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/tg/ - Traditional Games


File: House Brachen Crest 3.png (149 KB, 330x337)
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The year is 280 AC, a period of calm and peace across Westeros. The Targaryens sit on the Iron Throne, as they have for nearly three centuries, and King Aerys, The Second of His Name, rules all of Westeros.

You are Garrette Brachen, Lord of Brachenhall, Scourge of the Ironborn, Warden of the Tumblestone Coast, and one of the Lannister's trusted bannermen.

Welcome to A Song of Gold and Sand - House Brachen Quest!

http://suptg.thisisnotatrueending.com/archive.html?tags=House%20Brachen
>>
Your House is an ancient one, hailing from the time of the Age of Heroes, when the First Men ruled Westeros. Your line has always shown honour, loyalty and duty - a firm friend to those who gain our respect, and a wrathful seeker of justice to those who slight us.

Our history has been one of hardship and bitterness, though not without its blessings. We have always suffered from the treachery and spite of the Ironborn, our lands over the centuries slowly wittled away from what had previously been the northern realms of the Westerlands, to a small parcel of land on the Tumblestone coast today.

We bent the knee to the Andals when they came to our lands, their right to rule demonstrated by their martial prowess. Again, when Aegon approached our lands, and we were granted a great victory at Nunn's Deep, protecting our liege of Lannister, we saw his armies, and due to Aegon's respect for our courage, we were rewarded when we called him King.

Since then, we have fought for our lands, our honour, for our lords of Lannister and Targaryen, and smote those who sought to break their vows and sully our House. The ashen remains of Houses Tarbeck and Reyne show our wrath, as do the bodies of the Ironborn that were left to rot on the beaches of Ironman's Bay.

We will bring greatness to our House and our lands once more, or die in the attempt.
>>
>>41606279
1st
>>
File: Local Houses.png (685 KB, 447x738)
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Your lands are a meagre shadow of what they once were. Where they used to stretch across the whole north coast of the Westerland, you are now left with but a small portion of land, hardly large enough for your home of Brachenhall and a dozen or so villages scattered across the countryside.

Raids from the insidious Ironborn have shattered your strength, and bandits roam the roads and mountains south of your hall. Though you might have gained personal glory in your work for the Lannisters, you have left your own lands to go to rot, an error you wish to rectify.

Other houses have sprouted in the lands that you once owned. House Payne now resides further up the coast, and Houses Marbrand and Estren now own the rich lands along the Tumblestone River, that your house used to call its own.

You bitter enemies, the Ironborn, sit off the coast on the Iron Islands, waiting for their time to strike. House Banefort, another family with ties to the First Men, sit in their holds, watching as they always do.

You have decided to change your fortunes, and lift your House to greatness once more.

"Still We Stand!"
>>
File: Lord Gerratte Brachen.jpg (60 KB, 642x950)
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Dramatis Personae

Lord Garrette Brachen - Lord of Brachenhall, 38 years of age. Became lord at the age of 14 following his father's death in a sally against Ironborn raiders on the coast. Grey of hair and blue of eyes, his face is hardened by battle and service, including the War of the Ninepenny Kings and the Reyne-Tarbeck Rebellion. He is dutiful, loyal, couragious and knowledgable in the ways of war - the epitomy of a scion of House Brachen, and, Gods willing, the man to see its resurgence.

STATS: http://pastebin.com/PjZppEmz

Ser Kalin Brachen - Uncle, 60 years of age. Dour but pragmatic, like many of your House. He served as a squire to Ser Tion Lannister, heir at the time to Casterly Rock, and was at his side when Tion died at the Battle of Wendwater Bridge, during the Fourth Blackfyre Rebellion. In recent years has acted as your castellan, while you have been away from your lands in the service of Lord Tywin.

Trystan Hill - Bastard son, 16 years of age. Born of lust with a common maid following Lord Garrette's melee victory in the regional Tourney of Ashermark, Garrette took him into his household when he was 6, and squired him to Ser Tommos. He has followed in your footsteps, skilled with spear, sword and lance, and has proven himself in raids against bandits and Ironborn.
>>
Ser Tommos - Master-of-Arms, 52 years of age. A sword sword of your father, Ser Tommos has served your House loyally, and was one of the men to help raise you following your father's death. His mind for tactics rivals your own, and though his body has been ravaged by a life of struggle and war, you know he would fall in battle for you and your House, if needed.

Ser Lambert - A sworn sword in your service, 30 years of age. A strong-armed and athletic man, good with sword and horse, he came into your service following Tywin Lannister's rise to lordship, his own House of Turnberry too peaceful in the central Westerlands for his tastes.

Ser Devin - A sword sword in your service, 22 years of age. Sandy skinned and dark of hair, you have never met a better man with bow or spear. Travelling as a hedge knight across Westeros, he swore his sword to you two years past, following a bandit ambush of a trade caravan he was guarding, relieved by House Brachen's rangers.

Captain Symon Waters - Captain of your fleet, 44 years of age. A weathered old sea-dog, Symon was formerly a brigand and a smugglar, but was awarded with Captaincy over your fleet following his assistance in the Scourging of the Ironborn five years hence, where an Ironborn pirate fleet was ambushed and killed to a man following raids along your coast.

Maester Gregor - Maester of Brachenhall, 30 years of age. A recent graduate of the Citadel, but eager to serve.
>>
As the quest progress you might have to make a pastebin with all the npcs
>>
The smell of death still clung in your nostrils, the bodies of criminals left hung from the trees along the Coast Road, where the mailed fist of your men had struck down upon a band of outlaws, lured from their nest by your bastard son's trade caravan deception. The wagon now contained those who had survived and submitted, along with servicable weapons captured from the bandits, to be taken back to the dungeons of Brachenhall, where they would languish until you found use for them in labour, or you could send them to the Wall to serve in the Night's Watch.

Your sworn swords, Sers Tommos, Lambert and Devin had finished the checks on the men, and had returned, along with Trystan, to your presence.

"My lord, it seems the Father and Warrior were with us," Ser Tommos spoke out first, his grey hair matted with sweat. "We have sustained no deaths, and only a dozen or so men were wounded, but nothing that binding and a little wine wasn't able to solve."

"Aye, my lord, the men did well, though they thirst to finish these criminals that have plagued our lands. I say we follow the directions our prisoners gave us, and strike now in full force," Ser Lambert suggested loudly, his armour dirty with dust and blood.

"I would advise against that, Lord Gerratte," Ser Devin interjected. "Let me lead my rangers into the mountains, see if the information the prisoners gave is true, then strike at dawn."

>March on the outlaws now
>Send rangers, then attack at dawn
>[insert suggestion here]
>>
>>41606375
Yep have to agree or just put the most important in the opening post?
>>
>>41606489
>Send rangers, then attack at dawn
>>
>>41606489
>>Send rangers, then attack at dawn
>>
>>41606489
>>Send rangers, then attack at dawn
>>
>>41606489
>>Send rangers, then attack at dawn
>>
>>41606489
>>Send rangers, then attack at dawn
>>
>Send the rangers, then attack at dawn
No need to rush
>>
Damn this is a really close vote ain't it guys?
>>
"Ser Devin has the right of it," you say, seeing Ser Lambert grit his teeth as he wished to retort, and Devin nodded, glad, though not arrogantly so, that you had heeded his counsel. "We shall scout first, to ensure we are not heading up into a trap in those narrow mountain passages, and once the rangers report back, we shall crash down upon them as a tide of steel at dawn, before they can even fully rouse themselves from their beds."

"Yes my lord, with your leave I shall take my men out now, whilst the fading sun still offers us light," Devin asked, bowing and heading off towards his rangers as you waved your hand in consent.

"So, my lord, if we are to wait here for the rangers to send word," Ser Tommos said after a few moments of quiet, "what shall we have the remaining men do? Should we send them along the road to the local villages, ensure their safety, and show them that their lord values their lives?"

"Or perhaps they should set up camp," Se Lambert offered. "If they are to wait for battle until tomorrow's first light, it might be best for them to rest, so they are at full strength to crush these criminals in one stroke."

>send men to patrol nearby villages during the night to show the smallfolk that you have returned to protect them
>set up camp to rest up your men for the battle ahead
>other suggestions

>>41606375
>>41606494

Aye, I will do in future, thanks for the suggestion.
>>
>>41606629
>>set up camp to rest up your men for the battle ahead
>>
>>41606629
>>send men to patrol nearby villages during the night to show the smallfolk that you have returned to protect them.
>>
>>41606629
>set up camp to rest up your men for the battle ahead
>>
>>41606629
>>set up camp to rest up your men for the battle ahead
>>
>>41606629
>set up camp to rest up your men for the battle ahead
We can do option one later, So that the bandits don't know we're coming.
>>
>>41606629
Squire, Every time I read your trip I think of Constantine
>>
"Rest the men for tonight, for destroying this outlaw band is more important than platitudes to the smallfolk at present. Actions will remove this threat and raise their spirits, not hollow shows of strength," you reply, agreeing with Ser Lambert's view of the coming day. "We can always increase patrols through the villages and along the Coast Road once this is done, to show my people that we have returned, and will do what is necessary to ease their burdens."

"As you wish, my lord. I shall have them set up camp in the forest, to better hide them from prying eyes and lookouts," Ser Tommos replied, the old man looking somewhat relieved at having finished for the day, before he and Ser Lambert turned to shout out orders to the men, who began to head towards the nearby forest, where they would organise a picket and then bed down for the evening.

"My lord," your son Trystan broke the silence, having remained quiet before, "I do appreciate your coming to my aid this afternoon." He referred to your riding in to strike down one of the two outlaws that had headed straight for him during the battle. "I was, perhaps, overconfident, though I believe I could have taken them both. I am curious, though - why ride to my aid, when so many of my other men were fighting two-on-one until the cavalry arrived? It is not as though I'm your trueborn son and heir."

>I'll let you guys offer responses to your son's query
>>
>>41606825
>"Because you are still my son"
>Retire for the night
>>
>>41606825
>>41606877
This
>>
>>41606825
>Does it matter if you are not my heir? You are my son nevertheless. For good or ill we are kin, and family stands together.
>>
>>41606825
>Because though it will never be publicly acknowledged, it will always be so in private
>>
"Trystan," you say, looking at the boy, the paternal feelings you normally hide in front of others coming forth. "Does it matter if you are not my heir? Though I may never publicly act as a father, you are my son nevertheless. For good or ill, we are kin, you are of my blood, and family stand together," you answer. You still feel proud of him, how he stood his ground against multiple foes. He would make a great knight.

"Thank you, father... my lord," Trystan said after a few moments, obviously touched by your words. "Still, thank you. It was a keen blow you struck - you nearly pinned the bastard to the ground!" he added, his eyes betraying how much he wished to be like you. "Still, we had best rest, my lord, for I imagine tomorrow will not be as easy as today was."

You nod in agreement, before walking with your son towards the small makeshift camp your men had set up in the woods, taking the simple bedding you had packed into your saddlebag to give you a better night's sleep.

>roll 3d6
>>
Rolled 6, 4, 6 = 16 (3d6)

>>41607070
>>
Rolled 4, 2, 5 = 11 (3d6)

>>41607070
>>
Rolled 3, 5, 1 = 9 (3d6)

>>41607070
>>
Rolled 6, 5, 2 = 13 (3d6)

>>41607070
>>
>>41607080
>these rolls

We are really good at killing bandits aren't we?
>>
>>41607080

You felt a hand on your shoulder, causing you to be pulled from the darkness of sleep into the darkness of night. From how you felt, you must have been asleep for a few hours. Looking to your side, you see Ser Tommos looking down at you, and a few campfires flickering, pushing back the shadow as your men still rested.

"My lord, a ranger has returned with news," Tommos said quietly, indicating a man in light armour and a dark brown cloak, who bowed as you turned your attention to him.

"M'lord, Ser Devin sent me back to bring you news. We have found the outlaw encampment, and have managed to do so without being spotted so far. We encountered only a scant number of sentries posted, and have not yet needed to kill any. They're ripe for plucking, m'lord, they don't suspect a thing."

"Good, and my thanks for your report. Feel free to grab some bread and refreshment, before you lead us to the camp."

"Lord Garrette," Ser Lambert said, approaching through the darkness, still in his armour as if he hadn't slept, he never could, when there was the blood of enemies to be spilt. "It should be sunrise in four hours, and with all the men, it will likely take a half hour to get them ready to leave, and three to get them up into position, if we are trying to remain unseen. What are your orders?"

>rouse the men, get them ready, and head up there quietly for dawn
>let the men rest, and attack an hour after dawn
>let most of them rest, attack with just rangers and cavalry
>other
>>
>>41607286
>rouse the men, get them ready, and head up there quietly for dawn
>>
>>41607286
>>rouse the men, get them ready, and head up there quietly for dawn
>>
>>41607286
>rouse the men, get them ready, and head up there quietly for dawn
>>
>>41607286
>>rouse the men, get them ready, and head up there quietly for dawn
>>
>>41607286
>rouse the men, get them ready, and head up there quietly for dawn
>>
>>41607286
>>rouse the men, get them ready, and head up there quietly for dawn
Hivemind!
>>
>>41607286
>>rouse the men, get them ready, and head up there quietly for dawn
>>
>>41607286
>>rouse the men, get them ready, and head up there quietly for dawn
>>
You pulled yourself from your bedding, stretching to ease the knots from your back. Though you were used to sleeping on the march, you were getting older, and your body appreciated it less than it did as a younger man.

"Wake the men - we march for their camp for sunrise, and attempt to approach without being spotted. It might not be honourable to kill men in their bed, but these outlaws have lost their right to an honourable death," you reply, as you pull on your ring armour, readying yourself for the coming day.

Sers Lambert and Tommos worked quickly in waking their men, as Trystan awoke and brought you some bread, ham and ale, having some himself as the sky slowly began to lighten, and the men finished eating a little food and collecting their weapons.

"We should be off," you say after finishing the last of the skin of ale and approaching your horse. Pulling yourself to the saddle, you look out over the six-score men pledged to your name. "Men, we go to cleanse our lands. Keep alert, keep quiet, and we will catch them unawares. You will have revenge for your kin who have suffered under these scum. Let's march."

>roll 2d6+6
>>
Rolled 3, 6 + 6 = 15 (2d6 + 6)

>>41607476
>>
Rolled 1, 5 + 6 = 12 (2d6 + 6)

>>41607476
>>
Rolled 2, 5 + 6 = 13 (2d6 + 6)

>>41607476
>>
Rolled 1, 5 + 6 = 12 (2d6 + 6)

>>41607476
sheeeiit
>>
>>41607490
More 6s!
>>
>>41607490

Your men raise their fists in salute, before heading through the forest towards the mountain passes. It appears they took your words to heart, as if you didn't know they were there, from a dozen metres away you'd have barely seen them, ensuring they used the trees and darkness to mask their onward march.

It took around an hour to clear the last of the forest , and then a further hour and a half to make your way through the narrow and winding mountain paths your ranger led you along, not even seeing any evidence of your rangers having passed up this way, such was their skill.

As you began to get close to the camp, you saw a small number of men lying at the side of the road, who upon looking didn't wear the garb of your rangers, and had had their throats slit. A few moments later, you saw a man walking towards your column. Your men approached him quickly, before bringing Ser Devin before you.

"My lord, I see you found the remains of those who might have otherwise spotted your advance," he said, a smile on his face. "A few of the outlaws have begun to rouse, but many are still drunk from last night - apparently they'd had a good haul, and drank some of their spoils in celebration. My rangers are standing by in the rocks above their camp, you need but give your orders."

>Have the rangers attack, then strike with your men when they are reacting to the rangers
>attack at both sides at once
>attack with your men, have the rangers fall upon the straglers

>roll 7d6
>>
Rolled 4, 4, 6, 3, 4, 4, 1 = 26 (7d6)

>>41607659
>>attack with your men, have the rangers fall upon the straglers
>>
Rolled 5, 6, 2, 1, 3, 2, 6 = 25 (7d6)

>>41607659
>>
Rolled 1, 4, 3, 5, 2, 4, 5 = 24 (7d6)

>>41607659
>>Have the rangers attack, then strike with your men when they are reacting to the rangers
>>
>>41607659
>>attack with your men, have the rangers fall upon the straglers
>>
>>41607659
use the Rangers to ensure no one escapes alive. We want this problem solved for good. Our men will be the main attack force.
>>
Rolled 1, 6, 2, 1, 6, 4, 2 = 22 (7d6)

>>41607659
>attack at both sides at once
>>
>>41607659
presumably that 7d6 is our Tactics roll, allowing us to forgo our initiative roll to assure that our men strike first?
>>
Rolled 3, 2, 6, 4, 6, 5, 1 = 27 (7d6)

>>41607659
>>attack with your men, have the rangers fall upon the straglers
>>
Rolled 6, 4, 6, 4, 2, 4, 4 = 30 (7d6)

>>41607659

>attack with the men, have stragglers taken out by the rangers.

Rangers aren't meant for in the thick of it fighting.
>>
Elite Guerrillas are so useful for fixing problems with no muss and no fuss. Not as good at army-on-army clashing, but so much utility. Same deal with Personal Guard, really.
>>
Rolled 5, 2, 5, 6, 3, 4, 2 = 27 (7d6)

>>41607659
>attack with your men, have the rangers fall upon the straglers
>>
>>41607671
>>41607682
>>41607704

"You have done well, Ser Devin, and your men do you credit. Have them retain their positions, and wait for the main force to attack the camp. Pick off those at the rear, the stragglers, and let none escape. I plan for this to be an end for these scum," you reply, waving for your men to follow you up the last of the path, as Ser Devin headed quickly through the undergrowth towards the position his rangers held above the camp.

Giving Devin a few minutes to return to his men, you then had your men take their places, your personal guard to charge through the undergrowth, while the cavalry would charge up the road, killing any who got in your way, and throwing torches onto any shelter or tents the men had built.

As the sun slowly creeped over the horizon, and the light of day pushed away the last vestiges of night, you rose your arm and gave the order. "WE STILL STAND!"

>roll 4d6+4 for your personal guard, and 3d6+4 for the cavalry

>>41607728
Basically, yea.

>>41607805
They really are.
>>
>>41607864
>oh, and roll 5d6+4 for your own attack, if you are leading your men from the front
>>
Rolled 2, 3, 6, 3, 6, 5, 3 + 4 = 32 (7d6 + 4)

>>41607864
>>
Rolled 3, 2, 1, 1 + 4 = 11 (4d6 + 4)

>>41607864
personal guard roll.
>>
Rolled 4, 5, 1, 4 + 4 = 18 (4d6 + 4)

>>41607864

Rolling for the personal guard. Blood and sand makes us still stand.
>>
Rolled 2, 4, 3, 6, 1, 3, 4 + 4 = 27 (7d6 + 4)

>>41607864
>>
>>41607864
it's okay for those rolls to be done behind the scenes, squire.
rollan for guerrillas
>>
Rolled 5, 1, 6, 2, 6 + 4 = 24 (5d6 + 4)

>>41607864

Also rolling for Garrette, I provided the name for the fucker anyway.
>>
Rolled 6, 5, 4 = 15 (3d6)

>>41607864
Calvary!
>>
Rolled 1, 6, 4, 1, 4 + 4 = 20 (5d6 + 4)

>>41607864
Personal attack
>>
Rolled 2, 3, 5, 5, 6 + 4 = 25 (5d6 + 4)

>>41607884
where is the +4 from? +1 for castle forged steel(gratz on actually remembering to add that bonus, page never does). Is +3 from the surprise round?
>>
Your men swarmed towards the camp, with a cry of alarm only echoing over the valley as you approached within fifty metres, a wave of men on foot and horse approaching them as a tsunami approaches the Summer Isles. Around 2 dozen of their men had managed to collect their weapons and prepare a basic line as your men hit them,

It was a massacre. The criminals gave the front ranks of your men a good few moments pause, but the sheer weight of numbers in your favour broke through, separating each of the criminal off and cutting them down where they stood, as you, Ser Lambert and the cavalry charged into the camp, using torches to set fire to the tents before you, a few men running from the infernos to be cut down, others finding themselves trapped and burning.

As you slowed to survey the scene, you saw a large man leaving the biggest tent, who you suspect of being the bandit leader, off to one side, holding a longsword in one hand and a shield in the other, the heraldry on it defaced with black paint to cover much of it. His eyes met yours from across the field, and you spurred your horse, charging across and hitting him hard, your spear catching him in the arm and leaving a gash in his arm, as he span and slashed out with his sword, catching you in the side, bruising your ribs but not quite piercing your armour.

>you took 1 damage
>roll 7d6 to attack
>>
>>41607947
Nah, the +4 was for the stealth and surprise. You don't have a highly skilled blacksmith to make castle-forged steel yet.
>>
Rolled 6, 3, 3, 4, 3, 4, 6 = 29 (7d6)

>>41608148
>>
Rolled 1, 4, 1, 4, 3, 6, 3 = 22 (7d6)

>>41608148

Drown in the neverending surf of your Lords rage common vagabond.
>>
Rolled 3, 6, 1, 3, 1, 3, 5 = 22 (7d6)

>>41608148
>>
Rolled 4, 5, 3, 3, 2, 6, 6 = 29 (7d6)

>>41608148
>>
>>41608171
Holy shit, keeping the 4 highest dice, that's 20.

As the man raised his sword to swing down at your leg, a blow that, if it had connected, might well have hewn straight through your armour and into your thigh, you struck. Your spear thrust forward, slipping through the gap in the leather armour under the outlaw's arm, punching through his skin in a cry of pain. You felt the tip of your spear graze past ribs, as you ripped into his lung and then heart, the man having enough time to look up at you, his eyes unbelieving, not accustomed to his own mortality, before he slumped to the ground, blood pouring from the wound as you pulled your spear from his body.

The tents were all aflame, lighting up what little dark the dawn had left, and bodies lay burning or bleeding on the ground, entirely unprepared for your assault. The desolation all around them, around two dozen men threw down their swords, after seeing the rangers cut down the handful that had tried to flee. They knew they had no escape, and so threw themselves on your mercy.

"The day is ours!" Ser Lambert cried out, his cavalry cheering as they approached you, not a scratch on them. "Such a victory proves the Warrior looks over you, my lord. Congratulations. What would you have us do with the prisoners?"

"And their loot," Ser Devin added, approaching your horse. There are several chests here, and quite an amount of food, supplies and weapons."
>>
>>41608148
Sweet this is running!

I've been reading up on Iron and Hate, and House Karban quest. Excited for House Brachen!
>>
Seriously though guys, your dice are being fucking spectacular. You're a murder machine.

No wonder Tywin Lannister kept you on hand to fight alongside him.
>>
>>41608383

Distribute food and supplies to the smallfolk, have the men take a share of the loot from the chests for a job well done. Bring the Weapons to the armory for inspection, to see if any are still serviceable and examine from whence they came. The rest of the chests not distributed to the men for their victory will be given to the lords coffers for general improvements to the province as a whole.

Also give a tribute to the seven. Keep the bandit leader's shield as a trophy.
>>
>>41608444

I know, I think average for dice rolls has been about 4+.
>>
>>41608447
this works. >>41608383
>>
>>41608383
IIRC we aren't particularly starved for anything other than men... Distribute the loot back to the villages, after all it belongs to them in the first place. In fact we could help with our lack of men by offering a temporary signing bonus those who register for service.
as for the bodies... We've already sent one macabre message. We can just Burn the bodies and move on
>>
>>41608447
Keep the weapons, give the food to small folk.
10% of gold gets given to our captains, 10% tithed to the Seven, the rest can go to the small folk as we aren't particularly starved for cash. We need order and men more. We can also use it for the aforementioned "signing bonus" idea if we want
>>
Exterminating those who defy us is only half the Lannister way. The other half is offering mercy to those who bend the knee and helping the, back to their feet. Offer the prisoners the Choice of the Wall or military service to us. Our Warfare is so fucking huge we can easily handle the discipline penalty of Penal Legions
>>
>>41608571
>http://pastebin.com/PjZppEmz

We have one wealth free, the rest is invested.
>>
>>41608434
I agree with

>>41608514
Burn the bodies, spread the wealth. It would be kind of fucked up to keep it for ourselves considering where it came from.
>>
>>41608648

Think of it as back taxes, we need money to improve the land to pass the wealth on to the commonfolk
>>
"Take the prisoners to the dungeons. I will decide once we have returned if they shall languish there, or be executed as an example to others," you reply, looking to the bandits on their knees, guarded by your men. "As for what they have pillaged, distribute the food and supplies to the smallfolk, to compensate them for the crimes done to them by these scum. Check the chests, for their contents. One-tenth of the wealth shall go to yourselves and your captains, another tenth to the men, and another to the Seven, who rewarded our faith with victory. We shall split the remaining seven-tenths between the smallfolk and our coffers. Any willing to fight for their lord gets a double share. The weapons shall be kept for our use, if they are suitable."

Ser Devin nodded, and headed off to the chests, his silence suggesting he wished a larger sum would have remained with his lord and his men.

"Well said, my lord," Ser Tommos said, approaching from supervising the men. "In one stroke, you boost your coffers, your forces, and win back the smallfolk to your side. Most ingenious." Though he had fought like a young man during the melee, now that it was over, and his blood was down, he looked tired once more. "Shall I give the order to march for home?"

>have the men march home
>Most of the men march home, send some to distribute the loot to the smallfolk as above right now
>have your forces go on a route through the local villages on the way home, distributing as you go
>other
>>
>>41608648
Exactly. We treat those who serve us well. 10% to our captains because keeping them happy is paramount and they did a really good job, 10% to the Seven as thanks for our fuckhuge rolls(and PR) the rest to the small folk.
>>
>>41608683
>>have your forces go on a route through the local villages on the way home, distributing as you go
>>
>>41608683
>>have your forces go on a route through the local villages on the way home, distributing as you go
>>
>>41608683
>>have your forces go on a route through the local villages on the way home, distributing as you go
Be seen.
>>
>>41608721
Seconding
>>
>>41608683
>have your forces go on a route through the local villages on the way home, distributing as you go

A benign show of force, if there was ever such a thing.
>>
>>41608683
The men can march home and rest for now, we'll handle distribution later. How much Wealth did we get? We could throw a feast for the army, as a more personal thanks.
>>
>>41608739

Not exactly a show of force but celebration for the smallfolk. See their lord and he hands out some shit that they took from some bandits who were harassing them
>>
I'll be shocked if the peasant rebels don't just give it up immediately after that show.
>>
>>41608683
>have your forces go on a route through the local villages on the way home, distributing as you go
We'll be seen, not only in that we returned, but we are doing something about the state of our lands in a more personal manner.
>>
>>41608776
That's literally the exact reason we chose to handle the bandits first. We want the small folk rebels to lay down arms peacefully
>>
>>41608776

Oh yeah forgot about them. This should solve that as well.
>>
You look over the burning piles of bodies, before turning back to Tommos. "Indeed, we shall head back to Brachenhall, though we will do so through the villages on the way, distributing their portion of our bounty along the way, and recruiting what men we can to our forces. It will allow them to see the strength of their lord and the men who follow him, and rekindle their spirits after being so long under the boot of these criminals."

"As you wish, my lord. That should put us back to your hall for this evening, if we pass through all the villages. It will likely get us more recruits, though, so that should benefit us," Ser Tommos replied, bowing before shouting out your orders, the men collecting their belongings and shares of the gold, before heading back down the mountain.

The smallfolk of the villages woke to the footfalls of your men, and nearly everyone in every village you passed left their homes to see your procession, cheering your name whilst spitting on the prisoners as they were marched past. The cheers grew in volume, as did the men who joined your column, as your men handed out the food, tools and coins.

It was late afternoon by the time you returned to Brachenhall, your uncle Kalin waiting at the gate to the stockade as you approached. "It is good to see you again, nephew. I see you were victorious. How went the battles?"

>brag about how easily you beat the outlaws
>be modest
>tell him about your son's fighting
>other
>>
>>41608930
>be modest
>>
>>41608930
>>tell him about your son's fighting
>be modest
>>
>>41608930
>>be modest
>>tell him about your son's fighting
>>
>>41608930
>be modest

Only becoming of a Lord of many years.
>>
>>41608930
>be modest
Boasting is unsightly and unfitting of a lord of the realm.
>>
>>41608930
He's our castellan, he deserves an accurate report of our men's performance and the state of the efforts to re establish order.

>we fucking crushed the pansies.
>>
>>41608930
>be modest
>>
>>41608930

Give him an accurate and succinct description of the fight with only the slightest bit of flair
>>
So what did we gain with the recruitment? Unit wise I mean, I'm not too familiar with this system.

Do we use some of our newly found wealth to arm them halfway decently?
>>
>>41609074

We can arm them with suitable weapons we took from the bandits.
Once we figure out the wealth we accrued we should meet with Kalin in the tower and plan improvements we can afford
>>
>>41609074
Well, we have the bandits arms and armor, which can be repaired.
And these are all village folk volunteers. Frankly they are peasants and not worth spitting at right now.

Get them trainning, housed and fed first. We can bother arming them when they can listen to orders.

A simple light infantry unit would do well when coupled with our rangers.
>>
>>41608930
>tell him about your son's fighting
>be modest
>>
"The men did their duty, and we crushed the outlaws. We took no casualties, and other than the few dozen prisoners we have taken, the rest are now either hung as a warning to others, or their corpses are burning even now in the Tumblestones," you explained, clasping his arm in welcome. "We have a fine body of men here with us, especially Trystan - he led the lure perfectly, and took down nearly every man who stood against him."

Kalin chuckled, "I'm glad, nephew, though watch what you say about Trystan. I know you care for the boy, as do I, but he is a bastard, and it won't do your prospects for finding a wife much good if you are too close to him. He'll make a good knight one day, for sure. I was about to have the cook make me something for dinner, how about yourself, your swords, captains and Trystan join me, celebrate your victory."

>join him for a meal
>don't join him

If you do
>choose who to invite

If you don't
>what do you want to do instead for this evening

------------------

Also:

The treasure in the chests...
>+2 to WEALTH

Men who joined you
>GAINED GREEN UNIT - CHOOSE INFANTRY, ARCHERS, SCOUTS OR GUERILLAS
>>
>>41609183
Join him and invite our Sworn Swords

Make them Infantry that is what we need the most.
>>
>>41609183
>join him for a meal
Our swords captains and Trystan join.
Make the unit infantry
>>
>>41609183
>>join him for a meal
>invite only officers, don't get too friendly with Tristan

>Infantry
>>
>>41609183
>>join him for a meal
bring our sworn swords, our bastard and a few men who did well in combat.

INFANTRY
>>
>>41609183

>Join him with your captains
Is Trystan a captain? Obviously if not then he isn't to join
Make sure to have the men fed sufficiently, break out a keg of ale or what have you.

>Green Infantry
>>
>>41609183

>join him for a meal
Sword brothers, one or two who distinguished themselves. Were going to need a new captain for the green unit after all.
Infantry
>>
>>41609183
>join him for a meal
>Invite all of our officers

Infantry
>>
>>41609183
archers. Infantry and guerrillas need to be more than green to be useful, and we need killing power at this point: our Rangers can handle scout duty.
>>
>>41609183

Infantry, Join him for a meal.

Rest well for a job well done.
>>
I suggest we send out town criers declaring the return of the lord and the downfall of the bandits in just one day for no casualty's.

Should be enough to stir up trouble in the peasant bandit camp when they hear about it, maybe get some men to desert.
>>
>>41609183
Did our men roll on the Casualties/Veterancy table or was the battle not big enough for it?

Can't link it right now, but you roll on the table for each unit according to how much damage it took. Units increase in power from combat experience and decrease from casualties being replaced by greenhorns.
>>
>>41609276

Will back this for Archers
>>
>>41609276
Infantry who are green can be told to stand in one place and just be there. Or told to walk round the side and charge the enemy flank.

We need line infantry of any kind to pivot our cavalry forces off of.
>>
>>41609375
Also: units can go beyond Elite from veterancy. Each rank that it would go beyond Elite it gets +1 to one of it's key abilities instead.
>>
>Your new unit is now GREEN INFANTRY

>Also, choose between - Gaining Land (Mountains), or gaining +2 Law

"Of course I will join for a meal, uncle, this fighting has left me hungry for a warm meal, and I have no doubt my sworn swords and captains will wish to celebrate our victory," you reply, smiling back, glad to be home.

"Trystan!" you shout, your son quickly leaving the men he had been talking with to run to your side. "Have Sers Tommos, Lambert and Devin, along with their captains and yourself, clean themselves up and come to the main hall in an hour for a celebration. Tonight is a night for toasts, hot food and ale."

"Of course, my lord, right away," he said, sounded excited at being included amongst the invitees, before running off to find the others.

"If you are to make those men into infantry to boost our numbers," Kalin said, as you walked with him towards the doors to Brachenhall, "perhaps it would be good for the boy to be given the opportunity for command. Two birds with one stone, as they say."

You mull the idea over as you wash and dress for the celebrations with your men. It was a straightforward victory, but a victory none the less, and your home, lands and smallfolk were all the safer for it.

>make Trystan captain of the new infantry unit
>make another soldier captain
>other ideas
>>
>>41609563
>>make Trystan captain of the new infantry unit

Let's go with Gain Land we can raise the law by throwing money at it.
>>
>>41609375
Oh yes, I rolled the dice for those.

The Personal Guard didn't change, but but the Cavalry got +1, and Guerillas +2, leaving you with:

Trained Warships, Veteran Personal Guard, Veteran Cavalry, Elite Guerillas, and Green Infantry
>>
>>41609563

Take the land, we can enforce the laws well enough.

As much as I'm against doting too much on the bastard, I would suggest making him a captain.
>>
>>41609563

Make Trystan the captain, let's see how the boy does.

If he keeps doing well, we may be able to have him knighted by another Lord, bastard or not.
>>
>>41609563
>>make Trystan captain of the new infantry unit

If you want better arms, earn it.
If you want better men, train them.
If you wish for glory, win it.
>>
>>41609612
This
>>
>>41609563
Law
>make Trystan captain of the new infantry unit
>>
>>41609563
Land. Throw money at it for a mine since it's in the mountains, never know.
>>
>>41609603
I hope we weren't unfairly using Vet Guard stats. We have Vet Ships and Trained Guard, not the other way around.
>>
>>41609624
Land is harder to get than Law we can buy Law with wealth.
>>
>>41609603
Land. We can fix our law much more easily than we can gain land, and Out of Strife, Prosperity makes Land actually more than flavor text with the new Holding rules
>>
>>41609563
>Gain Land
How would we not?

>make Trystan Captain of the new infantry unit

It will be his proving ground. We shall judge his capability to lead based on this unit alone.

That said, we might be showing too much favour as is. We should show restraint.

>other ideas
Make a very messy example of the professional bandits in the territory belonging to the 'peasant bandits'. That should dishearten them, perhaps even encourage them to give up and head home before they share the same fate.

Absolutely voting against sending the ones that didn't talk to the wall. That is far, far too soft for bandits.
>>
Aw yes, Brachenquest.

>make Trystan captain of the new infantry unit
>Land

Our land sucks. Law will continue to rise as we root out banditry. With mines and hopefully some timber production in the future, we can build infrastructure and maybe warships.
>>
>>41609704
We already made a macabre show, we don't need another. our current prisoners laid down arms after seeing that fleeing would get them an arrow to the throat. We spare those who bend the knee. give the, the choice between the Wall or being pressed into service.
>>
>>41609704

If we get word that the peasant bandits are still banditing I would second the execution of a bandit in the village most linked to the bandits.

As for sending them to the Wall, only when a recruiter comes along to take the ones he deems suitable. The rest will be pressed in to labor. We'll be needing hands at building a suitable harbor
>>
>>41609756
>being pressed into service.
Yeah no, No criminals in our army.
>>
>>41609563
>Land Mountains
Easier to lose law than invested holdings, and it's worth more. Besides, Mines.

>Make Trystan captain
>>
>>41609756
>being pressed into service.

No.

I agree with your first point, but criminals make shit soldiers. They wait in the dungeons until a Watch recruiter comes by to take them north.
>>
>>41609704
>>41609776
Don't forget that the men taken prisoner laid down their arms.

"If your enemies defy you you must serve them fir and steel, but if they bend the knee you must help them to their feet, else no man will ever bend the knee."

We cannot execute the men who laid down arms.
>>
>>41609797
>>41609818
Our Warfare skill is more than enough to overcome the low Discipline of a Criminal unit.
>>
You emerged from your room, having decided on your choice. Wearing much more comfortable clothing than your armour felt strange, given most of your adult life had been in your armour, but it was always refreshing to lose the weight of it on your shoulders and celebrate a well earned victory.

Your uncle, sworn swords, the captains of each of your personal unit, the cavalry and the rangers, and Trystan all stood as you approached the table, which was covered with fish dishes, fresh bread, a large ham from the stores and three kegs of ale. After sitting at your seat at the head of the hall, you and your men dug into the food, made on short notice but still delicious, with salmon, battered cod and slices potato, and several other dishes being eaten in due course, with ale flowing as it was want to do in such circumstances.

Once the eating was done, you rose your ale mug. "To the men of Brachenhall, may they ever beat their enemies!" Your men and kin cheered, taking a deep swig of their drinks, before you rose your mug again. "And to Trystan Hill, who has proven himself in battle... and will now lead our new infantry to glory and renown!"

Your men cheered, and Trystan looked at you, almost dumbstruck. "My lord, it is an honour, thank you for putting your trust in me," he replied, before raising his drink. "To Lord Garrette of House Brachen, long may he live!"

"Long may he live!" your men cheered, and more ale flowed, until you staggered to your bed a few hours later.
>>
>>41609825
But we can put them to work and/or send them to the Wall
>>
>>41609844
No it's a fucking bad idea.
>>
>>41609863
There are rules governing penal battalions in the ASOIAF RPG. It's a +6 to the difficulty of issuing a command: the exact same penalty as peasant levies, except they are better at fighting and are former professional bandits and will therefore probably start at Trained+, avoiding the discipline issues of Green troops.
>>
>>41609942
They'll betray us at the drop of a hat you dunce, Plus the normal soldier's won't like that one bit.
>>
When you woke up the next day, you felt your head aching, a dull thudding echoing through your mind. You weren't a young man anymore, even if you could hold your drink. A skin of ale sat on your bedside table, half drunk, but you grabbed it up and finished it, a little hair of the dog that bit you.

It took a little effort to pull yourself from your bed, your ribs still aching from the solid blow the man you had fought yesterday morning. It had been fortunate it hadn't breached your armour, you knew, but fortune played as much a part in war as tactics and skill at arms did.

It was mid-morning, you could see, when you stepped from your room, and the servants had obviously been busy first thing, as the hall was tidy again, as if an all-night revel hadn't taken place at all. A little buttered warm bread and another mug of ale made you feel a little better, before you thought on what you had planned for today, and realised the noise outside was the clattering of swords.

>check on the noise
>see your uncle
>see the maester to check if there has been a response on the shipbuilder request
>see your sworn swords
>see your son
>visit neighbouring lords [if so, which one]
>train with your men
>>
>>41609942

>Goal: Security/Justice

Prisoners pressed in to soldiers is counterproductive to this
>>
>>41609997
>check on the noise
>>
>>41609997
>>check on the noise
>>
>>41609997
>>see your uncle
>>
>>41609997

>check on the noise
>see the maester to check if there has been a response on the shipbuilder request

We might also want to start scouting for a suitable wife. The sooner we start with that errand the better off we will be.
>>
>>41609997

>Grab your mug of ale and a handful of bread and make your way towards the noise, eating the bread along the way. Intend on going to see your uncle, then the maester, in the tower.
>>
>>41609997
Noise then maester.
>>
>>41609997

>noise
>maester
>uncle

I propose that after dinner tonight, in a private location, we have a discussion with Trystan about leadership.
>>
>>41610083
We've already given him plenty of private talks this thread. Let him do his job and prove himself.
>>
>>41610083
Over a game of cyvasse I'll add and agree with.
>>
Wondering what the noise was, you stepped outside, your spear within arm's reach. What you saw lifted your heart.

The smallfolk that had signed up for your service were practising swinging swords at dummies with some of the bandit's armour on them in the yard, and then you noticed Trystan and some of the other veteran troops demonstrating, showing how to use a sword. Trystan saw you at the door, and walked up to you, smiling.

"Good morning, my lord," he said, handing his sword to one of the other soldiers. "I hope we didn't wake you. I thought, if I was to be captain of these men, that they might need to know which end of a sword to hold first, before they were sent into battle."
>>
>>41610127
Respond humorously.

"Well it's good to see you doing well son, maybe you could teach them to kill men silently next."
>>
>>41610166
Agreed but call him captain
>>
>>41610127

Scratch that chat I guess, kid's a natural. Approve of his methods thus far, and ask if he knows where the maester or his great-uncle are this day.
>>
>>41610127
Going to need some training with a spear as well.

I say we could turn this lot into a solid line of Pikemen someday.
>>
>>41610196
Second
>>
You smile, patting your son on the shoulder. "It's good to see that you're doing well and taking the initiative, Captain, but maybe next time you could teach them to kill men quietly?"

Trystan laughed, "I will try, my lord. And I will have to get used to being called captain. Still, I like the sound of it. Thank you again, my lord, I won't let you down."

"I know you won't, you're a natural-born soldier and leader" you replied, looking over the training men. "Say, do you know where your great-uncle or the maester is this fine morning? I have need to speak with them."

"I believe they're both going over figures in great-uncle's study, checking our trade and the like. I understand numbers, but I couldn't keep track of what they were saying earlier," Trystan replied. "May I have your leave to return to my men, my lord?"

"Of course, captain," you said, watching him go back to showing a man ten years his elder how to grip his sword.

Your uncle and maester were indeed in your uncle's room, going over ledgers. "Good morning, nephew," Kalin said, "what can we do for you this morning?"

>what do you want to discuss with your uncle and the maester
>>
>>41610374
what our next move should be, what we need to retake our old lands and if raising our bastard to nobility of his own house is a good idea.
>>
>>41610390
>if raising our bastard to nobility of his own house is a good idea.

Spoiler: it's not.

He's a good fighter, and he seems to have the raw talent for command. Let him serve in a martial capacity - it's the best we can do for him without breaking propriety.

Discuss

>has the request for a shipbuilder been answered
>infrastructure, and what our next move should be with regards to improving our holdings
>ask the maester if he has heard of any significant happenings in Westeros, best to stay informed
>>
>>41610374
where are the bandit peasents now? Have we received word from the other lords about joining to rid the world of the Castemere Company?
>>
>>41610374
Shipwright reply.
Other Lords reply regarding Castemere Company.
What sort of resources are we looking at for the mountains, cost of a mine.
Costs to expand our logging operations now that we control the mountains, cost to expand harbor properly.
>>
>>41610448
Basically this.
>>
I had an idea of sorts for how we might get Trystan to be our heir without actually acknowledging him as our bastard assuming we don't get a trueborn heir.

1) Get him knighted somehow.
2) Get him married to some 3rd daughter of a minor house or something.
3) Formally adopt said daughter into our house and make her our heir.
4) Their kids would carry our blood through Trystan and our name through his wife.

Admittedly I'm not an expert on how nobility works in Westeros so this might not work. Also Tywin might not like us going through loopholes, though he might like the prospect of a loyal house dying out even less.

Should be stressed that this is a long term last resort plan assuming we don't get an actual heir.
>>
>>41610600
Not a terrible Idea, but getting anyone to marry a bastard is an incredibly hard sell
>>
Why the fuckin hell would anyone suggest making our bastard legal? He's a good, loyal sword. Raise him to understand his place, perhaps he can be a master of arms for Brachenhall. If he truly is loyal he will protect the true heirs when we finally get a wife and father a son
>>
>>41610600
Frankly we would be better served getting a wife from house Lannister if we could. The ties we make would help secure our position, is also the house of our leige, which would help him rule favorably for us as any children would be relatives.
>>
>>41610600

Ffs stop trying to make Trystan the heir.

We have a duty to our House, the future of our House, and our liege lord of Lannister to marry a daughter of another noble house in order to cement political stability and produce trueborn offspring to propagate our bloodline.

We can love Trystan more than life itself, but if we go ahead with this plan, we wind up disgraced, humiliated, and likely replaced once our neighboring lords decide not to honor Trystan's children as trueborn.

Stop with the silly fantasy. Trystan is awesome, but he isn't our heir.
>>
>>41610684
I think it was more of a back-up encase we didn't get married.
>>
>>41610708
I think that needs to be a priority once we have our lands secured and looking better.
>>
>>41610684
I proposed it as a last resort assuming we are unable to produce an actual heir. As far as I know the only one in our line of succession at this point is our uncle who's even older than us.
>>
>>41610708

Have a sealed and signed will that implores the king to legitimise Trystan if we are to die without an heir
>>
>>41610708

Why wouldn't we? It should honestly be our first priority once we clean up the bandit problem.

Send ravens to Dorne, ask them to bring on the bachelorettes
>>
>>41610758
this must be done
>>
"Have you heard anything from the Baneforts or Marbrands, to unite against the Castemere Company, my uncle?" you asked, before turning to the maester. "And maester, how about the message you had sent about our interest in a trained shipwright?"

"Well, I haven't heard anything back from the Baneforts, though that is no surprise, we've never been especially close with them. The Marbrands, on the other hand, have invited you to Ashemark, to feast you and discuss trade and the Company. Travelling to them would involve us having to go around the Tumblestones, to avoid the Company, which might take some time, but meeting with them wouldn't be the worst idea," your uncle replied, passing you the letter he had received, explaining just that.

"As for the shipwright, my lord," Maester Gregor replied, "it may take a few days to get a reply, with the distance to Oldtown, and then making enquiries. I will make sure to alert you as soon as I hear back from them."

"What about infrastructure, uncle? What do we need to expand our trades to allow for more trade and wealth to flow through our lands?"

"The wealth from the bandit camp helped, nephew, but we need a little more gold, or the use of the prisoners as forced labour with what is in our coffers, to expand any of our industries. That would come down to your choice," your uncle answered, after looking through a few ledger tables. "Nephew... you also need to think about a wife. I know I've said it before, but you need an heir."
>>
>>41610849
>use of the prisoners as forced labour with what is in our coffers, to expand any of our industries. That would come down to your choice,

I'm voting yes on the forced labor, provided it isn't squarely against Westerosi laws that outlaw slavery. Consult the maester on this.

>>41610849
>"Nephew... you also need to think about a wife. I know I've said it before, but you need an heir."

"Agreed, uncle, although I do wish to clear out the plague of banditry before inviting noble-born women within our borders. Where would you have me look for a wife, and why is it Dorne?
>>
>>41610849
I agree, once these lands are safer and more appealing I'll begin looking for a wife. I feel I'd have better luck once we clear out the Castemere Company and improve the place a little. Show that I'm more than just a soldier who happens to rule some land.
>>
>>41610849
Regarding wives, we should look close to home first before chasing the HDW. Are there any noblewomen who are young, or at least of childbearing age, among our neighbors? If yes, what is their standing, what ties do they bring, how much money can we expect from a dowry, and how powerful are they?
>>
>>41610849
I suggest we go to the Ashemark's place and have a grand old time/look for possible wife.

Just use the prisoners as forced labor... more signs of why you should not resist my rule.
>>
>>41610849
I suggest we get the new mountain territory scouted at some point. If there is workable stone, a quarry would be a great boon to work on after we finish a lumber mill. Two of the three big building materials (the last being clay, for bricks and various) would help us expand our villages and towns while also allowing for cheap defenses.
>>
"I know of a number of Houses within the Westerlands who have suitable maiden daughters who would make a good fit, and would solidify our local power, which would be useful in us gaining allies against bandits and rivals," Kalin advised, looking at you almost paternally. "Otherwise, going further afield, a match with a House of the North, Riverlands, the Reach, perhaps even western Dorne, wouldn't be out of the question, and though all but the North or Riverlands aren't relatively close, it would be useful for more long-term goals, rather than short term security. I can make enquiries, if you wish?"
>>
>>41610925
Yes, please do so.
>>
>>41610925
With all haste Uncle.
>>
>>41610925
A wife from Dorne would actually be useful for trade, since it would link our house with prospective long distance partners.
Get a propper port going, maybe conspire to get lannister investment/support, and we could reap the riches as the main trade port of the north coast for our region.
>>
>>41610925
Do so. Why not.
>>
>>41610925

Send messages to Dayne, Blackmont, Fowler, Manwoody, and Yronwood
>>
>>41610925
>I can make enquiries, if you wish?"

Check the Westerlands, the Reach, and Dorne for me please, uncle. I look forward to hearing what you find.

In the meantime, however, we've got a party in Ashemark to get to.

Send the guerillas ahead to scout the way for our troops' advance, have them do their utmost to lead us on a path that will not alert the Casterly dog to our presence. Trystan will remain at Brachenhall to continue drilling his new unit. Uncle, should any opportunities come up to improve our infrastructure whilst I am away, you have my full permission to seize them should you deem them a wise course. Maester, please let my uncle know should the shipwright or any other important news make its way to our holdiings.
>>
>>41610982

Oh, and should a marriage proposal come to us when we reach Ashemark, politely delay a decision until the banditry issue is concluded. Shouldn't be too impolite, simply state that we need to be sure that our holdings are secure for any bride-to-be.
>>
>>41611020
this
>>
If all else fails, at least we know we can marry a Frey.
>>
>>41611055
Not really reassuring.
>>
>>41611055
Are you trying to get us killed?
>>
I'm down for any marriage that involves a dowry of a ship. Always need more ships son.
>>
>>41611055

If I had a bow with two arrows, and stood in a room with Maegor the Cruel, Prince Joffrey, and Walder Frey, I'd shoot Walder twice.

No.
>>
>>41611116

We could marry a Harlaw
>>
>>41611166
>marrying Ironscum

Get out

>>41611125
Well, maybe Walder will have a heart attack soon and his non-dick son will take over.
>>
Honestly, bringing down the Castamere Company ASAP is our goal right now. We should use our current 3 floating Wealth to equip our troops with some upgrades.

1 wealth can improve the weapons or armor of a single unit. We can increase the ranged weapons for our elite Guerrillas, the armor of our Green Infantry, and the weapons of our Veteran Cavalry. Losing our army in the field to Reyne traitors would ruin us.
>>
>>41611193
no one is that lucky
>>
>>41611193
I don't know if it's possible for that man to die. You'd imagine the copious amounts of sexual activity would have done him in by now.
>>
"Make your enquiries, uncle - Westerlands, the Reach and Dorne, for they would offer the best trade. For those further afield than the Westerlands, look to those with ports and coasts, perhaps to solidify long-distance trade," you advised, "though any marriage must wait until after we have cleared this bandit infestation - we won't be deemed a worthy House while we allow outlaws to roam on our lands."

"As you wish, Garrette, I'll make the appropriate approaches, see what I can find," your uncle replied, nodding in agreement.

"Maester, as for forced labour... is that legal? It wouldn't be seen as slavery?" you queried, obviously not wanting to be on the wrong side of the King's Law.

"Hmm, an interesting question, my lord. For a man to be a slave, he has to be the property of another man, and be traded for gold or goods. If we do not do that, then a prisoner is not a slave, but a man working a sentence. It is a close distinction, but you would be in the right."

"Good, good... in that case, perhaps we can expand our industry with the gold we have collected, and the labour of those who previously broke our laws," you replied, reassured that you would not bring ruin upon your House, rather than glory.

"Finally, uncle, please reply to the Marbrands, tell them I accept their invitation. Tell them to expect us in a week - that should give us time to get things settled before leaving."

"Aye, I will do so, nephew. Was there anything else?"

>what do you guys want to do now?
>>
>>41611166

I'd rather we just take over one of the islands during the Greyjoy's Rebellion in a few years, marry Trystan to their daughter and install a cadet branch on the island. Then flip off the iron islands all day every day.
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>>41611235

I say we get into the nitty gritty of how we're going to utilize our 3 Wealth. Rather start sooner than later on it.
>>
>>41611235
>what do you guys want to do now?

Talk to Devin about the feasibility of marching our forces to the Marbrand's without being noticed by the Castamere's men. Aside from that, rest up, do some spear training, and administrative work (i.e. deciding where our extra wealth should go, etc.) and then hit the road.

"House Brachen: We get shit done."
>>
>>41611296
This seems good.
>>
>>41611285

I vote for beginning a mining operation, let the prisoners work their sentences while making us money

Also, what would it cost to build a blacksmith? Do we have to wait for a blacksmith artisan to come along as well?
>>
>>41611296
It might be more wise not to move our men, but move on Castamere's men from both sides at the same time.

If he learns we left our holdings near unmanned and drive the foe towards them, we risk untold damage with their passing if we don't catch all the brigands.
>>
>>41611367

How do we handle it, then? Make way for Ashemark with our Personal Guard, a small attache of Cavalry, and some piece of the Guerillas to make sure we aren't tailed?

From there, meet with Lord Marbrand, devise a plan, and then assume the man will keep his word when we prepare for a two-pronged strike on the bandits?

It seems feasible, but its instability worries me.
>>
Might we just take a ship and then travel the rest of the distance inland? Minimal fanfare about it, efficient. Try to keep as much power at home as we can to avoid the Company getting uppity.
>>
>>41611388
We can't just take our whole army to another lords land...
>>
HDW
DWH
WHD
>>
>>41611388
The brigands are primarily in our lands, the other lords have less problems moving to us than the other way around. As such, we should array the two bands of men on either side of the general area our foe is in, and work to combine them in the middle someplace before turning and running along, pushing our foe to fight us or flee.

While killing them would suit us best, flushing them out and then running them down outside of their known terrain is our best option, even if we don't catch them. At which point we explore other options.
>>
If we take anyone, it should only be our Personal Guard for obvious reasons.
>>
>>41611468

Backing this, we can't march on Ashemark without it looking extremely hostile.

I say let's set up regular patrols and guard stations along the roads - this should be sufficient to deter minor criminals while we hash out the best way to handle the professionals.
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>>41611468
>>41611523

I'm on board with this.
>>
Okay, so you guys have 3 wealth left over, plus the forced labour of the prisoners, so lets say that would give you a +2, so 5.

With that, you could expand your timber operation to have either a lumber mill, to process the timber and therefore sell it for more, or use it to augment your port to build a shipyard.

Or you can develop your fishery to include processing (salting, smoking, pickling, etc) in order to have more food stored, and to sell it further afield. You could also take up hunting whales, which brings you more food, and also luxury goods derived from the whales.

If you wanted to boost your food agriculture, you could build a mill, or granaries to store food, or alcohol distilleries to sell drink.

Or you could use them at the port, and build new trader warehouses or a drydock.

If you wanted to go the mining route, it costs between 10-20 wealth for a mine, depending on how deep and how valuable the stuff you're mining for is. There are plenty of disused mines in the mountains, though, so you could try to find one and use the forced labour to reopen it.
>>
>>41611394
That would work fine. Means you'd be one galley down until you returned, but you'd still be protected at sea and on land.
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>>41611684
Lumber mill for now. Then upgrade for a shipyard next month if able. Yes?
>>
>>41611684
Lets get that port working first then we can spec it out later. Also lets have some guys look for some old mines we can use.
>>
>>41611684
>There are plenty of disused mines in the mountains, though, so you could try to find one and use the forced labour to reopen it.

Sounds too Chilean miner tragedy to me. Let's get whaling.

>>41611705
>That would work fine. Means you'd be one galley down until you returned, but you'd still be protected at sea and on land.

Definitely voting for this, then. Less chance of taking an embarrassing ambush from the people you're supposed to be conspiring to fight against, and probably a good deal quicker as well.
>>
>>41611684
>If you wanted to go the mining route, it costs between 10-20 wealth for a mine, depending on how deep and how valuable the stuff you're mining for is. There are plenty of disused mines in the mountains, though, so you could try to find one and use the forced labour to reopen it.

If you found a disused mine, you'd obviously get a discount on the Wealth cost to open it up again, as you wouldn't have to build it from scratch, just clear it out and begin work.
>>
>>41611684
Is there an amount per for each of these options?

I'd say timber operation first. It has the most effect on other parts.

Then augment our port with a warehouse.

Then develop fisheries.
>>
>>41611749
Seconding this.
>>
>>41611684
Develop the fisheries. Over time we can spec into whaling and mining.
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>>41611684

i say we consolidate the production of shipbuilding first before we expand onto other projects. It's best to fully handle one project than split our focus and resources on other projects which will increase our work but decrease our gain.

With a lumber mill, we can process and sell our timber for more, eventually turn our port into a shipyard, and improve the quality of the ships we will produce and give citizens access to better quality ships for cheaper for fishing. It's a net boon to all of our current industries and what I am voting for.

It will help us against the ironborn as well.
>>
>>41611749
This seems to be the best course, if it does indeed augment the others.
>>
>>41611749
>>41611684

Supporting this
>>
>>41611749
Each of those options cost 5 wealth, so the 3 you have, plus the +2 due to forced labour.

The mines cost 10-20 wealth, but with a discount if you find a disused mine, then I'd maybe throw in a discount of 5 wealth, since you're not building it from scratch, just reopening an old one.
>>
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You know at some point we need to start a spy network of old crusty seamen, we would be The Spider Crab.
>>
TIMBER TIME
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So, vote is for the lumber mill to augment your timber industry?
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>>41611840

kek
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>>41611830

If that's the case I'd vote for timber first. It has so much good for our many industries. Shame we don't have ironwood nearby.
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>>41611859

Backing.

We need some good wood to give to pic related
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>>41611859
Yep
>>
>>41611859
Definitely. I don't see why we wouldn't, that expansion should in theory lessen future costs, and have a good bit of homegrown industry to use on our shipwrighting someday soon.
>>
>>41611705
If we do that I vote we try some sport fishing and landing a big ass fish as a gift/trophy/addition to the feast the Ashemark's are going to hold for us.
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>>41611840
Though seriously, if we decide to get into big politics then having some people at ports around Westeros to feed us information could be very useful.
>>
>>41611952

This just sounds comedic to me. Don't get me wrong, I'm down, but still.

>be Lord Marbrand of Ashemark
>bandit troubles lately
>neighboring lord wants to treat with me, discuss strategy
>sick.jpeg
>wait patiently for his arrival
>one morning, the heralds announce his approach
>put on my finest coat and doublet, family colors of course
>"I present to you, Lord Garrette Brachen of Brachenhall!"
>this motherfucker shows up holding a shark over his head
>"I HAVE COME TO TREAT WITH THEE"
>>
>>41611980
Spies are a holding in Out of Strife, Prosperity. We should only invest in those though once we have the dosh.

Thus would also be a good idea if we need to rough somebody up while being able to deny culpability.
>>
"One last thing, uncle. If we can use these men as labour, then we should use them to augment what industry we have already. Use some of our coin, plus the prisoner's labour, to start building a lumber mill for our timber harvesters in the forest. It allows us better opportunities for trade, and we can then expand that to enhance our port to start full-scale ship building, and boats for our fisheries. It'll end up helping all of our industries," you reply, having mulled it over for a few moments, and coming to the best solution for all.

"We could also do with having some rangers patrol our new mountain land, see if there are any disused mines up there that we could reopen, I know our House used to have several. It would be easier for us to reopen an old mine than it would be for us to build a new one from nothing, even if there are less gold seams left to be found in them."

Your uncle Kalin thought it over himself, before nodding in agreement. "Aye, I can see the logic. If you hadn't have been born a lord, you'd have made a good steward, nephew, if you weren't so good with a spear. I shall make the necessary arrangements to get it started, and see how long it might take to complete."
>>
>>41612020
I'd vote for it solely for this scene.
>>
Good fucking lord now i know where my D&D gm based their entire chronicle. Jesus fuck.
>>
>>41612091
Story tiem?
>>
Is the organisation of the lumber mill being set up all you need/want to do before you would head off to Ashemark?

If that's the case, we can wrap up for the night. I should be able to run another session tomorrow, where you head out to Ashemark, get there, and you get your political groove on.
>>
>>41611872
>ironwood

We could always try to trade with House Forrester. But I don't know if ironwood would have any particular use to us.
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>>41612141

Organization of the lumber mill.

Rangers check on the mines.

We plot our course for Ashemark.

Obligatory spear practice.

We fall asleep tired, dreaming of a Hot Dornish Wife.
>>
>>41612141

I was hoping we would at least handle the peasant rebels before we went off to Ashemark.
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>>41612184
This is everything on my list, Make it so number one
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>>41612187
This. One less worry at home, and it should be relatively easy. Might be more on the diplomacy end of things?
>>
>>41612187
>>41612237

You guys are just shamelessly trying to keep Squire running the quest.

I approve.
>>
>>41612187
I forgot about this, ad it to >>41612184
the list lengthens
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>>41612184
Eh, rather than Spear training just fitness in general would be better. Our Agility is abysmal, and our Endurance is subpar.
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>>41612278

We're 38, anon. Improving our overall physical fitness at this point is borderline impossible. Best we can do is keep it at current levels for as long as possible.
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>>41612184
To be honest this all seems agreeable, aside from getting a dornish wife. Seriously why do people want that so bad
>>
>>41612278
>Improving our overall physical fitness at this point is borderline impossible.

Unless the QM says otherwise, it's really not. Besides, it really doesn't work like that in real life either.
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>>41612344

To put the plot in an odd direction, make for some really fresh character development, and fetish
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>>41612326
Shit, meant to quote the guy below. Either way, it's not impossible in real life nor is it impossible until the QM says it is.
>>41612378
>>
>>41612344
It'd be interesting? basically what >>41612385
said, also she'd be cool with our bastard
>>
>>41612403

I guess not, but keep in mind that Westerosi 38 is closer to IRL 50.
>>
>>41612344
It really is for the fun of it for me. The coming events in universe would make for some very interesting scenes from it.

That and Dorne has a different set of tradegoods. We could theoretically make a profit from bringing said goods to the Westerlands. Our ports serve multiple purposes afterall.
>>
>>41612412
>also she'd be cool with our bastard

Seeing how much the participants of this quest love Trystan, this might be a good idea.
>>
>>41612385
>>41612412
>>41612445
>Not wanting a hot piece of Lysene
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>>41612434

We'll just be Selmy. Hell even if our Lord begins to fall apart in his older age, he's still a tactical mastermind, he can lead from behind.
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>>41612434
We still keep in decent shape, partly due to our warrior training. Getting the important stats all to a minimum of 3 shouldn't be that hard at all.

Either way, we can still just spend XP to increase our abilities that way.
>>
>>41612140
You want me to relate my chronicle?
>>
In order to have the last few things dealt with prior to leaving Brachenhall for Ashemark, the rangers had to be dispatched. With that, you headed outside, in search of Ser Devin. After a few minutes, you found him training with spears with your rangers, who were both practising with melee and ranged use of that weapon.

Seeing you approach, Devin separated from his men, bowing. "Good morn, my lord. Come to check the men? They're fit and ready for anything, the blooding they got yesterday has them aching for action."

"They'll get it soon enough, once we have the forces to take on the Bastard of Castamere. Still, I have need of your men today, ser," you replied, impressed with the skill at which they handled their spears. "We need to scout out the mountains we have now acquired for our House. Send some men up there to ensure no further criminal element remains, and also to look for things left behind by my forebears - disused mines, towers, anything like that which we can put to use."

"Of course, my lord, I will have them dispatched today. Was there anything else?" Devin asked.

"Have some of your men head out to the western villages, to tell of the bandits killed. I want to see if we can make the rebel smallfolk come home, so we can punish the ringleaders, and have the others back in peace," you added, impressed at how he had known you weren't finished. Perhaps he'd be useful to have in Ashemark.

"It shall be done, my lord. They'll give themselves up, I have no doubt."
>>
>>41612378
>>41612326
>>41612278

With some proper training designed for endurance and hand-eye coordination, it's possible. It'll be tough, but possibly worth it.
>>
>>41612451
That's a good point, anon. Dornish people tend to deal better with bastards, and treat them as their children, compared to how they're treated in the rest of Westeros.
>>
>>41612566
Would Tywin end up trying to effect whom we marry, or is that going to be a somewhat player controlled thing?
>>
>>41612645
>why would he care or have any say?
>>
>>41612645
I mean, it ends up being up to Lord Garrette who he marries. Getting the opinion of his liege lord wouldn't be a terrible idea, it depends how much you care about him approving of the match.

You are your own lord, however - he can't order you not to marry who you want to.
>>
>>41612645

If we ever meet with him he might, but that said, we don't exactly have to seek his immediate blessing for a marriage. He trusts us as a resource on the field of battle beyond all other things - so long as we aren't legitimizing bastards, causing wars of succession, or attacking our neighbors without cause I doubt he'd really give too much of a shit who we marry. Especially if we marry into a House of similar stature to our own. No reaching too far up, no settling.

With a Dornish wife, or one from the Reach we are diversifying our House and holdings, which is as good as we can hope for without reaching far to attempt to marry above our station.

>>41612521

Before we go...

>tell the Maester to dispatch a raven to us at Ashemark with any news he deems worthy of us hearing
>that said, tell him very specifically not to include the actual news in the letter, in case it is read before it reaches us
>just put a false flag story in there or something, save the real news for when we get home

Just to stay somewhat in the loop.
>>
>>41612695
Well our Lord has relatively close ties to Tywin, he might be of the mind to suggest potential politically sound marriages to strength not only ourselves, but his political and military power in the region and beyond. We're not as if family, but essentially a Frey level House of importance that could very well take the number 2 spot in the Westerlands.
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>>41612775
>essentially a Frey level House of importance that could very well take the number 2 spot in the Westerlands.

No, we aren't. We don't even have a fraction of the resources of most of the other Houses in our region, and no logistical importance like The Twins.
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>>41612794
>Influence: 44

Within the parameters of the system, we are. We simply need to rebuild and strength to get to that potential level.
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>>41612794
In terms of personal influence and status, Lord Garrette is pretty high up there. It's just that your lands don't match your personal prowess.

Which is what you guys are trying to change.
>>
Question for QM: Did we gain any meaningful amount of xp for conducting that raid?
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>>41612897

Thanks for the clarification. Seems like we're a B team hero with D team lands.
>>
>>41612952
Yup, we need to change that and potentially increase our trade options.
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>>41612904
Good point.

Let's say you guys have earned, over the 2 skirmishes, etc... 10xp.

You can either save that up, or acquire/increase a speciality for the whole 10xp.

Increasing an ability (Fighting, Agility, Endurance, etc) costs 30xp.

Gaining a Destiny Point (which allows you to then spend that on getting a benefit, if you want) costs 50xp.
>>
>>41612952
We do have one of the best resources to rebuild though, the shore. If we dump everything into building the strongest navy, merchant fleet presence, and security we'd be only second to Lannisport in military weight in the naval front. Something that will come in handy during the Greyjoy's Rebellion.

Not to say we should ignore inland opportunity, but a strong navy holds a lot of potential.
>>
Also, archived the thread now:

http://suptg.thisisnotatrueending.com/archive.html?tags=House%20Brachen

And as always, you can follow me on Twitter, where I'll advise when I'm running, what time, and other details and chat. You can also ask questions about what's happening and options outside of the threads there on Twitter.

https://twitter.com/HouseBrachen
>>
>>41613101
Save the XP to increase Agility
>>
>>41613144
Thanks for running!
>>
>>41613156
Well, I'm sticking around for a little while, because I've just had a coffee, so if you have questions, or want to discuss things, feel free!
>>
>>41613188

Excellent run, enjoyed every minute of it. Any chance we could convince you to do another thread this weekend?
>>
>>41613188
Thanks for the thread
>>
Oh, and things to discuss:

Hot Dornish Wife vs. Neighboring Lord's Daughter

What side are you on, and why? I know waifu wars never go perfectly smoothly, but let's try to keep the in-fighting to a minimum. I just want to hear opinions.

What level of priority should we place on acquiring a sept, if any?

Trade partners: who, what, where, and why?

And just one from me personally, because I haven't seen it discussed much: are we going to place any sort of importance on espionage and intrigue? If so, what are we hoping to accomplish through it?
>>
>>41613188

Not asking for spoilers, but do you intend to do Robert's Rebellion? It effects us very little until the end, but the ramifications of it later would have some profound influences on our decisions I'd imagine.

Also, have you ever played the absolutely dreadful Game of Thrones game? Not the Telltale one, the other one. It has a few characters and Houses from the Westerlands that are semi-canonish and I'd reference them if we're not going to ignore them.
>>
>>41613324
1. HDW, mostly because it'd be fun and interesting and it could open up spme lucrative trade.
2. A sept should come a bit later when we have funds
3. Trade partners should be anyone we coould trade with over sea, which would be the Reach and Dorne most likely.
4. I don't think we're suited for espionage it'd be interesting though.
>>
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>>41613188
How does Lord Tywin see us? Are we a replacement amory lorch?
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>>41613418

That would be the young William Bordain, his squire.
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>>41613324
We have the potential to marry abroad and at a decent level, I don't see why we would marry locally for such a short term gain. Marrying into the Reach or Dorne would both be interesting in the long run.

I'd be cool with a sept at some point, likely further down the line. I'd place more importance on rebuilding industry and filling our coffers, getting married, then a sept.

We could easily trade with the Baneforts, in an attempt to rebuild relations. The Riverlands might hold something of use?

Honestly, I don't think we will with this character. He doesn't seem the type for espionage. Intrigue scenarios might be more along the lines of parley, diplomacy over trade/land, and threatening people with our spear.
>>
>>41613188

I believe we discussed getting a squire at some point? Potentially a lower cousin of the Lannisters. How would we go about that whole affair? Trip to Casterly Rock? If we capture the Castamere Bastard alive we could ship him off to Casterly Rock to face justice from our liegelord. I think on the timeline he's home right now? Or soonish.
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>>41613568
I think we might need to save our squire position for our wife's brother of something similar, if nothing like that turns up your plan seems decent.
>>
>>41613324

Come on anon, you know /tg/ isn't going to pass up the girl next door, especially if she's waifu tier.
>>
>>41613235
I'm gonna try to run another session tomorrow man - would probably be the same time, 8pm til late.

>>41613348
Yep, I have played it, and it's shockingly shit. It was Focus who made it though, same company who worked with Cyanide to manage to fuck up Blood Bowl.

As for Robert's Rebellion - yep, I'll be doing all the major events. Things may not happen exactly as they did in the original setting, however, depending in some cases on what you do.

>>41613405
I love it.

>>41613418
I imagine he sees us as a trusted lieutenant, loyal and willing to do what needs to be done, but with brains as well.

>>41613568
Sure, that'd be a perfectly suitable plan. Otherwise you could invite your neighbours to Brachenhall, or travel around and visit them, meet their sons or grandchildren, see if there are any suitable boys of squiring age to take under our wing.

>>41613324
1) I honestly have no preference. I mean, HDW is a Hot Dornish Wife, and I do like the Dornish in the books especially how they basically plan to fuck Lannister's shit up after the Rebellion, but a local marriage may be better from an alliance/local security/political point of view.

2) Septs are useful, but until your population grows, just having a Septon travelling your lands would be fine.

3) Coastal trade for luxury goods (spice from Dorne), local for alliances and cheaper goods

4) I do enjoy espionage and intrigue, but then you guys are the players, and I'm not going to make you do it.
>>
>>41613686
Not to argue with the QM, you're awesome btw, but I think a local marriage won't be as useful in the long run.
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>>41613418
>Are we a replacement amory lorch?

I missed that bit, and now I'm honestly wondering what Lord Garrette, directed by /tg/, would do if ordered to kill the Targaryen children... I mean, we're loyal lords to them too, right?

And we don't make a habit of killing children.

I'm curious what you guys might do now, if we get that far.
>>
>>41613659

This has been the downfall of HDW in the past. Maybe we don't have to repeat the same mistakes we've made before?

Like that will ever happen.

>>41613686
>I do enjoy espionage and intrigue, but then you guys are the players, and I'm not going to make you do it.

Maybe we could hire a spymaster? Or, alternatively, if we manage to remake Brachenhall into a bustling port with frequent incoming and outgoing naval traffic, just a league of merchants who we keep under our thumbs with favorable rates of taxation could probably tell us some tales of value.

Opinions on this, anyone?

>>41613761

This is your quest, not Page's. Maybe we would be the type of person to do that if Tywin ordered it directly, but I say simply for the sake of diversity that we do NOT go that route.
>>
>>41613737
Which is perfectly valid. It is very much a short term/long term trade-off.

Marrying locally will help in the short term, by buying an alliance through marriage with someone who can immediately assist us, trade with us, etc.

Marrying from The Reach or Dorne helps us long-term, as it gives us allies on the national, rather than regional, stage, grants trade routes for rarer goods, and enables us to have a wife that won't mind us having a bastard son as much.

Both are valid choices.
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>>41613761

Personally, I'd rather we didn't have to be the ones to do that. We already have a quest dedicated to the concept of someone taking Gregor's place. I'd imagine Garrette would absolutely despise Gregor honestly.
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>>41613761
For one I hope we don't or say Kingsguard prevented us from doing it. Killing kids is hard for the one who has to live with it afterwards. At least if ya ain't The Mountain That Rides.
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>>41613825
This, we so far seem to be a really decent sort of guy.
>>
>>41613761
>>Are we a replacement amory lorch?

Also, Lorch is a thug. We are a battlefield commander. I'd imagine Tywin would want us coordinating assault or defense, not squandering us on murdering the defenseless.

Think of it this way: would Randyll Tarly do it? Probably. But why the fuck would Tarly, perhaps the second most accomplished commander in Westeros, be in the Princess's tower of the Red Keep instead of coordinating troop movement and logistics?
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>>41613850
Decent sort of guy in the situations he's been in. Wait until we meet a lady knight, bastard in too high a station, or some fucked up dwarf thing. Then full on haughty Garrette comes out.

I also see his wrathful side coming out at the end of the Castamere Company campaign, someone is going to die very horribly.
>>
>>41613800
>This is your quest, not Page's. Maybe we would be the type of person to do that if Tywin ordered it directly, but I say simply for the sake of diversity that we do NOT go that route.

Oh, I know, I wasn't planning on it. I was just 'what if'ing here. I have different plans for you guys, potentially, if the Rebellion goes as it is meant to.

>>41613825
>I'd imagine Garrette would absolutely despise Gregor honestly.

Oh, I have absolutely no doubt about that. I'm wondering if the dislike between yourself and Gregor will result in local politics falling apart - the two hands of the Lannister's being at each other's throats.

Unless you end up killing him in a melee or joust at some point, which could theoretically happen.
>>
>>41613898
>Unless you end up killing him in a melee or joust at some point, which could theoretically happen.

Then we present his head to Dorne and are showered in women? Sounds like a good plan.
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>>41613932
I meant before the Rebellion.

What would happen if Gregor wasn't around when (though in this, IF) the Lannister's sack King's Landing?
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>>41613893
I have no doubt about that, but everyone has flaws. For a guy from Westeros we seem to be of the better sort.
>>41613898
I honestly think that we wouldn't kill defenseless children, but we did do the Castamere thing so it's up in the air.
>>
>>41613800

I think I like the idea of keeping our merchant fleet firmly under thumb for information. Sailors do talk a lot. And it's a very different route then the usual spymaster nonsense. Could be fun.
>>
So we're well on our way to completing a /tg/ ASOIAF Alignment chart

>Neutral Good Karban
>True Neutral Harrock
>Lawful Neutral Bordain
>Lawful Evil Brachen
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>>41613973
Likely some other thug lord/knight would take his place. Just like Mors Westford(semi-canonically) refused the command, I'm sure there are others that would take it up in his stead. There is just a more likely chance of him failing, or doing so in a less fucked up way, because he's not the god damn Mountain.
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>>41614026

Thought Bordain was more Lawful Evil than anything else?
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>>41614026
>Lawful Evil
>Scourge of the Ironborn

Gonna have to disagree with you there.
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>>41614130
We're basically the dollar-store version of Tywin Lannister. Maybe if we tone down the Rains of Castamere reenactments we could move up to Lawful Neutral, but as-is there's not really much argument to be had there.
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So it's all but guaranteed we're going to marry someone at Trystan's age, or relatively close. Things are going to get... Weird.
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>>41614182
I think the will of /tg/ has well established that we think it will be hilarious to have a wife half our age.

Plus we never get to see the whole "Young bride has arranged marriage to creepy old guy twice her age" from the older mans POV. There's some interesting story to be told being the Jon Arryn to our future Lysa.
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>>41614026
>Lawful Evil
>Evil
>Killing traitors to their liege in violation of the King's Law is evil
>wut

I'd have said Lawful Neutral - we enforce the law, and follow our orders, and usually try to stay on the moral right side of things.

>>41614182
Hot Dornish Wife is going to end up banging our bastard son, isn't she?
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>>41614101

This. Just switch the two and it's pretty accurate.

>>41613981

More fun than having to hire not!Varys anyway. And more in keeping with Garette's personality, I think.

>>41613973

>our Dornish wife convinces us to fight for the side of the Targaryens in the Rebellion
>we convince Tywin that we can win the war, use Jaime to displace Aerys, and pave the way for Rhaegar to rule Westeros
>Trystan's now uber-elite unit of infantry fights along Rhaegar at the Trident against the Usurper
>He valiantly lays down his life to protect the Targaryen heir's life, Robert is killed
>mfw we literally subvert the book entirely, turn ASOIAF into a happy-ending fairy tale

And some idiot thinks we're Lawful Evil.
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>>41614167
Alright that's a fair point.

As a point, I don't intend to tone down any Rains of Castamere reenactments. Bastards deserve it. The loyalty element of it plays to the character as well.
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>>41614267
If you write it like that she will, I hope not though that's weird
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>>41614217
>Plus we never get to see the whole "Young bride has arranged marriage to creepy old guy twice her age" from the older mans POV.

Honestly, given Garette's sense of propriety, if we wind up marrying a young Dornish woman it will be more like WE'RE the naive young one being taken advantage of by the sexually aggressive spouse.

Which is fucking hilarious.
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>>41614351
This is very very true, I wanna see how Squire would write it
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>>41614267
We're definitely south of Bordain right now, but he was just as bad in the early threads and we still have a lot of time and room to establish ourselves.

I would absolutely love a love triangle with our bastard son who we don't act Ned-like towards. That sounds like some amazing drama. Only if it makes sense character-wise of course

>HDW makes advances toward our son- he's too loyal/creeped out and rejects her.
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>>41614026
>Lawful Evil Brachen

I'm not saying you dumb, son.

But fuck, son. You dumb.
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>>41614424
considering how we treat him, that might actually be likely.
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>>41614463

How would we even handle that?

Put her in the stockades and piss off her family, but earn Tywin's respect for doing what had to be done?

Tell her that we can open up the relationship, but she steers clear of Trystan and treats us to some awesome group sex with a couple of handpicked whores?

Kill her, announce that we are homosexual as all fuck, bang Ser Lambert?

The possibilities are endless.
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>>41613898
>I'm wondering if the dislike between yourself and Gregor will result in local politics falling apart - the two hands of the Lannister's being at each other's throats.

Since when do we call rapid dogs a hand of the Warden of the West? I always felt like Tywin more so used Gregor as a tool, rather than a hand to use a tool.

That said, yes it would be very interesting to see what regional politics would be like with us opposing Gregor, even though his House is barely above that of a Landed Knight and he doesn't exactly do anything for his lands.
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>>41614504
We shush it up. Obviously. Not a soul ever learns about it. She goes back to her day job of producing a Brachen heir and we go back to being bachelorlifenohomo
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>>41614504
>Kill her, announce that we are homosexual as all fuck, bang Ser Lambert?

Anon, this is /tg/, we wouldn't do that.

We'd kill her, announce that we are a little girl now, and then bang Ser Lambert. Obviously.
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>>41614504
Honestly if he ever learned Garette would probably be pissed, but not kill her pissed. He knows dornish girls are freaky
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>>41614569

Oh my god. It's all a part of the plan.

>Dornish wife keeps making untoward advances towards our bastard son
>We grow ever more protective of him, and draw him closer and closer towards us at the cost of propriety
>She succeeds in her plan to bring Dornish family values to the Westerlands

DAMN YOU DORAAAAANNNNNNN
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>>41614504
>Advertising that you got cuckolded is something that would earn respect

The only response would be to hush it up.
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>>41614599
That goddamn gouty monster.
No but seriously why is Dorne the best place in Westeros?
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>>41614631
They have nice weather, are peaceful and produce luxury goods that fetch high prices throughout the world, so all the highborn basically have tons of free time to fight and fuck, then fuck and fight.

Just like the Arbor is the second-best place in Westeros and the Mainland Reach is the third.
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>>41614375
I have ideas, but no firm ones, to be honest.

If all else fails, I'll just ask my girlfriend. She might be a tabletop RPG playing nerd as much as me, but she has boobs, so obviously she knows how women act better than I do.

>>41614424
>HDW makes advances toward our son- he's too loyal/creeped out and rejects her.

That's probably how I'd write it. I can't imagine Trystan being comfortable with that at all.

Then all she needs is a firm hand and a good bedding, and she'll be fit for purpose as our wife.

>>41614631
Thankfully I'm not on /pol/, but it's kind of because they're basically Middle Ages era Arabs - Much more into concubines, relaxing by large water gardens, etc, than being all chaste and thinking of sex as something weird.

That's the impression I'd always gotten, anyway.
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>>41614687
>and the Mainland Reach is the third.

>Not Oldtown, home of the Citadel, home of the tallest single structure in Westeros, made rich by trade in both goods and knowledge.

Disgusting.
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>>41614729

Hey Squire, is the glassworking idea something we could do? Or is it just a bit too out there for us on a resource level?

Second question, what are the lands around Brachenhall like? I assume we're relatively close to our port, but where does the hall stand in relation, above on a crest or shore level? Hamlet/town in the local area? Do we have walls?
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>>41614729
They're also just pretty chill, fight incredibly smart and have the Red Fucking Viper.
I live in the real life equivalent of the stormlands so I wish that everyone was more chill and less puritan.
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>>41614824
>fight incredibly smart

This is why I like them. They remain the only military force in the history of the world to not lose a war against the dragon-bolstered forces of Valyria.

Well, I mean, their forebears did lose the Rhoynish wars, but the Dornish themselves seem to be the only culture to have figured out the formula to resisting the dragon.
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>>41614729
The thing I love about /tg/'s quests is that they really showcase how life is different in the various regions.

The Arbor is pretty much the closest you get to a first-world country because the wine trade is so profitable and war is so disruptive to their trade-based economy.

The Vale is full of stuffy, traditional noblemen due to their lack of cosmopolitan influences and is much poorer than the rest of Westeros, with Vale Lords often having to solve barbarian problems on their own.

The Westerlands:
>All realpolitik
>All the time

>>41614764
>Not Saltmouth(Ryamsport if you are a stickler for canon), made rich by booze and much cleaner and less poverty-ridden than Oldtown.
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>>41614824
>>41614729
>According to author George R.R. Martin, Dorne is loosely inspired by Spain, particularly the south's Moorish heritage, which culturally sets it apart from the rest of the country and of Western Europe. There is also some slight inspiration from Wales; the Norman Invasion of England in 1066 didn't succeed in conquering the mountainous peninsula of Wales, and it took generations to bring Wales under control. Similarly, the Targaryen Conquest didn't succeed in conquering Dorne, and it remained an independent border state which frustrated any further attempts at conquest by the Targaryens for another two centuries, before being peacefully absorbed through marriage-alliance. Furthermore, Dorne's status as a Principality also matches that of Medieval Wales, which styled its rulers as princes. Climatically, culturally and geographically it has many more similarities with Moorish Spain. Politically, Spain's isolation from the rest of Europe throughout much of its history also mirrors that of Dorne. Daeron's invasion of Dorne and subsequent rebellion against him also has strong parallelisms with the Spain's guerrilla war of liberation against Napoleon.

http://gameofthrones.wikia.com/wiki/Dorne

I thought I saw the Moors in there somewhere.

>>41614822
Sure, getting that set up could work. You'd need to get someone trained in it willing to teach others, but there are rules for making new wealth benefits (what the fisheries and timber is), so that's fine.
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>>41614893
Nice Squire, Moors are great.
>>41614880
I don't know if the Westerlands are the all realpolitik area, not sure what they are tbh
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>>41614869
The Rhoynar got fucked by Mary-Sue dragon riding aryans. Their society was fucking awesome.
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>>41614880
>Not Saltmouth(Ryamsport if you are a stickler for canon), made rich by booze and much cleaner and less poverty-ridden than Oldtown.

I cede the victory to Lord Karban, He Who Was Born of a Nat 20, King of the Roll Modifiers and Connoisseur of Wine and Wenches.

>>41614893

Diversifying business interests, creating strong shipping avenues with a wide reach bolstered by trained soldiers and sailors to fend off pirates and Ironborn, and already looking to expand our influence by marrying outside our traditional borders?

Garette Brachen is beginning to look more and more like Lex Luthor with every thread.

I love it.

>>41614933

The Westerlands is to mining as the Reach is to farming. Both economic powerhouses, just with different strengths, weaknesses, and climates.
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>>41614933
Aye, I like the Moors too, fascinating culture.

Also means I'm gonna have to have Morgan Freeman-style Dornishman turn up at some point.
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>>41614973
Oh please do.
>>41614968
But the area still isn't that distinctive, everyone else is all fancy. Stormlands are my favorite next to Dorne, they have the best soldiers on the continent and spit in the face of mega hurricanes
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>>41614973
>Also means I'm gonna have to have Morgan Freeman-style Dornishman turn up at some point
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>>41615045
>But the area still isn't that distinctive, everyone else is all fancy

I think that might be more the fault of the books, show, various medias not exploring the Westerlands too overly much. Even Robb's campaign into it was briefly expanded upon. It just doesn't get a lot of play outside of Tywin being a god damn force of nature.
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>>41615128
My parents always complain about Tywin, I always submit that he's the goddamn protagonist of the series, until he got shafted, literally.
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>>41615128

Not really a fault in my mind, it's just that none of the PoV characters are ever THERE.
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>>41614973
>Also means I'm gonna have to have Morgan Freeman-style Dornishman turn up at some point.
When and where!?!? I will pray to the dornish God!
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>>41615193
>I will pray to the dornish God

So, the Seven?
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>>41614959

Do you buy into the idea that greyscale is the final product of Garin's Curse?

Because I really, really fucking do.
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>>41615236
No. To the god of tits and wine, Tyrion Lannister
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>>41615269
For some reason I think it's just a disease, although it could be magical in some way
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>>41615282
>To the god of tits and wine, Tyrion Lannister

The only one true god in Westeros.

I still maintain that, in the end, everyone will be dead, other than Tyrion Lannister, sitting on the Iron Throne, the dead scattered at his feet, a prostitute on his lap, and a skin of wine in each hand.

And it will be glorious.
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>>41615390

The real question is why the fuck Tyrion Lannister hasn't even tried to acquire an HDW yet. He seems like he was made for that shit. And a Dornishman laid down his life protecting his innocence.
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>>41615433
Because plot, he has to meet Dany and try to slap her shit together.
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>>41615467
You mean fuck her silly, right?

You know that has to happen.
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>>41615553
It should but it won't, go to sleep britfag. We need you in top form tomorrow
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>>41615592
Fair point, it is 5.15am for me right now.

Night all, and catch you tomorrow for diplomacy, negotiation, and hopefully not fucking those two things up!
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>>41615675
You say that like /tg/ won't fuck it up for the lulz.
You're awesome Squire, have a good night
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>>41615715
>You're awesome Squire

Cheers man, the vote of confidence is appreciated!

Night!



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