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Perilous edition.

>>You are Vincent Esperanza. In a previous life you were a silver-tongued manipulator who conned corporate plutocrats out of their vast fortunes. When you were finally caught the American legal system sentenced you to 20 years behind bars. For two long years you lived on a knife's edge until your sentence was purchased by the Global Exterminators Corporation, aka GEC.

>After subjecting you to six months training, GEC sent you abroad to work in their understaffed Hong Kong branch HQ. In the libertarian free-for-all that is post-WW3 Hong Kong, you are tasked with exterminating the legions of mutant pests left behind by the untold thousands of chemical and biological munitions that were expended both here and on the mainland. Working for those who you once exploited is a bitter irony but you have no choice but to comply... at least until you can find a way to remove the bomb in your neck.

Last thread you killed a 3 foot tall mutant mantis with your poison bait and set out to climb Lion's Rock in the northern part of Hong Kong to track down additional specimens. You managed to find one, but you had to climb down a cliff to get near it.

Setting fluff:
>http://pastebin.com/gGMy1KsG
Character Sheet:
>http://pastebin.com/2gx5bYkw
Rules:
>http://pastebin.com/iJZVBT94
Threads are archived here:
>http://suptg.thisisnotatrueending.com/archive.html?tags=exterminator%20quest
Twitter:
@QMsimmons

A tumblr is on the way. I'm planning to post bits of fluff on it a couple of times a week.
>>
After eating the pizza last time, using your nerves to boost awareness, and climbing down the cliff your stats are as following.
>STR/STA [8/11].
>Awareness -1, now (10)
>Nerve pool -3 from 12, currently [7/9] after spending 2.
>>
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>>41546472
>>41546544
1. Dangling from a cliff far above Hong Kong, you know that you probably should have stopped before things came to this point but you've throttled past the moment you should have spent in retrospection. Now there is only time for action.

Above you the mantis chitters to itself, unaware of your presence. It's veiny green underbelly undulates in the cold night air, just a few feet away from you. You reach back for your trusty...

>tranq spear, and prepare to launch it into the creatures unarmored underbelly.
>tranq gun, and prepare to fire a volley of shots into the underbelly instead
>>
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>>41546612

Mantis pic, for a vague idea of what you're dealing with.
>>
>>41546612 spear it save ammo we know there are more of thse things around
>>
>>41547640

You grab your spear and heft it in your dominant hand. It's a tricky maneuver while holding onto a cliff face. Thankfully, the light weight animal wrangling stick that makes up the shaft is easy to handle and you manage to do it silently and without losing your balance.

>Roll me 3d6+1 to strike, use 2 STR/STA for an additional +1 boost.

>beat a 10
>>
Rolled 6, 1, 3 + 1 = 11 (3d6 + 1)

>>41547710
>>
>>41547771
The creature reels backwards, squawking as it desperately searches for the source of the attack. Its wound drips fluid that shimmers in the moonlight. After a few seconds of horrifying doubt, the creature collapses on its back legs and then the front. It makes a few last pawing motions at the ground with its needle arms before slumping over entirely. You clamber up the ledge to where it rests, relieved by your success.

>inspect the body, try to figure out how you're going to get it back up or down the cliff.
>roll me another 3d6
>>
Rolled 3, 5, 5 = 13 (3d6)

>>41547901
>>
>>41548463

This mantis looks much like the one you killed earlier. 4 legs attached to the abdomen and two needle like striking arms. Flowing antennae that sprout from either side of a triangular head. It’s a little bit bigger and of a slightly different coloration than your previous catch.

As far as getting the creature down, you could probably slip the loop of your wrangling stick around its thorax and carry it over your shoulder without two much trouble (it’s not very heavy). Climbing back up with it slung over your back will be a challenge but easier than what you just did.

Just as you've finished securing the mantis, you become aware of about a half a dozen points of movement on the cliff around you. More bugs.

>drop the bug, try and climb as fast as you can
>hold onto the bug, try and get it safely up the cliff with you and run down the path back to the entrance to Lion's Rock park
>>
>>41548539
>>hold onto the bug, try and get it safely up the cliff with you and run down the path back to the entrance to Lion's Rock park
>>
>>41548660
>>41548660

You opt to grab your specimen and get up that cliff as fast as you can before any of its comrades can find you and put a fist sized hole in your chest.

>roll3d6 to beat a 12, spend STR/STA to boost by roll by 1
>>
Rolled 2, 3, 2 = 7 (3d6)

>>41548704
mmm, not many guys tonight
>>
>>41548726

Nope. Other quests seem to be stagnating as well.

I'm going to let 3-4 minutes elapse for others to roll to try and turn your failure into a success. In the meantime, writing the fail scnario.
>>
>>41548811
>failure

You fling the mantis over your shoulder and begin to scale back up the cliff, using your nightvision to pick the best handholds you can. Unfortunately, you’re not fast enough. One of the mantises spots you from below and takes a flying leap in your direction!

>drop your specimen and dodge
>try and dodge and hold on to the specimen at the same time
>>
>>41548811
Could samefag the roll if anything?
>>
>>41548906
>>drop your specimen and dodge
>>
>>41548923
sure, I'll allow that for this one. should help keep things moving.

>>41548944

>drop 'em

You release your hold on the specimen and scramble out of the way. The mantis overshoots you and crashes into a ledge above before spiraling back into the darkness.

You climb frantically before reaching the top of the cliff and looking back. All the bugs that you saw before seem to have vanished. Seems like they were just after you to recover their comrade.

>back to the van
>write-in plan for trying again
>>
>>41548998
>>back to the van
can we call HQ to require backup?
>>
>>41549209

You can call them but technically you've already met the mission objective.

>back to the van

You descend Lion's Rock, feeling every step in your knees. You're throughly exhausted by now , you've lost your favorite weapon, and it's about a half hour past midnight. You're still going to have to come in for your shift in the morning...

>call for back-up
>rummage through your inventory in the van
>just drive back to GEC and drop off your dead specimen
>>
>>41549316
>>rummage through your inventory in the van
Could still ask HQ what to do since our mission is done
>>
>>41549316
>just drive back to GEC and drop off your dead specimen
>>
>>41549369
>>41549421

Writing for checking inventory, calling HQ to let them know whats up, and then potentially drive back.
>>
>>41549459

You take stock of what you have. You've expended some of your resources today but you've still got a few tricks up your sleeve.

>hazmat suit
>sprayer
>taser grid
>tranquilizer gun
>12 tranquilizer darts (can be used with wrangling stick or gun)
>screechbox

(1/2)
>>
>>41549491
>+nightvision/thermal goggles

Satisfied, you decide to call HQ.

"Hello? Esperanza? It's good to hear you're alive, less paperwork for me."

You tell your boss all about what you've experienced tonight, including that the creatures were able to down an entire team of Scyths.

"Sounds nasty. Well, we can send a team to Lion's Rock tomorrow to try and root these things out. You should bring your speck home and get some sleep. You've got an early day tomorrow."

Sounds good to you. You haul yourself into the drivers seat and plug the automatic settings for the trip back to GEC. So tired...

>just close your eyes for a bit and let the van drive you back
>stay wide-awake for the trip back
>>
>>41549595
>>just close your eyes for a bit and let the van drive you back

If we can set an alarm to wake up on arrival I guess.
>>
Rolled 4 (1d20)

>>41549665
>>
>>41549697
The ride back is peaceful. You close your eyes and relax for the first time today. It's almost uncomfortable to unclench all your tensed muscles but you're glad you do.

>awareness and nerves malus removed and the latter is restored to a full [12]

When you arrive at GEC HQ, you get out and let the van drive itself to the loading dock. You head up and straight into Devlinson's office, where your debrief is over in a matter of minutes. Then its a straight trip home.

(1/2)
>>
>>41549939
>sorry for the delay on taht last post, had a slight emergency here. S'all good now.

By the time you get home, you're feeling a bit woozy. It could be from the wound you took today or it could just be exhaustion. Either way, first things first. You pour out a bowl of sugary cereal and milk and sit down to eat so you can properly mull over your options.

>check out your wound in the bathroom
>straight to bed
>turn on the TV and fall asleep in front of it
>>
>>41549998
>>check out your wound in the bathroom

It's time

to level up

After selling out the peaceful bugfolk civilization.
>>
>>41550075
>check out your wound

Once you've finished your bacon-flavored Sugar-O's, you meander over to your bathroom and position yourself in front of the mirror.

Unwrapping yourself is a delicate procedure. For one thing, you wrapped the wound yourself earlier today, so it's something of a tangled mess of blood and gauze.

The bat's teeth made fairly clean incisions. You can clearly make out every fang in it's mouth on your skin. Taking a closer look you can see some buildup of yellow pus and tiny black specks that you hope are dirt.

All in all, not too concerning.

>go to bed
>sleep with the TV
>>
>>41550265
>>sleep with the TV
Healthy!
>>
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>>41550399
In accordance with the traditions of your parents and their parents before them, you settle down in front of the TV and prepare to let the commercial white noise lull you to sleep. However, you end on turning on F1 racing. Something about the high speed turns and buzzing engines is oddly hypnotic. The lead car is a dagger shaped red and white vehicle. It crosses the finish line three full seconds ahead of the nearest competitor and the commentators immediately drift off into British accented praise for... her?

"Julie Arwenna has just won her third grand prix this year, next week she'll be competing in the Moscow Grand Prix and then the Hong Kong...."

You watch as a beautiful blond emerges from the car and celebrates her victory by showering herself in champagne. When you finally pass from consciousness, not all of you is asleep.

>2nd day of work, complete!

Taking a minute to decide on bonuses.
>>
>>41550619

>natural spear chucker +1 to rolls where you throw your wrangling stick or any other spear like implement
>climber +1 to rolls involving climbing
>controlling your anger - 1/3rd complete

Going to take a short break to update the character sheet and feed myself.

I'll be checking in for questions or comments. Hopefully the thread doesn't die.
>>
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>>41550701
>>controlling your anger - 1/3rd complete

After getting 200% MAD and manhandling the boss?

That's paradoxical.
>>
>>41550754

It was more for:
>swiftly backing down after you remember there's a bomb in your neck

In addition, completing the progression (which will involve knowing both invoking your anger and knowing when not to) will allow not only better temper control but also stronger rages.

I'm hoping to help the players to slowly earn back their conman cool and this means Esperanza needs to learn to assert himself again
>>
>go above and beyond call of duty
>make improbable roll success of 14
>make repeated success after success
>fail the last check and lose the sample that was all working towards
At least he became a climber.
>>
>>41550701
>>natural spear chucker +1 to rolls where you throw your wrangling stick or any other spear like implement
>>
>>41551017

Your sleep is a dreamless sleep. It reminds you of the days you would come home late from high school baseball practice with an aching arm, coated in sweat and dirt.

>Health [9/9]
>all stat pools restored

Oddly, you don't feel as bad as you thought in the morning. You take a quick shower, clean your face, and head out the door in a fresh uniform. As you're heading to the elevator of your apartment building, you notice a large number of boxes have been delivered to your neighbor, bearing loads of unreadable Chinese postage. You're curious but there's no time to stop and check it out. You've got to head to work!

>drive there in manual, maybe stop and pick up some fresh medical supplies for your wound to help keep it clean on the job
>go automatic, do your regular breakfast and work route
>>
>>41551301
>drive there in manual, maybe stop and pick up some fresh medical supplies for your wound to help keep it clean on the job
>>
>>41551301
>>drive there in manual, maybe stop and pick up some fresh medical supplies for your wound to help keep it clean on the job
>>
>>41551488
You opt to drive manual, and swing by a local pharmacy to pick up some fresh gauze and disinfectant. You also grab some snackcakes and coffee to eat on the way to work.

>Awareness, speed, STR/STA all +1 for four hours

(1/2)
>>
>>41551624
You're earlyish again today. Seems like you took a good route. Your park your van and head upstairs, enjoying the quiet as you pass through the callcenter.

Devlinson is actually in the Exterminator's Armory, chatting up one of your beefier female colleagues.

>go interrupt, ask about getting your briefing
>wait, go check your locker for new equipment, maybe it'll give you a heads up on the day to come
>>
>>41551714
>>wait, go check your locker for new equipment, maybe it'll give you a heads up on the day to come
aw yeah new shit
>>
>>41551841
You decide it's not worth it to annoy your boss when he's so obviously... preoccupied. Instead you head over to your locker and enter the combination. Inside you find a brand new wrangling stick, 4 motion sensors (compatible with most of the equipment you already have), two small packages covered in warnings and the words "plastic explosive" on each, and two timed detonators.

You grin at the sight of the explosives. You're sure you can find a use for those...

Devlinson seems to have left for his office. You can go in now or talk to the woman he was just speaking to, who is slipping into her hazmat suit pre-emptively.

>chat with the nice burly lady
>go straight to the bosses' office
>>
>>41552011
>>go straight to the bosses' office
business.

Are we gonna have to re-renegotiate our renegotiated bonuses again. Does Vincent have to choke a bitch.
>>
>>41552011
>>chat with the nice burly lady
>>
Rolled 2 (1d2)

>>41552082
>>41552033
>>
>>41552209
>>41552082
writing for burly lady chat
>>
>>41552239
You walk over to the squat broad shouldered woman, who is about halfway through getting into her haz-mat suit and tap her on the shoulder.

"I saw Devlinson was talking to you about something. He can be a real hardass sometimes."

The woman strains her neck, apparently just to give you a disdainful look. Her face is just as thick as the rest of her but it can really hold a memorable expression.

"Do you know how Devlinson got his position?"

You have to admit you don't.

"Well rookie, you already know it's not for his ability to process paperwork. The man was a genius in the field, he just got promoted out of his competency. If he's giving you a hard time, it's just because he's pushing you to succeed."

She zips up the last part of her suit and turns back toward her locker to retrieve something.

>Well, that's nice. Better go and see him now then.
>press-on about Devlinson's past.
>ask who she is
>>
>>41552416
>>press-on about Devlinson's past.
badass senses tingling.
>>
>>41552416
>>ask who she is
>>
>>41552416
>>press-on about Devlinson's past.
>>
>>41552456
"Wait, what's this about Devlinson? I thought he just got his job for being a corporate tight wad."

She laughs.

"No, he got his rep back in the day after stumbling right into a huge nest of sproutheads when he took a wrong turn in the subway. Cut through them with his kbar and then dynamited the place shut with some stuff he cooked up in his van. That was his first week. What he did after that when they started him real goodies, well, he'll tell you about that if he wants to."

(1/2)
>>
>>41552707
"So the old man is really a badass. If they knew he was so good, why promote him?"

"He took a field injury about a year ago. Big-ass sewer snake chomped down on his torso and filled him full of bacteria that brought him to the brink of organ failure. Corporate decided to kick him up to management after that, take advantage of the experience. Mot of us don't live past two weeks after all."

More laughing. You don't participate.

"How do you know him so well?"

"Oh, I'm an old accomplice of his. Got paired with him after my first week. Name's Darice by the way."

She extends a hand and you take it.

>tell her about the events of your first week, brag a little
>ask what her job is today
>thank her and go see your boss
>write-in
>>
>>41552862
>>thank her and go see your boss
>>
>>41552862
>>thank her and go see your boss
introduce yourself at least
>>
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>>41552914
"Well, it's been nice talking to you Darice, but I've got to go see the hardass himself. I'm Vincent by the way."

"Alright, good luck... Vincent."

You stride into Devlinson's office, where he's sitting patiently smoking a cigarette.

"Vincent! Great work bringing in that specimen yesterday. Shame it wasn't alive but we can't always have everything work out the way we want it, eh? Listen, I've got two jobs here for you today, and they both involve getting a little dirty..."

"Dirty is pretty much the standard."

"Well, yes. Look, I'll give it to you straight Vince. You can either clear out a clutch of muta-rats or you can go clear a factory of some nasty shinkoku wasps that just moved in. Pick your poison."

>Muta-rats? You're pretty sure you can take down some muta-rats.
>Pfft, you used to burn wasp nests back in the States for fun.
>Uh, boss, when do I get paid?
>>
>>41553627
Both, we have two packages of C-4 after all
>>
>>41553627
>>Uh, boss, when do I get paid?
>>Pfft, you used to burn wasp nests back in the States for fun.
>>
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>>41553698
>>41553715
You decide that this is your moment to show your professional dedication.

"Boss, I'd like to take both jobs."

"Both jobs?"

He blinks.

"Well, I appreciate your ambition but I've still got plenty of other rookies to give work to, so I don't think I can give you both. We can discuss a second assignment after you get back from whatever you pick though."

"Make it wasps then. I always liked killing wasps."

"Me too," he says, "Here's the assignment"

"The factory is just to the east of here, you should get there in practically no time at all."

You turn your back to leave, then think better of it.

"Before I go boss, when's payday?"

He chuckles.

"Payday is Thursday, and you have quite the lot of bonuses coming to you already. Now scat, I've got work to do."

Well, he sure was bubbly today.

(1/2)
>>
>>41553904
You make your way down to the parking garage and hop into your van. There's still a child's skull sitting in the passenger seat. Maybe you should drop that off on the way...

>drive manual, drop off the skull with the Scyths
>drive automatic straight to your destination
>>
>>41553974
>drive manual, drop off the skull with the Scyths
What can go wrong.jpg
>>
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>>41554047
After giving some thought to the potential consequences, you opt to bring the skull to the Scyths. There's no evidence that you murdered the child and your status as a corporate agent probably gives you some sort of defense against them taking you straight into custody, right?

You park your van outside the local ScythCorp HQ, a massive brutalist structure. It's pretty clear what impression the architect was trying to make.

Just getting into the lobby is a feat. Although you don't take any of your equipment from the van, you still have to pass through a thick gauntlet of security just to see the front desk. Your GEC uniform and the human skull you're holding don't exactly suppress suspicion either. The ScythCorp flunkie manning the front desk is snapping some gum as you approach.

"What do you want?"

>I'm here to submit some important evidence in a missing persons case
>I found this body part, I think someone may have fed a child to wild animals
>I've got evidence and what's it worth to ya?
>>
>>41554464
Tricky. How brazen can we get.
>>I found this body part, I think someone may have fed a child to wild animals
>>
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>>41554522
"I found this in the nest of some giant bats in the roof of a church. Given the size of the other prey I saw there, I don't think the bats would have taken a child on their own. They only attacked me when provoked, afterall."

The last part of that statement sticks in your throat a little, but it's mostly true.

The flunkie just stares at the skull in your hands, a little stunned. She's obviously not a field agent.

"Let me just page Inspector Lopez, he usually deals with this kind of thing..."

You do that honey. You decide to take the opportunity to look around this lobby. There's a TV trumpeting the good works of Scythcorp to a bunch of empty waiting room chairs on your write and what appears to be a corkboard of wanted posters and missing objects on your left.

>check out the TV
>look over the board
>>
>>41554733
>>look over the board
>>
>>41554759
>take a look at the board

You decide that you'd rather to see if there's anything interesting posted on the antique corkboard than watch a Scythcorp infomercial.

Most of the wanted posters are for petty criminals, people who aren't stupid enough to get caught right away by the Scyths and not important enough for them to follow up on them either. The rewards for them are tiny, usually under $500. You do note, to your mild revulsion, that there's also a $1000 dollar reward for the successful capture of an "indentured employee" of MedCorp's named Chris Mathies who must have found some way to slip his leash. He's a youngish Caucasian guy with short cropped blond hair and a clean shaven face, though you imagine he's grown a beard and dyed everything by now.

(1/2)
>>
>>41553627
>>41553904
>>41553974
>>41554464
>>41554961

Can't believe I dropped my trip for so long.
>>
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>>41554988
I can't believe I didn't notice either.
>>
>>41554961
(2/2)

As you're contemplating the mans features, a strong hand claps you on the shoulder unexpectedly.

"Mr. Esperanza. Maybe you'd like to take a short walk with me?"

>Who are you? And how do you know my name?!
>Yeah, alright.
>Spaz.
>>
>>41555071
>>Spaz.
>>
>>41555071
>Yeah, alright.
>>
>>41555105

The sound that slips your lips is so awkward that you immediately wish for death.
"Gyaaaa-uh!"

You jerk away from the stranger's touch only to see a well-armored Scyth inspector standing before you, looking amused. He's a little older but you consider age to be an indicator that he's passed the rigors of natural selection that Scythcorp employees are normally subjected to.

"Are you alright? I usually expect GEC employees to be a little more thick-skinned than that."

>What? I'm totally cool.
>You just caught me by surprise is all
>Dude! Do you know how often things sneak up on me?
>>
>>41555239
>>What? I'm totally cool.
>>
>>41555282

"I was born with thick skin. I just don't like surprises is all."

Phew, good save.

"Yeah... Well, I'd like you to come take a brisk walk outside with me, Mr. Esperanza. Away from all-" he gestures vaguely at the air, "-this."

>I get your drift, let's go.
>nah, we can talk here.
>>
>>41555357
>I get your drift, let's go.
>>
>>41555357
>>I get your drift, let's go.
well going further away from scythcorp is surely only reducing risk of police brutality, right.
>>
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>>41555357
"A little Chinese air never did anyone any harm. Let's go."

The man who you can only assume to be Inspector Lopez leads you out of the building and into the mid-morning sun. The two of you walk together for about three blocks and turn into a secluded alleyway before Lopez feels comfortable enough to say something.

"I'm sorry for making you come all the way out here but ScythCorp management tends to be a bit overbearing when it comes to cases like these. They're not profitable usually, so I try to get the details outside and then make up a cover case that will appeal to them. Like your friends parent's," he says, gesturing to your skull, "They were really rich, right?"

>I see what you're doing here Lopez
>Is that a wise thing for you to do?
>Listen, am I going to get something for this stupid skull or not?
>write-in
>>
>>41555560
>>I see what you're doing here Lopez
Damn, he's got a conscience. We can't ask after compensation yet.
>>
>>41555610
Ugh.

"Yeah, super rich. 'cuz super rich kid's craniums always end up in some second-tier church's roof. I see what you're doing here but selling that is a pretty tough con and I know cons."

Lopez relaxes, leaning back against the walls of the alleyway.

"Do you? That's a funny thing to say to a ScythCorp inspector. I could book you for that."

"Well somehow I doubt you will, Officer Carrot."

"Carrot?"

You struggle to explain why you just made that reference. This guy is really throwing you off today.

"Whatever, it doesn't matter. What's important is that you, Mr. Esperanza, know what you will be asked to say if ScythCorp calls you as a witness. You took a big risk by coming here today and I'm taking a risk by putting my trust in you. So lets make this work for everyone."

>yeah, lets!
>actually, what works for me is money.
>I can't get involved in this
>>
>>41555747
>yeah, lets!
Do they, like, pay for witnesses and evidence?
>>
>>41555747
>>actually, what works for me is money.

GEC Employee Sabotages ScythCorp's Bottom Line, Hong Kong Destroyed Corp War Now
>>
>>41555560
>I'm actually not sure who the parents are
>>
>>41555784
"Okay. I don't know how I feel about you trusting me so quickly, but I think I can go along with this plan. Just one question, is there any pay in it for me? You know, just to sweeten the pot."

Lopez raises a knowing eyebrow.

"Did you really think I'd leave you high and dry? I'm going to make this case a spectacle like you wouldn't believe. Remember when ScythCorp nailed the San Koku Strangler last month? That was me, pressing a dead lead that corporate gave up on. Witness got a percentage of the all the spectator fees for people wanting to watch that case. He lives in a loft now."

The thought of living in a loft gets you vaguely aroused.

>give your full consent and hand over the skull
>I'm having some second thoughts here...
>write-in
>>
>>41555963

>give your full consent and hand over the skull
>>
>>41555953
>>41555902
I'll slow down a touch on the updates for newcomer votes.
>>
>>41555963
>>give your full consent and hand over the skull
dios mio!
>>
>>41556011
>>41555981

"I can't turn down an offer like that. Here, take the skull."

You hand it over to him.

"Thanks, I knew I saw something in you. And take this."

He hands you a small slip of paper.

"This is my card. Give me a call tonight and leave your number so I can get back in touch with you as the case progresses. Don't discuss anything related to what we just spoke about over the phone though."

"Of course. I'll see you around then?"

"Yeah, you'll see me." he flashes a toothy grin.

Time to head back to the van.

(1/2)
>>
Just wanted to say that I can't devote time this moment to reading this, but the initial greentext description hooked me pretty well, so I'm looking forward to it.
>>
>>41556159
Once inside, you plug the coordinates for the factory back into your van's computer and settle down to read. The ETA is 25 minutes, so you have plenty of time.

The factory looks to be the property of a major retailer of plastic toys, which are molded together inside using assembly lines of machines.

The wasps, Shinkoku wasps specifically, wouldn't normally be that much trouble despite being the size of an average water bottle. The thing is, according to this, they've set up in an inaccessible corner of the raised factory ceiling and have driven all the workers out. And one nest, as you know, quickly gives rise to more.

As you finish reading, the van pulls up in front of the factory. What do you want to take inside with you and/or equip? (choose 4)

>wrangling stick
>tranquilizer gun
>poison sprayer
>plastic explosive
>motion sensors
>screecher box
>haz mat suit
>>
>>41556297
Also:
>cigarette lighter
>>
>>41556297
>>screecher box
>>wrangling stick
>>poison sprayer
>>plastic explosive
>>
>>41556193
I appreciate your appreciating, anon, and recommend following the twitter to stay posted on when the next thread. My current expectation is for Saturday or Monday in the evening, EST.
>>
>>41556405

...Are you really, really sure?
>>
>>41556479
Nope.

>>tranquilizer gun
>haz mat suit
>motion sensors
>plastic explosive
>>
>>41556559

Well, you can always run back to the van to change it.

>writing
>>
File: 1437612469603.jpg (6.63 MB, 4164x2641)
6.63 MB
6.63 MB JPG
>>41556614
You grab your tranquilizer gun, the motion sensors, plastic explosives, and your haz-mat suit from the van. It only takes you a minute to don the suit and you stuff the rest into your bag. There's enough room left over to toss the screecher box and the cigarette lighter in and you opt to strap the poison sprayer to your back as well.

You're slightly overburdened but you figure you'll put some things down inside anyway.

The factory itself turns out to be more of a complex, but you make a beeline for Building A, since that's listed as the primary site of infestation. It's also the largest structure around.

(1/2)
>>
>>41556708
Stepping inside, you enter into a long hallway that splits off into several offices. You head for the end of it, looking for a second internal entrance to the main factory floor. You eventuallly find it, after puzzling your way through an employee locker room. On the way you also spot a security office which appears to be operational.

When you finally push through the double doors to the main floor, the first thing you hear is a curiously dainty fluttering noise. It takes you a moment to realize that it's actually the sound of literally hundreds of half foot long wasps flying around the room. They're not actively attacking you yet, but they probably will once you start moving with purpose.

>stay still, try to look around the ceiling for the nest
>activate your screecher box
>get going, just spray anything that gets close
>take pot shots with your trank gun
>write-in
>>
Quick reminder, what does the screw her box do?

Besides, you know, screech.
>>
>>41556788
You dropped trip last 3 posts.
>>stay still, try to look around the ceiling for the nest
>>
>>41556788
>>41556708

Dammit, I keep going off the reservation is why...

>>41556795

Supersonic screeching, repellent to most creatures, known from training to make you slightly nauseated
>>
>>41556788
>stay still, try to look around the ceiling for the nest
>>
>>41556853
In that case
>step back out the door, and set down everything that isn't the Haz mat suit, screecher box, poison sprayer, cigarette lighter, or the C-4
After doing >>41556864
>>
>>41556819
>stay still look for nest

>Roll me 3d6+1 to beat an 8
>>
Rolled 3, 2, 3 + 1 = 9 (3d6 + 1)

>>41556876
>>
Rolled 3, 5, 6 + 1 = 15 (3d6 + 1)

>>41556876
>>
>>41556903
>>41556884

>easy success

You stay completely still and search the ceiling for the nest. It's somewhat smaller than you would expect given number of wasps flying about the room, but you do eventually locate it in the most distant right hand corner of the ceiling. You suspect that there are already other nests based on the population but you're still going to have to reach that one somehow...

(1/2)
>>
>>41556950

You then back up slowly from the room and close the double doors to the factory floor securely. Not a single wasp seems to have even noticed you.

You decide to put aside your trank gun and motion sensors for the moment but make sure to keep everything else with you. You feel confident, almost like you have a plan.

You do have a plan, right?

>And on that note, end thread.

I'll be here for a little while to archive and clean up any questions or complaints you may have. Again, to get the most accurate time for the next thread, follow my twitter @QMsimmons .
>>
>>41557003
Archived with the rest at:
http://suptg.thisisnotatrueending.com/archive.html?tags=exterminator+quest
>>
File: worried-laughter.png (513 KB, 600x782)
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>>41557003
>You do have a plan, right?
There are just, so many of them, and not in a conveniently sealable space.



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