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File: house-targaryen-sigil-16.jpg (643 KB, 2559x1439)
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Good evening /tg/!

I've been inspired somewhat by Page's "Song of Iron and Hate" and Plasma's now dead "House Harrock" quests, both of which I have participated in since they first started. Therefore, I'm thinking of potentially starting up a GoT quest myself, using the Green Ronin ASOIAF rules.

However, to start this, we'd first off need to create the noble House over which our lord would rule, and so that I what I hope to do here.
>>
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To start with, we need to determine what Realm our House resides in - whether it be the cold, harsh North, or the green lands of the Reach.

To get that, could you roll 3d6 on the following table?
>>
Rolled 4, 1, 5 = 10 (3d6)

>>41327998
Let's have a go then.
>>
Rolled 5, 5, 4 = 14 (3d6)

>>41327998
I wonder if we'll roll something other than the Vale this time. I'm not sure I've ever seen /tg/ roll anything but the Vale.
>>
Rolled 4, 3, 6 = 13 (3d6)

>>41327998
First time I've managed to get involved in these, so let's do it!
>>
>>41328125
>>41328182
>>41328276
Damn! Well, you guys managed to roll 3 different realms, and only one of them was the Vale, for once!

Any preference on which of the Vale, the Westerlands and the Reach we should go with?
>>
Rolled 5, 6, 3 = 14 (3d6)

>>41328327
Of the three ASOIAF quests I've followed on /tg/, two of them have been in the Vale and the third in the Reach.

If I had to pick of the two, I'd pick the Vale, but any chance of trying somewhere new?
>>
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>>41328615
In that case, how about we try out the Westerlands? Our liege lord will be Lord Tywin of House Lannister, Warden of the West and father of our current queen.

Now comes the bit with many dice rolls. We need 7d6 for each of the 7 resources on this list, with our base modifiers being:

Defence: -5
Influence: +10
Lands: -5
Law: -5
Population: -5
Power: 0
Wealth: +20

If you anons could make the rolls, please?
>>
Rolled 5, 3, 3, 6, 4, 3, 2 = 26 (7d6)

>>41328733
>>
Rolled 3, 2, 5, 4, 1, 4, 6 - 5 = 20 (7d6 - 5)

>>41328733
>>
Rolled 2, 6, 3, 4, 3, 4, 5 = 27 (7d6)

>>41328733
>>
>>41328793
>-5
>>
>>41328814
Don't worry, I'll just ignore the modifier and apply the rolls in the order in which they were made.
>>
Rolled 6, 4, 3, 4, 4, 3, 1 = 25 (7d6)

>>41328733
>>
>>41328733
>>
Rolled 3, 1, 2, 6, 3, 6, 4 = 25 (7d6)

>>41328733
>>
>>41328733
here we go
>>
Only wealth left, time for big rolls
>>
Rolled 3, 6, 4, 5, 2, 3, 5 = 28 (7d6)

>>41328733
>>
Rolled 4, 1, 3, 1, 4, 5, 6 = 24 (7d6)

Did the dice roller break or did I fuck up?
>>
Rolled 6, 3, 5, 1, 1, 3, 5 = 24 (7d6)

>>41328733
>>
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>>41329091

Not sure, but your result didn't show up. I'll count that one as being when you tried to make the roll originally though.

>>41328788
>>41328793
>>41328802
>>41328862
>>41328958
>>41329079
>>41329091

This comes to:

Defence: 21
Influence: 35
Lands: 22
Law: 20
Population: 19
Power: 25
Wealth: 48

This means, to start with, our defences, lands, law and population are fairly mediocre, where as we have a modest force of soldiers, we're fairly influential (amongst the higher ups of the Westerlands) and we're stinking rich.

Now we move on to when our House was formed. Roll 1d6 for this, to see how old our linage is!
>>
Kinda wish the next GoT quest will take place in the Blackfyre era instead of post Robert's Rebelion.

Good luck OP, I'll follow your quest.
>>
>>41329254

Well, I'm not 100% sure when I'll set it, so we have some wiggle room for that.
>>
Rolled 6 (1d6)

>>41329248
>>
>>41329318
and we can trace our lineage back to the first men.
>>
Rolled 1 (1d6)

>>41329248
>>
>>41329335
Seems you called it a bit early anon.

>>41329318
>>41329379
We've got 2 rolls - one that says we are an ancient house, going back to the Age of Heroes, the other says we have only recently been granted land and the honour of establishing our own house, perhaps only in the last 6-12 months.

Which would people prefer?
>>
>>41329415
The First preferably.
>>
>>41329462
Works for me! So, 1d6+3 Historical Events have occurred to our house, so roll to see how many, and then we shall see how lucky, or not, our house has been.
>>
Rolled 5 + 3 (1d6 + 3)

>>41329517
>>
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>>41329541
So 8 major events have occurred in the past to our noble House.

Roll 3d6 for each of those - if you want to roll for 2-3 events each, that's fine!
>>
Rolled 3, 2, 5, 3, 2, 4 = 19 (6d6)

>>41329663
Here's two for you.

Take the first three and add 'em up, then the second three.
>>
Rolled 1, 6, 6 = 13 (3d6)

>>41329663
>>
Rolled 6, 1, 3, 6, 3, 5 = 24 (6d6)

>>41329663
>>
Rolled 2, 5, 3, 4, 5, 6, 4, 5, 6 = 40 (9d6)

>>41329663
>>
>>41329689
>Decline, Treachery
>>41329751
>Favor
>>41329769
>Decline, Victory
>>41329848
>Decline, Villain, Villain

Huh. Do we take this in chronological order? It sounds like a house that has a habit of falling apart in times of inactivity.
>>
>>41329689
>>41329751
>>41329769
>>41329848

So, we have 10, 9, 13, 10, 14, 10, 15 and 15, which results in:

Decline, Treachery, Favour, Decline, Victory, Decline, Villain and Villain.

Our history is one of ups and downs and everything inbetween, it seems!

Okay, lets roll for the first 2 - Decline, and Treachery. That's 4d6 for the first, and 3d6 for the second.

>>41329934
We can take them chronologically, or we can shift them around, whichever results in the most interesting background.

Any suggestions for what these these events were would be great. Also, we should start thinking of a name for our... slightly bipolar House, and where abouts in the Westerlands we're situated.
>>
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>>41329984
A map of the Westerlands, to help.
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>>41329984
Maybe up by the Baneforts or on Fair Isle? Seems suitably remote/prone to Ironborn incursions in the past.
>>
Rolled 2, 5, 6, 3 = 16 (4d6)

>>41329984
>>
>>41330067
That would certainly explain some of our declines, if we used to suffer constant raids by the Ironborn and the mountain folk.
>>
Also, when would people prefer this to be set? Just before the Rebellion, just after, during the Blackfyre era? Any suggestions?
>>
Rolled 2, 2, 6 = 10 (3d6)

>>41329984
>>
>>41330126
Mountain folk are only in the Vale. Bandits and the like will have to do instead.
>>
>>41330162
Blackfyre era, or before Rebellion.
>>
>>41330078
>>41330191

Decline: So that's -2 Influence, -5 Lands, -6 Power and -3 Wealth.

Treachery: -2 Influence, -2 Law, but +6 Power.

So we were hit pretty badly by our Decline, and our Treachery dinged our Influence and the lawfulness of our lands, but regained us our Power.

>>41329984

Now, it's 4d6 for our Favour, and 4d6 for our 2nd Decline.
>>
>>41330296
And first 2 put us on:

Defence: 21
Influence: 31
Lands: 17
Law: 18
Population: 19
Power: 25
Wealth: 45
>>
Rolled 6, 6, 4, 2 = 18 (4d6)

>>41329984
Let's stick to random generation and keep it in the order that we generated it.
>>41330067
>>41330022
How about along the coast North of Tumblestone?

In this instance, I'd explain nearly every decline as a slow war of attrition against the Ironborn where our lands are slowly ground down and we're helpless to defend them from being picked at. This might lead to a bit of a grudge against the Ironborn.
The treachery could come from the Andal Invasion. Either we are stabbed in the back and made vassals of the invading Andals or we try to side with them during the initial invasion and are punished for it.
The favor could come from either sympathy or forgiveness for the treachery a few centuries down the line, by a particularly generous Lannister.
The victory, I'd imagine that a particularly famous and ruthless ancestral lord of our house led us to great victory against the Ironborn, striking fear into their hearts and making them fear sailing near our lands for a while. Alternatively, we could bring it down towards Aegon's Invasion and have us win a shocking victory against his ground forces that earns us some favor with him.
Then there are the two villainies. Maybe one for Aegon's Invasion? Perhaps atrocities against Ironborn fleeing through the Westerlands from Harrenhal, although the last thing I want to do is make our house centered around Ironborn. The other villainy could be Rebellion era, where we committed horrible acts in Tywin's name.

Either way, the big themes I am getting here are hard lands and hard people, constantly battered by the sea and the raiders it carries, somehow surviving thanks to rugged determination that frequently borders on ruthlessness.
>>41330296
Rolling.
>>
Rolled 1, 6, 5, 5 = 17 (4d6)

>>41330296
And another roll for the decline.
>>
>>41330388

>In this instance, I'd explain nearly every decline as a slow war of attrition against the Ironborn

I like this. The declines are less individual events, and more history of the Ironborn chipping away at our lands.

>The treachery could come from the Andal Invasion. Either we are stabbed in the back and made vassals of the invading Andals or we try to side with them during the initial invasion and are punished for it.

I like the idea that we sided with them, which, whilst being best for us and allowed us to rebuild our strength, impacted our local influence, and meant our neighbours let their bandits slip into our land rather than chase them down, in order to cause us problems.

>The favor could come from either sympathy or forgiveness for the treachery a few centuries down the line, by a particularly generous Lannister.

We've probably been very loyal bannermen to the Lannisters, to try to negate our history of betrayal.

>The victory, I'd imagine that a particularly famous and ruthless ancestral lord of our house led us to great victory against the Ironborn, striking fear into their hearts and making them fear sailing near our lands for a while. Alternatively, we could bring it down towards Aegon's Invasion and have us win a shocking victory against his ground forces that earns us some favor with him.

We fought with honour against the Targaryens, winning a shock victory against them, which Aegon respected once we bent the knee.

>Then there are the two villainies. Perhaps atrocities against Ironborn fleeing through the Westerlands from Harrenhal, although the last thing I want to do is make our house centered around Ironborn. The other villainy could be Rebellion era, where we committed horrible acts in Tywin's name.

We took our revenge against the Ironborn in a massacre, and then we've done things for the Lannisters that others wouldn't, such is our loyalty.
>>
>>41330388
>>41330408

That's +6 Influence, +6 Lands, +4 Law and +2 Power for Favour, which shows how much our lieges rewarded us!

For the decline, it is mostly taken away again, with -1 Influence, -6 Lands, -5 Power and -5 Wealth.

This puts us on:

Defence: 21
Influence: 36
Lands: 17
Law: 22
Population: 19
Power: 22
Wealth: 40

Now we roll for Victory and Decline. 3d6 for the first, 4d6 for the second.
>>
Rolled 3, 3, 2 = 8 (3d6)

>>41330647
>>
Rolled 5, 1, 1, 4 = 11 (4d6)

>>41330629
>>41330647
In that case, I'd say that the lord that fought against Aegon Targaryen is one of the more important ancestors. We'll need to decide on the specifics of our second set of atrocities. The ones against the Ironborn probably happened during the Greyjoy Rebellion.

Rolling the third decline.
>>
>>41330711

If we're setting this just before Robert's Rebellion, perhaps we were the ones that helped wipe out the Houses of Reyne and Tarbeck, when they rose up against their Lannister liege lords.

http://awoiaf.westeros.org/index.php/Reyne-Tarbeck_rebellion

Otherwise, if it is just after the Rebellion, we were involved in the sacking of King's Landing, slaughtering many within the city.

>>41330696
>>41330711

For the Victory, that's +3 Defence, +3 Influence and +2 Power.

The 3rd Decline brings -5 Influence, -1 Land, -1 Power and -4 Wealth

This takes us to:

Defence: 24
Influence: 34
Lands: 16
Law: 22
Population: 19
Power: 23
Wealth: 36

Final rolls for our history now: the 2 Villainies.

4d6 for each of the 2, thanks!
>>
Rolled 5, 4, 2, 5 = 16 (4d6)

>>41330900
The period we set this in totally up to you.
>>
Rolled 5, 5, 5, 6 = 21 (4d6)

>>41330900
>>
>>41327948

Why does the Game of Thrones Quests that show up always have to have house creation?

Why not do something different? Like being a mummer in a traveling troupe. Or a young criminal in King's Landing.

Or a hedge knight wandering around looking for work as a sellsword.

Not the same thing as the other three or four GoT Quests that already exist.
>>
>>41331032
The concept of house management is far more interesting. It blends managing a civilization with the quest socialization and it has an intriguing system for it.
>>
>>41331097
>The concept of house management is far more interesting.

After going through it three or four times, I don't see how.
>>
>>41331158
If you want to play a single character with nothing to manage but their possessions, there's about twenty other quests for that right now.
>>
May this house fare better than House Craggard
>>
>>41331185

I'm just looking for a more unique ASOIAF RPG quest.

>>41331212

Craggard and Pallbrim a shit.
>>
>>41331228
>Craggard and Pallbrim a shit.

No need to be rude anon.
>>
>>41331246

Nothing rude about stating the truth.
>>
>>41331228
It's not unique compared to other quests whatsoever. Unique within ASOIAF quests maybe but not general quests.
>>
>>41331285
>Unique within ASOIAF quests

Which is what would interest me more.
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>>41330952
>>41330955

Those result in:

+5 Influence, -4 Law, -2 Population, and +5 Power - apparently bandits flourished while our troops were away slaying the Ironborn wholesale, but we gained much glory for it.

+5 Influence, -5 Law, -5 Population and +6 Power - Once again, our acts in striking down the Reynes and Tarbecks that rose up against our liege brought us honour from our lords, but our own lands suffered for it.

This leaves us on:

Defence: 24
Influence: 44
Lands: 16
Law: 13
Population: 12
Power: 34
Wealth: 36

Our wealth is not what it once was, and our lands and people are a shadow of their past selves, but we are known and renown, and have a substantial force of soldiers behind us. With these, we will rebuild our lands!

Now, we go to set up what is in our lands.

Firstly - Defence. We have 24 points to spend, and we can spend them on the following:

Towers: 10 each
Hall: 20

We can't afford a castle of any size, sadly.

You can also add things that cost Defence on from the list (pic related)
>>
>>41331343
I'm also planning on setting this in 281 AC - a year and a bit prior to the beginning of Robert's Rebellion, and at an interesting time for the Lannisters.
>>
>>41331343
I guess we should get a Hall.
>>
>>41331343
Hall
>>
This is a vague approximation of what our stats are like, in narrative terms.
>Defensible, with at least one fortified town or castle. Roads and trails are present, and rivers or ports are likely.
>A powerful minor house with colorful history. Examples include House Florrent and House Frey.
>A small stretch of land, about the size of a single small island or small portion of a larger island, or a large city and its immediate environs, such as House Mormont.
>Lawlessness and banditry are a problem along the fringes of your lands.
>Small population but no single community larger than a small town.
>A trained force of soldiers, including cavalry and possibly ships. You may have the service of a banner house.
>Prosperous. Your family has the funds to live in accordance with their station.

I'd recommend a hall and a trophy room.
>>
>>41331523
Cheers for that, I was just writing up something similar.

>>41331421
>>41331517
>>41331523

Seems people are happy with getting a Hall - is the Trophy Room alright too?

I imagine trophies of the victories over Aegon, the Ironborn and the Reynes and Tarbecks would be kept there.
>>
>>41331558
Seems fine
>>
>>41331558
>>41331662

This puts us on:

Defence: 24 (20 - Hall)
Influence: 44
Lands: 16
Law: 13
Population: 12
Power: 34
Wealth: 36 (5 - Trophy Room)

And so we move on to Influence - this is when we can choose what children, if any, we have.

20 points for a first-born son
10 points for a second son, or 1st born daughter
5 points for any other children (not including bastards).

We should also, at this point, pick out if we have had a wife, and if so, is she still living or has she passed.

And since it appears as though our lands are going to be on the northern coast of the Westerlands, north of the Tumblestones, we need to start discussing our House's name and our Coat of Arms.

Any suggestions for those?
>>
>>41331720
Bastard first-born we had with some tavern wench but unmarried ?
>>
>>41331720
Well if we are near the coast maybe something with a ship ?

Gold Ship on a lower-half blue upper-half white background ?
>>
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>>41331794
So no heirs, no wife, and only a bastard to our name?

Interesting... could leave it open for you negotiating, etc, with your neighbours, or further beyond, for a wife, build some alliances, etc.

Any other suggestions for wife/children, or for the House Name? Or what your Hall is to be called?

Also, your lands are here:
>pic related
>>
>>41331720
Well, it depends on whether we want to go for waifu collecting or not. If we don't have a wife, we either need an explanation for the mother of children is dead or we need to have no children at all. For a bit of drama, I'd suggest a bastard child sired during the atrocities against the Ironborn.

When it comes to land, we only have 16. I'd suggest that we focus on a single domain, something like Hills with Coast and a Road, maybe Grassland tacked on. We can't afford any sort of real settlement, which means our hall will be the heart of civilization and the rest of our land will be scattered hovels.
>>41331871
Personal recommendation is a crab, with red or gold included in there somewhere to show Lannister loyalty.
>>
>>41332025
>Personal recommendation is a crab, with red or gold included in there somewhere to show Lannister loyalty.

That sounds good.

>>41331951
On names however i am pretty blank. Something to go with the Crab mortiff ?
>>
>>41331951
If we're going with crab imagery, crabs belong to the infraorder called 'Brachyura.' Brackish water is salt water and fresh water mixed together.

So I like the sound of something involving Brach, with a suitable suffix. House Brachford, House Brachshore or House Brachen, maybe even just House Brach.
>>
>>41332025
>>41331951

The Halls name "The Shell" maybe ?
>>
>>41332242
I like Brachen and Brach. Think i prefer Brachen
>>
>>41332025
I like the Crab suggestion, I'm not sure I've seen a GoT crest with one on it before.

And the waifu collecting was what I was thinking. I mean, I know that a lot of /tg/ tends to enjoy that sort of thing, but would we prefer to be looking for our own wife, or trying to organise a pairing for our son, or a daughter?

>>41332242
House Brachen sounds good, I like that one.

>>41332242
>>41332276
So is that House Brachen agreed then?
>>
>>41331794
>>41332025
It does sound like people are interested in us having no wife, and no children bar one bastard son, perhaps born from the atrocities we carried out against the Ironborn, and so perhaps carries some of their saltwater in his veins.

Plus, it sort of fits - we've been in perpetual decline really, and we've spent so much of our time away from our lands and fighting for the Lannisters, perhaps we've never actually had time to settle down and attempt to start a family, which we now, potentially, want to remedy.
>>
>>41332434
I was thinking that maybe were out riding along the coast, saw some woman bathing and spent a few hours of pleasure with her willing or forced. Around one year later she shows up with a child with our hair and eye colour
>>
>>41332474
>>41332434

But i am willing to go either way on that really. We could also maybe mix them ?
>>
>>41332474
>>41332572

That could work. It's less gritty than us abusing some Ironborn female warrior, but at least then means that our Lord isn't the type to rape someone. He might be grim and do his duty regardless of the order, but I'd like to think he has some limits.

His counterpoint might be the Mountain That Rides. He would do literally anything for the Lannisters, including murdering and killing without justification. We are also loyal, and would do our duty, but we only commit our acts when there has been justification for them - treachery or longstanding feuds.
>>
why not have a shadowcat as part of the sigil, a black shadowcat on a gold field, perched on a mountain stalking a red shoreline?
>>
>>41332313
House Celtigar's sigil is red crabs strewn on a field of white. Ours could be different by having a single crab, perhaps gold against a field of something other than white. Gold against red, if we want to go super Lannister vibes.

Since it's late, I'll leave with just a little bit of input.
>Our land score is so low, we shouldn't dare to try and invest it in any sort of settlement. Focus on a single domain and try to make it as pleasant as possible without spending too much on a single feature. Remember, we're right next to a mountain and right next to the coast. Choose stuff that fits that.
>We seem like more of a militant group, with a bit of specialty when it comes to handling Ironborn. As such, I think we should have at least one unit of warships, with some focus on sailors. It's up to you whether we only have a few units but well trained, or lots of green units.
>Aside from a port, I can't imagine anything that we need to urgently spend our wealth on. Chuck in a septon/septa, a maester and/or an artisan if you feel like tacking on an additional character to play around with.
>>
>>41332313
Since it seems House Brachen has been agreed for the family name, what about our family motto?

Perhaps "We Stand Against The Waves"?

>>41332722
That works, and thank you for the suggestions, anon. I'll probably be around tomorrow evening (I'm a Britfag, so it'll likely be in the early evening, say 6pm) to finish off anything that needs finishing for the House, and for making our Lord.
>>
>>41332722
Seems like good suggestions.

Also Gold Crab on red background seems like a decent choice. Might not be the must original design but it works.
>>
>>41332774

What if we made our sigil a whale? Whales eat squid after all. Or perhaps a kingfisher, or some other shore bird atop a mountain? To signify our watching of the coasts?

Our words could be "Vigilance and Vengeance".
>>
>>41332774
Might also be a good idea to get a twitter.
>>
>>41332881
Bit too late with the sigil suggestions anon.
>>
>>41332881
I'm actually more on board with this idea. Maybe it could be a gull or something even?

Pelican?
>>
>>41332919

Shit. I don't like the crab.

Our words could be "Blue Water, Red Blood". Golden crab on a horizontal split background, blue on bottom, Red on top.
>>
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And yea, it seems like we've decided on not having a wife, and having one bastard son of our own. We can determine his age later/tomorrow, though I'd imagine he might be in his teens now?

We also seem to have decided on a crest of a gold crab on a red and/or blue background, so I'll try to knock something up for that tomorrow.

So let us move on to our Lands. Our stats are still:

Defence: 24 (20 - Hall)
Influence: 44
Lands: 16
Law: 13
Population: 12
Power: 34
Wealth: 36 (5 - Trophy Room)

So we have 16 to spend. Please see what we can pick (Hills, Mountains or Plains), and what upgrades to those we can have (Coast, Community, Grassland, Island, Road, Ruin and Water), in the pic.
>>
>>41333002
Coast, Roads and Water
>>
>>41333002
Hmm... well, a whale or a crab could both work. I'll try to knock up something with those in, and we can agree on them tomorrow.

>>41332882

I'll also get onto setting up a Twitter account now, cheers for that anon.

>>41332881
>>41332995

Any agreement on whether we have "Vigilance and Vengeance", or "Blue Water, Red Blood"? Or a different choice, if you have a better suggestion.
>>
>>41333002
Hamlet Coast Ruin
>>
>>41332722
You seem to know better about these things. >>41333002
>>
>>41333072

"Vigilance and Vengeance" Seems like it would be decent words to have.
>>
>>41333072
I'm mostly just spitballing right now, I really like "Vigilance and Vengeance", but I don't think a whale or crab really puts that point across the same way a raptor or shore bird would.
>>
>>41333055

Remember, you have to pay for the terrain (so Hills, Mountains or Plains) before picking the features.

So for yours, you could get Plains (Coast, Road, and a River) for 16, and with that we assume we haven't developed, or even have proper control, over the mountains to our south, and that is where the many bandits in our lands reside.
>>
>>41333154
Hey. House Brachen is the shell that protect the meat of the Westerlands against the Ironborn shame on you for question the honorable Crab!
>>
>>41333055
>>41333115
>>41333132
A domain requires two things:
First, it needs a terrain type. This is mandatory. The terrain types are hills, mountains, plains and wetlands.
Then it can have features.

You can have any number of domains and a domain can have any number of features but it must have one terrain type.
>>
>>41333169
I would say Hill and plains. Let the mountains be where we have trouble.
>>
>>41333189
Cheers for that. I thought I'd explained it, but you did it better.
>>
>>41332774
So far, the themes of the house seem to be:
>Loyalty to the Lannisters
>Rivalry with Ironborn
>Military focus
>Coastal domain
>Very old house
>Villainous

Based on that, a few suggestions:
>Vigilance and Vengeance
>Ever Vigilant
>Iron and Gold
>Our Land is Sour
>Brave the Tide
>Salt and Vigor
>Born of Gold and Sand
>Still We Stand
>>
>>41333305
>>Born of Gold and Sand

Like this one. Takes from our Westerlands and Sea focus.
>>
>>41333305
Ohh, I do like "Born of Gold and Sand".

>>41333343
And apparently I'm not alone.
>>
>>41333169
Would people be happy with

>Plains (Coast, Road, and a River)

as their current domain? It gives you what you need to potentially be a small trading port, and leaves the hills/mountains as areas to expand and develop into, by scouring them of the bandit gangs that plague them.
>>
>>41333457
Sounds good.
>>
>>41333305

"Still We Stand" is nice, fits in with the motif of the tough shelled crab and the constant warfare and strife we endure.

Another guy had a point earlier, we are the shell which protects the Westerlands from the savage Iron Born.
>>
>>41333305
Born of Gold and sand gives me jollies in my pants.

>>41333457
Seems fine as well.
>>
Sounds really good.

>>41333457

Then our main problems would be a easy raiding/.bandit target since our settlements and people are so dispersed that our military cannot defend every nook and cranny.
>>
>>41333623
What if the majority was fishing villages along the coast ?
>>
>>41333343
>>41333371
>>41333500

Okay, it seems as if we're settled. We are House Brachen, and our words are "Born of Gold and Sand".

>>41333457
We also seem to have settled on our lands being a single domain, in which we have the coast, a river trailing inland, and a road heading off towards Banefort and The Crag.

Those will likely be swarmed with bandits, given our Law score of 13, but have no fear, as we're now onto Power, where we determine our military strength.

Please see the picture, which shows that you need to choose a base experience level for the unit, and what kind of unit it is.

These are our stats, as they stand:

Defence: 24 (20 - Hall)
Influence: 44 (0 - Bastard Son)
Lands: 16 (16 - Plains [Coast, River, Road])
Law: 13
Population: 12
Power: 34
Wealth: 36 (5 - Trophy Room)

So you have 34 points to spend on our military.
>>
File: 6 - Unit Power Costs.png (78 KB, 400x789)
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>>41333699
And I am an idiot and didn't make sure the unit costs picture was on the post.

Here you go.
>>
>>41333623
So then set up a form of pony express.

Have various outpost which are only a few hours or at most days away from a group of settlements, and when a rider comes to these posts reporting trouble your soldiers ride out to track down or intercept the brigands. It will catch flak for being unable to be there the moment it happens, but remember what Sun Tzu said, " He who defends everything, defends nothing".

And of course the Captcha is fish.
>>
>>41333699
Focus on Ship and Sailors the rest should for land troops to patrol the roads.
>>
>>41333727
Veteran Sailors 9
Elite warships 16
To deal with the iron born scum
>>
>>41333699
>>41333727
>>41333741

A point to remember: You don't NEED sailors for your ships, it's assumed they have a crew. Buying Sailors separately, however, means that they're trained in combat - basically like having them trained up as swordsmen, so they can fight hand to hand when needed.
>>
>>41333727
>>41333699

2xWarships
2xSailors
1xCavalry for >>41333737
suggestion
>>
>>41333790
My bad 14 for elite warships. Damn fingers are too big for this keyboard.
>>
>>41333737
I'm liking this idea....

>>41333804
And supporting this
>>
>>41333790
Sounds good. What to spend the rest on ?

More ships or some land units ?
>>
>>41333699
>>41333727

My suggestion:

1x Veteran Warships (since each one is a small fleet, according to the rules) (12 points)

1x Veteran Sailors (9 points)

1x Trained Guerillas (basically ranger unit) (5 points)

1x Trained Cavalry (to respond to issues quickly) (8 points)
>>
>>41333977
You sound like you know what you are doing. How many points does that leave us with ?
>>
>>41333896
We need some sort of fast response unit for brigands out of the mountains, cavalry plus some sort of mountaineer unit.
>>
>>41333737

What about system of light fires, like in LOTR? Easier than ponies, and the calvary could be used as a rapid reaction force to go to trouble whenever necessary.

In addition, we could have warships patrolling our coasts for ironborn (since most of our settlements are fishing villages). And we can issue an edict to resettle our further flung settlements into general areas for further help and protection, maybe even take the ones furthest out and settle them near our manor/hall to help raise our law score.

But this is meta-gaming for another thread, right now we should focus on the task at hand.
>>
>>41333804
Just trying to see how you'd afford those with 34 power.

2 Trained Warships (20)
2 Green Sailors (10)

You then couldn't afford the cavalry, as you'd only have 4 points left. If you went from Trained Warships to Green, they'd then cost 16 for the 2, meaning you could then afford 1 Trained Cavalry.
>>
>>41334053
Yeah ignore me with that one. Think we should do as >>41333977
Suggested
>>
>>41333977

That leaves us with no Power left (12+9+5+8=34), but means we have some veterans of our war with the Ironborn crewing our small fleet, and we have trained rangers and cavalry to deal with issues on the land (perhaps rangers patrol our lands, and the cavalry show up when needed).
>>
>>41334117
Hopefully they can deal with our problems so we can get our power back up again.
>>
>>41333977
Yeah, that sounds good. I want that! Lets do it! Yeah! Go! Yeah!
>>
>>41333977
This makes sence. I guess another alternative that makes sence is exchanging the guerillas for scouts.
>>
>>41334041
I agree, I also think that each outpost should have an elevated tower, like a Ranger Station tower to spot smoke and such.>>41333977
I'm with this guy.
>>
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>>41333995
>>41334080
>>41333977
>>41334149

Seems like we've agreed on:

>1x Veteran Warships (12 points)
>1x Veteran Sailors (9 points)
>1x Trained Guerillas (basically ranger unit) (5 points)
>1x Trained Cavalry (to respond to issues quickly) (8 points)

So, now we're to the last part of our House - spending our wealth on our lands.

Here, we can spend it on a variety of things. Please see the image.

You can also get:

Maester (10 wealth) [wasn't on that list, and gives you +3 benefit on House Fortune rolls (basically what things happen to your House as the quest goes on) and you get the benefit of someone who knows how to use ravens, etc]
>>
>>41334444
I'd say Maester and a port atleast.
>>
>>41334041
>What about system of light fires

Should be doable, but spreads your guerillas thin, and makes them vulnerable to loses if you can't get the cavalry to them soon enough. But yea, that should work.

And yea, restructuring where your subjects live, sending out calls for people to move to your lands, etc, will help to increase your Population and Wealth, just as you riding out against the bandits will increase your Law score.

You've got the hang of things, anon!
>>
>>41334444
>>41334444
Timber and Port at least
Gotta get dat wood for dem ships, boy.
>>
>>41334516
Agreed but a House needs a Maester aswell.
>>
>>41334516
Timber requires your domain to have a Wood.

However, from what I can see, there's nothing a River does that having a Coast can't do, so with agreement from others, I can switch the House's lands to:

Plains (Coast, Road, Light Wood)?
>>
So we spend 25 wealth on a Maester, a Port, and some Timber?
>>
>>41334444
>Timber
>Port
> Maester
>Military Academy

Timber and port MUST go together, because timber is necessary for ships, upon which we are reliant. Military Academy will allow us to better train our own troops and will increase the appeal of our hold to other houses who will send their sons to be taught warfare.

We could also invest in Animal Husbandry, which will allow us better horses and dogs for our cavalry and guerrilla forces. Also, a good hound or fine horse is a valuable trade commodity.
>>
>>41334612
Anything else we desperatly need ?
>>
Currently, we have:

Defence: 24 (20 - Hall)
Influence: 44 (0 - Bastard Son)
Lands: 16 (16 - Plains [Coast, River, Road])
Law: 13
Population: 12
Power: 34 (34 - Veteran Warships, Veteran Sailors, Trained Guerillas and Trained Cavalry)
Wealth: 36 (5 - Trophy Room)

So you have 31 Wealth to spend on things. With what people are saying, you could afford a Maester, Port and Timber, and still have 6 Wealth left over to either buy further boons, or keep the money in case you need it during the game.
>>
>>41334628
Need good hounds to sniff out those pesky bandit hideouts
>>
>>41334628
Military Academy could also explain why we're so revered. I mean, we might be a small house with tiny lands but we're ancient as fuck and we train some of the best commanders and fighters in the Seven Kingdoms.
>>
>>41334685
>>41334628
We can't get military academy, we have no power left.
>>
Kennel for hounds to help us with tracking down bandits or maybe get something for our cav ?
>>
>>41334721
You're right.

I say we invest in Animal Husbandry, our ground forces are heavily reliant on speed and tracking abilities. Fine hounds and horses will go a long ways.
>>
So with Timber and port, which are a must, we're at 15. With animal husbandry we're at 25, and we have 9 wealth left to spend.
>>
>>41334652
I'd say a fishery would be a nice addition to those other things.
>>
>>41334721
I might be willing to allow the Military Academy for just the 10 Wealth, but only if everyone is okay with it.

You'd be able to afford:

Maester (10)
Port (10)
Timber (5)
Military Academy (10)

But it seems others want Kennels, or Horse Husbandry, or Animal Husbandry.

What a Military Academy does is, at the end of each month, you can convert some of one resource into another. The Academy allows you to convert Wealth into Power on a 1:1 ratio, allowing you to build your forces faster. They also help your troops, when they get injured or reduced in number, to get back up to full strength quicker.
>>
>>41334840
Ignore me, forgot about the Trophy Room, which puts you on 31.

So yea, you can afford 3 different 10 cost things. Don't forget that you can build and develop more things as time goes on.
>>
I say we go for maester, port, and timber, which leavs us with 6 wealth left over that we can eventually put into animal husbandry.
>>
>>41334867
Could we cut the trophy room? Or is that locked in?
>>
>>41334927
We could get a fishery. Would make sense to have and it only cost 5
>>
>>41334975
but where are we gonna put all our fancy stolen ironborn shit ?!
>>
>>41334867

Hey squire, where did you get that additional table? I have the ASOIAF rulebook and Campaign guide, but cannot find them in either. Was a new edition released or something?
>>
>>41335040

On the prows of our ships, daring them to try to fight us to take it back.
>>
>Timber (5)
>Fishery (5)
>Dog Kennels (10)
>Port (10)
Just throwing it out there. Makes sense to me.
>>
>>41334975
You can certainly scrap the Trophy Room if you prefer. That'd allow you to afford:

Port (10)
Timber (5)

And then any 2 of:

Maester, Military Academy, Dog Kennels, Horse Husbandry, Animal Husbandry, Food Agriculture, Salt Works, etc

It basically gives you a lot more options.
>>
>>41335040
Throw it back to the sea. It didn't serve those filthy savages, why should we need it? Even better yet, melt it down to chamberpots.
>>
>>41335052
I got it from the "Out Of Strife, Prosperity" supplement that Green Ronin released. You can find it here:

http://img.4plebs.org/boards/tg/image/1423/13/1423135781079.pdf

Woodland Creatures is another, and can be found here:

http://img.4plebs.org/boards/tg/image/1423/13/1423135856909.pdf
>>
>>41335090
Scrapping the trophy room in favor of getting dog kennels and horse husbandry sounds more wise.

Plus >>41335079 has the right idea.
>>
>>41335090
Scrap the trophy room to get either Kennel, Horse husbandry or fishery.
>>
>>41335194
I think that bringing law and stability trumps making the hold profitable at this point.
>>
>>41335292
True
>>
>>41335147

Ty Squire, I assumed that was the case.

>>41335167

Plus, that would introduce competition and a personal history for each ship, as a bit of fluff.
>>
>>41335344
Imagine if there was one item, some sort of figure head that's a couple centuries old and has been swapped back and forth so many times no one knows where it even comes from any more. But both sides want it, we claim it's a figure head of The Father, and the Iron Born claim it depicts their Drowned God, but it's so rusted and shitty no one can tell anymore.
>>
So, do we have a consensus on what to get?

People had pretty much decided on a Port and Timber, and most people seemed to want a Maester, which leaves the final choice at:

Kennel or Horse Husbandry (or Fishery and Land Agriculture, for some food).
>>
>>41335486
Kennel
>>
>>41335431

Fucking metal, and when Our house lord rides out with the ships he keeps it on a chain next to his hip. I am assuming it is small and rusted enough that it should be so, or if it be bronzed he uses it as a weapon atop a mace he wields.

I'm imagining our lord now like a Warlord, Fucking daring any ironborn to meet their drowned god. And many now pray in those watery halls thanks to our lord.
>>
>>41335582
I was thinking of an actual figure head, it has to be physically removed from whatever ship it's on and mounted on the new ship. It could also be used as a ram.
>>
>>41335633

That works for me, I was just getting a murder-boner that has since calmed down. It would have to be on our flagship though. Our manor throne would have to be built from the wood of a Ironborn flagship long ago destroyed in a great battle.
>>
Also, for everyone that wants to follow it, here is the Twitter account for the Quest:

https://twitter.com/HouseBrachen

>>41335567
So that's one vote for Dog Kennels (which you can further develop in future to breed particular kinds of dogs, for further benefits).

Any others, or do the Kennels win?
>>
>>41335486
I would vote for Land Agriculture.

>>41335633
>>41335713
Can this be real cause it is fucking awesome?
>>
>>41335735
>I would vote for Land Agriculture.

But almost all our stuff is near the sea.
>>
GUYS

Guys


What we need

No, listen,

What we need is a SALVAGE OPERATION

We SINK the ENEMY

THEN

We STEAL their SHIT

THEN

We LOOT their SHIT from the DEPTHS


CRABS are BOTTOM FEEDERS

So, as CRABS

Should we not FEED from the BOTTOM?

SALVAGE. OPER. ATION.

GET WITH IT.
>>
>>41335775
We can set up the other things easily by just buying their shit and getting the buildings constructed. It would take significantly longer to start a farming operation from scratch. Thats how I see this.
>>
>>41335713
Do fisheries, we can get kennels later. We need food, and we're well equipped for dealing with the Iron Born scum.
>>
>>41335713
2 things about the Kennels

What do the various dog breeds do, statistically?

What does the Master of the Hunt do?
>>
>>41335830
Doesnt help us much if it constantly get raided and we have to constantly send troops to guard it leaving our other more important stuff undefended
>>
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>>41335735
Sure, that sounds fucking awesome.

>>41335838
Stuff for Dog Kennels
>>
>>41335808
Anon that's retarded
>>
File: Master of the Hunt.png (137 KB, 593x789)
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>>41335838
>>41335935

Master of the Hunt stuff.
>>
>>41335963
;_;
>>
>>41335808
Are you high?
>>
Okay then, vote time. We've all basically agreed on having a Port, Timber, and a Maester. So pick one of these:

>Dog Kennels

or

>Fisheries and Land Agriculture

I will point out - not having proper breeding kennels doesn't mean you don't have any dogs at all, it just means that there aren't any mechanical benefits or anything, and you are welcome to set up Kennels (or anything else on the list) in the future.
>>
>>41336099
>Fisheries and Land Agriculture
I vote for food
>>
>>41336099
Fisheries and Salvage operation
>>
>>41335916
>Fisheries and Land Agriculture
>>
Plot Twist, Vigilance and Vengeance is the name of our Shield and Sword, respectively.
>>
>>41336099
>>Fisheries and Land Agriculture
>>
>>41336099
Go for the Fisheries and Land Agriculture. Setting those up later is going to be a bitch, but we need a well fed populace in order to bring law back to the land. And reclaim what is rightfully ours.
>>
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>>41336183
That could work.

>>41336153
>>41336167
>>41336190
>>41336192

So our final stats are:

Defence: 24 (20 - Hall)
Influence: 44 (0 - Bastard Son)
Lands: 16 (16 - Plains [Coast, Light Wood, Road])
Law: 13
Population: 12
Power: 34 (34 - Veteran Warships, Veteran Sailors, Trained Guerillas and Trained Cavalry)
Wealth: 36 (35 - Port, Timber, Maester, Fisheries, Land Agriculture)

So we've got our House built! Thank you everyone, I'm looking forward to getting into this.

As said earlier, the Twitter account is @HouseBrachen, and I'm probably going to be starting at about 6-7pm BST (GMT+1) to get our Lord completed.

We can continue any discussion about our House's history here, as well as any suggestions/ideas for our bastard Son. Also, any ideas for a name for Lord Brachen?

Finally, here's a rough first draft of House Brachen's crest. Any criticisms or suggestions (and any suggestions for software to make crests and heraldry) would be welcome!
>>
>>41336382
If we could work our words into that strip down at the bottom of the crest, that would be badass
>>
>>41336428
I can certainly have a try at that.
>>
>>41336382
Work the words onto the banner, other than that it's pretty solid.

I say a golden crab on a blue background would look better.
>>
>>41336477
I can try that out too, shouldn't be too hard to switch the colours.

I'll have a fiddle with a few different possibilities, and you guys can vote on them later/tomorrow.
>>
Maybe Tristan for the Lord and Reynold for the bastard?
>>
Our lords name could be Garret Brachen, and our bastard son could be a ship captain.

Our house is notable for defending the Westerlands from the sea, and in its history managed to kill a kraken.
>>
Just had a thought - would it perhaps be better to leave the name of Lord Brachen until after we've built his stats, or do any of you have ideas at the moment?

I'm imagining that he's going to be fairly strong and good with a sword, but I think he'd be shrewd, having a pretty decent education.
>>
>>41336577
>>41336569

Ohh, good choices. Tristan and Garret are decent picks, I could certainly see them working.

Remember that our bastard's surname is going to be Hill, as is custom in the Westerland. Unless we can get him legitimised, if we decide to go that route.
>>
>>41336577

>Garette
>Nickname Rette

gotta pull out the strange spelling of names thanks GRRM
>>
>>41336477
Nah the yellow/gold background can both represent gold and sand.
>>
>>41336582
I like Seamus Brachen, kind of a grizzled old sailor name.

For the son, I don't know... Jonah. Jonah Hill.
>>
>>41336619
>the yellow/gold background can both represent gold and sand.

That was exactly my intent, thank you for spotting anon!
>>
>>41336610
Garette Brachen and Trystan Hill (Remember this is Westeros and spelling is a bit weird)
>>
>>41336577
>our bastard son could be a ship captain.

I missed this, but yea, that would certainly work.

>>41336659
>>41336649
Ohh, I'm torn between Jonah Hill and Trystan Hill, they're both good picks. Vote on those?

Otherwise, Garette/Garret Brachen works, unless someone else has another idea?
>>
>>41336721
>I missed this, but yea, that would certainly work.

It ofcourse depends on how old we both are. You mentioned that he is most likely a teen right now so we will have to teach him
>>
>>41336721
Trystan has my vote.
>>
>>41336721

+1 Jonah Hill

Johna? Jonna? Joena?
>>
>>41336721

We shouldn't go with Jonah. He's an American actor who's famous for being a big fat fuck, I couldn't live with myself if such a lame joke made it in.
>>
Jonah! It must be Jonah!
>>
>>41336721
i'd say Trystan
>>
>>41336792

He's a bastard, a butt end of a joke to be put in harm's way. Won't matter when we get wifed and have a son
>>
>>41336766
Well, if he was 16/17/18, he'd already be trained, but if he is younger, 13/14, we could make it a plot point to teach him the ways of the sea.

>>41336792
Urgh, good point. I was going with Jonah due to 'Jonah and the Whale', but I don't want our bastard to be named after a fat fuck actor.
>>
>>41336767
>>41336777
>>41336792
>>41336797
>>41336807

Currently 3 for Trystan, 2 for Jonah.
>>
>>41336821
Nothing stops us from loving and teaching our son as a trueborn just because he is a bastard.

Ofcourse our future wife will probably not like it but fuck her.
>>
>>41336852
That's the point. Garrette Brachen and the quest for poon.
>>
>>41336846
Trystan sounds fitting.
>>
shit this looked fun and i missed it . Any chance of running another ?
>>
>>41336945
>>41336846
Trystan is a popular Ironborn name and Jonah is named after an unfunny actor.

I suggest Andros the head and Tybold the bastard.
>>
>>41337011
Actually i think Trystan is a popular name in the entire south. Isnt there a Martell with the same name ?
>>
>>41337032

There's a Trystane Martell and a Trystane Truefyre, a squire killed during The Dance of Dragons
>>
>>41337065
Eh so we just have a bit of a different spelling/version of a popular name for our son. Not that bad.
>>
>>41337065
I stand corrected.
Jonah is still not a great name though.
>>
>>41336972
Sure, nothing stopping people from just genning up Houses, the system is pretty simple.

You can find the core book PDF here:

http://www.scribd.com/doc/151325758/A-Song-of-Ice-and-Fire-RPG-Core-Rulebook#scribd

>>41336945
>>41337076
>>41336846

Seems like our bastard son's name is Trystan Hill then, and the head of House Brachen is Lord Garrette Brachen.

It's going to be interesting to see us trying to get a wife. I'm curious which House we'll be getting her from.
>>
>>41337156
>I'm curious which House we'll be getting her from

Well if everything fails there is always the Freys
>>
>>41337302
Dear lord, I hope not!

And I should still be around for an hour or so, despite it being 4am here in the UK, but I've archived the thread now, so we can easily refer back to it when we chargen Lord Garrette Brachen tomorrow (and get suggestions for the stats I'll make for Trystan Hill).
>>
>>41337419
Archive link:

http://suptg.thisisnotatrueending.com/archive/41327948/
>>
>>41337419
Since it is 5am here i am off to bed! Enjoy!

Think Trystan should focus in Sailoring and leadership. Training him to become a captain
>>
>>41337456
That's what I was thinking.
>>
Oh, and for the people who hadn't noticed it above, I'm probably gonna be starting the thread to chargen Garrette Brachen at about 6pm-7pm UK (GMT+1). I imagine we'll be doing it most of the evening.
>>
Poke.
>>
>>41341959
Fook off



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