Meeseeks and have their ultimate joy in life to be eaten by spiders and made into silk. That sounds perverse as fuck though
>>
>>41612887
Can we combine destroy soul in conjunction with binding as a punishment?ie take their soul, bind to an object but keep the body alive, then when sufficient time has passed, restore them to their body with lesson learned?
>>
>>41613158
Is possesion possible to use in conjuncture with vampire, due to the fact that its a curse?
>>
>>41613158
oooh interesting. I wonder if we could combine Alchemical Construct with Vampirism. If it curses our soul and not our body they might work together...
>>
>>41613067
>not wanting to learn a brach of Magic because "they're demons"
C'mon son, it's like you're not morally ambiguous
>>
>>41613158
Thanks Dead
>>
>>41613172
>>41612958
Well I mean it is pretty fucked up, but this ain't Cuddly Wabbit Paladin quest. Moral ambiguity has been the name of the game from the get go. Vlad is mostly nice, but whether or not he's good is questionable.
>>
>>41613206
Oh that's awesome
>>
>>41613158
Alchemical construct sounds like an upgraded version of possession.
>>41613208
I dont want it because the demons give you magic in exchange for your soul. I think vlad is pretty attached to his soul.
>>
>>41613204
Posession can be used in conjunction with most other forms of immortality. That said, Vlad has kind of been really averse to the most brutally cruel uses of magic, and posession sure ain't pretty.
>>
>>41613271
I have to agree with that, Is vampirism a soul curse or a body curse? Because if we could do>>41613206
I would love you even more
>>
>>41613271
That said its not like he has a shortage of fuckers trying to kill him.
>>
>>41613294
>>41613271
It might be that it slowly curses the body so we would have to switch bodies over time.
>>
>>41613294
Doesn't sound right to me. Will probably be banned for thematic reasons, unless I can figure out a way to justify it.
>>
>>41613271
Indeed. Might be worth keeping in your back pocket though. Especially if a group of adventures come calling. Would be great to have them kill us (if unavoidable) and just slip into one of the weaker minded members...
>>
>>41613328
Ah thats a shame. I figured that might be the case though.
>>
>>41613328
you could go with my idea here
>>41613326
Where we need to keep switching bodies if people want both.
>>41613328
How many options are left uncovered for immortality?
We know about necro 9.
>>
>>41613328
Why not have the possesion work in a similar way to a vampire turning into mist? Turn into mist, inhabit body.
>>
With all of the new toys we've got, I think we will be looking at reforming our horde as soon as possible. I mean, between the discounts on animal undead, and the three special kinds of undead you have there's a lot of choices to make at this point.

Well, we're falling off the board, and it ain't that late (3.33AM) , so I'll probably stick around 'till 404.
>>
>>41613396
>when a vampire attempts to possess someone, they explode outwardly and shower the area in gore, rejuvenating the vampire

Fucking vampire curse too stronk for something else to handle.
>>
>>41613328
So say We could make a insanely upgraded body using Alchemy.
Use possision into that body. Then go vamp further increasing the benefits we gain from vamp curse. It shouldn't break any rules.
>>
>>41613436
Damn, that's pretty awesome, I like it
>>
>>41613449
Now we're just powergaming lol

Real discussion time here, I wanna know why people are against Vampirism
>>
>>41613432
>>41613436
>>41613449
Like i said unless its an alchemical body the bodies should start dying/decaying/changing when possed, with vlad needing a new bodies every couple of months if he wants to avoid the bad parts of the curse.
>>
>>41613233
But asking what dog-Orc knows ain't the same as bringing up BeezeBub sayin lets make a deal
>>
>>41613503
We would get more use out of finally learning pyromancy.
>>
>>41613497
Not my cup of tea, especially since i keep hearing the vald theme reason (which is a reason equal to a "cause i said so").
Also i don't like rushing into one time deal shit and would like to look at all our options first.
>>
>>41613498
Actually, most of the negative parts of vamprism are actually negated or reduced as the age and power of the vampire increases.

So a new body would be a neophyte vampire and likely very weak.

I don't know how Dead works this shit, though.
>>
>>41613498
I'm fine with that. I wouldn't mind being able to change bodies and immediately have them affected by the vampire curse. And then leave us to attempt to learn how to day walk with vampire powers as "normal."

I'm not looking to get around the curse, I'd just like to be able to move to a much more powerful body.
>>
>>41613497
Not against it, just want to know all the options first. Literally no rush.
>>
>>41613432
Just make sure to update the paste and I'll find a couple ways to break your system Dead. The Drow thing was just the start, really want more Draco stuff
>>
>>41613539
>>41613573
Yeah i got you guys, I don't know none of the other options have screamed Vlad to me. I'm not sure he'd want to do a alchemical body either
>>
>>41613602
We should make that black dragon soul a tiny alchemical dragon body so he could hang out on our shoulder and talk to us
>>
>>41613605
i doubt he would like to rely on a gods power either, but people want vampires.
>>
>>41613497
Personally, I think it makes more sense to have awesome bodies we can slip back and forth to that are immortal rather than deal with a God cursing us and the problems that might occur from that.

I wouldn't be opposed to Alchemical Body and then being cursed and it travels with us from body to body (which means our soul is cursed). Altogether Vampirism seems to have a bunch of unnecessary downsides. Oh and thematic arguments mean little to nothing to me.
>>
>>41613630
About how he hates us?
>>
>>41613646
>acquire possession
>acquire Alchemical construct
We become Dr. Doom.
>>
>>41613646
The drawbacks aren't really that bad though if you think about it, especially as we age. Vampires typically get much stronger as they age.
>>
>>41613654
>"You fucking suck, I offered to make you my minion, necromancer!"

>"This place is stupid, too green. HEY, melt something. I know you have acid, magic-thief."


>"This tastes foul, your cooking is shit, necromancer, maybe you should leave it to your wonderful wife, she's rather kind, and quite a conversationalist! .... what's with the look, human?"

YES!
>>
>>41613688
That would probably take hundreds of years though.
>>
>>41613544
Essentially correct, though it is not simply age that gives the increased power, but discovering and adjusting the abilities a vampire would have is a skill in itself.

>>41613635
The plan is really to steal some power from a god, not so much to try to bargain with one.

>>41613449
What I'm thinking right now is that the alchemical body is not really natural, and something that the curse would not even consider. I'd say that the vampirism bit would get suppressed until you got back into a natural body.

>>41613681
There are going to be way more options than 'better human' I'll tell you that much.
>>
>>41613688
As long as we achieve immortality we have no worries about becoming stronger. Wizards in this setting are already more than powerful enough to break the world. I'd take a better form of immortality and a multitude of body options over one with a bunch of weaknesses that we may overcome after a few hundred years.
>>
>>41613704
Do note, that Liches actually do decay, and it is entirely possible for the magic that sustains a lich to unravel and destroy the lich and its soul forever.

And the worst part? It's unavoidable.

I want to see every immortality option, but Vampirism is traditionally the only one that lasts indefinitely so long as they feed. Most forms of immortality are curses as well, in many mythos.
>>
>>41613711
I just meant in terms or "you thought you killed me but it was really a vlad bot!"
>>
>>41613743
>Do note, that Liches actually do decay, and it is entirely possible for the magic that sustains a lich to unravel and destroy the lich and its soul forever.

>And the worst part? It's unavoidable.
We have in no way had it confirmed that in this setting Liches are exactly like they are in D&D
>>
>>41613743
>Do note, that Liches actually do decay, and it is entirely possible for the magic that sustains a lich to unravel and destroy the lich and its soul forever.
I would like to see your sources for that information sir.
>>
>>41613701
all my yes
>>41613728
List out the weaknesses and let's meta-game how to get over them. I'm also not convinced a better form of immortality exists without a huge drawback
>>
>>41613744
Also doable. You could in fact create souls that mimic yours already, as of the end of this quest.

>>41613743
The False Life spell would at the least let you retain the appearance of being alive
>>
>>41613782
Oh geez, this will take a while, I'll see what I can dig up from actual respectable sources and not just

>>41613780
that.

Cause I know I've seen it elsewhere.
>>
>>41613743
I don't know about demilich!
>>
>>41613818
But does any of it actually come from this quest?
>>
>>41613861
Seeing as you haven't had the proper lichdom option yet, I think the confusion here might be about the elven necromancer that owned the temple originally, and has been called a lich by other posters. It is a bit of a different immortality than the theoretical lichdom that you might gain.
>>
>>41613861
Nope.

Nor does any of the shit that has been speculated upon in this thread.

We don't know -for sure- how -any- of the immortality works.

We only have ideas.

And since the vampires are based on WoD and WHFB, it would seem outside sources -are- viable since Dead draws inspiration from them.
>>
>>41613916
<_< Only having played VtM once and not actually ever read the Vampire Lords rulebook. It does seem to fit, but think theme not specific powers.
>>
>>41613916
See
>>41613907
> It is a bit of a different immortality than the theoretical lichdom that you might gain.
>>
>>41613916
>>41613954
There you have, so vampires can be strong, but not bullshit gods of reality strong.
>>41613954
You should check out how strong vampires can get in that universe.
>>
>>41613969
I was in the process of typing as he posted that, and the refresh didn't catch it.

My point still stands, that lichdom could have a -very- serious drawback, since it is otherwise insanely good. (Except for social, who wants to talk to a skeleton? No one, and we would only get to bone Bathory literally. Gross.)

Which is why I suggest caution. Even if my vote is with vampirism at the moment.
>>
>>41614021
Oh I'm aware. It is a possibility, getting there but, well, basically let's say Vol. 3 adventures would be in that sort of a powerlevel.
>>
>>41613916
>>41613969
>>41613954
I honestly feel like in character Vlad would refuse any sort of immortality that would seperate him from his loved one(s). He'd also get a lot of shit's and giggles out of tricking a god.
>>
>>41614021
>tfw in VtM the earliest vampires were near deific in strength, with Cain essentially being a god.
>>
>>41613801
>List out the weaknesses and let's meta-game how to get over them. I'm also not convinced a better form of immortality exists without a huge drawback

>Vampire
We don't know for sure yet. But I'll give a couple thoughts.

Pros:
Physically Powerful (Can be gained by Alchemical Body)

Increased magical power due to Vampirism (Special Shape shifting?)(Could be useful, but likely more utility more than anything due to magic already being apocalypse level powerful)

Immortal (One Body)

More?

Cons:

Vampire Weaknesses - Sun, Holy Power (increasingly an issue due to God resurgence), Fire, etc?

Very long build up time to see results

Danger of being cursed by a God (who knows what could result from that)
>Alchemical Body

Pros:
Almost unlimited customization of your body

So long as you have a back-up prepared and relatively close, you are extremely difficult to kill

You can have multiple bodies to swap between

Cons:

Limited by the possibilities of natural materials

Technically possible to kill you

Quality of body limited by your skill in alchemy
>>
>>41614031
It could but we should wait until we know exactly before we decide on anything.
>>41614059
Well bathroy is immortal right now so it shouldn't be a problem.
>>
>>41614078
>>41613801

OH. Also we may completely destroy or fuck over our soul. Which could be a problem. Our soul probably wouldn't be damaged by Alchemical Body though.
>>
>>41614078
These are correct, but not complete.
>>
>>41614078
Vampire is very much the "long game" option. but seeing as how most of what we do is long game, I dont have a problem with that.
>>
>>41614115
Thanks Dead. I figured they weren't complete, but great to know I'm mostly correct with what I've listed.
>>
>>41614100
>It could but we should wait until we know exactly before we decide on anything.
Oh, I know, I agree with you there, I want to go to the temple to make sure the place is secure. And because ADVENTURE!!!
>>
>>41614144
Hey, you sure don't want some OTHER ancient vampire lord to show up a few centuries from now.

Time is definitely going to start advancing faster once the party becomes pretty much immortal.
>>
>>41614170
See THAT makes vampire more attractive because we wont have to wait IRL weeks for the powers to slowly kick in
>>
>>41614170
Yeah, fuck other vampires.

Who needs em?

I can only imagine how shitty it would be to be a Vampire Hunter when there is only -one- vampire in existence.

What they have been fighting that they thought were vampires were actually alchemical homunculus gargoyles.

Oh damn that would suck for the Hunters.
>>
>>41614170
Well if possible I definitely want to try combining Alchemical Body and Vampirism. Even if we can't use vamp powers while in an "unnatural" body.
>>
So what's the general feeling on a more civ/SoIaF themed game for volume 2? Do more Empire building or stick to Vlad and pal's adventure time? Mix of both?
>>
>>41614233
no kidding.
>>41614247
some empire building would be fun, especially once we become immortal
>>
>>41614115
What constitutes holy though?
>>41614078
Thanks man, I didn't actually expect you to do that. I don't think our mind would survive our fake body dying unless we had possession as well, and I'm not sure we could possess a non-sentient/soul having body.
>>41614200
That is attractive
(captcha is fucking up bad right now)
>>
>>41614247
A mix of both, with more emphasis on empire building in volume two would be grand I think
>>
>>41614277
At this point, basically nothing. As empires and religions rise, things might change.
>>
>>41614277
>What constitutes holy though?

Maybe a better term would be "divine"?

I would assume most gods and such things could just flat out attack your soul, since the physical body of a vampire is fuckoff tough, something that targets a soul would still be a threat.
>>
>>41614247
empire building, but remember to avoid the pitfall of going full autist with it.
Some anons try to micromanage too much shit and also try to turtle the fuck up along with trying to science guns into existence.
>>
>>41614247
Mix of both sounds great boss
>>
>>41614333
The cautious powergamer has been the greatest difficulty in running the quest. I do try to offer options awesome enough to make the risk worth it, rather than straight up banning turtling.
>>
>>41614247
I would also like a mix of both. I really enjoy your characterizations so I don't want them to go too far to the wayside.

>>41614277
No worries. I figured it might be worth it. I'm not entirely opposed to vampirism. I just prefer Alchemical Body. I mean there are a LOT of awesome creatures and materials out there that we could take advantage of.
>>
>>41614368
Dragon body would be sweet
>>
>>41614401
That it would anon.
>>
>>41614368
I would never leave the characters on the wayside, love them too much. Also having two elves and two immortals makes it easy to have a civilization advance at a realistic pace, while still having permanent characters, which helps a lot.

Also, dialogue is fun.
>>
>>41614401
But how could we make it better?

Biosteel dragon body.

Get fucked, balance.
>>
>>41614417
That is wonderful to hear.
>>
>>41614431
>>41614417
That is not to say that nobody's going to die, mind you. I ain't pulling punches, both you and Melandie have been one diceroll away from death.
>>
>>41614458
Which makes everything all the more fun Dead.
>>
>>41614458
I love Melandie btw, her dialogue seems a lot more natural than everyone else's.
>>
>>41614458
Thats awesome.
Real death is good. not MAN, ima let you guys SLIDE THIS ONE. keeps people from doing dumb shit on purpose.
>>
>>41614458
Which is why keep coming back, we love you Dead
>>
Huh, page 10 to 404 takes longer than expected. I think I'll have to give up and sleep.

>>41614490
I am somewhat shamed to say that a Melandesque character appears in just about everything I write. I love the archetype, but it almost comes too easy to me now.

Big part of this quest is me getting a bunch of words of fiction out of me, I'm practicing here and doing experiments, so some of the characters might take a while to develop, and I might take a while to be a passable writer.

See y'all sometime soon. Got a game of Mage to run tomorrow, so that'll be nice and balanced and no players are going to try to get one over me.
>>
>>41614568
night dead, glad I could save us with my rolls, second time actually contributing to the thread!!!!
>>
The options that are opening up as we advance our magic just get stronger.

currently we have 5 schools of magic we're advanceing

Necromancy VII
Shamanistic Magic VI
Illusion II
Draconic Magic III
Enchantment I

And another 2 schools of magic we haven't even learned

Demonology and Mer Magic

We just unlocked/ learned of possession, what happens when we get our other schools of magic up to level 8? Do we unlock the ability to leave our mortal shell behind and become a force of the world like that Greater nature spirit?
>>
>>41614568
Good night. Thanks for running Dead. It was an awesome thread.
>>
>>41614611
also healing magic.
>>
>>41614653
oh yeah I forgot about that one?

Do we need to be a priest of pern to use it?

Are dwarven runes a school of magic too?
>>
>>41614691
what...I am pretty sure we unlocked it by ourselves.
When a tree fell on a human, we healed him as best we could. unless it was a figment of my imagination. We just never actually learned the magic.
That would be interested to level up. for utility, and it could likely negate the live undead cost we recently unlocked. And possibly improve on it.
>>
>>41614747
Oh maybe we did, but Dead forgot to put it in the pastbin, like enchantment



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