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/tg/ - Traditional Games


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>Thread archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=Novice%20Heretek%20Quest

>General information:
Characters: http://pastebin.com/Fszxy8FX
Planets: http://pastebin.com/PncEDGjg
Bionics: http://pastebin.com/sAAUucPk
Inventory: http://pastebin.com/uG3ZcQ2z

>Twitter
https://twitter.com/HeracorNahive

>Summary:
You are techpriest Heracor Nahive. You were forcefully implanted a brain chip that made you into little more than a working drone, nullified your emotions and willpower. One day for unknown reasons the chip stopped working and you were returned to your former self.You felt the need of vengeance, right now you are travelling the Galaxy trying to become stronger to return one day and fight the ones that enslaved your mind.

>Main Mission:
- Become stronger and fight the Magus that installed the chip on your brain.
>>Secondary Missions:
- None
>>Optional Missions:
- None

>CURRENT LOCATION:
NAMELESS PLANET: DESIGNATED AS XL-788 BY THE ADMINISTRATUM
>>
With the push of a button the Inquisitor Dhroznak used his comm to summon a small group of Stormtroopers that quickly came to confiscate your weapons and neutralize you down. Even when you showed cooperation and pacifism they used violence to pin you down. Your metal covered body heavily slammed the ceramic tiles, breaking several of them in the process.

“By Inquisitorial decree you are now considered Convicti Infidelis. All your rights have been revoked and so does your status as a member of the Cult Mechanicus. You are nothing but a criminal right now, a small yet detestable stain in his brightness. But worry not; there is still a way of saving your soul.”

You were placed a bag above your head so you couldn’t knew where they were going to drag you into. At first you thought that they were ignorant and that your special lenses could easily see across the fabric but to your surprise using them was useless; the bag was not of mere cloth, it was covered with lead and other heavy metals that blocked your chances and apparently it was also covered in sigils and other kind of symbols that were surely designed to block psychic means of observation.
>>
>>41455832
The intricate inner mechanisms and working methods of the Inquisitions were out of your knowledge but everybody in the Imperium knew that they were to be feared of and that like a two sided coins you were either with or against them. Surely you would be questioned and painfully interrogated to reveal any kind of dark secret that they might want to know, the last time you were about to be interrogated a Deus ex Machina saved you, this time you might not be so lucky. The muscles of your chest tensed as the stress in your brain piled up, your bionic limbs got frigid as your mind was way too asphyxiated to be able to cope with sending the necessary signals to make them move.

To your surprise you were not interrogated, but informed. The instant you had the cloth around your head removed you managed to see a room filled with Ork weapons, technology and even a dead subject that was opened and half dissected. Guarding some doors there were Deathwatch Astartes in teams of two, supporting them there were teams of patrolling Stormtroopers. Even if the Ork technology was crude such heavy cache of xenotech could be a great bounty for any shameless heister, and thus needed a great protection.
>>
>>41455863

You didn’t knew where exactly had you been taken but by the architectural style and the materials used in the surrounding areas it was obvious that you were still inside the Pyramidal Watch station. Judging by the humidity and the pressure tweaking echoes you were right now located on the lower levels, under the sea level and surrounded by millions of gallons of water.

The Inquisitor wasn’t very far away. He gave you a funny look that implied that he felt both shame and curiosity about your persona.

“Well, welcome to the Headquarter where the Operation Merlinus is being developed. Unlike the rest of the criminals that I have sent so far you are a cultured man. Your mission won’t be different from the one that all the other penals have been given so far but I will give you the chances of knowing why are you going to race and how will it be.”

>”What do I have to do exactly?”
>”Why doesn’t the Deathwatch complete this mission?”
>”Will I be free once my mission is over?”
>”What other people will there be with me and…against me?”
>”What can you tell me about the Orks.”
>”What can you tell me about Ork technology?”
> Write in.
>>
>>41455891
>>”What do I have to do exactly?”
>”Will I be free once my mission is over?”
>”What other people will there be with me and…against me?”
>”What can you tell me about Ork technology?”
Or in this case it's non-existence, the fuel pump is missing at least 3 pieces that I can see.
>>
>>41455891
>”What do I have to do exactly?”

After your question the Inquisitor gives you a snarky glare, clearly loving that in this occasion you are the one that lacks knowledge, even if you have been excommunicated from the Mechanicus he seems to still consider you a techpriest to some degree.

"The vile Orks are crude and barbaric by nature, some of them gather in great groups known as Klans but others might shown great cunning or an exceptional intelligence and prefer to gather smaller groups whose only purpose goes further than merely generating chaos. Some of those Orks gather in what are called Freebooters, they have many different reasons and motives..."

"Straight to the point, please." You said, both to bother him and with honest reasons. The Inquisitor knew that time wasn't something they had in excess and that you were right, he still ordered his goons to hit you in the nape for interrupting him.

"The Ork Kaptin Skogurk Madloota lives to race and loot, wherever he passes he leaves a trail of death and junk that his boyz happily loot soon after. He has created some kind of races that cross several subsectors and areas. Those races give him a steady supply of fights, support and valuable treasures."

You gave him a stern look, indicating without words that he was once again striding again from the point. He slapped your face with the back of his hand after an angry glare. Foolish enough he ended hurting himself due to your metallic skull.

"Grr! He has created a race. Go there and race for me. Kill as many greenskins as you can in the process. If you win you will be able to ask him for any object in his possession or any favor. Go and ask him for his Wyrdboy, an exceptionally powerful ork Psyker"
>>
>>41456390
>”Will I be free once my mission is over?”

"In my quasi-infinite benevolence I have decreed that every criminal that participated will be pardoned, be it posthumously or if they are lucky enough after the race is over. So far over two hundred imperial citizens have been pardoned..."

>”What other people will there be with me and…against me?”

"Anybody can participate, Orks make no difference between their kin and other races. There was a Tau formed team that wanted to ask them for aid against the Tyranids but they ended retreating after loosing too many people. There is also a team formed by an Eldar Corsair, we barely have any information about her. She seems to race only to prove that his race is superior... The rest of the racers are mostly Orks, both from his own army and from other Klans."

>”What can you tell me about Ork technology? Or in this case it's non-existence, the fuel pump is missing at least 3 pieces that I can see."

"Orks are a galactic joke. They are crude and primitive. They fight with junk yet they might create marvels if they wanted to. Even if they are a Joke the greenskins are the only ones that find it funny. It's...hard to explain. Technology isn't my strong point...that's what techpriests are for, what a shame you aren't one anymore."

"Anything I should know at least?"

"Forgive all you know about your Machine God when it comes to tinkering with them, they make no sense and they will never do."

>Ask more
>Ask to see their technology closely
>Accept your fate already and let him send you towards the mission
>Write in.
>>
>>41456408
>Ask to see their technology closely
>>
>>41456408
>She seems to race only to prove that his race is superior
Kek, typical eldar wench.

>>41456408
>Ask to see their technology closely
>>
>>41456408
>Ask to see their technology closely
>Try not to get a rage-induced aneurism.
>>
>>41456504
Maybe people would listen to them more if they showed a bit more humility and tact. You'd think having their entire empire fall apart would be a suitable catalyst for that.
>>
>>41456408
>>Ask to see their technology closely
>>
>>41456594
>Try not to get a rage-induced aneurism.
Kek. Roll 1d100
>>
Rolled 43 (1d100)

>>41456634
>>
Rolled 25 (1d100)

>>41456634
>>
Rolled 81 (1d100)

>>41456634
I would just like to say that I was joking.
>>
>>41456719
I was too.

Or maybe not
>>
>>41456408
>Ask to see their technology closely

"Can I at least see with what will I work with?" You asked to him, in almost a begging tone.

"Well, since you aren't a member of the Mechanicus anymore you will need a special permit to do so. I will have to talk with the Magos..." He said teasingly. "But luckily for you there is no time for that, feel free to do so but be wary, the Skitarii and the Techmarines can use violence if they feel that you have gone too far."

You walked towards a table that had a series of crude swords made from solid slabs of metal that were somehow connected to a power generator that looked as if it were about to burst at any time.

"That's a power choppa, a parody from our mighty power swords." Said a voice from behind, to your surprise it was a curious and young xenotechtist that still had sparks of innocence on his eyes.

"I doubt that the power source it has installed might be able to function properly."

"Indeed! It has cracks that drip battery acid and the materials aren't coolant enough to avoid critical meltdown, still it worked perfectly on the hands of its old and now deceased owner."

"Care to explain that?"

"I cannot! The secrets of the machines are only for the Members of the Adeptus Mechanicus."

You gave the young boy a killer look that made him shiver slightly, his robes were bright red and pristine while yours were half torn, had lost some of its color due to several stains and were impregnated with a chemical smell. Yet even if your robes were in a worst state they both represented the same.

"I-I'm sorry." He said walking back a few steps, only when he had a couple of Stormtroopers next to him he felt much safer.
>>
>>41456758
Well, keeping our calm might mean we'll understand SOMETHING better.

Meanwhile I'll think of how to get Heracor out of this mess. 200 pardoned yet no mention of how many posthumously.
>>
>>41456882
With a long sight you grabbed your robes and removed them, leaving only your armor visible. You still keep your old clothing, they might be back into your shoulders soon after all.

The following hour the scared yet excited techpriest showed you crude pistols and machine guns that shouldn't work yet functioned to some degree. Those were impossibilities that made you question and rethink all you had learned so far from the inner mechanisms of the sacred machinery.

Even if their weapons and vehicles didn't followed a pattern they were similar enough to machines you had already worked with. You were pretty confident that you could work with them and even create a slugga or other kind of their weapons.

>Ask the techpriest if there is any kind of special weapon or vehicle he can show you
>Ask the techpriest if you can test their weapons, you might be shooting them in a close future after all.
>Ask the techpriest if you can test one of the Ork vehicles.
>Write in.
>>
>>41456912
>Ask the techpriest if there is any kind of special weapon or vehicle he can show you
>Ask the techpriest if you can test their weapons, you might be shooting them in a close future after all.
>>
>>41456912
>Ask the techpriest if there is any kind of special weapon or vehicle he can show you
Will we be issued imperium gear for this or allowed to use our old stuff? Or are we expected to fight with our augs and looted/bought ork stuff?
>>
>>41456912
>Ask the techpriest if there is any kind of special weapon or vehicle he can show you.
>>
>>41456912
>Ask the techpriest if there is any kind of special weapon or vehicle he can show you
>>
>>41456970
>Will we be issued imperium gear for this or allowed to use our old stuff?
Old Stuff
>Or are we expected to fight with our augs and looted/bought ork stuff?
The Vehicle we will use will be made with ork stuff and have ork weapons. We will still be able to use our weapons and augs normally.
>>
>>41457021
Okay, so it's probably a good call to practise firing ork stuff at some point then.
>>
>>41456912
>Ask the techpriest if there is any kind of special weapon or vehicle he can show you.

"Is there anything specially notewhortly among this cache of xenotech?"

The techpriest got all flustered and nervous and shook his head slightly, he was obviously lying. An Astartes Techmarine from a chapter that you couldn't recognize apparently overheard your conversation and came towards you.

"Since you are going to be the next mechanic and pilot, you better know what are they capable of..."

Somehow the demigod was able to push you gently with his augmented and perfected muscles and his incredibly powerful power armor. You were taken to a chamber that was protected by a great and thick adamantium door, after pushing some runes the door opened and revealed its dark secret.

Inside and hanging by thousands of chains that were as thick as your legs there was a massive Ork giant clad in an even bigger armor. Around him there were several combat servitors with heavy bolters aiming at its direction and between them several melta charges placed like mines.
>>
>>41457345

"This a Warboss. For some reasons his sole presence makes the ork technology function. If he is moved far away those weapons will break away after a single use."

The Ork smelled their presence and growled like a beast, shaking the chains and trying to liberate himself from his imprisonment.

"Luckily there are a few of those in comparison. Still...any of those greenskins can evolve into what you see right now. Don't spare any of them."

"By the Omnissiah..." You muttered.

"The Inquisitor has worked many decades trying to fulfill his lifetime dream. We are so close now. With the Xenopsychic bane our fight against those beasts will be closer to an end. Do a good work and you won't be only re-accepted as a Skitarius and Techpriest but also be rightfully rewarded. Rest tonight, you are parting tomorrow."

>Try to sleep, who knows what will happen tomorrow.
>Stay more time studying the ork technology.
>Try to contact with Alaria and say goodbye to her, this might be your last chance.
>Write in.
>>
>>41457368
>Stay more time studying the ork technology.
>>
>>41457368
>Try to contact with Alaria and say goodbye to her, this might be your last chance.
It better damn not be.
>>
>>41457368
>Stay more time studying the ork technology.
>>
>>41457368
>>Try to contact with Alaria and say goodbye to her, this might be your last chance.
>>
>>41457414
>>41457480
You know we're dishonored and all. This will through her into a panic, and likely cause Karelia to lobotomize her right?
>>
>>41457502
Enh, fair point enough and we really gotta look at that tech anyway, switching >>41457414 to study ork
>>
The bright side about studying Ork tech is that it uses whatever they get their hands on. So even if you don't learn anything about your own tech, you might learn about various xeno tech through the Orks.
>>
>>41457589
Once they're orkified, they'll only follow Orkish physics, so that limits how much we can learn from them. Still, might get some good ideas from the greenies.
>>
>>41457368
>Stay more time studying the ork technology.

A mix of fear, shame and excitement filled your spirit and body. Honestly you were pretty apathetic on the past but right now you felt as if you were about to burst from your sole emotions. As if it were a nuclear power cell your emotions erased any trace of fatigue from your body and gave you enough energy to stay awake studying those weapons.

During the night you discovered that dismounting and mounting their firearms again didn't affected their performance and that pretty much every one of their pieces were interchangeable to some degree. Some pieces they were formed of seemed to be of a looted nature of both human and xenos origin.

Oddly enough, sometimes removing an unnecessary part of a weapon made it cease to work, like removing the decorations and totems or stripping away the paint and badly written insults from its surface. Even more oddly there were a few instances in which removing vital parts like percussion hammer or gas chambers didn't affected the workings at all.

By the time the sun was rising and your transport was about to take you away you managed to create a slugger on your own and even make it shoot.

After you saw the ship descend and the doors opening to take you away the sudden realization of in what kind of danger you were getting into hit you hard, all your stamina suddenly disappeared and you even stumbled trying to stay still.

Your metallic limbs felt incredibly heavy and like a dead body you fell down into the ground.

"Oh no no, you won't go away so easily..." Were the last words you heard with the characteristic snarky tone of the Inquisitor as some hands grabbed you from the shoulders and dragged you away.

>Try to stay awake but act asleep, see if you can hear any insightful detail
>Try to stay awake and try to regain some of your dignity by using your last energies to walk inside on your own
>Do not resist, sleep and regain the many hours of sleep that you lack
>Write in
>>
>>41457502

Man, it brakes my heart that we can't talk to her and search and astropath to see if we got mail.

We could at least give hear a warning that we may take some time to get back, you know? just that she doesn't think we left her behind

also
>Stay more time studying the ork technology.
>>
>>41457823
>Do not resist, sleep and regain the many hours of sleep that you lack
>>
>>41457823
>Do not resist, sleep and regain the many hours of sleep that you lack
If any of our bionics can be used to record, use it while we sleep.
>>
>>41457823
>Do not resist, sleep and regain the many hours of sleep that you lack
Enh, whatever sneaky plans they might have probably won't have much bearing on our situation and that's even assuming the Inquisitor is dumb enough to lets things slip around a man who is possibly conscious and moreover has electronic devices for listening and recording.

I wouldn't be surprised if we could set our sensors to record, go to sleep, and then play it back later.
>>
>>41457823
>Do not resist, sleep and regain the many hours of sleep that you lack
>>
>>41457929
Honestly, our best bet are the Orks, with how unpredictable they are, and the Eldar, which the inquisitor as little info on.
>>
>>41457917

yup, if we can record it do it
>>
>>41457823
>Do not resist, sleep and regain the many hours of sleep that you lack

You relaxed your body and let it fall into a sleeping state. You didn't knew if it was because how scared you were but for the first time in many years you had a dream, it was confusing and strange. Usually you saw a relaxing infinite void. The only other time you remembered dreaming was the time the Eldar witch used her powers to send a good bye message to you.

By the time you were awake you found yourself under a metallic roof filled with rust and half broken pipes, that couldn't be the Imperial transport you were placed in. You stood up and saw many other humans working on a vehicle next to you, there were a couple of Orks around that laughed loudly as they smashed an instrument against an engine.

The floor vibrated and from time to time it tilted heavily, you were in an spaceship. An Ork interstellar vehicle, the second xenos constructed vessel that you placed your feet in.

Next to you there was a rugged man grabbed in a greenish looking ceramite armor and a lasgun between his legs.

"Mornin' sleepyhead. Welcome to the Inquisitorial Racing team...or as we call it the Driving Deadmen."

>http://vocaroo.com/i/s1xh5MnV2zmM
"Dead man walking Sire, we both committed crimes and now gotta pay by participating in this race. Not gonna tell ya my name, Its not worth the effort, you just gotta know that I will be your closest gunner... By the Emperor, I know you hate driving this ork piece of shit believe me. But we have no otha option. GoodSpeed coghead."

>Meet the gunner even further, ask him how past races have been and if he knows anything about how the future races will be.
>See the vehicle and see what can you work in ( Create our Kustomized Racecar )
>Observe the Meks and study them
>Write in.
>
>>
>>41458281
>Observe the Meks and study them
>Meet the gunner even further, ask him how past races have been and if he knows anything about how the future races will be.

No need to rush to the creation just yet.

I wonder if we could dare the Meks to remove the collar without setting it off? Seems like it's just as likely to fail, like everything the Orks do.
>>
>>41458281
>Meet the gunner even further, ask him how past races have been and if he knows anything about how the future races will be.
>>
>>41458281
>>Meet the gunner even further, ask him how past races have been and if he knows anything about how the future races will be.
>Observe the Meks and study them
>>
>>41458281
>See the vehicle and see what can you work in ( Create our Kustomized Racecar )
>Observe the Meks and study them
Time for driftwheels.
>>
>>41458281
>Observe the Meks and study them

You stood up and noticed that the gunner also had a explosive collar on his neck.

Slowly you dragged yourself into the vicinity Orkoid mechanics and saw them working on strange machinery whose utility nor function you could not muster. To you what they did was a complete aberration of sense and logic, they simply smashed parts to force them inside the gears and used all kinds of materials to fuse several parts, in one occasion they even dared to use what seemed to be gum.

Yet still, it worked. After a kick the machine started to humm, and emit smoke. It was working.

It was impossible they didn't had the machine spirit into account at all and they simply did random acts that somehow forced the machine to work, those people were not mechanics, but bullies that somehow were able to torture the machine spirits into working even when they shouldn't.

Angrily you returned towards the man that greeted you and the other human workers and warriors that were around. They all had the collars and were bossed around by the aliens, insulted and pushed around but never outright killed.

>Meet the gunner even further, ask him how past races have been and if he knows anything about how the future races will be.

"Seems that you dislike them as much as I do uh?"

"Yes, they are the living embodiment of everything I am against into..."

"I have killed...about fifty of them so far, not the Meks but the greenskins overall. I think that has made them respect me to some degree, yet I doubt they truly understand the meaning of respect. I think they know I am a good shoot and thus fear me. I don't know, alien minds are not my thing, I am just a guy that aims and shoots."
>>
>>41459026

"How has been the race so far?"

"Incredibly ferocious and dangerous, I have seen many good men fall already. They died doing a good work and I am proud of all of them. Not all of them died fighting, some fell from the vehicle or died during a crash. To the Greenskins it doesn't matters if your vehicle is outright wrecked, as long as you have a replacement and people that can get under the steering wheel they will let you fight."

"What kind of places has the race developed in?"

"Tundras, Jungles, Volcanic landscapes...any kind of ground is good enough for them to run. We have also crossed both Imperial and Xenos worlds. By the warp, we even raced inside a Necron tomb, they ofcourse ended waking up shortly after our arrival..."

"Do you know where will we run now?"

"Only the Kaptin knows and he keeps it for himself and some of his closest people. Can't help ya with that. Sorry fella."

>"Can you give me any hint about fighting the Orks?"
>"What will I be, the mechanic of the team?"
>"What can you tell me about our team?"
>Write in

I will now take a small time to eat something and rest
>>
>>41459050

>"Can you give me any hint about fighting the Orks?"
>"What will I be, the mechanic of the team?"
>"What can you tell me about our team?"
>>
>>41459061
Yeah, all the questions are good.

Adding
>How long have you done this for?
>>
>>41459050
>"Can you give me any hint about fighting the Orks?"
Which parts should bother aiming at all, for example?
>"What will I be, the mechanic of the team?"
>"What can you tell me about our team?"
>>
>>41459050
>What can you tell me about our team?
>"What will I be, the mechanic of our team?"
>Write in(Start working on the rims and wheels)
>>
>>41459061

we must know everything
>>
>>41459050
>"Can you give me any hint about fighting the Orks?"

"Here is a pro-tip. Shoot it until it dies. No, really, discharge all your ammo if necessary, until it is outright pierced and turned into a red pulp it might still be alive."

"You have to be joking..."

Without a word the man grabbed his lasgun and shoot at the back of a clueless ork that was at least two hundred meters away. The ork turned around surprised and scratched his back.

"Oi! Stop pinching mah back ya git!" He screamed before landing a punch on a close ork that started to fight back, shortly after there was a circle of orks laughing and making bets, some of them even joined the fight.

You shivered in fear.

>"What will I be, the mechanic of the team?"

"Well yes...and also the pilot. I heard you have already piloted some vehicles already. You have to be the one that drives because that way you can repair the vehicle in case it crashes or whatever."

"Will I drive!?"

"What, you are feeling nervous now techie? It aint so funny now innit?"

Your shiver augmented greatly, turning uncontrollable.

"Eh, I guess that even someone like you can feel fear."

"How do you know I am from the mechanicus? I don't wear my robes anymore."

"There were a few clues, your smell, your way of speaking...and also all the geary Mechanicus symbols, that was a great hint."

>"What can you tell me about our team?"

"Scum from all across the Galaxy but mostly our area, the Segmentus Obscurus. Don't memorize their names or faces, it isn't worth it. They have some good things tho, they are so scared of death and dying alone that you can easily hook up and end naked and fucking them up in the arse."

"T-thanks I guess."

>Check your teammates gear and repair it if necessary
>Work on your vehicle, the next race will be soon ( Create your racecar )
>Study the Freeboter's orks ( Choose their color scheme )
>Try to rest until the race starts ( Get a random vehicle )
>Write in
>>
>>41459828

>Check your teammates gear and repair it if necessary
then
>Work on your vehicle, the next race will be soon ( Create your racecar )
>>
>>41459828
>Check your teammates gear and repair it if necessary
>Work on your vehicle, the next race will be soon ( Create your racecar )
>>
>>41459828
>Check your teammates gear and repair it if necessary
>Work on your vehicle, the next race will be soon ( Create your racecar )
Some durable wheels to give us some better traction, a caltrop compartment for the guys behind us, and some good ol' lascannons or guns mounted on the top if we have any. You know what they say about a jack of all trades...
>>
>>41459828
>>Check your teammates gear and repair it if necessary

>Work on your vehicle, the next race will be soon ( Create your racecar )
>>
>>41460142
Caltrops might not be too good against threaded vehicles though. Let's try putting mines and an oil slick in the compartment as well.
>>
>>41460222
Remember, were not on regular physics, we're on orcish physics. To have an understanding of this watch some bollywood action films and mix it with bad sci fi.
>>
>>41460142
Actually, scratch that. Let's just manufacture some mines for everyone to throw off the back of their cars. If we work as a team using those we could absolutely decimate the other racers, and get this race done with much quicker. After this round we'll have much more time to get cracking on our vehicle.
>>
>>41460142
Can we take a leaf from assads playbook and start making barrel bombs? Just fill a fucking barrel with explosives, toss it out the back of the van, and detonate it once anything gets near it, wiping out potentially entire blocks worth of area?
>>
>>41459828
>Check your teammates gear and repair it if necessary

One by one and starting by the nameless gunner you started to check their gear and weapons.

At first some of them didn't wanted to give to you their weapons but that changed the time you donned your old red robes. Nobody had to know that technically you weren't a techpriest. They had a very varied loadout of weapons due to their different backgrounds.

The gunner had weapons that you had seen many times back in the time you worked for Oihan. A regular lasgun, Frag grenades, Chainsword and a Ceramite armor. They all were in pretty good shape due to the maintenance rituals that he had surely learned when he was back in the guard.

Some other weapons that you checked were of apparent civilian or ganger use. Mostly auto or las pistols and mono-blades.

Surprisingly there even was a knight from a feudal world that donned a full suit of metal armor and had a claymore as a weapon.

There was also a psyker that used a staff but she doesn't let you see his gear or his armor. The rest of the teammates pushed you back from her, clearly scared of angering him and knowing what kind of chaotic effects his powers might have.

When you had checked and repaired as best as you could everything you headed into the small garage that they had to work on the vehicle.
>>
>>41460370
We have a psyker? Thank fuck, that means we might not die to purple orcs in the middle of the night.
>>
>>41460405
You'z a crazy git. Ain't no-onez evur seen purple orkses befor.
...Waitz a zec...
>>
>>41460370
>Work on your vehicle, the next race will be soon ( Create your racecar )

>Lore and Rules:
https://drive.google.com/file/d/0B-OGS5S4k6OYT3VOcTRaNTV0N1k/view?usp=sharing

>Tables:
https://docs.google.com/spreadsheets/d/1c0_LQYbalzAwYhzB3PeBb25uPEhDZcQBsu0yrv5F5Gk/edit#gid=1705612676


Once in the Garage you saw that it communicated with a massive warehouse that could be accessed by the other garages. Several groups of Gretching slaves grabbed pieces and ran all across the area gathering the necessary pieces and sabotaging the other groups from different teams.

First of all you needed a mean of locomotion. You entered into the warehouse and searched around, the slaves were annoying but your sole presence was enough to scare them down.

What should your vehicle's locomotion be?

>JET
Pretty much strapped and bolted rockets. The vehicle will be able to fly but it will be hard as fuck to maneuver.
>SKIMMER
Antigrav tech. It floats but cannot truly fly. Slightly easier to control than jets.
>WHEELS
Sturdy and strong. A classic.
>TREADS
Tank treads, slow but sturdy and easier to drive.
>DRILL
Drills for wheels, what else do I have to say?
>LEGS
Robot legs looted from several walkers, be it Astartes dreads or Tau crisis suits.
>TRY TO CONSTRUCT SOMETHING ELSE
>>
>>41460296
That's exactly how I'm thinking. Cramming in even more stuff will be even more effective.
>>
>>41460326
Wouldn't that be heavy, though? What's the chance of us being in a tight-knit group of orks if we're too slow to catch up to the orks? We're on a racecourse after all, not a arena.
>>
>>41460631
>TRY TO CONSTRUCT SOMETHING ELSE
BALLS. Like wheels, but you fan turn on a dime.

Otherwise, skimmer i guess. I might've said jet if we had any experience flying.
>>
>>41460631
>LEGS
see if we can make it be able to walk on walls or even upside down
>>
>>41460737
Nobody has answered in ten minutes. Our vehicle will have balls of steel

>>41460829
Sorry, out of the voting time. (+2 Speed -1 Stability )
>>
>>41460631
>SKIMMER
Try to find some Tau skimmer parts and examine them.
>>
>>41460854
I think everyone was busy reading, Ax.
I had already read weeks ago, so I was already prepared and answered right away.

I even thought about a few custom vehicles for opponents (which were pretty weak, especially compared to the battlewagon I then rolled).
>>
Rolled 32, 38 = 70 (2d100)

>>41460631
>Four-wheeler
>Brakes
>Red paintjob
>Rockit launcha
>Autogun
And some mines or caltrops. We definitely need those. The design is simple, shoot everyone going faster than us, bomb everyone going slower than us, and actually being able to control our vehicle means we'll get farther in the race. Elegant and reliable.
>>
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>>41460933
What if I make them spherical antigrav engines?
>>
>>41460982
Sounds neat. They'll double as wheels in the unfortunate event we get grounded.
>>
>>41460982
If they are able to switch between ground and air that sounds amazing.
>>
>>41460631

Searching around you find some spherical canisters, they are sturdy and of the same size, they surely had chemicals back in the day. With some easy modifications you could easily place gyroscopes inside of them and connect them to a chain that communicates with the engines. Inside them you might even fit some archaeotech antigrav generators.

You grabbed several of those wheel sized canisters and placed them in the garage.

Next step is choosing the chassis those ferric spheres will be installed in. Looking around you found several ones to pick from. This was an important step because the chassis designed how many gunners could you take with you.

>BIKE
Quick and agile. Small space with only one gunner but able to quickly outrun most other vehicles.

>TRIKE
Slightly slower than the bike but more stable thanks to a third wheel.

>4-WHEELER
A looted Imperial groudcar. There are several designs to choose from.

>TRUKK
A troop transport that can carry a group of warriors, not the fastest option but one of the deadliest due to the great firepower it can carry.

>TANK
A looted tank, there are both Imperial and Xenos vehicles to choose from. Their main battle cannons have been all removed and surely turned into turrets or other kind of defenses.

>BATTLE WAGON.
The biggest kind of chassis you can choose from. A mix of Trukk and Tank.
>>
>>41461134
>TRUKK
>>
>>41461134
Does >>41460957 not count as a vote? If not,
>TANK
Please and tank you.
>>
>>41461134

>>TRUKK
>>
>>41461134
>Trukk
>>
>>41461134
>4-WHEEKER or TRUKK

Seriously though, battle wagon is a monster. I found out five or six engines is probably more than enough to make up in speed, even if one is a daemon engine. Combine that with multiple utilities, lots of health, and a boatload of gunners, and those will destroy anything that gets in range.
>>
>>41461248
That anon did all the votes by himself. I guess I can include his vehicle if he wants to.
>>
>>41461268
That anon was me, and that was my only vote.
But it's not the consensus, so ignore it. I want to see other peoples ideas.
>>
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>>41461134
Your team has plenty of people, by focusing their firepower you could turn the Trukk chassis into a massive death machine.

With the help of your men you move the chassis inside the garage and place it next to the antigrav spheres.

Inside the Trukk you can easily fit two engines, after that you start to search for them and find a massive pile that reaches the top of the ceiling,all the engines are mixed up and placed without any kind of order or logic.

With a loud sight you proceeded to climb the engine mountain trying to find anything useful.

>Roll 2d100 to see what kind of engines do we get. I'll choose the best out of 3
>>
Rolled 28, 75 = 103 (2d100)

>>41461535
Please be mechanicus please be mechanicus
>>
Rolled 7, 85 = 92 (2d100)

>>41461535
>>
Rolled 100, 28 = 128 (2d100)

>>41461535
>>
>>41461619
Necron and Eldar engine. Holy fug
>>
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>>41461619
Yessssss
>>
>>41461619
Words cannot express the happiness I feel by rolling that.
>>
>>41461134
Can we roll for engine first? That way we can optimize with what we have, like Heracor would do
>>
>>41461535
Searching around you find several engines that are somewhat in a working condition. Including an engine that seemed to be biological to some degree and had a strange aura around it, its sole presence sickened you, there was something otherworldly on that engine.

After running away from that...thing you ended finding a smooth black and white engine, it had the same cold and bony touch and colors that the eldar Elyadien had on the armor of her Craftworld.

Not long after you found a black and green sphere, it somewhat...called you and strangely it felt as if it was it the one that found you and not the inverse.

Trying to move away from the sickening engine you swallowed your values and the few remnants of honor left on you and returned to the garage with the Eldar and strange orb.

Before returning you gave several glares around trying to forget what you had seen. There were several item that caught your attention, which ones should you take?

>EXTRA ARMOUR
Heavy slabs of metal that can be placed on the hull of the vehicle to increase its durability. They are heavy enough to slightly slow your vehicle down.
>SPIKY BITZ
All kind of spikes and other kind of bladed poles that could be used when it comes to ramming or attacking other vehicles.
>RED PAINTJOB
Orks believe red vehicles are faster, knowing how their technology works they might even be right.
>BLUE PAINTJOB
Another orkoid superstition, they make you luckier.
>ROLL CAGE
A set of tubes and poles that make your vehicle more stable to avoid it rolling during a hard turn or other stunt
>NITROUS OXYDE
A chemical that can be mixed with promethium to make it even more explosive and effective. Increased speed
>BRAKES
A set of brakes in a pretty good shape. Most orks avoid using those.
>AUTOSHOOTA
A shoota that can be connected to the steering wheel to allow the pilot to shoot.
>>
>>41461806
Chassis had to go first because depending on what we choose we will have more or less dice to roll.
>>
>>41462011
Nitrous Oxide.
>>
Forgot to mention. Our Trukk has space for two gadgets.
>>
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>>41462011
>Brakes
>Red paintjob
>Roll cage
We pimpin' this ride, but we ain't pimping it for us.
We pimping it for The Omnissiah.
>>
>>41462053
>>41462011
adding Roll Cage
>>
>>41462011
>RED PAINTJOB
>ROLL CAGE
>>
>>41462011
>RED PAINTJOB
>BRAKES
>>
>>41462011
>Nitro
1 vote
>Brakes
2 vote
>Red Paint
3 vote
>Roll cage
3 vote

Going for Red Paint and Roll Cage
>>
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>>41462011
As you return to the Garage you find the people around bolting and welding the pieces together, the vehicle is starting to take shape.

On your vehicle there can be at least five persons fitted inside, all with their weapons ready to shoot and kill.

There are several weapons you can arm them with besides the ones they already carry.

Even if you are not the leader since you are the one that is the responsible for their tech and the best armored one you are their guide to some degree.

What kind of weapons should you give them? ( Choose 5 )

>SHOOTA / AUTOGUN
An automatic weapon, not very strong but easy to fix and use.
>BURNA / FLAMER
Able to fire a chemical flame that can make a lot of damage at once, it is somewhat risky to use due to the risk of exploding.
>ROKKIT LAUNCHA / ROCKET LAUNCHER
Those explosives are able to wreck any kind of vehicle if the impact is good enough, it misused it can explode and damage yourself.
>PLASMA RIFLE / ZZAP GUN
An energy weapon capable of launching plasma bolts or electric arcs. If it overloads and explodes it will surely kill everybody inside.
>SNIPER RIFLE
A bolt action rifle with a great penetrating power, unless the vehicle you are in is steady enough the gunner won't be able to shoot at all. Successful shoots will be able to break down almost any vehicle or its occupants.

It takes time to reload
>>
>>41462573
2 autoguns

2 rocket launchers
1plasma rifle
>>
>>41462573
>SNIPER RIFLE
>BURNA / FLAMER
>ROKKIT LAUNCHA / ROCKET LAUNCHER
>SHOOTA / AUTOGUN x2
>>
>>41462573
>Shoota
>Rokkit launcha
>Shoota
>Snoipa rifle
>Rokkit launcha
Two of each, besides the guy with the rifle.
>>
>>41462573
Supporting >>41462631
>>
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>>41462573

You give to the nameless gunner the sniper rifle and assign him as the shotgun driver. The hive ganger is assigned a Flamer, a numb yet strong looking man gets a Rocket Launcher and the Knight and the Psyker get Autoguns, since those surely have the least training with fire weapons

>++FINAL STATS++
>Locomotion
Anti-Grav Spheres (+ 2 Speed – 1 Stability)
>Chassis
Trukk (+2 Speed +2 Stability )
>Engines
Eldar & Necron ( +10 Speed + 4 Stability + 3 Defense)
>Gadgets
Roll Cage & Red Paint (+ 3 Speed +1 Stability +1 Defense)
>Gunners
Sniper + Flamer + Rocket Launcher + Autogun X2 (+16 Attack -3 Defense )

>Total Stats
+16 Attack +1 Defense +17 Speed +6 Stability
>On the rolls
+80 Attack +5 Defense +85 Speed +30 Stability
>>
Alright. We have our vehicle done. On the next thread we will use it to race and fight other orks. It's 2:20 Am in where I live so I'll end it for today.

As always 30 minutes for questions and such.
>>
>>41463067
not bad stats.

What made you decide to have Heracors past catch up to him here? I can't imagine we'll work with the Inquisitor anymore after she put us in a death race.
>>
>>41463092
>What made you decide to have Heracors past catch up to him here?
It had to bite his ass at some point. If I waited for longer the readers might end forgetting what he did and feel confused. Besides it's a good reason to force him participating on the race.
>>
>>41463009
Our defense is total shite.
But holy shit we are death on wheels. Is a trukk even meant to go this fast? We're at the mercy of ork physics. Which means the more competition we get rid of the worse our vehicle will get. Shit.
At least we're doing the Void dragon Omnissiah proud.
>>
>>41463149
Yeah but apparently now Karelia will abandon us. Which means we lose our daughter and everyone else. Given the fact the Munitorum misplaces whole planets we could have gone un-noticed forever.
>>
>>41463184
Karelia is a mother, she knows how to forgive. I thinks she's more pissed of having your crime going unnoticed under her nose for so long.
>>
>>41463067
How much mad max have you been watching lately?
>>
>>41463269
I hope so, but given what you said? I'm worried.
>>
>>41463289
Honestly...I haven't seen the last movie yet. I gotta admit that all the death race idea came after Mad Max and how /tg/ said how great it was. This race is also inspired by the movie Redline:

https://www.youtube.com/watch?v=vblnsgMZh2c
>>
http://suptg.thisisnotatrueending.com/archive.html?tags=NHQ53

Here it is! Thanks to everybody who played. You guys were able to make a great yet slightly weak trukk!
>>
>>41463422
I really hope Karelia can forgice us. She is the inly chance we have ro get our skiitari back, see our doughter and reunite with Lewit.

Can't wait to race man, but I really want the inquisitor's plan to fail horribly just to see his face when than fucker`s life project goes to shit.
>>
>>41463814
kek

But no really fuck her, this is a perfect oppertunity to break off from this control freak, take our daughter, and go find a rouge trader to sign up with. Especially one who has an interest in technology.

We don't need an army, it's likely (if we can ever get back to the ship to get our stuff and talk with the crew) we can set up a council and vote for one of the generals to take our place.

Karelia's fucked up big time. She's needed us more than we've needed her at this point, we were her best asset for technology and she went and betrayed us at the drop of a hat, after all the shit we're gone threw for her orders.

The time where Heracor was everyone's bitch ended a long time ago. It's past time for us to move on and start making decisions for ourself.
>>
>>41463763
Thanks for running Axsisel!
>>
>>41464085
You'd make a convincing argument, if we could escape from the eye of the inquisition. Which I'm not sure if we'd want to or if that's even possible. Our goal should be to find somewhere quiet to settle down as a magos, preferably at our home planet.
>>
>>41464085
I agree qith you actually, fuck her every single way. I just don`t want Heracor to lose contact to those who he care and that care about him, namely his doughter and Liwet.
>>
>>41464288
I don't think it'd be that hard, especially with help from our Eldar friends (we have those right?)

>>41464325
Which is why I said to take her with us, we have a moral and legal resposibility to take care of her, and I'll be damned if we fail.
>>
>>41464398
>Eldar friends
Literally not a thing anyone has.
>>
I'd like to point out that our crime directly resulted in us saving a warp ship, part of a military platoon, and quite a few other things, as well as us creating that entire machine also.

Besides, its not like she knows the reason we committed that crime in the FIRST place (granted, neither do we)
>>
>>41464481
You are talking like imperial law or ibquiaition takes logic or reasin above blund zealotry, but really, Karelia only tried to fuck us and I hope she and her Inquisitor friend get fucked.

My only concern is to get that pardon, rescue our doughter and get back to pick up Liwet, after that we can finally take steps to fulfill our vengance or something else
>>
>>41464668
I agree.

I think finding a Rouge trader/ Joining the Eldar through Elyadien/ or becoming a pirate will set us back onto the path of fulfilling these goals.

In hindsight we should have sought to leave the Inquisitor months ago, the temple in here shit has nothing left to offer us for advancement besides what we've found ourselves by visiting other temples and working on improving their tech.

I'd like to join up with the Eldar, or a rough trader to finally start making headway into Heretech and become a strong enough force to destroy the Magos Axsiselios and Magos Hellenica.
>>
>>41464796
ship*

kek



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